#virtual-reality

1 messages · Page 42 of 1

hard light
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what's the context (i.e game setting?)

empty sundial
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I'm considering a bunch of stuff. This concept would be a recreation of Rainbow Six tactical movement.

clever sky
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So dash teleportation is an interesting beast. You'd think it'd make you violently motion sick.

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But apparently it takes a bit of time to cue up the vestibular system

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A sudden jolt isn't perceived as actual motion, but more like a 'glitch'?

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They say under 100ms is the 'safe zone'.

empty sundial
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So you'd plot movement for multiple actors in stages. In VR I'd strip away the player agency afforded in the old R6 games and they'd stop at each of their planning phase points, transitioning back to room scale.

hard light
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that could kind of work

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but I'm not sure how the game would feel

empty sundial
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Yep, I'll have to find out in a couple weeks :-P

clever sky
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Good luck with it! But keep an eye out for my demo. Gonna package landscape mountain with it. Feels awesome running and climbing around that place.

empty sundial
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Got a release ETA?

clever sky
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Trying for end of the month.

mighty carbon
empty sundial
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I'll keep an eye out. For my stuff I can do most of it without ever considering VR.

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Thankfully.

clever sky
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Yeah

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Well, VR game development is still after all, mostly game development.

empty sundial
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The more you utilize the afforded world interaction the more you need to test in VR. If you are doing something less interactive, (or more traditionally interactive) the easier it is to swap pawns.

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I completely missed Epic deciding to repackage Bullet Train as an Oculus exclusive.

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Really surprised it wasn't mentioned on the Engine blog.

clever sky
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Robo Recall

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I think they call it now.

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My hope is that they'll release it as a learning package as well.

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In which case, you're going to see that shit repackaged for the Vive in a day.

empty sundial
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Yep. I'm happy about it...should mean some actual production worthy updates to the engine.

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For VR anyway.

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Which is why I was surprised it wasn't mentioned at all on the Engine side. At least not that I've seen.

mighty carbon
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I am pretty sure it's timed exclusive

clever sky
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Could be?

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Anyone know what kinda fat stacks Oculus are waving around?

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I'd be tempted to join the dark side too given the right numbers... 😄 😛

empty sundial
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Aren't they packaging it with Touch?

mighty carbon
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business is business

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Epic needs money too, Oculus needs good titles, UE4 needs bleeding edge VR features. Win/Win

clever sky
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Basically Robo Recall is Epic working on their VR stuff on Oculus' dime.

empty sundial
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Unreal doesn't care really about the software. Or bridging platform exclusives.

clever sky
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It'l end up benefitting everyone

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here anyway.

empty sundial
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Yep. Oculus funded Epic to improve their own product.

mighty carbon
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and you have something against that @empty sundial ?

empty sundial
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Nope.

mighty carbon
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😃

empty sundial
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They shouldn't care. I consume their engine and they put the engine first...usually.

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Unless it's release crunch time (looking at you Paragon)

clever sky
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Oh... Island 359 is done by the original Brookhaven dudes...

empty sundial
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But then they walk back and we get huge engine releases, so I'm happy either way.

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Bullet Train was/is really fun, but it's ultimately just a super polished rail shooter on an abandoned fork of the engine. So long as they improve the engine and bring those improvements into the main fork I'm a happy goose.

clever sky
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I think... the difference between the reception of Island 359 and Brookhaven demo is an object lesson in how a tight focused experience can win out significantly over a larger more fully featured experience.

mighty carbon
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btw, how do you make sure person's real height matches character height so that VR environments made to real-life size feel naturally scaled in VR ?

empty sundial
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Generally? I wouldn't.

clever sky
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In GearVR?

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Just use 175cm

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From the ground level

empty sundial
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People who are 5' are used to the world at 5'. Making them 'normalized' is gonna feel really weird.

clever sky
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Also the rest of your environments should be accurately scaled to real world proportions. So go look up building codes and furniture sizes.

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@empty sundial if it's for the gear VR, the only option is to either target the average, or let the user calibrate it themselves.

empty sundial
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Ah. Got it.

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Used to the Vive.

clever sky
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If it's the Vive, you just use the Z height of the headset and get the user to hit a button

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to confirm that they're standing up with the headset on.

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I've got a number of height based functions in my system.

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Like where to spawn the menu.

empty sundial
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I cheat and make world object menus.

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Take that GUIs.

mighty carbon
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why not to let people enter their height from the menu, then set camera location, then load level ?

clever sky
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As a seperate actor?

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@mighty carbon that's the way I'd do it for the gearVR

mighty carbon
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I was thinking about interior design stuff and I figured I'd have to do real-life measurements for doors and all that. This way if client tries it in VR, it would look in place and proper size.

empty sundial
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Like remove UI altogether. Shoot this sign to do x, move here to do y, etc.

hard light
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with the Vive, I don't even make any assumptions about the user's height

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I try to design in such a way that it's just not that relevant

clever sky
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Ah ok.

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Raw Data uses a height function. Works ok!

hard light
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GUIs are tricky business because text rendering is kind of funky in VR

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something about the aliasing due to pixel density, I think

empty sundial
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I'd much rather build a couple signpost meshes or displays or something and customize them for a menu level than mess around in slate/widgets.

mighty carbon
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my current project uses whatever size is set for FPS template (short, really). I simply made level to feel "right", since it's fantasy / sci-fi type of deal.

empty sundial
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Hate UI

clever sky
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Text is ok in VR. Just make it big enough, bold enough, contrasty enough and don't use TXAA.

mighty carbon
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UI is natural

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that's what people use in real-life

empty sundial
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Like Job Simulation had a great menu/UI

hard light
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there are no floating UIs where I am in real life :p

mighty carbon
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(phones, POS screens, etc.)

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well, don't make it floating 😃

hard light
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the trouble with using in game screens is they have to be big to be readable

empty sundial
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That is true.

hard light
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or at least fill a lot of screen space

clever sky
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Yeah, UI is fine IMO. Don't over use it, because you're in VR and you don't have to! But sometimes, if you want to set a setting, there's not much more convenient than UI.

hard light
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you can't for example, put a 70" TV on the opposite wall unless it's not showing much at all - because text won't be very readable

mighty carbon
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I haven't gotten to UIs yet, so I might change my opinion of them 😉

hard light
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it's a PITA

mighty carbon
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use icons instead of text ?

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emojis!

hard light
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icons don't always work

clever sky
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Haha. Yeah, I use big screens for my UI.

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70" floating screen 1m away.

empty sundial
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Also really like tilt brush UI. That thing is stunning.

clever sky
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Yeah, it's not bad.

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The flippy flippy thing.

hard light
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they can get away with it because what they're trying to convey is very visual already

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I do like how it works though!

clever sky
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Cosmic Trip UI... now that's cool UI 😛

hard light
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I haven't played that yet

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keep meaning to pick it up when I have some time to set up and play at home, haha

clever sky
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It's unfortunately rather shallow. Don't know if they've updated since a month ago though.

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It looks like it has the beginnings of an interesting awesome game... but there's just no content in it yet! Like... a handful of basic units.

mighty carbon
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is there any reason to buy Win10 Pro ?

