#game-jam-chat

1 messages ยท Page 57 of 1

scarlet lotus
#

Alright, thanks for the tips!

#

No way my current game would be playable outside VR but I'll probably do something to try it out eventually

clever barn
#

Me if i got time I'll try to make a web browser version, but probably post jam ^^

#

Still got some UVMaps to paint !

civic dock
#

Actually it's 12 hours, but you get the point. ๐Ÿ˜…

#

How's it going, jammers?

final arch
#

sweating profusely damn day job

vapid thistle
#

Should be basically done, just a little more testing and polish

final arch
#

Yeah totally, polish and testing. Not at all designing my main character as we speak

vapid thistle
#

Well, I didn't make much of my art

#

Trying out production level lighting

glad wing
#

I spent a bunch of time this morning polishing UI assets nobodyโ€™s gonna look twice at ๐Ÿ˜ฌ

vapid thistle
#

Does anyone know why my lighting is having problems? I built my lighting and it looked good, I want and worked on a different map and when I looked my other map the lighting was wonky here's what it looks like:

#

Any ideas?

clever barn
#

Have you check your normals ?

vapid thistle
#

I haven't a clue about the normals. I'm using a marketplace pack

#

How would I go about checking them?4

clever barn
#

Not a clue how you make this inside the UE...

vapid thistle
keen crown
#

crikBab i went to bed thinking ill sleep an hour or 2 tops

#

7-8 hrs later when supper is ready

#

crikObject fq

clever barn
#

At least your are all fresh for the last 11 hours ! ๐Ÿ˜ƒ

keen crown
#

๐Ÿ‘€ well all that's left is the gameplay

#

but still

#

till 5 am and got work tomorrow

#

crikMigel failed to plan my vacation proper

rough kraken
#

If i'm not admin in my group i can't send the project ?

scarlet lotus
#

I finished my game! Relaxing and browsing the other submissions now

vapid thistle
#

Compiling shaders is so much fun

rough kraken
#

What i have to do when im here

keen crown
#

edit the project and go way down to make the game public

#

its now a draft

rough kraken
#

Oh okay thanks i found ๐Ÿ˜…

clever barn
#

@vapid thistle Yay ! So much fun ! โค โค โค I Love compiling shaders !

final arch
#

he quick question when i move a object using set world location and apply sweep i would expect it to trigger event hit when it collides with something but it doesnt, am i missing something ?

#

Its even pushing other objects away but still no hit event is triggered

clever barn
#

Cant help on this... It's well configured to receive/cast hit and trigger the event ?

final arch
#

Yeah never mind, i realized how random my question was. i'm moving away from a physical "bullet" and will just use a line trace. Thanks though

clever barn
#

Fine, if I can help, I have some time, I'm compling shaders right now ! ๐Ÿ˜ƒ

final arch
#

That sounds like fun, I'm fairly new at this, why would shaders compiling be "fun". Does it just take a long time or is it error prone or something?

analog walrus
#

@final arch Ue has a built in projectile movement class. But a bp together with that and collision volume and you're good to go

final arch
#

Thanks ill look into that

analog walrus
#

Oh, what'd do for one more day

clever barn
#

@final arch It's just so long on my old computer, each change i do on ONE material I have to wait he recompile 80!! materials, take about 3/5mn each time, and all is frozen during this time

final arch
#

wow, so you could really use that main prize huh ?

clever barn
#

Note : I only have about 10 materials in my scene

#

I realy could, my 600โ‚ฌ 10 years old laptop is a bit outdated ! :p

#

Especialy for the UE ^^

final arch
#

i wish you all the luck

clever barn
#

I don't think I'll win this one, and with all the computing time, I got half the time than the others :p

final arch
#

Well i only started sunday, not sure if i'm gonna make it at all ๐Ÿ˜„

clever barn
#

Well, I'll add something to my porfolio and get an excuse to work on something for 5 days, it's already nice ^^

hardy rune
#

at home now

#

time to do the main loop of the game

#

better late than sorry

clever barn
#

I think I'm gonna drop a few features to sleep earlier tonight ^^

wet rivet
#

I can't wait until there's a VR headset that is a good replacement f or a monitor so I don't have to take it on and off 40 times

amber latch
#

Thatโ€™s the dream ๐Ÿ˜‚

wet rivet
#

Oh and also while im dreaming something with flawless tracking having the tracking screw up and making it thing it's something wrong in your game is ugh

scarlet lotus
#

Honestly I think the index would be fine if you had a tracker for your chair and keyboard

wet rivet
#

I haven't used the index before, how's reading text on it?

#

My main issue with the rift and using the oculus dash to see my monitor is it just becomes awkward or I have to upscale my image a whole bunch to get something readable

final arch
#

Yeah, i am ready to be plugged in matrix style, why depend on your eyeballs when you can just get it directly ๐Ÿ˜‹

scarlet lotus
#

I haven't tried the index yet but text wasn't so bad on the quest which is the same resolution if I remember correctly

#

Still recommended to upscale it though

#

You could do some real coding inside it if you could find your keyboard and avoid falling over I'd say

analog walrus
#

When you promise yourself you wont add any more features on the last day, convince your self it will only take a few minutes and do it anyway and it ends up actually only taking a few minutes and adds something the game really needed.. It never goes that way for me. I think it has to do with the Ozzy playing while I work. More Ozzy = better games.

oblique cairn
#

Anyone have a suggestion on best way to record a gameplay video for VR? I am planning to record with OBS, but wonder if someone has a better suggestion

analog walrus
#

OBS is the best I've got. I haven't had anything that works better.

#

The only thing I hate about OBS is you can't move the start streaming button from next to the record b utton, at least not that I can find .

#

I delete my streamning keys everytime I stop a stream now, ....

scarlet lotus
#

I wasn't even able to get OBS working for me

oblique cairn
#

I prefer nvidia recorder for fullscreen, but not sure if I can make VR preview fullscreen effectivly

#

... actually, I think it is in the packaged game

tranquil matrix
#

@oblique cairn I made a drag and drop VRSpectatorCamera with mouse+kb control that you can use if you want to capture from a different perspective (download in post): https://forums.unrealengine.com/unreal-engine/events/1586143

analog walrus
#

So help me out with the itch part of this., If I submit a project early, I can upload revisions until the deadline?

oblique cairn
#

@analog walrus yes, you can!

analog walrus
#

Is it straight forward to do it?

#

I've never used itch

oblique cairn
#

@tranquil matrix sounds good! will check it out ๐Ÿ˜ƒ

tranquil matrix
#

@analog walrus You upload to your itch dashboard first, and you can then submit it to the game jam

oblique cairn
#

@analog walrus yes, I'd recommend submitting as soon as you have something that may have a chance to win, then doing updates with butler

analog walrus
#

Ok, so then I just update the project and that updates the submission?

oblique cairn
#

You must update both

analog walrus
#

or overwrite, my projects only lke 44mb zip

#

ahh,

oblique cairn
#

project is for itch, submission is a bunch of extra info for judges

analog walrus
#

So if the files on the project change the submission stays the old until I also update the submission

#

I know I'm getting into the minutia, but I want to be sure I understand clearly

oblique cairn
#

you only need to update the submission if info needs changing, it should point at new files automatically

analog walrus
#

Do I need to be sure I don't update it after the deadline then?

oblique cairn
#

after deadline, file upload is locked

analog walrus
#

okay that was my concern that it would allow me to overwrite and then disqualify myself

oblique cairn
#

but you can still update game page and submission - info, add screenshots, gamplay video, submission details

wet rivet
#

Dang that is a tiny filesize

scarlet lotus
#

Lol we both ended up with a super hot mechanic vr game

oblique cairn
#

@scarlet lotus which is your game?

analog walrus
#

@wet rivet I made all my models and textures, and collision , I focused on basic geometry from the start

#

that's why, plus I ran all the audio through audacity and made it into shorter loops, and a bunch of little things like that

scarlet lotus
analog walrus
#

The biggest file is the music

scarlet lotus
analog walrus
oblique cairn
#

I'm amazed how well the music compressed in mine, 10min track + 1min track was only about 10mb in packaged game

