#game-jam-chat

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still osprey
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someone was talking about it yesterday

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guess they did something about it

hollow bay
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the problems of a solo programmer team
my museum will be filled with mostly masks which i already have from a art pack ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

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i did manage to change the flags from usa to dutch flags though

civic dock
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I'm in a similar boat. I'm going solo and the Marketplace will, more or less, be my art department.

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I'll be focusing on Blueprints, story, audio and level design.

minor hemlock
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story? what's that

sonic echo
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Kind of doing the same, a simple Story, Simple Gameplay, and Level Design. So far the only assets right now is just some meshes as placeholders and gonna grab some audio files.

rugged plaza
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@civic dock my exact plans lol. I'm even torn shading the whole game just so I can use more stuff lol

civic dock
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Does anyone know of a good resource for high-quality animal sounds? They're surprisingly difficult to find.

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Since it's a game jam I'm looking for free assets. I've found some amazing libraries of animal sounds from Cornell University and other similar sources, but they don't allow downloads. ๐Ÿ˜ž

cedar spindle
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@civic dock No better time like a gamejam to make your own! ๐Ÿ˜„

rugged plaza
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@civic dock kenney.nl posted about itch.io doing some kind of $5 for hundreds of things for charity. Might be in the pile

civic dock
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@cedar spindle Haha as much as I'd love to, I'm not equipped to record the animal sounds I need for my game.

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I might be able to fake them, but... oof.

storm blade
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main character is finally done

dawn lily
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I was starting to think im the only one left behind at the idea and finding assets stage but apparently not. Was it the same situation with previous jams? Or is this theme quite hard? xD

civic dock
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This is normal for me. I spend a couple days on design and pre-production before building anything.

heavy moon
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Does the jam get rated by anyone still or just the Unreal team?

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I feel like if it's anyone, the snow thing is still gonna be taken at pretty face level with the theme matching part of the rating

crystal tree
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Fairly sure the judging is by folks at Epic, no community ratings

sonic echo
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sense I'm going solo, so gonna do some simple graphics, maybe PS1 level in some aspects

glass fossil
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I am still deciding on this jam. I am honestly unsure if the prizes are worth the trouble...

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The only one that seems to show merit is the Army of One prize.

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And even so, I doubt I stand a chance...

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I never won a single award in any of these jams, and time has never been more precious for my commercial games since this pandemic started.

sturdy stag
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Anybody else using assembla? Did the space get created for you, or do you have to create the space yourself?

short lintel
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I could not eneter because I was rejected by teams.

proper fox
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@sturdy stag I used the link on here https://itch.io/jam/2020-unreal-spring-jam and then created a repository in the space I got invited to

itch.io

A game jam from 2020-06-04 to 2020-07-03 hosted by Unreal Engine. We're excited to announce the 2020 Unreal Spring Jam! THEME " What is hidden in snow comes forth in the thaw" THE RULES Work alone or with a team (

sturdy stag
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@proper fox I never got invited to a space. Got an authentication error too when trying to do a p4 login. Ended up on dev.azure.com using git lfs. Thanks

oblique cairn
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augh, missed the start of this jam

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(shoulda been checking my email)

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no special cats this time?

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oh, yes there is - solo, tiny and XR

obtuse imp
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well i just text packaged by game so far, just over 100mb at 129 lmao

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Tbh, might try and see if i can squeeze it down to under 100mb, but if its starts affecting the quality too much, i think i will end up submitting as is

feral wind
glass fossil
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Trying to do this solo. But having troubles just navigating the interface, much less creating blueprints and figuring out how to actually make functions. So this is going to be an epic fail for me. Maybe that's why they call it Epic...

feral wind
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I don't think I needa implment that viewport scale trick that chris murphy does in his Udemy course

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What are the Combo Box - Add and Remove Option Nodes in Unreal Engine 4

Source Files: https://github.com/MWadstein/UnrealEngineProjects/tree/WTF-Examples
Note: You will need to be logged into your Epic approved GitHub account to access these examples files. https://github.com...

โ–ถ Play video
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I'm solo devving it

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and I'm just focussing on art! ๐Ÿ˜„

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and getting an AI to like

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AI move to player

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and kill them

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2020 Goty

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and I'm going to have fun

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and learn some stuff

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thats the entire spirit of the game jam

glass fossil
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I am also focusing on art and chose really simple mechanics that should be easy. I'm familiar with UDK and Kismet and I hated it back then. I did not think they could possibly make visual scripting any harder. I was very wrong.

feral wind
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the winners are always going to be a senior developer, who's made more games than we've played. so the spirit of the game jam, is an extra motivator in learning the power of Unreal engine. ๐Ÿ™‚

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and you will feel great about it.

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what are you having trouble with?

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also, use Worldaligned Textures, as much as possible.

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to get your environment art done quick ๐Ÿ˜‰

glass fossil
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Tbh, I just need better documentation that lists the names of each node and what it does. I need to know the c++ equivalent of what's going on. I keep looking for documentation, but everything I find sends me to video tutorials and what I need is something searchable, or better yet, to see the c++ version of a full blueprint.

feral wind
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the power of unreal is usually unlocked through lots of video tutorials :/

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you can do this! >:)

glass fossil
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I appreciate the enthusiasm.

feral wind
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get hyped

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its only 5 days ๐Ÿ˜›

glass fossil
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Not what I need to hear really. But thanks for trying.

short lintel
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I could not eneter because I was rejected by teams.

glass fossil
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@short lintel Me too, hence why I tried doing it solo. But golly, it's way too much to jump into as an artist.

hardy rune
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started today because of work

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going solo as rambo in vietnam

dawn lily
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do you guys use the starter content walls in your games if you need to make a building or something or you build everything from scratch?

glass fossil
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I also build the level in my 3D program.

hollow silo
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Hello! I saw "Farm Animal Pack" is free right now I wonder it's possible If I sculpt my own Cat and use Animation from this pack? Something like I import my Cat with a Pig animation it's possible?

glass fossil
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The rig for your cat would need to be the same as the rig for the pig and then you should be able to copy over animations.

hollow silo
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Oh okay Thanks

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I still need to RIG

sonic echo
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sense I'm going solo on this project, I thought I do the models and textures for my game. (I'm not a solid artist and no tablet), however my game your playing the role of a child so gonna go with a simple Kids Hand drawn look for my game, here are the first tree attempts

glass fossil
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Wow

sonic echo
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on the what I did?

obtuse imp
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btw, if you have say used no thirdparty/premade content, does that or stuff relating to that need to be said/stated in game itself, or will the UE submission section be where to put that if at all? (just as if you third used party assets you disclaim etc)

minor hemlock
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it'll have a section in the submission form iirc

vapid thistle
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Has anyone had any trouble importing audio from Bfxr? When I import it I can't hear the audio anymore but it sounds right when I play it in VLC Media Player

glass fossil
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Same here

hardy rune
crystal crag
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quick question that maybe its asked. Can we use megascans textures or some marketplace assets ?

cedar spindle
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@dawn lily sure, also don't be afraid to use BSPs then convert em to static meshes. I've used that method entirely for several gamejams

dawn lily
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@cedar spindle , thanks man, i guess i will just go with starter content walls and build what i need as i go, i always tend to overcomplicate the situation and these game jams are a good way of learning how to focus

wet rivet
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Keep going people youโ€™ve got this, ^ brilliant meme to keep you going

sonic echo
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Thats what I'm doing, wondering if the game I'm making is a simplistic puzzle game, wonder if I should keep it to like 3 Puzzles

crystal crag
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@glass fossil Thanks for answer

rugged plaza
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Side Scroller level

still osprey
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nice art

gleaming lagoon
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very cool

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r u using cel shader?

minor hemlock
verbal tapir
hardy rune
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Thanks for RTing my meme @wet rivet ๐Ÿ˜†

rugged plaza
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@gleaming lagoon I am using a simple toon shader and an outline and normal line shader I made. No shadows.

minor hemlock
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I'm kinda wishing tiny award was for <150mb games at this point ๐Ÿ˜›

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because I might have a chance at that malfLUL

gleaming lagoon
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ok

rugged plaza
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This is first time I'm not going tor tiny award

sonic echo
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still making some crude models trying to remember that childern art skills are crude which for a game where your playing a child is probably fitting

stable kiln
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@glass fossil why not use megascans? ๐Ÿ˜›

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you should be able to join ur MP place packs with megascan lib or something

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those packs are kinda messed up ๐Ÿ˜›

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its even more messed up if u just want a material function ๐Ÿ˜›

distant ibex
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Ya itโ€™d be nice if they fixed some of the packs where the axis is not a mile from the mesh

stable kiln
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yea thats some dcc workflow

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not verry modular

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it has the pivot correct but than they export the whole scene with world origin or something

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me starting content examples for a button, about to compile a whole bunch of shaders ๐Ÿ˜›

civic dock
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@minor hemlock Yeah I feel ya. At this point I think they might need to re-evaluate the size requirement. The engine has gotten much larger since they first started the Tiny Award.

minor hemlock
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like if they had a "reasonable" baseline and gave 20mb on top of that or something

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and if you were able to get more by doing all the blacklisting tricks, power on ya

civic dock
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Yeah. As of 4.25, it seems like 100MB is no longer feasible for launcher builds, only for custom source builds from GitHub.

minor hemlock
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biggest oof

civic dock
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Indeed. I always enjoyed the challenge of the Tiny Award, but now I can't get any lower than 91MB, and that's being very aggressive disabling some stuff that might cause more headaches than it's worth. And 9MB is barely any headroom at all.

sonic echo
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I mean if the game is very low polly there is a possibility, but I'm not expecting my game to be that small, though if it has a strong chance maybe I'll try it

minor hemlock
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you can have a decent amount of polygons

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it comes down a lot more to textures and audio tbh

civic dock
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Yeah polys aren't the issue at all.

