#game-jam-chat

1 messages ยท Page 63 of 1

oblique cairn
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I rename the folder (for itch jams, I have a script that renames and uploads)

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@spring magnet

rm -rf EdgelessChill/
mv WindowsNoEditor EdgelessChill
butler push EdgelessChill chozabu/EdgelessChill:windows

this is directly copied from my last jam entry - save it as something like upload.sh then run it using git bash (or another bash)

spring magnet
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will github work?

oblique cairn
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if it has a bash implementation?

spring magnet
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ok thank you so much ๐Ÿ™‚

silent terrace
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We are looking for 1 more team member for our Mega Jam project. We have already made huge progress on it, but we need someone that knows replication.

wet rivet
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Man imagine doing networking in a game jam

shudders looking at the rest of the networking I have to do for my project

loud basalt
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If you're doing a game that needs replication and you don't have someone who knows replication the chances are your progress is anti-progress, meaning it'll need to be gutted then done properly, sorry to say

carmine kindle
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Or you can just do everything 10 different ways until you get something that sort of works sometimes kappaross

gray granite
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I feel like restarting since I learned so much since from where I started a few days ago ๐Ÿ˜…

hearty ferry
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Haven't been able to start till now due to work, but I'm going in with a cool idea, so hopefully I'll be able to finish it on time

silent terrace
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I have the game completely replicated now with only one issue. The health system, inventory system and most everything else is replicated and done

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I am just having an issue with my inventory widget staying on screen when the game starts

slate salmon
gaunt copper
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@oblique cairn bash is not implmentation, is litterly software ;p

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and bash is not only thing you need you need whole tool set

oblique cairn
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@gaunt copper fair enough, perhaps *sh implementation ;)
In windows, installing Git (along with git bash and tools it comes with (GNU/gitbash? :D) + itchButler should be all that's needed to run it

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Would perhaps be more useful if turned into a .bat runnable script, but don't know the windows equiv commands

rocky raven
abstract zephyr
slate salmon
limber bear
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nice

somber hazel
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can't tell if you are moving in X or -Z @slate salmon it's smooth ๐Ÿ‘Œ

slate salmon
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thanks ๐Ÿ˜„

tulip viper
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just did an MP test, works like a dream.... some replication issues, but still very fun

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found a boatload of issues that we can fix now too ๐Ÿ˜› glad we have 3+ more days

wind aspen
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Day 4 for me is about to begin..Going to test packaging then begin doing the art and visual aspects. ๐Ÿ˜บ

rocky raven
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i got my second workstation dedicated to packaging and lighting

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make sure to test packaging early and every day ๐Ÿ˜„

tulip viper
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i mean its BP

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i should package... unless you guys are doing C++

tulip viper
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prop work... fun but time consuming

loud basalt
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So tired that I just changed some code and was wondering why it didn't work (I didn't even compile the change)

somber hazel
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lul

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I just finished leaderboards too ๐Ÿ˜„

loud basalt
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How dare you copy my original newly conceived feature! ๐Ÿ˜‰

somber hazel
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nah... I didn't copy it, I can even write my full name

loud basalt
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Hehe

somber hazel
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(and other names that other people will abuse)

loud basalt
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What nonsense is this, how do you have enough memory on your machine for more than 3 characters?!

somber hazel
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well, not going for under 100mb, so I guess I can afford it

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can't wait to download your game and enter some funny names with 3 letters

loud basalt
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My game looks like it should be 80mb but its probably 2GB

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๐Ÿ˜„

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I'll be packaging soon

minor hemlock
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my game has a trend of getting smaller as I add more to it notlikethis

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compression is magic

somber hazel
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you do the planet trick on your game size?

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sick dude

minor hemlock
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apparently. I'm at ~95mb now and that's with the 25mb prereqs installer still included ๐Ÿคฃ

loud basalt
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Does the prereqs get counted against your 100mb btw

minor hemlock
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you can submit a build without it

loud basalt
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Tru

minor hemlock
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so technically no... but I wouldn't expect them to do more than check folder size ๐Ÿ˜‰

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err on the side of caution \o/

loud basalt
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Indeedio

minor hemlock
loud basalt
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Looks snazzy

minor hemlock
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no one streaming the jam on twitch? ๐Ÿ˜ฆ

compact cedar
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my pc lags like hell

minor hemlock
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how am I supposed to work in these dire conditions

compact cedar
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ue4 says my map is 2.2Gb -_-

minor hemlock
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went hard on the quixel? ๐Ÿ˜ฎ

loud basalt
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Thought about it, most of the time I'm beating my head into the wall and that doesn't make for a great stream

minor hemlock
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I use 2 monitors simultaneously and that makes for a bad stream as well ๐Ÿ˜ฆ

compact cedar
minor hemlock
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mech graveyard?

compact cedar
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yeap, kind of

carmine kindle
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Would be fun watching someone stream doing jam art.

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Oh, there is someone doing that.

minor hemlock
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oh?

carmine kindle
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Search for #ue4jam on twitch, it's under the art category

minor hemlock
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aha I browsed through science and tech

somber hazel
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you silly, this guy is russian, nice try though ๐Ÿ˜‚

minor hemlock
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artists are magicians

loud basalt
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@minor hemlock Are you solo devving

minor hemlock
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oh hell no

loud basalt
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Aw

compact cedar
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@minor hemlock he's using Blender. That's quite magical. I still can't use it properly.

minor hemlock
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same

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I should just get a long sub on cgcookie so I feel bad that the money is spent and go ahead and do the courses ๐Ÿ˜›

tulip viper
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finally got the damn console done

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what the metric...

compact cedar
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dang it

tulip viper
compact cedar
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wanted to steal your code

tulip viper
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gonnal look sexy when its all done

minor hemlock
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I tried to steal the code but it's only a single scalar parameter ๐Ÿ˜ฆ

tulip viper
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lmao

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125 models, 59 animations.... fuck this project lmao

compact cedar
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wow...

minor hemlock
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o.o

feral wind
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if you're doing a character, make sure its a master character, so the extra ones are just variations

tulip viper
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nods

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indeed

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that is already being done

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we have 4 classes... and we used that method

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im also using the same skeleton for the two different races

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so i can share the animations

feral wind
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for my character, is mainly going to be changed by diff colours

tulip viper
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i have to get the tail to work.... lol but its pretty cool so far

slate salmon
indigo kiln
loud basalt
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Might make some art

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Need a change of pace from constant functionality

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It seriously does not take me long to burn out at all anymore ๐Ÿ˜ฆ

hidden flicker
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there might not be space cats

slate salmon
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if anyone has a cool royalty free retro/synth/vapor wave track they want to recommend, im looking!

minor hemlock
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what was your connection going to be originally @hidden flicker ?

wintry beacon
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You guys have any tips on creating a space skybox? i just want something simple and i cant create cubemaps for the life of me.

minor hemlock
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I used a marketplace asset ๐Ÿคท

hidden flicker
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@wintry beacon spacescape

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free software

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for space textures , cubemaps and it exports to unreal required format

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@minor hemlock i actually just came up with it

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but its a secret for now lol

minor hemlock
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a secret to be shared between you, shadowriver, and the judges ๐Ÿ˜‚

hidden flicker
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figure the levels can be training simulations , since its a kids game, you have to pass the learning levels to survive on earth

minor hemlock
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mfw I'm just like "I only need to dot the cross product of these vectors" I have truly ascended, bois, see you beyond the jam

hidden flicker
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and then a big epic slide down to earth

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lmao

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i was starting to use eqs

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for the letters to hide

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but then i was like , no

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dont do it

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dont go down that hole

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leave some time for the multiplayer save system

hidden flicker
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he even has a ue4 tutorial for importing it @wintry beacon

wintry beacon
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@hidden flicker Oh awesome! thank you so much!

loud basalt
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Oh I was just making mine in spacescape while missing this ๐Ÿ˜„

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Hmm can not import dds

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Everything on the internet says to export for Source, but still wont work

feral wind
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I managed to get a space scape galaxy imported before

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but not lately

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I'm sure there's a plugin somewhere

radiant acorn
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Is there an easy way to create prefabs and spawn them at runtime? Tutorial link or UE doc would be greatly appreciated ๐Ÿ–๏ธ

steep needle
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@tranquil matrix is it possible to get houdini license for jam? Their form stated applying ends 14th november sadly

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or 15th*

wintry beacon
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This might hurt some of you so disclaimer.

but is this bad to do in a widget blueprint? as it doesnt work in constructor for some reason : /

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i mean bad as in : damage performance?

