#virtual-reality

1 messages ยท Page 35 of 1

pearl tangle
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im building a little GIS visulization tool at the moment so going super simple interaction so will probably just have buttons and maybe a slider but I will do some user testing and see if people figure out to grab the slider or if radio style buttons are easier

pearl tangle
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ok pointed finger hands work much better

dry fjord
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ooh that's nice

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I like how now we have VR we're all reverting to 2D stuff

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or is that a new aspect to UI?

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in a 3D world 2D stuff is always UI

clever sky
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Haha... a weird amalgamation of skeumorphisms.

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We're more used to using menus with computers... so having computer analogies make more sense when using computer like items in VR.

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Even though the hand icon itself is based on a real world metaphor (i.e. a button pushing hand).

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Deep diving into the meta!

pearl tangle
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hah yep. I wouldn't mind rigging it up and having the finger extend out when its near an object you can push but dunno if i will bother

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definitely makes pushing the buttons on the control panel easier though

dry fjord
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a virtual representation of a virtual hand that is representing a real hand, which according to Elon Musk is also a virtual representation of something else.

clever sky
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Wouldn't it be funny if the people that created this simulation made our fingers in the image of their dicks?

pearl tangle
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hah he's not the only 1 who believes that. there is a theory with working math that could prove we are all holograms existing in 2D space

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wait until more people go do the steamvr training courses and start throwing the tracking sensors on everything

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those hentai games will go crazy

clever sky
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Real doll with fully body sensors.

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I'd make a game where you take care of an invalid.

pearl tangle
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oh yeah those guys are already working o nstuff with hololens

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i remember seeing a documentary where they went to their factory

dry fjord
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ew

mighty carbon
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too bad neither Steam nor Oculus Store nor PS4 allows AO-rated games :/

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(and I don't mean that entire game/should be made in the genre of pr0n)

junior prism
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That's not too bad at all

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I, along with most people, don't like to see that shit ๐Ÿ˜›

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If people want to see it, they can go to their places to see it

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๐Ÿ˜›

mighty carbon
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other places don't have interactive VR ๐Ÿ˜‰

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and please don't speak for most people..

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if most people didn't like that "shit", there would be no pr0n around

clever sky
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Man. That's easy. Just make an AO and a non-AO version of your game.

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If players want the AO version, they have to come to your site to get it.

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No cut for Steam or Oculus!

mighty carbon
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right, but how are you gonna publish AO-rated version? (DRM is one of the concerns)

clever sky
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Same way that minecraft was published.

mighty carbon
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Steam and Oculus Stores provide some DRM protection, also things like IAP and such. I am not sure if it's possible to use Rift/Vive without storefront and get all the services working

clever sky
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Yeah, well, if you want to use their stores, have to abide by their rules D:

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Otherwise there's always Patreon.

mighty carbon
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(or if there is a 3rd party services that offer IAP, achievements, etc. and don't really care whether you use it in AO-rated or not products)

clever sky
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Shits a gold mine of horny customers.

mighty carbon
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I am looking at a bigger picture here

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metaverse for adults (18+ yo)

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if one doesn't care for AO-rated content, they simply don't participate in the encounters. Whoever wants it, they participate.

clever sky
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Steam is an important storefront... but it's not the only storefront around. If your product is compelling enough, you can offer it through other means.

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Check out everything that EA publishes.

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Everything new*

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But on some level, I quite agree with you.

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It's just, I don't think Steam/Oculus are hard barriers towards a broader more inclusive metaverse that includes the opportunity to sexualize.

mighty carbon
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it's what we have in real world ๐Ÿ˜ƒ

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Obviously we don't want to allow users to abuse each other in VR, but they should be able to do whatever they want to NPCs

clever sky
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On the other, all these corporate actors defaulting to purient moral values further reinforces a societal norm where violence = ok, sex = bad.

mighty carbon
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note this is only valid in USA ๐Ÿ™„

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and STDs are on the rise in USA

clever sky
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Well... it's a bit broader than the US. More like most of the world - some european countries.

mighty carbon
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so much for puritanism and all that anti-sexuality bs

clever sky
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But yeah... we can't look to Facebook or even Steam to bring about 'the metaverse' as we've all long envisioned it, where we're allowed to fulfill our personal fantasies to the extent that is possible

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given a substantial reduction in harm that occurs in VR!

mighty carbon
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I also wonder if Epic would block such product to be developed using UE4

clever sky
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Not at all.

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Otherwise they'd be blocking the myriad of porn games that people are already making with it.

mighty carbon
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but those are not commercial products

clever sky
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They might request that you not mention the use of their engine... but they'll happily collect the 5% from you!

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Because their market isn't end users, its developers.

mighty carbon
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I see

clever sky
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And while blocking porn from your marketplace portal so as to not scare away purient customers is one thing...

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restricting developer freedoms is another.

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At least that's what I think without double checking it.

mighty carbon
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right

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metaverse wouldn't be about pr0n. it would be small (or large, however you play your role there) part of it.

prime escarp
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hi all! anybody familiar enough with the sequencer to know much about the fading portion? I've got a scene where you are driven around by a sequencer, and it goes from scene to scene via fading, but my client wants their logo to display during one of these fades

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I don't know if there's a way to prevent certain actors in the level from being faded

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I WOULD just draw a UMG widget or something, but VR doesn't play nice with those, and we're forced to use some old Oculus DK2's...

pearl grove
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Anyone else using the latest VRWorks branch? All of a sudden all our our metals that use reflections are black

pearl grove
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hehe

sly chasm
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He he he

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I just ordered my rift earlier today

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I got it for 500 bucks, still new in packaging

dry fjord
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nice

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touch controllers?

pearl grove
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winged shale
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damn, that looks dope as a rope

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congrats!

sly chasm
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@dry fjord nah

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btw

winged shale
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celery man

sly chasm
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on steam, will the htc vive games eventually be compatible with the rift after the motion controllers come out?

winged shale
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already are

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you can run SteamVR with touch controllers

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they even have icons

sly chasm
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so, are these just kind of recomendations?

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or

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will be?

winged shale
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the developer sets what VR headsets it "supports"

dry fjord
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It won't be automatic

sly chasm
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yeah

winged shale
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in UE, Rift controllers work as motioncontrollers automatically

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I suppose I am not sure about Unity

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so it might not work automatically

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or, more likely, the experiences that show Vive controllers will continue to show Vive controllers, and input will be abstracted through SteamVR interface

sly chasm
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what do you mean by "abstracted"?

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like, changed?

winged shale
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thumbstick L X axis and Y axis and click becomes abstracted to SteamVR as a touchpad interface

sly chasm
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ah

winged shale
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so to the experiences, the SteamVR plugin just treats it like a Vive controller

sly chasm
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ok, so it might be kind of translated

winged shale
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yeah the Jun 17 2016 SteamVR beta says that it allows Oculusโ€™ Touch controllers to be used with SteamVR and, apparently, pre-existing HTC Vive titles

sly chasm
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oh, ok

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yeah, because based on what I used, the rift controllers feel a lot more comfortable than what I could imagine the vive controllers would feel like

winged shale
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they are, but you should definitely try out the new Vive prototype, it's another game changer

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if you get a chance

sly chasm
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where would you go about doing that?

winged shale
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they were shown at Steam Dev Days, if you happen to know anyone at Valve, or some kind of steam insider that will get them early, you can talk to them

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otherwise it's a waiting game

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but there's plenty on the internet about them

sly chasm
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ah

pearl tangle
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@pearl grove looks nice. how are you handling locomotion for such a large space?

barren rose
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Someone got Eye Herpes from sharing a headset

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The more you know

sly chasm
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ya mean pink-eye?

dry fjord
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nope eye herpes. you get oozing sores on your eyeballs. you can also get it from playing anything through vorpX

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I got maglock charging cables for my vive controllers

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they seem good

pearl tangle
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like the macbook things?

wicked oak
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ue4 is great for vr

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with the abstraction

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it even works on psvr directly

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a game for vive works directly on Touch

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just with the wrong meshes

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there is no built in oculus hand in the engine

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@winged shale What are you using for the oculus hands?

