#game-jam-chat
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@spring magnet
rm -rf EdgelessChill/
mv WindowsNoEditor EdgelessChill
butler push EdgelessChill chozabu/EdgelessChill:windows
this is directly copied from my last jam entry - save it as something like upload.sh then run it using git bash (or another bash)
will github work?
ok thank you so much ๐
We are looking for 1 more team member for our Mega Jam project. We have already made huge progress on it, but we need someone that knows replication.
Man imagine doing networking in a game jam
shudders looking at the rest of the networking I have to do for my project
If you're doing a game that needs replication and you don't have someone who knows replication the chances are your progress is anti-progress, meaning it'll need to be gutted then done properly, sorry to say
Or you can just do everything 10 different ways until you get something that sort of works sometimes 
I feel like restarting since I learned so much since from where I started a few days ago ๐
Haven't been able to start till now due to work, but I'm going in with a cool idea, so hopefully I'll be able to finish it on time
I have the game completely replicated now with only one issue. The health system, inventory system and most everything else is replicated and done
I am just having an issue with my inventory widget staying on screen when the game starts
well my dude is done
@oblique cairn bash is not implmentation, is litterly software ;p
and bash is not only thing you need you need whole tool set
@gaunt copper fair enough, perhaps *sh implementation ;)
In windows, installing Git (along with git bash and tools it comes with (GNU/gitbash? :D) + itchButler should be all that's needed to run it
Would perhaps be more useful if turned into a .bat runnable script, but don't know the windows equiv commands

so my movement system is feeling about done
nice
can't tell if you are moving in X or -Z @slate salmon it's smooth ๐
thanks ๐
just did an MP test, works like a dream.... some replication issues, but still very fun
found a boatload of issues that we can fix now too ๐ glad we have 3+ more days
Day 4 for me is about to begin..Going to test packaging then begin doing the art and visual aspects. ๐บ
i got my second workstation dedicated to packaging and lighting
make sure to test packaging early and every day ๐
So tired that I just changed some code and was wondering why it didn't work (I didn't even compile the change)
Leaderboards are in!
How dare you copy my original newly conceived feature! ๐
nah... I didn't copy it, I can even write my full name
Hehe
(and other names that other people will abuse)
What nonsense is this, how do you have enough memory on your machine for more than 3 characters?!
well, not going for under 100mb, so I guess I can afford it
can't wait to download your game and enter some funny names with 3 letters
My game looks like it should be 80mb but its probably 2GB
๐
I'll be packaging soon
apparently. I'm at ~95mb now and that's with the 25mb prereqs installer still included ๐คฃ
Does the prereqs get counted against your 100mb btw
you can submit a build without it
Tru
so technically no... but I wouldn't expect them to do more than check folder size ๐
err on the side of caution \o/
Indeedio
https://imgur.com/a/lUhODcL most of todays progress, there's audio if you actually go to imgur and unmute it ๐
Looks snazzy
no one streaming the jam on twitch? ๐ฆ
my pc lags like hell
how am I supposed to work in these dire conditions
ue4 says my map is 2.2Gb -_-
went hard on the quixel? ๐ฎ
Thought about it, most of the time I'm beating my head into the wall and that doesn't make for a great stream
I use 2 monitors simultaneously and that makes for a bad stream as well ๐ฆ
sorry, i can't take new screenshot...
mech graveyard?
yeap, kind of
Would be fun watching someone stream doing jam art.
Oh, there is someone doing that.
oh?
Search for #ue4jam on twitch, it's under the art category
aha I browsed through science and tech
you silly, this guy is russian, nice try though ๐
artists are magicians
@minor hemlock Are you solo devving
oh hell no
Aw
@minor hemlock he's using Blender. That's quite magical. I still can't use it properly.
same
I should just get a long sub on cgcookie so I feel bad that the money is spent and go ahead and do the courses ๐
dang it
wanted to steal your code
gonnal look sexy when its all done
I tried to steal the code but it's only a single scalar parameter ๐ฆ
wow...
o.o
if you're doing a character, make sure its a master character, so the extra ones are just variations
nods
indeed
that is already being done
we have 4 classes... and we used that method
im also using the same skeleton for the two different races
so i can share the animations
for my character, is mainly going to be changed by diff colours
lets get some good vibes going
Might make some art
Need a change of pace from constant functionality
It seriously does not take me long to burn out at all anymore ๐ฆ
im still working on the whole "down to earth" part https://youtu.be/hO3bk3h8nvg
Work In Progress Pre-Alpha Footage of a game being made by 1 person, it's unreal! made by Imagine-Games, LLC #RuleTheWorldGame #ImagineGamesOrlando #UE4
there might not be space cats
if anyone has a cool royalty free retro/synth/vapor wave track they want to recommend, im looking!
what was your connection going to be originally @hidden flicker ?
You guys have any tips on creating a space skybox? i just want something simple and i cant create cubemaps for the life of me.
I used a marketplace asset ๐คท
@wintry beacon spacescape
free software
for space textures , cubemaps and it exports to unreal required format
@minor hemlock i actually just came up with it
but its a secret for now lol
a secret to be shared between you, shadowriver, and the judges ๐
figure the levels can be training simulations , since its a kids game, you have to pass the learning levels to survive on earth
mfw I'm just like "I only need to dot the cross product of these vectors" I have truly ascended, bois, see you beyond the jam
and then a big epic slide down to earth
lmao
i was starting to use eqs
for the letters to hide
but then i was like , no
dont do it
dont go down that hole
leave some time for the multiplayer save system
@hidden flicker Oh awesome! thank you so much!