#

think it is ogg internally

analog walrus
#

Yeah, I tried rencoding to ogg before putting it in the editor and it blows it back up on import, but the file on package matches what the size is as an ogg

#

dmmit, I got to stop gooffin g off and focus

oblique cairn
#

I perhaps should have done more of my own art, using polygon samurai meshes, some with a few tweaks in blender. A good portion of my "art" was in the level design

#

simplest asset is perhaps a 1x1 white png, made in mspaint ๐Ÿ˜„

carmine kindle
#

Aww yeah, finally done and submitted. ๐Ÿ˜€

wet rivet
#

Hey guys I need a second opinion on a mechanic I'm working on basically for the agility, the dog can either be 100% obedient and go to where the player says or have a bit of randomness to it and look more natural, I'm wondering which one looks better. I'm worried that the first one making the dog have it's own instincts may make the code look buggy rather than it's working as intended, as the dog doesn't follow directions exactly

Version with wander: https://youtu.be/o5F1HPb5G7g

Version Without https://youtu.be/tVgcfwNuYog

#

Personally I'm leaning towards the first version with wander

carmine kindle
#

The second version looks a lot more robotic and like it's just a "move here" command with nothing else to it.

wet rivet
#

Right that's what I was thinking, also it makes the game super easy

#

Thanks for your input ๐Ÿ˜ƒ

hardy rune
#

there = deadline

wet rivet
#

You gotta tag me when it's submitted that looks awesome

keen crown
#

niase... wanted to implement cell shading too but ain't got no time for that sheit

wet rivet
#

Man I only did about 8 commits this jam since I was solo, I really need to get into the habit of committing as I finish stuff so I can revert back when I break it

#

In other news though all of my medium priority and high priority tasks are now done so back to the fun stuff! ๐Ÿ˜„

keen crown
#

๐Ÿ‘€ noise

#

i'm glad that i often commit.

#

but i did stop using branches after the 2nd day

#

ue4 didn't like it too much + the project got dereferenced a couple of times

#

but hella handy for some broken scenes and models

clever barn
wet rivet
#

It's less than 6 hours to submit time and I'm rerigging my dog omg

#

There's some really awesome submissions this jam, I can't wait to play them

#

I don't have the link to it but the game where you draw with the pencil, I'm calling it now that one will win

#

100%

clever barn
#

I didnt take the time to look yet, I only see Sonic and the one on Godot ^^

wet rivet
#

I'm rooting for the godot submission

analog walrus
#

A lot of unedited market places assets, and stuff from other places.

clever barn
#

As team of one (and UE novice and first AR project) I'm quite happy of myself, I still have 5 hours to make the packages, splash screens and others useless but necessary stuffs ๐Ÿ˜ƒ

#

And all assets are homemade ! ๐Ÿ˜ƒ (except generated voice and small sound effects)

oblique cairn
#

@clever barn there is a godot submission?

#

also, could be good to submit before doing splashscreens and whatnot

#

(you can update it)

clever barn
#

@oblique cairn Their was ! ^^

#

I already uploaded a package 10 hours ago ๐Ÿ˜‰

#

The first one working

#

An Unreal process has crashed ! ๐Ÿ˜ƒ โค

#

Is 5 hours enouth ? ๐Ÿ˜‰

wet rivet
#

Rereig was a good choice ๐Ÿ˜„

#

New animation, the old one was a lot worse

keen crown
#

dug be swimming

wet rivet
#

Yep but much better than where it was at before haha

clever barn
#

Run corgi run !

wet rivet
#

For some reason when I move the bones at the far back of the body it moves the whole thing

#

Not gonna worry about it I guess, just gonna live in denial on it

#

I didn't need tail animations anyways

keen crown
#

crikLiz it fine

#

working for finance sure has made me slow in development

#

sheesh

wet rivet
#

I love 3D modeling

clever barn
#

A bit less "break" in the movement and more speed could be great @wet rivet

keen crown
clever barn
#

Wow !

#

I want this helmet !

keen crown
#

fuq i want to implement a http request

#

wonder if it's possible to do this garbage in bp's even

oblique cairn
#

@stuck hearth varest?

keen crown
#

... hmm wanted only engine/self made things

#

maybe for a proper game

wet rivet
clever barn
#

OBSCeption !!!!

#

I'm still not sure about my game title... Is "A Jellyfish that counts" sound well ? The game is about a jellyfish that learn you how to count in different language.

#

The problem with finishing an AR project by night, is that with low light it's now working very nice... ๐Ÿ˜’

keen crown
#

crikHollow f

#

just every time you test open a blank page

#

or write one for your browser

#

make an empty html file with <html><body></body></html> and press f11 in your browser

#

hmm dunno why death screen ain't working but at least my additional win condition works (if your car survives, about 999 explosives charges refilled)

#

might as well build it now

#

how rubbish it is still

clever barn
#

look nice from here ^^

keen crown
#

it's rather dull, but all my games are ยฏ_(ใƒ„)_/ยฏ

#

but at least got some good practice in for the game ill make next week

#

goon b good

wet rivet
#

For some reason importing a new mesh broke all my physics interactions

#

what was fine on the old one now gets pushed around by the new one

#

No clue where the issue is and its stressing me out aaa

#

Found it - physics asset changed

#

This actually had me so stressed oh my gosh all I need to do is generate a convex hull physics asset and it's working - I need to do more with physics in the future

clever barn
#

I just add a function that broke everithing else me ! ๐Ÿ˜ƒ

#

And now time for the winning condition ^^

wet rivet
#

I think all my functions do that already

clever barn
#

It was already implemented, but caused a bug that I couldnot see before build, and the fix broke the rest ! ๐Ÿ˜ƒ

#

And I noticed I had forget a "winning condition" but it's 10mn to implement this.

vapid thistle
#

I like the accent!

clever barn
#

I chose british accent, french is canadian :p

ionic yarrow
#

If Iโ€™m not going for size is there any reason I should package as win64 vs 32?

clever barn
#

Do both

keen crown
#

only did 32 bit

oblique cairn
#

what need is there to target 32bit these days?

keen crown
#

no one well maybe some

#

but even a lattepanda runs on 64bit

analog walrus
#

So I can edit it to add the highlight reel link after submitting?

keen crown
#

ยฏ_(ใƒ„)_/ยฏ

#

i find it weird that the link on the page itself isn't enough

#

well time for a small break before doing the rest.

clever barn
#

What Android build should I pick ? ATC DXT ETC1 ETC2 ASTC ? ๐Ÿ˜’

keen crown
#

que

west wing
#

I love the "Unknown error" packaging error.

clever barn
#

always useful ! ๐Ÿ˜ƒ

oblique cairn
#

is there not a real error buried further up, or in another log?

hardy rune
west wing
#

@oblique cairn sometimes yes, sometimes no. I have failing build when Houdini Engine plugin enabled but not installed into project without any indication. Luckily it fails even empty project, so, easy to isolate.

oblique cairn
clever barn
#

Ho ! I start a build, go take some tea and when I come back, Unreal is gone ! ๐Ÿ˜ƒ

oblique cairn
#

Thats a nice thing about my current <100mb project... I set a build going, think about going to make some tea.... and the build is done before I get up ๐Ÿ˜„

clever barn
#

I'm at 135 with 0 optimisations, but it's already too much for my computer ^^

oblique cairn
#

still making some last-moment tweaks, should have done video after jam really...

clever barn
#

You should add some corgi to bring you back the shurikens

oblique cairn
west wing
#

Also managed to get < 100 from ~450 MB. LOD bias on textures works great.

keen crown
#

๐Ÿ˜ฎ

#

lets see what can be added in 2hrs

clever barn
#

98,1 mo ! Well, I can check that box ! :p

hardy rune
#

oh my

#

still need to code a major system and do the intro

ionic yarrow
#

Will there any penalty if my YouTube video wonโ€™t show cause itโ€™s processing?

clever barn
#

Only if it's still processing on two days when they'll start looking at it.

ionic yarrow
#

Lol k Iโ€™ll be good haha

gritty beacon
#

do I need to do anything special when uploading a game created with a team? or does it just go on my personal itch account I just made and I'll list the others in the submission form only?

keen crown
#

on the ue4's jam page on itch, when you hit submit a menu will pop-up where you'll fill in the team and such

gritty beacon
#

I'm assuming I have to do upload game here

keen crown
#

ehm if you don't have a proj on itch ja

#

btw the first time you make an item it will be a draft

#

after saving and refreshing the page you can edit it and set it to public

#

once it's public go back to the ue4 page and you'll get this

gritty beacon
#

do they want usernames or real names of the members?

