#virtual-reality

1 messages ยท Page 19 of 1

spring wolf
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speaking of hand tracking, been seing mention of glove type controllers with various VR features like resistance/tracking, neat

pearl tangle
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but it means running a multiplayer game and using a PC to handle all the steam vr stuff and the gear vr to just take in the view

mighty carbon
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or you can just buy Vive's Lighthouse and controllers ๐Ÿ˜ƒ They sell them separately now

pearl tangle
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not that it changes anything for the person in the experience, just means extra hardware to run it so not something consumers would do

mighty carbon
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I personally don't care for inside out tracking because I never use Gear VR outside of my house

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so I'd be happy to have Vive-like tracking for Gear VR

pearl tangle
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manus VR has the touch sensor stuff in them which seem ok. Dexmo was doing another cheap version too but it was better due to full restricted movement

spring wolf
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i've only tried cardboard with an iphone briefly (meh) and Vive (amazing)

pearl tangle
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@mighty carbon inside out tracking is no good outside anyway, tracking range on the hololense, tango and magic leap is about 3-4m

mighty carbon
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so why pursue it instead of settling for conventional tracking for now ?

pearl tangle
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because its purely on the device. You can pick it up and put it on wirelessly anywhere you want. much more consumer friendly than trying to get people to setup lighthouses or even worse to try set up 4 rift cameras

mighty carbon
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doesn't require PC at all

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but like Kinect, it can't really track 360 deg.

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I actually want to mess with VicoVR when they get their plugin for UE4 working

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although I don't like their attitude: "SDK is there, you need it UE4 plugin - you make it happen. We focus on Unity for now"

pearl tangle
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yeah i have 1 of those on order at the moment, assume it operates fairly similar to kinect and tango but that's still an external piece of $500 equipment for a person to purchase. much better to have a single device that doesn't require anything extra. game developers can't develop for a 1% of 1% piece of hardware

mighty carbon
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well, software drives hardware sales

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if there are worthy experiences, people would buy a 3rd party accessory for tracking

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at this point though I believe hand tracking for Gear VR is more important

pearl tangle
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99.9% of people wont go and buy some random $500 piece of equipment on top of their $1000 equipment and software developers know that and don't bother. hence why the Kinect v2 is performing so well with its amazing software experiences..

mighty carbon
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Kinect has good apps? That's news to me ๐Ÿ˜ƒ

pearl tangle
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yeah samsung disagrees. No point with hand tracking if you don't have positional tracking

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because there was zero sarcasm there... microsoft abandoned the kinect entirely

mighty carbon
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I know that, but there were no good apps there

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plus, while it's not odd to use hands in VR, it's odd to stand in front of TV and move to control whatever needs to be controlled

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IMO

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I still think being able to reach out and interact with things while seated is better than having positional tracking and use conventional gamepad or touchpad

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it would be nice to have all of it at once in one package, even if it's not built into Gear VR

pearl tangle
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you can go out and buy the $1500 perception neuron and do full body and positional tracking without any problems

mighty carbon
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me

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err, meh

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it's a hassle

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VivoVR isn't

pearl tangle
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exactly what people think with purchasing any extra piece of hardware

mighty carbon
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VicoVR

spring wolf
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oh man, just remembered seeing a video of someone setting up one of those suits for use in VR ๐Ÿ˜ฎ

pearl tangle
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its pretty decent compared to high end mo cap gear

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only takes a few minutes to get on. gives full wireless positional and full body tracking for gear vr

spring wolf
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yeah looks sick

pearl tangle
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but nobody is ever going to make consumer facing experiences for it because nobody will buy it for that. I wont use it for events because it's too much of a hassle to get people into it. I have a big 1 on next weekend with a vive and even then I removed controllers from it to make it easier for people to get into it

mighty carbon
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I mean, if that's too hard for people to use, what isn't then?!

pearl tangle
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its not the complexity of use. its the market penetration beacuse nobody bothers to make software for it

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and also their level of accuracy is not very good either, it's about the same as a kinect v2. not really suitable for vr

mighty carbon
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ok, who wouldn't anyone make software for it ?

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err, why

pearl tangle
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99.99% of developers because the market share of the hardware is insanely low

mighty carbon
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catch 22

pearl tangle
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same reason that nobody is still making games for windows 95

mighty carbon
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same was said for Gear VR initially

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now it's 1M+ users marker

pearl tangle
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investors put money into low risk ventures

mighty carbon
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market

pearl tangle
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and its actual active user base is only in the 10s of thousands

mighty carbon
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eh?! Bait! was downloaded by 700k users

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not 10k-ish

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700k

pearl tangle
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hah you really think 60+% of owners of the hardware purchased a single game?

mighty carbon
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10%

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statistically

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(optimistically )

pearl tangle
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you think there are 7 million gear vr's in use now?

mighty carbon
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no, 1M+

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it's a free game

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so 700k of active users who use Gear VR

pearl tangle
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yep that means that 70% of people that have gear vr got that game

mighty carbon
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so optimistically 70k could purchase something in-game (it has IAP)

pearl tangle
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im saying that 700 000 different people having and playing that game is complete rubbish

mighty carbon
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market for Gear VR is larger than Vive and Rift put together

pearl tangle
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potential market for it is yes

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im telling you that active user numbers on it are abysmal. they got a million out in the wild because they were giving them away for free for 1 million of them

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people picking them up and using them consistently (at least once a week) is only in the 10s of thousands.

mighty carbon
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where do you get these numbers?!

pearl tangle
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Samsung is my client. my company manages their CRM and marketing for them

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so we are doing the advertising and targetting specific things along with looking at what actual people are doing with their products

mighty carbon
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ah, nice

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so, how to tap into GearVR's market and make some money for a lone indie dev ? ๐Ÿ˜ƒ

pearl tangle
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nobody really is. majority of their use is watching videos and for event demos and stuff. Some simple games might make a few bucks but its something thats quick and easy to pick up and zero learning curve so that they can show it off to their friends

mighty carbon
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odd

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are people that lazy nowadays ?

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or unaware?

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or simply no killer app for Gear VR and that's why core users don't care ?

pearl tangle
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there is no killer app on any vr system yet. Vive still has the most interesting stuff to play because of the room scale, but its way more fun when you have a few friends around. and still 90% of the stuff you don't care to play again and again for hours

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rift will be interesting once the touch comes out but you lose that full room scale fun because most people wont be running USB extenders and whatnot to 4 corners of their house

mighty carbon
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well, desktop VR is prohibitively expensive

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I don't see it become wide spread any time soon. Not even PSVR

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Gear VR on other hand is accessible

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but I wonder if people in general just really don't care for VR

pearl tangle
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its still $1100 USD here in Singapore to get a note 7 and gear vr. quite a bit of money for something that 99% of people still dont care about

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most people have never even heard of the vive or understand what proper VR is. most people are just exposed to 360 videos on cardboard or gear vr

mighty carbon
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$1000 cheaper than desktop + Vive

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plus in USA you get phone on contract/credit

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so you only pay for Gear VR and whatever initial payment you have to make for the phone

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so startup costs are around $200

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S6+GVR is now ~$500 total

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essentially, the problem is how to get people interested, assuming there are going to be better apps/experiences for Gear VR than there are now

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I wonder if Samsung is not that invested in Gear VR

wintry escarp
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what do you mean you need to deploy for cardboard? then it wouldn't work on gearvr

mighty carbon
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you can't run Windows apps on OSX unless you build it for OSX

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same thing here

wintry escarp
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cant even buy a note7 in the uk now

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all sales halted

mighty carbon
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why do you want Note 7?

