#game-jam-chat

1 messages · Page 51 of 1

tulip viper
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yep

wet rivet
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nice man thats awesome

tulip viper
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oh yeah, those packaged build shit is stuper annoying

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😛 thanks 😃

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i went with cats this time

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😛

wet rivet
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I wish I could package it just like I play in editor

tulip viper
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well good luck sir

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i have yet to sleep, have an exam in less than 3 hours

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and then work

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and im prayign to rush home to cram out some more 😛

zenith gust
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@maiden loom interesting size stats there, would be great of you to share your steps from back then. Even comipling from source without slate, nvcloth etc the executably itself ends up being 30-odd mb, and 3rd parties 9 mb (physx, ogg/vorbis).

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Are the engine textures you're talking about actually baked into the binary?

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or has engine executably size just grown a lot

wet rivet
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I am about to write the worst code of my life but if it works I'll be so happy

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and disappointed in myself

zenith gust
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if there's any good time to write bad code, it's to get things done quickly during a jam 😉

wet rivet
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OH MY GOD IM AN IDIOT AND IT WORKS

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this is fantastic

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i wanted to be able to shoot my menu in VR with a bow so i put a menu interaction widget on the menu BP and then when it gets hit it teleports the interaction widget to a bit behind the hit location then clicks

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runs off 4 BP nodes (not including pure nodes)

zenith gust
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haha, teleporting the widget is definitely one of those hacks that'll randomly end up in production for some title

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and fans will one day reverse engineer the game, and wonder why the hell it was done that way

wet rivet
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tell you what though it gets better

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i had a bug where i had to shoot it two times to work

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So the obvious solution is

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im honestly not even sure if this is bad code but oh well

vapid thistle
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At this point if it works it is good code

wet rivet
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im still not sure how im going to end the game

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I mean how do you even end a game where cupid sneaks out of a cold war facility taking on robots with lasers using his bow that shoots hearts and grenades that explode with hearts

vapid thistle
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That doesn't appear to have a very obvious ending...

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Maybe you could have cupid fall in love with a robot at the end

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Probably not what most people would be expecting

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Or just getting out could be the end

wet rivet
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It looks like this'll be a problem for future Rhys instead

wet rivet
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I think what I like most about game jams is not worrying about the code

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Like when working on my longer term project, I keep on thinking "is this the best way of doing it?"

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but in a game jam its just go go go get it working

gaunt copper
copper carbon
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YOU GOT THIS 😃

glass fossil
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Noob question: How can I avoid "WindowsNoEditor" folder in packaged Project?

vapid thistle
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You can just rename the folder

glass fossil
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Okay, thanks!

vapid thistle
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No problem. 😃

amber latch
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that looks ace

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at rhys menu

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didn't realise how far up i was 😂

marble flax
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I think I found my release sound recording problem.

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Couldn't find file for package /Script/AudioCapture requested by async loading code. NameToLoad: /Script/AudioCapture

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Not I need to figure out how to get this to build into my release build.

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*Not->Now

wet rivet
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oh man i forgot i need to implement sound

maiden loom
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hahaha

marble flax
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So quiet. I guess everyone is trying to get in their last min features.

vapid thistle
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I'm surprised that there are so few entries in.

carmine kindle
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Most people always leave uploading to the last minute

maiden loom
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I try to upload a version early, then squeeze fixes at the last minute

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pro game jam tip

vapid thistle
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Same here

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That way if I blowup my project I'm still good

marble flax
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I think I was #5 on upload. 😃 Now I am trying to fix a bug.

vapid thistle
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I was #2

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I think that the first one was up on the day they announced the theme

wet rivet
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Happy 12 hour mark!

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god im an idiot

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i spent an hour wondering why my audio wasnt working in VR

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my oculus' sound stopped working a while ago and ive been using my own headphones and i forgot to check the "mirror vr audio" box

tulip viper
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Lol

vapid thistle
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Happy 12 hour mark? I don't know about that

tulip viper
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Lol

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I passed my exam with 0 sleep

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24hrs up and 5 more in class then to finish the jam. I am gonna crash when this is done lmao

vapid thistle
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Congratulations on the exam!

tulip viper
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Ty

vapid thistle
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I'm glad I don't have any

wet rivet
vapid thistle
tulip viper
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Lol

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Damn son

maiden loom
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I've seen far worse, haha

wet rivet
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nothing like the editor freezing for a minute to remind you to save more often

torn nova
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Where do we submit our team info? I can't find it on the page😂

civic dock
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@torn nova When you submit your project.

torn nova
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Just as part of the description?

civic dock
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It's in the form when you click Submit Your Project.

torn nova
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I'd assume not as there are email-addresses involved.

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Ah. Thanks

civic dock
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You'll see team name, number of team members, and team member names.

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Along with all the other info you need to submit. 🙂

torn nova
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Thanks. 😃

civic dock
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👍

wet rivet
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Not sure how well that comes across being recorded VS actually seeing it but man that was freaky

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imma keep it in

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Ah man it doesn't come across as well over video

marble flax
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So what was freaky? You dropped your arrow? Or that the mine blew you up?

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Or the hall of mirrors..

wet rivet
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it's not really as freaky in 2D but in VR the mine comes at you

torn nova
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@wet rivet Anything jumping at you in VR is scary😂

wet rivet
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I’m so close to packaging but I want to keep on making levels

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I think I’m going to duplicate the current level after adding a win condition then add on to that

tranquil matrix
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@wet rivet If you haven't packaged yet I would suggest you do a test to make sure it succeeds 😃

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It's better to have an incomplete build than to not have a build at all!

civic dock
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^So true.

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Test early and often, I say!

wet rivet
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Yep! I packaged earlier today got a whole bunch of errors and fixed them

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Packaging can sometimes be so unpredictable

civic dock
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In my experience it's damn near always unpredictable. 😄

hard topaz
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This is why CI is so important. Nightly builds to reveal those issues you don’t get till you package

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Don’t let it build up

torn nova
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@civic dock Surprisingly this was the first time I didn't get a bunch of errors on packaging. My previous project was horrible in that regard.

civic dock
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@torn nova Nice! Such a good feeling when that happens. 😃

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Nothing better than packaging and seeing "0 warnings 0 errors".

torn nova
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Yeah😂

tranquil matrix
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@civic dock I can't remember the last time I had "0 warnings"

civic dock
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Hahah, yeah they're common enough.

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I tend to let warnings go during heavy development unless they affect the feature I'm currently building, but when I go to package a build for play testing, I try hard to eliminate all of them.

amber latch
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I got warning in mine that it cant find first person.... i never even used that template as it was a blank project..

sleek atlas
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Packaging Size of 86mb 👌

civic dock
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@sleek atlas Nicely done. 🎉

tulip viper
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last 7 hours

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home, and ready to crank out some more levels

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😃

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stress test of 300+ entities

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lol tht was utter chaos

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can i do more?

vapid thistle
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The question is can the judges computers do that many. 😄

tulip viper
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lol... no

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even my beast computer cant

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i did 1K

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and it lags out

vapid thistle
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I have a pretty good idea what would happen if I tried to do 1K, and it isn't lag

tulip viper
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its not lag

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so... what

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😛

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tell me, I WANT MORE

vapid thistle
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An explosion...

tulip viper
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😛

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oh i have that 😛

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mortar and all

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shit is fucking epic to see it

sleek atlas
wet rivet
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ah man i lost like 2 hours because my laptop started make a weird noise

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it sounds like something is hitting the fan but i cant get it open so im going to just turn up my music while i finish this

vapid thistle
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Sounds like a good solution.

amber latch
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Submitted the game!

sleek atlas
marsh oxide
wet rivet
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looks adorable @sleek atlas

vapid thistle
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Everybody is waiting till the very last minute

tulip viper
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im still doing art lol

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i wish i was done

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ill wrap it up around hour 3

tulip viper
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look at that cat! so sexy 😛

vapid thistle
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I wish I could make models that looked that good...

tulip viper
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CF5 guys, CF5

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😛

tulip viper
sleek atlas
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Make them fight giant mices, rats and furballs and call it Earth Defense Paws

wet rivet
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Ok this jam has taught me never to do VR

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ever again

carmine kindle
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Why not?

wet rivet
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its actually a lot of fun just a pain to develop for

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puts me way out of my comfort zone since theres a lot of micro issues

carmine kindle
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The only thing I got annoyed at while doing VR was having to strap the headset on about 100 times a day.

dusky vessel
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@tulip viper stop being better than me!

tulip viper
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😛

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only 3 hours

wet rivet
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Ok if anyone has a VR headset and wants to play test please shoot me a message!!