Oh I was just making mine in spacescape while missing this ๐
Hmm can not import dds
Everything on the internet says to export for Source, but still wont work
I managed to get a space scape galaxy imported before
but not lately
I'm sure there's a plugin somewhere
Is there an easy way to create prefabs and spawn them at runtime? Tutorial link or UE doc would be greatly appreciated ๐๏ธ
@tranquil matrix is it possible to get houdini license for jam? Their form stated applying ends 14th november sadly
or 15th*
This might hurt some of you so disclaimer.
but is this bad to do in a widget blueprint? as it doesnt work in constructor for some reason : /
i mean bad as in : damage performance?
i think because its a pawn im missing something [Im doing this on a Widget BP to bind variables from player ]
whatever you're trying to accomplish there, that is not how you do it
- almost nothing should be on tick
- you shouldn't be referencing a base class from a "child" class
@onyx moon for 2. how else can I make the cast occur correctly?
you're just tryign to get a reference to the player pawn BP? @wintry beacon
you shouldn't be getting a reference to that in a widget tbh, but if you want to you'd just do it in on construct
I need ot know why you want this reference
Im trying to get a variable from the player pawn so i can reference it in the widget blueprint @onyx moon
I actually solved it by putting a slight delay in construct
ya the delay is fine, but why are you creating this widget before your player is init
the player can create the widget
and on creation you can set the variable you want
if the player bp creates the widget you can set it as owner ya
like that
and then get the owning player etc etc
or you can just drag off the return
and set a ref variable
like if you enter the class you want you can set any variable the wbp has
Yeah awesome! thanks for the help @onyx moon
Guys!
Urgent! an ARTIST HERO is needed to save the day and do level art stuff.
we are team of 4 (x2 coders, x1 lvl designer,x1 audio ) most of mechanics, level design and sounds are done.
for the game jam of course ๐
Will we 'lose points' if we use software to create music like SoundTrap?
it won't count towards your final score
@maiden loom none at all? I mean it's better than downloading from YouTube right? Or it doesn't matter because it was 100% composed by me?
well, you do still need the rights to use whatever you include
that's a legal requirement and unavoidable
but if you use generated music or third party music, you need to declare it
and it won't count towards your final grading
it also won't count against it
I feel that it's more rare that people do actually get extra points for music as only fraction of the teams have musicians on the team
and if it's some programmer doing the music, it's probably going to end up with +- 0 on points as it's not going to be spectacular ๐
so, if you outsource the music, it's probably not going to bite you back as long as you have proper license for it
(or if you generate it, that's fine)
I don't think you need to even mention if you use soundtrap
It's basically a DAW from a quick glance
Man, I wish I had the time...
Too bad everyone is going for Space Cats and something about launching them to Earth
๐
SoundTrap automatically generates stuff, doesn't it?
in which case it's just a tool, so you don't really need to declare it
@rigid fog Mines more about keeping them on the earth ๐
Aliens keep trying to lift our cats!
@maiden loom ah ok understand. thanks for the help @rigid fog @glass quarry
everyone rushing for the deadline! ๐
I should be posting this in like 3 days time
its still early days
couldnt do the epic jam, but there was a weekend jam here at a place called steamhead
made an interactive game with kinect and the flowmap painter from ryan brucks
thats pretty awesome! @undone schooner
yeah, its some hacker space in shenzhe, so they made games which integrated hw
we got the engine to fire events over bluetooth to trigger a power relay too
ah man, hacking together stuff that plays with hardware is such an extra level of feeling of accomplishment
love it
if you have angelic powers, which one do you prefer, time control or telekinnesis?
none of those sound particularly 'angelic'
One of those powers alters all of time and space and the other saves you from getting up to fetch the remote once in a while.
haha
@undone schooner the 3d/cloud painter? that does sound cool! Have any videos to hand?
this is the only video we have right now, I was working with a swiss guy
one player runs around the planet to collect items which generate a sound wave (its trying to hit a resonance frequency with the meteor before it hits)
and another one can use the kinect to push the waves towards the meteor
Ill try to upload a gameplay video later
Do we have to list substance painter materials?
@marble marlin yes - anything not made during the jam.
There is a bit of a fuzzy line between "tool" and "asset" - if anything is in the fuzzy line (i.e. needs asking if it should be listed) - list it along with its use.
I'm not sure you would have to list something like that
It's a tool
do you have to list photoshop brushes as well?
Zbrush brushes?
Seems silly
@glass quarry so if one opens substance painter, selects "jade" material which has pre-made textures - then paints it over 100% of the model it does not need listing?
I wouldn't expect a normal brush to even need the question asked, but if you brush is really drawing a mask to show a pre-made material, it should be listed
does it? The same argument can be said with painting a texture using a custom brush in photoshop. I'm currently using simple textures so I have no need for any external materials but if I was going for something realistic, I would have used many of the custom substance materials I accumulated during time
and I wouldn't have listed them
Really? that sounds like assets made before the jam
The should be listed, but you'd still get more points for them than a fully pre-made material
I disagree here but w/e
they mentioned in the livestream if you transform/alter pre-made stuff you still get some points
I disagree - but don't know for sure
if you have a tool that spits out entire levels, that is not just a tool in the context of the jam
perhaps we can poke a judge to get their opinion? @tranquil matrix
so tl;dr is more like: can we use smart materials on texturing tools or automatic generators on music without disclosing the use
it's always been vague where you draw the line on these IMO
because if you think of almost any tool that just doesn't do what you manually tell it to do, it does give you extra help
like, most here would agree that using automated retopo tool is fine
but where would you draw the line then?
someone else is manually doing the topology and wasting hours there
maybe just disclose with a note and let them decide?
thing is, most will not discose these things
I mean, just using a substance preset and generating is something that should be declared
i am
and if you do, it'll affect only your score
same with purely automated music generation
and people who didn't disclose get a free pass
I haven't seen any game jam entry where they disclosed say... usage of substance edge filter
the disclosure thing has always been a bit wonky, because it's so easy to get around
substance edge filter is just a tool, though, right?
it doesn't actually just fart out a ready to use texture
this is what the smart materials do tho
they are just presets of filters
then if you do auto retopo with default settings and it works fine
that's bad?
instead of manually tweaking it
Or Auto UV?
or use macros on c++ code
wait...