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It has the same hardware as S7

wintry escarp
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just saying, you could get one

mighty carbon
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I'll wait for S8

wintry escarp
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also its only ยฃ100 more and gets you HDR screen and pen

mighty carbon
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screen is the same as in S7

wintry escarp
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not according to samsung

pearl tangle
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HDR doesn't make much of a difference, i wouldn't use that as a selling point at the moment. The capability to display HDR colours is different to software utilizing it

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the gear vr for the note 7 is better than the s7 thats for sure

mighty carbon
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same screen

pearl tangle
wintry escarp
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you said you had the exynos s6?

mighty carbon
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all s6 have Exynos

wintry escarp
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I wonder why s7 has exynos and sd820

mighty carbon
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no idea

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there are some nasty bugs with sd820 drivers

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apps crash on those in some instances

wintry escarp
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do you remember the nick of the guy that did the johnny walker vr thing?

mighty carbon
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neither Exynos nor sd820 are as fast and performant as iPhone 7 SoC

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nope, sorry

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wasn't it @pearl tangle ?

wintry escarp
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I asked earlier and he didn't own up

pearl tangle
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its more up to software than hardware with that really. all the processors are pretty similar on any of the high end mobile devices. each of the markets gets some variations too for some reason

mighty carbon
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@pearl tangle Are there any PR companies who help indies (and AAA) to get awareness of their apps raised among Samsung top phone (S6+) owners ?

pearl tangle
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if they managed to get access to the Samsung database sure, but I doubt any PR companies would get that apart from Cheil if they decided to do PR stuff. and nobody is going to be doing it for free either, PR isn't cheap

mighty carbon
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Is Cheil your company ?

pearl tangle
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nope Cheil is a majority Samsung owned agency that also owns 51% of my company

mighty carbon
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o/

real needle
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Setting screenpercentage via an unbound post process volume breaks stereo rendering

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Quite annoying since using a bp with a post process volume would be a great way to set some graphics in several maps

mighty carbon
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what platform ?

limber rose
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oh wow, that is good to know

limber rose
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revera

spring wolf
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hmm that's odd

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VR/VR Play buttons are disabled

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well part of it might be steamvr decided to half-launch. something isn't running

worn magnet
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I dont understand what steamvr is

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can you explain it to me. Ive looked it up but there website makes no sense

neat cape
spring wolf
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it's this software... that crashes a lot ๐Ÿ˜ญ

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unreal + streamvr just all crashed on me lol

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but it's the softare that drives the vive VR experience

neat cape
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SteamVR is the software that is used to drive the HTC Vive

wicked oak
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you dont do screenpercentage

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by the postprocess

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you need to do a r.screenpercentage X command

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you can do it on level load, or on your gamemode

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postprocess has to be kept at 100, with literally everything disabled

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btw, using 4.13 forward renderer works fairly well

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good speed increase in most the cases

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but its also a bit buggy

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the best is to grab the Nvidia branch with multires

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enabled multires increases performance by 40-50% easily

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no change on perceived quality

silk lodge
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@real needle you can just use r.screenpercentage and toggle it based on triggers

stuck hamlet
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does yalls app crash if you enable VR... disable... then enable again?

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using UHeadMountedDisplayFunctionLibrary::EnableHMD(bool);

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my game does not like that at all

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am I doing it wrong or is it a bug?

real needle
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@abstract gale thats so highly dependant on your actual scene,its a bit difficult

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but basically, get down your draw calls

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dont use translucency (or rather, just a little bit)

real needle
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oh dammit, i wouldnt have thought that a little bit of grass-foliage has that big of an impact onto fps...

spring pond
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the 4.13 forward render is hella early and far from optimized. Multires shading is pretty great, except blendables don't work with it ๐Ÿ˜ฆ

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also it doesn't help users on AMD cards

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Looking forward to 4.14 tho. MSAA + fwd render is noice

real needle
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dumb question: will the forward rendering also help a bit in terms of translucency?

spring pond
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it should a bit in that translucency is handled differently

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it will make translucent materials have way better reflections/lighting, doesn't necessarily mean you can go crazy with tons of them. Overdraw is still overdraw

real needle
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funny enough, the scame scene (with quite some trees, grass, etc) runs with 85 fps on 4.12 and with 70fps on 4.13 with forward shading enabled ๐Ÿ˜ƒ

spring pond
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and 4.13 forward shading has no AA either

real needle
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thats no problem, since i have AA disabled anyway. i am going for SS instead of AA (well, until MSAA comes with forward shading in 4.14 ๐Ÿ˜ƒ )

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does anyone know if 4.14 fwd shading will support dynamic shadows?

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well, thats one of the main reasons to actually do forward shading

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not that much sense having support for fast dynamic lighting without dynamic shadows ๐Ÿ˜ƒ

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Just checking because its completely off in 4.13

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I know its early but just wondering

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yeah, noticed that too.

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but yes, they didnt even write it into the release notes as experimental, so we shouldnt really even test it ๐Ÿ˜ƒ

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True. another thing, I really need to figure out how to improve landscape performance in VR

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uhhhh

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whats your problem exactly?

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eats up performance like crazy

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๐Ÿ˜„

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working with an open world setting, already tried world composition tiled landscapes and turning up the distance lod factor

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dynamic lighting?

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in the profiler basepass takes up 5.5ms in a scene with nothing but our open world landscape

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adding all of our assets don't take up that much, and the dynamic directional light we have only takes ~1.5ms

real needle
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unfortunately my landscapes are pretty small, so not much from my side ๐Ÿ˜ฆ

spring pond
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I'm not sure dynamic shadows will really be any faster in fwd renderer. It's more about allowing MSAA (crisp picture in VR) and allowing addition translucency quality settings

real needle
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its basically that the forward renderer is much faster with dynamic lighting and shadows; The downside is that the number of dynamic lights is maxed at 4 (influencing any single point in the world at the same time) and that some effects dont work in forward rendering

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remember ue3? dynamic lights were pretty fast, including dynamic shadows -> forward shading only

neat cape
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but isn't performance also tied to how many actors are receiving shadows then?

real needle
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that again will go mostly into draw calls then

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lets say it this way: with forward shading (lets use the oculus branch as comparision to deferred) i have a scene with a dynamic light and quite some enemy characters at 90 fps. the same scene with deferred is....well, it lets me puke

wicked oak
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it isnt really that much faster

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the forward renderer is about VR antialiasing

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and less memory usage from the GBuffer

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it is indeed a similar thing to oculus implementation

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or to Doom implementation

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renders the scene on a depth pass, then calculates lights into tiles, then renders the normal geometry again

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it is actually slower if you have high polygon density

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in one of my tests, i had a 4 million scene, PER EYE, and it was noticeably slower on the forward path

neat cape
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that was what I meant by the actors thingy

wicked oak
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btw, 4.13 also has that thing where it caches shadowmaps

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from static geometry

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so shadow casting stationary lights are much muuuch cheaper

neat cape
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yeah it's now enabled by default I think

wicked oak
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i think it is enabled by default, but havent tested

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the real vr update is probably going to be 4.14 with the MSAA forward renderer + nvidia multires branch on it

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it would actually leave unity in the dust, becouse unity Valve forward renderer only works with 8 lights i think

neat cape
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forward rendering is currently in 4.13 but still marked as experimental, I might have to look into that one day. I wonder if I can use both in a project, because I'm working on a hybrid project with non-vr + vr players

wicked oak
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shouldnt be a problem

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after all, you would communicate by multiplayer

neat cape
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I just wonder if I can set a flag on startup to change the rendering type. maybe a -forwardrendering command or something

wicked oak
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doesnt matter, really

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the problem with the experimental forward renderer is that it can do oddd stuff

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i heard of someone who said that his vegation didnt work on it

snow raft
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wow some of this VR helper stuff is actually quite the opposite of helpful

wicked oak
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doesnt affect me, i might try to merge with the MSAA commits from master into 4.13 normal

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and test it

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or just go yolo and use master

snow raft
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gearVR doesnt have a motion controller by default

wicked oak
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last time i saw gearVR doesnt have motion controllers at all

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it uses a gamepad thing, no?

snow raft
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but the default projects put in motion controls into the cpp, making my fiddly setup all the more fiddly

neat cape
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I'm disabling a lot of stuff anyway for the VR type, vr player ist seeing the map on a table scaled down 1:10 or something, I can disable all the small props and vegetation that non-vr would see. But I imagine I could run into odd problems when debugging some stuff :P

snow raft
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Im gonna try enable to plugin to get it workin but I doubt it'll build still

wicked oak
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in fact, im not trying github Master right now becouse every compiled engine its 50 gb....

