#game-jam-chat

1 messages ยท Page 64 of 1

spring magnet
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btw.. im so glad i learned about the merge actors.. i would have close to 10k items lol

compact cedar
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@carmine kindle lies! environments are not fun...so many issues with those...main one is UE4 crashing due GPU memory overflow

limber bear
brave current
wintry beacon
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why does this make me want to panic

compact cedar
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@limber bear ooh, looks nice

wintry beacon
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@limber bear wow i love the menu system around that structure! I wonder what kind of gameplay ur game involves

limber bear
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this is from Sunday

gritty beacon
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but why do the cats look like spheres

maiden loom
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chronic overfeeding

limber bear
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hehe

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there are no cats in our game unfortunately

maiden loom
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whaaaaaat

limber bear
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I mean, it is optional right ๐Ÿ˜„

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dont get me wrong, if we could, we would, but it doesnt fit with the rest of the game

solid abyss
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I appreciate that main menu .. as a UI artist myself ๐Ÿ˜‰

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@limber bear

limber bear
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thanks

somber hazel
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If I take quotes from someone, should I mention their name or is there a legal issue if I put their names in the game?
I can see arguments for both sides, I might also lack sleep and my brain is not working anymore, so excuse me if I'm a little silly right now ๐Ÿ˜Š

spring magnet
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you and me both @somber hazel lol. im so sleep deprived im becoming paranoid and dillusional lol

maiden loom
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you can quote people

minor hemlock
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No attacks though or whatever the wording was

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No attacks though or whatever the wording was

dreamy jewel
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Hello. I have couple of question considering Epic Mega Jem 2019.
Can i use in my game third party soundtrack from internet if it is free to use?
Can i use in my game third party art from the internet if it is free to use?
Can i use in my game third party textures from the internet if it is free to use?
Can i use in my game third party models from the internet if it is free to use?
Can i use in my game fonts from the internet if it is free to use?
Can i use in my game models from the Epic Store?
Can i use my team logo in the game?
Can i use my team other projectโ€™s logo in the interior?
Can i use Epic Store logo?
Can i use Epic Mega Jem 2019 logo in my game?

rigid fog
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Um

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Today is Wednesday.

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Tomorrow it ends.

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While I have thought about doing a one-day jam (I've done it before and it turned out interesting ๐Ÿ˜‰ )

dreamy jewel
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I am working with a team. We are almost done) just want to be sure that we a re doing everything right

rigid fog
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  1. Royalty-free Yes, pay attention to licensing and make sure you list it on the form as something you didn't do yourself
  2. Yes, pay attention to licensing and make sure you list it on the form as something you didn't do yourself
  3. Yes, pay attention to licensing and make sure you list it on the form as something you didn't do yourself
  4. Yes, pay attention to licensing and make sure you list it on the form as something you didn't do yourself
  5. Yes, pay attention to licensing and make sure you list it on the form as something you didn't do yourself
  6. Yes (Unreal Marketplace) and make sure you list it on the form as something you didn't do yourself
  7. Yes
  8. Why would you? Logo should only be about that game. (Unless you mean company logo, then yes)
  9. Epic Store logo? No. I mean this is jam submission. If you mean Unreal Branding...technically, no, since you'd have to ask permission first (write to legal with the form on-site), but they might make some exceptions since it's unreal jam.
  10. I suppose you could. I don't think there's anything legally wrong with it (don't think it's trademarked).
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@tranquil matrix could verify these though

minor hemlock
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No copyrighted logos

rigid fog
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Anyway, long story short

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Read the rules

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It's like 10-page long I am sure

somber hazel
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So, if some person said something about being down to earth, can I put or even should I put the name under the quote? ๐Ÿค”

maiden loom
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you can use the megajam logo, this was clarified in the stream

minor hemlock
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Ah cool

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Epic store logo is a strange ask though ๐Ÿ˜…

dreamy jewel
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So i cant use my main projects Logo? i wanted to make posters on building with this logo

rigid fog
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Well..the point of the jam is to promote your jam project...not other projects...

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(or in plainer terms, it's not meant for you to promote other projects)

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But again, up to @copper carbon @tranquil matrix to clarify

tranquil matrix
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I can't tell you what's considered a trademark, as this would be considered "legal advice", which I'm not allowed to give you

somber hazel
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I agree with VictorBurgos, even if you just want to fill empty space, it's kinda a shameless plug and distracts from the gamejam game. Just use a social media link in the credits.

dreamy jewel
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So i cant use even my teams logo? It is not a trademark btw)

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and also i cant use Epic Mega Jem 2019 logo?

somber hazel
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you mean your gamejam team made a logo? ofc you can use that

dreamy jewel
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No i mean that my team already have a logo, made before the jam)

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can i use this kind of logo?

rigid fog
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Just do whatever at this point

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You risk being disqualified if they deem you went against the rules.

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So, up to you.

dreamy jewel
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ok. Thanks for your advice

somber hazel
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if your gamejam team made a team logo before the jam, just mention it in pre-made assets

spring magnet
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hey guys. i need some help with AI weapon combat. i have a few 3rd person mannequins set up with random movement. what do i need to implement for the AI to shoot when an enemy is spotted

rugged plaza
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Guys, Victor Lerp said on Android, it's the APK size under 100Mb NOT INSTALLED SIZE

maiden loom
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that can't be right

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otherwise you could just download a shit load of content like other APKs do

minor hemlock
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mfw browser autocompletes to 2018 megajam and I get greeted with this page

tulip viper
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why is it, the closer to the end......

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the more.... tasks that show up....

tranquil matrix
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@maiden loom I didn't take that into consideration

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I've yet to see a single game jam game on android do that (to my knowledge), but that doesn't mean it can't be done

maiden loom
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I guess you can just go offline and see if it still works ๐Ÿ˜„

tranquil matrix
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The phone I test on IS offline

solid abyss
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haha ๐Ÿ˜„

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what type of game are you making @maiden loom

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I'm going for adventure type

tranquil matrix
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It's the first time the question has come up, and I stand by the .apk being the limit for this jam but I will look into if we have to change that. Content could be downloaded mid game etc as well, which would require a different workflow for checking the size of the game either way. Good questions.

maiden loom
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we're doing a multiplayer PvP action / strategy game

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it's uh... different

tranquil matrix
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I'm getting excited to play all of your games ๐Ÿ˜„

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I've seen some amazing stuff here and on twitter already, always surprises me how much you all can accomplish

maiden loom
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don't get too excited about ours ๐Ÿ˜‚

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we're still racing to get everything decently functional

tranquil matrix
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Seems like any other game jam then ๐Ÿ˜„

compact cedar
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game is not about skydiving btw

rugged plaza
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@maiden loom I got that straight from victor.

maiden loom
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read upwards, we just discussed it

minor hemlock
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glad to see the jam has 12 more hours than I expected ๐Ÿ˜›

maiden loom
uneven fractal
minor hemlock
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thought it was going to be 7 exact days, so I was pushing hard towards that goal and now there's extra time to actually finish the game lol

craggy zodiac
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@compact cedar reminds me of a certain scene in a recent star wars game

compact cedar
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"12 more hours"...JUST 12 HOURS!!!

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@craggy zodiac was not inspired by it...just coincidence

craggy zodiac
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submission is 35 hours from now

rugged plaza
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Oh i see lol

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@tranquil matrix may be privy to actually download all apk's at the end of the jam and store them. There wont be THAT many

compact cedar
wintry beacon
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i mean it depends . for my team im the only one that 'joined' and has a itch.io account

rugged plaza
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You would think if that many people were actually submitting games, there would already be a lot more already submitted

wintry beacon
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so if its 2400 groups xD then damn

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wat if they are like us and are going to literally be submitting it in the final hour

compact cedar
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i have not joined...cause Shadowriver did

rugged plaza
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What we usually get 200-300?

compact cedar
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yep

wintry beacon
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oh damn. this is my first so thats cool to hear.

compact cedar
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i'd expect 400 this time

rugged plaza
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Me too.

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I think a LOT of people picked up UE4 this year

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Especially since quixel

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I know 4 unity guys that all jumped ship but they arent jamming

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Because of quixel alone

wintry beacon
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really????damnn

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for some reason UE always clicked better in my head....just understood things better. plus the UI is gorgeous

rugged plaza
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Me too.

