#virtual-reality

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pearl tangle
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should see how hot the s7's get when you run a Cardboard 1 with thermal throttling disabled ๐Ÿ˜‰

wintry escarp
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I just watched some daydream videos, thermals is what they kept going on about

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they aim to reduce the phones cpu/gpu power to avoid throttling

pearl tangle
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yeah thats still a form of throttling. but you can force it to ignore all throttling so that it runs at 100% non stop, regardless of temps

wintry escarp
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anyone try that riftcat?

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doesn tseem to work for me

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could just be a bad choice of game

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nah it doesn't do what I wanted, shame

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it locks you to the stores, cant make your phone appear as a tethered VR headset

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to unity/ue4

granite jacinth
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Anyone thinking of doing a VR Entry for MegaJam?

wintry escarp
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I don't even have a decent cardboard

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I'm trying to use a 7" tablet in it

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and old one

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the voice people are talking about us ยฌยฌ

dry fjord
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you can hear them too?!

wintry escarp
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can see them at the side, Lounge2

pearl tangle
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my team would have been doing a vr entry for the megajam but have to be off site for a project now that entire week ๐Ÿ˜ฆ

granite jacinth
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๐Ÿ˜ฆ

mighty carbon
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does anyone get put off by playing PS4 or XB1 games?

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After all, they are locked to respective stores/platforms

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๐Ÿ˜ฑ

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๐Ÿ™„ I thought so

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then why complain about Gear VR games locked to Oculus Store?!

dry fjord
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because oculus is the devil

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their store staff are over the top rude to customers

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I'd sooner go steam

mighty carbon
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well, Oculus might be rude (although I never experienced that), Steam's staff is just nowhere to be found

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from customer's and developer's perspectives

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btw, Oculus Store is what Steam used to be long time ago

dry fjord
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yeah true

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nah I don't think we can just explain away adversarial attitudes towards customers

mighty carbon
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before it became all jolly and welcoming to all kind of games

dry fjord
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on top of all the other things they've blighted for

mighty carbon
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like what?

dry fjord
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cancelling pre-orders

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etc

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there's a big list. I stopped following it.

mighty carbon
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I am referring to Gear VR, not Rift

dry fjord
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a lot of palmer luckey making fanciful promises

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I'm talking about oculus in general

mighty carbon
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why do you believe what execs say? ๐Ÿ˜ƒ

dry fjord
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they've left a bad taste in people's mouths

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haha I don't

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but it's there on the permanent record

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these are the reasons I avoid their store

mighty carbon
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well, sure, Palmer was optimistic. I was looking forward getting $350 Rift

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but when they announced $600 one, I didn't go on barricades

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just figured I'll buy it when I can

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In my opinion all this stuff "Oculus is evil" is unfounded and made up. Just like making Facebook look evil.

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Google is as evil as Facebook

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for example

dry fjord
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well it's all opinion. I did stress that

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agreed, all large corporations are evil

granite jacinth
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That depends on how much value you have on privacy I suppose @mighty carbon

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If none, then, you wouldn't care.

mighty carbon
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I just don't put stuff online ๐Ÿ˜ƒ

granite jacinth
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You do actually

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Even you being on here ...

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On the forums

mighty carbon
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sure, but I don't care..

granite jacinth
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Anyway, you leave more of a footprint than you realize

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Exactly, you don't

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But some people do

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Which is where a lot of the beef comes from initially

mighty carbon
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I don't do illicit things or promote illicit stuff

granite jacinth
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Among other things such as closed-systems

mighty carbon
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I think people who care so much about privacy have something unlawful to hide

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if one doesn't splurge online about private life and still concerned with privacy, for sure something is up

wintry escarp
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I don't have an xb1 and ive never owned any sony console

granite jacinth
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Hmmm

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I don't think it's that really

wintry escarp
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i objected to their early adverts

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holds a grudge

mighty carbon
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as a developer, @wintry escarp , you can't afford to be political (in regards to platforms)

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unless you are Tim Sweeney

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๐Ÿ˜„

dry fjord
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he's political for all of us

wintry escarp
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early sony adverts were insulting, they basically said everyone playing games until now has been a sad pathetic loser....now be cool and play ps1

dry fjord
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haha

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they're not wrong

mighty carbon
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lol

dry fjord
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mad cuz bad

mighty carbon
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and you took it to heart of course

dry fjord
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etc

wintry escarp
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i never had a console, i always used computers

dry fjord
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they're just winding you up for attention

wintry escarp
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but screw them anyway

dry fjord
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that's quite a lot more nerdy

wintry escarp
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also their consoles lasers kept failing

mighty carbon
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I know PS3 lasers did - my brother's PS3 died untimely death within a few month

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don't know about PS4

wintry escarp
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i know people who had 3 or 4 ps2's, all because of dead lasers

dry fjord
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painful

mighty carbon
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ps2 is sooo yesterday.. Technology improved, so did customer service ๐Ÿ˜‰

wintry escarp
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i have a still working original x360

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mostly because it was so noisy i hardly ever used it

mighty carbon
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~4 hrs in and UE4 is still building ES2 for Android ๐Ÿ™„

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I miss idTech 4 when it comes to deploying and building assets (and lighting) - the fastest engine in that department

wintry escarp
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i don't see why ue4 lightmapper isn't gpu driven

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its not as if you can do much while the cpus running 100% anyway

mighty carbon
granite jacinth
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@mighty carbon Have you done any game jams?

mighty carbon
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nope

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live too far from any place jams happen

wintry escarp
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what do you do in this desert game?

dry fjord
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you can do game jams online can't you?

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like the UE ones?

mighty carbon
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probably not.. I have very little time for game dev nowadays. Trying to turn things around to go back to being full time indie ๐Ÿ˜ƒ

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@wintry escarp just experiencing fictional desert.. Not a game.

wintry escarp
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gnighty

mighty carbon
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cya

snow raft
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wait Tim Sweeney is political? wheres his selfie with his candidate of choice ๐Ÿ˜›

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starts chanting Gabe Gabe Gabe

granite jacinth
empty sundial
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@snow raft Tim has some pretty vocal opinions about closed ecosystems, back in April(?) he butt heads with Microsoft a bit over UWP

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(sorry for the polygon link)

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Oh, that was March, not April

pallid echo
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He's still butting heads on UWP

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You don't hear as much about it but at some point you will again.

neon egret
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Hopefully not because he was right

sharp swan
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I love how loads of people rose up against Sweeney.... and all of them were game players and not devs. Sometimes I think gamers get exactly what they deserve :p

dry fjord
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I didn't hear a peep from anyone siding with MS

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might have just been a local circlejerk

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those always sound bigger than they are

sharp swan
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oh there is always all sides on youtube comments :p

dry fjord
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oh fuck youtube

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nothing good happens there

sharp swan
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Aye. I saw a clone game of our game on youtube and left a comment but the owner deleted it. I figure he was flirting with me.

dry fjord
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hahaha

dusky moon
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Guys I developed some Standing/seated experiences with my Vive. the question is ... If I just run the build with an Oculus. am I going to see some un-expected bugs or framerate drops or etc ?!

real needle
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@dusky moon What version?

dusky moon
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4.12.5

real needle
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And you use the node "Floor Level/Eye Level" somewhere?

dusky moon
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Nope I didn't ... I also don't use controllers

real needle
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I think it's "set tracking origin"

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Set it to floor if you want the floor to be aligned VR vs RL

dusky moon
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Aha yes ... So the only problem that may occur is the tracking origin ?!

real needle
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Yeah

dusky moon
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phew

real needle
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THere might be some oddities depending on what you're doing (moving the player etc) but other than that it should work just fine (make sure oculus plugin is enabled)

dusky moon
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Cool ... I thought there might be some differences in framrates and stuff

real needle
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It was ridiculous how easy it was to port The Nest to Touch, basically that node and a check to do some input remapping

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The Rift generally looks like it runs better beacuse of timewarp

dusky moon
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hmmmm what is that ?! ๐Ÿ˜„

real needle
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Google, it's carmack-sauce

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If anyone wants me to beat the next level I'm on in Raw Data, let me know. I've tried three times and I can't do it.