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Preferably oculus but I think it works w/ both

civic dock
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A little less than 4 hours until the deadline!

wet rivet
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i programmed a movement fix and the way i did it is so bad but it works

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i feel like 90% of this project is Booleans and Bad Decisions

sleek atlas
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Wooooh off sleeping just finished the submission 😄

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Enjoy the remaining jam time people 😃

tulip viper
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night

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almost 48hrs with less than 1hr of sleep

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TIME IS COUNTING DOWN BOYS!

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and GIRLS, i forgot, god too tired 😛

red quail
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Finish packaging project
Check file size
101MB...Do I dare try to find some way to knock off 2mb??

wise apex
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well you've already packaged once

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why not

wet rivet
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man 2:30 am

wise apex
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don't forget to submit tho

wet rivet
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doing this on UK time is so much worse than California time

raw sierra
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Hi guys, I've submitted my entry 1 hour ago but the upload of the game zip is taking forever at 80kB/s no way it will be finished by the deadline. I sit Ok if it finishes after the deadline?

vapid thistle
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I'm pretty sure that they lock it when the time runs out

cedar spindle
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Hmm

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Gotta love last minute unexplained crashes to fix.

feral monolith
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Same. Anyone w

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Anyone know why this might be happening?

tulip viper
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yep

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too many in one

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you need to set one to Alpha lbend @feral monolith

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good luck

feral monolith
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@tulip viper Fixed it. Took out a normal map and then had to make sure each wasn't just one color.

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Idk why.

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I'm just glad it's not ruining 5 days of work

wet rivet
red quail
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Don't make my mistake

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I started with 101mb, ended up with 150mb 😂

wet rivet
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i could maybe port only what i need over to a new project but i dont have time for that

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I didn't realize that'd change when I put in oculus

feral monolith
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Probably not, but I think you still have a shot at going for multiplayer

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Just make it spawn two clients. Done.

tulip viper
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mine ended up being 112MB compressed

wet rivet
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man packaging is already annoying

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i thought i fixed all the issues

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its spawning me way higher than my PIE build

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grr

tired raven
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yea, unfortunately I have a similar issue. My controls are not even working anymore in the packaged version 😦

wet rivet
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the menu in my game doesnt work for the first level but after that its fine

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no idea why but im thinking no one really looks there until the end anyways

tired raven
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they were working yesterday, even packaged. Anyway, I mainly participated to learn and go through the whole submission process, I didn't expect to win anything so it's all good

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good luck to all !

wet rivet
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this error is so annoying

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theres no reason for it to happen

marble flax
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Just like the last Jam, I had all my 'features' in 1 day before the deadline. Giving me 1 full day to get it submitted. Once submitted you can always go back and add improvements / bug fixes. That is what I did this time. Last time it took me 24 hours to upload (butler is your friend for large builds >100mb)

oblique cairn
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panic time

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last jam I had my features mostly done 3 days before deadline 😄 spent the rest of the time tweaking and making levels - but I think it was too simple

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this time other way round

gaunt copper
wet rivet
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Man packaging really screwed me over that sucks

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Oh well

gaunt copper
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As always i be streaming all entries starting tomorow (today? ;p) little bit after i wake up, so stay tone for that ^^

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126 entries so far 2 minutes to do

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so dar typical season jam count ;]

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GAME OVER! 128 entries ;]

tepid light
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This was an exhausting day. But the jam was fun. Im pretty happy with my game. As usual the biggest problem is length.

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Puzzles are much harder to design than to solve.

wet rivet
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I ended up making a pretty fun game imo but packaging really messed with it

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For the most part it’ll work but if you die the height gets screwed up and menu doesn’t work

tepid light
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I love packaging

wet rivet
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Oh well not much to do about it now, got a bunch of VR experience which I was lacking

gaunt copper
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if shiping build fails, try package devlopment build

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it nearest to editor build

wet rivet
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I think I was packaging in dev build

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I ended up using “DrawDebugLine” for lasers since particles aren’t my strong suit

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Which would be disabled in a package build

tepid light
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😃

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DrawDebug is the best VFX 😃

oblique cairn
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@gaunt copper when are you starting streaming?

tight egret
civic dock
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@tight egret Oooof. Talk about down to the wire! 😱

ember robin
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Haha nice @tight egret good luck!

marble flax
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@gaunt copper please post a stream link.

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I guess I should go back to my normal UE4 program development. 😕

oblique cairn
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lessons learned for me:
-generally smaller spec, we should agree on a core idea that can be done in no time, do it, then spend extra time making lots of extra stuff (I did already know this)
-(as teammmber mentioned ) we could sure have a smaller level, (then if we have time extend it with sublevels)
-we should use a tried and tested VCS, (perhaps perforce... I will give it a proper trial myself before own jam. GIT-LFS-UE4 was not too bad though)
-could be good to know more about assets we may use in advance (I introduced and was introduced to new systems that took up time)
-shouldn't start worrying and cramming stuff in last moment (puppy towers, my bad, I did already know this)

zenith gust
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All good takeaways, there's much one can do to beforehand as prepwork and planning to make the jam itself all about creation 😃

amber latch
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Iv learned that from previous jams, what i did one major mechanic and then lots of little simple one for this one

oblique cairn
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Think I learned most of those lessons before, tempted to type them out another hundred times to make sure I don't have to learn them again 🙃

zenith gust
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haha

tulip viper
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Lol

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I went to bed at 7pm, slept till just now

carmine kindle
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Anyone spotted any top notch super amazing games yet from the submissions? (That aren't the one you made, because of course you're going to link that.)

tulip viper
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48hrs + with only 1 he nap... Lol I'm too old for that shit

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@carmine kindle

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:p

carmine kindle
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@tulip viper Seems cool though. Definitely looks nice visually.

amber latch
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I wonder what rating shadow will give his game during the play through stream 🙄

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I'm hoping mine: gets better than the nice try i usually get 😂

marble flax
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On the topic of takeaways and leanings, I think one of the best things of this game jam is that it helps you learn stuff that can directly be applied.

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One skill I still need to develop is working with a team. 👩‍👩‍👦‍👦

copper carbon
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Nice work everyone! I hope you all had fun and are catching up on your sleep now 😉

tulip viper
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Ty

lime crane
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Hello Amanda, could you tell me quick when I can make updates for my entry? I want to adjust some things. Can I upload a separate version to the same page or do I have to wait until the results?

oblique cairn
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@lime crane Not amanda, but prob be a few weeks before you can update main page, version submitted will be judged
Last jam I did a few post-jam updates, uploaded to my own server and linked in desc

tulip viper
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Yeah same

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We waiting till post results as it locks out

lime crane
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thanks, hmm so I gotta wait though.

tulip viper
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Or release in another platform

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But yeah, that link is locked

gaunt copper
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@marble flax

wet rivet
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@gaunt copper are you going to be doing the VR games as well?

amber latch
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think he said so

lime crane
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thats a really good idea

amber latch
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was mobiles he wasn't doing

wet rivet
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yep he is i should have read the description

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whoopsie

vapid thistle
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He gave my game a good, I'm satisfied with that. My controls could have been a lot more polished

rotund quartz
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I tried to upload another version of my game with a bug fix and reduced file size as another download link and accidently overwrote my previous version and it looks like its now removed me from the jam listings.. what do?

feral monolith
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Can I make edits to the submission form without being removed from the Jam?

marble flax
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Ouch.

rotund quartz
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Anyone got any idea who i can contact about this? apparently itch.io does allow jam admins to provide a late submission link. I do have proof i uploaded before the deadline as in the analytics it shows people coming to my game page from the jam entries list

vapid thistle
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You would have to try and contact epic staff

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You could try shooting off a message to VictorLerp or AmandaBott

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@rotund quartz

rotund quartz
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Thanks, ill try one of them.

gaunt copper
queen heart
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@gaunt copper thx for the streaming! I think we all can learn a lot looking at others playing your games and sharing their thoughts 😃

gaunt copper
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I be resuming stream after the unreal stream

marble flax
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I released a separate project on itch.io. Fixes my recording issue with my official submission.

glass fossil
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I didnt make anything this time :(

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But next time I will, because then the theme won't be love... I think

civic dock
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Yeah it was a tough theme. Good one, but I didn't really get any great ideas from it.

gaunt copper
marble flax
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I wish I had a good enough internet to watch that. 😦

amber latch
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ditto I'm always buffering

marble flax
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I switched to my phone. It hasn't buffered since.