what I try to get here is that it's not black and white thing, we got amazing tools now
and some do more work for you than others
Or if you use houdini. It has soo many procedural tools that you could actually generate levels with it
in the end, it should be more about how you used the tool to get the results vs the hours you put there
like, they said on the megascans that they can still give you points on the composition, basically how you ended up using them
i mean they said it kinda is though?
they said its fine to use marketplace assets and such and they wont grade you on the assets but the way you implement them into the final product
on the stream
the issue here is however, where to draw the line on what to disclose
of course you could list every tool you used
every preset etc
we have always just disclosed everything. All sourced assets and used tools.
it is 1min of work to put in "We used substance designer for some materials"
we've usually been pretty clear as well
who did the school thing?
school thing?
idk must just be different views on it... im all about just disclosing everything and letting them decide where the line is instead of trying to define it myself
the jam when you had to pass answers behind the teacher in the classroom?
pretty sure that one didn't disclose usage of substance share materials properly prior winning it
we made that
if you mean the same game
probably
when we jam, we put all the tools and sourced assets in.
all I mean now, many just forget to disclose everything
sometimes it's just convenient, sometimes it's genuine mistake
some also put full list of assets they used
some put one line
which makes it look like they used less
ah, it was the former on that entry
"Textures
Lots of substance materials from substance share"
lame
lol
then again i mean, kinda hard to track down all the stuff in a final product for the judges so maybe they dont mind?
ya know i bet you could ask epic actually
might get a definite answer on your particular situation
so I did remember the entry wrong as that one did discose it, altho it was kinda vague about the amount
but I do have faint memory of some earlier entry where same substance share materials weren't discosed because people didn't think they counted
Wasn't able to start until last night, but I've got some good things going now, already have 2-player split screen
i can't tell for sure...but iirc on last stream they mentioned something about MP >2 players
the category i mean
It also works with up to 4 players, I just don't have that many controllers here to play it >2 myself
Is there a way to share the asset pack which i have on my epic account with a friend ?
@compact cedar 2 or more is considered multiplayer
my bad then...
I think the caveat mentioned on stream was that playing against replays of yourself doesn't count as mp
what about playing against replays of someone else?
still not, not really
I asked on the stream if it would count if you play against your past self
apparently it didn't :p
i assume main definition of multiplayer is to play the game with multiple players simultaneously
Ladies and gentlemen. And non binaries. I present to you... LitterBox Lander
that cat ship is hilarous ๐
Somehow reminds me of the old windows lunar lander game
Yeah somehow ;)
Yes it is a cat ship and when you dont land in the litterbox it leaves cat shi#
Catship crazy hehe
Finally got the MP test done, loads of issues, but super fun.... as the dev anyway ๐
I can see how people playing would think it was very chaotic ๐
gonna have to try and fix that i guess
we found out port 7777 is for external and 17777 is for the editor
@tranquil matrix You've should release 4.24 before the jam...i'm struggling so much editing stuff in it and exporting back to 4.23 ;_;
But it's so AMAZING
30% less using max/maya now
@compact cedar how so? What feature is reducing your maya/max workload?
did not model the cat, but i made the spaceship using Maya, Blender, ZbRush, substance painter, and then baked it in the oven...
@compact cedar Wow pretty good results. I mainly use Headus-Uv Layout for my Uvs
exactly...those results for an automatic uv are pretty good
smart idea for the buttons
@minor hemlock i think you should add bumpiness to the "car", as example add few dummies in front and back, trace the distance to pipe, when the length is above some threshold start a wobble animation (bump shake)
also rotale it slightly when you move left or right (make it more pronounce if you do that already)
all above is imo, but now i fell car is very rigid
๐ https://twitter.com/OvidiuTepes/status/1196476289139392512 it's already day 4??!?
Day4: The rescue operatives can now pick up heavy stones and place them on triggers; tomorrow they'll learn some more advanced stuff ๐
#ue4jam #unrealjam #gamedev #indiedev #UE4 @UnrealEngine https://t.co/M1bjzJqp9d
Man I feel like I'm cutting it close
Still so much I want to do!
But I have the main game loop going so ๐คทโโ๏ธ
@civic dock how is going ? ๐
@topaz mortar @compact cedar I just use vertex colors during game jams ๐ค
I used to swear by headus but automation is getting much better coupled with less need for good UVs (3d painting)
I have most of the game greyboxed by now, so on to art! Though I'm not sure yet how I'll want it to look, so this'll be fun...
I'm just now getting the core loop implemented ๐ฌ
@loud basalt this jam is differen for me, cause PBR menace...
@quick heart Slowly but surely. Might have progress to share tonight.
we're still interested in a rigger / animator if anyone has time
not a huge amount of work needs to be done
but the game is shaping up nicely
Some crazy amazing games so far
Hoping to get a build of this game uploaded to itch.io tonight and playable from start to finish
I'm not at all where I want to be, rather I'm knee-deep in my own buginfested scopecreep
but on the plus side it's been really fun so far ๐
just having a whole weekend and another day off for hobby coding is a blessing
3 levels up and running with Android controls!! Time to optimize :-D
Or I could just spend the next few days making more levels. I have plenty of space < 100Mb
I also have plenty of space left, but that's mostly cause I've not made any actual models yet ๐
cubes, cubes everywhere
though I have a plan to make it as modular as possible with lowpoly static pieces + a lot of base textures / trims
so hoping it'll be doable to make a fair amount
That's what I did.
good stuff
I've just begun climbing out of the bug-ridden swamp I've been in for the past 2 days, finally figured out all the issues, so now I'm refactoring the gameplay I added to work around them
haha yeah, it'll be mental for those that try them all
do it ugly
do it fast
get this fucker outta my critical path!
