#cpp

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waxen falcon
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Anyone know about modifying the engine to embed reflection metadata in packaged games? I've seen a few forum posts saying that people have done it, but no tips as to where to look in the engine source to make a similar modification.

restive void
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A lot of it is in the generated cpp files, there's an #if WITH_METADATA

If you go digging through all the F***PropertyParams that's where the metadata actually get stored from the gen files, so whatever you can do to keep WITH_METADATA around will give you what you need

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Also see UObjectGlobals.cpp AddMetaData