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i think because its a pawn im missing something [Im doing this on a Widget BP to bind variables from player ]

onyx moon
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whatever you're trying to accomplish there, that is not how you do it

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  1. almost nothing should be on tick
  2. you shouldn't be referencing a base class from a "child" class
wintry beacon
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@onyx moon for 2. how else can I make the cast occur correctly?

onyx moon
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you're just tryign to get a reference to the player pawn BP? @wintry beacon

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you shouldn't be getting a reference to that in a widget tbh, but if you want to you'd just do it in on construct

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I need ot know why you want this reference

wintry beacon
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Im trying to get a variable from the player pawn so i can reference it in the widget blueprint @onyx moon

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I actually solved it by putting a slight delay in construct

onyx moon
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ya the delay is fine, but why are you creating this widget before your player is init

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the player can create the widget

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and on creation you can set the variable you want

wintry beacon
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Youre right! I completely forgot that was possible!

onyx moon
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if the player bp creates the widget you can set it as owner ya

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like that

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and then get the owning player etc etc

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or you can just drag off the return

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and set a ref variable

wintry beacon
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Yeah awesome! thanks for the help @onyx moon

gaunt jacinth
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Guys!
Urgent! an ARTIST HERO is needed to save the day and do level art stuff.
we are team of 4 (x2 coders, x1 lvl designer,x1 audio ) most of mechanics, level design and sounds are done.

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for the game jam of course ๐Ÿ™‚

wintry beacon
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Will we 'lose points' if we use software to create music like SoundTrap?

maiden loom
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it won't count towards your final score

wintry beacon
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@maiden loom none at all? I mean it's better than downloading from YouTube right? Or it doesn't matter because it was 100% composed by me?

maiden loom
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well, you do still need the rights to use whatever you include

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that's a legal requirement and unavoidable

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but if you use generated music or third party music, you need to declare it

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and it won't count towards your final grading

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it also won't count against it

small fern
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I feel that it's more rare that people do actually get extra points for music as only fraction of the teams have musicians on the team

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and if it's some programmer doing the music, it's probably going to end up with +- 0 on points as it's not going to be spectacular ๐Ÿ˜„

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so, if you outsource the music, it's probably not going to bite you back as long as you have proper license for it

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(or if you generate it, that's fine)

rigid fog
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I don't think you need to even mention if you use soundtrap

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It's basically a DAW from a quick glance

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Man, I wish I had the time...

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Too bad everyone is going for Space Cats and something about launching them to Earth

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๐Ÿ˜‰

maiden loom
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SoundTrap automatically generates stuff, doesn't it?

glass quarry
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doesn't seem like it

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seems like a normal music editor

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but online

maiden loom
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in which case it's just a tool, so you don't really need to declare it

loud basalt
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@rigid fog Mines more about keeping them on the earth ๐Ÿ˜„

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Aliens keep trying to lift our cats!

wintry beacon
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@maiden loom ah ok understand. thanks for the help @rigid fog @glass quarry

feral wind
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I should be posting this in like 3 days time

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its still early days

undone schooner
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couldnt do the epic jam, but there was a weekend jam here at a place called steamhead

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made an interactive game with kinect and the flowmap painter from ryan brucks

feral wind
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thats pretty awesome! @undone schooner

undone schooner
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yeah, its some hacker space in shenzhe, so they made games which integrated hw

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we got the engine to fire events over bluetooth to trigger a power relay too

zenith gust
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ah man, hacking together stuff that plays with hardware is such an extra level of feeling of accomplishment

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love it

cerulean wren
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if you have angelic powers, which one do you prefer, time control or telekinnesis?

maiden loom
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none of those sound particularly 'angelic'

carmine kindle
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One of those powers alters all of time and space and the other saves you from getting up to fetch the remote once in a while.

maiden loom
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haha

oblique cairn
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@undone schooner the 3d/cloud painter? that does sound cool! Have any videos to hand?

undone schooner
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one player runs around the planet to collect items which generate a sound wave (its trying to hit a resonance frequency with the meteor before it hits)

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and another one can use the kinect to push the waves towards the meteor

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Ill try to upload a gameplay video later

cerulean wren
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lol, we still use remote for tv?

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very human ๐Ÿ˜„

marble marlin
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Do we have to list substance painter materials?

oblique cairn
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@marble marlin yes - anything not made during the jam.
There is a bit of a fuzzy line between "tool" and "asset" - if anything is in the fuzzy line (i.e. needs asking if it should be listed) - list it along with its use.

glass quarry
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I'm not sure you would have to list something like that

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It's a tool

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do you have to list photoshop brushes as well?

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Zbrush brushes?

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Seems silly

oblique cairn
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@glass quarry so if one opens substance painter, selects "jade" material which has pre-made textures - then paints it over 100% of the model it does not need listing?

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I wouldn't expect a normal brush to even need the question asked, but if you brush is really drawing a mask to show a pre-made material, it should be listed

glass quarry
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does it? The same argument can be said with painting a texture using a custom brush in photoshop. I'm currently using simple textures so I have no need for any external materials but if I was going for something realistic, I would have used many of the custom substance materials I accumulated during time

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and I wouldn't have listed them

oblique cairn
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Really? that sounds like assets made before the jam

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The should be listed, but you'd still get more points for them than a fully pre-made material

glass quarry
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I disagree here but w/e

oblique cairn
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they mentioned in the livestream if you transform/alter pre-made stuff you still get some points

glass quarry
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again, I consider substance materials tools

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not different to any tool

oblique cairn
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I disagree - but don't know for sure

robust basalt
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if you have a tool that spits out entire levels, that is not just a tool in the context of the jam

oblique cairn
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perhaps we can poke a judge to get their opinion? @tranquil matrix

small fern
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so tl;dr is more like: can we use smart materials on texturing tools or automatic generators on music without disclosing the use

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it's always been vague where you draw the line on these IMO

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because if you think of almost any tool that just doesn't do what you manually tell it to do, it does give you extra help

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like, most here would agree that using automated retopo tool is fine

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but where would you draw the line then?

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someone else is manually doing the topology and wasting hours there

deep stag
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maybe just disclose with a note and let them decide?

small fern
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thing is, most will not discose these things

maiden loom
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I mean, just using a substance preset and generating is something that should be declared

deep stag
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i am

small fern
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and if you do, it'll affect only your score

maiden loom
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same with purely automated music generation

small fern
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and people who didn't disclose get a free pass

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I haven't seen any game jam entry where they disclosed say... usage of substance edge filter

maiden loom
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the disclosure thing has always been a bit wonky, because it's so easy to get around

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substance edge filter is just a tool, though, right?

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it doesn't actually just fart out a ready to use texture

small fern
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this is what the smart materials do tho

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they are just presets of filters

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then if you do auto retopo with default settings and it works fine

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that's bad?

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instead of manually tweaking it

glass quarry
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Or Auto UV?

small fern
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or use macros on c++ code

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wait...

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what I try to get here is that it's not black and white thing, we got amazing tools now

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and some do more work for you than others

glass quarry
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Or if you use houdini. It has soo many procedural tools that you could actually generate levels with it

small fern
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in the end, it should be more about how you used the tool to get the results vs the hours you put there

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like, they said on the megascans that they can still give you points on the composition, basically how you ended up using them

deep stag
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i mean they said it kinda is though?