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my 480 ssd is full and its only from unreal engine stuffs + windows

snow raft
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Ive got like 84GB of UEs installed, thats just installs no compile versions ๐Ÿ˜ฎ

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someones got phat pipes

wicked oak
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anyway, might do it on the slower drives. Maybe the not-even-4.14-yet branch wich has MSAA works well enough for VRMultigames

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or even my more ambitious game

snow raft
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oh I like that word, something I think is abit lacking in the industry hehe

wintry escarp
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did any of you make the johnny walker vr app?

mighty carbon
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I think 4.13 is the worst release so far (I started with 4.9, so maybe there were earlier releases full of issues)

snow raft
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I think I worked out what I gotta do, Blank cpp project, BP FPS, copy that into the Blank cpp, remove motion controls and I should be good to go with GearVR I hope

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not sure if I'll be able to use google motion controls in the future or not, I havent really designed for em anyways

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Im going for what I call the recliner experience ๐Ÿ˜›

stuck hamlet
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so has anyone had their game crash when enabling/disabling VR?

neat cape
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yes

stuck hamlet
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ok so its not just me

neat cape
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especially annoying if steamVR crashes and it drags UE4 with it into the depths of hell

pallid echo
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^ I hate that so much.

stuck hamlet
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well at least I know Im not alone on that

snow raft
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its cuz Valve is too poor to fix it, they spent all their monies on the internationals ๐Ÿ˜›

neat cape
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poor gabe couldn't even afford proper shoes for the internationals either, he showed up on stage in flip flops :P

pallid echo
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Nah, UE4 crashes because if its using SteamVR and SteamVR crashes then the SteamVR modules didn't shutdown correctly so UE4 just doens't know what to do.

snow raft
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you can always tell how well Valve is doing by how long gabes facial hair is

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no hair = afford razors, long beard = outlook not so good lol

wintry escarp
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all vr seems to be half assed

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I looked at gearvr forums, so many problems totally ignored by oculus

stuck hamlet
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I actually had oculus running not steamVR, but probably does same thing with SteamVR

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yeah, idk i feel like once theres more money being poured into it all those bugs will get fixed

wintry escarp
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i fancied the new iphone7 but ue4 wont run on osx, freezes as soon as i click play on the editor

snow raft
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I dont like how the oculus app completely just takes over the phone, I expected something alittle more modular especially on android, like I wasnt expecting a seperate store for no real reason

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I guess they feel they need some control but it makes the experience abit crapped IMO

wintry escarp
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i think its just oculus locking it down as much as they can

stuck hamlet
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yeah Mons, its kinda odd. But i think facebook wants to make money with their own crap I guess

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not through android store

snow raft
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if they had a download manager thatd be a great start

wintry escarp
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you have to sell on oculus store or package the game as cardboard

stuck hamlet
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they do I think, you can run the oculus App and view the store outside of vr

snow raft
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and the fact you cant rate the GearVR app is shady as because its not on Google Play

stuck hamlet
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or do you mean something else

snow raft
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I mean download resuming and simple stuff like that, using the app isnt so bad but it seems to crap out downloading if my screen sleeps

stuck hamlet
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ah

snow raft
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I gotta sit there with the 10min time out tapping it so I can get the larger files lol

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I would have liked to see it support a variety of stores though, thats one of the best things about the android platform vs the more proprietary ones

pallid echo
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@mighty carbon 4.13 is no where near the worst. I started with 4.2 and before 4.6 UE4 would constantly crash for no reason at all. For instance you could be fixing redirectors and UE4 would instantly crash. 4.6 was the first real stable version up until 4.9 and then its hit and miss from there depending on what you are doing. Anything VR is always iffy regardless of the engine verion just because of VR being so new.

mighty carbon
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I see

snow raft
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I started with the beta lol they are all buggy POS lol jk, later versions are markedly improved just the UX still leaves abit to be desired but Im fussy

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fussy or lazy, one of the two ๐Ÿ˜›

mighty carbon
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can someone please help me with BP ?

wintry escarp
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does gearvr with ue4 need c++, or can it all be done in bp?

mighty carbon
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can be all BP

wintry escarp
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i noticed a dearth of answers to gearvr problems on the oculus forum

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things like it puts everything on the phone, doesn't use sdcard

dry fjord
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just when it comes to building mobile stuff, it's much easier not to have a code project if all you have is windows

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if it's a code project it'll demand to be built using the right IDE

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so for ios, you need a mac all of a sudden. if you go BP only then you can build and deploy on ios from windows.

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I imagine the same is true for linux

wintry escarp
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my hackintosh used to work but elcapitan seems to heave broken it for ue4

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it all runs fine until you click play, then ue4 locks up

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I'm currently readin up on gearvr dev

real needle
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@wicked oak @silk lodge I was looking for a better way to do it. And since AA is controlled by post process I was hoping that I could use the same way for screenpercentage

wintry escarp
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if samsung gave a definitive answer if s7 will run daydream id buy one tomorrow

real needle
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@wintry escarp I've had nothing but troubles with my s7

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Shitty battery life, microphone portion of 3.5mm jack dead

wintry escarp
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oooh really, whats wrong with it

real needle
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I've had it for three weeks now

wintry escarp
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why didn't you return it

real needle
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The microphone broke two days ago

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I will

wintry escarp
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i fancied iphone7+ but i don't see howi can get iPhone if ue4 no longer works on my hackintosh

real needle
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I'm allergic to apples. True story.

dry fjord
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since you don't like your S7, try the self destruct feature out

wintry escarp
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damn it, every review said s7 was the best android, with benefit of gearvr on top

real needle
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@wintry escarp there's always odd ones

dry fjord
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@wintry escarp what are you trying to do? code project?

wintry escarp
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someone here did johnny walker vr, it ran very poorly on an s6

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I'm not convinced by bp, id rather have the fall back of c++

mighty carbon
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wintry escarp
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you need quite recent macs to dev so i cant buy an old pos to do it

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apple must sell a ton of macs the users don't want just so they can do ios dev

dry fjord
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yeah, it's not too bad buying a mac mini but to have it be obselete and unworkable for dev after 2 years is killer

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I went to do the same for ios development back in the day, found out I had to buy a brand new one. which explained why there were hundreds of old ones on the local craigslist for cheap

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that alone is a compelling reason to use BP if you're doing mobile dev from windows

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you also have the route of making game plugins to add the things you really need to be C++ and get someone else to build all the different libraries for you

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and try not to update them too often

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there's online services for building mac stuff

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so my vive arrives this week

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I am so freakin' excited

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has anyone worked out how to use the front-facing cam in UE yet?

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I want to do some greenscreen shit so badly

mighty carbon
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You still need Mac to deploy release build for OSX / iOS and to be able to publish in the AppStore, don't you ?

spring wolf
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yeah

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at least i'd think so

pearl tangle
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nah you dont

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not for regular iOS apps

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for cardboard 1s using their plugin you do because it has to compile the plugin for runtime

mighty carbon
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@pearl tangle As far as I know Apple won't certify your app for iOS or OSX if it wasn't authored on a Mac.

dry fjord
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when it comes to UE packages, are they able to tell?

mighty carbon
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#
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"Mac OS X license doesn't allow to use this operating system on the other hardware than Mac."

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apparently they can tell, because if they couldn't, it won't be an issue

dry fjord
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I don't mean packaging on a hackintosh, I meant a purely blueprint game packaged on windows

mighty carbon
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but I bet when you register as Apple dev, your hardware ID (whatever that might be) gets registered and your submitted apps checked against that ID

dry fjord
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if I was releasing something to the apple store i'd probably go all the way and package it on a mac because it removes a lot of difficulty

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yeah probably

#

on the other hand you could make all the certs on a mac and use them on windows

#

which was how we had to do it right at the beginning

mighty carbon
#

still need a Mac

#

๐Ÿ˜ƒ

#

that's one of the reasons I don't want to mess with anything Apple

dry fjord
#

how are iOS games packaged? I thought with their limitation on interpreted code that they must be pre-building instruction sets with xcode and packaging them with the editor

mighty carbon
#

they made it where it seems that it's a console, an elite platform and it's not

#

packaging has nothing to do with BP

#

when I package release build for Android, I have to generate store key and crap

#

has nothing to do with my BP

dry fjord
#

packaging on iOS has a lot to do with blueprints versus code. If you're packaging on windows your iOS project needs to be blueprint only, or it won't work.

mighty carbon
#

so I have to use Java SDK and all that mess and cmd tool, then specify those in the project's settings. Otherwise it won't build and Oculus submission tool won't pass the app.

dry fjord
#

hence the precompiled library guess

#

yeah, so that's the android build path

mighty carbon
#

well, if Android is that restrictive, I bet iOS even more restrictive

dry fjord
#

I think they're quite different processes

#

seems like an unsafe assumption to make. it is what it is

mighty carbon
#

so you can build your BP-only project on Windows, but it will never pass Apple to get into AppStore

dry fjord
#

that's what I'm asking, is there any documentation that says that?

