#virtual-reality

1 messages ยท Page 20 of 1

snow raft
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how does one try the Protostar thingo?

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I know the secret hand gesture

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something is just not right here, the oculus store loads but my project seems to load fine according to the logs but I dont see it

mighty carbon
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copy apk to your phone, run it, it will ask you to place your phone into gear vr

snow raft
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yup do that and then black screen, oculus store

mighty carbon
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has nothing to do with Oculus Home

snow raft
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log tells me it gets to Begin Play

mighty carbon
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did you place your OSIG where it should be ?

snow raft
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yup, osig all looks good now

mighty carbon
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maybe 4.13 bug

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worked well in 4.12

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I'll try deploying for Gear VR today (was waiting on FMOD to release updated plugin)

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if it doesn't work, then ot'

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... then it's a bug

wicked oak
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gearVR on a note 7 is definitely SAO

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you die phone catches fire

snow raft
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Ive tweaked the plugins, it might be something in my settings Ive done wrong

snow raft
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definitely seems like something is not right with shaders though, its compiling thousands and its only a basic template, the obb package is a few hundred meg for a tiny amount of content

mighty carbon
spring wolf
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holodeck theme ftw!

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man that's so cool

snow raft
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why dont they just use VR to control robots on the space station instead of using astronauts ๐Ÿ˜›

mighty carbon
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latency

snow raft
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yeah cuz Im sure they are rushing around in zero g

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robots can have magnetic boots for gravity ๐Ÿ˜ƒ

mighty carbon
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you need instant feedback and it's not going to happen

snow raft
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not sure what they need instant feedback for exactly, maybe i need ot pay more attention to hwat they do up there apart from selfies and play guitar

spring wolf
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lol

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experiements for one

snow raft
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like see how high marijuana plants grow in zero g vs tomatos?

spring wolf
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yeah do have some plant experiements i recall seeing

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there was also the one where they had that astronaut who had a twin, he stayed on the station for about a year to see the affects of being in zero-g for so long

snow raft
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yeah he is older than his twin cuz of relativity now

spring wolf
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wonder by how much

snow raft
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zero g isnt too good for humans, astronauts arnt just regular people either thats kinda why I thought telepresence might be a good idea

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just run some fiber up to the ISS ๐Ÿ˜›

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or shoot it with a "laser"

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astronaut is playin UT like man this 12ms ping sucks

spring wolf
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haha

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yeah, all sorts of problems if we're going to have one of those 100yr spaceships!

snow raft
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yesss it works ๐Ÿ˜ƒ

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musta been a setting

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time to take over the ISS and assume command ๐Ÿ˜›

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apparently its going into private ownership soon, NASA was saying they want to sell it and focus on a Mars trip

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maybe Mark Zuckerberg can buy it, call it Spacebook

storm zenith
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Hey there. I'm having trouble controlling a character via Blueprints with the Vive headset. I can control the character but since it's possessing the same pawn that gets input from the standard mappings, the effect is that the character moves but stays in the center of the chaperone. What I'd like to be able to do is control the character without the VR camera moving. Basically, I want the character to run around the chaperone room-space without the HMD being affected. Anyone have suggestions on how I can achieve this? I've looked at Input docs but I think I'm missing something fundamental.

real needle
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Edit: that was simply crap

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does it have to support VR and no-VR?

storm zenith
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Is that aimed at me? If so, just VR.

wicked oak
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you need to create a camera that isnt parented to the character

real needle
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and switch to that one

wicked oak
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you can do that by placing a camera on the floor of the map, and telling it "player possess"

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or somthing like that

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its a property

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like auto posess

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also make sure that it has the follow vr hmd to true

real needle
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alternatively you could also use a custom player camera manager

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if you need some specials

storm zenith
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Hot damn! That worked! Thanks, @wicked oak and @real needle .

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I kept trying to do the other way around -- detaching the main camera from the basic input. That just doesn't work.

wicked oak
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normally, unless you override it, pawns get a camera

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automatically, on their "eye location"

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wich all pawns do

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there is a function like "GetEyeLocationAndRotation"

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by default its position+rotation on just a Pawn

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a camera gets created there and parented to the pawn/character

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if you add a camera to the character blueprint

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just a camera component

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it will automatically be used instead of creating a new one

real needle
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off-topic question: anyone here knows stuff with streaming levels and navmeshes?

hazy yarrow
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Hey guys I'm trying to package a UE4 Vive project. Is there anything special I need to include for it to open in SteamVR Direct Mode?

wicked oak
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literally nothing

real needle
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depends

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4.12?

wicked oak
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but you might need a -vr parameter in the shortcut

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or at least a "stereo on" command on the beginplay

real needle
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thats what i meant with "depends" ๐Ÿ˜ƒ

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in 4.13 theres a checkbox for that in the project settings

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with <= 4.12 you need to do what vblanco said

wicked oak
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did you know those things i just said work on that star wars thing they just released?

real needle
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(from my POV its usually easier to do the stereo on command on beginplay of the entry level)

wicked oak
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if uou add -vr as launch parameter, it opens on VR and works

real needle
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haha, nice ๐Ÿ˜ƒ

hazy yarrow
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Ah thanks guys. I turned on stereo on. I'll try the -vr launch parameter. TY

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That helped a ton. Thanks @wicked oak and @real needle

dry fjord
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so what's that in real person dates and prices?

fresh laurel
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Some time in november with a 200 dollar price tag maybe more

dry fjord
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they must be simpler to make than headsets. less supply issues.

fresh laurel
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^

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What I am thinking

dry fjord
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do we know how they work yet?

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are they tracked by accel + LEDs?

fresh laurel
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I do not know

spring wolf
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i assumed they track like the headset does

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(camera picking up those IR LEDs?)

dry fjord
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does the rift come with more than one camera yet?

wintry escarp
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unlikely

harsh hearth
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I don't think it does, but I think you can buy extras separately?

dry fjord
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does it support a second camera?

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there was talk of them adding one

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they added LEDs to the back of the HMD for tracking the user when they turn around

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but the controllers are going to be occluded a lot

harsh hearth
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I could be wrong, but if they don't offer additional sensors yet they ought to

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in the future, unless they can magically make everything work with just one ๐Ÿ˜›

dry fjord
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things like google tango should make it irrelevant

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put the camera on the HMD

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cameras on the hand units

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I still prefer lighthouse as a solution right now though

harsh hearth
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In the mean time, they're kind of in this limbo though :\

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Granted, the tracking is much better than it was with my DK2 when I tried the CE

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I agree though, something with cameras on the headsets would definitely be more consumer-friendly and easier to setup

dry fjord
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my vive hasn't cleared customs yet. I can't wait!

harsh hearth
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once theyr'e able to detect rooms

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Oh yeah, you're in for a treat. I โค my Vive

dry fjord
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not only detect rooms but do some depth filtering and put your hands into the sim

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why can't UE see the vive cam feed yet?

harsh hearth
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If it's clearing customs, where do you live?

dry fjord
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New Zealand

harsh hearth
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Oh yeah, quite a trip for that package

dry fjord
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I had to register a company and get a client code in order to import something over $1k

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wasn't too bad a process though

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I used a copy of a friend's form since he'd converted their shitty word doc to PDF. then I forgot to check the other pages and submitted it with both his and my drivers licenses

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oops

spring wolf
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i still haven't tried turning my vive camera back on

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last time i tried everything freaked out

dry fjord
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what's it used for normally?

spring wolf
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default i think is a siloutte-ish representation of your bounds?