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I tried Unity. I just couldn't get that "Oh I see" from it

glass fossil
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I picked up a Humble Bundle a couple of days before the event. I have debating trying out Unreal and that made the decision. That's when I learned about the jam....and sooo, it has been...hectic.

compact cedar
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when you learn it better, you'll be like "why is this made this way? no one will figure this out"

spring magnet
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@glass fossil game jams are always hectic. this is my second time joining, as a solo dev mind you, but it is one of the best ways to learn, and get recognized by the community as a dev

compact cedar
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and since Epic closed Wiki it's a downhill for docs

wintry beacon
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Yeah i mean this is my first, been using UE4 for the past 1.5 year on n off and its easily been the most stressful thing ever... : / (in my game dev experience)

glass fossil
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@spring magnet It definitely has been an accelerated learning process. I'm just hoping to finish one level besides my intro level.

spring magnet
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Thats my goal as well. i have been up for 24 hours and counting to finish at least my second level, an AI driven combat system, and decorations

wintry beacon
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when u say decorations. do you mean the fancy AI term - decorators? or actors/meshes in ur scene for polish?

spring magnet
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meshes, actors, BP, and props lol

wintry beacon
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ah gotcha haha

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i think i still have probably 16 or so hours of deving

spring magnet
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ive been trying to find a combat ai tutorial, with no luck

wintry beacon
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at least i hope

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AI is always something i found difficult

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but i think is the most awesome part of game dev

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sophisticated AI is just amazing to watch

spring magnet
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if im being honest.. i have like 48 hours worth of dev still. but for the time being (till after the jam) I am doing bare necessities

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and i agree

wintry beacon
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yeah thats the smart thing to do. just do what makes ur game a game. if u have time to polish it then great if not, no worries, at least u made a game ๐Ÿ™‚

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really tired tho.

spring magnet
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thats the plan lol. i just want to submit something that isnt incorrect like last time lol

wintry beacon
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u did that last time? ๐Ÿ˜ฎ wat was the issue?

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im so worried i will do something wrong and get disqualified

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but i've read the rules so should be g

spring magnet
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I had an awesome game with awesome mechanics (at least for a first time dev) and during a twitch stream of a playthrough of the submissions, the person was getting crashes, because unbenounced to me, i had uploaded the wrong file ( a previous version prior to bug fixes) but it was on me for lack of file/folder hierarchy

wintry beacon
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oh god thats rough

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i didnt know they played the games on stream

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well im sure u wont be doing that this time : )

spring magnet
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I honestly dont know if that part of it, or not, but they were judging it on a point system, so im assuming its part of it

wintry beacon
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judging LIVE ๐Ÿ˜ฑ ?!

spring magnet
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like i said, i dont know if thats part of it, or if its a "fan" of the jams.

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dont panic lol

wintry beacon
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haha

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alrighty well i guess we'll see : P

somber hazel
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Randomly placing UI and mapping to a random order of keys is pretty fun in the last hour of a gamejam ๐Ÿ™ƒ

compact cedar
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fake clouds

wintry beacon
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get ur big brain outta here

obsidian smelt
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I finished God of War in the past few months and I'm still enthralled, so the MegaJam was the perfect opportunity to make something inspired by it. The jam theme was translated into a Valkyrie being sent down to Earth to deal with a disturbance. I wanted to make it a little more cinematic, but it might just end up being a brawler at this rate. Will continue with it a tiny bit more after the jam, though.

https://youtu.be/q22E3s--eEc

There's a subtle particle effect attached to the ultimate ability that faintly outlines her wings, which you can see at the end.

I finished God of War in the past few months and I still can't stop thinking about it. Had to try something for the jam! There's still so much to do, though....

โ–ถ Play video
tulip viper
somber hazel
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wait, the jam doesn't end on the livestream tomorrow?

compact cedar
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@obsidian smelt you need textures for landscape...grab one from Open World demo(kite) or Brushify

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brusify has this dark rocks one...may fit your game

obsidian smelt
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Yup for sure! It's just a blockout level for now. Will finish the level tomorrow.

hidden flicker
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why is it that coffee always runs out during game jams

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@somber hazel have yourself a count down timer https://itch.io/jam/2019-epic-megajam

itch.io

A game jam from 2019-11-14 to 2019-12-12 hosted by Unreal Engine. We're excited to announce the 2019 Epic MegaJam! THEME THE RULES Work alone or with a team (up to 5 members total) to make the most incredible proje

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there is legit a countdowntimer on that page

somber hazel
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I know, that's where I looked at, but usually they end on the livestream

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either way, that's some great news, more time to polish

tulip viper
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@somber hazel you going solo or working with the old crew?

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and yeah, its nice to have the last day to polish this time around too

wintry beacon
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haha i wish i was at that stage...i think i planned to much and its biting in the ass hard

compact cedar
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last day of jam is generally - no sleep

somber hazel
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@tulip viper I wish I had the guts to ask them ๐Ÿ˜… so... I gave Crowdforge another try, didn't have the best start, but now we rockin' with 3 ๐Ÿ™‚

wintry beacon
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i havent been sleeping much since the jam started.... u know that feeling where u r beyond sleepy. like sick exhausted.i feel after tonight i'll feel that way...but gotta push through! 1 more day! -ish

compact cedar
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@somber hazel you found people on crowdforge?

somber hazel
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yes

wintry beacon
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man i didnt even know crowdforge existed! : O thats awesome

compact cedar
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dare move, glad you found nice people

spring magnet
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alright. im taking a nap before getting back into it. I got the aesthetics done, now i need to BP everything, make a menu, and UI. I got this ๐Ÿ˜›

wintry beacon
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Rest ez man. ๐Ÿ‘

silent terrace
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I keep having github deleting parts of my game when I pull it. I am so frustrated right now!!!!

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I will get this done though!!!

craggy zodiac
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So I have a quick question that I'm not sure where to ask it. I have a book actor that has a static mesh that is set by the construction script using a BookType Int and BookList staticmesh array. What I wanted to know is if there was a way inside the editor to press a button and randomize the int without me having to manualy set it. This is purely for level building purposes

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only way I could think of right now is to add a bool value and have it randomize the number when it gets set to true

limpid trout
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getting increasingly self conscious as the deadline gets closer blobsweat I haven't done a jam alone before

deep stag
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^

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.01% i finish

limpid trout
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i will have a game done before the deadline, but it's like

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very barebones for what I wanted to have

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which feels bad

craggy zodiac
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@limpid trout Same, last time I did a jam I made a team that had people all around the world and we weren't able to get much done. Fist time doing this alone and I only know how to program

deep stag
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i think i can finish the mechanics but considering ive made 1 map in my entire life and thats whats going to be left.... rip visuals

limpid trout
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the last few jams i've done were in teams of 3, and i was only ever in charge of art and design, so doing programming/sound/gamepaly and everything is aaa

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yea i did not leave even kind of enough time to make a good level

deep stag
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i havent started a level ๐Ÿ™ƒ

limpid trout
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oof

deep stag
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its like a pvp shooter game tho so worst case i just make a blocked out level and make sure nothing is default mat ๐Ÿ˜…

limpid trout
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very nice

craggy zodiac
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So in order to make an editor "randomize" button I made a bool that when true would randomize the book selector int, set the bool back to false and then set the static mesh

limpid trout
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gotcha

deep stag
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couldnt use an editor event?

craggy zodiac
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dont know what that is, let me look

deep stag
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check call in editor

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when you click on the properties of your class in the editor you will see your event as a button, as long as it doesnt take params (afaik)

wind aspen
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One day left๐Ÿ˜ Its now about what are the absolute must dos

craggy zodiac
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@deep stag Thank you, that is much better

deep stag
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๐Ÿ™‚

craggy zodiac
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interestingly by updating the int it does not force the constructor to fire so I had to add another set mesh

limpid trout
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Yea- the must dos are what hurt because i still have a long list of want-to-dos sad_parrot

wind aspen
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Yeah I a few 'like to dos' I hope i can get to

minor hemlock
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death to cleaning robots (โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป https://imgur.com/a/sP1ByHd (has audio, be sure to unmute)

spring magnet
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While im napping, can you guys look at my project when you can for feedback?

marble marlin
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anyone ideas while my game is crashing?
GarbageCollection.cpp] [Line: 603] Invalid object in GC: 0x0000020b000000a4 ReferencingObject: CableComponent
Yeah i know cable components are unstable but they're a somewhat core component of my game and it would be nice if fixed

craggy zodiac
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now I just need to find a way to keep the books from rocking

still osprey
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How much time before dealine I should left to build everything and package my game?

craggy zodiac
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1 day 8 hours 13 min 40 sec

maiden loom
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as for how long, well, that depends on how confident you are that it will package, and on your Internet connection....

craggy zodiac
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FREAK OUT!!!! what I showed is only half of the mechanics I have planned! I DONT EVEN HAVE A LEVEL BLOCKED OUT YET!!!!!!!!!!!!!!!!!!!!!!!

unique glen
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you can do it! don't give up!

carmine kindle
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You should test package all the time though, even if you're not uploading that version, to see if it works.

craggy zodiac
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I pray to the compiling gods so I should be fine

unique glen
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yeah, packaging regularly throughout the process can help find any issues that might pop up

craggy zodiac
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(famous last words)

wintry beacon
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100% agree with @carmine kindle . i learnt this the hard way a while back....
I Package my game Everyday. if its a game jam game i probably do it eveyr 2 hours

unique glen
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like for example, did you know ue4 has VR plugin dependencies even if you don't use VR and that can prevent you from packaging?

