#game-jam-chat

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tranquil matrix
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@minor hemlock I responded to the forum thread as well, but I can probably pin it here for the duration of the jam

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Hm doesn't look like I have the authority to do so

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@compact cedar Yes, for this jam it is ๐Ÿ˜ƒ

zenith gust
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@tranquil matrix thanks for the clarification, I suspected it was that way due to how it's been before, I just got confused when I saw older winners with higher sizes

tranquil matrix
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I can't speak for previous jams unfortunately, I wasn't organizing or judging them. IMO the executable binary being less than 100mb is the only way to do it, since having access to very expensive compression software shouldn't be a boon for winning a category.

minor hemlock
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a new judge is in town ๐Ÿค” ready to bring the lawwwww

zenith gust
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ah, it wasn't anything fancy, just one of the older winners total size unzipped was 255 mb, 88 mb zipped

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for the whole project

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just a regular zip

compact cedar
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We did a summer jam submission ~67mb in size...and there was no such category -_-

zenith gust
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67 is impressive, without prereq installers then?

tranquil matrix
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@zenith gust Was that the project size or packaged size?

compact cedar
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we removed everything...

tranquil matrix
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We judge on packaged size, not project size

zenith gust
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packaged

compact cedar
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yeah, packaged, 67mb in zip

tranquil matrix
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@compact cedar We try to change the special categories between jams to keep it interesting for people who participate frequently

compact cedar
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@tranquil matrix yeah, not to blame, we just need to be careful next time

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i should mention, that 67mb was a VR submission (worked both on oculus and vive)

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oculus is ~2.5mb

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openvr is ~500kb

glass fossil
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2 hours H Y P E

compact cedar
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physx is the worst, 10mb...half of those are apex and nv cloth you can't remove

glass fossil
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we had a physics competition at school, with teams, and we named ourselves "NVidia PhysX"

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xd

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big cringe

maiden loom
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I feel a bit jipped that we did a 94mb game, when someone had a 200+mb one and one the under 100mb category ๐Ÿ˜ฆ

zenith gust
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@compact cedar if you have the engine compiled from source, you can exclude those being compiled in

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bCompileAPEX and bCompileNvCloth to false in your .Target.cs

glass fossil
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my games are usually 80-100mb

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and less for 32bit

zenith gust
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can compile without physx too obv, but then you are without those physics ๐Ÿ˜„

glass fossil
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what physics engine does ue4 use then by default?

zenith gust
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nothing

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๐Ÿ˜„

glass fossil
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oh so thats why theyre so bad

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lul

compact cedar
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well, yeah, to have basic collision detection you need physx

glass fossil
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in packaged game you cant even stack objects

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they just disappear lmao

civic dock
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Not long until the jam theme is announced. ๐Ÿ˜„

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The stream starts in ~30 minutes, and the theme will be announced at the end of the stream.

tulip viper
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Can you guys post it here

civic dock
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Yep I'll share a link as soon as it goes live.

tulip viper
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I can't watch stream, in class

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Ty

civic dock
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I'll also update the game jam theme in the channel topic once it's announced.

wet rivet
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Iโ€™m super excited for the theme! Also my ability to gif is terrible

civic dock
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Theme announcement very soon.

sudden totem
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theme is dxracer ๐Ÿคฃ

oblique cairn
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I mean: dxracer?

viral orbit
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What's the theme?

oblique cairn
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ahh being announced now

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All's fair in love and war

viral orbit
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Is that the theme?

eternal edge
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yup

oblique cairn
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yes All's fair in love and war

civic dock
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Theme added to the channel topic. Get jamming folks, and good luck!

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๐ŸŽ‰ โค ๐ŸŽ‰

safe island
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All's love in fair and war

civic dock
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All's war in love and fair.

glass fossil
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Owo

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Idk how I will do the love part

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But war ez

civic dock
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Love's fair in war and all.

glass fossil
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Lmao

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So what is love

safe island
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Baby don't hurt me

glass fossil
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baby don't hurt me

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Frick

viral orbit
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No more

glass fossil
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My ping made me lose 0.0001 second to Tim

safe island
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Hey, @wooden kite

wooden kite
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i'm feeling the love and the war today

safe island
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You're my favorite

glass fossil
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Took 3 seconds to send that

wooden kite
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oh hai!

civic dock
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This will be a very interesting theme.

glass fossil
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So yeah, don't hurt me no more

civic dock
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What is love?

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Baby don't hurt me.

safe island
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Everyone, be nice to @wooden kite

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He is my spirit animal.

glass fossil
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No

civic dock
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Btw guys, if you want some inspiration you can DM !gameidea to @glass fossil for some fun randomized game ideas.

safe island
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I tried

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shrugs

glass fossil
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can't argue with that

civic dock
glass fossil
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Lol

wooden kite
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lol @safe island

glass fossil
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What is love

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But without baby don't hurt me pls

safe island
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@wooden kite You going to jam?

wooden kite
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i would LOVE to, but with yesterday's news (thanks again for that :-P) i have a lot more on my plate!

safe island
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grrr

glass fossil
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So time to think of ideas

safe island
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Can I suggest something about love or war?

glass fossil
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Yeeeees

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BTW love is a war

civic dock
glass fossil
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Whip

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Ok this time I should actually maybe name my zip file teamname_gamename

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Didn't do that previous time, idk if they even looked at it xd

eternal edge
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unrealbot got some good ideas

glass fossil
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I don't find it very useful

eternal edge
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not saying they are something to execute on ๐Ÿ˜„

glass fossil
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Same as random word generators online

eternal edge
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Anyways, the rules got the usual lingo of no sex drugs etc. So I assume don't go overboard with the war and love?

glass fossil
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I don't know what to do with the love part... Why is this on valentines reeee

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Well

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Maybr

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Your loved one passed away and you go on a search for her

red quail
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Go to war against the grim reaper to bring them back?

glass fossil
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makes battlefield

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I think the time frame of my game will be 1930s

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Or 1920s

civic dock
glass fossil
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Between 2 world wars

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Owo

red quail
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Hear me out on this remarkably stupid idea:
Ghosts vs Zombies multiplayer where it's the ghosts of the dead trying to take back their bodies.

The ultimate fight about loving one's self

civic dock
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Interesting! Could be fun.

glass fossil
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Battlefield 5 but you can't shoot one enemy because you love them

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Lmao

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lol

mossy sedge
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no, you love them to death

paper rampart
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Has the 2019 winter jam theme been announced yet?

midnight osprey
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yeah it's pinned at the top in the channel's description: all's fair in love and war

paper rampart
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okay great, thanks

trail trellis
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All my ideas so far stray way too close to the no taboo rules. This theme is wicked. ๐Ÿ˜›

paper rampart
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Yeah, the "Submission may not depict nudity, animal cruelty, or illegal activity or substance, or offensive or obscene subject matter as determined in Sponsorโ€™s sole discretion" makes this theme more challenging

compact cedar
civic dock
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Haha. Yeahhhh some of Unrealbot's ideas are pretty wild.

compact cedar
marsh oxide
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!gameidea

glass fossil
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Want game ideas? Send me a DM!

compact cedar
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@civic dock yyyeah... Unrealbot: A strategy game where you pound flesh-eating bacteria in Antarctica and your arms are swords.