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ghost of what's in front of you, something like that... i think

real needle
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If you have any questions about Touch I can fill in, we have them

harsh hearth
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Do their thumbsticks behave much like the Vive's thumbpad?

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I.e. have a standard? </wishfulthinking>

real needle
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Yes, except the "SteamTouch" event is not fired, there's a separate for Touch

spring wolf
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not sure where to ask this... curious how to create a static mesh and stretch it from point a to point b at runtime... like make a wall

real needle
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The coords are the same

harsh hearth
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Ah cool

real needle
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@spring wolf Either usin a spline or a morph target

spring wolf
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will take a look, thanks!

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i saw those but wasn't sure a straight line made sense

real needle
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Or very crude: Scale in one axis

harsh hearth
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So 0.0-0.95, >=0.95 = push?

spring wolf
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heh yeah was thinking scale, i'd have to do some math to pull that off

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well i'd need to math it up anyway

real needle
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@harsh hearth Push?

harsh hearth
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so on the Vive thumbpad, you can differentiate between moving and pushing... there's a threshold at .95 in whatever direction

real needle
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Yeah but no "Push" event gets called by just touching

harsh hearth
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i guess kind of like the analog sticks on a PS/Xbox

real needle
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Facebutton 1,2,3,4 is different

harsh hearth
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ah ok

real needle
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ThumbstickDown still works for both

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Which is the only "push" event touch has

harsh hearth
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How are you liking them so far, btw?

real needle
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So OnThumbstickDown -> Get Thumbstick(X,Y) -> execute based on params

spring wolf
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@harsh hearth thought the only threshold like 0.95 was for trigger?

harsh hearth
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ah hell sorry, that's what i'm thinking of probably

real needle
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They're great, but not 360 unless we do a very cumbersome camera setup

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That no one will have, so not even worth designing for it

dry fjord
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do you not put your sensors in opposing corners?

real needle
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No, not by Oculus standards

dry fjord
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oh, you're on oculus. sorry

real needle
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That would require a 10 feet extension cable for the opposing camera

dry fjord
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that's not unrealistic

spring wolf
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so you think PSVR & Oculus will be similar for at least the typical installs of oculus, non-360 room-scale only?

harsh hearth
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Not for enthusiasts like us

real needle
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No, but you would be better off designing for Vive, because people who wants room scale will get the vive

dry fjord
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that's true

spring wolf
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room scale ftw!

dry fjord
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surround sound setups have a similar problem though

spring wolf
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๐Ÿ˜„

harsh hearth
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True

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If the bulk of the marketshare is going to be casual VR users who might not have the availaibility or the patience, I could see it being a big win for the company that manages to streamline sensors so that they don't have to plug in things all over the room.

spring wolf
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seems like PSVR has the best bet for casual

harsh hearth
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Not to mention those Vive sensors can get loud when the fan(?) starts running

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so I unplug them when I don't use them

spring wolf
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motor for the mirrors/whatever i think

harsh hearth
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yeah that has to be it

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gets annoying sometimes

spring wolf
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@harsh hearth oh you can use bluetooth now, that feature isn't broken any more

harsh hearth
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Oh really?

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about time! ๐Ÿ˜„

spring wolf
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yeah, enable that and stop unplugging! i've been using it for a few days, works great

harsh hearth
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Man, it's like a veil has been lifted

spring wolf
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and like now i just play music to block out the noise ๐Ÿ˜›

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while it's live since i'm in UE4 fiddling with VR stuff

dry fjord
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haha

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I like whirring fans

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it's soothing

harsh hearth
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it's not too terribly loud

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unless you listen for it

spring wolf
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it's way higher pitch than fans lol

dry fjord
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ah so an annoying whine

spring wolf
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like mosquitto level of frequency ๐Ÿ˜

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yeah

dry fjord
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just listen to it close up and you'll go deaf for that frequency

spring wolf
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it's not super loud, so has to be quiet to hear

dry fjord
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or be old like me

spring wolf
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haha

dry fjord
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probably just keep earbuds in the whole time

harsh hearth
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yeah that should do it

dry fjord
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I love that you can plug them into the vive

harsh hearth
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i don't notice it until i'm off doing something else

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and i'm like "wtf is that noise"

dry fjord
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I don't understand why the DK2 didn't have that, or why you couldn't use the USB port for the leap motion

harsh hearth
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Yeah that annoyed me with the DK2

dry fjord
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I stopped doing as much DK2 stuff because it's cumbersome to VR and de-VR

harsh hearth
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although honestly I still never use the earbuds with the Vive... my headset is just so comfortable

spring wolf
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i currently use PS Gold headset with a tiny short cable for my vive

dry fjord
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handy

harsh hearth
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but I love the option to plug into the device

dry fjord
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I was thinking earphones because they're good at blocking everything and have good bass

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plus i have a spare pair now thanks to the iphone 7

spring wolf
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not sure the ps one shave much bass tho :/ even tho they're bigger than buds

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or everything i play is lacking bass

dry fjord
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some guy was arguing with me on reddit that the tiny CV1 headphones must be the best option ever because they'd be perfectly calibrated by oculus engineers, etc

spring wolf
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should fire up Sound... uh... what is it called lol

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SoundStage?

dry fjord
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haven't heard of it

spring wolf
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fun vive app, bunch of music stuff that you can wire together/etc

dry fjord
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just looking at it now

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looks badass

spring wolf
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yeah

dry fjord
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so I was planning to just use my small office for the vive, but maybe I should abandon that and take over the lounge

spring wolf
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seems like a good app to test headphone options with ๐Ÿ˜„

dry fjord
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do proper room scale

spring wolf
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yeah my office is a 90% empty for vive lol

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my desk etc is all up against one side

dry fjord
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I love these mixed reality demos

spring wolf
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yeah, i want to do mixed reality even tho i have no current reason to besides "that looks so cool!"

dry fjord
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looks like 3d fruityloops

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does it do export?

spring wolf
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not sure

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only poked around a little so far

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early access so could come later or be open to the suggestion etc

dry fjord
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neat

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I'll check it out

spring wolf
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speaking of audio... Tilt Brush + Music + reactive brushes is super cool

dry fjord
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the only major difference between vr graphics now and 3d back in the day is the glow effect

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I love that

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I've been underwhelmed by tiltbrush but I feel like I'm going to find out I'm totally wrong about that

spring wolf
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I have like no artistic skill but i find the app super cool and love the stuff others make in it

wintry escarp
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rift should be a in a few shops here next month

dry fjord
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where's here?

wintry escarp
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uk

dry fjord
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figured

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that'll be cool

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get one before Brexit reverts you back to the dark ages

