#virtual-reality

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dry fjord
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absolutely

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what did he say?

fresh laurel
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Some one was working on it that is what he said

pallid echo
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lmao ^

winged shale
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@clever sky looks really fun! Looking forward to it when it comes out

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Also yeah it's basically ender's game

dry fjord
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without guns

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so without the ability to freeze teammates into shields

winged shale
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Hehe. If you liked EG you should read Red Rising

clever sky
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Isn't that a cold-war submarine story?

winged shale
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No wrong story

clever sky
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Hehe ๐Ÿ˜› I know. I was trying to make a funny.

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Talking about popular fiction... what did you guys think of Ready Player One?

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big fans like Abrash, or thought it was a bad book full of rote nostalgic references ๐Ÿ˜›

winged shale
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Haven't read it yet, got too sucked into fantasy again

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One friend keeps nagging me to read it though. From what I've read about it I'd choose the latter

fresh laurel
dry fjord
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that'd be quite neat

pearl tangle
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oh yeah i backed them for 2 headsets on kickstarter but then they gave out refunds when they were launching without lighthouse tracking

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and now they wont ship it to Singapore like everybody else...awesome

fresh laurel
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:\

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that sucks to hear @pearl tangle

clever sky
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Man, I just can't wrap my head around world and local translations.

full junco
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well you can let UE4 handle those and let your head think about different stuff

clever sky
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So I've decided to say F-U local translations. World translation all the way!

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Nah... I just keep mixing them to unexpected results.

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Why is my menu disappearing? Why is my climbing so wonky?? I don't understandddd!!! (few days later) Ooooh... this local rotation is screwing everything up! (normally works because I'm not testing turning AND those things at the same time).

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On the other hand, solving bugs that have been plaguing you for days is a nice headrush.

full junco
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yeah

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I heard SteamVR now supports ATW and it's good?

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but only on Nvidia, so I can't test it ๐Ÿ™ƒ

clever sky
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I wouldn't know. It breaks the UE output log

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just spams it on every tick even when not running the project

full junco
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what?

clever sky
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Installing the SteamVR beta and turning on ATW

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will cause log-spam in the Unreal editor.

full junco
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so its triggering some warning, since your ue4 version wasn't built with that new stuff in mind?

clever sky
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Probably. I'm not running a custom version of UE4. Just the latest stable release 4.13.2

full junco
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yeah thats really old

clever sky
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D: it's the latest stable release!

full junco
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well, it was branched end of July, so it's really old

clever sky
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Fair enough.

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Well, should be sorted by 4.14 release

full junco
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yeah

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and by then valve hopefully added support for AMD too ๐Ÿ˜›

clever sky
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Ah Virtuix Omni.

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Who's getting one?

full junco
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what I don't get is, why do they basically have to work with nvidia and amd to make ATW work on SteamVR? amd and nvidia had to support ATW since a long time for oculus, so shouldn't the support be in there for a long time?

clever sky
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I think Valve finally back tracked on their initial stance

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which was - force developers to make games gud.

full junco
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yeah but I asked about the graphics drivers ๐Ÿ˜›

clever sky
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Maybe different implementations

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Side note... after playing Obduction, I can clearly see ASW artifacts.

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it's... an acceptable trade off!

full junco
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sounds strange to me that nvidia and amd would each have two different paths for ATW, one for oculus and one for steamvr

clever sky
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Appears mainly as artifacty shimmering around the borders of objects as you move your head around them.

full junco
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ok, but its acceptable?

clever sky
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For frame rate consistency, yes, yes it is.

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Also, running the settings much higher than I'd be able to do otherwise.

full junco
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ok, now valve just has to impelement that too...

clever sky
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Yep

full junco
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and then i'm also still waiting for steamvr vulkan support

clever sky
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And then get some eye tracking and foveated rendering

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and VR will enter its glorious graphical golden age

full junco
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and if steamvr has ASW and vulkan support it will surely not work together at first, so another thing to wait for, make ASW work with vulkan...

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and then I would be happy ๐Ÿ˜›

clever sky
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Then realize after all that, it'll take millions to make a game graphically stand out on VR.

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Doh.

full junco
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doesn't need to stand out, just look awesome

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it would be a lot easier for me if I would not have to care about draw calls (vulkan) or stable 90 fps (ASW)

clever sky
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True that

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Aight. lunch time.

clever sky
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I fuckin' climbed a mountain!

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It was glorious!

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in VR. with my hands.

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And feet.

hard light
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hehe, which demo / game was that?

wicked oak
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Vulkan VR is underway

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nvidia has a article on that

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to interface Vulkan from DX/Opengl

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These extensions enable developers to create applications which import Vulkan memory from another processes, as well as import memory from Direct3D images into Vulkan.

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basically, you would render the game with Vulkan, and then send the texture to DX and then to Oculus/Steam VR Api

clever sky
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@hard light Stuff I'm working on now ๐Ÿ˜›

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@wicked oak You think it'll take us much work to use with Unreal?

wicked oak
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i doubt epic will implement that

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like 99% they wont

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its a platform exclusive extension

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but there is nvidia VRWorks branch

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maybe they implement it there

clever sky
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Fair enough.

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Dammit AMD. Catch up!

wicked oak
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i could really use some improvement on drawcalls

clever sky
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Can't have Nvidia been all competitionless.

wicked oak
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on VR and laptops they have won

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almost all the ue4 VR games are using the VRworks branch

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dat multires

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amd has also their sdk, but almost no one cares

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very good move on nvidia part to do the VRWorks branch

clever sky
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If AMD did a VRworks branch, you think the community would just integrate them together?

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Or if that's even possible?

wicked oak
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people see the 30-40% performance increase in raw data due to multires, and they remember that

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when it also works on pool nation

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i think that if AMD does it too

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Epic will try to integrate them both

clever sky
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That'd be the dream.

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Stop working with DICE and start working more with Epic AMD!

wicked oak
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but im not sure how will they like to have Amd and Nvidia implementations of the same thing in the engine

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branching code path depending on gpu

clever sky
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If AMD/NVidia do VRWorks and Epic integrates them... Unreal becomes the go to VR engine.

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That's worth the effort I'd say.

wicked oak
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that, plus theforward renderer

clever sky
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Yep

mighty carbon
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Is Vulkan VR for PC only for now or is it for mobile too ?

hard light
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I spotted mentions of it in the Android packager

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don't think it works yet though

cobalt relic
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I don't think Epic ever want to have branching code in the en gine depending on the platform

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They certainly have some already, but they've talked in the apst about how they hate that

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If both AMD and nVidia have a competing tech, what will happen is that Epic will ignore both

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What needs to happen is for those Vulkan projects to become portable extensions not tied to a maker

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Just like SSE ended up being adopted by AMD after Intel introduced it

mighty carbon
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Vulkan works on Android already, just not with VR

wintry escarp
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anyone here tried a new 2016 gearvr yet?

mighty carbon
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someone did.. plenty reviews online

mighty carbon
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the verdict in short - it's better than 2015

wintry escarp
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still not sure if the usb port lets you deploy to the phone while its in the new gearvr

winged shale
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@cobalt relic exactly what I've been saying for months

clever sky
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Sadness.

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Crushing my dreams of easy optimizations without effort.

winged shale
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never done this kind of crap before so let me know if it's terrible

clever sky
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Nice.

spring pond
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wouldn't vulkan happen at the oculus/steamvr level at somepoint?

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like you would just request some vulkan surface from the SDK and then they can draw to it how they please

clever sky
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@winged shale Feels a bit text walley. Try shrinking the text width and split more paragraphs. Haven't read a single word yet.

mighty carbon
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@wintry escarp I bet you can't.

winged shale
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@clever sky good idea

clever sky
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@winged shale Loving the ideas in there. Description is a bit dry though.

winged shale
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I agree

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Working on the template now, want to embrace the golden ratio for some of the sizes

clever sky
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Gonna rewrite a paragraph as example...

winged shale
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also I'm a bit dry ๐Ÿ˜‰

clever sky
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Although I wouldn't say my writing is particularly great! ๐Ÿ˜›

spring pond
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you reminded me that I'm late on writing a blog post for work ๐Ÿ˜ฆ

clever sky
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"Iron Rain is essentially what Iโ€™ve always wanted from space games - taping into an imagined dream that many of us must have held from our own experiences playing and immersing ourselves in the multitude of space video games and media across the decades.