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they said its fine to use marketplace assets and such and they wont grade you on the assets but the way you implement them into the final product

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on the stream

small fern
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the issue here is however, where to draw the line on what to disclose

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of course you could list every tool you used

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every preset etc

robust basalt
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we have always just disclosed everything. All sourced assets and used tools.

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it is 1min of work to put in "We used substance designer for some materials"

maiden loom
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we've usually been pretty clear as well

small fern
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who did the school thing?

maiden loom
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school thing?

deep stag
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idk must just be different views on it... im all about just disclosing everything and letting them decide where the line is instead of trying to define it myself

small fern
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the jam when you had to pass answers behind the teacher in the classroom?

maiden loom
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aye

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ah, yeah, I don't recall who made that

small fern
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pretty sure that one didn't disclose usage of substance share materials properly prior winning it

robust basalt
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we made that

small fern
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and it definitely did get art points

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so, there you go

robust basalt
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if you mean the same game

small fern
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probably

robust basalt
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when we jam, we put all the tools and sourced assets in.

small fern
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all I mean now, many just forget to disclose everything

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sometimes it's just convenient, sometimes it's genuine mistake

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some also put full list of assets they used

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some put one line

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which makes it look like they used less

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ah, it was the former on that entry

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"Textures

Lots of substance materials from substance share"

deep stag
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lame

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lol

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then again i mean, kinda hard to track down all the stuff in a final product for the judges so maybe they dont mind?

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ya know i bet you could ask epic actually

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might get a definite answer on your particular situation

small fern
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so I did remember the entry wrong as that one did discose it, altho it was kinda vague about the amount

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but I do have faint memory of some earlier entry where same substance share materials weren't discosed because people didn't think they counted

hearty ferry
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Wasn't able to start until last night, but I've got some good things going now, already have 2-player split screen

compact cedar
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i can't tell for sure...but iirc on last stream they mentioned something about MP >2 players

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the category i mean

hearty ferry
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It also works with up to 4 players, I just don't have that many controllers here to play it >2 myself

vocal carbon
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Is there a way to share the asset pack which i have on my epic account with a friend ?

tranquil matrix
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@compact cedar 2 or more is considered multiplayer

compact cedar
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my bad then...

minor hemlock
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I think the caveat mentioned on stream was that playing against replays of yourself doesn't count as mp

oblique cairn
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what about playing against replays of someone else?

maiden loom
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still not, not really

small fern
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I asked on the stream if it would count if you play against your past self

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apparently it didn't :p

compact cedar
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i assume main definition of multiplayer is to play the game with multiple players simultaneously

rugged plaza
zenith gust
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that cat ship is hilarous ๐Ÿ˜„

hidden flicker
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Somehow reminds me of the old windows lunar lander game

rugged plaza
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Yeah somehow ;)

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Yes it is a cat ship and when you dont land in the litterbox it leaves cat shi#

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Catship crazy hehe

hidden flicker
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Lmao

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There you go

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Thats the games name

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Catsnip crazy for internet safe

tulip viper
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Finally got the MP test done, loads of issues, but super fun.... as the dev anyway ๐Ÿ˜›

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I can see how people playing would think it was very chaotic ๐Ÿ˜›

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gonna have to try and fix that i guess

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we found out port 7777 is for external and 17777 is for the editor

compact cedar
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@tranquil matrix You've should release 4.24 before the jam...i'm struggling so much editing stuff in it and exporting back to 4.23 ;_;

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But it's so AMAZING

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30% less using max/maya now

rugged plaza
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BAD KITTY!!! Haha

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I can't win so I might as well make a comedy

topaz mortar
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@compact cedar how so? What feature is reducing your maya/max workload?

compact cedar
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ofc i'm using it not for chairs

hidden flicker
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did not model the cat, but i made the spaceship using Maya, Blender, ZbRush, substance painter, and then baked it in the oven...

topaz mortar
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@compact cedar Wow pretty good results. I mainly use Headus-Uv Layout for my Uvs

compact cedar
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exactly...those results for an automatic uv are pretty good

minor hemlock
hidden flicker
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smart idea for the buttons

compact cedar
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@minor hemlock i think you should add bumpiness to the "car", as example add few dummies in front and back, trace the distance to pipe, when the length is above some threshold start a wobble animation (bump shake)
also rotale it slightly when you move left or right (make it more pronounce if you do that already)

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all above is imo, but now i fell car is very rigid

minor hemlock
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sounds like a lot of work to tweak and make it look good ๐Ÿ˜„

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solid ideas though

mental walrus
loud basalt
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Man I feel like I'm cutting it close

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Still so much I want to do!

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But I have the main game loop going so ๐Ÿคทโ€โ™‚๏ธ

quick heart
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@civic dock how is going ? ๐Ÿ˜›

loud basalt
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@topaz mortar @compact cedar I just use vertex colors during game jams ๐Ÿค”

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I used to swear by headus but automation is getting much better coupled with less need for good UVs (3d painting)

hearty ferry
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I have most of the game greyboxed by now, so on to art! Though I'm not sure yet how I'll want it to look, so this'll be fun...

minor hemlock
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I'm just now getting the core loop implemented ๐Ÿ˜ฌ

compact cedar
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@loud basalt this jam is differen for me, cause PBR menace...

civic dock
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@quick heart Slowly but surely. Might have progress to share tonight.

maiden loom
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we're still interested in a rigger / animator if anyone has time

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not a huge amount of work needs to be done

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but the game is shaping up nicely

rigid fog
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Some crazy amazing games so far

wet rivet
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Hoping to get a build of this game uploaded to itch.io tonight and playable from start to finish

zenith gust
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I'm not at all where I want to be, rather I'm knee-deep in my own buginfested scopecreep

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but on the plus side it's been really fun so far ๐Ÿ˜„

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just having a whole weekend and another day off for hobby coding is a blessing

rugged plaza
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Or I could just spend the next few days making more levels. I have plenty of space < 100Mb

zenith gust
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I also have plenty of space left, but that's mostly cause I've not made any actual models yet ๐Ÿ˜„

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cubes, cubes everywhere

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though I have a plan to make it as modular as possible with lowpoly static pieces + a lot of base textures / trims

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so hoping it'll be doable to make a fair amount

rugged plaza
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That's what I did.

minor hemlock
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we're on the downhill slope finally

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no more feature creep, only implementation

zenith gust
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good stuff

rugged plaza
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Looking forward to playing your game

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Sooo many entries this go though. Good grief

zenith gust
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I've just begun climbing out of the bug-ridden swamp I've been in for the past 2 days, finally figured out all the issues, so now I'm refactoring the gameplay I added to work around them

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haha yeah, it'll be mental for those that try them all

minor hemlock
rugged plaza
#

I wish any of my blueprints looked that good. I've been removing the shit that didnt work for an hour now.

minor hemlock
#

blueprint assist ๐Ÿ˜‰

zenith gust
#

I've been too deep in my wfc to have any blueprints so far, at this rate it might be fully cpp besides the UI

rugged plaza
#

What is blueprint assist? Is it in marketplace?

minor hemlock
#

yep, automatically routes blueprints for you

rugged plaza
#

:O

#

I'm such a noob

#

Ok I am getting this tomorrow when I get home.

tulip viper
rigid fog
#

hmm

#

Just noticed I don't have any rats in my game

tulip viper
#

๐Ÿ˜›

#

have plenty, gonna send em your way?

feral wind
tulip viper
#

nice

feral wind
#

animations are all shoddy, stuff I'm not proud of, but hey we only got a week ๐Ÿ˜„

rigid fog
#

@tulip viper Already have Dogs to fight, but I guess I wouldn't mind some Rats to feed on

tulip viper
#

lmao

rigid fog
#

Wonder what kind of submission I could do in one/two days, that wouldn't be complete poop.