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although you might get some more liberal importing laws if it actually goes through

wintry escarp
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prices have already jumped

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rift from ยฃ499 to ยฃ550

dry fjord
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ouch

wintry escarp
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nods

abstract gale
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can confirm, I had my daughter and her friends play tilt brush - love at sight+sound, ages 10-14 easily could sell social VR bday parties if thye could make avatars and multi play lol

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anyone play that soundstage yet? looked cool

spring wolf
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I've only fiddled some. It is pretty cool so far

pearl tangle
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multiplayer in tiltbrush would definitely come in handy

snow raft
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Id just paint over my friends ๐Ÿ˜›

snow raft
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damnnit, enabled bloom and boom doesnt work on OpenGL ES2, what to do hmm

dry fjord
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disable bloom

snow raft
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I need it though, some form of emmisive bloom atleast

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the hardware is more than capable of it

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I guess I might have to try a material as a post process and limit it to the mobile feature set, not even sure if thatd work though I really dont want to be writing proprietary code for the platform though thats kinda why I use third party engine to begin with

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the limitation might not exist if I use a higher feature set but Im not sure what the engine does the phone is capable of, the tutorial doesnt mention OpenGL ES3.1 or ARM64 at all

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phones a good 6 months old now

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the checkbox for 3.1 says I need full engine source which is just a headache I dont really need somehow a few hundred MB project is already bloated out to nearly 4GB just with it being a CPP alone

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http://www.gamasutra.com/view/feature/2107/realtime_glow.php lol apparently I have to take a trip back to 2004

In viewing computer graphics, the intensity of light reaching the eye is limited, so the only way to distinguish intense sources of light is by their surrounding glow and halos. D3D shaders allow us to fill real-time rendered scenes with bright, interesting objects that appear more realistic or more fantastic.

dry fjord
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es2 doesn't support scene textures

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only metal does right now

rich root
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Hi guys. I'm having some problems with spherical maps on the GearVR.

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This is my material setup

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It's using a single texture, combined left and right eye.

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Then it's split using the TexCoord stuff etc.

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The problem is it becomes very pixelated once it is shown on the GearVR

dry fjord
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at least in the editor, that half and half thing on a post process material can be weird and not exact

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but I guess that's a surface material so ignore me

rich root
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but if I split the textures, one left, and one right, I get smooth textures

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It looks ok in the editor. That's not the issue, it is when I compile and deploy

dry fjord
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is it a power of two texture?

rich root
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yeah

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4096x4096

dry fjord
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is it square or doublewide?

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ok

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maybe that texture is too big on its own

rich root
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well... it works with two individual textures 4096x2048

dry fjord
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"on its own" ๐Ÿ˜ƒ

rich root
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yeah... but I don't think that's it

dry fjord
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might be a sampler limitation in UE on es2

rich root
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I actually used a bigger texture once, not stereoscopic, that didn't have a problem. I think it's the UV part... not that I know much about that

dry fjord
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hmm

rich root
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Do you think I would have luck in the graphics channel?

dry fjord
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try just using a lerp

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uv * 2 then floor then / 2

rich root
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or just patience

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hmmm

dry fjord
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my maths is bad but you get the idea

snow raft
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@dry fjord ES2 doesnt or UE4 with ES2 doesnt?

dry fjord
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guessing

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I know es2 can do a 4k texture outside of ue4

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ok, new angle

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bad UV calculations result in poor sampling and things get chunky

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and pixellated

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something in the if statement might be degrading the arguments passed through

neat cape
rich root
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I don't have that checkbox in my material

neat cape
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it's right below "usage" for me, it should be there

dry fjord
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I'm skeptical of if it actually is or if it's just using a reduced feature set

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some of my things work in preview mode that don't work on a phone

rich root
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@neat cape I select the material node, and then find it correct?

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the checkbox

neat cape
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I'll create a new project with mobile settings and look it up real quick

rich root
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I just changed the preview, so compiling a ton of shaders right now

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This is what I have under Mobile on the material

neat cape
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on what engine version are you running?

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yep, I see it now

snow raft
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the engine is running on a different platform too when its on your phone so its not going to be 1:1 even if the instruction set is identical

rich root
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4.12.5

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ah

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it's a new feature in 4.13

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I'll try to upgrade

snow raft
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weird I dont have that planar reflections listed on mine

neat cape
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mons, I made a project on 4.12.5 and it's there for me, upgraded the project to 4.13 and it's gone

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but full precision is there now, planar reflections now has it's own tab

rich root
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ok, go the checkbox, packaging and testing

snow raft
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yeah I got it, shit Im gonna have to change since I need those, I got no SSR so it was my next best option (or perhaps the better option anyways)

rich root
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*got

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btw, I love Unreal Slackers

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even if this doesn't work, I still get so fast response. It's awesome

dry fjord
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๐Ÿ‘Œ

snow raft
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crazy came all that way to end up back at forward rendering ๐Ÿ˜›

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looks like what Im after

rich root
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ack... it crashes on the phone

wicked oak
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bloom is one of the few postprocess effects that looks nice in VR

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i like to leave it on

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its the only postprocess i leave on on my Vr stuffs

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bloom is fairly easy to do, its just clamping the emmisives above certain value, and then adding a gaussian blur on top of it

snow raft
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yeah I was using the post process but apparently GearVR doesnt like it so I'll have to try to do it in the material if I can

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maybe its just the OpenGL version, I might have to go up to ES3.1 or Vulkan, I just dont wanna complexify the workflow for whats meant to be a simple game

wicked oak
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but you cant do it on a material

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its a screenspace effect, you need a postprocess

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doing it on actual geometry is a whole different thing, far harder to do

snow raft
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so how am I mean to do it on GearVR? Epics tutorial says they support 1 post process effect Auto Exposure

wicked oak
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you would have to do that

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wich is pretty fucking hard

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anyway, i think you can now do postprocess on mobile

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you would need to code it yourself

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but i would forget about it, screenspace stuff works horrible in phones

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becouse they are tiled gpus

dry fjord
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doom3 was that low tech?

snow raft
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post process using a mobile material?

dry fjord
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PP bloom existed way before that

snow raft
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this material is going to be the only thing running, performance is like a non-issue, no lighting what so ever

wicked oak
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doom3 ran on fixed hardware machines

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it could run without shaders

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and it slike one of the very first games that used shaders

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wikipedia says its popularized aroudn 2004

dry fjord
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neat

wicked oak
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right when doom3 released

dry fjord
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yeah it was the first time I'd seen normal mapping

wicked oak
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also stencil shadowing

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doom3 was fancy tech at its time

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very fancy

dry fjord
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yes it was

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quake 4 was the same engine wasn't it?

