#game-jam-chat
1 messages · Page 51 of 1
nice man thats awesome
oh yeah, those packaged build shit is stuper annoying
😛 thanks 😃
i went with cats this time
😛
I wish I could package it just like I play in editor
well good luck sir
i have yet to sleep, have an exam in less than 3 hours
and then work
and im prayign to rush home to cram out some more 😛
@maiden loom interesting size stats there, would be great of you to share your steps from back then. Even comipling from source without slate, nvcloth etc the executably itself ends up being 30-odd mb, and 3rd parties 9 mb (physx, ogg/vorbis).
Are the engine textures you're talking about actually baked into the binary?
or has engine executably size just grown a lot
I am about to write the worst code of my life but if it works I'll be so happy
and disappointed in myself
if there's any good time to write bad code, it's to get things done quickly during a jam 😉
OH MY GOD IM AN IDIOT AND IT WORKS
this is fantastic
i wanted to be able to shoot my menu in VR with a bow so i put a menu interaction widget on the menu BP and then when it gets hit it teleports the interaction widget to a bit behind the hit location then clicks
runs off 4 BP nodes (not including pure nodes)
haha, teleporting the widget is definitely one of those hacks that'll randomly end up in production for some title
and fans will one day reverse engineer the game, and wonder why the hell it was done that way
tell you what though it gets better
i had a bug where i had to shoot it two times to work
So the obvious solution is
im honestly not even sure if this is bad code but oh well
At this point if it works it is good code
im still not sure how im going to end the game
I mean how do you even end a game where cupid sneaks out of a cold war facility taking on robots with lasers using his bow that shoots hearts and grenades that explode with hearts
That doesn't appear to have a very obvious ending...
Maybe you could have cupid fall in love with a robot at the end
Probably not what most people would be expecting
Or just getting out could be the end
It looks like this'll be a problem for future Rhys instead
I think what I like most about game jams is not worrying about the code
Like when working on my longer term project, I keep on thinking "is this the best way of doing it?"
but in a game jam its just go go go get it working
Starting final day stream of winter #ue4jam https://www.twitch.tv/shadowriver
YOU GOT THIS 😃
Noob question: How can I avoid "WindowsNoEditor" folder in packaged Project?
You can just rename the folder
Okay, thanks!
No problem. 😃
I think I found my release sound recording problem.
Couldn't find file for package /Script/AudioCapture requested by async loading code. NameToLoad: /Script/AudioCapture
Not I need to figure out how to get this to build into my release build.
*Not->Now
oh man i forgot i need to implement sound
So quiet. I guess everyone is trying to get in their last min features.
I'm surprised that there are so few entries in.
Most people always leave uploading to the last minute
I try to upload a version early, then squeeze fixes at the last minute
pro game jam tip
I think I was #5 on upload. 😃 Now I am trying to fix a bug.
Happy 12 hour mark!
god im an idiot
i spent an hour wondering why my audio wasnt working in VR
my oculus' sound stopped working a while ago and ive been using my own headphones and i forgot to check the "mirror vr audio" box
Lol
Happy 12 hour mark? I don't know about that
Lol
I passed my exam with 0 sleep
24hrs up and 5 more in class then to finish the jam. I am gonna crash when this is done lmao
Congratulations on the exam!
Ty
I'm glad I don't have any
how's everyones BPs looking
Could be worse
nothing like the editor freezing for a minute to remind you to save more often
Where do we submit our team info? I can't find it on the page😂
@torn nova When you submit your project.
Just as part of the description?
It's in the form when you click Submit Your Project.
You'll see team name, number of team members, and team member names.
Along with all the other info you need to submit. 🙂
Thanks. 😃
👍
Not sure how well that comes across being recorded VS actually seeing it but man that was freaky
imma keep it in
Ah man it doesn't come across as well over video
So what was freaky? You dropped your arrow? Or that the mine blew you up?
Or the hall of mirrors..
it's not really as freaky in 2D but in VR the mine comes at you
I’m so close to packaging but I want to keep on making levels
I think I’m going to duplicate the current level after adding a win condition then add on to that
@wet rivet If you haven't packaged yet I would suggest you do a test to make sure it succeeds 😃
It's better to have an incomplete build than to not have a build at all!
Yep! I packaged earlier today got a whole bunch of errors and fixed them
Packaging can sometimes be so unpredictable
In my experience it's damn near always unpredictable. 😄
This is why CI is so important. Nightly builds to reveal those issues you don’t get till you package
Don’t let it build up
@civic dock Surprisingly this was the first time I didn't get a bunch of errors on packaging. My previous project was horrible in that regard.
@torn nova Nice! Such a good feeling when that happens. 😃
Nothing better than packaging and seeing "0 warnings 0 errors".
Yeah😂
@civic dock I can't remember the last time I had "0 warnings"
Hahah, yeah they're common enough.
I tend to let warnings go during heavy development unless they affect the feature I'm currently building, but when I go to package a build for play testing, I try hard to eliminate all of them.
I got warning in mine that it cant find first person.... i never even used that template as it was a blank project..
Packaging Size of 86mb 👌
@sleek atlas Nicely done. 🎉
last 7 hours
home, and ready to crank out some more levels
😃
stress test of 300+ entities
lol tht was utter chaos
can i do more?
The question is can the judges computers do that many. 😄
I have a pretty good idea what would happen if I tried to do 1K, and it isn't lag
An explosion...
added some foliage 😄
ah man i lost like 2 hours because my laptop started make a weird noise
it sounds like something is hitting the fan but i cant get it open so im going to just turn up my music while i finish this
Sounds like a good solution.
Submitted the game!
last mesh done 😅
looks adorable @sleek atlas
Everybody is waiting till the very last minute
I wish I could make models that looked that good...
somebody getting sued
Make them fight giant mices, rats and furballs and call it Earth Defense Paws
Why not?
its actually a lot of fun just a pain to develop for
puts me way out of my comfort zone since theres a lot of micro issues
The only thing I got annoyed at while doing VR was having to strap the headset on about 100 times a day.
@tulip viper stop being better than me!
Ok if anyone has a VR headset and wants to play test please shoot me a message!!
Preferably oculus but I think it works w/ both
i programmed a movement fix and the way i did it is so bad but it works
i feel like 90% of this project is Booleans and Bad Decisions
Wooooh off sleeping just finished the submission 😄
Enjoy the remaining jam time people 😃
night
almost 48hrs with less than 1hr of sleep
TIME IS COUNTING DOWN BOYS!
and GIRLS, i forgot, god too tired 😛
Finish packaging project
Check file size
101MB...Do I dare try to find some way to knock off 2mb??
man 2:30 am
don't forget to submit tho
doing this on UK time is so much worse than California time
Hi guys, I've submitted my entry 1 hour ago but the upload of the game zip is taking forever at 80kB/s no way it will be finished by the deadline. I sit Ok if it finishes after the deadline?