#

I'm assuming user name

#

I will be able to update the build after submitting this form, right?

keen crown
#
Team Name
Each Team Member's Name and Email Address
Game Name
#

so full name

gritty beacon
#

it doesn't explicitly say that though

keen crown
#
In your Submission, please include the full  name and email address of each Contestant on your team and indicate if the work is 100%  original or if assets were sourced from an online marketplace. All contact information provided must be current,  accurate, and valid.
#

crikMigel please do read the pdfs

clever barn
analog walrus
#

Submitted,....

keen crown
#

you can always do some polishing now

#

u got 1-2 hrs

faint sail
#

Get back to work Kuro

analog walrus
#

I spent the last two hours doing play throughs , bug fixes and polish. but yeah there's one or two things I'd like to add, but might let it go

keen crown
faint sail
#

I am 50% of your viewers.

keen crown
#

no

#

ur 100%

faint sail
#

lol

analog walrus
#

Sure I'll realize at 12:01 I disabled the input or something

keen crown
#

work ain't gonna be happy ๐Ÿ˜ƒ

wet rivet
#

If there's anyone with a VR headset who isn't rushing to submit their game and wants to play test for me I'd appreciate it ๐Ÿ˜ƒ

#

Entering my polish phase now

hardy rune
#

I won't finish my game :/

clever barn
#

@hardy rune do your best, and you can still finish post jam, it will still be a great achivement. ๐Ÿ˜‰ Publish what you have so you can tell "I did it" ๐Ÿ˜‰

hardy rune
#

I'm trying to change the game to fit

clever barn
#

Good luck ๐Ÿ˜‰

keen crown
#

jams not only to be won but also to gain knowledge

#

i'm likely even able to clock it as work hours ๐Ÿ™

#

welp finally able to exit the game with a better control schema

clever barn
#

I'm updating my porfolio prior to job searching and game jam like this are VERY VALUABLE , even failed

keen crown
#

idk how my guidance councilor wants to flip this because i took the past couple of days of as part of my vacation. but prolly cause i need to write a blog etc he recommended that i change these to training.

#

<- work in finance

#

crikMigel how dis related

oblique cairn
#

games have built in exit? alt+f4 ๐Ÿ˜„

analog walrus
#

I forgot to disable the debug quit on mine before submtting, I'm on the fence about whether to fix it. I always set the option key on the controller to quit the game while developing

keen crown
#

@oblique cairn had that in my control description

#

but building nice to haves so ye

oblique cairn
#

I'm done, going to bed

#

Think I have a chance to win this one, perhaps a finalist or special cat - though I am by no means confident

#

Looking at submissions, I see there is a hitchikers guide game, and a sonic remake, both made long before the jam...

keen crown
#

๐Ÿ‘€

#

dang

#

gn

#

oh yeah now i can finally add more cameras

clever barn
#

Good night @oblique cairn , let's slash some Corgi !

keen crown
#

do need to model it still doe

hardy rune
#

Yeah guys, I'm retiring from the jam

clever barn
#

Me too, lasts edit are done ! Time to sleep (Just i dont plan to win this jam :p )

keen crown
#

fuq uv unwrapping doe

hardy rune
#

thanks for the help and support

clever barn
#

@hardy rune PUBLISH SOMETHING !

#

And you'll fnish it this weekend

ionic yarrow
#

Can you update you info after you submit? I just need to drop in a link

clever barn
#

I thinks updates are blocked after deadline until juging

ionic yarrow
#

I just have the submission page all filled out but I canโ€™t put the YouTube link in

clever barn
#

But you can still work on it for yourself and update the game page on itch.io

#

Just dont remove the version you publish during the jam

ionic yarrow
#

Yeah but Iโ€™m specifically talking about just the gameplay video link directly in the submission. Can I edit that form again in the next 30 minutes?

clever barn
#

You have 1 hour ๐Ÿ˜‰

wet rivet
#

Does 32bit vs 64 bit matter?

ionic yarrow
#

Iโ€™ve been up for 35 hours Iโ€™m at half speed

clever barn
#

Give them the youtube link, even if the editing is not finished yet the link will still be the same tomorow

wet rivet
#

Not going for under 100, just want it to work on everything

clever barn
#

If you have some time upload both

#

But for VR project prefer 64bit

wet rivet
#

Gotcha thanks

ionic yarrow
#

Yeah I asked the same earlier. Many were recommending both

clever barn
#

One game I upload with both have 170 dl on 64bit for 40 on 32 bit,...

#

I'm gone ! Good luck all !

radiant badger
#

When do they announce winner? This thirsday

clever barn
#

200 entry ? Dont expect until a week or two

radiant badger
#

Ok. Just wasnt sure as it didnt really say when winners were going to be announced. And I wanted to be there during the livestream if that's what they were doing

analog walrus
#

so deleting the file and uploading a new one on the project is enough to update the submission?

clever barn
#

I think yes

keen crown
minor hemlock
#

That's a weird arse if I've ever seen one

wet rivet
#

Got my project submitted ๐Ÿ˜„ Feeling alright about it

#

Wish I tied into the theme more but I wanted to try something more of the metaphorical make it count than literal

compact cedar
#

@wet rivet the link?

wet rivet
#

Or vive may work haven't tested

west wing
keen crown
#

dang bruv looks hella nise

#

here's the purpose for that shitty model

amber latch
#

can i submit a video for stream tomorrow

#

im to tired to do it now ๐Ÿ˜‚

keen crown
#

30 seconds gameplay

#

just play the game crikWow

amber latch
#

4.30am i can barely see ๐Ÿ˜‚

wet rivet
#

Anyone got recommendations for a video editing software?

#

I need one that can pretty much just cut, paste, and put on audio

keen crown
marble flax
keen crown
#

oh i didn't even cut it up

#

but you can cut vids up on yt

west wing
#

@amber latch the only mandatory thing before deadline is actual game build submitted to jam. The page and submission form can be edited anytime.

keen crown
#

k final build tossing out now

amber latch
#

awesome

keen crown
#

vid was optional anyway

#

is just for in the bg of the stream as far as i am aware

marble flax
#

20 min left. 176 entries so far.

amber latch
#

been awhile since iv seen it go past 200

keen crown
#

still weird how the attenuation of the character is not working

#

oh well

#

hmm not sure what to do, already 6 and should work in 3

amber latch
gaunt copper
#

209 entries so far :>

analog walrus
#

211

#

๐Ÿ˜ƒ

amber latch
#

keep you busy for few days shadow

harsh oasis
#

Now I got a new game idea for this concept .. "During game jam ever seconds count"

shrewd plinth
#

is there anyone to get an extension? mine is uploading right now but it is taking forever T_T

#

anyway*

gaunt copper
#

217 ๐Ÿ˜ฎ

analog walrus
#

a game where you try to make an upload go faster as midnight approaches.

gaunt copper
#

20 sec

balmy jacinth
#

Omg Just made my submission with 47 seconds left on the clock

gaunt copper
#

10

amber latch
#

222

gaunt copper
#

222

#

xd

#

perfect number

#

GZ to everyone

analog walrus
#

I can hear the cries of the pending uploaders

west wing
#

It will change though.

shrewd plinth
#

i am a pending uploader and i am sad

analog walrus
#

...

gaunt copper
#

I gonna start playthrough tommorow as always ^^ but this itme there iwll be something new

#

i made a bot that let viewers rate the entries i pla yxd

#

play

#

and i will add the score ot the list

analog walrus
#

twitch?

gaunt copper
#

so i hope oyu guys come to rate with me

balmy jacinth
#

Where can I view the list when your done. I would like to see how I did ๐Ÿ˜„

#

if I have time I might even join

amber latch
#

cool

gaunt copper
trail trellis
amber latch
#

ill be watching it shadow โค

analog walrus
#

@gaunt copper When?