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i sure didn't.

wintry beacon
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๐Ÿ˜ฑ really?

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thats scary

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i hope it at least mentions it in the output log

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or something

unique glen
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yeah, i spent the first day just trying to get an empty/blank project down to as small as size as possible for the 100mb challenge

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if you leave it as default, packaged projects will come out at 250+ mb lol

craggy zodiac
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@unique glen I KNOW, I hate it so much when I try to play someone's game jam and my vive starts booting up because vr plugins are enabled by default!!!

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reminder to all TURN OFF THE VR PLUGIN!

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unless you are making a vr title

unique glen
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that will actually break your project so you can't package it though

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i tried disabling the VR oculus plugin for example, how do you actually get rid of them?

carmine kindle
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Every time I start a new project, I sigh at the sight of SteamVR popping up

unique glen
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yeah lol

craggy zodiac
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edit -> plugins -> Virtual Reality -> Oculus VR and SteamVR

unique glen
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yeah that's how i disabled them, but then the game wasn't able to be cooked/built/packaged

minor hemlock
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@unique glen there's a nano template that gives you 40mb headroom ๐Ÿ‘€

unique glen
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yo that would have been useful, where do i find that? lol

craggy zodiac
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weird, did you use any of the default templates? like the FPS template? because that has a vr mode inside of it

minor hemlock
unique glen
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nope, i just used the default blank project BP-- oh is it because of archviz?

still osprey
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@maiden loom but it's more like 2 or 8 hours of work

maiden loom
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what is?

knotty frost
minor hemlock
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@still osprey well... if it packages successfully that'll take anywhere from 1 minute to 15 minutes.

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if it packages successfully

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if it doesn't, you might spend 8 hours chasing down issues

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so reserve somewhere between 15 minutes and 7 days to package and build ๐Ÿคท

still osprey
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lol

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thank sfor answer I'll reserve at least 6-8 hours before deadline

minor hemlock
wintry beacon
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@minor hemlock UR DONE?! ๐Ÿ™€

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looks awesome!

minor hemlock
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we're done enough to ship a complete game

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doesn't mean we're stopping

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still a whole day left of polish and balancing ๐Ÿ˜„

knotty frost
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@minor hemlock Iam playing the gam

wintry beacon
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yeh for sure. thats awesome

knotty frost
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66 mb good job guys

minor hemlock
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it's 98mbish unpacked

spring magnet
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@knotty frost that right there.. is what nightmares are made of lol

minor hemlock
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but we still have a secret weapon in our back pocket

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all glory to the @civic dock for giving us <100mb'ers a level playing field

knotty frost
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@spring magnet Yes a lot

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Highly Inspired from inside and nightmare

craggy zodiac
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Ok need some input, if I had a book and held it at eye level how many times do you think I would have to drop it until it is completely unusable?

minor hemlock
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hundreds

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paperback? hardback?

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paperback will survive longer ๐Ÿ˜„

craggy zodiac
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lets make it hardback

minor hemlock
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cover will probably get torn off within dozens

craggy zodiac
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so maybe 20 then?

limpid trout
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I definitely was out of my depth doing this jam but I'm glad i did it, i learned a lot

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Time to spend 24 hours making as many art assets as I can

craggy zodiac
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@limpid trout remember that you are allowed to use free assets so long as you have permission and document them. Granted I dont know your art making skills

limpid trout
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I appreciate it!
I'm actually primarily an artist but I got so twisted and turned around trying to do a bunch of things I didn't know how to do, I didn't set aside much time to do any art work ๐Ÿ˜…

wintry beacon
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Does the Get Actors of Class node get the actors in a particular order? for example, if 3 actors were named Meteor1, Meteo2, Meteor3. Would it store them in an arrayin that order or is it random?

  • Yeah just checked it is random
hearty ferry
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So much still left to do, so little time... Don't think I'll do any sleeping tonight, time to get some coffee

wintry beacon
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@hearty ferry amen bruther . its grindin time!

deep stag
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you know its getting near the end when the blueprints start to look like a warzone

somber hazel
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I got 6 Blueprint tabs open on 3 screens, am I doing this right? ๐Ÿค”

craggy zodiac
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@wintry beacon I bleave it gets it in the order of memory, so meteor 1 was in memory slot 2000 and meteor 2 was in memory slot 1950 then meteor 2 would be first.

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@somber hazel Yes

surreal palm
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when I copy a group of cubes some objects are not visible but still there, before it worked but now it just randomly stopped, help?

minor hemlock
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@deep stag my UI widgets are hardcoded and I feel like an animal

deep stag
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๐Ÿ˜‚

craggy zodiac
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@minor hemlock so does that mean that someone with a different size monitor would have the UI messed up?

deep stag
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mine look like this

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cba anymore

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not enough time

minor hemlock
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@craggy zodiac nah I just mean the logic behind them, each one gets separately set ๐Ÿ˜…

craggy zodiac
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Oh shit, I just imported a bunch of assets and they are TINY!!!

carmine kindle
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You can set the import scale and reimport them quickly enough

craggy zodiac
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problem is since I didnt make these assets I dont know the scale needed

carmine kindle
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Shove a large number in there and see what happens?

craggy zodiac
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found it its 100

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convenient

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also need to add a 90 to the x rotation

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MUCH better

glass quarry
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Quick question. Might be answered but are we allowed to use custom fonts if we mention it in the disclaimer thingy and if they are 100% free?

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we should be able right?

carmine kindle
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If the font license allows it, should be able to

amber valley
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@glass quarry yeah I'm using fonts too ๐Ÿ”ฅ

wintry beacon
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yeah there are some amazing free fonts

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@carmine kindle actually. what is the exact license that allows for such uses ? if u know off the time of your head otherwise i'll just check the rules pdf

carmine kindle
#

I don't know really, I remember being so annoyed by font licenses for one of my games that I considered possibly creating my own font just to get around it.

#

Even the ones that say 100% free on some websites aren't always exactly free to use.

limpid trout
#

Usually it'll say something along the lines of "app license"

#

which, are very few and far between

wintry beacon
#

oh. damn. ok so i really need to look then. thats a pity

limpid trout
#

there's a list that specifically say for applications

#

๐Ÿ‘

wintry beacon
#

@limpid trout Awesome! thanks a lot

limpid trout
#

np!

minor hemlock
#

All the fonts in our catalog are free and open source, making beautiful type accessible to anyone for any project.

compact cedar
#

Light pillar is a billboard. Works not as good as particle with camera align. But quite good.

tulip viper
uneven fractal
limber bear
wide ginkgo
#

thats very impressive physics

#

loll

thick wraith
#

nice models !

tulip solar
#

nice, are the assets placed by hand?

limber bear
#

physics models yes, but the cables and the cylinder are proc gen

tulip solar
#

wow that must be tough for the level designer

loud basalt
#

Did it in 5 days instead of 7, 7 just feels too long for me

wet rivet
#

and by finishing my work i mean holy crap there's so much work to finish

civic dock
#

Same here. So much work left! lol

rugged plaza
#

Naming convention. Is it "TeamName-GameName" or what? I cant remember and cant find it now

#

When u name your download

tulip viper
#

rat tails are a go

rugged plaza
#

Noice

pliant ocean
#

hey guys I've never finished a game before, are they wanting it packaged as developer or shipping for windows? Also are they wanting an install exe that needs to be done in a seaparate program?
for the game jam

minor hemlock
#

either

pliant ocean
#

do I need to create an install exe or just package it then put it in a zip?

minor hemlock
#

you can just zip it

pliant ocean
#

awesome ty so much

gaunt saffron
#

In terms of profanity, what's the rules against it?