The game revolves around lovingly designing, constructing, managing space ships, then proving their mettle by taking them into the fray of battle, fighting for money, glory and salvage. The main point of difference in this game to others that have taken a similar bent is that you embody the captain of a small industrious ship. You work alongside your crew to build, repair, upgrade the ship. You fight by their side once the action kicks in, ordering them to engage the enemy, and if they make their way onboard as a landing party, you fight by their side to repel them with the shipboard weapons.

Even as you navigate through space in your ship, you navigate through your own ship by pulling yourself in a zero-g environment. This isn't a space station that can afford the luxuries of large spinning modules to generate artificial gravity. This is a space ship - your space ship - and you need to do what you can to make it the best damn one you can.

To that end, as you explore and fight your way through the galaxy, you'll gain salvage, materials and even rare modules with which to upgrade your vessel. None of this stuff is driven by a point and click interface - you need to make it happen by putting it all together!"

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Something like that. Gotta sell it! ๐Ÿ˜„

winged shale
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Nice, I'll take inspiration from that and try to find a happy medium between academic discord and sales team pitch

clever sky
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Hehe ๐Ÿ˜ƒ

winged shale
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thanks for putting time into that, it's all great feedback.

mighty carbon
clever sky
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No worries. Looking forward to seeing what you make

mighty carbon
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$100 for dev kits sounds sweet

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(that's if they provide UE4 plugin)

snow raft
mighty carbon
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bunch of bullshit

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"no matter what we say, the grid and pixels which are apparent after some time, does not really give the feeling of reality." that person clearly haven't used VR

snow raft
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just take a breath ๐Ÿ˜ƒ

mighty carbon
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I no longer notice SDE when using Gear VR

clever sky
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That's a crap article. Click bait title and... basically not much of an argument as to why VR will fail - just stuff to point out that there are challenges ahead.

wicked oak
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but everyone knows VR is just fancy 3d TV !!

snow raft
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you guys must be insanely fast readers

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cuz I started when I posted the article

wicked oak
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last time i saw PSVR its selling quite well

snow raft
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and the first reply came before I got past the first paragraph

wicked oak
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my skim reading over multiple passes has been honed from years of internet reading

clever sky
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It's called skimming! A useful technique for determining if one should spend more time on further perusing written material

wicked oak
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yup, exactly that

mighty carbon
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"We will look at how we can avoid VR Failure in the next post" no doubt (s)he is a renowned specialist in the field ๐Ÿ™„

snow raft
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dont complain about the lack of depth in the content if you have no depth as a reader ๐Ÿ˜ƒ

clever sky
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Ha. I consume many many many words every day.

wicked oak
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its kind of clickbait

snow raft
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Im just passing on information, up to you what you do with it

clever sky
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So I have to know when to stop reading crap ๐Ÿ˜›

mighty carbon
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just sad that people make articles like that

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instead of putting positive spin on VR (while acknowledging challenges), they put negative spin

snow raft
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its not that negative actually

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you guys jumped to conclusions based on the headline ๐Ÿ˜ƒ

mighty carbon
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"VR will fail" can get any more negative

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no, we skimmed through the text

clever sky
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Nah. I just called the title clickbait and said that the content didn't appropriately argue for the title's thesis.

snow raft
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dont cherry pick

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Virtual Reality Will Failโ€ฆ Once Again..!

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that is the headline

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not the content of the article

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"Donโ€™t start bashing me as yet for calling VR Failure."

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first sentence

clever sky
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Did you write this? ๐Ÿ˜›

snow raft
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no but Im actually reading it

mighty carbon
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sounds like he was dictating text

snow raft
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so shut up and read triggered ones

clever sky
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hahaha ๐Ÿ˜› I don't think you know who's actually triggered here

snow raft
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"VR and Problems it solve"

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look at one of the paragraph headlines

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thats positive

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and bad grammar ๐Ÿ˜›

clever sky
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And if we're to be real - VR won't fail. The worst that will happen is that it'll have a muted growth trajectory and take 15 years instead of 5 years to become the dominant computing paradigm.

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By VR I mean MR.

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Because VR will be part and parcel of MR

snow raft
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Well one example I can give straight up is Apple not banking on VR and pointing towards AR which MS is also

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so we need to keep an open mind obviously, Im not ready to commit to anything yet

clever sky
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AR+VR = MR.

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Part of the same spectrum.

snow raft
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yes but the reality in VR isnt quite there is it

clever sky
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AR is even further from been 'there'.

wicked oak
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the problem is price

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its the whole thing

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its just WAY too damn expensive

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people love it

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but when they hear its 900euros + beefy pc they go like "probably not"

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even the 400 dollas of PSVR can be a bunch of money for people

snow raft
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photogrammetry will get better no doubt so will 3d printing etc but I think all of these systems will grow together and form some sort of new ecosystem

clever sky
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I hate that people act like VR is 'sooo expensive'. That sort of dialogue shapes perceptions.

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Considering the sort of functionality you're getting, it's pretty damn awesome.

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Consider how many people happily pay for higher end GPUs and monitors that are similarly priced.

snow raft
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I honestly cant use VR atm because of a back injury, moving my neck is good but putting pressure on my neck as in the weight of the headset is bad

clever sky
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And historically how that compares to high end tech products, it's very reasonable!

wicked oak
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it also needs a beefy PC

snow raft
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mind you I was having trouble sitting at a PC too but phones are still most accessible

wicked oak
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wich few people have

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so its more or less 2000 euros

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unless you really know what you are doing when buying the pc

mighty carbon
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price is only relevant right now because there is no killer metaverse experience

snow raft
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Sony tried that with PS3 didnt they ๐Ÿ˜›

wicked oak
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a ultra TV is very logical for a lot of people

clever sky
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Well, if you only use the PC for VR, then yeah, that might be an accurate cost. But most people will use the PC for everything that a beefy PC can do.

wicked oak
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they last years, they are seen by the whole family at once, lots of hours

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and, they are also bragging rights

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VR is still seen as a very, veeeeery geeky thing

clever sky
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The real problem of VR is that you can't really convey it properly without getting people to try it first hand.

mighty carbon
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In US, a working person can pay for VR system, if there is a compelling reason to get it. Right now, there is none. Even with all new games coming for Rift.

wicked oak
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yeah, but even when they try it, and they love it

clever sky
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And also very simply, a relative lack of content.

wicked oak
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they still think its way too expensive

mighty carbon
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school kids, maybe

wicked oak
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this kind of comes from Vive, too

clever sky
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So it's not seen as a must-buy, even though it's super cool.

wicked oak
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Im pretty sure that if Vive wouldnt have been released, we wouldnt have oculus CV1 yet

clever sky
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With sufficient content, stuff that you can only do with VR... it forces peoples hands.

wicked oak
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and oculus would be actually preparing a release of a cheap one with the hand controllers included

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(pure speculation)

clever sky
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Like mobile phones - even though plenty of cheaper phones available, premium phones still make up most of the revenue

wicked oak
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vive-oculus rivalry made both work faster

mighty carbon
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working adults, I doubt that they do - $1300 is not a huge investment, if returns are great. Hell, people buy $5000 bikes, ride it a few times and leave it to collect dust.

snow raft
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yeah but you cant ride a bike in VR ๐Ÿ˜ฎ

wicked oak
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you says you cant?

mighty carbon
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you can do better than ride a bike in VR ๐Ÿ˜ƒ

wicked oak
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you can ride a TRON bike in VR

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or ride other things

clever sky
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Pretty much motorsep. Like... it's cheap shit compared to the sort of experiences you're getting out of it!