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Audio is the biggest hurdle. If you're making a game for the Tiny Award, you've probably already forgone textures altogether.

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Even then, 9MB of headroom for the entire game with audio is bonkers.

sonic echo
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or very PS1 small textures maybe

civic dock
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Yeah that's a way to go, too.

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But in 4.25, it's barely possible. ๐Ÿ˜ž

distant ibex
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Do you have to use 4.25

civic dock
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No, not at all.

sonic echo
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maybe near the end I can take the cartoony textures and lower the quality of them and see

civic dock
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But it would be nice to use the latest and greatest, especially after they've promoted the new features so heavily.

stable kiln
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you can use timesynth

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๐Ÿ˜›

civic dock
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Sure. I'm not suggesting previous versions of the engine have no good audio features.

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It's just a bummer for Tiny Award fans to hit a wall.

stable kiln
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yea u prolly have to go lower version

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or stream it in

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or make audio using synth

civic dock
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4.24 is a great version too, and it still supports 32-bit, so that's the best bet I think.

minor hemlock
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open up youtube videos in the background

sonic echo
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Reall Question though is it the Game itself that has to be 100mb or is it the Zip file

civic dock
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The game itself, unzipped.

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As it says on the page: "total size of packaged playable game"

minor hemlock
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oh no my main character model is 64k poly ๐Ÿคฆโ€โ™‚๏ธ

sonic echo
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Um not gonna say what that looks like

civic dock
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I think it's OK if you add a custom material, but I'm not 100% sure on that.

sonic echo
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I'm doing a paper flat look kind of like a kid drew the world (your playing a child in my game)

minor hemlock
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mine has a hat too ๐Ÿ‘ safety first

civic dock
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I'm writing a short story before diving into development. (I do a lot of pre-production)

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I've spent the past two days absorbed in research, brainstorming and spooky music.

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It's great to see everyone's progress. Keep it up!

sonic echo
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LOL I'm starting to maybe cause my game takes place in a childs drawn world, maybe I use my own voice to make all the sounds in the game, like a kid is making all the noise in the game. sort of making my game practicaly 100% made by me

sonic echo
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man and surprise allot of the themes is gonna be snow, granted I'm doing snow to but messing aroud with the actually saying

proper fox
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I'm gonna be super interested in a dynamic winter > spring transition. hope someone goes for that ๐Ÿ˜„

tepid flower
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I can select the part I don't want, but delete doesn't remove it

sonic echo
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that Down to Earth Jam wasn't great for me first time drops, was on my own for a day or two, new team but they didn't coaperate to well

tepid flower
sonic echo
dawn lily
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@sonic echo , looks great dude ๐Ÿ˜ƒ

sonic echo
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thanks, trying to make the game simlple, like a child drew/create the world, so in a way pretty much all the models and textures are done by me (and I'm doing this Solo)

cedar spindle
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100MB is actually quite a bit. If you compress your build, cut out plugins and features you don't need, you can get games pretty small. Don't forget you can package for mobile as well. I had a 3D Android game built to ~27MB and it had music and stuff.

sonic echo
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it could depend on the size of the game and stuff

cedar spindle
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But yeah once you start using 8k textures you're hozed for targeting that

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But that's why it's there. To reward more minimally styled games

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Or 2D!

sonic echo
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if my game is very simple enough I might try and have it fit 100, going with alot of very low poly and flat models, with very crude textures to mimix a childs art world

cedar spindle
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Neat. Seems doable!

sonic echo
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yeah, guess I'm giving myself a little extra challenge, other then just using place holder models to test the programs (there be removed) the whole game is pretty much is made by me, Programing, Art, Models, maybe sound effects

minor hemlock
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it doesn't look as much like a ๐Ÿ† anymore does it ๐Ÿคฃ

tepid flower
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Nah could be Bobbit Downhill Skiing

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If you did a barber shop ribbon on the body it might look less eggplant

cedar spindle
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There are lots of things you can do to reduce package size, but most important is checking "create compressed cooked packages."

obtuse imp
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well ive just submitted, thankfully nothing went terrible wrong haha ๐Ÿ˜…

cedar spindle
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Yep

obtuse imp
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i tried half way through, ended up not doing it as well

wet rivet
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@minor hemlock oh thank goodness

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Oh no

minor hemlock
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I forgot to hook up one little thing

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also a little snafu with animation caching I think

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they've all got the same animation even though it's dependent on their velocity lol

sonic echo
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Ohh someone post a horror game to the Jam

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and its jump scare looking

dawn lily
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Yeah 1 wasn't a game, probably its hidden

obtuse imp
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@sonic echo oh thats mine lol

sonic echo
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ah I see, got it done pretty quick

obtuse imp
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honestly wasnt expecting it done till end, also ngl, i feared i wouldnt come up with a viable idea with the theme at first lol

stable kiln
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u can just submit now, see if u can upload and download now, and update it later

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spend 80 hours and try upload in last min not a good idea

sonic echo
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whats is the game about that fits the theme?

obtuse imp
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the inevitability of truth / reveals, i took the metaphorical meaning, also one of the endings quotes it in nicely lol

sonic echo
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ah, I see, don't have time to play the game so just judging the 1 min video

dawn lily
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Are multiple submissions allowed?

obtuse imp
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@glass fossil not to mention im guessing theres more entries this time round lol

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no idea

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how many joined last time roughly?

sonic echo
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That PC is inticing for allot of people

obtuse imp
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woah lol

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I mean, it certainly inticed me ๐Ÿคฃ

sonic echo
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1,170
Joined

obtuse imp
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so....with the solo dev prize, woah....

sonic echo
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well allot are teams I guess

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would be cool to win the PC, planning to get one anyway, so might as well try and see if I can win one

wet rivet
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@minor hemlock That movement looks really nice

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Is it all default capsule?

glass fossil
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i would like that PC, but im not going to aim for prizes. ||Like i had skills for that, lol||

minor hemlock
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I can break it down, but yes it's just using character movement

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the slope is set as unwalkable, so it's literally sliding physics

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with a ton of air control

crystal crag
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does using marketplace assets affect the score ?

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in the end ?

minor hemlock
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it doesn't positively affect your score, but it also doesn't detract

sonic echo
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they won't judge them

obtuse imp
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so if you made all assets from scratch for the jam, say baring a remixed music piece and some fonts, that would be a positive effect? lol

hollow bay
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i'm starting to get some type of world lol
the main level and "tutorial" walkway are starting to be here

crystal crag
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mhm thank you

sonic echo
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probably, I'm doing the same as you, making the assets from scratch

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no they just won't count them

minor hemlock
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I'm using the epic provided Capsule ๐Ÿคฆโ€โ™‚๏ธ oh no

obtuse imp
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only thing i cant do really at all, but wish i could would be programming

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I did the exact opposite i guess lol, only it was visual scripting rather than programming

sonic echo
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@minor hemlock if the capsule is an issue, you can go into bender and make a capsule

minor hemlock
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@sonic echo I did ๐Ÿ™‚ wouldn't be able to bend it otherwise!

hollow bay
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i can't do art besides boxes and circles
most of that is from some polygon packs i got
so most of my gameplay elements are programmed already, and have to do a lot of level design now

obtuse imp
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usually if its along term project, mechancis/loop priority, with some gamejams though i kinda do the opposite

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guess its all about time frame /scope

sonic echo
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do wonder if it's okay to use spheres and box meshes in Unreal, or should just make them in blender and import them in

minor hemlock
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yes you can use the unreal default shapes ๐Ÿ˜›

sonic echo
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yeah no issues using them, just don't have that default map

minor hemlock
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can't remember if that takes priority when you manually select a map to package

sonic echo
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if anything I can always make the the sphere and sphere in blender and importing it in

cedar spindle
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If you copy the mesh from the engine content folder to your project then it wont be engine content anymore.