I'm pretty sure that they lock it when the time runs out
It is a little early for this but I don't plan on being up when the time gets really low: https://www.youtube.com/watch?v=9jK-NcRmVcw
Europe's official music video for 'The Final Countdown'. Click to listen to Europe on Spotify: http://smarturl.it/EuropeSpot?IQid=EuropeTFC As featured on 19...
yep
too many in one
you need to set one to Alpha lbend @feral monolith
good luck
@tulip viper Fixed it. Took out a normal map and then had to make sure each wasn't just one color.
Idk why.
I'm just glad it's not ruining 5 days of work
Do I have time to cut this down for the tiny category?
i could maybe port only what i need over to a new project but i dont have time for that
you can download it and more ram!
I didn't realize that'd change when I put in oculus
Probably not, but I think you still have a shot at going for multiplayer
Just make it spawn two clients. Done.
mine ended up being 112MB compressed
man packaging is already annoying
i thought i fixed all the issues
its spawning me way higher than my PIE build
grr
yea, unfortunately I have a similar issue. My controls are not even working anymore in the packaged version 😦
the menu in my game doesnt work for the first level but after that its fine
no idea why but im thinking no one really looks there until the end anyways
they were working yesterday, even packaged. Anyway, I mainly participated to learn and go through the whole submission process, I didn't expect to win anything so it's all good
good luck to all !
Just like the last Jam, I had all my 'features' in 1 day before the deadline. Giving me 1 full day to get it submitted. Once submitted you can always go back and add improvements / bug fixes. That is what I did this time. Last time it took me 24 hours to upload (butler is your friend for large builds >100mb)
panic time
last jam I had my features mostly done 3 days before deadline 😄 spent the rest of the time tweaking and making levels - but I think it was too simple
this time other way round
out entry is out ;3 https://shadowriverue4.itch.io/cats-love-tanks
As always i be streaming all entries starting tomorow (today? ;p) little bit after i wake up, so stay tone for that ^^
126 entries so far 2 minutes to do
so dar typical season jam count ;]
GAME OVER! 128 entries ;]
This was an exhausting day. But the jam was fun. Im pretty happy with my game. As usual the biggest problem is length.
Puzzles are much harder to design than to solve.
I ended up making a pretty fun game imo but packaging really messed with it
For the most part it’ll work but if you die the height gets screwed up and menu doesn’t work
Oh well not much to do about it now, got a bunch of VR experience which I was lacking
I think I was packaging in dev build
I ended up using “DrawDebugLine” for lasers since particles aren’t my strong suit
Which would be disabled in a package build
@gaunt copper when are you starting streaming?
@tight egret Oooof. Talk about down to the wire! 😱
Haha nice @tight egret good luck!
@gaunt copper please post a stream link.
I guess I should go back to my normal UE4 program development. 😕
lessons learned for me:
-generally smaller spec, we should agree on a core idea that can be done in no time, do it, then spend extra time making lots of extra stuff (I did already know this)
-(as teammmber mentioned ) we could sure have a smaller level, (then if we have time extend it with sublevels)
-we should use a tried and tested VCS, (perhaps perforce... I will give it a proper trial myself before own jam. GIT-LFS-UE4 was not too bad though)
-could be good to know more about assets we may use in advance (I introduced and was introduced to new systems that took up time)
-shouldn't start worrying and cramming stuff in last moment (puppy towers, my bad, I did already know this)
All good takeaways, there's much one can do to beforehand as prepwork and planning to make the jam itself all about creation 😃
Iv learned that from previous jams, what i did one major mechanic and then lots of little simple one for this one
Think I learned most of those lessons before, tempted to type them out another hundred times to make sure I don't have to learn them again 🙃
haha
Anyone spotted any top notch super amazing games yet from the submissions? (That aren't the one you made, because of course you're going to link that.)
48hrs + with only 1 he nap... Lol I'm too old for that shit
@carmine kindle
:p
@tulip viper Seems cool though. Definitely looks nice visually.
I wonder what rating shadow will give his game during the play through stream 🙄
I'm hoping mine: gets better than the nice try i usually get 😂
On the topic of takeaways and leanings, I think one of the best things of this game jam is that it helps you learn stuff that can directly be applied.
One skill I still need to develop is working with a team. 👩👩👦👦
Nice work everyone! I hope you all had fun and are catching up on your sleep now 😉
Ty
Hello Amanda, could you tell me quick when I can make updates for my entry? I want to adjust some things. Can I upload a separate version to the same page or do I have to wait until the results?
@lime crane Not amanda, but prob be a few weeks before you can update main page, version submitted will be judged
Last jam I did a few post-jam updates, uploaded to my own server and linked in desc
thanks, hmm so I gotta wait though.
Starting my winter #ue4jam play through marathon stream, playing all (atleast once i can) 129 submissions of this year winter jam. Hop in to see them all ^^ https://www.twitch.tv/shadowriver
@marble flax
@gaunt copper are you going to be doing the VR games as well?
think he said so
thats a really good idea
was mobiles he wasn't doing
He gave my game a good, I'm satisfied with that. My controls could have been a lot more polished
I tried to upload another version of my game with a bug fix and reduced file size as another download link and accidently overwrote my previous version and it looks like its now removed me from the jam listings.. what do?
Can I make edits to the submission form without being removed from the Jam?
Ouch.
Anyone got any idea who i can contact about this? apparently itch.io does allow jam admins to provide a late submission link. I do have proof i uploaded before the deadline as in the analytics it shows people coming to my game page from the jam entries list
You would have to try and contact epic staff
You could try shooting off a message to VictorLerp or AmandaBott
@rotund quartz
Thanks, ill try one of them.
Back from supper break, played 35 submissions so far, 94 to go! Hop in to see them https://www.twitch.tv/shadowriver
@gaunt copper thx for the streaming! I think we all can learn a lot looking at others playing your games and sharing their thoughts 😃
I be resuming stream after the unreal stream
I released a separate project on itch.io. Fixes my recording issue with my official submission.
I didnt make anything this time :(
But next time I will, because then the theme won't be love... I think
Yeah it was a tough theme. Good one, but I didn't really get any great ideas from it.
Resuming my winter #ue4jam 2019 submissions playthru marathon, 76 entries to go ;3 hop in! https://www.twitch.tv/shadowriver
I wish I had a good enough internet to watch that. 😦
ditto I'm always buffering
I switched to my phone. It hasn't buffered since.
Maybe twitch for phone downgrades the video for the screen... ???
I think the toughest part about the theme was going beyond just taking a war type game and slapping a heart on it which is what we did
I tried to go for the sub-text interpretation of "Poorly justify morally questionable actions" but I doubt that came across so I'm glad I kept a bit of a war theme 😂
I have been following ShadowRivers stream, and put together a spread sheet of his results. I will try to keep it updated for those interested in knowing how he rated your project..
https://docs.google.com/spreadsheets/d/146laOeurrHLp0kZQtqsPLV7qeQ2VEUl7SQR5IMk6ss4/edit?usp=sharing
@lime crane You can link to an updated build for now, I'm not sure if we allow updates past submission though
@lime crane I also had a problem, one of the plugins I was using was not compiled for 32bit and it caused one of the features of my project to not work. Took me 2 days post Jam to figure out why, so I just made a second project with the fix.