I wish any of my blueprints looked that good. I've been removing the shit that didnt work for an hour now.
blueprint assist ๐
I've been too deep in my wfc to have any blueprints so far, at this rate it might be fully cpp besides the UI
What is blueprint assist? Is it in marketplace?
yep, automatically routes blueprints for you
RAT ALIEN!
nice
animations are all shoddy, stuff I'm not proud of, but hey we only got a week ๐
@tulip viper Already have Dogs to fight, but I guess I wouldn't mind some Rats to feed on
lmao
Wonder what kind of submission I could do in one/two days, that wouldn't be complete poop.
Do a game where skydiving has become incredibly popular and you have to manage people as they fall to earth to ensure they don't run into each other going down to earth &|| their planes don't crash
That's some good stuff. I'm jealous of your skills.
i have to make suicide rats now... then... we are good to go ๐
then i spend the next 3 days making levels
ew... and UI
character i am working on
WTB Character Art/Anim skills, PST
anyone experienced with user interactivity with static meshes? (press "E" to open kind of thing)
or possibly (enter keycode to open)
Google will have that answer, I promise you
Just pick one of the videos that engages with you
maybe you can point me in the direction of terminology> i have spent the last hour trying to find something
UE4 Keycode
@knotty frost looks smooth
UE4 Interaction
ok thank you @rigid fog
@spring magnet this'd do it: https://www.youtube.com/watch?v=EM_HYqQdToE&t=2s
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Top tier video ๐
If you don't have the 2 hours to spare, skip around until he talks about interfaces
really nice character animations
thnk u
Thank you @wet rivet i appreciate it. also my engine is lagging way to much given my pc, how do i set it to use my gpu for all rendering and building?
Are you on a PC or laptop? If you're on a system with integrated graphics that may be causing an issue
I'm the wrong person to ask on this though
im on pc with a dedicated RX580 8gb gpu and amd fx 8350
close all your extra blueprint/mesh/material windows in unreal ๐
Is it just me or is it kind of odd how having 7 static meshes opened up makes Unreal lag when you can have a level with thousands of them in it and have no performance issues?
I didn't realize static meshes were sooooo bad
but yeah, they've been a big culprit in slowdowns this past week
how happy am i that i found out its due on thursday
was pushing hard for wednesday
@hidden flicker There is a countdown timer on the jam page https://itch.io/jam/2019-epic-megajam
anyone has got houdini license from sidefx after their form closed on 15th november? I asked if they could do exception for me on twitter, but no response so far and I have rather low confidence it would go well
what a classic mistake, using MoveAI inside the character but not hooking up a self node to pawn
if there's a animator/3d artist wanting to hop in jam, PM me ๐ We're 4ppl and we need someone to animate or/and model 3d assets to divide workload
A real lack of animators and artists this time around, eh?
I chose the chickenshit way out. No skeletal lol
Just glue wheels onto some sculptures and pretend there's a lore reason behind it
we're going to bounce our characters around. the end.
eh, im 2D artist, so cant really tell how many 3d artists are there around
i know animators are a bit more rare though, used to work in vfx advertisements
I don't mind doing animation, but I rigging stuff up is a pain in the ass
there are no one-button rigging apps for that stuff? 
I haven't used any ones that actually make it fun to do
akeytsu is pretty good to use
the cycle maker is pretty great, mirrors the controls over, so then you only need to make the inbetweens
is there a app that births 3d artist for me?
a weeny tiny more time than i have
OMG everyone's stuff is so good. I'm just happy to finish something you people making entries better than half the games on Steam lol
https://youtu.be/XRCEgV7BXWI 3 days to do THAT?!?!
Making an entire game in a week, for the Epic Game Jam day 3 or 4, ive lost track, added SFX, bathroom sink for thrusters, breathing heavily into a mic, and ...
everything is so good! ๐
@rugged plaza Nah thats a solid effort, better than many games on Steam too ๐ Well done
The concept comes across and its a good concept ๐คท
I didnt do that I wish lol
this actually looks like one of the better VR games
so how many one-man-army teams are there here?
Probably quite a few
i tried going as one but i cant stay motivated when its just me, ive been home all day but havent gotten anything done
ill probably try joining a team next time
are you 3d artist/animator @slate salmon ? 
one manning it to victory!
i can do those a bit, not amazingly though but still decently ๐
@rugged plaza yea, everything i started working on from the announcement of the theme, if you go through my last few vid uploads, you can see it progress from the start!
https://youtu.be/Kl2CmcWSMRY heres an update, lots of bugs to fix, and need to add more gameplay elements
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
i have almost no sleep this week xD
i wish i had a teammate, but sadly, just me
@indigo kiln I only have time to skim it, but it looks like a contender
๐ thank you, ive been pouring my heart soul, and almost all of my sleep into this, just trying to add lots of gameplay elements, but its mostly a relaxing experience
procedural placing everything helped alot xD
you should make some wallpapers out of these when youre done
i will!
they look amazing
still have to do another art/lighting pass, been trying to do it as i go, but might wait until the last day for that
and thankyou
ah shit, now I've messed up, 32bit build gives totally different results than the 64bit build, been testing the 64bit in editor
prior to todays coding session they were identical when packaged, now they diverge ๐
question is what stupid thing did I do
you're going for under 100mb or why you bother with 32? ๐
yeah that was the plan
awww yikes
though at this rate I think I have little enough art to squeeze into 64bit too tbh
if I would go solo, I had 150mb only for sound ๐
but sound guy wishes for some layering 20sec loops, so it's gonna be less
The boss fight starts by firing rockets into orbit to section off Earth to make it harder to dodge his impending attacks ๐ @small fern @wind cobalt
Is there anyway to smoothly rotate objects without using event tick? because its too performance heavy : / but i like the way objects look when they float
use the material editor
^
use a rotator node, or if youre trying to rotate an object, use rotate about axis
What is the Material: Rotate About Axis Node in Unreal Engine 4 Source Files: https://github.com/MWadstein/wtf-hdi-files
@somber hazel @indigo kiln really cool idea! but unfortunately i would want it so that if the player collides with the object it woulddamage the ship : /
hmm, is it not possible to debug 32bit builds?
eh, guess I should just leave this, no point wasting time, I'll have to trim some other stuff away instead somehow
@wintry beacon rotating and collision, tick is fine
or a timeline that actually stops at some point
ok i'll check it out. i currently have a box collider that, on overlap, starts the rotating process
@wintry beacon not sure what your setup is but if you want it to collide i assume you want physics? you could give them 0 gravity, 0 rotational damping, and apply a rotational force onto it to make it spin without slowing down, maybe
so then one call to add force and it would constantly spin? food for thought
@slate salmon oh cool idea! but wouldnt simulate physics on idk 50 objects at a time damage performance heavily?