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Err, I meant if anyone wants to help me

dusky moon
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Wow great, Carmack is a sorcerer

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And just to mention ! every1 should try the New epic update of Space pirate trainer

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been waitin for it for ages

neat cape
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I read about the update, maybe I should play that again. Been playing a lot of Raw Data and Chair in a Room lately

dusky moon
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the greatest part of the update is it's Party Mode ! ๐Ÿ˜„

neat cape
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I like the addition of powerups

dusky moon
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generally I really love how they design their game. It's really hard to notice design issues with them

real needle
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I should probably try it as well then, didn't know there had been an update. I've been so busy for the past 4 months because of the nest that I've logged less than 2 hours in other games...

dusky moon
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you haven't missed the update .. it just came yesteday !

neat cape
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oh right, the sniper game right?

real needle
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Yeah ๐Ÿ˜ƒ

neat cape
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BF bought it a while ago, only managed to play a few minutes of it :(

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hover junkers received a couple of updates aswell, there are 6 new weapons, another 2 dropping this week

real needle
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Oooh I'd def like to play some more of that. Although I have to say I prefer Raw Data I think, mainly because shooting from a moving platform is quite difficult

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I guess if you have one player steering and the other focusing on shooting it could be fun

neat cape
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raw data feels better because of more thought out mechanics, but hover junkers is still jolly good fun PvP

real needle
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I'm working on a locomotion system for one of our mp classes, it's novel and so far we have good reception on motion sickness

neat cape
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yeah I played hover junkers with a buddy on my ship, it's fun, but you have to be careful not to blast your buddy in the face with your shotgun

real needle
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lol

neat cape
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co-worker is working on a new locomotion system too atm

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well he's mostly throwing stuff at the wall and sees what sticks

sharp swan
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I would love to see a good locomotion with controllers but I haven't yet. Point and click to move is an immersion breaker for me.

real needle
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@sharp swan Indeed, which is why I designed an input free method

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Raw Data's "dash" works really well in small areas I think, but it's still confusing when you need to move in a bigger space

hard light
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in Fable: the Journey, before it became a rails shooter we tried a few locomotion systems. One that worked well for the game had you moving when your hands were down, moving slowly when one hand was up, and stopping when both hands are up - this worked because the spell casting system required full-arm gestures, so it made some sense

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this wouldn't work for all games, of course

neat cape
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H3 has a decent locomotion with the menu button - gaze teleportation

hard light
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just in the context of this particular game

real needle
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@hard light That's very similar to one of the modes I have

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I've noticed that physical motion helps reduce nausea

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It's sort of like the mind accepts the constant velocity from the initial acceleration, wether it's hands or body

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I can also have you move independently from your hands/head rotation, which is awesome because you can walk backwards and shoot

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Whenever I stop playing though my body expects me to be able to just sliiide

neat cape
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windlands has that problem that after you get used to it and take the HMD off you feel disoriented

wicked oak
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im with fantasyfall with the oculus carmacksauce being impressive

real needle
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@wicked oak They do POSITIONAL timewarp now which I can barely fathom

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Rotational is one thing

wicked oak
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its positional and rotational, in asynchronous

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with the help of nvidia and ati for the gpu side

real needle
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Y I just meant they also do positional now

wicked oak
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vive does nothing

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they dont timewarp at all

real needle
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No, which is the future

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TImewarp costs performance

neat cape
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doesn't oculus use visual tracking?

real needle
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@neat cape Yes

wicked oak
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and yet, the vive just takes 2.5 miliseconds of your frame as buffer for reasons

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2.5 out of a 11 ms frame

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have you tried the nvidia branch, @real needle ?

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for MultiRes

real needle
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@wicked oak No I don't like deriving too far off from default because of all the new features

wicked oak
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leaves poor AMD in the dust, as a 970 with multires gets more performance than the strongest ati gpu

real needle
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I know it will get pushed into the default branch eventually for VR

wicked oak
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its already default

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but on PSVR only

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for pc not yet

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but that build is being used by most of the steam vr games right now

real needle
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Good to know! That makes me less nervous about that port

wicked oak
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40-50% free extra performance is incredible

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you can try it on my VRMultigames game. I have a toggle for it

real needle
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What do you mean with most of the steamvr games? The multires build?

wicked oak
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yeah, the UE4 games on steam are porting to that multires build

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like Raw Data

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or that Pool Nation game

real needle
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Yeah Pool Nation I knew, I met one of them recently

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I needed 4.13 for VOIP to not be broken

wicked oak
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raw data was one of the first

dry fjord
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my vive is STILL STUCK IN CUSTOMS

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I hope they're having a GOOD TIME WITH IT

wicked oak
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if not the first to do it

real needle
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@dry fjord ๐Ÿ˜ฆ

wicked oak
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but they are sponsored by nvidia

neat cape
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inb4 customs is playing raw data with @dry fjords vive

dry fjord
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too late, already happening

real needle
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well they should be able to play with me then

wicked oak
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amd better step up, nvidia is right now so much better than amd for VR

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due to this optimizations

shell karma
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sup everyone, got a question. Has anyone come up with free fly mechanic for vive (including steering from HMD/controllers)

wicked oak
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there was talk that amd was better becouse they could do async timewarp bettr

real needle
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@wicked oak We don't even have an AMD gpu to test on

wicked oak
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but then nvidia added async timewarp on the driver level

dry fjord
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I would do a superman flight gesture to fly

wicked oak
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so no problem there

neat cape
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@shell karma something like lucid trips?

dry fjord
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and reorient the world

wicked oak
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i dont have AMD gpu either

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i was worried with that using the nvidia build

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but i put it live

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and havent received a single complain

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so i guess its fine

real needle
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@wicked oak What's your game?

wicked oak
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shell karma
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@neat cape yes sir

wicked oak
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better than plenty of those 4-5 dollar games, for free

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i released it to get oculus to notice me and to do experiments

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has 25.000 owners

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gameplay video of one of the minigames

neat cape
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I see that shootergame map :P

shell karma
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@neat cape I've done very basic set up where I base my direction on controllers forward vector, add momentum when z axis is negative etc

dry fjord
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that's cool

wicked oak
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what shootergame map?

shell karma
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however it doesn't feel right

wicked oak
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100% self made map yo