balmy jacinth
#

Just followed ๐Ÿ˜ƒ

gaunt copper
#

YEs other new hting i plan to use Google Sheets this time ;]

keen crown
#

crikHollow crikPow u got it... if i am up

west wing
#

We should start to put Shadowriver references in ue4jam games.

wet rivet
#

I did!

gaunt copper
#

so anyone can view it

gritty beacon
#

oh my god that was the most stressful 5 minutes of my life

balmy jacinth
#

Oh hey Rhys I was about to try to find your name. What was the name of your game, I would like to give it a try.

wet rivet
#

||One of the dogs in my games leaderboard is called shadow || <- shadow river easter egg in my game

keen crown
#

fixed the sound in the last 4 min

gaunt copper
#

@gritty beacon me too we package the game and reflections didnt work

wet rivet
#

Its โ€œlast day in the parkโ€ Iโ€™ll get the link for you

gaunt copper
#

needed to package again

keen crown
#

still hate not having a custom icon and "unknown publisher" triggering windows warnings

wet rivet
balmy jacinth
#

ahh it required VR?

wet rivet
#

Yeah I may make a non VR build in the future though but Iโ€™m wiped out

#

I think I probably put in 45-60 hours

gritty beacon
#

now that this stressful time is over, are we allowed to edit the submission and correct typos in the description? obviously not uploading a new build

balmy jacinth
#

It looks great, its what I am most looking forward to trying, I might borrow a friends oculus and try it out.

wet rivet
#

I was really happy with this jam, I learned so much about 3D modeling, animation, AI and VR

balmy jacinth
#

I learned a ton from this jam as well. Had a blast.

wet rivet
#

Once I get the energy back Iโ€™ll probably do a port of it to the oculus quest

#

And make a trailer

keen crown
#

i need to get my vive back this weekend or sum

balmy jacinth
#

Thanks for the excitement everyone, can't wait to try everyones stuff. But this guys ready for a shower and sleep. I smell like adrenaline

keen crown
#

lending my gear out to a pimax owner... those don't have controllers/light houses yet.

west wing
#

@gritty beacon yes.

tranquil matrix
#

222 entries, wow!

keen crown
#

๐Ÿ‘€ gl reviewing

solid abyss
#

I think our game had one of the deepest logic

keen crown
#

remember when it used to be sub 100 and it took a long ass time back then

tranquil matrix
#

FYI if you had submission issues in the last minute, DON'T update your game jam build and send an email to community@unrealengine.com with your itch.io user name, and the name of the game.

gritty beacon
#

I replaced the build before the deadline was over, that's fine, right?

solid abyss
#

๐Ÿ˜‰

tranquil matrix
#

Yeah absolutely

solid abyss
tranquil matrix
#

If the game wasn't uploaded prior to the deadline, there's nothing I can do unfortunately

gritty beacon
#

editing the game page (not the submission) to add text is also fine as long as the build doesn't change?

wet rivet
#

Are we able to DM you guys a link to our trailer later on in the week for it to go in the reel? I didn't get around to having time to make one yet

keen crown
#

wish i was able to update the .ico file

#

๐Ÿ˜ฆ

gritty beacon
#

also, I replaced the build after doing the submission, but before the deadline, did it properly record the new one? how do I check?

keen crown
#

yeah

#

if you check the download and check the properties

#

of the executable

gritty beacon
#

well the itch page has the new build, but I don't know if that is the one used by the submission

solid abyss
#

@tranquil matrix .. if we submitted game in time .. but couldn't add a playthrough trailer .. can we add it later?

tranquil matrix
#

@wet rivet Yeah, send us an email to community@unrealengine.com with the title "2019 Summer #ue4jam Trailer <name of the game>" and include your team name as well

wet rivet
#

Cool thanks ๐Ÿ‘

tranquil matrix
#

Appreciate if it's 30-60s long, otherwise we have to cut ~45s and you don't get to choose which 45s ^^

analog walrus
#

Yeah I was too tired to mess with editing some stuff together 30 seconds or not

wet rivet
#

This jam is like exactly what I needed to get me back into game development, recently I've been feeling pretty burnt out on my main project

#

I might keep up doing small games instead of trying to do a large project trying out new mechanics

tranquil matrix
#

Sometimes the best creativity juice is to do something completely different, or not do anything creative at all

keen crown
#

in all honesty think that this is my most completed game to date... apart from maybe 1.

west wing
#

@keen crown but what about icon?

fallow lion
#

itchio is so laggy right now

#

cant even test if the right build was uploaded

keen crown
#

i mean the icon for the exec itself

#

i have the standard unreal one now.

#

wanted to alter it

fallow lion
#

looks like the wrong build of our game is uploaded ๐Ÿ˜ฆ

#

fml

gritty beacon
#

does it not display the special categories you checked on the entry page?

analog walrus
#

It was fun. Had to set a pretty limited scope to make all the art and have what is technically a full game in 5 days.

wet rivet
#

Have you guys seen "Pencil Heart"? I really love that teams take on the theme

keen crown
#

@analog walrus did you change anything or just stopped after 4?

#

nej have not

wet rivet
analog walrus
#

@keen crown what?

keen crown
#

oh did you add anything after the submission

analog walrus
#

I switched it to free from paid so it would show the download. Last update to the file was at like 11L15 I think

#

11:15

#

@keen crown Why?

near cairn
#

I am sad ๐Ÿ˜” my build finished just 2 minutes after closing ๐Ÿ˜… Anyways I will be downloading and playing rest of the games soon will give feed back on the comments cheers !๐Ÿ˜

fallow lion
#

damn cant download 57mb in icthio

keen crown
#

oh nah

#

@near cairn scroll up ... maybe they'll still let you

#

welp gn y'all

placid geode
#

good luck yall

sleek rivet
#

When will we know the results? ๐Ÿ˜

placid geode
#

They are gonna be playing for a while with 222 subs

#

My game is going to consume some time if they try to beat it

#

lol

gaunt copper
#

i can tell you few of those entires are probably invalid

keen crown
#

i heard

placid geode
#

I saw some weird file structures

gaunt copper
#

people resubmit old entries

sleek rivet
#

wat

gaunt copper
#

the last jam was 2 entries that was resubmits

placid geode
#

lame

analog walrus
#

yeah a few aren't unreal, a few are games they have trailers for that are months old

keen crown
#

hey when there is "free" shiz on the line people do stuff like this

#

ยฏ_(ใƒ„)_/ยฏ

analog walrus
#

There's a few that look pretty polished though

placid geode
#

I put on just enough polish to stay under 100mb

gaunt copper
placid geode
#

so dope

#

lol

keen crown
#

probably have plugins and stuff i didn't need, removed like 100-200 megs before.

gaunt copper
#

3 entries are old

#

so it really 219

keen crown
#

crikObject f the awesome 222

visual drift
#

ayo, i would have liked to add more information to my submission but i was cutting time suuuuuuper close. If i edit the submition I wont be removed from the jam or anything ay?

placid geode
#

I added a gif

#

hope not

west wing
#

Weird that I can still edit the build files. Last time it explicitly didn't allow it via UI.

wanton furnace
desert coral
#

It's weird, when I package the game using the "Development" build configuration, everything works as expected, but when I use "Shipping", then the controls in my Pawn aren't triggering. Have you guys encountered that before ?

analog walrus
#

You might be relying on something that is removed from packaged builds.