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it did not hold up well

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at least doom 3 had re-releases

snow raft
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Q4 ran heaps better due to improvements in the outdoor lighting

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but it made the seems on the characters more visible

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the Q4Max mod for MP had a heap of graphics settings to tweak from looks like arse to wowie

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obviously in MP dynamic shadowing isnt all that popular so they left it out by default but its all still the same under the hood

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it wasnt until Wolf they starter really removing it

neat cape
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I think I played that mod, should be installed (the sweetFX is obnoxiously configured though)

snow raft
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the situation with Quake Champions is interesting, the engine is like half a version back 1 version forward ๐Ÿ˜›

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wondering if maybe Bethesda want to get their ducks in a row instead of having so many engines under one roof

neat cape
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savegame's gone, can't change resolution, oh yeah quake 4, just how I remember you

snow raft
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lol you havent driven the hovertank again yet ๐Ÿ˜›

wicked oak
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the new doom engine is a thing of beauty

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it runs so damn well, specially on vulkan

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i play it at 144 fps on my gtx970

neat cape
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I have... and I died... a lot

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oh yeah, the new doom engine is amazingly performant, I tried surround spanning with it 6k x 1080 and I had a solid 60 with a single gtx 970 stryx

snow raft
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I had my doubts about vehicles with Rage but ID did rather well, not the best but well enough, its still a great shooter

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Q4 vehicles were just lol

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better than Chrome... only just ๐Ÿ˜„

neat cape
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fuck the ending of rage though, fitting name for the game because the ending is so lackluster it probably made people rage

dry fjord
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I enjoyed rage. I'd love to see the actual high res textures get released

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it's jarring seeing them so low detail

snow raft
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I just liked the gunplay, ID have a way with weapons

dry fjord
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yeah they totally gave up on the last level

wicked oak
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it had incredible animation

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and hit reactoins

snow raft
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too busy setting the standard for Elon Musk to follow ๐Ÿ˜›

wicked oak
#

you shot a guy in the feet and he falls, then he gets up, and then he walks to you skipping becouse he is hurt

dry fjord
#

I loved that

#

it had really great level design too

#

that fuckin dead city

#

I've never had to get through a level so badly

wicked oak
#

it just was unfinihed

#

if it had just an hour more of gameplay, with a proper final boss

#

then it would have had waaaaaay better reviews

dry fjord
#

yeah

#

also no console support

wicked oak
#

people were just hella annoyed it just "ended" in the middle of nowhere

dry fjord
#

would have been a better engine

snow raft
#

it really does deserve a re-release I think, much more so than Q4 ๐Ÿ˜›

dry fjord
#

oh yeah

#

there's word of one

#

rumblings

#

they said there's no reason they can't do it if skyrim goes well

#

so buy skyrim

snow raft
#

lol wtf skyrim? isnt that an old game now

dry fjord
#

yeah

#

it's getting a remaster

#

buy the remaster, sorry

snow raft
#

when we gonna get Morrowind 4 ๐Ÿ˜ƒ

neat cape
#

yeah skyrim is getting an engine upgrade to the fallout 4 version of the creation engine

#

probably when TESO is dead

snow raft
#

so which game was better Oblivion or Skyrim?

wicked oak
#

TESO is not dead

dry fjord
#

Rage

wicked oak
#

and its going to improve a shit ton on next patch

#

on the next patch, they remove all level limits

#

all of them

#

a level 1 char will be able to roam the whole world and do whatever quest he pleases

neat cape
#

@wicked oak I was talking about when the next elder scrolls will come out

#

I didn't say TESO is dead yet :P

snow raft
#

Mad Max is a pretty good looking game, good fun though gameplay and anim isnt the best

wicked oak
#

that for the mmo one

snow raft
#

stabs TESO

wicked oak
#

im eagerly waiting for that patch, it will be closer to coop skyrim with it

#

its so annoying with the level limits, you cant sync yourself with a friend

#

oh, you are 2 levels more, too bad

#

with the update,even if they are different factions, you can do a trek across the whole world to meet

#

and then go do whatever in the middle

hard light
#

to be fair, widely levelled characters also break the game

#

it's like in Borderlands 2 where you could jump into a level 1 game with a level 70 character with 30k+ badass points, lol

wicked oak
#

all those wow zones completely empty becouse they are levelling zones and they are worth nothing to higher or lower levle people

#

guild wars 2 does it better as it equals the levels of the people to the zone

#

so you can find people roaming around in any zone

snow raft
#

ahh the old MMO ghost town conundrum

wicked oak
#

and doing the world bosses

hard light
#

if player levels scale to regions, why even bother having levels?

wicked oak
#

skills and stuff

neat cape
wicked oak
#

after all, thats what skyrim does

real needle
#

@hard light It would be awesome to design an mmo without lvls, you're absolutely right

snow raft
#

lol they talkin bout VR in lounge

wicked oak
#

lets make a open source mmo with the community, last time it worked for OpenTournament ๐Ÿ˜›

snow raft
#

OpenMMORPGament

dry fjord
#

because it keeps it interesting

#

WoW scaling that is

#

you can do the regions in any order

#

but once you hit 110 they don't scale versus your item level

#

so you get stronger and they just keep staying the same

#

oh shit lounge

#

here we go

rich root
#

@neat cape
It worked, after going to 4.13 it works. With the full precision.

#

Thanks a billion, really saved my day

#

test

neat cape
#

you're welcome

upbeat smelt
#

hey guys, can anyone help me with the ui for HTCVIVE?

#

haven't figured out how it's implemented ๐Ÿ˜ฆ

spring wolf
#

anything specific? i've started fiddling recently so i'm new, but been toying with UMG in VR... thinking i might need to roll my own UI for what i want though

wicked oak
#

the truth about VR UI is:

#

you dont do it

sharp swan
#

the UMG is getting better all the time. The WidgetInteractionComponent is a godsend.

wicked oak
#

at least the normal kind, you need to find a way to do your interface grounded in the game

upbeat smelt
#

I have an previous UI that I'll probably have to refactor for VIVE

spring wolf
#

yeah i started with UMG in world (3D widget component?)

#

forget exactly what you call it

sharp swan
#

thats right yeah

wicked oak
#

i have problem in my DWVR game becouse i cant add a radar, or a healthbar

sharp swan
#

psssst. wanna buy a 3d radar? ยฌ_ยฌ

wicked oak
#

how do you add a radar to a vr action game? you cant

#

adding it on front of the player blocks vision

#

adding it to the hand means you have to block your vision and do the gesture to see it

#

adding it to your feet has similar issues, you lose sight of the bullets that are coming to you

#

right now im using sound, and im making it so the enemies that are behind you move slower and shoot slower

sharp swan
#

you apply widgets in an augmented reality fashion in VR. ie. In a first person mode, pretend they have a google glass or hololens on. Then project it as that

wicked oak
#

thats not a solution

#

thats just the classic "head mounted interface", wich works badly

spring wolf
#

it'd work for some games

upbeat smelt
#

yeah, I know it's godsend, but with VIVE you have the controllers

spring wolf
#

assuming you're in a cockpit or something ๐Ÿ˜›

upbeat smelt
#

it's to googd of a feature to ignore

wicked oak
#

if you are in a cockpit you add it to the windshield

#

or into the dashboard

spring wolf
#

well what he described would be like wearing a helmet with a HUD maybe

wicked oak
#

doesnt work well in practise

#

ive experimented with that back in the DK2 days

spring wolf
#

yeah not sure i've played anything that does that

wicked oak
#

the problem is that the vr headsets have low field of view

sharp swan
#

holographic contact lenses etc. it's genre based but I see your point vblanco

spring wolf
#

i either have stuff on my controllers, around my waist... or a cockpit, etc

wicked oak
#

you cant just put it on the edges of the vision

#

its also ridiculously distracting if you do

neon egret
#

I noticed that every UI that moves with my head in the vive is annoying

wicked oak
#

if you put it more centered it blocks your view

#

yeah, it all needs to be grounded in the world

#

of course in a cockpit game its a non issue

spring wolf
#

yeah i'm not sure i have anything that has head-mounted UI...

