#game-jam-chat

1 messages · Page 56 of 1

pine fulcrum
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especially ones where people have fucking frame rate dependent movement

wet rivet
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Another fun idea would have been one of those desert island games where it’s like “you can only take 3 things”

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Might be a bit out of scope with how many mechanics you would need to program for a game jam though

small fern
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well, if my entry sucks otherwise, at least it's somewhat deterministic across computers now 😄

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unless some bug creeps in and destroys it

warm bloom
small fern
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that should totally just be a hand 😄

warm bloom
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I've gotten that a lot, maybe you're right. I got Thing from Addams Family vibes from people while I was modeling it.
there was a game last jam you played as a hand and it was a finalist xD

I was going for amorphous Face Hugger in a cute way
Trying to animate it walking like a spider has been a journey

glad wing
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that’s exactly the vibe it has, haha

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it’s cute but I don’t want to know what happens if I get near it

polar totem
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one night learning and still cant make anything except UI sigh

limber bear
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then make a game about UI

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¯_(ツ)_/¯

fallow lion
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😄

hardy rune
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loved the animations

limber bear
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@fallow lion nice work, altho when the character swings from the left, shouldn't the enemies bob to the right

analog walrus
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So is it correct that I can submit now, and keep updating up to the deadline and the final upload, as long as it's before the deadline, will be what is judged?

limber bear
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Its a nit pick sorry, for a game jam it is awesome

analog walrus
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Menu done

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@hardy rune I love those.

fallow lion
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@limber bear understand perfectly but for a gamejam there is other priorities at moment

analog walrus
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I haven't written menu handling in a while, redoing it for the jam I realized I could do it a lot simpler than I had been

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Do you think we need a video and audio options panel? I'm a little on the fence about whether to spend time on it

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Graphics from above, tinted in UI

glad wing
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I would prioritize gameplay over menus

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I’m making myself get all the gameplay stuff working before I do the art

analog walrus
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I only spent an hour on menus, maybe less.

glad wing
analog walrus
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Looks fun, I'd go nuts with things to smash

glad wing
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that’s the plan—your other ability besides launching yourself through walls is smacking stuff with your briefcase 😛

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gonna fill the place with office props

hardy rune
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Thanks @analog walrus !

analog walrus
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Anybody know a quick and easy high score system. Like a web page or server to host scores that the game can get scores from and upload scores to?

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easy being relative

hardy rune
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Epic leaderboard

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It's a free plugin

analog walrus
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thanks looing at it now

hardy rune
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But the most update version is for 4.20

analog walrus
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ugh, well.....

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lol that was a short lived excitment

hardy rune
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Hahahaha

glad wing
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4.20 wasn’t that long ago—does it still work?

hardy rune
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the engine or the plugin? lol

analog walrus
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I t looks like there's not much to it. I just went through the code. I might leave it until tomorrow when I start fresh and give it a go.

glass fossil
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@glad wing let me know if you want any sound stuff for the walls i got something

wet rivet
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I think every time I've spelt the word "Frissbbee" in this this jam I've managed to spell it a different way

glass fossil
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thats for me too

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weird word

tulip viper
desert pecan
scarlet lotus
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Do I need to declare engine content like the sky sphere I customized when I submit?

analog walrus
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I don't know. I used a sprite from engine content and edited it for a particle and listed it. Better safe than disqualified

scarlet lotus
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Fair enough, no real downside to listing it I guess

fallow lion
glass fossil
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lol I love the animation

glass fossil
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PRODUCTION VALUE

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mmm

analog walrus
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Time to start focusing on the finish line.

stable kiln
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so, did that showreel with all the jamgames from last jam get an upload to youtube? couldnt find it

near cairn
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@analog walrus hey bro where do I list the contents I used ?

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Is there a limit or such?😬

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I have already used it for a medium sized exploration type level 😶

stable kiln
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you list it on itch submission, looks good

sage edge
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@fallow lion , horsie can' t keep up with you 😉

carmine kindle
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Is there anyone foolhardy enough to attempt a playthrough stream of all the games this time?

small fern
carmine kindle
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Ah cool

final arch
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welp, decided to no longer ignore the build light for x amounts of objects needed notification, now every non ue4 mesh is pitch black

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Well thats weird, selecting all and scale up by one then down by one fixed the issue...

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welp not really, rebuild light again and it btoke

vapid thistle
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Did you make the meshes yourself?

final arch
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Yeah, the look like their normals are off but it worked fine a little while ago. I am knew to this whole thing so maybe i missed something

vapid thistle
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Was this the first time you built lighting?

final arch
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i wanna say no, but probably yes

vapid thistle
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I think that someone in this chat said something about adding a uv map to the meshes or they would go black

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I'm not sure if it was a uv map, but I think it was

carmine kindle
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Yeah, you need lightmap UVs for baked lighting

final arch
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I'll look into that thanks

stable kiln
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just go full dynamic light 😛

final arch
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the lightmap uv is a real pain in the buttocks with a complex set of meshes, it now says 97% of my uv's are overlapping, whoops

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But as i understand i could ignore baking the light and go full dynamic (which would probably take a big performance hit)?

carmine kindle
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It's fine most of the time, if you don't have too many shadow casting lights

final arch
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Only a directional light and the skybox (but this does not seem to cast a light in itself)

stable kiln
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yea but i assume you dont have battlefield type asets and judges run this on like super computers 😛

final arch
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Well that's it then. I'll break my head over these light maps another time , time is precious

stable kiln
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some devs play em too, but overall these low time spend games run on some top end hardware 😛

final arch
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Well its not like i'm recreating the sixteenth chapel over here

stable kiln
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sixteenth chapel is full dynamic light 😛

stable kiln
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exact same mesh and exact same material

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4.19 vs 4.22

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this fbx only import is getting pretty retarded

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think ill stop this Jam this is just stupid, only import fbx that is actively tryin to down blender

wanton furnace
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the textures look different tho

stable kiln
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its imported diffrent from the same fbx

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and it still shouldnt make the face all black its in the right location

compact cedar
wanton furnace
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did you make sure you exported them in the exact same settings from blender ?

stable kiln
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1 export, import in 2 UE4 versions. yea im sure

oblique cairn
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can we support vive-only for VR?

compact cedar
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@oblique cairn for jam does not matter

oblique cairn
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Thanks for the info 😃

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Trying to enter all 3 special cats, and cutting occulus libs seems like a small, but good extra step

compact cedar
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oh, solo vr under 100?

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iirc we managed to make vr submission for oculus and htc just for 65 megs

oblique cairn
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Yes 😃

compact cedar
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sadly there was no under 100 cat that time

oblique cairn
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I'm under 100mb, but want to clear a bit more space, main things that stand out to me at the mo are:
defaultbloomkernel.exp (32MB)
%GAMEue4.exe (40MB)

compact cedar
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bloom kernell ahhhah

oblique cairn
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though, not sure the bloom kernel is in the PAK build (or it is well compressed), the main game binary really seems to be biggest thing left, but unsure if anything can be done about it

compact cedar
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you need bloom in vr game?

oblique cairn
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I don't, I have it disabled in project settings too

clever barn
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@oblique cairn I was trying to enter the 3 categories too but my coding knowledges make me drop the AR part at day 2, still got some hope for the 100mb ^^

oblique cairn
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I'm down to 82mb, half of that is the game binary, sure more can be shaved off in a couple of places, but may have to leave it for now, and worry if I get back up to 100mb

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also unticked include redistrib and crash reporter in project settings (though, those can prob be deleted after build fine)

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I'd love to know if there is a way to reduce main binary size

tulip viper
small fern
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@oblique cairn bloomkernel is there and blacklisting it will save 4 MB

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(it's 32MB uncompressed)

oblique cairn
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@small fern good news! Happen to know how to blacklist it? (from starting to look around, I'm thinking it needs a txt file in build/win folder, or perhaps something in project settings)

tulip viper
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So, i had a thought, but wanted to see waht anybody else thought....

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what if we made our game ONLY playable once... ever....

