#game-jam-chat
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the problems of a solo programmer team
my museum will be filled with mostly masks which i already have from a art pack ๐๐๐
i did manage to change the flags from usa to dutch flags though
I'm in a similar boat. I'm going solo and the Marketplace will, more or less, be my art department.
I'll be focusing on Blueprints, story, audio and level design.
story? what's that
Kind of doing the same, a simple Story, Simple Gameplay, and Level Design. So far the only assets right now is just some meshes as placeholders and gonna grab some audio files.
@civic dock my exact plans lol. I'm even torn shading the whole game just so I can use more stuff lol
Does anyone know of a good resource for high-quality animal sounds? They're surprisingly difficult to find.
Since it's a game jam I'm looking for free assets. I've found some amazing libraries of animal sounds from Cornell University and other similar sources, but they don't allow downloads. ๐
@civic dock No better time like a gamejam to make your own! ๐
@cedar spindle Haha as much as I'd love to, I'm not equipped to record the animal sounds I need for my game.
I might be able to fake them, but... oof.
I was starting to think im the only one left behind at the idea and finding assets stage but apparently not. Was it the same situation with previous jams? Or is this theme quite hard? xD
This is normal for me. I spend a couple days on design and pre-production before building anything.
Does the jam get rated by anyone still or just the Unreal team?
I feel like if it's anyone, the snow thing is still gonna be taken at pretty face level with the theme matching part of the rating
Fairly sure the judging is by folks at Epic, no community ratings
sense I'm going solo, so gonna do some simple graphics, maybe PS1 level in some aspects
I am still deciding on this jam. I am honestly unsure if the prizes are worth the trouble...
The only one that seems to show merit is the Army of One prize.
And even so, I doubt I stand a chance...
I never won a single award in any of these jams, and time has never been more precious for my commercial games since this pandemic started.
Anybody else using assembla? Did the space get created for you, or do you have to create the space yourself?
I could not eneter because I was rejected by teams.
@sturdy stag I used the link on here https://itch.io/jam/2020-unreal-spring-jam and then created a repository in the space I got invited to
@proper fox I never got invited to a space. Got an authentication error too when trying to do a p4 login. Ended up on dev.azure.com using git lfs. Thanks
augh, missed the start of this jam
(shoulda been checking my email)
no special cats this time?
oh, yes there is - solo, tiny and XR
well i just text packaged by game so far, just over 100mb at 129 lmao
Tbh, might try and see if i can squeeze it down to under 100mb, but if its starts affecting the quality too much, i think i will end up submitting as is
getting something happening! ๐
Trying to do this solo. But having troubles just navigating the interface, much less creating blueprints and figuring out how to actually make functions. So this is going to be an epic fail for me. Maybe that's why they call it Epic...
I don't think I needa implment that viewport scale trick that chris murphy does in his Udemy course
@glass fossil https://www.youtube.com/watch?v=CklW5wZj1Ic&list=PLSlkDq2rO1t62PpQ7WsC_1RkyZTjEdBq4
youtube.com/watch?v=5Gt444eN7Rg&list=PLSlkDq2rO1t5r1tj6gLWD_EesQ8IZtN_h
What are the Combo Box - Add and Remove Option Nodes in Unreal Engine 4
Source Files: https://github.com/MWadstein/UnrealEngineProjects/tree/WTF-Examples
Note: You will need to be logged into your Epic approved GitHub account to access these examples files. https://github.com...
I'm solo devving it
and I'm just focussing on art! ๐
and getting an AI to like
AI move to player
and kill them
2020 Goty
and I'm going to have fun
and learn some stuff
thats the entire spirit of the game jam
I am also focusing on art and chose really simple mechanics that should be easy. I'm familiar with UDK and Kismet and I hated it back then. I did not think they could possibly make visual scripting any harder. I was very wrong.
the winners are always going to be a senior developer, who's made more games than we've played. so the spirit of the game jam, is an extra motivator in learning the power of Unreal engine. ๐
and you will feel great about it.
what are you having trouble with?
also, use Worldaligned Textures, as much as possible.
to get your environment art done quick ๐
Tbh, I just need better documentation that lists the names of each node and what it does. I need to know the c++ equivalent of what's going on. I keep looking for documentation, but everything I find sends me to video tutorials and what I need is something searchable, or better yet, to see the c++ version of a full blueprint.
the power of unreal is usually unlocked through lots of video tutorials :/
you can do this! >:)
I appreciate the enthusiasm.
Not what I need to hear really. But thanks for trying.
I could not eneter because I was rejected by teams.
@short lintel Me too, hence why I tried doing it solo. But golly, it's way too much to jump into as an artist.
do you guys use the starter content walls in your games if you need to make a building or something or you build everything from scratch?
I also build the level in my 3D program.
Hello! I saw "Farm Animal Pack" is free right now I wonder it's possible If I sculpt my own Cat and use Animation from this pack? Something like I import my Cat with a Pig animation it's possible?
The rig for your cat would need to be the same as the rig for the pig and then you should be able to copy over animations.
sense I'm going solo on this project, I thought I do the models and textures for my game. (I'm not a solid artist and no tablet), however my game your playing the role of a child so gonna go with a simple Kids Hand drawn look for my game, here are the first tree attempts
Wow
on the what I did?
btw, if you have say used no thirdparty/premade content, does that or stuff relating to that need to be said/stated in game itself, or will the UE submission section be where to put that if at all? (just as if you third used party assets you disclaim etc)
it'll have a section in the submission form iirc
Has anyone had any trouble importing audio from Bfxr? When I import it I can't hear the audio anymore but it sounds right when I play it in VLC Media Player
Same here
#screenshotSaturday Took a time off from Magnagear to try my chances at #UnrealJam. Going solo and started today, 3 days left.
#ue4jam #indiedevgame #indiegame #gamedev #gamejam #madewithUnreal #ue4 https://t.co/WH586IIQ68
quick question that maybe its asked. Can we use megascans textures or some marketplace assets ?
@dawn lily sure, also don't be afraid to use BSPs then convert em to static meshes. I've used that method entirely for several gamejams
@cedar spindle , thanks man, i guess i will just go with starter content walls and build what i need as i go, i always tend to overcomplicate the situation and these game jams are a good way of learning how to focus
Keep going people youโve got this, ^ brilliant meme to keep you going
Thats what I'm doing, wondering if the game I'm making is a simplistic puzzle game, wonder if I should keep it to like 3 Puzzles
@glass fossil Thanks for answer
Still from my games environment
This is from building the start level
Side Scroller level
nice art
https://imgur.com/a/zijzoL9 wheeeeee
Working on a name generator
Thanks for RTing my meme @wet rivet ๐
@gleaming lagoon I am using a simple toon shader and an outline and normal line shader I made. No shadows.
