#virtual-reality

1 messages ยท Page 36 of 1

junior prism
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I always loathed the idea

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but thus

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it's coming

granite jacinth
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Damn spell check work pls

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The problem with this..

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Fragmentation

junior prism
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Yup

granite jacinth
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Shit is already fragmented

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This will make it worse

junior prism
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Yup

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You're on the same train of thought I am

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It's just a fucking stupid idea

granite jacinth
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This may confuse buyers more

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And put them off

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Which will have the reverse effect they want

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Competition is good. Do not get me wrong.

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But yeah... this is why we only have two real console companies now

dry fjord
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fragmentation doesn't matter as long as the platform stays coherent

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and the platform is openVR

granite jacinth
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If Nintendo does not go straight mobile/games after switch.... they suck

wicked oak
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if those headsets work with steam VR, it will be much better

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Oculus still isnt really opening their SDK becouse they want to have perfect control

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to guarantee a good experience

dry fjord
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oculus can die

granite jacinth
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We are missing too much info still

wicked oak
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maybe later they will, they are interested on the platform, not the haardware

dry fjord
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it's not to guarantee a good experience, arguably closed source leads away from that.

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no they're interested in monopolizing

granite jacinth
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OpenVR is not THE platform

wicked oak
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they want to have their store and stuf

dry fjord
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they deserve for die for being predatory this early

wicked oak
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but they are better than steamVR

granite jacinth
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Even vive has viveport now

dry fjord
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openVR is the platform we should be supporting

wicked oak
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becouse we are talking about Valve

dry fjord
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viveport's just a launcher

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that's not what I mean either

wicked oak
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they do something, and forget about it

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check all the shovelware on steam

dry fjord
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boring argument is boring

wicked oak
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compare it to curated oculus store

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with high profile games

granite jacinth
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Tbh... I am sort if against supporting one platform

wicked oak
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becouse they paid for therir dev

dry fjord
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also invalid

granite jacinth
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Of*

wicked oak
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do you think that Robo recall would happen without oculus

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hell no

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or that game from the metro guys

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if you want anything other than steam microgames, you need that oculus money

junior prism
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Here's what needs to happen

dry fjord
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the platform is also a standard. it'd be really crazy to try to have two mainstream standards. look at HD-DVD and bluray.

junior prism
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OpenVR and OSVR need to fuckin' merge

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to be OpenVR vs Oculus

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Done

dry fjord
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haha yes

granite jacinth
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Wrong

junior prism
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Right

granite jacinth
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We just need two or three solid platforms

dry fjord
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we don't need an apple and an android in VR

junior prism
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because that worked so well ๐Ÿ˜›

wicked oak
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GPUS were locked at the start

dry fjord
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you can definitely argue that android fragmentation has hurt mobile as a whole

granite jacinth
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I dont know why the stupid hd and blu ray comparison

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Not relevant to gamedev

dry fjord
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absolutely relevant

junior prism
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I feel like Trump

granite jacinth
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Wrong

junior prism
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They are relevant

dry fjord
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are you spanish victor?

granite jacinth
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Not present today

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Use some real world shit please

junior prism
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If you're narrowing your scope of data to just gamedev, ain't gonna get that far

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Even so

granite jacinth
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That is a factor

junior prism
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HD-DVD / Blu-ray is game related

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it goes back to PS3 / Xbox 360

granite jacinth
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....

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Sigh

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Dvd anf bluray are factors

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When it came to consoles

dry fjord
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I see you like the "I'm a bit slow" angle on arguing

granite jacinth
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The consoles

dry fjord
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I favour it myself too sometimes

granite jacinth
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The players themselves have nothing to do with it

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If it had, one of them would have won last gen

junior prism
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In terms of sales?

granite jacinth
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Both were very relevant

junior prism
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Nintendo killed it

granite jacinth
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And still are

junior prism
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Like stomped them both

dry fjord
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are you aware that things happen in the industry that you're not aware of?

junior prism
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The HD-DVD add-on vs Blu-ray bundled was a BIG deal

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It's one of the factors that led Blu-ray to win

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We all know what actually tipped the victory to Blu-ray

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but I don't want to hear about that shit here

dry fjord
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and that basically hilights my point. Good marketing destroyed a perfectly viable medium.

granite jacinth
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You guys are talking about shit that had no effect

dry fjord
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competition doesn't favour rapid development

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you need winners, not a winner

granite jacinth
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Blurray won because of $$$

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And support

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And porn

dry fjord
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agreed

junior prism
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@granite jacinth You would make a really shitty analyist ๐Ÿ˜› Remember to make sure I never hire you as one ๐Ÿ˜›

dry fjord
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that was part of it on a consumer angle

junior prism
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You have to get data from all relevant fields

dry fjord
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but how can consumers buy something that has no vendor?

granite jacinth
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But this has nothing to do with the original topic

dry fjord
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there are things going on behind that front that make all the difference

junior prism
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It fuckin' does lol

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TRENDS, me boy

dry fjord
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sure it does

granite jacinth
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Which was, supporting multiple platforms or not im VR

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And why

dry fjord
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we're talking about the viability of a platform

granite jacinth
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With real world examples

dry fjord
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I have a preference for a singular platform

granite jacinth
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Which would have been

dry fjord
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I can't talk about real world examples because I work in that industry

granite jacinth
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Dvd vs bluray

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But you all added hddvd for no reason

dry fjord
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that's a strange way to look at it

granite jacinth
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Anyway

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Both are supported still

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Consoles

dry fjord
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anyway, HD-DVD versus bluray is not only a real world example (it happened, look it up), for reasons I can't go into it's entirely relevant as a comparison

granite jacinth
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Back to real stuff relating to gamedev

dry fjord
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HD-DVD is effectively dead. you cannot buy a new HD-DVD unit.

granite jacinth
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We support multiple platforms now and it is good for everyone

junior prism
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No it's not good for everyone

granite jacinth
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Competition is good

junior prism
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The ill informed consumer misses out massively

granite jacinth
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The answer is NOT to banner under ONE flag though

dry fjord
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I don't care how we come to have a single standard whether it's through industry agreement like with vulkan or sheer dominance like with directx, having one aggressive platform going against the current and playing dirty business isn't good for us or for gamers

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so if oculus wins, oculus wins

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but if they're not going to win they need to fuck off

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a little guy can easily fuck up a big group effort

junior prism
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But, looking at the data, it most likely won't. Palmer's shindigs caused damage that echoed to the general consumer. It's realy, really fucking rare that happens

dry fjord
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oculus has shown no reluctance to be misleading

granite jacinth
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What will probably end up happening will be a few good contenders will emege out of this chaos.