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could be annoying, but would make the theme perfect 😛

oblique cairn
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@tulip viper I'd thought about that (well, actualy the game locks up only if you die - 1 life) but don't think I'll go for it...

tulip viper
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yeah

oblique cairn
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unless perhaps I am not happy enough with the game, or theme connection 😄

tulip viper
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lmao

small fern
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@oblique cairn yes, I know 😃

oblique cairn
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oh good, I tried adding it to a file \Build\WindowsNoEditor\PakBlacklist-Shipping.txt but seems I am doing something wrong

small fern
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have folder <project folder>/Build/Win32 or Win64, depending on your buildtype, put PakBlacklist-Shipping.txt in it and ../../../Engine/Content/EngineMaterials/DefaultBloomKernel.uasset ../../../Engine/Content/EngineMaterials/DefaultBloomKernel.uexp inside the file

oblique cairn
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Ah, I'll try that path - thanks 😃

glad wing
oblique cairn
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@small fern Perfect! I'm down to 76MB! Time to fill that space up with some levels and whatnot 😃

tulip viper
oblique cairn
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Damn, name I was gonna use is already taken "UBERCOLD"

tulip viper
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well time consuming anyway lmao

desert pecan
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trying to share my character wip and it keeps getting blocked by the bot 😂

stable kiln
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well UVs are really broken, this is def not user error

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guess ill update 4.23 and try that

tulip viper
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unless you are telling UE4 to do your UV's.... it would ONLY be user error

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no offense

stable kiln
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its blender exporter or UE4 importer

tulip viper
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would assume blender, since i have no issues on Maya 😛

desert pecan
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whats up with you uvs ?

stable kiln
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same mesh same texture same material 1 broken

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if i import to 4.19 do my material there, migrare to 4.22 its fine

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how is that user error?

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its zero nodes material, just 1 texture

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was fine B4 i updated to 4.22.3

tulip viper
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shrugs never had any issues

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and i am not aware of any changes on UE4s end to import methods

stable kiln
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well ive done plenty of UVs with no iisues aswell

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havent actively used UE4 in a while but i can tell this is broken somehow

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a migrated character should look the same as a imported one

tulip viper
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shrugs good luck

glass fossil
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Recording myself to make zombie crowd sounds :)

tulip viper
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those are fun times

sacred wedge
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Question: When listing content created before the jam. Do you have to specify assets found in the starter content? Cheers.

vapid thistle
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Yep, start content needs to be declared.

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But you can just say that you used starter content

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You don't need to specify which individual meshes you used

sacred wedge
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Perfect thank you greatly!

vapid thistle
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No problem. 😃

stable kiln
final arch
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@stable kiln looks like blender 2.8, since it just released maybe an easy there with exporting?

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easy == issue... ots been a long day

stable kiln
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the UVs in unreal seem good, there is no way his face should be black

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the circle is the eye material

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ive exported a lot of stuff from 2.8 allready

final arch
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ah alright, I'm very VERY much a beginner but i had black exports as well today via blender 2.8. In my case it had to do with uv light mapping which i hadnt done. Maybe thats it?

stable kiln
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i doubt it, this is not light build

marsh oxide
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are normals alright ?

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you could do a recalculate normals in blender before export

stable kiln
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the face is on his hat

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normals are good

wet rivet
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I think throwing frisbee is my favorite mechanic - I just added jumping

stable kiln
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there is no way this should happen, im freaking stumped

feral monolith
analog walrus
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High score system done. back to game play.

tulip viper
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flying through life... like a boss!!

analog walrus
desert pecan
tulip viper
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asnybody know where i can modify the level streaming distance?

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i want the entire island to show.. but it keeps streaming out

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i have the streaming proxy's setup, but i cant find where to modify how many can be loaded

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or distance from player...

vapid thistle
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We appear to have a game built with Godot engine

tulip viper
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well unfucked that, you have to make a layer then assign the distance 😦

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very confusing, but learned something new

analog walrus
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@near cairn I'm sure someone answered, but if not it's in the submission form. No limit. Just anything listed probably won't earn points.

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@vapid thistle What are you talking about?

vapid thistle
analog walrus
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Yep

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Lol. I thought you were talking about one of the posts above, and since mine was one of the last few figured I'd check what you meant.

hardy rune
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lol

analog walrus
wet rivet
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Is it listed in the rules that it has to be made in unreal?

analog walrus
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Umm......

wet rivet
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Man I've got no clue how I want to go about programming this bike mechanic

analog walrus
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"Make a playable Product in Unreal Engine 4 based on the theme “Make it count”. Package your project for the Windows, Mac OS X, iOS,Android, Lumin, or Oculus Mobile platform and zip up all necessary files for submission."

gritty beacon
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looks like we got a galaxy brain over here lol

viral bobcat
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dont flame him lol

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he diod good work

unkempt scarab
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a lot of people on itch make a game and submit it to all the game jams that are active

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I'm sure they didn't make it for the UE4 jam

balmy jacinth
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So I have never really been a part of the game jam scene, just out of curiosity, how many games do you think will be submitted for this? I see like 750 people are signed up, but I would imagine a large number of people wont actually make a submission (or am I being a pessimist).

hardy rune
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150

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more or less something like this

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in the last one there were 185

compact cedar
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MP takeover was nice feature. IMO it should be a general rule. Spent ~3 days making assets for the game.

oblique cairn
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well, we can still use MP content

analog walrus
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The prizes are really good this time around

oblique cairn
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Would be nice to have a "lite" version of MP takeover rule perhaps, you still get credit for picking and making good use of assets, but not as much as making them (I guess this is already being done by judges to some degree)

analog walrus
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Part of the fun is in the restrictions.

balmy jacinth
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sorry I keep asking questions, I saw that someone submitted a game for ios, is there a way to try that out on a windows pc?

vale mason
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does anyone have issues seeing models showing up with no effect of Ambient Occlusion? (I'm using u4e v.4.20), does it require enabling some shaders (post process volumes) or some hidden settings for some effect. I just want to use SSAO. I could literaly see its effect from material editor if I plug a combination of a [AO texture] & a [Color (3- constant; param)] mixed by a Multiply node and have it output to the Base color input of main material. The reason I'm asking this is few things: 1. I don't really see the Ambient Occlusion showing up when its connected as its designed to be. (even examining Starter content materials; barely any change of effect..)

balmy jacinth
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I figured out my question 😃

wet rivet
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I love game development

vale mason
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and 2. (accidently send message): I just want to follow it through that AO should be noticeable without resorting to some alternative node-salad (resource heavy down the road)

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@wet rivet Are you using leap motion for your project?

wet rivet
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No, oculus controllers

analog walrus
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Just finished the last big system for the game. Now I can focus on level redesign and gameplay entirely.

hardy rune
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i'm finishing combat and there is the last major system

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then, focus at making this mess beauty

analog walrus
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I feel dirty from all the sloppy code I've thrown at this thing to just get stuff done.

tulip viper
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Lol slopy code is normal

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But it feels good to finish the core game loop

analog walrus
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You can tell which BPs I worked on at the start and which came later just by looking at the graphs

wet rivet
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oh my god

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Theoretically here could you have made an array of type text and then just accessed the array at that index?

tulip viper
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Still clean

analog walrus
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It was like using a sledge hammer to put in a thumbtack

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it should have went to c++ or installed a regex library for ascii codes, but that was like 2 minutes whith out looking anything up

vale mason
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@analog walrus whynot use reroute nodes? unless it bogs down performance?

analog walrus
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Becaue those take seconds

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and I dont hve to look at it again

wet rivet
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I don't know if you even needed to go down to C++ for that, since you're taking an int value from 0-26 so you could access an array of type text at the index of the int that's going in in the function, may not work for your situation though since I don't know what it is

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and besides it's a game jam game so it doesn't matter too much

analog walrus
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yeah, I jjust spent no thought on it and slammed it together

vale mason
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Intellisense for nodes ..

analog walrus
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I'm surprised you can read the numbers

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in C++ I would have jsut used ascii values and not had to build the index of numbers to letters