I'm kinda wishing tiny award was for <150mb games at this point ๐
because I might have a chance at that 
ok
This is first time I'm not going tor tiny award
still making some crude models trying to remember that childern art skills are crude which for a game where your playing a child is probably fitting
@glass fossil why not use megascans? ๐
you should be able to join ur MP place packs with megascan lib or something
those packs are kinda messed up ๐
its even more messed up if u just want a material function ๐
Ya itโd be nice if they fixed some of the packs where the axis is not a mile from the mesh
yea thats some dcc workflow
not verry modular
it has the pivot correct but than they export the whole scene with world origin or something
me starting content examples for a button, about to compile a whole bunch of shaders ๐
@minor hemlock Yeah I feel ya. At this point I think they might need to re-evaluate the size requirement. The engine has gotten much larger since they first started the Tiny Award.
like if they had a "reasonable" baseline and gave 20mb on top of that or something
and if you were able to get more by doing all the blacklisting tricks, power on ya
Yeah. As of 4.25, it seems like 100MB is no longer feasible for launcher builds, only for custom source builds from GitHub.
biggest oof
Indeed. I always enjoyed the challenge of the Tiny Award, but now I can't get any lower than 91MB, and that's being very aggressive disabling some stuff that might cause more headaches than it's worth. And 9MB is barely any headroom at all.
I mean if the game is very low polly there is a possibility, but I'm not expecting my game to be that small, though if it has a strong chance maybe I'll try it
you can have a decent amount of polygons
it comes down a lot more to textures and audio tbh
Yeah polys aren't the issue at all.
Audio is the biggest hurdle. If you're making a game for the Tiny Award, you've probably already forgone textures altogether.
Even then, 9MB of headroom for the entire game with audio is bonkers.
or very PS1 small textures maybe
Do you have to use 4.25
No, not at all.
maybe near the end I can take the cartoony textures and lower the quality of them and see
But it would be nice to use the latest and greatest, especially after they've promoted the new features so heavily.
Sure. I'm not suggesting previous versions of the engine have no good audio features.
It's just a bummer for Tiny Award fans to hit a wall.
4.24 is a great version too, and it still supports 32-bit, so that's the best bet I think.
open up youtube videos in the background
Reall Question though is it the Game itself that has to be 100mb or is it the Zip file
The game itself, unzipped.
As it says on the page: "total size of packaged playable game"
Um not gonna say what that looks like
I think it's OK if you add a custom material, but I'm not 100% sure on that.
I'm doing a paper flat look kind of like a kid drew the world (your playing a child in my game)
mine has a hat too ๐ safety first
I'm writing a short story before diving into development. (I do a lot of pre-production)
I've spent the past two days absorbed in research, brainstorming and spooky music.
It's great to see everyone's progress. Keep it up!
LOL I'm starting to maybe cause my game takes place in a childs drawn world, maybe I use my own voice to make all the sounds in the game, like a kid is making all the noise in the game. sort of making my game practicaly 100% made by me
man and surprise allot of the themes is gonna be snow, granted I'm doing snow to but messing aroud with the actually saying
I'm gonna be super interested in a dynamic winter > spring transition. hope someone goes for that ๐
Is there a way to remove the drum?
I can select the part I don't want, but delete doesn't remove it
that Down to Earth Jam wasn't great for me first time drops, was on my own for a day or two, new team but they didn't coaperate to well
The paragon asset is like 1GB if I strip out the audio clips and FX.
https://youtu.be/B-1FfPSMPBU
Do you wanna build a snow man (out of spheres and planes)
@sonic echo , looks great dude ๐
thanks, trying to make the game simlple, like a child drew/create the world, so in a way pretty much all the models and textures are done by me (and I'm doing this Solo)
100MB is actually quite a bit. If you compress your build, cut out plugins and features you don't need, you can get games pretty small. Don't forget you can package for mobile as well. I had a 3D Android game built to ~27MB and it had music and stuff.
it could depend on the size of the game and stuff
But yeah once you start using 8k textures you're hozed for targeting that
But that's why it's there. To reward more minimally styled games
Or 2D!
if my game is very simple enough I might try and have it fit 100, going with alot of very low poly and flat models, with very crude textures to mimix a childs art world
Neat. Seems doable!
yeah, guess I'm giving myself a little extra challenge, other then just using place holder models to test the programs (there be removed) the whole game is pretty much is made by me, Programing, Art, Models, maybe sound effects
Nah could be Bobbit Downhill Skiing
If you did a barber shop ribbon on the body it might look less eggplant
There are lots of things you can do to reduce package size, but most important is checking "create compressed cooked packages."
More things you can do: https://docs.unrealengine.com/en-US/Engine/Performance/ReducingPackageSize/index.html
How to reduce the size of your packaged game.
well ive just submitted, thankfully nothing went terrible wrong haha ๐
Yep
i tried half way through, ended up not doing it as well
I forgot to hook up one little thing
also a little snafu with animation caching I think
they've all got the same animation even though it's dependent on their velocity lol
Yeah 1 wasn't a game, probably its hidden
@sonic echo oh thats mine lol
ah I see, got it done pretty quick
honestly wasnt expecting it done till end, also ngl, i feared i wouldnt come up with a viable idea with the theme at first lol
u can just submit now, see if u can upload and download now, and update it later
spend 80 hours and try upload in last min not a good idea
whats is the game about that fits the theme?
the inevitability of truth / reveals, i took the metaphorical meaning, also one of the endings quotes it in nicely lol
ah, I see, don't have time to play the game so just judging the 1 min video
Are multiple submissions allowed?
@glass fossil not to mention im guessing theres more entries this time round lol
no idea
how many joined last time roughly?
That PC is inticing for allot of people
1,170
Joined
so....with the solo dev prize, woah....
well allot are teams I guess
would be cool to win the PC, planning to get one anyway, so might as well try and see if I can win one
i would like that PC, but im not going to aim for prizes. ||Like i had skills for that, lol||
I can break it down, but yes it's just using character movement
the slope is set as unwalkable, so it's literally sliding physics
with a ton of air control
it doesn't positively affect your score, but it also doesn't detract
they won't judge them
so if you made all assets from scratch for the jam, say baring a remixed music piece and some fonts, that would be a positive effect? lol
i'm starting to get some type of world lol
the main level and "tutorial" walkway are starting to be here
mhm thank you
probably, I'm doing the same as you, making the assets from scratch
no they just won't count them
I'm using the epic provided Capsule ๐คฆโโ๏ธ oh no
only thing i cant do really at all, but wish i could would be programming
I did the exact opposite i guess lol, only it was visual scripting rather than programming
@minor hemlock if the capsule is an issue, you can go into bender and make a capsule
@sonic echo I did ๐ wouldn't be able to bend it otherwise!
i can't do art besides boxes and circles
most of that is from some polygon packs i got
so most of my gameplay elements are programmed already, and have to do a lot of level design now
usually if its along term project, mechancis/loop priority, with some gamejams though i kinda do the opposite
guess its all about time frame /scope
do wonder if it's okay to use spheres and box meshes in Unreal, or should just make them in blender and import them in
yes you can use the unreal default shapes ๐
yeah no issues using them, just don't have that default map
can't remember if that takes priority when you manually select a map to package
if anything I can always make the the sphere and sphere in blender and importing it in
If you copy the mesh from the engine content folder to your project then it wont be engine content anymore.
