#game-jam-chat
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it's also recommended way to build by Epic
but this is not "full" build
you still have to do game version build yourself
make sure you build the game target and not the UE4 one
then all disabled plugins do not get built
easily removes 1500 actions in 4.23
this is not really the point tho
I do engine build as benchmark and when I test gameworks branches (as I need to verify that the same setup works that most people use anyway)
what I personally care most about are the iterative build times but you can't really benchmark that
so doing the default development editor solution build is the easiest way to measure the engine build time
you can't even build the ue4 engine alone
you need tools like UBT and UHT
but yeah, if people just count the engine or editor build time as total, it would make sense how they got so much faster build times
for me, the editor build is like bare minimum if you actually want to use the whole engine
well yeah, why would I include useless programs in the total 
my "build all" script consists of ShaderCompileWorker, UnrealLightmass, UnrealPak, ProjectEditor
btw ubt has a fancy mode where it builds multiple targets in parallel that is better than the building in a row that vs would do
it'll run uht for each selected target and then merge the action graphs into one, so you don't get downtime inbetween where it's waiting on one thread to finish
I don't really get that much downtime on the first half of the build
that stuff mainly happens on the second half or last third
but yeah, would be nice to get rid of it
this is most useful when building packaged game, server, etc, that each have a single link action that takes absolutely forever
because it links all of them in parallel then
I think it used to be worse in past
the linking got way faster with the new vs
wish they would make a similar speed improvement for the compile
@small fern if I put in the effort I can easily get 10-15 minute full builds, sub-10
But, yeah, it requires two external compile nodes in addition to my local node
so
so you also strip everything you don't need?
nah
I mean I don't build full solution, just the UE4 project and lightmass
but aside from that distributed compiling does all the rest
I don't even care about the project but the editor now 🙂
using expensivebuild™ ?
er, I mean UE4 project as in the UE4 named project, the editor
I could actually try distributed builds again now as I could use my i5 along with the new rig
when I last tried, it was basically just a lot slower with my old secondary rig (vs just doing a build without distributed build)
but on the other hand, I don't really want to go through the pain of getting fastbuild to work with ue4 ever again :p
and incredibuild is $$$
I have 3rd "crapputer" here too but it's dual core i3, that's specifically what my previous fastbuild experiment totally failed with 😄 (I dunno if it would make sense to include if I would have two faster rigs still as the main overhead came from using fastbuild in the first place)
I'd love to have some modern farm of computers here tho :p
incredibuild would be like 1.5k/year for 3 computers 😄
expensivebuild™*
I tried rebuild for only ue4 project on 4.22
Total execution time: 2156,34 seconds
so 36 minutes
that includes all the plugins and stuff
so, half of the development editor solution build is for the rest of the stuff
i mean its still expensive but it is much much less expensive now
its still too expensive tho
still... 1.5k is a lot
if it was like one time fee, I could consider it
and I actually did UE4 dev fulltime 😄
one thing to note
don't put intel i3 nodes on a network
if your dev machines are i7s
its okay to have slow nodes but if they're too slow compared to your local build machine / average node itll be even sloooower
aye
it creates a ton of network and disk churn
I'm not really going to keep this current cpu either, it's just temp chip while waiting for new Ryzen
but yeah, even that old i5 could become bottleneck on distributed builds
I have 96 cores from 2010 I wanna test my setup on
some day
bought a $300 discarded data center box that runs 8 cpus
if it gets even half the performance of a modern amd epyc chip, it might be feasible as long as you don't have to pay for power
those ancient cores don't usually do that good of a job with ue4 I've heard
yeah my distributed setup uses xeons from 2014 and 2016 though, and they do far better than what most people have
but at some point cpu tech is more important than cpu speed
we tried expensivebuild here on our current project and we only got something like a 3-4% loss of compilation time
wasn't worth it
I see what you did there
MegaJam kickoff stream been scheduled for Nov 7
I hope you already planned at least a week off to be able to play all the submissions, this is going to be huge 🙂
@gaunt copper We had to move it to the 14th, and I just updated the twitch page before heading over here to let you all know. Apologize for any inconvenience, the announcement is coming soon!
Thats better actully :>
more time to prepare
@desert coral My current client is quite time elastic so we can plan things out, so no worries
Yeah that actually works out better for me, too.
I have dental work on Nov 11, so now I'll have a few days of recovery before the jam starts instead of interrupting right in the middle.
sooo. we have never competed in a game jam before. we wanted to try a few but never had time. whats epics game jam involve usually? is there prizes or?
yeah, there’s usually prizes for the top couple of teams plus some side categories
last time around there was stuff like “best AR/VR game”, “best game under 100mb”, “best game made by one person”
@winged void here page of last one https://itch.io/jam/2019-summer-ue4jam
next one is magajam which is bigger, it's 7 days insted of 5 and has bigger prizes
but it gonna be 5th year ennverciry of unreal jams there might be something diffrent
but general base should be the same
they should make megajam without prices 🔥
H Y P E
@tranquil matrix the 14th? that is my birthday <_<
Can someone shoot me the link to where people usually make jam groups? I would like to participate in this one
https://crowdforge.io/jams , the new epic mega jam will appear there as soon it's announced afaik
@subtle plaza
Hey guys! Anyone looking for a multi-task artist for this game jam? I'm interested in participating in this one coming up. I'm mostly interested in working with Unreal, but I'm open to more.
I can do 2d, 3d, 3d animation in Blender and even use Unreal's BP system to script stuff.
Edit: My expertise on 2d is advanced, but I'm still a beginner in 3d. In case you need a 3d artist, you should only contact me if you're ok with that.
Hit me up with a message!
Cheers
@chrome bay don't be shy to put up link to portfolio
Thought I couldn't do it in this tab haha. Alright, here's my portfolio: http://artstation.com/filipepinto
Thanks @gaunt copper !
@chrome bay well you already advertising yourself so why not? :p
the art looks great btw
Some gorgeous concepts in there!
Thanks guys ☺️
👀
New jam updates on itch.io. @pine fulcrum might appreciate this if he ever does another submissions playthrough stream.
last time he did playthrough, I just wrote a simple crawler to generate the list
but it was PITA to keep up to date if the list changed
that json thing would be golden
@gaunt copper That json endpoint handy for you? to avoid having to type the name of each game (and perhaps autodownload)
I need to enter the page anyway
Also there magic going thru those
my problem is that i need to paste it multiple time i got ideas for that :>
@gaunt copper could perhaps have a script generate the spreadsheet, along with download links and gameplay instructions?
for me go websites is part of expirience, only is fact i need to copy paste too much, and i try to fix at
Fair enough - well, I'll try and decorate my page before your next stream then 😉
I haven't heard back from Crowdforge yet, but hopefully the page will be live soon
First to join!
I'm super excited to announce the prizes, should be real soon now
Feel free to use the forum to form teams for now: https://forums.unrealengine.com/unreal-engine/events/1679062
EpicMegaJam_space_cats3.jpg
We're excited to announce the 2019 Epic MegaJam!
SIGN UP HERE (http://itch.io/jam/2019-epic-megajam)
AWARD CATEGORIES
The
Are you guys waiting for a live stream to announce or are you still ironing out the details?