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(vs Win10 Home)

wintry escarp
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I don't know, I got it free

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i have 10 pro

mighty carbon
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well, I can't get it for free, so I wonder if I should spend extra on Pro or should I save cash and get Home

wintry escarp
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website should tell you whats missing, whats the price difference?

mighty carbon
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$80

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can buy 16Gb of RAM with that 😃

wintry escarp
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hmm pro has features i don't use

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the encryption needs a motherboard encryption chip

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otherwise theres free stuff that does the same

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windows is stupidly expensive

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£100 or £190, madness

mighty carbon
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I guess that settles it - I'll get Win 10 Home

wintry escarp
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yoo kan doo eet

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youll need an sdcard/usbpen

mighty carbon
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it's sold on USB stick already

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I just hope all modern mobos can boot from USB sticks

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(unless it's a standard thing from eons ago - I never used USB to boot from, not even for Linux 😛 )

empty sundial
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I haven't encountered a mobo that couldn't boot from stick in 8 years or so.

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You should be okay. :)

mighty carbon
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aye, sweet

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btw, why isn't it possible to run VR on PC with specs lower than required ?

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(I was thinking I could run it in lowest resolution for now, for development purposes, until I get better CPU/GPU)

runic wave
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Just had my first ever VR experience, completely blew me away

mighty carbon
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😃

runic wave
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everything in near field looks absolutely convincing

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for far objects we need higher res panels though

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beyond a certain point everything just feels like a plane more or less

wintry escarp
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sure that's a usb stick version? mine was d/l

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had to put it on my own stick

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you should be able to run vr on any pc, it just might look crappy

mighty carbon
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I thought software blocks it from running

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I'd be fine having black room, just so I could get "gameplay" mechanics working, controllers working, etc.

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I assume those don't require any massive processing power

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this way I'll have framework ready to go, and when I finalize my upgrade, I can just focus on assets and art optimization

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on Friday internet is dead :/

wintry escarp
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i think they flash a warning saying your gpu sucks

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it would be a dick move to stop it working

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JR what vr did you try?

runic wave
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Vive

dry fjord
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the contribution of convergence ends at about 10m in real life

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the rest of the perceived depth gradient comes from hints from movement and shape recognition

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but resolution would still definitely help with that

mighty carbon
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@dry fjord what happens if I connect Rift/Vive to underpowered PC ?

dry fjord
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it runs slower

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like you'd expect

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hey you don't want to do VR dev on a slow machien

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just reading back properly

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taking the HMD on and off lots gets you towards that nausea threshold. having a shitty framerate contributes too. the two together isn't great

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unless you do really simple graphics

mighty carbon
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right, I'd just have black room and work on framework until I get better CPU/GPU

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(locomotion, controllers, interaction, etc. - no environmental assets and actual characters/etc.)

dry fjord
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oh you can still do a fair bit

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just get the best VR settings in there

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if you turn all the scalability down you should be fine

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and that's what the games with the widest distribution target now

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but you'll feel the burn when you try to do things that you want to look more real

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or more detailed

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@pallid echo my output log flooding seems to have gone away too randomly

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reinstalling steamvr must have done it

pallid echo
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Hm..I guess I'll reinstall SteamVR.

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I shouldn't have to ever reinstall SteamVR lol

dry fjord
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I did it by downgrading then upgrading again

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which I didn't do the first time, I had to wipe steamvr out and I installed the beta fresh

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so toggle the beta opt-in and let that run

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maybe going from release -> beta in the same install is a good idea

mighty carbon
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got it, thanks

dry fjord
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I finally worked my kinect problem out

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was having trouble mapping coordinates from kinect space to world space properly, even knowing where the kinect is relative to the lighthouses

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I fix the body using the heading offset

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then I lock the neck to the HMD as normal

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then I just get the elbow locations in relation to the neck

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ffs, so simple

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and that's what I was doing BEFORE too

mighty carbon
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why Kinect? For full body tracking ?

dry fjord
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yeah

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hrm still hitting problems

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in materials you just take a coordinate and you can convert it from any space into another

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not so in blueprints

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I can't get a point and convert it from relative space for a specific object into world space, I have to attach an actor and set it to that relative space then get the world coordinates

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am I missing a helpful node or something?

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hmm, you can transform a point from bone space to world

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that;s handy

mighty carbon
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why not to buy extra controllers for Vive and attach those to your legs?

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(probably more expensive than Kinect; but precise and probably work in the same coordinates)

dry fjord
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because that's not what I'm doing

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also waaaay more expensive

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also the most unlikely hardware configuration for a consumer to have

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I just found the convert transform to relative node. fml. this was here the whole time

wraith atlas
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Anyone in here into meditation and VR? I'm building some concepts around meditation and VR and would love to connect with others interested in using VR for consciousness expansion

dry fjord
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I didn't buy a vive to sit still in it and be calm

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shouldn't you just be taking drugs?

wraith atlas
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haha nice

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I'm sure it'd be fun to combine the two

dry fjord
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I'd rig up a horse feeder bag as a puke catcher

mighty carbon
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usually people meditate with eyes closed

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kinda defeats the purpose of VR

dry fjord
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meditation is nonsense so it can be whatever you want it to be

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if they want to make VR fruity and pointless then that's their dollar

mighty carbon
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Shaolin Monks would strongly disagree with you @dry fjord 😃

dry fjord
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how's their massive world-spanning empire doing?

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oh right, now they only exist in some forms of entertainment 😉

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I saw some lst night in dr strange

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now that would make a sick VR environment

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I take it back - if your meditation involves casting beams of solid orange light, VR is the place for you

wraith atlas
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does meditating with eyes open mean it is less effective?

dry fjord
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sitting still and thinking about expanding your consciousness can't be any less effective than it already is

wraith atlas
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how do you know it isn't effective?

dry fjord
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because like all magical insane things if it worked it'd be mainstream and our entire culture would be built around it

wraith atlas
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why does it have to be magical and insane?

dry fjord
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like in dr strange when the first guy says "I didn't want that power!" that's just crackpot crazy. EVERYONE would be PLEASE TEACH ME TO SHOOT HAND LASERS

wraith atlas
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or rather, what makes you think it leads to magical or insane outcomes?

dry fjord
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dumb questions. that's stupid dude. you're not going to win an argument by changing the angle of your stupid argument into a tricky word puzzle.

wraith atlas
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i'm not trying to win an argument, just trying to understand your perspective

dry fjord
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really? you don't understand the concept that your fruity magical meditation ideas are incredulous to everyone?

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where have you been?

wraith atlas
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maybe i'm wrong you know

dry fjord
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it's not about making you feel wrong

wraith atlas
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what makes it fruity or magical? tell me

dry fjord
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nope, not playing stupid engagement games

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go knock on some doors, you have a better chance of finding an idiot to listen to you than in here

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isn't that how most semi-religious cults do it?

wraith atlas
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lolz ok

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what makes meditation religious?

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its literally sitting and contemplating certain schemas and models of attention

dry fjord
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it's an ideal beyond physical proof that is most likely invented. it's exactly like religion. it's just not organised. hopefully.

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yeah but if we look at what your "certain schemas and models of attention" are we find shit like chakras

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and then one day some batshit crazy fruitloop takes it too far and now you have reiki and faith healing and colour healing and homeopathy

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and people start dying unnecessarily

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and some dicks make a LOT of money out of snake oil

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do you see where I'm going?

wraith atlas
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i do

dry fjord
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you are one of the pillars of a colossal lie

wraith atlas
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I feel pretty burned by organized religion as well

dry fjord
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I'm not talking about organised religion

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I'm talking about you adding strength to a demonstrably poisonous idea

wraith atlas
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what are some examples of people dying unnecessarily?

dry fjord
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my grandfather

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lung cancer? no problem we'll get you on chemo. Oh, this other loopy bitch says colour therapy will save you?

