#game-jam-chat

1 messages · Page 59 of 1

small fern
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you need half of these tools anyway, I don't have time to cherry pick and build only some

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it's also recommended way to build by Epic

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but this is not "full" build

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you still have to do game version build yourself

gritty beacon
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make sure you build the game target and not the UE4 one

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then all disabled plugins do not get built

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easily removes 1500 actions in 4.23

small fern
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this is not really the point tho

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I do engine build as benchmark and when I test gameworks branches (as I need to verify that the same setup works that most people use anyway)

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what I personally care most about are the iterative build times but you can't really benchmark that

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so doing the default development editor solution build is the easiest way to measure the engine build time

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you can't even build the ue4 engine alone

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you need tools like UBT and UHT

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but yeah, if people just count the engine or editor build time as total, it would make sense how they got so much faster build times

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for me, the editor build is like bare minimum if you actually want to use the whole engine

gritty beacon
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well yeah, why would I include useless programs in the total br_thinking

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my "build all" script consists of ShaderCompileWorker, UnrealLightmass, UnrealPak, ProjectEditor

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btw ubt has a fancy mode where it builds multiple targets in parallel that is better than the building in a row that vs would do

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it'll run uht for each selected target and then merge the action graphs into one, so you don't get downtime inbetween where it's waiting on one thread to finish

small fern
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I don't really get that much downtime on the first half of the build

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that stuff mainly happens on the second half or last third

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but yeah, would be nice to get rid of it

gritty beacon
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this is most useful when building packaged game, server, etc, that each have a single link action that takes absolutely forever

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because it links all of them in parallel then

small fern
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I think it used to be worse in past

gritty beacon
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the linking got way faster with the new vs

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wish they would make a similar speed improvement for the compile

pine fulcrum
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@small fern if I put in the effort I can easily get 10-15 minute full builds, sub-10

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But, yeah, it requires two external compile nodes in addition to my local node

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so

small fern
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so you also strip everything you don't need?

pine fulcrum
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nah

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I mean I don't build full solution, just the UE4 project and lightmass

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but aside from that distributed compiling does all the rest

small fern
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I don't even care about the project but the editor now 🙂

gritty beacon
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using expensivebuild™ ?

pine fulcrum
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er, I mean UE4 project as in the UE4 named project, the editor

small fern
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I could actually try distributed builds again now as I could use my i5 along with the new rig

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when I last tried, it was basically just a lot slower with my old secondary rig (vs just doing a build without distributed build)

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but on the other hand, I don't really want to go through the pain of getting fastbuild to work with ue4 ever again :p

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and incredibuild is $$$

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I have 3rd "crapputer" here too but it's dual core i3, that's specifically what my previous fastbuild experiment totally failed with 😄 (I dunno if it would make sense to include if I would have two faster rigs still as the main overhead came from using fastbuild in the first place)

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I'd love to have some modern farm of computers here tho :p

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incredibuild would be like 1.5k/year for 3 computers 😄

gritty beacon
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expensivebuild™*

small fern
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I tried rebuild for only ue4 project on 4.22

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Total execution time: 2156,34 seconds

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so 36 minutes

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that includes all the plugins and stuff

pine fulcrum
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lol expensivebuild

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actually

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expensivebuild got less expensive

small fern
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so, half of the development editor solution build is for the rest of the stuff

pine fulcrum
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i mean its still expensive but it is much much less expensive now

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its still too expensive tho

small fern
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still... 1.5k is a lot

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if it was like one time fee, I could consider it

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and I actually did UE4 dev fulltime 😄

pine fulcrum
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one thing to note

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don't put intel i3 nodes on a network

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if your dev machines are i7s

small fern
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yeah, I know it sucks

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I was desperate

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it just became like twice slower in total 😄

pine fulcrum
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its okay to have slow nodes but if they're too slow compared to your local build machine / average node itll be even sloooower

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aye

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it creates a ton of network and disk churn

small fern
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I'm not really going to keep this current cpu either, it's just temp chip while waiting for new Ryzen

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but yeah, even that old i5 could become bottleneck on distributed builds

pine fulcrum
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I have 96 cores from 2010 I wanna test my setup on

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some day

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bought a $300 discarded data center box that runs 8 cpus

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if it gets even half the performance of a modern amd epyc chip, it might be feasible as long as you don't have to pay for power

small fern
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those ancient cores don't usually do that good of a job with ue4 I've heard

pine fulcrum
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yeah my distributed setup uses xeons from 2014 and 2016 though, and they do far better than what most people have

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but at some point cpu tech is more important than cpu speed

maiden loom
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we tried expensivebuild here on our current project and we only got something like a 3-4% loss of compilation time

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wasn't worth it

minor hemlock
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I see what you did there

gaunt copper
desert coral
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I hope you already planned at least a week off to be able to play all the submissions, this is going to be huge 🙂

tranquil matrix
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@gaunt copper We had to move it to the 14th, and I just updated the twitch page before heading over here to let you all know. Apologize for any inconvenience, the announcement is coming soon!

rigid fog
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14th...

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Hmm

gaunt copper
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Thats better actully :>

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more time to prepare

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@desert coral My current client is quite time elastic so we can plan things out, so no worries

civic dock
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Yeah that actually works out better for me, too.

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I have dental work on Nov 11, so now I'll have a few days of recovery before the jam starts instead of interrupting right in the middle.

winged void
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sooo. we have never competed in a game jam before. we wanted to try a few but never had time. whats epics game jam involve usually? is there prizes or?

glad wing
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yeah, there’s usually prizes for the top couple of teams plus some side categories

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last time around there was stuff like “best AR/VR game”, “best game under 100mb”, “best game made by one person”

gaunt copper
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@winged void here page of last one https://itch.io/jam/2019-summer-ue4jam

itch.io

A game jam from 2019-08-08 to 2019-09-05 hosted by unrealengine. It's time to work on our full spectrum monitor tan, the 2019 Summer #ue4jam is about to kick off! Stock up on Vitamin D supplements, save yourself fro

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next one is magajam which is bigger, it's 7 days insted of 5 and has bigger prizes

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but it gonna be 5th year ennverciry of unreal jams there might be something diffrent

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but general base should be the same

small fern
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they should make megajam without prices 🔥

clear surge
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H Y P E

pine fulcrum
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@tranquil matrix the 14th? that is my birthday <_<

small fern
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birthday game jam stream?

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oh wait, the jam starts on 14th

maiden loom
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megajam is the 7th?

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oh, it has been moved

subtle plaza
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Can someone shoot me the link to where people usually make jam groups? I would like to participate in this one

proper charm
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@subtle plaza

chrome bay
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Hey guys! Anyone looking for a multi-task artist for this game jam? I'm interested in participating in this one coming up. I'm mostly interested in working with Unreal, but I'm open to more.

I can do 2d, 3d, 3d animation in Blender and even use Unreal's BP system to script stuff.

Edit: My expertise on 2d is advanced, but I'm still a beginner in 3d. In case you need a 3d artist, you should only contact me if you're ok with that.

Hit me up with a message!
Cheers

gaunt copper
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@chrome bay don't be shy to put up link to portfolio

chrome bay
gaunt copper
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@chrome bay well you already advertising yourself so why not? :p

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the art looks great btw

zenith gust
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Some gorgeous concepts in there!

chrome bay
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Thanks guys ☺️

civic dock
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New jam updates on itch.io. @pine fulcrum might appreciate this if he ever does another submissions playthrough stream.

small fern
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last time he did playthrough, I just wrote a simple crawler to generate the list

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but it was PITA to keep up to date if the list changed

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that json thing would be golden

oblique cairn
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@gaunt copper That json endpoint handy for you? to avoid having to type the name of each game (and perhaps autodownload)

gaunt copper
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I need to enter the page anyway

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Also there magic going thru those

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my problem is that i need to paste it multiple time i got ideas for that :>

oblique cairn
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@gaunt copper could perhaps have a script generate the spreadsheet, along with download links and gameplay instructions?

gaunt copper
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for me go websites is part of expirience, only is fact i need to copy paste too much, and i try to fix at

oblique cairn
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Fair enough - well, I'll try and decorate my page before your next stream then 😉

tranquil matrix
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itch.io

A game jam from 2019-11-14 to 2019-12-12 hosted by unrealengine. We're excited to announce the 2019 Epic MegaJam! THE RULES Work alone or with a team (up to 5 members total) to make the most incredible project in

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I haven't heard back from Crowdforge yet, but hopefully the page will be live soon

vapid thistle
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First to join!

tranquil matrix
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I'm super excited to announce the prizes, should be real soon now

vapid thistle
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Are you guys waiting for a live stream to announce or are you still ironing out the details?

tranquil matrix
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Prizes will be announced before the kickoff stream -The stream on the 14th is dedicated to the jam

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(so no other topic than the jam on the 14th)

small fern
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modifier price "for the best game incorporating "Space Cats""

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now people start building space cat assets weeks in advance? 🤔

civic dock
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Woo! Glad to see the jam officially announced.