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i used the .fbx files they sent me, and built the anim blueprint myself

mighty carbon
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wow, just read the reviews on Yore VR.. That's why I'd rather not publish on Steam if there was an alternative (besides Oculus Store).

clever sky
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Also... Early access is a tough crowd.

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I mean sure, it's early access right.

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But people expect an 80% complete game in early access.

mighty carbon
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you'd think people have common sense.. "There is a potential .... but I'll vote it down to kill it"

clever sky
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If you launch a 20% game...

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well people aren't going to know that.

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So... I think a bit of it is Steam itself just not providing good tools to signal this.

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Like maybe it should have a % completion bar that the developers can set.

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That appears along with the rest of the title information.

mighty carbon
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I mean, if someone thinks a game has potential, then why not to upvote to attract more people. If someone doesn't like it, why even vote at all.

clever sky
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Because if your game is 80% complete and it's still full of glaring problems...

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That's a bad signal.

mighty carbon
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so, there is refund system

clever sky
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True. But there's also a review system.

mighty carbon
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let people try it, and if they don't like it - they can get a refund

clever sky
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A lot of time people leave reviews in the hope that the devs will fix that shit.

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Give them feedback kind of thing.

mighty carbon
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and review system is bogus as some people are just entitled dicks who downvote games and "help" others not to even purchase it

clever sky
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Of course they're less considering the ramifications it has on the dev's ability to sell on.

mighty carbon
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and leaving reviews is fine, unless you have thumbs up and down system

clever sky
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Basically, you gotta think about the marketplace from the consumer perspective, not the dev perspective - at least if you want to understand why it behaves the way it does.

mighty carbon
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that's why Facebook has no "dislike" button

clever sky
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Then act in a way to take advantage of that knowledge.

mighty carbon
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I am a smart consumer. Not only I don't write bad reviews, I don't buy games left and right. I only buy what I really want to play and if possible, I try it first.

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You'll never see me saying "omg, I thought the game is good, but it turned out to be shit"

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I think holding consumer's hand went too far

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people forgot about accountability on their part, but point fingers at devs all the time

clever sky
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Well, you can blame the consumers, you can blame the tools, you can blame everything else as much as you want. But you only really have control over one thing.

wintry escarp
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you also cant trust modern reviewers

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ive seen reviews for pixelxl phone that are little more than an advert

mighty carbon
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totally miss good ol' days without any reviews online and stupid gamers

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back in the days PC gaming was considered "elite", as you had to be technically savvy to run PC games (and build PC in the first place)

clever sky
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'elite'. heh. I played PC games when I was 6.

wintry escarp
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I don't miss having to edit startup files to free enough ram to run a game

mighty carbon
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When I was 16 we just barely got i386 in school.

wintry escarp
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the uk used acorn computers

mighty carbon
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not ZX Spectrum ?

wintry escarp
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no, that was for home use, cheap

mighty carbon
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(I remember playing on that, waiting for games to load from tape ๐Ÿ˜› )

wintry escarp
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acorn electron and bbc-b for schools

clever sky
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Ah good old Acorn computers.

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My school bought a bunch of Atari-ish acorn computers when I was in primary school.

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And we mostly ended up playing games on them ๐Ÿ˜„

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Surprisingly decent games too.

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Like Heroes Quest!

wintry escarp
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only games I remember for it were elite, frak, chuckie egg

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and they were connected with something called econet, you could msg each other

clever sky
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Ah Acorn.

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Hahah... concentrated on selling their computer to schools.

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While PCs were sold to businesses.

wintry escarp
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they cost 2x as much as a c64, no-one wanted a bbc at home

clever sky
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BBC?

wintry escarp
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acorn bbc

clever sky
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Ah yeah

wintry escarp
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expensive and a few games, c64/zx had 1000s

mighty carbon
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so, back to Steam and any other store with reviews - thumbs up and down is a shitty system.

clever sky
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Ironically Acorn's genes are now the most dominant computing force in the world!

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ARM processors all over mobile phones.

wintry escarp
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yes, nice to see some of it survived, shame the uk government just allowed it to be sold

clever sky
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Hah. I just learnt that ARM literally stands for Acorn RISC Machine.

winged shale
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@wicked oak Actually I just have hands on a skeletal mesh IK interp, and forego having controller models entirely, but when they pop up (because you extended the controller too far out of the hand's reach, like unreasonably far) I just have it as a Vive controller. I'm not sure if there's a way to tell which headset you're using in UE4... which is awkward, if anyone knows let me know

wicked oak
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there is

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and its super easy

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let me give you the snippet

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becouse its so stupid you are going to laugh

winged shale
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aw man >_<

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thanks

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I've got hand offsets that should be different for each controller too

wicked oak
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you get the hmd

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can cast it

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to the specific hmds

winged shale
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you're kidding

wicked oak
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nope

winged shale
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oh man

wicked oak
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i tried doing this before that

winged shale
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morty ohhhh, riiiiick

wicked oak
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then i thought, uhm, why dont i just cast it

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much simpler and way, waaaay more robust

winged shale
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yeah, saves on strcompare

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sheeeeit

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well this is good

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I can make different hand offsets and finger rotations to match the controllers properly

wicked oak
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remember HMDDevice is null if no headset

winged shale
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yeah I always check ๐Ÿ˜‰

wicked oak
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the easiest way its to have your Hand actor

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and just spawn the correct one

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wich is what im doing

winged shale
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I'm doing.... complex things with hands

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๐Ÿ˜‰

wicked oak
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my Hand actor has lots of logic

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but its there, on the Hand actor, abstracted

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the top class has all the logic needed

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the child classes (different per headset) are mostly graphic and imput stuff

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for example in oculus, i have left and right, separate

winged shale
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it's pretty necessary for my hands to be components because of some complex interactions I'm doing between hand and body

wicked oak
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on vive i have 1 for both

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uhm, they are still attached to some component

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the motion controller component

winged shale
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why didn't you just inherit from MotionControllerComponent?

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cause that's what I might do

wicked oak
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separation

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i prefer to just parent to it

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btw, dont make them components

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that makes it WAY harder to replicate them for MP

winged shale
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that would definitely help to encapsulate all the functionality, I've got a grabbing schema that algorithmically animates the fingers to grasp onto things like you would in reality, and only grabs if it can find purchase on that object. Also it's in space, so I have systems for grabbing not only objects but anything large in order to throw yourself around in zero-G, which I use some complex component reparenting to get it working properly

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oh fack

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you're right that makes perfect sense

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gets out the big eraser

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I had that annoying issue when I tried to make a MP thing once, where all motioncontrollers would be controlled by one person

mighty carbon
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so, no way do all that in BP ?

wicked oak
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yes

mighty carbon
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do you just prefer C++ to BP, @wicked oak ?

wicked oak
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yes

tawdry dragon
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Hmm, can it be real that I'm seeing the Forward Renderer option in 4.13?