I usually do this as I almost always end up using a cube for something, but don't need all the engine content stuff in my build.
so basically don't worry about using the meshes that come with Unreal 4
just only the defualt map
default player movement is A+ 
so are people able to post games now and update it as the Jam goes on
nothing says movemt
yes, I've submitted and plan to update my submission daily
just in case I get hit by a bus
or forget to upload
Using the default template movement is good. I'm sure they just won't want a bunch of submissions that are only the 3rd person project template. They want to see something a little more with added gameplay.
I.e. Go ahead and add custom UI, map triggers, some objective, make it interesting
tl;dr make a game and at the very least change the grid material
If I want an invisible player wall and I use block PAWN. It also blocks any Actor. How is an actor (static mesh) a pawn?
I just want to keep the player in the demo area
There we go
Walls keep in the player, but other meshes can roll into the volume.
can't think of anything good for this theme
a game where you need to make a meal for dinner, but everything in the freezer is frozen
you can have that idea on the house ๐
LOL, Luckily I have an idea of a simple puzzle game, just need to try and at least make 3 puzzles for the Jam
@ancient delta join the club ๐ฆ
I'm using the jam to get more familiar with the engine.
You know this cross my mind, There was this puzzle in the last GameJam and I'm pretty much using the same puzzle in this Jam, I complete programed it from scratch and there is some slight difference, but its similar to a puzzle in my last gamejam, wonder if that is a problem
can we assume that the games will be judged on reasonably beefy machines?
I'd say so.
my VR thing can do 90fps on my 2080 but juuust barely
Free idea: A side-scrolling platformer where you play as a snowball. When you roll over cold areas, you freeze and become heavier; roll over hot areas and you shrink but become more nimble.
I've done UE4 plugins. But for the jam, learned how to do custom characters, projectiles, animation blueprints, blueprint classes, and loads of connecting C++.
just wondering any issue in recreating a Puzzle you might have made in a past GameJam. I mean I made a simple combination lock, so don't think its much issue
That's fine.
You made it from scratch and it's similar, but identical.
Don't overthink what you're allowed to do. It's very simple:
- Make what you can during the jam
- If you use premade assets, libraries, or plugins, credit them in the submission form
You won't lose points for premade assets, they just won't count towards your score.
From the official rules (emphasis mine):
Three (3) potential Finalist Prize winners will be selected among all Qualified Submissions received during the Contest Period according to the following criteria:
โUnique Use of Contest Theme(Up to 5 points)
โFun Factor(Up to 5 points)
โVisuals(Up to 5 points)The three (3) highest scoring Qualified Submissions will be deemed the potential Finalist Prize winners. Judging scores will not be revealed.
Sourced (non-original) assets will not be reviewed and scored.In the event of a tie, the tying Submissions will be re-scored with double weight given to Fun Factor.
alright good, I recreated a Combination Lock system cause one of the puzzles for my game using comination and the system fits
and I recreated it for the Jam and such
Messing with the collision flags. It should be simple for two actors to be able to hit each other....????
is adding asset pack to a different project then migrating to my game going to save space when exporting game?
Do you have generate hit results on?
@gleaming lagoon yes that is a good practice for working with asset packs in general
only migrate the stuff you actually use
@gleaming lagoon you need to package only maps, that way nothing that isnt IN the game gets packaged.
As far as for putting it on github or something yes you need to strip everything you aren't using.
I have the MeshComponent on Block All. And the Sphere Collider Component on Overlap. I have generate overlap events on for the collider. Generate overlap events is on for the collider.
And for exporting, anything you export to another project usually only exports what is actually used in whatever you are exporting.
@tepid flower Do you have hit events on?
I wanted to ask @civic dock, as you explained by pointing to the rules about sourced materials not being judged. What if you use them as the basis? As in modifying base megascans in mixer and coming up with something new? Still considered use of pre-made?
@rugged plaza, yeah since Epic is telling you go use megascans if you want, it's free xD
Checking settings the overlap events are on. Simulate physics is on. I think I just saw it fire. Okay this seems to be okay.
@tranquil matrix, any help?
I guess if you are painting textures it really counts as new if you bake them afterwards
That is still work
That's my guess too but i just wanted to confirm
My scope is so big for solo in 5 days, I am not sure I will have time to make any 3d assets lol
Just disclose what you did and let them decide
Here comes Victor
Any premade assets needs to be listed, but feel free to detail how you utilized them
Alright thats better, thanks @tranquil matrix
My scope is so big for solo in 5 days, I am not sure I will have time to make any 3d assets lol
@rugged plaza same here and i'm a programmer anyway so i really suck with anything art (from scratch) hahaha
That is great. I can make amazing Lego characters but I still can't rig them to an epic skeleton worth a F
Is your game seriously finished @minor hemlock ?
There we go when the eggs hit they explode, spawn a fire emitter and die!
no, I haven't done the theme tie in yet
or any of my usual polish (menuing, game flow, etc)
Oh ok I saw it was submitted
man hard part I'm having is coming up with some decent puzzles
I am gonna be cutting it thin this go around.
what you mean
Mean I might not get everything done that I want to do. I'm trying to lay everything out and have an entire playable game first then go back and add stuff.
I have always super simple games
ngl tempted to make an outiside segment for mine...would be ambitious, but honestly looking back think it could be viable
Real debate with me is coming up with some puzzles, I got 2 simple ones down, but could use maybe 1 or 2 more
wasnt it 3 you were aiming for in total? Maybe combine aspects from 1 and 2, rather than work from ground up if needed
yeah kind of trying to this of the best way to combine the two
Attaching particle emitters as components looks neat
Terrain is setup. Programming the features now.
Looking good!
yeah remind me of Mario
the water texture is temporary, found one in the internet to test the material
Working on a little arctic adventure. Just finished texturing the player character.
I also made a character, but most likely this does not get into the game, because the game will not be ๐ฅณ
https://cdn.discordapp.com/attachments/718463449658687488/718580764135915540/unknown.png
loved the style
I made a hero - an antagonist who according to the scenario of the game, who did not want spring to come))
Wow you can crash your entire editor on launch if you bind an onhit function in the constructor:
OnActorHit.AddDynamic(this, &ASTEgg::HandleOnActorHit);
Works fine when I moved from the constructor to begin play
Just one of those gotchas
combat done
the game is becoming oddly satisfying, wish I had a shorter game idea to polish it more
I still have plenty to do
that looks cute af homes
thanks!