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i wonder what "pound " would mean this jam

civic dock
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Well, if your arms are swords...

compact cedar
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@civic dock A role-playing game where you fight the last of the natural disasters in the audience of a rock concert but you only have 1 minute to do it

civic dock
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Wtf. lol

compact cedar
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one more good one:
Unrealbot: A strategy game where you jump on love to avenge your family.

hazy jewel
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How do you make Unrealbot say those things? I'm new here ๐Ÿ˜„

compact cedar
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@hazy jewel DM him !gameidea

hazy jewel
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what does DM mean? :))

zenith gust
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direct message, click on the bot's name and type there

hazy jewel
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Ah, great, thanks. New to Discord as well.

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Now that's fun haha

civic dock
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Welcome @hazy jewel! Glad to have you here.

hazy jewel
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@civic dock thank you for the warm welcome, glad to be here!

compact cedar
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True love: A role-playing game where you dance with achievements to find love and your sidekick is a cow.

marsh oxide
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๐Ÿ˜„

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still no good idea yet ๐Ÿ˜ฆ

compact cedar
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A simulation game where you date ninjas after the apocalypse but you lose strength every time you do it.

civic dock
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Dating ninja does seem like it would take a lot of strength. kappaross

glass fossil
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hello, need official link to the livestream of the "theme", Best regards

civic dock
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@glass fossil The stream is over. The theme is: ALL'S FAIR IN LOVE AND WAR.

zenith gust
civic dock
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It's in the channel topic.

glass fossil
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thx

compact cedar
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i think we have a winner so far
A puzzle game where you seduce a rapidly-evolving virus to stop a giant asteroid from hitting Earth.

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A role-playing game where you punch love on a space station.

civic dock
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@compact cedar That first one is gold.

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Seducing a rapidly-evolving virus to stop an asteroid from hitting Earth. lmao

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Perfect for the theme.

hazy jewel
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this reminds me of the AVGN episode with Pit Fall and lava sharks

neat leaf
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man, wish the theme was better, these common sayings do nothing to spark my imagination

minor hemlock
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same, interested to see how the local multi category fares though

wet rivet
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Oh man we've got a fun idea for this theme

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Once we've got some prototypes going I'll share gifs but this is going to be fun

hidden flicker
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i remember like 2 years ago doing the same thing with a lot more nodes and mathematics... that 1 node does magic

tepid light
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I think you still need some more math. Like min and max for the arm length ๐Ÿ˜ƒ

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Pro tip everybody: Make sure the game packages and launches as soon as possible

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I decided to do that and had to spend a good hour trying to figure out why it doesn't ๐Ÿ˜ƒ

carmine kindle
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Anyone streaming their jamming this time?

glass fossil
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I'm still without ideas

tulip viper
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i thought about it, @carmine kindle but... i dont know

hidden flicker
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@glass fossil ex-SO you still desire texts you and their current SO saying they are home alone and you have to race to their place.. all's fair in love and war

tulip viper
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What about a game of divorce

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goal: get as much from the divorce as you can

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๐Ÿ˜‰

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thats real "all is fair in love and war"

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lmao

zenith gust
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My main idea involves that mechanic ๐Ÿ˜„

tulip viper
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ahaha, win

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make a garage sale event

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where you sell off all your shit at low prices

zenith gust
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haha

tulip viper
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while your wife/man is running in the background

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screaming and shit

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got to sell it all before the cops come

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timer rushed event

zenith gust
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reduce that value

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๐Ÿ˜„

tulip viper
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then another mission at night

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where you try to take pictures of her sleeping with the mailman

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or him

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cause you know 2019

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our idea is a bit more basic

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a cat fell in love with a rat

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and despite their love, they are going to war

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bam, done

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oh and tanks

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๐Ÿ˜›

zenith gust
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that's the problem with many of the cool ideas, reducing scope enough to make something

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but still keeping at least the feeling of that idea

tulip viper
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indeed

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my friend suggested an interesting concept, but i told him it was too high brow

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he goes "what is high brow"

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i said, if you have to ask, you aint it son ๐Ÿ˜›

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he didnt laugh... but i did

zenith gust
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๐Ÿ˜„

hidden flicker
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I am the feature creep monster, you know me all too well, I will haunt your unobtainable goals when you try to sleep๐Ÿ‘ป

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Drank too much coke watching aquaman now cant sleep

tulip viper
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well i finished the base model for my tank ๐Ÿ˜›

zenith gust
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nice!

tulip viper
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looks pretty in game as well, just needs a turret top now ๐Ÿ˜›

zenith gust
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who needs turrets, just run em over!

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I'm stuck at work the whole day, hopefully I have my idea fleshed out and scoped when I get home

tulip viper
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yeah, thats a good thing to do while making money doing something else ๐Ÿ˜›

zenith gust
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๐Ÿ˜„

golden cape
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im still having trouble trying to come up with an idea

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i may be over thinking it

storm blade
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same here man, you're not alone ๐Ÿ˜ƒ

tulip viper
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https://trello.com/b/KXugktZm/pockettanks is our game idea as of right now ๐Ÿ˜›

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we will see what happens with it

minor hemlock
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I've been seeing neat stuff on Twitter so far, everyone :D

carmine kindle
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Nice, there's already a submission too

tulip viper
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TURBO TANK!!!

midnight osprey
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wow, super fast submission. less than a day ๐Ÿ˜ฎ

tulip viper
zenith gust
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looking good

tulip viper
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ty, what # is everybody using on twitter?

rigid fog
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#ue4jam should be the only one ๐Ÿ˜ƒ

tulip viper
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why did they have to release anthem this weekend...lmao

tulip viper
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just AO here, but looks fun!

tulip viper
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and now in game with brake lights, of course, we want to be traffic safe you know ๐Ÿ˜›

sleek atlas
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@tulip viper looks cool your Tank ๐Ÿ˜„

tulip viper
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@sleek atlas thanks

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now for CATS!

sleek atlas
tulip viper
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hehe

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that looks funny

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is it a rocket?

sleek atlas
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yea xD

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trying to do all 3d meshes in houdini for the jam to get better in it - so my modelling time is a bit more restrained

I think if I manage to do a character I won't do it in Houdini to save me some time ๐Ÿ˜

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till now it is manageable ๐Ÿ˜„ and not many more assets are missing
but gonna go sleep ๐Ÿ˜„ to start more productive tomorrow ๐Ÿ˜„ everyone enjoy the jam ๐Ÿ˜ƒ

tulip viper
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yeah

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i have never learned Houdini, looks cool

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good luck !!

minor hemlock
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it manages to blow my mind every time I learn a new feature

tulip viper
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AO baked kitten soldier ๐Ÿ˜›

minor hemlock
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I saw the cat in the tank and thought you were joking

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but how do tanks propel themselves in space????

tulip viper
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tank cats are no joke sir ๐Ÿ˜›

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NO JOKE

tulip viper
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the amount of work it takes to create a character is daunting sometimes.

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but the reward is always worth it

tulip viper
tulip viper
gaunt copper
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also traditionaly day after dealline i will be streaming all entries

hardy rune
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Is it okay to use the word "damn" in the game or it is considered swearing and may infringe the jam rules?

gaunt copper
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Ask Amanda or VictorLerp

maiden loom
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I'd be astounded if that was 'too sweary'

vapid thistle
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One of the last game jams they couldn't play the audio, of one of the winners, because it had some minor swearing.

hushed quartz
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damn should be ok, you see damning, damned etc being used in press etc., .. mild curse word, it's not profanity, which is what you should avoid

tulip viper
tulip viper
sleek atlas
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Beautiful ๐Ÿ˜„

tulip viper
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@sleek atlas thanks!

sleek atlas
amber valley
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Do you guys know if the assembla servers have a repo limit size?

wet rivet
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been traveling so i havent had time to do much programming but its coming along]

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Also apparently there's a jet engine next to my laptop mic

tulip viper
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auto landscape material done, grass in, and buildings (kitbash) coming in now ๐Ÿ˜›

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soon... LEVEL DESIGN!! ๐Ÿ˜›

tulip viper
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very nice!