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inside the Project Settings

vocal cobalt
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What's the best way to have a big crowd and keep framerates down? I'm trying to have a basketball game on the Gear and when I add a bunch of people idling in their seats, the framerate goes to shit

mighty carbon
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check out how they did crowd in Star Wars movie (the one with races on Tatooine). Apply that to game dev.

hard light
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Do the Rocket League thing and don't actually doa crowd

mighty carbon
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Btw, is GF 1050 Ti VR capable ?

hard light
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it's not amazing, but should run things

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step up to the 1060 if possible

wicked oak
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1060 100% is

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but 1050ti you gonna have to rely on oculus spacewarp at 45 fps

vocal cobalt
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The basketball game is a freethrow contest basically, and the crowd needs to be kind of engaging. @mighty carbon I'm looking into the podracing crowd too, but I need an engaging crowd @hard light . It's supposed to be in like a high school gym

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I've been using a .gif, but it's not super convincing lol

mighty carbon
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we are talking about Gear VR. No way you are gonna have actual crowd sim going there. I bet even for desktop VR it's an overkill.

vocal cobalt
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lol true

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I read on some forums about nba 2k16 that say it runs way smoother when you turn the crowd off...

tawdry dragon
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You might be able to pull something off using a texture atlas and cards

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but then again, opacity is insanely expensive on a mobile device