Returning from supper break ;3 42 #ue4jam submissions to play left https://www.twitch.tv/shadowriver
thank you very much, I will update it after the stream. anyway thanks for hosting the jams at everyone. its so much fun and you learn so much.
Hi guys anyone interested in participating on the game jam of the channel Extra credits?
Ah man it turns out breaking my VR game before I submitted it wasn’t even needed since the issue was with the way my room scale tracking was setup
This jam taught me a whole bunch about all the variables and issues that can come up when working in VR so that’s pretty valuable t me
@autumn abyss link?
I want to make a 3D game in unreal engine using blueprints
we will be using github for merging the content on the editors and discord to comunicate.
my portfolio
Starting day 3 of my #ue4jam playthrough marathon, only 30 submission left, hop in to see them! ;3 https://www.twitch.tv/shadowriver
Thanks for rating Joust In Love as the most solid entry @gaunt copper Much appreciated!
Oh man 😄 that bug in Connie definitely made it easy @gaunt copper it wasn't supposed to get easier - but I still iterated over the other parties trying to firing their rocket when they were pacified 😐 so it only fired once every ~20s rather than every 2-4s
Sorry, I won't be able to time stamp the final days results. I am very near my data cap for the month. Watching Shadowriver took 1/4 of my months data. If anyone wants to pm me the time codes, I can enter them.
so for those who were in the conversation with me about getting the ue4 package under 100mb, i discovered the biggest factor shortly before the due date; shipping vs development builds
it seems obvious but i never thought of it at the time, development builds take up about twice as much space as the shipping builds
i ended up with a 70mb game, more than enough space to spare
Also, be careful packaging at 32bit to save size. Some plugins don't work in 32bit mode.
@marble flax They should work if oyu build them to 32-bit (packaging should do that for you if you have VS installed), problem starts if plugin use external library that does not have 32-bit build dll
Unfortunately the plugin I was using was the Audio Capture plugin that is part of UE4 install by Epic Games. It is currently built only for 64-bit and doesn't even try to rebuild for 32-bit.
I would prefer if they were game marmalades
Shared a few captures showing the creation of my jam game for anyone curious. Enjoy! https://twitter.com/nocturnaIarts
@trail trellis I watched Shadowriver play your game and it looked fun. Great job.
Anybody joining the Extra Credits jam ?
I would but I've got lots to do this weekend.
Hey everyone!
My name's Daniel Docherty, I'm a composer and sound designer who loves doing game jams. I've participated in a bunch and even won a few best games/best audio awards.
Check out some of my work here, or on my website, and shoot me a pm in case I don't see the mention.
Thanks!
Daniel.
Jazzy, hip hop loop for the Intergalactic Hub level of Little Lost Robots, an adorable and challenging puzzle game from Evil Art Bunny, coming soon! Check ou...
Hi, My name is Daniel, and I make music and sound for video games, apps, film, and visual novels.
did a little entry for extra credits: https://chozabu.itch.io/extracyclez
not expecting to win, but having made a few "bike" games before, and the theme being "cycles" I couldn't resist making a game where you cycle down a hill with a day/night cycle and seasonal cycle (and if you enjoy it, cycle playing it over and over with a new proc-gen level each time 😄 )
Happy live stream day everyone! Live stream is up on the twitch channel and YouTube https://m.youtube.com/watch?v=yLhSOcDrDZY
With over 120 Winter #ue4jam games submitted, played, and scored, tune in to see who is taking home exciting prizes as we play through the winning titles wit...
yey Awesome Cats got to top 3 for first time, i really didnt expected we have a chance ^^'
https://itch.io/jam/2019-winter-ue4jam/rate/373013
This was my entry to the jam, anyone have any criticisms? I'd love to know what I could have done better.
also one of my stream Chance won too and 1 was a miss (well out entry was miss too)
this was our entry, feedback would be greatly appreciated: https://oursbleu.itch.io/joust-in-love
Here's a game jam to have fun making games while waiting for the next Epic game jam
https://itch.io/jam/mini-jam-23-time
Any feedback would be great! https://itch.io/jam/2019-winter-ue4jam/rate/372457
@unreal tangle I liked the entry, the princess looked very funny and the game was solid made.
I always wanted to do a train jam
..but also I like having access to things like proper food, showers, and personal space xD
The food is the most important part
I dunno, you ever been crammed in a room full of people who probably didn't shower the day before they arrived, and subsisted entirely on grease, for three days?
Well, I've never done a train jam before, but I have been crammed into a tiny room full of people and some of them fit the bill. Sheldon seems to have the solution...
ugh
how about no
i dont know whats worse, an enclsoed space full of BO, or people trying to neutralise it by filling the air with suffocating flowery chemicals
it sounds like being in high school again, where teenagers try and mask the stink of a sports lesson by covering themselves with a whole can of lynx
😛
hey guys if anyone is looking for a big project to get into my team and I are going to be joining the mytholojam, here more information of the members we need just know that this jam last for 2 months and while you are not required to work 24/7 our goal is to have something that we could possibly continue develop and turn into a game if the opportunity presents itself.
some of my previous jams https://el-fideo-rubio.itch.io/luvly-robots https://el-fideo-rubio.itch.io/my-name-is
Doing the train jam is on my game jam bucket list, along with doing a global game jam in Times Square
I’m working on putting together a team for the spring jam. Have been meaning to participate for a long time.
My enter for the jamfuser game jam
https://harlan87.itch.io/the-last-spark
I played it, very good game. the art nice.
@lime crane thanks for taking the time to play it 😃
we are still looking for an unreal coder that can work with blueprint and a character artist for the mytholojam more info on the link bellow https://polycount.com/discussion/209485/mytholojam-a-2-months-jam-project-for-artist-and-coders-looking-to-have-a-great-experience#latest
Hey guys I know a while back someone was discussing writing a blog/tutorial on packaging for mobile to reduce size of the game. Does anyone know if that was ever made and shared?
anyone else here doing Train Jam? and if so, given how spotty cell service is gonna be, do you happen to have an offline copy of the API docs?
Definitely find @tranquil matrix ! I believe he was planning on bringing a copy.
went to look up train jam, was not disappointed : https://trainjam.com/
@glad wing looks like the docs are included in the source: https://answers.unrealengine.com/questions/20723/is-the-documentation-available-offline.html
so you should be able to clone from github, and have a local copy of the docs
bit tricky if you're on a train
Pro-tip - Victor has wifi 😉
Provided there is service...
Once in the heart of the mountains, you're out of luck.
Github source is a huge download though
github source is ~4GB iirc, but i think you can set git to clone just a particular subdirectory
hmm, cloning subdir with git looks possible, but a pain, prob easier to clone full source
thanks! I’ll try grabbing them from GH
@glad wing you may also have to run the build command (which downloads another few gigs and then compiles for a few hours on my i5) not sure on that though
Suspect you can build the docs seperatly for more speed
where are the games they made on this trainjam?
....given that the jam hasn't finished yet?
oh okay thanks
Did anyone who did the really small games for the winter jam write up a guide of any sort on how to reduce package size?