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if letter ascii value >90 set to 65 else set to current +1

wet rivet
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ah yeah that makes sense

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Currently working on "funifying" my project, the mechanics I've got are a frisbee toss, tennis ball toss, bike ride and treat eating

analog walrus
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I found a function that gives you the ascii value for a text number in BP but nothing to convert an ascii value to text

wet rivet
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For gamifying those, with the frisbee I was thinking point system based on catch, catch in air, and distance traveled, then for the bike ride I was thinking maybe time trialing it

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Still not super sure on the treat eating and the tennis ball throw

balmy jacinth
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@wet rivet I have loosely been following your progress the past couple days. Your frisbee physics looks really good. I forgot to tell you that before.

wet rivet
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Thanks! I was really happy with how it turned out I'm beginning to feel a bit more comfortable with working with 3D Math

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One thing that I'd like to look into implementing is the curve that it can get when it catches the air, but I do like what I've got now

balmy jacinth
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this might be a stupid question, but is there a way to quickly and easily do a slow loop using blueprints? for example, When a player presses button A, a function will call every 3 seconds until they press button B. I could do it with bools and delay nodes, but I was wondering if there is an easier way

tulip viper
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Add a wait

wet rivet
balmy jacinth
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ah thats smart ok thanks

wet rivet
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So what's happening there is after you press the first button you call your function, the function executes what you want it to do and then after 3 seconds it calls itself again

balmy jacinth
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I was trying to use a do-while loop

wet rivet
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I may be wrong with this but I've had for loops ignore delays in the past

balmy jacinth
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it was ignoring the delay, that was my problem

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I fixed it by using a bool that stoped the loop till the delay finished

analog walrus
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@balmy jacinth Use timer by event

balmy jacinth
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you way works perfect for my needs, thanks

wet rivet
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Timer by event also works well

balmy jacinth
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Ive never heard of that (new to unreal kinda)

wet rivet
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There's kind of a whole bunch to program something

analog walrus
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It's basicly a tick tthat you can turn off/on and control how long between each call

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if you set the timer to 0 it stops it.

balmy jacinth
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Oh that's really cool. Ill remember that for the future. Its a little more then I need at the moment, but thanks for sharing 😃

vale mason
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is creating custom events the way of making finite state machines?

wet rivet
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I'm possibly going to have this project wrapped up by tomorrow so I am going to spend the entirety of the last day working on this dog model

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Honestly I've spent so much time looking at it at this point that I'm starting to love it

vale mason
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how about dog editor, let users customize and shape the dog

tulip viper
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lol dear god

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is that a dolphin?

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or a fox?

wet rivet
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Would that make it better?

vale mason
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dogphin

wet rivet
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Take your dolphin to the park

tulip viper
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i like it!

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im still making a fucking dropship, which the players sees for a wopping 3 seconds

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lol

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damn anal retentiveness

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if it makes youf eel better it looks like a duck 😛

wet rivet
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Whenever I see the art reels that people make it shocks me that people are so good at working in a 3D space

tulip viper
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lol i have no problems with organics

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my slow... and annoying thorn is hard surface

wet rivet
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I can do hard surface but like not good hard surface

tulip viper
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thats in part, why i do jams, to challenge my skills and do things i dont normally do

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and it has a time limit, so i cant slow roll it

wet rivet
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I do them solely for the glory - no intent on improving myself at all

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It’s super nice to have that pressure to challenge yourself though, I’ve probably spent more time in blender in this jam than ever before

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Kept me making new things and learning more which I really like

tulip viper
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hehe

analog walrus
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@tulip viper I like it.

tulip viper
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hehe

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its coming along, making the inside is a bit annoying, but getting there

wet rivet
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See now those are some cute character models, they look great!

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The drop ship inside reminds me of the PUBG plane

tulip viper
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😛

vale mason
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PUBG -> PUPG

wet rivet
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PUG-G?

vale mason
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that'll do

balmy jacinth
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I love your dog, I don't think it needs to change. Its really quite charming.

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Someone made a submission that requires you pay to view it lol

glass fossil
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music for a fighting level in the game im helping on 😃

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enjoy the interstellar vibes

tulip viper
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spacebear is sad, your song is gone

keen crown
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anyone feel like they're gonna make it in time

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i sure am not

tulip viper
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lol my plan of what i want, and the time left do not align

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so is the curse of the jam

carmine kindle
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My plan is to leave art to the end, so I can ultimately resort to drawing stick figures if I have no time for anything else left kappaross

tulip viper
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😛

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the artist in me SMH

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😛

wet rivet
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god I suck at UI

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So the white bars would stay at a constant spot

desert pecan
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just about to hit submit !!!!

analog walrus
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Just did my last play through of the testing level. Most of the stuff is tuned, time to start building the final levels.

wet rivet
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whoo! congrats to both of you

balmy jacinth
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grats

keen crown
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art goes first for me as i'm learning both ue4 (again after years) and want to learn blender properly.

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so shaders + modeling + rigging + physics > game ... atm

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crikBab not like i'd have made it if i didn't make the assets.

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but retopo be slow a f

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for me at least

desert pecan
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just realised its not the 13th and I panic uploaded....😂 😂 ah well time for sleep 😫

ionic yarrow
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@desert pecan any issues uploading?

desert pecan
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no everything went fairly smooth actually

ionic yarrow
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I’ve never done it before. Anything a complete fool like me could manage to mess up?

desert pecan
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my first time too, you should be fine once you go to upload a game it makes a page that acts as a draft so when your typing out your stuff or uploading things you can double check it and save things ect before making it public was good

wet rivet
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I'm trying to do basic bubble sort in blueprints and it's making my headspin

scarlet lotus
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For some reason I thought the deadline was in ~12 hours

wet rivet
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I could do it in C++ pretty quick but for the nodes thinking about repeating logic is weird

scarlet lotus
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Hype that we have more time

balmy jacinth
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how many numbers are you sorting? I might have an idea on how to do it if its not many

wet rivet
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It's just 3, I think I've got it working now

balmy jacinth
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oh ok cool!

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So I have a question if anyone is willing to help. Ive been fighting with this for like 3 hours now and I dont know what I am doing wrong.

wet rivet
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Go ahead

balmy jacinth
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I have some simple 2d sprites that I made in Photoshop and for some reason when I import the .psd file, unreal adds this really weird outline to it.

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I have an example I made with a test file

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so image 1 is the file in photoshop, if you zoom in to the pixel level like image 2, you can see it should be solid black outline, but in unreal, its adding that weird ghost thing

glad wing
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uh wait, submission deadline is when Itch says it is, right?

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1d 22h?

balmy jacinth
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yes

glad wing
#

okay good

#

I was worried it was tomorrow somehow

desert pecan
#

@balmy jacinth if you send over the file your importing in I could have a quick try to some sollutions

balmy jacinth
#

One sec let me remake it

glass fossil
#

I always find that gamejams/ collabs make me think of things id like to do after its over.

balmy jacinth
glass fossil
#

Unfortunately tonight was the last time i can help on my teams game, i am back to work tomorrow and taking a trip so no more game jammin

#

Been fun though, being the dedicated sound guy on a project was nice, plenty of time and space for me to design and implement how i wanted to

desert pecan
#

if you open the texture and in the details under texture tab change the filter to nearest and that fixes it

balmy jacinth
#

wow, I never even thought to check texture settings, I did not see it doing a border on the texture part, so I just assumed my issue was when it translated it to a sprite

#

do you happen to know WHY switching to filter fixes it? I'm still learning graphic related stuff

desert pecan
#

absolutely no idea maybe its good for blending like vfx sheets or somehting.

wet rivet
#

I'd love some sort of intermediate between C++ and blueprints for math

#

No clue what it would look like or how it would work but running nodes all over the place is a bit rough, and i try to keep my BPs fairly clean

balmy jacinth
#

couldnt you just make the function in C++ and make it a ufunction with exposure to blueprints?

wet rivet
#

Then I'd have to make my whole project C++

#

Something that'd be flush with the BP UI

#

I dunno, I could just be complaining for the sake of complaining since there are ways to make it easier

balmy jacinth
#

this is a little thing, but have you tested out using subsystems any? they added them in one of the more recent updates, and its super handy for keeping Blueprints looking nice

#

I use them for complicated calculations and handling variables that need to be accessed everywhere.

