#virtual-reality
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Some one was working on it that is what he said
lmao ^
@clever sky looks really fun! Looking forward to it when it comes out
Also yeah it's basically ender's game
Hehe. If you liked EG you should read Red Rising
Isn't that a cold-war submarine story?
No wrong story
Hehe ๐ I know. I was trying to make a funny.
Talking about popular fiction... what did you guys think of Ready Player One?
big fans like Abrash, or thought it was a bad book full of rote nostalgic references ๐
Haven't read it yet, got too sucked into fantasy again
One friend keeps nagging me to read it though. From what I've read about it I'd choose the latter
that'd be quite neat
oh yeah i backed them for 2 headsets on kickstarter but then they gave out refunds when they were launching without lighthouse tracking
and now they wont ship it to Singapore like everybody else...awesome
Man, I just can't wrap my head around world and local translations.
well you can let UE4 handle those and let your head think about different stuff
So I've decided to say F-U local translations. World translation all the way!
Nah... I just keep mixing them to unexpected results.
Why is my menu disappearing? Why is my climbing so wonky?? I don't understandddd!!! (few days later) Ooooh... this local rotation is screwing everything up! (normally works because I'm not testing turning AND those things at the same time).
On the other hand, solving bugs that have been plaguing you for days is a nice headrush.
yeah
I heard SteamVR now supports ATW and it's good?
but only on Nvidia, so I can't test it ๐
I wouldn't know. It breaks the UE output log
just spams it on every tick even when not running the project
what?
Installing the SteamVR beta and turning on ATW
will cause log-spam in the Unreal editor.
so its triggering some warning, since your ue4 version wasn't built with that new stuff in mind?
Probably. I'm not running a custom version of UE4. Just the latest stable release 4.13.2
yeah thats really old
D: it's the latest stable release!
well, it was branched end of July, so it's really old
what I don't get is, why do they basically have to work with nvidia and amd to make ATW work on SteamVR? amd and nvidia had to support ATW since a long time for oculus, so shouldn't the support be in there for a long time?
I think Valve finally back tracked on their initial stance
which was - force developers to make games gud.
yeah but I asked about the graphics drivers ๐
Maybe different implementations
Side note... after playing Obduction, I can clearly see ASW artifacts.
it's... an acceptable trade off!
sounds strange to me that nvidia and amd would each have two different paths for ATW, one for oculus and one for steamvr
Appears mainly as artifacty shimmering around the borders of objects as you move your head around them.
ok, but its acceptable?
For frame rate consistency, yes, yes it is.
Also, running the settings much higher than I'd be able to do otherwise.
ok, now valve just has to impelement that too...
Yep
and then i'm also still waiting for steamvr vulkan support
And then get some eye tracking and foveated rendering
and VR will enter its glorious graphical golden age
and if steamvr has ASW and vulkan support it will surely not work together at first, so another thing to wait for, make ASW work with vulkan...
and then I would be happy ๐
Then realize after all that, it'll take millions to make a game graphically stand out on VR.
Doh.
doesn't need to stand out, just look awesome
it would be a lot easier for me if I would not have to care about draw calls (vulkan) or stable 90 fps (ASW)
hehe, which demo / game was that?
Vulkan VR is underway
nvidia has a article on that
to interface Vulkan from DX/Opengl
These extensions enable developers to create applications which import Vulkan memory from another processes, as well as import memory from Direct3D images into Vulkan.
basically, you would render the game with Vulkan, and then send the texture to DX and then to Oculus/Steam VR Api
@hard light Stuff I'm working on now ๐
@wicked oak You think it'll take us much work to use with Unreal?
i doubt epic will implement that
like 99% they wont
its a platform exclusive extension
but there is nvidia VRWorks branch
maybe they implement it there
i could really use some improvement on drawcalls
Can't have Nvidia been all competitionless.
on VR and laptops they have won
almost all the ue4 VR games are using the VRworks branch
dat multires
amd has also their sdk, but almost no one cares
very good move on nvidia part to do the VRWorks branch
If AMD did a VRworks branch, you think the community would just integrate them together?
Or if that's even possible?
people see the 30-40% performance increase in raw data due to multires, and they remember that
when it also works on pool nation
i think that if AMD does it too
Epic will try to integrate them both
but im not sure how will they like to have Amd and Nvidia implementations of the same thing in the engine
branching code path depending on gpu
If AMD/NVidia do VRWorks and Epic integrates them... Unreal becomes the go to VR engine.
That's worth the effort I'd say.
that, plus theforward renderer
Yep
Is Vulkan VR for PC only for now or is it for mobile too ?
I don't think Epic ever want to have branching code in the en gine depending on the platform
They certainly have some already, but they've talked in the apst about how they hate that
If both AMD and nVidia have a competing tech, what will happen is that Epic will ignore both
What needs to happen is for those Vulkan projects to become portable extensions not tied to a maker
Just like SSE ended up being adopted by AMD after Intel introduced it
Vulkan works on Android already, just not with VR
anyone here tried a new 2016 gearvr yet?
someone did.. plenty reviews online
the verdict in short - it's better than 2015
still not sure if the usb port lets you deploy to the phone while its in the new gearvr
@cobalt relic exactly what I've been saying for months
oh yeah @clever sky I started a blog: www.acebananz.com/blog
never done this kind of crap before so let me know if it's terrible
Nice.
wouldn't vulkan happen at the oculus/steamvr level at somepoint?
like you would just request some vulkan surface from the SDK and then they can draw to it how they please
@winged shale Feels a bit text walley. Try shrinking the text width and split more paragraphs. Haven't read a single word yet.
@wintry escarp I bet you can't.
@clever sky good idea
@winged shale Loving the ideas in there. Description is a bit dry though.
I agree
Working on the template now, want to embrace the golden ratio for some of the sizes
Gonna rewrite a paragraph as example...
also I'm a bit dry ๐
Although I wouldn't say my writing is particularly great! ๐
you reminded me that I'm late on writing a blog post for work ๐ฆ
"Iron Rain is essentially what Iโve always wanted from space games - taping into an imagined dream that many of us must have held from our own experiences playing and immersing ourselves in the multitude of space video games and media across the decades.