dry fjord
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it's not just palmer, as a company people find them hard to deal with

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throwing money at people is one answer but it only prolongs the inevitable

granite jacinth
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And then the standards will be made.

dry fjord
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it's already been done

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that happened a year and a half ago and it's over

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you may notice microsoft isn't pushing a platform today

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that's a very rare thing

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when MS enters a competitive space they compete on every level. instead for a change they're just pushing the hardware and bundling in mentions of windows 10 in a token effort

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and you know they're not using any oculus APIs

wicked oak
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i just say one thing

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look at the steam Vr market

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99% shovelware, a couple good indie games

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look at the upcoming oculus touch games

dry fjord
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that's your opinion, sure

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you don't ever back that up

junior prism
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Oh yeah no I totally agree on that front at the current market

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But it'd be a good year - 3 before we see the top quality shit

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That's natural

dry fjord
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you know why the oculus "market" is a pointless argument? because it's closed.

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you can't use any other hardware on it

wicked oak
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you can put what you want on it

junior prism
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Yeah, I'm talking about VR in general

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not Steam

dry fjord
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you might as well argue that apple is winning at android software sales

wicked oak
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and ouclus works on external market

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well, can you give me a SteamVR thing that isnt Vive?

junior prism
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The clones, knock-offs and quick bucks will kill this fucking industry

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mark my words on that

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People have to sort their shit out before they fuck it up for the rest of us

dry fjord
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by steamvr do you mean openvr?

wicked oak
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yes

junior prism
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It literally became OpenVR like last month lmfao

dry fjord
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virtually every HMD out now has some support for it

wicked oak
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y

junior prism
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Yup

dry fjord
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yeah just checking that he's not trying to talk about the steam marketplace again

junior prism
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It became OpenVR last month and can already run Oculus games / OSVR games out of hte box from what I've heard

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Which is pretty fucking mental from a future proof angle

dry fjord
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this is like betting on a fight between a kitten and a great dane

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if nothing bloody has happened yet it wasn't because the kitten decided that

junior prism
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Yup

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But mark my words,

dry fjord
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my proof is microsoft isn't moving into that space

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they're just working on hardware and pushing windows 10 again

junior prism
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If people keep making clones, knock-offs and cheap cash-ins, it'll fucking kill this industry

dry fjord
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and my final argument

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dum dum de DUM

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who is china going to develop hardware for?

junior prism
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We should've had like a 2 year gap where developers could make the games that are 1 - 2 out

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China will go for OSVR I bet

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Razer is a strong brand there, isn't it?

wicked oak
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chinna will go chinaVR

dry fjord
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they'll support whatever is free and ubiquitous

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and oculus is by definition not ubiquitous

wicked oak
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well, they could be using steamVR

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but they arent

dry fjord
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my thinking is that oculus are trying to develop a brand, not a platform

wicked oak
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well, yeah

dry fjord
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they'll eventually "give in" and support openVR

wicked oak
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of course

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Oculus wants their storefront

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to rival Steam

dry fjord
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so arguing that oculus has the best platform when all signs point to it being a sacrificial lamb is just not worth doing

wicked oak
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and then their whole Social vr stuffs

dry fjord
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absolutely

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I'd agree there completely

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I don't personally care which launcher people buy things through

wicked oak
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the problem with steam and valve, is that they are the general storefront, they dont care about VR

junior prism
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This is what I don't get though

dry fjord
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but as far as oculus versus openVR go, oculus is HD-DVD

junior prism
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Facebook have bummed up with Oculus to have the Oculus store

dry fjord
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except with a planned demise

wicked oak
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they just did openvr, vive and stuff so Oculus doesnt steal that market

junior prism
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But they're also bumming up with Unity to have the Unity-Facebook store

dry fjord
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oh the store is golden

junior prism
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Like why are they running two seperate stores?

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That's just fucking retarded imo

wicked oak
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becouse oculus store is VR

dry fjord
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vblanco nailed it when he said they wanted a curated experience

wicked oak
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and its ONLY VR

dry fjord
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I agree with steam not being the only online games vendor

wicked oak
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they curate each experience, with almost console-like process

junior prism
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Yup well Valve didn't get Steam as big as it is only selling Valve games

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drops mic

wicked oak
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your game has to work well and not get everyone sick to pass

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valve doesnt even look at it

junior prism
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Surely that's subjective in regards to the sickness stuff

wicked oak
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as a consumer, you got the choice of 2 markets

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to get VR games

dry fjord
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on the other hand the oculus store is low quality and also garbage. nothing about it sets it apart from steam. the customer service is appalling. the support is weak.

wicked oak
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you have steam, wich is the status quo

dry fjord
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but it's good to have more than one

wicked oak
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wich is full of shovelware, and an absolute minefield

dry fjord
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so is the oculus store

wicked oak
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so you better make sure your are buying well

dry fjord
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no difference

junior prism
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I get it Steam isn't that great, but I'd rather shoot myself in teh foot then stab myself in the dick

wicked oak
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on oculus, at least you know the games have to pass review and they work well

dry fjord
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but I wouldn't place much emphasis on the user experience when there are only two major options

junior prism
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At least if I shoot myself in the foot, I have a bigger chance of making my money back to make another project

wicked oak
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Facebook/Oculus are playing the long game

junior prism
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LOL

dry fjord
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I've bought games on the oculus store that were unfinished, short, overpriced and badly supported

wicked oak
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thats why they are spending so much on VR games

dry fjord
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and also didn't work

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it's a bare-faced lie to say that the oculus store has any better quality

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let's be real

wicked oak
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they know to break that cycle of "low sales becouse poor games, and poor games becouse low sales"

junior prism
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Yup VR as a whole is a bit shitty atm

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Not one store - another store

dry fjord
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whatever they are now, they will or won't be in the future. the store is just a software product and anecdotally oculus want every game they can get. there's no 'curation' process, that's complete bullshit

wicked oak
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becouse look at the market

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the biggest game

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in steam

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is Raw Data

dry fjord
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no they don't know that at all

wicked oak
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it got 1 million and something

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AAA publishers laugh in that

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not even worth looking at

dry fjord
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anyway obsessing over which store to use is amateur shit

wicked oak
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and thats the biggest success

junior prism
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That's because the AAA's are still cooking their VR fucking games

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Minimum turn around for AAA is 2-3 years

dry fjord
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I can't imagine arguing this day in and day out like you do

junior prism
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for AAA scale games

wicked oak
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we are starting to get some higher profile games

junior prism
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For the user base, right

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The user base of VR right now

wicked oak
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from PSVR and Oculus Touch stuff

junior prism
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1 million

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is fucking mindblowingly good

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For such experiemental tech

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I don't get your train of thought there

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You're comparing new tech to established tech?

wicked oak
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yes, becouse thats what AAA cares about

junior prism
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The install base of Oculus and Vive atm is fucking tiny

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I'm sure AAA's aren't retarded

wicked oak
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it definitely is

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Vive is rumored about 150.000

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oculus similar

junior prism
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I've heard oculus is a lot lower

dry fjord
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there's 200k vive users who can play raw data if they buy it. there's easily 100 million console and PC gamers worldwide who would be interested in Call of Duty. Let's not compare the sales of the two and pretend we're having rational lines of thinking.

wicked oak
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i heard its higher

junior prism
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You heard that Oculus has sold more than Vive?