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dead

mighty carbon
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don't mind antidamage, he is on crack as usual

dry fjord
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and this happens time and time again

mighty carbon
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😛

dry fjord
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I am naked right now if that's the kind of crack you mean 😉

mighty carbon
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meditation works for relaxing my mind

dry fjord
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every time a crystal fairy gets told "your ideas are beautiful, don't give in!" they and everyone they impress their ideas on takes one step closer to rejecting reality and embracing illusion

mighty carbon
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but I can't focus if I have my eyes open

dry fjord
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that's not the kind of meditation he's talking about though

wraith atlas
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actually it is

mighty carbon
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if you listen to those meditation tracks, first thing they tell you - "close your eyes, imagine ..."

dry fjord
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so why do you need VR to sit still and be quiet?

wraith atlas
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some people have a hard time sitting stilling and being quiet

dry fjord
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they need drugs, not a visual stimulus

wraith atlas
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and an immersive environment and guided experience can help with that

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or visualizing breathing for instance

mighty carbon
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so, what's the point in having VR app if I have to close my eyes, unless it's a Matrix-style white (or black) room with some single element to focus on?!

wraith atlas
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it could be a mix of open and closed eyes

dry fjord
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if you hooked someone up to a heart rate monitor I think you'd find VR raises your pulse even in a still environment

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having bright screens in front of your eyes does that

wraith atlas
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starts with eyes open and guides you to a certain point then you can take it off or just close your eyes

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thats interesting, someone should test that

dry fjord
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I think just having the HMD on your head is the opposite to relaxation. your neck is supporting extra load.

wraith atlas
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sort of makes sense

mighty carbon
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make it weird, like Inception movie - environment folds onto itself and into a point

wraith atlas
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yeah

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that sort of thing

mighty carbon
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Gear VR is super light

wraith atlas
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or the environment breathes with you

dry fjord
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so you want to make an exciting trippy experience

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not meditation

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and there are meditation games for the gear vr motorsep

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but on desktop they're all shovelware

wraith atlas
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in my mind trippy experiences help expand consciousness

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and meditation is a trippy experience

dry fjord
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why don't you just watch some ads

mighty carbon
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also can make 2 difficulty setting - normal and insane. On insane as soon as person relaxes scare shit out if him/her 😄

wraith atlas
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haha yeah

dry fjord
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you are talking about a fabricated experience with no ability to mirror the detail of real life

wraith atlas
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and they have to train to be calm

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whats your point?

dry fjord
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so you want people to learn not to be engaged by vr

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I don't like any of your ideas guys

wraith atlas
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i think it offers the opportunity to train people how to not get too engaged with life

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which is the cause of a lot of pain and anxiety / stress

dry fjord
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why would you not want to be engaged by life?!

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most of the people in here are probably far too secluded as it is

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if you want to get off the ride it's much cheaper to get a bag and some helium

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you could still monetize that you know

wraith atlas
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lol

dry fjord
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"be at peace, meditate for an eternity"

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there, I just marketed it for you

wraith atlas
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brilliant

dry fjord
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suicide is automatically a better idea than vr meditation

wraith atlas
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infinite meditation made easy

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lolol

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i gotta jet

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you should try meditating sometime anti

dry fjord
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yeah it's breakfast time. I'll try not to taste anything because monks.

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I meditate constantly on the world around me

wraith atlas
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bon apetit

mighty carbon
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I work at pretty large company, so I deal with a lot of folks every day

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but instead of meditating in traditional sense, I'd rather escape into VR world of wonders and calm

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that would be better than meditation 😃

dry fjord
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exactly

silk lodge
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pssst anybody wanna play some Launch Squad in 2 hours?

dry fjord
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wassat?

silk lodge
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Multiplayer game where you slingshot goo at each other

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and if you teleport, your teleport shot bounces around ala budget cuts and people can spot where you're headed and shoot at you the instant you land

real needle
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the name writes itself "Telefrag"

clever sky
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@dry fjord "I just found the convert transform to relative node. fml. this was here the whole time" Daaaaaaaammmmmnnnn this is helpful!

abstract gale
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any VR level desingers in the house? plz pm .. the other channels havent worked out

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looking for VR level design

clever sky
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VR level design seems pretty specific.

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Almost like a new field where anyone can come along and claim some degree of expertise in it.

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Like... I've got background as an interior designer. So... I guess that qualifies me for some VR level design too? 😄

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Also @dry fjord Dayum, that's a crazy hard railing against meditation.

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No doubt that there's a lot of cruft surrounding a lot of it... but the flipside is, it has real observable effect.

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So, best bet is to take the good, leave the bad.

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Meditation has been shown scientifically to have positive effects on wellbeing, happiness and stress levels.

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Admittedly, VR meditation is more in the cruft zone then the efficacy zone... but for the right type that needs a basic sensory isolation from their normal environments, it might be effective?

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Might do better with blindfold and earplugs.

dry fjord
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meditation for relaxing where you sit still and meditate definitely has a real effect

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meditation for "consciousness expansion" is indefinable woo-woo. do not get them confused just because they use the same word.

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I know you didn't mean that you can leave your body and astral walk

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but that's what that guy meant

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the problem with that kind of "meditation" is it's whatever the snake oil vendor/narcissist can get away with claiming at the time

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so I just played some vanishing realms

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my brain was convinced enough that I started to feel real anxiety

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like the physiological reaction

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had to stop playing

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damnit

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and vanishing realms is just cartoony nonsense

clever sky
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Oh. Astral walking meditation.

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Lol jeez.

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I mean ok. It's not actually as loopy as it sounds. It's just as you'd expect that the people using those terms aren't the most scientifically minded folks.

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But they describe something with a real effect.

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Namely that meditation can help to essentially numb the portion of the brain that controls for the body boundary barrier.

granite jacinth
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I'd love to get into meditation

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But, I've never found the time

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I "meditate" the most while sleeping though

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😉

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I tried taking noon-naps too...

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And I can take short naps

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can't*

clever sky
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So with that part of the brain numbed, you get this weird feeling that you're connected with all things.

granite jacinth
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But supposedly it's really good for you

clever sky
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Meditation is to sleeping like kegels is to pissing.

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😛

granite jacinth
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I don't do kegels, so no idea

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I barely take walks

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I need to do a lot more but time...

clever sky
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It's an exercise for your crotch muscles

granite jacinth
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I need to make time

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I know what they are...

clever sky
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😛

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Point is, meditation is a relaxation exercise for the mind.

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I say this stuff like I'm big into meditation, but I'm not.

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D: I'm just big into brain stuff.

dry fjord
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I exercise my other muscles for the sole purpose of exercising my crotch muscles

clever sky
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You wear the peacock muscles.

dry fjord
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it's like asking your girl to look pretty

clever sky
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Haha. Fair call.

dry fjord
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gotta do a little something for her back

winged shale
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yeah bitches love massage

clever sky
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Is it hard to learn?

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Or piss easy?

dry fjord
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don't piss on her, that's not the right way to do it

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I think they just appreciate the attention dedicated to them

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a rare thing in my household

clever sky
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Baby let me touch youuuu~~~

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5 minutes later

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Oh god, I'm so sorry!

jagged vale
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@dry fjord if only someoen had told rkelly

dry fjord
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hahahah

real needle
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^ this guy mastered moving meditation

dry fjord
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disswasser!

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u always b disswasser!

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it's the only thing I remember from that movie about him

winged shale
lapis glen
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Any idea how to give the userS, plural, a good interface that is attached to each object and that even if the translation and scaling and rotation of the object changes the menu is still reachable and usable? The system is simply a series of meshes made into an animation.

sullen stirrup
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a widget?

granite jacinth
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WIC

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Use WICs, 3DWidgets

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Win

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Watch my tutorials if you need to learn more

sullen stirrup
#

WICs?