The game revolves around lovingly designing, constructing, managing space ships, then proving their mettle by taking them into the fray of battle, fighting for money, glory and salvage. The main point of difference in this game to others that have taken a similar bent is that you embody the captain of a small industrious ship. You work alongside your crew to build, repair, upgrade the ship. You fight by their side once the action kicks in, ordering them to engage the enemy, and if they make their way onboard as a landing party, you fight by their side to repel them with the shipboard weapons.
Even as you navigate through space in your ship, you navigate through your own ship by pulling yourself in a zero-g environment. This isn't a space station that can afford the luxuries of large spinning modules to generate artificial gravity. This is a space ship - your space ship - and you need to do what you can to make it the best damn one you can.
To that end, as you explore and fight your way through the galaxy, you'll gain salvage, materials and even rare modules with which to upgrade your vessel. None of this stuff is driven by a point and click interface - you need to make it happen by putting it all together!"
Something like that. Gotta sell it! ๐
Nice, I'll take inspiration from that and try to find a happy medium between academic discord and sales team pitch
Hehe ๐
thanks for putting time into that, it's all great feedback.
No worries. Looking forward to seeing what you make
bunch of bullshit
"no matter what we say, the grid and pixels which are apparent after some time, does not really give the feeling of reality." that person clearly haven't used VR
just take a breath ๐
I no longer notice SDE when using Gear VR
That's a crap article. Click bait title and... basically not much of an argument as to why VR will fail - just stuff to point out that there are challenges ahead.
but everyone knows VR is just fancy 3d TV !!
last time i saw PSVR its selling quite well
and the first reply came before I got past the first paragraph
my skim reading over multiple passes has been honed from years of internet reading
It's called skimming! A useful technique for determining if one should spend more time on further perusing written material
yup, exactly that
"We will look at how we can avoid VR Failure in the next post" no doubt (s)he is a renowned specialist in the field ๐
dont complain about the lack of depth in the content if you have no depth as a reader ๐
Ha. I consume many many many words every day.
its kind of clickbait
Im just passing on information, up to you what you do with it
So I have to know when to stop reading crap ๐
just sad that people make articles like that
instead of putting positive spin on VR (while acknowledging challenges), they put negative spin
its not that negative actually
you guys jumped to conclusions based on the headline ๐
Nah. I just called the title clickbait and said that the content didn't appropriately argue for the title's thesis.
dont cherry pick
Virtual Reality Will Failโฆ Once Again..!
that is the headline
not the content of the article
"Donโt start bashing me as yet for calling VR Failure."
first sentence
Did you write this? ๐
no but Im actually reading it
sounds like he was dictating text
so shut up and read triggered ones
hahaha ๐ I don't think you know who's actually triggered here
"VR and Problems it solve"
look at one of the paragraph headlines
thats positive
and bad grammar ๐
And if we're to be real - VR won't fail. The worst that will happen is that it'll have a muted growth trajectory and take 15 years instead of 5 years to become the dominant computing paradigm.
By VR I mean MR.
Because VR will be part and parcel of MR
Well one example I can give straight up is Apple not banking on VR and pointing towards AR which MS is also
so we need to keep an open mind obviously, Im not ready to commit to anything yet
yes but the reality in VR isnt quite there is it
AR is even further from been 'there'.
the problem is price
its the whole thing
its just WAY too damn expensive
people love it
but when they hear its 900euros + beefy pc they go like "probably not"
even the 400 dollas of PSVR can be a bunch of money for people
photogrammetry will get better no doubt so will 3d printing etc but I think all of these systems will grow together and form some sort of new ecosystem
I hate that people act like VR is 'sooo expensive'. That sort of dialogue shapes perceptions.
Considering the sort of functionality you're getting, it's pretty damn awesome.
Consider how many people happily pay for higher end GPUs and monitors that are similarly priced.
I honestly cant use VR atm because of a back injury, moving my neck is good but putting pressure on my neck as in the weight of the headset is bad
And historically how that compares to high end tech products, it's very reasonable!
it also needs a beefy PC
mind you I was having trouble sitting at a PC too but phones are still most accessible
wich few people have
so its more or less 2000 euros
unless you really know what you are doing when buying the pc
price is only relevant right now because there is no killer metaverse experience
Sony tried that with PS3 didnt they ๐
a ultra TV is very logical for a lot of people
Well, if you only use the PC for VR, then yeah, that might be an accurate cost. But most people will use the PC for everything that a beefy PC can do.
they last years, they are seen by the whole family at once, lots of hours
and, they are also bragging rights
VR is still seen as a very, veeeeery geeky thing
The real problem of VR is that you can't really convey it properly without getting people to try it first hand.
In US, a working person can pay for VR system, if there is a compelling reason to get it. Right now, there is none. Even with all new games coming for Rift.
yeah, but even when they try it, and they love it
And also very simply, a relative lack of content.
they still think its way too expensive
school kids, maybe
this kind of comes from Vive, too
So it's not seen as a must-buy, even though it's super cool.
Im pretty sure that if Vive wouldnt have been released, we wouldnt have oculus CV1 yet
With sufficient content, stuff that you can only do with VR... it forces peoples hands.
and oculus would be actually preparing a release of a cheap one with the hand controllers included
(pure speculation)
Like mobile phones - even though plenty of cheaper phones available, premium phones still make up most of the revenue
vive-oculus rivalry made both work faster
working adults, I doubt that they do - $1300 is not a huge investment, if returns are great. Hell, people buy $5000 bikes, ride it a few times and leave it to collect dust.
yeah but you cant ride a bike in VR ๐ฎ
you says you cant?
you can do better than ride a bike in VR ๐
Pretty much motorsep. Like... it's cheap shit compared to the sort of experiences you're getting out of it!
okay you make me a bicycle VR app and I'll buy a VR headset just for it
premium phones are bought due to how they come packaged
I don't know how the bike app will make the headset weigh any less for you mons
people are paying it with their monthly telephone payments
so they dont realize as much
let's face it - if a person doesn't see value of VR, they will find reasons not to buy it
looking at you, @snow raft
๐
right now VR can be compared to a extremelly fancy gaming machine
becouse its all it does at the moment
it wont @clever sky but I'll wait till Im healed plus @wicked oak doesnt have the app in his back pocket
I have GearVR so shrugs
Pretty much. But it's easier to see value in VR if it's got sufficient content, it's sufficiently light and everyone else is using it.