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Now i Know you're talking out of your ass ๐Ÿ˜›

dry fjord
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one thing I hate is people who evolve along the lines of "I feel successful, I must be the smartest guy here and I don't need to hear peripheral bullshit".

junior prism
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I feel unsuccessful, I must be the dumbest guy here and I need to hear peripheral bullshit

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โค

wicked oak
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ive heard figures beetween 200.000 and 300.000 for both vive and oculus

dry fjord
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I imagine oculus pad their stats with DKI and DKII sales

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me too taiku

wicked oak
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uhm, that might be a case

junior prism
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The same figures back when they were the monopoly? Smart idea

dry fjord
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I've seen how you talk to people vblanco, you're never wrong about anything no matter what evidence is avaialble.

wicked oak
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for DK2, i think i heard around 200.000 DK2

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but i might be wrong on that, let me google

junior prism
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I think the mistake here is that Oculus is treating their platform like Apple

wicked oak
dry fjord
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175k apparently

junior prism
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forgetting there were years and years and years where Apple couldn't afford to be apple

dry fjord
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that is exactly right

wicked oak
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dk1 + dk2

dry fjord
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one thing worth noting is that a huge number of those DK2 owners went on to buy vives

junior prism
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It took Apple a LONG fucking time before they could say "Right, now we can be Apple 2.0 and do this preimum bullshit"

dry fjord
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anyone who is remotely serious about VR bought a vive

junior prism
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Yeah DK2 was when Facebook bought them

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and people were like "Fuck Facebook"

dry fjord
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not only that, when one device had motion controllers and room scale

junior prism
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Would've been interesting to get a DK3 with DK3 stats before release

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to see the massive fucking drop off

dry fjord
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I'm not making predictions about what hardware will become the most used in the future, probably something by microsoft

wicked oak
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i think AR will get more popular

dry fjord
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CV1s were being given away

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again, AR and VR are not different things

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they're just different hardware kits this year

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I went to see a friend who did an AR startup two or three years ago

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fledgling as fuck, they're do ANY job

junior prism
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To be fair, Vive's stats can't be trusted either

dry fjord
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but they had millions to keep it going until AR takes off

junior prism
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Becuase they're handing out those fucking things like candy ๐Ÿ˜›

wicked oak
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uhm, not sure of that

dry fjord
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everyone at that startup who thought AR and VR would require one to outdo the other have since left due to lack of vision

full junco
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VR doesn't need AAA at the moment, I much prefer the great AAA games to come in a few years when screens and lenses have much higher quality in VR headsets. at the moment is the time for indie games

wicked oak
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i did talk to Valve for another Vive to test multiplayer, and they told me that they dont give anything anymore

dry fjord
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that might just be you

wicked oak
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and i had to buy mine from retail, becouse eariler emails were rejected

dry fjord
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if you're in the US it's much easier to be given hardware

full junco
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why?

wicked oak
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im in europe

dry fjord
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I know

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simple ease of support and access

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I'm talking a year or two ago

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things were a lot newer

junior prism
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I got my vive like 6 months ago and I'm in the UK ๐Ÿ˜›

dry fjord
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I don't see much reason to give out free hardware to anyone now either

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everyone's targeting funds

junior prism
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I'm getting a free OSVR too ๐Ÿ˜›

dry fjord
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taiku is special and has contacts ๐Ÿ˜‰

junior prism
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Nah man

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It's from our stream

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they enjoyed our fucking around ๐Ÿ˜›

dry fjord
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haha

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really? that's awesome

junior prism
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"WHAT ANTIDAMAGE? PLUG THE SCALE INTO THE Z? ALRIGHT. NOPE. THAT'S FUCKED"

dry fjord
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oh

junior prism
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"Here, have a free OSVR 2"

dry fjord
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sarcasm ๐Ÿ˜‰

junior prism
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They're giving free marketing to it too

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Which is sick as fuckkkkk

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I'll take any free marketing

dry fjord
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def

normal thorn
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anyone get get a black screen for VR Preview? Mine was fine, then I tried `HMD mirror mode 1 and it froze, I escaped tried tried VR Preview again and its been blak ever since

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tried putting hmd mirror mode into a consdole command in blueprints, didn't help

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never mind

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bug

dry fjord
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you opened a portal to the shadow realm

normal thorn
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and I didn't like what I saw

normal thorn
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anyone have tips on capturing VR gameplay? nVidia shadow play is pretty good for the captureing I mean the screen of which to capture. HMD mirror 2 seems best but its that half screen deal.

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I saw a plugin that someone made to capture 3rd person gameplay

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for Vive, I heard Oculus has an HMD mirror mode 3 or something that is better

dry fjord
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not sure if third person can be done in UE

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you might be able to record every frame from the scenegraph and then re-record it with custom camera positions

dry fjord
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do it in openGL

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those fingers upset me

normal thorn
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LOL yeah

dry fjord
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is it just a rendertarget?

normal thorn
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not sure I found the youtube video that doesn't say much

dry fjord
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I'd definitely try a rendertarget and get it to save out as it goes

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to like a simple image format like TGA

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then reassemble them with a tool

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maybe even try some kind of streaming service with compositing and a video feed too

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to get you into it with a greenscreen

normal thorn
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hmm that sounds hacky. I have a friend who can code things for me... might ask him to work some majic

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not magic

dry fjord
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it shouldn't be super hard, just save the rendertarget frame every tick async

normal thorn
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well the second part would be more control over what is displayed on the PC

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ideally a better camera for people watching

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not super jerky

junior prism
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Just remmeber if you're doing something special on the PC that you're essentially re-rendering the scene

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People forget that you render the scene three times as it is

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If you fuck about with render targets or a different view, you're adding more meshes to render and it can pile up quick

dry fjord
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yeah that's a given

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one render target isn't too bad though

wraith atlas
pearl tangle
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quite interesting. does it handle ok with the built in vive mic?

wraith atlas
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We have a version that works with the mic but it gets a lot of false positives from background noise and speaking. So we hacked together a sensor that can detect wind directly and integrated it.

dry fjord
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nice

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good work

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now do breathing fire

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DO IT

clever sky
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Any interest in releasing it as a marketplace asset? Would be nice to have a plug and play solution for breath in VR.