polar lotus
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return TEnumAsByte<EVRHeadSet>(EnumPtr->GetValueByName(DeviceName)).GetValue();
```
To get directly an enum instead of an int32
wintry escarp
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6gb 1060 should be your entry card for VR

mighty carbon
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aye, that figures

wintry escarp
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seems its only 10-30% faster than my 780 on normal stuff, so its a useless upgrade for me for the cost

mighty carbon
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you don't understand - they implemented VR features in hardware. Your 780 doesn't support those because at that time there was no VR on the horizon.

wintry escarp
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if VR was all my pc was for it would be worthwhile

mighty carbon
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so maybe it's just that much faster than old GPU in conventional games, I bet the whole boost is in VR features alone

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if you really want to develop for VR, get appropriate hardware

wintry escarp
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I am, I got a daydream supporting phone...just need nougat to drop for it

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i better get to shop, shuts in 40 mins and its quite a walk

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bbl

wicked oak
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lol @polar lotus Isnt that a bit more complicated?

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i mean, once you have the HMD pointer, casting is extremelly easy and works from version to version

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a problem with the name, or yours, is what happens if the name changes

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everythnig goes to shit, silently

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with the cast, it fails at compile time

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i think i should put that in the forums, as a blueprint node

mighty carbon
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hmm... Kenneth Scott left Oculus to open his own VR studio (along with Epic and MS guys)

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interesting development

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I wonder if Fb imposes limits on creative freedom at Oculus

fresh laurel
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@mighty carbon - Interesting. Got a link?

granite jacinth
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The big one is Ray Davis

fresh laurel
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^

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I cannot belive he left. But it is probobly for the best

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Got to make games eventually

granite jacinth
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Makes you wonder...

fresh laurel
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^

junior prism
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Makes you wonder what?

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Why people leave companies? ๐Ÿ˜›

fresh laurel
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ยฏ_(ใƒ„)_/ยฏ

granite jacinth
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Eye herpes?

pallid echo
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This is why even before this incident I have a container of sanitizing wipes and after every use by someone else my headset and controllers get cleaned.

junior prism
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Or just don't use other people's VR headset

pallid echo
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What about at conferences? @junior prism

junior prism
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Do you WANT eye herpes? ๐Ÿ˜›

pallid echo
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Sanitation wipes ๐Ÿ˜„

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And my own foam mask thing to put on it

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hahaha

junior prism
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Yeah, a face condom would be a smart way to do it

prime escarp
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hey would anyone be willing to take a little time to help me with a rotation issue I'm having?

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I'm at my wits end on this, and nothing I'm finding in google is proving helpful

rigid quiver
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Well fudge. Friend of mine just got a vive and now has eye herpes. (It's slightly different than the std) Thought it was just her coming back from vacation but who knows

mighty carbon
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how can one get new HMD and get eye herpes ?! Probably something happen during vacation ๐Ÿ˜‰

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(unless new HMD wasn't really new)

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btw, sanitizing wipes have alcohol. Wouldn't it damage lenses ? (especially on Gear VR, since those aren't made of glass)

sullen stirrup
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who has eye herpes and does VR

mighty carbon
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irresponsible folks

wintry escarp
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wtf sort of country has everyone running bout with herpes

mighty carbon
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surprisingly eye herpes transmission wasn't reported with people trying glasses and shades. What's the deal with VR HMDs ? Is it like with no one reporting iPhone catching fire, but spamming press with Note 7 catching fire ? (anti-VR SJW)

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US probably

fresh laurel
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That is interesting

dry fjord
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hmm it's not in 3d

wicked oak
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SteamVR new beta has Async Reprojection

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will it hold a candle to oculus stuffs? will it not? Ill perform tests on it

junior prism
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Please do and report back

wicked oak
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after all, im trying to get hierarchical LOD with instaLOD doing something so i can use the Forward renderer

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but for that, i have to halve drawcalls

dry fjord
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success

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it would be amazing if it works well

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I credit this development to all of my whining about it

junior prism
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Why not use Simplygon?

dry fjord
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basically ALL my shit comes in at just under 90fps

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so annoying

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simplygon ain't cheap brother

junior prism
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Is now brother

dry fjord
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oh brother?

junior prism
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It's free at point of use now brother

wicked oak
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becouse ive paid for instalod, and im not going to pay again with that 2%

junior prism
wicked oak
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this stuff is commercial

dry fjord
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well rip my yellow singlet

junior prism
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How is InstaLOD?

wicked oak
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good enough

dry fjord
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literally today

wicked oak
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but they have added DRM wich i very seriously dislike

junior prism
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@dry fjord Think how I feel. It's on the MP and I didn't even know about it

dry fjord
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haha

junior prism
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What kinda DRM @wicked oak ?

dry fjord
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that's ok you're only a few hours short on it

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yeah I was expecting DRM that reports home somehow

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or is scannable

wicked oak
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its machine locked activations

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2 per license

junior prism
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Wow

dry fjord
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encrypt your pak files

junior prism
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fuck that

dry fjord
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oh the plugin is?

wicked oak
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works offline, but has to be activated

junior prism
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Not Simplygon

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InstaLOD

dry fjord
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or the output?

wicked oak
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with your buy key

dry fjord
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oh sorry

junior prism
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Simplygon is the usual shit

dry fjord
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fair enough

wicked oak
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oh, sympligon is worse

junior prism
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*was worse

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Now it's just "Apply license" on the Simplygon site and you're away

wicked oak
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yeah, but its 2%

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of the gross revenue

junior prism
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I can live 2% of gross

wicked oak
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after the 5 % of epic

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and the 30% of steam

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and the taxes

junior prism
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Can still live with it

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We get shafted either way ๐Ÿ˜›

wicked oak
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ill probably review it, to see if its worth the hassle

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after all, i do have instalod and im open to compare it

mighty carbon
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2% from 25k quarterly

junior prism
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Wait, huh @mighty carbon ?

mighty carbon
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if you make less than 25k per quarter, you pay nothing

junior prism
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Wat

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You serious?