@carmine kindle There isn't really much more to it than this: a) https://docs.unrealengine.com/en-us/Engine/Performance/ReducingPackageSize b) package as 32 bit, shipping and without UE4 pre-requisites c) Reduce the number of levels and materials you use. A+B will easily net you under 100mb. C is just being smart. Smaller filesize means faster uploading/packaging and therefore more time to build an awesome game. 😛
Some people pretend there is some sort of magic wizard giving out these tips to a select group but it really just comes down to your google-fu. All the information is out there and most of it is common sense; keep your scope appropriate to the size of the jam.
I remember seeing fairly lengthy discussion here during the jam about how small people could get their empty projects, with varying degrees of success. Even just pointing out small things like the default sky sphere textures being quite large. Figured someone might have listed all the things they found out, so there'd be a bit less effort required on my part. 🙂
cutting out plugins and removing / replacing engine content goes a long way too
started a jam with free speech and provoking thoughts as a theme https://itch.io/jam/free-speech-jam-1
@carmine kindle you should compile the projects, then in your project folder go to saved folder and see the cooked folder
look at each folders size
and you will know where your large files are
USUALLY TEXTURES
also, remove any plugin that you wont use
i remember getting a 600mb android game to 75mb with that method
I managed to get an empty project down to 35 MB on android (91 normally) and 60 MB on windows (148 normally), that should give me plenty of room to work with for sub 100 MB projects.
@tulip viper Who did your 3D art for that project? It looks really good and I like it!
@dusky vessel .... me.....
i am always the artist for every project, except for hamStar, I had another person helping me. Jaka
Well then you are very good at your job and I like your work!
Has any of the game jam winners received their Houdini license? I'm still waiting for mine 😅
Fair enough 😃
some people wanna team up to make something for the Unreal dev grant ?
@snow cypress @tulip viper Yeah GDC delayed sending out prizes, we're currently waiting for the Tshirts
ah cool! thanks for the update @tranquil matrix !
@tranquil matrix I assumed as much, no rush
I did a personal game jam challenge for the month of march to celebrate Epics Free Assets: https://www.youtube.com/watch?v=_kiB2EGAub8
@snow cypress I have recieved an email from houdini
@vale gorge I received it too! Yay
Hi guys my team and I just released our first devblog for a game jam we are participating in, we are still looking for animator, character artist and 2d artists so reach out to me if you would like to participate https://itch.io/jam/world-mytholojam/topic/432010/kikimoras-curse-placeholder-name-devblog-1
Hi guys we thought It was a good idea to share the progress we made so far on the project. We are basing our game in the slavic folklore, and it's going to be an atmosheric game, that's all I can say
When is the next unreal epic game jam?
Some time in may, I'm not sure of the exact dates.
Early May!
Am I remembering incorrectly or is this game jam going to be something a little different?
may 4th is close then
Hey guys we're looking for some new game jam team members for the spring jam! Our team currently consists of 1 programmer and 2 3D modelers and we're looking for people on the audio, FX, or programming side of things.
Anyone going too the Hackathon for ATT Shape Coming up This Friday in LA?
Hey folks, I'm organizing a game jam with some folks from a podcast network I'm in. It runs from 4/20 to 6/9 so you have a nice amount of time to make something, and you can select from a list of themes which includes Toilets, "Is this Content?", and Very Hungry Tourists:
https://itch.io/jam/we-can-make-this-work-probably-game-jam
Mods and paper/table-top stuff are good too.
3 gaming chairs and 20x 50$ V-Bucks marketplace credits raffle for participants 😮
there is a chance that after all this time, I might be able to win something 🙂
First to join!
😃
Third to join. Looking forward to another jam. 😄
Hey, do you know if there is any website or place where I can find a team for the next gamejam?
I like this twist! I’m excited for this jam 😄
just to be clear, but its like all the other jams, cant use any existing projects and theme them up for the jam right?
@hidden flicker Correct
Not sure how I feel about this tbh
Hey guys we're looking for a programmer and a gameplay designer (puzzles, mazes, general gameplay structure, balancing, etc) to join our team! If you're interested feel free to DM me. Our team currently consists of 1 programmer and 2 3D modelers
Okay, so just to clarify "List any content that was created before the jam that was included in the final submission." is this talking about what you have made before the jam or is that meaning any free content?
Both
And does it have to be from the market place?
@vapid thistle You're not required to use anything from the Marketplace to be a valid submission
Okay, thanks, but I was more asking if I use something from OpenGameArt is that going to be taken into account in the judging?
Normally, yes (and it should be declared as part of the submission)
@vapid thistle That's a good question. We will judge all submissions equally, whether they're using Marketplace assets or not.
The only place it matters are the special categories
"Ingenious - for the game with the most innovative use of a Marketplace product.
Not an Asset Flip - for the game with the best original asset(s) that fit with the Marketplace content."
Okay, thank you!
Just to be clear ive never cheated before, but when i went to read the rules yesterdat they never mention not using previous made projects (but they do mention list any previously made content)...
Thats why i asked 😇
any and all content that wasn't made during the jam period should be listed
(regardless of the source!)
^^
Yeah, I was just wondering about how that would effect the judging.
Basically they ignore that content for the purposes of scoring your entry
They judge it on the basis of your work
UE4 just announced the Marketplace Game Jam coming up. I did my own personal game jam for the marketplace and figured I would show you guys what you can do in 140 hours.https://www.youtube.com/watch?v=_kiB2EGAub8
Right after uni deadlines! I'm hoping for some more socks 😏
Hmm, I didn't think using marketplace content adversely affected your score before - just that it was not considered in the judging. This sounds like the same, but more explicitly worded?
I don't think so this was the old wording: "List any content that was created before the jam that was included in the final submission."
@vapid thistle full quote is:
List any content that was created before the jam that was included in the final submission.
This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.
To me that reads as "pre-made content is ignored, your work during the jam is counted"
and @maiden loom just mentioned:
Basically they ignore that content for the purposes of scoring your entry
They judge it on the basis of your work
To me that also reads as "pre-made content is ignored, your work during the jam is counted"
I am OK with this - Just think it is the same rules as before (Which I am also OK with 😉 )
my team did have some internal debate as to if we would lose points for using marketplace content before (I don't think we would have "lost" points, but rather not gained - as we would have if we did the content ourselfs) - the new wording seems to be much more clear
Not sure if i will be working on a team or solo this time - but will sure be trying to make really good use of marketplace content and megascans!
(been quiet here for a bit - Just to say, I acknowledge the possibility that I was misinterpreting the rules before, and they may have actually changed, but fairly confident it is just a clarification)
Thanks for sharing your thought. After reading them I'm pretty sure that I was misinterpreting the rules.
If they're unclear, let us know!
Hey guys, Looking to get involved in the Marketplace takeover. I'm a sound designer/composer mainly working with Unreal 4 and Wwise and am looking for a team to join. Let me know if anyone here is interested.
@tranquil matrix I think rules were unclear, but are now very clear 😃
(I mean, were less clear in previous jams)
@tranquil matrix chatting with someone we are unsure of something - is it OK to use work that has not been publically released as long as it is listed?