#

as opposed to code projects compiled on a hackintosh

#

is there anything about an iOS binary built on windows that says "hey I was built on windows" that apple can see?

#

as far as I know BP projects from mac and windows for iOS could look identical

mighty carbon
#

if you can get your Apple ID using Windows machine, then you can most likely release iOS apps

#

unless you have to build using XCode, which means you'd have to build UE4 on your Mac to get whatever data they need off hardware into libs/binary

#

I am speculating here ๐Ÿ˜‰

dry fjord
#

if it's a code project then yeah, you have to move to mac and build it with xcode

mighty carbon
#

maybe you have to sign your app after it's already built and deployed using their cmd line tools

dry fjord
#

might do. can just borrow a mac to do that though

mighty carbon
#

well, many people can't borrow macs

pearl tangle
#

you can definitely build iOS apps on windows only machine as long as it's blueprint only

#

as soon as something is on there that needs compiling it needs xCode

dry fjord
#

can they get all the way through the store release process?

pearl tangle
#

yep

dry fjord
#

perfect

pearl tangle
#

I did it 2 weeks ago with 4.13 for the 1 I released

dry fjord
#

badass

pearl tangle
#

but it would build fine until I enabled the google cardboard plugin, once I did that then it had to go on the mac instead

dry fjord
#

yeah, that's what I thought you said, and it's what I found this morning

pearl tangle
#

I had it as a code project too and wouldn't work so I reverted to a blueprint only 1 then it worked (without plugin)

dry fjord
#

I'm trying to configure my plugin to be editor only to see if that will help

#

but I'm getting some other generic build failure, even targeting windows

mighty carbon
pearl tangle
#

yeah if you don't need the plugins for runtime then it should be fine

dry fjord
#

that's one of the services I mentioned

mighty carbon
#

I don't think you can get away with Windows only, unless you use Mac for iTunes Connect or that service I just linked

#

ah, ok

dry fjord
#

Zoltan pretty much did it

mighty carbon
#

Zoltan made that service? o.O

pearl tangle
#

you just have to configure all your provisioning profile stuff properly and it's got to go in the correct folder

#

no. I made an iOS app purely on a windows machine and got it to publish

mighty carbon
#

without using that service?

pearl tangle
#

https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1140707795&mt=8 this is the Google Cardboard 1 I did a few weeks ago. It built on windows and compiled fine when its a blueprint only project with no plugins

App Store

Read reviews, compare customer ratings, see screenshots, and learn more about Johnnie Walker Blue Labelโ„ข VR. Download Johnnie Walker Blue Labelโ„ข VR and enjoy it on your iPhone, iPad, and iPod touch.

#

enable a runtime plugin and it needs xcode, have c++ and it needs xcode. without either of those things and it was fine

mighty carbon
#

so, how did you get around iTunes Connect ?

dry fjord
#

you don't need to I don't think

pearl tangle
#

you dont. it's a website

mighty carbon
#

based on the official docs from Apple, that's how you get your app submitted

pearl tangle
#

there are a couple of different ways you can upload your packages on there

dry fjord
#

so far I've created an apple developer account, created all my certs and built and deployed a developer test on windows

mighty carbon
#

@pearl tangle Could you please provide a link to the online way of submitting apps ?

dry fjord
#

"9. Submit Version for Review"

#

no more details on that

#

I imagine it's a web form though

#

if you're not doing a code project and you've made an android game you should absolutely drop it on iOS as well, no reason not to if it runs on it

mighty carbon
#

well, if Zoltan indeed submitted it via web browser, it shouldn't be hard for him to confirm or provide a link

#

otherwise, as Apples says, you have to use iTunes Connect. I don't see anything else in the official docs about other ways of submitting you apps

dry fjord
#

you mean itunes connect, the website?

#

or something else?

mighty carbon
#

Itunes Connect app

dry fjord
#

I haven't done any mac dev, there could be an app I don't know about

#

ah ok

mighty carbon
#

that app is for OSX only

dry fjord
#

that page I linked does go through the xcode process

#

who knows if there's another way around it

#

Zoltan said he was able to though

mighty carbon
#

I guess it's a web based tool now

#

I guess I can get iPhone and start making iOS apps too ๐Ÿ˜›

pearl tangle
#

yeah itunes connect is a website im saying

mighty carbon
#

finally an opportunity to get on Apple market

#

(without spending an arm and a leg on hardware)

pearl tangle
#

you still need to use a mac if you are using google cardboard or soemthing though but just use a friends machine to compile and upload

mighty carbon
#

nah, I mean regular mobile apps and PC games

#

there is no way to monetize with Cardboard, especially on iOS

#

or should I say no good way

#

err, OSX games, no PC games..

dry fjord
#

we should all do iOS apps

#

not enough UE on the store, too much unity

pearl tangle
#

unreal is still not great for mobile. Although the full release of 4.13 added a mobile publishing wizard so maybe that has improved some of the problems with it.

#

Manually having to go through and remove unused engine assets and stuff to strip down the file size is rather annoying and tedious

pallid echo
#

@pearl tangle That's why Epic recommend you only import what you need. Like if you buy an materials pack from the marketplace then only import the few materials that you need rather than the entire project.

mighty carbon
#

eeh, not true

pearl tangle
#

nah that doesn't solve the engine files

pallid echo
#

Oh, well engine files are a different story.

pearl tangle
#

the best way before publishing is to create a new project and then migrate the maps you use from the development 1, that way you only get the files actually used

wintry escarp
#

zoltanJr: did you test that on android?

mighty carbon
#

if you specify maps in the project, then only assets used on those maps (or levels rather) will be packaged

wintry escarp
#

it runs amazingly bad on samsung s6

pearl tangle
#

@mighty carbon specifying the maps doesn't stop it packing all your different materials and everything. it doesn't recognize whats used and unused

mighty carbon
#

I used to get ~300Mb builds. When I specified levels, got ~100Mb build

pearl tangle
#

@wintry escarp what version of android are you on?

dry fjord
#

when it comes to samsung there's only one question: is the device on fire? If not you're doing good.

wintry escarp
#

not my phone, I tried it ona friends yesterday

#

looked nice but any movement was super jerky

pearl tangle
#

yeah needs to be on higher than 5.2 and it runs ok

mighty carbon
#

no, it sucks on my S6 with 6.0.1

#

tracking is horrible

pearl tangle
#

was more targetting s7 upwards. not really a mass market release on that 1 since our target is people buying Johnnie Walker blue label which is about $350 a bottle so was only going for s7 up and 6s up

wintry escarp
#

runs fine on my ipod

pearl tangle
#

really, that 1 is very surprising

mighty carbon
#

I don't think that small difference in performance between S6 and S7 can solve horrible head tracking issues

wintry escarp
#

why is it do heavy on hardware, its just a room

mighty carbon
#

there are more complex games run butter smooth with Gear VR on S6

wintry escarp
#

so

mighty carbon
#

I blame IMUs inside the phone

pearl tangle
#

graphics wise we pushed it as far as possible. also there are some bugs with the Cardboard API setup

#

i just updated my s6 to 6.0 and it runs, on 5.1 it crashes straight away.

wintry escarp
#

it moves smooth when you look around?

pearl tangle
#

realised the publishing profiles were set wrong for that device. the device scaling doesn't go properly with the cardboard plugin so you have to force it, pushed it too far for the s6, fps is sitting around 35-40 so yeah its too jumpy

#

need to tone down the anti aliasing but then the text goes to shit, need to configure individual device profiles rather than just forcing everything to high. not something I really care about for that app but definitely something to keep in mind if you are trying to do a mass market release

#

the actual rotational tracking of the headset with the new daydream/ cardboard API is surprisingly good and has minimal drift

wintry escarp
#

wait, so these phones cant actually use their full res and stay fast and smooth?

pearl tangle
#

not when you are trying to push graphics like that. s6 isn't powerful enough.