GearVR has sold lots
And that time will come.
go find another sucker to use that line on
and its quite nice
if they manage to pair VR with existing things, like stationary bikes, etc. it would add even more value
like exercise bikes
Probably around the same time that we stop calling it VR and call it MR (because AR and VR have merged by that point)
ive heard of indie devs doing cardboard/gearvr apps who get more than 200.000 downloads
thats actually more than Vives sold (depending on where you ask)
they actually already do that at gyms you can watch TV while you ride ๐
VR pokemon would be pretty baller too.
how about VR something that isnt just a copy of something else ๐ฎ
everything is a copy of something else
so what did VR copy?
mobile telephone screen tech
Everything humans create is a copy of something else that someone else has made plus a new twist.
older headsets with shitty screens
And frequently even without the new twist!
some kind of hmd style stuff to see photograph back a hundred years ago
which came first the internet or VR ๐
depends on what you call VR
Sword of damocles came first.
its been in popular cyberpunk for awhile now
what do you think of the morality of plugging people into machines to improve the VR experience?
so you dont mind if people have computers in their brains with Google or MS OS' for eg?
Their choice.
I don't believe AR will be the thing any time soon
yeah obviously their choice but who's going to put it in there
(due to quality of the image, color gamut and FOV)
Die-hard VR users.
obviously there are prosthetics which already do similar
Which by the time that sort of tech is around... will be a reasonable percentage of people.
Give me VR Matrix and I will go get a loan to get Rift right now! ๐
Gotta think about the future landscape - would you jack in, if it meant you had full sensory experience of the metaverse?
yes
I honestly dont see being able to solve the issue of smell, touch etc without being plugged in, its just much simpler and the whole seated vs standing debate disappears
I think it'd be a much more tempting proposition then the idea of 'jacking in' now.
"true" matrix style vr would end humanity as we know of it
On the other hand, I'd still expect a lot of people to not jack in.
And continue using HMDs and similar devices.
smell?! I don't want to smell anything if I am playing DOOM in VR ๐
well the way we function as society jacking in now would probably get your brain spammed to death ๐
Also, you can't rule out non-invasive brain interface technologies.
Trump and Kim Kardashians arse flying by at immense rate as you drop into psychosis
Even though they seem rather physically improbable to us now. I mean recently they developed magnets that could selectively target 3D points (multiple magnetic fields intersecting in a 3D volume.
yeah thats true they could do it non-invasively but its still abit of a morale question of if we should subject our minds to untested tech
cuz there will always be the test set
It's not a moral question! Unless your version of morality is all about preventing humans from augmenting themselves
why arnt they doing it already then?
Because the tech isn't there!
if there is no issue why cant I go in and get a wifi implant
if they can access the brain enough for true vr, they can probably override the brain itslef
We don't have the capability to do that sort of thing yet.
why do I need to buy a phone instead
and thats super scary
Well you obviously wouldn't use it, and as a result, that tech pathway would be a non-starter - if you didn't have sufficient safeguards against that sort of thing.
the tech is there, there are eye implants and brain implants and have been for decades but they only do it on people who need it to bring them back from injuries etc
@snow raft Those haven't been around for decades, and their functionality is very poor currently.
if they can fix vision with electronics why do people wear non-invasive glasses or contacts instead. Well okay maybe those are cheaper ๐
but still why dont rich people get those instead of fake boobs
Because you get a very limited resolution with bionics.
It's not an improvement for a functioning eye. It's an improvement for no eye.
you used to get limited resolution with VR too ๐
Yes. Over time the technology will improve. We're simply not there yet.
in less than 5 yrs look how far its come because its had money put into it
if we put that money into bionics it could come just as far
next VR headsets will probably be 4kx4k res, and wireless
Anyway, I'm done here. it's late and I'm going to let the other guys answer your assertions if they feel like it ๐
i wonder if cheaper or not
and a bit of trivia from 2000 onwards more advancements have actually been made in biology than computers
but i need wireless headsets in my life
oh, we got really cool stuff on the genetics department
its very probable that we are going to be able to edit human dna, while the human is still alive
i wonder how much till china does space marines
or usa
Im not going to deny computers aided in the biological advancements ๐
but we are nearing the end of moores law
only 2-3 more gens of processor till gates are literally a couple atoms thick
and that goes into quantum territory
Ive just been in tech a long time and have seen interfaces and input options galore and none ever live up to the hype that cyberpunk built around being jacked in. Even a small bit of lag for your brain is nothing compared to the lag we experience now
for some reason we still cling to our primitive forms of communications and dont want to break away from the voice, the touch, etc
people keep telling me how amazing it is to watch a kid finger paint whether its on touch or VR but that kid may never be a picasso but if we jacked their mind in they could do like inception and build and entire world just through imagination
so I'll leave you with that thought ๐
sci-fi territory ๐
I think Stephen Hawking might disagree ๐
we will clone human and cure many incurable diseases before we manage to plug into VR directly
correction - not only clone, but create from scratch
(they already can create reproductive material from scratch)
pretty primitive don't you think?