You could also swap out the objects near the player and have the distant ones be cheaper visual representations.
oh maybe, true, lol
@slate salmon also i think ur the first person ive seen online that actually watched Atlantis and it makes me so happy
ahaha it was one of my favourites as a kid ๐
same here! also Loved Iron Giant and Titan AE . the last being the least well-known
anyway ty for the help!
suddenly failed to package, my heart
Only one of the worst feelings on earth ๐
I can't for the life of me think of what I could have changed today that would cause the 32bit package to behave differently than the 64bit ๐
went through the commits but nothing pops out
uhoh, some faulty construction scripts that don't package well now ๐ฌ
now that's fun
no error message ๐ it packages but is missing parts that should have been set up in construction
sounds like heff is having runtime issues too ๐คฃ
I get an assert on platformatomics
me too
better to have them now than on thursday!
@somber hazel WindowsPlatformAtomics.h, assert on line 19 where it checks the expected sizes of long long
only when building debuggame 32bit for packaging though
No errors in normal package, it's just my wavefunction collapses totally different, where tiles with a weight of 0 are suddenly considered valid over those with a weight of 1.0, but only in the 32bit package ๐
yikes, imma head out
๐
I'll just go 64bit and compensate elsewhere, it is what it is, gonna have to save on the textures more
and/or audio
perfect.
Any of you using logic from a previous game you made?
well I made a game about elevators before
that moved on one axis
the similarities die quickly after that ๐
used similar sfx as that game though, they work so well
(train noises/screeching)
I wish I had gone for something that I had at least thought about before, but no such luck ๐
im more talking about behavior trees for ai and mechanics like that
no ai during jams. my hard rule.
im using simple ai
takes too long to fine tune and tweak behaviors
thats why i am asking would you be able to use ai systems you have ironed out.
i made a pretty spooky AI a couple jams ago, the enemies would chase you if they saw you but if you held up a lantern it would spook them and hold them back
but matt, you can reuse them but you have to state that you did so in your submission
@zenith gust that doesn't sounds right
no i thought that was for assests not programming because i can do it from scratch
what changes?
AI is easy peasy, networking though... ๐ญ
well programming can be considered an asset as well! ๐
because what you said mainly suggests your game is actually framerate dependent rather
like 32 bit and 64 bit builds can play at slightly different rates on your computer
but if that's the cause fo the change, you got a real problem even with 64bit version
@small fern I don't see how this process could be framerate-dependent, when it's calculated in a single frame
(because your players will not have same speed computer as you do)
well, I don't know your gameplay of course
I'm not talking diverging between multiplayer clients here, but rather that my algorithm gives wildly different results on the 32bit generation of my map
it's based on a seeded random that's passed around, fully deterministic
it irks me, but I'll have to put those thoughts away for now
considering 32-bit vs 64-bit floats are totally different thing
yeah, it is weird
i doubt float precision would give such drastic changes for something like this tho?
32 bit floats are nasty creatures
I guess I will have to email them to ask if programming is an asset if using it from a finished product and was written by you. I think anyone is going to say they used the same logic in another game so it is a pre made asset.
i remember when i went from 64 to 32 a while ago that some things were going out of their normal sync, so after adding a couple 0.1 delays here and there, i found the culprit
it has to be some minor change on the compiler optimization that changes something
if you literally copy pasted it or directly referenced it, I'd totally say it's something you should declare. If you did it from memory probably not so much ๐
but it doesn't really make much sense
i guess on 64, Class_A was faster at initializing than Class_B, but 32 was otherwise
then its from memory haha
@small fern I'll have to give it a deeper digging after the jam, either I'm missing something obvious or it's a very weird thing indeed
actually they did say if you needed to search the internet or get help here you would not need to include that. So I would assume you can use your own references.
i would advise against straight up copy-and-pasting that stuff at the very least then, that kind of ruins the spirit of the jam imo
lol spirit of the jam when you have 10 year vets competing with 1 year noobs.
I'm just here to make a bunch of tilable textures in substance designer, and mold them into a game
@kind grove depends on how many 10 year dudes feel like doing voluntary crunch time ๐
@tulip viper I like it. looks awsome!
except a 10 year veteran doesn't need to crunch to win
@kind grove thanks
https://trello.com/b/QHAlnybw/megajam-2019 still a bunch more to pull off though ๐ฆ
Organize anything, together. Trello is a collaboration tool that organizes your projects into boards. In one glance, know what's being worked on, who's working on what, and where something is in a process.
we never ended up using trello this year for whatever reason
its good for tracking things, i get why not to....
all set up but no cards on it
it does take time... but i love it
yeah it just didn't click with this team I guess
specially with a distributed team with different work hours
yea i still have tons of art to do if I want to submit. ๐ฆ
๐
https://youtu.be/_eA_VfrkpFo This is a rough look at the style and look I'm aiming for.
@kind grove Reminds me of Meridian 59 but 3rd person
I've ditched my multiplayer
@feral wind WHY
I needa become more familiar with handling arrays!
haha
to isolate the players to give them different colors and conditions
that'll be a thing for a future game jam
ha understandable. i love multiplayer but god damn its a pain in the ass to develop. so i just did local multiplayer for this jam and its been fun
Does anybody know a way to lock rotation of an object without simulating physics?
it took me 2 hours yesterday to figure out that my gamestate was the wrong type and thats why my characters were freezing on spawn. MP sucks
AMEN sista
Ok this again might be a silly question (first jam = paranoid) but im just worried about idk disqualification or whatever (main goal of this jam is just to get feedback tbh). Do I need to declare that we are using Unreal engine SkySphereBlueprint?