Prizes will be announced before the kickoff stream -The stream on the 14th is dedicated to the jam
(so no other topic than the jam on the 14th)
modifier price "for the best game incorporating "Space Cats""
now people start building space cat assets weeks in advance? 🤔
Woo! Glad to see the jam officially announced.
Really digging that header graphic, too.
Space Cats heck yeah
Should make for some very interesting games
ah grand, I misread something 👍
@tranquil matrix "FRIENDS AND FOES - for the best multiplayer game", I assume local multiplayer counts as it's not specified to me online only
Correct, any multiplayer game counts
I'm so pumped for this jam. Not only am I participating, but we're also hosting kickoff and showcase events for the jam at the Portland meetup. Should be a blast!
I'm afraid that i wont even finish anything, but i think this will be the first game jam which i'll join :D
I'll do that too 😄
I almost never finish but it's still fun
maybe this time though (tm)
I'm even thinking about going full tryhard with taking holidays for that week 😄
there was other jam where people did space cats just because to submit entry also to other jam with that if im not mistaken
space cats, huh?
@tranquil matrix the preview in the Discord says from 2019-11-14 to 2019-12-12
Aaaah, stoked for the Jam!:D:D Been looking forward to it
@compact cedar That's how Itch decides to display it because the judging period is over on the 12th (and everyone are allowed to update etc). The submission period ends on the 21st.
Props to anyone going for the best multiplayer game special category, doing networking in a 7 day time crunch sounds very painful
I can't even imagine. I'll be happily sticking to single player.
@wet rivet I am pretty sure they mean local multiplayer... or at the very least local multiplayer is also allowed for the category
like every single other time they had that category in previous jams lol
That too, I know in the past there have been people who have pulled off networking as well though
Also I think one of the finalists in one of the jams was a 4 player party game, I don't quite remember what it was however
Actually now I kind of want to do a local multiplayer game, that seems like a fun new challenge
@wet rivet oh yeah, the Epic Jam last year had a networked game as a finalist, those guys were from my same university actually
it's actually a funny story, my team had won best VR game for that jam, and we were excited to go to university wearing the Epic Jam tshirt to show off we won, but then the day before we were planning to their team showed up wearing theirs lmao
That's awesome! It'd be so cool to run into people wearing the UE4 Jam shirts
I might see if I can find some people from my university to join me in this jam, does your university have game-specific majors?
local multiplayer is still very much doable in jam timeframe
being able to do fun local play is another thing...
@wet rivet we have a game-specific bachelor degree of science, with curriculum tracks for game design, programming, and visual art.
And, we are ranked #4 worldwide in game development education.
Right on that's awesome
I'm in my 1st year at Champlain Colleges' game program, they offer design, programming, art and production
I've done network multiplayer for jam games a few times, it's not so bad
This time I'm going to finish a proper game .. woohoo!
Almost all of the prizes are now live on the itch.io page: https://itch.io/jam/2019-epic-megajam
@tranquil matrix Wow, those prizes... you weren't kidding!
hey that gdc pass tho
that flight though
damn if I wasn't in california I'd be super keen
Holy crap the prizes for this jam
It’s for all members
‘’’
The 2019 Epic MegaJam will feature 1st, 2nd and 3rd place finalists. Each team member will receive the prize awards.
to be honest.. I was pumped up as it is .. but now .. I'm through the roof 😄
it is interesting that the lenovo monitor isn't included in 1st place
I wasn’t sure if I was going to have time but I’m going to make time now haha
im a big fan of highly creative low effort entries, they usually give me the most entertainment
@rigid fog I saw your game got approved for Xbox, congrats!
Thanks 🙂
That was originally a #ue4jam entry (honorable mention). The team is hard at work.
I hope they make sure.. that no one can update their game after the deadline
Yeah was it into the spring jam? That’s so great that development kept up on it
Yeah, the past Spring Jam, "Other Side of the Coin"
I think I’ve got 7 of these jams now but I haven’t continued development on any of the projects
Yeah, I don't know how many gamejams I have under my belt, a few of them were good contenders to go full production but timing was always off.
The most recent game I did with having a dog in VR I liked a lot but college started the day after I finished it so I set it aside
@civic dock :D
"gamejams should be fun"
with that prize list I'm not gonna sleep the whole week 😅
But more sleep will increase your chances of success. 🙂
need to find dat sweet spot of enough sleep
anyway, we need crowdforge to allow us teambuilding
@somber hazel 😉
That's one of the things about gamejams, especially MegaJam, finding team members that will go all-in with you if you're really trying to win it. It's basically working 80+-hours in that week.
@azure flicker what uni do you go to?
@rigid fog - what game did you do at the SpringJam?
Crowdforge page is live: https://crowdforge.io/jams/ue4jam
Can't pass this one up...
3-time #ue4jam winner (+ 1-time runnerup) ( portfolio: https://victorburgosgames.com ) looking for team members to win this thing. https://crowdforge.io/jams/ue4jam/teams/4894
Looking for artists primarily, another programmer on the side would help. You should be committed to basically working everyday of the MegaJam. Communication will be very important, so you should have a mic.
3-time #ue4jam winner (https://victorburgosgames.com) looking for those who have the drive, motivation, discipline, dedication and want to succeed in MegaJam. TL;DR: Those who want to win!
@edgy fulcrum We did this one: https://victorburgos.itch.io/neko-ghost-jump-game-jam
But now it's a bit different and is always getting better: https://nekoghostjump.com
Seeing the support of the unreal jams along with more infinity blade assets being release makes me so happy to be using Unreal
"GDC Expo Pass + Flight + Accomodations + $100 per diem" thats even better than that falcon pc. damn
The falcon pc looks pretty good...
dude, I would be fine with a t-shirt. lol
I kinda want to join a team, but I dont get this github thing.
It’s something you’ve got to learn eventually, basically it allows multiple people to work on the same project at the same time. Some people find it easier to use a GUI i.e github desktop https://wiki.unrealengine.com/GitHub_Desktop_to_manage_your_project
thanks but I used it once in a team, I still dont get how to use it properly. at the end of the jam, I could not commit anything anymore. that was so annoying.
I think one of the coolest part about the GDC part of that is that you'd get to actually meet your team in person
It always feels a little sad putting so much work into a game jam project with a group of people and not being able to celebrate in person together
@proper charm Breda University of Applied Sciences
Didn't realize the prizes were per person lol
Wow, a week is a lot! I'll turn into a vegetable for 2 weeks after.
hey @tranquil matrix do you know roughly when the film jam winners will be announced?
hmmm, multiplayer special cat... and space cat special cat 😄
Someone's got to try to hit all the special categories with a single game
Not sure XR fits into the tiny ones though
I think it does if you don’t use the oculus plugin
Hello, looking a team for the Game Off 2019 game jam. I can do bp programming!
just found out about megajam 2019, and its EPIC
also the art is epic
who needs to go to college when you can participate in a gamejam
about the Friends and Foes category, can it be a one keyboard 2 players kind of thing and if not can it use IP to connect, because they still didn't give us the EOS session based multiplayer
it just means multiplayer, it doesn't mean any specific kind of multiplayer
I will need a lot of help in streaming to play those, it might actually make stream more engageing :p Aslo if you can please use Steam Online Subsystem with test ID 480, it will make your entry more playable and i will be able to play it on stream properly
Use "advance session" if you blueprint only, makes it easier
wait test ID works when packaged?
yeah, should do
@rigid fog hi I join your team in crowd forge I'm 3d artist
@rigid fog i see now you kicked me why ?