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I usually do this as I almost always end up using a cube for something, but don't need all the engine content stuff in my build.

sonic echo
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so basically don't worry about using the meshes that come with Unreal 4

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just only the defualt map

minor hemlock
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default player movement is A+ malfGasm

sonic echo
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so are people able to post games now and update it as the Jam goes on

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nothing says movemt

minor hemlock
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yes, I've submitted and plan to update my submission daily

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just in case I get hit by a bus

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or forget to upload

tepid flower
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Using the default template movement is good. I'm sure they just won't want a bunch of submissions that are only the 3rd person project template. They want to see something a little more with added gameplay.

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I.e. Go ahead and add custom UI, map triggers, some objective, make it interesting

minor hemlock
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tl;dr make a game and at the very least change the grid material

tepid flower
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If I want an invisible player wall and I use block PAWN. It also blocks any Actor. How is an actor (static mesh) a pawn?

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I just want to keep the player in the demo area

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There we go

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Walls keep in the player, but other meshes can roll into the volume.

ancient delta
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can't think of anything good for this theme

minor hemlock
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a game where you need to make a meal for dinner, but everything in the freezer is frozen

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you can have that idea on the house ๐Ÿ‘

sonic echo
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LOL, Luckily I have an idea of a simple puzzle game, just need to try and at least make 3 puzzles for the Jam

distant ibex
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@ancient delta join the club ๐Ÿ˜ฆ

tepid flower
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I'm using the jam to get more familiar with the engine.

sonic echo
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You know this cross my mind, There was this puzzle in the last GameJam and I'm pretty much using the same puzzle in this Jam, I complete programed it from scratch and there is some slight difference, but its similar to a puzzle in my last gamejam, wonder if that is a problem

glad wing
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can we assume that the games will be judged on reasonably beefy machines?

civic dock
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I'd say so.

glad wing
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my VR thing can do 90fps on my 2080 but juuust barely

civic dock
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Free idea: A side-scrolling platformer where you play as a snowball. When you roll over cold areas, you freeze and become heavier; roll over hot areas and you shrink but become more nimble.

tepid flower
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I've done UE4 plugins. But for the jam, learned how to do custom characters, projectiles, animation blueprints, blueprint classes, and loads of connecting C++.

sonic echo
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just wondering any issue in recreating a Puzzle you might have made in a past GameJam. I mean I made a simple combination lock, so don't think its much issue

civic dock
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That's fine.

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You made it from scratch and it's similar, but identical.

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Don't overthink what you're allowed to do. It's very simple:

  • Make what you can during the jam
  • If you use premade assets, libraries, or plugins, credit them in the submission form
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You won't lose points for premade assets, they just won't count towards your score.

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From the official rules (emphasis mine):

Three (3) potential Finalist Prize winners will be selected among all Qualified Submissions received during the Contest Period according to the following criteria:

โ—Unique Use of Contest Theme(Up to 5 points)
โ—Fun Factor(Up to 5 points)
โ—Visuals(Up to 5 points)

The three (3) highest scoring Qualified Submissions will be deemed the potential Finalist Prize winners. Judging scores will not be revealed.
Sourced (non-original) assets will not be reviewed and scored.

In the event of a tie, the tying Submissions will be re-scored with double weight given to Fun Factor.

sonic echo
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alright good, I recreated a Combination Lock system cause one of the puzzles for my game using comination and the system fits

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and I recreated it for the Jam and such

tepid flower
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Messing with the collision flags. It should be simple for two actors to be able to hit each other....????

gleaming lagoon
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is adding asset pack to a different project then migrating to my game going to save space when exporting game?

wet rivet
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Do you have generate hit results on?

fallen smelt
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@gleaming lagoon yes that is a good practice for working with asset packs in general

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only migrate the stuff you actually use

rugged plaza
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@gleaming lagoon you need to package only maps, that way nothing that isnt IN the game gets packaged.

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As far as for putting it on github or something yes you need to strip everything you aren't using.

tepid flower
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I have the MeshComponent on Block All. And the Sphere Collider Component on Overlap. I have generate overlap events on for the collider. Generate overlap events is on for the collider.

rugged plaza
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And for exporting, anything you export to another project usually only exports what is actually used in whatever you are exporting.

wet rivet
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@tepid flower Do you have hit events on?

dawn lily
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I wanted to ask @civic dock, as you explained by pointing to the rules about sourced materials not being judged. What if you use them as the basis? As in modifying base megascans in mixer and coming up with something new? Still considered use of pre-made?

rugged plaza
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Tough question

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Mixer really just mixes multiple premade assets mostly though

dawn lily
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@rugged plaza, yeah since Epic is telling you go use megascans if you want, it's free xD

tepid flower
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Checking settings the overlap events are on. Simulate physics is on. I think I just saw it fire. Okay this seems to be okay.

dawn lily
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@tranquil matrix, any help?

rugged plaza
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I guess if you are painting textures it really counts as new if you bake them afterwards

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That is still work

dawn lily
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That's my guess too but i just wanted to confirm

rugged plaza
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My scope is so big for solo in 5 days, I am not sure I will have time to make any 3d assets lol

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Just disclose what you did and let them decide

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Here comes Victor

tranquil matrix
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Any premade assets needs to be listed, but feel free to detail how you utilized them

dawn lily
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Alright thats better, thanks @tranquil matrix

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My scope is so big for solo in 5 days, I am not sure I will have time to make any 3d assets lol
@rugged plaza same here and i'm a programmer anyway so i really suck with anything art (from scratch) hahaha

rugged plaza
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That is great. I can make amazing Lego characters but I still can't rig them to an epic skeleton worth a F

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Is your game seriously finished @minor hemlock ?

tepid flower
minor hemlock
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no, I haven't done the theme tie in yet

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or any of my usual polish (menuing, game flow, etc)

rugged plaza
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Oh ok I saw it was submitted

minor hemlock
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just making sure I don't forget malfLUL

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grabbing an early seat on the battle bus

sonic echo
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man hard part I'm having is coming up with some decent puzzles

rugged plaza
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I am gonna be cutting it thin this go around.

sonic echo
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what you mean

rugged plaza
#

Mean I might not get everything done that I want to do. I'm trying to lay everything out and have an entire playable game first then go back and add stuff.

#

I have always super simple games

obtuse imp
#

ngl tempted to make an outiside segment for mine...would be ambitious, but honestly looking back think it could be viable

sonic echo
#

Real debate with me is coming up with some puzzles, I got 2 simple ones down, but could use maybe 1 or 2 more

obtuse imp
#

wasnt it 3 you were aiming for in total? Maybe combine aspects from 1 and 2, rather than work from ground up if needed

sonic echo
#

yeah kind of trying to this of the best way to combine the two

rigid fog
#

@tepid flower Get sexier with the engine please ๐Ÿ™‚

#

@minor hemlock Looks good!

tepid flower
glass fossil
tepid flower
#

Looking good!

hardy rune
#

aiming for a retro stylized style

sonic echo
#

yeah remind me of Mario

hardy rune
#

the water texture is temporary, found one in the internet to test the material

brittle tinsel
gloomy palm
hardy rune
#

loved the style

gloomy palm
#

I made a hero - an antagonist who according to the scenario of the game, who did not want spring to come))

tepid flower
#

Wow you can crash your entire editor on launch if you bind an onhit function in the constructor:

OnActorHit.AddDynamic(this, &ASTEgg::HandleOnActorHit);
#

Works fine when I moved from the constructor to begin play

#

Just one of those gotchas

hardy rune
#

the game is becoming oddly satisfying, wish I had a shorter game idea to polish it more

#

I still have plenty to do

pastel moth
#

that looks cute af homes

hardy rune
#

thanks!

distant ibex
#

I made an infinite loop earlier and had to task manager my project away

#

Making something spawn infinitely on begin play is a bad thing apparently

tepid flower
#

Everybody loves an infinite recursive loop

wet rivet
#

Everybody loves an infinite recursive loop

tulip viper
#

loving the new rendering stuff in UE4! 4.25 is fun

wet rivet
#

That looks really good ๐Ÿ˜ I love that character design

#

What new rendering stuff are you using on this?

tulip viper
#

@wet rivet took off a bunch of the post processing and went with realtime lighting

#

using the new sky atomosphere and a few other things

#

the layout stuff is odd, but certainly helpful sa well

dawn lily
#

isn't the sky and atmosphere 4.26?

rigid fog
#

@gloomy palm @brittle tinsel really cute characters!