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Maybe twitch for phone downgrades the video for the screen... ???

wet rivet
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I think the toughest part about the theme was going beyond just taking a war type game and slapping a heart on it which is what we did

red quail
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I tried to go for the sub-text interpretation of "Poorly justify morally questionable actions" but I doubt that came across so I'm glad I kept a bit of a war theme 😂

marble flax
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I have been following ShadowRivers stream, and put together a spread sheet of his results. I will try to keep it updated for those interested in knowing how he rated your project..

tranquil matrix
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@lime crane You can link to an updated build for now, I'm not sure if we allow updates past submission though

marble flax
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@lime crane I also had a problem, one of the plugins I was using was not compiled for 32bit and it caused one of the features of my project to not work. Took me 2 days post Jam to figure out why, so I just made a second project with the fix.

gaunt copper
lime crane
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thank you very much, I will update it after the stream. anyway thanks for hosting the jams at everyone. its so much fun and you learn so much.

autumn abyss
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Hi guys anyone interested in participating on the game jam of the channel Extra credits?

wet rivet
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Ah man it turns out breaking my VR game before I submitted it wasn’t even needed since the issue was with the way my room scale tracking was setup

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This jam taught me a whole bunch about all the variables and issues that can come up when working in VR so that’s pretty valuable t me

tulip viper
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@autumn abyss link?

autumn abyss
tulip viper
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Nice link

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I'll let you know

gaunt copper
wet rivet
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i uploaded the wrong project to the jam submission

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man im dumb

unreal tangle
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Thanks for rating Joust In Love as the most solid entry @gaunt copper Much appreciated!

sleek atlas
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Oh man 😄 that bug in Connie definitely made it easy @gaunt copper it wasn't supposed to get easier - but I still iterated over the other parties trying to firing their rocket when they were pacified 😐 so it only fired once every ~20s rather than every 2-4s

marble flax
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Sorry, I won't be able to time stamp the final days results. I am very near my data cap for the month. Watching Shadowriver took 1/4 of my months data. If anyone wants to pm me the time codes, I can enter them.

slate salmon
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so for those who were in the conversation with me about getting the ue4 package under 100mb, i discovered the biggest factor shortly before the due date; shipping vs development builds

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it seems obvious but i never thought of it at the time, development builds take up about twice as much space as the shipping builds

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i ended up with a 70mb game, more than enough space to spare

marble flax
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Also, be careful packaging at 32bit to save size. Some plugins don't work in 32bit mode.

gaunt copper
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@marble flax They should work if oyu build them to 32-bit (packaging should do that for you if you have VS installed), problem starts if plugin use external library that does not have 32-bit build dll

marble flax
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Unfortunately the plugin I was using was the Audio Capture plugin that is part of UE4 install by Epic Games. It is currently built only for 64-bit and doesn't even try to rebuild for 32-bit.

glass fossil
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I would prefer if they were game marmalades

trail trellis
marble flax
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@trail trellis I watched Shadowriver play your game and it looked fun. Great job.

tired raven
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Anybody joining the Extra Credits jam ?

civic dock
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I would but I've got lots to do this weekend.

sick hamlet
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Hey everyone!

My name's Daniel Docherty, I'm a composer and sound designer who loves doing game jams. I've participated in a bunch and even won a few best games/best audio awards.

Check out some of my work here, or on my website, and shoot me a pm in case I don't see the mention.

Thanks!

Daniel.

https://youtu.be/4lJQ_6hEB7w
https://www.danieldocherty.net

Jazzy, hip hop loop for the Intergalactic Hub level of Little Lost Robots, an adorable and challenging puzzle game from Evil Art Bunny, coming soon! Check ou...

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oblique cairn
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not expecting to win, but having made a few "bike" games before, and the theme being "cycles" I couldn't resist making a game where you cycle down a hill with a day/night cycle and seasonal cycle (and if you enjoy it, cycle playing it over and over with a new proc-gen level each time 😄 )

wet rivet
gaunt copper
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yey Awesome Cats got to top 3 for first time, i really didnt expected we have a chance ^^'

main spade
gaunt copper
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also one of my stream Chance won too and 1 was a miss (well out entry was miss too)

unreal tangle
viral orbit
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Here's a game jam to have fun making games while waiting for the next Epic game jam
https://itch.io/jam/mini-jam-23-time

itch.io

A game jam from 2019-03-08 to 2019-03-14 hosted by Studio BlazeBytes. Welcome to Mini Jam 23rd Edition, TIME ! This jam's theme is TIME . The theme is purely inspirational. Feel free to interpret it however you want. M

vapid thistle
lime crane
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@unreal tangle I liked the entry, the princess looked very funny and the game was solid made.

pulsar yarrow
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Anyone else train jamming?

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Epic folks heading out that way 😃

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Or so im told

maiden loom
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I always wanted to do a train jam

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..but also I like having access to things like proper food, showers, and personal space xD

copper carbon
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Food is good. Showers are fine. Personal space....

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lol

vapid thistle
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The food is the most important part

maiden loom
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I dunno, you ever been crammed in a room full of people who probably didn't shower the day before they arrived, and subsisted entirely on grease, for three days?

vapid thistle
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Well, I've never done a train jam before, but I have been crammed into a tiny room full of people and some of them fit the bill. Sheldon seems to have the solution...

small sun
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ugh

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how about no

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i dont know whats worse, an enclsoed space full of BO, or people trying to neutralise it by filling the air with suffocating flowery chemicals

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it sounds like being in high school again, where teenagers try and mask the stink of a sports lesson by covering themselves with a whole can of lynx

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😛

autumn abyss
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hey guys if anyone is looking for a big project to get into my team and I are going to be joining the mytholojam, here more information of the members we need just know that this jam last for 2 months and while you are not required to work 24/7 our goal is to have something that we could possibly continue develop and turn into a game if the opportunity presents itself.

torn nova
wet rivet
#

Doing the train jam is on my game jam bucket list, along with doing a global game jam in Times Square

hard topaz
#

I’m working on putting together a team for the spring jam. Have been meaning to participate for a long time.

tulip viper
#

Just finished another mini 2day jam

amber latch
lime crane
#

I played it, very good game. the art nice.

amber latch
#

@lime crane thanks for taking the time to play it 😃

autumn abyss
amber valley
#

Hey guys I know a while back someone was discussing writing a blog/tutorial on packaging for mobile to reduce size of the game. Does anyone know if that was ever made and shared?

glad wing
#

anyone else here doing Train Jam? and if so, given how spotty cell service is gonna be, do you happen to have an offline copy of the API docs?

maiden loom
#

Victor from Epic is on the train, I believe

#

@glad wing

copper carbon
#

Definitely find @tranquil matrix ! I believe he was planning on bringing a copy.

oblique cairn
#

so you should be able to clone from github, and have a local copy of the docs

maiden loom
#

bit tricky if you're on a train

copper carbon
#

Pro-tip - Victor has wifi 😉

#

Provided there is service...

#

Once in the heart of the mountains, you're out of luck.

maiden loom
#

Github source is a huge download though

oblique cairn
#

github source is ~4GB iirc, but i think you can set git to clone just a particular subdirectory

#

hmm, cloning subdir with git looks possible, but a pain, prob easier to clone full source

glad wing
#

thanks! I’ll try grabbing them from GH

oblique cairn
#

@glad wing you may also have to run the build command (which downloads another few gigs and then compiles for a few hours on my i5) not sure on that though
Suspect you can build the docs seperatly for more speed

lime crane
#

where are the games they made on this trainjam?

maiden loom
#

....given that the jam hasn't finished yet?

lime crane
#

oh okay thanks

carmine kindle
#

Did anyone who did the really small games for the winter jam write up a guide of any sort on how to reduce package size?

trail trellis
#

@carmine kindle There isn't really much more to it than this: a) https://docs.unrealengine.com/en-us/Engine/Performance/ReducingPackageSize b) package as 32 bit, shipping and without UE4 pre-requisites c) Reduce the number of levels and materials you use. A+B will easily net you under 100mb. C is just being smart. Smaller filesize means faster uploading/packaging and therefore more time to build an awesome game. 😛

#

Some people pretend there is some sort of magic wizard giving out these tips to a select group but it really just comes down to your google-fu. All the information is out there and most of it is common sense; keep your scope appropriate to the size of the jam.

carmine kindle
#

I remember seeing fairly lengthy discussion here during the jam about how small people could get their empty projects, with varying degrees of success. Even just pointing out small things like the default sky sphere textures being quite large. Figured someone might have listed all the things they found out, so there'd be a bit less effort required on my part. 🙂

maiden loom
#

cutting out plugins and removing / replacing engine content goes a long way too

warm hawk
#

started a jam with free speech and provoking thoughts as a theme https://itch.io/jam/free-speech-jam-1

itch.io

A game jam from 2019-03-21 to 2019-04-04 hosted by EvaStudios. The goal of this jam is to provoke individual thinking and step back from collective cult of being offended. Don't be afraid of being politically inco

hidden flicker
#

@carmine kindle you should compile the projects, then in your project folder go to saved folder and see the cooked folder

#

look at each folders size

#

and you will know where your large files are

#

USUALLY TEXTURES

#

also, remove any plugin that you wont use

#

i remember getting a 600mb android game to 75mb with that method

carmine kindle
#

I managed to get an empty project down to 35 MB on android (91 normally) and 60 MB on windows (148 normally), that should give me plenty of room to work with for sub 100 MB projects.

dusky vessel
#

@tulip viper Who did your 3D art for that project? It looks really good and I like it!

tulip viper
#

@dusky vessel .... me.....