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@granite jacinth

wintry escarp
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did the guy with the 2016gearvr ever answer my question?

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about being able to deploy to phone without removing it from the gearvr, using the usb port that's built in

mighty carbon
#

you can't do it afaik

sturdy coral
#

@clever sky cool, so did the chaperone fix also fix the packaged build issue for you?

granite jacinth
#

@sullen stirrup widget interaction component

sullen stirrup
#

kay

sly chasm
#

I got my replacement cable today...

#

and it didn't work.

#

but whatever

#

At least now I know that it's my computer

dry fjord
#

😦

#

try it on someone elses

sly chasm
#

yeah, I did and it worked

#

but I already have a new motherboard coming in the mail, so it should be okay

clever sky
#

@sturdy coral haven't gotten around to trying yet.

#

@winged shale Cool stuff. Looking forward to seeing more.

winged shale
#

😄

lapis glen
#

@granite jacinth The problem is that scaling it often leads to the menu being way off into the distance. That problem persists with widgets so that is a no go. And it does not do anything that my solution does not already do.

granite jacinth
#

?

#

You lerp it

#

If you want to keep the same relative scaling throughout

#

Just base it off the player distance

#

And adject the scaling of the widget as necessary

#

Or

#

Make it simple and attach it to the player's hand somehow

lapis glen
#

Problem is that the models have different menus.

granite jacinth
#

So change the menu?

#

According to whatever model

lapis glen
#

And I have three conflicting issues. !. The menu must be constantly scaled. And something that everyone can use. 2. The users should be able to control it without moving about. 3. The model and the menu cant overlap.

I might just go with canging the control scheme of the controller itself instead. That would make it always within reach, would effect the model that I am currently overlapping with and will always be the same size, i.e. your controller size.

#

I just have to do some more modeling, which I suck at. 😦

wintry escarp
#

is nougat expected to give gearvr a boost?

clever sky
#

@lapis glen Is the menu summoned or constantly on? And when you say everything one can use, do you mean users of all shapes and sizes or do you mean in multiplayer?

lapis glen
#

@clever sky Constantly on. In multiplayer. I have an animation that all users can start, pause, skip a frame forward and backwards. I aim to use it as a way for the players to interact and explain to eachother what different things mean. "As you can see here the flow is currently almost zero, but if we skip only a few milisec forwards..." Skips a few frames forward "... you can see that the flow already peaks. This is because...."

clever sky
#

Design the UI like a product.

lapis glen
#

I want the model to be a shared interactabl emodel.

clever sky
#

Sounds like a tough challenge TBH

#

welcome to the new frontier!

#

New possibilities! New solutions! You're the one providing them!

lapis glen
#

That is why I asked. Maybe I could get some nice ideas. Anyways, thanks.

clever sky
#

Well, sometimes we can help 😃

#

I mean... if it was up to me, I'd almost have the UI seperate from the object

#

And have the UI like fitted to a pedestal stand

#

that's located close by

#

then use BP to parent the functionality together.

lapis glen
#

Problem is that the models are fully scalable, movable and can be rotated. As such a pedestal idea does not work that well. What I am considering atm is to change the controller button layout to an animation controller while overlapping the models.

#

The oinly problem is that I suck at modeling.

#

But it is great for the user I hope.

clever sky
#

How about laser pointer to click on the model - and when you do, it spawns a copy of the controller in your face.

#

or near your face.

#

And the functionality is networked so people can see what others are doing with it (play/pause/etc)

lapis glen
#

Maybe. I will have to test it and see.

wicked oak
#

uhm, so my enemies work fine on SP and against the Listen Server player

#

but not when they target other players, in vr

#

i was using the camera actor to make them shoot/attack there

#

time to rewrite my AI for coop vr mode, i guess

clever sky
#

Ah, the fun of development.

#

works awesome... right up until you realize that a fundamental oversight early during development means you need to completely rethink and rewrite in order to restore and extend the function a little bit!

wicked oak
#

its the 3rd time

#

first time i made this AI for Deathwave, the "monitor" version

#

then, once i started making the VR version of it, i "tricked" it into attacking at the camera location

#

you know, so i could reuse everything

#

and it works

#

but so it happens that the camera isnt shared in multiplayer

#

even if you are at the server

#

so the AI cant attack other players

clever sky
#

Why don't you make it target the player actor? 😛

#

not the camera

wicked oak
#

the woes of vr

#

the player pawn is not the good target

#

becouse its the actual ground location

#

so they will attack your center of tracking

#

wich is at your feet

#

but then you move a step to the side

clever sky
#

Ah yeah. Gotta offset for camera height

wicked oak
#

oh, now they aren attacking you

#

exactly

#

camera height and location

#

thats why i made them attack the camera

clever sky
#

Ah

#

Well, in that case parent something to the camera for the actor

#

and get them to attack that instead

#

or have something in the actor that updates to the camera location on tick

wicked oak
#

then im doing hacks upon hacks

clever sky
#

Yeah 😄

wicked oak
#

its time to rewrite the ai anyway

#

lots of failed tests and its a goddamn mess

#

for example they have a full combo system for melee but its useless becouse they only do 1 attack

#

or having a full weapon system same as the player

#

while its nothing but increasing complexity for no reason

clever sky
#

Fair enough. I guess you design as you program?

wicked oak
#

it made some sense when it was a monitor game

#

becouse enemies were the same as the player

clever sky
#

Hmm yeah

wicked oak
#

but now they arent

#

so im having all this extra functionality unused that does nothing but to make it more complicated for MP

clever sky
#

I'm sure I'll be hitting the wall with those sort of issues down the track D:

wicked oak
#

i plan for this kind of thing

#

its the price of ultrafast prototype development

#

that you have to clean the mess after it

clever sky
#

Fair call.

wicked oak
#

the older AI was using behavior trees

#

they were also getting into the way of some stuff

#

now that all the functionality is clear, im writing it all in C++ with a very simple state machine

#

i mean, its a damn skeleton that all it does is run to the player and hit him

#

states are: idle, running to player, attacking

clever sky
#

Serious sam AI

wicked oak
#

no need to have all the behavior tree behind it

clever sky
#

Yeah. Just make the game more difficult by tweaking other variables

wicked oak
#

the thing is that i want to make the enemies able to dodge mid-travel

#

or try to shield themselves

#

adding more stuff to the "running" state

#

the behavior tree gets in the way on that

clever sky
#

Cheat.

#

Make a sphere trace check when the player pulls the trigger

#

and if it collides, roll dice to doge

#

dodge

wicked oak
#

thats exactly what im going to do

clever sky
#

Hehe. Nice 😃

wicked oak
#

im going to make the enemies harder

#

and slower

#

becouse right now they die in a couple hits, but are very fast

#

its annoying when they are behind you

clever sky
#

Yeah

#

Gotta make their noises super obvious

#

when they come up from behind

#

do a dot product check or something

wicked oak
#

im going to make them slower

#

and make their noise bigger

clever sky
#

Yeah, should be more fun that way.

#

Also that sword is OP.

#

I mean, I guess it's to balance out the range. But in the alpha you sent, they just go limp as soon as you touch them. It's amusing - like it's a magic wand rather than a sword 😃

wicked oak
#

ill deal with that soon(tm)

#

im going to make the sword physical, and damage depending on how heavy the blow is

#

but i need to do a flash of light that shows you are doing damage and that kind of thing

#

right now is op as hell

clever sky
#

Yeah. Gotta give good feedback too

#

Tricky stuff when there's no physical feedback. Sure you'll figure out something though!