#

@tulip viper Nice art as always!

tulip viper
#

@rigid fog thanks!

#

@dawn lily its a new icon to me... so could have been from 4.24.... i honestly dont know

#

been out on the ocean blue (on a ship) for the past 4 months

dawn lily
#

yeah xD i'm just asking because i saw a video recently and they were talking about features still coming in 4.26, but perhaps there is an earlier version that got in earlier. anyway great job with the look of the game man

hardy rune
#

@tulip viper cool character man!

tulip viper
#

thanks! he is our lumberjack ๐Ÿ˜›

#

working on the boss monster now

hardy rune
#

I need one more monster design and then I'm calling its bestiarium done

tulip viper
#

nice

#

yeah we were slow to start

#

we will see how this works out

#

i like your hud

hardy rune
#

Still have to work at music and puzzles

#

I started yesterday because of work so pray for me and my spaghetti monsters (blueprints)

tepid flower
#

Ooo another way to crash UE4 by creating a method called BeginDestroy() ๐Ÿ™‚

#

If it's so dangerous make it a virtual and require an override

#

At least it gave a good stack trace

dawn lily
#

well it is virtual

#

the word override is just a syntactic thing, if you don't add it, the compiler won't complain. So what you did is basically override that, and i guess if you didn't call the super, you pretty much messed up the order of things. I'm assuming you mean the BeginDestroy of AActor

tepid flower
#

Neah I was just making a new method that I was unaware collided with the existing AActor.

tulip viper
iron matrix
#

SNOW GOBLIN
@tulip viper T-pose on your enemy to assert dominance

tulip viper
#

ahaha yep

hardy rune
tulip viper
#

very cool

obtuse imp
#

thats looking great

proper fox
#

@dawn lily volumetric clouds come in 4.26

dawn lily
#

@proper fox , ah yeah i remember now, thanks for pointing that out dude

tulip viper
hardy rune
#

lumberjacks and orcs, nice mashup

#

I'm satisfied with everything I've done, but not the game story and theme relation

tulip viper
#

yeah, we wasted day getting a theme

feral wind
crisp rose
#

Do I need to mention to "List any content that was created before the jam" the Quixel Materials?

somber hazel
#

@crisp rose Yes, you need to mention Quixel Materials if you used them

crisp rose
#

Thanks good sir

hardy rune
#

Finally decided, I'm going to restart the game concept to a more fun way

glass fossil
obtuse imp
#

under100MB now yay

dawn lily
#

@glass fossil , what did it cost to compile all those shades? everything

glass fossil
#

Will tell after profiling

somber hazel
#

When I see a landscape material I hope you are not using 4.24 and tesselation ๐Ÿ˜ฎ

glass fossil
#

Why? I am using 4.24 and tessellation.
๐Ÿ˜ฅ ๐Ÿ˜ฅ

#

It's my first time with unreal..

hardy rune
proper fox
#

is distance based tessellation since 4.25?

hardy rune
#

hey, someone already usedy the 3D text built in ue4?

glad wing
#

canโ€™t get close enough to the clouds to hold up the scanner ๐Ÿ˜›

static trellis
#

Game almost finished

vapid thistle
#

It's seeming to have dropped it by around 20ish

glad wing
#

that seems way excessive. are you using raytracing?

vapid thistle
#

lol, nope no ray tracing, I just realized that I imported the wrong version of a model

#

So I was using displacement of a couple of hundred thousand triangles per mesh

static trellis
#

Hey, so for the submission, do we have to write things that we took from either Quixel or The marketplace?

vapid thistle
#

Yep, anything that you didn't make yourself you need to declare

static trellis
#

Okay.

#

But if I took a model and like completely modified the texture and everything

mortal moth
#

Hi you all! I'm participating of the jam as well and I've been streaming the process it on twitch

vapid thistle
#

@static trellis you would still need to declare that you used the model and that you modified the texture

mortal moth
static trellis
#

Okay. Thanks tate.

mortal moth
#

adding some trees ^^

#

what are you guys doing with this theme?

static trellis
#

I am doing more of an exploration game.

sonic echo
#

I'm doing a simple puzzle game where your playing through the eyes of the child

mortal moth
#

I'm doing an puzzle/exploration where you play as a leaf =D

sonic echo
#

aw what you do as the leaf

static trellis
#

I am going for the solo dev. and realistic category.

#

My game is 600 MB right now

mortal moth
#

aw what you do as the leaf
@sonic echo you bring spring to your friends trees

#

idk if i can share the stream link here

#

if you hop on twitch i can show you the gameplay

static trellis
#

I want to see it

sonic echo
#

so like fly the leaf to a winter tree and the tree becomes spring

static trellis
#

This is the first jam I am in so I do not expect to win but I hope to.

mortal moth
#

so like fly the leaf to a winter tree and the tree becomes spring
@sonic echo yeee

#

thats it

static trellis
#

It looks amazing.

sonic echo
#

a interesting I'm doing something sort of similar actully though mine does a different thing

mortal moth
#

I'm planning on finish the loop of the game today

sonic echo
#

so did you solo or a team

mortal moth
#

I'm soloing as well!

static trellis
#

I am solo.

#

For a first time, I think it is better that I do it solo.

sonic echo
#

ah, yeah all doing what we can to see if we can win that gaming PC

static trellis
#

Yeah. I pretty much need a new PC. Mine is 5 years old.

#

Good luck guys.

mortal moth
#

that PC looks sooooo coool

static trellis
#

Yeah.

mortal moth
#

Good luck you al!

static trellis
#

Thanks.

sonic echo
#

thanks, same to you

#

did you do the models yourself?

static trellis
#

All of the interior has been made by me but the exterior was an existent model edited tho by me.

#

But the exterior will be seen about 50 seconds.

tulip viper
faint gazelle
#

If we are making a solo game, are we allowed to use some megascans assets as long as we state that we used them?

hardy rune
#

@faint gazelle yes

faint gazelle
#

nice, thanks

#

i just found out about the gamejam like an hour ago so wish me luck lol

hardy rune
#

good luck man! I started yesterday

faint gazelle
#

ok cool im glad im not the only one kinda late on this

sonic echo
#

best of luck man

sonic echo
#

a horror game?

hardy rune
#

when I say 'we' I mean me and my cup of coffee

sonic echo
#

@hardy rune nice little boss, your on a team

hardy rune
#

no, I'm solo

sonic echo
#

ah you said we so thats why I ask

hardy rune
#

sorry, I have invisible friends that help me code

sonic echo
#

whats the game your making?

sonic echo
#

lol well was curous what kid of game it is, guessing flamethrower against snow

minor hemlock
#

I think I have my main game implemented now ๐Ÿ™‚ just for menuing ๐Ÿคฆโ€โ™‚๏ธ

#

awful awful menuing

sonic echo
#

I think I'm getting close to getting this done, like the main game aspects is basically done, just need to finish laying out the levels

#

then finish some models, add some sounds, menus, and some story bits

hardy rune
#

models, monsters, mechanics done. Got some sounds too

#

Still need to make the theme relation more lit

#

I don't want to implement ui so I aimed for a simpler solution for a title menu

sonic echo
#

ah not bad man

#

how long is the game?

hardy rune
#

still can't quantify it

#

I tried to use the buil-in 3D text but it still sucks as beta

#

no collision and no access to its materials made me create the texts in blender

vapid thistle
#

lol yeah, menuing is definitely not my favorite part

minor hemlock
hardy rune
#

I love using widgets, but the game is controlled by keyboard or gamepad

#

I don't want to take the time to set, or use a plugin to have gamepad/keyboard compatibility, so I won't create mouse menus

#

for now, only the audio wasn't a game jam creation

sonic echo
#

Man I am my own worse critic, just thinking my game might be to short or not good enough... gotta stop letting it get to me

dawn lily
#

@glass fossil , that's some nice ice melting dude

sonic echo
#

like how short

#

@minor hemlock so you submitted the game twiece

minor hemlock
#

?

sonic echo
vapid thistle
#

And our first build attempt

minor hemlock
#

published vs updated

#

you want to be watching the Submissions page for actual submissions and not get flooded by updates (shortly) ๐Ÿ™‚

#

The randomizer has been configured to show random submissions to 2020 Unreal Spring Jam. If you've rated anything it will be excluded.

vapid thistle
sonic echo
#

Yeah I was confused by the Jam feed, I am a bit tired but looking close to getting the thing done, could give me plenty of time to add models and add some polish and such

minor hemlock
#

wow tate! ๐Ÿ™‚ that's awesome

#

looks like I'm sitting north of 150mb

vapid thistle
#

My entire content browser is only 7.62MB ๐Ÿ˜„

mental walrus
#

so much to do, not much time left

sonic echo
#

oh whats your game?

vapid thistle
#

@tranquil matrix just a quick clarification but do we need to have our gameplay footage before we submit?

minor hemlock
#

it's a required field this time though ๐Ÿค”

vapid thistle
#

It looks to be

tranquil matrix
#

Yes you need to submit it prior to the deadline

vapid thistle
#

Okay, thank you!

sonic echo
#

of course no issue posting a current build and updating the game before the Jam ends right?

tranquil matrix
#

But you can upload your game to your page and do all of that work before you submit it to the jam - If someone's reading this and they're unfamiliar with how itch work, you need to upload your game to your account first, and then submit it to the game jam. There are two steps involved.