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๐Ÿ˜›

wicked oak
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yeah i slapped shootergame sanctuary on it

neat cape
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I knew it :P

wicked oak
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i made the bow myself, and the gun and lightsaber and drones in the lightsaber minigame

neat cape
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that looked familiar

wicked oak
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lightsaber was ~15 mins more or less, gun was couple hours, bow was 20 mins

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the bow game was static at first

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more like the The Lab one

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but some of the early playtesters were like "would be cool if you could move"

dry fjord
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someone needs to make tenchu in VR

wicked oak
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and "would be cool if you let people smack the robots with the bow"

dry fjord
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you just grapple around

neat cape
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@shell karma it's hard to get that right, but how do you manage intertia and mass, does it feel floaty or heavy?

shell karma
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floaty I'd say

neat cape
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I kinda want a stealth thief game, think budget cuts but as a thief in medieval times

south summit
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has anyone here tried oculus touch?

shell karma
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basicaly I want player to fly through landscape/cities etc

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I'm trying to replicate landscape mountains logic onto it

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will see how it goes

neat cape
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I heard people having complaints about the oculus touch that it looses tracking if you move them fast

south summit
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that's unfortunate if true

dry fjord
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but not unexpected

south summit
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2 gigadollars

dry fjord
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is that the actual street price of the touch controllers?

south summit
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that's the price of oculus as a company

dry fjord
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you missed "owned by facebook" at the end there

wicked oak
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@neat cape that is false

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tracking is quite solid

real needle
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yes I have to agree

south summit
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good to hear, don't want the only other popular vr controller to be shit

dry fjord
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to a degree they're slowing the industry down

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I found it interesting that they basically threw out all of their early work after a visit to valve too

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it's like they were handed the blueprints and someone said "it'd sure be nice if we had a competitor to stimulate the market..."

real needle
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The people who were having those meetings just wanted VR to succeed

south summit
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interesting, will chinese hmds be cheaper but just as good?

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they are really stepping up their consumer electronics game recently

dry fjord
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quite a lot of what they sell is just as good as what we have because it violates all kinds of patents

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but they're often only sold domestically

wintry escarp
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so people should wait for a proper working touch2, or will it be a software fix

dry fjord
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according to vblanco there's no problem there

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could be hearsay

wicked oak
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what the actual....

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awesome for arcade

dry fjord
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I would love to have one of those

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need a version that is a chair

wicked oak
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ive thought if i should speak with local arcades abut buzinezz and sell them custom VR games

dry fjord
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does it do force feedback?

sharp swan
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@wicked oak : we have a deal with a Chinese company to put our game into arcade VR machines. Full 360 rotating chair thing. It's something very much in demand over there right now.

dry fjord
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what's your game?

sharp swan
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wicked oak
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cool

dry fjord
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that is super cool

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what are the controls like?

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flight sim complicated or arcade?

sharp swan
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arcade. setup for xbox pad and pretty much every joystick you can find

dry fjord
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I have a Rhino x-55

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got that one covered?

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I really want something good to use it with apart from DCS world

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I don't care if it doesn't use most of the buttons

sharp swan
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well the code is there to support it. I just made some custom navigation improvements for UMG so joysticks work but we need a config entry to set things like nav left, click widget button etc

dry fjord
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mean

sharp swan
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I've only tested personally with Saitek Thrustmasters and a hotas but we support direct input, SDL and xinput so it's pretty much all the bases covered unless you want some retro joystick from pre-dx days

spring wolf
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my X52 Pro sits neglected in my closet ๐Ÿ˜ฆ (used to play Elite Dangerous a bunch)

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should fire that up again someday ๐Ÿ˜„

sharp swan
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yeah thats the one I been using. Still not sure why its a Pro though. Its identical to the X52 from what I can see ๐Ÿ˜„

spring wolf
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yeah not sure what the pro differences are

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they look slightly diff but same buttons etc afaik

mighty carbon
wintry escarp
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possibly silly question but how do you fake head movement in the editor? when you just want to check something?

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surely you don't hack to deploy it every time

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have to...

mighty carbon
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with mouse ๐Ÿ˜ƒ

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I deploy when I need to check something rendering related or Oculus SDK related. Otherwise I test in PIE

spring pond
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I don't deploy I just PIE?

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and i pick up the headset and just point it where i want to look

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or i press simulate if if doesn't require interaction

wintry escarp
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if I include starter content on an empty project ue4 will insist on baking it all when I switch android wont it

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switch to android

dry fjord
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apparently my vive arrives today

dry fjord
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what do you guys do with the tether during room scale? is it worth mounting it on an arm on the ceiling?

wintry escarp
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nah, they just get strangled and trip over

dry fjord
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it's all part of the experience?

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the lightstands I just ordered can also come with a boom

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I wonder if it'd be solid enough to hold the tether out of the way

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and not fall on me, causing me to shit my pants and have a fully immersive experience

wintry escarp
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did movement controls change between 4.10 and 4.13 ?

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4.10 project goes fubar when updated to 4.13

granite jacinth
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^ already talked about?

dry fjord
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first i've seen of it

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I was planning to do a little something like that too

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didn't realise it was an existing feature

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"12:52 pm On FedEx vehicle for delivery AUCKLAND AIRPORT NZ" go Vive go

marble trail
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Hi folks. I'm working on a VR archviz scene in UE4.13. My scene looks fuzzier / lower res than I'd like in the rift. Does anyone know if there are settings I can tweak (in some of the engine config .ini files?) to bump up the resolution or clarity in VR?

dry fjord
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a screenshot would help

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you can do things like supersampling or DSR on nvidia cards

marble trail
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Hey again @dry fjord I can get a screenshot of the mirror window, but things mostly look fine on the desktop, it's just in VR they look fuzzy / murky :/

wintry escarp
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the rift is just much lower res than desktop

marble trail
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In my head I'm comparing the experience to e.g. the Unreal showdown demo (which I know used a custom renderer), or some other demos I've seen with UE4.

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@wintry escarp ^

dry fjord
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hmm

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it's gotta be settings tbh

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this is on the gear vr right?

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wait sorry you said rift

marble trail
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Information over developing for VR.

The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.

Tom

Introduction to using Virtual Reality with Unreal Engine 4. Covering Blueprint, C++, Motion Controllers and Performance considerations. (VR in UE4)

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Will report back

wintry escarp
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that's not a rift or gearvr, what is it?

dry fjord
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that thumbnail is the original rift concept

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notice no top strap

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so definitely not a thing anyone made

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and actually tried on

young urchin
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Hey all - I'm calculating scaled player height using the player eye ZPos / HMD ZPos -- What's the best way to apply this scale to the mesh & motion controller components? Thanks!

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(vive)

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I assume I should be changing the world scale on something but everything I've tried so far throws hmd/controller z movement way out of wack

dry fjord
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fedex have failed me and not even attempted delivery before marking the vive as undeliverable

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I should go to their depot

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rough up a few of them

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get my package

dry fjord
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so I had to chase him and meet him somewhere

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but success

snow raft
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hi vive, I mean high five ๐Ÿ˜›

dry fjord
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VIVEHIVE

snow raft
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resistance is futile

empty sundial
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@dry fjord you get used to the cord really fast, mounting it is a poor idea

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the most annoying thing is it tends to coil, which requires you to tug it unless you have someone assisting

snow raft
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sounds similar to what USAF was developing for fighter pilots, they needed a suit to help pilots know their rotation and elevation because when you red out you can still control the plane

dry fjord
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mean

neat cape
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antidamage - Today at 2:12 AM
what do you guys do with the tether during room scale? is it worth mounting it on an arm on the ceiling?(edited)

the cable? we just let it run on the floor, people usually don't run around, thus they don't really trip over the cable

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and you'll get used to the cable pretty quickly. even coiling shouldn't be an issue in most games (some didn't think about it and have you spinning in circles)

snow raft
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the cable doesnt have any anti-twist mechanism anyway does it?