#

Aight. good luck. Headed to bed here.

pearl grove
#

Had anyone else every gotten complaints or had issues with 'eyesight alignment' ? We had a user today report that it's near impossible for him to focus on text, that he gets nauseaus almost immediately and a slight headache after a few minutes in the game

granite jacinth
#

@pearl grove I run into those issues occassionally

#

I am very susceptiable to motion/sim sickness and do get headaches after a long time

#

But, it is very rare to nowadays, only if the devs are complete newbs to VR

#

and haven't bother studying anything about VR

pearl grove
#

Hmm, right but there aren't any settings in Unreal that would have anything to do with this right?

granite jacinth
#

Well

#

For text, update to 4.14

pearl grove
#

I mean we have temporal AA set very low, the blur from that might be mistaken for something like this but I can' timagine anything else.

granite jacinth
#

Or scale up to 150%

#

or more if you can

pearl grove
#

Right, our scaling is 200% on the highest settings

granite jacinth
#

TBH, seeing how I've been playing some unity VR games lately

#

This is probably just an issue with how they are rendering it in ue4

#

vs unity

#

And since I haven'

#

t tried 4.14 yet

pearl grove
#

It's always a shock hopping into a unity game and realizing just how good VR can feel and how bad Unreal is compared to Unity when it comes to the clarity and nausea

granite jacinth
#

I don't know if it resolves it, but @full junco seems to say it does a bit

pearl grove
#

at least in 4.13

#

There are plenty of things that Unreal does better, but man the nausea and performance are embarassingly worse

#

Will look forward to 4.14

granite jacinth
#

I haven't played many UE4 VR games sadly

#

The amount of Uniy vs UE4 VR games is appalling

#

But, the few releases that I have played, they aren't too bad

full junco
#

was mentioned...

granite jacinth
#

?

full junco
#

I was mentioned by you

pearl grove
#

Read convo above re: 4.14

granite jacinth
#

Aye, you played with 4.14 a bit right?

full junco
#

and yes, the forward renderer makes ue4 feel same like unity in vr I think

granite jacinth
#

You thought forward renderer was good?

full junco
#

when used with msaa

granite jacinth
#

Ok, so now it's on par with Unity

pearl grove
#

Oh, it's the forward renderer that is what makes it better?

full junco
#

it's msaa vs temporal aa

granite jacinth
#

Yeah, I need to test that out sooner rather than later, but life

pearl grove
#

ugh, that means we're months and months away then.. I was hoping it was something else in 4.14

#

Forward rendering is great, but not a 1/2 working one.. I'm not optimistic that 4.14 will delivery a forward renderer that's ready for prime time

#

maybe 4.15 or 4.16 but we'll see

granite jacinth
#

It is a combination of the renderer + msaa

#

4.15 is a bug-fix release

#

stability

full junco
#

it is good enough, epic uses it in their game robo whatever

granite jacinth
#

is the feature

full junco
#

so you can ship a game with it

pearl grove
#

Not good enough for us unfortunately.. not remotely close

#

we use a lot of dynamic shadows to start

full junco
#

not good enough for me because I need dynamic shadows from movable lights

#

and ssao

pearl grove
#

also there's a bunch of other issues I've been reading about.. that and I'd be nervous to put the first generation of it in a shipped product

#

Been using Unreal for enough years to know the danger in that 😃

sturdy coral
#

@pearl grove the issue is probably vergence/accommodation mismatch. Text that is really close is uncomfortable and hard to focus on in VR because the focus is fixed much farther in the distance

#

it was really hard to read the text in the consoles in Alien Isolation because they were right up in your face, but if you closed one eye you could read them fine

#

When you look at something close, your eyes converge towards one another, and there is a reflex that causes your eye to focus at whatever depth that convergence is happening at

#

but VR displays right now are always focused as if far away, so your eyes end up focusing wrong

dusky moon
#

guys I want to test my Vive project on Oculus , my friend has a DK2 ... Is it enough to test and make it Oculus ready ? or should have CV1 ?!

sullen stirrup
#

why wouldn't it work

dusky moon
#

well I mean is there any significant difference between these two ?! like SDKs ?

sullen stirrup
#

don't think there's that much of difference, otherwise having DKs is quite useless if you keep breaking your API

#

dunnooo

#

tracking though

pearl grove
#

thanks @sturdy coral

sullen stirrup
#

although,

#

I myself have a DK1 and I just can't use it because I can't set it up as I don't have a base station

#

so if anyone knows a workaround for that 😛

winged shale
#

so I think I recall hearing about someone fixing the 4:3 stupid left eye things for the VR window, does anyone remember how to do that so I can render something else there?

#

I'd ideally like to make an in-game camera to display on the screen at low-res, or at least to show the full window with something

dry fjord
#

there was a patch

#

it removed the black borders

dry fjord
#

I'm doing a leap motion survey

#

apparently mounting them on the ceiling is a thing

#

iiiinteresting

#

it looks like they're making an operating system or a shell named Leap VR

pearl tangle
#

@dry fjord whats the point of mounting them on the ceiling? the range on them is only 30cm

dry fjord
#

where'd you read that? it's much longer than that

#

but the conditions deteriorate as it gets further away sadly

#

I mean, you mount it on your HMD and do stuff at arm's length. that's way longer than 30cm

#

one of the questions they had was "would you like more than one leapmotion at once on one pc?"

#

I think they're leaning towards what they can do for roomscale VR

#

although I suspect they missed the boat on this gen

#

capacitive controllers will be it for a while until a depth camera gets good enough to flawlessly do finger tracking from across the room

pearl tangle
#

i dont remember where i read it but that was always their spec. i have a couple of them and thats the range I have found on them to be effective. its between 30-50cm

#

had been trying to get multi sensor support from them since day 1

#

you really need 2 of them to get proper hand tracking but they never did it because the way their system is setup means each sensor interferes with the other. same problem the first kinect had. thats why to get 2+ kinects tracking a person you would put the others on vibrating platforms so that it distorts the wavelength of the light slightly so they wouldn't cross over

winged shale
#

@dry fjord any context for that patch?

#

you mean in 4.14?

dry fjord
#

patch as in a custom modification to the engine

#

one of the guys here made it

#

lemme see if I can find it

winged shale
#

do you have a link?

#

sweet

dry fjord
#

nah I didn't save it :/

#

sorry, thought I had

winged shale
#

damn. do you remember who it was?

clever sky
#

@pearl grove Try using FXAA instead of TXAA. TXAA is basically unsuitable for text in VR. You can also turn down render resolution down by using FXAA.

#

Also, try using the Obduction text technique - instead of having paper sized texts in game for players to read (which would bump up against the vergence/accommodation issue), expand that text into a size that's easily readable from 1m+ away upon use.

dry fjord
#

nup. sorry 😦 try scrolling waaaay back and search for the word "diff"

clever sky
#

If you don't want to switch away from TXAA, use textures for text.

dry fjord
#

TXAA for text, FXAA for fext

clever sky
#

fext? :p

#

Does anyone know how to do custom load screens in Unreal?