Yes - because it wasn't made by your team during the jam
When they say <100Mb do they mean zipped or unzipped?
Unzipped
@rugged plaza
@flat pecan good grief. I should have sat this one out
My game is literally cat shit compared to these
"Litter"ally lol
@rugged plaza the main thing is to have fun
True story
This cute car's job is to drive in a square around my spherical world ๐
@small fern Is it better than your cars yet?
It even slows into the turn and everything ๐คฃ
quick question.. does the UE4 mannequin count as "default Material"?
technically no
I am asking cuz im going to have about 15-30 NPC's and FP player with the UE4 Mannequin. As a solo dev, i cant make that many NPC models in 7 days. and I still need to get my 2nd level made as well as a 3rd
@spring magnet every 2nd or 3rd entry use Mannequin, i dont think they disqualify it based on it, if they did they would say on the stream as it quite common practice in UE4Jams
it took me 2 days to get the mannaquin replaced
with a character and animations
I was a little slow on the animations though
that makes me feel better @gaunt copper lol. thank you
yeah thats what my worry is @feral wind Im not good with rigging/animation. and have little to no talent with art.
@gaunt copper https://youtu.be/sbjn7Gw2QnA?t=700 on background ;p
Teams from all over the world participated in the 2019 Spring #ue4jam: Marketplace takeover. We received over 200 submissions on the theme "The other side of...
mind you, if you texture your character in a smart manner, you can just simply change the material *having it masked, on each different character
so you're essentially just having a master Character that solves the 15 variations
Saw a submission that has a months old devlog. Are they just trying to get people to play their fraud?
thats.. actually not a bad idea.
and even with some tech art, can create extra skins as well by combining noises together
@rugged plaza im guessing Run Cursor Run
there always few entries like that
ofcorse they get disqualify :p
last jam somebody uploaded Sonic 4 as entry xd
There's always the people who just don't understand what a game jam is too.
I've got my concept all working, now creating 3 main level areas and then I'm submitting a first playable build (that I'll try to update with some bugfixes and polish I'm sure)
@spring magnet yeah that one even says android with no android downloadable. I was mainly talking about that glitter game
ah. i didnt see that one in detail
'Windows 64 bit'
Lol
Lmao
Only reason I noticed is I am submitting an android game
Finished making the base shader, now i need to finish all the patterns. But the idea is to only create a few base ones and then have it generate them all procedurally
nice
I know. Some person submitted the first game and it clearly showed they uploaded before the jam.
yup
I wouldn't want to be the guy that has to dig through all these games trying to find the frauds.
Some though, they didnt even try to hide it lol
I don't think they're so much fraud as just ignorant
May be.
Hey guys just a quick question it says this in the rules:
In order to submit your game to Itch.io, your .zip file must be UNDER 1GB
but in the stream i remember them saying "your WindowsNoEditor file must be under 1GB NOT your zip file"
no the file you upload must be under 1GB if you want to submit via the web form
you are remembering incorrectly
you can use dropbox to upload too
you can?
ok so it doesnt matter how large the WindowsNoEditor file is as long as it gets into a 1 GB file we g ?
doesn't matter how big it is uncompressed
ok awesome. thanks @maiden loom
you can use the add external file too and link google drive etc
btw, im trying to create a custom skysphere with 6 .png images. how do i turn those 6 images into a skysphere
yeah, but where do i find that in UE
you make the cube with correct UVs inside a 3d application
would blender work? i also have the option to export the image as a dds file
but ue doesnt like the dds file
I made it work in Blender, never tried the .dds file route
alright everyone. for now its bedtime for me
@spring magnet open b3d select default cube. Make 6 materials, use names. Flip normals. Hit ctrl and then select a face and select a material then click assign. Do that to each face for a different material.
difficult to see, is it taking collision into consideration?
well its using the static mesh as each instance
good for throwing down the asteroids quickly
finally got something halfway interesting
you play as the cat from alien basically
that is pretty awesome!
We'll see. Way too much left to do
I mean, mainly for a project that would go on after the jam
maybe. We'll see how the final gameplay shapes up.
@glass quarry thats actually such a cool idea
https://imgur.com/a/dlOMsog heckin gameplay time here we go
@wintry beacon ty ๐
@minor hemlock I'm not sure I like the nudging on the pipe seams, makes me feel bit sick even when watching that clip
yeah it's not great, but with audio it feels about 10% better
already using a spring arm with lag, but that only corrects velocity lag, which quickly gets maxed out ๐ฆ
https://imgur.com/a/lUhODcL unmute this and let me know how it feels
I think there's some sort of trick where your brain expects the next thunk sound and glosses over the camera bump because it's busy ๐
I guess the sound helps a bit, still wish there were at least option to buy better suspension ๐
lol ๐ common request but I've gotta finish the game first!
anyone planning on using 4.24p3 for the jam ๐ you've got 2 days to sort out a whole new upgrade \o/
I dunno, I kinda like it
I think with some post-jam love you could have a half decent little game there
Lots of great progress in here, all ๐
Really looking forward to playing the games!
good evening. Traditionally I'm asking if there's a 3d artist/animator wanting to help us? ๐
we probably won't get anything official about using memes, or? ๐ค
you don't own the copyrights to them, so they would technically be disallowed
wonder if there were winners in the past who used them, but I don't think so, either
except memeing Alex or Allar, which is totally fine I heard 
The dev that entered that glitter game they been working on for months is commenting on other people's submissions telling them to read the rules now haaa
This has been the most entertaining ue4jam so far
lol
making progress ๐ https://twitter.com/OvidiuTepes/status/1196856114010185733
Day5 of the Unreal Epic MegaJam: The spacecat got stuck and the rescue team is on the move! ๐จ
#ue4jam #unrealjam #gamedev #indiedev #voxel #magicavoxel #UE4 #unrealengine https://t.co/HLliaRS1Pq
There's something so magical about seeing your game well lit and textured
very nice!
if i want to block Autosaves folder in perforce depot, just p4ignore on depot with "//MegaJam19_Outside/Saved/Autosave" should be enough?
neverming, seems p4ignore is blocking
there's no Autosaves folder on depot as it should be
Oh man imma scream
Was debugging replication not working properly, all I forgot to do was just click the box that says "replicates"
classic, but oh so frustrating ๐
I've done that more than once ๐
those feels Rhys, those feels ๐
Whoever it was that told me to use the Paragon assets for the game jam
I am very not happy with you
At all
lol
What's wrong with them?