wet rivet
#

Do a game where skydiving has become incredibly popular and you have to manage people as they fall to earth to ensure they don't run into each other going down to earth &|| their planes don't crash

tulip viper
#

lol that is epic

rigid fog
#

That's some good stuff. I'm jealous of your skills.

tulip viper
#

i have to make suicide rats now... then... we are good to go ๐Ÿ˜›

#

then i spend the next 3 days making levels

#

ew... and UI

knotty frost
rigid fog
#

WTB Character Art/Anim skills, PST

spring magnet
#

anyone experienced with user interactivity with static meshes? (press "E" to open kind of thing)

#

or possibly (enter keycode to open)

rigid fog
#

Google will have that answer, I promise you

#

Just pick one of the videos that engages with you

spring magnet
#

maybe you can point me in the direction of terminology> i have spent the last hour trying to find something

rigid fog
#

UE4 Keycode

glass fossil
#

@knotty frost looks smooth

rigid fog
#

UE4 Interaction

spring magnet
#

ok thank you @rigid fog

wet rivet
#

Top tier video ๐Ÿ‘Œ

#

If you don't have the 2 hours to spare, skip around until he talks about interfaces

tulip viper
#

really nice character animations

knotty frost
#

thnk u

spring magnet
#

Thank you @wet rivet i appreciate it. also my engine is lagging way to much given my pc, how do i set it to use my gpu for all rendering and building?

wet rivet
#

Are you on a PC or laptop? If you're on a system with integrated graphics that may be causing an issue

#

I'm the wrong person to ask on this though

spring magnet
#

im on pc with a dedicated RX580 8gb gpu and amd fx 8350

minor hemlock
#

close all your extra blueprint/mesh/material windows in unreal ๐Ÿ˜‰

wet rivet
#

Is it just me or is it kind of odd how having 7 static meshes opened up makes Unreal lag when you can have a level with thousands of them in it and have no performance issues?

minor hemlock
#

I didn't realize static meshes were sooooo bad

#

but yeah, they've been a big culprit in slowdowns this past week

hidden flicker
#

how happy am i that i found out its due on thursday

#

was pushing hard for wednesday

loud basalt
#

@hidden flicker There is a countdown timer on the jam page https://itch.io/jam/2019-epic-megajam

itch.io

A game jam from 2019-11-14 to 2019-12-12 hosted by Unreal Engine. We're excited to announce the 2019 Epic MegaJam! THEME THE RULES Work alone or with a team (up to 5 members total) to make the most incredible proje

steep needle
#

anyone has got houdini license from sidefx after their form closed on 15th november? I asked if they could do exception for me on twitter, but no response so far and I have rather low confidence it would go well

somber hazel
#

what a classic mistake, using MoveAI inside the character but not hooking up a self node to pawn

steep needle
#

if there's a animator/3d artist wanting to hop in jam, PM me ๐Ÿ™‚ We're 4ppl and we need someone to animate or/and model 3d assets to divide workload

carmine kindle
#

A real lack of animators and artists this time around, eh?

rugged plaza
#

I chose the chickenshit way out. No skeletal lol

carmine kindle
#

Just glue wheels onto some sculptures and pretend there's a lore reason behind it

rugged plaza
#

Lmao

#

Gives me idea for one more level. Catship has to navigate underneath a car.

minor hemlock
#

we're going to bounce our characters around. the end.

steep needle
#

eh, im 2D artist, so cant really tell how many 3d artists are there around

#

i know animators are a bit more rare though, used to work in vfx advertisements

carmine kindle
#

I don't mind doing animation, but I rigging stuff up is a pain in the ass

steep needle
#

there are no one-button rigging apps for that stuff? alex

carmine kindle
#

I haven't used any ones that actually make it fun to do

feral wind
#

akeytsu is pretty good to use

#

the cycle maker is pretty great, mirrors the controls over, so then you only need to make the inbetweens

steep needle
#

is there a app that births 3d artist for me?

minor hemlock
#

have you got 20 years?

#

tinder might be a good start kappa

steep needle
#

a weeny tiny more time than i have

rugged plaza
#

OMG everyone's stuff is so good. I'm just happy to finish something you people making entries better than half the games on Steam lol

feral wind
#

everything is so good! ๐Ÿ™‚

loud basalt
#

@rugged plaza Nah thats a solid effort, better than many games on Steam too ๐Ÿ™‚ Well done

#

The concept comes across and its a good concept ๐Ÿคท

rugged plaza
#

I didnt do that I wish lol

loud basalt
#

Oh lol

#

Awkward

feral wind
#

this actually looks like one of the better VR games

slate salmon
#

so how many one-man-army teams are there here?

carmine kindle
#

Probably quite a few

slate salmon
#

i tried going as one but i cant stay motivated when its just me, ive been home all day but havent gotten anything done

#

ill probably try joining a team next time

steep needle
#

are you 3d artist/animator @slate salmon ? alex

feral wind
#

one manning it to victory!

slate salmon
#

i can do those a bit, not amazingly though but still decently ๐Ÿ˜›

indigo kiln
#

@rugged plaza yea, everything i started working on from the announcement of the theme, if you go through my last few vid uploads, you can see it progress from the start!

#

https://youtu.be/Kl2CmcWSMRY heres an update, lots of bugs to fix, and need to add more gameplay elements

#

i have almost no sleep this week xD

#

i wish i had a teammate, but sadly, just me

somber hazel
#

@indigo kiln I only have time to skim it, but it looks like a contender

indigo kiln
#

๐Ÿ˜„ thank you, ive been pouring my heart soul, and almost all of my sleep into this, just trying to add lots of gameplay elements, but its mostly a relaxing experience

slate salmon
#

you should make some wallpapers out of these when youre done

indigo kiln
#

i will!

slate salmon
#

they look amazing

indigo kiln
#

still have to do another art/lighting pass, been trying to do it as i go, but might wait until the last day for that

#

and thankyou

zenith gust
#

ah shit, now I've messed up, 32bit build gives totally different results than the 64bit build, been testing the 64bit in editor

#

prior to todays coding session they were identical when packaged, now they diverge ๐Ÿ˜„

#

question is what stupid thing did I do

somber hazel
#

you're going for under 100mb or why you bother with 32? ๐Ÿ˜…

zenith gust
#

yeah that was the plan

somber hazel
#

awww yikes

zenith gust
#

though at this rate I think I have little enough art to squeeze into 64bit too tbh

somber hazel
#

if I would go solo, I had 150mb only for sound ๐Ÿ™ƒ

#

but sound guy wishes for some layering 20sec loops, so it's gonna be less

loud basalt
#

The boss fight starts by firing rockets into orbit to section off Earth to make it harder to dodge his impending attacks ๐Ÿ™‚ @small fern @wind cobalt

wintry beacon
#

Is there anyway to smoothly rotate objects without using event tick? because its too performance heavy : / but i like the way objects look when they float

somber hazel
#

use the material editor

indigo kiln
#

^

#

use a rotator node, or if youre trying to rotate an object, use rotate about axis

wintry beacon
#

@somber hazel @indigo kiln really cool idea! but unfortunately i would want it so that if the player collides with the object it woulddamage the ship : /

zenith gust
#

hmm, is it not possible to debug 32bit builds?