#

Like how The Lab does it?

pearl tangle
#

been interested in them but haven't really heard good stuff about them working too well with vr. just turn the bass up a shitload on a sound system and get the same thing

#

I think to do a custom load screen you would need to do some level streaming and rig up the level load so that you don't get kicked back to the steam vr hub

clever sky
#

rig up the level load?

pearl tangle
#

yeah if you stream it in rather than drop out to a loading scene you should be fine. avoids it going to the default loading system

#

wow the unity VR editor looks much better than the Unreal 1 at the moment

clever sky
#

Nooo, I don't need to see this

#

watches how Unity is better than Unreal

pearl tangle
#

hah yeah they have some good ideas in there. Seems much more like how you use the stuff when playing a game than unreal does so its much more intuitive to just pick up an item and move it around

#

@real needle get Epic onto this 1! 😃

restive blade
#

hey... I was wondering if anyone had much experience with the 4.13 vr templates ?

clever sky
#

What about it?

restive blade
#

In some of the demo's I've seen and some 3rd party versions of the template.. they have a single location trigger that you can select and teleport / center yourself on.. does the 4.13 template have that ?

clever sky
#

Do you mean a view reset button?

restive blade
#

I also don't want to rely on the navigation grid that it generates... it's super... irritating to work with lol

clever sky
#

Yeah, it's easy enough to go into the BP and edit the thing that it accepts away from navmesh to something more generic like worldstatic

#

Although I haven't messed with that node myself, as I've been working on alternative locomotion

restive blade
#

Cool stuff... but for me.. that's somewhat beyond my capabilities 😛

clever sky
#

There's no view reset button in the template, but it'd be super easy to make.

#

Just create an input button

#

that rotates the actor towards 0,0,0

pearl tangle
#

in the video tutorial they tell you exactly how to change it

restive blade
#

hmmm I think I've explained it wrong

pearl tangle
#

you just dont rotate the actor. you just always keep it at 0,0,0 and you don't have to do anything

#

because you are moving the parent it doesn't affect your child rotation which is the controller actor

pearl tangle
#

thats not using the 4:13 template

restive blade
#

yes I know... I'm hoping to just get that one feature

pearl tangle
#

thats his own implementation that uses a spline based drawing to setup your teleportation

clever sky
#

@pearl tangle The 4.13 VR template has actor rotation functionality on the teleport.

pearl tangle
#

much easier to just tweak the 4.13 template and tell it to use world static object instead of nav mesh

restive blade
#

I specifically only want the ability to teliport to a predefined location

clever sky
#

Multiple predefined locations, or just one?

#

You can just setup one button as the 'home teleportation' button.

restive blade
#

like.. imagine your walking down a hallway.. you look in a room off to the side... then you teleport to the location in that room (yes.. I know it's relative to your vive box

clever sky
#

Multiple would mean that you'd have to do something line a line trace for object, set up custom channel, and teleport to that object if the trace is successful.

restive blade
#

I linked to the effect I am looking to do in 4.13 template in the video I linked

clever sky
#

Well, your best bet would be to download that template and have a look at what they're doing in there.

#

I mean... i'd have my own way of implementing something like that - but I doubt it'd be terribly efficient 😛

restive blade
#

sigh I think my brain can't deal with all the diff things I have to do haha

limber rose
#

Hi, just dropping in, thinking maybe this I posted on the forum could be useful: https://forums.unrealengine.com/showthread.php?116782-VR-(OpenVR)-Expansion-Plugin&p=616148&viewfull=1#post616148

clever sky
#

What's your level of experience in Unreal/BP/programming?

restive blade
#

hmmm N00B would just about cover it

clever sky
#

Ok. Well, in that case, you might want to do the Udemy Unreal C++ course. Currently on sale for $20

#

normally $250.

#

Fantastic course. It's how I learnt.

#

Not VR specific though.

restive blade
#

yeah.. nope 😛 (but thank you for the suggestion )

clever sky
#

But once you go through it, it'll make you much more confident in this stuff.

restive blade
#

for everything new I learn.. something else important gets thrown out of my head

limber rose
#

lol.

#

clever sky
#

Haha. Well... there's not much we can do to help then!

limber rose
#

yeah, if you don't want to learn, hehe

#

you can hire someone 😄

restive blade
#

I am attempting to do so

#

it's not a matter of "wanting" to learn.. it's a matter of the fact I'm already doing about 5 peoples work load...

limber rose
#

I understand

#

I feel you

#

I don't want to learn 3d modelling etc 😛

restive blade
#

yes... and I'm the 3D modeler 😛

clever sky
#

What do you do if you don't mind me asking? Making your own game?

pearl tangle
#

well then hire somebody on here to do the programming work for you if you can't do it

restive blade
#

nope... full scene capture photogrammetry to VR

pearl tangle
#

plenty of skilled people around that can do it easily

#

pretty much anybody that you are talking to at the moment could implement it in your scene within a few hours

runic wave
#

Setup a new BP called TPLocation just containing the teleport circle, when you attempt the teleport set all of them in range to visible and do a hit test on them before hit testing the navmesh, lock the teleport arc to their location until you leave them, rest should be ezpz

clever sky
#

Fair enough. Well good luck with that 😛

restive blade
#

Ah.. that's something I might be able to do JR 😃

pearl tangle
#

absolute simplest solution is using the 4.13 HMD template and make the nav mesh just the size of your small teleport location and put a nav mesh on each spot i nthe room

clever sky
#

I'd concur with ZoltanJr

#

super super easy method. Using existing tools already in place.

restive blade
#

your going to laugh... how to I make a secondary / add extra areas to the navmesh

clever sky
#

All you have to do is resize the navmesh bounds to the shape you want 😛

pearl tangle
#

you grab the navmesh volume and drop it into the scene

restive blade
#

so... I can have more then 1 in the scene ?

clever sky
#

Yeah of course

restive blade
#

zzz... it must have bugged out when I tried that last time..

pearl tangle
#

you can have thousands of them if you want its just a volume. Just shrink it really small

runic wave
#

if you are looking for the same UI as in "The Lab" mountain demo then using navmeshes wont look the same, although it should be usable

restive blade
#

most people kinda just stand there drooling on that scene... (it's rather trippy)

clever sky
#

Is that yours?

restive blade
#

yup

clever sky
#

Nice

restive blade
#

it already runs very well at super sampling 200 without any tweaks.. so.. should be a nice little thing for VR people to get on steam soon

pearl tangle
#

what sort of rig are you running for that though?

#

4.14 renderer has some interesting boosts. Need to merge in nvidias multi res shader to that too for best performance increase

restive blade
#

geforce 1060

#

I built it on an 870m pre VR days

pearl tangle
#

i got a zotak magnus zbox 1070 last week, been testing a few builds with it. Runs better than my full size machine with a water cooled 980 in it

restive blade
#

my dev system has 3x1080's hehe

#

but that's just for the cuda's really 😐

#

not the most fun working with 2 billion vert mesh...

clever sky
#

2 billion verts. Dayum. What kinda tool you use to bring down the LOD on that?

restive blade
#

what lod.... (just... don't ask)

clever sky
#

level of detail

#

i.e. reduce the number of verts into something manageable

restive blade
#

oh.. I know what lod means hehe... it's just our workflow is kinda mental atm

clever sky
#

ah

restive blade
#

our scenes are around the 1 mill to 2 mill mark

#

texture size is around 256k by 256k x 2

clever sky
#

ooookay.

restive blade
#

that should explain a a few things hehe

clever sky
#

Ah... seems hardcore 😄

restive blade
#

^.^

clever sky
restive blade
#

yeah... lets just say.. it's not exactly what you expect.

clever sky
#

Tried it already? 😛

#

no good?

restive blade
#

oh.. it's fine for "clean" geo... but photogrammetry stuff = VERY unlean

#

unclean*

clever sky
#

Oh

#

that's unfortunate!

restive blade
#

rather...

#

you try baking down a 2+ billion mesh however... that's the hard part... also decent UV mapping

clever sky
#

So mainly useful for converting nurbs stuff.

#

Sounds like a challenge!