mighty carbon
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if you make 25k and up, then you pay 2%

dry fjord
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and I have a simplygon license. thank you, reality simulation.

mighty carbon
junior prism
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Hell yeah, I can get down with that shit

mighty carbon
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"2% royalty after first $25K per quarter revenue "

dry fjord
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I think they're all hoping for that next minecraft that makes a billy

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2% of a billy is sweet

mighty carbon
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I have InstaLOD

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not sure why Simplygon would be a better choice

wicked oak
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at least its the ue4 plugin

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becouse before, to get the ue4 plugin you need to get full license

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wich costs more than the damn engine

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and thats for real

mighty carbon
#

right, but InstaLOD is one-time fee

wicked oak
#

we talking 5 figures of $

#

sympligon is suposed to be "better"

#

but, again

#

i have to compare

#

instalod is fine

#

for what it costs

junior prism
#

Simplygon is industry standard but usually has industry pricing

#

this 2% 25k is fucking awesome

mighty carbon
#

FBX is standard... Simplygon is just another app

#

Blender does decent job decimating meshes

junior prism
#

I'm not sure I agree with that ๐Ÿ˜›

mighty carbon
#

InstaLOD does, so far, really good job on static meshes (haven't tried skeletal yet)

#

I guess it doesn't hurt to have a choice

pallid echo
#

Off Topic: This new SteamVR Beta update is amazing. Best feature ever is that I can minimize the SteamVR window! ๐Ÿ˜‚

wicked oak
#

oh hell yes

#

blender decimating good?

#

what the hell are you smoking XD

#

its literally the simplest algorithm you can use, and its extremelly bad

#

compared to some more state of the art algorithms like the one in zbrush, or sympligon, or epic games 4.14 one, or instalod

mighty carbon
#

@wicked oak it worked for me quite well

#

How is Vive's timewarp?

dry fjord
#

I'll try it tonight and let you know

#

I have tons of unoptimised scenes to try it on

mighty carbon
#

Cool

clever sky
#

That Simplygon stuff... is good info to have.

#

But gotta be honest from a naieve dev perspective, shit feels like another tax upon 'high end graphics'.

#

On top of the costs of creating the content in the first place!

#

On the other hand, if you want half way decent graphics and performance, shit yeah.

#

In a few years, with ASW on all sides, foveated rendering (which might also allow you to swap LOD meshes when they're outside your fovea), the performance of VR will probably exceed desktop applications for the same content.

clever sky
#

And this is why I don't do MP:

#

That and my internet connection sucks and I'm bitterly jealous of everyone able to get a decent multiplayer gaming experience going in VR.

#

Fuckin' Australia.

#

Beaches are the best, internet is better than North Korean.

#

Seriously though, if any of you are working on MP interaction, have a read through that article.

#

If you wanna maximize the VR ecosystem, gotta account for trolls!

mighty carbon
#

Yeah

#

Just let players head shot each other ;)

dry fjord
#

the concept of harassment in VR is going to get weird fast

#

so someone made a slightly unseemly gesture towards you in MP

#

how is it any different from what the enemies do?

#

does intent somehow make it intolerably worse? in which case how is it any different from trolling anywhere else?

#

and how does the reaction need to be any different?

#

what about adverserial multiplayer?

#

should sore losers be catered to?

#

if someone beats me down in a melee combat game and it makes me feel harassed, should I be able to file a report?

#

because that's what xbox live tried

#

that led to overwatch players who couldn't play the game just because people were opting not to play against them because they were skilled

mighty carbon
#

Well, depends on your app

pearl tangle
#

i played some of rec room last night, was an interesting multiplayer experience

#

since everybody has the mic working and its competetive stuff but the games themselves aren't very serious so its a decent laugh

mighty carbon
#

I'd say in some cases better make sure only filtered people can get into your personal space. Others shouldn't be able too, and if head reaches into your bubble, model gets disabled.

#

In games with weapons I'd say learn how to handle your weapon and defend yourself :)

clever sky
#

@dry fjord The difference is mainly repetition and the feeling of powerlessness and injustice at the situation.

#

Few people can honestly feel that getting beaten down at a multiplayer game is an injustice, even if a few more might claim that it is.

#

But been harassed, whatever the form may be (verbally, pseudo physically, targeted competitive play, etc) will cause people to feel hard done by more readily and significantly.

#

Also, you have a point - shit's a tough problem with a lot of fuzzy grey borders.

#

But that hardly translates to meaning that it's not a problem that needs addressing, or can't be addressed.

dry fjord
#

I would suggest that people are responsible for their own wellbeing in multiplayer situations, that they are not powerless

#

everyone has equal opportunity to be a dick

clever sky
#

Sure. But give them more tools and they have the capacity to be even more responsible for their wellbeing.

dry fjord
#

to offer a comparison, SJWs take offence at ordinary interactions that we take for granted, occasionally as extreme as saying hello to someone

#

the person in the article is at least being a little histrionic, maybe if only for the sake of the article

#

but that does make you wonder why we take our cues from media

#

isn't it OK to stop and think on our own behalves?

#

let's take a blocking system and a game like rec room

#

some jerk comes in and acts like a fuckwit, everyone blocks him or her, he or she leaves having nobody left to victimise

#

no problem, right?

#

now what if the person being blocked is actually the victim and the jerk is just manipulating people?

#

everything has the potential for abuse

#

the answer is almost always moderation

#

otherwise why would it be so ubiquitous

#

the moderators determine the tone of the community

clever sky
#

If you're talking about personal moderation, leaving it up to individuals to control themselves is... too naieve a trust exercise.

#

If you're talking about using people to moderate others...

#

Expensive, and or build community tools to allow community members to do so.

dry fjord
#

no I meant community moderation

clever sky
#

The latter is a good approach, but still, is an additional expense on development.

dry fjord
#

I just described how personal moderation can be used as a tool to victimise people as well

#

it's not so much expensive as time-consuming

clever sky
#

Plus, moderators can and do abuse their powers.

#

time is money!

dry fjord
#

not if they're paid and have a standard to adhere to

#

let's take a large social game, say.. world of warcraft

clever sky
#

Who's going to implement and update the code?

dry fjord
#

they have game masters

#

you do, if you want to provide the widest possible adoption

#

I bet there's money in a moderation marketplace asset

clever sky
#

Well now.

#

You've got a clever idea going.

dry fjord
#

see our talks are good

clever sky
#

Haha.

dry fjord
#

and it's a simple data plugin too

clever sky
#

Well, so long as its sufficiently robust.

dry fjord
#

a human is better than any system. you just have to provide the right info

#

and a reasonable workflow

clever sky
#

Well, kinda.

dry fjord
#

it'd effectively be a web microservice with some UI on it for handling tickets

clever sky
#

But nah, I still prefer empowering individuals

#

No system is perfect - and the ones that involve humans in the chain are frequently the most fragile!

#

Of course, empowering individuals doesn't remove humans from that chain!

#

But there is less of them!

dry fjord
#

I'd say that community experiences require good and bad, along a scale. people are fairly quick to rate an experience as worse or better than what it was and weight the system wrongly

#

in reality if they had no tools a lot of the time they might just deal with it

clever sky
#

Side note:

#

Early Access needs to give developers a slider to indicate game completion percentage.

dry fjord
#

it does

#

instead of letting them be creative with logic

#

and the slider should turn red if it ever goes backwards

#

or allow them to extend it with a new colour for new features

clever sky
#

I think it'd help substantially in communicating what state the game is been offered in.

dry fjord
#

let's sell that too

clever sky
#

How?

dry fjord
#

patent it

clever sky
#

Haha. Fuckin' patents.

#

I can't afford them!

dry fjord
#

rent it out to a patent troll

#

then refuse to assist them in enforcing it on anything

clever sky
#

Is that a thing?

#

Seems like a good way to step into legal minefields.

dry fjord
#

haha yeah

#

just say you're being ethical

#

all of a sudden ๐Ÿ˜‰

#

can't undo what was done, etc

clever sky
#

Unfortunately this conversation is public, and now if either of us tries to pull this, there'll be written proof against us!

#

hahaha ๐Ÿ˜›

dry fjord
#

only if they find it

#

patent trolls are notorious for replacing work with legal threats

#

it's become a costly business model anyway

#

what with google and apple and samsung proactively suing them

clever sky
#

True that.

dry fjord
#

nah moderation tool sounds good

#

I should do a multiplayer tutorial first though

clever sky
#

For what?

dry fjord
#

so I actually understand all of the facets of UE multiplayer and how people use it

#

most games try to end up on steam, for example

#

there must be some extra tools there to use for moderation, steam accounts, etc

clever sky
#

Oh you mean go through a multiplayer tutorial?

dry fjord
#

yeah

#

sorry yeah, not write one

clever sky
#

Hehe ๐Ÿ˜›

dry fjord
#

fuck making tutorials

#

that's even less rewarding than writing documentation, something else I don't do

clever sky
#

... I write documentation ๐Ÿ˜›

#

ok, I don't write it, I document designs.

#

Because that's the reality of been a designer... you spend a bit of time conceptualizing and most of your time documenting it so it can be implemented.

dry fjord
#

that makes sense

#

writing a spec is OK

#

writing an understanding of the entire project is fuckoffland

clever sky
#

Haha... yeah I can see that.

pearl tangle
#

hah the worst I have had to do is a 600 page development document

#

actually 640 pages i think it came out to

clever sky
#

600 pages? That'll go on the 'let's pretend I read that' pile.

pearl tangle
#

moral of the story, don't build enterprise internet banking platforms hah

clever sky
#

Not unless you're paid bank to do it! ๐Ÿ˜›

pearl tangle
#

hah well i don't think anybody would do that as a hobby. I was running a team building it for a huge bank and they are still stuck on old school waterfall approach methodology so you spend as much time writing how you are going to build something as you do actually building it

clever sky