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Yeah that too.

dry fjord
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a marketplace asset is a magnificent idea

clever sky
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FUS ROH DAH!

dry fjord
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YOGA FLAME

clever sky
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Sorry, I know you've got a serious application going, but seems like its presence enhancing which helps all VR! ๐Ÿ˜›

wraith atlas
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FLAMES yaas

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we've played with some breath of fire, its fun

dry fjord
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we're OK with acknowledgement in the credits

wraith atlas
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haha super

pearl tangle
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its really good in horror games when you are playing audio for breathing sounds if you show some fog coming from the breath as well it actually forces people to match the breathing rate

wraith atlas
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yeah we're considering trying to get the sensor chip and mount produced

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thats cool ^^

dry fjord
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I want helmet fog

clever sky
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Oh wait, you said it's a sensor

dry fjord
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yeah

clever sky
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What was wrong with using the microphone?

dry fjord
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a sensor as well

clever sky
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Not sensitive enough?

dry fjord
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there's a mic version that's not as good

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the mic gives false positives

wraith atlas
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yesh ^

dry fjord
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could do some elimination with another mic if it's available

clever sky
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Yeah, I can imagine that.

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Especially since I've got an overhead fan that's bound to trip it

dry fjord
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I would get them to blow a couple of times and use it to calibrate though

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fourier transforms ftw

clever sky
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OTOH, for game use application, you'd probably set the threshold high, because you're not basing gameplay around breathing shallowly

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in most situations.

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Just heavy breathing for fog breath and other niceties!

dry fjord
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get them to blow too hard and they'll pass out

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it's an amazing game mechanic

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then you can steal their wallet

clever sky
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Hahha

wraith atlas
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lol

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gtg catch you all later!

clever sky
#

Get them to sign extra EULAs. "Are you breathing hard now?" "Are you passing out?" "Not quite yet? Continue breathing hard to confirm"

wraith atlas
#

thanks for the feedback, will keep the community posted as we make progress!

clever sky
#

Aight, good luck.

dry fjord
#

later chris!

clever sky
#

On a side note, I wish sci-fi universes would mix giant robots and space ships more often.

#

It's so one or the other.

#

If giant robots exist, then they dominate the battlefield. Otherwise they don't exist!

dry fjord
#

yes

#

they need to combine to form bigger spaceships too

clever sky
#

Shit yeah.

junior prism
#

Is not allowing Rift's to run my game cuntish?

#

Like do you think it'd be negative

#

or would it be a strong stand against their closed garden?

#

And a statement that I don't want to support them at all

mighty carbon
#

I just read some stuff above.. Open source shit is even here ๐Ÿ™„

#

closed platform is a good thing ... assuming you can get on it

dry fjord
#

how about that ios then @mighty carbon

pearl tangle
#

just release it on steam instead of oculus store?

mighty carbon
#

iOS beats Android - more profitable

#

less saturated too

dry fjord
#

I'm glad you've come to see it that way ๐Ÿ˜‰

mighty carbon
#

eeh, I always saw it that way

junior prism
#

Yeah but I want to scold people for going with Oculus

mighty carbon
#

I just don't like Apple ๐Ÿ˜›

junior prism
#

If they want my game, they'll have to find another avenue

#

Is that too extreme?

dry fjord
#

make a game that crushes the firmware on rifts?

mighty carbon
#

you are master of the universe, @junior prism , you can do whatever you want ๐Ÿ˜›

junior prism
#

Yeah but do you think it'd be a crazy out there idea

#

or just a cuntish move/

#

I think at the end of the day it'll make some people angry

#

and news blogs love drama

#

so free marketing I guess

mighty carbon
#

I'd be happy not to release on a store, and rather sell direct (assuming one of my projects will ever make it to the release and will be as desired as Minecraft ๐Ÿ˜› )

#

I am rooting for Oculus for now

dry fjord
#

I think oculus would pay you to make bad PR go away

#

they're that desperate

junior prism
#

PALMER, WE KNOW IT'S YOU GOD DAMN IT

#

COME CLEAN FFS

mighty carbon
#

I want to see MS VR specs and some reviews from devs.. If it's as good as PSVR + better tracking, I'd go with that first.. But with MS failing in pretty much every hardware attempt (except XB1 and Surface), I have my reservations

pearl tangle
#

hololens will be huge

dry fjord
#

MS aren't making the hardware

pearl tangle
#

they would be using the same inside out tracking method from that for a VR headset and it works amazingly well

dry fjord
#

they're just promoting it

mighty carbon
#

will be when $3000 will be pocket change and visuals will be better than Nintendo DS ๐Ÿ˜›

pearl tangle
#

they are making the specs and giving the production to OEM's same way they do with windows

#

experimental developer tech is rarely cheap

junior prism
#

Yeah I know

#

like those OSVR's

#

being like the cheapest VR device

#

So expensive

dry fjord
#

windows doesn't require production

mighty carbon
#

@pearl tangle you can't have visuals you have with Vive/Rift on Hololens

clever sky
#

@junior prism Stir up drama like a pro - take money from HTC and Valve, then block Rifts from working on your game.

dry fjord
#

AR and VR will converge stop being silly everyone

#

@zap with a "bug"?

mighty carbon
#

I am talking about withing my life span

dry fjord
#

are you dying?

clever sky
#

Haha ๐Ÿ˜›

dry fjord
#

because it's only a generation off

mighty carbon
#

not in some hypothetical future ๐Ÿ˜„

pearl tangle
#

thats because the hololens is standalone and its doing a shitload more stuff than the vr headsets do

#

the spatialization is the huge part of what it does that VR needs

dry fjord
#

this generation is all about establishing a good VR foothold. next gen is all about merging the AR and VR hardware together for a better experience in both fields.

junior prism
#

@clever sky Fuck yeah, I love me some HTC Vive money

mighty carbon
#

always dying ... Since we are born we are slowly dying ๐Ÿ˜‰

junior prism
#

I'M ON TO YOU PALMER

#

Just because I hate Oculus and what they stand for doesn't mean I'm getting free money

#

but please tell Valve so I get free money please

pearl tangle
#

valve are offering funding if you agree to distribute on multiple platforms

dry fjord
#

microsoft know it, that's why they said there will be no big VR companies in the next gen. whoever has the best AR in their VR headset will dominate.