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you turn around enough it'll still curl up even if it is mounted on an armature of some description

neat cape
#

it's simply a 2 cm wide cable, but we haven't had any major problems with coiling, every now and then you just have to spin cw/ccw a few times to uncoil it, but that rarely happens

sturdy coral
#

anyone have word on when the vrworks branch will be updated to 4.13?

snow raft
#

yeah trouble with anti-twist is it can create a weak point, you have to make sure all the connections are solid at every angle its pretty tricky to do well, would cost abit but it could be mounted to the back of the headpiece or an armature rather than on the loose cable

#

I hope this new wireless LiFi thing theyre working on really is as great as they say it could help transmit high quality video/audio without the need for cables

#

lets hope it doesnt suffer from brain meltyness

#

Laboratory tests have shown theoretical speeds of over 200 gbps โ€” fast enough to "download the equivalent of 23 DVDs in one second", founder and head of Oledcomm Suat Topsu said.

#

should be fast enough when it gets there ๐Ÿ˜ƒ

pearl tangle
#

i have an event starting next week with physical props in the space with a vive so its coming from the roof

#

was doing some experimenting with counter weights and pulleys to zero out the weight of the headset and cable and keep the cord at the right length

#

got some stuff going ok but easier solution was just to tell the people managing the event to pull down on 1 side as they walk closer. just using a couple of hooks on the roof

neat cape
#

I think it's easier if the cable is just going straight to the floor instead of being suspended, the chances of you hitting the cable with your controler/arms is way lower than if it's dangling around

pearl tangle
#

they dont have a controller but they do have things existing in the environment that they can catch the cord on and yank the headset out and they can also easily sit on it

#

doesn't work on the floor in this instance

neat cape
#

especially if you're playing games that require fast movement it can be a problem.

pearl tangle
#

the twisting of the cable is usually the biggest problem since you are often turning in the same direction

#

especially running an event where everybody is doing a similar thing

snow raft
#

self retracting cable could help but you dont want it to tug too much on the users head

pearl tangle
#

yeah its zeroing out the weight with next to no friction thats the trick

snow raft
#

counter weights is a good idea though, especially just for the headset itself so its not as front end heavy, I guess having the cable hanging down does that alittle bit

pearl tangle
#

a counter weight with a block and tackle did the trick but easier to have a failure

#

nah counter weight on the cable, so its working like an elevator to cancel out the weight on the cable and self retract without actually pulling on the persons head

snow raft
#

you could just suspend the user via wires XD

pearl tangle
#

would also be fun

#

just need to get clients to start paying a lot more

snow raft
#

then you could throw em around and get a few g's going

acoustic breach
#

there are pictures of a newer 3in1 cable thats more compact

#

but that one still seem not be be "offically released"

#

some people only get it trough RMA

snow raft
#

I think the peripherals will stay rather purpose built for some time, it just makes sense to use a steering wheel if thats what you need or a joy stick etc

#

that was a design issue I was hitting like 15yrs ago lol

pearl tangle
#

those cables do look better but it wont really solve any issues since it will still tangle itself

snow raft
#

its not exactly hard to weld up an aluminium frame, mainly just the space to keep the rigs youd need which makes it more viable for arcade scenarios vs home entertainment. Id love to see arcades on the come back tbh

sharp swan
#

you can buy rotating seated units from specialised places that you can hook up whatever tech you like but they are pretty expensive per unit.

snow raft
#

this game is hilarious when you get a heap of drunk people on it ๐Ÿ˜›

sharp swan
#

i've had a play on that. it's pretty tiring

#

I had plans for a VR motorbike game (on hold right now because commitments) so I prototyped the motorbike and made a spline tool to build real life roads in real world scale. I did plan for it to end up in an arcade on a motorbike unit you can lean with.

snow raft
#

yeah its not something you can play for hours, tend to hop around the arcade to different machines. Motorbike ones are pretty fun, tried offroad and GP ones, fairly easy inputs

sharp swan
#

the IOM TT races one springs to mind because it kind of twisted as you leaned, making it easier to get over. That game rocked.

snow raft
#

ahh yeah I think I know the one, if you twisted too much youd spin out

sharp swan
snow raft
#

just seems to be like people are enjoying these social game events in part because of the lack of arcades compared to what there used to be, atleast here in Australia they are kinda rare, VR could help to bring it back and lower costs abit since youre not buying big bulky expensive screens

wicked oak
#

i wonder how will those arcades near where i live react if i go there to sell them VR boxes

snow raft
#

Im just getting the vibe that the social aspect is helping VR and for the better setups its more in the price range of arcade than home users especially if you want a range of peripherals. Some people can afford it though, they have like full racing setups etc

#

would make it far more accessible and mainstream

#

if you had a bike rig it doesnt have to be limited to a single game anymore, I think thats a good sell, then the peripherals get better and last longer than just being used for 1 game like the old boxes

wicked oak
#

i was actually thinking more of a shooter like space pirate trainer

#

with actual plastic guns attached to the vr controllers

pearl tangle
#

the vive stuff are a lot more fun when you have a group of people around. thats why Epic really need to hurry up with the mixed reality setup for unreal, makes ahuge difference

wicked oak
#

and what PC can do that?

#

on Ue4 games?

pearl tangle
#

the first session from Valve on the lighthouse system was this week so some people will start getting to make stuff with them

wicked oak
#

you "can" do mixed reality with multiplayer

wintry falcon
#

isn't it already possible to have a setup where e.g. one player in the VIVE and another player on the PC?

wicked oak
#

but then your game needs to be multiplayer

#

at least you can make the vive version the listen server wich simplifies stuff

#

but still

wintry falcon
#

No, i mean like a local multiplayer. Without server.

wicked oak
#

nope

wintry falcon
#

where the player in the VIVE controls to VR pawn and the player on the PC (with keyboard&mouse or gamepad) controls a typical default pawn

wicked oak
#

good luck

#

ive been unable to run the game 2 times on the same pc on the vive

#

testing mp is ridiculously hard

#

ive settled on "emulating" vr without doing VR

#

like mouselook for head rotation, and the hands doing some code animations depending on keys

#

to check if they get replicated

wintry falcon
#

Where the VIVE player controls the mask and the player on PC needs to get to a point without the VR player finding him.