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Really digging that header graphic, too.

maiden loom
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I have so many gifs for this

clear surge
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Space Cats heck yeah

vapid thistle
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Should make for some very interesting games

maiden loom
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heck yeah

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also, is it only three days this year?

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it's usually longer

tranquil matrix
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It's a full week

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14-21st

maiden loom
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ah grand, I misread something 👍

tranquil matrix
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And you almost gave me a heart attack

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😄

small fern
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@tranquil matrix "FRIENDS AND FOES - for the best multiplayer game", I assume local multiplayer counts as it's not specified to me online only

tranquil matrix
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Correct, any multiplayer game counts

civic dock
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I'm so pumped for this jam. Not only am I participating, but we're also hosting kickoff and showcase events for the jam at the Portland meetup. Should be a blast!

vocal carbon
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I'm afraid that i wont even finish anything, but i think this will be the first game jam which i'll join :D

small fern
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I'll do that too 😄

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I almost never finish but it's still fun

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maybe this time though (tm)

vocal carbon
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I'm even thinking about going full tryhard with taking holidays for that week 😄

gaunt copper
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there was other jam where people did space cats just because to submit entry also to other jam with that if im not mistaken

robust basalt
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space cats, huh?

maiden loom
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space cats

compact cedar
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@tranquil matrix the preview in the Discord says from 2019-11-14 to 2019-12-12

edgy fulcrum
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Aaaah, stoked for the Jam!:D:D Been looking forward to it

tranquil matrix
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@compact cedar That's how Itch decides to display it because the judging period is over on the 12th (and everyone are allowed to update etc). The submission period ends on the 21st.

wet rivet
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mega jam!

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😄

wet rivet
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Props to anyone going for the best multiplayer game special category, doing networking in a 7 day time crunch sounds very painful

civic dock
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I can't even imagine. I'll be happily sticking to single player.

azure flicker
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@wet rivet I am pretty sure they mean local multiplayer... or at the very least local multiplayer is also allowed for the category
like every single other time they had that category in previous jams lol

wet rivet
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That too, I know in the past there have been people who have pulled off networking as well though

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Also I think one of the finalists in one of the jams was a 4 player party game, I don't quite remember what it was however

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Actually now I kind of want to do a local multiplayer game, that seems like a fun new challenge

azure flicker
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@wet rivet oh yeah, the Epic Jam last year had a networked game as a finalist, those guys were from my same university actually

it's actually a funny story, my team had won best VR game for that jam, and we were excited to go to university wearing the Epic Jam tshirt to show off we won, but then the day before we were planning to their team showed up wearing theirs lmao

wet rivet
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That's awesome! It'd be so cool to run into people wearing the UE4 Jam shirts

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I might see if I can find some people from my university to join me in this jam, does your university have game-specific majors?

small fern
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local multiplayer is still very much doable in jam timeframe

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being able to do fun local play is another thing...

azure flicker
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@wet rivet we have a game-specific bachelor degree of science, with curriculum tracks for game design, programming, and visual art.
And, we are ranked #4 worldwide in game development education.

wet rivet
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Right on that's awesome

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I'm in my 1st year at Champlain Colleges' game program, they offer design, programming, art and production

maiden loom
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I've done network multiplayer for jam games a few times, it's not so bad

rigid fog
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Nope, definitely doable.

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Especially in a week

solid abyss
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This time I'm going to finish a proper game .. woohoo!

pine fulcrum
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i want to shitpost an mmorpg game jam entry

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but I don't have the time D:

tranquil matrix
civic dock
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@tranquil matrix Wow, those prizes... you weren't kidding!

pine fulcrum
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hey that gdc pass tho

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that flight though

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damn if I wasn't in california I'd be super keen

wet rivet
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Holy crap the prizes for this jam

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It’s for all members

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‘’’

The 2019 Epic MegaJam will feature 1st, 2nd and 3rd place finalists. Each team member will receive the prize awards.

solid abyss
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to be honest.. I was pumped up as it is .. but now .. I'm through the roof 😄

pine fulcrum
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it is interesting that the lenovo monitor isn't included in 1st place

wet rivet
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I wasn’t sure if I was going to have time but I’m going to make time now haha

pine fulcrum
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I don't see any raffle prizes

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so maybe shitposting a game entry isn't valid

rigid fog
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And that's a good thing for all

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Less games Epic will have to go through

pine fulcrum
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im a big fan of highly creative low effort entries, they usually give me the most entertainment

wet rivet
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@rigid fog I saw your game got approved for Xbox, congrats!

rigid fog
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Thanks 🙂

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That was originally a #ue4jam entry (honorable mention). The team is hard at work.

solid abyss
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I hope they make sure.. that no one can update their game after the deadline

wet rivet
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Yeah was it into the spring jam? That’s so great that development kept up on it

rigid fog
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Yeah, the past Spring Jam, "Other Side of the Coin"

wet rivet
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I think I’ve got 7 of these jams now but I haven’t continued development on any of the projects

rigid fog
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Yeah, I don't know how many gamejams I have under my belt, a few of them were good contenders to go full production but timing was always off.

wet rivet
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The most recent game I did with having a dog in VR I liked a lot but college started the day after I finished it so I set it aside

tranquil matrix
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@civic dock :D

somber hazel
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"gamejams should be fun"
with that prize list I'm not gonna sleep the whole week 😅

civic dock
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But more sleep will increase your chances of success. 🙂

somber hazel
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need to find dat sweet spot of enough sleep

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anyway, we need crowdforge to allow us teambuilding

rigid fog
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@somber hazel 😉

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That's one of the things about gamejams, especially MegaJam, finding team members that will go all-in with you if you're really trying to win it. It's basically working 80+-hours in that week.

proper charm
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@azure flicker what uni do you go to?

edgy fulcrum
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@rigid fog - what game did you do at the SpringJam?

tranquil matrix
rigid fog
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Can't pass this one up...

3-time #ue4jam winner (+ 1-time runnerup) ( portfolio: https://victorburgosgames.com ) looking for team members to win this thing. https://crowdforge.io/jams/ue4jam/teams/4894

Looking for artists primarily, another programmer on the side would help. You should be committed to basically working everyday of the MegaJam. Communication will be very important, so you should have a mic.

3-time #ue4jam winner (https://victorburgosgames.com) looking for those who have the drive, motivation, discipline, dedication and want to succeed in MegaJam. TL;DR: Those who want to win!

wet rivet
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Seeing the support of the unreal jams along with more infinity blade assets being release makes me so happy to be using Unreal

lime crane
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"GDC Expo Pass + Flight + Accomodations + $100 per diem" thats even better than that falcon pc. damn

vapid thistle
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The falcon pc looks pretty good...

lime crane
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dude, I would be fine with a t-shirt. lol

vapid thistle
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Yeah,I really want to win one of those

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But maybe this is the time

lime crane
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I kinda want to join a team, but I dont get this github thing.

wet rivet
lime crane
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thanks but I used it once in a team, I still dont get how to use it properly. at the end of the jam, I could not commit anything anymore. that was so annoying.

wet rivet
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I think one of the coolest part about the GDC part of that is that you'd get to actually meet your team in person

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It always feels a little sad putting so much work into a game jam project with a group of people and not being able to celebrate in person together

azure flicker
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@proper charm Breda University of Applied Sciences

idle summit
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Didn't realize the prizes were per person lol

west wing
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Wow, a week is a lot! I'll turn into a vegetable for 2 weeks after.

hard topaz
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hey @tranquil matrix do you know roughly when the film jam winners will be announced?

oblique cairn
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hmmm, multiplayer special cat... and space cat special cat 😄

carmine kindle
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Someone's got to try to hit all the special categories with a single game

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Not sure XR fits into the tiny ones though

wet rivet
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I think it does if you don’t use the oculus plugin

glass fossil
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Hello, looking a team for the Game Off 2019 game jam. I can do bp programming!

glass fossil
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just found out about megajam 2019, and its EPIC

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also the art is epic

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who needs to go to college when you can participate in a gamejam

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about the Friends and Foes category, can it be a one keyboard 2 players kind of thing and if not can it use IP to connect, because they still didn't give us the EOS session based multiplayer

maiden loom
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it just means multiplayer, it doesn't mean any specific kind of multiplayer

gaunt copper
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I will need a lot of help in streaming to play those, it might actually make stream more engageing :p Aslo if you can please use Steam Online Subsystem with test ID 480, it will make your entry more playable and i will be able to play it on stream properly

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Use "advance session" if you blueprint only, makes it easier

glass fossil
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wait test ID works when packaged?

maiden loom
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yeah, should do

tall crane
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@rigid fog hi I join your team in crowd forge I'm 3d artist

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@rigid fog i see now you kicked me why ?

final yarrow
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Starts just as I go on holiday wahhhhhh

placid lantern
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Do people normally join more than one team for game jams?

carmine kindle
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You can only join one

placid lantern
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ok. I was only asking because this dude started a team and joind every single one up on the crowdforge lul

solid abyss
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crowdforge team doesn't matter.. it is only for connecting to each other