#

i am always the artist for every project, except for hamStar, I had another person helping me. Jaka

dusky vessel
#

Well then you are very good at your job and I like your work!

tulip viper
#

thanks ❤

#

most of my games all look the same

snow cypress
#

Has any of the game jam winners received their Houdini license? I'm still waiting for mine 😅

tulip viper
#

No

#

I would image it will be a bit later due to GDC

snow cypress
#

Fair enough 😃

glass fossil
#

some people wanna team up to make something for the Unreal dev grant ?

tranquil matrix
#

@snow cypress @tulip viper Yeah GDC delayed sending out prizes, we're currently waiting for the Tshirts

snow cypress
#

ah cool! thanks for the update @tranquil matrix !

tulip viper
#

@tranquil matrix I assumed as much, no rush

simple portal
vale gorge
#

@snow cypress I have recieved an email from houdini

maiden loom
#

oh lawd

#

monthly Epic Asset Jams

snow cypress
#

@vale gorge I received it too! Yay

autumn abyss
#

Hi guys my team and I just released our first devblog for a game jam we are participating in, we are still looking for animator, character artist and 2d artists so reach out to me if you would like to participate https://itch.io/jam/world-mytholojam/topic/432010/kikimoras-curse-placeholder-name-devblog-1

viral orbit
#

When is the next unreal epic game jam?

vapid thistle
#

Some time in may, I'm not sure of the exact dates.

copper carbon
#

Early May!

vapid thistle
#

Am I remembering incorrectly or is this game jam going to be something a little different?

sudden totem
#

may 4th is close then

tulip viper
#

it better be star wars themed 😛

#

is all I got to say....

wet rivet
#

Hey guys we're looking for some new game jam team members for the spring jam! Our team currently consists of 1 programmer and 2 3D modelers and we're looking for people on the audio, FX, or programming side of things.

cobalt arrow
#

Anyone going too the Hackathon for ATT Shape Coming up This Friday in LA?

fresh frost
#

Hey folks, I'm organizing a game jam with some folks from a podcast network I'm in. It runs from 4/20 to 6/9 so you have a nice amount of time to make something, and you can select from a list of themes which includes Toilets, "Is this Content?", and Very Hungry Tourists:
https://itch.io/jam/we-can-make-this-work-probably-game-jam
Mods and paper/table-top stuff are good too.

itch.io

A game jam from 2019-04-20 to 2019-06-09 hosted by We Can Make This Work (Probably) Network. Here at the We Can Make This Work (Probably) podcast network we believe in endless creativity and limitless opportunity. So we have created a platform

tranquil matrix
somber hazel
#

3 gaming chairs and 20x 50$ V-Bucks marketplace credits raffle for participants 😮

#

there is a chance that after all this time, I might be able to win something 🙂

vapid thistle
#

First to join!

copper carbon
#

😃

civic dock
#

Third to join. Looking forward to another jam. 😄

gaunt copper
#

4th :>

#

ah 5th xd

wooden wagon
#

Hey, do you know if there is any website or place where I can find a team for the next gamejam?

wet rivet
#

I like this twist! I’m excited for this jam 😄

hidden flicker
#

just to be clear, but its like all the other jams, cant use any existing projects and theme them up for the jam right?

tranquil matrix
#

@hidden flicker Correct

maiden loom
#

Not sure how I feel about this tbh

wet rivet
#

Hey guys we're looking for a programmer and a gameplay designer (puzzles, mazes, general gameplay structure, balancing, etc) to join our team! If you're interested feel free to DM me. Our team currently consists of 1 programmer and 2 3D modelers

vapid thistle
#

Okay, so just to clarify "List any content that was created before the jam that was included in the final submission." is this talking about what you have made before the jam or is that meaning any free content?

maiden loom
#

Both

vapid thistle
#

And does it have to be from the market place?

tranquil matrix
#

@vapid thistle You're not required to use anything from the Marketplace to be a valid submission

vapid thistle
#

Okay, thanks, but I was more asking if I use something from OpenGameArt is that going to be taken into account in the judging?

maiden loom
#

Normally, yes (and it should be declared as part of the submission)

tranquil matrix
#

@vapid thistle That's a good question. We will judge all submissions equally, whether they're using Marketplace assets or not.

#

The only place it matters are the special categories

#

"Ingenious - for the game with the most innovative use of a Marketplace product.
Not an Asset Flip - for the game with the best original asset(s) that fit with the Marketplace content."

vapid thistle
#

Okay, thank you!

hidden flicker
#

Just to be clear ive never cheated before, but when i went to read the rules yesterdat they never mention not using previous made projects (but they do mention list any previously made content)...

#

Thats why i asked 😇

maiden loom
#

any and all content that wasn't made during the jam period should be listed

#

(regardless of the source!)

copper carbon
#

^^

vapid thistle
#

Yeah, I was just wondering about how that would effect the judging.

maiden loom
#

Basically they ignore that content for the purposes of scoring your entry

#

They judge it on the basis of your work

simple portal
amber latch
#

Right after uni deadlines! I'm hoping for some more socks 😏

oblique cairn
#

Hmm, I didn't think using marketplace content adversely affected your score before - just that it was not considered in the judging. This sounds like the same, but more explicitly worded?

vapid thistle
#

I don't think so this was the old wording: "List any content that was created before the jam that was included in the final submission."

oblique cairn
#

@vapid thistle full quote is:

List any content that was created before the jam that was included in the final submission.

    This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.
#

To me that reads as "pre-made content is ignored, your work during the jam is counted"

#

and @maiden loom just mentioned:

Basically they ignore that content for the purposes of scoring your entry
They judge it on the basis of your work
#

To me that also reads as "pre-made content is ignored, your work during the jam is counted"

#

I am OK with this - Just think it is the same rules as before (Which I am also OK with 😉 )

#

my team did have some internal debate as to if we would lose points for using marketplace content before (I don't think we would have "lost" points, but rather not gained - as we would have if we did the content ourselfs) - the new wording seems to be much more clear

#

Not sure if i will be working on a team or solo this time - but will sure be trying to make really good use of marketplace content and megascans!

oblique cairn
#

(been quiet here for a bit - Just to say, I acknowledge the possibility that I was misinterpreting the rules before, and they may have actually changed, but fairly confident it is just a clarification)

vapid thistle
#

Thanks for sharing your thought. After reading them I'm pretty sure that I was misinterpreting the rules.

tranquil matrix
#

If they're unclear, let us know!

light grotto
#

Hey guys, Looking to get involved in the Marketplace takeover. I'm a sound designer/composer mainly working with Unreal 4 and Wwise and am looking for a team to join. Let me know if anyone here is interested.

oblique cairn
#

@tranquil matrix I think rules were unclear, but are now very clear 😃

#

(I mean, were less clear in previous jams)

oblique cairn
#

@tranquil matrix chatting with someone we are unsure of something - is it OK to use work that has not been publically released as long as it is listed?

#

I was thinking not, but have just about been convinced it is permitted

tranquil matrix
#

@oblique cairn By definition, yes. It's hard to set rules on what level of "premade" we allow. Is it a time frame? No, because then plugins that were developed a long time ago wouldn't be allowed. Amount of meshes, or nodes in a Blueprint? Not really.

#

The spirit of game jamming is to foster creativity and explore new things without limitations 😃

#

That said, I'd as much like to host a jam where no premade content whatsoever is allowed

oblique cairn
#

@tranquil matrix Good to know! I prob wont be using anything that is not already public, but will keep my mind open to the idea

#

Sure I was in a jam not too long ago where it was explicit that premade content is only premitted if has been available to the public for at least a month or so

tranquil matrix
#

Looking at the rules:

"Submission must demonstrate use of the theme “THEME” in an obvious way. Submission may include sourced (non-original) assets, but the sourced assets must be noted.
Submission must not include assets created prior to the Contest Period (outside of noted sourced assets)."