Starts just as I go on holiday wahhhhhh
Do people normally join more than one team for game jams?
You can only join one
ok. I was only asking because this dude started a team and joind every single one up on the crowdforge lul
crowdforge team doesn't matter.. it is only for connecting to each other
the final 5 names that matter are the ones added with the game submission on itch.io page of the jam
Ah, I see. Thanks @solid abyss
Ohh, I was wondering about that. So there's no "interview" process on cloudforge? This is my first game jam, and I'd like to talk to the team lead/other members of a team to see if I will be a good fit before we commit. Does cloudforge not handle that?
@pine slate send me a dm
I had 8 people in my team for a good while until I started to shed
@pine slate ... it depends on the team
Just need one awesome artist to complete the team 😉
my research into an mmorpg jam is proving to be unwieldly and very likely too expensive; which is why you don't jam mmorpgs
or make them in general
yeah
@rigid fog Ah, so cloudforge lets you take all the applications and sift them at a later date? That's good to know.
@pine fulcrum Aye, SpatialOS...lol
can't get spatialos to work it?
i got some stuff working but
$$$?
It costs money
Yeah
so uh
ouch
kinda 'spensive for a jam
yeah I'd use a free one + more and uhhh, as much as I love the idea of jamming an mmorpg I don't wanna spend $800
But I don't think that would constitute as "dev" if you release for jam
aye
Yeah, always hated their prices man
and even if they were to grant me free instances for the sake of the jam, it'd feel wrong to pursue it knowing its financially terrible
@pine slate Sift them?
I just kick anyone I don't want, out. After letting them know why.
however the pricing model works great for non-mmorpg instances; like 50 player matches and stuff its actually pretty good imo
I was looking at spatialOS a bit ago, seems good for like 4-player open world-ish
i think spatialos's ideal usecase is high player counts but in non-mmorpg contexts
so anything that you can spin up and down with high player counts
hmm
If you use SpatialOS, and don't actually have solid in-game monetization plan (or subs)
you'll burn money spinning up 4 player instances
You're dead from the jump
now if you went into it to abuse it in which how I was gonna do
in that I'd create fake mini instances per instance
basically clone a dungeon instance 8 times and run them all on one server
I mean, even that 1000-BR game
Died
And they were even backed by SpatialOS themselves
yeah but you could attribute part of its death to lack of interest
Maybe
but who knows their minimum required break even concurrent count
i'd say its worth doing in a jam if you fit their use case
but an mmorpg is not their use case
at least not currently
well, at least with unreal backed workers
if you coded non-unreal workers, you could drive price down
Yeah, I mean, plenty of people just reskin their Shootergame example
but then you're doing custom server engineering and well
if you're doing that,
uhhh
I guess, that would be a viable option
if I was given a month of pay and free reign I'd totally go deep into it but
eh
also its very appealing if you have a multiplayer working product that you want to migrate to sharding and instancing
porting seems to be pretty easy, which is great for fast spin up but
these are all things you can do if you're funded
So... what does Cloudforge do as part of the UE4 game jam? Do they offer any services for the jam itself, or are they just a way for people to connect before the jam starts? I see that they are also running other jams right now.
crowdforge gives you a list of people who want to participate in the jam
aaand that's basically it ^^
@somber hazel Ahh, so that's why you have that super-sharp portfolio linked in your team's description! I really liked those recursive trees, by the way. Had a real Frank Lloyd Wright feeling to 'em.
I mean, I already uploaded a video of myself for allar once, but still, don't want everybody know my identity 😘
(and I'm too handsome for this world to show)
It would be nice if there was a "suggestions" thing on CloudForge. For instance, "I've worked with Blueprint and Materials Editor, looking for a team that is strong in 3D modeling and audio design". Then bam, connections made.
Of course, then you fall back on the problem of humans rating their own skills. Surprising how many times I meet someone who thinks he's sharper on the keyboard than J. Carmack...
ninjin you still rolling solo?
Are assets purchased on the Marketplace kosher on the jam?
dunno, I made a crowdforge page, let's see what happens
Does anybody know what the cheapest servers are? i was going to use spatial but i had no idea it was that expensive
cheapest over time will always be your own bare metal
cheapest asap in terms of both money and human cost is aws
you can go cheaper than aws if you sacrifice some aws features, i personally use digital ocean but things like vultr and stuff have come up to compete
however lately I've been moving to bare metal because im stupid
My team is looking for an additional developer for the Mega Jam. We have design, music, art, and yours truly a developer, so you're not expected to do the lion's share of the work. If you're interested in joining please DM me.
does someone know how much repo space assembla offers for the jam?
Though I'm not sure.. but I don't think it is a significant amount
or I would have heard people praising Assemblia by now
Is the soundly promo code not working for anyone else?
I have question about the jam prizes: is this GDC pass and PC for each team member or if I will join jam with other people we have to choose who will get this prize
it says each
Hi All! 👋🏻
I'm Jenny, game audio composer
Looking for a 3D Artist and Designer for the Epic MegaJam 2019.
🎵 You can listen to my music on: http://jennyshenmusic.com/
📲 DM if interested or join the group: https://crowdforge.io/jams/ue4jam/teams/4906 (please, prepare a portfolio)
@tranquil matrix .. I signed up that Quixel google form. But I didn't receive any email (checked spam folder as well) .. after doing so. Is this normal ?
I would like to thank Epic Games for making the best computer game creation jams ever. Unreal Engine jams are the best in history, most rewarding, motivating and generous. No other engine creation company does such level of jams and I am really happy that I chose to develop games with Unreal.
I really appreciate what Epic Games do for us, and I am very grateful.
I have a small suggestion for the jam.
I think that more winning places should be introduced. 4th place and 5th, to start with, perfectly up to 10th. This way more great projects would be awarded, more people engaged, and less will be left out. Prizes worth can be lowered as feeling of engagement, victory and feedback for more people is more important than the prize itself. The UE4 jams participant count almost doubles every year so this is also a valid point, as chances for feedback or victory get reduced each year. If a prize could be very small it would be still a prize, for 10th place like 1 small asset pack. It would mean a lot to the winner and more people would be left happy after the jam, while it would be not difficult to introduce 10th place.
Best regards
@tranquil matrix can you clarify the age limit of 16 (looking at 2018 megajam rules), is it for being on an entering team or just for entering to win prizes? Specifically, if we had someone under 16 on the team would the rest of the team still be eligible for the prizes?
woo going to get hyped for the mega jam! 😄
I'm curious what the new theme will be
I think we can safely say it's not space cats
oh, what does it even mean to have special category like that, your game just need to have space cats? lol
it's like an extra theme category 😛
Good example would be our Cats Love Tanks from Winter 2019 (but imagine it being in space) Where theme was not cats but it featured cats so it would fit to category (if it also would be related to space) :p
@placid lantern The soundly promo code seems to work for me, but it says it expires in 9 days, so might not be the best time to use it now.