I made an infinite loop earlier and had to task manager my project away
Making something spawn infinitely on begin play is a bad thing apparently
Everybody loves an infinite recursive loop
Everybody loves an infinite recursive loop
That looks really good ๐ I love that character design
What new rendering stuff are you using on this?
@wet rivet took off a bunch of the post processing and went with realtime lighting
using the new sky atomosphere and a few other things
the layout stuff is odd, but certainly helpful sa well
isn't the sky and atmosphere 4.26?
@rigid fog thanks!
@dawn lily its a new icon to me... so could have been from 4.24.... i honestly dont know
been out on the ocean blue (on a ship) for the past 4 months
yeah xD i'm just asking because i saw a video recently and they were talking about features still coming in 4.26, but perhaps there is an earlier version that got in earlier. anyway great job with the look of the game man
I need one more monster design and then I'm calling its bestiarium done
Still have to work at music and puzzles
I started yesterday because of work so pray for me and my spaghetti monsters (blueprints)
Ooo another way to crash UE4 by creating a method called BeginDestroy() ๐
If it's so dangerous make it a virtual and require an override
At least it gave a good stack trace
well it is virtual
the word override is just a syntactic thing, if you don't add it, the compiler won't complain. So what you did is basically override that, and i guess if you didn't call the super, you pretty much messed up the order of things. I'm assuming you mean the BeginDestroy of AActor
Neah I was just making a new method that I was unaware collided with the existing AActor.
SNOW GOBLIN
SNOW GOBLIN
@tulip viper T-pose on your enemy to assert dominance
ahaha yep
major functionalities are done
very cool
thats looking great
@dawn lily volumetric clouds come in 4.26
@proper fox , ah yeah i remember now, thanks for pointing that out dude
finally got him rigged! now time to animate this mofo
lumberjacks and orcs, nice mashup
I'm satisfied with everything I've done, but not the game story and theme relation
gettin some Patrolling AI working! ๐
Do I need to mention to "List any content that was created before the jam" the Quixel Materials?
@crisp rose Yes, you need to mention Quixel Materials if you used them
Thanks good sir
Finally decided, I'm going to restart the game concept to a more fun way
๐ข ๐ข ๐ข
@glass fossil , what did it cost to compile all those shades? everything
Will tell after profiling
When I see a landscape material I hope you are not using 4.24 and tesselation ๐ฎ
Doing something alone for the #UnrealJam
Result of 1 day of hard work and spaghetti blueprints.
#ue4Jam #gamedev #indiedev #indiegamedev #MadeWithUnreal #UE4 https://t.co/xcrrMP6cZs
is distance based tessellation since 4.25?
hey, someone already usedy the 3D text built in ue4?
canโt get close enough to the clouds to hold up the scanner ๐
Game almost finished
How big of an impact should displacement be having on my fps?
It's seeming to have dropped it by around 20ish
that seems way excessive. are you using raytracing?
lol, nope no ray tracing, I just realized that I imported the wrong version of a model
So I was using displacement of a couple of hundred thousand triangles per mesh
Hey, so for the submission, do we have to write things that we took from either Quixel or The marketplace?
Yep, anything that you didn't make yourself you need to declare
Okay.
But if I took a model and like completely modified the texture and everything
Hi you all! I'm participating of the jam as well and I've been streaming the process it on twitch
@static trellis you would still need to declare that you used the model and that you modified the texture
Okay. Thanks tate.
I am doing more of an exploration game.
I'm doing a simple puzzle game where your playing through the eyes of the child
I'm doing an puzzle/exploration where you play as a leaf =D
aw what you do as the leaf
aw what you do as the leaf
@sonic echo you bring spring to your friends trees
idk if i can share the stream link here
if you hop on twitch i can show you the gameplay
I want to see it
so like fly the leaf to a winter tree and the tree becomes spring
This is the first jam I am in so I do not expect to win but I hope to.
so like fly the leaf to a winter tree and the tree becomes spring
@sonic echo yeee
thats it
It looks amazing.
a interesting I'm doing something sort of similar actully though mine does a different thing
I'm planning on finish the loop of the game today
so did you solo or a team
I'm soloing as well!
ah, yeah all doing what we can to see if we can win that gaming PC
that PC looks sooooo coool
Yeah.
Good luck you al!
Thanks.
All of the interior has been made by me but the exterior was an existent model edited tho by me.
But the exterior will be seen about 50 seconds.
snow gun!
If we are making a solo game, are we allowed to use some megascans assets as long as we state that we used them?
@faint gazelle yes
nice, thanks
i just found out about the gamejam like an hour ago so wish me luck lol
good luck man! I started yesterday
ok cool im glad im not the only one kinda late on this
best of luck man
a horror game?
@hardy rune nice little boss, your on a team
no, I'm solo
ah you said we so thats why I ask
sorry, I have invisible friends that help me code
whats the game your making?
lol well was curous what kid of game it is, guessing flamethrower against snow
I think I have my main game implemented now ๐ just for menuing ๐คฆโโ๏ธ
awful awful menuing
I think I'm getting close to getting this done, like the main game aspects is basically done, just need to finish laying out the levels
then finish some models, add some sounds, menus, and some story bits
models, monsters, mechanics done. Got some sounds too
Still need to make the theme relation more lit
I don't want to implement ui so I aimed for a simpler solution for a title menu
still can't quantify it
I tried to use the buil-in 3D text but it still sucks as beta
no collision and no access to its materials made me create the texts in blender
lol yeah, menuing is definitely not my favorite part
do it for the screenshots ๐
I love using widgets, but the game is controlled by keyboard or gamepad
I don't want to take the time to set, or use a plugin to have gamepad/keyboard compatibility, so I won't create mouse menus
for now, only the audio wasn't a game jam creation
Man I am my own worse critic, just thinking my game might be to short or not good enough... gotta stop letting it get to me
@glass fossil , that's some nice ice melting dude
?
And our first build attempt
published vs updated
you want to be watching the Submissions page for actual submissions and not get flooded by updates (shortly) ๐
side note, this is really cool: https://itch.io/randomizer?jam_id=14773
The itch.io randomizer gives you a new way to browse our huge library
of games: randomly! Set some criteria, then just click through as many
games as you like.
The randomizer has been configured to show random submissions to 2020 Unreal Spring Jam. If you've rated anything it will be excluded.
This makes us very happy
Yeah I was confused by the Jam feed, I am a bit tired but looking close to getting the thing done, could give me plenty of time to add models and add some polish and such
My entire content browser is only 7.62MB ๐
so much to do, not much time left
Just a relaxing main menu for my upcoming submission for the @UnrealEngine #UnrealJam
#gamedev #indiedev https://t.co/9QjsqBzopU
oh whats your game?
@tranquil matrix just a quick clarification but do we need to have our gameplay footage before we submit?
it's a required field this time though ๐ค
It looks to be
Yes you need to submit it prior to the deadline
Okay, thank you!
of course no issue posting a current build and updating the game before the Jam ends right?