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im still not even touching that yet, i cant wait to do level design

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we got some basic combat in though!

sleek atlas
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well kind of just replaced the ground for a proper one ๐Ÿ˜„ so it is not all mushy brown

tulip viper
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hehe

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nice, well that is good

tired raven
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Not sure why but checking Share Material Shader Code and Shared Material Native Lib increases the game size from 130MB to 180MB, despite doc saying it should decrease it ?

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trying to decrease the total size to less than 100MB for the Jam. I'll post my question in a more appropriate channel though

tired raven
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ok I think I managed to make it work by making sure I'm editing the right packaging option for "Shipping" and selecting that config when packaging. It's down to 93MB now.

tulip viper
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explosions!!!

tired raven
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nice

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went down to 84.9MB by removing plugins

civic dock
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@tired raven Nice! How many plugins did you have to turn off to get that low?

tulip viper
tired raven
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almost all of them ๐Ÿ˜ƒ I just counted them, I had to turn off 75 plugins that were on by default

civic dock
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Wow, that's a lot!

carmine kindle
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Oh no... they updated Modo indie on steam and it wiped out all my settings again.

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And they changed the entire UI around and I have no idea where anything is anymore.

wet rivet
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man my project crashed and i lost a decent amount of BP work even with source control

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oh well

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For some reason it seems like clicking save and closing the editor and saving from that prompt do two different things

compact cedar
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@wet rivet actually not, they do the same thing...once you exit ue4 checks if any assets marked as dirty and offers to save them

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Backup is located in Saved\Backup
and Autobackup is in the Saved\Autosaves

wet rivet
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So to test it I made a change to my BP, clicked the save button then force closed my editor with task manager and then reopened it and the change was gone

compact cedar
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it may be other reason behind, check the asset file modify date...maybe it's the issue with redirector

wet rivet
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So closing the editor and saving that way updates the date modified, saving via the save button in editor does not

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Ok I could just be stupid, I was clicking the "Save Current" button in the editor window where your map is, which I was assuming saved everything

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Yep I'm stupid

marble flax
compact cedar
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@wet rivet yeah, for that use save all

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@marble flax you need some bg music, know where to find one?

marble flax
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Ya. I need a lot of sounds. I think today I am going to start working on sounds. I want to try to make object sounds and walking sounds myself. Background music I may need to download, or figure a way to attach to a streaming service.

gaunt copper
sleek atlas
tired raven
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that's a nice style

sleek atlas
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Thanks ๐Ÿ˜„

marble flax
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Awesome work. I would love something like that for my game. Did you create separate meshes to break the skin up for the coloring? I need to learn how to do that. A suggestion, make the pants a separate color selection. ๐Ÿ˜ƒ

sleek atlas
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Yeah I might make the pants separate ๐Ÿ˜„ The parts are separate materials in blender that should do the trick for you (or in any other software)
I modelled it also in pieces but iirc that should not affect material count

marble flax
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Cool. I would love to remove the seams from my meshes, but I don't know how to do separate materials. Maybe for the next Jam.

sleek atlas
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Uhm you would select the islands and then assign the material

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i just auto unwrapped everything since i don't need have time for textures ^^'

marble flax
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Ya, I am purposely not using textures. Trying to give my game a cartoon feeling.

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Plus it may get me in the 100mb zone. But looking at the size I have right now, I don't think I will make it.

tired raven
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yea, I'm trying a similar strategy, but a Windows game under 100MB is not easy to make. Just the executable takes about 55MB, so there is not much left for the pak

marble flax
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Ya, I asked if the executable could be excluded in the 100mb size.

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But either way, I am still 100mb over.

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And I have yet to put sound in.

tired raven
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I haven't tried packaging to android or iOS but I'm thinking it might create smaller files ?

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if so that might be the trick

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I'm still trying to make it work for windows and under 100MB anyway, that's the challenge after all ๐Ÿ˜ƒ

marble flax
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I can't imagine playing a 2 player split screen game on android or iOS.. ๐Ÿ˜›

tired raven
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maybe on iPad, just make sure you can buy a new one after you break it

minor hemlock
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@marble flax have you investigated the size map? (In addition to the obvious Cook Only Map setting)

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I was fairly easily able to get 60ish mb unzipped, should be plenty of headroom as long as you're not going crazy with textures

marble flax
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I will look into it. Thanks.

minor hemlock
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Sure, right click on the level in content browser and Size Map is one of the options

marble flax
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Right now I am working on a UE4 install problem.

minor hemlock
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Threw me off to find out BPSkySphere pulled in a 15mb texture

marble flax
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Humm. That is a possibility. I am still using the default sky sphere.

tired raven
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I don't see a "Size Map" option

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you mean, right click on a level in the content browser ?

minor hemlock
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yep

tired raven
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I may have deactivated a plugin for that then

minor hemlock
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:S

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interesting

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I'll poke and see what provides it real quick

tired raven
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thanks !

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that's quite ironic, I'm trying to reduce the game size by removing plugins but I can't debug what's taking up that space since I don't have the plugin anymore

minor hemlock
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yeah, be careful! since a lot of plugins are only active on the editor side of things

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shoot your foot to spite the filesize ๐Ÿคฃ

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weird not finding any references in source

tired raven
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i could just revert my commit when I deactivated the plugins and confirm that's the issue

minor hemlock
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is there an "Asset Manager Editor" plugin

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or something that sounds similar to that

tired raven
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yea I disabled it

minor hemlock
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/slap ๐ŸŸ

tired raven
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yea that was it

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thanks, hopefully it doesn't increase the file size if it's only used during dev

minor hemlock
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I think you'll find that most plugins are negligible size

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I think someone mentioned disabling even big ones like physx only achieved an extra 10mb?

tired raven
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It shrunk down 9MB by removing all 75 of them

minor hemlock
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make good use of that 9mb!

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I can only imagine how many helpful plugins are missing from your editor right now though

tired raven
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yea I will add your icon and your name in the credits

minor hemlock
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I'm not on a team yet ๐Ÿคท so if you win I will gladly share in the loot

tired raven
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I tested the game when I removed them, so I knew I was removing editor features, I just wanted to learn which ones I really needed without completely breaking the game. So far I think it was a good exercise.

minor hemlock
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I think you can look in the engine source folder to find out what plugins get pulled in at runtime

tired raven
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thanks for your help (It's my first Jam and "game")

minor hemlock
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\o/ I was jammin my first jam back in july

tired raven
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did you win anything so far ? ๐Ÿ˜ƒ

minor hemlock
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just satisfaction ๐Ÿ˜›

tired raven
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+2000XP

tulip viper
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Rat model almost done!

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just needs teeth and claws + tail

civic dock
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@tired raven If disabling 75 plugins only reduced your package by 9 MB, how did you get it below 100 MB? The smallest I can get is 119 MB.