#

Keeps me from using casting nodes all over the place.

wet rivet
#

Do you have a link for that? I haven't heard of it

balmy jacinth
#

@desert pecan I forgot to tell you thank you. So Thank you 😃

wet rivet
#

I'll take a look into it, thanks

balmy jacinth
#

no prob

polar totem
#

a game with only one genre is the worse and a game with multiple genre is the best

analog walrus
#

Anyone want to take a look at my test level and see if they have any suggestions for anything that might be good to add before I start working on the levels?

#

or just general thoughts?

#

I can DM a YouTube link

keen crown
#

so the deadline for upload is later than the end of the jam

#

ought it was tuesday 5am CEST

analog walrus
#

11:59 Pm EST whatever that is for you.

keen crown
#

:/ fuq i only took vacation till tomorrow not wednesday

#

oh well another day to code... so maybe my game might be something

#

😃 and now i can actually design some props to make my lifeless scene look less dead

marsh oxide
#

hm... what are the special categories in this jam ? i'm just starting now 😄

wet rivet
#

I am an idiot omg

#

I created a variable I was using to check if my scoreboard was sorted as a global variable, not a local variable

#

I have spent 30 minutes going over every part of this code trying to figure out where the bug is

#

Like I could hand write each node from memory at this point

#

And the solution was so simple

#

Damn you occam's razor

#

I mean I am advanced stupid how did I not see this

radiant badger
polar totem
#

500MB?! just for that?

#

blueprint so heavy

wet rivet
#

I think that mainly comes from art assets

#

@radiant badger congrats on getting it submitted 😄 imma make sure to check it out after the jam

radiant badger
#

@polar totem it is highly blueprint heavy. there are a lot of functions for movement, hud, and menus

#

@wet rivet thanks 😃 I look forward to seeing what you submit. i saw some of the submissions already, and their looking good. I wish you all the best of luck 😃

wet rivet
#

Quick reminder to everyone, make sure to do some test packages on your project

wet rivet
#

If I remove 64 MB of content I could go for the triple threat of Solo Dev, VR, under 100 MB

analog walrus
#

and army of one?

#

I've checked them all but XR

#

nevermind, late and tired, ugh solo same thing

#

Not deleting that , I live with the shame

wet rivet
#

haha, yeah I think it's impossible for me to go under 100mb though since I'd have to disable oculus

#

I'm really starting to love my project, I hope I have time to improve the dog model

analog walrus
#

Same here , I'm really surprised how well it's turning out and it's a lot of fun.

wet rivet
#

Tomorrow I think I'm going to add in all of the sounds, do the game part of the frisbee, polish up the other 2 mini games and then hopefully just have Tuesday to make it good

#

Spoilers for those who plan on playing my game: ||I'm doing this thing where it's the last day before you go off to your college and you have to beat the records that other people have set, there's a bit more of a story to it but that's the TL;DR||

hardy rune
#

the under 100mb special category

#

I can only send the executable or do I need to send the entire folder with the requisites?

#

Supposing every judge has UE4 installed

wet rivet
#

I'd say DM them on discord for that one

keen crown
#

in older jams it was the executable (all files in the build) only.

#

idk if you still need to strip some parts out of the engine to get sub 100mb

wet rivet
cerulean wren
#

i still thinking about the theme

#

my idea is not completed...i want to do something simple and online with a plugin i'm making

carmine kindle
#

TIL that Corel Painter has no auto-save functionality at all. And I also lost 30 minutes worth of work, yay.

stable kiln
#

must fun thing about itch analytics is what search terms ppl use

#

had a few really strange ones

#

makes sense those ppl end up on my page in a way tho

oblique cairn
#

unreal engine still goes a bit mad with ragdoll at extreme time dilations

#

Guess it is a feature (though, less so with other physics)

small fern
#

substepping doesn't help? @oblique cairn

#

(physics substepping, not CMC)

oblique cairn
#

I think it helps - but not enough (with a time dilation of ~0.01 ragdolls seem to accelerate)

#

I think this happens with any PhysicsConstraint to a lesser degree

#

Changing time dilation in smaller steps seems to help

#

I think ragdolls on the right had gone to sleep, otherwise theyd float off too.
Right at the end of the vid I disable slowmo (it interps off)

sharp peak
#

has anyone encountered when packaging their game, it opens the documentation in the browser instead of triggering a build?

#

it worked when packaging with no changes, then adding a new blueprint actor and packaging, just opens the browser. Using 4.23 preview

stable kiln
#

i dunno preview basically says : here be dragons 😛

sharp peak
#

the hyperlink being opened doesn't navigate to an actual page, so it just lands on the documentation home page. Will open a ticket for that

stable kiln
#

i booted up 4.23 a few times but never tried a package

#

im rocking 4.22.3 atm 😛

sharp peak
#

repairing the disk and a reboot, Windows now can launch Visual Studio. Restarting the engine, and now I've successfully packaged my game

solid abyss
#

teaser for the game we are doing for the jam:

#

can anyone guess.. what is it about ? and what might be in it ?

sharp peak
clever barn
#

@solid abyss A narative game about a talk with someone dying ?

rapid adder
#

@sharp peak Looks good, and animation looks satisfying. Just the force of the arrow may be a bit too high ^^

clever barn
#

@sharp peak that's your assets ? that look clean !

sharp peak
#

@clever barn Those are not my assets, those are free assets from the Store (Paragon/Infinity Blade). Using them just for prototyping and will replace them before submission

#

@rapid adder Totally agree, that's an explosive arrow that is the default on the sandbox level. The game is basically multiple levels consisting of enemies (similar to Hitman), and all you ever have is a single arrow. You have to assassinate all enemies in the level

stable kiln
#

might wunna keep em in and make em fit 😃

sharp peak
#

@stable kiln Can I submit with free assets from Marketplace? I assume I just disclose which assets I used as pre-existing assets

stable kiln
#

yea

#

if it makes the game more enjoyable u should

sharp peak
#

@stable kiln lol, you just relieved a whole lot of stress

clever barn
#

Just dont forget to tell it in the description, but if it help you be better on more valuable concepts, yes you should. 😉

stable kiln
#

yea, some ppl on itch actually try these games, might wunna keep that in mind more than the rating

#

try make it worth the install

clever barn
#

My concept to make children crazy so far... 😮
It's a "Simon" like game, with numbers, shapes, colors and languages possibly mixed. 😉

fallow lion
#

time for AI

sharp peak
#

@clever barn Nice. I dig the use of colors

#

@fallow lion really digging the low poly knight

rapid adder
#

@fallow lion Looks like a lot of fun, really like the short stops when pushing them aside 😄

#

Really sell the impact

clever barn
#

It's a "Simon" like game, with numbers, shapes, colors and languages possibly mixed. :p

fallow lion
#

thx guys, hope the game is fun at the end

clever barn
#

@fallow lion Well, that look nice for now 😉

rapid adder
#

@clever barn You can edit your messages when hovering over it on the far right is a context menu : )

civic dock
#

Morning folks! How's the jam going?