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the final 5 names that matter are the ones added with the game submission on itch.io page of the jam

placid lantern
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Ah, I see. Thanks @solid abyss

pine slate
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Ohh, I was wondering about that. So there's no "interview" process on cloudforge? This is my first game jam, and I'd like to talk to the team lead/other members of a team to see if I will be a good fit before we commit. Does cloudforge not handle that?

placid lantern
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@pine slate send me a dm

rigid fog
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I had 8 people in my team for a good while until I started to shed

solid abyss
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@pine slate ... it depends on the team

rigid fog
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Just need one awesome artist to complete the team 😉

pine fulcrum
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my research into an mmorpg jam is proving to be unwieldly and very likely too expensive; which is why you don't jam mmorpgs

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or make them in general

clear surge
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yeah

pine slate
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@rigid fog Ah, so cloudforge lets you take all the applications and sift them at a later date? That's good to know.

rigid fog
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@pine fulcrum Aye, SpatialOS...lol

clear surge
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can't get spatialos to work it?

pine fulcrum
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i got some stuff working but

rigid fog
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Nah, you can get it to work

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But...

clear surge
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$$$?

rigid fog
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It costs money

pine fulcrum
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it equates to like $400 a month per instance

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and an instance is like 2 cores

rigid fog
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Yeah

pine fulcrum
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so uh

clear surge
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ouch

rigid fog
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They have one "dev" instance for free

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Or they used to

clear surge
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kinda 'spensive for a jam

pine fulcrum
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yeah I'd use a free one + more and uhhh, as much as I love the idea of jamming an mmorpg I don't wanna spend $800

rigid fog
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But I don't think that would constitute as "dev" if you release for jam

pine fulcrum
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aye

rigid fog
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Yeah, always hated their prices man

pine fulcrum
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and even if they were to grant me free instances for the sake of the jam, it'd feel wrong to pursue it knowing its financially terrible

rigid fog
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@pine slate Sift them?

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I just kick anyone I don't want, out. After letting them know why.

pine fulcrum
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however the pricing model works great for non-mmorpg instances; like 50 player matches and stuff its actually pretty good imo

clear surge
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I was looking at spatialOS a bit ago, seems good for like 4-player open world-ish

rigid fog
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?

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Not if you ever want to make money

pine fulcrum
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i think spatialos's ideal usecase is high player counts but in non-mmorpg contexts

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so anything that you can spin up and down with high player counts

clear surge
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hmm

rigid fog
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If you use SpatialOS, and don't actually have solid in-game monetization plan (or subs)

pine fulcrum
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you'll burn money spinning up 4 player instances

rigid fog
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You're dead from the jump

pine fulcrum
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now if you went into it to abuse it in which how I was gonna do

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in that I'd create fake mini instances per instance

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basically clone a dungeon instance 8 times and run them all on one server

rigid fog
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I mean, even that 1000-BR game

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Died

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And they were even backed by SpatialOS themselves

pine fulcrum
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yeah but you could attribute part of its death to lack of interest

rigid fog
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Maybe

pine fulcrum
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but who knows their minimum required break even concurrent count

rigid fog
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But TL;DR: Don't try to use SpatialOS in MegaJam

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(or any jam)

pine fulcrum
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i'd say its worth doing in a jam if you fit their use case

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but an mmorpg is not their use case

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at least not currently

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well, at least with unreal backed workers

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if you coded non-unreal workers, you could drive price down

rigid fog
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Yeah, I mean, plenty of people just reskin their Shootergame example

pine fulcrum
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but then you're doing custom server engineering and well

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if you're doing that,

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uhhh

rigid fog
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I guess, that would be a viable option

pine fulcrum
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if I was given a month of pay and free reign I'd totally go deep into it but

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eh

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also its very appealing if you have a multiplayer working product that you want to migrate to sharding and instancing

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porting seems to be pretty easy, which is great for fast spin up but

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these are all things you can do if you're funded

pine slate
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So... what does Cloudforge do as part of the UE4 game jam? Do they offer any services for the jam itself, or are they just a way for people to connect before the jam starts? I see that they are also running other jams right now.

somber hazel
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crowdforge gives you a list of people who want to participate in the jam

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aaand that's basically it ^^

pine slate
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@somber hazel Ahh, so that's why you have that super-sharp portfolio linked in your team's description! I really liked those recursive trees, by the way. Had a real Frank Lloyd Wright feeling to 'em.

somber hazel
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I mean, I already uploaded a video of myself for allar once, but still, don't want everybody know my identity 😘
(and I'm too handsome for this world to show)

pine slate
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It would be nice if there was a "suggestions" thing on CloudForge. For instance, "I've worked with Blueprint and Materials Editor, looking for a team that is strong in 3D modeling and audio design". Then bam, connections made.

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Of course, then you fall back on the problem of humans rating their own skills. Surprising how many times I meet someone who thinks he's sharper on the keyboard than J. Carmack...

clear surge
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ninjin you still rolling solo?

fierce tundra
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Are assets purchased on the Marketplace kosher on the jam?

somber hazel
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dunno, I made a crowdforge page, let's see what happens

random radish
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hi new here. looking for a team member for game jam

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megajam epic

glass fossil
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Does anybody know what the cheapest servers are? i was going to use spatial but i had no idea it was that expensive

pine fulcrum
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cheapest over time will always be your own bare metal

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cheapest asap in terms of both money and human cost is aws

#

you can go cheaper than aws if you sacrifice some aws features, i personally use digital ocean but things like vultr and stuff have come up to compete

#

however lately I've been moving to bare metal because im stupid

fierce tundra
#

My team is looking for an additional developer for the Mega Jam. We have design, music, art, and yours truly a developer, so you're not expected to do the lion's share of the work. If you're interested in joining please DM me.

lime crane
#

does someone know how much repo space assembla offers for the jam?

solid abyss
#

Though I'm not sure.. but I don't think it is a significant amount

#

or I would have heard people praising Assemblia by now

placid lantern
#

Is the soundly promo code not working for anyone else?

broken stone
#

I have question about the jam prizes: is this GDC pass and PC for each team member or if I will join jam with other people we have to choose who will get this prize

placid lantern
#

it says each

grave adder
solid abyss
#

@tranquil matrix .. I signed up that Quixel google form. But I didn't receive any email (checked spam folder as well) .. after doing so. Is this normal ?

tender crest
#

I would like to thank Epic Games for making the best computer game creation jams ever. Unreal Engine jams are the best in history, most rewarding, motivating and generous. No other engine creation company does such level of jams and I am really happy that I chose to develop games with Unreal.
I really appreciate what Epic Games do for us, and I am very grateful.

I have a small suggestion for the jam.
I think that more winning places should be introduced. 4th place and 5th, to start with, perfectly up to 10th. This way more great projects would be awarded, more people engaged, and less will be left out. Prizes worth can be lowered as feeling of engagement, victory and feedback for more people is more important than the prize itself. The UE4 jams participant count almost doubles every year so this is also a valid point, as chances for feedback or victory get reduced each year. If a prize could be very small it would be still a prize, for 10th place like 1 small asset pack. It would mean a lot to the winner and more people would be left happy after the jam, while it would be not difficult to introduce 10th place.

Best regards

minor hemlock
#

@tranquil matrix can you clarify the age limit of 16 (looking at 2018 megajam rules), is it for being on an entering team or just for entering to win prizes? Specifically, if we had someone under 16 on the team would the rest of the team still be eligible for the prizes?

feral wind
#

woo going to get hyped for the mega jam! 😄

broken stone
#

I'm curious what the new theme will be

minor hemlock
#

I think we can safely say it's not space cats

broken stone
#

oh, what does it even mean to have special category like that, your game just need to have space cats? lol

minor hemlock
#

it's like an extra theme category 😛

gaunt copper
#

Good example would be our Cats Love Tanks from Winter 2019 (but imagine it being in space) Where theme was not cats but it featured cats so it would fit to category (if it also would be related to space) :p

carmine kindle
#

@placid lantern The soundly promo code seems to work for me, but it says it expires in 9 days, so might not be the best time to use it now.

placid lantern
#

@carmine kindle Thanks

tranquil matrix
#

@solid abyss afaik it's a manual process, so I wouldn't expect access until after the weekend

#

@minor hemlock I would like for everyone to be able to participate, but there are legal ramifications around competitions that we have to follow, and most of them are related to awarding prizes. I will do my due diligence and try to figure out if there's a way.

maiden loom
#

usually it would be fine for the legal limits to apply to awarding prizes, but not to competition entry

quick heart
#

hey guys i'm curious do i need to send them my project i made or they will give some idea and 2 weeks to create from scratch ?

minor hemlock
#

yeah but skimming the rules -- if they're taking certain rights of the project for purposes of marketing it could be pretty sketchy/complex to let someone under $age_limit assign rights

maiden loom
#

@quick heart - the theme is announced on the first day, you then have until the time runs out to make a game that matches the theme

minor hemlock
#

hehe some teams have submitted completed projects on the very first day of the jam, but uh... that's totally not the spirit of a game jam 🙂

quick heart
#

@maiden loom thank you got it 🙂

maiden loom
#

you are not supposed to start working on anything until the theme is announced

#

(the whole point of a game jam)

minor hemlock
#

I was thinking of doing some basic menuing stuff before the jam started 🤔

#

and declaring it as a premade bit obviously

maiden loom
#

yeah, some people do that

minor hemlock
#

because menus 💤

maiden loom
#

there was a template for it at some point, wonder what happened to that

quick heart
#

so what the idea of such jams? how do they judge it?