I was thinking not, but have just about been convinced it is permitted
@oblique cairn By definition, yes. It's hard to set rules on what level of "premade" we allow. Is it a time frame? No, because then plugins that were developed a long time ago wouldn't be allowed. Amount of meshes, or nodes in a Blueprint? Not really.
The spirit of game jamming is to foster creativity and explore new things without limitations 😃
That said, I'd as much like to host a jam where no premade content whatsoever is allowed
@tranquil matrix Good to know! I prob wont be using anything that is not already public, but will keep my mind open to the idea
Sure I was in a jam not too long ago where it was explicit that premade content is only premitted if has been available to the public for at least a month or so
Looking at the rules:
"Submission must demonstrate use of the theme “THEME” in an obvious way. Submission may include sourced (non-original) assets, but the sourced assets must be noted.
Submission must not include assets created prior to the Contest Period (outside of noted sourced assets)."
"Non-original" might be legal speak for "publicly available". I might have misspoken, let me verify this. Thanks for bringing up the discussion @oblique cairn
Non-original could be what a friend made... But there is a competitive element to our jams, so we should be clear.
Yes, the way I would interpret these rules is that any content made before the jam is OK as long as it is clearly listed
(which is different to my previous understanding/assumption)
Ha, turns out the croudforge team finder for #UE4JAM is the same as past jams and it is currently open right now for the 2019 Spring Marketplace Takeover jam
https://crowdforge.io/jams/ue4jam
Still have 19 days to go so I'm a bit early
ignore the "winter" stuff, don't know why discord is showing the previous ue4jam. The site has been updated with the spring jam
For the past jams it was 16
I've never worked as part of a team and I was wondering exactly how that works. Does everyone on the team need to join the jam, and would we need a team on CrowdForge?
No
Okay, thank you!
This will be my first jam if i sign up. im so nervous.
They are awesome! I would highly recommend that you join.
Im kind of excited to see what i can make from scratch in 5 days, have to start making a list of assets to use and stuff
always hesitate to join them - in the end I will get thrown in a team with way more experienced people and I bottleneck the team 😅
so we can start making assets for the jam, put them on marketplace and use them for the jam ? 😄
if you think you can get anything on to the marketplace that fast :p
Cool Discord to improve your skills: https://discord.gg/WXEqr3
This server is made for artists looking for inspiration, challenges or getting better at their art.
There is a weekly theme (monday - sunday).
Suggestions for new themes can be made throughout the whole week.
Votings for new themes are on sunday.
If there are any questions, message me.
Have fun!
@polar canyon I don't believe that you are suppose to be posting discord links
oof sorry didnt read the rules xD
I've got an email from Assembla, just in case some of you, Jammers may miss one:
With Unreal Engine Spring #ue4jam is fast-approaching, we need to do a bit of housekeeping to prepare the #ue4jam Assembla space for the new teams competing in this spring’s jam. (Want to join this spring’s jam yourself? Sign up at Unreal Engine’s Spring #ue4jam Itch.io page.)
Want to keep your Assembla account to continue developing your game from the last Unreal Engine game jam? Hit reply to this email and we’ll help find the right plan for your team moving forward—including our new Perforce Small Team plan, the only Perforce Cloud plan built specifically for startup and small indie game development teams like yours!
If you’d like to save a copy of your previous game jam data from Assembla, please download a copy of your data before next Tuesday, April 23, at 5 p.m. CDT. Let us know if you have any questions about how to do this, we’d be glad to help!
Otherwise, we will be removing all past data from the #ue4jam Assembla Space on Wednesday, April 24 at 5 p.m. CDT.
@tranquil matrix did you end up getting a clarification on the sourced assets?Also wondering if that includes code
@oblique cairn Yeah I posted a response in the forum, similar questions there :)
@tranquil matrix oh!! " The special rule for this jam is that we DO judge and reward score for Marketplace assets." - i see! That was not my understanding from "Use of Unreal Engine Marketplace assets will not adversely affect your score! " - may be worth updating the wording on the itch page
I assume marketplace assets will still not be marked as if it was made during the jam, but also not completely ignored from marking as in previous jams?
or, rethinking, I guess they do get fully marked as if assets made during the jam
Guess I better go browse the market for some awesome content/bp!
and perhaps submit anything else I want to use before the jam starts 😄
we need an animator for the spring jam if anyone is interested
Im starting a team for the upcoming game jam if anyone is Interested in join dm me
@oblique cairn You still have to list all of the marketplace assets used, but you're right otherwise
@tranquil matrix yep, looking forwards to this! more focus on the end result, making an awesome game in a week using marketplace stuff.
bit of a shame www.voxelplugin.com is not on the marketplace yet - may skip using it this jam
though, I guess in terms of judging, it'd be no different than using the regular terrain system
oh nice, next jam looks great.
Does anyone else ever have trouble finding artists? I feel like I have to teach myself how to do Blender stuff alongside all of the code stuff because all I can ever find are musicians
Finally, just what everyone's been clamoring for: a Pay2Win game-jam 
(Disclaimer: I don't actually dislike the marketplace integration into the jam. I kinda hope it means we have something cool to look forward to with the free assets 🙂 )
I don't actually plan on using any marketplace stuff. I just want to make a thing and this is an excuse to do it.
Hey all, never done a game jam and I have a few questions before I decide to join yas! :D
- I'm guessing this is a remote event where we all work from separate locations?
- If that's the case, I assume we are all providing our own equipment and software?
I'd like to talk with team mates before just randomly joining and the crowdforge site doesn't exactly have a communications system.
If any teams need a designer, ui/ux guy or 3D modeller, please DM me and we can talk.
I'm easygoing and a great team player. I've been on a game team that released a title on steam, made several prototypes during my masters and have industry experience as a ux/ui artist.
Can share my portfolio with you, at your request!
Peace and good luck all teams!
@jade wigeon Yes and yes
Going to be honest, I hate that crowdforge arranges the teams from newest to oldest
Artists are always so hard to find, huh @craggy zodiac ? 😉
da
kinda confused what the rules of this game jam are , can we use assets weve already purchased from the marketplace?
or is it just the free assets available for us ?
Awesome Cats looking for people interested in participating in jam, specially with experience dealing with models, but any hands are good. PM if interested.
@wanton furnace - You can use any Marketplace assets
damn is it winter allready? time just flies
so is it unreal marketplace assets or any like scetchfab aswell?
This is what VictorLerp said:
Yes, you can use any content made prior to the jam (as long as it's noted in your submission) but we don't judge that content and we don't score it. This has been the case previously. The special rule for this jam is that we DO judge and reward score for Marketplace assets.```
so good use of unreal marketplace assets counts and from sketchfab doesnt count
must say sketchfab quality is kinda low on average but there is some good stuff in there 😛
not to mention i could put models for sale there like today, cant do that on unreal marketplace 😛
kinda expected this tho had to make sure 😛
this one model tho, ooof its a game on its own 😛
soo, if you add sparrow to a project its like 3 gig, if you remove most the content w/o cutting into the quality its like 700mb
is there any filesize we should aim for? 😛
cuz that 1 gig itch limit is cuttin it a tad short if you use these assets
You can upload a file that is bigger than 1 gb if you use the butler tool. Well, that would really depend on the game you want to make. Personally I'm aiming for under 100mb
well if u use MP content without restraint u hit multiple gigs verry fast for a 5 to 10 min game
Which is very true. It is hard to make a game under 100mb but I think I'll be able to manage it. I did for the last game jam
well u can reduce sparrow to like 700 mb pretty fast, after that stuff is just linked together
and 4k textures just take a lot of space
I'm not planning on using any of the paragon characters, they are too big.