#

err from shipping builds

desert coral
#

Not sure what, there is nothing special in that Pawn. I'll need to check exactly what's the difference between those 2 configurations (I don't know what UE is doing, but I observed that the package size is 40MB bigger with dev build)

wet rivet
#

Kind of similar I was using the debug light of the widget interaction blueprint so I had to package in development

desert coral
#

Oh, is it because I'm using a plugin ?

desert pecan
#

I had something like that happen with one of my original mechanics stopped working with shipping mind you I think its because it relied on an unreal command or something, had to take it out ๐Ÿ˜ฆ

desert coral
#

Oh, could it be because I'm calling console commands to set video settings ? That has nothing to do with Pawn but... ?

desert pecan
#

dont see setting video settings messing with it lord knows ๐Ÿ˜›

pine fulcrum
#

yo whats the must plays

frail palm
analog walrus
#

Of course that was just me talking to myself

wet rivet
pine fulcrum
#

low key though if you've submitted something yall should link it now

desert coral
wet rivet
#

@desert coral I love the colors on that, imma download it and give it a shot

desert coral
#

@wet rivet Yea I think I spent too much time on the style and not enough on the gameplay ๐Ÿ˜ƒ

carmine kindle
keen crown
desert coral
#

Well, good luck to all of you guys who have submitted. Have a good night !

placid geode
gritty beacon
placid geode
#

Apparently if you make changes they don't show up on submission page

#

nice

#

very interesting concept

gritty beacon
#

got some brain melting time travel puzzles

placid geode
#

no ledge grab either

#

I could have made it

#

lol

gritty beacon
#

I was able to edit the submission and fix typos and stuff

toxic harbor
desert pecan
placid geode
#

Nice, I thought that the detail from the game would auto-update. Didn't realize I had to edit the actual submission.

analog walrus
#

I'm confused about something. Earlier I was told uploading a new file to the project would change the submission but when I look at the submission time it never changed from the first upload.

#

Does it not update?

toxic harbor
#

Submission time is when you pressed the submit button for your project to the jam

analog walrus
#

Ok, I'm just worried because there were a lot of updates in that two hours

toxic harbor
#

file upload time is apart of the games itch meta itself

#

oh did you make an update to the project post dead line?

analog walrus
#

no

#

Like 11:15

#

45 minutes before was the last one

toxic harbor
#

at the same time itch is kinda weird, structurally speaking

analog walrus
#

It doesn't make it very clear

gritty beacon
#

I think the file it shows when you view your submission (not game) page while logged in is the one that counts

placid geode
#

a featured playthrough on the June 13th live stream?

#

Like next year?

#

or was that a copy and paste error?

wanton furnace
#

to the guy who made the 3d knight on the horse with the funky animations , what your game called ? it looked really interesting

gaunt copper
#

btw results will be september 5

#

theres stream schudled

pine fulcrum
#

thanks yall

#

gonna be playing a few of these

sleek rivet
#

๐Ÿ˜ƒ

near cairn
#

It's supposed to be my game jam entrt๐Ÿ˜…

limber bear
#

@sleek rivet @gritty beacon my twitter reply did not mention GL ๐Ÿ˜„ soo good luck on the jam

#

here is Allar playing your games

#

and GL to everyone

pine fulcrum
#

@desert coral yo what

#

two trees man

#

theres two trees

#

and no space

#

timespace

#

is fucked with trees man

paper scaffold
#

A lot of submissions to this game jam

#

Around 40 more than last time as far as I remember

hasty pecan
solid abyss
#

As the manager and the person responsible for the level/scope design of this project, I would like to say a few words about this project.

Our game is very high on the narrative, and meaningfullness of the decisions that a player has to take, with even some easter eggs thrown here and there.The Last Confession is an innovative take โ€‹on the theme of "Make it Count" in many ways, some subtle .. some very obvious.

First is the plot, you have the one last chance to confess: I was aware, that many of my fellow devs taking part in this JAM would go for a shooter type game, because of the cliche plot of a character who has only 1 bullet, and he has to defeat many enemies or hit multiple targets with just that. So I pleaded my team to not do what everyone else was doing ... and to think out of the box.

The Second way I implented the theme of Make it Count, is that each item is important, you have to make use of each and every item.You start empty handed, and you talk to NPCs, and go through their quests .. to gain an item. And no item is throwable or useless .. and is required to get the final ending (win condition).

The Third way we ended up implementing the theme is, I made a small no of 3D assets and placed them in a way that make sense, and gives you a feeling of a actual town. As you can see from the layout.The art style we went with was non-photorealistic aka stylized style. 1 Tree, 1 bush, 1 grass, 1 House, 1 stall, 1 color for terrain, etc

The Fourth way to implement the theme was that each and every character has a meaning to his conversation. Like in an actual town, there are strong bonds between the characters, and talking to almost every NPC opens up options for some other NPC, which is required to complete the game. In short, almost every NPC (and talking to him) counts!

The Fifth major way we implemented the theme was, that given that neither me or my partner Andgeno knew how to animate characters at all, then how to make the characters come to life?

#

I planned for expressive sounds like 'hmm', 'sigh', 'huh', etc .. that are character reactions to play that role. Given this was a jam, we didn't have time to record long dialogues for it given that we were heavy on text.On this part I would like to thanks the following members of my team: Ninjamin (Stave Dankerson)(Background Music & Male Voices) and his roomate Zoe Foster(Female sounds) and special thanks to Wister (who had to quit midway due to a family emergency) for getting together a excellent soundtrack.

And when Andgeno, who was responsible for coding into blueprints everything on his own (since I don't know how to even properly move around the camera or place objects in UE, being completely new to it)... added the audio assets to the game...

It breathed a sense of fresh life in all the ragdolls. The ragdolls, ended up giving a feeling of how tasteless and colourless is life when you are helpless in a romantic situation.

Of course the project is not polished in some ways, given it was only the 2 of us (1 for art, 1 for blueprints alone) for the most part of it, after 13 people joined the team and disappeared without doing a single drop of meaningful work including the person in whose team me and geno had signed up to participate in our first jam (we are strangers to each other)...

And top it all of, my own internet stopped working when 6 crucial hours were remaining for the the jam to end .. and we barely managed to submit .. with 2 minutes remaining on the clock.

I believe afterall, we did a very good job, and I appeal to the Judges to consider these points in their final decision.

#

We will post a polished version of the game in the coming few weeks ๐Ÿ˜‰

gaunt copper
#

I be start streaming around 8PM CET

sacred wedge
amber latch
glass fossil
#

Folks, I am updating my game jam submission, both 32 and 64 bits. There are a few bugs I was trying to resolve. It will be ready in a few minutes.

#

I also need to upload a video of the gameplay for showcase at the UE4 awards livestream.

civic dock
#

Just wanted to say congratulations to everyone who submitted a game to the jam. ๐ŸŽ‰

#

Looking forward to checking them out!

glass fossil
#

It is updated.

#

And shall be ready for play.

copper carbon
#

We're so excited to play your games ๐Ÿ˜

glass fossil
#

I am so excited to watch you all try them!

compact cedar
#

@copper carbon make sure to play all of them...(except some weird entries, like sonic 4)

copper carbon
#

lol

#

sometimes the weird ones are the most fun ๐Ÿ˜›

clever barn
compact cedar
#

@copper carbon it's actual sonic 4, from sega

ionic yarrow
#

Congrats to everyone who participated and those who didnโ€™t get there submission in on time Iโ€™m still proud of you!

#

I would like to say thank you to everyone who helped me in chat and those bold enough to ask for help with question I was afraid to ask.

compact cedar
#

@ionic yarrow your game is scary

#

What's the purpose of putting batteries in to house?

ionic yarrow
#

the batteries and the stars power the dome that protects the house

#

@compact cedar - I'm super honored that you played my game all the way through. I wish I could have done a breakdown of the final score. to show you that everything you do subtracts from the love you give your pup.

#

in most cases your final score will be negative

#

also you can also just stay inside as long as you want and the world will move on without worry. Just like in real life. spend some time with your loved ones... the rest of the world will keep on turning.

final arch
#

This was my first jam and i did not actually submit something because it simply run out of time. I did no prep work before the jam (and started only on sunday) but i noticed alot of my time went into making and debugging basic movement and stuff. So for the next jam i thought of pre-creating some blueprints for movement and you know some of the basics. Is this something you people commonly do and just have some generic logic ready to go?

analog walrus
#

Can we add another download to our project page and it not affect the submission? I want to add a version that includes prerequisites.

gaunt copper
compact cedar
#

@final arch some people managed to pull the game in 2 days...if you missed few hours after deadline, you may add the game to itch and PM epic

analog walrus
#

@gaunt copper What entry was yours?

gaunt copper
#

Single bullet

compact cedar
final arch
#

@compact cedar I actually have a lot to the still, my day job kinda got in the way

#

*to do

compact cedar
#

@final arch well, we lost a dev due to his work for a last 1-2 days too -_- and he was our network expert

#

so Shadow had to figure out it himself

final arch
#

Yeah Life does that, getting in the way and stuff

compact cedar
#

ahahah

final arch
#

Still had fun though, did more in those 3-ish days than in weeks just because of the urge to submit something

gritty beacon
#

I uploaded a new build today, and it's showing up on the submission page too, what's up with that?