maiden loom
#

the judging criteria are a secret

minor hemlock
#

somewhat secret

maiden loom
#

but just make the best game you can make in the one week you have

minor hemlock
#

We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale.

quick heart
#

XD "make game in a week" sounds funny 🙂

maiden loom
#

(don't expect to win anything, there will be hundreds of entries, do it for fun)

minor hemlock
#

yes the last megajam had 200 entries

quick heart
#

i see

maiden loom
#

normally a game jam is a weekend

quick heart
#

i will try to participate thank you guys 🙂

maiden loom
#

the idea is that the small amount of time forces you to do something small and be creative

#

you get some weird / wonderful stuff sometimes 😄

quick heart
#

i see i have an idea and actually will wait until announce 🙂

minor hemlock
#

if you're keen on winning stick with areas you know rather than trying to learn a new part of unreal, HOWEVER it's also a great opportunity to learn new bits of unreal 🤣

quick heart
#

will apply today tho

minor hemlock
#

may the theme be in your ideas favor

maiden loom
#

better to work out what your idea is after the theme is announced

quick heart
#

do i need to apply before or after?

maiden loom
#

every time I've done it, we usually do no dev on the first day (Euro time zone, so it's evening for us), and just brainstorm loads of ideas around the theme

quick heart
#

they also asking for some games

#

thats why i'm curious

maiden loom
#

you can apply at any time until the time is up

minor hemlock
#

no dev first day is a great plan 👍 that's what I've done too

quick heart
#

so they won't allow to apply now because i should send them a game for jam and i still have no idea about theme

#

got it

cerulean wren
minor hemlock
#

UMG HUD Framework - A great starter UMG setup with a Main Menu, Loading, Pause and Game Over widgets. This system uses Blueprint Interfaces, allowing it to be used in any game and easily accessed and integrated into existing projects.

🤤

rocky shard
#

any team looking for a 3D artist for game jam?

proper charm
#

@rocky shard yep here. You can DM me so we can discuss stuff

rocky shard
#

looking for a team that's doing stylized

vernal stratus
#

Lfg for epic mega jam, looking to win so serious groups only. I mostly audio but do blueprints and c++, i also currently work at Void Interactive(employed full time dev).

http://themooseman.net/

steep needle
#

jeez, megajams sure grew up a lot in recent years

#

just remembered how putting Alar inside game made a win in first megajam alex

minor hemlock
#

^ @vernal stratus is great to work with, can recommend

obsidian rain
#

I'm looking for game jam partners! I am in California, USA . I have 10+ years of AAA games experience and have worn most hats of the dev team. I want to have fun! But I'm also very competitive 🙂

wet rivet
#

Ah man sword and shield releases during the jam I forgot about that

minor hemlock
#

Hehe. I'm going to have to wait until after the jam to pick up RDR2

broken stone
#

I'm trying to finish witcher 3 ASAP because I know I won't have time for it during jam 😂

steep needle
#

im still debating myself about this megajam, how quickly do teams usually finalize lists?

minor hemlock
#

Depends. Some are still open until day of :)

steep needle
#

i imagine some teams that really want to win will finalize pretty quick to get time for preparations

minor hemlock
#

And that's not necessarily because they're a bad team, they just may not have realized they were interested until late

#

Yes, that's true too. I'm hoping to get the team I'm on prepped and ready for a dry run of source control next week

somber hazel
#

If you join another team on Crowdforge, can you actually read the previous chat? 🤔

minor hemlock
#

I've always assumed so

somber hazel
#

f'ed up

#

considering everyone could join, this means everything you write in there is public, like "here is my skype" boom

minor hemlock
#

Ooh yeah shuffle things off to discord quicklike

somber hazel
#

actually I was that smart

#

(still annoying)

rigid fog
#

Good artists are so hard to come by 😉

steep needle
#

which ones, 2d or 3d?

minor hemlock
#

yes

still osprey
#

If you are willing to put a lot of effort into this game jam, have some experience send me DM, prepare something that show your level of skills.

glass fossil
#

So can nayone tell me why teh jam preivew link says from 11-14 to 12-12 but on the acutal page it says from 14th novemeber to 12st november? Is it one week or 4 weeks?

#
itch.io

A game jam from 2019-11-14 to 2019-12-12 hosted by unrealengine. We're excited to announce the 2019 Epic MegaJam! THE RULES Work alone or with a team (up to 5 members total) to make the most incredible project in

#

A game jam from 2019-11-14 to 2019-12-12 hosted by unrealengine*

carmine kindle
#

It's one week

#

Your times may vary there because it auto calculates time zones.

civic dock
#

@glass fossil It's an issue with itch's embed previews. 12-12 is when the judging period ends, and for some reason, the embed preview displays [submission start time] to [judging end time].

#

Ignore the preview and go by the time on the jam page. 🙂

glass fossil
#

Ok thanks,, confused me at first

oblique cairn
#

@tranquil matrix When can we get assemblia perforce repos? Some of my team has never touched perforce and it'd be great to try it out with them now so we are ready for the jam.
If unknown or will be a while we will probably setup with another perforce provider or use git

minor hemlock
#

another perforce provider

#

lol

tranquil matrix
#

@oblique cairn Make sure you fill out the form and we'll be handing out spaces periodically as the sign ups come in 🙂

oblique cairn
#

@tranquil matrix Any chance of an EST? I mean, will it be today, or in 7 days from now?

tranquil matrix
#

I'll talk to Assembla tomorrow and it doesn't take long so the initial ones will be soon (start of the week)

#

I'm travelling for Unreal Dev Days in New York which makes my correspondence a bit infrequent

#

Once I have access, I can spin them up as soon as they come in 🙂

oblique cairn
#

@tranquil matrix OK! Will sign up now, looking forwards to it - hope I can convince team to give perforce a go

minor hemlock
#

File locking is God tier

quick heart
#

looking for a partners 🙂 about 9 years of gamedev . Unity3d and UE4. was codding, been an artist, know about modelling, animating and much more :0

#

i'm curious is it possible to win alone vs teams?

#

is there anyone who did it 🙂

carmine kindle
#

Yup, I won the last one working alone. So it's totally possible.

minor hemlock
#

There's also the solo special category

quick heart
#

@carmine kindle did you get first place?

carmine kindle
#

Well you get three finalist teams without a ranking usually.

#

This next one is a bit special, because it has a first second and third

quick heart
#

oh so difficult 🤔

#

thx for explaining

#

so they usually do not care if you are a team/alone.

minor hemlock
#

All about the final product

carmine kindle
#

What matters is what you make, like it should be. Except for that one special solo category.

minor hemlock
#

But it is inherently more challenging to appropriately scope something for one person

quick heart
#

yep, I see, it's hard to judge if you think about teams/alone categories , so they should check the final product

minor hemlock
#

@carmine kindle do you have a link to your entry?

carmine kindle
quick heart
#

looks good tho

#

reminds me the old days

carmine kindle
#

I was on a bit of a oldschool RPG binge before the jam, so I was really tempted to try to make something like that.

quick heart
#

I hope I could do something enjoyable

rocky moat
maiden loom
#

Judging does take into account team size as far as I'm aware

maiden loom
#

aight, think I'm gonna be jammin'

glass fossil
#

C++ Programmer with 6 years experience looking to join a team for the jam! Please DM me if you're interested

quick heart
#

do they care if game is fully on pluses or use blueprints also

maiden loom
#

whatever works

oblique cairn
#

@maiden loom itch page makes no mention of taking team size into account?

maiden loom
#

it doesn't say a lot of things tbh

oblique cairn
#

fair enough 😄

#

Oh, we could do with sharing emails, for the game submission and perforce accounts

#

mine is chozabu@gmail.com

glass fossil
#

I swear it said a maximum of 5 on the itch page

maiden loom
#

it is a max of 5

#

Crowdforge doesn't impose those limits though

oblique cairn
#

ach, ended up setting up my own perforce server - team wanted to get to grips with perforce

#

will perhaps use this little setup for a pre-jam trial, but then use assembla for a clean slate when the jam starts

rigid fog
#

@maiden loom no need to impose/enforce it

#

It's good they don't. You get a whole bunch of people joining that you might not want on your team

#

I mean, you CAN just do invite-only though

proper charm
#

Looking for a competitive 3D artist in Europe for the upcoming jam. We are already 2 programmers and 2 artists :) just DM me if you're interested

rigid fog
#

stop being so greedy with artists 😉

proper charm
#

never! Imma eat them all 👺

steep needle
#

crowdforge sorts teams by butting newest on top?

still osprey
#

yeah

minor hemlock
#

we have 2 composers, might have nabbed up several teams worth there 🤔

stable kiln
#

taking out the comp- petition 😛

rigid fog
#

@minor hemlock you need more composers man

#

4 composers one programmer

#

Make a rhythm game or something

minor hemlock
#

2 composers, 1 3d artist, 1 coder, 1 designer #dreamteam

#

if music isn't a main mechanic though I think we may have failed 😛

broken stone
#

It is unlikely but possible that they'll announce music theme or just audio-based

slate salmon
#

does the number of team members have any influence over the scoring in these jams?

minor hemlock
#

only for the One Man Army category 😉

slate salmon
#

awesome, 😄

glass fossil
#

Artist/Coder and Coder/Coder (2 people) with decent experience looking to join a team with matching or surpassing experience. Please DM me if you're looking!

pine slate
#

Hey folks. This writeup by a Game Jammer from 2018's UE4 Spring Jam helped me a lot by explaining how important good source control and project management can be even for a small project. Hopefully someone else enjoys it too, especially since the 14th is getting closer all the time!
https://www.gamasutra.com/blogs/DivijSood/20180906/325733/A_Game_Jam_Postmortem__Tips_for_Unreal_Engine_4_Beginners.php

minor hemlock
#

I think the common misconception is that jam games are small projects

#

Nay, they are fast projects

pine slate
#

@minor hemlock Bingo. It's the Iron Triangle, "Good, Cheap, or Fast. Pick two."