#

eh, guess I should just leave this, no point wasting time, I'll have to trim some other stuff away instead somehow

somber hazel
#

@wintry beacon rotating and collision, tick is fine

#

or a timeline that actually stops at some point

wintry beacon
#

ok i'll check it out. i currently have a box collider that, on overlap, starts the rotating process

slate salmon
#

@wintry beacon not sure what your setup is but if you want it to collide i assume you want physics? you could give them 0 gravity, 0 rotational damping, and apply a rotational force onto it to make it spin without slowing down, maybe

#

so then one call to add force and it would constantly spin? food for thought

wintry beacon
#

@slate salmon oh cool idea! but wouldnt simulate physics on idk 50 objects at a time damage performance heavily?

carmine kindle
#

You could also swap out the objects near the player and have the distant ones be cheaper visual representations.

slate salmon
#

oh maybe, true, lol

wintry beacon
#

@slate salmon also i think ur the first person ive seen online that actually watched Atlantis and it makes me so happy

slate salmon
#

ahaha it was one of my favourites as a kid ๐Ÿ˜„

wintry beacon
#

same here! also Loved Iron Giant and Titan AE . the last being the least well-known

#

anyway ty for the help!

slate salmon
#

no prob,good luck

#

๐Ÿ˜„

minor hemlock
#

suddenly failed to package, my heart

wintry beacon
#

Only one of the worst feelings on earth ๐Ÿ™ƒ

minor hemlock
#

turns out I just needed to re-add some struct break nodes

#

blueprint structs ๐Ÿ™„

zenith gust
#

I can't for the life of me think of what I could have changed today that would cause the 32bit package to behave differently than the 64bit ๐Ÿ˜„

#

went through the commits but nothing pops out

minor hemlock
#

uhoh, some faulty construction scripts that don't package well now ๐Ÿ˜ฌ

#

now that's fun

somber hazel
#

nativization, dunno

#

wait, what's the error message?

minor hemlock
#

no error message ๐Ÿ™‚ it packages but is missing parts that should have been set up in construction

somber hazel
#

I don't care about you, I mean Heff

#

you silly

#

๐Ÿ™ƒ

minor hemlock
#

sounds like heff is having runtime issues too ๐Ÿคฃ

zenith gust
#

I get an assert on platformatomics

minor hemlock
#

me too

slate salmon
#

better to have them now than on thursday!

minor hemlock
#

I think it's the nano template

#

32 dev is the only build I can't package

zenith gust
#

@somber hazel WindowsPlatformAtomics.h, assert on line 19 where it checks the expected sizes of long long

#

only when building debuggame 32bit for packaging though

#

No errors in normal package, it's just my wavefunction collapses totally different, where tiles with a weight of 0 are suddenly considered valid over those with a weight of 1.0, but only in the 32bit package ๐Ÿ˜„

somber hazel
#

yikes, imma head out

zenith gust
#

๐Ÿ˜„

#

I'll just go 64bit and compensate elsewhere, it is what it is, gonna have to save on the textures more

#

and/or audio

minor hemlock
#

lololol my game works in shipping only now

#

so much for having debug prints

zenith gust
#

perfect.

kind grove
#

Any of you using logic from a previous game you made?

minor hemlock
#

well I made a game about elevators before

#

that moved on one axis

#

the similarities die quickly after that ๐Ÿ˜‚

#

used similar sfx as that game though, they work so well

#

(train noises/screeching)

zenith gust
#

I wish I had gone for something that I had at least thought about before, but no such luck ๐Ÿ˜„

kind grove
#

im more talking about behavior trees for ai and mechanics like that

minor hemlock
#

no ai during jams. my hard rule.

knotty frost
#

im using simple ai

minor hemlock
#

takes too long to fine tune and tweak behaviors

kind grove
#

thats why i am asking would you be able to use ai systems you have ironed out.

slate salmon
#

i made a pretty spooky AI a couple jams ago, the enemies would chase you if they saw you but if you held up a lantern it would spook them and hold them back

#

but matt, you can reuse them but you have to state that you did so in your submission

small fern
#

@zenith gust that doesn't sounds right

kind grove
#

no i thought that was for assests not programming because i can do it from scratch

small fern
#

what changes?

carmine kindle
#

AI is easy peasy, networking though... ๐Ÿ˜ญ

slate salmon
#

well programming can be considered an asset as well! ๐Ÿ˜›

small fern
#

because what you said mainly suggests your game is actually framerate dependent rather

#

like 32 bit and 64 bit builds can play at slightly different rates on your computer

#

but if that's the cause fo the change, you got a real problem even with 64bit version

zenith gust
#

@small fern I don't see how this process could be framerate-dependent, when it's calculated in a single frame

small fern
#

(because your players will not have same speed computer as you do)

#

well, I don't know your gameplay of course

zenith gust
#

I'm not talking diverging between multiplayer clients here, but rather that my algorithm gives wildly different results on the 32bit generation of my map

#

it's based on a seeded random that's passed around, fully deterministic

small fern
#

that just sounds weird ๐Ÿ˜„

#

there shouldn't even be difference in math

zenith gust
#

it irks me, but I'll have to put those thoughts away for now

small fern
#

considering 32-bit vs 64-bit floats are totally different thing

zenith gust
#

yeah, it is weird

slate salmon
#

i doubt float precision would give such drastic changes for something like this tho?

minor hemlock
#

32 bit floats are nasty creatures

small fern
#

but it is not about float precision either

#

unreal doesn't even support doubles

kind grove
#

I guess I will have to email them to ask if programming is an asset if using it from a finished product and was written by you. I think anyone is going to say they used the same logic in another game so it is a pre made asset.

slate salmon
#

i remember when i went from 64 to 32 a while ago that some things were going out of their normal sync, so after adding a couple 0.1 delays here and there, i found the culprit

small fern
#

it has to be some minor change on the compiler optimization that changes something

minor hemlock
#

if you literally copy pasted it or directly referenced it, I'd totally say it's something you should declare. If you did it from memory probably not so much ๐Ÿ™‚

small fern
#

but it doesn't really make much sense

slate salmon
#

i guess on 64, Class_A was faster at initializing than Class_B, but 32 was otherwise

kind grove
#

then its from memory haha

zenith gust
#

@small fern I'll have to give it a deeper digging after the jam, either I'm missing something obvious or it's a very weird thing indeed

kind grove
#

actually they did say if you needed to search the internet or get help here you would not need to include that. So I would assume you can use your own references.

slate salmon
#

i would advise against straight up copy-and-pasting that stuff at the very least then, that kind of ruins the spirit of the jam imo

kind grove
#

lol spirit of the jam when you have 10 year vets competing with 1 year noobs.

feral wind
#

I'm just here to make a bunch of tilable textures in substance designer, and mold them into a game

tulip viper
#

finally all coming together, still need to do level design

minor hemlock
#

@kind grove depends on how many 10 year dudes feel like doing voluntary crunch time ๐Ÿ˜›

kind grove
#

@tulip viper I like it. looks awsome!

somber hazel
#

except a 10 year veteran doesn't need to crunch to win

tulip viper
#

@kind grove thanks

#

https://trello.com/b/QHAlnybw/megajam-2019 still a bunch more to pull off though ๐Ÿ˜ฆ

minor hemlock
#

we never ended up using trello this year for whatever reason

tulip viper
#

its good for tracking things, i get why not to....

minor hemlock
#

all set up but no cards on it

tulip viper
#

it does take time... but i love it

minor hemlock
#

yeah it just didn't click with this team I guess

tulip viper
#

specially with a distributed team with different work hours

minor hemlock
#

SHIT, SO MUCH TO DO

#

yes

kind grove
#

yea i still have tons of art to do if I want to submit. ๐Ÿ˜ฆ

tulip viper
#

๐Ÿ˜›

kind grove
rugged pilot
#

@kind grove Reminds me of Meridian 59 but 3rd person

feral wind
#

I've ditched my multiplayer

wintry beacon
#

@feral wind WHY

feral wind
#

I needa become more familiar with handling arrays!