snow raft
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okay you make me a bicycle VR app and I'll buy a VR headset just for it

wicked oak
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premium phones are bought due to how they come packaged

clever sky
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I don't know how the bike app will make the headset weigh any less for you mons

wicked oak
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people are paying it with their monthly telephone payments

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so they dont realize as much

mighty carbon
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let's face it - if a person doesn't see value of VR, they will find reasons not to buy it

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looking at you, @snow raft

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๐Ÿ˜‰

wicked oak
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right now VR can be compared to a extremelly fancy gaming machine

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becouse its all it does at the moment

snow raft
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it wont @clever sky but I'll wait till Im healed plus @wicked oak doesnt have the app in his back pocket

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I have GearVR so shrugs

clever sky
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Pretty much. But it's easier to see value in VR if it's got sufficient content, it's sufficiently light and everyone else is using it.

wicked oak
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GearVR has sold lots

clever sky
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And that time will come.

snow raft
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go find another sucker to use that line on

wicked oak
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and its quite nice

mighty carbon
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if they manage to pair VR with existing things, like stationary bikes, etc. it would add even more value

snow raft
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like exercise bikes

clever sky
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Probably around the same time that we stop calling it VR and call it MR (because AR and VR have merged by that point)

wicked oak
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ive heard of indie devs doing cardboard/gearvr apps who get more than 200.000 downloads

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thats actually more than Vives sold (depending on where you ask)

snow raft
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they actually already do that at gyms you can watch TV while you ride ๐Ÿ˜›

wicked oak
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i just want AR pokemon

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or a card game, yugioh anime style

clever sky
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VR pokemon would be pretty baller too.

wicked oak
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it would be one hell of a system seller

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check pokemon Go, but far, FAR bigger

snow raft
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how about VR something that isnt just a copy of something else ๐Ÿ˜ฎ

wicked oak
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everything is a copy of something else

snow raft
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so what did VR copy?

wicked oak
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mobile telephone screen tech

clever sky
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Everything humans create is a copy of something else that someone else has made plus a new twist.

wicked oak
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older headsets with shitty screens

clever sky
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And frequently even without the new twist!

wicked oak
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some kind of hmd style stuff to see photograph back a hundred years ago

snow raft
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which came first the internet or VR ๐Ÿ˜›

wicked oak
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depends on what you call VR

clever sky
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Sword of damocles came first.

snow raft
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its been in popular cyberpunk for awhile now

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what do you think of the morality of plugging people into machines to improve the VR experience?

clever sky
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Why would it be a moral issue?

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Unless you're forcing them like in the Matrix.

snow raft
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so you dont mind if people have computers in their brains with Google or MS OS' for eg?

clever sky
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Their choice.

mighty carbon
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I don't believe AR will be the thing any time soon

snow raft
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yeah obviously their choice but who's going to put it in there

mighty carbon
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(due to quality of the image, color gamut and FOV)

clever sky
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Die-hard VR users.

snow raft
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obviously there are prosthetics which already do similar

clever sky
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Which by the time that sort of tech is around... will be a reasonable percentage of people.

mighty carbon
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Give me VR Matrix and I will go get a loan to get Rift right now! ๐Ÿ˜ƒ

clever sky
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Gotta think about the future landscape - would you jack in, if it meant you had full sensory experience of the metaverse?

wicked oak
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yes

snow raft
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I honestly dont see being able to solve the issue of smell, touch etc without being plugged in, its just much simpler and the whole seated vs standing debate disappears

clever sky
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I think it'd be a much more tempting proposition then the idea of 'jacking in' now.

wicked oak
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"true" matrix style vr would end humanity as we know of it

clever sky
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On the other hand, I'd still expect a lot of people to not jack in.

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And continue using HMDs and similar devices.

mighty carbon
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smell?! I don't want to smell anything if I am playing DOOM in VR ๐Ÿ˜›

snow raft
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well the way we function as society jacking in now would probably get your brain spammed to death ๐Ÿ˜›

clever sky
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Also, you can't rule out non-invasive brain interface technologies.

snow raft
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Trump and Kim Kardashians arse flying by at immense rate as you drop into psychosis

wicked oak
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real life SAO

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except the creator is a troll and just kills everyone

clever sky
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Even though they seem rather physically improbable to us now. I mean recently they developed magnets that could selectively target 3D points (multiple magnetic fields intersecting in a 3D volume.

snow raft
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yeah thats true they could do it non-invasively but its still abit of a morale question of if we should subject our minds to untested tech

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cuz there will always be the test set

clever sky
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It's not a moral question! Unless your version of morality is all about preventing humans from augmenting themselves

snow raft
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why arnt they doing it already then?

clever sky
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Because the tech isn't there!

snow raft
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if there is no issue why cant I go in and get a wifi implant

wicked oak
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if they can access the brain enough for true vr, they can probably override the brain itslef

clever sky
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We don't have the capability to do that sort of thing yet.

snow raft
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why do I need to buy a phone instead

wicked oak
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and thats super scary

clever sky
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Well you obviously wouldn't use it, and as a result, that tech pathway would be a non-starter - if you didn't have sufficient safeguards against that sort of thing.

snow raft
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the tech is there, there are eye implants and brain implants and have been for decades but they only do it on people who need it to bring them back from injuries etc

clever sky
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@snow raft Those haven't been around for decades, and their functionality is very poor currently.

snow raft
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if they can fix vision with electronics why do people wear non-invasive glasses or contacts instead. Well okay maybe those are cheaper ๐Ÿ˜›

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but still why dont rich people get those instead of fake boobs

clever sky
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Because you get a very limited resolution with bionics.

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It's not an improvement for a functioning eye. It's an improvement for no eye.

snow raft
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you used to get limited resolution with VR too ๐Ÿ˜›

clever sky
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Yes. Over time the technology will improve. We're simply not there yet.

snow raft
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in less than 5 yrs look how far its come because its had money put into it

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if we put that money into bionics it could come just as far

wicked oak
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next VR headsets will probably be 4kx4k res, and wireless

clever sky
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Anyway, I'm done here. it's late and I'm going to let the other guys answer your assertions if they feel like it ๐Ÿ˜›

wicked oak
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i wonder if cheaper or not

snow raft
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and a bit of trivia from 2000 onwards more advancements have actually been made in biology than computers

wicked oak
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but i need wireless headsets in my life

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oh, we got really cool stuff on the genetics department

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its very probable that we are going to be able to edit human dna, while the human is still alive

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i wonder how much till china does space marines

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or usa

snow raft
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Im not going to deny computers aided in the biological advancements ๐Ÿ˜›

wicked oak
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but we are nearing the end of moores law

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only 2-3 more gens of processor till gates are literally a couple atoms thick

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and that goes into quantum territory

snow raft
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Ive just been in tech a long time and have seen interfaces and input options galore and none ever live up to the hype that cyberpunk built around being jacked in. Even a small bit of lag for your brain is nothing compared to the lag we experience now

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for some reason we still cling to our primitive forms of communications and dont want to break away from the voice, the touch, etc

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people keep telling me how amazing it is to watch a kid finger paint whether its on touch or VR but that kid may never be a picasso but if we jacked their mind in they could do like inception and build and entire world just through imagination

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so I'll leave you with that thought ๐Ÿ˜‰

mighty carbon
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sci-fi territory ๐Ÿ˜›

snow raft
#

I think Stephen Hawking might disagree ๐Ÿ˜ƒ

mighty carbon
#

we will clone human and cure many incurable diseases before we manage to plug into VR directly

#

correction - not only clone, but create from scratch

mighty carbon
#

(they already can create reproductive material from scratch)

#

pretty primitive don't you think?

snow raft
#

yeah it is but thats because its got no money in it

#

this tech can be used with VR (clip is from 2008 too btw)

mighty carbon
#

(and costs a magnitude more than beefy PC + Rift + Touch + ffb vest + whatever else you can get nowadays for better VR)

snow raft
#

now if we want to talk about sci-fi Strange Days had a non-invasive version and I have seen plenty of prototypes but the money goes into projects like Siri or Cortana instead for whatever reason