@carmine kindle Thanks
@solid abyss afaik it's a manual process, so I wouldn't expect access until after the weekend
@minor hemlock I would like for everyone to be able to participate, but there are legal ramifications around competitions that we have to follow, and most of them are related to awarding prizes. I will do my due diligence and try to figure out if there's a way.
usually it would be fine for the legal limits to apply to awarding prizes, but not to competition entry
hey guys i'm curious do i need to send them my project i made or they will give some idea and 2 weeks to create from scratch ?
yeah but skimming the rules -- if they're taking certain rights of the project for purposes of marketing it could be pretty sketchy/complex to let someone under $age_limit assign rights
@quick heart - the theme is announced on the first day, you then have until the time runs out to make a game that matches the theme
hehe some teams have submitted completed projects on the very first day of the jam, but uh... that's totally not the spirit of a game jam 🙂
@maiden loom thank you got it 🙂
you are not supposed to start working on anything until the theme is announced
(the whole point of a game jam)
I was thinking of doing some basic menuing stuff before the jam started 🤔
and declaring it as a premade bit obviously
yeah, some people do that
because menus 💤
there was a template for it at some point, wonder what happened to that
so what the idea of such jams? how do they judge it?
the judging criteria are a secret
somewhat secret
but just make the best game you can make in the one week you have
We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale.
XD "make game in a week" sounds funny 🙂
(don't expect to win anything, there will be hundreds of entries, do it for fun)
yes the last megajam had 200 entries
i see
normally a game jam is a weekend
i will try to participate thank you guys 🙂
the idea is that the small amount of time forces you to do something small and be creative
you get some weird / wonderful stuff sometimes 😄
i see i have an idea and actually will wait until announce 🙂
if you're keen on winning stick with areas you know rather than trying to learn a new part of unreal, HOWEVER it's also a great opportunity to learn new bits of unreal 🤣
will apply today tho
may the theme be in your ideas favor
better to work out what your idea is after the theme is announced
do i need to apply before or after?
every time I've done it, we usually do no dev on the first day (Euro time zone, so it's evening for us), and just brainstorm loads of ideas around the theme
you can apply at any time until the time is up
no dev first day is a great plan 👍 that's what I've done too
so they won't allow to apply now because i should send them a game for jam and i still have no idea about theme
got it
https://xixgames.itch.io/spooky i did that for the last bitgem gamejam
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1417286-game-jam-toolkit @maiden loom
Download HERE (https://epicgames.box.com/v/GameJamKit)
What is the UE4 Game Jam Toolkit?
Time is the enemy - Equip yourself and your Game Jam team with the UE4
UMG HUD Framework - A great starter UMG setup with a Main Menu, Loading, Pause and Game Over widgets. This system uses Blueprint Interfaces, allowing it to be used in any game and easily accessed and integrated into existing projects.
🤤
any team looking for a 3D artist for game jam?
@rocky shard yep here. You can DM me so we can discuss stuff
Lfg for epic mega jam, looking to win so serious groups only. I mostly audio but do blueprints and c++, i also currently work at Void Interactive(employed full time dev).
jeez, megajams sure grew up a lot in recent years
just remembered how putting Alar inside game made a win in first megajam 
^ @vernal stratus is great to work with, can recommend
I'm looking for game jam partners! I am in California, USA . I have 10+ years of AAA games experience and have worn most hats of the dev team. I want to have fun! But I'm also very competitive 🙂
Ah man sword and shield releases during the jam I forgot about that
Hehe. I'm going to have to wait until after the jam to pick up RDR2
I'm trying to finish witcher 3 ASAP because I know I won't have time for it during jam 😂
im still debating myself about this megajam, how quickly do teams usually finalize lists?
Depends. Some are still open until day of :)
i imagine some teams that really want to win will finalize pretty quick to get time for preparations
And that's not necessarily because they're a bad team, they just may not have realized they were interested until late
Yes, that's true too. I'm hoping to get the team I'm on prepped and ready for a dry run of source control next week
If you join another team on Crowdforge, can you actually read the previous chat? 🤔
I've always assumed so
f'ed up
considering everyone could join, this means everything you write in there is public, like "here is my skype" boom
Ooh yeah shuffle things off to discord quicklike
Good artists are so hard to come by 😉
which ones, 2d or 3d?
yes
If you are willing to put a lot of effort into this game jam, have some experience send me DM, prepare something that show your level of skills.
So can nayone tell me why teh jam preivew link says from 11-14 to 12-12 but on the acutal page it says from 14th novemeber to 12st november? Is it one week or 4 weeks?
A game jam from 2019-11-14 to 2019-12-12 hosted by unrealengine*
It's one week
You should treat this box as the correct times
Your times may vary there because it auto calculates time zones.
@glass fossil It's an issue with itch's embed previews. 12-12 is when the judging period ends, and for some reason, the embed preview displays [submission start time] to [judging end time].
Ignore the preview and go by the time on the jam page. 🙂
Ok thanks,, confused me at first
@tranquil matrix When can we get assemblia perforce repos? Some of my team has never touched perforce and it'd be great to try it out with them now so we are ready for the jam.
If unknown or will be a while we will probably setup with another perforce provider or use git
@oblique cairn Make sure you fill out the form and we'll be handing out spaces periodically as the sign ups come in 🙂
@tranquil matrix Any chance of an EST? I mean, will it be today, or in 7 days from now?
I'll talk to Assembla tomorrow and it doesn't take long so the initial ones will be soon (start of the week)
I'm travelling for Unreal Dev Days in New York which makes my correspondence a bit infrequent
Once I have access, I can spin them up as soon as they come in 🙂
@tranquil matrix OK! Will sign up now, looking forwards to it - hope I can convince team to give perforce a go
File locking is God tier
looking for a partners 🙂 about 9 years of gamedev . Unity3d and UE4. was codding, been an artist, know about modelling, animating and much more :0
i'm curious is it possible to win alone vs teams?
is there anyone who did it 🙂
Yup, I won the last one working alone. So it's totally possible.
There's also the solo special category
@carmine kindle did you get first place?
Well you get three finalist teams without a ranking usually.
This next one is a bit special, because it has a first second and third
oh so difficult 🤔
thx for explaining
so they usually do not care if you are a team/alone.
All about the final product
What matters is what you make, like it should be. Except for that one special solo category.
But it is inherently more challenging to appropriately scope something for one person
yep, I see, it's hard to judge if you think about teams/alone categories , so they should check the final product
@carmine kindle do you have a link to your entry?
I was on a bit of a oldschool RPG binge before the jam, so I was really tempted to try to make something like that.