#

I assume keep it light, but I just wanna be safe

rugged plaza
#

I wouldn't use it at all

#

They dont wanna livestream that

carmine kindle
#

Yeah, keep it very light. They have to be able to show it on stream. You can probably get away with a few heck's or darn it's.

gaunt saffron
#

Yeah, alright. Cool

rugged plaza
#

I took catshit model off because of that lol

gaunt saffron
#

Thanks

glass fossil
#

Anyone know if the deadline is based on your region or?

zenith gust
#

it's the same everywhere

#

just go to the jam page on itch

#

and see how much time is left

glass fossil
#

Yeah I know, I was just double checking as my areas been hit with a bloody power outage and severe weather warnings, Straya!

zenith gust
#

If you have something playable now, upload it just in case

#

and then you can upload again later when you have polished / finished it further

glass fossil
#

I mean I would but, powers out so I'm kinda buggered there

zenith gust
#

haha, shit ๐Ÿ˜„

#

ah well, bit over 24h left, hopefully you can get that going

rugged plaza
#

Still have some tweaks but I submitted. 68Mb Android lol

glass fossil
#

Hopefully the fires take a chill pill, thanks anyway ;)

tulip viper
craggy zodiac
#

GHAAAA, I'm having to work on lighting and I dont know jack s*** about it

#

I'm getting this weird light blead along the seem of my wall and floor and even if I extend the wall so it goes through the floor I still get it

feral wind
#

*switches to post process unlit materials instead

small fern
#

@craggy zodiac just make the wall overlap with the floor mesh?

craggy zodiac
#

already did, doesnt fix

gritty beacon
#

what's it look like

small fern
#

more resolution?

#

(it's a jam, doesn't need to be all that optimized)

craggy zodiac
#

I know but I want it to look somewhat belivable

minor hemlock
#

dynamic ๐Ÿ‘ only ๐Ÿ‘ for ๐Ÿ‘ jams ๐Ÿ˜›

civic dock
#

Heck yeah.

#

My game is all dynamic and with no textures.

minor hemlock
#

I should just fork your nano template into a jamming template lol

civic dock
#

I get the fastest iteration time that way.

minor hemlock
#

with static lighting disabled so there's no temptation

civic dock
#

Oh man, I like it.

#

If you don't, I will. Already been thinking about a jam starter template.

minor hemlock
#

I have been bouncing around the idea of doing my next jam game with only materials/textures provided in the engine/editor but remixed ingame

civic dock
#

Probably going to make one for myself regardless so I can hit the ground running next time. Basic framework stuff, rendering choices, etc.

#

That's what I'm doing for mine this time.

#

No textures, all meshes are engine content.

#

Basic cube, sphere, etc.

#

Probably going to dig into Starter Content for more shapes though. I need a pyramid.

minor hemlock
#

starter content? what a high roller with all this hard drive space

carmine kindle
#

Flatten 4 cones and use them as the sides kappaross

civic dock
#

I would of course migrate the shapes from another project. ๐Ÿ˜›

#

Not going to stuff the entirety of Starter Content in my project.

#

I'm going for sub-100MB, after all!

minor hemlock
#

next jam goal: every mesh is actually a plane with a crazy material

#

why import vertices when you can make your own

#

\o/

civic dock
#

Hah, yes. Do a bunch of world offsets and POM stuff.

minor hemlock
#

all the blender #nodevember posts have given me the itch

civic dock
#

Nothing but tessellated planes. lol

#

Displaced into a variety of odd shapes.

gritty beacon
#

but the starter content being in the project is irrelevant for the 100mb goal

civic dock
#

Next jam I'm totally using the experimental modeling tools.

gritty beacon
#

just set up the map list properly and you'll be packaging only assets actually used by your maps

civic dock
#

That's true.

minor hemlock
#

yep, they really need to rename that option

civic dock
#

But I know I'm not going to use anything other than the shapes, so I'd rather avoid the clutter and migrate instead.

minor hemlock
#

Cook Only Referenced or something

#

criminally underused

gritty beacon
#

it is kinda obscure, I only found it accidentally lol

#

noticed the content I was loading dynamically was missing after setting it up

civic dock
minor hemlock
#

yep

gritty beacon
#

no

#

the actual list of maps to package

civic dock
#

How do you use it? The tooltip isn't very useful.

minor hemlock
#

which one are you talking about ๐Ÿ‘€

gritty beacon
#

when you fill that out it activates

minor hemlock
#

you set Cook Only Maps and then you add the maps to the map list below

civic dock
#

I thought so.

#

OK, I might add that to the next version of Nano. Seems like a no-brainer for the Tiny Award.

minor hemlock
#

oh does it automatically activate? ๐Ÿ˜„

gritty beacon
#

idk if I've ever touched cook only maps setting

#

because cooking all maps isn't what you want either

#

that would include test levels and stuff

hidden flicker
minor hemlock
#

just set it to no payments

civic dock
#

Do they have a policy against allowing optional donations?

gritty beacon
#

no one is going to pay for your jam game

minor hemlock
#

no, but no one is going to pay for your jam game

#

yeah what he said ๐Ÿ˜›

gritty beacon
#

enabling donations just sets yourself up for disappointment

small fern
#

I'd set to no while people evaluate the jam at least

#

could enable the donations month later :p

minor hemlock
#

I remember it being kind of annoying to download donation optional games too

rocky raven
civic dock
#

Or finish the game and sell it. Even better. ๐Ÿ˜„

small fern
#

on my country, that is illegal setting

#

wonder if it would even give me the option

minor hemlock
#

why?

small fern
#

I can't accept any donations without fund raising permit

gritty beacon
#

lol what

small fern
#

it's there to prevent people from making fake fund raising

#

like money for poor kids etc

gritty beacon
#

surely you can accept private donations?

small fern
#

only if people give it to

#

I can't ask for it as it's illegal

#

having a donation button is illegal here

gritty beacon
small fern
#

but if people want to donate, that's fine, just actively asking for it is not ok

#

our police went after few successful kickstarters even

civic dock
#

Wow, that's pretty harsh.

small fern
#

only because they had tiers on kickstarter that didn't give you specific item back

gritty beacon
minor hemlock
#

lol, chased down after $1 "follow the mailing list" tier

small fern
#

so if you do that kind of thing here, you have to be careful that each tier has actual additional items

hidden flicker
#

what you in here for man? "i accepted donations".. damn thats pretty hardcore

small fern
#

yeah, it's kinda shitty for people who do like open source tools

#

because having donate option for those should be allowed

gritty beacon
#

what do you mean additional items

#

surely getting the actual kickstarter thing is enough

small fern
#

I mean, you have to have a product to give, you can't sell the same game for 2 different prices on same kickstarter

#

many kickstarters have initial tiers that are just there to support the cause, but will not give you the product

#

that's totally illegal here

gritty beacon
#

that's just retarded

small fern
#

that law is totally outdated on todays world

#

but they never cared to revise it

gritty beacon
#

so you have to get someone else to run your kickstarter and then they forward you the money as a private donation

#

problem solved

small fern
#

pretty sure that would be illegal too :p

#

it's really easy to connect the kickstarter to the product you sell :p

#

also you can't even make kickstarter here locally

#

you literally have to do it from some other country

#

as KS doesn't run in finland

#

so what people here do if they need this is that they start some new company on other country just for duration of the kickstarter

#

(which would basically be US because that's probably the main target with KS)

pliant ocean
compact cedar
#

@hidden flicker you can enable donations after the jam, most people (looking at Allar)...don't like when games have donation warning on them

pliant ocean
#

the submit button just being a red button through me for a loop

#

threw*

still reef
#

first time doing a jam, do I need to submit the game as a zip file?

knotty frost
#

how much time left?

carmine kindle
#

24 hours 18 minutes

feral wind
#

ayy! is that a sphere or a cube being projected from the player controller with a post process material? ๐Ÿ˜„ @compact cedar

compact cedar
#

yep, sphere mask from player's origin

feral wind
#

nice!

minor hemlock
#

hey anyone that's submitted their game already

small fern
#

might be worth trying another browser?

robust breach
#

@tranquil matrix Hi Victor, we have a query. Can anybody use any part of the unreal logo as a part of the game.

gusty marlin
#

I'm crying my game has suddenly broken and no idea why ๐Ÿ˜ข so little time left

nova escarp
#

F

somber hazel
#

Need more duct tape?