#

Apple finally running out of steam.

#

But they've got enough steam for the next century.

dry fjord
#

I was part of a process that involved hundreds of people developing something. the documentation there would have easily been a few thousand pages

#

paywall for a newspaper

#

and it was nonsense

#

in the end we built what we knew we needed

#

business wants something? okay we'll take that into account but we're not writing code by numbers

#

we hired KPMG to write the documentation and project manage it after we'd been through a handful of other companies

#

they had a massive party when it was "done" and they didn't invite us, because they made like ten million on it

#

and by "done" I mean it never launched

#

we didn't have a party

#

and virtually nothing they did amounted to anything

#

they fucking knew it too

clever sky
#

Lol...

#

The amount of money in red tape is astounding!

dry fjord
#

it was the bulk of the development cost

#

we made the same mistake again with our mobile app

#

that cost us 3 million and nobody uses it

clever sky
#

Ouch.

dry fjord
#

I built the API for it and that was fine, got it done quickly. tried to get the paper to actually hire a mobile developer to do the app side ofi t.. nope.

#

farmed it out to someone who quoted $500k to do the whole thing

#

a year later still no app and now the bill was 3 million

#

no bugs were getting fixed

#

it was crippled

#

they paid no attention to how to use the API

#

it was generating 60mb queries on load

#

even on mobile data

clever sky
#

...

dry fjord
#

everyone just switched to the mobile webpage instead

#

including me

clever sky
#

What the hell is it doing

dry fjord
#

on the last day I was still trying to get them to do ANY caching at all

#

not caching

#

it was meant to get large amounts of data only on wifi and stream new stuff otherwise

clever sky
#

I see.

dry fjord
#

so you could have the day's news on the train or whatever without using any cellular data

clever sky
#

Mobile apps for websites. Ha.

dry fjord
#

yeah basically

#

it wasn't a bad idea in theory but fuck it was implemented wrong

clever sky
#

And now it's a deprecated idea.

dry fjord
#

yeah

#

which we predicted too

clever sky
#

Like fuck reddit, stop using the reddit app that I don't fucking want to use man!

dry fjord
#

I was happy to have work to do and the mobile API was just part of a bigger API redesign that we needed to do

#

haha

#

I'm OK with the reddit app

#

it provides functionality that webpages can't

clever sky
#

Like what? I haven't bothered using it because I need to sign in again.

#

And I'm lazy to sign in on mobile D:

dry fjord
#

haha

#

it's just generally better than a webpage

#

I like that the UI changes immediately even if it has to load more data after that

clever sky
#

Oh well. Too late. I deleted it just before you said it's ok.

dry fjord
#

haha

#

no worries

clever sky
#

On a different note. Have you seen this stuff?

#

Magnets that can change behaviour

#

Seems like it'd benefit VR somehow.

#

Rotate to clip, rotate to unclip. Genius.

dry fjord
#

that is cool. how do they work?

clever sky
#

They have specially designed fields that are 3D printed

dry fjord
#

I already use rare earth magnets to dock my controllers to their charging location or to the gun controller

#

nice

clever sky
#

And different angles and rotations causes them to behave differently relative to each other (i.e. attraction/repulsion)

dry fjord
#

that's quite neat

#

I dig the idea

winged shale
#

so I've got this annoying animation blueprint lag between my motioncontroller positions and the IK solver for putting the hands of my character skeleton where the motioncontrollers are, seems like it's updating quite late, maybe 1-2 frames late

#

anyone know what's up with that? I'm passing along the location + rotation of each hand in a character blueprint on Tick

#

the arms kind of lag behind

clever sky
#

Bleh. SteamVR Beta with Async reprojection also has crappy bug in Unreal

fresh laurel
#

๐Ÿ˜ฆ

clever sky
#

keeps crying about SteamVR compositor something something every tick

#

even when the project isn't running.

dry fjord
#

how do we get the new version of steamvr?

#

I'm subscribed to steam beta releases

#

ah got it

dry fjord
fresh laurel
#

๐Ÿ˜ฆ

dry fjord
#

fixed

#

turns out steamvr is very very hard to quit

fresh laurel
#

Yep

clever sky
#

In MagicLeap news today

#

Turns out the company is run like a clusterfuck

#

โ€œLike Jobs, R(ony Arbovitz, Magic Leap CEO) has a reality distortion field. Unlike Jobs, Rโ€™s is more like a bad high, just leaves you feeling tired with a vague headache in the morning and is not productive.โ€

wicked oak
#

every company is a clusterfuck of some kind

#

the point is that its a manageable clusterfuck that gets things done, or not

#

have you heard about how bad Steve Jobs was with his employees?

pearl tangle
#

well with $1.4billion to spend on getting shit done you should hope they aren't just wasting it

dry fjord
#

just having the editor open, my log is full of this a million times every second: LogHMD: Warning: SteamVR Compositor had an error on present (108)

#

eventually I assume it'll run out of memory and crash

pearl tangle
#

you running hdmi or dp cable?

dry fjord
#

HDMI

#

would you recommend displayport?

pearl tangle
#

no the vive is insanely finicky. some machines it seems to like dp, some hdmi

#

its worth trying both out and seeing what happens

#

also what gpu are you running?

clever sky
#

@dry fjord Yeah, I was getting that. Downgraded back to non-beta

#

and it stopped.

#

So, basically I'll have to live without reprojection for now.

#

Not that reprojection seemed to be helping my project anyway.

dry fjord
#

980ti here

clever sky
#

Same

dry fjord
#

fuck that I'm keeping reprojection. damn the log.

clever sky
#

Haha.

#

I need my log!

#

Need that shit to debug issues. Can't have it filling up with perma spam

dry fjord
#

the log badly needs a filter

clever sky
#

Yeah

wicked oak
#

ill use 4.13Nvidia version

#

lets see how far i can take the multires and lens matched shading

pearl tangle
#

have they put their vr sli onto their builds yet?

dry fjord
#

the new reprojection is shit

#

in steamvr

#

I don't think it's a steamvr specific problem though

#

reprojection in general is shit

wicked oak
#

oculus atw is fairly legit

#

it actually does positional

#

but only calculates positional from the camera, no objects

#

so it can artifact quite fast

#

oculus ASW(spacewarp) invents new frames

#

from the old ones, stimating where its going, and then also doing rotation and position timewarp

mighty carbon
#

so, how is Valve's answer to ASW/ATW?

junior prism
#

Heck yeah, OSVR are sending me a devkit because they loved the Twitch stream ๐Ÿ˜›

#

@dry fjord Apparently us failing to get the arms work was entertaining

#

Nah, they really dug the Twitch chat in-game thing

#

Everyone seems to be blown away by that

winged shale
#

wubba lubba dub dub!

mighty carbon
#

unbelievable how that virtual groping thing is getting out of control on the Net

#

people already proposing real life punishment for whatever you do in VR

clever sky
#

The idiot spectrum exists on both sides.

mighty carbon
#

if they do this, it will essentially ruin VR

#

(to some extent, not completely of course)

junior prism
#

Yeah people were jumping down my throat about that fucking article I commented on

clever sky
#

Which one? The lady saying that she got sexually assaulted in VR?

junior prism
#

Yup

rigid quiver
clever sky
#

Dev response was great.

#

And while I think she was been inflammatory and hyperbolic... this isn't the first time the issue of sexual harassment has been brought up in Social VR.

#

So I think this is the kind of community awareness needed now at an early stage on how to think about design issues related to these things.

mighty carbon
#

why no one comes out saying they got sexually assaulted by watching pr0n ?

#

it certainly can inflict emotional trauma all over again in victims who were assaulted in the past in real life

#

the answer is they don't watch pr0n

clever sky
#

... Because watching porn is largely a passive activity where you have full control over content and consumption.

mighty carbon
#

they made a choice not to

clever sky
#

And is basically nothing like been harassed sexually in VR?

mighty carbon
#

same should go for VR, if there was an appropriate warning before session that there is no protection against invading privacy of whatever the wording should be

clever sky
#

Well, single player VR is rather different from multiplayer. The lines of reality blur with VR.

mighty carbon
#

sure it's passive, but it can cause flashbacks in victims

clever sky
#

That's the shit we're saying ourselves to justify this tech.

mighty carbon
#

There is no physical contact in VR, so it's all emotional really.

clever sky
#

So the issue is you don't think people can cause harm that's not physical?

mighty carbon
#

you aren't reading what I am posting

#

I am saying there are a lot of things besides VR that can cause emotional trauma

clever sky
#

Well, I'm asking for clarification.

mighty carbon
#

yet VR is becoming a scapegoat

clever sky
#

Sure. And where other people are involved, we try to moderate the emotional harm that others can cause.

mighty carbon
#

and yes, I want for VR to remain unregulated, wild

clever sky
#

Why is VR monolithic?

#

You can go to spaces on the internet that are heavily moderated.

mighty carbon
#

people with issues (whatever the sounrce of the issue is) should avoid using VR if they feel that they will get attacked and whatnot

clever sky
#

You can also go to places on the internet that are essentially unmoderated.

mighty carbon
#

or rather, VR apps that aren't regulated

clever sky
#

What shouldn't be happening though is that through the unintentional oversight of developers, they allow things to happen between users that they wouldn't approve of themselves.

#

Like lets leave out sexual harassment and talk about cheating.

mighty carbon
#

yes, but I am referring to people now asking if real life laws should govern VR

clever sky
#

If you design a tight experience, ideally you'd want players to interact fairly.

#

To the extent that's sensible - i.e. you can't use VR to spread child pornography or other forms of illicit materials anymore than you can on the internet.

mighty carbon
#

meaning if I make a VR app where people can do whatever they want to each other, I'd get into legal trouble, with most likely criminal charges

#

sure

#

I am referring to sex/violence

clever sky
#

That's ridiculous, and the people that'd suggest that are also ridiculous.

#

Use existing precedence.

#

Until proven less effective because of a new medium.

#

Proven been the key word here.

#

Going back to what you were saying - your desire might be for a wild west experience... but if that ends up encouraging behaviour and outcomes you don't forsee and view undesirable - then you're basically going to have to reassess the situation. Do you really want your app to be overpopulated by aggressive jerks that drive everyone else away?

#

If not, then careful consideration of community management is required - even if that doesn't necessarily result in obvious community moderation tools.

mighty carbon
#

well, given that people can wipe those jerks out, why not ?

#

maybe put a real person "sheriff" who is unkillable and who cleans up play areas from those kind of people

#

I am not advocating for every VR app/game to be that way