#

gear vr does automatic device scaling so it's anti aliasing comes out better

mighty carbon
#

Daydream isn't even part of Android 7 yet

#

Google said they will release Daydream as an update after Android 7 is officially released

wintry escarp
#

this all sounds messed up, s6 and s7 has the hardware to do great...but its disabled unless you plug it into a gear

pearl tangle
#

but the Cardboard plugin doesn't do the screen size detection so you have to force the scaling to avoid the major aliasing issues. All I did was set it to it's max value to get the highest quality and it runs ok on s7 and better devices but to make it perform better on s6 and lower need to configure that scaling setting

#

nah it's nothing to do with the hardware, it's just software

#

daydream is available, you can already be developing with it

mighty carbon
#

I am just saying what Google is saying

pearl tangle
#

Unreal has the plugin configured so that it will run with daydream or fallback to cardboard

#

you need to setup your developer device for it and the image is only available for the nexus

wintry escarp
#

will they lock daydream to android, or allow it to goto to ios like they did with cardboard

pearl tangle
#

daydream will be android only

#

cardboard still works on iOS though

dry fjord
#

aww ๐Ÿ˜ฆ

#

I guess apple's fault there

pearl tangle
#

oh thats another thing you need to do if you are trying to publish to iOS. make sure the cardboard/daydream setting is configured to only be cardboard. not daydream with fallback to cardboard

wintry escarp
#

so ios is good but not if youre intrested in vr

pearl tangle
#

apple wants to do their own VR/AR stuff

dry fjord
#

I hope they get on with it. I have a need.

pearl tangle
#

they have been buying out companies and hiring shitloads of people for the past 2-3 years

wintry escarp
#

apple will prob be iphone8, getting an iPhone 7 could be a dead end

dry fjord
#

I just pre-ordered one, don't tell me that ๐Ÿ˜‰

pearl tangle
#

yeah id say they are saving majority of their innovation for the 10 year anniversary

dry fjord
#

it'd be nice to see some new stuff from them

wintry escarp
#

I only get a new phone every 4 years

pearl tangle
#

samsung should be doing 1 of the flexible phones next year sometime. not sure if it will be part of the S series though. Apple definitely needs to do something cool to regain some market share

pallid echo
#

Apple should be getting into AR I thought?

wintry escarp
#

I'm assuming daydream matches gearvr or beats it

dry fjord
#

they'll do AR but either make it useful or simply market-block anyone else who might have done anything with it on iOS

pallid echo
#

Hopefully make it useful....

#

Makes me what Nintendo will do in the future. We still don't know much about their new console which makes me think Pokemon GO was somewhat of a test for including AR features said new console.

wintry escarp
#

theres speculation the 7+ cameras would allow for reasonable AR

#

small market though

dry fjord
#

one of the cameras is wide angle the other is narrower I think

#

but I guess maybe they can have some overlap

#

maybe that makes it even easier to do depth detection

wintry escarp
#

apple have software that pulls depth information from them

dry fjord
#

neat

pearl tangle
#

I think nintendo is going to get a lot more into licensed stuff for different consoles and systems. there is a mario mobile game coming out but its just a shitty infinite runner like flappy bird style

#

the cameras on the iphone 7 aren't far enough apart to get much depth information very well. Tango is getting built into a few different android devices that should definitely help for that side. the depth and spatialization on the hololens is quite impressive

wintry escarp
#

tango on pixel phones would be a surprise

#

more and more rumours theyre going to be very expensive for 'nexus' phones ๐Ÿ˜ฆ

pearl tangle
#

lenovo has 1 out now already i think

pallid echo
#

Yup, came out in August

dry fjord
#

what's Tango?

pearl tangle
dry fjord
#

sorry ,just read it

#

cool

wintry escarp
#

6.4" is kicking the arse out of it

#

snapdragon 652?

pearl tangle
#

yeah it works pretty well but its not accurate enough for high quality 3D scanning yet, its more setup for the spatial awareness.

#

like i can walk around a massive building and do a 3D scan of it and end up back at the same spot and it's still crazily accurate with knowing where it is. same with hololens they work really well

#

im really impressed with that side of hololens so once the FOV is 4-6* higher they will be great

dry fjord
#

that's awesome. detailed positioning is a big step

wintry escarp
#

gps or is it tracking its own position from the camera that well?

dry fjord
#

probably everything

#

wifi hotspots as well

#

and they'll be retaining the data so that the next phone in the area can benefit from it and enhance it too

pearl tangle
#

it uses the cameras, gps, wifi

wintry escarp
#

as long as its not using data 3g/4g

#

I never have data allowance

pearl tangle
#

then you have area learning built into it so it remembers the space it's in as well. thats how hololens works so well. you scan your space once and it learns it and adapts so that your holograms are always in the right spot when you put it on

dry fjord
#

I assume it's just device power that stopped them from doing that before this

pearl tangle
#

nah it's more demand for it. not too many people need that kind of augmented reality yet

dry fjord
#

true

pearl tangle
#

but it does work well for inside out positional tracking for mobile VR so thats 1 of the things that will tie in well for daydream

wintry escarp
#

oct4 they will announce there is no daydream, then say come on people...it was in the name

pallid echo
#

lmao

dry fjord
#

haha

mighty carbon
#

Qualcommยฎ Snapdragonโ„ข 652 processor and who knows what kind of screen on that Tango-enabled Lenovo for $500

#

add top SoC and HDR SuperAMOLED screen and no one will buy it

pearl tangle
#

pretty decent price compared to the note 7

#

note 7 costs closer to $1000 to me

mighty carbon
#

~$800 here

#

~$33 per month with contract

pearl tangle
#

thats a lot more than that lenovo 1 still then

mighty carbon
#

Post from the past ?

#

2015

fresh laurel
#

oh

#

NECRO POST DAMNIT

#

D:

mighty carbon
#

๐Ÿ˜„

#

you got me all hyped

fresh laurel
#

I was hyped

mighty carbon
#

I actually though it was Leap Motion plugin

#

keep mixing it up with Magic Leap

pearl tangle
#

hah yeah the leap motion plugin doesn't get much love for unreal either

mighty carbon
#

๐Ÿ˜ฆ

#

I was hoping Leap Motion guys can finally make it work with Gear VR via USB-C, but I guess they don't care to rush

dry fjord
#

has LM improved? I bought one and had a Bad Time using it

wintry escarp
#

pokemon will be gone by the time I get a phone that plays it

dry fjord
#

it mostly already is by the sounds of it

#

it follows almost the same curve as a gym membership

mighty carbon
#

@dry fjord Supposedly improved alot. Still no Android support though.

dry fjord
#

get the game, play it tons, it suddenly drops off logarithmically

#

that's crazy, why'd they not do an android version?

#

even if people have to tap a location to say they're there

#

there's no multiplayer right? so there's no point in stopping cheating

wintry escarp
#

pokemon go is on android isn't it

noble swallow
#

it sure is

dry fjord
#

oh

mighty carbon
#

I was talking about Leap Motion, not Pokemon Go

#

๐Ÿ˜ƒ

dry fjord
#

we were talking about Leap Motion, sorry

#

yeah haha

#

so I have a vive coming, is it worth prying the LM bracket from my DK2 and sticking it on there?

#

and.. can we access the vive camera in UE yet?

wintry escarp
#

nah, that's jus tthere so you can walk about your room saying "we are the borg, resistance is futile"

mighty carbon
#

get Manus VR instead

noble swallow
#

you're a manus

mighty carbon
dry fjord
#

ooo

#

thing is, I really wanted to do the green screen project cars cockpit thing

#

where it's your arms and wheel in the game

noble swallow
#

why did they call it Manus...

wintry escarp
#

will that glove work on mobile?

mighty carbon
#

Better Manus than Anus

#

muahahah

wintry escarp
#

should we fear what the Japanese will do with it?

mighty carbon
#

no, mobile is looked down upon

#

right now Vive-only

#

They probably wanted to have it as Manos VR, but someone did a typo

dry fjord
#

they don't look like english is their first language

#

I don't even know where Eindhoven is

mighty carbon
#

Manos would be "hands" in Russian

#

I mean Spanish

#

๐Ÿ˜›

dry fjord
#

so which part of the body is the Manus in Spanish?

noble swallow
#

Manus means dickhead in New Zealander

mighty carbon
#

ha

pearl tangle
#

hah they seem like a good idea but im still skeptical until i actualy get to use them. i lost like $1000 on the control VR kickstarter 1 which went nowhere and seemed pretty much the same deal

neat cape
#

@dry fjord I have the LM on my Vive, it does work quite well, there are some rare problems because the vive basestations can interfere with the tracking of the Leap motion. But it's generally solid and working as intended for me.

dry fjord
#

gotcha

#

I'll give it a burl

#

if my vive ever arrives

#

has anyone imported a vive to NZ?