But you can upload your game to your page and do all of that work before you submit it to the jam - If someone's reading this and they're unfamiliar with how itch work, you need to upload your game to your account first, and then submit it to the game jam. There are two steps involved.
Not an issue olinkalex
Your game page will only be locked for uploads once the deadline hits
@minor hemlock did you make the sounds for the game?
do you think you could find that quality on free sounds websites ๐ค
that pristine discordance
yes, yes I did
LOL part of me is thinking of doing the same, the game has a look as a kid drew it, so maybe making like a kid making the noises
Hey guys! Hope your projects are good ๐ Just want to share few screenshots of my upcoming submission to the jam (my game is mostly narrative driven story)
thank you! ๐
this is making me want to learn how to model again ๐
yeah you could easily recognize some assets, been using them really much
Hey Dazvolt, are you going solo?
hey, yup
intelligent gobos use snow as their cover! ๐
I like his nose ๐ฅ
hot tip: if you aren't implementing a save system and your game has some sort of impression it's a good idea to make a publicly usable cheat system!
if your game needs console commands it's already a lost cause
that said, it's fun for streamers ๐
that's kind of on them ๐
it's not like your game is a 100 hour experience
their rig can survive its fans on blast for 15 minutes ๐คฃ
Is anyone here going for the realistic category?
Is This Real Life? is a VR/AR category, not realism
Might see if my game could hit 100mb
I think I'm out of the running just by using the default skybox ๐
imagine not using skybox at all cause your game takes place indoors ๐ฉ ๐
anyone going mobile and wants to tell me which android sdk is working with 4.24? โค๏ธ
should have tested before jam, but wasn't hyped about going mobile, until the theme hit ๐
@tranquil matrix do you have any idea how much VR space the judges will have? my game currently works in like 2.5x2.5m but any smaller is gonna require some redesigning
think they have the space they need to play any game type, if the didn't they probably would have mention it.
I assume thatโs true as a general rule, but given the COVID quarantines I donโt want to make somebody run into their apartment wall ๐
The plot thickens...
@glad wing I think we can make that work - However, youโre limiting the amount of players that can play it if thatโs the minimum required play space
alrighty, packaged for mobile, 31mb apk ๐
at this point I might flex and use a couple of 4k megascans textures, because I can ๐
Hah
why would this node stop working
with a new landscape?
no.... grass
on a different landscape... no issues...
wtf.... i closed the level and opened it back up and it works ๐ฆ
k nevermind
That seems to happen every time a new UFUNCTION or UPROPERTY is added. Restart the editor if it doesn't crash.
Day 4ish. There's gameplayish.
@brittle tinsel, you are going solo or with a team?
Solo this time
good job man, i'm still stuck in art hell. Art handicapped programmer here xD
Thanks! Iโm an artist who can code/my day job is programming. Best of luck getting those assets done! Canโt wait to see. ๐
I added a score mechanism. Learning a lot. Like how to connect a WBP to the player to get the score from the WBP event graph. https://www.youtube.com/watch?v=x5sfb13aAuQ
humble begging's
Hi, When "Package Project" Did UE4 gonna Packing everything in project? or just Packing only things that used in The Level I opened?
it will pack the entire project
Unsure if I will even make it to the jam deadline.
I got the turret cannon rotating and firing sound. I just need muzzleflash and working projectile.
"List any content that was created before the jam that was included in the final submission."
does this mean I have to list all the assets used to make the game ?
yes you do, but i'm not sure if we are supposed to be mentioning exactly what we used from asset packs for example or just mention the asset pack only
going to list every file used to build unreal engine
@verbal tapir cool characters dude :D
Any one have this issue where the editor breaks somehow and now all playerstart, directional light, etc billboards no longer face you in the perspective viewport? It seems to be project specific as I've verified the editor and other projects are still working fine
that's odd .___.
yeah there seems to be other problems too. My last backup was 12 hours ago oof
@glass fossil that's some sick ice
that pretty much sums up my weekend
that pretty much sums up my life lol
oof, finally decided how I'll relate to the theme, after 2 soft resets
time to go back to work
the whole cast of the game
that is really cool dude xDDDD
nice moustache
What jam is this?
Alright, that's the gameloop everybody ๐ Doesn't make any sense right now, but I'm not gonna touch any code for the rest of the jam ๐
after packaging my project, it runs on my machine but some other machines get only a black screen
anybody had this issue? unreal 4.25 on windows 10
@void hull Can you package a development build and get the logs from the PCs where it doesn't work?
A pic right from the doomlord nest ๐ฆ
@tranquil matrix Thanks man! I had a mpg4 file and it was including it from my local drive
I imported it the wrong way...
Is there anything i have to pre set somewhere like team name ? or when i click submit, i write everything there ? And also i'm working alone, do i need a team name or i write my own name ? i dont want to mess it up ๐
@crystal crag You first upload the game to your account, once that's done you submit it to the game jam, and once you do, all of the required submission details will be asked of you
You technically need a team name, but that can be your name ๐
@tranquil matrix Thank you Victor, first year at UE4 Gamejam, and i luv it ๐
(and don't forget the thing about zip file naming convention ๐ )
https://twitter.com/AlexOlinkiewicz/status/1270014799150268418 almost done with the game, just menus, story bits, sound effects, and maybe some effects
Finishing up creating my game for the UnrealSpringGameJam2020 #gamejam #UnrealEngine https://t.co/UswwPWdoei
https://twitter.com/AlexOlinkiewicz/status/1270014799150268418 almost done with the game, just menus, story bits, sound effects, and maybe some effects
@sonic echo Nice portal dude ๐
Thanks having multiple portals render an image did cause some slowdown issues so I had to create a system, wher one portal image (render) will jump to the nearest door while the ScreenCapture will jump to the portal that the other door goes to
so there is only one render image thoughout the levels instead of 2 - 4
yo that looks really good man
hey thanks man, honestly i'm my own worst critic so I keep thinking this is not worthy of a game jam needs to be bigger or complex... really gotta stop letting my mind over think things like that
Is it alright if we use version 4.24?
any version is allowed
I almost finished my game. I need to make the menu and add some more details.
same, need to just finish up the story, add a starting/ending menu and some sounds/effects
@glass fossil oof is that Remorse of Revelations nvm I see it now, Horror Engine ๐
List any content that was created before the jam that was included in the final submission.
no
๐ฌ
I saw someone post Horror Engine
I'm reminded of the megajam game that basically said the entire game was created before the jam
๐คท
misunderstanding of the rules
wanting eyeballs on your project
I think there was a realistic New Zealand walking sim that submitted on the first day of one jam
gtg stream some jam polish now ๐
taking shape
I recreated the full game and made everything by my own
Yeah, the main point of all gamejams is "Make a Game in a set time starting at this date"
I am planning to finish my game tomorrow at about 10 AM.