yeah it is but thats because its got no money in it
this tech can be used with VR (clip is from 2008 too btw)
(and costs a magnitude more than beefy PC + Rift + Touch + ffb vest + whatever else you can get nowadays for better VR)
now if we want to talk about sci-fi Strange Days had a non-invasive version and I have seen plenty of prototypes but the money goes into projects like Siri or Cortana instead for whatever reason
cuz thoughts are quiet and can be used anywhere ๐
no screaming XBOX LISTEN TO ME
I think its genuine fear, that if we can invoke emotional response every time with a command say if I want to make something malicious you can do some real mental damage
some people cant handle PT let alone a fully immersive VR horror experience where you can smell the rotting corpses
emotions is what makes us human
I would imagine a movie where people control things via thoughts would be quite boring
that's why when they do have that tech in movies, they still narrate character's thoughts
yeah in Strange Days they record experiences and play them back
kinda like watching someones game stream I suppose
there are some pretty twisted narratives out there so I do consider I have some responsibility, that people shouldnt be dropping dead from playing my games
VR does break down a wall but I do think some viewers are trained to have that vice
hugs his VR game pillow
if youve seen my version of Half-life 2 my rendition of Gordon Freeman jumps around maniacally during the cutscenes trying to escape his prison
quite a different game from the TP ๐
Half-Vive 3
trust me, they got the gravity gun and portal gun in the next one using vive controls ๐
the Orange Box 3 is Valves propriatery console that runs Steam OS
Day Zero Patch 180GB
has no-one replied in a long time or did you ask that before?
channel died a natural death
@clever sky @dry fjord https://github.com/EpicGames/UnrealEngine/pull/2909
I think that will fix your issue with the chaperone bounds in packaged games
@wintry escarp I've got a GearVR 2016, u had questions about it?
there is a god
you need to call GetBounds, check validity, then delay/retry until IsValid returns true
I noticed in a packaged build IsHMDEnabled started returning false for me as well until after a short period of time, so I bet it is related somehow while things are initializing
but basically before, if GetBounds got invalid bounds, it would forever cache them and always give you the invalid bounds from then on out
I think my attempt checks it every tick
because I am a bad developer
so is IsHMDEnabled fairly reliable now?
oh shit that makes sense
cool!
no, I didn't touch that in my fix, but just started noticing it failing with 4.13
so I'm thinking it was related to the chaperone thing as well
when I first made the chaperone fix it was because if you start your game while your headset and controllers don't have tracking, it will get an invalid bounds
and then always return that the rest of the time the game runs
but this should hopefully fix the packaged problem as well
oh I seeee
neat!
I'm not much for building the engine but I'll try to find time to pull it and test it
cool yeah, give it a shot and see if it does. If you have a checkout and your remote is updated you should be able to just do this to test it out: git cherry-pick -n d48b23ce1a0c7b104a8aa79264154b9c200b5fdd
I think it will merge cleanly with 4.12 and up, 4.11 had some other changes in the same area and did things a different way
(or 4.10, I can't remember)
I'll check out 4.13 and cherrypick it from there, thanks!
Caulder: I was wondering if the usb port meant you could deploy to the phone without removing it from the 2016 gearvr
@mighty carbon I'm from San Antonio, if that counts
@sly chasm ah, cool. Yeah, that counts more :)
what ya need?
Just poking around for now
No, I live in San Antonio
you guys know if the ouclus rift will support this motherboard's stuff? (mainly the usb slots/controllers)
http://www.newegg.com/Product/Product.aspx?Item=N82E16813157512
Will be fine.
I'm running the same chipset and socket, controllers shouldn't be an issue.
I mean
because I have an oculus
but it currently doesnt work with my motherboard
at least I think
that would be an odd situation
is it a USB limitation?
you could get a PCIe USB 3 controller
yeah, I think it has somehting to do with some motherboards having weird usb controllers
yeah
but might as well get a whole new one
fair enough
Ill link what I have in a second
Well if you really think its the motherboard, don't get ASRock
I dont want to break the bank though
is there one with 4 usb 3's?
There is plenty
and that socket?
Yes lol
what do you recomend?
Buy BIOSTAR H81MHV3 LGA 1150 Intel H81 HDMI SATA 6Gb/s USB 3.0 Micro ATX Intel Motherboard with fast shipping and top-rated customer service. Once you know, you Newegg!
For your price range (searching on only Newegg), this would be the next best: http://www.newegg.com/Product/Product.aspx?Item=9SIA24G3RH4536
Buy GIGABYTE GA-H81M-HD3 LGA 1150 Intel H81 HDMI SATA 6Gb/s USB 3.0 Micro ATX Intel Motherboard with fast shipping and top-rated customer service. Once you know, you Newegg!
Willing to spend a bit more, I'd go with this one: http://www.newegg.com/Product/Product.aspx?Item=9SIA6ZP3R88070
Buy ASUS H97M-E/CSM LGA 1150 Intel H97 HDMI SATA 6Gb/s USB 3.0 Micro ATX Intel Motherboard with fast shipping and top-rated customer service. Once you know, you Newegg!
Anything else after that price range will just get you more USB and SATA ports.
alright
what makes the second one better?
why would you want 3 PCI express x1 slots?
Asus has better support.
Just in general. Customer, drivers, etc.
Better quality too
I've built a few ASRock based machines before. BIOS was horrible, drivers and utilities never maintained, just one issue after the next.
Asus and EVGA I've had zero issues with. MSI is about to join the list of "gives zero problems."
Just preference once there is a few good brands to choose from.
EVGA has cooler looking boards IMO compared to Asus and MSI hahaha
But Asus and MSI are usually a bit cheaper and give the same features.
There's one thing I dont understand about motherboards
does the "Intel H97" type of thing matter if the slot is the same (ex: LGA1150)
is the H97 backwards compatible?
because I'm pretty sure if there's a slot difference, than the cpu physically doesnt fit in the motherboard
because the ASRock has an "Intel H97" and the GIGABYTE has an "Intel H81"
nevermind
I got that figured out
do you guys think the i7-6700K is worth it?
or would an i7-4790K be good?