Effort required to implement them probably
The fact that retargeting any of the animations causes the editor to crash
The fact that some of the assets were causing packaged builds to fail
The fact that some of the assets were failing to load for an unknown reason
I could go on
np, I'll take over ๐
every character is about 1gb
every character will compile over 2k shaders
some characters have different bone structures, so retargetting will give a bad result
this chat doesn't fail to amuse me .. 
Retargeting I can understand
But that's nothing compared to all the other problems that it's caused
Maybe that's why they told you to use the assets ;). JK So I have been making models and being the artist all week, now I have put my game designer hat on. Army of One , go faster!
Good luck. I've been doing this with only one other person but neither of us have any clue what we are doing lol
I've gone for a way too large scope as usual. Now the question is, finish creating the rest of the needed modular sets for the end of the game, or implement the finished assets at the start ๐ค
Sometimes that's where the magic comes from. Deadline approaches, not much done, direction is every-which-way. Makes you come up with something, even if it isn't you think is much, might be a lot more than what I have done.
Army of one is for me mainly difficult in the need to keep scope small
I say focus on getting somethings polished and looking good, with a game-play element that is fun (that's what I am trying to do), but, don't say I told you so, lol, good luck, time to change my personality to the game dev, node time!

negative brain
(Big * -1) Brain
i may need to withdraw.. i have yet to have a finished build do to overseen errors that have messed up the entire build. I still want to do something with the game title, but it isnt near ready for submission
is there a way to see the center mass for a skeletal mesh?
trying to use thrusters, and it's off a bit, so the angular velocities get super high xD
am i the only one that gets anxious from all the defaul material names, imported substance texture names, and zero folder structure from this contest? xD
theres no time to name things properly!
is usage of the original SkySphereBlueprint allowed? Does it have to be written down if used
Still got 2 days left and people already talking about no time left
There's still lots of time to do lots of things
Y'all can do it
i technically only have 1 day. Im west coast so its 6pm rn, meaning i have 1 maybe 1.5 days
@zinc juniper I would list it
some settings in project settings require to restart editor and recompile shaders. Is there a way to reduce amount of shaders? Ive had like 5500 shaders, not sure if its normal for new jam project
final full day is coming up, hope everyone is on the downhill slope ๐
@indigo kiln your game makes me wish I had a vr rig set up again ๐ฎ
thanks ๐ ive been working very hard on it, all the game made original, no assets. only things i havent made are the earth and moon textures, and the hands are the steamVR hands retextured
i love my SFX. the thrusters is my bathroom tap, the empty click is a pair of pliers, and the crash is my oven being slammed lol
@indigo kiln I was looking at VR stuff today after watching your stuff too
๐
thats good to hear! ive been working on VR projects for a few years now, including pavlov VR last year, this year i decided to solo and do a game jam! hope you all enjoy it, its almost done!
Hows everyone going.? Just making the game look cool now.๐
It's starting to look like I might actually have something playable at the end of this, so everything is looking brighter and more fun now. ๐
Question.. would someone possibly look at my project and tell me what I can do to optimize what I already have?
I'm not gonna give up on this
Why not post some stuff here?
Yeah one sec.
Boss level is doooone! @small fern @wind cobalt
ok real quick. how do i merge geometry together withour allowing the player to pass through it? last time i merged them together, my player fell through the floor lol
theres a tickbox for merge collisions
ahh thank you
The textures on my terrain don't show up when I package the build
Does anyone know why?
I've already tried to change the Usage settings
And it only happens for the terrain
Any potential winners so far? We all know, best games made before the jam. And there are no problems with it... 
yeh
48 hours left
@compact cedar I'd hope they investigate winners at least a little bit ๐ฎ
Since its a bigger less frequent thing now ๐
have people actually submitted pre built games for the jams?!
Yeah, there usually are a few at least, but I don't think anything like that has won. At least nothing obvious.
Has anything won with all premade assets minus the custom code?
There was one, that I'm not 100% sure it actually won, but I think so and it used the default mannequin and a sci-fi futuristic paneling aesthetic, which I think were just premade assets. The gameplay was some kind of shrinking and getting bigger puzzle game.
I dont think i saw that one lol
@gaunt copper are you making a game?
Time to scroll up brb
@spring magnet i think you really need to make up with the gameplay
Thats what im trying to do..
๐ world looks awesome
@civic dock "mega jamming"? you participating?
Dam I'm so jealous how advanced some of the builds have gotten in just under a week. Been a while since I did UE4
Here's what I have so far
https://i.imgur.com/Lvp9Imq.mp4
I does already have VR in it though
@craggy zodiac So that's what happens when a telekinetic plays beer pong. ๐
๐ป
@gaunt copper Yes I am. ๐
@civic dock great, can't wait to check it out, i don't remember playing any of your entries on my stream (or else i didn't notice as i operate in team names more)
It's been quite a while since I've participated.
oh so probably before i started streaming
Yeah probably!
Didn't know you streamed
Looking forward to submitting again. It's been too long.
Been a blast participating so far.
My last Epic MegaJam was 2015, I think.
Yep, 2015 was the first year.