And then I will test it for about 2 hours to make sure everything is fine and submit it
It will be my first jam so I do not expect to win at all
does this pass off as a kids drawing?
kind of using kid drawings to tell my short games story
Yeah I'd say so.
good, trying to draw with a mouse is a pain, but that crude look kind of help drives this is a kid
@sonic echo, i'm not sure if im too messed up but i dont see this as kids material haahaha
https://twitter.com/OvidiuTepes/status/1270073596447281152 lots of progress today ๐
Just a bear chillin' in the woods with some placeholder cubes. 1 Day 8 hours left; I'm getting there!
#gamedev #indiedev #unrealjam #ue4 #ue4jam https://t.co/VDgkbNAWLF
my head hurts
@mental walrus, yeah i get you, the scope got so big for me, even though i tried to eliminate a lot of things. Hope we manage to finish and submit whatever we have man. Good luck ๐
Good luck to you as well! keep rockin
Just want to share some progress, tomorrow will upload my game, mostly just some polishing left ๐ https://www.youtube.com/watch?v=vCkDfoLqIRg
Beyond the Thaw is a narrative story-driven game created for Unreal Spring Jam 2020 between 4 and 5 June, game was created by me as a solo developer, using some marketplace assets.
thanks! ๐
@crude ether can I make a suggestion and increase the font size of the captions.
Wow thatโs amazing
@distant ibex thanks for the feedback! That's a good hint
It looks amazing though
thank you guys ๐
damn dude thats crazy
That a solo dev game or team?
solo dev
But I used much assets from marketplace (which I will list in the submission of course)
hehe, I have a bit of plans to extend game and it's story to something actually bigger ๐
after jam
Hey as a solo dev you gotta do what you gotta do. Play to your strengths.
cause now gameplay time is just about 10-15 min, can't afford more in such short jam
@distant ibex yeah, couldn't say better myself ๐
your project looks fun, I like music in trailer ๐
Did they change the interface up in 4.25? like the Mode tab is gone
something I would play just to relax
Did they change the interface up in 4.25? like the Mode tab is gone
@distant ibex yep
mode tab is now above viewport
it's a dropdown button
not a fan of this change though
Ok, thought maybe I messed with a setting bc I just noticed it was just called Place Actors
Ya saw that after awhile. had to open up an older version to make sure I wasn't going crazy or something
yeah, I was looking for it first time like straight 10 minutes or something
@crude ether GG, you just won PC
mfw I accidentally save changes to an engine material for a silly jam game
@still osprey ๐ let's see what the judging team will say later ๐
The office is starting to look good ๐
well I think it won't be finished in time, my cooler just stopped working
The view ๐
I did a build, worried I might hit the 1GB limit. Compile is done after 20000 shaders and... 1.2MB
Turns out I can add a ton of more trees and rocks to decorate the scene
@crude ether Your game is awesome.
Hi, I got a problem with "Simulate Physics Objects", I took Blueprint Ability to freeze time from Marketplace and When I Freeze time and Jump on Simulate Physics Objects it just kick my character off the map Seem like it have some velocity force or something Anybody know how to fix this?
4.24 Is way better for me.
@hardy rune , sorry to hear that man, hope you manage it somehow ๐ฆ
I have the same issue @hollow silo When I pick up an item if it touches my character it flings it across the map. I need to update the collision somehow to ignore an actor
Man, I'm using this great tree pack for my little game but on its own the tree pack is over 1GB because all the textures are 4K or even 8K. ๐ฑ
The tree pack is larger than my entire game will be when packaged. lol
@civic dock, doesn't packaging only include the models and textures you have in your map?
Same but you can strip out a bunch of that. I used as well and my file size was still under 2MB
did I already say how much I love mobile packaging? ๐
I'm storing the repo on private github so trying to keep the source project under 1GB as well
I'm using GitHub too. It's not a deal breaker having to store this pack in source control, but I'd prefer not to because it'll take a while to commit.
lol
man wondering if I should just take some audio from an asset, everything else was created by me so maybe not a big deal to just grab a set of audio assets
I haven't done any audio yet. Time for Audacity and recording some sounds. https://www.youtube.com/watch?v=P0jo8VQ-zBY
Join us on Facebook http://www.facebook.com/itn
Michael Winslow aka the 10,000 sound effects guy from Police Academy is in town and he has a few things to say....
.
Follow us on twitter at http://twitter.com/Thi...
still debating if I should make the sound myself, like the game your playing as a child and the style is a kids drawing so maybe a kid making the sounds like how kids do that when playing with toys
@sonic echo if you are already polishing and nothing else needs your attention, have some fun doing sound; otherwise just use free sound, most people use free sound anyway ๐
One trick I sometimes use is voice changer apps if you are at stage where you can experiment that can be fun
On paper sounds basic and bottom barrel, but with a bit of creativity Iโve found it can be also could for creating/enhancing original foley sounds not just voice based effects
And on top of that u can always refine it further even in free desktop apps like audacity
Whelp... I give up.
Blueprint barriers and cooking wants to botch on me again. I still don't have a fully workable game.
I did some thinking and I don't really think the prizes are worth the struggle for me this time around. Best of luck with the contest folks.
@glass fossil Still lots of time left
@glass fossil , you still have a whole day man, don't worry, i'm not in a very good position myself, but no need to give up. If it's affecting your health (stress) then yeah stop it definitely, but otherwise you got this dude
One day and some hours left. I'm so tired
Released my entry, have fun playing all who are interested ๐ https://itch.io/jam/2020-unreal-spring-jam/rate/666391
@verbal tapir @dawn lily What is the point honestly? Even if I complete my game jam entry, it won't stand a Void's chance to compete (like nigh all of my previous jam submissions). It ends up getting lost in the fog.
Besides, I realized the only thing I truly cared for from the Falcon Northwest computer is the "Nvidia GeForce RTX 2070 Super 8GB" video card.
I think I could just buy that one on my own.
yeah i understand, but you will always find an excuse every game jam, cause that was me honestly. I just give up on the day before the last. Just telling you, it doesn't matter winning or losing or whatever as long as you improve your skills ma man
Jams are good for learning
Saying you completed and submitted an entry to a jam is worth it for the portfolio. Jam means dedication and dedication is what recruiters wants
Personally I don't aim for prizes, and jams for me is a challenge, that's what the most fun part in it. Prizes is just a bonus
Perhaps, but that's why I've been working Maze Qore Arena. I just feel these jams have been interfering with my main projects more than it is benefiting me anymore. This was no issue in the previous years but it started hindering me in 2019. For this particular case, is it one particular prize I care for. I am not even aiming for finalist ones. I know I wont stand a chance there and the prizes on offer are not even of my interests. The only one I thought I may stand close to chance is the Army of One since I generally like working alone.
oh yes, especially to plan what you want to include in the final game. Polishing can take up to half or even more of time
The longer I get distracted, the longer it takes for MQA to leave early access, and thus the longer it takes for Maze Qore to recover from stasis and resume development once more.