I hope I could do something enjoyable
hey guys join me in making a nice game in this epic megajam https://crowdforge.io/jams/ue4jam/teams/4931
Judging does take into account team size as far as I'm aware
aight, think I'm gonna be jammin'
C++ Programmer with 6 years experience looking to join a team for the jam! Please DM me if you're interested
do they care if game is fully on pluses or use blueprints also
whatever works
@maiden loom itch page makes no mention of taking team size into account?
it doesn't say a lot of things tbh
fair enough 😄
Oh, we could do with sharing emails, for the game submission and perforce accounts
mine is chozabu@gmail.com
I swear it said a maximum of 5 on the itch page
ach, ended up setting up my own perforce server - team wanted to get to grips with perforce
will perhaps use this little setup for a pre-jam trial, but then use assembla for a clean slate when the jam starts
@maiden loom no need to impose/enforce it
It's good they don't. You get a whole bunch of people joining that you might not want on your team
I mean, you CAN just do invite-only though
Looking for a competitive 3D artist in Europe for the upcoming jam. We are already 2 programmers and 2 artists :) just DM me if you're interested
stop being so greedy with artists 😉
never! Imma eat them all 👺
crowdforge sorts teams by butting newest on top?
yeah
we have 2 composers, might have nabbed up several teams worth there 🤔
taking out the comp- petition 😛
@minor hemlock you need more composers man
4 composers one programmer
Make a rhythm game or something
2 composers, 1 3d artist, 1 coder, 1 designer #dreamteam
if music isn't a main mechanic though I think we may have failed 😛
It is unlikely but possible that they'll announce music theme or just audio-based
does the number of team members have any influence over the scoring in these jams?
only for the One Man Army category 😉
awesome, 😄
Artist/Coder and Coder/Coder (2 people) with decent experience looking to join a team with matching or surpassing experience. Please DM me if you're looking!
Hey folks. This writeup by a Game Jammer from 2018's UE4 Spring Jam helped me a lot by explaining how important good source control and project management can be even for a small project. Hopefully someone else enjoys it too, especially since the 14th is getting closer all the time!
https://www.gamasutra.com/blogs/DivijSood/20180906/325733/A_Game_Jam_Postmortem__Tips_for_Unreal_Engine_4_Beginners.php
I think the common misconception is that jam games are small projects
Nay, they are fast projects
@minor hemlock Bingo. It's the Iron Triangle, "Good, Cheap, or Fast. Pick two."
I think scale is a big deal too. I wish more teams on CloudForge would put what scale of a project they're looking to do on their descriptions.
That's a good write-up 👍 I also like to throw Google docs in the mix for documenting decisions
Right, it's important to have your core design documents easily accessible. I've also seen GoogleDocs used as "public whiteboards" for brainstorming, but that can get kinda messy and is usually better done in a private Discord.
Our discord already has about a dozen well used channels 😂
Haha, yeah, there's also the problem of "Wait, did anybody write down that good idea yesterday? Oh yeah, and we wrote down all the bad ones too..."
Pin important messages! (Oh you already hit the limit of 50, dang)
Speaking of important messages, how critical do y'all think Perforce knowledge is for Game Jam? I see that Assembla is offering something for the teams, which is nice, but I've only used Git before.
Being able to lock files is so useful
Since you're practically not going to be able to merge anything
Right, UE4 blueprints and binaries don't like to be Git-merged.
Ahh, it's always the logistics that get in the way, hehe. But, how else are people around the world supposed to work on the same project with effective version control?
The trick to version control is to upload the project through discord
The only issue with that is you have to split up your files into 8mb zip files then reconstruct thenm
Lol non nitro user
Also for the purposes of jams it's cheap to subscribe to things for a month
I got nitro for massive gif uploads and to boost our jam server for the upgraded call bitrate
I generally get nitro during the jam so I can share clips of the project yeah
4k curse. About half of my screenshots can't compress to be under 8mb
Why not just use the Dropbox or other cloud storage account you already have, and link the screenshot/clip?
Same thing with game files. If you aren't going to set up a proper version control, why not just use Dropbox/other cloud service?
Simplicity
Looking for some advice. It appears CloudForge adds every GameJam team you've been in to your public history, even if you just dropped into that team because it was the only way to talk to the people there and find out if you're at their level.
Is it considered "bad form" to join more than one CloudForge Game Jam group at a time, talk to the people in those groups, see which one is the best fit, then politely leave the others?
No
translation: use perforce
tried Git for a game jam a couple of years back
never again - lost so much time trying to resolve random shit that wouldn't have been an issue with P4
not to mention you get free p4 from assembla during these so there's literally no reason to use git
well, Assembla's repo is pretty small
last time I looked into it it was limited to 1GB
oh that's 
I just threw up a Crowdforge team, so let's see who wants to jam
we had good experiences with git so far, didn't use LFS either. You just need people to know about UE4 references and that's kinda it
never used perforce though; the file locking sounds neat. Is it as simple as "Opening file, working on it, pushing changes" and others pulling them (git terminology but you get the idea) afterwards while the project is live, essentially setting up a multi user environment?
yes
it integrates into UE4 really well, so people can so who has which file and when
it's so much easier to deal with than git it's not funny 😄
wow okay that does sound much nicer 🤔 I think we'll try it out then for the jam. I just hope that setting it up won't take much work
that I can't promise, I recall it being annoying / obtuse, but once it's working it's grand
But everyone needs to understand the concept
Last time I used perforce for a jam one team member had the level locked for so long I'm pretty sure we made a second map as the main level lol
lol
streaming levels are good for that purpose
but yes, people do need to be aware that locking a file means nobody else can edit it
but the same is true of using Git with binaries anyway
well, you can't even lock files with vanilla git
but you're still in trouble if two people edited the same file 😄
I’ve used git for all my jams and haven’t run into too many issues
I’ve had merge conflicts and team members work on the same file at the same time but it hasn’t been too awful. Main thing was having everyone on the project understand how to use it and what to do when they run into errors
We also communicated when we were working on specific files since we couldn’t lock anything
hey, I'm still debating about participating in megajam, but in meantime I'm asking around if there are veteran teams wanting to win in relaxed manner and work with 2D artist (I do 3D stuff, but sorry, I want to work on 2D side as I believe it's where I have most fun/impact :D). I wrote a doc to explain more about me http://tiny.cc/j9lrfz, includes experience/portfolio and other notes. PM me if you want to clarify anything 🙂
any mad men planning on doing post jam game streams?
Our team is looking to fill the last spot .. a character artist (3D) or/and character rigger/character animator.
If you want to challenge yourself, and are looking for a good team to participate with in the JAM .. then come join us! 🙂
@minor hemlock Work now, party hard on video later?
note that while perforce integrates well with the editor, syncing changes without restarting does not work
so it's not entirely like a multi user environment
Hey guys we are two very talented coders, we are looking a 3d artist/ animator / composer
@gritty beacon have you submitted this as a bug? I've never experienced this
nope
but literally every time I tried to use it on anything it spent about 50x the time it takes to restart the editor on processing things and then either crashes or caused 100s of blueprint errors
Hey friends! I'm running a game jam from now to the end of the year. I am hoping to encourage people to work on projects during free time over the holidays, and help developers connect and mingle during the winter season while meeting personal goals in time for Christmas/New Year's.
It is very low pressure and we will retweeting participants who post progress. It is based on the #devtober, #inktober, and #100daysofGameDev challenges, but with more emphasis on bringing folks together.
We’re looking for a game designer or programmer to join our team of 2 artists a programmer and a composer. Combined we’ve got a lot of experience doing game jams and we’re looking for another member to join our team
anyone remember if it's ok to ship without prereq installer for the 100mb category?
Found Victor in this channel saying it's ok for judging purposes 👍 thanks for the past clarification @tranquil matrix
Yeah that's the answer we've gotten in the past
it's fine and quite mandatory to strip out
(if you want to fit any content under 100mb)
you can always put a link to VS redist on the game download page etc
that's basically what the prereq has if I remember right
or package twice, once with, once without
as an aside, I'm still looking to join artists for jamming, not had much luck on that front yet
@autumn abyss check you team page in crowd forge please
If i understand it correctly only 1 member of the team has to join and submit everything at the end
But don't trust me 100% on that one, could be wrong
Would be great to hear from someone who's submitted successfully in the past, just to be sure. I don't think I'm the only one wondering!