#

so i haven't seen it yet

wicked oak
#

but on a shooter is much more complicated

#

raw data adds stuff in the hands

#

the ammo is on a counter on the gun itself

spring wolf
#

yeah, played raw data, pretty cool... and that rpg with the waist inventory/health

sharp swan
#

jfro: Ghostship Aftermath has a VR helmet in such a fashion. it worked well in that game but it was a slow action horror game

neon egret
#

Yop, place UI on fixed positions that are not moved by the HMD

upbeat smelt
#

a 3d widget?

neon egret
#

Yes

wicked oak
#

or fancy materials

spring wolf
#

@upbeat smelt yeah there shoudl be a few tutorials

#

you design a flat ui using UMG basically and then add it to the 3D world

neon egret
#

Just add the widget component

spring wolf
#

and then you can do something like add a pointer (widget interaction component) to a hand

neon egret
#

Select it and select your widget class

#

That's it

upbeat smelt
#

@spring wolf yeah, I know there must be some, but I can't find them

spring wolf
upbeat smelt
#

@spring wolf at least regarding 4.13

spring wolf
#

that's what i used

#

and i used 4.13, think everything was close enough to still match up

wicked oak
#

in 4.13 there is a way to interact with the 3d widgets from vr

spring wolf
#

yeah widget interaction component on a hand would do it, i had to find another tutorial to get a clue on that one

upbeat smelt
#

those I've seen, but I needed some regarding VIVE controllers

upbeat smelt
#

one guy that's great in VR tutorials is MitchVR, and he even developed a plugin in 4.11 or 4.12 for VIVE

spring wolf
#

FYI: widget interaction component's debug drawing (laser pointer) is bugged in VR

#

draws all crazy

upbeat smelt
#

but now epic launched 4.13 with controllers integration

sharp swan
#

@wicked oak I was forcing mouse position for a HMD cursor system previously. you can imagine how happy the WIC makes me ๐Ÿ˜„

wicked oak
#

iwas using that unofficial plugin lol

sharp swan
#

I had no problem with the forced mouse thing but I couldn't tell whether the engine was minimised or not to release it. So if you alt-tabbed, the mouse was stuck in the centre. Terrible thing to do :p

upbeat smelt
#

@wicked oak yeah but now there's the official version and I would like to work on it

real needle
#

mitch is really great. i still have parts of his template in use in my game ๐Ÿ˜ƒ

sharp swan
#

we based our game on his first template but it's all but gone now

spring wolf
#

@upbeat smelt i'd try that 2nd video i linked, looks like he's doing the new WIC in VR

upbeat smelt
#

@spring wolf thx! amazing help

spring wolf
#

i still need to make a laser pointer for mine

hard light
#

the RPG is Vanishing Point, and the waist based inventory stuff was pretty awful

spring wolf
#

hmm... think i'm thinking of another

#

oh wait no

#

Vanishing realms?

hard light
#

that might be it

#

yeah, that's the one

spring wolf
#

yeah i only played it some

#

nto sure how i feel about it just that it was another idea ๐Ÿ˜›

hard light
#

it's okay for the first 45 minutes or so, but once you get out of the castle combat becomes a real pain in the ass

spring wolf
#

bummer

#

yeah i didn't get far lol

#

i still need to go finish The Gallery too ๐Ÿ˜ฆ

#

which has been pretty cool so far

real needle
#

everytime i play the gallery, either my pc crashes or my controllers are low on battery

#

i think i will never finish it ๐Ÿ˜„

spring wolf
#

lol

#

holy hell can VR be unstable

#

it just randomly has bad days for me

#

othe rdays it's solid

wintry escarp
#

just saw my first rift advert for a normal shop

neon egret
#

Rec Room Paintball for life โค

real needle
#

the thing i love most is theBlu

#

kinda fun when after quite a long day working with VR i just relax and look at fish

spring wolf
#

i still haven't tried Rec Room

#

but yeah theBlu is great

#

i show that to people sometimes first, let them see the whale ๐Ÿ˜ƒ

wintry escarp
#

it seems daydream headsets will have gyros, same as gearvr

neon egret
#

RecRoom is fun. PaintBall makes tons of fun with the hiding behind obstacles etc.
But even the other gsmes are awesome. Or just standing in the lobby and playing table tennis etc

#

You should all check out the Demo of Gnomes and Goblins

#

It's free on steam

spring wolf
#

looks

neon egret
#

It's a cute and relaxing experience with a surprising end. But find out yourself

wicked oak
#

have you tried my game?

#

i released it for free

spring wolf
#

i'll snag it too, thanks!

sharp swan
#

ill check that out when I get in the office (Vive is there) @wicked oak

upbeat smelt
#

i'll check it out later also

spring wolf
#

VNC'd to my PC to tell it to snag them... there a remote control solution that's as fast as steam streaming? ๐Ÿ˜›

wicked oak
#

there are 3 minigames on it

#

a lightsaber game against drones, with a gun too

#

a goalkeeper game

#

and a action game with a bow(im using one of the shootergame levels for it)

#

funny enough, the bow game was the least liked at the start, but i patched it and now its the most liked

#

lightsaber game and goalkeeper game have working steam leaderboards

#

for the bow game, i implemented dashing teleport movement, with time slow, and your bow kills enemies in one hit

#

its is fun to dash around the level smacking the red unrealguys around

granite jacinth
#

My tutorials are op

#

oh snap

#

reviews updated

upbeat smelt
#

nice work @granite jacinth

wintry escarp
#

what tutorials

snow raft
#

forgot how to swing a sword, needs tut

#

have you ever tried crouching in real life like games though, its more like waddling in this I kinda want to poo but not sure stance

#

important design issues for room scale VR people ๐Ÿ˜›

sharp swan
#

there was an arcade machine that housed a kinect or something. A police tactical shooter in the style of Time Crisis. You can to manually crouch behind things. ยฃ2 later my legs were dead.