#

Don't forget to make sure your game packages and runs successfully! ✨

stable kiln
#

lol i just started my 1st package 😛

#

still dunno if i get anything decent to submit tho

vapid thistle
#

I've decided in the future I'm going to leave multiplayer games alone in game jams

final arch
#

I actually turned mine into a 4 player couch game just so i don't have to write any ai 😄

clever barn
#

@final arch That mean you requiered friends to try your game ? >< As requierment to play it's almost more limitating that an Occulus ! :p

final arch
#

There are some great local multiplayer only games out there and a lot of fun with friends, But ai could be possible but not within my timeframe for the jam

stable kiln
#

make sure you add it on itch, some ppl use coop as filter

#

get some of them free indy coop off itch when a friend comes over

radiant badger
#

@wet rivet that reminds me, what can I delete from the content (like the starter content folder) for assets I'm not using

#

@keen crown so does the executable have to be under 100mb? Or does all the contents of the packaging have to be under 100mb?

stable kiln
#

@radiant badger on package it should just include what you use

radiant badger
#

Is there a way to remove the "WindowNoEditor" folder during packagem

civic dock
#

Just rename it before submitting.

stable kiln
#

why? every1 loves windows no editor 😛

civic dock
#

Unreal names the directory after the platform you packaged to.

radiant badger
#

so it would be safe to just rename it windows?

civic dock
#

If that's what you want. I usually rename it to the name of the project before distributing it online.

#

It depends on how your local dev environment is setup too, how you organize your folders, etc.

small fern
#

you don't have to even have that folder

#

just zip things inside it

#

@radiant badger

#

this jam went like previous jams for me, I implemented tech, but no content 😄

#

I still like my idea tho

radiant badger
#

ok that makes more sense now. thanks guys

gritty beacon
#

does the packaged build have to contain the prereq installer in the zip file when aiming for the under 100mb category?

#

because that thing is huge and incompressible

#

it takes up like 40% of the allowed size by itself

vapid thistle
#

I don't believe that it is required, at least it wasn't required for previous jams. But I would still check with judges, just to be on the safe side

small fern
#

@gritty beacon definitely not

#

I mean, you can't even realistically fit the game and content under 100 megs if you need prereq

gritty beacon
sleek rivet
#

😍

small fern
#

@gritty beacon I'm more interested on how much that is unzipped

gritty beacon
#

130 currently

small fern
#

as that's what counts afaik for the 100mb category

gritty beacon
#

nah

#

that can't be it

small fern
#

really?

#

that's how it was always

gritty beacon
#

under 100mb unzipped is literally impossible, that's full with just the binary + engine content you can't remove

small fern
#

it's not

#

but definitely challenging with that prereq :p

#

I got my older gamejam entry to 75MB unzipped

#

and it got few textures and many minutes of audio 😃

gritty beacon
#

yeah that doesn't seem possible to me

small fern
#

I got 4.22 packaged for this jam without extra content to ~60mb

#

that's 40 mb of content left

gritty beacon
#

the binary starts at 48MB and there's a 30MB bloom kernel in the engine content, how'd you remove it?

small fern
#

blacklist the bloomkernel

#

altho it's just few megs with compressed pak that you save by removing it

#

and win32 shipping build is smallest

#

@gritty beacon put PakBlacklist-Shipping.txt to discord search and look at my comment for it

gritty beacon
#

interesting

small fern
#

you can blacklist other engine content as well

gritty beacon
#

ee wtf has pak file compression changed since the last time I used it

small fern
#

and from packaging settings, make sure you don't package editor content (unless you used it - which you shouldn't if you go under 100mb)

gritty beacon
#

just noticed it's not actually doing anything because the new compression format field isn't filled in

small fern
#

it does work

gritty beacon
#

that'll be why it's so big

small fern
#

nah

#

it works

#

try without it and you'll see

#

the new fields are there just if you want to use 3rd party compressor

gritty beacon
#

anyone got a premade 7zip compressor? br_animated_thinking

hardy rune
#

Army of One Feelings

gritty beacon
#

oh.

#

there we go now it worked

fallow lion
gritty beacon
#

there we go now it's under 100mb unzipped

final arch
#

@fallow lion You're a one man team?

fallow lion
#

2 man

final arch
#

Still incredible, it look so smooth

fallow lion
#

Im doing all the game programming

#

and Mazar is doing props and characters

final arch
#

Wow, i absolutely love the main character. It reminds me of something though du you guys wanna share your inspiration for the character?

fallow lion
#

i think mazar look for old cartoons

#

and horse is woodpecker cartoon horse 😄

final arch
#

Hahah, i just love it and can't wait to see/play the final game

fallow lion
#

I hope the gameplay will be fun in the end

glad prism
#

oh man that's a beautiful art style

final arch
#

quick question: Should a ps4 controller work when connected with windows 10 or does it still require third party software?

#

Just for testing gamepad control sheme

stable kiln
#

1 submission costs money to download 😛

#

makin da mad stacks 😃

clever barn
#

@stable kiln It's not precised that the game has to be free ! ^^ He will sold at least one for the jury ! 😉

#

Their is also a game that been add to itch.io one year ago (it's the one not free)

#

Just have to look for the feed

carmine kindle
#

I don't think that particular one is really going to make the top 3 either way

#

Oh wow, I didn't even read the part with the sweepstakes bit

clever barn
#

Good idea, let's go back to work, I'm already 1 day late on my schedule ! 😒

vapid thistle
#

I'm rather off my schedule too

scarlet lotus
#

I never bothered coming up with a schedule so I can't be late

#

Work is putting a dent into my gamedev time

#

Excited to actually have something to submit this time! It's my second game jam, and the first one never got to a stage where it was ready enough.

glass fossil
#

What work do you do?

scarlet lotus
#

Write code for drones and fly them

#

Has a VR game ever been a finalist before?

#

It seems like a pain for them to setup a playthrough for the livestream honestly

clever barn
#

I dont have schedule neither, but the last day was suppose to be only polishing and play tests, and it will be more than just polishing ! ^^

#

Especialy if I make an AR version as i wish... 😒

scarlet lotus
#

Interesting, what kind of game are you working on if you don't mind me asking?

tranquil matrix
#

@balmy jacinth @wet rivet FYI, I'm planning a future livestream dedicated to Subsystems

clever barn
#

Just a simple "Simon say", with hardcore options :p Quite basic but I have to put some efforts on my assets so it work well

scarlet lotus
#

Ah, cool! Seems like it would be a good fit for AR so I hope you get around to it

clever barn
#

Model is here, logic code is done, right now I'm configuring my click to respond the logic.

#

The problem is that last time i used UE it was almost 2 years ago, and It was for a very simple project ^^

scarlet lotus
#

Ah, well your model looks good!

#

I'm trying to relearn UE for this as well

tranquil matrix
#

@scarlet lotus I have no problems setting up the livestream studio to play a VR game on the stream. I've done two streams with VR equipment already 😃

#

It might get a bit tricky with Oculus Quest, but as long as the screen sharing works as intended we should be able to make it work.

desert pecan
#

once youve submitted you can still change your game yeah before deadline ?

tranquil matrix
#

@desert pecan Correct

#

I always suggest submitting one build early. It allows you to fill out the submission form and gather all the information for it before the deadline is over.

clever barn
#

@desert pecan Even after the dead line, but let the "on time version" available to download (for juging) and tag the new one "PostJam"

desert pecan
#

ok sweet

#

anyone got any good resources to learn how to make an end game if score reaches a certain amount I've been learning BPs as I go with this jam and I cant seem to work that out everything I've made crashes or instantly wins lol

#

actually I might just do a game countdown timer

scarlet lotus
#

@tranquil matrix Awesome, glad to hear it! I saw that last jam the VR game was pre-recorded so I figured it was more hassle than it was worth with so many people in the studio

#

@desert pecan I'd recommend creating a "end game" event in your blueprints and having the score keeper trigger that event

desert pecan
#

I think I got it actually I think yesterday I was overcomplicating it and kept trying to do it in the level blueprint instead of in the gamemode thanks

scarlet lotus
#

Sure thing, glad you got it working

final arch
#

Hi guys, Regarding a timeline i kinda expected the finished node to trigger when i triggered the stop node, but this does not seem to be happening? Is it supposed to work that way ?

oblique cairn
#

@final arch have you set the timeline length correctly? I've before assumed it would finish on the last point I put in it - but it needs the time set in seconds at the top of the timeline

#

**reread your message - no idea about triggering the stop pin

#

Though you could put a sequence node before it, and link to the node you run after finish

final arch
#

Yeah got that going for now as a "work around" atleast it feels like a workaround

oblique cairn
#

I'd guess finish is only when the timeline reaches the end, not when stopped before finishing

final arch
#

Yeah its appears so, i have it on repeat however and this make sit never finish so it makes that node a bit useless 😄

oblique cairn
#

I often use the finished pin, but it does sound usless in your case

final arch
#

I guess i could make my own loop, plug the finished in the start from beginning node but with a if brach before that ?