#

They used Unity for this, but I don't see why it shouldn't be possible in Unreal as well. Gotta try it sometime..

dry fjord
#

I was thinking of doing a super complicated mech sim where a DKII player is in engineering and the vive player has control of the arms and combat

#

but it sounds like it'd punish the DKII owner for choosing oculus

wicked oak
#

i have a very basic prototype of a mech game with motion controllers

#

the mech uses IK to follow the hand location

#

so you can punch

#

and the mech follows it

#

of course, slower, so punching wildly will be useless

dry fjord
#

nifty

wicked oak
#

i scrapped becouse i wasnt sure what to do with that

dry fjord
#

it's a common theme, not sure where the actual game is in all of these mech ideas though

wicked oak
#

movement used the pads

dry fjord
#

exactly

pearl tangle
#

that functionality is built into steamvr for the unity plugin

#

it's not in unreal yet

#

was meant to be in 4.13 but its not there annoyingly.

#

im doing a big projection mapping mixed reality view next week and we have to do it all through multiplayer style so need a second machine

snow raft
#

yeah input latency can be a killer, hopefully the tech will get better and eventually we will be able to control mechs via telepresence ๐Ÿ˜›

#

who hasnt wanted to over hand right a tank lol

dry fjord
#

hot damn the vive is good

#

controllers went flat almost straight away though

#

before the end of the tutorial

#

hmm how do I start it again?

#

found it

pearl tangle
#

hah yeah its good fun

#

plug them into a proper wall charger and they charge up within an hour

dry fjord
#

it's fun until it craps out again

#

controllers weren't flat

#

the tracking is broken, it almost spun me upside down

#

the controllers aren't tracking to where they really are either, one is worse than the other

#

the HMD was all over the place too

#

the base stations are both green

#

I think the weight of the cord moved one of them

#

I had it just sitting there

#

that'd be it

#

well, there is no way the base stations are moving

#

they're stuck down with 13kg 3m tape

#

still fucking out

#

the view actually goes grey like I'd left the play area

#

maybe it's the lights

#

oh

#

there's fucking mirrors all around me

#

huge ones

#

good thing they're not attached to the walls

neat cape
#

basestations use IR, which gets reflected

#

we have a reflective glass cupboard in the room where the vive is, we usually cover it with cloth

dry fjord
#

yeah covering the mirrors fixed it

#

still fucks out from time to time but not as badly

#

when the stands arrive that'll improve

#

trying to pair my phone but it can't find it

#

ah well

#

did anyone else try to eat the gun in the nvidia fair thing?

#

turns out you can't log out that way

hard light
#

here in the office, the motion sensors for the lights also fuck with the tracking

#

it's very annoying

neat cape
#

in VR Funhouse, during the liquid shooting demonstration there's a hidden easteregg :P

neon egret
#

If you ever lose track while looking at a lighthouse or you controllers glitching when they are only visible by one of the bases, check if the red light for vertical and also for horizontal is still on :P

#

Just a heads up, so you don't run around covering tons of stuff cause of reflections

spring wolf
#

hmm, what's the red light for those? not sure i've ever seen that

neon egret
#

If you look at the lighthosue, you see a lot of red lights

#

Right and to the bottom of these, there is one light each

#

They indicate the vertical and horizontal tracking. If one is out, you have a broken lighthouse

spring wolf
#

ah

#

so far nothing has broken for me, baring SteamVR/etc being incredibly unstable

neon egret
#

A lot of red* lights

#

Typo

#

Yeah i got one lighthouse down atm

#

Got 2 others from the second vive so I'm still fine. Need to send it in though

spring wolf
#

had the headset go completely gray last night shortly after starting a game, apparently steam crashed again ๐Ÿ˜

neon egret
#

Hmpf

#

That barely happens to me

spring wolf
#

it's random for me, like some days it's fine other days it's like super ornery

neon egret
#

I only got frame problems cause pc is "only" using a 970

#

Depends on the game of course

#

Hm, steamvr hm

spring wolf
#

often same games i'm doing too

dry fjord
#

I was expecting VR to be pretty good, but holy fuck it's amazing

spring wolf
#

haven't gotten any logic out of it

dry fjord
#

the DK2 is nothing next to the vive

#

I had that grey view thing a lot tonight

#

sometimes it recovered

#

other times I had to reload steam

neon egret
#

Then really check your lighthouses

dry fjord
#

I did

neon egret
#

Just to make sure

#

Ok

dry fjord
#

the first time one wasn't bolted down

#

so I 3med it

spring wolf
#

yeah i've had it happen where tracking just hiccuped but last night it happened once where it was steam bombing out

dry fjord
#

turns out they don't like wall mirrors ๐Ÿ˜„

spring wolf
#

ha

dry fjord
#

so I covered those up

spring wolf
#

i mostly just have bad tracking in one corner

#

right near pc, heh

dry fjord
#

haha

neon egret
#

Ah, yeah, got a mirror too, but not in thr playarea

dry fjord
#

yeah any IR is gonna interfere with it

#

if it can see you in the mirror you're automatically out of bounds

spring wolf
#

near pc & under one station

neon egret
#

So, if you open the drop down of steamvr

dry fjord
#

I guess my setup will improve when the stands arrive

neon egret
#

And go to options

#

Scroll down

#

And can find a button called something like "show room setup"

dry fjord
#

Room overview?

neon egret
#

Where you can see what the lighthouses actually see

dry fjord
#

oh neat

neon egret
#

Yeah

spring wolf
#

yeah that was helpful last i looked

neon egret
#

It's 2d from top

spring wolf
#

i think i tweaked my aim on them

neon egret
#

But you can see id the whole area is visvle

dry fjord
#

so it's actually good to have your lighthouses in the corners and back from the play area if possible

neon egret
#

I was stupid and put one base at a wall so that one corner is only visible by one base

dry fjord
#

I have mine at the ends, just for now, have to

neon egret
#

Means if i stand in that corner and turn my back to the one that sees the corner, i loose contorller track

dry fjord
#

what are the narrow cones for in the middle?

neon egret
#

No idea

dry fjord
#

apparently I'm using a small space

#

maybe I'll just take over the rest of the lounge

#

nobody's gonna mind after they try it

#

so that tether is annoying. has anyone boomed it or hooked it to the ceiling?

spring wolf
#

i think i've read of it but heard mixed opinions on that being good idea or not

dry fjord
#

I had to go barefeet so I didn't stand on the cable

spring wolf
#

i've grown to be aware of it, but occasionally sometimes step on it and yank on my head :/

#

ah yeah i'm usually barefoot ๐Ÿ˜›

#

or socks

dry fjord
#

I may have punched an ornament too

#

the controllers need handguards

#

I slightly lied about my play area ๐Ÿ˜„

spring wolf
#

i punched the ceiling last night trying to reach something in Goblins & Gnome preview lol

#

actually tried jumping up to grab it, oops

dry fjord
#

so like, holy fuck gladis is HUGE

#

I had no idea

spring wolf
#

hahaha

#

๐Ÿ˜„

dry fjord
#

that was the BEST moment

spring wolf
#

you do theBlu yet?

dry fjord
#

not yet

#

the echoes of her voice...

spring wolf
#

that's one of my fav experiences too

dry fjord
#

it';s like someone had that in mind all along but it took VR to get it there

#

I will give it a burl

#

what else. space pirates? amazing

neon egret
#

I have 2.3 by 2.3 meters

dry fjord
#

soundscape is great but I made it sound like a dying cat

wintry escarp
#

does the vive include headset/mic ?