What do you do?
thinking about getting into some vr gaming and development, not too hardcore tho
or
Does the 6700K do a whole lot more than the 4790K?
nope
alright then
the only reason I would get the 6700K is because there are better boards for it
or
more price efficient
the 4790k will actually outperform the 6700k on single threaded applications too, hehe
(6700k is better for multithreaded, however)
does UE utilize multithreaded tho?
yup
the 6700k also has the advantage of supporting faster memory
you can use DDR4-2133 with it
I have a 4770K and do VR gaming and development. Only time I have slow downs are when I'm compiling engine source.
ยฏ_(ใ)_/ยฏ
theres no consumer cpu yet worth upgrading my 4770k from
wait, what chipset is the 4790K?
1150 I do believe
er, I mean the socket
wait, wha
lol
o
So the chipset is Z87, Z97 or H97. The socket is 1150
I'm z87
MuchCharles is a pretty cool guy.
When he's not posting about Oculus stuff.
๐
@sturdy coral Thanks for the fix with the chaperone stuff!
Z170 / 1151 is what you want to get to be future proof
would it be compatible with the 4770K?
I am hoping to get 1151/Z170 mobo and Celeron (Skylake), then later upgrade to either i7 Skylake or i7 Kaby Lake
and if Oculus is still around by then, I'll get Rift/Touch ๐
I hope they make some more cpus for it first
We were talking about neural interface VR last night.
Who'd jack in to visit the Westworld here?
I
Bunch of themed MMO worlds connected together by a metaverse style internet. That's a sweet future man.
but I'd rather just use conventional VR and not wild west theme
But that level of detail and AI reactivity (without the irksome 'they're kinda human' themes running throughout Westworld.
Where'd you spend most of your time? A mirrorworld (i.e. Google map style recreation of this world)?
Cyberpunk future akin to Ghost in the Shell? ๐
yeah, that's it
Star Wars world. You know there's gonna be one.
All the mainstream nerds there ๐
like a big crappy themepark!
I wanna see FFVII world. Still love that place ๐
Some modified Star Wars, with gore and seriousness.. No JaJa Binks shit
M/R/AO rated world ๐
I think that... FFVII probably still has one of the best game worlds ever.
I mean Midgar for starters.
never played FF
But then the rest of the world is super cool and varied too.
Ah. well. You missed out!
not my thing ๐
Yeah, that's fair enough.
I mostly play FPS, non-modern combat (no CoD or Battlefield)
So ARMA or DayZ?
All idSoftware games (Raven up to Quake 4), Crysis series, new Wolfensteins
right
if there was a good single player zombie FPS, I'd play it
but not military shooters
What about Day-Z?
really wanted to play Killzone 3, but PS3 didn't have mouse + kb, so meh
Oh Singleplayer
Also played first Gears of War ๐
Well. If they made Day-Z in single player VR, I'd play the shit out of that.
there aren't any good singleplayer zombie FPS ๐ฆ Not even average singleplayer zombie FPS.
Left 4 Dead not good enough for you?
I guess since it's survival thing, people want to do it in MP, with real people as if it's Walking Dead ๐
it was okay'ish
it was more like wave shooter
I'm not a fan of the zombie theme.
(felt like that to me)
They're ok. But the supersaturation of zombie stuff since that movie...
28 hours later
That's what kicked off this whole zombie thing.
Super tiresome now.
Containment on Netflix is really good. Not zombies, but a virus. Intense. No one eats anyone either ๐
But it's a survival horror most likely some zombies game
It depends on the game. Yes, it's gotten convoluted... but honestly the story is just excuse for the action.
I don't really like games where you have pistol, 5 rounds, candle and that's it
I think they're dialing it back for the VR experience
no hatchets, no knives, no machetes around..
Haha... Well, you're not supposed to be a super soldier!
in the whole city you can't use anything as weapon...
well, I am not, but if that would happen in real life, you better believe it I'd find and make arms from whatever I could find
๐
those kind of games annoy me, because they artificially limit my abilities
I think in VR it's possible to make a scary game without artificially limiting player
True that.
just offer a few solutions involving physicality and wit, and let people get out of the situation
then it won't feel like devs artificially limited player and player can balance on the edge and escape "death"
oh, I remembered I also like Dishonored ๐
I don't think VR needs to be tried in order to be sold
when I saw Westworld previews, I was sold immediately on it. Imagine they would tell me I can actually wear VR and get that experience (of course all the visual lineup and experience would be shown as in VR to avoid misleading users) ?! Hell, I would be sold immediately.
(well, maybe because I already tried Cardboard and Gear VR)
I was actually sold on VR 50/50 before trying anything
then I wasted $20 on Cardboard and that got me to buy Gear VR ๐
and I think that at this point, they need to make so much software for Rift/Vive and milk it, until they move to second gen.
PC VR needs to become what consoles became - something a lot of people want because of the games on those systems
PCVR needs to go beyond games
Although games will be a critical part of its success (like with mobile devices)
And thankfully, it is!
Yeah, for the first gen or two, gamers will player a critical role
I personally would keep playing same games I played if they added more quests, more depth, randomized old missions, etc.
that would cut dev costs down a lot
or had subscription like Netflix
So you'd be one of the guys that stuck with Wow for a decade.
If you played WoW that is.
Yeah, the point is, you're describing a game update model like WoW ๐ same game with new content for a decade.
I am SP person as I don't have time to wait around for people to gather together for a raid
Well... you could almost play it SP nowadays.
They've streamlined the shit out of everything
plus none of my friends play games
At the raid level, you just hit the find raid button and it matches you up with other people that press that button
plus I hate grind
As opposed to the old school days
I abandoned Diablo 3 because of that
Ho man. Stand in town and spam chat - the game.
(and also killed my mouse playing it)
Hahah
that's why in VR I'd rather deal with AI and if I meet people along the way, that's cool
but I wouldn't want to be obligated to stick with them to accomplish something or to move ahead
@dry fjord That 108 error came back again for me ๐ข
@pallid echo aaaaahahahahah
sorry, this is the only way I can feel good about myself
the crab bucket
What's even more annoying is that SteamVR is deciding it wants to make me play games.