#

haha

#

to isolate the players to give them different colors and conditions

#

that'll be a thing for a future game jam

wintry beacon
#

ha understandable. i love multiplayer but god damn its a pain in the ass to develop. so i just did local multiplayer for this jam and its been fun

#

Does anybody know a way to lock rotation of an object without simulating physics?

deep stag
#

it took me 2 hours yesterday to figure out that my gamestate was the wrong type and thats why my characters were freezing on spawn. MP sucks

wintry beacon
#

AMEN sista

wintry beacon
#

Ok this again might be a silly question (first jam = paranoid) but im just worried about idk disqualification or whatever (main goal of this jam is just to get feedback tbh). Do I need to declare that we are using Unreal engine SkySphereBlueprint?

maiden loom
#

Yes - because it wasn't made by your team during the jam

rugged plaza
#

When they say <100Mb do they mean zipped or unzipped?

loud basalt
#

Unzipped

maiden loom
#

yup

#

game, as installed, needs to be under 100Mb

flat pecan
#

GameJam 5 Year Anniversary: WIPs

wind aspen
#

@rugged plaza

rugged plaza
#

@flat pecan good grief. I should have sat this one out

#

My game is literally cat shit compared to these

#

"Litter"ally lol

flat pecan
#

@rugged plaza the main thing is to have fun

rugged plaza
#

True story

feral wind
loud basalt
#

@small fern Is it better than your cars yet?

#

It even slows into the turn and everything ๐Ÿคฃ

spring magnet
#

quick question.. does the UE4 mannequin count as "default Material"?

maiden loom
#

technically no

spring magnet
#

I am asking cuz im going to have about 15-30 NPC's and FP player with the UE4 Mannequin. As a solo dev, i cant make that many NPC models in 7 days. and I still need to get my 2nd level made as well as a 3rd

gaunt copper
#

@spring magnet every 2nd or 3rd entry use Mannequin, i dont think they disqualify it based on it, if they did they would say on the stream as it quite common practice in UE4Jams

feral wind
#

it took me 2 days to get the mannaquin replaced

#

with a character and animations

#

I was a little slow on the animations though

spring magnet
#

that makes me feel better @gaunt copper lol. thank you

#

yeah thats what my worry is @feral wind Im not good with rigging/animation. and have little to no talent with art.

gaunt copper
feral wind
#

mind you, if you texture your character in a smart manner, you can just simply change the material *having it masked, on each different character

#

so you're essentially just having a master Character that solves the 15 variations

rugged plaza
#

Saw a submission that has a months old devlog. Are they just trying to get people to play their fraud?

spring magnet
#

thats.. actually not a bad idea.

feral wind
#

and even with some tech art, can create extra skins as well by combining noises together

spring magnet
#

@rugged plaza im guessing Run Cursor Run

gaunt copper
#

there always few entries like that

#

ofcorse they get disqualify :p

#

last jam somebody uploaded Sonic 4 as entry xd

carmine kindle
#

There's always the people who just don't understand what a game jam is too.

hearty ferry
#

I've got my concept all working, now creating 3 main level areas and then I'm submitting a first playable build (that I'll try to update with some bugfixes and polish I'm sure)

rugged plaza
#

@spring magnet yeah that one even says android with no android downloadable. I was mainly talking about that glitter game

maiden loom
#

๐Ÿค”

spring magnet
#

ah. i didnt see that one in detail

maiden loom
#

'Windows 64 bit'

rugged plaza
#

Lol

maiden loom
#

platform built for: Android

#

ยฏ_(ใƒ„)_/ยฏ

rugged plaza
#

Lmao

maiden loom
#

it should say, "The game"

rugged plaza
#

Only reason I noticed is I am submitting an android game

radiant acorn
#

Finished making the base shader, now i need to finish all the patterns. But the idea is to only create a few base ones and then have it generate them all procedurally

maiden loom
#

nice

rugged plaza
#

I know. Some person submitted the first game and it clearly showed they uploaded before the jam.

maiden loom
#

yup

rugged plaza
#

I wouldn't want to be the guy that has to dig through all these games trying to find the frauds.

#

Some though, they didnt even try to hide it lol

maiden loom
#

I don't think they're so much fraud as just ignorant

rugged plaza
#

May be.

wintry beacon
#

Hey guys just a quick question it says this in the rules:

In order to submit your game to Itch.io, your .zip file must be UNDER 1GB

but in the stream i remember them saying "your WindowsNoEditor file must be under 1GB NOT your zip file"

maiden loom
#

no the file you upload must be under 1GB if you want to submit via the web form

#

you are remembering incorrectly

amber latch
#

you can use dropbox to upload too

maiden loom
#

you can?

wintry beacon
#

ok so it doesnt matter how large the WindowsNoEditor file is as long as it gets into a 1 GB file we g ?

amber latch
maiden loom
#

doesn't matter how big it is uncompressed

wintry beacon
#

ok awesome. thanks @maiden loom

amber latch
#

you can use the add external file too and link google drive etc

spring magnet
#

btw, im trying to create a custom skysphere with 6 .png images. how do i turn those 6 images into a skysphere

somber hazel
#

you place 6 images inside a cube

#

and you scale the cube really big

spring magnet
#

yeah, but where do i find that in UE

somber hazel
#

you make the cube with correct UVs inside a 3d application

spring magnet
#

would blender work? i also have the option to export the image as a dds file

#

but ue doesnt like the dds file

somber hazel
#

I made it work in Blender, never tried the .dds file route

spring magnet
#

alright everyone. for now its bedtime for me

rugged plaza
#

@spring magnet open b3d select default cube. Make 6 materials, use names. Flip normals. Hit ctrl and then select a face and select a material then click assign. Do that to each face for a different material.

feral wind
somber hazel
#

difficult to see, is it taking collision into consideration?

feral wind
#

well its using the static mesh as each instance

glass quarry
#

finally got something halfway interesting

#

you play as the cat from alien basically

feral wind
#

that is pretty awesome!

glass quarry
#

We'll see. Way too much left to do

feral wind
#

I mean, mainly for a project that would go on after the jam

glass quarry
#

maybe. We'll see how the final gameplay shapes up.

wintry beacon
#

@glass quarry thats actually such a cool idea

minor hemlock
glass quarry
#

@wintry beacon ty ๐Ÿ™‚

small fern
#

@minor hemlock I'm not sure I like the nudging on the pipe seams, makes me feel bit sick even when watching that clip

minor hemlock
#

yeah it's not great, but with audio it feels about 10% better

#

already using a spring arm with lag, but that only corrects velocity lag, which quickly gets maxed out ๐Ÿ˜ฆ

#

I think there's some sort of trick where your brain expects the next thunk sound and glosses over the camera bump because it's busy ๐Ÿ˜‚

small fern
#

I guess the sound helps a bit, still wish there were at least option to buy better suspension ๐Ÿ˜„

minor hemlock
#

lol ๐Ÿ™‚ common request but I've gotta finish the game first!

#

anyone planning on using 4.24p3 for the jam ๐Ÿ‘€ you've got 2 days to sort out a whole new upgrade \o/

maiden loom
#

I dunno, I kinda like it

#

I think with some post-jam love you could have a half decent little game there

glass quarry
#

Finally got some basic NPC movement

copper carbon
#

Lots of great progress in here, all ๐Ÿ™‚

#

Really looking forward to playing the games!

steep needle
#

good evening. Traditionally I'm asking if there's a 3d artist/animator wanting to help us? ๐Ÿ™‚

somber hazel
#

we probably won't get anything official about using memes, or? ๐Ÿค”

maiden loom
#

you don't own the copyrights to them, so they would technically be disallowed

somber hazel
#

wonder if there were winners in the past who used them, but I don't think so, either

#

except memeing Alex or Allar, which is totally fine I heard kappa

maiden loom
#

they have no rights ๐Ÿ˜„

#

they belong to the Internet now...

rugged plaza
#

The dev that entered that glitter game they been working on for months is commenting on other people's submissions telling them to read the rules now haaa

#

This has been the most entertaining ue4jam so far

maiden loom
#

lol

mental walrus
wet rivet
#

There's something so magical about seeing your game well lit and textured

minor hemlock
#

very nice!

steep needle
#

if i want to block Autosaves folder in perforce depot, just p4ignore on depot with "//MegaJam19_Outside/Saved/Autosave" should be enough?