Not saying they are. I'm just saying personally for me, its probably best I bail on this jam. It's not in my best interests and I realized I am too busy to participate in these contacts (as much as I usually would not mind doing them just for fun). Knowing me, I am very prone to becoming unfocused and easily distracted. It's more of a personal flaw.
^ No I am not trying to mention my project for no reason. No need to gaslight.
Dude it's okay, chill, you don't need to make excuses. Everything is okay
just try to bring a stupid idea to life and make sure you are doing it to pleasure yourself
if anything in that process makes you smile, win, if you make other smiles, win win
and if you are lucky and the stars align, then you can think about prizes ๐
Jams are good for experience and having a deadline which makes it less stressful on the next things
I am almost finished with my game
I am happy cuz now that I am using ue4 version 4.24, it does not freeze or crash my pc.
No one is complaining about the jam, I just simply stated it is not working out for me due to time constraints so I'm bailing out. And I even said best of luck with the jam. I have nothing against the jam.
I am trying to be chill, but @glass fossil wants to come off as an ass about it trying to invent trouble where there is honestly none.
Its unnecessary.
Tomorrow I will have a lot of stress. I will finish the menu today and tomorrow, I will have to add a lot of details such as smoke, breakable stuff and water.
@crude ether , that's my same comment as ponkkis, the wolves sliding is a bit of a bad thing compared to the effort in the other aspects of the game. love the lighting and voice acting too, great job man ๐
Tip for an easy way to reduce project size when you are using asset packs, reducing texture resolutions can massively reduce your project size and memory usage. You can do this by editing the texture under compression. Also remember you can batch-edit files so you can reduce all of your texture sizes in one click. (Select assets, Right click, Asset Actions > Bulk Edit via Property Matrix. This operation does take a bit of time so UE4 may appear to freeze for a few minutes if you do a lot at once.) They must be in powers of 2 so 256, 512, 1024, 2048 etc. Reducing a single 8K texture to 2K can save around 41MB.
Depending on your setting, you can focus reduction on different textures for a material, so in low-light maybe reduce the albedo and displacement, but leave a high resolution normal map so you still perceive a lot of detail from a torch or something. Textures mostly viewed from above might not notice a reduced displacement texture resolution. I like to reduce down until I see a resolution reduction that looks a bit ugly, then go back up 1 step from there. For VR leave it at 'a bit ugly' ๐ Particularly when using assets like Megascans this can save massive amounts of space. Unless you are scaling the resolution up, or it is a large set piece or hero object close to the character (like a first person gun) 8K textures are rarely needed imo. You can do this for any texture, whether UI elements, trees, objects, landscapes, characters, and so on.
Hope that's helpful. Happy jamming hope everyone learns lots! That's most of why I do gamejams. ๐
@glass fossil @dawn lily thank you guys! Wolves animation is a bit hard for me, so yeah that's looking a bit clunky
what about the story, do you liked it? ๐
@crude ether , yeah i found it interesting, would be nice seeing that evolve if you work on it after the jam too ^^
I have such plans after jam end ^_^
Dazvolt, there are animated wolves in this pack i got for free a while ago, would you like me to send them to you?
@gleaming lagoon thank you! But I've found out, apparently that was a bug that I missed, I used set animation instead play animation so wolves started to slide instead of playing animation
oh rip, ok
also a few bugs in the final cutscene so I will uploaded fixes in a bit ๐
thanks! And for the hint about end also ๐
Yeah, voice is mine ๐ You guessed right, I'm from Belarus, east europe ๐
thank you very much ๐ I've been referencing mostly from movies - "The Gray" and "Arctic" (and been trying to imitate voice to the same, heh)
@crude ether Ya the animations you see for the wolf in the opening scene did not play for the wolves in the scene by the 3rd fire.
yeah that should be fixed now, update is live ๐
When you die it says "Sometimes, it remains only a bit to survive..." (what does this mean? The sentence does not make sense to me.)
well English is not my mother tongue, what I meant is that, sometimes you just need to be a bit better to survive
probably my spelling is not so good
๐
yeah that's my issue, I speak better than do writing stuff
You could say "Sometimes you need to work harder to survive."
Yeah that would sound better I think
ok, submitted our entry: https://shipster.itch.io/kyainthewhite
and I cant spell "world" ....
yes, just fixed it
๐
Edit button is always your friend lol
Where's the trailer? 60 seconds?
You know dang well that snow globe was made in Taiwan or China! @void hull
Also my submissions had like 3 lets plays uploaded to YouTube, guessing itโs the horror tag lol
Yeah Doc, everything is made in China. (Back to the Future)
or maybe it was all the best stuff is made in Japan
Lol
@tepid flower The game is super short. I uploaded the whole playthrough (4 minutes)... Should I change this?
I dont know if I break the rules...
I just mean link a short video in the itchy description
For mine I kind of just stopped recording at 60 secs,
In the rules it wants a 30-60 video - https://itch.io/jam/2020-unreal-spring-jam
Iโd imagine as itโs easier to use in the highlight wheel, so the limit is there
yea, I saw that... I guess I will cut it. Thanks
i can't see the gameplay video link in the submission @void hull
So how you guys been doing overall so far with the jam?
I haven't done a main menu and I need to fix my spring arm component on the character. Looking up and down, the character gets in the way of aiming.
It's probably a collider I should have on the mesh component so the camera goes in front of the character
i'm basically just starting my actual gameplay stuff now :"""D but i'm still hopeful
Still a full day, a lot can be done ^ ๐
yeah exactly
You could do an entire new entry in 24 hours
6 puzzle levels here, but game looks ugly as hell ๐
I still don't have a game idea so meep
โBut what will it cost? everythingโ
I am almost finished. I should be finishing it tomorrow at about 10 AM
I have done everything myself.
Same, good stuff
@glass fossil one on hand, Iโd say yeah 100% but there are deffo exceptions
Where both are equal
I used the iterative process, small scope. Adding features a little at a time. Step back, brainstorm, add a little more.
I had my wife and kids with me play testing every 30 minutes.
menus are overrated btw ๐
just jump directly into the game ๐
Kids had the landscape tools open, sculpting and painting.
Interesting, I also had family playtest it lol
My PC is way better on version 4.24, it did not lag since I started. In the 4.25, my PC was frozen every 1 hour
We started with the marketplace open looking at the free content for the month and brainstorming ways to use it in the entry.
True , Never a bad thing to be prepared @tepid flower
my intellisense was slow on 4.25, went back to 4.24
What's intellisense? ๐
Also, most of the tutorials I see are on 4.24 so easier.
The contest has a 30 day free eval for Whole Tomato. I've used it in the past, didn't partake this time.