#

*you had to

#

brainfarting today.

snow raft
#

lol power squats, SQUAT OR DIE

#

I think the foot pedal was much more practical

#

was Billy Blank in the game ๐Ÿ˜ƒ

hard light
#

IIRC, that arcade machine didn't have anything that fancy

#

it basically just had scales under the platform you stood on

sharp swan
#

this definitely had a cam. it was pretty visible at the top of the unit

hard light
#

fair

wicked oak
#

so it happens i have a VR prototype of exactly that

#

its the first thing i made once i got my vive

#

stopped becouse i dont have a level designer

snow raft
#

you know what I noticed with these VR thingos, the guns look like they have no weight which they dont really compared to a real one, wonder if theres a solution to that

#

apart from putting lead weights in the vive controllers ๐Ÿ˜ƒ

sharp swan
#

sell a custom frame for the controllers with your game

snow raft
#

and when you pickup a different gun? Im wondering if the motion controls need to be 1:1 if you can toy with em abit without vomititis kicking in

spring wolf
#

huh

#

just noticed my vive is warm even tho it's asleep

#

that seems like a half ass sleep mode

snow raft
#

careful it might explode ๐Ÿ˜ฎ

spring wolf
#

well it's not wireless so should be safe ๐Ÿ˜›

spring pond
#

If you think things feel light with a vive controller wait until you try a touch

#

I almost wish they were heavier, its super strange

#

Also touch grip trigger has a much smaller raidus than pullin the trigger on the vive, so picking up large objects can feel strange at times

snow raft
#

yeah thats a great point too, lifting a big metal crate vs a small cardboard box, the expectation is there one is heavier

#

I wonder if it effects how people react say if you drop a car vs dropping a box, in VR its quite possible to catch the car if the game allows it but thats not how one would react in reality so they might not even try

#

eff yeah, neon glow works

spring pond
#

I instapapered an article about that very topic not long ago, haven't got around to reading it

#

You can pick "people" up in our app, feels a little wierd, but we haven't added haptics

wicked oak
#

just the little shaking goes a long way

#

people complained about that on vrmultigames, i had no rumble at all

#

so i added it, not extreme, just some rumble with shooting, and some rumble when you draw the bow

#

players were really happy with that

#

and it was easy to add

spring wolf
#

sweet. yeah i'm trying to do something akin to tilt brush's controllers and was noticing how they had some rumble, definitely makes a difference

snow raft
wicked oak
#

if only twitch worked

#

im getting constant hangs

#

on a 300 megabit line

snow raft
#

spewin cuz they are talkin bout vr futures

#

Im on 3g and its workin fine XD

#

wait theres hang, short one

#

lol who wants daydream when you can have wetdream ๐Ÿ˜›

wicked oak
#

its a disaster, i cant watch it

fresh laurel
#

lol

wicked oak
#

more time buffering than working

#

gonna try on other browser

snow raft
#

3.6 million viewers, not too shabby

fresh laurel
#

4

snow raft
#

hehe

fresh laurel
#

That is total views

snow raft
#

wow 4 people, no love for dice

fresh laurel
#

we are the only people watching this

snow raft
#

even the tables at the front are empty

fresh laurel
#

yep

granite jacinth
#

This a Unity stream?

fresh laurel
#

Yep

#

Well

#

DICE Stream

granite jacinth
#

I see

snow raft
#

he's just fanboying abit atm

spring wolf
#

i just joined, 5! hehe

fresh laurel
#

lol

granite jacinth
#

I don't mind watching

fresh laurel
#

Seven

wicked oak
#

lol, vr editor

snow raft
#

ahh the competitin

spring wolf
#

so they have a vr editor too ๐Ÿ˜›

wicked oak
#

how cute, they are trying

granite jacinth
#

Well...

#

technically, Unity VR Editor was announced first

snow raft
#

lol those of you in the audience... hi Epic

granite jacinth
#

So, who knows who had the idea first

wicked oak
#

was it really?

granite jacinth
#

But, that's a fact

#

Yeah

#

I commented awhile ago on that

spring wolf
#

interesting, but either way seems like a no brainer

granite jacinth
#

Probably so

wicked oak
#

i remember epic doing it and a few days later unity showed a very very very basic implementation

spring wolf
#

any engine that does VR probably could use one

granite jacinth
#

TBH though

#

There's no purpose

#

I know of 0 people who actually use it

#

As in daily

wicked oak
#

epic editor is far better, becouse its the actual editor working on vr

#

this is more like a patched together mode

granite jacinth
#

Once in awhile, sure, but most people haven't even touched it after the first try

wicked oak
#

and even ue4 vr isnt very useful

snow raft
#

looks abit like a kids toy

granite jacinth
#

Those touch controllers though...

#

I give them props

spring wolf
#

yeah i can't imagine using it a lot but maybe to test & tweak?

empty sundial
#

I think I'd only consider using it on the very final stage of level design tweaking.

granite jacinth
#

I personally think Touch controllers >Vive Controllers

wicked oak
#

i guess its cool for iteration to check it from up close, for scale and stuff

empty sundial
#

And even then v0v

wicked oak
#

how, are they doing the EXACT same demo as last time?

silk lodge
#

psmove > vive/touch controllers (jk)

wicked oak
#

with the mountains, then the trees, then the few cartoony houses?

granite jacinth
#

No idea, I don't watch Unity stuff usually

snow raft
#

could be why no ones watching ๐Ÿ˜›

wicked oak
#

is it a recorded thing?

#

from the last one?

granite jacinth
#

It says live

wicked oak
#

im getting MASSIVE dejavu from this

granite jacinth
#

lol

snow raft
#

they are broadcasting a playlist, live is a lie

granite jacinth
#

I just don't like either VR Editors

#

But whatever, it's done.

granite jacinth
#

They can move hopefully to nice features

wicked oak
#

it is the same one

#

the SAME one

#

check it

granite jacinth
#

Maybe she's a robot

wicked oak
#

nonono, its the same

granite jacinth
#

So they are overlapping a video

#

on screen gotcha

#

Yeah it was

#

GGWP

harsh hearth
#

Oh hey, the Unity VR play is back on broadway!

wicked oak
#

pro tool: "hey you can place 2 meshes"

#

seems about right

snow raft
#

this guy is live though? Im confuseds

harsh hearth
#

plays Inception sound

snow raft
#

playlist live plays a repeat ๐Ÿ˜ฎ

wicked oak
#

in ue4 editor you can even edit blueprints and material

#

but you cant add a keyboard

#

so its kind of limited

spring wolf
#

drama drumming

harsh hearth
#

I hope they keep iterating on it

wicked oak
#

i want 3d vr blueprints

#

for the real spaghetty experience

spring wolf
#

spherical nodes? ๐Ÿ˜›

snow raft
#

soon they'll have touch pad keyboards that'll work, kinda like the yogabook, you could put sensors on it to find it in the VR space

harsh hearth
#

Because there's a lot of untapped potential.

spring wolf
#

swim in your blueprints

harsh hearth
#

Lawnmower Man style

wicked oak
#

you mean tangle yourself?

snow raft
#

or maybe just wands so I can be a real BP wizard

wicked oak
#

btw, it works good on Edge

snow raft
#

I always use VR when I operate a circular saw

wicked oak
#

on chrome it was being unusable

snow raft
#

lol dude just put a phone in your brain, who needs a TV

#

these guys dont watch enough cyberpunk, theyre excited by the funniest shit

fresh laurel
#

Microsoft is working on that

wicked oak
#

phh. im doing things like what they are showing now

#

mine is better tho

#

its my current part-time job, im doing vr visualizations for Roche pharma

fresh laurel
#

What are you doing @wicked oak ?