#

I've got plenty and it seems to hold everything together... for now

gusty marlin
#

Lol!

#

My lighting will only light half my map all of a sudden and follows my camera around O.O no idea why

#

Have tried deleting everything and remaking all my lights - doesn't help

minor hemlock
#

@small fern well the button worked.. there just wasn't any text XD

#

@robust breach from the official rules:

Submissions may not feature any trademarks (including logos), except the Unreal Engine logo as described by our Branding Guidelines: https://www.unrealengine.com/en-US/branding.

wintry beacon
#

Good morning everyone (or watever time of day it is for you). Just woke up from a 4 hour sleep, feeling dead on the inside but ready to commit another 22 hours development! Hope all you peeps are happy with ur progress : )

small fern
#

@gusty marlin could try just disabling baked (static) lighthing from the project settings altogether

gusty marlin
#

Will give that a shot!

tardy quartz
#

Not a whole lot of time left

gusty marlin
#

sweats

tardy quartz
#

But it's looking like I will have a game to submit ๐Ÿ™‚

gusty marlin
#

Yay!

tardy quartz
#

It's gonna be close, and I wish it was better. But this will be the first time my friend and I made a jam game ourselves

minor hemlock
#

hooray!

tardy quartz
#

We've done jams before but always joined someone elses team

#

It's pretty exciting, for me at least. Especially considering the whole thing has been made in the span of a week lol

#

I've pulled multiple all-nighters trying to figure out everything

#

So now I'm very tired

gusty marlin
#

We join all the time but never manage to finish - this is my first time nearly having something I can submit! Excited too

#

I've never joined a team because I felt too nooby haha

wintry beacon
#

never underestimate us noobs . we are powerful

nova escarp
#

This will be my 3rd jam, my first one we somehow got mixed up and used the winter's theme instead of spring's and my 2nd jam we were on the dot, 12 seconds late to submit

gusty marlin
#

oof

tardy quartz
#

My gosh

#

That's the nightmare scenario right there

small fern
#

I'm curious tho

#

how can you mix the theme? ๐Ÿค”

#

by googling the jam?

gusty marlin
#

Oof now it won't save or launch -_-

#

flops

small fern
#

if you changed the static lighting, it'll take a while to recompile the shaders

#

it taking long time to open in editor is normal

gusty marlin
#

Fingers crossed

tardy quartz
#

Yea my PC has pretty much hit it's limit with this jam

gusty marlin
#

yeeeep

tardy quartz
#

Had a couple close calls already

small fern
#

you can just open task manager and see if there's ue4 shader compilation loading up the cpu

gusty marlin
#

I've had soooo many crashes

#

yeeeeep it is

#

Shaders had it at 98% xD

tardy quartz
#

I was running my music program the other day with some new VSTs i got. Just loading up the project nearly killed my PC

gusty marlin
#

OOokay we're back

tardy quartz
#

Everything running alright?

gusty marlin
#

Yeah I forgot i was building a heighmap yesterday and launched unreal at the same time xD

#

The computer did NOT appreciate it

#

We shall see!! Fingers crossed

tardy quartz
#

What were you making the map in?

gusty marlin
#

Gaea

tardy quartz
#

Oh cool

#

But yea I can see that causing issues lol

gusty marlin
#

I had everything working really well a few days ago - but I had to swap out TrueSky and everything went downhill from there

small fern
#

truesky for game jam? ๐Ÿ˜„

#

that's ambitious

gusty marlin
#

xD I had it, so why not

#

I don't even know why I have it - but apparently i do

#

ยฏ_(ใƒ„)_/ยฏ

tardy quartz
#

Holy crap how have you gotten anything done?

gusty marlin
#

hmm?

#

Oh yes oh yes oh yes!

#

The lighting is working!!!!

#

(Why would truesky stop me getting stuff done?)

small fern
#

well you did have to swap out from it, didn't you? ๐Ÿ˜„

gusty marlin
#

Oh no - the ussue is back again

#

Yeah it crashed everything lol

tardy quartz
#

ooof

gusty marlin
#

Any idea what would cause everything on the left side of my camera to look way darker?

carmine kindle
#

Oh no, not structs failing my packaging again. ๐Ÿ˜ฉ

uneven fractal
#

ai is not my strong suit at all, the enemies are dumb as can be without just staying idle lol

minor hemlock
#

@carmine kindle using blueprints? Just gotta trace down the offending break struct nodes and re place them

#

Had a panic about that a few days ago myself ๐Ÿ˜…

hidden flicker
#

i think it means

#

what country do i live in?

#

@tranquil matrix

#

from the submission form

#

also i submitted my project, kinda by mistake already on the epic megajam page, will it update to the latest vesrion i put on my itch page be4 the deadline once i make an update available?

#

i thought it was like a secret button, and it submitted

minor hemlock
#

yes, you can double check with the timer

hidden flicker
wintry beacon
#

So I got the main menu to work with controller input which im super happy with . but the moment i launch the game [packaged build] or press play in editor i always have to focus onto the window by left clicking. In order to do that i left click on the window/game but once i do that my buttons on the menu are no longer focussed... : / any ideas how to automatically focus game window upon launch?

carmine kindle
#

@minor hemlock Wasn't even a struct node this time, but a pre-filled element of a struct array.

minor hemlock
#

@wintry beacon is your main widget set to Focusable?

#

I also like to reset focus to it on focus lost events in case of alt tabs

#

However there's a reason I didn't support controller in this jam entry ๐Ÿ˜… UMG controller support is a nightmare

placid lantern
#

Have not shared anything yet. Here's a small snippet

wintry beacon
#

it seems to have not changed anything : /

hidden flicker
#

In the widget itself , have a on focused lost event

#

You can even run it on tick to contiusouly check if player has focus on widget

#

And if no focus

tulip viper
hidden flicker
#

Set focus

minor hemlock
#

Mmmm carrots

wintry beacon
#

@hidden flicker AH! gotchya. building now just to make sure i did it right cuz it works like a charm in the viewport

#

@hidden flicker ok whilst this does FOCUS the game and my mouse disappears. for some reason all buttons are set to unfocussed despite the widget being focussed on but Im not sure if i did it right :/

trail trellis
#

Is anyone using WMR and 4.23 for this game jam? Having issues with input bindings in a packaged build. Any help appreciated!

gray granite
#

I doubt I will finish what I have been working on in time, but this jam has been a success for me as I was able to learn a ton about UE4 ๐Ÿ‘ผ

tardy quartz
#

Oh heck yea

#

I've learned more in a week then I have in the past month

#

I knew nothing about cinematics until the other day

#

And I can actually do things in the blueprint sometimes now ๐Ÿ˜›

gusty marlin
#

@tardy quartz Same!!!

#

Just shifted everything into a new level and the lighting bug is gone celebrates

wide falcon
#

@gray granite I am with you on that one, my first jam and I am in a jam

hearty ferry
#

Last day starting now, I could either try to finish my game even though I don't have nearly enough time, or I could try a short 1-day jam with a new way smaller scope project ๐Ÿค”

craggy zodiac
#

WELP!!! It's 1:10 here, I've done as much as I can (not enough in my opinion) tomorrow (today) I am unable to continue working so I've submitted it as is. If anyone wants to try it out here's the link (you need a vr headset) let me know if it goes up in a glorious ball of flames. https://itch.io/jam/2019-epic-megajam/rate/520734

If you don't have a vr headset here's a video. https://www.youtube.com/watch?v=Gp2um6T9rok

This is a small game I made for Epic Game's Megajam. Was the only person on my team and I didn't manage to get it to the level I wanted but I still had a lot...

โ–ถ Play video
#

The space cat was suppose to be the reason for the gravity anomaly and he would move around the room pushing (playing) with things and messing with any work you would have completed

spring magnet
#

Ahhhhhh I'm losing it.. I cant figure out a combat ai system!!

wintry beacon
#

Anybody else have like a list of TO-DOs. and all the hard stuff is finished reasonably quickly. then all the small stuff takes surprisingly long ๐Ÿ˜ฉ

spring magnet
#

raises my hand right here lol

tulip viper
#

The face you make when you are less than 24hrs from the end....

feral wind
#

๐Ÿ˜ฎ

gusty marlin
#

@wintry beacon yeeeep

loud basalt
#

Spent my day improving the quality of the gameplay/ux, tomorrow its thorough playtesting / fixing

maiden loom
#

there is no tomorrow?