#

shouldn't it only be on the game page?

analog walrus
#

I'm not sure. I'm worried that it only takes the version of the file when you hit submit.

oblique cairn
#

weird, I thought files should be totally locked

#

in previous jams I wanted to add a "post jam optional updated version" but could not

#

perhaps this is now permitted, and they check timestamps? Could be a mistake though

analog walrus
#

Idk, I submitted 2 hours early but updated the project a bunch and the submission time never changed. not knowing how it works I'm worried it makes a copy when you submit on the jam page. I would like to have some clarification. @tranquil matrix

fallow lion
analog walrus
#

So can I add a second file then for people who need prereqs and it won't affect the entry?

glass fossil
#

Apologies folks, someone informed me another vital bug in Kamikaze's release. The game refuses to launch and I think I may have an idea why. So I am fixing that now.

compact cedar
#

@copper carbon sorry to poke, are you aware of how this itch submission thing works?

#

@tranquil matrix same question

tranquil matrix
#

@compact cedar What's your question?

#

@analog walrus Give me a link to your submission

compact cedar
#

@tranquil matrix sorry again, the discussion above, about ability to reupload the files after the deadline

tranquil matrix
#

There's no possibility of uploading a build after the deadline

compact cedar
#

only to add new ones?

tranquil matrix
#

If you uploaded one prior to the deadline but wasn't able to fill out the submission form, we will take a look at it (and if you're in that boat do NOT update your build since it will invalidate the timestamp for your previous submissions that might have been within the submission window)

#

Once the judging period is done, uploads will automatically open up again

compact cedar
#

"submitted 2 hours early but updated the project a bunch and the submission time never changed. "

#

"Zeblote: I uploaded a new build today, and it's showing up on the submission page too, what's up with that?"

tranquil matrix
#

Give me links to your submissions plx

oblique cairn
tranquil matrix
#

I've never tried to update a build once submitted, so I might be wrong here, but I think you need to re-submit your new upload for it to be the one that gets put in our judging queue

gritty beacon
#

this should have a build from just before the deadline

tranquil matrix
#

As the host of the game jam, the list of submitted games works a bit differently from yours

gritty beacon
#

but for me it shows both that and the one from today on the submission page

analog walrus
#

That would have been great to know. I uplaoded my final build at 11:15 and there was a lot of bug fixes between then and the first time I submitted

oblique cairn
#

using butler, the submission seems to point at the latest file automatically

paper scaffold
#

@tranquil matrix Is editing the submission itself okay? I updated the controls descriptions today after the deadline. Hope this didn't mess up anything

gritty beacon
#

@tranquil matrix how do I see which build has been put in the queue then

compact cedar
#

@oblique cairn maybe that's inconsistency of api on ITCH side?

oblique cairn
#

I suspect it is because it keeps the same filename

#

hey, looking at my "edit game" page, the file section does not look locked...

analog walrus
#

That sucks if that's howit works, my first upload was a buggy mess

oblique cairn
#

This does seem different to previous jams - before I could not upload an extra file, and I just uploaded something to test

#

@tranquil matrix I think something has gone wrong (though, I could just be misremembering)

gritty beacon
#

well if it doesn't update the build for the queue when we replaced the file before the deadline, that'd make this whole thing pointless

#

because most people did that

oblique cairn
#

(or the process has changed intentionally)

gritty beacon
#

especially since you encouraged people to make a submission early and do just that??

analog walrus
#

Yeah, if that's the case I'm pretty peeved. Everyone said the opposite was the case and it would update until the deadline

oblique cairn
#

I think even if there is some kinda issue, it should be easy for judges to see upload date, and pick latest upload before deadline

#

doubt this will cause any real problem

tranquil matrix
#

I looked into Zeblote's page and compared it to the builds that we have in our queue and the one prior to the deadline is the one we have. Same goes for @analog walrus, I can see the last build you pushed before the deadline was over.

gritty beacon
#

nice, you have the one with CL265?

tranquil matrix
#

Yes, not 8

gritty beacon
#

as long as it's not 264

#

because that one is broken

#

so I uploaded 265 a few mins later but still before the deadline

tranquil matrix
#

@gritty beacon I don't even see 264

gritty beacon
stable kiln
#

@tranquil matrix any1 at epic using VR to make stuff, i seen the VR edityor for lvl design and seq, but are some pp like actively usin that?

tranquil matrix
#

I pretty much only work on VR/AR projects myself, but I usually have the locomotion scheme at runtime that I need to inspect my level design in VR so I rarely use the VR Editor

#

The VR editor is used a lot within certain verticals (virtual production etc), and I know a few level designers that likes to use it. But, it's mostly for validating your work, no so much for long editing sessions.

gritty beacon
stable kiln
#

i guess its hard to beat mouse/kb

tranquil matrix
#

@gritty beacon You did not have that before?

gritty beacon
#

no, that's how I was able to upload the 268 with the bugs fixed

sleek rivet
#

Heh

tranquil matrix
#

I double checked the times that were set, and they're correct

gritty beacon
#

thought it was intended to be open so we could put new builds for players without updating the one for the jam

#

it wasn't locked a few hours ago

oblique cairn
#

@tranquil matrix Can confirm, it was not locked 10mins ago, it now is

#

I just uploaded that yen_alt.jpg to test

#

(10 mins ago, I now cannot upload more)

glass fossil
#

YOU GOTTA BE KIDDING ME!!! I REALLY need to fix an urgent bug on my game! People stated it wont even run on their computers and now I can not even fix this anymore!

#

What in God's fuck Epic!

oblique cairn
#

@glass fossil even if you did update after the deadline... it would not be judged

ionic yarrow
#

@tranquil matrix will notifications be sent out when the judging is completed or is there a date for that? Hate to be a bother and babysitting the idea.

glass fossil
#

Why would it not be judged?

ionic yarrow
#

@glass fossil itโ€™s stated in the rules

oblique cairn
#

this is a bug/mistake/problem-with-itch, not a free pass on the rules

gritty beacon
#

only the build uploaded before the deadline is judged

#

new ones are just for people who find the game on the internet

glass fossil
#

So then what now? They just work with a project that practically crashes on startup?

ionic yarrow
#

@glass fossil you can always update you game page for public version but you submission delivered late will not be judged.

glass fossil
#

I have already submitted the project before the deadline

ionic yarrow
#

@glass fossil thatโ€™s what I assume. Part of the jam was to have something working by the deadline. You can ask them to look at an earlier build if thatโ€™s the case

glass fossil
#

I just need to update the build to make it run and not crash on startup.

#

They can not judge something that does not run.

stable kiln
#

whats ur submission, ill check if i crash ๐Ÿ˜›

glass fossil
#

Damnit. I hate Datasmith! Stupid enterprise tool complicated the cooking process and sabotaged my jam submission.

small fern
#

in good faith, people will trust your initial submission was proper

oblique cairn
#

only real solution is to get a couple of people to test it a while before deadline.
Though, if there is a workaround people can do locally to make it run (like install datasmith libs?) that can be added to instructions post-jam

small fern
#

but people could also try to make dummy builds that don't run properly to buy some extra time

stable kiln
#

i had to fix package errors for a marketplace asset ๐Ÿ˜›

glass fossil
#

What can they trust? It does not work. It crashes on start and now none will have a chance to play it.

stable kiln
#

i think you can update your itch page

ionic yarrow
#

@glass fossil lol you must try to understand. Thatโ€™s like me competing in a race and then the race ends and I say โ€œwait can I still race? I forgot to run when you said startโ€ many of us tested our submission on multiple machines ahead of time. I even made sure other machines could play before I even submitted

analog walrus
#

yeah mine says uplaods disabled now

small fern
#

@glass fossil I'm curious tho, you didn't actually test the packaged version at all?

analog walrus
#

That makes me feel better

stable kiln
#

or just make a new game page, and put in description the link of the non crashing page

small fern
#

I mean, I guess it's good lesson to learn for the next jam but sucks alright

glass fossil
#

It slipped this time around. Usually I test the packages, but I had to submit the game before deadline. I uploaded around the last minute.