#

cuz thoughts are quiet and can be used anywhere ๐Ÿ˜›

#

no screaming XBOX LISTEN TO ME

#

I think its genuine fear, that if we can invoke emotional response every time with a command say if I want to make something malicious you can do some real mental damage

#

some people cant handle PT let alone a fully immersive VR horror experience where you can smell the rotting corpses

mighty carbon
#

emotions is what makes us human

#

I would imagine a movie where people control things via thoughts would be quite boring

#

that's why when they do have that tech in movies, they still narrate character's thoughts

snow raft
#

yeah in Strange Days they record experiences and play them back

#

kinda like watching someones game stream I suppose

#

there are some pretty twisted narratives out there so I do consider I have some responsibility, that people shouldnt be dropping dead from playing my games

#

VR does break down a wall but I do think some viewers are trained to have that vice

#

hugs his VR game pillow

#

if youve seen my version of Half-life 2 my rendition of Gordon Freeman jumps around maniacally during the cutscenes trying to escape his prison

#

quite a different game from the TP ๐Ÿ˜›

#

Half-Vive 3

#

trust me, they got the gravity gun and portal gun in the next one using vive controls ๐Ÿ˜„

#

the Orange Box 3 is Valves propriatery console that runs Steam OS

#

Day Zero Patch 180GB

mighty carbon
#

is anyone here from Austin TX ?

#

(or rather, in Austin TX)

wintry escarp
#

has no-one replied in a long time or did you ask that before?

dry fjord
#

channel died a natural death

sturdy coral
#

I think that will fix your issue with the chaperone bounds in packaged games

last trail
#

@wintry escarp I've got a GearVR 2016, u had questions about it?

dry fjord
#

there is a god

sturdy coral
#

you need to call GetBounds, check validity, then delay/retry until IsValid returns true

#

I noticed in a packaged build IsHMDEnabled started returning false for me as well until after a short period of time, so I bet it is related somehow while things are initializing

#

but basically before, if GetBounds got invalid bounds, it would forever cache them and always give you the invalid bounds from then on out

dry fjord
#

I think my attempt checks it every tick

#

because I am a bad developer

#

so is IsHMDEnabled fairly reliable now?

#

oh shit that makes sense

#

cool!

sturdy coral
#

no, I didn't touch that in my fix, but just started noticing it failing with 4.13

#

so I'm thinking it was related to the chaperone thing as well

#

when I first made the chaperone fix it was because if you start your game while your headset and controllers don't have tracking, it will get an invalid bounds

#

and then always return that the rest of the time the game runs

#

but this should hopefully fix the packaged problem as well

dry fjord
#

oh I seeee

#

neat!

#

I'm not much for building the engine but I'll try to find time to pull it and test it

sturdy coral
#

cool yeah, give it a shot and see if it does. If you have a checkout and your remote is updated you should be able to just do this to test it out: git cherry-pick -n d48b23ce1a0c7b104a8aa79264154b9c200b5fdd

#

I think it will merge cleanly with 4.12 and up, 4.11 had some other changes in the same area and did things a different way

#

(or 4.10, I can't remember)

dry fjord
#

I'll check out 4.13 and cherrypick it from there, thanks!

wintry escarp
#

Caulder: I was wondering if the usb port meant you could deploy to the phone without removing it from the 2016 gearvr

sly chasm
#

@mighty carbon I'm from San Antonio, if that counts

mighty carbon
#

@sly chasm ah, cool. Yeah, that counts more :)

sly chasm
#

what ya need?

mighty carbon
#

Just poking around for now

sly chasm
#

ah

#

like are you visiting right now?

mighty carbon
#

No, I live in San Antonio

sly chasm
pallid echo
#

Will be fine.

#

I'm running the same chipset and socket, controllers shouldn't be an issue.

sly chasm
#

I mean

#

because I have an oculus

#

but it currently doesnt work with my motherboard

#

at least I think

dry fjord
#

that would be an odd situation

#

is it a USB limitation?

#

you could get a PCIe USB 3 controller

sly chasm
#

yeah, I think it has somehting to do with some motherboards having weird usb controllers

#

yeah

#

but might as well get a whole new one

dry fjord
#

fair enough

sly chasm
#

Ill link what I have in a second

pallid echo
#

Well if you really think its the motherboard, don't get ASRock

sly chasm
#

I dont want to break the bank though

pallid echo
#

Asus makes good cheap ones

#

ANYONE but ASRock

sly chasm
#

is there one with 4 usb 3's?

pallid echo
#

There is plenty

sly chasm
#

and that socket?

pallid echo
#

Yes lol

sly chasm
#

what do you recomend?

pallid echo
#

For your price range (searching on only Newegg), this would be the next best: http://www.newegg.com/Product/Product.aspx?Item=9SIA24G3RH4536

#

Anything else after that price range will just get you more USB and SATA ports.

sly chasm
#

alright

#

what makes the second one better?

#

why would you want 3 PCI express x1 slots?

pallid echo
#

Asus has better support.

sly chasm
#

like

#

customer support?

pallid echo
#

Just in general. Customer, drivers, etc.

#

Better quality too

#

I've built a few ASRock based machines before. BIOS was horrible, drivers and utilities never maintained, just one issue after the next.

#

Asus and EVGA I've had zero issues with. MSI is about to join the list of "gives zero problems."

sly chasm
#

ah

#

I thought that MSI was the best one

pallid echo
#

Just preference once there is a few good brands to choose from.

#

EVGA has cooler looking boards IMO compared to Asus and MSI hahaha

#

But Asus and MSI are usually a bit cheaper and give the same features.

sly chasm
#

There's one thing I dont understand about motherboards

#

does the "Intel H97" type of thing matter if the slot is the same (ex: LGA1150)

#

is the H97 backwards compatible?

#

because I'm pretty sure if there's a slot difference, than the cpu physically doesnt fit in the motherboard

#

because the ASRock has an "Intel H97" and the GIGABYTE has an "Intel H81"

sly chasm
#

nevermind

#

I got that figured out

#

do you guys think the i7-6700K is worth it?

#

or would an i7-4790K be good?

clever sky
#

What do you do?

sly chasm
#

thinking about getting into some vr gaming and development, not too hardcore tho

#

or

#

Does the 6700K do a whole lot more than the 4790K?

hard light
#

nope

sly chasm
#

alright then

#

the only reason I would get the 6700K is because there are better boards for it

#

or

#

more price efficient

hard light
#

the 4790k will actually outperform the 6700k on single threaded applications too, hehe

#

(6700k is better for multithreaded, however)

sly chasm
#

does UE utilize multithreaded tho?

hard light
#

yup

#

the 6700k also has the advantage of supporting faster memory

#

you can use DDR4-2133 with it

sly chasm
#

eh

#

I dont think that would be too big of a deal for me

pallid echo
#

I have a 4770K and do VR gaming and development. Only time I have slow downs are when I'm compiling engine source.

sly chasm
#

ah

hard light
#

ยฏ_(ใƒ„)_/ยฏ

wintry escarp
#

theres no consumer cpu yet worth upgrading my 4770k from

sly chasm
#

wait, what chipset is the 4790K?

pallid echo
#

1150 I do believe

sly chasm
#

er, I mean the socket

pallid echo
#

1150

#

lol

#

I misread chipset as socket

sly chasm
#

wait, wha

pallid echo
#

lol

sly chasm
#

o

pallid echo
#

So the chipset is Z87, Z97 or H97. The socket is 1150

sly chasm
#

man, I feel real tempted to get that ASRock

#

It's got H97

#

and a lot more reviews

wintry escarp
#

I'm z87

mighty carbon
#

Not UE4, but VR ๐Ÿ˜›

#

(just made this with DOOM)

clever sky
#

MuchCharles is a pretty cool guy.

#

When he's not posting about Oculus stuff.