wicked oak
#

about multiple esclerosis

fresh laurel
#

oh nice

mighty carbon
#

pricing will decide what's better ๐Ÿ˜‰

fresh laurel
#

๐Ÿ˜ƒ

wicked oak
#

mine its actually going really cool, really fancy

mighty carbon
#

Vive + beefy PC is no way mainstream friendly

wicked oak
#

i do the programming, other 2 guys do the art and design

snow raft
#

they need a punching glove on a stick, the future of haptics

wicked oak
#

let me take a picture of our WIP stuff

spring wolf
#

the audio on this stream sucks

fresh laurel
#

^

snow raft
#

I was just thinkin that

spring wolf
#

yeah, distorted/clipping/etc

mighty carbon
#

So, has anyone tried XImmerce motion controllers with Gear VR ?

snow raft
#

Im not overly impressed yet honestly, even the speaker isnt great

#

a place of low quality graphics lol

wicked oak
#

VERY wip

#

it all runs at 90 fps on a vive

#

with some interaction stuff

snow raft
#

heh looks interesting

wicked oak
#

also, all cells are dynamic geometry

#

they are jelly and they do animation by a vertex shader

spring wolf
#

nice

snow raft
#

wicked that sounds great, so you can poke em

wicked oak
#

we are not there yet XD

#

current animation is a scrolling 3d displacement noise

#

with a gradientmap for intensity

#

so the vertices in the tentacles dont go wild and stuff

snow raft
#

oh great unity has its own version of MS paperclip

wicked oak
#

damn, one step closer to "make a game" button

#

that game is just ready for steam greenlight right now XD

snow raft
#

11/10 would fund

wicked oak
#

of course it has micropayments

#

also, touch can detec you are pointing

#

but what the guy is doing is impossible

snow raft
#

pay for virtual wood

wicked oak
#

the oculus touch cant know your finger lenght, or how much you have it up

#

just that you are "pointing"

#

oculus touch is pretty cool. i was sent 2 by oculus

#

i think its better than the vive wands

#

more confortable, lighter, and more buttons and can do gestures

snow raft
#

I want a yew wand ๐Ÿ˜›

wicked oak
#

?

spring wolf
#

getting impression that their tracking isn't as good though? or not as room scale capable?

wicked oak
#

false

#

this runs on touch

#

on 1 camera

#

also throwing fireballs by pointing becouse coolness

spring wolf
#

thought you can't do 360ยฐย tho? at least not with 1 cam

wicked oak
#

of course you cant do 360 with one camera

#

your body is on the middle

snow raft
#

this is really odd he talks about users creating worlds etc, game developers have been doing that for ages and plenty of artists before that

#

its not exactly ground breaking, VR offers a deeper sense of immersion in some respects I suppose but still, the way he says it is like its never happened

wicked oak
#

i mean, just look at Second Life

#

mainstream adoption is a thing about price

#

current PC VR its far too expensive

#

thtas why im ging to make DWVR for PSVR

#

tons more market there

snow raft
#

yeah that really opened my eyes, I saw a hamster building stuff out of clear tubes and wolves riding bicycles all kinds of crazy stuff, flew up in the sky and came across someone building the deck of the enterprise

wicked oak
#

then you saw the furries

#

and noped the fuck out of there ๐Ÿ˜›

fresh laurel
#

I am going to wait for PSVR to come to PC

wicked oak
#

it wont

fresh laurel
#

๐Ÿ˜ฆ

wicked oak
#

maaaaybe a unnoficial hack

fresh laurel
#

ok

wicked oak
#

like current psmove controllers on pc

snow raft
#

yeah half naked chicks walking around buying silk, second-life is weird

fresh laurel
#

ok

wicked oak
#

and current psmove status on pc is.....

#

barely works

snow raft
#

how are they going to police these realities? they have enough trouble with this one ๐Ÿ˜›

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theres already talk of morality issues, like that DoA game apparently you can touch up one of the bikini girls and she says no but it doesnt stop you

wicked oak
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typical japanese

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like that summer lesson game

snow raft
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or those GTA V hacks ๐Ÿ˜ฎ

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last thing I want is to be force fed a virtual sausage

wicked oak
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im very intersted in what google is doing with magic leap

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there was an article out there of a guy analyzing their patents and their few "previews" some tech sites did

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plus some of the videos they did

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if only half of that is true

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google magic leap(AR) will oblierate the smartphone market

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its like hololens done right

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with oculus comparable FOV, and faaar better image quality

snow raft
#

AR could be great for workplaces too

wicked oak
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and card games

snow raft
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if you need something boom right there in your view

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hopefully they do an xray model ๐Ÿ˜›

wicked oak
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not sure if the resolution would still be good enough for monitor style quality

snow raft
#

just have minidrones flying around spying you can see

wicked oak
#

but for web browsing smartphone style on a flying monitor?

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much better

snow raft
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this guy is much better

mighty carbon
#

I bet Touch feels more natural when it comes to most of the weaponry

wicked oak
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for weapons yeah

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not for a sword

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but for weapons, still meh

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the vive is a stick after all

mighty carbon
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@wicked oak So overall, what's better, Rift or Vive ?

wicked oak
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rift

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rift software is miles ahead of vive

mighty carbon
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that's what I put on my Christmas list ๐Ÿ˜‰

wicked oak
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dat async timewarp

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with oculus you can push those 90 fps

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on vive you cant

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it drops you to 45 the moment you get more than 8.5 miliseconds(you get 11 for 90 fps)

real needle
#

on the other hand, the rift is a very sensible beast

wicked oak
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so its like it removes a 20% performance becouse reasons

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compared to the oculus

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oculus is noticeably smooother

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on high end games that push it

real needle
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my second rift is dead because of usb issues or hdmi adapter death

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my vive is a tank, i handle it very rough and it just works

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so remember that too

spring wolf
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ooh did you mean sensitive beast?

wicked oak
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ive been sent 4 oculus, i got spares

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they got mistaken and sent me 2 more

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without touch

real needle
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haha, no native english speaker, so yes ๐Ÿ˜ƒ

wicked oak
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so i got 4 headsets and 2 touch sets

spring wolf
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ah ok, sorry was just trying to figure out what that might mean ๐Ÿ˜„

wicked oak
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im not a native english speaker either

real needle
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"only" got 2 rifts and 2 touch ๐Ÿ˜ƒ

spring wolf
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i have 0 but i'm not a game dev ๐Ÿ˜„

pallid echo
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@wicked oak I'm doing 23ms and getting 80-90FPS

real needle
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wat

wicked oak
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thats mathematically imposslbe

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90 fps is 11 miliseconds per frame

pallid echo
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I know, wanted to see what you'd say haha

real needle
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11.11 more exactly ๐Ÿ˜›

pallid echo
#

I like getting reactions from people lol

wicked oak
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well, yeah, but that rounding lets some space for overhead too XD

real needle
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hehe

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but really, the rift+touch is something...special. i mean, the tracking is shit

wicked oak
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not on my tests, comparable to the vive

mighty carbon
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vblanco said tracking is fine

real needle
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tracking would be great with the cameras if you would do it the same way as with the vive.

wicked oak
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and very solid

real needle
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but with 2 front facing, its crap

wicked oak
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just look at that video, and thats on 1 camera

real needle
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i know how tracking CAN work if the cameras have the right position and angle

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but thats not if they are front facing on your desk

wicked oak
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only the cable lenght limits you from putting them on corners

mighty carbon
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you should probably put 2 cams in V shape

wicked oak
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wich is a solid point...