#

Not an issue olinkalex

#

Your game page will only be locked for uploads once the deadline hits

sonic echo
#

@minor hemlock did you make the sounds for the game?

minor hemlock
#

do you think you could find that quality on free sounds websites ๐Ÿค”

#

that pristine discordance

#

yes, yes I did

sonic echo
#

LOL part of me is thinking of doing the same, the game has a look as a kid drew it, so maybe making like a kid making the noises

minor hemlock
#

it'll save you a lot of time ๐Ÿ˜‰

#

yo but mouth sounds are just audacity malfLUL

crude ether
#

Hey guys! Hope your projects are good ๐Ÿ™‚ Just want to share few screenshots of my upcoming submission to the jam (my game is mostly narrative driven story)

#

thank you! ๐Ÿ™‚

minor hemlock
#

this is making me want to learn how to model again ๐Ÿ™‚

crude ether
#

yeah you could easily recognize some assets, been using them really much

hardy rune
#

Hey Dazvolt, are you going solo?

crude ether
#

hey, yup

hardy rune
#

~sad noises~

#

army of one has tough competition

tulip viper
somber hazel
#

I like his nose ๐Ÿฅ•

minor hemlock
#

if your game needs console commands it's already a lost cause

#

that said, it's fun for streamers ๐Ÿ˜›

#

that's kind of on them ๐Ÿ˜›

#

it's not like your game is a 100 hour experience

#

their rig can survive its fans on blast for 15 minutes ๐Ÿคฃ

static trellis
#

Is anyone here going for the realistic category?

minor hemlock
#

Is This Real Life? is a VR/AR category, not realism

sonic echo
#

Might see if my game could hit 100mb

minor hemlock
#

I think I'm out of the running just by using the default skybox ๐Ÿ˜›

still osprey
#

imagine not using skybox at all cause your game takes place indoors ๐Ÿ’ฉ ๐Ÿ‘Œ

somber hazel
#

anyone going mobile and wants to tell me which android sdk is working with 4.24? โค๏ธ

#

should have tested before jam, but wasn't hyped about going mobile, until the theme hit ๐Ÿ™‚

glad wing
#

@tranquil matrix do you have any idea how much VR space the judges will have? my game currently works in like 2.5x2.5m but any smaller is gonna require some redesigning

sonic echo
#

think they have the space they need to play any game type, if the didn't they probably would have mention it.

glad wing
#

I assume thatโ€™s true as a general rule, but given the COVID quarantines I donโ€™t want to make somebody run into their apartment wall ๐Ÿ˜›

rugged plaza
tepid flower
#

Okay finally got around to opening Modo and programmer modelling a nest.

tranquil matrix
#

@glad wing I think we can make that work - However, youโ€™re limiting the amount of players that can play it if thatโ€™s the minimum required play space

somber hazel
#

alrighty, packaged for mobile, 31mb apk ๐Ÿ‘Œ

#

at this point I might flex and use a couple of 4k megascans textures, because I can ๐Ÿ˜…

minor hemlock
#

Hah

tulip viper
#

why would this node stop working

#

with a new landscape?

#

no.... grass

#

on a different landscape... no issues...

#

wtf.... i closed the level and opened it back up and it works ๐Ÿ˜ฆ

#

k nevermind

tepid flower
#

That seems to happen every time a new UFUNCTION or UPROPERTY is added. Restart the editor if it doesn't crash.

brittle tinsel
dawn lily
#

@brittle tinsel, you are going solo or with a team?

brittle tinsel
#

Solo this time

dawn lily
#

good job man, i'm still stuck in art hell. Art handicapped programmer here xD

brittle tinsel
#

Thanks! Iโ€™m an artist who can code/my day job is programming. Best of luck getting those assets done! Canโ€™t wait to see. ๐Ÿ™‚

tepid flower
tulip viper
hollow silo
#

Hi, When "Package Project" Did UE4 gonna Packing everything in project? or just Packing only things that used in The Level I opened?

mortal moth
#

it will pack the entire project

tulip viper
#

i love looking at the landscape

glass fossil
#

I got the turret cannon rotating and firing sound. I just need muzzleflash and working projectile.

tulip viper
#

and from humble beginnings we have a MONSTER!! โค๏ธ

hoary trout
#

"List any content that was created before the jam that was included in the final submission."

#

does this mean I have to list all the assets used to make the game ?

dawn lily
#

yes you do, but i'm not sure if we are supposed to be mentioning exactly what we used from asset packs for example or just mention the asset pack only

verbal tapir
ancient delta
#

going to list every file used to build unreal engine

#

@verbal tapir cool characters dude :D

polar orbit
#

Any one have this issue where the editor breaks somehow and now all playerstart, directional light, etc billboards no longer face you in the perspective viewport? It seems to be project specific as I've verified the editor and other projects are still working fine

ancient delta
#

that's odd .___.

polar orbit
#

yeah there seems to be other problems too. My last backup was 12 hours ago oof

proper fox
#

@glass fossil that's some sick ice

hardy rune
#

still not quite sure of what I've been doing, but its cute

proper fox
#

that pretty much sums up my weekend

hardy rune
#

that pretty much sums up my life lol

hardy rune
#

oof, finally decided how I'll relate to the theme, after 2 soft resets

#

time to go back to work

verbal tapir
dawn lily
#

that is really cool dude xDDDD

verbal tapir
#

All made during this jam ๐Ÿ˜„

hardy rune
#

nice moustache

small fern
#

oh snap

#

I totally missed this even started ๐Ÿ˜„

visual rover
#

What jam is this?

somber hazel
#

Alright, that's the gameloop everybody ๐Ÿ˜… Doesn't make any sense right now, but I'm not gonna touch any code for the rest of the jam ๐Ÿ™‚

void hull
#

after packaging my project, it runs on my machine but some other machines get only a black screen

#

anybody had this issue? unreal 4.25 on windows 10

tranquil matrix
#

@void hull Can you package a development build and get the logs from the PCs where it doesn't work?

verbal tapir
void hull
#

@tranquil matrix Thanks man! I had a mpg4 file and it was including it from my local drive

#

I imported it the wrong way...

crystal crag
#

Is there anything i have to pre set somewhere like team name ? or when i click submit, i write everything there ? And also i'm working alone, do i need a team name or i write my own name ? i dont want to mess it up ๐Ÿ˜„

tranquil matrix
#

@crystal crag You first upload the game to your account, once that's done you submit it to the game jam, and once you do, all of the required submission details will be asked of you

#

You technically need a team name, but that can be your name ๐Ÿ™‚

crystal crag
#

@tranquil matrix Thank you Victor, first year at UE4 Gamejam, and i luv it ๐Ÿ˜„

minor hemlock
#

(and don't forget the thing about zip file naming convention ๐Ÿ˜‚ )

static trellis
#

I finished the first part of my bridge.

#

Now time to make the 2nd one.

hardy rune
sonic echo
dawn lily
sonic echo
#

Thanks having multiple portals render an image did cause some slowdown issues so I had to create a system, wher one portal image (render) will jump to the nearest door while the ScreenCapture will jump to the portal that the other door goes to

#

so there is only one render image thoughout the levels instead of 2 - 4

gleaming lagoon
#

yo that looks really good man

sonic echo
#

hey thanks man, honestly i'm my own worst critic so I keep thinking this is not worthy of a game jam needs to be bigger or complex... really gotta stop letting my mind over think things like that

static trellis
#

Is it alright if we use version 4.24?

hardy rune
#

any version is allowed

static trellis
#

I almost finished my game. I need to make the menu and add some more details.

sonic echo
#

same, need to just finish up the story, add a starting/ending menu and some sounds/effects

minor hemlock
#

@glass fossil oof is that Remorse of Revelations nvm I see it now, Horror Engine ๐Ÿ˜„

#

List any content that was created before the jam that was included in the final submission.
no

#

๐Ÿ˜ฌ

sonic echo
#

I saw someone post Horror Engine

minor hemlock
#

I'm reminded of the megajam game that basically said the entire game was created before the jam

sonic echo
#

Asset Flip then

#

@minor hemlock so kind of what is the point of putting it in a Jam

minor hemlock
#

๐Ÿคท

#

misunderstanding of the rules

#

wanting eyeballs on your project

#

I think there was a realistic New Zealand walking sim that submitted on the first day of one jam

#

gtg stream some jam polish now ๐Ÿ˜„

hardy rune
static trellis
#

I recreated the full game and made everything by my own

sonic echo
#

Yeah, the main point of all gamejams is "Make a Game in a set time starting at this date"

static trellis
#

I am planning to finish my game tomorrow at about 10 AM.