Yep that's correct. You can join anytime up until the end of the jam too (although doing it in advance is recommended).
You upload your game to itch.io first and make sure it's public (not draft). Then when you go to the jam page there's an option to submit it (once the jam is live) which is where you would also submit your team details necessary for prize attribution etc. Only one member needs to do this on behalf of all others.
Have done multiple jams and this totally works. 🙂
upload early and often
for the love of god don't do your first upload an hour before the deadline
yeah. your first and only upload should be exactly 5 minutes before the deadline
@pine slate Only one person needs to submit but if your other team members have an itch account you can invite them as team members on itch (on the game page) and they will get all the rights to view the statistics / edit that itch game page.
it is probably better to have a team member on standby .. incase of any last minute problems ..
even though my game in last jam .. had a critical bug .. which made it unplayable/unjudgeable
whatever we had prepared was to be uploaded .. and I lost my internet connection for some reason for a few hours before and upto the deadline
thankfully my partner and I had prepared for this eventuality and he uploaded it in my stead
this is why version control is a good thing to have 😄
now who can beat it with 1 second before?
There are plenty that have to submit after through other channels 🤣
on serious note, epic still gathers personal datas for submission? Wish it was done after optional win
I think that's USA laws that require personal data before the event starts or something
we still remember what happened in past
people had their personal data leaked once the unreal forums (where the private messages existed) got hacked
so, the concern here is real
it's not some imaginary threat
so? if it's required because of law, there is no way around it
and this info is probably deleted after the jam
do they still require you to submit it through forums?
I mean that was the main issue in past
and those forum messages weren't deleted automatically after the jam
It's all via itch now
now all your team members know your personal data, which is even worse
but nobody is forcing you to win prizes, so...
The extent of personal data is just name, email, country isn't it?
your T-Shirt size 😮
Stoked for today's unreal stream
Hope I pick up some useful workflow tips for the jam
when I last submitted, they wanted home address also
but that's a long time ago
it felt quite pointless to ask beforehand
the last one asked for full name, email and country
so nothing out of the ordinary
well, this is my first post.
if anyone needs level designer, let me know.
Hello everyone :D , just wondering if anyone knew what's the team size limit for the epic megajam :D
5
Tha k you atomic, I'm just a blind mofo 😅
IMO they should shrink the max team size
level up the field a bit
even team size of 3 is plenty
I don't remember exactly what they asked, but you had to fill out a google forms thing last jam if you were a winner.
Pretty sure the home address and stuff were only in there.
If anyone needs an experienced blueprint/coder, feel free to PM me. Lookin for a team :3
Still looking for a character artist/animator 🙂
aren't we all xD
If I can figure out how to use whatever source control people are using, I'm open to joining a team as a character artist/animator.
@carmine kindle ooohh, haven't you always submitted solo?
I've never joined a team before and never used any source control.
And I've done 13 jams so far
Hehe, this will be a great opportunity for you then!
You should link your works so people can see what you can offer
Someone is bound to grab you up quickly
I feel like I've got the hang of making games alone by now, gotta learn how to work in a team too.
🙂 Honestly, maybe a smaller jam would have been better to try 😉
But, go big or go home!
Can't take it too easy with all these other people doing the rest of the work, haha.
Hopefully it works out for you. But, if it doesn't work out, don't stop trying to participate with teams in the future!
Lots of different personalities that you have to learn to deal with
Definitely a new and exciting challenge for me, I'm sure.
But yeah, if anyone is looking for an artist/animator, I'm open to join a team. Here's stuff I've done before: https://bohrium.itch.io/
We have taken this cookie called @carmine kindle .. nobody touch this .. shoo shoo .. go away 😛
Thanks @rigid fog .. for the recommend
Does anyone know when the film jam results are announced? I was expecting the results in the livestream earlier today? I'm guessing the winners have already been contacted?
@rigid fog By the way, good luck on your showing of that Neko Ghost game you started at a previous Game Jam. I was really surprised to see your team closed on the Crowdforge page, but it looks like you're moving on to even bigger things! Any advice for those of us just starting out?
@pine slate Ask me again when I launch
But, by then, they'll be a 10-page post-mortem probably
So you can just read that
@rigid fog Haha, I was talking about Game Jam advice, not indie dev game launch advice, but I'm sure you'll do great!
I've read too many indie post-mortems already. Those poor guys from Brigador always come to mind.
Game Jam. Hmm, @pine fulcrum you should either redo your first megajam (or was it second) video about "killing your bebe" or relink that 😉
But one of the biggest things that occurs a lot is over scoping/feature creeping
There's my take on it 😉
Tldr don't add shit

save system sounds like total overkill for a jam, yes 🙂
you could save checkpoints at most IMO
depending on the game of course
but even for checkpoints, it's usually enough for them to work only on that specific session
hm
Save System for MegaJam?
It'd be different if maybe 2-3 day jam
But 7 days...
I think it's fair to add
If it's absolutely needed obviously (what actually needs saving)
I just try to make games that don't require them usually for jams 😉
hey guys if you want to join me and my team as a coder dm me
hey guys if you want to join me and my team as a musician or designer dm me
and aiming for 1st place
anyone have their assembla repo up yet?
No worries, I victor is still waiting on assembla
... could be a good oppertunity to try out the new multi-user session setup instead!
whats that
Think it is aimed more at lan than internet
but it is a system to have several people working on the same project similtaniously
also assets, BPs etc I think
i dont think so
other assets sync on save
so, we cant watch someone live-edit a BP, but still much faster iteration than perforce/git commits
maybe
Other Assets: Sync on Save
The Multi-User Editing system does not immediately synchronize most types of Assets in your Unreal Engine Project each time you make a change. This includes Asset types like Materials and Material Instances, Static Mesh Assets, Blueprint classes, and so on. In these cases, when you make changes to these Asset, you are the only one who sees the changes take effect in your environment immediately. When you save your changes, the Multi-User Editing system sends the transaction around to all other users in the session.
from
https://docs.unrealengine.com/en-US/Engine/Editor/MultiUser/Overview/index.html
though Levels: Instant Sync
i mean im not sure if its faster than perforce
they still should click a submit and sync button
I think half the point of the system is that it automatically commits/pushs/pulls
ok
then someone does a perforce/git commit after shutting down the server which has all the changes made
the backend of the system is also used for "disaster recovery" in 4.23 - so we should have better restoration of stuff after a crash (pesumable for changes in a level only, not BPs or other assets)
ach You should only expect this connection to work on a Local Area Network (LAN), or potentially if both endpoints are in the same Virtual Private Network (VPN). Do not expect to share your Unreal Editor sessions over an open Internet connection. - perhaps not so good for my team this jam
Hello all, wanted to pose a question about the upcoming Epic MegaJam. The page says teams up to 5, and I just wanted to know if this was a hard rule? Totally understand if it is, but I'm interested in joining in with some friends as their 6th if thats at all possible (even uncredited). If this is not the best place to check, can someone direct me to where to go? Thanks all!