#

I think scale is a big deal too. I wish more teams on CloudForge would put what scale of a project they're looking to do on their descriptions.

minor hemlock
#

That's a good write-up 👍 I also like to throw Google docs in the mix for documenting decisions

pine slate
#

Right, it's important to have your core design documents easily accessible. I've also seen GoogleDocs used as "public whiteboards" for brainstorming, but that can get kinda messy and is usually better done in a private Discord.

minor hemlock
#

Our discord already has about a dozen well used channels 😂

pine slate
#

Haha, yeah, there's also the problem of "Wait, did anybody write down that good idea yesterday? Oh yeah, and we wrote down all the bad ones too..."

minor hemlock
#

Pin important messages! (Oh you already hit the limit of 50, dang)

pine slate
#

Speaking of important messages, how critical do y'all think Perforce knowledge is for Game Jam? I see that Assembla is offering something for the teams, which is nice, but I've only used Git before.

minor hemlock
#

Being able to lock files is so useful

#

Since you're practically not going to be able to merge anything

pine slate
#

Right, UE4 blueprints and binaries don't like to be Git-merged.

minor hemlock
#

But it's also a different workflow than git

#

So make time to practice

pine slate
#

Ahh, it's always the logistics that get in the way, hehe. But, how else are people around the world supposed to work on the same project with effective version control?

wet rivet
#

The trick to version control is to upload the project through discord

#

The only issue with that is you have to split up your files into 8mb zip files then reconstruct thenm

minor hemlock
#

Lol non nitro user

#

Also for the purposes of jams it's cheap to subscribe to things for a month

#

I got nitro for massive gif uploads and to boost our jam server for the upgraded call bitrate

wet rivet
#

I generally get nitro during the jam so I can share clips of the project yeah

minor hemlock
#

4k curse. About half of my screenshots can't compress to be under 8mb

pine slate
#

Why not just use the Dropbox or other cloud storage account you already have, and link the screenshot/clip?

#

Same thing with game files. If you aren't going to set up a proper version control, why not just use Dropbox/other cloud service?

minor hemlock
#

Simplicity

pine slate
#

Looking for some advice. It appears CloudForge adds every GameJam team you've been in to your public history, even if you just dropped into that team because it was the only way to talk to the people there and find out if you're at their level.

Is it considered "bad form" to join more than one CloudForge Game Jam group at a time, talk to the people in those groups, see which one is the best fit, then politely leave the others?

minor hemlock
#

No

gritty beacon
maiden loom
#

tried Git for a game jam a couple of years back

#

never again - lost so much time trying to resolve random shit that wouldn't have been an issue with P4

gritty beacon
#

not to mention you get free p4 from assembla during these so there's literally no reason to use git

maiden loom
#

well, Assembla's repo is pretty small

#

last time I looked into it it was limited to 1GB

gritty beacon
#

oh that's br_egg

maiden loom
#

I just threw up a Crowdforge team, so let's see who wants to jam

proper charm
#

we had good experiences with git so far, didn't use LFS either. You just need people to know about UE4 references and that's kinda it

#

never used perforce though; the file locking sounds neat. Is it as simple as "Opening file, working on it, pushing changes" and others pulling them (git terminology but you get the idea) afterwards while the project is live, essentially setting up a multi user environment?

maiden loom
#

yes

#

it integrates into UE4 really well, so people can so who has which file and when

#

it's so much easier to deal with than git it's not funny 😄

proper charm
#

wow okay that does sound much nicer 🤔 I think we'll try it out then for the jam. I just hope that setting it up won't take much work

maiden loom
#

that I can't promise, I recall it being annoying / obtuse, but once it's working it's grand

minor hemlock
#

But everyone needs to understand the concept

#

Last time I used perforce for a jam one team member had the level locked for so long I'm pretty sure we made a second map as the main level lol

maiden loom
#

lol

#

streaming levels are good for that purpose

#

but yes, people do need to be aware that locking a file means nobody else can edit it

#

but the same is true of using Git with binaries anyway

small fern
#

well, you can't even lock files with vanilla git

#

but you're still in trouble if two people edited the same file 😄

wet rivet
#

I’ve used git for all my jams and haven’t run into too many issues

#

I’ve had merge conflicts and team members work on the same file at the same time but it hasn’t been too awful. Main thing was having everyone on the project understand how to use it and what to do when they run into errors

#

We also communicated when we were working on specific files since we couldn’t lock anything

steep needle
#

hey, I'm still debating about participating in megajam, but in meantime I'm asking around if there are veteran teams wanting to win in relaxed manner and work with 2D artist (I do 3D stuff, but sorry, I want to work on 2D side as I believe it's where I have most fun/impact :D). I wrote a doc to explain more about me http://tiny.cc/j9lrfz, includes experience/portfolio and other notes. PM me if you want to clarify anything 🙂

minor hemlock
#

any mad men planning on doing post jam game streams?

solid abyss
#

Our team is looking to fill the last spot .. a character artist (3D) or/and character rigger/character animator.
If you want to challenge yourself, and are looking for a good team to participate with in the JAM .. then come join us! 🙂

pine slate
#

@minor hemlock Work now, party hard on video later?

gritty beacon
#

note that while perforce integrates well with the editor, syncing changes without restarting does not work

#

so it's not entirely like a multi user environment

autumn abyss
#

Hey guys we are two very talented coders, we are looking a 3d artist/ animator / composer

hearty ferry
#

@gritty beacon have you submitted this as a bug? I've never experienced this

gritty beacon
#

nope

#

but literally every time I tried to use it on anything it spent about 50x the time it takes to restart the editor on processing things and then either crashes or caused 100s of blueprint errors

midnight ruin
#

Hey friends! I'm running a game jam from now to the end of the year. I am hoping to encourage people to work on projects during free time over the holidays, and help developers connect and mingle during the winter season while meeting personal goals in time for Christmas/New Year's.

It is very low pressure and we will retweeting participants who post progress. It is based on the #devtober, #inktober, and #100daysofGameDev challenges, but with more emphasis on bringing folks together.

https://itch.io/jam/devember-jam

itch.io

A game jam from 2019-11-01 to 2020-01-01 hosted by mshelley@jellocube. What is Devember? Devember is a game jam encouraging participants reach development goals during their free time over the holiday festival seaso

wet rivet
#

We’re looking for a game designer or programmer to join our team of 2 artists a programmer and a composer. Combined we’ve got a lot of experience doing game jams and we’re looking for another member to join our team

minor hemlock
#

anyone remember if it's ok to ship without prereq installer for the 100mb category?

#

Found Victor in this channel saying it's ok for judging purposes 👍 thanks for the past clarification @tranquil matrix

zenith gust
#

Yeah that's the answer we've gotten in the past

small fern
#

it's fine and quite mandatory to strip out

#

(if you want to fit any content under 100mb)

#

you can always put a link to VS redist on the game download page etc

#

that's basically what the prereq has if I remember right

maiden loom
#

or package twice, once with, once without

#

as an aside, I'm still looking to join artists for jamming, not had much luck on that front yet

tall crane
#

@autumn abyss check you team page in crowd forge please

pine slate
#

I have a question about itch.io and the Epic MegaJam. I can see that I'm able to join the Jam by myself, but even after I've joined I don't see a "Join as a team" option. To properly be credited as part of a team, do I need to do anything special on Itch.io? Am I missing something obvious?

vocal carbon
#

If i understand it correctly only 1 member of the team has to join and submit everything at the end

#

But don't trust me 100% on that one, could be wrong

pine slate
#

Would be great to hear from someone who's submitted successfully in the past, just to be sure. I don't think I'm the only one wondering!

trail trellis
#

Yep that's correct. You can join anytime up until the end of the jam too (although doing it in advance is recommended).

#

You upload your game to itch.io first and make sure it's public (not draft). Then when you go to the jam page there's an option to submit it (once the jam is live) which is where you would also submit your team details necessary for prize attribution etc. Only one member needs to do this on behalf of all others.