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And that's after making several changes in Project Settings to reduce the package size.

tired raven
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yea I followed the article in the doc, did everything they said, except the Share source material thing, which I found out was actually increasing the file size somehow

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the official Epic doc about reducing the packaged size

civic dock
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I followed that too. I'm writing a guide about getting to 100 MB, so I'm recording the whole journey and how much savings you get from each step. ๐Ÿ˜„

minor hemlock
#

shipping/Cook Only Maps/Compress Pak were my biggest wins

#

and got me below 100mb easily

civic dock
#

Wait really?

tired raven
#

well if you check my previous posts, it should answer pretty much those questions

minor hemlock
#

let me spin up a new project real quick ๐Ÿ˜ฎ

tired raven
#

compress pak saves close to 100% file size

civic dock
#

I started with the first person template project, no starter content, bare as can be. Packaging that out of the box with no changes was 371 MB.

minor hemlock
#

I started with basic project

civic dock
#

A blank one?

minor hemlock
#

mannequin is h-e-a-v-y

#

yeah

#

C++, not sure if that makes too much difference, only because I have packaging errors with bp only right now

wet rivet
#

Mobile mannequin is pretty light though right?

civic dock
#

I thought it'd be fine since it's first person, no full mannequin. Just arms.

#

But wow, you're right. Even the FP arms character is over 60 MB.

tired raven
#

start with full blank and migrate only what you need

minor hemlock
#

yeah I'm not sure any of the templates have a chance

civic dock
#

I usually do anyways for my games, but I just chose first person on a whim for my experiment because it's so common.

minor hemlock
#

even blank level pulls in quite a chunk for sky texture :\

civic dock
#

You can blacklist the default sky assets.

#

After I go through all the plugins, blacklisting engine content is next on my list.

#

This is more an academic exercise than anything else, but I'm hoping the info helps when I compile it in an article.

minor hemlock
#

should be redundant if you Cook Only Maps though and that would mean you're actually using it right?

tired raven
#

yea if you use the default sky I think it's 15MB

civic dock
#

@minor hemlock Might be, but it's not 100% clear to me how the "Cook only maps" flag works. It says "(only affects cookall flag)" and has no tooltip.

minor hemlock
#

heh, doc fail

#

I might be wrong, but it should start at the map and chase down everything referenced to package

civic dock
#

Interesting. I'll look into it! Would certainly be an easy method for excluding unused content.

minor hemlock
#

hm, it didn't save me anything over just compressing though

tired raven
#

I would say it's "impossible"

#

make sure you delete the destination folder first

sleek atlas
#

Noticed that making the player start slow fits the idea I had ๐Ÿ˜„ - still thinking if I have time - that once you are aimed at you get a higher max speed ๐Ÿค”

tired raven
#

as long as it's not annoying to the player, it has to fit the gameplay

minor hemlock
#

well now I'm unable to get back under 100mb from a blank project ๐Ÿค”

#

maybe I was excluding the prereqs installer yesterday ๐Ÿคฆ

civic dock
#

The mystery continues. ๐Ÿ‘ป

minor hemlock
#

one last attempt and then I give up ๐Ÿคฃ

vapid thistle
#

Are you doing a win32 build?

minor hemlock
#

win64

vapid thistle
#

Win32 is smaller

#

I'm at 91mb using it

#

And I still have the prereqs included

tired raven
#

that could be a nice trick then, if you don't need tons of memory

minor hemlock
#

hot tip

civic dock
#

Wow, that's pretty significant.

#

I guess I'll look at that too, and note what you lose by going with Win 32 vs. Win 64.

trail trellis
#

On previous jams they judged on the compressed (zipped) size I believe, is that still true for this one?

minor hemlock
#

uncompressed

civic dock
#

Victor said in the Twitch stream that it must be under 100 MB unzipped.

trail trellis
#

Ok cool. Would be good if this was highlighted on the itch.io page though for those that can't make the stream.

tired raven
#

they posted it on YT, and I would think you can still watch it on Twitch as well

#

but yea more info on the Jam page might be good

civic dock
#

Agreed. People shouldn't have to watch the stream to clearly understand the rules.

marble flax
#

Size is also mentioned on the UE4 forums, under the 2019 winter jam discussion thread.

tired raven
#

oh yea, Win32 does make it smaller ! And the game is still working ๐Ÿ˜ƒ

marble flax
#

@sleek atlas To do your color changes, you use separate materials, textures, or do you use an instanced material with parameters?

sleek atlas
#

instanced with parameters

marble flax
#

Cool, I started with separate materials, but I may go the same way to allow the player to use their own custom colors. Or to have a random color generator.

#

If I can find the time.. ๐Ÿ˜ฆ

civic dock
#

Pushing things to the extreme, I was able to get a blank project down to 60 MB.

#

All the Project Settings tricks, nearly all plugins disabled, Win32.

marble flax
#

Is that the full folder? Does it include the Engine folder?

civic dock
#

That leave about 40 MB of overhead for game content, which is pretty nice.

#

That's the full game directory unzipped.

marble flax
#

I am so sad, between today and Friday somewhere my sound recording system broke.. ๐Ÿ˜ฆ

civic dock
#

Dude that's a major bummer. ๐Ÿ˜ฆ

#

Will you have to rethink your jam submission to adapt?

marble flax
#

I am going through my old builds and figuring where it broke.

civic dock
#

Hope you can sort it out.

marble flax
#

Me too. That was a large part of my idea. I may have to go through the tutorial again.

#

Oh. I think I got it. there is an ini file that needs to be changed in the unreal engine folder. I did a 'fix' on my engine folder today and that probably killed it.

marble flax
#

Strange. I have it working again, but for some reason it isn't making a wav file in my content folder. I know it used to.. Not that I need it, but I was going to use the same code to record some sounds for my game.

marble flax
#

Ahh. Play in window will save the file...

tulip viper
wet rivet
#

man i suck at programming

marble flax
#

I am finding my cheep mic is not going to be able to pick up the sounds I need. I may need to download sounds for my game.

wet rivet
#

the bug is still there but its like not that big of a deal

#

ยฏ_(ใƒ„)_/ยฏ

tulip viper
#

dont worry @wet rivet that is what my stuff looks like too

wet rivet
#

you know you could tell me that 's the best practice for boning and i'd have no idea if you're telling the truth

tulip viper
#

๐Ÿ˜› honestly, same

#

we just make it work

#

right? ๐Ÿ˜› thats POWER

#

๐Ÿ˜›

vapid thistle
tulip viper
#

it could, for sure

vapid thistle
#

And this is after I have cleaned it up

wet rivet
#

at least when i use C++ i can pretend to look like i know what im doing

#

blueprints it just becomes so

#

If I knew anything about art i'd remake that poster with BP nodes and have it say "I want to refactor"

sleek atlas
wet rivet
#

I love it

tired raven
#

haha, that looks great !

tulip viper
#

@sleek atlas love it

hardy rune
#

guys..