dry fjord
#

that's not bad

neon egret
#

Worked for everything by now

spring wolf
#

yeah space pirate trainer is quite fun. i also like Holopoint which I find a good workout too ๐Ÿ˜„

neon egret
#

Vive has a microphone build in

#

And comes with inear headphones

dry fjord
#

I couldn't buy games in the vive. kept having errors. had to do it on desktop

spring wolf
#

weird

#

i think i've done that before without issue

dry fjord
#

oh it came with headphones? I use my own

#

earphones rather

neon egret
#

We all need to play RecRoom together peeps

spring wolf
#

yeah they're nothing special

#

yeah i still haven't tried that ๐Ÿ˜„

dry fjord
#

yes we should

#

I am shattered though, it's 1am

spring wolf
#

it's 9am here, working ๐Ÿ˜ฆ

neon egret
#

I'm not available till October :P

dry fjord
#

need to get UE vr editor going tomorrow

#

why october?

neon egret
#

Currently on vacation and the Hamburg VR GameJam

dry fjord
#

ah nice

#

cool!

spring wolf
#

nice

dry fjord
#

well

#

this has cracked my wow addiction instantly

#

bye wow

spring wolf
#

lol

#

i've been playing wow lately, Legion has been pretty good ๐Ÿ˜„

neon egret
#

I preordered with a friend

dry fjord
#

legion is great, but I suddenly don't feel any need to get into it

neon egret
#

Leveled to 110,he had 0 time cause a new girl comsumes him and while he plays it, he doesn't join me

#

So i canceled the subscription

dry fjord
#

aww

#

fair enough

#

come back to it later

neon egret
#

I will

spring wolf
#

my gf still plays heavily

neon egret
#

Iwant to tank the raids

dry fjord
#

DH tanks are amazing

#

I levelled as vengeance

#

pull the entire zone and go to town on them

#

I've just gotten to the "do 30 world quests" part and it's cool but I think this is where my interest starts to fall off, the grind is back

#

is steam the best way to install DCS World still?

mighty carbon
#

hi o/

dry fjord
#

hey!

neon egret
#

Hey

spring wolf
#

apparently my space is 3.1m x 2.6m

neon egret
#

@antidamage#2678 i hate grinding etc. I want to kill the bosses and have some good encounters

#

Hope they aren't too "casual"

#

@jfro#6459 Is 3.1 meter still working?

wintry escarp
#

the worlds smallest picture

neon egret
#

I read the vive should stay below 3meters to not lose tracking

spring wolf
#

you mean how far apart the stations can be or something else?

#

or height? they're above my head

dry fjord
#

you know how doing even normal dungeons can result in a random mythic upgrade?

#

I think that's where the repetition is this time around. dungeons.

#

it's super unlikely to get one, more likely to get a smaller upgrade

neon egret
#

I mean edge length

#

Stations were like ~5m max

#

Then people found problems

dry fjord
#

ah really?

neon egret
#

In that window you have there, you can click and drag

#

Do get a ruler

spring wolf
#

i know they say don't put them farther than 16' or something but i think that's for sync

neon egret
#

See how far they are away

dry fjord
#

I'm 3.4 x 2.3

neon egret
#

Whaaaaaat

#

That's huge

dry fjord
#

didn't realise

#

I thought it just made all the play spaces the same size as your boundary

#

I guess I don't need more lounge

#

the stations def need to be moved to the corners

spring wolf
#

my room is ~ 12' x 12'

neat cape
#

we have 3.5x1.8

spring wolf
#

3.6m x 3.6m if i could use it all

#

but desk etc ๐Ÿ˜›

neat cape
#

yo @dry fjord we have to play hoverjunkers or raw data together :P

dry fjord
#

really needs a warehouse

#

so you don;'t have walls

#

yeah man keen

#

are most VR games multiplayer? that must be amazing

#

I've only done the lab and a couple of others so far

neat cape
#

once valve adds support for more than 2 lighthouse stations, fuck yeah....

spring wolf
#

one of the penny arcade guys uses their garage i think which if you can, is some good space

dry fjord
#

what are they waiting for?

neon egret
#

Not all

dry fjord
#

my garage is full of unfinished classic offroader

neon egret
#

Raw Data is coop

#

2 players

neat cape
#

some vr games have mp

dry fjord
#

lemme grab it

neon egret
#

And RecRoom is MP

spring wolf
#

i still haven't tried the MP modes in any games that hav eit

neon egret
#

With loads of players

dry fjord
#

I'm gonna crash after that though, it has been a long day

spring wolf
#

friend said he'd do hover junkers, yet to happen

neat cape
#

hover junkers is mp + coop, raw data is 2 player, rec room is mp.... uhhh lemme see

neon egret
#

Rec Room is free

dry fjord
#

I think I saw a video of rec room

neon egret
#

Just grab it and go. It's not singleplayer

dry fjord
#

does it have a maze?

neat cape
#

rec room is free

neon egret
#

Don't know, haven't seen all

#

But it has paintball

neat cape
#

yeah

#

let me get on the VR pc and check the steam library :D

neon egret
#

You create your own appearance in the first room and then go into the lobby where other players are

#

You can throw some frisbees etc, play table tennis

neat cape
#

aka turn around and walk 2 meters

dry fjord
#

yeah that's the one I watched a video of

neon egret
#

And then go to the games that are doors in the lobby

wintry escarp
#

they need to be careful

neon egret
#

It's fun and i spend 2 hours in it just playing recroom, camping on top of a farm

dry fjord
#

shit $50 for raw data

#

I better wait a pay cycle for that one

#

it literally costs as much as mobile data here

#

is that how it gets its name?

wintry escarp
#

if vive turns out to only be usable with a ton of station then the real price for it shoots up

neat cape
#

pool nation vr is also neat

dry fjord
#

neat

spring wolf
#

oh yeah that's multi

neon egret
#

Yop, i played it once, screamed like a girl when a bot got me from the back (RawData)

dry fjord
#

vive is absolyutely fine with two so far

spring wolf
#

i have pool nation, raw data, hoverjunkers, rec room for mp that i know of

dry fjord
#

three might just make it perfect

neat cape
#

raw data is awesome, but fuck those crawling bots

neon egret
#

Yes...

spring wolf
#

i still gotta play more of that

dry fjord
#

hover junkers is another pricey one. I'll grab them next week

neon egret
#

The GDC version was way friendlier

#

I didn't even want to get to the next wave

#

Freaking scary shite

#

But awesome

dry fjord
#

so I think the first thing I'm doing is making an accurate assault rifle sim. maybe a Saw

#

what's that game with all the guns and the range?

#

and all the videos of people failing at loading a mag in

neon egret
#

Like Crazy Machines. Might add more physics based grabbing etc later. Right noe it's more about getting the game in a playable state

dry fjord
#

that's cute ced

neon egret
#

Haha ty

neat cape
#

good vr games imo

singleplayer :
hotdogs, horseshoes & handgrenades
audioshield
A Chair in a Room: Greenwater

mp/coop:
Raw data
Hover Junkers
Pool Nation VR
Keep talking and nobody explodes
Altspace VR

spring wolf
#

yeah hotdogs one is the one you're probably thinking of for shooting range

dry fjord
#

cool

spring wolf
#

i haven't finished but i think The Gallery is pretty cool so far for single player

neat cape
#

oh no.... hotdogs horseshoes and handgrenades is training us how to kill @_@ call da police!