"Non-original" might be legal speak for "publicly available". I might have misspoken, let me verify this. Thanks for bringing up the discussion @oblique cairn

#

Non-original could be what a friend made... But there is a competitive element to our jams, so we should be clear.

oblique cairn
#

Yes, the way I would interpret these rules is that any content made before the jam is OK as long as it is clearly listed

#

(which is different to my previous understanding/assumption)

craggy zodiac
#

ignore the "winter" stuff, don't know why discord is showing the previous ue4jam. The site has been updated with the spring jam

obsidian iris
#

hello

#

im just wondering how old do you have to be for the spring game jam?

vapid thistle
#

For the past jams it was 16

vapid thistle
#

I've never worked as part of a team and I was wondering exactly how that works. Does everyone on the team need to join the jam, and would we need a team on CrowdForge?

maiden loom
#

No, and no

#

Not even sure what you mean by "join the jam"

vapid thistle
maiden loom
#

No

vapid thistle
#

Okay, thank you!

glass fossil
#

Gah! So exited for the jam!

#

now that i have more experience than last time...

broken cape
#

This will be my first jam if i sign up. im so nervous.

vapid thistle
#

They are awesome! I would highly recommend that you join.

broken cape
#

Im kind of excited to see what i can make from scratch in 5 days, have to start making a list of assets to use and stuff

fierce plank
#

always hesitate to join them - in the end I will get thrown in a team with way more experienced people and I bottleneck the team 😅

marsh oxide
#

so we can start making assets for the jam, put them on marketplace and use them for the jam ? 😄

maiden loom
#

if you think you can get anything on to the marketplace that fast :p

polar canyon
#

This server is made for artists looking for inspiration, challenges or getting better at their art.

There is a weekly theme (monday - sunday).
Suggestions for new themes can be made throughout the whole week.
Votings for new themes are on sunday.

If there are any questions, message me.

Have fun!

vapid thistle
#

@polar canyon I don't believe that you are suppose to be posting discord links

polar canyon
#

oof sorry didnt read the rules xD

compact cedar
#

I've got an email from Assembla, just in case some of you, Jammers may miss one:


With Unreal Engine Spring #ue4jam is fast-approaching, we need to do a bit of housekeeping to prepare the #ue4jam Assembla space for the new teams competing in this spring’s jam. (Want to join this spring’s jam yourself? Sign up at Unreal Engine’s Spring #ue4jam Itch.io page.)

Want to keep your Assembla account to continue developing your game from the last Unreal Engine game jam? Hit reply to this email and we’ll help find the right plan for your team moving forward—including our new Perforce Small Team plan, the only Perforce Cloud plan built specifically for startup and small indie game development teams like yours!

If you’d like to save a copy of your previous game jam data from Assembla, please download a copy of your data before next Tuesday, April 23, at 5 p.m. CDT. Let us know if you have any questions about how to do this, we’d be glad to help!

Otherwise, we will be removing all past data from the #ue4jam Assembla Space on Wednesday, April 24 at 5 p.m. CDT.
oblique cairn
#

@tranquil matrix did you end up getting a clarification on the sourced assets?Also wondering if that includes code

tranquil matrix
#

@oblique cairn Yeah I posted a response in the forum, similar questions there :)

oblique cairn
#

@tranquil matrix oh!! " The special rule for this jam is that we DO judge and reward score for Marketplace assets." - i see! That was not my understanding from "Use of Unreal Engine Marketplace assets will not adversely affect your score! " - may be worth updating the wording on the itch page

#

I assume marketplace assets will still not be marked as if it was made during the jam, but also not completely ignored from marking as in previous jams?

#

or, rethinking, I guess they do get fully marked as if assets made during the jam

#

Guess I better go browse the market for some awesome content/bp!

#

and perhaps submit anything else I want to use before the jam starts 😄

glass fossil
#

we need an animator for the spring jam if anyone is interested

maiden panther
#

Im starting a team for the upcoming game jam if anyone is Interested in join dm me

tranquil matrix
#

@oblique cairn You still have to list all of the marketplace assets used, but you're right otherwise

oblique cairn
#

@tranquil matrix yep, looking forwards to this! more focus on the end result, making an awesome game in a week using marketplace stuff.
bit of a shame www.voxelplugin.com is not on the marketplace yet - may skip using it this jam

#

though, I guess in terms of judging, it'd be no different than using the regular terrain system

lime crane
#

oh nice, next jam looks great.

dusky vessel
#

Does anyone else ever have trouble finding artists? I feel like I have to teach myself how to do Blender stuff alongside all of the code stuff because all I can ever find are musicians

reef plank
#

Anyone here looking for 3d art for a jam?

#

A 3d artist even

tepid edge
#

Finally, just what everyone's been clamoring for: a Pay2Win game-jam sim3

tepid edge
#

(Disclaimer: I don't actually dislike the marketplace integration into the jam. I kinda hope it means we have something cool to look forward to with the free assets 🙂 )

dusky vessel
#

I don't actually plan on using any marketplace stuff. I just want to make a thing and this is an excuse to do it.

jade wigeon
#

Hey all, never done a game jam and I have a few questions before I decide to join yas! :D

  • I'm guessing this is a remote event where we all work from separate locations?
  • If that's the case, I assume we are all providing our own equipment and software?

I'd like to talk with team mates before just randomly joining and the crowdforge site doesn't exactly have a communications system.

If any teams need a designer, ui/ux guy or 3D modeller, please DM me and we can talk.
I'm easygoing and a great team player. I've been on a game team that released a title on steam, made several prototypes during my masters and have industry experience as a ux/ui artist.
Can share my portfolio with you, at your request!

Peace and good luck all teams!

dusky vessel
#

@jade wigeon Yes and yes

craggy zodiac
#

Going to be honest, I hate that crowdforge arranges the teams from newest to oldest

rigid fog
#

Artists are always so hard to find, huh @craggy zodiac ? 😉

craggy zodiac
#

da

wanton furnace
#

kinda confused what the rules of this game jam are , can we use assets weve already purchased from the marketplace?

#

or is it just the free assets available for us ?

gaunt copper
#

Awesome Cats looking for people interested in participating in jam, specially with experience dealing with models, but any hands are good. PM if interested.

copper carbon
#

@wanton furnace - You can use any Marketplace assets

stable kiln
#

damn is it winter allready? time just flies

#

so is it unreal marketplace assets or any like scetchfab aswell?

vapid thistle
#

This is what VictorLerp said:


Yes, you can use any content made prior to the jam (as long as it's noted in your submission) but we don't judge that content and we don't score it. This has been the case previously. The special rule for this jam is that we DO judge and reward score for Marketplace assets.```
stable kiln
#

so good use of unreal marketplace assets counts and from sketchfab doesnt count

#

must say sketchfab quality is kinda low on average but there is some good stuff in there 😛

#

not to mention i could put models for sale there like today, cant do that on unreal marketplace 😛

#

kinda expected this tho had to make sure 😛

#

this one model tho, ooof its a game on its own 😛

stable kiln
#

soo, if you add sparrow to a project its like 3 gig, if you remove most the content w/o cutting into the quality its like 700mb

#

is there any filesize we should aim for? 😛

#

cuz that 1 gig itch limit is cuttin it a tad short if you use these assets

vapid thistle
#

You can upload a file that is bigger than 1 gb if you use the butler tool. Well, that would really depend on the game you want to make. Personally I'm aiming for under 100mb

stable kiln
#

well if u use MP content without restraint u hit multiple gigs verry fast for a 5 to 10 min game

vapid thistle
#

Which is very true. It is hard to make a game under 100mb but I think I'll be able to manage it. I did for the last game jam

stable kiln
#

well u can reduce sparrow to like 700 mb pretty fast, after that stuff is just linked together

#

and 4k textures just take a lot of space

vapid thistle
#

I'm not planning on using any of the paragon characters, they are too big.

stable kiln
#

yea thats kinda what im saying 😛

#

we might see a bunch of 10+ gig projects 😛

vapid thistle
#

Those would be some amusing project

stable kiln
#

size of content folder and actual content is not the same 😛

#

every time i used high end epic assets the project got too bulky and basically unsubmittable

tranquil matrix
tepid light
#

Any advanced team looking for an experienced programmer?

vapid thistle
#

Thank you for the amazing assets!

somber hazel
#

those RPG characters will be quite handy 😮

lime crane
#

I´m so excited for the jam, like a 10 year old for christmas.