#

you really don't know what bad code is

tired raven
#

that makes me hungry, I want spaghetti now

marble flax
#

I wonder if to become a blueprint coder you need to become a pastafarian?

sleek atlas
tired raven
#

amazing, I like the one from "The Division AI"

sleek atlas
#

Good find!

tired raven
#

still @ 70MB, the game is still working and I have a menu and music. Looks like it's possible after all

#

... I would love to be able to continue working on the game but I'm working at my regular job this week ๐Ÿ˜ฆ

sleek atlas
hardy rune
#

how is Connie going?

sleek atlas
#

she can now be stunned - by rockets and me is going sleeping, work tomorrow ๐Ÿ˜ฆ

#

but gameplay is almost done

tired raven
#

that's a nice effect ! Are you using Cascade ?

sleek atlas
#

niagara

#

mostly because I want to get more into it, and wrap my head around how to actually modularize emitters ๐Ÿ˜„

tired raven
#

are you using the preview build ?

marble flax
#

Uh oh. My sound recorder works when in the editor, but doesn't when released ๐Ÿ˜ฆ

sleek atlas
#

@tired raven no 4.21.2
I know a lot changed in Preview but I generally skip it for anything productive
Plus I guess Houdini Engine would need a manual build if using 4.22

hearty ferry
#

Oh man, still have to start on my submission, this might be a very simple jam game this time, if I even do one.

#

If I join on Itch, but don't finish in time to submit, is there any negative consequences?

tired raven
#

you get scolded by Amanda during the next live stream I believe

oblique cairn
hearty ferry
#

tbh that actually sounds quite funny, will be giving 1.5 day winter jam a try, thanks for the info @tired raven

oblique cairn
tired raven
#

@hearty ferry But seriously, last jam I just did the procedure (subscription) just to see how all of that works, but I didn't submit anything (and nothing special happens). This time around I'll go through the whole process and submit the game.

tulip viper
#

Nice

wet rivet
#

Doing VR development for this jam for the first time has been, interesting to say the least

#

Iโ€™ve basically got 50 if statements but thatโ€™s fine

tulip viper
#

Lol

hardy rune
tulip viper
#

How do you Dev for vr

#

If you don't have vr

#

Lol, nice cone

wet rivet
#

Oh man doing that would suck without a VR headset since thereโ€™s been so many minor issues that have come up

hardy rune
#

Thanks, I think you didn't see that conning

wet rivet
#

Stuff that you donโ€™t see til you put on the headset

#

Sometimes doing VR dev work is better in 3rd person though, like when I was working on vehicle physics from the ground up being in 3rd person was way better

tired raven
#

do you guys know how to add padding to a texture (in the material itself) ?

#

for example, I have a texture sample and I want to add more black around the sides

#

like, resizing the image down while keeping the canvas size the same, in Photoshop language

tired raven
#

I think I'm somewhat close, if I use a textcoord to tile it and set the sampler source to Clamp, however I'm not sure how to use the panner with that setup, it doesn't behave like I would like (not like when the texture is tiled)

slate salmon
#

are there really no prizes for the side categories this jam? bummer ๐Ÿ˜ฆ

tired raven
#

I will give you my admiration

vapid thistle
#

I'm not sure if that list is correct. Either it hasn't been updated correctly, or they reusing the megajam shirts.

#

Also I would like to see the give the people a featured playthrough on the December 6th livestream

marble flax
#

Well. I got a lot done today, but unfortunately my major feature looks like it won't work. For some reason, microphone recording doesn't work on a released game. Works just fine in the editor. ๐Ÿ˜ฆ

hardy rune
tulip viper
hardy rune
#

great

#

I'm in doubt for the name of the game

#

Guns And Roses or Valentine's Mayhem?

tulip viper
#

lol

#

second

hardy rune
#

thanks haha will use Guns and Roses as the name of a place in the game then

tulip viper
#
#

1 day left, and not enough time to complete the tasks!!!!

#

i know, i know, 1 day and 20hrs ๐Ÿ˜› but it says 1 day ๐Ÿ˜›

wet rivet
#

I've never really done map design before, this is a lot of fun

amber latch
wet rivet
#

im getting PTSD watching that remembering the puzzle in breath of the wild with the motion controllers

#

looks like fun though! ๐Ÿ˜„

amber latch
#

hopefully it wont break people like my last one... it seem to be fun but iv been sat here far to long making it i don't know what is fun right now ๐Ÿ˜‚

gaunt copper
hardy rune
golden cape
vapid thistle
#

@tranquil matrix @safe island Are we allowed to upload a game and then update it? Before the jam ends. I've just finished a good working build that I wouldn't mind people seeing.

#

@golden cape Those spiders are great!

maiden loom
#

you can update as many times as you like before the jam ends

#

but once it ends, the page gets locked until judging

vapid thistle
#

Okay, thank you!

#

And I have submitted

tulip viper
slate salmon
#

hey, how are you supposed to get under 100mb?

#

i just packaged a blank project and its 150mb

maiden loom
#

practice

#

but largely by stripping out anything you're not using

#

a 'blank' project isn't exactly blank

slate salmon
#

i deleted the prereq installs, most thirdparty folders, enabled pak compression, etc

#

the UE4Game.exe is still 105mb alone

maiden loom
#

you probably have a shit load of engine and plugin stuff that you never needed

slate salmon
#

ah, ill look through plugins

#

anyone else know of ways to make the 100mb challenge possible?

maiden loom
#

delete engine content you're not using

slate salmon
#

that's the Editor Content, right?

#

i set those to be excluded

vapid thistle
#

Try a win32 build. That is going to help make your project smaller

slate salmon
#

oh will do

vapid thistle
#

That should help, assuming you don't need a ton of memory

amber latch
#

32 lowers it by 20mb i think

slate salmon
#

i gained ~30mb by switching to win32

#

im stilling sitting at ~100 with zero added content

vapid thistle
#

Do you have all the compression settings enabled? My project is coming in at 95mb, and I haven't removed anything from the build.

slate salmon
#

what other settings are there? i enabled "Create Compressed Cooked Packages" but thats all i see

vapid thistle
#

Are you doing a shipping build?

slate salmon
#

already did, and yup, shipping

vapid thistle
#

Are you excluding editor content?

slate salmon
#

yessir

vapid thistle
#

Interesting, I'm not entirely sure as to what is wrong.

#

Is there anything in your project?

#

Any levels?

slate salmon
#

nope, blank project, i just saved the template map, so its a skybox world with a platform

vapid thistle
#

Right click on your map and select "Size Map"

#

How big is your map?

slate salmon
vapid thistle
#

Okay, I do not know what you are doing wrong. Can I see your pacakge settings?

slate salmon
vapid thistle
#

Sorry for the late reply! So looking at mine the only difference that I can see is that I haven't checked "Cook only maps"

slate salmon
#

no problem ๐Ÿ˜„ i just tried disabling that and no difference

vapid thistle
#

Same here

#

Yeah, I really have no idea as to why you are getting such a big build

#

All the settings are right, as far as I can tell

#

If I think of what it could be I will let you know

slate salmon
#

alright, thanks a bunch ๐Ÿ˜„

vapid thistle
#

Sorry I couldn't be more help

slate salmon
#

no problem, i'll keep digging, surely the internet has something

#

There's a PhysX3 folder taking up 70mb in Engine/Binaries/ThirdParty

vapid thistle
#

That is really weird, the engine folder in my build only takes 32mb

slate salmon
#

which engine version are you on?

vapid thistle
#

4.21.2

slate salmon
#

same, hm..

#

target hardware?

vapid thistle
#

Only Windows

#

PhyX3 only takes 7mb on my build

slate salmon
#

wtf

vapid thistle
#

That is really weird

slate salmon
vapid thistle
#

My whole engine folder takes half of that

#

@slate salmon Wait, I might have a solution for you uncheck the options about sharing shaders

slate salmon
#

oh okay, so my ThirdParty folder is 11mb after that

#

7.5 from PhysX3 ๐Ÿ˜„

vapid thistle
#

What is your total size?