#

๐Ÿ˜›

#

@sturdy coral Thanks for the fix with the chaperone stuff!

mighty carbon
#

Z170 / 1151 is what you want to get to be future proof

sly chasm
#

would it be compatible with the 4770K?

mighty carbon
#

well, if 4770K is 1151, yeah ๐Ÿ˜ƒ

#

otherwise no

sly chasm
#

oh wait

#

nah

#

it aint

mighty carbon
#

I am hoping to get 1151/Z170 mobo and Celeron (Skylake), then later upgrade to either i7 Skylake or i7 Kaby Lake

#

and if Oculus is still around by then, I'll get Rift/Touch ๐Ÿ˜ƒ

sly chasm
#

I hope they make some more cpus for it first

clever sky
#

We were talking about neural interface VR last night.

#

Who'd jack in to visit the Westworld here?

mighty carbon
#

I

clever sky
#

Bunch of themed MMO worlds connected together by a metaverse style internet. That's a sweet future man.

mighty carbon
#

but I'd rather just use conventional VR and not wild west theme

clever sky
#

But that level of detail and AI reactivity (without the irksome 'they're kinda human' themes running throughout Westworld.

#

Where'd you spend most of your time? A mirrorworld (i.e. Google map style recreation of this world)?

mighty carbon
#

nah

#

I don't want to do samey reality

clever sky
#

Cyberpunk future akin to Ghost in the Shell? ๐Ÿ˜„

mighty carbon
#

yeah, that's it

clever sky
#

Star Wars world. You know there's gonna be one.

mighty carbon
#

or DOOM ๐Ÿ˜ƒ

#

or Crysis 3 / Deus Ex

clever sky
#

All the mainstream nerds there ๐Ÿ˜›

#

like a big crappy themepark!

#

I wanna see FFVII world. Still love that place ๐Ÿ˜›

mighty carbon
#

Some modified Star Wars, with gore and seriousness.. No JaJa Binks shit

#

M/R/AO rated world ๐Ÿ˜ƒ

clever sky
#

I think that... FFVII probably still has one of the best game worlds ever.

#

I mean Midgar for starters.

mighty carbon
#

never played FF

clever sky
#

But then the rest of the world is super cool and varied too.

#

Ah. well. You missed out!

mighty carbon
#

not my thing ๐Ÿ˜ƒ

clever sky
#

Yeah, that's fair enough.

mighty carbon
#

I mostly play FPS, non-modern combat (no CoD or Battlefield)

clever sky
#

So ARMA or DayZ?

mighty carbon
#

Diablo 1, Warcraft (not WoW), Darksiders are the exception

#

no

clever sky
#

Ah ok.

#

Not war shooters.

mighty carbon
#

All idSoftware games (Raven up to Quake 4), Crysis series, new Wolfensteins

#

right

#

if there was a good single player zombie FPS, I'd play it

#

but not military shooters

clever sky
#

What about Day-Z?

mighty carbon
#

really wanted to play Killzone 3, but PS3 didn't have mouse + kb, so meh

clever sky
#

Oh Singleplayer

mighty carbon
#

Also played first Gears of War ๐Ÿ˜ƒ

clever sky
#

Well. If they made Day-Z in single player VR, I'd play the shit out of that.

mighty carbon
#

there aren't any good singleplayer zombie FPS ๐Ÿ˜ฆ Not even average singleplayer zombie FPS.

clever sky
#

Left 4 Dead not good enough for you?

mighty carbon
#

I guess since it's survival thing, people want to do it in MP, with real people as if it's Walking Dead ๐Ÿ˜‰

#

it was okay'ish

#

it was more like wave shooter

clever sky
#

I'm not a fan of the zombie theme.

mighty carbon
#

(felt like that to me)

clever sky
#

They're ok. But the supersaturation of zombie stuff since that movie...

#

28 hours later

#

That's what kicked off this whole zombie thing.

#

Super tiresome now.

mighty carbon
#

Containment on Netflix is really good. Not zombies, but a virus. Intense. No one eats anyone either ๐Ÿ˜ƒ

clever sky
#

How about Resident Evil VR?

#

Any interest in that?

mighty carbon
#

nope

#

I never liked RE

#

convoluted dumb story

clever sky
#

But it's a survival horror most likely some zombies game

#

It depends on the game. Yes, it's gotten convoluted... but honestly the story is just excuse for the action.

mighty carbon
#

I don't really like games where you have pistol, 5 rounds, candle and that's it

clever sky
#

I think they're dialing it back for the VR experience

mighty carbon
#

no hatchets, no knives, no machetes around..

clever sky
#

Haha... Well, you're not supposed to be a super soldier!

mighty carbon
#

in the whole city you can't use anything as weapon...

#

well, I am not, but if that would happen in real life, you better believe it I'd find and make arms from whatever I could find

#

๐Ÿ˜ƒ

#

those kind of games annoy me, because they artificially limit my abilities

#

I think in VR it's possible to make a scary game without artificially limiting player

clever sky
#

True that.

mighty carbon
#

just offer a few solutions involving physicality and wit, and let people get out of the situation

#

then it won't feel like devs artificially limited player and player can balance on the edge and escape "death"

#

oh, I remembered I also like Dishonored ๐Ÿ˜ƒ

#

I don't think VR needs to be tried in order to be sold

#

when I saw Westworld previews, I was sold immediately on it. Imagine they would tell me I can actually wear VR and get that experience (of course all the visual lineup and experience would be shown as in VR to avoid misleading users) ?! Hell, I would be sold immediately.

#

(well, maybe because I already tried Cardboard and Gear VR)

#

I was actually sold on VR 50/50 before trying anything

#

then I wasted $20 on Cardboard and that got me to buy Gear VR ๐Ÿ˜ƒ

#

and I think that at this point, they need to make so much software for Rift/Vive and milk it, until they move to second gen.

#

PC VR needs to become what consoles became - something a lot of people want because of the games on those systems

clever sky
#

PCVR needs to go beyond games

#

Although games will be a critical part of its success (like with mobile devices)

#

And thankfully, it is!

mighty carbon
#

true

#

but generally game experiences (with depth) is what going to move it forward

clever sky
#

Yeah, for the first gen or two, gamers will player a critical role

mighty carbon
#

I personally would keep playing same games I played if they added more quests, more depth, randomized old missions, etc.

#

that would cut dev costs down a lot

#

or had subscription like Netflix

clever sky
#

So you'd be one of the guys that stuck with Wow for a decade.

#

If you played WoW that is.

mighty carbon
#

I don't like WoW

#

it doesn't have SP as I recall

clever sky
#

Yeah, the point is, you're describing a game update model like WoW ๐Ÿ˜› same game with new content for a decade.

mighty carbon
#

I am SP person as I don't have time to wait around for people to gather together for a raid

clever sky
#

Well... you could almost play it SP nowadays.

#

They've streamlined the shit out of everything

mighty carbon
#

plus none of my friends play games

clever sky
#

At the raid level, you just hit the find raid button and it matches you up with other people that press that button

mighty carbon
#

plus I hate grind

clever sky
#

As opposed to the old school days

mighty carbon
#

I abandoned Diablo 3 because of that

clever sky
#

Ho man. Stand in town and spam chat - the game.

mighty carbon
#

(and also killed my mouse playing it)

clever sky
#

Hahah

mighty carbon
#

that's why in VR I'd rather deal with AI and if I meet people along the way, that's cool

#

but I wouldn't want to be obligated to stick with them to accomplish something or to move ahead

pallid echo
#

@dry fjord That 108 error came back again for me ๐Ÿ˜ข

dry fjord
#

@pallid echo aaaaahahahahah

#

sorry, this is the only way I can feel good about myself

#

the crab bucket

pallid echo
#

What's even more annoying is that SteamVR is deciding it wants to make me play games.

#

Keeps randomly starting a VR game.

clever sky
#

Hey BananaKing932.

#

Wanna play a game?

#

launches a game

#

Come ooonnnn~ play with meeee

pallid echo
#

Pretty much, lol.

clever sky
#

Tricky math thing

#

I'm getting a right vector from a component

#

Which if I understand gives me a world vector

#

But I want to rotate that right vector in local terms (rotate it by 35 degrees yaw).