#

here this can be important for you guys, you can just use the color picker and have a specific color. https://en.wikipedia.org/wiki/Lists_of_colors

These are lists of colors:

List of colors: A–F
List of colors: G–M
List of colors: N–Z
List of colors (compact)
List of colors by shade
List of color palettes
List of fictional colors
List of Crayola crayon colors
X11 color names

stable kiln
#

altho it seemed fun to do some lvl sequence stuff with those paragon characters think ill just skip this jam again

#

last time i tried i didnt upload my 6 gig project with puzzle game but just rendered the sequence and uploaded a 150 mb video file 😛

#

altho the puzzle was kinda connected to the sequence

stable kiln
#

well on second thought i might try and join, paragon assets with full on size reduction sounds kinda interesting

civic dock
#

Who's ready for the jam tomorrow? 😄

vapid thistle
#

Depends on how fast I can finish a paper. 😄

#

Hey is it just me or did Quixel leave the jam?

civic dock
#

Oh woah, you're right.

#

No trace of them on the jam page.

#

🤔

vapid thistle
#

They aren't mentioned on the announcement page either now...

civic dock
#

I'm guessing they backed out for some reason.

vapid thistle
#

Yeah, well, I hope they come back at some point

civic dock
#

Indeed! Megascans would've been an awesome prize.

#

It's a great service.

lime crane
#

lol

lime crane
#

I hope for a good open theme with a lot of artistic freedom. but was never a problem though.

civic dock
#

Yeah I'm excited to find out what the theme is.

desert coral
#

I hope my storage is ready for the avalanche of assets I'm going to download from the Marketplace

lime crane
#

lol yeah a good tip is to make a separate project and migrate the stuff you actually going to use if its not all. I have that problem with my main project, you get problems, like messed up folders and deleting unused assets/folders.

lime crane
#

would be important to know the citation for the stuff, like if you only use one model from a pack with 100 models in it. just an example on how to cite correctly would be really helpful.

craggy zodiac
#

So quick questions before the jam,

  1. for the Assembla source control if I don't have the email of someone on my team could I add them at a latter date?
  2. in choosing a version control what is the recommended for unreal? (Perforce, Subversion, Git)
rigid fog
#

1 - yes, you should be the owner (temp) for that repo for two weeks (if not, bug assembla via chat, or Epic CM)
2- Perforce... but since you're asking...that means you have little to no experience in source control, but, if you all can read and learn quickly, you should be alright for the jam with Perforce

#

@craggy zodiac

craggy zodiac
#

I've used perforce before, its just since there is an option this time I wanted to know if there was a better option

#

last jam I was in we all had just perforce

rigid fog
#

👍

#

Just from experience...don't try new shit, especially mission critical just because

#

Go with what you know, and roll from there

marsh oxide
#

hey guys, did Soundly skipped providing a promo code for this jam ? or it's me who can't find it ? 😄

stable kiln
#

how does this experimental multiplayer editor work btw?

#

any1 tested it?

#

usually test some new features durin the jam, but lack of iphone10/maya livelink and mocap setup its prolly not gunna be the track recorder 😛

#

dont have an RTX card so prolly wont do raytracing, composure compositing prolly to heavy on filesize

#

dont have hololens 😛

#

guess im gunna try Layered Animation

#

this update is pretty heavy on the specific hardware/ filmmaking side it seems 😛

#

multi-user editing does sound really cool

maiden loom
#

it's been a long requested feature

#

though tbh, I don't know how practical it really is to be honest

stable kiln
#

i imagine 10 devs join a server and in the end there is only 1 left 😛

#

yea doesnt say too much about it, seems kinda cool for teams when i read it like this tho

#

i used to do all my retargets trough the bastoni lab plugin and that project got shot down, kinda bummed out about that1

#

that was a big timesaver with IK set up and stuff

#

how big was paragon install size at the verry end?

stable kiln
#

damn i took a pretty long break from editor and blender thought i would be a bit rusty but instead i use 4.22 and blender 2.8 now and everything just works

#

eported an animation, u get option for preview mesh, is this new?

#

i reimport the changed anim and it works in one go, no double root or anything

stable kiln
#

lol some editor changes that are clearly an improvement are trowin me off a bit

#

B4 it wouldnt export at all with apex now it removes the verts with apex on it

#

me wondering why only the lower LODs have hair 😛

#

but i think i know enough about these rigs now to hit the ground running

civic dock
#

573 people joined the jam so far. 😮

stable kiln
#

time for a lil blender warmup 😛

tepid light
#

I have very mixed feelings about those jam rules. It's good to try something new, but this is either pay to win or slap stuff together and submit, since it's legal to do it now...

#

I don't think game jam games benefit from marketplace.

stable kiln
#

i think it might be fun, its still hard to use em well

tepid light
#

yeah. But now whatever cool idea or concept for the game you have will be covered by a lot of generic marketplace stuff. In most cases obviously. Good devs will make good games but then marketplace doesnt matter 😃

stable kiln
#

it has allways been allowed but name a few that did it right

sick hamlet
#

Hey everyone!

My name's Daniel Docherty, I'm a composer and sound designer who loves doing game jams. I've participated in a bunch and even won a few best games/best audio awards.

Check out some of my work here, or on my website, and shoot me a pm in case I don't see the mention.

Thanks!

https://youtu.be/4lJQ_6hEB7w
https://www.danieldocherty.net/

Jazzy, hip hop loop for the Intergalactic Hub level of Little Lost Robots, an adorable and challenging puzzle game from Evil Art Bunny, coming soon! Check ou...

▶ Play video
stable kiln
#

If i had 500$ free marketplace credits now i doubt i could make a better game with it

tepid light
#

yeah, it doens't help on a short time scale.

#

Implementing stuff takes time.

#

Best you can do is use very self contained assets like SFX, but you have to be lucky to find assets that match and fit well.

#

I wouldn't use any "gameplay" from the marketplace.

stable kiln
#

yea just cuz you have some AAA assets doesnt mean AAA game in a few days

#

not too mention file size management

tepid light
#

I have a lot of animation packs. But making an animation blueprint takes a lot of time. So without using premade stuff it doesn't rly help.

stable kiln
#

simple rigs work faster

#

and considering there is no way to check if ppl did work B4 hand i think thats a bigger prob

tepid light
#

That's always a problem

#

Also, with using assets, I tried that few jams ago (to use assets, fully disclose, and focus 100% on gameplay). Well, if you have more assets, level design takes 10x as long 😛

#

So it didn't even save me any time

stable kiln
#

ill just do my thing and not care about any of that 😛

tepid light
#

Honestly I just hope for a decent theme.

#

thats still my biggest problem with jams.

gaunt copper
#

If somebody want to join up Awesome Cats have still atleast one free slot

#

PM if interested

gritty crag
#

Is there a list of previous themes or jams?

stable kiln
#

hmm think ill solo, altho that multi user editor seems fun to try

gritty crag
#

I can only find the winter one

tepid light
#

On the forums

stable kiln
#

like is any1 gunna multi user editor?

gaunt copper
#

and you should got all of themes since it start using itch.io

gritty crag
#

cool

sick hamlet
#

@gaunt copper Who do you need?

stable kiln
#

cuz i wunna know how that stuff works

sick hamlet
gritty crag
#

No I was just asking about the previous ones

#

Wanted to know how the themes are like in general

#

first time i'm considering joining

sick hamlet
#

Gotcha, sorry 😅

azure flicker
#

@gritty crag
Winter jam 19 was "All is fair in love and War"
Epic Megajam 18 (the one in autumn/fall) was "Reality is often inaccurate"
Summer Jam 18 was "Well that escalated quickly"
Spring Jam 18 was "Transformation"

Those are all the ones I know of

gritty crag
#

thanks

#

I found the last two in goggle

#

didn't the megajam one

stable kiln
#

every1 ready to manage their 20 diffrent texture folders? 😃

tepid light
#

this is the old, no longer updated list of ue4 game jams

gritty crag
#

ah that's neat

tepid light
#

it ends in summer 2017

#

but you can see all themes

gritty crag
#

dates back to 2014

#

guess these have been going on for a while

tepid light
#

yeah, almost since the release of ue4.

#

At first if was monthly.