Those would be some amusing project
size of content folder and actual content is not the same 😛
every time i used high end epic assets the project got too bulky and basically unsubmittable
10 free marketplace packs for this month and the jam: https://www.unrealengine.com/marketplace/en-US/assets?tag=4910
Any advanced team looking for an experienced programmer?
Thank you for the amazing assets!
those RPG characters will be quite handy 😮
I´m so excited for the jam, like a 10 year old for christmas.
here this can be important for you guys, you can just use the color picker and have a specific color. https://en.wikipedia.org/wiki/Lists_of_colors
These are lists of colors:
List of colors: A–F
List of colors: G–M
List of colors: N–Z
List of colors (compact)
List of colors by shade
List of color palettes
List of fictional colors
List of Crayola crayon colors
X11 color names
altho it seemed fun to do some lvl sequence stuff with those paragon characters think ill just skip this jam again
last time i tried i didnt upload my 6 gig project with puzzle game but just rendered the sequence and uploaded a 150 mb video file 😛
altho the puzzle was kinda connected to the sequence
well on second thought i might try and join, paragon assets with full on size reduction sounds kinda interesting
Who's ready for the jam tomorrow? 😄
Depends on how fast I can finish a paper. 😄
Hey is it just me or did Quixel leave the jam?
They aren't mentioned on the announcement page either now...
I'm guessing they backed out for some reason.
Yeah, well, I hope they come back at some point
when someone is asking for the jam... https://www.youtube.com/watch?v=rQqwG_rQx7A
I'm so excited and i just can't hide it # Yeah! That hit rocks! # I want to squeeze you, please you, i just can get enough and if you move real slow i let ...
lol
I hope for a good open theme with a lot of artistic freedom. but was never a problem though.
Yeah I'm excited to find out what the theme is.
I hope my storage is ready for the avalanche of assets I'm going to download from the Marketplace
lol yeah a good tip is to make a separate project and migrate the stuff you actually going to use if its not all. I have that problem with my main project, you get problems, like messed up folders and deleting unused assets/folders.
would be important to know the citation for the stuff, like if you only use one model from a pack with 100 models in it. just an example on how to cite correctly would be really helpful.
So quick questions before the jam,
- for the Assembla source control if I don't have the email of someone on my team could I add them at a latter date?
- in choosing a version control what is the recommended for unreal? (Perforce, Subversion, Git)
1 - yes, you should be the owner (temp) for that repo for two weeks (if not, bug assembla via chat, or Epic CM)
2- Perforce... but since you're asking...that means you have little to no experience in source control, but, if you all can read and learn quickly, you should be alright for the jam with Perforce
@craggy zodiac
I've used perforce before, its just since there is an option this time I wanted to know if there was a better option
last jam I was in we all had just perforce
👍
Just from experience...don't try new shit, especially mission critical just because
Go with what you know, and roll from there
hey guys, did Soundly skipped providing a promo code for this jam ? or it's me who can't find it ? 😄
how does this experimental multiplayer editor work btw?
any1 tested it?
usually test some new features durin the jam, but lack of iphone10/maya livelink and mocap setup its prolly not gunna be the track recorder 😛
dont have an RTX card so prolly wont do raytracing, composure compositing prolly to heavy on filesize
dont have hololens 😛
guess im gunna try Layered Animation
this update is pretty heavy on the specific hardware/ filmmaking side it seems 😛
multi-user editing does sound really cool
it's been a long requested feature
though tbh, I don't know how practical it really is to be honest
i imagine 10 devs join a server and in the end there is only 1 left 😛
yea doesnt say too much about it, seems kinda cool for teams when i read it like this tho
i used to do all my retargets trough the bastoni lab plugin and that project got shot down, kinda bummed out about that1
that was a big timesaver with IK set up and stuff
how big was paragon install size at the verry end?
damn i took a pretty long break from editor and blender thought i would be a bit rusty but instead i use 4.22 and blender 2.8 now and everything just works
eported an animation, u get option for preview mesh, is this new?
i reimport the changed anim and it works in one go, no double root or anything
Your wallet, it just works Sources: NVIDIA JUST WORKS!!!!: https://www.youtube.com/watch?v=uJ-TMAD8dJY Falling money Green Screen FHD: https://www.youtube.co...
lol some editor changes that are clearly an improvement are trowin me off a bit
B4 it wouldnt export at all with apex now it removes the verts with apex on it
me wondering why only the lower LODs have hair 😛
but i think i know enough about these rigs now to hit the ground running
573 people joined the jam so far. 😮
time for a lil blender warmup 😛
I have very mixed feelings about those jam rules. It's good to try something new, but this is either pay to win or slap stuff together and submit, since it's legal to do it now...
I don't think game jam games benefit from marketplace.
i think it might be fun, its still hard to use em well
yeah. But now whatever cool idea or concept for the game you have will be covered by a lot of generic marketplace stuff. In most cases obviously. Good devs will make good games but then marketplace doesnt matter 😃
it has allways been allowed but name a few that did it right
Hey everyone!
My name's Daniel Docherty, I'm a composer and sound designer who loves doing game jams. I've participated in a bunch and even won a few best games/best audio awards.
Check out some of my work here, or on my website, and shoot me a pm in case I don't see the mention.
Thanks!
https://youtu.be/4lJQ_6hEB7w
https://www.danieldocherty.net/
Jazzy, hip hop loop for the Intergalactic Hub level of Little Lost Robots, an adorable and challenging puzzle game from Evil Art Bunny, coming soon! Check ou...
Hi, My name is Daniel, and I make music and sound for video games, apps, film, and visual novels.
If i had 500$ free marketplace credits now i doubt i could make a better game with it
yeah, it doens't help on a short time scale.
Implementing stuff takes time.
Best you can do is use very self contained assets like SFX, but you have to be lucky to find assets that match and fit well.