#

And then I will test it for about 2 hours to make sure everything is fine and submit it

#

It will be my first jam so I do not expect to win at all

sonic echo
#

kind of using kid drawings to tell my short games story

civic dock
#

Yeah I'd say so.

sonic echo
#

good, trying to draw with a mouse is a pain, but that crude look kind of help drives this is a kid

dawn lily
#

@sonic echo, i'm not sure if im too messed up but i dont see this as kids material haahaha

mental walrus
#

my head hurts

dawn lily
#

@mental walrus, yeah i get you, the scope got so big for me, even though i tried to eliminate a lot of things. Hope we manage to finish and submit whatever we have man. Good luck ๐Ÿ™‚

mental walrus
#

Good luck to you as well! keep rockin

crude ether
#

thanks! ๐Ÿ™‚

distant ibex
#

@crude ether can I make a suggestion and increase the font size of the captions.

mental walrus
#

Wow thatโ€™s amazing

crude ether
#

@distant ibex thanks for the feedback! That's a good hint

distant ibex
#

It looks amazing though

crude ether
#

thank you guys ๐Ÿ™‚

gleaming lagoon
#

damn dude thats crazy

distant ibex
#

That a solo dev game or team?

crude ether
#

solo dev

#

But I used much assets from marketplace (which I will list in the submission of course)

#

hehe, I have a bit of plans to extend game and it's story to something actually bigger ๐Ÿ™‚

#

after jam

distant ibex
#

Hey as a solo dev you gotta do what you gotta do. Play to your strengths.

crude ether
#

cause now gameplay time is just about 10-15 min, can't afford more in such short jam

#

@distant ibex yeah, couldn't say better myself ๐Ÿ™‚

#

your project looks fun, I like music in trailer ๐Ÿ˜„

distant ibex
#

Did they change the interface up in 4.25? like the Mode tab is gone

crude ether
#

something I would play just to relax

#

Did they change the interface up in 4.25? like the Mode tab is gone
@distant ibex yep

#

mode tab is now above viewport

#

it's a dropdown button

#

not a fan of this change though

distant ibex
#

Ok, thought maybe I messed with a setting bc I just noticed it was just called Place Actors

#

Ya saw that after awhile. had to open up an older version to make sure I wasn't going crazy or something

crude ether
#

yeah, I was looking for it first time like straight 10 minutes or something

still osprey
#

@crude ether GG, you just won PC

minor hemlock
#

mfw I accidentally save changes to an engine material for a silly jam game

crude ether
#

@still osprey ๐Ÿ˜„ let's see what the judging team will say later ๐Ÿ™‚

verbal tapir
hardy rune
#

well I think it won't be finished in time, my cooler just stopped working

verbal tapir
tepid flower
#

I did a build, worried I might hit the 1GB limit. Compile is done after 20000 shaders and... 1.2MB

#

Turns out I can add a ton of more trees and rocks to decorate the scene

static trellis
#

@crude ether Your game is awesome.

still osprey
hollow silo
#

Hi, I got a problem with "Simulate Physics Objects", I took Blueprint Ability to freeze time from Marketplace and When I Freeze time and Jump on Simulate Physics Objects it just kick my character off the map Seem like it have some velocity force or something Anybody know how to fix this?

static trellis
#

4.24 Is way better for me.

dawn lily
#

@hardy rune , sorry to hear that man, hope you manage it somehow ๐Ÿ˜ฆ

tepid flower
#

I have the same issue @hollow silo When I pick up an item if it touches my character it flings it across the map. I need to update the collision somehow to ignore an actor

civic dock
#

Man, I'm using this great tree pack for my little game but on its own the tree pack is over 1GB because all the textures are 4K or even 8K. ๐Ÿ˜ฑ

#

The tree pack is larger than my entire game will be when packaged. lol

somber hazel
dawn lily
#

@civic dock, doesn't packaging only include the models and textures you have in your map?

tepid flower
#

Same but you can strip out a bunch of that. I used as well and my file size was still under 2MB

somber hazel
#

did I already say how much I love mobile packaging? ๐Ÿ˜„

tepid flower
#

I'm storing the repo on private github so trying to keep the source project under 1GB as well

civic dock
#

I'm using GitHub too. It's not a deal breaker having to store this pack in source control, but I'd prefer not to because it'll take a while to commit.

static trellis
#

My file is 79 MB

#

748*

civic dock
#

lol

sonic echo
#

man wondering if I should just take some audio from an asset, everything else was created by me so maybe not a big deal to just grab a set of audio assets

tepid flower
sonic echo
#

still debating if I should make the sound myself, like the game your playing as a child and the style is a kids drawing so maybe a kid making the sounds like how kids do that when playing with toys

somber hazel
#

@sonic echo if you are already polishing and nothing else needs your attention, have some fun doing sound; otherwise just use free sound, most people use free sound anyway ๐Ÿ™‚

obtuse imp
#

One trick I sometimes use is voice changer apps if you are at stage where you can experiment that can be fun

#

On paper sounds basic and bottom barrel, but with a bit of creativity Iโ€™ve found it can be also could for creating/enhancing original foley sounds not just voice based effects

#

And on top of that u can always refine it further even in free desktop apps like audacity

glass fossil
#

Whelp... I give up.
Blueprint barriers and cooking wants to botch on me again. I still don't have a fully workable game.
I did some thinking and I don't really think the prizes are worth the struggle for me this time around. Best of luck with the contest folks.

verbal tapir
#

@glass fossil Still lots of time left

dawn lily
#

@glass fossil , you still have a whole day man, don't worry, i'm not in a very good position myself, but no need to give up. If it's affecting your health (stress) then yeah stop it definitely, but otherwise you got this dude

rugged plaza
crude ether
glass fossil
#

@verbal tapir @dawn lily What is the point honestly? Even if I complete my game jam entry, it won't stand a Void's chance to compete (like nigh all of my previous jam submissions). It ends up getting lost in the fog.

Besides, I realized the only thing I truly cared for from the Falcon Northwest computer is the "Nvidia GeForce RTX 2070 Super 8GB" video card.

#

I think I could just buy that one on my own.

dawn lily
#

yeah i understand, but you will always find an excuse every game jam, cause that was me honestly. I just give up on the day before the last. Just telling you, it doesn't matter winning or losing or whatever as long as you improve your skills ma man

rugged plaza
#

Jams are good for learning

verbal tapir
#

Saying you completed and submitted an entry to a jam is worth it for the portfolio. Jam means dedication and dedication is what recruiters wants

crude ether
#

Personally I don't aim for prizes, and jams for me is a challenge, that's what the most fun part in it. Prizes is just a bonus

glass fossil
#

Perhaps, but that's why I've been working Maze Qore Arena. I just feel these jams have been interfering with my main projects more than it is benefiting me anymore. This was no issue in the previous years but it started hindering me in 2019. For this particular case, is it one particular prize I care for. I am not even aiming for finalist ones. I know I wont stand a chance there and the prizes on offer are not even of my interests. The only one I thought I may stand close to chance is the Army of One since I generally like working alone.

crude ether
#

oh yes, especially to plan what you want to include in the final game. Polishing can take up to half or even more of time

glass fossil
#

The longer I get distracted, the longer it takes for MQA to leave early access, and thus the longer it takes for Maze Qore to recover from stasis and resume development once more.

#

Not saying they are. I'm just saying personally for me, its probably best I bail on this jam. It's not in my best interests and I realized I am too busy to participate in these contacts (as much as I usually would not mind doing them just for fun). Knowing me, I am very prone to becoming unfocused and easily distracted. It's more of a personal flaw.

^ No I am not trying to mention my project for no reason. No need to gaslight.

crude ether
#

Dude it's okay, chill, you don't need to make excuses. Everything is okay

somber hazel
#

just try to bring a stupid idea to life and make sure you are doing it to pleasure yourself
if anything in that process makes you smile, win, if you make other smiles, win win
and if you are lucky and the stars align, then you can think about prizes ๐Ÿ™‚

static trellis
#

Jams are good for experience and having a deadline which makes it less stressful on the next things

#

I am almost finished with my game

#

I am happy cuz now that I am using ue4 version 4.24, it does not freeze or crash my pc.

glass fossil
#

No one is complaining about the jam, I just simply stated it is not working out for me due to time constraints so I'm bailing out. And I even said best of luck with the jam. I have nothing against the jam.