#

18 hours left

wintry beacon
#

the next 18 hours for me are : gameplay/ux, character, playtesting, bug fixing, vfx, sfx, polishing ๐Ÿ˜…

loud basalt
#

@maiden loom Its 11:37pm

maiden loom
#

fair

#

you are a perfect 12 hours different to me ๐Ÿ˜„

loud basalt
#

It is really odd to say that in an international online community btw ๐Ÿ˜›

#

Hmm UK?

ornate prawn
rugged plaza
#

Nice one

wintry beacon
#

@ornate prawn looks cool

ornate prawn
#

@wintry beacon thx still a lot to do

rugged plaza
#

~18 hours folks. Get crunk or get drunk

loud basalt
#

Is that a saying?

rugged plaza
#

Only just now

wintry beacon
#

its insanely annoying how anxious these jams can be . i keep bouncing between " i've got lots of time. its fine . u'll make it. dw" to "how the hell am i going to finsih all this? why did i plan to do so much. im FREAKIN OUT"

rugged plaza
#

Look at what they are judging you on. Finish that.

#

Then work on the extras

loud basalt
#

(Fun & Visuals & Use of theme)

rugged plaza
#

Also remember "Visuals" arent what you think. They dont expect anyone to turn in death stranding. They just expect everything to fit together

wintry beacon
#

Yeah very true. definitely have to keep my head in the game

rugged plaza
#

I spent hours working on sounds. They arent being judged at all. But to me, the sounds I used add to the fun lol

wintry beacon
#

yeah exactly

carmine kindle
#

The key to success is constantly throwing out stuff you planned on adding but don't have time for. kappaross

wintry beacon
#

i have really basic sounds cuz we dont have a sound guy but its sitll important to us

#

@carmine kindle haha true im a stubborn mule so im struggling with that

rugged plaza
#

@carmine kindle true story

tulip viper
wintry beacon
#

E lookin scruffy i'll tell ya that

wintry beacon
#

although i was expecting more submission at this time

carmine kindle
#

That's just the early folks, who in their right mind wants to give up 16 hours of development time

wintry beacon
#

haha yeh true

carmine kindle
#

I would recommend submitting as early as possible this time though, with so many teams, it's bound to be quite busy near the end

wintry beacon
#

good point! i didnt even think of that. i think i will be submitting in around 10 hours so. should be ok ?
How many teams were there last year?

carmine kindle
#

1011 people joined and 200 submissions for the last megajam

wintry beacon
#

oh wow! that is quite a difference

#

thats sick to see how much ue4 community is growing damn

carmine kindle
#

Got some crazy prizes this time too

wintry beacon
#

yeah i actually wanted to ask, are those prizes per person in the team? or thats the prize for the team to share

carmine kindle
#

"Each team member will receive the prize awards."

wintry beacon
#

๐Ÿคฆโ€โ™‚๏ธ my bad... shoulda just read. thanks

somber hazel
#

We can submit already, but still change the game, right?

carmine kindle
#

Yeah, pretty sure you can make changes until the deadline

somber hazel
#

And then at the deadline, it will be locked and we can't change the game?

loud basalt
#

@somber hazel I've updated several times without an issue ๐Ÿ™‚

somber hazel
#

alrighty! thanks guys! โค๏ธ

wintry beacon
#

And in regards to the utube video link, we cant submit in the description after the deadline right?

#

or do we have to send the video to ue4 community peeps so they can put it in their showcase (i think the stream mentioned this)

loud basalt
#

On the stream someone asked if we need to have the video before the deadline and VictorLerp said ideally within a few days after the deadline

#

So I assume so...?

#

I wouldn't risk it

#

๐Ÿ˜„

wintry beacon
#

Yeah exactly. like by the time i submit it'll be around 5 a.m for me. so i'd rather go to sleep . but its probably not worth risking ay ๐Ÿ˜…

#

Does anybody know like an average to the length of game jam games?i understand it varies drastically but idk, not sure how long i should make my level

loud basalt
#

@wintry beacon You want to pack as much quality in as little size as you can in general for game jams, long games especially with better features toward the end will be overlooked more than games that show what it has upfront

#

The more competitors, the more that reigns true

#

Judges don't have a whole lotta time either

#

Just don't make it short enough that it detracts from enjoying the game, over before it begun sort of thing

wintry beacon
#

@loud basalt that is super helpful! thank you .

my game isnt super complex or anything so i'll probs keep it to around 5-10 mins (only 1 level)

rugged plaza
#

I always heard 1-3 minutes. My game has 3 levels but it is very casual.

wintry beacon
#

@rugged plaza oh damn . yeah see this is my first time i really have no idea. : /

rugged plaza
#

I've entered 4 now but ai only finished the game on this one and the first one lol.

wintry beacon
#

im actually so happy i havent started creating my level....i was originally going to make it 15 minutes....thinking back that would have been so silly

#

oh damn haha

loud basalt
#

Mine has 5 levels + boss level, bit of a risk putting a huge feature at the end of the game that they may struggle to reach ๐Ÿ˜„

#

The first levels are pretty fast though

rugged plaza
#

8i submitted but I'm gonna do updates tonight. I had to submit though. We have bad weather and power outages are possible tonight

#

*I

#

At least wanted a playable game uploaded in case of disaster

loud basalt
#

Always a good plan regardless

limpid trout
#

Yea I ended up having a bunch of stuff come up this morning and idk if I can make my game look any better, which sucks, but I submitted it just in case so that it's at least out there

gusty marlin
#

Back on track! Everything working well! XD

sharp dagger
#

can we use other engines in the epic mega jam??

#

XD

#

thanks ๐Ÿ˜„

compact cedar
#

THE RULES Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.
Literally, first sentence.

sharp dagger
#

need to get my project done asap ๐Ÿ”ฅ๐Ÿ”ฅ

gusty marlin
#

Mood

wintry beacon
#

@loud basalt do you have an estimated/expected time it'll take to complete the game?

sonic echo
#

Man I ended up with a Team for the GameJam and not 100% proud of the game we developed and it's not finish

amber latch
#

Some games end up like that, but you should always be proud with what you makes as it makes you a better developer in the long run as you learn from it.

sonic echo
#

that is true, I'm just not proud with the stress I got from the team and how long it's taking them, I actaully did another all nighter

amber latch
#

We have all been there

#

it is most likely the lack of sleep kicking in ๐Ÿ˜‰

sonic echo
#

lol so true

gusty marlin
#

Teams are scary O.o

amber latch
#

I only usually team up with friends when i enter these days

wintry beacon
#

I remember reading articles about game jams and one of the most important tips i got was : Make sure every member is on the same page in regards to goals and skill level.

Maybe some people are just doing it for fun, casually. Others want to win and get first place! Others just want to try something challenging and learn whether they have a fully complete game or not

sonic echo
#

yeah once this ends it's back to my own personal projects and no Jam deadline

wintry beacon
#

So idk maybe u n ur team members have different goals in mind\

sonic echo
#

Maybe, some seem to lack proper direction on developing a game in a good set of time

glass quarry
#

15 hours to go

#

almost there

wintry beacon
#

@sonic echo yeah i understand. i mean this is my first game jam and it was tough... a lot of internal conflict. made me question not wanting to do a game jam with them again. but idk its a stressful event so it happens. what i love about game jams is that it really just forces to do develop quickly and efficiently.