#

neverming, seems p4ignore is blocking

#

there's no Autosaves folder on depot as it should be

wet rivet
#

Oh man imma scream

#

Was debugging replication not working properly, all I forgot to do was just click the box that says "replicates"

zenith gust
#

classic, but oh so frustrating ๐Ÿ˜„

maiden loom
#

I've done that more than once ๐Ÿ˜„

clear surge
#

those feels Rhys, those feels ๐Ÿ˜†

tardy quartz
#

Whoever it was that told me to use the Paragon assets for the game jam

#

I am very not happy with you

#

At all

minor hemlock
#

lol

carmine kindle
#

What's wrong with them?

maiden loom
#

Effort required to implement them probably

tardy quartz
#

The fact that retargeting any of the animations causes the editor to crash

#

The fact that some of the assets were causing packaged builds to fail

#

The fact that some of the assets were failing to load for an unknown reason

#

I could go on

somber hazel
#

np, I'll take over ๐Ÿ™‚
every character is about 1gb
every character will compile over 2k shaders
some characters have different bone structures, so retargetting will give a bad result

solid abyss
#

this chat doesn't fail to amuse me .. alex

tardy quartz
#

Retargeting I can understand

#

But that's nothing compared to all the other problems that it's caused

wide falcon
#

Maybe that's why they told you to use the assets ;). JK So I have been making models and being the artist all week, now I have put my game designer hat on. Army of One , go faster!

tardy quartz
#

Good luck. I've been doing this with only one other person but neither of us have any clue what we are doing lol

hearty ferry
#

I've gone for a way too large scope as usual. Now the question is, finish creating the rest of the needed modular sets for the end of the game, or implement the finished assets at the start ๐Ÿค”

wide falcon
#

Sometimes that's where the magic comes from. Deadline approaches, not much done, direction is every-which-way. Makes you come up with something, even if it isn't you think is much, might be a lot more than what I have done.

hearty ferry
#

Army of one is for me mainly difficult in the need to keep scope small

wide falcon
#

I say focus on getting somethings polished and looking good, with a game-play element that is fun (that's what I am trying to do), but, don't say I told you so, lol, good luck, time to change my personality to the game dev, node time!

loud basalt
#

Crunching to get last features I want in

#

Gonna be cutting it real close

gritty beacon
craggy zodiac
#

Big Brain

#
  • -1
gritty beacon
#

negative brain

craggy zodiac
#

(Big * -1) Brain

indigo kiln
rugged plaza
#

I turned my game into a puzzle game!!!!

#

Sorry. I'm really excited

spring magnet
#

i may need to withdraw.. i have yet to have a finished build do to overseen errors that have messed up the entire build. I still want to do something with the game title, but it isnt near ready for submission

ancient delta
#

is there a way to see the center mass for a skeletal mesh?

#

trying to use thrusters, and it's off a bit, so the angular velocities get super high xD

indigo kiln
#

am i the only one that gets anxious from all the defaul material names, imported substance texture names, and zero folder structure from this contest? xD

ancient delta
#

flat structure is ok

#

if you name everything nicely :P

indigo kiln
#

theres no time to name things properly!

zinc juniper
#

is usage of the original SkySphereBlueprint allowed? Does it have to be written down if used

hearty ferry
#

Still got 2 days left and people already talking about no time left

#

There's still lots of time to do lots of things

#

Y'all can do it

spring magnet
#

i technically only have 1 day. Im west coast so its 6pm rn, meaning i have 1 maybe 1.5 days

rugged plaza
#

@zinc juniper I would list it

steep needle
#

some settings in project settings require to restart editor and recompile shaders. Is there a way to reduce amount of shaders? Ive had like 5500 shaders, not sure if its normal for new jam project

minor hemlock
#

final full day is coming up, hope everyone is on the downhill slope ๐Ÿ˜…

#

@indigo kiln your game makes me wish I had a vr rig set up again ๐Ÿ˜ฎ

indigo kiln
#

thanks ๐Ÿ˜„ ive been working very hard on it, all the game made original, no assets. only things i havent made are the earth and moon textures, and the hands are the steamVR hands retextured

indigo kiln
#

i love my SFX. the thrusters is my bathroom tap, the empty click is a pair of pliers, and the crash is my oven being slammed lol

rugged plaza
#

@indigo kiln I was looking at VR stuff today after watching your stuff too

indigo kiln
#

๐Ÿ˜„

#

thats good to hear! ive been working on VR projects for a few years now, including pavlov VR last year, this year i decided to solo and do a game jam! hope you all enjoy it, its almost done!

wind aspen
#

Hows everyone going.? Just making the game look cool now.๐Ÿ™‚

carmine kindle
#

It's starting to look like I might actually have something playable at the end of this, so everything is looking brighter and more fun now. ๐Ÿ˜€

spring magnet
#

Question.. would someone possibly look at my project and tell me what I can do to optimize what I already have?

#

I'm not gonna give up on this

zinc juniper
#

Why not post some stuff here?

spring magnet
#

Yeah one sec.

loud basalt
spring magnet
#

ok real quick. how do i merge geometry together withour allowing the player to pass through it? last time i merged them together, my player fell through the floor lol

indigo kiln
#

theres a tickbox for merge collisions

spring magnet
#

ahh thank you

tardy quartz
#

The textures on my terrain don't show up when I package the build

#

Does anyone know why?

#

I've already tried to change the Usage settings

#

And it only happens for the terrain

uneven fractal
#

having trouble with AI but it's close

compact cedar
#

Any potential winners so far? We all know, best games made before the jam. And there are no problems with it... alex

hidden flicker
#

Wait its due thursday at midnight ET

#

?

uneven fractal
#

yeh

carmine kindle
#

48 hours left

hidden flicker
#

Ok making sure i understood

#

That correctly

#

Back is killin me lol

loud basalt
#

@compact cedar I'd hope they investigate winners at least a little bit ๐Ÿ˜ฎ

#

Since its a bigger less frequent thing now ๐Ÿ˜

uneven fractal
#

have people actually submitted pre built games for the jams?!

carmine kindle
#

Yeah, there usually are a few at least, but I don't think anything like that has won. At least nothing obvious.

spring magnet
#

Has anything won with all premade assets minus the custom code?

carmine kindle
#

There was one, that I'm not 100% sure it actually won, but I think so and it used the default mannequin and a sci-fi futuristic paneling aesthetic, which I think were just premade assets. The gameplay was some kind of shrinking and getting bigger puzzle game.

amber valley
#

I remember that one

#

Ant man

#

Lol

spring magnet
#

I dont think i saw that one lol

amber valley
#

@gaunt copper are you making a game?

gaunt copper
#

@amber valley ofcorse

#

looks on @compact cedar screenshots, we in same team

amber valley
#

Time to scroll up brb

gaunt copper
#

@spring magnet i think you really need to make up with the gameplay

spring magnet
#

Thats what im trying to do..

amber valley
#

๐Ÿ‘ world looks awesome

gaunt copper
#

@civic dock "mega jamming"? you participating?

craggy zodiac
#

I does already have VR in it though

granite acorn
#

@craggy zodiac So that's what happens when a telekinetic plays beer pong. ๐Ÿ˜‰

craggy zodiac
#

๐Ÿป

civic dock
#

@gaunt copper Yes I am. ๐Ÿ™‚

gaunt copper
#

@civic dock great, can't wait to check it out, i don't remember playing any of your entries on my stream (or else i didn't notice as i operate in team names more)

civic dock
#

It's been quite a while since I've participated.

gaunt copper
#

oh so probably before i started streaming

civic dock
#

Yeah probably!

loud basalt
#

Didn't know you streamed

civic dock
#

Looking forward to submitting again. It's been too long.