I am trying to be chill, but @glass fossil wants to come off as an ass about it trying to invent trouble where there is honestly none.

#

Its unnecessary.

static trellis
#

Tomorrow I will have a lot of stress. I will finish the menu today and tomorrow, I will have to add a lot of details such as smoke, breakable stuff and water.

dawn lily
#

@crude ether , that's my same comment as ponkkis, the wolves sliding is a bit of a bad thing compared to the effort in the other aspects of the game. love the lighting and voice acting too, great job man ๐Ÿ™‚

cedar spindle
#

Tip for an easy way to reduce project size when you are using asset packs, reducing texture resolutions can massively reduce your project size and memory usage. You can do this by editing the texture under compression. Also remember you can batch-edit files so you can reduce all of your texture sizes in one click. (Select assets, Right click, Asset Actions > Bulk Edit via Property Matrix. This operation does take a bit of time so UE4 may appear to freeze for a few minutes if you do a lot at once.) They must be in powers of 2 so 256, 512, 1024, 2048 etc. Reducing a single 8K texture to 2K can save around 41MB.

Depending on your setting, you can focus reduction on different textures for a material, so in low-light maybe reduce the albedo and displacement, but leave a high resolution normal map so you still perceive a lot of detail from a torch or something. Textures mostly viewed from above might not notice a reduced displacement texture resolution. I like to reduce down until I see a resolution reduction that looks a bit ugly, then go back up 1 step from there. For VR leave it at 'a bit ugly' ๐Ÿ˜„ Particularly when using assets like Megascans this can save massive amounts of space. Unless you are scaling the resolution up, or it is a large set piece or hero object close to the character (like a first person gun) 8K textures are rarely needed imo. You can do this for any texture, whether UI elements, trees, objects, landscapes, characters, and so on.

Hope that's helpful. Happy jamming hope everyone learns lots! That's most of why I do gamejams. ๐Ÿ™‚

crude ether
#

@glass fossil @dawn lily thank you guys! Wolves animation is a bit hard for me, so yeah that's looking a bit clunky

#

what about the story, do you liked it? ๐Ÿ™‚

dawn lily
#

@crude ether , yeah i found it interesting, would be nice seeing that evolve if you work on it after the jam too ^^

crude ether
#

I have such plans after jam end ^_^

gleaming lagoon
#

Dazvolt, there are animated wolves in this pack i got for free a while ago, would you like me to send them to you?

crude ether
#

@gleaming lagoon thank you! But I've found out, apparently that was a bug that I missed, I used set animation instead play animation so wolves started to slide instead of playing animation

gleaming lagoon
#

oh rip, ok

crude ether
#

also a few bugs in the final cutscene so I will uploaded fixes in a bit ๐Ÿ™‚

#

thanks! And for the hint about end also ๐Ÿ™‚

#

Yeah, voice is mine ๐Ÿ™‚ You guessed right, I'm from Belarus, east europe ๐Ÿ™‚

#

thank you very much ๐Ÿ™‚ I've been referencing mostly from movies - "The Gray" and "Arctic" (and been trying to imitate voice to the same, heh)

distant ibex
#

@crude ether Ya the animations you see for the wolf in the opening scene did not play for the wolves in the scene by the 3rd fire.

crude ether
#

yeah that should be fixed now, update is live ๐Ÿ™‚

distant ibex
#

When you die it says "Sometimes, it remains only a bit to survive..." (what does this mean? The sentence does not make sense to me.)

crude ether
#

well English is not my mother tongue, what I meant is that, sometimes you just need to be a bit better to survive

#

probably my spelling is not so good

#

๐Ÿ˜„

#

yeah that's my issue, I speak better than do writing stuff

distant ibex
#

You could say "Sometimes you need to work harder to survive."

crude ether
#

Yeah that would sound better I think

void hull
#

and I cant spell "world" ....

#

yes, just fixed it

#

๐Ÿ˜‰

obtuse imp
#

Edit button is always your friend lol

tepid flower
#

Where's the trailer? 60 seconds?

distant ibex
#

You know dang well that snow globe was made in Taiwan or China! @void hull

obtuse imp
#

Also my submissions had like 3 lets plays uploaded to YouTube, guessing itโ€™s the horror tag lol

tepid flower
#

Yeah Doc, everything is made in China. (Back to the Future)

#

or maybe it was all the best stuff is made in Japan

obtuse imp
#

Lol

void hull
#

@tepid flower The game is super short. I uploaded the whole playthrough (4 minutes)... Should I change this?

#

I dont know if I break the rules...

tepid flower
#

I just mean link a short video in the itchy description

obtuse imp
#

For mine I kind of just stopped recording at 60 secs,

somber hazel
#

got a sweet level transition here

tepid flower
obtuse imp
#

Iโ€™d imagine as itโ€™s easier to use in the highlight wheel, so the limit is there

void hull
#

yea, I saw that... I guess I will cut it. Thanks

dawn lily
#

i can't see the gameplay video link in the submission @void hull

obtuse imp
#

So how you guys been doing overall so far with the jam?

tepid flower
#

I haven't done a main menu and I need to fix my spring arm component on the character. Looking up and down, the character gets in the way of aiming.

#

It's probably a collider I should have on the mesh component so the camera goes in front of the character

dawn lily
#

i'm basically just starting my actual gameplay stuff now :"""D but i'm still hopeful

obtuse imp
#

Still a full day, a lot can be done ^ ๐Ÿ‘

dawn lily
#

yeah exactly

tepid flower
#

You could do an entire new entry in 24 hours

somber hazel
#

6 puzzle levels here, but game looks ugly as hell ๐Ÿ™‚

distant ibex
#

I still don't have a game idea so meep

obtuse imp
#

โ€œBut what will it cost? everythingโ€

static trellis
#

I am almost finished. I should be finishing it tomorrow at about 10 AM

#

I have done everything myself.

obtuse imp
#

Same, good stuff

#

@glass fossil one on hand, Iโ€™d say yeah 100% but there are deffo exceptions

#

Where both are equal

tepid flower
#

I used the iterative process, small scope. Adding features a little at a time. Step back, brainstorm, add a little more.

#

I had my wife and kids with me play testing every 30 minutes.

somber hazel
#

menus are overrated btw ๐Ÿ˜…
just jump directly into the game ๐Ÿ˜›

tepid flower
#

Kids had the landscape tools open, sculpting and painting.

obtuse imp
#

Interesting, I also had family playtest it lol

static trellis
#

My PC is way better on version 4.24, it did not lag since I started. In the 4.25, my PC was frozen every 1 hour

tepid flower
#

We started with the marketplace open looking at the free content for the month and brainstorming ways to use it in the entry.

obtuse imp
#

True , Never a bad thing to be prepared @tepid flower

somber hazel
#

my intellisense was slow on 4.25, went back to 4.24

tepid flower
#

What's intellisense? ๐Ÿ™‚

static trellis
#

Also, most of the tutorials I see are on 4.24 so easier.

tepid flower
#

The contest has a 30 day free eval for Whole Tomato. I've used it in the past, didn't partake this time.

somber hazel
#

I used tomato in the past, but intelli has everything I need

tepid flower
#

I used Tom Looman's Udemy multiplayer tutorial heavily as a guide for working with the C++ API

static trellis
#

I am happy. My game is not even 1 GB so that is lovely

somber hazel
#

got like 7x 2k textures that steal like 20mb, might go down to 1k

crude ether
#

I've got bugs on 4.24 which caused landscapes to build 90 000 shaders so I switched to 4.25 where its okay

void hull
#

I hope you can see it here, otherwise, I did something wrong im my submission

tepid flower
#

Looks great!

dawn lily
#

yeah it's there now don't worry

crude ether
#

angry snowmans are funny

void hull
#

Ah, thanks. The submission process is one of the weirdest parts with jams... making sure you got everything right, getting everything right...

minor hemlock
#

I was wondering how jam games got so many youtube lets plays

#

that blessed horror tag ๐Ÿคฃ

civic dock
#

Mmm horror.