#

and the best AR isn't just a cheap trick anyone can do like with VR

pearl tangle
#

so they wont give you money to just develop for the vive but they will giv eyou money if you develop for vive, psvr and rift

mighty carbon
#

btw, is Palmer chained in Facebook's basement ?

pearl tangle
#

AR is set to be a $100+billion industry in 5 years, VR more like a $20billion since it will be games and entertainment. AR will be enterprise

dry fjord
#

yeah

#

he's zuckerberg's gimp

#

you've been a bad little fatty, lick that boot

clever sky
#

I could imagine that.

junior prism
#

Valve are offering free money?

clever sky
#

We should make a Vive exclusive dramatizing that.

junior prism
#

I want in on that shit

dry fjord
#

you and me both

clever sky
#

@junior prism Technically, they're offering you risk-free loans on your sales in advance

junior prism
#

I wonder if Oculus would give you money to develop for Steam

#

Oh wait

mighty carbon
#

I thought that was a grant

clever sky
#

Dpm

mighty carbon
#

not a loan

clever sky
#

Don't sell enough, then no worries, they'll write it off.

#

Sell enough, and they'll take the money back.

dry fjord
#

seems fair

#

do you have to vote republican?

clever sky
#

I think they'd prefer you don't do that. But they're not gonna stop you!

dry fjord
#

so it's not from palmer's personal fund then ๐Ÿ˜‰

junior prism
#

Do you think they've silently fired him?

clever sky
#

They've mothballed him.

junior prism
#

I would love one day

clever sky
#

Stuffed mothballs into all his orifices and put him in resin.

junior prism
#

if he turns around and said like "they kicked me out of my own company"

#

It's like what the fuck did you actually do

#

You didn't do anything unique

#

you were just the idiot in the right place at the right time

clever sky
#

He stuck crappy lenses onto a cheap cellphone screen into a box.

#

He made the first Google cardboard is what he did.

mighty carbon
#

he got Carmack interested in pushing VR

junior prism
#

PALMER

pallid echo
#

@junior prism Isn't that what its all about? Being in the right place at the right time?

junior prism
#

SHUSH

#

WE'RE TALKING

#

Which, we've later learnt was already being done at Besthesda and most possibly Valve

mighty carbon
#

it actually is

junior prism
#

@pallid echo Bashing Palmer because he's an asshat

#

And I want to block Oculus users from playing my game

pallid echo
#

lol

#

Can't all platforms just come together and be one unified platform?

#

Can't we all just get along?

mighty carbon
#

what did Palmer do to you, @junior prism ?

clever sky
#

You know what they say. Two ass hats makes poop go back and forth... forever.

junior prism
#

He was a smug bastard and a cunt put on a pedestal for nothing ๐Ÿ˜„

dry fjord
#

palmer's job was PR and he fucked up PR wise on a grand scale

#

he couldn't have fucked up much worse than what he did

#

he destroyed any trust a lot of people had in him

grim condor
#

he doesnt care he got the

#

$$$$$$

dry fjord
#

going away quietly is the best anyone can hope for

junior prism
#

@grim condor Exactly

#

Also, I'm pretty sure @mighty carbon is Palmer

dry fjord
#

I checked and he is

#

this is why motorsep has all this free time

junior prism
#

He's like "What's with all this open source shit, I'll be submitting all my games with Oculus! Closed gardens are so much better!"

dry fjord
#

walled gardens keep poor people out

mighty carbon
#

didn't know he was PR guy

dry fjord
#

yeah he wasn't helming the company

pallid echo
#

Yeah I thought he was CEO

dry fjord
#

he sold it to facebook

clever sky
#

He never helmed the company.

mighty carbon
#

but I bet only in "free" country you can get fired for your political views ๐Ÿ™„

clever sky
#

Oculus started with Brendan Iribe in charge.

junior prism
#

SEE

#

It's fucking Palmer!

#

I FUCKING TOLD YOU!

dry fjord
#

only in a "free" country can you get fired for being unable to do your job via your own personal actions

pallid echo
#

lmao

clever sky
#

and Palmer could've been Larry Page if he was smart.

dry fjord
#

haha I know you did

#

you called it

mighty carbon
#

how is personal actions relate to a day job?!

junior prism
#

LOL, PALMER SHUSH

pallid echo
#

Now Palmer is yelling

grim condor
#

i dont blame palmer at all at the way he played

dry fjord
#

"your job is to be nice and relateable and make us look good"
The next day...
"Palmer everyone hates you you're fired"

grim condor
#

it

dry fjord
#

seems fiar to me

#

the thing is palmer was already doing a terrible job before he started funding trolls, regardless of what side they were on

mighty carbon
#

I could care less what he did with his money for political purposes.. It's not like he was smuggling people, financing terr'sm and drug operations...

dry fjord
#

he was getting destroyed in forums and actively engaging in his own destruction

#

his attitude was driving people off and summoning trolls

mighty carbon
#

people here take everything soooo personal.. pretty sad :/

dry fjord
#

but it's ok,. let's ignore the whole story and focus on the bit about politics that will make our argument seem high and mighty

#

yeah you gotta stop taking it personally

mighty carbon
#

it's like you care that much what other people do in their spare time

dry fjord
#

but a post mortem of palmer luckey's career will serve someone here one day

#

can't win this argument, gotta get a bit pinchy?

mighty carbon
#

was that an argument? didn't know that

dry fjord
#

you got bitey, it must have been

pallid echo
#

So unlike @junior prism I'm supporting ALL platforms ๐Ÿ˜„

mighty carbon
#

but yeah, I can see how "yay open source, open platform, we care for people" turns into "... except for people who like Oculus and republicans"

#

typical level of hypocrisy

junior prism
#

I never said I care for people ๐Ÿ˜›

#

I'm not saying open source, open platform

dry fjord
#

it's only hypocrisy if you're affected emotionally by it

junior prism
#

I'm saying "I'm releasing on all platform but Oculus" because I hate the company ๐Ÿ˜ƒ

#

They're trying to Apple-ify a new technology and run it into the ground

dry fjord
#

I think they're trying to impinge on your freedoms @junior prism

junior prism
#

HUGH MUNGUS WHAT?

winged shale
#

ahahahaha exclusively not Oculus

junior prism
#

^

pallid echo
#

Apple-ify is bad, mkay.

winged shale
#

it's the Tower Rush for all you RTS fans

#

except you garrison a bunch of monks and occasionally let them out to wololo

#

anyway, so I've got a question:

#

those of you who are animating a skeleton with motioncontrollers

#

how have you eliminated the lag between (tick character)->(writes values to IK solver)->(Anim BP tick)

clever sky
#

BTW, who ended up playing Yore?

junior prism
#

@winged shale Right?!