#

Sorry I didn't notice that before. ๐Ÿ˜„

slate salmon
#

๐Ÿ˜ฎ coming in at 70mb!

vapid thistle
#

Awesome!

slate salmon
#

24 for my game pak
39 for engine
11 for thirdparty

vapid thistle
#

That is excellent

slate salmon
#

so that means i have 30mb to work with, lol, yikes

vapid thistle
#

I would suggest something 2d. ๐Ÿ˜‰

slate salmon
#

lmao yeah, unfortunately we've already been working on the game

vapid thistle
#

That would complicate things

slate salmon
#

we've just been watching the content folder size, been around 50mb, didnt think about the engine size

#

so we need to find a free 20mb somewhere now, lol

vapid thistle
#

Yeah, that might be slightly hard.

#

You could try excluding the PrereqSetup

slate salmon
#

i had to, it was eating up lots of space

#

23mb on its own

vapid thistle
#

Your earlier numbers already had that removed?

slate salmon
#

yup

vapid thistle
#

Darn

wet rivet
#

Do we need to say if we used starter contnet?

#

*content

vapid thistle
#

Yep, since it is premade.

carmine kindle
#

Pretty sure that's fairly obvious anyway

wet rivet
#

Ok thanks

#

I think imma have to go with premade particle effects, never done them before and im kind of running out of time

vapid thistle
#

Everything in my game is premade. ๐Ÿ˜ฆ I'm a terrible artist

wet rivet
#

man 3d modelers are so cool

#

i have no clue how they do it

vapid thistle
#

Yeah, especially with characters

#

Making any 2d art is hard enough

#

Is it just me, or have they not updated the itch.io page for the special category prizes?

slate salmon
#

yeah it says December livestream on it, lmao

vapid thistle
#

And megajam shirts

#

nvm

#

They did update that part

#

It used to say megajam shirts

slate salmon
#

all of our textures are being converted from 1024x1024 .tgas to 256x256 .jpgs, feelsbad

#

@vapid thistle what was the size of your UE4Game.exe ?

vapid thistle
#

35mb

#

@slate salmon How big is yours?

zenith gust
#

No jamming for me due to IRL, but my size tests I got the exe size down to 30.4 mb when using a source build of the engine and disabling most things that could be disabled via compile

#

hard to get it lower without actually modifying engine source

slate salmon
#

damn, im only using a precompiled version of the engine

zenith gust
#

43 mb for a fully empty map + engine + mandatory 3rdparty stuff

#

you should be able to end with 48-ish mb in total for an empty map even with precompiled

#

at least I did in my test notes, think they're right

#

so it's only a 4-5 mb save

#

@slate salmon how big is your final .exe and final 3rd party folder?

slate salmon
#

UE4Game.exe is 80mb, 3rdparty folder is 14mb

#

my content pak is 30mb

zenith gust
#

80 mb sounds excessive, hmm

#

and it's win32 yeah?

#

@slate salmon have you disabled all plugins you're not using?

slate salmon
#

i did, but then i made a mistake and disabled something and couldnt package anymore

#

but sure how to tell which plugins im using or not

#

and yes, win32

#

win32 saved me on about 30mb

#

not sure*

zenith gust
#

the minimal you need for things to run are C

#

the network ones, tcp/udp

#

and if you're using something like procmeshcomponent or vr etc, whatever you're actually using

#

but if you disabled udp/tcp then that's probably why it would not boot

slate salmon
#

interesting, alright ill try disabling some

zenith gust
#

80 mb still sounds like a lot though, I wonder why it's that high. Could try checking the full rebuild and for distribution boxes just to see

slate salmon
#

oh true, didnt think about full rebuild

zenith gust
#

what settings did you create the project with? I can boot up a new one and see what steps take me to what size

slate salmon
#

80mb still after full rebuild.
i do you mean the target hardware?

#

i tried switching that but it didnt change anything ๐Ÿ˜ฆ

#

it actually went up a bit, +20mb

zenith gust
#

wait, what did you change before it went up?

slate salmon
#

it was always desktop/max quality, i changed it to mobile/scalable, and that change made it go up

#

im trying desktop/scalable right now

zenith gust
#

hmm

#

I've been doing my tests on mobile/scalable

#

interesting

slate salmon
#

this is also +20mb

#

ill try mobile/max quality

#

back to normal

#

so desktop or mobile doesnt change anything but scalable3d adds 20mb for me

marble flax
#

Yay. 95MB right now. My game fits.

#

Skybox was a huge hit.

zenith gust
#

@slate salmon do you have large amunts of code/plugins?

slate salmon
#

i havent enabled any

#

but havent disabled any yet either

marble flax
#

Plugins that I don't use may be taking some of the space. I may go through and figure out what ones I can cull.

#

But since I am under 100, I am fine ๐Ÿ˜ƒ

zenith gust
#

on a fresh project, desktop/max, with just shipping/compressed, shared material, my final size for the whole project with no map set is 70.7 mb

vapid thistle
#

Shared material makes the size go up

zenith gust
#

it should not, but might do depending on your materials I guess

marble flax
#

Does it count as a game if there is not win/loose condition?

vapid thistle
#

Interesting, but it was for me

zenith gust
#

@marble flax I think having some kind of goal is good, but as long as there is a clear mechanic it should be fine, say an infinite exploration game has no win condition but may still be a game eh

#

@vapid thistle on a fresh proj the shared material stuff saves 1.3 mb for me

#

not sure what would make it go reverse

vapid thistle
#

Hmmmm, that is very interesting. I would look for why that is but I don't want to mess up my game. ๐Ÿ˜‰ And I don't really need to since I'm under 100mb

zenith gust
#

yeah no point risking it now

#

fun thing to dig into for future jams

slate salmon
#

alright so fresh project, blank, desktop/max quality, no starter content, shipping, compress packages, share material code, and shared material libraries. packaging now in win32

#

71mb *

zenith gust
#

damn I wish I wasn't away all weekend, really like prepping for size and figuring out good procedural content pipeline, next time

#

@slate salmon really peculiar, what engine version are you on?

slate salmon
#

sorry, it was 71

#

had redist.exe in there

zenith gust
#

ah

#

well then we match up, that's good, can work from there

slate salmon
#

๐Ÿ˜„

zenith gust
#

so on your real project, the exe size being 80 seems to be the real killer, your game content being 30 makes sense since that's where the real art/content cost is

#

are you using any code plugins etc which could be adding a lot to size?

slate salmon
#

and if that 80 can be brought down to the 70, i'm golden

zenith gust
#

vr?

slate salmon
#

no plugins, havent touched any of them

zenith gust
#

hmm, if you did not disable plugins then go ahead and at least remove the vr ones etc

#

and media players unless you're doing any movies

#

and online subsystems can go too

#

do you have a package blacklist file? even if we dont get further with the .exe we might be able to squeeze out some size by killing some of the default packaged content

slate salmon
#

i dont think so; never heard of it

#

114!