#

Have done multiple jams and this totally works. 🙂

pine fulcrum
#

upload early and often

#

for the love of god don't do your first upload an hour before the deadline

gritty beacon
#

yeah. your first and only upload should be exactly 5 minutes before the deadline

minor hemlock
#

what about your final critical bugfixing upload

#

cough

pine fulcrum
#

jesus christ lmao

#

im stealing this image

amber latch
#

@pine slate Only one person needs to submit but if your other team members have an itch account you can invite them as team members on itch (on the game page) and they will get all the rights to view the statistics / edit that itch game page.

solid abyss
#

it is probably better to have a team member on standby .. incase of any last minute problems ..

#

even though my game in last jam .. had a critical bug .. which made it unplayable/unjudgeable

#

whatever we had prepared was to be uploaded .. and I lost my internet connection for some reason for a few hours before and upto the deadline

#

thankfully my partner and I had prepared for this eventuality and he uploaded it in my stead

maiden loom
#

this is why version control is a good thing to have 😄

gritty beacon
steep needle
#

now who can beat it with 1 second before?

minor hemlock
#

There are plenty that have to submit after through other channels 🤣

steep needle
#

on serious note, epic still gathers personal datas for submission? Wish it was done after optional win

somber hazel
#

I think that's USA laws that require personal data before the event starts or something

small fern
#

we still remember what happened in past

#

people had their personal data leaked once the unreal forums (where the private messages existed) got hacked

#

so, the concern here is real

#

it's not some imaginary threat

somber hazel
#

so? if it's required because of law, there is no way around it

#

and this info is probably deleted after the jam

small fern
#

do they still require you to submit it through forums?

#

I mean that was the main issue in past

#

and those forum messages weren't deleted automatically after the jam

minor hemlock
#

It's all via itch now

somber hazel
#

now all your team members know your personal data, which is even worse
but nobody is forcing you to win prizes, so...

minor hemlock
#

The extent of personal data is just name, email, country isn't it?

somber hazel
#

your T-Shirt size 😮

minor hemlock
#

Oh shit

#

🙀

minor hemlock
#

Stoked for today's unreal stream

#

Hope I pick up some useful workflow tips for the jam

small fern
#

when I last submitted, they wanted home address also

#

but that's a long time ago

#

it felt quite pointless to ask beforehand

gritty beacon
#

the last one asked for full name, email and country

#

so nothing out of the ordinary

quaint ravine
#

well, this is my first post.
if anyone needs level designer, let me know.

hoary bobcat
#

Hello everyone :D , just wondering if anyone knew what's the team size limit for the epic megajam :D

minor hemlock
#

5

hoary bobcat
#

Tha k you atomic, I'm just a blind mofo 😅

small fern
#

IMO they should shrink the max team size

#

level up the field a bit

#

even team size of 3 is plenty

carmine kindle
#

I don't remember exactly what they asked, but you had to fill out a google forms thing last jam if you were a winner.

#

Pretty sure the home address and stuff were only in there.

lilac fox
#

If anyone needs an experienced blueprint/coder, feel free to PM me. Lookin for a team :3

solid abyss
#

Still looking for a character artist/animator 🙂

maiden loom
#

aren't we all xD

carmine kindle
#

If I can figure out how to use whatever source control people are using, I'm open to joining a team as a character artist/animator.

rigid fog
#

@carmine kindle ooohh, haven't you always submitted solo?

carmine kindle
#

I've never joined a team before and never used any source control.

#

And I've done 13 jams so far

rigid fog
#

Hehe, this will be a great opportunity for you then!

#

You should link your works so people can see what you can offer

#

Someone is bound to grab you up quickly

carmine kindle
#

I feel like I've got the hang of making games alone by now, gotta learn how to work in a team too.

rigid fog
#

🙂 Honestly, maybe a smaller jam would have been better to try 😉

#

But, go big or go home!

carmine kindle
#

Can't take it too easy with all these other people doing the rest of the work, haha.

rigid fog
#

Hopefully it works out for you. But, if it doesn't work out, don't stop trying to participate with teams in the future!

#

Lots of different personalities that you have to learn to deal with

carmine kindle
#

Definitely a new and exciting challenge for me, I'm sure.

solid abyss
#

We have taken this cookie called @carmine kindle .. nobody touch this .. shoo shoo .. go away 😛

#

Thanks @rigid fog .. for the recommend

rigid fog
#

?

#

I did nothing. All him.

strong idol
#

Does anyone know when the film jam results are announced? I was expecting the results in the livestream earlier today? I'm guessing the winners have already been contacted?

pine slate
#

@rigid fog By the way, good luck on your showing of that Neko Ghost game you started at a previous Game Jam. I was really surprised to see your team closed on the Crowdforge page, but it looks like you're moving on to even bigger things! Any advice for those of us just starting out?

rigid fog
#

@pine slate Ask me again when I launch

#

But, by then, they'll be a 10-page post-mortem probably

#

So you can just read that

pine slate
#

@rigid fog Haha, I was talking about Game Jam advice, not indie dev game launch advice, but I'm sure you'll do great!

#

I've read too many indie post-mortems already. Those poor guys from Brigador always come to mind.

rigid fog
#

Game Jam. Hmm, @pine fulcrum you should either redo your first megajam (or was it second) video about "killing your bebe" or relink that 😉

#

But one of the biggest things that occurs a lot is over scoping/feature creeping

minor hemlock
#

There's my take on it 😉

#

Tldr don't add shit

pine fulcrum
small fern
#

save system sounds like total overkill for a jam, yes 🙂

#

you could save checkpoints at most IMO

#

depending on the game of course

#

but even for checkpoints, it's usually enough for them to work only on that specific session

rigid fog
#

hm

#

Save System for MegaJam?

#

It'd be different if maybe 2-3 day jam

#

But 7 days...

#

I think it's fair to add

#

If it's absolutely needed obviously (what actually needs saving)

#

I just try to make games that don't require them usually for jams 😉

rocky moat
#

hey guys if you want to join me and my team as a coder dm me

glass fossil
#

hey guys if you want to join me and my team as a musician or designer dm me

#

and aiming for 1st place

oblique cairn
#

anyone have their assembla repo up yet?

glass fossil
#

uh

#

notmd

#

Not me*

oblique cairn
#

No worries, I victor is still waiting on assembla

#

... could be a good oppertunity to try out the new multi-user session setup instead!

glass fossil
#

whats that

oblique cairn
#

Think it is aimed more at lan than internet

#

but it is a system to have several people working on the same project similtaniously

glass fossil
#

you mean editing the map

#

right?

oblique cairn
#

also assets, BPs etc I think

glass fossil
#

i dont think so

oblique cairn
#

other assets sync on save

#

so, we cant watch someone live-edit a BP, but still much faster iteration than perforce/git commits

glass fossil
#

maybe

oblique cairn
#
Other Assets: Sync on Save

The Multi-User Editing system does not immediately synchronize most types of Assets in your Unreal Engine Project each time you make a change. This includes Asset types like Materials and Material Instances, Static Mesh Assets, Blueprint classes, and so on. In these cases, when you make changes to these Asset, you are the only one who sees the changes take effect in your environment immediately. When you save your changes, the Multi-User Editing system sends the transaction around to all other users in the session.  

from

https://docs.unrealengine.com/en-US/Engine/Editor/MultiUser/Overview/index.html

#

though Levels: Instant Sync

glass fossil
#

i mean im not sure if its faster than perforce

#

they still should click a submit and sync button

oblique cairn
#

I think half the point of the system is that it automatically commits/pushs/pulls

glass fossil
#

ok

oblique cairn
#

then someone does a perforce/git commit after shutting down the server which has all the changes made

#

the backend of the system is also used for "disaster recovery" in 4.23 - so we should have better restoration of stuff after a crash (pesumable for changes in a level only, not BPs or other assets)

#

ach You should only expect this connection to work on a Local Area Network (LAN), or potentially if both endpoints are in the same Virtual Private Network (VPN). Do not expect to share your Unreal Editor sessions over an open Internet connection. - perhaps not so good for my team this jam

glass fossil
#

you can use VPN

#

its like virtual LAN

chilly girder
#

Hello all, wanted to pose a question about the upcoming Epic MegaJam. The page says teams up to 5, and I just wanted to know if this was a hard rule? Totally understand if it is, but I'm interested in joining in with some friends as their 6th if thats at all possible (even uncredited). If this is not the best place to check, can someone direct me to where to go? Thanks all!

maiden loom
#

5 is a hard limit, you cannot have more

chilly girder
#

Thanks! I thought as much but it never hurts to ask!

maiden loom
#

if you have more, it's basically cheating and unfair on other teams

chilly girder
#

Yep yep, will just join in with my friends on a future jam

maiden loom
#

next Unreal jam will be around February

chilly girder
#

Only reason I was curious otherwise is the team recruit page lists several teams with 6 or 7 memebers.