#

Been a blast participating so far.

loud basalt
#

The theme(s) are really solid this time

#

I did 2015 and 2016 but nothing since

civic dock
#

My last Epic MegaJam was 2015, I think.

loud basalt
#

2015 had a megajam? ๐Ÿค”

#

I did a regular jam in august 2015

civic dock
#

Yep, 2015 was the first year.

loud basalt
#

Ah right, at the end of that year

civic dock
#

Hence the 5-year anniversary. ๐Ÿ˜„

loud basalt
#

Didn't even notice that part

gaunt copper
#

@loud basalt i started streaming since Spring 2018 when Allar and Victor didn't stream so i decided to tried and a like it so i do it regardless now ;p

civic dock
#

Yeah it's nice to have someone carry the torch since Allar doesn't really do it anymore.

#

I still have a great collection of funny clips from one of Allar's last jam streams.

#

lol

#

The one with the train going straight up the cliff, for example. ๐Ÿ˜‚

loud basalt
#

Allar's streams were awesome

#

Glad someone picked it up

#

Do you do the whole try to finish it no matter what thing ๐Ÿ˜„

gaunt copper
#

If i stuck for long time and i played enough to have a feel of it i moving to next one, regardless it still takes 5 days with over 200 entries for me (so yea i might stream 10 days this time if it reaches 400 xd). but sometimes if entry is emersive enough i try to beat it no matter what, there was few entries liek that when i wasted over 2 hours :p

#

I will see how it goes, after 5th day depending how much entries i played i might shorten stream time, stream more days and try to make it to 12 dec ;p

loud basalt
#

I'm keen to watch, do you have a link

gaunt copper
loud basalt
#

Thanks ๐Ÿ™‚

hidden flicker
compact cedar
#

"I might stream 10 days this time"(c) Shadowriver

#

@hidden flicker I have to admit. this is a legit game

#

it's even more game than ours

#

@craggy zodiac slap a music by Robert Miles and it's a hit!

#

@radiant acorn i want that shader if it's procedural

loud basalt
#

I think I just finished my game ๐Ÿ˜ฑ All thats left is to fill the world with some 3d models

#

My last jam in '17 had terrible UX (due to time limit) but I think this one is a looot better in that regard

carmine kindle
feral wind
#

in this jam I've progressed in a project faster, than I did last year. of comparing 4 weeks to 1 week.

loud basalt
#

@feral wind Know the feeling, finishing a jam is always so satisfying since you come out with a playable game

#

Good motivation all around

spring magnet
#

hey guys, i cant figure out how to do this, i want to make an event, that will trigger an audio sound in my level. how would i go about that

gaunt copper
#

@spring magnet If just for single level then Trigger Box and Level Blueprint should do the job

spring magnet
#

is there a way to also set a delay, and a trigger for warning lights?

gaunt copper
#

You can script anythign in level blueprint

#

there delay node

spring magnet
#

how about between two levels? is that possible?

gaunt copper
#

that would require code in game mode, or making blueprint out of tigger box and place it each level

faint vector
#

I have a question about a tiny category, how to correctly calculate the size of my game? Exta folder inside the engine folder is considered? etc.

rugged plaza
#

When they say comes in under 100Mb is that the download size or installed size?

#

Like on android the apk

maiden loom
#

installed size

#

so everything installed as your game counts

faint vector
#

well... if i delete extras from engine folder and crush report thing my build goes under 100 mb, does this count? ๐Ÿ˜„

rotund quartz
#

Are starter content materials allowed?

spring magnet
#

Ok. So I'm trying to implement an audio dialogue in my game. I want to set up a static mesh (comm device) to play a dialogue (distress call) after a certain delay after begin play. How can I go about this?

rocky raven
alpine sonnet
#

๐Ÿค”

#

Why there is a person like that ๐Ÿค”

carmine kindle
#

I think his response shows that he doesn't understand how game jams work.

rugged plaza
#

Also the cursor game

maiden loom
#

there's several games made before the jam

#

but his response "where was it marked" also shows he didn't actually read / understand the rules

#

(and doesn't get the point of jamming)

small fern
#

"best" are the ones that get caught and then quickly try to hide the evidence and still claim they did it during the jam

maiden loom
#

haha

small fern
#

I remember one few years ago

maiden loom
#

you'll be glad to know our game was 100% made duringt he jam

#

...and it absolutely shows ๐Ÿ˜‚

small fern
#

he had the game on his own youtube account for months

#

and once people pointed that out, he just hid the old wip videos

#

acted like it never happened

maiden loom
#

if the prizes were smaller, you wouldn't get all this ridiculousness

#

if you're going to have big prizes, bring back the old Make Something Unreal competitions or something

small fern
#

to be fair, people who do this so that they get caught, will not win the jams anyway

maiden loom
#

it's the people who don't get caught tho

small fern
#

yeah, there are always many that make you wonder how they managed to do all that in such short time

#

many are still totally proper but I very much doubt all are

maiden loom
#

next year I'm hoping I'll have gotten farther with my procedural game dev stuff, but I just had no time this past year

#

trying to really learn to build tools that let you fart out content at a rate of knots

#

heh, reading through the pages etc, there really is nothing that says you can't submit a completed game that you did last year

#

I mean obviously you should state that it was all done before the jam

#

but even that caveat is not mentioned on the jam page except for a brief mention

#

oh boy

small fern
#

@maiden loom Submission must not include assets created prior to the Contest period (outside of noted sourced assets).

#

that's from official rules

#

(linked pdf)

maiden loom
#

where are the rules linked?

small fern
#

yeah, it's not on itch page

#

well, the link is

maiden loom
#

yeah, that is very not useful

small fern
#

but the mention is not on the itch main page

maiden loom
#

which is where Epic is directing all their jam traffic

small fern
#

to be fair, they should have put the official rules linked in such vague manner

maiden loom
#

rules should have been front and center

small fern
#

if you just look at that itch page, you could think the official rules is just a heading

#

as you get requirements etc after it

maiden loom
#

oh god

#

that IS a link

#

lmfao

small fern
#

they don't make it obvious there's actual PDF behind it

#

yeah, it's quite hidden

maiden loom
#

yeah, I had the pdf, but I never even realised that was a link ๐Ÿ˜‚

small fern
#

should be rather: read the more defailed official rules here

#

^ @tranquil matrix

#

altho it's rather late for clarifying it now :p

#

but could take that as a note for future jams I guess

#

most seasoned ue4 jammers know about these rules

#

newcomers might not

#

well, there is "THE RULES" before it still

#

but yeah, it should be more obvious

rugged plaza
#

I wonder if anyone ever lost for not returning the release forms on time after being notified lol

stable kiln
#

with the space cats announced way B4 the jam started and spacesuits/ spaceships also fit the theme this doesnt really counter ppl doing work B4 the jam starts

#

might aswell give the theme for next year megajam

spring magnet
#

It is 4am and I'm still awake and jamming lol

feral wind
#

its 10:23PM for me ๐Ÿ™‚

spring magnet
#

ill share a screenshot of what ime working on here soon

wintry beacon
#

Does anybody else find the DEACTIVATE node for particle systems to be unreliable? or just not working at all? I have a particle system in my actor (as a scene component) and when i set it to deactivate, nothing happens ๐Ÿค”

#

I have resorted to changing the VISIBLE node which works most of the time but idk doesnt feel right

carmine kindle
#

I think deactivate just stops it from spawning new particles. Doesn't actually destroy the ones already there.

wintry beacon
#

Ahhhhhhhh

rugged plaza
#

Change visibility then deactivate

spring magnet
wintry beacon
#

You guys have any methods of debugging a packaged build?

my laser works in the editor but when i package it, sometimes it does, sometimesit doesnt?

just print strings?

wet rivet
#

Are you using a draw debug line as your laser?

#

If you package as development itโ€™ll be there if you package as shipping it will not

wintry beacon
#

ah ofcourse. thanks @wet rivet completely forgot about the the development package