#

disabling those plugins cut down

#

i was 120ish

zenith gust
#

@slate salmon I'll dig up a blacklist file for you to try in a sec,

#

are you using static lighting? otherwise disabling that under rendering and restarting the engine, deleting built map data and building again (only nav data) can help

slate salmon
#

ohh, will do

zenith gust
#

@slate salmon if you go to YourProject/Saved/Cooked/targetname/Engine/ , is there a plugins folder there still, and if so what does it contain?

queen heart
#

wow, what a hard work for the "The Tiny Award", good job guys!!

slate salmon
#

it only contains paper2D

zenith gust
#

if you're not using that then disable that plugin too, saves another bit

queen heart
zenith gust
#

And just to confirm again, your UE4Game-Win32-Shipping.exe file is how big? @slate salmon

#

@queen heart nice, get some materials in there to replace the engine ones and you're solid eh

#

I only had some time on friday to prototype, got a nice idea but fully booked weekend so no time to actually make it

slate salmon
#

78mb right now

queen heart
#

yup, working on that and also in sound

zenith gust
#

@slate salmon and you're 100% it's 32bit?

slate salmon
#

ill super extra confirm right now, one moment

zenith gust
#

how much blueprints do you have? maybe try nativizing them if you're not doing that already

slate salmon
queen heart
#

sad to hear that @zenith gust it was an intense weekend for me haha

slate salmon
#

and i have 16 BPs total

zenith gust
#

yeah looks good

slate salmon
#

only 2 or 3 have much of anything in them

wet rivet
#

Ok so I had to use a particle pack but I modified it a bunch which makes me feel better about myselfd

slate salmon
#

i have SceneCaptures being used, idk if that adds overhead*

zenith gust
#

it should not add to exe size I think

#

it's just weird that yours is 78 mb if you dont have much code, how big was the one you made in a fresh project?

slate salmon
#

i deleted it, let me rebuild, one moment

#

37mb

zenith gust
#

yeah that lines up with mine

slate salmon
#

im going to migrate my content into it, just for shits, see what happens

zenith gust
#

worth a try

slate salmon
#

๐Ÿ˜ฎ

#

still 37???

#

the whole game is 79mb!

zenith gust
#

can you actually start it and play?

#

from the exe

slate salmon
#

nope! lmfao

#

didnt set start maps, lol

#

it works!

#

that is so bizarre

civic dock
#

The 100 MB adventures continue, I see!

slate salmon
#

lmao yup

zenith gust
#

hmm, something not triggering the full rebuild or the proper build target in the old project then probably

slate salmon
#

it's quite the journey

zenith gust
#

glad to hear it works!

tranquil matrix
#

Would love to read a blog on how it was achieved

zenith gust
#

even if I didn't get to make much jamming myself, at least I got to help others with the size stuff ๐Ÿ˜„

slate salmon
#

absolutely, you helped me so much, saved me actually โค

civic dock
#

I'm doing an academic write up on all the things you can do to reduce package size, including size, savings, and side effects of each step. Hoping it helps folks in future jams.

tranquil matrix
#

@zenith gust I've gone to jams and acted "support jammer" when I didn't have time to participate 100%

#

It's good fun

zenith gust
#

sure is!

#

and with discord I can act support even from home ๐Ÿ˜‰

copper carbon
#

@civic dock - Ooo, be sure to share that with us.

civic dock
#

Will do. ๐Ÿ˜„

zenith gust
#

yeah a compendium thats more than the old wiki article will surely help a lot

slate salmon
#

well if it counts for anything, i originally made the game in 4.20, then pushed it into 4.21, and that game had the win32 binaries stuck at the ~80mb, where it should have been 37mb. moving to a fresh project made in 4.21 allowed it to sit at the 37mb.

zenith gust
#

that could well be the culprit

slate salmon
#

it's my only guess, i cant think of anything else done to that project that would make it different from the current one, besides setting up input controls

civic dock
#

So far in my experiments, I've gotten a blank project down to 60 MB packaged.

zenith gust
#

with a map or without? @civic dock

civic dock
#

With one level being the only piece of content.

#

Just so it has something to run.

zenith gust
#

with a source engine build, and various stuff not compiled (slate, nvcloth etc) I could get a blank map with just 1 mesh and 1 material down to 44.8 mb packaged

copper carbon
#

Should share your ways with the world ๐Ÿ˜‰

zenith gust
#

I can try to log a list of steps if you want to include it

civic dock
#

Oof, 44.8 is impressive.

zenith gust
#

@civic dock I think the most difference is blacklisting, the compile flags from a source build was only another 3-4 mb, so heavy blacklisting accounts for the rest of the difference I think

hardy rune
#

48mb here, almost finishing the game

zenith gust
#

nice

civic dock
#

@hardy rune Is yours a source build too? That's an impressive size!

hardy rune
#

Oops, saw it wrong, it's 43.2mb

#

@civic dock yes it is

zenith gust
#

@civic dock I think 60 mb is close to the limit if you want to have full feature support, most of my notes to get below that is stuff like no slate/umg, no default bloom kernel, blacklisting render2texture material, default engine sky, etc

#

@hardy rune is that on PC or another platform?

#

it's impressive numbers for sure

hardy rune
#

PC, 64-bits

#

using 4.21

zenith gust
#

is it zipped?

civic dock
#

That's especially impressive for Win64. I could only get down to 60 MB with Win32.

#

But again, source gives you some extra flexibility. ๐Ÿ˜„

#

I tried writing a blacklist for my launcher build, but it doesn't seem to work. The stuff I'm blacklisting might already be excluded through other settings, I'm guessing.

zenith gust
#

I was thinking there is a place for something like a dummy physics system to be able to build without physx, some mobile titles can probably do fine without physics and also benefit from the size changes

#

@civic dock getting late here, but if you want I can do some tests on exactly how much different blacklist options gives you and send you that data sometime later this week

civic dock
#

Sure! That would be helpful.

hardy rune
#

@zenith gust No, it isn't

zenith gust
#

@hardy rune you should share your secrets too then ๐Ÿ˜„

#

after the jam when there's time

hardy rune
#

I'm using a source build but the majority of the size loss isn't because of it

zenith gust
#

how big is your .exe? and 3rd party folder?

#

those alone add up to around 40 mb for me even when not compiling most things

#

but I might have missed something there

hardy rune
civic dock
#

I was able to get a blank project from 241 MB to 60 MB using that article + a bit more finessing.

#

241 MB being Win64, out of the box with nothing modified except adding a single mostly-blank level.

#

60 MB being Win32 with all the tricks applied.

zenith gust
#

@hardy rune I guess what I'm wondering is how you got your executable size lower, even with only 3-mb of content I end up with a total size of 44-45 mb just due to engine and 3rd party binary size

#

anyway, bedtime, best of luck with the last 32 hours for those of you jamming!

gaunt copper
#

There something called UPX which allwos oyu to complress exe files

#

only issue is it increases execution time

#

i mean lauch

#

as it need to uncomress exe

#

it can shirink exe even x3

maiden loom
#

you can get a normal blank project down to about 17MB, IIRC

#

granted I last tried this a couple of years ago, but you can really get it down

civic dock
#

17 MB? Holy cow.

#

I'm assuming that requires a source build so you can cut a bunch of stuff out of the build config.

maiden loom
#

I'm not sure it did, but yeah, I suspect that would help

#

you can get to the point of replacing engine textures with four pixel textures etc

#

really cut stuff down

#

our megajam blank project in 2016 was just shy of 30MB, I think, without needing a source build

civic dock
#

Impressive.

tired raven
#

is it "cheating" though, since the requirement was that it should be smaller than 100MB unzipped ? This is the equivalent of a zip file but in an executable format...