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the lighthouses dont need to be plugged to the pc

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they can work on batteries, even

real needle
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and there we have the problem, at least for us developers. how many people will have the standard front facing setup opposed to the people with a roomscale-oculus setup?

spring wolf
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remember reading how the light houses work, pretty neat, and more accurate than i expected

real needle
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i bet, around 95% of the rift users will have front facing cameras, because they exactly bought the rift to not have that hassle with montage of the lighthouses

wicked oak
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thats why my game is designed to be front facing

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or not, depends on the player

mighty carbon
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positional tracking is a must have feature of VR

wicked oak
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but its meant to work on PSVR wich is one camera and the worst tracking of all

real needle
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if the game is designed that way, thats ok

mighty carbon
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95% of people will have limited space to play in

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so seated and standing experiences / games is what most will play

real needle
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but i am trying to support touch in mine, and you can teleport and rotate around wildly there ๐Ÿ˜ƒ

wicked oak
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i allways add confort and size features to my vr games

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even if they are prototypes, becouse its worth it

mighty carbon
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and then 5% of hardcore VR users will clear up whole room for room scale experience

spring wolf
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looks at his mostly empty office

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๐Ÿ˜„

wicked oak
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i can "barely" fit the 1x1.5 meter space

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very barely

real needle
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2x1.8 here

spring wolf
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i forget what mine is

dry fjord
#

I decided last night that i'm going all the way and taking over the lounge for VR

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my office is too small

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that gives me room to set up a seat with the Rhino and the steering wheel too

wintry escarp
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I have as much room as I can spin my chair in

snow raft
#

plus you have the added bonus of having a lounge in your office then too

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this is why I like the term media room ๐Ÿ˜›

wintry escarp
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cool, plug my x360 gamepad into my tablet and I can move around vr

snow raft
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yeah I think its better with gamepad tbh, I have a steelseries stratus XL I been using

wintry escarp
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Bluetooth would save having to unplug all the time, but I had a gamepad so I just needed a ยฃ5 cable

snow raft
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yeah I needed a PC gamepad too at the time so it fit the bill nicely

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mind you the 360 one is probably better since you dont have to set it up all the time

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I woulda got the XBO elite one if it worked on other platforms honestly

wintry escarp
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all I need now is a decent android device

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using a nexus7 in a cardboard isn't optimal

snow raft
#

I hear the Note 7 is good hehe jk

wintry escarp
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its this months hot item

dry fjord
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I wouldn't put anything cardboard anywhere near a samsung

snow raft
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here ya go ๐Ÿ˜ƒ

wintry escarp
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too late, I will probably get next nexus phone (google pixel) or the axon7

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vr820 wont be until next year

snow raft
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well google already have a platform dont they

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not that I have any idea what it looks like

wintry escarp
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should be shown on oct 4

snow raft
#

Im hoping my phone is supported but google did say something about the daydream supported phones wouldnt start happening until closer to the platform launch

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I see the option in my settings menu

wintry escarp
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what phone?

snow raft
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galaxy S7

wintry escarp
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it meets all the hardware requirements but Samsung refuse to say if it will do daydreamvr

snow raft
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yeah Im thinking since they are direct competitors in the mobile VR space its possible it wont happen

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googles actually said no though so Im not sure, samsung does say much its all oculus

wintry escarp
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far as I can see, Samsung would have to go out of their way to block it

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that would be an asshole move

granite jacinth
#

Samsung will support DayDream, chances are, they will be different phones

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So that it doesn't clash with their GearVR stuff

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But who knows.

snow raft
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well Oculus have already positioned themselves in their own little space with GearVR the app isnt actually an app at all its a service of the phone, google supports external stores from samsung etc but oculus purposefully walled themselves off, my biggest beef with GearVR tbh

wintry escarp
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the s7 is easily daydream ready, Samsung could deliberately block it though to protect gearvr

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but that could leave them open to being sued

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they would effectively be selectively crippling android

snow raft
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I wanted to try GearVR as a stepping stone to Rift but honestly Id go somewhere else at this point given enough reason, its decent but the store is kinda needless

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they coulda easily piggybacked on other stores

wintry escarp
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being locked to the store is what puts me off gearvr

snow raft
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the games on there are kinda crap and overpriced too, Im gonna set it up to use that vridge or whatever it is at some point

wintry escarp
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problem with the store is if they decide they don't like your game/experience....you're screwed

snow raft
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I kinda understand where they are coming from with comfort but I really didnt need to download some 360 of the orchestra to play games on it

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its just bloatware

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so sly though making it not have a google play app page so no one can rate it fairly

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turned me right off Oculus

wintry escarp
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use your pc to do the rendering ?

snow raft
#

I'll give it a shot if I dont need to root my device

wintry escarp
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I suggested this last year and people said it would have too much latency

snow raft
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those usb cables are also micro hdmi, they just dont get used for that very often

wintry escarp
#

ok, lets try it

dry fjord
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being locked to the headset while it catches fire is what worries me

wintry escarp
#

if the pc is doing the rendering the phone shouldn't even heat up

snow raft
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my current project doesnt need much rendering power so gearVR is okay for the moment but Id assume having PC doing the grunt work would improve the picture quality

dry fjord
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if you pre-render a pano and do local rotation it'll work

snow raft
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phone will still be on charge chewing juice through the screen

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I dont really understand it they say dont leave your phone charging after 100% but if you tether is there really a choice

dry fjord
#

all phones should have a charging circuit that handles that

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anything lipol should or instant fire

wintry escarp
#

I read fast charge is a bad idea anyway with current battery tech

#

reduces the battery life even when its working properly

#

people suspect its why new iPhone doesn't do it

snow raft
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they do have abit more experience with the c type cable, S7 still has the micro

#

maybe people just been plugging it in the wrong way lol

#

Ive seen a few disasters from people forcing c type plugs into the micro and frying the port somehow

#

brand new s7 edge dead without a single charge RIP D;

#

it was the Apple cable that killed it too lol

pearl tangle
#

apple wants people to buy a new phone every year so they don't care if the battery is shit after 18 months

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@wintry escarp did an event over the weekend with gear vr's just playing panoramas on a loop. they get bloody hot running 4k video in 360 non stop. We were trying to charge them with the wireless chargers but it was too busy and never getting put down to actually charge and still was roasting

dry fjord
#

I love that

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I use it to get a new phone at the end and sell it

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in the plastic