Ah right, at the end of that year
Hence the 5-year anniversary. ๐
Didn't even notice that part
@loud basalt i started streaming since Spring 2018 when Allar and Victor didn't stream so i decided to tried and a like it so i do it regardless now ;p
Yeah it's nice to have someone carry the torch since Allar doesn't really do it anymore.
I still have a great collection of funny clips from one of Allar's last jam streams.
lol
The one with the train going straight up the cliff, for example. ๐
Allar's streams were awesome
Glad someone picked it up
Do you do the whole try to finish it no matter what thing ๐
If i stuck for long time and i played enough to have a feel of it i moving to next one, regardless it still takes 5 days with over 200 entries for me (so yea i might stream 10 days this time if it reaches 400 xd). but sometimes if entry is emersive enough i try to beat it no matter what, there was few entries liek that when i wasted over 2 hours :p
I will see how it goes, after 5th day depending how much entries i played i might shorten stream time, stream more days and try to make it to 12 dec ;p
I'm keen to watch, do you have a link
Thanks ๐
Work In Progress Pre-Alpha Footage of READY FOR THE WORLD? made by Imagine-Games, LLC #RuleTheWorldGame #ImagineGamesOrlando #UE4
"I might stream 10 days this time"(c) Shadowriver
@hidden flicker I have to admit. this is a legit game
it's even more game than ours
@craggy zodiac slap a music by Robert Miles and it's a hit!
@radiant acorn i want that shader if it's procedural
I think I just finished my game ๐ฑ All thats left is to fill the world with some 3d models
My last jam in '17 had terrible UX (due to time limit) but I think this one is a looot better in that regard
Doing environments is super fun ๐
in this jam I've progressed in a project faster, than I did last year. of comparing 4 weeks to 1 week.
@feral wind Know the feeling, finishing a jam is always so satisfying since you come out with a playable game
Good motivation all around
hey guys, i cant figure out how to do this, i want to make an event, that will trigger an audio sound in my level. how would i go about that
@spring magnet If just for single level then Trigger Box and Level Blueprint should do the job
is there a way to also set a delay, and a trigger for warning lights?
how about between two levels? is that possible?
that would require code in game mode, or making blueprint out of tigger box and place it each level
I have a question about a tiny category, how to correctly calculate the size of my game? Exta folder inside the engine folder is considered? etc.
When they say comes in under 100Mb is that the download size or installed size?
Like on android the apk
well... if i delete extras from engine folder and crush report thing my build goes under 100 mb, does this count? ๐
Are starter content materials allowed?
Ok. So I'm trying to implement an audio dialogue in my game. I want to set up a static mesh (comm device) to play a dialogue (distress call) after a certain delay after begin play. How can I go about this?
some nice progress, tomorrow I should be wrapping up the remaining mechanics and then focusing entirely on level design till thursday ๐
https://www.youtube.com/watch?v=v2P8xTJ3UGQ&feature=youtu.be
๐ค
Why there is a person like that ๐ค
I think his response shows that he doesn't understand how game jams work.
Also the cursor game
there's several games made before the jam
but his response "where was it marked" also shows he didn't actually read / understand the rules
(and doesn't get the point of jamming)
"best" are the ones that get caught and then quickly try to hide the evidence and still claim they did it during the jam
haha
I remember one few years ago
you'll be glad to know our game was 100% made duringt he jam
...and it absolutely shows ๐
he had the game on his own youtube account for months
and once people pointed that out, he just hid the old wip videos
acted like it never happened
if the prizes were smaller, you wouldn't get all this ridiculousness
if you're going to have big prizes, bring back the old Make Something Unreal competitions or something
to be fair, people who do this so that they get caught, will not win the jams anyway
it's the people who don't get caught tho
yeah, there are always many that make you wonder how they managed to do all that in such short time
many are still totally proper but I very much doubt all are
next year I'm hoping I'll have gotten farther with my procedural game dev stuff, but I just had no time this past year
trying to really learn to build tools that let you fart out content at a rate of knots
heh, reading through the pages etc, there really is nothing that says you can't submit a completed game that you did last year
I mean obviously you should state that it was all done before the jam
but even that caveat is not mentioned on the jam page except for a brief mention
oh boy
@maiden loom Submission must not include assets created prior to the Contest period (outside of noted sourced assets).
that's from official rules
(linked pdf)
where are the rules linked?
yeah, that is very not useful
but the mention is not on the itch main page
which is where Epic is directing all their jam traffic
to be fair, they should have put the official rules linked in such vague manner
rules should have been front and center
if you just look at that itch page, you could think the official rules is just a heading
as you get requirements etc after it
yeah, I had the pdf, but I never even realised that was a link ๐
should be rather: read the more defailed official rules here
^ @tranquil matrix
altho it's rather late for clarifying it now :p
but could take that as a note for future jams I guess
most seasoned ue4 jammers know about these rules
newcomers might not
well, there is "THE RULES" before it still
but yeah, it should be more obvious
I wonder if anyone ever lost for not returning the release forms on time after being notified lol
with the space cats announced way B4 the jam started and spacesuits/ spaceships also fit the theme this doesnt really counter ppl doing work B4 the jam starts
might aswell give the theme for next year megajam
It is 4am and I'm still awake and jamming lol
its 10:23PM for me ๐
ill share a screenshot of what ime working on here soon
Does anybody else find the DEACTIVATE node for particle systems to be unreliable? or just not working at all? I have a particle system in my actor (as a scene component) and when i set it to deactivate, nothing happens ๐ค
I have resorted to changing the VISIBLE node which works most of the time but idk doesnt feel right
I think deactivate just stops it from spawning new particles. Doesn't actually destroy the ones already there.
Ahhhhhhhh
Change visibility then deactivate
You guys have any methods of debugging a packaged build?
my laser works in the editor but when i package it, sometimes it does, sometimesit doesnt?
just print strings?
Are you using a draw debug line as your laser?
If you package as development itโll be there if you package as shipping it will not
ah ofcourse. thanks @wet rivet completely forgot about the the development package