#

I thought I was imagining it

winged shale
#

it's horrid

junior prism
#

Cheers for clearing up I'm not going crazy

winged shale
#

I'm attaching stuff to my hands, and then when I wiggle my hands move delayed to the object

junior prism
#

My trick is to have the hands as a seprate not animBP mesh

#

Then attach them with two bone IK using @dry fjord ' wizardry

winged shale
#

allegedly the Raw Data devs have "figured it out"

#

wait what

#

so the problem for me is that I'm animating the whole bepis

#

feet, torso, head, arms all attached

junior prism
#

Yee that's what I was doing

#

But the hands seperate

#

Then IKing the elbows 'n wrists to seem like they're attached

#

As per @dry fjord ' guideline

winged shale
#

where is this beautiful guideline

junior prism
#

He was guiding me on stream

#

But I think he should do a tutorial about it

#

Because I couldn't get it to work 100% ๐Ÿ˜ฆ

#

Because I was using the alright rig

winged shale
#

so you're saying that ON TOP of the whole bepis skeletal mesh you've also got another hand mesh for each hand, which updates properly, and then the skeletal beep just lags behind but it's just "not noticeable"?

dry fjord
#

the guideline is right here

winged shale
#

a summon!

#

also thank you profusely

dry fjord
#

do all your usual stuff then at the end of the anim BP get your motion controller locations and use them as the effector. if you have a kinect use the elbow data as the joint target, otherwise use the back vector from the controllers to get the elbow IK target

#

the lag will be imperceptible

#

I actually added a linear interp to the kinect data and it was still acceptable, just smoother

winged shale
#

oh that's smart about the back vector

dry fjord
#

99% of the time the back vector will be right. people don't bend their wrists while they grip things unless it's an over-the-top gesture

#

like reaching over

wintry escarp
#

did MS give any date for their fancy new VR at $299?

dry fjord
#

just holding the controllers transfers movement to the shoulder and elbow

clever sky
#

... but I bend my wrists in VR all the time D:

dry fjord
#

you don't as much as you think you do

clever sky
#

Yore was all like... this is not right!

junior prism
#

I don't wanna know dude

dry fjord
#

they tend to lock in the position you need

#

haha

#

was yore that bad?

#

I wanted to try it D:

clever sky
#

Well they had half a forearm

#

and every time I bent my wrists, I was like... well, that's fucked.

winged shale
#

I could just have some directional historesis

dry fjord
#

I'm gonna try doing what I had taiku doing and combine my thing with the allright rig to see if it makes it any easier

clever sky
#

Because it was just a solid mesh

dry fjord
#

I got stuck on spine IK

#

oh I see

#

marketplace asset potential there

clever sky
#

Also Yore is buggy as shit.

#

I'm surprised the dude released it at this stage.

#

It's like 10-20% complete at best.

dry fjord
#

I wonder if that's why most of the game dev people were rejected as testers

winged shale
#

so @dry fjord , what is the flow then of AnimBPs? is it (AnimBP Tick)->(Update Pose)?

dry fjord
#

we're way more critical

#

that's the one

clever sky
#

Nah, it's because their community manager didn't talk to Ryan

#

or Ryan didn't talk to their community manager.

dry fjord
#

lame

clever sky
#

I only got access because I bitched to Ryan when he was here.

dry fjord
#

nice

clever sky
#

And he was all - "oh, you didn't get access? Lemme hook you up"

dry fjord
#

maybe taiku has a screenshot, I'm not at home so I can't show you my anim bp right now

junior prism
#

I'm heading to bed so I don't have it right now

winged shale
#

I suppose this fix is quite much of an improvement, so it outweighs the ability to thread the AnimBP update

dry fjord
#

I'll get you one tonight

junior prism
#

Can you CC me as well @dry fjord

tight grotto
#

Hi everyone. How can I make an object not collide with a specific object?

junior prism
#

So I can like

#

compare what I've got off-stream?

clever sky
#

Yore had basic usability bugs. Like, the UI buttons didn't work properly. A week ago.

dry fjord
#

ultimately your configuration just uses the hand location and the controllers keep doing their own thing

clever sky
#

So not surprised to see it gone panned out of the gate.

dry fjord
#

ok taiku

#

is yore out now or something?

winged shale
#

yeah it's getting shit on

dry fjord
#

haha

winged shale
#

and then there's the wigwams that are all "but.. but it's early access!! we can expect absolute shit!"

dry fjord
#

I think there's money in just doing one thing to a really good degree of quality

winged shale
#

agreed

#

if you're going to do something, do it well

dry fjord
#

vr fucking demands it

clever sky
#

Seriously.

winged shale
#

only expand if you're good enough or have enough patience/time to do it all well

dry fjord
#

oh yeah those arms are immersion-breaking

#

why

#

why did they do that

winged shale
#

that's why I've been working on my core movement mechanic and grabbing system for 3 months

clever sky
#

Also the hands are not located where your hands are.

#

They're like... a glove that's stuck to the top of the vive controller.

winged shale
#

I hate that shit

#

I spent hours tweaking hand-offset components for left and right

dry fjord
#

good call

winged shale
#

now everything is wonderful

dry fjord
#

refine the crap out of it

#

the put it on the MP so everyone benefits

winged shale
#

the MP?

clever sky
#

@winged shale YES! If you're going to use hands, match your hands! Otherwise why you bothering??!

dry fjord
#

we all do that too

#

drives me nuts that hands are extensions of the controllers

#

get it right now and you'll be ready for the next vive controllers too

winged shale
#

yup

dry fjord
#

MP = marketplace

winged shale
#

smart

#

and yeah, same origin & orientationbased on grip location

dry fjord
#

excellent

clever sky
#

Yeah, I was crowing about my solve for hand orientation the other day.

dry fjord
#

I suppose I should show you my kinect video

clever sky
#

haha... moving the base mesh around causes all sorts of issues.