#

But Rotatevector is applying it as a world rotation.

#

Any idea how to make it consistent?

wintry escarp
#

if youre looking for a good vr game idea, try a remake of amiga game sentinel

mighty carbon
#

The Sentinel, released in the United States as The Sentry, is a puzzle video game created by Geoff Crammond, published by Firebird in 1986 for the BBC Micro and converted to the C64 (by Crammond himself), Amstrad CPC (with a cross-compiler written by Crammond), ZX Spectrum (by Mike Follin), Atari ST, Amiga (both by Steve Bak) and PC (by Mark Roll). It was among the first games to feature solid-filled 3D computer graphics on home computers. While it ran acceptably fast on 16-bit computers, it was slow on 8-b...

#

that?

#

sound boring

#

๐Ÿ˜ฆ

wintry escarp
#

yes

#

even in 16bit slow crappy 3d, it could get nerve wracking

mighty carbon
#

lol, ok

grim condor
#

i cant beleive you linked to "sentinel", i have been looking at a VR version of this for months

#

takes me back to my amiga 1040st

#

also river raid, from the C64 days

#

AND raid over moscow....there are so many game sto remake

wintry escarp
#

you have a version of the sentinel? or thinking of making one?

grim condor
#

i have been building a random mesh genertor for the landscape based on the sentinel game, i am a bit of a UE4 noob, so it is a bit slow

mighty carbon
#

That positional tracking and motion controls system for Gear VR is coming in December and they are working on UE4 plugin

#

That's good news

mighty carbon
#

btw, I think one area where Oculus rules over Valve is their Audio SDK.

#

@wicked oak would that be a correct assumption ?

wicked oak
#

im not sure about that

#

i dont know about sound

#

but they do have the integrated headphones

#

wich are really great

#

no need to have other ones and put them on, its quite nice

#

i dont deal with any audio sdk, just the default unreal stuff, and badly done

#

my sound in my games is a disaster...

mighty carbon
#

well, you are missing out

#

audio is a huge part of VR

#

and all the goodness with HRTF, occlusions and early reflections adds soooo much to the experience

#

default UE4 audio doesn't have anything of what Oculus Audio SDK has

#

although I think you still need either Wwise or FMOD to take advantage of that (I am not sure about PC, but FMOD is a must at this time for Gear VR + Oculus Audio SDK)

wicked oak
#

the thing is that i dont have good audio to begin with

#

good sound samples for the FX

#

so adding fancy hrtf to badly recorded sounds taken from random places of the internet is not needed, as they are bad to begin with

#

im going to spend a chunk of money to hire a freelancer to do that stuff

mighty carbon
#

well, if you setup good system for audio now, then you'd only need to replace sounds and tweak settings a bit

#

with FMOD first commercial project is free

#

next is $500 per project

#

(flat fee)

void parrot
#

They should use AUD seeing as their Australian. Make at around $350 usd haha

clever sky
#

@wicked oak that's not true. HRTF plus bad audio is still better than bad audio and no HRTF. ๐Ÿ˜›

#

It's kinda like the difference between... having accurate positional sound of bad audio, and inaccurate distance based sounds of bad audio ๐Ÿ˜›

mighty carbon
#

I had mono sound on Gear VR until I figured out FMOD - that was big difference ๐Ÿ˜ƒ

clever sky
#

What is FMOD anyway?

#

A sound mixing package like the photoshop of sound?

mighty carbon
#

that's where you prep sound banks that contain sound events

clever sky
#

Does it let you create sound from scratch?

mighty carbon
#

and then FMOD integration for UE4 loads them, and provides all that fancy functionality for VR and non-VR

#

I don't believe so

clever sky
#

So it's a snazzy mixer for games

mighty carbon
#

you need to have sound effects ready. Although you can alter them in FMOD Studio

clever sky
#

Dumb question... but how do people create sounds? Just record real world objects and then alter them digitally?

#

There's no like... midi/keyboard thing with preloaded sound bits where you kinda play it out like a small music piece?

mighty carbon
#

plus you can create various effect. Scatterer sound is my favorite (packs up a few sounds and allows randomly play them; useful for all kind of environmental sounds where you want want any repetitions)

#

well, you record some of the sounds naturally, then modify/mix them to make something else. Plus you can synthesize sounds using software and mix/mod with real life sounds.

clever sky
#

Fair enough. I can understand how that works conceptually now.

#

So when you contract with a sound guy to make sounds... are you all like... ok, I need to make this sound makes a poor facsimile sound with mouth

mighty carbon
#

no ๐Ÿ˜ƒ

clever sky
#

That's kinda what I hoped the process would be like ๐Ÿ˜›

mighty carbon
#

I just get youtube vids or movies and tell them what kind of sounds I want

#

"like this one, but with these kind of accents"

clever sky
#

Haha. Fair enough.

#

I guess the direction of sound guys is as varied as the direction of concept artists.

wintry escarp
#

gearvr is getting touch controllers?

clever sky
#

Third party I think?

mighty carbon
#

yeah

#

but, it's based on Vive's Lighthouse tech ๐Ÿ˜‰

#

and $100 for dev kits

#

and with UE4 support

#

so it's positional tracking + controllers

clever sky
#

Pretty cool... Wonder if it'll be a decent sized market to it

#

If so, will develop for it!

mighty carbon
#

that will depend on killer apps

#

market itself is big

#

business applications particularly (due to mobility factor)

clever sky
#

Well... gear VR has an install base of a few million casual users

#

But if you need lighthouses, how portable can it be?

mighty carbon
#

but as far as end-user market, it would need an app designed with motion controllers in mind

#

no one plays games outside their homes

#

portability is only important for people who watches movies

clever sky
#

But you just said

#

"market itself is big
business applications particularly (due to mobility factor)"

mighty carbon
#

for trade shows, business ventures and games, one can carry stations around

wintry escarp
#

is there a webpage?

mighty carbon
#

as long as setup is not tedious

#

The latest Tweets from LYRobotix (@LYRobotix). LYRobotix is an innovative company that focuses on spatial navigation and positioning technologies. #mobileVR #VirtualReality #PositionalTracking #InputDevice. Beijing, China

clever sky
#

Yeah, that'll be handy for that market... I just don't know how big a market that is. It's not like everyone needs a VR headset to show off their stuff... and even if they did, how many users could that capture?

mighty carbon
clever sky
#

Ah so that's what that pic was. I skimmed past it and thought it was an old pic of a prototype vive

mighty carbon
#

I mean, if there is a good game that needs me to buy that setup, I'll go for it

clever sky
#

Do you have a Vive?

wintry escarp
#

ps4 touch style controllers?

mighty carbon
#

no one will ever be allowed to play games on public transportation or in public places where gaming involves swinging hands and walking around in HMD ๐Ÿ˜ƒ So people who say outside tracking is a bad idea have no clue what they are talking about.

#

no, I only have Gear VR

#

@wintry escarp no, Vive-style controllers

clever sky
#

AR HMD should be fine.

mighty carbon
#

AR is not coming for the next 5-10 years (good AR I mean, not gimmicky one like Hololens)

wintry escarp
#

you ordered one?

clever sky
#

Well, there's Magic Leap...

#

assuming that's not vapourware.

mighty carbon
#

plus, I still don't see people playing in public.. It's just plain dumb and intrusive to others.

#

(unless it's a theme park)

clever sky
#

Nah. People will get angry about all change. And then they'll get used to it.

#

I expect people using it will exercise some degree of sense.

mighty carbon
#

You aren't being serious, are you? ๐Ÿ˜ƒ

clever sky
#

i.e. you can't be playing a full blown AR shooter while on the train

#

but you can do some browser/window based AR game

mighty carbon
#

If I am waiting for my plane and some fool swing around with controllers, you better believe it I will be pissed off and will do something about that ๐Ÿ˜‰

#

or if you someone next to me swinging arms around on a train... hell no!

clever sky
#

I don't think controllers go too well with mobility.