#

it's stuck in customs

#

also, I had to bitchfight with sixense to get my money for the STEM back

#

they wanted to keep a chunk of it

wintry escarp
#

I thought if a kickstarter goes nowhere you get a refund.

neat cape
#

received mine on day2 of european availability, no customs or anything.

dry fjord
#

I didn't kickstart

#

I pre-ordered after the kickstarter, full consumer protections

#

my country are dicks about importing stuff

#

the tax has been paid but HTC filled out the shipping info wrong

#

so now they want it paid again

pearl tangle
#

oh yeah i am still waiting on the STEM and the virtuix omni as well

#

kickstarter dont do anything to protect people from scams. i have lost at least $3k on there

dry fjord
#

yup

mighty carbon
#

KS is not an investment

#

it's more like a donation

pearl tangle
#

yep

mighty carbon
#

so, sometimes things don't pan out

pearl tangle
#

but kickstarter should still do a tiny bit to attempt to enforce their policies

#

yeah thats fine

#

some others have just completely scammed it though, never attempted to even update people on progress of the project and literally just walked away with the money

mighty carbon
#

I thought both of those projects actually got to production and released final products

pearl tangle
#

STEM and Virtuix yes. but STEM is too late to market now for anybody to care. meant to start shipping october but been no update in a couple months so probably delayed again

dry fjord
#

who did brianna wu rip everyone off with?

pearl tangle
#

virtuix has only been concerned with getting more investment money

dry fjord
#

was it KS or GFM?

#

yeah stem is sunk. they can't get past FCC issues while the vive is pretty much everything it claimed to be and more

pearl tangle
#

yeah only benefit of stem currently is extra trackers, but steam has opened up lighthouse tracking now so you can track as much as you want

dry fjord
#

two years after I argued a refund the same guy emailed me and asked if I still wanted them to fulfil the preorder or if I wanted a refund. good thing I'm honest.

#

that was two months ago

mighty carbon
#

STEM guys told me that dev kit is $1500

#

and not shipping yet

dry fjord
#

I heard the dev kits don't last

mighty carbon
#

$1500 for something to just play with?! I'd rather put that kind of money toward XB1 development ๐Ÿ˜ƒ

dry fjord
#

the lighthouse opensourcing is really exciting too. those sensors are cheap as.

mighty carbon
#

more or less guaranteed profitability

pearl tangle
#

yeah its crazy they didn't just sell it internationally first and not in the US then they wouldn't have had to worry about FCC shit

dry fjord
#

same bodies overseas

pearl tangle
#

i am over in chicago when their first session is on but i have to be working that week annoyingly. was really keen to get that kit from valve early but gotta wait a couple months now

dry fjord
#

same rules

#

maybe sell them to lawless africa

mighty carbon
#

yeh

pearl tangle
#

nah much less stringent with things. also if they sold it as a developer kit then it wouldn't need to pass those conditions

mighty carbon
#

Oculus still hasn't gotten approval in Russia

dry fjord
#

it's like $3k to take the introductory course that is required to buy any sensors

pearl tangle
#

which is what it was meant to be before anyway, then they just abandoned the developer kits to give people final hardware instead

#

yep $3k and they give you the kit and 50 sensors

#

and a 2 day course

dry fjord
#

that's awesome

#

I'd KS someone to do that

#

implementing an existing tech in better ways

#

that's not as much of a dice roll

#

are there any other good low-budget mocap solutions out now?

noble swallow
#

we are using one...

#

what is it called....

#

i think it cost around 3k NZ$

mighty carbon
dry fjord
#

$3k isn't budget. budget is me printing out qrcodes on my inkjet

pearl tangle
#

perception neuron is decent enough for most things

mighty carbon
#

I wonder if their plugin works with UE4 and BP or if it's raw mess

#

I am talking about XImmerse

pearl tangle
#

a proper motion capture setup costs more like $30k minimum so $2k USD is pretty damn budget hah

dry fjord
#

I'd want to run mocap data through motionbuilder or maya or something first tbh

noble swallow
#

that was the one

dry fjord
#

it's not budget until I can do it in a weekend on a dime!

pearl tangle
#

or a couple of Kinect V2's does a fair job for super budget

noble swallow
#

haha

#

fair enough

#

strap some xbox connects together?

#

and go for gold

pearl tangle
#

yeah they cancelled the windows versions now and you just use the xbox 1s with a usb adapter

dry fjord
#

I think that would be part of the solution, yeah

#

now I just need someone to write the software

neat cape
#

I think there is one for that already

pearl tangle
#

software already exists for it

wintry escarp
#

nn

neat cape
#

ipi mocap studio 2 should do the trick

dry fjord
#

to be honest, with the way most animation layering works you could get away by recording the same animation two points at a time with two vive controllers

#

oh nice

pearl tangle
#

depends what you are trying to do with it. For a full body animation or something you can't really use vives. although a full body vive suit would be helpful. Perception neuron are looking to make adapters for that

dry fjord
#

subscription based...

#

fair enough I guess. it'll get pirated otherwise

#

to be honest rotoscoping isn't that bad

#

you just need three cameras

#

maybe five

#

replace the technological magic with a bit of work

pearl tangle
#

rotoscoping what?

dry fjord
#

motion from video

#

manually set all the major join positions as you go through the timeline and just make sure they line up with all of the images

pearl tangle
#

oh right you just want to do it for video recording not actual motion capture

#

just green screen it

dry fjord
#

nah I want a workflow for mocap that costs nothing. but it occurs to me that it doesn't need to be all that accurate, just clean

#

so something that lays up say three or four recorded feeds with a skeleton and lets you adjust the joins in all three profiles as you advance the timeline would rock. C4d can probably do it.

real needle
#

This is not cheap, but it provides professional quality: http://phasespace.com/

dry fjord
#

that's nifty

real needle
#

Yeah. My friends are using it for positional tracking of mobile HMDs

upbeat kestrel
#

My face when a regular client wants me to make a VR prototype for them, but with just the motion controllers, not the headset

#

What is this, a Wii?

sharp swan
#

using it with Realsense or TrackIR maybe?

snow raft
#

less likely to punch yourself in the face without the headset ๐Ÿ˜›

dry fjord
#

the headset provides quite a bit of protection against that

#

maybe still want a mouthguard

snow raft
#

knows kungfu

#

I think we need feets motion controls too

sharp swan
#

I think lighthouse setups require shoe lights also

dry fjord
#

getting dangerously close to exercise there. next you'll want a eating-your-veges sim

snow raft
#

lol AR that makes meat look like veggies

dry fjord
#

other way around

#

"this sausage is crunchy"

sharp swan
#

I bought UFC trainer on the playstation, it required me to strap the PS wand to my legs but they didn't send me the straps so I never played it. Im not taping them to my hairy legs. I wanted exercise, not BDSM.

snow raft
#

it can be called tofu-u

#

lol PS5 comes with a ball gag

#

should go well with all their leather clad code names

sharp swan
#

well it certainly gives a new meaning to the "pro" in PS4 Pro.

snow raft
#

and the force in force feedback ๐Ÿ˜›

dry fjord
#

spend an hour training it to know your safeword during setup

snow raft
#

shoulda seen the comments on this facebook thread about VR girlfriend app, one was put in your CC details or it wont talk to you ๐Ÿ˜›

dry fjord
#

hahaha

upbeat kestrel
#

@sharp swan nope, they want to use a big screen.

dusky moon
#

Guys I got a hardware question. For my VR exhibition they got an X51 alienware PC with the following Spec :
I7 6700k
GeForce GTX 970
16GB DDR4 2133mhz RAM
256GB SSD + 1 TB HDD

Question is , Can I replace my 980ti card with the 970 without troubles ?! [any power issues or etc ?!]

real needle
#

the 970 should actually be a bit less demanding powerwise

dry fjord
#

I think you'll be OK performance wise too

real needle
#

but if they provide the whole pc, why do you want to replace the card in your own? or did i misunderstand?

dry fjord
#

he means switching to the alienware laptop

dusky moon
#

Because 970GT sucks vs 980ti and I won't get 90 FPS for my vr project

#

no no !