#

So I just made a child mesh and hid the base mesh!

dry fjord
#

I had some luck with moving the base mesh

#

but yeah, that's a good solution too

#

this is before I did my IK solution

#

so the elbows are shit

clever sky
#

@dry fjord yeah that's good stuff. But one more tip - neutral prone hands are around 85% on the grip animation.

dry fjord
#

oh cool

#

I might tweak that

#

I've been ignoring grip position since it's arbitrary

winged shale
#

oh man

clever sky
#

Yeah, I used trigger to drive the animation.

winged shale
#

my movement is in zero-G, and you can collide with phys objects

dry fjord
#

neat

clever sky
#

Doesn't make much difference when 'using' stuff, but when playing with your hands, it's a lot nicer.

winged shale
#

the code for handling everything is so goddamn twisty

dry fjord
#

got any screenshots?

winged shale
#

I'll take one

clever sky
#

movement is in zero-G?

winged shale
#

actually why the f don't I just make a video already, I've been putting off the damn social media thing so long

#

yeah you're in space

#

you grab stuff to thrust yourself off it

#

newton's laws and all that shit

dry fjord
#

haha

#

awesome!

#

that sounds fucking cool!

#

like that climbing game but better

winged shale
#

yeah!

clever sky
#

Oh yeah

#

Interesting stuff.

winged shale
#

how are you guys making videos, OBS?

clever sky
#

Shadowplay?

dry fjord
#

shadowplay

winged shale
#

damn forgot about that

#

good idea

dry fjord
#

haven't tried recording VR yet though

#

oh pro tip

#

if UE is being a dick and won't maximise...

#

windows and up arrow

#

it will ALWAYS maximise

winged shale
#

you mean the preview window?

clever sky
#

Nice.

dry fjord
#

yeah

#

then capture desktop and crop in premiere

clever sky
#

I run a 21:9 monitor, so I prefer to half window things

#

windows left + right = best window short cuts

winged shale
#

ugh new geforce experience update

dry fjord
#

yeah

#

I love those shortcuts

clever sky
#

What else is awesome is windows+tab

winged shale
#

oh fucking wow

clever sky
#

The best.

winged shale
#

it just broke while installing

clever sky
#

@winged shale yeah, you'll have to download the stuff off their website.

#

Mine broke while updating too.

winged shale
#

so cool! and thanks

#

worgen on it

clever sky
#

Like... windows tab is so good that I don't know why they didn't just make that the new alt tab functionality.

#

I mean, it's just expose on Windows, but Expose is good dammit.

winged shale
#

same reason alt+tab has been the same since Windows 3.1

#

also I get it, alt+tab and alt+shift+tab works great for me, I keep a mental map of what windows I've recently used

dry fjord
#

I remap control to capslock

#

best move I ever did

#

swapped them in fact

clever sky
#

What's that supposed to do?

dry fjord
#

switching webpages is so much simpler now

#

it puts control shift tab in a line

#

and makes it easier for me to hit the control key plus anything else

#

no accidental capslocking

#

my finger broke and healed crooked

clever sky
#

Oh.

dry fjord
#

but I'd do it anyway tbh

clever sky
#

I'm like... yeah, normal ctrl shift tab seems much easier to me.

dry fjord
#

why have a key in the way that you only use when you're angry

clever sky
#

In fact, capslock is one of my least touched keys.

#

While ctrl is one of my most uses.

#

used

dry fjord
#

exactly

#

so I swapped them so it was more accessible

clever sky
#

Fair enough.

winged shale
#

I am using an IBM model M keyboard, so it doesn't have an OS key, so I've got caps lock mapped to WIN

clever sky
#

I've got too much muscle memory for standard keyboard layout.

dry fjord
#

nice

#

you relearn real fast

clever sky
#

Maybe. But I know I'll spend a week or two cursing it.

#

Like with Maya

#

fuckin' Maya and its hold alt to move camera scheme

winged shale
#

oh my god this update is abysmally slow

clever sky
#

And repeat function is middle mouse? Why Maya why??

dry fjord
#

I switch between camera control schemes constantly. I do wish I could configure everything the way I like it.

#

give us a fucking generic service for it

#

I prefer UE's navigation by far

clever sky
#

UE is top class

#

Only because it combines all the useful ones

winged shale
#

wow Shadowplay is dope as a rope

#

It looks like the overlay is being generated on the GPU

#

so cool

dry fjord
#

yeah it has almost no footprint

#

if you want to record the whole screen, it;s under privacy options

#

small files too

#

they upload to youtube fast and process fast

clever sky
#

Nice

#

Question

#

When moving up a slope in room scale

#

Would you prefer it to step you up in noticeable increments

#

or let you move up it smoothly?

winged shale
#

how I did it with a ground-based locomotion is by using an expo-out interp up to the step

clever sky
#

The former is less vection inducing, the latter is more immersive.

#

expo-out interp?

winged shale
#

which worked really well at least for me and the people I tried it on

#

yeah so it moves quickly at first, a la raw-data

#

up to the step

#

then it evens out quickly as it gets near where you are going

#

that's for stairs

#

though

clever sky
#

Ah yeah.

#

This is room scale movement you're talking about?

winged shale
#

yes

clever sky
#

Not teleportation/artificial locomotoin

winged shale
#

nope

#

just move

clever sky
#

Hmmm

winged shale
#

raycast below

clever sky
#

Yeah

winged shale
#

and then interp your feet location to match it

clever sky
#

How'd you handle the player bending over?

winged shale
#

how are you launching your game btw for shadowplay to pick it up?

#

oh I use the raycast to find the ground, and I start it from the hmd location

#

then I use vector maths to figure out where to place the origin in order to make the feet there

#

so the length of the raycast isn't important, the target is

clever sky
#

Yeah

winged shale
#

so I've been doing "VR Preview" but when I do standalone game it doesn't seem to do anything with the HMD

clever sky
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Standalone in the editor doesn't work for VR.