5 is a hard limit, you cannot have more
Thanks! I thought as much but it never hurts to ask!
if you have more, it's basically cheating and unfair on other teams
Yep yep, will just join in with my friends on a future jam
next Unreal jam will be around February
Only reason I was curious otherwise is the team recruit page lists several teams with 6 or 7 memebers.
Thanks for the response! Hope everyone has a good time.
oh that doesn't mean the team actually has that many members, Crowdforge doesn't enforce a limit
people can just join open teams and take them over 5
Gotcha.
"probably everyone is doing X, so I'm allowed to do X too" is a pretty childish attitude and I hope that's not what you mean
This game is super great quick fun and free
https://bohrium.itch.io/ice-tanks
open world in a game jam isn't very common
anybody looking for any team members for the upcoming gamejam on the 14th drop me a message. Can contribute pyro, flowmaps, general fx etc. Shaders, terrain, modelling. my main pipeline is houdini/megascans and ue4 obvs, houdini is pretty good for removing the repetition involved with certain operations which could be a worthwhile timesaver for smaller teams, cheers.
hey @glass fossil I am also a houdini guy, are you good at code?
Looking forward to this Game Jam. It's great to see some familar ppl in the Jam this year.
What preparations do some of you do the week before?
I try to finish all of my homework
Team context: get source control set up and tested
Solo context: pretend I'm not going to jam even though I probably will after the theme is announced
pretty true lol
How much time do you all put into planning after the theme is announced?
1 day
I am going to be putting a lot more time into planning the game then I have in the past.
@ancient delta a bit of vex and c++
Join us if your aiming for 1st place and you're an artist with a portfolio
Excited for this one.... 😛
Two technical folks and + 1 audio person looking for 1-2 artists to join us for the jam; looking primarily for 3d art skills, but also interested in rigging / animation / UX orientated stuff too. We're in EU time zones, committing a decent amount of time to jam, and fairly experienced and would like you to be too. Send me a PM 🙂
if i have some time ill prolly do some VR stuff
Check out CrowdForge. https://crowdforge.io/jams/ue4jam -- It looks like a great place to find team members
did the preferred hashtag change between jams?
looks like the last one was #ue4jam and this one is #UnrealJam
Oh interesting! I somehow missed that.
It's weird because #UnrealJam seems to be an old, rarely-used hashtag judging by my Twitter search.
top result is from @onyx hare in 2014 🤣
Hey guys! I’m a programmer looking for a team. I’ve got 5-10 hours of freetime a day and I’ve got 9 game jams under my belt. You can find some of my past work at https://rhyssullivan.itch.io/ . I can also 3D model but I’m not too familiar with it
DBUG was a rockin time
My favorite one I’ve done so far was last day in the park
Didn’t match the theme at all unfortunately but it was a lot of fun, I think I put 50+ hours into it in total
Creating a game to fit the theme is one if the biggest challenges I find in these game jams.
Yeah, coming up with a fitting yet fun idea is a challenge for sure, I usually don't decide until after a nights sleep
The biggest thing really is telling the theme through gameplay not story
From my POV if you have to use a cutscene to explain your connection to the theme then you should change your idea
@zenith gust Are you doing this Jam as a solo developer?
Yeah, just having the theme as an artstyle or as story is not that challenging, but having it as gameplay takes a lot of thinking
@wind aspen I'm still not sure I can get time off for that weekend and 1-2 more days, but if I do get time off then yeah I'll go solo I think
If I don't get time off I'll just have to cheer on you all from the sideline ^^
I won't get time off from work, but I will have time on the evenings and weekends
Yeah, I have on-call these two weeks, which usually can mean a busy weekend too, so I have to try and switch that with someone else to have any time for jamming
Though if the theme is nice I might try anyway
I hope you can manage the time
You going solo too?
Yeah I enter solo each year
Been the same here, I ought to try in a team some jam but I usually can't confirm if I can commit time or not beforehand, so it doesn't feel fair to others
Exactly
My commitments make it nearly impossible to know how much time i will have or when. I do this mostly for a challenge for myself and professional development.
Yeah, fun and personal challenge are my main drivers 🙂
I have thought about recording the development, but not sure if i will
Recording seems like it'd take a lot of extra time after to go through that footage
unless it was just a timelapse-style thing
I'm a fan of written postmortems
I admire those who stream their jamming, I don't think I'd be able to focus at all
Yeah, at the very least I will be taking screenshots of the progress.
Streaming jamming keeps me focused
If I’m not streaming then I’ll find myself procrastinating or watching videos instead of working sometimes
Tbf most of my team has regular class or work during the weekdays :)
Having an on call schedule might be a bit rough though
Hi I just join when hearing the Jam, got things I like to ask
are there any rules on using Assets/Plugins to help develop the Game for the Jam
You have to mention anything that was created before the Jam event
So I need to share a Game i developed in the past
The challenge is to create a game in a week, not use previous created games.
right so, no useing assets to help with the GameJam game
If you use assets, you just specify the assets that were used . I believe all that will go into judgement of the submission.
okay so basically credit the assests you used to help make the game
and I guess if you had a game that you were developing before the Jam, you can't continue to develop the game and submit it for the Jam
That's right
okay thanks
Are you planning to join a team?
Have you checked out CrowdForge?
a bit
Join us if you're aiming for 1st place and you're an artist with a portfolio
is it fine to make a game with just engine materials/bsps and only code?
im thinking maybe trying to make something like a rts and just do code
As long as you replace the default grey grid texture, it's fine
yeah i was thinking of using the colored materials in engine folders xD
Takes about 30 seconds to make a new mat too
@glass fossil - the last game I did for a jam, I made a point of using no content outside of what was available or created directly within the editor
it's entirely doable, you can even pull meshes out of the engine content etc
have link?
yeah, sure one sec
I won't promise you you'll make an amazing game, but you can certainly make something
what about menus tho or menu/ui not really even required?
well can just make text ui i guess
why's the project 1gb tho i'd assume with lack of assets it'd be lower
or is it just cause it has the starter content stuff still in it
yeah, it's got the starter content etc in it
plus the actual level is not small
I didn't spend time working on the packaged final size
Hi guys,
This'll be my first game jam, despite making games in my free time for the past 2 years ( I guess i finally have confidence?).
Just a couple questions as I'm quite nervous/worried I'll not do something/not register for something and then miss this awesome opportunity [Yes I have read the itch.io/jam/2019-epic-megajam page . im just checking : P]
- Do we have to provide idk evidence of a repository to show that these assets were not made before?
- The only thing we have to do in regards to 'registering' is create an account on itch.io correct?
- Does every siingle team member need an itch.io page? or just 1 of them (the 'submiter' - sounds like a wrestler?)