Keeps randomly starting a VR game.
Hey BananaKing932.
Wanna play a game?
launches a game
Come ooonnnn~ play with meeee
Pretty much, lol.
Tricky math thing
I'm getting a right vector from a component
Which if I understand gives me a world vector
But I want to rotate that right vector in local terms (rotate it by 35 degrees yaw).
But Rotatevector is applying it as a world rotation.
Any idea how to make it consistent?
if youre looking for a good vr game idea, try a remake of amiga game sentinel
The Sentinel, released in the United States as The Sentry, is a puzzle video game created by Geoff Crammond, published by Firebird in 1986 for the BBC Micro and converted to the C64 (by Crammond himself), Amstrad CPC (with a cross-compiler written by Crammond), ZX Spectrum (by Mike Follin), Atari ST, Amiga (both by Steve Bak) and PC (by Mark Roll). It was among the first games to feature solid-filled 3D computer graphics on home computers. While it ran acceptably fast on 16-bit computers, it was slow on 8-b...
that?
sound boring
๐ฆ
lol, ok
i cant beleive you linked to "sentinel", i have been looking at a VR version of this for months
takes me back to my amiga 1040st
also river raid, from the C64 days
AND raid over moscow....there are so many game sto remake
you have a version of the sentinel? or thinking of making one?
i have been building a random mesh genertor for the landscape based on the sentinel game, i am a bit of a UE4 noob, so it is a bit slow
That positional tracking and motion controls system for Gear VR is coming in December and they are working on UE4 plugin
That's good news
btw, I think one area where Oculus rules over Valve is their Audio SDK.
@wicked oak would that be a correct assumption ?
im not sure about that
i dont know about sound
but they do have the integrated headphones
wich are really great
no need to have other ones and put them on, its quite nice
i dont deal with any audio sdk, just the default unreal stuff, and badly done
my sound in my games is a disaster...
well, you are missing out
audio is a huge part of VR
and all the goodness with HRTF, occlusions and early reflections adds soooo much to the experience
default UE4 audio doesn't have anything of what Oculus Audio SDK has
although I think you still need either Wwise or FMOD to take advantage of that (I am not sure about PC, but FMOD is a must at this time for Gear VR + Oculus Audio SDK)
the thing is that i dont have good audio to begin with
good sound samples for the FX
so adding fancy hrtf to badly recorded sounds taken from random places of the internet is not needed, as they are bad to begin with
im going to spend a chunk of money to hire a freelancer to do that stuff
well, if you setup good system for audio now, then you'd only need to replace sounds and tweak settings a bit
with FMOD first commercial project is free
next is $500 per project
(flat fee)
They should use AUD seeing as their Australian. Make at around $350 usd haha
@wicked oak that's not true. HRTF plus bad audio is still better than bad audio and no HRTF. ๐
It's kinda like the difference between... having accurate positional sound of bad audio, and inaccurate distance based sounds of bad audio ๐
I had mono sound on Gear VR until I figured out FMOD - that was big difference ๐
Does it let you create sound from scratch?
and then FMOD integration for UE4 loads them, and provides all that fancy functionality for VR and non-VR
I don't believe so
So it's a snazzy mixer for games
you need to have sound effects ready. Although you can alter them in FMOD Studio
Dumb question... but how do people create sounds? Just record real world objects and then alter them digitally?
There's no like... midi/keyboard thing with preloaded sound bits where you kinda play it out like a small music piece?
plus you can create various effect. Scatterer sound is my favorite (packs up a few sounds and allows randomly play them; useful for all kind of environmental sounds where you want want any repetitions)
well, you record some of the sounds naturally, then modify/mix them to make something else. Plus you can synthesize sounds using software and mix/mod with real life sounds.
Fair enough. I can understand how that works conceptually now.
So when you contract with a sound guy to make sounds... are you all like... ok, I need to make this sound makes a poor facsimile sound with mouth
no ๐
That's kinda what I hoped the process would be like ๐
I just get youtube vids or movies and tell them what kind of sounds I want
"like this one, but with these kind of accents"
Haha. Fair enough.
I guess the direction of sound guys is as varied as the direction of concept artists.
gearvr is getting touch controllers?
Third party I think?
yeah
but, it's based on Vive's Lighthouse tech ๐
and $100 for dev kits
and with UE4 support
so it's positional tracking + controllers
Pretty cool... Wonder if it'll be a decent sized market to it
If so, will develop for it!
that will depend on killer apps
market itself is big
business applications particularly (due to mobility factor)
Well... gear VR has an install base of a few million casual users
But if you need lighthouses, how portable can it be?
but as far as end-user market, it would need an app designed with motion controllers in mind
no one plays games outside their homes
portability is only important for people who watches movies
But you just said
"market itself is big
business applications particularly (due to mobility factor)"
for trade shows, business ventures and games, one can carry stations around
is there a webpage?
as long as setup is not tedious
The latest Tweets from LYRobotix (@LYRobotix). LYRobotix is an innovative company that focuses on spatial navigation and positioning technologies. #mobileVR #VirtualReality #PositionalTracking #InputDevice. Beijing, China
Yeah, that'll be handy for that market... I just don't know how big a market that is. It's not like everyone needs a VR headset to show off their stuff... and even if they did, how many users could that capture?
Ah so that's what that pic was. I skimmed past it and thought it was an old pic of a prototype vive
I mean, if there is a good game that needs me to buy that setup, I'll go for it
Do you have a Vive?
ps4 touch style controllers?
no one will ever be allowed to play games on public transportation or in public places where gaming involves swinging hands and walking around in HMD ๐ So people who say outside tracking is a bad idea have no clue what they are talking about.
no, I only have Gear VR
@wintry escarp no, Vive-style controllers
AR HMD should be fine.
AR is not coming for the next 5-10 years (good AR I mean, not gimmicky one like Hololens)
you ordered one?
plus, I still don't see people playing in public.. It's just plain dumb and intrusive to others.