#

Well, someone's gotta be on the cutting edge of graphics! 😛

restive blade
#

hmmm not done any nurbs modeling in about 6 years

clever sky
#

You did work on the Solus project. Nice.

restive blade
#

Only contributed really 😃

limber rose
#

Solus fan here ❤

slender reef
#

That's pretty nifty

restive blade
#

Question.. anyone here living in Auckland NZ ?

limber rose
#

nope, Miami, FL US

clever sky
#

Maybe Antidamage

#

He lives in NZ somewhere

clever sky
#

Oh my god...

#

I made a giant fist in VR.

#

basically scaling the hand system I already had.

#

And it's so amazingly fun.

pearl tangle
#

hah yeah i accidentily had that happen in mine when i was doing the world scaling too

clever sky
#

Like, I wrote a game design involving guns and giant fists

#

but fuck, I had no idea it'd be this good

pearl tangle
#

smallest VR capable build possible i think 😃

clever sky
#

Nice. What GPU?

pearl tangle
#

FYI for anybody considering picking up 1. get a headless ghost and set it as the main monitor to get proper performance if you are just running a usb monitor

#

1070

#

thats a 7" touch screen on there

clever sky
#

Ah

#

So you guys using that as a backpack PC?

#

Or just an ultra-portable VR demo kit

pearl tangle
#

probably a bit of both. will throw some battery packs together to test it out as a backpack machine

#

but saves me lugging around the mini itx machine i built overseas. I have 2 demos im doing in barcelona next week so will take my laptop with the desktop 980 for 1 and this for the other and can all fit in a carry on

clever sky
#

Ah the (current) life of a travelling VR salesman 😛

pearl tangle
#

hah yep

#

i had to lug 50kg of equipment from singapore to chicago and new york last month and now singapore->barcelona->amsterdam->london->singapore this time

#

so if i can fit it all in the 1 small bag thats 25kg instead then thats much better

clever sky
#

wow 😛

#

Looking forward to one of those PC backpacks?

pearl tangle
#

don't need it for this event but for some other stuff we are doing definitely will be handy. so im just going to make my own from this little machine in the mean time

clever sky
#

Fair call

pearl tangle
#

going to just put some bat files together to fire up steam vr on launch and wait a couple of seconds for it to kick in and fire up my app

#

should make it pretty idiot proof and make sure I don't need to go back during the event to fix anything

restive blade
#

what company are you guys ?

#

based off the plug... looks europe somewhere

#

anyone else also having lots of stupid permission errors with steamVR of late ?

pearl tangle
#

im based in singapore

#

what sort of permission errors?

restive blade
#

Basically lots of random errors unless I force run it as administrator... I've seen this now on 5 diff systems... so it's something microsoft or steam has done.. it's rather frustrating

#

very cute little setup btw

pearl tangle
#

windows errors or unreal errors or steam errors?

#
ZOTAC

MAGNUS EN1070 transforms the entertainment experience with hardware that captures the essence of gaming. Designed to push the limit of your gaming experience and to strike the perfect balance between power and thermal for whisper quiet performance. The power of Intel Skylake Core i5-6400T processor and graphical prowess of NVIDIA GeForce® GTX 1070 come together to create a superior VR and gaming performance, enabling native 4K display output and supporting up to 4 displays. MAGNUS EN1070 supports dual stora...

restive blade
#

steamVR errors

pearl tangle
#

i wouldn't recommend the touch screen though. only brand that made displaylink touch panel. so single USB for everything. but needs to be secondary monitor so pretty useless

#

hmm not sure I haven't checked the error logs but i haven't had any issues

restive blade
#

very odd...

#

we have a similar system.. but a bit larger.. still very small.. but it has a 1080 and 32 gigs of ram... yours is sooo mini >.<

pearl tangle
#

yeah i have a small fully watercooled 1080 mini itx build that i was using for events before

#

that 1 I will keep for running the outdoor events in singapore where its stupidly hot all the time and use this 1 for travelling

#

i put 32gb ram in that as well and a PCI-E storage so it runs incredibly fast

#

will probably get more of them for the other developers I hire next year rather than building full size rigs and we can just develop for those specs easily

dry fjord
#

@restive blade I'm in Auckland 😃

mighty carbon
#

I guess people in EU aren't hyped for VR

clever sky
#

Some people doing these demos are just people looking for pay checks

#

'do you have experience been a demo host?' 'yes' 'good enough'.

#

I dunno how this guys impressions translate to a negative impression overall though. Although some of the things he mentions would probably not have contributed towards a positive impression.

#

Like the sweat. Oh the sweatttt

cobalt relic
#

Plenty of people in EU are hyped for VR, I think. I mean most of my friends appear to be

#

Maybe they have bad demo booths though

hard light
#

How do you get 'people in the EU aren't hyped for VR' from a reddit thread with six people in it talking about a botched demo in a single location?

mighty carbon
#

@hard light using my superior deductive skills :P

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Muahaha

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J/k

hard light
#

"Assumption is the mother of all fuck ups"

cobalt relic
#

Do people have accurate numbers on VR yet ? The last numbers I had were about 100k for each platform basically

hard light
#

apparently there are about 375k users with a VR headset on Steam, but I do not have the numbers for the relative split

#

I assume it leans towards the Vive on Steam

cobalt relic
#

Yeah

#

Apparently PSVR sold hundreds of thousands too, so I was guesstimating 600k

clever sky
slender reef
#

The fact that VR field is so fragmented already only hurts us in the long run

#

with no concrete numbers, it affects our investors .etc

#

Which is a shame

#

and over time, just adds more and more SKUs to develop for or canabalize your sales

cobalt relic
#

Yeah it's strange @slender reef . Right now the VR market is 5% of the Wii U market

#

You'd think hardware makers would group and have common specs / SDKs

slender reef
#

I guess that's what Valve are trying to do

#

Just so strange to start doing that after the first rush

#

You'd think out the gate they'd say "We need some standardization and a gameplan"

#

but alas, this is what happens when Oculus were first out the gate.

mighty carbon
#

@clever sky is it a new prank device ?

#

😃

cobalt relic
#

@slender reef I don't follow VR enough to know who fired first, but as a game dev I'm not impressed

hard light
#

I don't see it as too fragmented really - there's Vive and the Rift, and then there's PSVR

#

Vive and Rift titles can be developed simultaneously for both without that much hassle

#

PSVR is like developing for console vs developing for PC, it has it's own caveats

#

All those other platforms? Non-players with no established sales base

slender reef
#

There's Vive, Rift and like 200 mobile devices people can buy at Argos

hard light
#

in the mobile space, it's GearVR or bust

slender reef
#

There's the Vive 2 being announced in Janurary

#

Ah, but it's not GearVR or bust, that's the problem

#

If it was, that'd be swell

#

You've also got OSVR on the horizon

#

and that chinese one, can't remember the name

hard light
#

OSVR is nice, but it's the Linux of VR hardware

#

it'll get a niche audience

slender reef
#

I think the Vive 2 announcement in janurary will be a huge kick in the nuts from a consumer standpoint

hard light
#

it depends on how radically different it actually is

mighty carbon
#

saw someone got Daydream early and it's horrible compare to Gear VR (from both software and hardware implementation)

#

light leaks a lot through the nose bridge for example

#

as for software, I guess they haven't released Android update with Daydream software. We'll see what happens.

slender reef
#

I doubt Google would be half-assed about it

clever sky
#

GearVR needs a motion controller like the Daydream controller.

#

I mean both for its own continued long term success and for us as devs.

#

I can live with having to redo a few input settings depending on the platform the user uses and repackaging projects for each platform.

#

But trying to target multiple platforms with divergent design specs is just tits.

#

or maybe not tits, more like complete crap.