#

It'd have to be hand tracked interface.

wintry escarp
#

the first I'm amaxed theres been no word of daydreamvr support for s7/edge phones

mighty carbon
#

wait for S8

#

suppose to be a beast

clever sky
#

I mean the biggest hurdle is where you gonna stuff those controllers?

wintry escarp
#

that was weird, it added 2 words at the start

clever sky
#

Unless they're small daydream sized ones

#

But day dream gets around the problem of having nerds swinging arms around...

#

by been only rotationally tracked

wintry escarp
#

so you cant actually stab someone with daydream controller? only swipe at them

clever sky
#

I assume the pointer will act like it's been held casually by your side in a bent arm

#

So... unless you're putting yourself in that 10-20cm area, you're not in much danger of been swiped! ๐Ÿ˜›

wintry escarp
#

hmmmm that wouldn't allow for the demos they showed

clever sky
#

Show me?

#

I mean, you can fake some of that positional information.

wintry escarp
#

some harry potter thing

clever sky
#

e.g. swiping a sword, you assume the user is holding their wrist straight

wintry escarp
#

has wand rotation and arm position

clever sky
#

meaning that rotation would occur from the distance of the elbow to the end of the hand

#

About 40cm

#

But if you're using a laser pointer menu, you'd treat it differently.

#

Because the headset itself doesn't have positional tracking.

#

So I can't imagine the tiny controller would either.

wintry escarp
#

Samsung bringing the s8 forward or will it be spring next year

mighty carbon
#

Feb 2017

#

hopefully they will announce it at that time

#

supposedly will be 3Ghz SoC, Snapdragon 830, 6-8Gb RAM, 4k screen (whole front surface will be screen), built-in AI

#

should be compatible form factor with 2016 Gear VR

wintry escarp
#

and they'll be skipping the blazing fireball option

mighty carbon
#

supposedly there was some even in China where Samsung execs got on their knees and asked China to trust them that Note 7 shit is not going to happen with S8/Note8

#

(it's somewhat normal in Asia to kneel)

#

I mean, if those will be the specs, and S8 won't be explosive, I am excited

#

affordable, powerful enough, untethered VR

#

(unless it will cost $900)

#

I guess simplicity of usage, better DRM and portability (as being able to carry it around the world without need to pay for luggage and worry something will break during transporting) is what attracts me to Gear VR

empty sundial
#

Been out of the game awhile. Is teleporting still the only fool proof world locomotion?

clever sky
#

Kinda

#

I'm working on secret locomotion tech.

#

๐Ÿ˜„

mighty carbon
#

I don't get why people dislike teleportation or quick swipe movement

#

btw, if you have one of those VR threadmils, then you can have normal linear locomotion ๐Ÿ˜‰

hard light
#

what the heck is 'quick swipe movement'?

#

(Teleportation is pretty rubbish)

mighty carbon
#

teleportation - you disappear from A and end up in B

#

swipe - you linearly move from A to B really fast

clever sky
#

Dash teleportation

#

they call that.

mighty carbon
#

dash, aye

hard light
#

ah, dash teleportation

#

also not great

#

(probably worse, tbh)

clever sky
#

Yeah, definetly prefer dash over blink teleportation myself.

mighty carbon
#

both are perfect

#

haven't you seen X-men or Jumper movies ?

hard light
#

they're non-immersive and disorientating

mighty carbon
#

bleh

#

I would love to teleport in real-life

clever sky
#

Teleportation is cool. But it needs the context of normal movement to make it cool.

mighty carbon
#

what for?

hard light
#

it's like Vanishing Realms, teleporty movement was okay, to a point

clever sky
#

Otherwise it just takes you out of the experience as you lose sense of scale

mighty carbon
#

don't you have enough normal movement in every day life?

hard light
#

but it rapidly became a problem once you got out of the castle

clever sky
#

@mighty carbon that question is as asinine as asking, don't you get enough normal head look everyday?

#

๐Ÿ˜›

hard light
#

(part of that problem was the big open spaces, and the archers)

mighty carbon
#

After trying various apps / games, I can tell you that I am 100% fine with teleportation when "on foot" and normal motion when inside a vehicle.

clever sky
#

That's cool for you. But most of the community doesn't feel that way.

mighty carbon
#

I don't look around much in every day life - I've seen my town too much ๐Ÿ˜ƒ

#

no, most of people here don't feel that way

clever sky
#

People want a greater sense of immersion brought about by more realistic movement speeds.

mighty carbon
#

vocal minority

#

(and some devs)

#

casual crowd doesn't care

hard light
#

"vocal minority", says my survey of anecdotal evidence

real needle
#

artificial locomotion makes me useless for up to 24 hours. and ive been using VR since the DK2

mighty carbon
#

as in - mass market doesn't care. They are fine with teleportation because it doesn't make them sick.

real needle
#

even thinking about some games (quake, doom, etc) is enough to make me dry heave

clever sky
#

Mass market does care - it will limit the functionality and experiences and it'll stop them from caring at all.

mighty carbon
#

when Samsung finalizes their Entrim 4D, then maybe normal FPS locomotion can be used widely

real needle
#

we need inner ear stuff, ASAP

clever sky
#

Anyway. I gotchu all covered.

hard light
#

there's no real way to manipulate the inner ear, I'm afraid

real needle
#

i am hopeful that they can find a safe way

#

isnt 5V enough?

clever sky
#

Don't worry! Once I show it off, people will be like... well of course that was obvious.

#

And it's not the walking in place stuff I've been talking about. That's for more advanced users ๐Ÿ˜›

#

@real needle the nerves passing the vestibular signal are buried under too much flesh and bone

#

for us to be able to target them with any precision

mighty carbon
#

@hard light did you poll 100k of people? I found that surveys are junk unless large pool of people from various backgrounds is surveyd. hell, you can go on Reddit, poll 5k of people and they will tell you they want to not move their head and use standard FPS controls/motion (basically strapping monitors to their face). Is it representative of the mass VR market (or of VR in general) ? hell no

real needle
#

instead of going for the nerve, can't they do something with the small hairs?

hard light
#

I'm not the one claiming that they knew better than everyone else based on anecdotal evidence of the few people around me

clever sky
#

You mean the ones buried inside the vestibular organ?

mighty carbon
#

@hard light google "entrim 4d samsung" please ๐Ÿ˜‰

clever sky
#

Well, if you can figure out a way to effect those independently of acceleration forces, you'll be a rich rich man.

#

Or at least do so in a practical way for VR.

mighty carbon
real needle
#

there must be some way, maybe with some low current AC

clever sky
#

Well, some groups are claiming that they've got something worth looking at.

#

But as far as we know (broad public understanding), vestibular stimulators are coarse and only really effect a few perceived axis of motion

#

Like roll and pitch... but not translational.

real needle
#

ahh

clever sky
#

... and if you don't have translational, you got bupkiss!

real needle
#

i see the challenge there

#

wonder if you can do something within the ear canal

clever sky
#

Right... because the nerve fibers are small and clustered, stimulating them through a bunch of insulation isn't going to hit the right areas

mighty carbon
#

did you not look at Entrim 4D ?

hard light
#

I've seen it and tried it, it does not work (at all)

mighty carbon
#

so, videos are fake ?

real needle
#

what about really low frequency pulses deep in the inner ear

clever sky
#

The details are scant. It's doing something. It doesn't mean it's doing the right things.

real needle
#

audio i mean, air compression stuff

clever sky
#

You mean like... bass into your eardrums?

hard light
#

can't see that working either

mighty carbon
#

better not mess with you ears ๐Ÿ˜ƒ

real needle
#

yeah but reallly low, gotta penetrate

hard light
#

you're basically trying to manipulate a fluid tilt switch without actually moving it

#

kind of hard to do

mighty carbon
#

just buy VR treadmill

clever sky
#

The vestibular organ doesn't detect those low frequency vibrations. That's what the ear does. And it has a lmited range.