I wouldn't use any "gameplay" from the marketplace.
yea just cuz you have some AAA assets doesnt mean AAA game in a few days
not too mention file size management
I have a lot of animation packs. But making an animation blueprint takes a lot of time. So without using premade stuff it doesn't rly help.
simple rigs work faster
and considering there is no way to check if ppl did work B4 hand i think thats a bigger prob
That's always a problem
Also, with using assets, I tried that few jams ago (to use assets, fully disclose, and focus 100% on gameplay). Well, if you have more assets, level design takes 10x as long 😛
So it didn't even save me any time
ill just do my thing and not care about any of that 😛
If somebody want to join up Awesome Cats have still atleast one free slot
PM if interested
Is there a list of previous themes or jams?
hmm think ill solo, altho that multi user editor seems fun to try
I can only find the winter one
On the forums
like is any1 gunna multi user editor?
google itch.io ue4jam :>
and you should got all of themes since it start using itch.io
cool
@gaunt copper Who do you need?
cuz i wunna know how that stuff works
https://itch.io/jam/2019-spring-ue4jam-marketplace-takeover are you guys looking for this? It doesn't have the themes. I think they just drop it at the last minute
No I was just asking about the previous ones
Wanted to know how the themes are like in general
first time i'm considering joining
Gotcha, sorry 😅
@gritty crag
Winter jam 19 was "All is fair in love and War"
Epic Megajam 18 (the one in autumn/fall) was "Reality is often inaccurate"
Summer Jam 18 was "Well that escalated quickly"
Spring Jam 18 was "Transformation"
Those are all the ones I know of
every1 ready to manage their 20 diffrent texture folders? 😃
GAME JAM HALL OF FAME
This page was created as a special tribute to all those who have entered and won the UE4jams. Here we display their names and submissions
this is the old, no longer updated list of ue4 game jams
ah that's neat
Im not in there, the list is broken
oh... my first win was Dec 2015.. that was a long time ago.
i joined a few jams B4 that
Dec 2015
thats mine
actually that was half way done still has placeholder sound 😛
happychop, still stand by my submission, it was a great game 😃
now lets see if 4.22 can run a geometry cashe 😛
I havent had decent editor time in a long while everything needs a refresh
ok fine I'm hype, lets get jamming 🤣
my warmup went great, got a good feeling this might become my best jam yet
altho keeping the filesize low is gunna be hard
What's the theme?
not out yet i think
I guess they'll announce it within the hour
im just goin over the editor and blender a bit also looking what MP assets i have to work with
dont forget source control 😉
nah im solo 😛
dont forget source control 😉
do it anyways, always helpfull
maybe ill try out perforce, been working with self hosted gitlab (git+lfs)
did get a few editor crashes when i did skeleton stuff in 4.22 but i think that was my fault
I'm so antsy for the theme lol
lol same
The livestream has started but I don't know if they announced the theme, I think not
only 5 days.. i feel short on time allready 😛
So did I
^ it's getting there
9 more minutes
hm, interesting
Is that the theme?
yep
Cool, changed channel topic. Good luck and have fun!
I'm going to do something for it. I think. Sounds fun.
right now I'm thinking a platformer where you kidnap the princess
And fight space cats
With elon musk.
Instant winner right there, but I like the theme. Should produce some interesting ideas at the least 😃
yeah it's an interesting theme
trying to come up with an idea outside of the box, but it's like trying to not think of pink elephants
"No you are not a coin" "No the level is not a coin" "No the collectibles are not a coin"
"No the input device is not a coin"
"There is no other side of the coin"
Good luck everyone! Package often, upload early 😄
How about instead of collecting coins you have to place them?
I mean, in all these games there are floating collectibles, but how do they ever get there?
Hello, I'm new around here as well
would like to know.. about the details of the springjam
@solid abyss Everything is outlined here: https://itch.io/jam/2019-spring-ue4jam-marketplace-takeover
oof ..too long.. but I will read it
@tranquil matrix about the second category
that 'flip asset' (ghosh .. you could have named them easier.. Category A, B, C)
Will Assembla reach out with instructions on setting up repositories?
I'm thinking of adding the grass asset I just made to the marketplace
would that be eligible ?
ok, lets make something 😛
i should prolly just put shinbi in a project, make a trigger that ends the lvl package and submit
ill be fully commited and just have to put some content in the middle 😛
lol i allways start making the end, its a good place to start 😃
Tip: Take whatever first 3 ideas you have...
... and trash them.
Also it's sometimes good to not stick too much to the whole "coin" word.
No, please do 😉
full, yeah
or play it straight and have a very polished game 😛
so whats everyones interpretations of the theme then
for the jam quixel was offering 80points to everyone that participated right?
@molten tinsel think so, but not usable in commercial projects
world of goo is free in the store right after the jam theme is announced
what did epic mean by this
i didnt get my 80 points and yes i sight in
Hey guys, I'm a musician, in a team with a programmer. We're looking for any game designy/art people who are going spare x
lol im installing houdini for first time after getting my licence, got 2 projects open and moving a whole bunch of paragon stuff around 😃
what could go wrong ?
paragon assets are massive
and if you install them all, you end up with around 1000 odd duplicates
ya they are hard to handle and super user unfriendly if u wunna stay under 1 gig
20 texture folders with subtexture folders for FX and FX linked to animation
great stuff 😃
damn u should make a marketpace pack of all the paragon chars with all the dupes gone and sell it
cracks knuckles
😄
knacks neck 😛
i made a editor code
to go through and automate removal
14 hours later, all dupes removed
and everything still worked 😄
pro stuff 😛
aww man the houdini loading screen is so much better than UE4
using houdini for the first time is prolly such a bad idea 😛
good luck 😛
they recommend me some tutorials , but im goin straight to most youtube views:D
Stealth game where you sneak around and reverse pick-pocket woodland creatures to supply them with the weird things that they drop in RPGs, namely gold coins (But also magical swords, and Armored Hoodies of +2 Fire Resist)
@solid abyss Anything that's currently available on the marketplace goes, but not if it hasn't been submitted/approved yet
@dapper ivy There's a tutorial link on itch.io: https://www.youtube.com/watch?v=Bcqz5aNpsRg&feature=youtu.be
New to Assembla? Watch as we take you through a tour; most beginner's questions can be answered by watching this video. Here at Assembla, our goal is to prov...
Thank you @tranquil matrix
ok i think i can use my houdini for something, will take me a lot longer than blender cuz i never used this but might be intersting to compare
Any news on the Quixel library access for this jam? Or is that not happening this time? 😃
so far so good
i made it my mission to make something in houdini 😛
i guess it something that takes 3 lifetimes to master but i just wunna make something 😃
it created i shit you not like 200 + nodes
I just need 3 of em and i cant find em 😄
8 min into a 40 min min tutorial and it took me an hour 😛
Man i'm stuck with that theme and can't find an idea that fit in ^^
I'm looking to join a team for the springjam
anyone interested to take me? I can make very good assets in blender, help with UI/UX, and do 2D graphics

I look forward to work with a team that aims to win.. and not just participate
please DM me here 😉
i dont aim to win, i aim for great glory 😛
!gameidea
Want game ideas? Send me a DM!
Well I can't say it's not creative
But can you pet the puppies?
I just want to remind everyone that by default Unreal will have the Steam and Oculus VR plugins enabled by default, even if you don't own a VR headset. Make sure to disable them or else anyone who plays your game that owns a VR headset will have it be fired up. Why does Unreal have in on by default? I have no idea, and there isn't a way to automatically disable it
hmm i dont have a vive or vr so woth bother me like most ppl, but it is kinda strange
it might bother ppl that boot up the game tho
while i have no idea cuz i dont have any plugged in
well I own a vive and it's annoying as hell, worst part is that if I close steamvr to turn off just the vr it usually closes the game as well
so I have to have it running
So do you mean if they have a headset and open my game it would enable it in vr?
no, if I were to run your game I would see and play it just as you intended
but I would also have steamvr start running and do nothing
Ah okay, so its just annoying. Gotcha, will do though.
thx
👌
How's it going folks? I was out while the stream was on so I just saw the theme.