#

I want to just replace its GPU ... it's a desktop PC

dry fjord
#

oh ok

real needle
#

ah, so you want to put your card into their pc

#

now i got it

dusky moon
#

yess

#

Just worried it I need to upgrade it's power too

sharp swan
#

if an alienware pc doesn't have some redundancy in the PSU then I would suggest they are a load of humpty's dump at making computers.

real needle
#

to be on the safe side, they should tell you which PU is in that pc currently

dusky moon
#

yep , I just noticed another issue :/ my 980ti is hybrid card and I don't think I can fit it into the compact Alienware case

wintry escarp
#

theres a small 1070 card

#

has the drawback that you'd have to buy it

wicked oak
#

protip, maybe no alienware is better

#

but everything you do, keep an nvidia card over the 970

#

not fanboyism, is just that nvidia support for Vr optimizations are waaaaay ahead of ati

#

at the current moment

dusky moon
#

@wintry escarp Thanks! good to know that exists ... might get it.

#

Best approach Imo is Falcon Northwest ... If there is any proper money ๐Ÿ˜„

wicked oak
#

best approach is to build it yourself

#

or get it built

#

some PC part shops build the pc for you for maybe 50 dollars, and 50 dollars out of ~1000 for a pc is a good thing

dusky moon
#

yes ofc

wicked oak
#

ati needs to step up

#

current nvidia vrworks branch of UE4 is very impressive

wintry escarp
#

judging from what ive seen of mobile vr lately, I assume desktop vr is a massive jump ahead

wicked oak
#

of course, cardboard its just a hacked together thing, and while GearVR is cool, it doesnt have positional tracking or good input

#

a oculus or a vive have positional tracking, hand controllers, and waaaaay more power

#

also cables...

wintry escarp
#

oculus doesnt

#

controller are coming for ยฃ200

#

makes the price of the vr hardware ยฃ750, and id need a new gpu

hard light
#

@wicked oak : HTC Vive Mk2 is wireless

wicked oak
#

lets see how practical that is, and how it runs with latency and signal problems

#

but if they do like they have said, with a kit you can add to a existing vive, then awesome

wintry escarp
#

I don't see how that can work

hard light
#

wireless HDMI is pretty reasonable

wicked oak
#

ive been studing signals and stuff in university, and i cant really get how can you do it on low latency

wintry escarp
#

unless they create their own wifi pci card to bypass normal lag

wicked oak
#

wireless HDMI has latency

#

they probably do some smart compression or some more fancy algorithm

#

like not compressing the center but compressing the edges of the vision and that kind of things

hard light
#

everything has latency, it's how you deal with it that counts

wicked oak
#

yeah, but we dont know if the kit does timewarp on the headset

wintry escarp
#

bypassing the router and connecting directly to the HMD would reduce times

wicked oak
#

with timewarp on the headset it makes much more sense

#

but, for example, steam link has 30 ms latency minimum, at 1080p. This on a ethernet wired connection that has 0 loss and runs at max speed

#

thats too much for VR

wintry escarp
#

it has to maintain the 90hz

wicked oak
#

if they use an ASIC compresor/decompressor with a specific format that is NOT hdmi, but something more optimal for VR, and then they also do extra calculations on the headset itself for timewarp it is perfectly possible

wintry escarp
#

I thought lifi was supposed to be super fast

wicked oak
#

normal modern wifi can do 150 mbps

#

i heard lifi is very very prone to interferences

#

what would probably destroy that vive thing, is range and/or collisions

#

what if your neighbour has one too?

wintry escarp
#

lifi?

#

its light, it wouldn't leave the room its in

#

biab

wicked oak
#

ah, that

#

yeah, that could work, on that room

#

after all, you can encode a ton of information on light

#

thats why fiber optic is so fast

spring wolf
#

so been playing with the vr template, and wondering... does steamvr not expose the hands the controllers are for or does unreal engine not handle it properly? at least i don't see what could be wrong where it gets your hands backwards

#

like the power on order matters maybe

wicked oak
#

left one is the one that powers up first

#

on Oculus its obviously not an issue becouse the controllers are not equal

spring wolf
#

yeah just seems like it should use whatever steamvr thinks is left (dash shows the right hand indicators)

#

but then again i don't know if that's exposed

wicked oak
#

it is

#

each motion controller component has a hand variable

#

3 possibilities, left, right, and pad(for psvr dualshock)

spring wolf
#

it looks like it's using them but it's not lining up with what steamvr says

#

it's also something i've seen a mix of with games/apps out there. some sometimes get the hands backwards some always get it right

spring wolf
#

sounds like you can technically update the library & tweak the code slightly to fix it

#

library looks updated but code isn't

wicked oak
#

im compiling ue4 master branch to check the forward renderer with msaa, ill return with results

spring wolf
real needle
#

@wicked oak would really be interested in your test results ๐Ÿ˜ƒ maybe you could also do a very quick performance test? ๐Ÿ˜ƒ (so i dont have to try myself)

wicked oak
#

im going to port VRMultigames to it

#

then maybe, very maybe, the DWVR game wich is much more complex

#

vrmultigames is much simpler, but its very simple graphically too

#

if it runs well enough, might even patch that to the Steam public version, and see what people say about it

wintry escarp
#

the rift doesn't have any hmd controls does it? everything that isn't looking around is done on the gamepad

hard light
#

Oculus Touch exists and will be $200 when it arrives

#

(also, they are motion controls, not HMD controls - I'm not sure what you mean by that)

wintry escarp
#

currently the rift is controlled only through the MS gamepad

#

rift has no gearvr like controls on the hmd

hard light
#

well no, because controls on the HMD would be daft

wintry escarp
#

that's coming soon, not what theyre using just now

hard light
#

there are games that already use it, though I couldn't name them, and there's plenty of hardware already floating around, but yes, it isn't consumer-available yet

real needle
#

well, i dare to say, most devs working with rift support already have touch and working support for it

hard light
#

UE4 already supports it

#

(Bullet train demo was built for it too)

real needle
#

just because UE supports it doesnt mean that the games work for it. took me a day to really support it in my game

hard light
#

there are games that already support it though, this is my point

real needle
#

yeah of course. the dev kits are out long enough now ๐Ÿ˜ƒ

hard light
#

IIRC, there are already about 20-30 games that support it, so I guess by the time the consumer models are easily available that number will be pretty reasonable

sharp swan
#

we tried to get touch controllers from oculus but for some reason, even though they gave us DK1, DK2, CV1, they didn't want to give us controllers. Strange really.

real needle
#

?

#

i got them really easily

#

but i heard from others that had some issues getting the touch

hard light
#

odd, all we had to do was e-mail and ask

wicked oak
#

i had to email 3 times

#

first time i got ignored

#

second time i got ignored, even with a steam game published (Deathwave)

#

so i bought a Vive, made a game, got 25.000 downloads, and NOW they gave me some

real needle
#

i just asked for a cv1+touch with a demo video link in the mail. got 2 rifts + 2*touch

#

question is, where did you write?

wicked oak
#

well, i did send them prototype videos with a dk2, and got ignored

#

im kind of really fucking mad from that

#

now im super late, only got my vive on june

#

july

#

in 1 month after i had my vive i had VRMultigames published

#

its at 33 positive reviews, 1 negative

#

from a troll

quiet comet
#

^Yeah

#

pisses me off to no end that how much of a head start a lot of these 2nd party dev studios got with consumer release dev kits

wintry escarp
#

always been the same, those with money get the attention

quiet comet
#

Like you can literally shit out a VR product right now

#

and most likely make money

#

but you need the dev kits

#

There's such a small pool of VR games right now

wicked oak
#

not quite, steamVR market is getting saturated real fast

quiet comet
#

So any body that has the headstart getting the devkit has a HUGE advantage

wicked oak
#

there are a shit ton of small games

#

but those first ones had a massive success

wintry escarp
#

anyone recommend a gamepad to connect to mobile devices

wicked oak
#

ahh, YES, im a finalist on Playstation Awards

#

in spain

#

170 projects applied, 20 of them were selected to the next step, and we are going to be covered by sony themselves

#

im one of the finalist teams, with my VR game DWVR wich is going to be on PSVR

#

gameplay video

frozen crystal
#

@wicked oak Muchisimas felicidades!

wintry escarp
#

why do all the vr games teleport around

frozen crystal
#

@quiet comet Have you tried applying for an Epic Games Vr grant?