clever sky
#

Real people moderation is expensive.

#

At least if you're paying them.

#

And sometimes (frequently) insufficient.

mighty carbon
#

but there should be such VR world where there aren't too many restrictions and everyone has equal opportunity to deal with the world and its inhabitants

junior prism
#

I don't get it. It's literally a screen you put to your face, it's no different to a games console or a PC. Why does it need special laws?

mighty carbon
#

it doesn't, that's what I am saying

junior prism
#

It's just because we're in this fucking crazy world where you can't do anything without someone finding issue with it

#

It's the whole, kids online are going to be snatched by pedophiles thing, all over again

clever sky
#

@junior prism It doesn't. At least not for a long while yet. I can imagine a lot of existing precedence will be up ended with sufficiently advanced VR - like The Matrix.

junior prism
#

But this time "It's vunerable women being targeted by men"

clever sky
#

And even incrementally so before then.

junior prism
#

which, by the way, is not the only situation that could happen

mighty carbon
#

unless there is a danger of person get harmed in real-world, there should be no limitations imposed on VR

junior prism
#

Pretty sure the same thing happened before with 3D graphics to be fair

clever sky
#

Anyway... development community should take the issue seriously before numbnuts get laws involved. That's the takeaway here.

junior prism
#

but back then people weren't obsessed with advertismenet revenue

#

with making this shit worse than it is

clever sky
#

@mighty carbon You know cyberbullying is a thing right?

#

Real harm, digital space.

mighty carbon
#

sure, but that's the issue because cyberbullies literally affect people's lives in real world

clever sky
#

So, how is VR exempt from the reach of cyberbullies?

junior prism
#

The takeaway here is we're in a fucking stupid PC world with fucking idiots making humdrum about nothing for attention and advertisement money.

clever sky
#

Like... a cyberbully doesn't need to actually know a person to cause significant grief to them.

mighty carbon
#

how on Earth do you see that happening in VR, if they don't know who you are, besides maybe your gender (and that would only be possible by judging avatar by voice output)

junior prism
#

Yes, sexual expoitation should not happen anywhere. But most of these people are saying these VR sexual experiences are equal or worse to the real thing

#

Like how fucking retarded can you be

clever sky
#

@junior prism Who is 'most of these people'?

junior prism
#

These write-ups I've been reading

clever sky
#

You've been reading some terrible opinions.

junior prism
#

Yes, I have

#

and I've also got the shit for pointing out how fucking retarded they are

#

because we're in this insane PC world

#

Like I'm all for PC

#

but this a whole new level of PC

#

like some proper V for Vendetta-style shit

clever sky
#

Depends on the tact you take. It's important to acknowledge that VR is indeed a more immersive medium

#

and that social interactions in VR are more immersive.

#

But that there's still a clear difference between VR and reality

#

in terms of degree of harm and degree of empowerment.

mighty carbon
#

@clever sky cyberbully doesn't need to know you, but other people do know you. So if they start using your Fb page to post shit, or use your youtube vids, then you get humiliated due to the fact that everyone who knows you see all that. VR is different because no one will know who you really are (at least in the metaverse I envision)

#

keep your VR life separate from your real life

junior prism
#

But it's fuckin' VR, it's not a new reality, it's just a fuckin' screen on your damn face

clever sky
#

@mighty carbon You need to stop thinking about some idealized version of VR and think about how its been used now. Even setting aside cyberbullying from people knowing you - you can get cyberbullied by consistent harassment in the digital spaces you frequent.

junior prism
#

You don't need an alternative identity to it, just like you don't need one game to game

mighty carbon
#

but you can fucking destroy them in VR

#

you can't do it in real life

junior prism
#

I don't even

#

Then you close the game down and join a different lobby, or play something else

#

They'd have to know your real name to get your Facebook ID

clever sky
#

Should you have to though?

mighty carbon
#

again, I not talking with VR in general

clever sky
#

Like why should I have to move away from what I'm doing because some jerk is been a jerk?

mighty carbon
#

I am talking about VR apps specifically designed for that purpose, a new world where you are not who you are in real-life.

junior prism
#

Then you're getting into the realm of "I was here first, it's not fair. He should leave"

#

Like Ready Player One? Yeah, not going to happen

clever sky
#

Well no. This is a digital space. We have more options then crying foul.

junior prism
#

It's too segregated already for something like that to work on a large scale

clever sky
#

The QuiVR guys dealt with the situation admirably.

#

Problem found, solution provided.

#

@mighty carbon Designing a wild west experience is fine.

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Just don't be surprised when natural social dynamics causes an overrepresentation of some types of people over others.

#

If that's what you've intended for your experience, then mission successful.

#

If it's not - then you simply have to reconsider the design of the experience.

mighty carbon
#

all true, except I wouldn't want to be regulated by laws

clever sky
#

Well, neither would I. But you know if poor behaviour runs rampant for too long, it's going to draw the ire of the broader public.

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And thus the reach of governments.

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Irrespective of what you or I want.

mighty carbon
#

alternatively, if it grows into a massive enterprise, I'd just move it away into a country where people can travel to get that experience, and there are no laws against such VR ๐Ÿ˜›

clever sky
#

And given that VR is a more immersive place - for good or bad - people are going to be more sensitive to experiences on it - for good or bad.

#

Which means that bad experiences in VR would draw the attention and ire of public faster than a similar experience in a non-VR application.

mighty carbon
#

btw, just remembered that big backlash when Blizzard had that character drawn from the back and SJWs came out to cry about butt, and Blizzard caved in. Ridiculous.

clever sky
#

That's just a different butt pose.

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Anyway... I try not to engage in the PC battle lines too much. Shit's tiring as hell.

#

You've got numb nuts on both sides, and been stuck in the middle feels bad.

mighty carbon
#

it wasn't like that in 90s... What happened to the gaming / tech world?! ๐Ÿ˜ฆ

clever sky
#

Like been teabagged by a mass of unwashed human sacks.

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What do you think happened?

mighty carbon
#

no idea tbh

#

it seems that US is the most affected country

clever sky
#

Social networks makes it easy to transmit dissatisfaction.

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And large social networks is largely a post 2000 phenomenon

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And people love to click on negative shit.

#

'triggered' is the term that's overused, but applies to this situation.

#

Also, we got more female gamers. This is a good thing - larger market for gaming. But you can hardly be surprised that they'd fight for their interests to be represented as well.

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We've spent the last 20 years as a species honing the click bait centers of our brain.

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People know subconciously very well how to push each others buttons to draw maximum attention.

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So... no surprise their hyperbole has drawn your attention and made a bunch of people talk about that shit.

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And then it'll rinse and repeat over some other issue the next day, and the next day after that.

mighty carbon
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I see

clever sky
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Dammit. Spent the last hour arguing about stupid stuff. Microsoft has a press conference going right now. They announced a VR headset

mighty carbon
#

well, female gamers plead to female gamedevs to make games they want, not to shut down games other people want

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yeah, saw that on reddit

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bunch of bs

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$300 HMD with positional tracking

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how is that possible, if even inferior PSVR costs $400

clever sky
#

inside out positional tracking.

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How's that possible? Compromise compromise compromise!

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But... if they did pull it off... all the better.

mighty carbon
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meh, ruining VR is what they are doing

clever sky
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Hey man... if SteamVR gets an extra million+ users over the next year because of this stuff, I'll be pretty hyped.

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I don't have to buy that headset to benefit from its existence.

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And I know I like VR enough to shell for the high end stuff.

mighty carbon
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except that other folks who buy cheaper solutions and will find them horrible will assume that's what VR is

clever sky
#

Well depends on how the community talks about this stuff.

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And how MS pushes the marketing.

mighty carbon
#
UploadVR

Microsoft had a big surprise for VR fans today, revealing a new range of VR headsets alongside its latest Windows 10 update. Not only are these devices cheaper than the Oculus Rift and Vive, but Microsoft says theyโ€™re better too. That is according to Terry Myserson, Microsoft Executive Vice President of the Windows and Devices Group. โ€œThese headsets will be the first and only to ship with inside-out, six degrees of freedom sensors,โ€ he said. โ€œUnlike every other virtual reality headsets in the market today t...

clever sky
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Like if journos are trumpeting it as on par with Rift/Vive when it's not, we'll be in trouble.

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But I think more likely, they'll gleefully call out MS for overreaching

wicked oak
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the main point of those with inside out tracking, is that you dont need to setup cameras and stuff

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just plug it, and run it

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no cameras/lighthouse around

clever sky
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Yeah, it's a big improvement.

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in user friendliness.

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Might get one even if it's not as good as Rift/Vive