(unless it's a theme park)
Nah. People will get angry about all change. And then they'll get used to it.
I expect people using it will exercise some degree of sense.
You aren't being serious, are you? ๐
i.e. you can't be playing a full blown AR shooter while on the train
but you can do some browser/window based AR game
If I am waiting for my plane and some fool swing around with controllers, you better believe it I will be pissed off and will do something about that ๐
or if you someone next to me swinging arms around on a train... hell no!
I don't think controllers go too well with mobility.
It'd have to be hand tracked interface.
the first I'm amaxed theres been no word of daydreamvr support for s7/edge phones
I mean the biggest hurdle is where you gonna stuff those controllers?
that was weird, it added 2 words at the start
Unless they're small daydream sized ones
But day dream gets around the problem of having nerds swinging arms around...
by been only rotationally tracked
so you cant actually stab someone with daydream controller? only swipe at them
I assume the pointer will act like it's been held casually by your side in a bent arm
So... unless you're putting yourself in that 10-20cm area, you're not in much danger of been swiped! ๐
hmmmm that wouldn't allow for the demos they showed
some harry potter thing
e.g. swiping a sword, you assume the user is holding their wrist straight
has wand rotation and arm position
meaning that rotation would occur from the distance of the elbow to the end of the hand
About 40cm
But if you're using a laser pointer menu, you'd treat it differently.
Because the headset itself doesn't have positional tracking.
So I can't imagine the tiny controller would either.
Samsung bringing the s8 forward or will it be spring next year
Feb 2017
hopefully they will announce it at that time
supposedly will be 3Ghz SoC, Snapdragon 830, 6-8Gb RAM, 4k screen (whole front surface will be screen), built-in AI
should be compatible form factor with 2016 Gear VR
and they'll be skipping the blazing fireball option
supposedly there was some even in China where Samsung execs got on their knees and asked China to trust them that Note 7 shit is not going to happen with S8/Note8
(it's somewhat normal in Asia to kneel)
I mean, if those will be the specs, and S8 won't be explosive, I am excited
affordable, powerful enough, untethered VR
(unless it will cost $900)
I guess simplicity of usage, better DRM and portability (as being able to carry it around the world without need to pay for luggage and worry something will break during transporting) is what attracts me to Gear VR
Been out of the game awhile. Is teleporting still the only fool proof world locomotion?
I don't get why people dislike teleportation or quick swipe movement
btw, if you have one of those VR threadmils, then you can have normal linear locomotion ๐
teleportation - you disappear from A and end up in B
swipe - you linearly move from A to B really fast
dash, aye
Yeah, definetly prefer dash over blink teleportation myself.
they're non-immersive and disorientating
Teleportation is cool. But it needs the context of normal movement to make it cool.
what for?
it's like Vanishing Realms, teleporty movement was okay, to a point
Otherwise it just takes you out of the experience as you lose sense of scale
don't you have enough normal movement in every day life?
but it rapidly became a problem once you got out of the castle
@mighty carbon that question is as asinine as asking, don't you get enough normal head look everyday?
๐
(part of that problem was the big open spaces, and the archers)
After trying various apps / games, I can tell you that I am 100% fine with teleportation when "on foot" and normal motion when inside a vehicle.
That's cool for you. But most of the community doesn't feel that way.
I don't look around much in every day life - I've seen my town too much ๐
no, most of people here don't feel that way
People want a greater sense of immersion brought about by more realistic movement speeds.
"vocal minority", says my survey of anecdotal evidence
artificial locomotion makes me useless for up to 24 hours. and ive been using VR since the DK2
as in - mass market doesn't care. They are fine with teleportation because it doesn't make them sick.
even thinking about some games (quake, doom, etc) is enough to make me dry heave
Mass market does care - it will limit the functionality and experiences and it'll stop them from caring at all.
when Samsung finalizes their Entrim 4D, then maybe normal FPS locomotion can be used widely
we need inner ear stuff, ASAP
Anyway. I gotchu all covered.
there's no real way to manipulate the inner ear, I'm afraid
Don't worry! Once I show it off, people will be like... well of course that was obvious.
And it's not the walking in place stuff I've been talking about. That's for more advanced users ๐
@real needle the nerves passing the vestibular signal are buried under too much flesh and bone
for us to be able to target them with any precision
@hard light did you poll 100k of people? I found that surveys are junk unless large pool of people from various backgrounds is surveyd. hell, you can go on Reddit, poll 5k of people and they will tell you they want to not move their head and use standard FPS controls/motion (basically strapping monitors to their face). Is it representative of the mass VR market (or of VR in general) ? hell no
instead of going for the nerve, can't they do something with the small hairs?
I'm not the one claiming that they knew better than everyone else based on anecdotal evidence of the few people around me
You mean the ones buried inside the vestibular organ?
@hard light google "entrim 4d samsung" please ๐
Well, if you can figure out a way to effect those independently of acceleration forces, you'll be a rich rich man.
Or at least do so in a practical way for VR.
there must be some way, maybe with some low current AC
Well, some groups are claiming that they've got something worth looking at.
But as far as we know (broad public understanding), vestibular stimulators are coarse and only really effect a few perceived axis of motion
Like roll and pitch... but not translational.
ahh
... and if you don't have translational, you got bupkiss!
Right... because the nerve fibers are small and clustered, stimulating them through a bunch of insulation isn't going to hit the right areas
did you not look at Entrim 4D ?