stable kiln
#

@small fern you got it finished?

small fern
#

nah

glass fossil
#

Had a hard time fixing the other bugs already as is within the project.

small fern
#

I quit like 2 days before deadline

#

I just played with tech again ๐Ÿ˜„

sleek rivet
#

heh

glass fossil
#

Especially with AI.

ionic yarrow
#

@glass fossil you should still be very proud and itโ€™s a good lesson learned. I am technically proud of you for your concern and effort .

small fern
#

I really loved my idea tho

stable kiln
#

i got a minimal viable product goin ๐Ÿ˜›

small fern
#

it would have been awesome

#

but it was really a lot of work

gritty beacon
#

lol we had no time to test anything in the end either

oblique cairn
#

in a previous jam, I messed up my mob spawner in the last few moments before upload, ended up with a "tower of wolfs" that would destroy player. Kinda funny, but totally broke the gameplay

stable kiln
#

was gunna quit cuz i had to work, but in the end i just used 4 hours to rough my assets together ๐Ÿ˜›

analog walrus
#

The lack of a file lock is what had me worried

gritty beacon
#

it was package -> archive -> upload asap

#

got quite lucky there are no game breaking bugs

stable kiln
#

i had a good laugh hitting the submit button again ๐Ÿ˜›

glass fossil
#

@ionic yarrow Perhaps... But if I had known this would happen, I would have not bother wasting my time with it, as was the case with last year's Summer submission The Veil. I ended up bailing out and removing my submission because it was in a bad state of playability.

stable kiln
#

hahah its so bad... submit..

#

lol

glass fossil
#

I did not want the same fate to happen to The Kamikaze.

analog walrus
oblique cairn
glass fossil
#

So much time better spent updating the 2D Top Down Shooter template instead.

gritty beacon
#

@analog walrus what's that one called

glass fossil
#

sigh

gritty beacon
#

I want to play it but I'm too blind to find it on the huge page

oblique cairn
#

Put alot of effort into this one, have an adventure mode and endless mode

gritty beacon
#

oh nvm. I found it

small fern
#

@oblique cairn testing on someone elses PC is probably something most don't do on jams

#

there's no time for that ๐Ÿ˜„

stable kiln
#

@glass fossil you can still upload to itch again, just wont count as submission

small fern
#

unless it's a multiplayer and each dev tests on their own computers

#

but I dunno if that counts as same

oblique cairn
#

@small fern I've done it every jam except this one (my second machine, and getting a few people to try it)
Though, this time, it is VR

sleek rivet
#

Looks nice choza!

glass fossil
oblique cairn
#

good thing too, in a previous game, my game "Unscher" crashed on most PCs (think it was due to using early version of vulkan API)

#

@sleek rivet Thanks ๐Ÿ˜ƒ

stable kiln
#

@glass fossil make a complete new page

glass fossil
#

Temporarily disabled until the jam awards.

#

If that is the case, I might as well just remove my submission and bail from the jam.

stable kiln
#

put in descriptio n of old page a link to the new1

small fern
#

can you even edit the description?

gritty beacon
#

I've been editing the description so yeah

small fern
#

ah ok, just checking

glass fossil
#

Alright, how about Google drive?

#

Link the update on the description.

#

Will that work?

oblique cairn
#

Oh! Shadowriver is starting streaming soon?

stable kiln
#

you could do that too

small fern
#

so, both win32 and win64 are unplayable?

oblique cairn
glass fossil
#

@small fern Yes. They do not load the map.

#

They either go black screen or silently crash on execution.

analog walrus
#

@gritty beacon Clarity of confusion.

gritty beacon
#

yep

oblique cairn
#

@glass fossil does the itch build work on your local machine?

gritty beacon
#

did you forget to set the startup map ๐Ÿค”

small fern
#

@glass fossil you did shipping build or development?

#

because if you got console there, you could just put description on the page on how to manually load the starting level with console ๐Ÿ˜„

analog walrus
#

@tranquil matrix Thank you. I was very worried. That's a big load off my mind.

small fern
#

curious what the actual fix was?

glass fossil
#

@oblique cairn No, it does not apparently. I am witnessing the same symptoms the few who tried it had.

@small fern I cooked the game using Shipping mode.

tranquil matrix
#

@ionic yarrow The judging period ends on September 5th (day of the winners announcement)

small fern
#

yeah, shipping doesn't have console :/

sleek rivet
#

@analog walrus you're the dev of that ball game?

analog walrus
#

yeah

gritty beacon
#

huh was there a mention here

sleek rivet
#

Nice :) did you watch allar playing it?

analog walrus
#

No, damn. would have loved to see that. Did I get thrashed?

glass fossil
#

Doubt a console would matter since one can not even loading the game.

sleek rivet
#

He finished it

#

Got a link somewhere

analog walrus
#

@gritty beacon I thought you wrere talking to me about the startup map, and realized you weren't

sleek rivet
gritty beacon
#

ah I see

small fern
#

oh se played some of the games

analog walrus
#

@sleek rivet Oh man, yeah I got to see that thanks.

small fern
#

should have finished then ๐Ÿ˜„

sleek rivet
#

Wrong timestamp

analog walrus
#

I'll find it. Thanks.

sleek rivet
#

I think it's the first one

gritty beacon
#

I just realized how long that stream is

analog walrus
#

I found a bug in my first play through 2 minutes after midnight

sleek rivet
#

He played it like 1h haha

analog walrus
#

Damn,

#

Nice

#

Did he figure out how to do it in two minutes?

sleek rivet
#

Nope

#

Dunno if he played your game though

desert pecan
#

that dude broke my game twice ๐Ÿ˜ซ

west wing
#

I don't launch my game after deadline specifically to avoid finding a critical bug there.

oblique cairn
#

I think this is perhaps the first jam I have wanted to play my game after, sure I can get further on "endless" mode...

#

Perhaps should have made some UI for it, and not reset completly upon death (could retry same difficulty of fight instead)

analog walrus
#

@sleek rivet Thank you soo much. I am falling out of my chair laughing watching that. It's gold.

carmine kindle
#

Dangit, I got softlocks in my game. Seems to be only one fight though, which can be avoided. ๐Ÿ˜€

desert pecan
#

whats a soft lock ?

carmine kindle
#

when you just screw yourself and you can't progress

desert pecan
#

ahhh

analog walrus
#

Oh man, he found a bug I didn't know about and broke the end

glass fossil
#

Alright folks, so considering my situation, it seems I no longer have to worry about the UE4 jam or its results. I will still upload the updated fixed version later however at this rate, unless Epic is willing to judge the working build and ignore the broken one, consider my submission and the 5 days I spent on this jam forfeit.

#

Enjoy the UE4 jam. I'm off to the bar.

analog walrus
#

I'm ot sure if he downloaded the final build or not for that playthrough

glass fossil
#

It is not yet uploaded.

#

He probably has the broken version.

#

Whelp, so much for updating...

#

No matter what I do, I can not seem to resolve this barrier.

compact cedar
#

I can't rate game anymore?