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just so I can have an on road VR setup

mighty carbon
#

what about hand tracking, latency ?

winged shale
#

I've had some time with the hololens, it's really cool

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but it's definitely there yet

#

it has arbitrary room tracking, where it can figure out what part of its map of the world you're in based on the geometry of the room

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and it does a damn fine job with the tracking, but sometimes it bugs out, and stuff. You can also put stuff in that arbitrary space and it will be there when you come back from a different room entirely

hard light
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I don't see how it does proper tracking

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it looks more like GearVR level of tracking (i.e, none)

mighty carbon
#

I highly doubt that Hololens can achieve the same tracking fidelity as Rift/Vive, not to mention graphics fidelity

hard light
#

it doesn't, it's not even close

#

hand tracking / gestures seems okay

#

but Leap Motion Orion seems to be much better

#

my favourite thing about Hololens is that it doesn't work if you leave the window open xD

#

(it's tracking setup uses the UV range, so sunlight interferes with it)

mighty carbon
#

ha

wicked oak
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lol

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cant wait till true VR Pokemon

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if they dont, ill do it myself

clever sky
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We should make VR pokemon with my locomotion system.

wicked oak
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we are talking about Hololens

clever sky
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Fuckin' millionaires man.

wicked oak
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AR pokemon

clever sky
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... But that's AR.

wicked oak
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thats the cool thing

clever sky
#

Fuck it. I'll do VR pokemon myself!

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VR Pocket Monsters!

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I wonder if they've trademarked pocket monsters.

wicked oak
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yes they have

clever sky
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Ok ok. VR Catchamon!

wicked oak
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lets call it digital monsters

clever sky
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Well... I mean if digimons got away with sticking mon on the end of their name, then I can too! (?)

mighty carbon
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heard an opinion that these HMDs from MS, even if they do worse (but not nauseating) VR than Rift/Vive would bring VR to masses much sooner.

granite jacinth
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I agree

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$300 HMDs...

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With some of the tech from Hololens

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Mainly the tracking it looks like

#

I think this is good for a variety of reasons though. More competition is always good, and will allow for innovations from all the major players.

#

I don't know if I like seeing MSFT hand it over to various hardware makers instead of just choosing one player

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That MAY cause a lot of fragmentation and confusion unless there are some strict guidelines that all the manufacturers have to follow

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But, until specs and more details surface (probably in the next few weeks), we can only speculate.

junior prism
#

To be fair, isn't the OS VR around that price range?

granite jacinth
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@junior prism OSVR2 should be $400

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Last I remember

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Interestingly, I figured it would take off, especially since Razer was one of the major players with that

junior prism
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I dunno about prices, I just know they're sending me one for free

granite jacinth
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And according to most who have used it, it is a better experience thatn Rift

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than*

junior prism
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I think SteamVR kinda trumped them in the open source plans

granite jacinth
#

How'd youget one for free?! what

junior prism
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So all they've got going for them is price and upgradabilitiy

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@granite jacinth They liked my stream and the twitch stuff and are fast tracking me one ๐Ÿ˜„

granite jacinth
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Well, SteamVR, is it really opensourced though?

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Aren't just the current gen LHs open?

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The HMD isn't

junior prism
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It's renamed on the Steam dev store is OpenVR

wicked oak
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osvr has no chance at all at the moment

granite jacinth
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Hmm, really?

junior prism
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I hear they're plans to fully open source at everything

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Yeah

wicked oak
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its much worse than Vive or Oculus

granite jacinth
#

Oris the SDK open

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or is*

wicked oak
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its almost like those chinese headsets

junior prism
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Login to partner.steamgames and go to the VR section

granite jacinth
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Hmmm, I don't know.

wicked oak
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well, pretty sure it is

junior prism
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it is now called OpenVR

granite jacinth
#

That doesn't sound right.

winged shale
#

RIP my notifications

junior prism
#

Bleep

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Blong

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Blap

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Bling

winged shale
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blubbloop

granite jacinth
#

I'll check it out later, on a break in class

void parrot
#

Isn't the osvr created by Valve?

junior prism
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No

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OSVR = Razer and some random other company

#

OpenVR = Valve

#

It gets confusing and will continue to be confusing

wicked oak
#

basically OSVR is at "chinese ripoff" state right now

#

i know a couple guys who have one

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one of them never got it to work

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the other one, barely

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and when it worked it was DK1 quality

pallid echo
#

I have three OSVRs, the HDK 1.3, 1.4 and 2.0.

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1.3 I could get working no problem. 1.4 and 2.0 haven't had any luck.

junior prism
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How is the 2.0?

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Damn

pallid echo
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However I've been using Epic's built in plugin for the 1.4 and 2.0 and the plugin is always the problem with the OSVR.

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Haven't had much time to compile the plugin source myself and fix everything for them again. lol

junior prism
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It'll be worth it when I get one ๐Ÿ˜‰

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Then we both can have working OSVR ๐Ÿ˜›

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I'll feed you some peanuts as payment ๐Ÿ˜‰

pallid echo
#

Woot, peanuts!

fresh laurel
#

That is big news

junior prism
#

I don't see how web and VR is a good idea

#

like at all

wicked oak
#

metaverse stuff

#

kinda

winged shale
#

right now, to me it doesn't make sense, even in the best case, who wants to open a web page, and have to drag on your HMD to see some extra content or a way to replicate the data already shown on screen?

#

what would be nice is for someone to make a VR browser

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that takes existing HTML etc. and displays it in a way that makes sense in 3-space

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allows all kinds of interactions with it that emulate mouse clicks, like look-clicking or motioncontroller poking

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and THEN webVR would be good

#

because you'd already have the damn thing on

#

call it VRowser

void parrot
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I'd pay for that

winged shale
#

HTML6 could even have some new conditional data stream types, like if VR then show 360 image as background behind web display, something REALLY low overhead like that for web devs

pallid echo
winged shale
#

neat

granite jacinth
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been talking about it ๐Ÿ˜‰

pallid echo
#

@granite jacinth Oh, lol. I didn't see any posts about it otherwise I wouldn't have posted my own link.

#

But I didn't look at all the past messages so I'm sure I missed one or multiple.

granite jacinth
#

/shrug

pallid echo
#

I thought the shrug command worked?

granite jacinth
#

Just in case you dont get responses

#

You know why

#

No idea why it doesn't. Maybe because I am on mobile.

pallid echo
#

ยฏ_(ใƒ„)_/ยฏ

granite jacinth
#

Mobile is bugged quite a bit anyway

pallid echo
#

Yeah, works for me. Mobile be the reason, same idea for Slack I do believe.

granite jacinth
#

But yeah, interesting for MSFT

#

This is like Daydream

pallid echo
#

Oh, just found all of the past messages about MSFT. lmao

granite jacinth
#

The more I think about it

#

Most of the hardware guys are already working in their own VR HMD

#

On*

#

So, I am curious why MSFT didnt just use their own hardware guys for this

pallid echo
#

I'm assuming due to the employee layoffs.

#

Everyone is dedicated to Hololens or other AR projects and VR could be pawned off to someone else.

#

Not enough employees means they have to take from the Hololens/AR team which means less production gets done on Hololens/AR then in the end they have two products that are half assed or take to long to get out.

#

A guess anyways.

dry fjord
#

hnnnnnng

granite jacinth
#

Old news

#

They been working on those for awhile

dry fjord
#

I know

#

but the industrial design is exceptional

granite jacinth
#

Which is why I mentioned why hardware guys doing their own HMDs

junior prism
#

It was always the plan

#

for every fucker to have their own HMD

granite jacinth
#

Maybe so they have mainstream and ethusiasts brands?