#

Thanks for the response! Hope everyone has a good time.

maiden loom
#

oh that doesn't mean the team actually has that many members, Crowdforge doesn't enforce a limit

#

people can just join open teams and take them over 5

chilly girder
#

Gotcha.

gritty beacon
#

just have them silently contribute

#

I'm sure people cheat all the time

somber hazel
#

"probably everyone is doing X, so I'm allowed to do X too" is a pretty childish attitude and I hope that's not what you mean

oak tendon
#

can someone recommend me a game to play on itch.io?

#

something that is free also

carmine kindle
oak tendon
#

ok!

#

any open world game suggestions?

#

like maybe made in Ue4?

small fern
#

open world in a game jam isn't very common

oak tendon
#

oh ok

#

i mean on itch.io not every game is from a game jam right ? @small fern

glass fossil
#

anybody looking for any team members for the upcoming gamejam on the 14th drop me a message. Can contribute pyro, flowmaps, general fx etc. Shaders, terrain, modelling. my main pipeline is houdini/megascans and ue4 obvs, houdini is pretty good for removing the repetition involved with certain operations which could be a worthwhile timesaver for smaller teams, cheers.

ancient delta
#

hey @glass fossil I am also a houdini guy, are you good at code?

wind aspen
#

Looking forward to this Game Jam. It's great to see some familar ppl in the Jam this year.

#

What preparations do some of you do the week before?

ancient delta
#

I try to finish all of my homework

minor hemlock
#

Team context: get source control set up and tested

#

Solo context: pretend I'm not going to jam even though I probably will after the theme is announced

clear surge
#

pretty true lol

wind aspen
#

How much time do you all put into planning after the theme is announced?

minor hemlock
#

1 day

wind aspen
#

I am going to be putting a lot more time into planning the game then I have in the past.

glass fossil
#

@ancient delta a bit of vex and c++

glass fossil
#

Join us if your aiming for 1st place and you're an artist with a portfolio

tulip viper
#

Excited for this one.... 😛

maiden loom
#

Two technical folks and + 1 audio person looking for 1-2 artists to join us for the jam; looking primarily for 3d art skills, but also interested in rigging / animation / UX orientated stuff too. We're in EU time zones, committing a decent amount of time to jam, and fairly experienced and would like you to be too. Send me a PM 🙂

stable kiln
#

if i have some time ill prolly do some VR stuff

wind aspen
minor hemlock
#

did the preferred hashtag change between jams?

#

looks like the last one was #ue4jam and this one is #UnrealJam

civic dock
#

The itch.io page suggests both are fine.

minor hemlock
#

oooh I only looked at the bit at the top that links to twitter

civic dock
#

Oh interesting! I somehow missed that.

#

It's weird because #UnrealJam seems to be an old, rarely-used hashtag judging by my Twitter search.

minor hemlock
#

top result is from @onyx hare in 2014 🤣

civic dock
#

#ue4jam has been in use for years so people are used to it.

#

Right? Saw the same. 😂

wet rivet
#

Hey guys! I’m a programmer looking for a team. I’ve got 5-10 hours of freetime a day and I’ve got 9 game jams under my belt. You can find some of my past work at https://rhyssullivan.itch.io/ . I can also 3D model but I’m not too familiar with it

itch.io
minor hemlock
#

DBUG was a rockin time

wet rivet
#

My favorite one I’ve done so far was last day in the park

#

Didn’t match the theme at all unfortunately but it was a lot of fun, I think I put 50+ hours into it in total

wind aspen
#

Creating a game to fit the theme is one if the biggest challenges I find in these game jams.

zenith gust
#

Yeah, coming up with a fitting yet fun idea is a challenge for sure, I usually don't decide until after a nights sleep

wet rivet
#

The biggest thing really is telling the theme through gameplay not story

#

From my POV if you have to use a cutscene to explain your connection to the theme then you should change your idea

wind aspen
#

@zenith gust Are you doing this Jam as a solo developer?

zenith gust
#

Yeah, just having the theme as an artstyle or as story is not that challenging, but having it as gameplay takes a lot of thinking

#

@wind aspen I'm still not sure I can get time off for that weekend and 1-2 more days, but if I do get time off then yeah I'll go solo I think

#

If I don't get time off I'll just have to cheer on you all from the sideline ^^

wind aspen
#

I won't get time off from work, but I will have time on the evenings and weekends

zenith gust
#

Yeah, I have on-call these two weeks, which usually can mean a busy weekend too, so I have to try and switch that with someone else to have any time for jamming

#

Though if the theme is nice I might try anyway

wind aspen
#

I hope you can manage the time

zenith gust
#

You going solo too?

wind aspen
#

Yeah I enter solo each year

zenith gust
#

Been the same here, I ought to try in a team some jam but I usually can't confirm if I can commit time or not beforehand, so it doesn't feel fair to others

wind aspen
#

Exactly

#

My commitments make it nearly impossible to know how much time i will have or when. I do this mostly for a challenge for myself and professional development.

zenith gust
#

Yeah, fun and personal challenge are my main drivers 🙂

wind aspen
#

I have thought about recording the development, but not sure if i will

zenith gust
#

Recording seems like it'd take a lot of extra time after to go through that footage

#

unless it was just a timelapse-style thing

#

I'm a fan of written postmortems

#

I admire those who stream their jamming, I don't think I'd be able to focus at all

wind aspen
#

Yeah, at the very least I will be taking screenshots of the progress.

wet rivet
#

Streaming jamming keeps me focused

#

If I’m not streaming then I’ll find myself procrastinating or watching videos instead of working sometimes

minor hemlock
#

Tbf most of my team has regular class or work during the weekdays :)

#

Having an on call schedule might be a bit rough though

sonic echo
#

Hi I just join when hearing the Jam, got things I like to ask

#

are there any rules on using Assets/Plugins to help develop the Game for the Jam

wind aspen
#

You have to mention anything that was created before the Jam event

sonic echo
#

So I need to share a Game i developed in the past

wind aspen
#

The challenge is to create a game in a week, not use previous created games.

sonic echo
#

right so, no useing assets to help with the GameJam game

wind aspen
#

If you use assets, you just specify the assets that were used . I believe all that will go into judgement of the submission.

sonic echo
#

okay so basically credit the assests you used to help make the game

#

and I guess if you had a game that you were developing before the Jam, you can't continue to develop the game and submit it for the Jam

wind aspen
#

That's right

sonic echo
#

okay thanks

wind aspen
#

Are you planning to join a team?

sonic echo
#

not sure yet

#

knowing this, I might look into join a team

wind aspen
#

Have you checked out CrowdForge?

sonic echo
#

a bit

glass fossil
#

Join us if you're aiming for 1st place and you're an artist with a portfolio

glass fossil
#

is it fine to make a game with just engine materials/bsps and only code?

#

im thinking maybe trying to make something like a rts and just do code

carmine kindle
#

As long as you replace the default grey grid texture, it's fine

glass fossil
#

yeah i was thinking of using the colored materials in engine folders xD

carmine kindle
#

Takes about 30 seconds to make a new mat too

maiden loom
#

@glass fossil - the last game I did for a jam, I made a point of using no content outside of what was available or created directly within the editor

#

it's entirely doable, you can even pull meshes out of the engine content etc

glass fossil
#

have link?

maiden loom
#

yeah, sure one sec

#

I won't promise you you'll make an amazing game, but you can certainly make something

glass fossil
#

yeah i was thinking of using same materials XD

#

doesnt look bad

maiden loom
#

I have four or five materials I think, in that project

#

+1 for the post process

glass fossil
#

what about menus tho or menu/ui not really even required?

#

well can just make text ui i guess

maiden loom
#

flat colours and engine textures if you really need to

#

fonts are available, so

glass fossil
#

why's the project 1gb tho i'd assume with lack of assets it'd be lower

#

or is it just cause it has the starter content stuff still in it

maiden loom
#

yeah, it's got the starter content etc in it

#

plus the actual level is not small

#

I didn't spend time working on the packaged final size

wintry beacon
#

Hi guys,

This'll be my first game jam, despite making games in my free time for the past 2 years ( I guess i finally have confidence?).

Just a couple questions as I'm quite nervous/worried I'll not do something/not register for something and then miss this awesome opportunity [Yes I have read the itch.io/jam/2019-epic-megajam page . im just checking : P]

  1. Do we have to provide idk evidence of a repository to show that these assets were not made before?
  2. The only thing we have to do in regards to 'registering' is create an account on itch.io correct?
  3. Does every siingle team member need an itch.io page? or just 1 of them (the 'submiter' - sounds like a wrestler?)

Thanks for the help ! : )

carmine kindle
#

Don't need to prove anything really

#

You need one person to have an itch account and submit it through that, you'll have an option to write down all the team member names and stuff when you submit your finished project on the jam page in the end

#

Also you need to publish your game on itch and make it public before submitting it on the jam page, but I think that's written in the rules as well.

gritty beacon
#

but it's so easy to get a good packaged size

#

just go to project settings -> packaging and fill out the list of maps with... the maps you have

#

now it magically packages only used assets

wintry beacon
#

@carmine kindle thanks! it scares me that its that simple xD

#

no requirements on source control right?