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Gotta package it out

dry fjord
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if you MUST move the camera, move it smoothly and with one change in velocity - starting and stopping

winged shale
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I've found that in some cases, the expo-out works really well to avoid sickness

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but I agree otherwise

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and that is because stepping up stairs was sickening if you just juddered up as soon as you're at the next one

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and then going down was just a fall

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but I would avoid stairs altogether if you can

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and if you can't then it's time to test a bunch of shit and get creative

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then narrow it down to a bunch of options, and test them on your guinea pig people who haven't really had the exposure to VR you have

clever sky
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Yeah. Steps are a bitch in VR. I mean I love them myself

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So you found snapping the height to the next step was an issue?

winged shale
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yeah it's annoying

clever sky
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But was it motion sickness inducing?

winged shale
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like if you've ever played the old battle dome

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when you try to go through a wall

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it jerks you back

clever sky
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What's it do now?

winged shale
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idk I haven't played it in months

clever sky
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Haha. ok ๐Ÿ˜›

winged shale
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I was saying that in case it changed

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lol

clever sky
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I haven't played it since near launch either.

winged shale
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anyway I found that super annoying and jarring

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and same for stairs

clever sky
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I've got a pretty ace boundary violation handling system

winged shale
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because there's no histeresis

dry fjord
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anything annoying will eventually cause nausea

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but unnecessary movement is the devil

winged shale
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you can just jangle on the edge of a step

dry fjord
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I would like to try walking flat and getting upward motion though

clever sky
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getting upward motion?

winged shale
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ok here it goes shadowplay time

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then I'll get you guys your bacon

dry fjord
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yeah like a ramp

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gl man

clever sky
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Yeah... anyway, pretty happy with how my non-roomscale movement systems are handling ramps

dry fjord
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sweet

winged shale
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ugh this youtube from shadowplay is such a hassle, I probably should have done this a long time ago though

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good I'm doing it now

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now that it's all set up it won't ever be a hassle again!

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will have a video up in a few min

clever sky
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Oh yeah.

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Refactoring rules. Just cleared out a bunch of shit and made the function much more accurate

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Also, tip: If you want the back vector of the HMD for whatever reason... get the right vector and rotate it 90 degrees

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Because pitching forward past 90 degrees is fairly common, but rolling is not.

winged shale
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why not use forward vector * -1.0

clever sky
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Well depends what you need to do.

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But if you're trying to find the back facing of the player

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that's what I'm talking about.

winged shale
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..?

clever sky
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Because if you bend over and your head pitches past the absolute down, then the back vector (forward *-1) off the HMD flips around, even though the body hasn't.

winged shale
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ohhhhh

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right you're using getHMDPositionandOrientation or whatever

clever sky
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That's pretty cool the stuff you're doing.

winged shale
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I just use the cameracomponent

clever sky
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How's body presence?

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Same diff. Camera is attached to HMD and will pitch along with the HMD

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And actually, I'm using the camera component too ๐Ÿ˜›

winged shale
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it's absurd, because I put the torso right below you so you always see which direction the room space is in

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so it matches up pretty nicely

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seeing your legs flailing about like that is very fun

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and thank you very much

clever sky
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See the direction the room space is in?

winged shale
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yeah your physical space

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so you don't fall over

clever sky
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How did you manage that?

winged shale
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I just do it all in the abstracted bounds

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you can actually walk around

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and if you bump into something, the whole bounds moves too

clever sky
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oh

winged shale
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I've got an extremely complicated set of components

clever sky
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Well the bounds is stuck to your room space.

winged shale
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no

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you can go anywhere

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the locomotion is by adding velocity through hand pushes

clever sky
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Your bounds move relative to your room space?

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Your actor should be yourself and roomspace no?

winged shale
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I mean yeah you can't physically go out of the roomscale tracking zone

clever sky
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So if you move around the game world, your room space moves with you - the actor

winged shale
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yes

clever sky
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Yeah

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That's how I've structured mine too.

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Well... that's kinda how you have to structure it

winged shale
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yup...

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it works well

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because you really don't want to deviate from that

clever sky
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So you see explicit bounds?

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like chaperone style?

winged shale
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yeah you see chaperone when you get near the walls

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but in the game no

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your only sense of it is which direction your thorax/abdomen is pointed towards

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I'll add feet pushes soon enough so you can 'crouch' and then push off walls and such

clever sky
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Ah... yeah that's the part I'm having difficulty picturing.

winged shale
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yeah it's super hard with the video

clever sky
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So your abdomen... stays relative to the room?

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not your head motion or IK driven head motion?

winged shale
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relative to the place under your HMD

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abdomen always points in direction of actual gravity

clever sky
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Ah

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I see what you're saying now.

winged shale
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sorry I did not communicate it effectively ๐Ÿ˜ƒ

clever sky
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Hahaha no worries.

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I was just like... uh... huh?

winged shale
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hehe

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what you didn't know is that in my brain I'm mostly concerning with the vestibulo-ocular response

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because when I did this without a body it was WHACK

clever sky
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Oh

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Interesting.

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I'm actually not that familiar with the VO response, other than it's a reflex mechanism that moves your eyes in response to vestibular input?

winged shale
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it's a perceptual neural response that tries to match up what your eyes see and what your vestibular system feels

clever sky
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It's not the mechanic that allows you to lock your eyes on a point in the world while you move your head and body around?

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like when you're running and are staring at a hot chick?

winged shale
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you're right, I mixed terms

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I'm thinking of proprioceptive vection

clever sky
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ah ๐Ÿ˜›

winged shale
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I've found that you override it when you physically do things, such as grab a wall and push off it even if it's virtual

clever sky
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Ah... that's a nice term for that.

winged shale
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thanks

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I've been coding all day, it makes me english hard

clever sky
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I've described that effect in a paper, but I just referred to it as a modification of vestibular expectation

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i.e. you can affect vestibular expectation beyond just pure visual motion.

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So yeah, self caused vection compensates for the vestibular expectation.

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The mechanic I built around that was called 'grab turning'.

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is called

winged shale
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nice, my research in late undergrad was on how body perception affects comfort, perception and immersion in VR

clever sky
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Literally, you can use the controller to grab and turn the world around you.

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Super handy for... forward facing

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forward facing VR.

winged shale
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cool, I made a similar motion system called "globetrotting," where you hold down a button on the trackpad and a huge globe rises up under you. while the globe is up it locks your player character in the same spatial location, and all motion is reverse-transformed on the playspace

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the globe under you moves to provide vestibular perceptual cues 1:1 as you move

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then when you let go of the button, the globe recedes and you're on the ground again where you started, but instead of behind you, your whole playspace is in front of you

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I have a video that I worked on for this, I'll upload it tomorrow

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friended, I'll ping you when it's uploaded

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my brain direly needs sleep now so it's time to go, good night!

clever sky
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Cool Take care

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Also, what you describe sounds like walkabout

winged shale
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never heard of it, I did this back in February this year

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then moved on to greener whatevers

clever sky
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Yeah

pearl tangle
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anybody played around with the 4.14 VR features yet?

clever sky
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Well, will be cool to see it anyway. Interested to see how everyone accounting for the physiological sciences and applying it to VR