#

That works like a ||hack|| charm

azure flicker
#

@tranquil matrix just to wanted to ask for confirmation
is it allowed to remove the prerequisites installer to make a game fit the under 100mb category?

basically that is the installer for things like directx on machines which never played an unreal game before
I assume no judges would struggle playing the game, however I wanted to make sure that making a game that could not technically run on some windows machines would be allowed

tranquil matrix
#

@azure flicker Yes, you're not required to have the Prereq installer for the judging. But, I would recommend to add that information to the description of the game for others who might want to play your game!

analog walrus
#

It's fairly hard to get under 100mb without unchecking include prerequisites in packaging options.

azure flicker
#

@tranquil matrix awesome, thanks!
btw you wouldn't happen to know if there is a way to provide the same installer separately?

tranquil matrix
#

@clever barn You can't submit anything to the jam post-deadline, but you can upload another build on your profile if you'd like to update it between deadline and winners announcement (uploads will be turned back on once we've announced the winners)

#

@azure flicker I was actually going to figure out if that's the case, I'm not sure myself

azure flicker
#

@tranquil matrix I think I've found it: open your engine installation folder, then go > engine > extras > redist > en-us > and inside there you'll find the installer

gritty beacon
#

@tranquil matrix is it allowed to repack the exe for 100mb?

scarlet lotus
#

Woo, work was slow so I got off early. Back to the gamedev grind!

small fern
#

@gritty beacon do note that if you compress the exe, some virus scanners can flag it

#

so that's always risky

#

this happens because shady things often use these compressors to hide the malicious code from the scanners

#

@gritty beacon do note that if you compress the exe, some virus scanners can flag it

gritty beacon
#

I don't know if it's necessary yet, but for example upx -9 reduces the exe by 20MB so that's quite a bit

small fern
#

yeah, I got similar results when I tried it on ue4 executable

gritty beacon
#

only difference is it takes a few more seconds to launch

small fern
#

got the empty project with packed exe to ~30 megs

#

but because the risk of getting stuck on virus scanners, I wouldn't recommend it

#

it's not worth it

#

especially since a lot of players can download these and you don't want to get a rep for sharing malicious code 😄

gritty beacon
#

can you add multiple builds?

#

so the small one and then a normal one that is win64 like it should be + prereqs + stuff

small fern
#

you could have win32 and win64 builds separately, and ask to get judged on win32 build

#

or I dunno how the submissions work now

#

itchio itself lets you put multiple files

gritty beacon
#

I'm not really aiming for the 100mb thing, just if it happens to fit, that'd be nice

#

of course the challenge is to get it to exactly 100MB

wet rivet
#

Just started on development for the day, time to work on the delicate art of dropping stuff to make sounds

tranquil matrix
#

@azure flicker I don't think you're allowed to redistribute the prereq installer, but you can add instructions on how they can get it themselves

#

@gritty beacon What do you mean by repack? It needs to be under 100mb unzipped. You can still compress it using the setting when packaging.

small fern
#

it's basically visual c++ runtime redist

gritty beacon
#

sure, that reduces the size of the pak file, but we can also replace the exe with a smaller one

small fern
#

@tranquil matrix there are tools that let you compress the actual exe, how it works is that when you run the compressed exe, it uncompresses itself in the memory again and runs it from there

#

it will looks like any other exe

#

since the rules are not explicitly telling you can't use this, I'd expect it to be allowed, but I wouldn't recommend it for reasons explained before

scarlet lotus
#

@wet rivet Same here, audio work is neat

#

The clock is coming for you

broken stone
#

how much time before end of jam should I start packaging game?

keen crown
#

suggested, today.

#

first draft

broken stone
#

I haven't finished it yet

#

I mean how long does it took to package

#

more than hour?

keen crown
#

regularly till the time ends but since about 200-500 people are going to submit at the same time itch might crash like it did with GMTK

broken stone
#

oh

keen crown
#

they had to extend it to 3-4 hrs because of the site getting overloaded with requests

clever barn
#

The good idea is to make your Itch.io page early, you can already make the draft, and upload your package when it's ready, the earlier, always the better ^^

keen crown
#

you can make a draft of the page rn

#

(you really should)

broken stone
#

Btw if I use music from internet can I still win in category of game made by one person?

keen crown
#

cause the first time you make it you can't post it. itch always requires you to make the draft first before releasing it publicly

#

dunno

#

making like 90% myself. rest are engine stuff.

clever barn
#

@broken stone Only if your game is good enouth ! ^^

keen crown
#

if you need a DAW use soundtrap

#

i suck at making music but it's easy to make a drone like bg music/sound

#

i should prolly make a build tonight... even if it's just a boring 5 second driving sim

vapid thistle
#

And we are starting our draft build for itch

oblique cairn
#

Think I still prefer LMMS to soundtrap (Though, sure I suck at making music more)

wet rivet
#

I love it when systems work together - I can upload a sound recording from my phone to my one drive then get it on my windows PC and it all happens just seemlessly

ionic yarrow
#

I will move my questions to the packaging channel if this question gets out of hand but i wanted to know after I'm done packaging what specifically is required to upload to itch.io. the >1GB .zip is intended to include what exactly? When packaging the output is an Engine folder, Project paks, manifest and .exe. Is that all that is require or should my .zip file include my UE4 project files as well?

oblique cairn
#

@ionic yarrow you only need to zip up what the packaging process spits out (folder called windowsnoeditor usually, you can rename)

ionic yarrow
#

a second question is the itch.io a basic browser based upload (select file, click upload) or are there any technical specifics. i should take everyone elses advice and upload early to test.

#

@oblique cairn - Thank you! Thats a relief. I've been busting my butt keeping my project file under a Gig

oblique cairn
#

I run butler using a git bash script

rm -rf EdgelessChill/
mv WindowsNoEditor EdgelessChill
butler push EdgelessChill chozabu/EdgelessChill:windows
#

removes size limit (though, my game is only 80mb now anyhow 😃 )

ionic yarrow
#

nice. is a command line upload required?

oblique cairn
#

I don't think butler has a GUI, unsure though

ionic yarrow
#

got it. i was asking are there other alteratives for upload rather than butler... checking itch.io now as well.

analog walrus
#

@tranquil matrix @gritty beacon Repackers are not allowed as far as I've been told by people whose knowledge I trust. Might want to verify on your own. I don't know why they'd allow them though. It's more potential for trouble than it's worth dealing with.

gritty beacon
#

just seems a bit weird that they'd go "try making it below 100mb... but 50mb of that is used by engine stuffs, good luck"

analog walrus
#

@small fern Oh , throw back to the past. UPX use to be a trojan writers best friend.

#

Just uncheck include prerequisites in packaging.

ionic yarrow
#

ok so we're talking about repackaging now not uploading to itch.io. I'm just looking for some basic upload info if anyone can quickly form an answer.

analog walrus
#

I'm under 80MB with a ton of stuff.

small fern
#

50mb for your game code and content is fine

#

40mb is too

#

the whole point of the category is to keep it down

analog walrus
#

Engine content is under 15MB if you hit all the settings to bring it down.

gritty beacon
#

wtf does this bloom kernel thing actually do considering it works just fine without it

small fern
#

yeah, I got mine to 14 mb

civic dock
#

The 30-something MB file? It's for cinematic bloom, so it's not needed for games. I wish it was excluded by default.

small fern
#

@gritty beacon cinematic fft bloom

gritty beacon
#

ah br_galaxy_brain

small fern
#

it's just few mb compressed

#

so I guess they thought it wouldn't matter

civic dock
#

Probably.

small fern
#

probably harder to check if it was needed

gritty beacon
#

lmfao

#

I must have accidentally reverted the config file

#

because the prereq thing was back on...