#

whether it be a specific software or that you have to use source control at all (of course i will but just sayin)

glass fossil
#

gamejams are just community events not competitive competitions

#

plus would be a pain in the ass to prove who cheated etc

#

who wants to go through all the assets lol

gritty beacon
#

dunno seems like a competition to me with those prizes on the line

glass fossil
#

well its just sponsor prizes not money 😛

stable kiln
#

some ppl will use google only, some will open old projects to looks how they set up stuff B4, some wil just copy paste the nodes and some will have their space cats fully sculped and rigged allready 😛

glass fossil
#

we need an artist! DM me if you're interested
also we want to take the 1st place

2 coders, 1 awesome designer and 1 musician are already in our team.

old frigate
#

Hello, fellow jamers!

glass fossil
#

hello

old frigate
#

A team of two (current skillsets, intermediate to advanced level: BP, 3D Art, Design) is looking for three more people to join us for the Epic MegaJam.

Your skill level does not matter if you are a team player, committed to do your best and have FUN working together. 🙂 PM me if you are interested to join!

glass fossil
#

ok, im taken, sorry

old frigate
#

Np, good luck! 🙂

glass fossil
#

thx

glass fossil
#

we need an artist! DM me if you're interested
also we want to take the 1st place

2 coders, 1 awesome designer and 1 musician are already in our team.

wet rivet
#

Hey guys I’m a gameplay programmer looking for a group, I’ve done 9 jams in the past. My portfolio is available at rhyssullivan.com . I can commit 5-10 hours a day to working and I also know how to 3D model (but not work with textures, materials, or organic modeling)

manic shale
#

hi, i just started using UE4 to develop games and im still learning

Is still worth the time doing and submitting the current game im doing to the jam?

solid abyss
#

ofcourse

wet rivet
#

@manic shale so don’t submit a past project into the jam but if you want to make something original that matches the theme go for it

#

My first non tutorial game on my own was for a game jam, it was great I learned so much

manic shale
#

I Just Opened UE4 For my first time ever

#

With Just i mean 1 hour ago

wind aspen
#

Joining a game jam is a great way to learn. If you can join a team it can be very helpful as well.

manic shale
#

Well, i placed my bets and did an "empty" team on crowdforge

#

see ya
saves the game in gta style

old frigate
#

Hello, world! 🙂 A team of four (3D Artist, x2 Programmers, Composer) are looking for an artist to join us as the fifth team member. Please PM me if you’re interested, we’d appreciate if you can share with us your previous work.

#

This is for the Epic MegaJam 🙂

wet rivet
#

Dang I might end up going solo on this jam again

#

Army of one is a fun category to go for

small fern
#

combine it with under 100mb and multiplayer ;D

#

under 100mb is easy if you've done the project stripping before

#

just no big textures, audio on the other hand is fine

wet rivet
#

Why stop there, go for the is this real life as well

#

Also I can't have an issue with big textures if I don't know how to texture 🤔

sacred birch
#

Hey everyone! Anyone need a composer and sound designer for the game jam starting in a few days? I'd love to jump on a team 🎵

shell orbit
#

Hey everyone! If any of you are looking for an intermediate C++/Blueprint programmer for the Epic MegaJam let me know!

autumn abyss
#

@sacred birch do you have a portfolio ? and also can you do sound implementation ?

sacred birch
#

and I'm pretty solid on both FMOD and Wwise -- used them a lot in school

#

Not a programmer or anything but I've messed around with Unreal Engines Audio Blueprints

#

I worked on Minecraft Story Mode doing Dialogue stuff also

#

so yeah I can definitely do enough implementation for a jam -- and I have a huge network of sound designer colleagues if we wanna do something that I don't know specifically how to accomplish

#

(sorry everyone for blowing up) @autumn abyss

autumn abyss
#

@sacred birch let me go through your music and I'll give you a definite answer

sacred birch
#

great! send me a DM

mortal sky
#

team of 2 (1 artist 1 code) looking for a coder and and a sound guy. Coder will be assisting existing code guy who uses c++ so c++ preferred, bp only ok. sound guy will be responsible for sound effects and music. ability to work in engine preferred.

#

pm if interested

minor hemlock
#

c++ in a game jam, bold move

wet rivet
#

I feel like it'd be really nice actually especially for working together

#

That being said I'm not going to do it because of how much of a headache it can cause

minor hemlock
#

I'm not sure I'd want to be on a project with more than one primary coder again even if it was C++ 🤔

#

two left feet and all that

wet rivet
#

Yeah you need to be pretty insync

#

What was great about going solo in the last jam is I knew exactly what was going on with the project

#

I also knew that god I'm bad at 3D modeling

minor hemlock
#

and you also knew in excruciating detail what wasn't getting worked on 🤣

wet rivet
minor hemlock
#

delete that

#

from the internet

#

and your computer

wet rivet
#

one sec

#

ah

#

didnt do what i wanted

#

plan B

#

I'm realizing why I picked programming over art

small fern
#

hey I remember that doggo 😄

quick heart
#

does anybody got a quixel subs ?

autumn abyss
#

@wet rivet that doggo was great man, don't let anyone tell you otherwise 🙂

glass fossil
#

@autumn abyss let me know if you wanted to work together again, happy to be on a solid team again 🙂

sonic echo
#

Guess I'll mention I'm a Game Designer, but also have solid programing skills (blueprints) and I'm trying to find a solid team

glass fossil
#

just a lone audio guy who can do implementation and design here

#

let me know if anyone needs one, cant seem to find a team atm that needs an audio technical guy

maiden loom
#

we're still looking for someone who can do either 2d/UI, VFX, or rigging and animation, if such a person exists

#

also has anyone got their Assembla repo yet? We're still waiting

rocky moat
#

Hey is anyone looking for a badass musician. Dm jamesallenmusic#8980 . his songs are really nice.

wet rivet
#

Space cats!

maiden loom
#

😮

hearty ferry
#

SPACE CATS

#

I love it

#

Now I really have to try and put them in my game somewhere

minor hemlock
#

sooooo

#

Quixel is offering access to the Quixel Megascans library under a Personal 4K subscription prior and throughout the jam. Sign up here!

#

about that 😛

small fern
#

😄

#

I guess they just used to give that in the past and didn't want to remove the option to raise suspicions

minor hemlock
#

or didn't even know 😛

hearty ferry
#

Wasn't a subscription also listed in the prizes? I believe it was previous years

minor hemlock
#

you're absolutely right

#

1yr/6mo/3mo subs at freelancer level

#

technically it's still useful if you want to use them outside of unreal, but this is an epic jam 😛

compact cedar
#

yeah, that's kinda weird under light of recent events

minor hemlock
#

Our prizes just got slightly devalued 🤣

hearty ferry
#

Heh, nice timing @solid abyss , all of Quixel was just made free to use

#

No need for free credits anymore

solid abyss
#

ah .. wow

hearty ferry
#

Just login on Quixel with your UE4 account

solid abyss
#

@tranquil matrix .. then this information should be updated on the JAM page.. so as to clear up the situation

tranquil matrix
#

Quixel licenses is supposed to be handed out, you can tell that the form says "Epic MegaJam"

#

I will follow up

#

But yes, you can use all of Megascans without the form now 🙂

small fern
#

well

#

if you get subscription as prize

#

you can use it to use megascans on other game engines than unreal 😄

#

so yeah, feels counterintuitive

#

there's no other gain for the sub now

zenith gust
#

Jam prize and idea was probably drafted up before this was finalized 🙂

#

or before it was even known that it was a thing internally

small fern
#

yeah, that's pretty obvious now 🙂

#

I mean it's the old deal they had on previous jams

wet rivet
#

It's so cool having all of the mega scans released like this

#

Time to make an AAA level asset flip combining the paragon assets, mega scans, and infinity blade content

minor hemlock
#

take all weekend to build lighting

somber hazel
#

Can't wait for all those 2gb gamejam games that include a bunch of 4k megascan textures 🙂

small fern
#

2GB is the limit on itch?

#

because 2GB isn't that many scans

#

or I guess you can fit plenty if you don't go all out on high res

gritty beacon
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don't you mean 8k scans

amber latch
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You can use your dropbox to upload to itch. But itch has a 1gb upload

small fern
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dropbox has 2GB limit I think

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and mine is always full 😄

steep needle
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what about google drive?

civic dock
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Your game can be up to 30GB if you use Butler, itch's command line tool.

minor hemlock
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yes but a single quixel pack from the marketplace is 10gb and there are like a dozen of them

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can we ship a hard drive if it's postmarked by the end of the jam?

civic dock
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Using a 10GB asset pack in your jam game doesn't mean your game will necessarily be 10GB larger.

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Especially if you a) don't use every single asset, and b) use compressed cooked packages.

minor hemlock
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I'm not sure how I feel about the former concept

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(and yeah, they are split up into 2k ~1gb, 4k ~3gb, source ~5gb)

small fern
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30GB with my 5 Mbps upload speed tho....

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would need to start uploading 15 hours before the deadline 😄

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or probably more as you can't trust you'll get the full bandwidth all time

civic dock
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Upload your first build before the last day! Especially if you're using Butler, which enables delta patches.

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After the first push, each subsequent push only uploads new/changed files.

minor hemlock
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