#

Good old times 😃

stable kiln
#

Im not in there, the list is broken

tepid light
#

oh... my first win was Dec 2015.. that was a long time ago.

stable kiln
#

i joined a few jams B4 that

#

Dec 2015

#

thats mine

#

actually that was half way done still has placeholder sound 😛

#

happychop, still stand by my submission, it was a great game 😃

#

now lets see if 4.22 can run a geometry cashe 😛

#

I havent had decent editor time in a long while everything needs a refresh

minor hemlock
#

ok fine I'm hype, lets get jamming 🤣

stable kiln
#

my warmup went great, got a good feeling this might become my best jam yet

#

altho keeping the filesize low is gunna be hard

viral orbit
#

What's the theme?

stable kiln
#

not out yet i think

rough quest
#

I guess they'll announce it within the hour

stable kiln
#

im just goin over the editor and blender a bit also looking what MP assets i have to work with

sonic sluice
#

dont forget source control 😉

stable kiln
#

nah im solo 😛

minor hemlock
#

dont forget source control 😉

sonic sluice
#

do it anyways, always helpfull

stable kiln
#

hmm mayB

#

i usually do hard copies 😛

sonic sluice
#

maybe ill try out perforce, been working with self hosted gitlab (git+lfs)

stable kiln
#

did get a few editor crashes when i did skeleton stuff in 4.22 but i think that was my fault

viral orbit
#

I'm so antsy for the theme lol

rough quest
#

lol same

viral orbit
#

They h avent announced it yet?

#

Jam has already started

rough quest
#

The livestream has started but I don't know if they announced the theme, I think not

stable kiln
#

only 5 days.. i feel short on time allready 😛

viral orbit
#

Itch does say starts in 18 minutes

#

I thought it starts at 2pm edt

rough quest
#

So did I

amber latch
#

stream starts at 2pm

#

they announce it at the end

minor hemlock
#

^ it's getting there

rough quest
#

9 more minutes

minor hemlock
#

soooon, very soooooon

rigid fog
#

hm, interesting

random parcel
#

Is that the theme?

glad prism
#

yep

minor hemlock
#

yep

#

I am a proficient spaghetti coder, fastest copy pasta in the west

random parcel
#

Cool, changed channel topic. Good luck and have fun!

analog walrus
#

I'm going to do something for it. I think. Sounds fun.

glad prism
#

right now I'm thinking a platformer where you kidnap the princess

minor hemlock
#

and you are a mobile succulent plant?

#

with a jetpack*

wooden parcel
#

And fight space cats

#

With elon musk.

#

Instant winner right there, but I like the theme. Should produce some interesting ideas at the least 😃

glad prism
#

yeah it's an interesting theme

minor hemlock
#

trying to come up with an idea outside of the box, but it's like trying to not think of pink elephants

#

"No you are not a coin" "No the level is not a coin" "No the collectibles are not a coin"

#

"No the input device is not a coin"

tranquil matrix
#

"There is no other side of the coin"

#

Good luck everyone! Package often, upload early 😄

glad prism
#

How about instead of collecting coins you have to place them?

#

I mean, in all these games there are floating collectibles, but how do they ever get there?

solid abyss
#

Hello, I'm new around here as well

#

would like to know.. about the details of the springjam

tranquil matrix
solid abyss
#

oof ..too long.. but I will read it

#

@tranquil matrix about the second category

#

that 'flip asset' (ghosh .. you could have named them easier.. Category A, B, C)

dapper ivy
#

Will Assembla reach out with instructions on setting up repositories?

solid abyss
#

I'm thinking of adding the grass asset I just made to the marketplace

#

would that be eligible ?

stable kiln
#

ok, lets make something 😛

#

i should prolly just put shinbi in a project, make a trigger that ends the lvl package and submit

#

ill be fully commited and just have to put some content in the middle 😛

#

lol i allways start making the end, its a good place to start 😃

random parcel
#

Tip: Take whatever first 3 ideas you have...

#

... and trash them.

#

Also it's sometimes good to not stick too much to the whole "coin" word.

rigid fog
#

No, please do 😉

marsh sail
#

i was going to join your team Victor

#

but it got filled instantly 😄

rigid fog
#

full, yeah

minor hemlock
#

or play it straight and have a very polished game 😛

slate salmon
#

so whats everyones interpretations of the theme then

molten tinsel
#

for the jam quixel was offering 80points to everyone that participated right?

oblique cairn
#

@molten tinsel think so, but not usable in commercial projects

gritty crag
#

world of goo is free in the store right after the jam theme is announced

#

what did epic mean by this

molten tinsel
#

i didnt get my 80 points and yes i sight in

sick hamlet
#

Hey guys, I'm a musician, in a team with a programmer. We're looking for any game designy/art people who are going spare x

stable kiln
#

lol im installing houdini for first time after getting my licence, got 2 projects open and moving a whole bunch of paragon stuff around 😃

#

what could go wrong ?

marsh sail
#

paragon assets are massive

#

and if you install them all, you end up with around 1000 odd duplicates

stable kiln
#

ya they are hard to handle and super user unfriendly if u wunna stay under 1 gig

marsh sail
#

i saved around 40gb by removing all the duplicates 😄

#

on all the assets

stable kiln
#

20 texture folders with subtexture folders for FX and FX linked to animation

#

great stuff 😃

#

damn u should make a marketpace pack of all the paragon chars with all the dupes gone and sell it

warm bloom
#

cracks knuckles

marsh sail
#

😄

stable kiln
#

knacks neck 😛

marsh sail
#

i made a editor code

#

to go through and automate removal

#

14 hours later, all dupes removed

#

and everything still worked 😄

stable kiln
#

pro stuff 😛

#

aww man the houdini loading screen is so much better than UE4

#

using houdini for the first time is prolly such a bad idea 😛

minor hemlock
#

good luck 😛

stable kiln
#

they recommend me some tutorials , but im goin straight to most youtube views:D

tepid edge
#

Stealth game where you sneak around and reverse pick-pocket woodland creatures to supply them with the weird things that they drop in RPGs, namely gold coins (But also magical swords, and Armored Hoodies of +2 Fire Resist)

stable kiln
#

Houdini 16 Masterclass | FLIP Fluids sounds good 😄

#

skip to the middle offc

tranquil matrix
#

@solid abyss Anything that's currently available on the marketplace goes, but not if it hasn't been submitted/approved yet

dapper ivy
#

Thank you @tranquil matrix

stable kiln
#

ok i think i can use my houdini for something, will take me a lot longer than blender cuz i never used this but might be intersting to compare

hardy talon
#

Any news on the Quixel library access for this jam? Or is that not happening this time? 😃

stable kiln
#

so far so good

#

i made it my mission to make something in houdini 😛

#

i guess it something that takes 3 lifetimes to master but i just wunna make something 😃

#

it created i shit you not like 200 + nodes

#

I just need 3 of em and i cant find em 😄

#

8 min into a 40 min min tutorial and it took me an hour 😛

glass fossil
#

Man i'm stuck with that theme and can't find an idea that fit in ^^

solid abyss
#

I'm looking to join a team for the springjam

#

anyone interested to take me? I can make very good assets in blender, help with UI/UX, and do 2D graphics

#

I look forward to work with a team that aims to win.. and not just participate

#

please DM me here 😉

stable kiln
#

i dont aim to win, i aim for great glory 😛

wet rivet
#

!gameidea

glass fossil
#

Want game ideas? Send me a DM!

wet rivet
candid fable
#

But can you pet the puppies?

craggy zodiac
#

I just want to remind everyone that by default Unreal will have the Steam and Oculus VR plugins enabled by default, even if you don't own a VR headset. Make sure to disable them or else anyone who plays your game that owns a VR headset will have it be fired up. Why does Unreal have in on by default? I have no idea, and there isn't a way to automatically disable it

stable kiln
#

hmm i dont have a vive or vr so woth bother me like most ppl, but it is kinda strange

#

it might bother ppl that boot up the game tho

#

while i have no idea cuz i dont have any plugged in

craggy zodiac
#

well I own a vive and it's annoying as hell, worst part is that if I close steamvr to turn off just the vr it usually closes the game as well

#

so I have to have it running

candid fable
#

So do you mean if they have a headset and open my game it would enable it in vr?

craggy zodiac
#

no, if I were to run your game I would see and play it just as you intended

#

but I would also have steamvr start running and do nothing

candid fable
#

Ah okay, so its just annoying. Gotcha, will do though.

craggy zodiac
#

thx

candid fable
#

👌

civic dock
#

How's it going folks? I was out while the stream was on so I just saw the theme.

craggy zodiac
#

sup

#

"The other side of the Coin"

#

weird

candid fable
#

Still brainstorming

civic dock
#

Pretty interesting one eh?

craggy zodiac
#

I got an idea for it

candid fable
#

I like asking my family for ideas, it helps keep stuff fresh and they always love it to see what I come up with form them.

civic dock
candid fable
#

from*

marsh sail
#

i see a lot of people wanting to make games featuring coins, i don't think they really understand the saying :/

craggy zodiac
#

so basically just a bunch of opposites

#

@marsh sail to be fair using an actual coin would still count so long as you use the "other side" of it in some way

marsh sail
#

yeah but its not really whats implied by the theme.

craggy zodiac
#

but yes probably most people are not understanding the saying

#

hell, I'm not even making a game with that saying in mine, I will have an actual coin in it

civic dock
#

I need to finish my project template and release it before I get started on the jam itself.