#

@quiet comet You can substitute money for hard work ๐Ÿ˜ƒ

wicked oak
#

oh i did a whille ago, for deathwave

#

they get ignored

#

all of them

#

you need to be famous on twitter or the forums first

frozen crystal
#

@wintry escarp Because, for a game that happens in a large area, walking is usually not an option

wicked oak
#

my solution is quite good

#

you dash around

#

and can even shoot or slice something on the way

frozen crystal
#

Does anybody here know me? Probably not. But I got an Epic Games VR Grant. And I'm like 17. So it can't be that hard

wintry escarp
#

but you would run about in a normal game

frozen crystal
#

@wicked oak I personally like more the games like Xortex that happen in a small space

wicked oak
#

wtf how?

frozen crystal
#

@wintry escarp That will make the player dizzy, believe me

wicked oak
#

check this

#

from my VRMultigames reviews

#

see how the recent ones praise the bow game

#

wich uses the exact same movement as DWVR

#

also, ill add confort features

#

like normal "blink" teleporting without dash

wintry escarp
#

anyone managed to get the free ios provisioning to work in windows?

#

works on osx, but ue4 is instant lockup

frozen crystal
#

@wicked oak Well, two people can get to the same idea separatedly

wintry escarp
#

I'm gonna get a little bt controller and give super low end VR a go, while I wait for pixelphone

wicked oak
#

btw, you can make PSMove work on PC

#

and emulate Vive with that + a DK2

wintry escarp
#

desktop vr is so expensive I don't see there being much a market until next year

wicked oak
#

why do you think im applying to stuff and shit for PSVR

wintry escarp
#

i could get a rift but my PC is borderline under the spec

#

anyway.....to google.....bt gamepads

frozen crystal
#

And most of the stuff from desktop VR is already by default in SteamVR :/

mighty carbon
#

Has anyone tried XImmerse with Gear VR ?

wintry escarp
#

do bt gamepads work on ios ok? or do apple play silly buggers to make you buy something they sell?

mighty carbon
wintry escarp
#

wow, htc might show a wireless vive this year

spring wolf
#

that'd be sick

#

the wire does get a little annoying at times

mighty carbon
#

meh

#

still expensive, still needs expensive PC

frozen crystal
#

I would love wireless Vive

#

The wire is the most inmersion breaking thing right now

spring wolf
#

yeah i accidentally step on it right behind me sometimes yanking on my head :/

wintry escarp
#

lifi and a box on your belt would solve it

#

then remove the panels/lenses and project the image directly into the eye

spring wolf
#

paint my retinas!

wintry escarp
#

that would massively reduce the weight on your head

spring wolf
#

hmm someone was talking to me recently about some research or osmething where they'd basically bypass the eye?

frozen crystal
#

@wintry escarp That doesn't sound very safe...

spring wolf
#

pfft, safe ๐Ÿ˜‰

wicked oak
#

thats what magic leap is supposed to do

wintry escarp
#

theres already film headsets that project into the eye

wicked oak
#

it beams the image into the glasses, wich are like normal glasses size

#

and then it projects bakc into the eye

wintry escarp
#

those new mirror projectors are very low light level

#

youd be looking at a little silver panel until it turned on, then bam....image projected straight into your eye

#

no smears, steam, dirt

spring wolf
#

yeah much lighter headset + higher resolution would be super sick

wicked oak
#

im back with my ue4 master experiments

#

complete and utter failure

#

couldnt find how to enable msaa

#

r.msaa.compositingsamplecount did nothing

#

and ALSO, i get a very strange black strobing

#

and my plugins dont work(expected)

#

sooo, better wait for 4.14 preview at least

frozen crystal
#

Well, long wait that is

wicked oak
#

not really

#

1-2 months probably

#

they normally start with the next version previews once the version before its already patched a few times

dusky moon
#

Guys, I need Help ! The Festival I'm participating got me an Alienware x51. without a GPU.
considering that It has a Mini ITX mainboard. I'm about to buy a GTX 1070 mini ITX for it ... Will I get barely the same performance from it compared with my 980ti on a X99 pro board ?!

wintry escarp
#

1070 should be faster than a 980ti

dusky moon
#

Yeah, just thought that mini ITX ones might get less performance

#

@wintry escarp I'm also worried about the Fatness of this 1070 card ... might not fit in the case :/

wintry escarp
#

why would anienware make a case you couldn't fit a good card into

#

theyre supposed to be all about performance

wicked oak
#

"alienware x51 without a GPU" -> "all about performance"

#

just alienware doing alienware things

#

check the space

#

the ITX is not important

#

as long as it has a PCI express port

#

wich it surely does

#

now, you need to check the actual space that thing has

#

normally they tell the maximum size on the specs of the case

#

there are also small-ish 1060 and 1070 cards i think

spring wolf
#

is ITX the boards that are about the size of the back panel? since i have a GTX 1080 FE on one of those smaller boards in my PC

#

though i worry my small PC is having cooling issues now

dusky moon
#

Compatible with expansion card up to 13.3 inch, width restriction-7.09"

snow raft
#

gah why you no work GearVR

dusky moon
#

haha I just want one of those Acer dual 1080 laptops ... all problems solved then

snow raft
#

all problems cept you need to spend 10hrs a day in the gym to carry it around ๐Ÿ˜›

spring wolf
#

damn, unrealengine failed to compile :/

dusky moon
#

@snow raft lol yeah ๐Ÿ˜„

snow raft
#

its powerful enough to run a pair of legs though so maybe thats a solution worth exploring ๐Ÿ˜ƒ

#

android now for androids

wintry escarp
#

i would never get mitx, id like matx

snow raft
#

yeah Im not happy with itx, mines okay but its too fiddly, my next one will be micro atx

#

they really only give room for a 2 slot cooler and alot of them even if they are short are getting fatter

#

can fit a 240mm radiator in there too

wintry escarp
#

that acer isn't a laptop, its a luggable

snow raft
#

itd be fine attached to a mobility scooter

#

least then you can use its battery so it doesnt die every 5 mins ๐Ÿ˜›

dusky moon
#

It's strange that I think I have to get a regular 1070 GTX because it fits better to that Raven Silverstone case ... compared with ITX 1070 ๐Ÿ˜„

snow raft
#

my ITX does fit in my hikers backpack luggage thingo though with room for a few nights clothing, itd fit in carry on if it wernt too heavy

#

acrylic is probably better for weight

wintry escarp
snow raft
#

do the standard 1080 waterblocks fit on those ones?

dusky moon
#

@wintry escarp the height and width is quit perfect but I'm worried about its depth (fatness)

snow raft
#

yeah you can see its clearly more than 2 slots, I have a 960gtx itx and it only just fits in 2 slots

dusky moon
#

Mhmm good to know.

snow raft
#

trouble with itx is a few mm and youre screwed, I had to mod my case to fit the liquid cooler on it ๐Ÿ˜›

#

2.5mm out and yup cut the case with a grinder lol

dusky moon
#

Haha ... yeah It's too tight for everything

sharp swan
#

heh I cut my case to have an extra side fan. First time i've done that but well worth it

wintry escarp
#

1060 would be pushing it

dusky moon
#

The other thing I would like to know is the PSU ... 500 watts would suffice a 1070 and haswell i7 ?!

snow raft
#

the standard 1070 with the water block is actually kinda smallish, its only the pipe clearance that might be an issue but typically its corners straight off the block

wintry escarp
#

a good 500 would be fine

snow raft
#

Id say it might be smaller than the stock air coolers in depth

#

but with itx youd only have room for 1 140/180 radiator tops unless its mounted outside and the cpu would need room for air cooled

#

probably not too much of an issue with new cpus tho

#

I was thinkin I might be able to squeeze liquid cooled cpu and gpu on a 240 radiator in a m-atx, who knows though just pipe dreams atm ๐Ÿ˜ƒ

#

is waiting on PCIE4

wicked oak
#

as if current PCIE is a bottleneck

wintry escarp
#

anyone know how crippled VR would be ona gtx780?

snow raft
#

Id rather not have an out of date mobo is more the way of it @wicked oak

#

it should all be cross compatible but I figure since its a big move already I can wait it out ๐Ÿ˜›

wicked oak
#

it will still be a while until motherboards with that happen

#

but it is a good idea to wait for AMD Zen

snow raft
#

what was I reading, soon all cpus will require win10 or somethin, not sure how much truth there was to that headline

#

Im curious is it possible to have a wrong osig file? it packages all fine, file is there but it still throws the exception about not being signed

#

lol yup it is, doh

#

whys mine like 30 characters and all the tuts are only like 12 ๐Ÿ˜›

neon egret
#

Nice, SAO all over again