#

i wish i had this drive for my personal projects....im in love with an idea for a month. then boom. im bored of it... its a curse

carmine kindle
#

I've made more stuff during the jam than I did for my personal project the last 2 months combined.

wintry beacon
#

haha exactly

compact cedar
#

@glass quarry how it looks when lit?

sonic echo
#

sorry have of my brain is asleep, while the other half is working

glass quarry
#

@compact cedar lightning not final yet but close

minor hemlock
#

Every game jam: " I'm not going to do a game jam again "

gusty marlin
#

Nice @glass quarry !!

glass quarry
#

@gusty marlin ty

maiden loom
#

I dunno, even after the insane work crunch, I'll do another jam :p

gusty marlin
#

I make my project too ambitious every time

minor hemlock
#

@maiden loom solo work gets depressing so you're not wrong ๐Ÿ‘€

#

After another 6 months I'll probably be eager to find a team again

carmine kindle
#

I was going to join a team and chill out and relax this jam at first, only doing some art or whatever.

rugged plaza
#

Dang. My game already downloaded 6 times in 12 hours

carmine kindle
#

And I've probably slept no more than 4 hours in a row since the jam started, so I kinda failed at taking it easy this time. ๐Ÿ˜…

rugged plaza
#

Sounds about right

#

I think I might join a team next time.

#

Focus on just one area

#

7 downloads now. I wish people would comment while there is still time to make changes

small fern
#

just a heads up, when scanning 4.23 builds with virustotal, it seems to have one false positive: Cylance: Unsafe

#

I've verified this with two different jam entry zips from the itch and also from my own 4.23 build test

#

basically it flags the tiny launcher exe at the root of the folder

#

actual bigger game exe is fine

#

72 entries submitted so far btw ๐Ÿ™‚

maiden loom
#

less than I'd expect, but still a lot

#

I'd guess we're heading towards ~300 entries based on that number

flat pecan
#

(bandicam capture is too quite)

small fern
#

I keep wondering why people still keep using bandicam?

feral wind
#

I guess they've got the settings working better than OBS

small fern
#

there are plenty of free capture tools now that do compression on gpu on the fly and don't do watermark

glass quarry
#

action! is my favorite

#

got it super cheap

#

and it has great performance and a lot of options

#

I can record 4k 60fps footage with minimal frame drops

small fern
#

I just use nvidias own tool

#

if I needed more control over, OBS

gusty marlin
#

Couldn't get Nvidias tool working consistently personally

#

OBS was the only option that actually took any window I needed as input

rugged plaza
gusty marlin
#

xD

feral wind
#

must make pause menu O_O

small fern
#

that's like the least needed feat on a jam game ๐Ÿ˜„

feral wind
#

oh really? I can skip that?

small fern
#

unless it lasts for hour

rugged plaza
#

Yeah

small fern
#

usually jam games are played through on one go

feral wind
#

its going to take me an hour to produce the pause menu lmao

small fern
#

if your whole game takes up to 10 minutes to play through, nobody really needs to pause it

feral wind
#

just artist things

small fern
#

also doubt any judge would give any extra on jam entry actually having pause menu

#

game not having checkpoints though....

feral wind
#

D:

#

now those check points I don't have

small fern
#

there's been plenty of jam games where you really should have had checkpoints

feral wind
#

in a platforming side scroller

small fern
#

it totally depends on the gameplay

feral wind
#

with very difficult jumps

small fern
#

on platformers, if you have game over scenario, you'd want checkpoints

#

because it can be frustrating to always start from zero

feral wind
#

well, time to hit up the youtube in how to set those up

#

any strong reccomendations?

small fern
#

if you don't die and can redo the jumps, you can do without

#

and if you haven't really designed checkpoints in yet, I wouldn't really bother

#

as it's more likely that everything breaks at this stage ๐Ÿ™‚

feral wind
#

with my very few mechanics I've mainly had a very few node as possible approach

small fern
#

basically you'd need to be able to reset the game states to what they were at the last checkpoint

feral wind
#

I think mucking around with game states

#

is a bit beyond me at this point, that'll have to be for a future project

minor hemlock
#

hey guys

#

I don't mean to demean anyone

#

but

#

tag your flippin space cat games ๐Ÿคฃ

feral wind
#

is it alright if my exe isn't the name of the game?

tranquil matrix
#

@hidden flicker No the question is correct, we only need to know where you live if we send you prizes, and the shipping information is only requested at that point.

tardy quartz
#

Welp

#

We did it

tranquil matrix
#

@feral wind Yes, that's fine, but please name the folder like so: TeamName_GameName

tardy quartz
#

We have a fulll game!

feral wind
#

ah cool thanks @tranquil matrix

wintry beacon
#

Do any of you guys know how to show widget components on BOTH split screens? It current only shows it on player 1 and i cant find where to change that

minor hemlock
#

Submission forms can be edited after the jam ends, correct? and the game itself can't? I always forget which way that works

tulip viper
#

https://trello.com/b/QHAlnybw/megajam-2019 13 HRS left... and still so much to be done

gusty marlin
#

shoves gameplay together with brute force

#

@minor hemlock they did say in the stream you can focus on getting the game in on time and then figure out the other stuff as long as it's within a day or 2 I think?

spring magnet
#

Welp.. good luck guys. I'm dropping out of the race. It was a highly educational week for me, however I bit off more than I could chew again lol

wintry beacon
#

@spring magnet noooo

#

dont give up u still have 12 hours

#

or so

spring magnet
#

I ooffed big time. I cant pinpoint the problem.

#

I had tried rearranging my folder hierarchy to many times, and I screwed something something up. Blame it on my ocd

#

Lol

feral wind
#

I cut my scope in half on sunday ๐Ÿ™‚

#

and I'm glad I did

spring magnet
#

Your what? @feral wind

wintry beacon
#

scope of project

feral wind
#

yeah for my project

spring magnet
#

Ooh I thought u meant an actual scope lol

feral wind
#

went from shared camera multiplayer side scroller

#

*finds that procedural chopping material in the content examples

#

hold my beer @spring magnet

oblique cairn
#

my game is starting to come together too https://i.imgur.com/Tke6Wzs.jpg - also cut a bunch of scope, skipped spherical gravity, extra levels and a bunch of other things (but did add a wrist rocket....)

spring magnet
#

holds the beer lol

feral wind
#

to a side scroller

#

with a sassy Signpost based dialogue system

spring magnet
#

Holy crap @oblique cairn that preview alone is amazing

feral wind
#

them sweet Light shafts

oblique cairn
#

@spring magnet can mostly thank ue4s inbuilt light shafts for that, I love em ๐Ÿ˜„

spring magnet
#

I'll definitely be giving these games a try tho.

#

@oblique cairnthe built in assets are pretty nice tho

oblique cairn
#

I'm using voxel plugin for the bulk of the landscape, and lots of meshes made in blender

spring magnet
#

I still need to familiarize myself with blender lol. I'm used to 3ds max while I was in college but my sub expired and no money to get it yet lol

oblique cairn
#

blender is much easier to get to grips since 2.8

#

more logical, less "sharp edges"

spring magnet
#

@wintry beacon also I may not be able to submit for the game jam, but I def want to build on this idea I had. It will still be a thing

#

Also quick question before I head to bed. Is there a way to set up the ue editor with a master folder hierarchy so this doesnt happen again?

oblique cairn
#

@spring magnet what happened?

spring magnet
#

I moved things around too much lol. My ocd got the better of me and made the mistake of trying to delete folders (I thought) I didnt need, and moving the assets around to be more organized. But it ended up sxrewing me at the end.

oblique cairn
#

Ahh, I've had the occasional issue moving things around

spring magnet
#

For example, when I added assets from epic into my project, I would move them from the default folder hierarchy into my hierarchy.

oblique cairn
#

when working by myself, I tend to avoid worring about folder heirachy and style too much, filter and search works well

#

with a projects own files all in their own folder, they don't get mixed up with anything else

spring magnet
#

I'll def look into that. Heck I may just set up a folder hierarchy on my computer, make a new project, and the copy/paste it into the project folder

oblique cairn
#

So, the root directory can be mostly grouping where assets came from

#

a new project can have just the projects name again as a folder in content (like PROJECTNAME/Content/PROJECTNAME/)

#

Then even if stuff is migrated to a new project, it is kinda organised by where it came from

spring magnet
#

I think I was just worried about the editor packaging assets that were not vital to the project

oblique cairn
#

no worries on that front

#

in proejct settings you can select "package only maps" and give it a list of maps

#

will only pack things that those maps depend on

opaque kernel
#

Hey for submitting builds for UE4 jam, does iOS test flight counts?

oblique cairn
#

(and gameinstance etc from project settings)

spring magnet
#

Oooh that's what that means lol. Oops

oblique cairn
#

it should mean an unused asset never gets packaged

#

I should get back to work - just seen @minor hemlock s entry, and need to step my game up!

spring magnet
#

No worries. I should get some sleep lol. Almost 48hrs and only 3hrs of sleep. I'm becoming delirious lol