Still brainstorming
Pretty interesting one eh?
I got an idea for it
I like asking my family for ideas, it helps keep stuff fresh and they always love it to see what I come up with form them.
Maybe a helpful resource → https://idioms.thefreedictionary.com/the+other+side+of+the+coin
from*
i see a lot of people wanting to make games featuring coins, i don't think they really understand the saying :/
so basically just a bunch of opposites
@marsh sail to be fair using an actual coin would still count so long as you use the "other side" of it in some way
yeah but its not really whats implied by the theme.
but yes probably most people are not understanding the saying
hell, I'm not even making a game with that saying in mine, I will have an actual coin in it
I need to finish my project template and release it before I get started on the jam itself.
Gonna be for those of us who want to do the "under 100MB" challenge. 😄
I mean, how do you even start to hit that number?
There's lots of tricks. Some are in the documentation.
use as few polygons as posible
My template will be a quick and easy starting point for getting there, with a write up coming soon.
But you definitely have to limit the scope of your game to make it work.
Especially if you're going to use Marketplace assets.
If you want a decent amount of headroom, you'll need to package a 32-bit game.
Which means your game needs to run in 2GB of memory.
Hmm, sounds like a significantly harder task to achieve. I think I will just stick with trying to make something playable and fun by then.
I tend to make very minimal games. 😄
no seriously, i followed all of the tips on that page and the default BLANK project with nothing added is still like over 100 mb
X_X game is hard
i managed to package a game at 70mb last jam
took forever to find all the little tricks to save space
i can see a template saving everyone sooo much time
should I have time I'll try all the saving space tricks I can once the project is at a relatively finished state
@slate salmon I remember that conversation! 😄
There's a ton of little things you can do to push it down, with trade offs of course.
If you're like me - minimal games on Windows - you can really go nuts disabling plugins.
Doesn't make much of a difference, but if you want more headroom, every bit counts.
haha yeah, was a fun time :P
turned out that packaging the game as a development build was a big mistake, switching it to a shipping build saved on a lot of space
Yeah. The three biggest and easiest wins are:
- Shipping build config
- Compressed cooked packages
- No prereqs installer
No prereqs is risky, but it's a whopping 39MB.
assuming the player has already played at least one entry beforehand, they should already have the prereqs installed, right?
Yes. As long as the player has installed a UE4 game before, it should work I believe.
So if you're OK with the game possibly only being played by Epic and experienced jam participants, you're good.
But if you want anyone to be able to play it without issues, it may not be worth the risk.
Since it's just for the jam, you could always exclude it for the jam, then add it back after the jam winners are announced.
yeah very true, i believe itch lets us upload multiple copies, so if i end up doing another 100mb entry, i may upload a version with and a version without the prereqs
Yeah that's a possibility too.
I'm debating whether or not to go nuts with my template - minimal, Windows only - or leave in some stuff so more people can use it. 🤔
upside down jetpack game FTW
first problem with making changing environments in a platformer, getting stuck in the platform
So I sent in the google forum to give my team access to source control, I haven't received a reply yet. What should I do?
I sent the forum in yesterday
@tranquil matrix overtime overtime overtime
Help this brother out
@craggy zodiac And you probably should have pinged people yesterday
itch.io only sent the notification of this game jam this morning
so there are ALOT of new people just today
I forgot about the jam till this morning, signed up when the stream started.
Well, hopefully it doesn't bring in trolls/cheats
How do you cheat in a game jam?
....
how can you not?
submit a work you've worked on for weeks/months
submit previous gosu codebases from previous projects, mashed up
have more than 5 people on a team
there are more ways ¯_(ツ)_/¯
type in "there is no cow level"
@rigid fog Thanks for mention
I set up another 25 spaces AFTER the theme announcement
I've sent the invitation to Arme, he Might have had a similar issue to you Vic
@craggy zodiac If Assembla doesn't get back to you tonight, send me another email and I'll make a new space for you
You can just PM it to me, but it'll be a few hours before I'm at a PC
I got it, turns out assembla did add me and my team to the jam, they just forgot to send out the emails
so has anyone ever seen a more serious-styled game win a game jam before? i only recall seeing upbeat arcade style sorts of games
That would be a nice challenge since it would be very difficult to make realistic-looking graphics / animations during the Jam. But for this one in particular since we can use the Marketplace assets it might be more feasible. So the game might look good, but the other side of the coin is it might be difficult to come up with a super original idea for a more "serious" game. That being said, if you can pull that off it would be very impressive.
I've seen honourable mentions for short and somewhat deep story driven games
this theme is too vague, i dont know if its a good thing or not
still searching on a good idea xD
theme is as vague as we want it to be 😄
It's nice when a theme is precise because you don't have to think about it too much to get the idea, but the other side of the coin is that you have less room to come up with an original idea.
having loads of coins is great, but on the other side of the coin - you can have too much... https://media0.giphy.com/media/pwyW4XDmtqjG8/giphy.gif
... kinda tempted to go with that for my jam idea
Coin Wave: The Game ?
what percentage of games do you think will only have coins as the connection to the theme
65%
~50%
im thinking high 80s
Oof. Maybe I'm being too forgiving. 😄
maybe im being too harsh
i mean every time i would say like 10% or less have 0 connection
Yeah. There's always a small set of entries that seem to have no connection whatsoever.
good 30% is all the same idea that everyone had as the first thought haha
Wee, template is done. Time to writeup a readme and publish it. Then it's jam time! 
one of my first thoughts was you play as the coin someone like mario or something collects.... i wonder is someone will do that.. i imagine it as an idle game haahahaha just waiting for the big day you get picked up then the rest of the game is you in a pocket 😄
Haha that could be interesting.
So there are no controls and the only way to win is to wait 24 hours ? 😃
maybe you click to rotate like coins do sometimes like that is how you get noticed hahahaha
or you can "dress up" / pick accessories (like a mustache or a top hat) in order to get noticed
Weird idea: There's a giant coin. Climb up one side and down the other to reach the goal.
im looking toward all the coins
Lots of room to get creative with how you climb, what obstacles, etc.
platformer game which you need to get to the other side of the gaint coin
@median pagoda Hah! Really? For this jam or for an unrelated project?
for this jam
Too funny. 😄
I saw an arcade coin-drop-pushing game on reddit, not sure if it is for this jam or not though
I'm going all in on the coin-ness
wouldn't it cough be freaky if the coin had 3 sides?
well if we're going to get pedantic here 😛
though, yen and similar have more, as do ones with angled edges
I was thinking more of non-euclidean sides
How are you going to implement that Tri-Coin ?
yes, a second flip reveals a new side
I'll start swapping out hidden faces 😛
is anyone getting the error in perforce Slashes (/) not allowed in 'ue4jam/Spring_ue4jam_33'.
What if it had an infinite number of sides then ?