#

I wanted to play the gallery and adrift

dry fjord
#

too late, space pirate trainer gave me lasers and grenades

spring wolf
#

also i'm a fan of: Holopoint, HoloBall (kinda simple but entertains me and gets me sweating)

#

haha

#

i haven't gotten adrift, reviews scared me off

#

for vive

neat cape
#

space pirate trainer is neato, I still have to play the new update

dry fjord
#

that needs to be MP too

spring wolf
#

yeah i fired up the newly updated SPT briefly

neat cape
#

yeah space pirate trainer really needs coop :D

spring wolf
#

not sure what you do with the laser sword yet

neat cape
#

you can pull drones towards you and then slice them

#

and reflect lasers

dry fjord
#

yeah I found that confusing

#

a lot of these games look boring af in videos

#

then you get into them and they're amazing

spring wolf
#

oooooh

#

oh, Racket NX o rsomething demo is cool imo

neat cape
#

yeah, people think audioshield is the most boring thing ever

#

until they play it

spring wolf
#

not sure if that's the name... hmm

neat cape
#

budget cuts demo is also neato

dry fjord
#

mean

#

I bought CDF starfighter too since someone here was making it

#

haven't tried it yet

#

fuck I need sleep

#

later guys

spring wolf
#
#

later o/

neon egret
#

Have you guys checked out the gnomes and goblins demo?

spring wolf
#

yes! i just did last night, that was neat

#

slammed my controller into the ceiling once too

neon egret
#

Don't spoil it though :P

spring wolf
#

good times, yeah won't say anything

neon egret
#

Me too

#

Probably at the same point

spring wolf
#

haha

neat cape
#

it's in the steam library, no idea what it is though

spring wolf
#

preview of an upcoming experience, i think it's same people that did theBlu?

neat cape
#

I'll try it out later

acoustic breach
#

Try out Rec Room

spring wolf
#

yeah next time i dive in i'll have to finally fire up recroom

acoustic breach
#

It's a social / Game room game

#

the Paintball game is AMAZING

neon egret
#

Yop, already recommended it :P

neat cape
#

we need to throw a VR party :P

acoustic breach
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and that new Shield soccer

neon egret
#

True @neat cape

acoustic breach
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@neat cape i downloaded it yesterday

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(gnomes and goblins)

spring wolf
#

yup wevr, same as theblu

neat cape
#

I kinda want a mindfuck game, think antichamber levels of mindfuck

#

oh my god.... mc esher vr

sharp swan
#

Neuromancer VR

acoustic breach
#

antimchesher

hard light
#

Squanchtendo are working on a mindfucky VR game

#

it's no Antichamber, but it sure is weird

acoustic breach
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GET OUT OF MY WORLD

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FUCK YOU GET OUT OF MY MAGICAL TREE WORLD

neat cape
#

yeah as long as I don't have to hear morty :P

acoustic breach
#

I'm SO looking forward to this

neat cape
#

might give it a try

#

crows crows crows did a neato job with that free game with the really long name

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Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist or something like that

acoustic breach
#

games from a joint venture like this only can be good :v

neon egret
#

MC esher might not work that easily. There is a cardboard game with perspective puzzles

acoustic breach
#

justin + the stalney parable designer + ex Epic games member

neon egret
#

But it turns you around the puzzle which makes you puke in a few seconds

neat cape
#

ouch

hard light
#

I'd love to do certain puzzles, but it'd require render targets and UE4 / hardware just isn't there yet to do render targets in VR

#

a lot of Antichamber's puzzles as a result just couldn't be implemented

neat cape
#

I would love world portals, like portal2/antichamber but I'm no programmer :/

acoustic breach
#

i'd really like to see a finished "World portal" actor shipped with ue4

hard light
#

antichamber's portals are just standard render targets, hehe

#

just well implemented

#

other parts are duplicated geometry and teleporting

acoustic breach
#

i was thinking about like portal/prey/portal 2 portals work

hard light
#

Prey uses genuine portals; literal doorways

#

I think Portal has a render target style system too, but Portal 2 does not - I may be mistaken here

neat cape
#

idtech magic again?

hard light
#

idtech was built for that shit by accident, haha

acoustic breach
#

I'm still sad that prey 2 didn't exist

hard light
#

optimisation system inadvertantly turned game mechanic

acoustic breach
#

i mean the " real" Prey 2

neat cape
#

not coffeecup prey?

acoustic breach
#

i'm talking about the Prey that gets teased at the end of prey 1

#

they could fix it just by removing the " to be continued " at the end of the game

#

anyway.

#

since i finished the lamp post yesterday. i'm gonna look into the new VR template

#

and do a little prototype of the VR part of our game

#

but that means i need to create a basic AI

neat cape
#

nah, ai is for later

acoustic breach
#

Then i'll just spawn Rubber Ducks instead

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LOTS of Rubber Ducks

neat cape
#

๐Ÿฆ†

acoustic breach
#

We should rethink our game concept and replace all enemies with Rubber Ducks

hard light
#

why stop there?

acoustic breach
#

more family friendly

hard light
#

replace EVERYTHING with rubber ducks

neat cape
#

and add mc esher stuff

#
acoustic breach
#

That just gave me an idea of a Level design contest

hard light
#

glorious

acoustic breach
#

a contest where you only allowed to use ONE static mesh of your choice

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you can alter the material and size and scale but not the mesh itself

neat cape
#

freak, look at the link I posted.... we're doomed :P

acoustic breach
#

I did a simmilar contest in source engine a while ago

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it was called the 20 brush challange

hard light
#

20 brush challenge is an old Quake thing, hehe, it was also done for UT3

#

you can do a lot with 20 brushes in UE...

acoustic breach
#

yea i guessed that concept exists far longer

neat cape
#

well using only a single SM, use dynamic lightning and you're light on memory usage :P

acoustic breach
#

yea bsp in ue4 is really powerful compared to source

#

but the workflow is still crap :P

neat cape
#

it's fiddly, but yeah I wouldn't object to some updates to CSG

acoustic breach
#

if the current BSP tools would get replaced by a system thats simmilar to Source 2... man that would be awesome

#

that would turn UE4 into a fully fledged 3d editor.

#

well.. not that powerfull as a real Modeling programm. But even more complex shapes could be done in no time

neat cape
#

I would be happy with linear skew and/or falloff scaling for models... even if it has to be baked

acoustic breach
#

yep

snow raft
#

I always liked being able to modify the order of BSP easy with quake engine, its fiddly with UE, the order in the worldspawn tree meant something

mighty carbon
#

I work with CSG brushes in UE4 for my current project and it's not all that bad actually

#

just missing a few useful tools that Quake never had either

snow raft
#

depends which tools you used I suppose, WorldCraft 2 and QUARK were pretty decent

mighty carbon
#

and of course brushes should be turned into meshes in UE4, to avoid any weird stuff going on

#

hated both of those ๐Ÿ˜›

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DarkRadiant is the best CSG level editor for Quakes

#

(for Doom 3 really, but can be used for Quake 3 too)

#

Trenchbroom is interesting

spring wolf
#

and post processing

snow raft
#

never heard of em, I moved to UE with UT2003

hard light
#

do not use custom depth in VR

spring wolf
#

yeah that's what i was wondering ๐Ÿ˜›

hard light
#

I would not expect it to behave properly

#

I mean, it might work, but I would not expect it

neat cape
#

I'm not sure if I like that "turn geo to sm" everytime I did that the lightmap went apeshit

spring wolf
#

guess another way to highlight is to change the material of the object?

hard light
#

yeah, that would be much more reliable

spring wolf
#

๐Ÿ‘

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thanks

hard light
#

good old fashion fresnel effects are nice and cheap to render

wintry falcon
#

^ I'm using fresnel for highlighting objects all the time. Very performant and you can even nicely SLERP the exponent

still marsh
#

Anyone have tips on how record VR in an interesting or fun way? Or at least record a wider FOV than the thin-slit preview window?