I've seen it and tried it, it does not work (at all)
so, videos are fake ?
what about really low frequency pulses deep in the inner ear
The details are scant. It's doing something. It doesn't mean it's doing the right things.
audio i mean, air compression stuff
You mean like... bass into your eardrums?
can't see that working either
better not mess with you ears ๐
yeah but reallly low, gotta penetrate
you're basically trying to manipulate a fluid tilt switch without actually moving it
kind of hard to do
just buy VR treadmill
The vestibular organ doesn't detect those low frequency vibrations. That's what the ear does. And it has a lmited range.
treadmill doesnt do it at all
You might as well show light to your finger tips.
huh?!
treadmill i get at most a few inches of travel
for my head
and then i reset back, which sloshes everything the other way
that doesnt solve the inner ear, run forward for 30 minutes
that is not mimicking the actual forces in real life
it does absolutely nothing to combat VR sickness, because you're still not moving
it's a glorified input device
(and alternative to teleporting)
have you tried it ?
i have run in place
treadmill is ok for a lot of users, especially more experienced ones. It uses vestibular disruption to create noise that drowns out the expected motion signals
Do you understand how the vestibular system works?
running in place and running on a treadmill aren't the same things
but it doesnt matter, unless you know of some force that isn't in textbooks
if your head does not accelerate, you do not feel like it is accelerating - it isn't rocket science
treadmills simply do not work
i agree the sloshing in your ear could be doing a thing though
(but yes, the noise would drown some of that out a bit)
But your head does accelerate when you jog on the spot or on a treadmill.
not forwards
aye
In fact, it accelerates to a much larger degree than the forward acceleration.
Vestibular noise.
Your vestibular system is fairly imprecise.
So for a pretty decent percentage of users, that vestibular noise is enough to prevent vection.
fair enough, i can see that
Because... vection isn't caused by the mismatch between visual motion and vesitbular motion.
It's caused by... drum roll
people are tolerant of a lot of slop, input lag for example
the mismatch between EXPECTED visual motion and vestibular motion.
Which is why we're discovering all sorts of weird tricks that seem to contradict the initial notion
of vection been visual motion and vestibular motion mismatch.
are you the one writing the paper?
Uh. I wrote a paper.
oh can i see it? it wasnt done last time i asked
That might not have been me that you were talking to.
Because I wrote that paper before I dsocvered discord.
it was in slack at the time
I've never used slack?
either way, can i see your paper?
Yes! In a month ๐
Gonna release my locomotion system and rerelease the paper.
Taken it down for some precaution ๐
I wrote it originally to get people interested in developing the ideas. But no one was interested in implementing my ideas as described, so I had to learn to program and learn to develop in Unreal
to implement them!
I mean... I get it. No one wants to read 30 pages, even if it is illustrated and clearly explained D:
They just want to try it.
there are people who cant use a normal treadmill, theyre funny
Yeah, there are a lot of individual differences in terms of vestibular function.
Because a lot of the expectation occurs in the cognitive system, rather than lower level sensory systems.
see them now and then in the gym, running into the front of the treadmill or falling off the back
Are you talking about people that get dizzy from using treadmills, or just uncoordinated?
Or just unfit? ๐
Oh yeah. Well. That's just unco ๐
I don't think that's a vestibular thing. More like a muscle reflex thing.
@clever sky so treadmill would work ?
So....yes? Teleport still the best we got? I'm still likely to use linear translation (a la Onward or Hover Junkers) but I was mostly curious if anyone has found anything promising for linear translation in the last three months.
The treadmill doesn't really do anything that a gamepad doesn't do.
jwainwright, can't give away too many details, but I'll say that I've come up with a solution better than Onward/Hover Junkers.
@empty sundial why on earth would you use something that makes people sick ?!
treadmill would only let you got forward, no good
I mean, obviously there's a bit of bias to that statement, but also a decent amount of research and understanding to it.
Because the people who play those games don't get sick and they are my target audience :-)
@mighty carbon treadmill works for a fair amount of people. Sensitive users will still get sick. It's a vection reduction technique, rather than a vection elimination technique.
Also, we're not talking about standard treadmills (or at least I'm not) - we're talking about ODTs.
I think making them walk in place would reduce sickness for a lot of people
and be more affordable
heh he makes a great point
Yes. Walking in place essentially does what ODTs do.
FPS people seem to not be sensitive to it
The main difference is you don't need to buy anything, and you don't get full hip swing.
But then ODTs have a bunch of undesirable cons as well, like loss of room scale (because you're strapped to an ODT), limiting freedom of movement (like squatting, crouching, lying down, etc)
the new PSVR arena shooter has linear translation
space, cost, etc.
@real needle I think you have that backwards. There is a demographic who aren't affected by it, and I think it's a big enough segment of the VR pop to target.
they got around it by putting the player in a cockpit, however
walking in place is not safe ๐
so it's the same old story as always, really, hehe
Why do you say that motorsep?
@empty sundial small target audience :/
VR is already small :-)
@clever sky because I eventually wander into an obstacle ๐
(PSVR game: https://www.youtube.com/watch?v=b7qC8xdxrkg)
I do like the art style, it must be said
@mighty carbon yeah ok. I gotta remember you're on the Gear VR, and I'm on the Vive ๐
Vive has chaperone bounds!
you can find a gameplay video if you want
In fact, I've come up with a whole custom chaperone system that's used in part to prevent you from drifting.
Standard vive chaperone is annoying due to the fact it ignores depth (it draws the lines over all game elements)
astute observation - it's almost like I mentioned that before posting it.
@clever sky would you say the arm swinging/rip motion ideas 'work' for some people due to increased vestibular noise? Or does it not work and it's a type of selection bias?
"ambershee - Today at 4:53 PM
they got around it by putting the player in a cockpit, however"
I didn't see your post @hard light - working and chatting at the same time ๐
I don't think swinging your arms produces so much vestibular noise
@empty sundial arm swinging is a different sort of mechanism.
it's not the same as running on the spot
Essentially you're shifting your vestibular expectation due to self caused motion.
Still going to cause movement though admittedly not as much vs a gamepad.
e.g. you could grab a big cardboard box and put it over your head and move it around with your arms
and not get motion sick.
Hm
Even though you're getting visual motion that encompasses your full field of view
And if you try climbey, that's the effect that's happening there.
It feels not unlike moving a really huge cardboard world around you.
But unlike climbey, arm swinging isn't quite 1:1 arm to motion.
So can still trigger sensitive users.