#

what happened?

limber bear
#

I had Allar's stream running on the TV while I was working

#

turns out

#

I cant work whilst he is memeing on game jam content

sleek rivet
#

hehe

wet rivet
#

Ah man nothing like a game jam to get me a solid 7 hours of sleep followed by a 6 hour nap

#

That's supposed to say agility races, I naively thought I had fixed most of the bugs

limber bear
#

We submitted our Epic Mega Jam 2018 entry 6 seconds before the deadline, without even making sure that multiplayer worked on the latest build

#

And our game was multiplayer only ๐Ÿ˜„

#

This year's mega jam, I'll try to beat these 6 seconds

gritty beacon
sleek rivet
#

haha

limber bear
#

dang it

#

might as well switch to unity now....

glass fossil
#

If it is not too late to stream my game and showcase it, please, please, PLEASE, give this one a chance. For any live streamers reading this.

small fern
#

@glass fossil BP nativization has always been iffy, it's not just 4.22

#

it totally depends on your content and what you do with the BPs that get nativized

#

some things may work fine but most people I know that tried that feat along the years have had issues with it

oblique cairn
#

last jam I used nativization and it worked fine - but I have had issues with it in the past

small fern
#

I have one project where nativization worked just fine

#

and other where it breaks in all directions ๐Ÿ˜„

oblique cairn
#

I guess this is one of the reasons why there are inclusive/exclusive options for nativization

small fern
#

yup

#

I tend to avoid BPs for anything but prototyping anyway

#

(jams go under prototyping)

oblique cairn
#

I am happy with BP for just about anything not performance-critical myself

sleek rivet
#

rofl

oblique cairn
#

that is sure creative use of theme ๐Ÿ˜„

ionic yarrow
#

I really wanted someone to make a game that is a crafting/building game where you play as dracula and you're a craftsman. it could be call " Make it, Count" that was my original game idea hahah

limber bear
#

lol

#

Sonic 4 is the best game this jam

#

sorry

west wing
#

@ionic yarrow taken.

compact cedar
#

@limber bear hmm...but link is broken...probably will scored as 0

limber bear
#

well ya, it is a meme submissions afaik

ionic yarrow
#

@west wing whats taken? I said i wanted someone else to make it! does that mean it exists?!?! send me links !

#

omg i found it! yay someone did do it! i'm so happy!

west wing
ionic yarrow
#

hahah yes! not exactly what i was imagining but at least they used dracula and the name!

glass fossil
#

@small fern
@oblique cairn

Well that is the interesting thing about nativization. The same process I tried to use for The Kamikaze, I used for Valentide! II, including the Game Jam Kit offered for free specifically for the UE4 jams. Yet, Valentide! II compiled and run perfectly with full Nativization, whereas The Kamikaze compiled fine, but failed to run on execution.

oblique cairn
#

@glass fossil what is the game jam kit?

compact cedar
small fern
#

it could break on anything really

#

I had my this jams entry (which I didn't finish) on 4.22 and I tested BP nativization on it

#

it did work for my content

#

I mean, I did actually playtest on the build

west wing
#

@ionic yarrow actually, the count is a craftsman here. Though the gameplay is about dealing with consequences of his own craftsmanship. So "make it" is different meaning. But still, it was close!

ionic yarrow
#

yeah i'm still super happy someone did it. This is actually more interesting than my dracula idea. It was thinking of a much more humorous approach

oblique cairn
#

@compact cedar looks interesting! Thanks

glass fossil
#

Let me know if anyone has tried the Kamikaze.

#

And let me know what you think of it.

west wing
#

I found that about 5MB of build size is taken by DefaultBloomKernel used in one of the bloom postprocess methods. According to the tooltip, it's even too expensive for actual use in game.

small fern
#

@west wing yeah, we talked about it's removal few times here ๐Ÿ˜ƒ

#

you can blacklist it from build

west wing
#

Yeah, and it doesn't work for me.

small fern
#

it's 32mb uncompressed

#

?

#

you are doing it wrong if it doesn't work ๐Ÿ˜ƒ

west wing
#

Yes, it's only 5mb in .pak

#

How to do it right?

small fern
#

put PakBlacklist-Shipping.txt to your discord search and look for my comment

west wing
#

Yeah, tried that.

small fern
#

well, it definitely works for me

#

and others ๐Ÿ˜ƒ

west wing
#

For some reason, it didn't work for me.

small fern
#

you sure you got the relative path right inside the file?

#

filename exactly like that?

#

folder according to the build type?

#

also do note that txt name only works for shipping build

west wing
#

I'll retry everything again, just to be sure.

#

@small fern and it does work. I'm glad I tried again.

#

My issue was I was using wrong folder, probably common mistake.

small fern
#

it is

#

that folder for windows builds isn't even documented anywhere

#

had to find out the exact naming convention by peeking into source code

#

docs only got android example

west wing
#

Also looks safe to exclude, it doesn't result in any error if you try to use FFT bloom in game, it just won't work.

small fern
#

I usually exclude most of the engine content

#

but that bloom kernel is the biggest file

#

this is what I had in mine:

../../../Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
../../../Engine/Content/EngineMaterials/DefaultBloomKernel.uexp
../../../Engine/Content/EngineDebugMaterials/*
../../../Engine/Content/EngineFonts/*
../../../Engine/Content/Maps/*
../../../Engine/Content/MobileResources/*
../../../Engine/Content/Tutorial/*```
#

got 32bit 4.22 empty template to ~61 megs with that I think

#

I also exclude editor content on the packaging settings

west wing
#

My workaround until now was hacking the actual asset in engine by reimporting downscaled 128px version of it. You may notice how it affects the bloom by looking on my screenshot above: everything is blurry if "Convolutional" blooom is used in PP. Still, the intended solution wasn't broken as I thought, and it changes a lot.

#

@small fern Thanks for the list, BTW. The checkbox was never useful for me.

small fern
#

I think the checkbox removes all default engine content, like meshes and materials

#

not 100% sure anymore

#

I usually redo the primitives anyway as the engine ones don't have UVs

west wing
#

It also warns you that things might break if you use content. So I thought it should remove stuff like bloom kernel as well. It's a texture asset, and it's being used.

small fern
#

you can slim some extra MB if you also remove the skysphere

#

but it's not as huge as it used to be

#

especially the night star texture is tiny now

#

it used to be huge

pine fulcrum
small fern
#

don't quote me on that last line pls

west wing
#

@small fern just got that "~61 megs 32 bit build" too.

small fern
#

there's still room to slim it tad more

west wing
#

40 mb with upx compression of engine executable.

small fern
#

did you remove all plugins?

#

I had some left on my end

analog walrus
#

I switched to the forward render after the jam ended and mine looks much better with msaa. I suspected it would but didn't want to risk breaking it before the jam

west wing
#

Yes, except the plugin browser.

small fern
#

yeah, I use forward and MSAA most of the time as well

#

I really don't like TAA

west wing
#

It slimed about 2 megs from engine built binary.

small fern
#

like, really really don't like it

analog walrus
#

It depends on the models for me.

small fern
#

issue with forward is that you don't get SSR with it.. if you need it

analog walrus
#

anything that has strong contrast and definied lines looks much better in my opinion

small fern
#

they could have SSR in forward as well

#

but it's never been a priority

analog walrus
#

Remind me waht that stand for, I read up on it but it's been awhile.

#

ssr

small fern
#

forward exists in UE4 only because of VR

analog walrus
#

nevermind

small fern
#

and ssr doesn't really work on vr

analog walrus
#

jsut slow today

#

most of what I tend to make doesnt need it

small fern
#

SSAO used to be deferred only in ue4 as well

#

but they added support for forward few versions back

analog walrus
#

@small fern I thought SSAO wasn't there anymore

small fern
#

?

analog walrus
#

I saw a build for it but it looked like it hadn't been updated

#

ugh, nevermind

#

I am really off today and mixing up acronyms

small fern
#

issue with unreals screenspace effects is tho is that they rely heavily on TAA to smooth the noise

#

this applies to SSAO as well

#

so it's bit noisy on forward shading if you don't use TAA

west wing
#

This TAA opacity convolution thing is pretty unbearable with low fps or on low dpi screens, to be honest.

analog walrus
#

When I want really crisp[ lines like for a 2D game or really defined geometric shapes that kind of thing is when I switch to the forward rendering

small fern
#

well, TAA and low refresh rate is poison

#

it relies on getting almost same data from previous frame

#

same thing if you got fast moving objects in the scene

#

can I link my old TAA vs MSAA comparison once again? ๐Ÿ˜„

west wing
#

Sure!

analog walrus
#

I want to see it

small fern
#

that case is specifically made so that it fails hard on TAA

#

you get better results on current engine versions

#

but there's still some ghosting

west wing
#

It is 120 fps?

#

(PIE limit)

small fern
#

probably yeah

#

you can see they got rid of the bright ghosting but shadows issue is still there

#

so the model itself doesn't bleed anymore

west wing
#

The car is faster now.

small fern
#

sure there are some differences on the takes

#

I didn't have the original project stored since it's just a template

#

explains minor differences on the materials too

#

first ones had unlit material where that latter gif doesn't

#

but it does show the actual ghosting issue well

#

it only happens that bad if you got specifically noisy ground material there

#

like that one