#

I'll just stick with the room scale motion controller VR spec. Most fun one to dev for.

mighty carbon
#

Daydream controller is a gimmick

#

also, not every game needs motion controllers

clever sky
#

Nah. VR interaction is substantially improved with motion controllers.

slender reef
#

Yeah, I think motion controllers are essential for VR as an interfacing tool

clever sky
#

Admittedly, the lack of positional with the daydream controller kinda makes it much less useful.

slender reef
#

Wait daydream doesn't even do position?

#

Jesus

clever sky
#

But still, a substantial boon over... touchpad on the side of the head.

mighty carbon
#

the stats also show that with Gear VR, people don't want to buy any accessories, so games that offer touchpad support (as main input device) sell a way better than games with gamepad support.

slender reef
#
  1. Where are these stats
#
  1. This is normal for consumers with new tech
clever sky
#

But the whole ecosystem is butt thanks to the lack of motion controllers.

mighty carbon
#

Go on GearVR reddit and read one of the devs postmortem

clever sky
#

Just because people stick with the default by default

#

doesn't mean the default aint shit and broken

mighty carbon
#

they released a game with gamepad support only. Then later on they updated controls with touchpad and got massive influx of sales

slender reef
#

That's not "the stats"

#

that's one developer's story 😛

mighty carbon
#

(and that was spacesim, which you would think works better with gamepad)

slender reef
#

Not enough statistics or data to pull a conclusion from

clever sky
#

Anyway, Daydream motion controller built into the core unit.

mighty carbon
#

that's a stupid thing to say, @slender reef

clever sky
#

So you can expect substantially more of the userbase to be willing to buy motion control VR experiences.

slender reef
#

How is that a stupid thing to say?

#

Saying "the stats also show that with Gear VR, people don't want to buy any accessories, so games that offer touchpad support (as main input device) sell a way better than games with gamepad support." because of one developer and one title is a stupid thing to say.

clever sky
#

That's just motorsep. He's the cranky old man of this channel 😄

mighty carbon
#

because it's a hands on experience from a game that works better with gamepad than with touchpad. You don't need damn abstract stats. There are only 2-3 good games on Gear VR.

slender reef
#

That's like saying the Kinect sold and was preferred because Child of Eden was more played with Kinect rather than controller

clever sky
#

Like my dad. Strong assertions will win him through all arguments!

slender reef
#

"because it's a hands on experience from a game that works better with gamepad than with touchpad. " - So you're admitting you made "the stats" up?

#

C'mon dude, don't do that 😛

mighty carbon
#

o.O

slender reef
#

You need stats to say "the stats say" :p

mighty carbon
#

go dig your "stats"

slender reef
#

Are you now saying stats aren't important?

#

I can't keep up 😛

mighty carbon
#

I've been following Gear VR market (and developing for it) since the beginning and only hardcore gamers buy gamepads to play. The rest (majority) want to use default controls, and on top of that they aren't even interested in games in VR per se.

slender reef
#

Again, is that your opinion or the stats you claimed? 😛

mighty carbon
#

what stats can you get on this newborn market with like 2 space sims out?!

#

so, yeah, those are the "stats" available

slender reef
#

Plenty

mighty carbon
#

then go fucking get them and present them here to us

#

troll

slender reef
#

Only here

#

literally only here

#

can someone talk about non-existant stats

#

and tell others to go get said stats

#

Jesus christ I need a coffee, I'm bleeding IQ here

clever sky
#

D: we're not all the same people!

mighty carbon
#

I personally know devs who are all about stats.. haven't released a single game.. 🙄

slender reef
#

I just... I just can't 😛

mighty carbon
#

and there are other people who takes other devs experience and uses it to their advantage

slender reef
#

Motorsep, I'm not sure if you're intentionally doing or what, but you're saying some really silly things

mighty carbon
#

go vape your "coffee"

neon zenith
#

I don't think you can vape coffee

#

Or maybe you shouldn't

clever sky
mighty carbon
#

if he googles for stats and gets creative, he can

slender reef
#

I don't understand why you're so annoyed about someone picking you up for making fake stats, lol

#

VR is at a point where all stats are welcome by developers to gain a better understanding of the playing field and you're throwing opinions in as fact

mighty carbon
#

I get annoyed with stats people in general

slender reef
#

All I did was pick you up on it 😛

#

I'm not a stats person, but you need stats to know the playing field.

mighty carbon
#

and when you say there are plenty of stats for Gear VR, you are plain wrong

slender reef
#

There's always stats, lol.

neon zenith
#

80% of people who use stats are making them up

slender reef
#

Hahaha

mighty carbon
#

so when you have hands on experience for 1 out of 2 best space sims on Gear VR, that's what you use as stats

slender reef
#

That's not how stats work, lol

mighty carbon
#

"stats"

slender reef
#

My brain is leaking IQ listening to this 😦

#

Want some? I can share 😉

#

Plenty to go around 😄

neon zenith
#

Technically IQ isn't something that you can run out of

#

Any negative number would be still valid

clever sky
#

It is if you're leaking it!

neon zenith
#

Just extremely statistically improbable

clever sky
#

God, this is such a nerd fight.

#

I'm proud of you all.

neon zenith
#

Mine's bigger anyway

#

(just kidding)

slender reef
#

Basically, don't make up stats if you don't have them - problem solved 😛

mighty carbon
#

stats are always skewed, especially in entertainment business. In order to get stats that paint real picture, you have to invest so much money, that no one will release them for free. So, go ahead and get your real stats. Meanwhile I will use my "stats" to get ahead of the game.

slender reef
#

Oh my god LOL

#

This is just going from one layer of wtf to another 😛

mighty carbon
#

that's because you haven't vaped yet

slender reef
#

I'm actually vaping right now, hahaha

#

Right so like

#

What are the names of these two space sims you're talking about?

mighty carbon
#

ah, well, they you are probably imagining your high IQ.. Or your high IQ prevents you from looking at the picture from much simpler angle

#

We have an engineer here at work. Suppose to be smart, at least book-smart. Yet, not really.

slender reef
#

I'm trying to help you here, what are the names of two space sim VR games you referenced?

#

I'll ignore the fact that you're literally trying to insult my massive amounts of intelligence :p

mighty carbon
#

google it ?

slender reef
#

So you made up stats, told me to get you the stats and won't tell me the names of the stats you want me to to look up

#

Alright, I tried to help

#

Funs over, I'm off

mighty carbon
#

if you claim you are so good at stats, well, they you should be quite good at collecting data and info

slender reef
#

I didn't say I was good at stats, I said you were making up stats.

wicked oak
#

chill

#

everyone makes up stats

#

thats how they work

#

there is truth, lies, and statistics

#

you can only get close enough

slender reef
#

Indeedio

clever sky
#

Yo yo shutup shutup

#

Check this out:

slender reef
#

@dry fjord when you're awake later and need a giggle, feel free to scroll up 😛

wicked oak
#

it doesnt need to be personal and attacking the IQ of other one is very childish

clever sky
#

Oh shit.... hire a voice actor to record generic lines and redub them into anything you need!

slender reef
#

Interesting idea, would be a nice little update to audition

hard light
#

this isn't a new thing

#

they're Vocaloids

slender reef
#

Yup

wicked oak
#

how do they work on english?

#

ive only heard japanese ones

hard light
#

been going on for quite some time, and some of the Japanese ones are incredible

wicked oak
#

maybe its easier in japanese

clever sky
#

That's not a vocaloid. 😛

wicked oak
#

due to how the lenguage itself works

clever sky
#

Ok, it's a bit rough for actual use. But great for meme generation

hard light
#

Japanese and English are language that work on similar principles, so it's reasonably similar