#

there we go, 65MB unzipped

wet rivet
#

@civic dock Do you have a link to the small project template you made? I'd appreciate it thanks 😃

civic dock
wet rivet
#

Thanks! I may end up disabling the prerequisites installer so I can include the VR plugins

civic dock
#

That should leave you with a little less than 20MB of headroom.

#

But that can go a long way because it's 20MB of compressed headroom.

ionic yarrow
#

are you all just banking on the >100mb category or is there something important i should know about? The jam requirements says the .zip needs to be under a gig.

#

am i mistaken?

analog walrus
#

I'm hitting all of them except XR

ionic yarrow
#

congrats to you thats super cool but thats not my question.

analog walrus
#

My game concept just fits well to the under 100MB too.

wet rivet
#

It's more if you can go for it why not go for it @ionic yarrow

analog walrus
#

I'll probbly ship this after the Jam and add mobile controls

wet rivet
#

Also smaller file sizes make people want to download more so there's also that

ionic yarrow
#

understood! Thank you @wet rivet - helpful info for the future i'm just concerned with qualifying.

analog walrus
#

for ios/android . It turned out a lot better than I would have expected

wet rivet
#

For me personally I'm probably going to do a Quest build or my project after the jam, so smaller packages are good for that as well

#

Happy to help 😃

analog walrus
#

I'll add some levels , right now it's just one main level but it's setup to allow for more to be streamed in and out

wet rivet
#

It's time to eat cookies and chips into my microphone solely for game development I swear

small fern
#

@ionic yarrow under gig zip is fine

#

oh, this wasn't scrolled down

analog walrus
#

@ionic yarrow It's more chances to win and bragging rights.

small fern
#

I just like the additional challenge

analog walrus
#

and that

small fern
#

which is why I never finish

ionic yarrow
#

@small fern thanks.. the more info the better.

small fern
#

doesn't look likely this time either 😄

ionic yarrow
#

I was just asking other questions and everyone kept talking about packaging i was making sure i didn't miss anything specific.

small fern
#

I did come up with new setup for fixed timestepped physics and made a vehicle with pacejka tire model tho 😄

analog walrus
#

I decided to switch to physics too. SPent a bit of time messing with the substepping settings to get a good feel to it

scarlet lotus
#

Are we expecting the results to be announced during Thursday's livestream?

small fern
#

this weeks thursday?

#

no way

#

more like in 2-3 weeks

#

@scarlet lotus

#

you can't even playthrough all entries in 2 days they have

civic dock
#

It's usually about a month after the deadline.

small fern
#

unless you do it nonstop

analog walrus
#

How long do you think is reasonable for a playthrough to take? I only have time to do one level, which has about 5 sub sections to it, and I have control over how long on average it will take to get through it completely. This is a puzzle game and best times are recorded.

analog walrus
#

Every model, every texture, every particle made during the Jam.

wet rivet
#

I hate my own writing man

#

Is it possible to write something, read it back, and not find it cringy?

#

If so where do I learn that skill

scarlet lotus
#

@small fern ah makes sense, thanks

#

@analog walrus not a super useful answer but I'd say it depends on the content. Playtest it and tune the time based on how it feels

analog walrus
#

Thanks for trying at least. It's one of those , who knows kinda things. I'd idealy make a bunch of smaller multiple levels but I don't really want to deal with that in the time left for the jam.

gritty beacon
#

considering how many entries they have to review, if it takes more than 10 minutes that's probably a problem

wet rivet
#

I'm trying to decide if I want to redo the dog model or add another mechanic at the moment

#

I could add in an obstacle course mechanic which may be a lot of fun, it'd take a little while to program but it'd be pointing where the dog goes and also pressing a button to tell it to jump

#

Or I could spend a day and just figure out how 3D modeling works to redo the model

small fern
#

or learn sculpting 😃

#

you could just tweak the existing model with it

#

in general tho, I don't think it matters that much

wet rivet
#

I dunno, the existing model is pretty, ruff

small fern
#

probably worth more making the game more fun instead

wet rivet
#

Yeah that's what I'm thinking since I've only got 2 point based mechanics and 2 normal mechanics

small fern
#

or polish it in general

wet rivet
small fern
#

it's not a huge difference

gritty beacon
#

just call the character a doggopotamus and the problem is solved

ashen parcel
#

Dog has no nose - How does he smell? 😄

analog walrus
#

Like roses.

hardy rune
#

dude

#

been having a hell with simulating bones in UE4

#

can't find the error, but one bone interferes in the other

keen crown
#

brussells, ez through the mouth and eyes

#

still think it looks like a halfbreed of a duck doe

wet rivet
#

Oh jesus christ it is a duck

#

omg

#

People have been saying it looks like a duck and honestly I haven't seen it until now

gritty beacon
#

but does that make it a dug or a dock?

wet rivet
#

I'd be down to call him Dug

dawn basin
#

Looks like we have doe weiner!

keen crown
#

😦 man seems that i have to drop my 3d model

#

ain't gonna have time

balmy jacinth
#

I said it yesterday and I will say it today. I absolutely love your dog the way it is. Its your creation and you are free to change it, but If you do, can I have a copy of the original? there is something about it that makes me wanna make it my background.

keen crown
#

got a clever solution though

#

cardboard cutouts

balmy jacinth
#

lol thats kinda what I am doing.

#

I thouight I would have time to make some simple 2d animations and I didnt

balmy jacinth
#

so I am using 3-4 frame mr game and watch esque animations

#

thats looking really nice

keen crown
#

something like that i guess

#

glad i made a toon styled game so this will work fine

#

just a bit weird with the zombie noises..

#

WAIT since this will be a 3d model

balmy jacinth
#

oh thats really funny

#

thats not what I thought you meant

wet rivet
balmy jacinth
#

I updated the meme for you

#

This jam has awakened my hidden passion for VFX art. I always had other people make them for me, but I have been making particle systems and having a blast.

keen crown
#

👀 i'm dreading it

#

need to make an explosion

#

so t'is what im gonna be doing for the next hour or 2

#

... great tutorial, 'gonna show you how to make texture', shows steps of how he did it and skips making an actual texture (with dimensions and sizing) cause ' here is how you make texture, already have texture so let's move on'

upper stream
#

make your textures in substance painter

#

once you start getting the hang of it you'll wonder why you even have photoshop or gimp installed

keen crown
#

yeah people been telling me that on stream, but still no one answered my question. is it free now or sum cause way back when i came in contact with it it was paid only

#

also does substance work for sheit like this

upper stream
#

you could probably do that kinda stuff in substance yea

#

just uv map a plane to that grid

#

i could probably make that texture in 3-4 minutes

#

if not quicker

#

would probably take 5 minutes total including the getting the plane uv mapping the plane exporting to substance and exporting as textures

keen crown
#

welp guess for this i'd stick with ps

#

same amount of time

#

but ya... beats making textures like this i guess

upper stream
#

That and you can UDIM them and they're dynamically scalable

keen crown
upper stream
#

so if you want to make them 16x16 and then dynamically alter them to 8k textures with 1 click you can do that

#

without loss

#

And yea substance comes with those kinds of things in the "shelf"

#

prepackaged

#

photoshop isn't bad but it feels abnormal to me now

keen crown
#

ah well maybe next jam

upper stream
#

whenever i use it i'm just like "I wish i could see my model in real time."

keen crown
#

been (re-)learning ue4 and blender 2.8 and its been my undoing

upper stream
#

Yea, atm i'm really not a fan of UE4.

#

the editor is broken for me

#

It is so stuttery

#

my game runs fine easy peasy 100+ fps

#

it's the editor that is wrong for me

keen crown
#

haven't been able to use ue4 in 2 years + have barely touched unity.

#

crikObject fq regular office work

upper stream
#

Yea

#

does your editor stutter?