Thanks for the help ! : )
Don't need to prove anything really
You need one person to have an itch account and submit it through that, you'll have an option to write down all the team member names and stuff when you submit your finished project on the jam page in the end
Also you need to publish your game on itch and make it public before submitting it on the jam page, but I think that's written in the rules as well.
but it's so easy to get a good packaged size
just go to project settings -> packaging and fill out the list of maps with... the maps you have
now it magically packages only used assets
@carmine kindle thanks! it scares me that its that simple xD
no requirements on source control right?
whether it be a specific software or that you have to use source control at all (of course i will but just sayin)
gamejams are just community events not competitive competitions
plus would be a pain in the ass to prove who cheated etc
who wants to go through all the assets lol
dunno seems like a competition to me with those prizes on the line
well its just sponsor prizes not money 😛
some ppl will use google only, some will open old projects to looks how they set up stuff B4, some wil just copy paste the nodes and some will have their space cats fully sculped and rigged allready 😛
we need an artist! DM me if you're interested
also we want to take the 1st place
2 coders, 1 awesome designer and 1 musician are already in our team.
Hello, fellow jamers!
hello
A team of two (current skillsets, intermediate to advanced level: BP, 3D Art, Design) is looking for three more people to join us for the Epic MegaJam.
Your skill level does not matter if you are a team player, committed to do your best and have FUN working together. 🙂 PM me if you are interested to join!
ok, im taken, sorry
Np, good luck! 🙂
thx
we need an artist! DM me if you're interested
also we want to take the 1st place
2 coders, 1 awesome designer and 1 musician are already in our team.
Hey guys I’m a gameplay programmer looking for a group, I’ve done 9 jams in the past. My portfolio is available at rhyssullivan.com . I can commit 5-10 hours a day to working and I also know how to 3D model (but not work with textures, materials, or organic modeling)
hi, i just started using UE4 to develop games and im still learning
Is still worth the time doing and submitting the current game im doing to the jam?
ofcourse
@manic shale so don’t submit a past project into the jam but if you want to make something original that matches the theme go for it
My first non tutorial game on my own was for a game jam, it was great I learned so much
Joining a game jam is a great way to learn. If you can join a team it can be very helpful as well.
Well, i placed my bets and did an "empty" team on crowdforge
see ya
saves the game in gta style
Hello, world! 🙂 A team of four (3D Artist, x2 Programmers, Composer) are looking for an artist to join us as the fifth team member. Please PM me if you’re interested, we’d appreciate if you can share with us your previous work.
This is for the Epic MegaJam 🙂
Dang I might end up going solo on this jam again
Army of one is a fun category to go for
combine it with under 100mb and multiplayer ;D
under 100mb is easy if you've done the project stripping before
just no big textures, audio on the other hand is fine
Why stop there, go for the is this real life as well
Also I can't have an issue with big textures if I don't know how to texture 🤔
Hey everyone! Anyone need a composer and sound designer for the game jam starting in a few days? I'd love to jump on a team 🎵
Hey everyone! If any of you are looking for an intermediate C++/Blueprint programmer for the Epic MegaJam let me know!
@sacred birch do you have a portfolio ? and also can you do sound implementation ?
heres my soundcloud https://soundcloud.com/brian-heater-1
and I'm pretty solid on both FMOD and Wwise -- used them a lot in school
Not a programmer or anything but I've messed around with Unreal Engines Audio Blueprints
I worked on Minecraft Story Mode doing Dialogue stuff also
so yeah I can definitely do enough implementation for a jam -- and I have a huge network of sound designer colleagues if we wanna do something that I don't know specifically how to accomplish
(sorry everyone for blowing up) @autumn abyss
@sacred birch let me go through your music and I'll give you a definite answer
great! send me a DM
team of 2 (1 artist 1 code) looking for a coder and and a sound guy. Coder will be assisting existing code guy who uses c++ so c++ preferred, bp only ok. sound guy will be responsible for sound effects and music. ability to work in engine preferred.
pm if interested
c++ in a game jam, bold move
I feel like it'd be really nice actually especially for working together
That being said I'm not going to do it because of how much of a headache it can cause
I'm not sure I'd want to be on a project with more than one primary coder again even if it was C++ 🤔
two left feet and all that
Yeah you need to be pretty insync
What was great about going solo in the last jam is I knew exactly what was going on with the project
I also knew that god I'm bad at 3D modeling
and you also knew in excruciating detail what wasn't getting worked on 🤣
or what was getting worked on too much
one sec
ah
didnt do what i wanted
plan B
I'm realizing why I picked programming over art
hey I remember that doggo 😄
does anybody got a quixel subs ?
@wet rivet that doggo was great man, don't let anyone tell you otherwise 🙂
@autumn abyss let me know if you wanted to work together again, happy to be on a solid team again 🙂
Guess I'll mention I'm a Game Designer, but also have solid programing skills (blueprints) and I'm trying to find a solid team
just a lone audio guy who can do implementation and design here
let me know if anyone needs one, cant seem to find a team atm that needs an audio technical guy
we're still looking for someone who can do either 2d/UI, VFX, or rigging and animation, if such a person exists
also has anyone got their Assembla repo yet? We're still waiting
Hey is anyone looking for a badass musician. Dm jamesallenmusic#8980 . his songs are really nice.
sooooo
Quixel is offering access to the Quixel Megascans library under a Personal 4K subscription prior and throughout the jam. Sign up here!
about that 😛
😄
I guess they just used to give that in the past and didn't want to remove the option to raise suspicions
or didn't even know 😛
Wasn't a subscription also listed in the prizes? I believe it was previous years
you're absolutely right
1yr/6mo/3mo subs at freelancer level
technically it's still useful if you want to use them outside of unreal, but this is an epic jam 😛
yeah, that's kinda weird under light of recent events
Our prizes just got slightly devalued 🤣
Heh, nice timing @solid abyss , all of Quixel was just made free to use
No need for free credits anymore
ah .. wow
Just login on Quixel with your UE4 account
@tranquil matrix .. then this information should be updated on the JAM page.. so as to clear up the situation
Quixel licenses is supposed to be handed out, you can tell that the form says "Epic MegaJam"
I will follow up
But yes, you can use all of Megascans without the form now 🙂
well
if you get subscription as prize
you can use it to use megascans on other game engines than unreal 😄
so yeah, feels counterintuitive
there's no other gain for the sub now
Jam prize and idea was probably drafted up before this was finalized 🙂
or before it was even known that it was a thing internally
It's so cool having all of the mega scans released like this
Time to make an AAA level asset flip combining the paragon assets, mega scans, and infinity blade content
take all weekend to build lighting
Can't wait for all those 2gb gamejam games that include a bunch of 4k megascan textures 🙂
2GB is the limit on itch?
because 2GB isn't that many scans
or I guess you can fit plenty if you don't go all out on high res
don't you mean 8k scans
You can use your dropbox to upload to itch. But itch has a 1gb upload
what about google drive?
Your game can be up to 30GB if you use Butler, itch's command line tool.
yes but a single quixel pack from the marketplace is 10gb and there are like a dozen of them
can we ship a hard drive if it's postmarked by the end of the jam?
Using a 10GB asset pack in your jam game doesn't mean your game will necessarily be 10GB larger.
Especially if you a) don't use every single asset, and b) use compressed cooked packages.
I'm not sure how I feel about the former concept
(and yeah, they are split up into 2k ~1gb, 4k ~3gb, source ~5gb)
30GB with my 5 Mbps upload speed tho....
would need to start uploading 15 hours before the deadline 😄
or probably more as you can't trust you'll get the full bandwidth all time
Upload your first build before the last day! Especially if you're using Butler, which enables delta patches.
After the first push, each subsequent push only uploads new/changed files.
#BadTipsOnly