#

๐Ÿ‘ป

sonic echo
#

@void hull nice game based on the current situation

void hull
#

@sonic echo thanks. the inspiration is all over the news right now

sonic echo
#

no doubt

void hull
#

some team members were not sure about the political side of it, but why not? lets do something with games, if we can. at least I think so

distant ibex
#

or keep games fun.

void hull
#

@distant ibex or (hopefully) both

sonic echo
#

ah a team project?

void hull
#

yes, 4 people.

sonic echo
#

ah cool, i'm doing this solo.

void hull
#

it helps a lot when you slipt programming and art

#

*split

sonic echo
#

yeah right now I'm pretty much done with my game I just need to add sound effects and a begining and ending menu.. Debating on using audio assets

somber hazel
#

72mb windows 32, no prereq., textures at 512 take like 0.2mb (41mb zipped)

#

pretty neat ๐Ÿ‘Œ

sonic echo
#

gotta remember no issue using sound assets for the game, as long as you credit the asset where you got the sound files

wintry vine
#

Are we allowed to use content from the sample projects?

civic dock
#

@somber hazel Nice! That's pretty tiny.

#

@wintry vine Yes, but you need to list which ones you used in the submission form.

static trellis
#

Wow, I am surprised of myself. I did not use any bridge assets and the only thing that I used is Mixer to create textures

#

I will be finishing tomorrow

rocky raven
#

spooky

warm bloom
dawn lily
#

4MBs of greatness

civic dock
#

@warm bloom So clooose.

civic dock
#

Oh no.

#

GET OUT MAN!

#

lol

rocky raven
#

snow everywhere ๐Ÿ˜ฆ

civic dock
#

Damn snow. Now you're trapped with Samara.

rocky raven
civic dock
rocky raven
#

as long as you have a jacket you'll be fine

civic dock
#

You better believe it. โ„๏ธ

#

Really happy with how the aesthetic is turning out for mine.

#

I went for the 90s-esque pixelated 3D look. So good for horror.

rocky raven
#

looks like some ps1 silent hill

#

dig that vibe

civic dock
#

Exactly what I'm going for.

#

The main reason I love pixelated 3D for horror: if you see motion in the distance, you can't quite tell what it is.

#

Oof. I want a CPU with more cores. 4-core really blows for compiling shaders, especially on such a tight deadline.

rocky raven
#

oh boi, pretty tense

civic dock
#

I guess this is why people have build machines: so they can keep working while builds are packaging. ๐Ÿ˜…

minor hemlock
#

What's with the pixel 3d aesthetic this jam :D

#

It's really poppin off

civic dock
#

๐Ÿ˜Ž

#

I've been wanting to make a game with this aesthetic for quite a while.

sonic echo
#

Snow

feral wind
#

is anyones Unreal 4.25 crashing at the beginning of the packaging stage?

glass fossil
#

That's what happened to me.

#

Except was not the beginning, it was more so in the middle.

ancient delta
warm bloom
#

did you grab the hotfix/ what them logs say?

sonic echo
cedar spindle
#

@sonic echo Neat!

feral wind
#

@glass fossil I'm going to try and rewrite the BPs for the Ai I had going on in 4.25, but in a new project in 4.24, and cut the scope by 30%. so no UI art for this one ๐Ÿ˜„

fallen smelt
#

anybody know a good screen recorder? I cant seem to get windows game mode working on my laptop

lean bear
fallen smelt
#

@lean bear thanks!

sonic echo
#

OBS

small fern
#

I just use geforce experience since it's there :p

hardy rune
sonic echo
#

Looks like my game is a 112mb, wondering what else I can do to shrink the game

tepid flower
#

Looks like I'm at 2GB I also need to shrink things

#

I guess I need to trim out any unused assets from the game

#

1.4GB compressed

distant ibex
#

@tepid flower There are a couple of check boxes in the Project Properties that help only put things in that are in the levels

tepid flower
#

I see development build options

#

Maybe shipping build is smaller?

#

I'll turn off the pak file so I can remove unused assets

distant ibex
tepid flower
#

Yeah it's included maps that I didn't use

rocky raven
sonic echo
#

Well my game has been submitted with 21hrs to spare, so after I sleep I can use the remaining time checking for falts to fix and heck maybe see if I can make my small game hit that 100mb

tepid flower
#

That worked well down to 400MB, compressed 263MB

cedar spindle
#

What is sleep?? โ˜• ๐Ÿ‘€ โ˜•

distant ibex
#

awesome Tim!

#

figured there'd be a lot more submissions by now.

tepid flower
#

The Butler tool is ugh

#

Need a tutorial just to upload

#

Profile->Upload new project, that's probably it

sonic echo
#

wonder, I just used my full name as my Team name, hope thats alright

dawn lily
#

@sonic echo , yes it is

sonic echo
#

thats good, game was solo made by me, so just use my full name

tulip viper
tepid flower
#

Hmmm where do you add a game image to the submission?

#

There it is cover image

#

I think I'm done

#

We can submit updates until the end, so maybe there's time for some sound effects.

hardy rune
#

is it fair to compete in under100mb with two different version sizes?

#

I just saw x32 and x64 builds are different in size

somber hazel
#

as long as the under 100mb version is working, I can't find any argument why it would be unfair ๐Ÿ™‚

feral wind
#

producing all the BPs from a 4.25 to a 4.24 project ๐Ÿ˜„

verbal tapir
tulip viper
#

and he started from such humble beginnings!

tulip viper
#

LOL

#

that is every bodies problem? i know its mine

dawn lily
#

same here

tulip viper
#

i cant make up my mind, if closer is better

#

two new people

#

and two old ;P

#

so bit of both

#

yourself?

somber hazel
#

man riu, I gave up on stylized this jam ๐Ÿ˜…

#

that lumberdude looks good

tulip viper
#

hehe thanks ๐Ÿ˜›

#

i like him

#

i cant think of a name for the project though lol

#

LumberJoe's Tale

#

i dont fucking know.. lol

#

oh well

#

i cant waste time on that

#

some random freaking name will have to do

nova oak
#

How many times a year does Epic hold #UnrealJam ?

maiden loom
#

4, normally

somber hazel
#

but it's also 2020, so...

hoary trout
#

with my extremely horrible internet connection

#

is it possible to do a submissionnow then update it later ?

hardy rune
#

yay, fixed my cooler and cut around half of the project to make it fit the due time

#

let's see if it makes into time

sonic echo
#

man I'm like 15-12mb from being under 100mb

#

wondering what else I can do get my game to 100mb

tulip viper
#

he is ready! ๐Ÿ˜›

static trellis
#

Guys, how do I remove the preview thing

#

Like it says preview on my textures.

mental obsidian
#

or, if you don't need baked lighting you can just set the lights to Movable to get rid of the message

rugged plaza
#

Juuuuuust finally got my game loop finished. ๐Ÿ™„

#

Now I have to spend the rest of the day optimizing it down from 730 MB lol

#

Hopefully knock 300-500 off ๐Ÿ˜ฌ

civic dock
#

I'm stuck with a 1.2GB project because of the tree pack I used. At least I can reduce the size of the pack in the actual packaged game. ๐Ÿ˜ฌ

#

In theory I could export all the textures, reduce their resolution, and reimport them. But would that take longer than just committing them to my repo? Hm... ๐Ÿค”

rugged plaza
#

I am busting textures down to nothing lol. I am toon cell shading so I don't need even 1k really

civic dock
#

I only need 1K at best, but I discovered after the fact that the tree pack I'm using has 4K and even 8K textures.

somber hazel
#

I just realized... I need 4.25 screen shake component ๐Ÿ˜ฎ

civic dock
#

There's an 8K tree bark normal map that's 190MB by itself.

#

@somber hazel Yeah, it's a cool new feature!

#

You can do procedural screen shake based on distance from player using that.

somber hazel
#

wait what?! ๐Ÿ˜„ 8k normal map is 190mb? lemme grab my calculator

civic dock
#

Yeah they're huge. lol

#

OK, screw it. I just did a test and it's quite easy to export the TGA from Unreal, open in Affinity Designer, reduce res, and re-export.

#

Yeahhhh I'm taking the time to do this. By reducing it to 1K, it's gone from 190 MB to 3 MB. ๐Ÿ˜‚

#

It'll be worth the 10 minutes.

civic dock
#

@glass fossil That only reduces their memory use in game, not the size of the asset in the project.

#

I need both. ๐Ÿ™‚

static trellis
#

I think I will not win.

somber hazel
#

itch.io has some weird algorithms, I just posted the cover image for the first time and the entry went 4 ranks up in poplularity

civic dock
#

@glass fossil You're right, it does affect packaged project size because a lower resolution texture is being cooked. But I want the .uasset in my project to be smaller, too.

#

๐Ÿ˜„

#

Hm, I might even delete the imposters for these trees since I'll never see them from a great distance.

turbid timber
#

So 12h remaining now right?

gleaming lagoon
#

great timing too

civic dock
#

What happened?

gleaming lagoon
#

no idea

#

i came here today morning

#

and that white circle is all thats left

#

all of my backups are like that too

#

but the world outliner is still full of my things