#

Not like I wasnt already :P

minor hemlock
#

๐Ÿ‘€

spring magnet
#

But yeah.. good luck every one

feral wind
#

I'm calling mine done ๐Ÿ™‚

#

the army of one, is about to fall onto the ground

wintry beacon
#

ay congrats!

oblique cairn
#

@indigo kiln damn, that looks nice

wintry beacon
#

i wish i could say the same

feral wind
#

you can all do it!! ๐Ÿ˜„

small fern
#

it does look like solid entry for VR category

#

I dunno how the cat thing is done there from the footage so far ๐Ÿ˜„

oblique cairn
#

Yeah, I'm skipping cats, aiming for VR - but seeing that I think my chances are fairly slim

feral wind
#

the biggest things I've learned from this week was, mainly getting a character to work in ue4, and dealing with a different set of level design problems

oblique cairn
#

Still in with a chance, my game looks nice, is fun if you like that kinda thing - does not have checkpoints, but does let you rewind time to avoid mistakes

zinc juniper
#

I'm happy Unreal has a "Saved" folder that contains periodic backups of previous blueprints.
One of my blueprints decided to go corrupt, somehow it decided to error up my project a lot later (5 hours)
Making it impossible to open the project getting stuck at 70%. Next time I should really use source control..

rotund quartz
#

is starter content allowed?

small fern
#

as long as you disclose you used it

rotund quartz
#

thanks

topaz mortar
#

While I probably won't be submitting my work, (Had job emergencies that took time away) I'm glad I joined the Game Jam. Mainly worked on my knowledge with AI Blueprinting and Animation. Anyone else take the Game Jam as an opportunity to learn something new?

indigo kiln
#

@small fern SpaceCat is the name of the station ๐Ÿ˜„

rugged plaza
#

@topaz mortar always.

mental walrus
#

So less time now, so much to do ๐Ÿ˜ช

rugged plaza
#

Pick what is most important

wintry beacon
#

@mental walrus yeh seriously i thought i'd be way more ahead at this time...Im starting to get worried...but i gotta stop positive n productive ๐Ÿ˜…

carmine kindle
#

Nearly submitted an old version and went to bed. Pays to double check things sometimes. ๐Ÿ˜€

small fern
#

92 entries now

wintry beacon
#

oh damn so u done @carmine kindle ?

carmine kindle
#

Yup

#

I'm too tired to care about making it any better now.

wintry beacon
#

awesome. congrats man

#

understandable

#

im hoping i can finish in 5 hours time tbh...

#

but i think it will be 7-8

zinc juniper
#

I'm trying to spawn an actor based on class but once I put the spawn node in my project I'm unable to open it anymore, until I remove the blueprint that contains it.
My guess would be that the issue is related to the derived C++ class. Has anyone here experienced this issue before?

gaunt copper
#

On the eye it hsould cross 300 for sure

#

@zinc juniper Name changing or removing anything in class and class it selfcan cause this, don't use hot reload in those cases, don't save blueprint if you did used hot reaload, remove things from blueprint related yt what you about to change then compile

brave current
wintry beacon
#

getting worried again. just to be clear, we can submit a zip file that once uncompressed is larger than 1GB correct?

gaunt copper
#

itch.io is one impsoing 1GB limit if oyu dont use Butler

#

so it ok if it crosses 1GB after zip

#

you can enable compression of packages in packeing and oyu gonna get similar size

#

atleast i tested that againts Total Compander zip compression

wintry beacon
#

ah gotcha thanks!

#

so as long as zip is less than 1gb we good

gaunt copper
#

yes

#

and if you got Butler you can go beyond that

#

It say near Upload field when you edit game page

tulip viper
zinc juniper
#

@gaunt copper thanks for the advice, I'll see if I can fix it this way

wet rivet
#

Quick tip make sure to gather your teams submission information

tulip viper
gaunt copper
#

@tulip viper Cats Love Tanks 2? :>

tulip viper
#

space version

#

๐Ÿ˜› yes

gaunt copper
#

Who sold you the IP? ;p

wintry beacon
#

I doubt the creators of stuart little would mind xD

gaunt copper
#

But we both creators, but he is not in Awesome Cats team this time :p

tulip viper
#

โค๏ธ

rigid fog
#

@tulip viper looks nice man

tulip viper
#

thanks @rigid fog

rigid fog
#

I think I am going to try an 8 hour jam

carmine kindle
#

I sure hope my game actually works, I think I'm going to go finally get some sleep ๐Ÿ˜€

rigid fog
#

Need to take care of business first. Then, spend 30mins on pre-production, 30mins on getting all software/project ready, then 8 hours of crunch, then one hour packaging, last min bits.

fierce tundra
#

we made this for the mega jam

#

made with the talented @molten sable

tardy quartz
#

Anyone know how I can make it thicker?

minor hemlock
#

@wet rivet especially before the last day when team members are prone to passing out without warning ๐Ÿ˜›

hearty ferry
#

@rigid fog Good luck on the 8-hour jam! I've been unexpectedly busy this week so didn't have enough time to work on my initial idea, I'll be doing a way smaller 8-hour project too

rugged plaza
#

Good luck!

rugged plaza
gaunt copper
#

112, it gonna cross 300 no problem

#

quastion if it gonna reach 400 ;p

tulip viper
minor hemlock
#

lol my game is running into floating point errors. good thing I didn't make the track longer

#

car gets a little twitchy in the last quarter

rigid fog
#

@hearty ferry ty. I'll probably stream it all, if I can get everyything all setup in time

wooden bramble
maiden loom
#

haha

#

floating point errors are never a good sign

zinc juniper
tulip viper
bleak cairn
#

I hate unreal engine scare errors... I call them like that because they appear in the worst situations possible. And a quick restart fixes everything for those errors... 10 secs earlier... "You don't have an unreal engine version installed" I mean is the engine trolling me on purpose? ๐Ÿ˜„ anyways the build is done for the jam.

wintry beacon
#

haha i get that

#

congrats man !

#

im still 4-5 hours away ๐Ÿ˜…

indigo kiln
#

playlist of my day-to-day progress throughout the jam!

deep stag
#

so close to being done ๐Ÿ™‚ ๐Ÿ™‚

rigid fog
#

hmm, I haven't even started yet

deep stag
#

๐Ÿค”

civic dock
#

๐Ÿ•˜ Less than 8 hours to go, folks!

wet rivet
#

shudders play testing multiplayer

rigid fog
#

yeah, no MP in 8 hours

civic dock
#

Start wrapping up and make sure your game is packaged, playable, and uploaded as soon as possible. ๐Ÿ™‚

nimble stratus
#

Hi This is my first game jam, i havent done packaging. Can anyone give me tips please

small fern
#

yes

#

you do that on day one and then throughout the project

#

if things break now, you don't have any clue where to even begin fixing it

#

so, good luck ๐Ÿ˜„

#

but yeah, if things go well, it's pretty straight forward

bleak cairn
small fern
#

just find the menu entry for packaing

nimble stratus
#

Thanks

robust breach
#

Can we upload the video after the deadline or we have to submit along with it ?

zinc juniper
#

Anyone here know a way to debug this?

#

Since it pops up whatever I seem to do in a particular blueprint

#

Even decided to remake it

small fern
#

shader compilation?

zinc juniper
#

No it's related to scripting/c++

#

it happens once I add nodes to a blueprint that reference another blueprint

wooden bramble
#

Testing multiplayer was not too bad

#

There are a plethora of ways to test with the editor. I ended up taking the easy route and built a dedicated server

#

Reached out to a few discord and got 1-2 people to help

marble marlin
#

i cant submit my game it doesnt show up...

#

nvm it isnt published yet

bleak cairn
mental walrus
steep needle
#

there's example part of log PackagingResults: Error: Error deleting file 'C:/spacekittens2019/MegaJam19_Outsider/Plugins/FMODStudio/Intermediate/Build/Win64/UE4/Inc/FMODStudio/FMODAsset.generated.h'. PackagingResults: Error: Error exporting FMODStudio: couldn't write file 'C:/spacekittens2019/MegaJam19_Outsider/Plugins/FMODStudio/Intermediate/Build/Win64/UE4/Inc/FMODStudio/FMODAsset.generated.h' PackagingResults: Error: DeleteFile was unable to delete

wooden bramble
#

clean your intermediate files?

steep needle
#

will check