#

I can compress the win32 shippinhg exe from 33MB to 11MB with it (I'm talking about the UPX tool)

maiden loom
#

compression tools is cheating, yeah

#

I see no difference between UPX and zipping

civic dock
#

Does the PakBlacklist text file only work for Android and iOS? The docs seem to suggest you can use it for any platform, but mine has no effect.

hardy rune
#

@zenith gust are you excluding engine content from the package?

tulip viper
#

ratboss is OP? ๐Ÿ˜› i think so

tulip viper
#

its chaos out there guys, but... somebody has to win, Rats Vs Cats ๐Ÿ˜ƒ

hardy rune
#

nuclear rats? lol they are huge

tulip viper
#

lol yeah

#

they are the ratboss ๐Ÿ˜›

#

not suppose to be that many ๐Ÿ˜›

#

but what fun is it, without testing limits ๐Ÿ˜›

sleek atlas
#

Mmh cannot package with the houdini engine plugin enabled ๐Ÿ˜

sleek atlas
#

well disabling it works - but then i have to disable it everytime to package xD

amber latch
#

I swear unreal like to test you when your tired, packaging and hoping it works ๐Ÿ˜‚

#

had some bizarre errors over last few hours!

marble flax
#

I have been having strange errors all day. Just got a build error reading a uasset.

#

But restarted the engine and it works just fine now.

amber latch
#

Good old restart always works!

#

i had to transfer all mine to a new project... then it worked...

#

๐Ÿ˜ต

marble flax
#

Oh, that is the one I usually hate to have to do. I backup often, but not often enough.

amber latch
#

Ditto

#

at least iv got some sort of working game to submit ๐Ÿ˜‚

marble flax
#

My game is almost ready for submitting. Just need to put in a couple more bits of logic.

#

Ok, my projectiles don't always register as hitting, even when they clearly do, but I can live with that.

marble flax
#

Ah, yes. Build errors. Just as expected.

#

There is an INI file I need to modify in the UE install directory to get one of the plugins I use to work correctly. When I build a release, is there a spot to put this change in my release directory?

#

I need the change WindowsEngine.ini located at \Engine\Config\Windows.

civic dock
#

@marble flax I believe you can override a config file by creating one in Project/Config/ with the same name and adding the properties you want to override.

marble flax
#

Cool I will try that once I figure out why I can't build any projects any more ๐Ÿ˜ฆ

#

Just running a verify on my UE4 release.

#

Its funny, because I can build using the Files->Package button, but not the project launcher.

#

I can't even build a built in template. I may need to reinstall UE4.

#

Always happens just before the deadline..

#

Humm 4.20.3 builds, I wonder if I can move my files back a version or 2.

#

Of course not, none of my UAssets load ๐Ÿ˜ฆ

#

If you build a release version from 'Files->Package' does that still count for submission?

civic dock
#

Yes. You don't have to use the Project Launcher.

marble flax
#

Phew. Because I don't think I can get it working.

tulip viper
#

time for UI work ๐Ÿ˜ƒ

marble flax
tulip viper
#

lol

#

this is pretty cool to see

tulip viper
#

the crunch is real!!! am i the only one who tries to add in 50 features on the last day?

marble flax
#

Well technically you have one day left. Though I would recommend you reduce scope and try to get it in early. Never know what could go wrong. You can always do an update if you add some final features before closing.

tulip viper
#

hehe

#

yeah we constantly build to test and make sure, but certainly good points.

#

im adding another game mode, assault mode

hardy rune
#

I don't even have the basic features haha

red quail
#

I literally just got all my stuff together and now it's time for the "OH GOD REPLACE ALL THE PROGRAMMER-ART...And bug fix, I guess" phase

tulip viper
#

LMAO

#

damn,... good luck

#

im doing somwhat the same, while adding the new game mode

#

im doing all the level design, i have 15 levels to make ๐Ÿ˜ฆ EEK

slate salmon
#

so my upload speed has been < 1Mbps during this jam, i could deal with it until submission time, it keeps throwing errors on itch, rip

#

so, i transferred the game to phone and im uploading it through my data. oh tech.

trail trellis
#

This will seem like a daft question, but can someone just confirm how long is left until the jam is over?

slate salmon
#

21 hours

trail trellis
#

Phew. I had my own timer set off by a day; luckily it was one day early. A whole other day now!

sleek atlas
#

nice 99.5MB packaged build ๐Ÿ˜„

tulip viper
#

they mean business ๐Ÿ˜›

tulip viper
#

all hail the MIGHTY Cheese

sleek atlas
tulip viper
#

spline editors are the best

sleek atlas
#

Yeah very efficient ๐Ÿ˜„

tulip viper
#

ah, the all out war!

#

โค

tulip viper
#

Anybody have an issue with navmesh not building on compile? for whatever reason it works in editor, but on compile navmesh is nowhere to be found...... this is like a 100000000% killer for my gameplay

#

no AI navmesh means AI that just sits there

glass fossil
#

Hi there, is there any C++ coder, willing to help us with our project for the UE4 Winter GameJam?

maiden loom
#

is it not a bit late for that?

wet rivet
#

@glass fossil if it's quick question i might be able to help

#

bit busy with my project atm though, there's also the #cpp channel

tulip viper
#

๐Ÿ˜›

#

yeah

#

man, level 3 is a chaotic mess!!

glass fossil
#

@tulip viper Thanks for pointing this out! We would need help for a side scroller character. Unfortunately, Iโ€™m an artist and only use BP. The character was already made using C++. I will try my luck in the cpp channel.

#

๐Ÿ™‚

tulip viper
#

you mean @wet rivet ๐Ÿ˜›

#

and im an artist as well ๐Ÿ˜› i know the feels sir

#

why coders try to use CPP for a gamejam, is BEYOND me ๐Ÿ˜›

#

then again, im no coder, so...

wet rivet
#

i used to be super against CPP but its actually really nice

tulip viper
#

its good for normal gamedev

#

but is a super waste for jams

#

compile times, reloads, delete build folders

#

blah blah blah

wet rivet
#

BP is really fun for game jams, although the complexity can get out of scope

glass fossil
#

Yes @wet rivet Thank you!

tulip viper
#

and then you do like we did....

#

link a fucking BP in CPP

#

and have it crash load

#

at 72%

#

.......

wet rivet
#

tbh the whole BP vs CPP thing is a bit silly, they're great together

tulip viper
#

that was a fucking 3hr waste to fix

wet rivet
#

@tulip viper did you fix your nav mesh issue?

tulip viper
#

i think so

#

i jsut turned on always compile

glass fossil
#

good luck!

wet rivet
#

Where's that?

tulip viper
#

and i built the levels navmesh like 50 times

#

lol

#

project settings > navmesh

wet rivet
#

I'm getting an issue with it, not using ai but using it for teleportation]

tulip viper
#

little towards the bottom

#

yeah the navmesh doestn load, i think its 4.22 issue

#

4.21**

wet rivet
#

I was planning on packaging on 4.22 towards the end of the jam converting my 4.21 project

tulip viper
#

yeah

wet rivet
#

Ive got a bunch of repeating static meshes so that instancing would be nice

tulip viper
#

yeah, i stress tested earlier

#

500 skeletal meshes

#

no lag ๐Ÿ˜›

#

so cant complain ๐Ÿ˜› but i doubt anybody will reach that level ๐Ÿ˜›

wet rivet
#

im getting an issue only in a packaged build which is a lot of fun

#

@tulip viper did you make the hamster game in the last jam?