real needle
#

treadmill doesnt do it at all

clever sky
#

You might as well show light to your finger tips.

mighty carbon
#

huh?!

real needle
#

treadmill i get at most a few inches of travel

#

for my head

#

and then i reset back, which sloshes everything the other way

real needle
#

that doesnt solve the inner ear, run forward for 30 minutes

#

that is not mimicking the actual forces in real life

hard light
#

it does absolutely nothing to combat VR sickness, because you're still not moving

#

it's a glorified input device

#

(and alternative to teleporting)

mighty carbon
#

have you tried it ?

real needle
#

i have run in place

clever sky
#

treadmill is ok for a lot of users, especially more experienced ones. It uses vestibular disruption to create noise that drowns out the expected motion signals

hard light
#

Do you understand how the vestibular system works?

mighty carbon
#

running in place and running on a treadmill aren't the same things

real needle
#

but it doesnt matter, unless you know of some force that isn't in textbooks

hard light
#

if your head does not accelerate, you do not feel like it is accelerating - it isn't rocket science

#

treadmills simply do not work

real needle
#

i agree the sloshing in your ear could be doing a thing though

hard light
#

(but yes, the noise would drown some of that out a bit)

clever sky
#

But your head does accelerate when you jog on the spot or on a treadmill.

hard light
#

not forwards

real needle
#

accelerates and decelerates

#

just sloshing it around

hard light
#

aye

clever sky
#

In fact, it accelerates to a much larger degree than the forward acceleration.

#

Vestibular noise.

#

Your vestibular system is fairly imprecise.

#

So for a pretty decent percentage of users, that vestibular noise is enough to prevent vection.

real needle
#

fair enough, i can see that

clever sky
#

Because... vection isn't caused by the mismatch between visual motion and vesitbular motion.

#

It's caused by... drum roll

real needle
#

people are tolerant of a lot of slop, input lag for example

clever sky
#

the mismatch between EXPECTED visual motion and vestibular motion.

#

Which is why we're discovering all sorts of weird tricks that seem to contradict the initial notion

#

of vection been visual motion and vestibular motion mismatch.

real needle
#

are you the one writing the paper?

clever sky
#

Uh. I wrote a paper.

real needle
#

oh can i see it? it wasnt done last time i asked

clever sky
#

That might not have been me that you were talking to.

#

Because I wrote that paper before I dsocvered discord.

real needle
#

it was in slack at the time

clever sky
#

I've never used slack?

real needle
#

either way, can i see your paper?

clever sky
#

Yes! In a month ๐Ÿ˜›

#

Gonna release my locomotion system and rerelease the paper.

#

Taken it down for some precaution ๐Ÿ˜›

#

I wrote it originally to get people interested in developing the ideas. But no one was interested in implementing my ideas as described, so I had to learn to program and learn to develop in Unreal

#

to implement them!

#

I mean... I get it. No one wants to read 30 pages, even if it is illustrated and clearly explained D:

#

They just want to try it.

wintry escarp
#

there are people who cant use a normal treadmill, theyre funny

clever sky
#

Yeah, there are a lot of individual differences in terms of vestibular function.

#

Because a lot of the expectation occurs in the cognitive system, rather than lower level sensory systems.

wintry escarp
#

see them now and then in the gym, running into the front of the treadmill or falling off the back

clever sky
#

Are you talking about people that get dizzy from using treadmills, or just uncoordinated?

#

Or just unfit? ๐Ÿ˜›

wintry escarp
#

they just seem incapable of matching its speed

#

even walking speed

clever sky
#

Oh yeah. Well. That's just unco ๐Ÿ˜›

#

I don't think that's a vestibular thing. More like a muscle reflex thing.

mighty carbon
#

@clever sky so treadmill would work ?

empty sundial
#

So....yes? Teleport still the best we got? I'm still likely to use linear translation (a la Onward or Hover Junkers) but I was mostly curious if anyone has found anything promising for linear translation in the last three months.

#

The treadmill doesn't really do anything that a gamepad doesn't do.

clever sky
#

jwainwright, can't give away too many details, but I'll say that I've come up with a solution better than Onward/Hover Junkers.

mighty carbon
#

@empty sundial why on earth would you use something that makes people sick ?!

wintry escarp
#

treadmill would only let you got forward, no good

clever sky
#

I mean, obviously there's a bit of bias to that statement, but also a decent amount of research and understanding to it.

empty sundial
#

Because the people who play those games don't get sick and they are my target audience :-)

clever sky
#

@mighty carbon treadmill works for a fair amount of people. Sensitive users will still get sick. It's a vection reduction technique, rather than a vection elimination technique.

#

Also, we're not talking about standard treadmills (or at least I'm not) - we're talking about ODTs.

wintry escarp
#

I think making them walk in place would reduce sickness for a lot of people

#

and be more affordable

real needle
#

heh he makes a great point

clever sky
#

Yes. Walking in place essentially does what ODTs do.

real needle
#

FPS people seem to not be sensitive to it

clever sky
#

The main difference is you don't need to buy anything, and you don't get full hip swing.

#

But then ODTs have a bunch of undesirable cons as well, like loss of room scale (because you're strapped to an ODT), limiting freedom of movement (like squatting, crouching, lying down, etc)

hard light
#

the new PSVR arena shooter has linear translation

clever sky
#

space, cost, etc.

empty sundial
#

@real needle I think you have that backwards. There is a demographic who aren't affected by it, and I think it's a big enough segment of the VR pop to target.

hard light
#

they got around it by putting the player in a cockpit, however

mighty carbon
#

walking in place is not safe ๐Ÿ˜ƒ

hard light
#

so it's the same old story as always, really, hehe

clever sky
#

Why do you say that motorsep?

mighty carbon
#

@empty sundial small target audience :/

empty sundial
#

VR is already small :-)

mighty carbon
#

@clever sky because I eventually wander into an obstacle ๐Ÿ˜›

hard light
#

I do like the art style, it must be said

clever sky
#

@mighty carbon yeah ok. I gotta remember you're on the Gear VR, and I'm on the Vive ๐Ÿ˜›

#

Vive has chaperone bounds!

mighty carbon
#

ah, true

#

@hard light that's was a trailer, not gameplay video

hard light
#

you can find a gameplay video if you want

clever sky
#

In fact, I've come up with a whole custom chaperone system that's used in part to prevent you from drifting.

mighty carbon
#

saw gameplay

#

they have cockpit

clever sky
#

Standard vive chaperone is annoying due to the fact it ignores depth (it draws the lines over all game elements)

hard light
#

astute observation - it's almost like I mentioned that before posting it.

empty sundial
#

@clever sky would you say the arm swinging/rip motion ideas 'work' for some people due to increased vestibular noise? Or does it not work and it's a type of selection bias?

hard light
#

"ambershee - Today at 4:53 PM
they got around it by putting the player in a cockpit, however"

mighty carbon
#

I didn't see your post @hard light - working and chatting at the same time ๐Ÿ˜›

hard light
#

I don't think swinging your arms produces so much vestibular noise

clever sky
#

@empty sundial arm swinging is a different sort of mechanism.

hard light
#

it's not the same as running on the spot

clever sky
#

Essentially you're shifting your vestibular expectation due to self caused motion.

empty sundial
#

Still going to cause movement though admittedly not as much vs a gamepad.

clever sky
#

e.g. you could grab a big cardboard box and put it over your head and move it around with your arms

#

and not get motion sick.

empty sundial
#

Hm

clever sky
#

Even though you're getting visual motion that encompasses your full field of view

#

And if you try climbey, that's the effect that's happening there.

#

It feels not unlike moving a really huge cardboard world around you.

#

But unlike climbey, arm swinging isn't quite 1:1 arm to motion.

#

So can still trigger sensitive users.

empty sundial
#

I'll ask your opinion then. Without divulging your new movement approach, how would you go about translating along a predefined path (Think Rail Shooter )

#

Without a blackout teleport

clever sky
#

Dash teleport

#

and blink as an option.