I used tomato in the past, but intelli has everything I need
I used Tom Looman's Udemy multiplayer tutorial heavily as a guide for working with the C++ API
I am happy. My game is not even 1 GB so that is lovely
got like 7x 2k textures that steal like 20mb, might go down to 1k
I've got bugs on 4.24 which caused landscapes to build 90 000 shaders so I switched to 4.25 where its okay
@dawn lily You cant see the youtube link because I probably posted the wrong link here. This is the link: https://itch.io/jam/2020-unreal-spring-jam/rate/666455
I hope you can see it here, otherwise, I did something wrong im my submission
Looks great!
yeah it's there now don't worry
angry snowmans are funny
Ah, thanks. The submission process is one of the weirdest parts with jams... making sure you got everything right, getting everything right...
I was wondering how jam games got so many youtube lets plays
that blessed horror tag ๐คฃ
@void hull nice game based on the current situation
@sonic echo thanks. the inspiration is all over the news right now
no doubt
some team members were not sure about the political side of it, but why not? lets do something with games, if we can. at least I think so
or keep games fun.
@distant ibex or (hopefully) both
ah a team project?
yes, 4 people.
ah cool, i'm doing this solo.
yeah right now I'm pretty much done with my game I just need to add sound effects and a begining and ending menu.. Debating on using audio assets
72mb windows 32, no prereq., textures at 512 take like 0.2mb (41mb zipped)
pretty neat ๐
gotta remember no issue using sound assets for the game, as long as you credit the asset where you got the sound files
Are we allowed to use content from the sample projects?
@somber hazel Nice! That's pretty tiny.
@wintry vine Yes, but you need to list which ones you used in the submission form.
Wow, I am surprised of myself. I did not use any bridge assets and the only thing that I used is Mixer to create textures
I will be finishing tomorrow
spooky
๐ฟ
4MBs of greatness
@warm bloom So clooose.
snow everywhere ๐ฆ
Damn snow. Now you're trapped with Samara.

Meanwhile, I'm alone in a national park at night.
as long as you have a jacket you'll be fine
You better believe it. โ๏ธ
Really happy with how the aesthetic is turning out for mine.
I went for the 90s-esque pixelated 3D look. So good for horror.
Exactly what I'm going for.
The main reason I love pixelated 3D for horror: if you see motion in the distance, you can't quite tell what it is.
Oof. I want a CPU with more cores. 4-core really blows for compiling shaders, especially on such a tight deadline.
oh boi, pretty tense
I guess this is why people have build machines: so they can keep working while builds are packaging. ๐
Snow
is anyones Unreal 4.25 crashing at the beginning of the packaging stage?
That's what happened to me.
Except was not the beginning, it was more so in the middle.
melting some glaciers xD
did you grab the hotfix/ what them logs say?
I'm absolutely losing my mind over here.
About to submit my game for the Jam https://www.youtube.com/watch?v=Wlbi7QAfMkg
A very short game made for the 2020 Unreal Spring Jam
@sonic echo Neat!
@glass fossil I'm going to try and rewrite the BPs for the Ai I had going on in 4.25, but in a new project in 4.24, and cut the scope by 30%. so no UI art for this one ๐
anybody know a good screen recorder? I cant seem to get windows game mode working on my laptop
@lean bear thanks!
OBS
I just use geforce experience since it's there :p
finished the title menu
Looks like my game is a 112mb, wondering what else I can do to shrink the game
Looks like I'm at 2GB I also need to shrink things
I guess I need to trim out any unused assets from the game
1.4GB compressed
@tepid flower There are a couple of check boxes in the Project Properties that help only put things in that are in the levels
I see development build options
Maybe shipping build is smaller?
I'll turn off the pak file so I can remove unused assets
Yeah it's included maps that I didn't use
things getting a bit more creepier
https://streamable.com/dz8ble
Well my game has been submitted with 21hrs to spare, so after I sleep I can use the remaining time checking for falts to fix and heck maybe see if I can make my small game hit that 100mb
That worked well down to 400MB, compressed 263MB
What is sleep?? โ ๐ โ
The Butler tool is ugh
Need a tutorial just to upload
Profile->Upload new project, that's probably it
wonder, I just used my full name as my Team name, hope thats alright
@sonic echo , yes it is
thats good, game was solo made by me, so just use my full name
love the texture portion of the job!
Hmmm where do you add a game image to the submission?
There it is cover image
I think I'm done
We can submit updates until the end, so maybe there's time for some sound effects.
is it fair to compete in under100mb with two different version sizes?
I just saw x32 and x64 builds are different in size
as long as the under 100mb version is working, I can't find any argument why it would be unfair ๐
producing all the BPs from a 4.25 to a 4.24 project ๐
The office can get a bit messy
same here
trying to find a good angle for my main menu
i cant make up my mind, if closer is better
two new people
and two old ;P
so bit of both
yourself?
hehe thanks ๐
i like him
i cant think of a name for the project though lol
LumberJoe's Tale
i dont fucking know.. lol
oh well
i cant waste time on that
some random freaking name will have to do
How many times a year does Epic hold #UnrealJam ?
4, normally
but it's also 2020, so...
with my extremely horrible internet connection
is it possible to do a submissionnow then update it later ?
yay, fixed my cooler and cut around half of the project to make it fit the due time
let's see if it makes into time
man I'm like 15-12mb from being under 100mb
wondering what else I can do get my game to 100mb
or, if you don't need baked lighting you can just set the lights to Movable to get rid of the message
Juuuuuust finally got my game loop finished. ๐
Now I have to spend the rest of the day optimizing it down from 730 MB lol
Hopefully knock 300-500 off ๐ฌ
I'm stuck with a 1.2GB project because of the tree pack I used. At least I can reduce the size of the pack in the actual packaged game. ๐ฌ
In theory I could export all the textures, reduce their resolution, and reimport them. But would that take longer than just committing them to my repo? Hm... ๐ค
I am busting textures down to nothing lol. I am toon cell shading so I don't need even 1k really
I only need 1K at best, but I discovered after the fact that the tree pack I'm using has 4K and even 8K textures.
I just realized... I need 4.25 screen shake component ๐ฎ
There's an 8K tree bark normal map that's 190MB by itself.
@somber hazel Yeah, it's a cool new feature!
You can do procedural screen shake based on distance from player using that.
wait what?! ๐ 8k normal map is 190mb? lemme grab my calculator
Yeah they're huge. lol
OK, screw it. I just did a test and it's quite easy to export the TGA from Unreal, open in Affinity Designer, reduce res, and re-export.
Yeahhhh I'm taking the time to do this. By reducing it to 1K, it's gone from 190 MB to 3 MB. ๐
It'll be worth the 10 minutes.
@glass fossil That only reduces their memory use in game, not the size of the asset in the project.
I need both. ๐
I think I will not win.
itch.io has some weird algorithms, I just posted the cover image for the first time and the entry went 4 ranks up in poplularity
@glass fossil You're right, it does affect packaged project size because a lower resolution texture is being cooked. But I want the .uasset in my project to be smaller, too.
๐
Hm, I might even delete the imposters for these trees since I'll never see them from a great distance.
So 12h remaining now right?
What happened?