#

Gonna be for those of us who want to do the "under 100MB" challenge. 😄

candid fable
#

I mean, how do you even start to hit that number?

civic dock
#

There's lots of tricks. Some are in the documentation.

craggy zodiac
#

use as few polygons as posible

civic dock
#

My template will be a quick and easy starting point for getting there, with a write up coming soon.

#

But you definitely have to limit the scope of your game to make it work.

#

Especially if you're going to use Marketplace assets.

#

If you want a decent amount of headroom, you'll need to package a 32-bit game.

#

Which means your game needs to run in 2GB of memory.

candid fable
#

Hmm, sounds like a significantly harder task to achieve. I think I will just stick with trying to make something playable and fun by then.

civic dock
#

I tend to make very minimal games. 😄

unique glen
#

no seriously, i followed all of the tips on that page and the default BLANK project with nothing added is still like over 100 mb

#

X_X game is hard

slate salmon
#

i managed to package a game at 70mb last jam

#

took forever to find all the little tricks to save space

#

i can see a template saving everyone sooo much time

craggy zodiac
#

should I have time I'll try all the saving space tricks I can once the project is at a relatively finished state

civic dock
#

@slate salmon I remember that conversation! 😄

#

There's a ton of little things you can do to push it down, with trade offs of course.

#

If you're like me - minimal games on Windows - you can really go nuts disabling plugins.

#

Doesn't make much of a difference, but if you want more headroom, every bit counts.

slate salmon
#

haha yeah, was a fun time :P
turned out that packaging the game as a development build was a big mistake, switching it to a shipping build saved on a lot of space

civic dock
#

Yeah. The three biggest and easiest wins are:

  • Shipping build config
  • Compressed cooked packages
  • No prereqs installer
#

No prereqs is risky, but it's a whopping 39MB.

slate salmon
#

assuming the player has already played at least one entry beforehand, they should already have the prereqs installed, right?

civic dock
#

Yes. As long as the player has installed a UE4 game before, it should work I believe.

#

So if you're OK with the game possibly only being played by Epic and experienced jam participants, you're good.

#

But if you want anyone to be able to play it without issues, it may not be worth the risk.

#

Since it's just for the jam, you could always exclude it for the jam, then add it back after the jam winners are announced.

slate salmon
#

yeah very true, i believe itch lets us upload multiple copies, so if i end up doing another 100mb entry, i may upload a version with and a version without the prereqs

civic dock
#

Yeah that's a possibility too.

#

I'm debating whether or not to go nuts with my template - minimal, Windows only - or leave in some stuff so more people can use it. 🤔

wise apex
#

the other side of the coin. Oh man.

#

Now I wanna make an ace combat clone

willow fern
#

upside down jetpack game FTW

warm bloom
#

first problem with making changing environments in a platformer, getting stuck in the platform

craggy zodiac
#

So I sent in the google forum to give my team access to source control, I haven't received a reply yet. What should I do?

#

I sent the forum in yesterday

rigid fog
#

@tranquil matrix overtime overtime overtime

#

Help this brother out

#

@craggy zodiac And you probably should have pinged people yesterday

craggy zodiac
#

I assumed it would take some time after I sent it

#

since there are 677 applicants

rigid fog
#

wow.

#

wtf

#

it was only 200 yesterday lol

craggy zodiac
#

itch.io only sent the notification of this game jam this morning

#

so there are ALOT of new people just today

candid fable
#

I forgot about the jam till this morning, signed up when the stream started.

rigid fog
#

Well, hopefully it doesn't bring in trolls/cheats

candid fable
#

How do you cheat in a game jam?

rigid fog
#

....

#

how can you not?

#

submit a work you've worked on for weeks/months

#

submit previous gosu codebases from previous projects, mashed up

#

have more than 5 people on a team

#

there are more ways ¯_(ツ)_/¯

desert coral
#

type in "there is no cow level"

tranquil matrix
#

@rigid fog Thanks for mention

#

I set up another 25 spaces AFTER the theme announcement

#

I've sent the invitation to Arme, he Might have had a similar issue to you Vic

rigid fog
#

Ah, well that will suck

#

cause they sleeping

tranquil matrix
#

@craggy zodiac If Assembla doesn't get back to you tonight, send me another email and I'll make a new space for you

#

You can just PM it to me, but it'll be a few hours before I'm at a PC

craggy zodiac
#

I got it, turns out assembla did add me and my team to the jam, they just forgot to send out the emails

slate salmon
#

so has anyone ever seen a more serious-styled game win a game jam before? i only recall seeing upbeat arcade style sorts of games

desert coral
#

That would be a nice challenge since it would be very difficult to make realistic-looking graphics / animations during the Jam. But for this one in particular since we can use the Marketplace assets it might be more feasible. So the game might look good, but the other side of the coin is it might be difficult to come up with a super original idea for a more "serious" game. That being said, if you can pull that off it would be very impressive.

slender acorn
#

I've seen honourable mentions for short and somewhat deep story driven games

median pagoda
#

this theme is too vague, i dont know if its a good thing or not

#

still searching on a good idea xD

rigid fog
#

imho, theme isn't that vague

#

sadly

oblique cairn
#

theme is as vague as we want it to be 😄

desert coral
#

It's nice when a theme is precise because you don't have to think about it too much to get the idea, but the other side of the coin is that you have less room to come up with an original idea.

oblique cairn
#

... kinda tempted to go with that for my jam idea

desert coral
#

Coin Wave: The Game ?

indigo bobcat
#

what percentage of games do you think will only have coins as the connection to the theme

oblique cairn
#

65%

civic dock
#

~50%

indigo bobcat
#

im thinking high 80s

civic dock
#

Oof. Maybe I'm being too forgiving. 😄

indigo bobcat
#

maybe im being too harsh

#

i mean every time i would say like 10% or less have 0 connection

civic dock
#

Yeah. There's always a small set of entries that seem to have no connection whatsoever.

indigo bobcat
#

good 30% is all the same idea that everyone had as the first thought haha

civic dock
#

Wee, template is done. Time to writeup a readme and publish it. Then it's jam time! PartyParrot

indigo bobcat
#

one of my first thoughts was you play as the coin someone like mario or something collects.... i wonder is someone will do that.. i imagine it as an idle game haahahaha just waiting for the big day you get picked up then the rest of the game is you in a pocket 😄

civic dock
#

Haha that could be interesting.

desert coral
#

So there are no controls and the only way to win is to wait 24 hours ? 😃

indigo bobcat
#

maybe you click to rotate like coins do sometimes like that is how you get noticed hahahaha

desert coral
#

or you can "dress up" / pick accessories (like a mustache or a top hat) in order to get noticed

civic dock
#

Weird idea: There's a giant coin. Climb up one side and down the other to reach the goal.

median pagoda
#

i saw someone is making that

#

on twitch

#

lol

indigo bobcat
#

im looking toward all the coins

civic dock
#

Lots of room to get creative with how you climb, what obstacles, etc.

median pagoda
#

platformer game which you need to get to the other side of the gaint coin

indigo bobcat
#

you are a coin

#

getting to the other side of a coin

civic dock
#

@median pagoda Hah! Really? For this jam or for an unrelated project?

median pagoda
#

for this jam

civic dock
#

Too funny. 😄

oblique cairn
#

I saw an arcade coin-drop-pushing game on reddit, not sure if it is for this jam or not though

minor hemlock
#

I'm going all in on the coin-ness

#

wouldn't it cough be freaky if the coin had 3 sides?

oblique cairn
#

@minor hemlock I think most coins have 3 sides

#

like cylinders do 😄

minor hemlock
#

well if we're going to get pedantic here 😛

oblique cairn
#

though, yen and similar have more, as do ones with angled edges

minor hemlock
#

I was thinking more of non-euclidean sides

desert coral
#

How are you going to implement that Tri-Coin ?

oblique cairn
#

yes, a second flip reveals a new side

minor hemlock
#

I'll start swapping out hidden faces 😛

craggy zodiac
#

is anyone getting the error in perforce Slashes (/) not allowed in 'ue4jam/Spring_ue4jam_33'.

desert coral
#

What if it had an infinite number of sides then ?

minor hemlock
#

then I'd do it infinitely

#

that's what proc gen is for 🤣

#

the challenge there is to make a game out of it