#

A lot of vids I see are extremely narrow and not fun to watch. VR is already having a hard time being shown to people who don't have VR.

hard light
#

Vive or Oculus?

still marsh
#

Vive

hard light
#

we had to modify the engine to get something recordable

#

it was a fairly easy thing to do, you need to adjust the default mirror mode in (IIRC StereoRendering.cpp) to take a normal resolution slice out of either the left or right eye

#

recording VR gameplay is a bust though, because players tend to move extremely quickly

spring wolf
#

in-game cameras you can setup are pretty great tho imo

hard light
#

best way I've seen to get nice smooth results is to have a networked client that smooths everything out for you

spring wolf
#

for streamiing/etc purposes

hard light
#

yeah, you could probably write a mirror mode that uses a 'third person' camera too

still marsh
#

What about rendering an additional third person camera to record? How can I do that?

hard light
#

not recommended, you'll tank your frame rate

#

this is the problem I could see with using a third person camera on the same machine

#

it's hard enough to hit 90/120 stereo without adding another camera to render D:

still marsh
#

Alright thanks for the tips!

spring wolf
#

the ones that do have those cameras, probably are ok due to being lower fidelity? at least the ones i can think of

hard light
#

yeah, they're probably also Unity games, which has native support for that in the engine

#

it's literally like a couple of tick boxes, hehe

spring wolf
#

hope UE4 adds it, neat feature

wicked oak
#

it was a fairly easy thing to do, you need to adjust the default mirror mode in (IIRC StereoRendering.cpp) to take a normal resolution slice out of either the left or right eye
recording VR gameplay is a bust though, because players tend to move extremely quickly

#

how?

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becouse im 100% mad of the black bars to the sides

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has someone here developed for PSVR?

#

iwth ue4

hard light
#

well, literally what I just said, just look for the mirror modes in that part of the code, there's a section that defines what is rendered to the screen

wicked oak
#

cool

#

i have the mirror modes on the oculus

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but not on the vive

#

vive gets the black bars

hard light
#

mirror modes don't work on the Vive at all

wicked oak
#

if i do a "hmd mirror mode X" it goes black

#

and then it goes black every time

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unless i nuke saved/config

hard light
#

we just made the default one do what we wanted

wicked oak
#

cool

#

wich file?

#

StereoRendering.cpp?

hard light
#

IIRC

wicked oak
#

ill have a look

spring pond
#

not all mirror modes work on vive

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3-4 are oculus only

wintry escarp
#

nods

#

watched his overloaded cardboard fall to the floor

still marsh
#

Hm. That's too bad, I guess I'll just have to record weird thin displays for vlogs and stuff

pallid echo
#

Anyone know what VRWorks Graphics is?

sharp swan
#

probably graphics but 2 of them !

pallid echo
#

There is a new branch on the Nvidia Github that has VRWorks-Graphics-4.12 but no explaination on what it is.

#

@sharp swan But graphics meaning?

sharp swan
#

it was a lame joke dont worry about it ๐Ÿ˜ƒ

pallid echo
#

oh okay

#

haha

#

I'm slow today

sharp swan
#

I presume VRWork is specific rendering technologies to optimise VR. There was a page on Nvidia that described the features but I haven't read it for a while to comment on what was included

pallid echo
#

Your totally correct but they have a bunch of different tech like Multiresolution but this "graphics" thing is new.

#

I can't even find a blog post about it or anything in the Nvidia Developer page of their website.

#

Oh well, time to compile and see what its all about.

#

Well wait...

#
NVIDIA Developer

NVIDIAยฎ VRWorks โ„ข VRWorksโ„ข is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences. VRWorks enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality.

#

If you look at the diagram and the explaination just below it its almost like its a combined branch of everything dealing with VRWorks.

#

Interesting.

sharp swan
#

ugh that meants bloat to me ๐Ÿ˜ƒ

pallid echo
#

If its stricly VRWorks then all of it is gonna be useful since most of it is about improving performance.

#

But if they are including things like the new PhysX 3.3.4 SDK and VRWorks Audio then that's like the holy grail for VR Developers.

#

I'm going to download and compile it. I'll let everyone know what it is once I tinker with it a bit.

sharp swan
#

+1

wicked oak
#

maybe its a compound branch

#

like the funhouse one

#

wich is multires+lensmatchedshading+physX stuffs

#

looking at vrworks Graphics

#

it seems to refer to the package

pallid echo
#

That's what I was thinking too.

wicked oak
#

ue4 already has single pass stereo(in a non-nvidia-only way)

#

but that VR sli, on unreal?

#

multires is the normal multires branch wich is proven to be awesome

#

lens matched shading is just so it doesnt render the borders at all

#

but i think that is automatic on steamVR sdk

pallid echo
#

What's funny is I post an issue to get clarification on what it actually contains and someone just posts a link to the branch. "Yes...I know the branch exists. I need to know what it contains though."

#

I can't stand when people don't read lol

#

Which has nothing to do with you @wicked oak Was meaning the reply on GitHub.

wicked oak
#

i wonder how single pass stereo compares with the instanced stereo unreal already has

mighty carbon
#

upsetting to see no Gear VR devs here ๐Ÿ˜ฆ

mighty carbon
#

does anyone know if Rift will be coming to XB Scorpio ?

#

(with Touch of course)

wicked oak
#

it is possible, but i doubt it. Maybe if PSVR is a success and microsoft is pushed into doing it

#

becouse they have no VR development, but good communication with oculus

#

yet, oculus is 600+200 for the Touch, while PSVR is 350+150 or so

mighty carbon
#

well, Rift is superior to PSVR

#

and Touch to PSMove

#

so I am sure if XBS users would try Rift+Touch, they'd go for it, even at $800

#

plus, MS could subsidize it

rigid quiver
#

You think unreal will someday be able to quick export to every vr device ever? That'd be sweet.

wicked oak
#

it already does

#

i just switch vive and oculus and it works without a change

#

i just need to swap my hand actors to the other model, ofc

rigid quiver
#

Oh snap. Maybe what I want is the same inputs across all of them. That's probably the thing that won't happen

wicked oak
#

wich is also done in unreal

#

motioncontrollerocmponent is same on all

#

the buttons are "trying" to be generic

#

but they arent for obvious reasons

#

at least the trigger is comon to everyone

rigid quiver
#

Would it make sense to have ue-vr-gear channel and the like?

wicked oak
#

not really

dry fjord
#

I have a UE project that was working with the DK2, but when I try VR preview with the vive I just get a black HMD and a shitty slow ass mirror window

#

is there anything extra needed?

wicked oak
#

no