#

like your mouse stutters around

keen crown
#

buttery smooth, even on 100% cpu load

#

though if i try to interact with a slider... oh dear here we go again

upper stream
#

oof

#

Yea for me its the opposite

keen crown
#

well xsplit be using like 40-50% of my cpu

#

but my pc is old... 2012 (xcept gpu)

upper stream
#

Mine is around a 2018 pc

#

6700k 1070 SC 16gb ddr4

#

This is what we're working on atm for the jam, it's just a race to get everything into the scene now

keen crown
#

3770k + cheapest 1060

upper stream
#

We have all the props made but we need to get them into the game

#

😄

keen crown
#

i went full asset before gameplay just cause

#

prolly more because i wanted to properly learn blender and took vacation for this jam

#

wanna finally make God of War VR a reality instead of an old vid on me yt's

upper stream
#

lmao i tried to upload an image and for some reason discord thought it was NSFW

keen crown
#

crikWow dat hot

upper stream
#

I had to cut the image in half

keen crown
#

already a retopo'ed zombie in the game, shame i'll replace it with a texture

#

crikMigel i should probably also reimport some models with the missing smoothing data if i have the time (like the fqing door)

upper stream
#

: D

keen crown
#

i'm happy that i was able to cheat some of the modeling work with making "props" in photoshop

#

old school fake it till you make it :)

balmy jacinth
#

This might sound like a stupid question, but in regards to submission, It says to list any assets we did not make. Does that include engine default things like the skysphere?

keen crown
#

👀
🙏 dat be a good question ... maybe something for on the forum

balmy jacinth
#

I just thought one of you would know the answer off the top of you head. I will ask on the forum 😃

keen crown
#

last time i participated was in 2016...

#

so ye nah

#

back then engine stuff was fine

balmy jacinth
#

fuck it imma just list it just in case lol

keen crown
#

better safe than sorry right?

#

only engine thing i have left is the gun anim, and first person bp (which be modified) taketh that the skybox is just default thus in engine thus not to be listed

balmy jacinth
#

I know, just thought it cant hurt. I would rather lose points for not making it, then get disqualified for not documenting it

keen crown
#

hmm would, using a picture i took of last year, count... if i take the clouds from those and add 'm as a texture.

desert pecan
#

you know if you can submit two games ? thinking of using the last 24hrs to challenge myself... see if I could get something out in that time.... but don't know if its allowed cause of sweepstakes ect...

keen crown
#

you can always do it whilst waiting for a response no?

carmine kindle
#

You can only make one game. Make your current one better instead if you've got time to spare. 🙃

wet rivet
#

Just finished a version of my game that could be submitted, feels good 😃

#

Gotta do some average and minor bug fixes then see if I have time to squeeze in a new mechanic and dog model - I don't think I will but I hope I can

keen crown
#

crikWow dat de spirit

ripe sapphire
#

Does anyone know the rules on using Substances or textures in the UE4 Jam? Like, if I go to gametextures and snag a texture or use a Substance, do I have to list that out as a "premade asset?"

keen crown
#

default textures from another software probably, yes. but those altered/made in the software I'd say no.

#

but you can always add those to the description just in case.

ripe sapphire
#

That's what I figured. I just know they said any premades won't count toward the score, so wanted to be sure it was vague before I spent my last day designing new substances so my nice textures will definitely count toward the score.

#

Thanks

keen crown
#

a regular person with a tablet, lets draw this asset digitally. me an intellectual, draw on paper, take photo and trace with a mouse (cause tablet functions poorly since win8). big brain

wanton furnace
#

BIG BRAIN

keen crown
#

👀

#

nooks nise

#

welp .. went from my 3d model to this

#

so i'll stick this as a sticker to bunch of planks and animate it like a "stick" figure

wet rivet
#

@keen crown I love your art style

#

@wanton furnace can't wait to give it a try after the jam 😄

keen crown
#

@wet rivet ty, do suq at it... also here is the thing i mean with what i'm about to do

#

maybe an idea for someone else whomst be behind

analog walrus
#

Theoretically, a finished game at this point. Not necessarily a good one. Taking a break and going to get back to it in the morning and work on polish until the last hour.

wet rivet
#

I didn't even notice we're past the 1 day left mark

#

My sleeping schedule has been so screwed up recently that I'm just keeping it screwed up at this point

analog walrus
#

Yep. Final push

wet rivet
#

I did spend 30 minutes trying to figure out why my dog isn't running up a surface with physics enabled

analog walrus
#

I promised my family I'd take a week off after this

wet rivet
#

turns out he had collisions disabled for it ]

analog walrus
#

I just cleared my schedule for the jam

wet rivet
#

I really need a checklist of things to go over that are basic and I don't check when debugging

analog walrus
#

and ups just kicked in from the thunder

#

.good timing

wet rivet
#

I didn't even have a schedule really before the jam started so I've been enjoying it

analog walrus
#

I ussually use trello for that but for this just used an evernote notebook

wet rivet
#

Everything goes to chaos for me in 7 days though so this is a nice thing to do beforehand

analog walrus
#

I'm going to spend the last hour doing run throughs and set my 4 best times as the 4 top scores in the high score list by defualt

#

You want numbber 1 you got to beat the guy who made the game

wanton furnace
#

@wet rivet thank you! Looking forward for your opinion on it

analog walrus
#

Just finished a playthrough from start to finish on a packaged build. At the least, it's technically a complete game.

glad wing
carmine kindle
#

So little time, so much to do. Nowhere near done yet. 😀

wet rivet
#

Best time to add a new mechanic is 15 hours before submission at 5 am right?

gritty beacon
#

ok for like the first minute I thought you were placing bear traps lmao

wet rivet
#

Yeah I gotta gamify it a bit by making it rotate and also probably scaling it down

west wing
wet rivet
#

That's a really cool loading screen with the lighting and gravestones, looks great!

west wing
#

Thanks. It's level geometry, I usually don't dedicate time on title screen.

wet rivet
#

Looks a bit emptier without the arches since those are spawned in when the player starts the bike race, may fill it up a bit more with other props

west wing
wet rivet
#

Ah yeah I love that pack

#

I may replace the default sky kind of depends

#

From my understanding premade content is judged as being invisible (correct me if im wrong) so i generally try to do it myself

#

In other news I put subdivision modifier to 12 instead of 2 and all most crashed my pc

#

Looks smooth though

#

100 million faces

hardy rune
#

Gosh

#

At these final moments of game jam I always wish to be unemployed and have more time to work at the games

copper carbon
#

Remember it's a good idea to package and upload a version of your game early - also can get that submission form filled out. 😃

wet rivet
#

Just to double check we're able to go in and edit all the submission info after we submit via this button before the jam ends right?

copper carbon
#

Yes - you can update the form afterwards

#

through the end of the jam that is

wet rivet
#

Ok cool, thanks

rough kraken
#

@copper carbon Do we have to contact itch.io if our file is 1.19gb ?

carmine kindle
#

You can use the uploader thing there

rough kraken
carmine kindle
#

the butler thing, there's a link on the jam info page to it

rough kraken
#

Mmh i'm going to try

copper carbon
rough kraken
#

So i have to use this ?

dawn basin
#

No, you can also upload directly through the itch Web interface

maiden loom
#

not if it is over 1GB

wet rivet
#

I can't believe I haven't really used physics in my projects before, they're so much fun

#

To be honest I've always been a bit hesitant to use them since in the past I've gotten unexpected results but it makes more sense now

wet rivet
#

Who would have thought the hardest part of this jam is coming up with a team name

#

I'm thinking "DuckDogs" personally

clever barn
#

⏱ 12h 30mn
Got my first "working build" in AR ! Time for some hardcore polishing now ! 😃

scarlet lotus
#

Nice

#

I've never played around with the AR features, how hard was it?

clever barn
#

I never got a coloscopy but I think the pain must be close to that. 😃

#

In real it's not that hard if you use the preset, but I just lost a full day waiting by folowing the wrong guides with endless installs (and useless at the end....) and a few blue screen on my old laptop ^^

#

If you want to try, follow the Epic doc, NEVER the Google/arcore one (that make you build a custom highly instable version of the engine....)