#game-jam-chat

1 messages ยท Page 49 of 1

dry jetty
#

We wanted to make it really extreme, I do like the literal interpretation though, inaccurate implies that it's like the real thing just slightly wrong. Generally if something is inaccurate you still kinda know what's going on, in that way I did like your spin

hidden flicker
#

The thing is, we wanted to make the story more than that. And more profound so that when you got to the end (well the dialogue is all there) you discover that the reality of your actions is innaccurate and so what you think is real while you play and your actions

#

Are innacurate

#

If someone plays it to the end they'll understand most likely

#

There supposed to be cut scenes to iterate more on that, but yeah, 7 days goes by quick

hidden flicker
#

Still cant sleep from the game jam ๐Ÿค˜

gaunt copper
#

Ended first day of streaming, played 37 entries out od 210 so far, i be resuming around 8PM CET

glass fossil
#

Thanks for rating my game "chance"

#

Watched the replay

glass fossil
#

is there anyone else besides Shadowriver and PartlyAtomic streaming the submission playthrough?

oblique cairn
#

@hidden flicker Thanks for the heads up... but was asleep (also, who is shadow?)

#

ahh, shadow is @gaunt copper ?

#

catching recording now

#

not being able to always freely rotate camera is not a feature ๐Ÿ˜ฆ

#

I think in my game there is too much "you must look over edges" Which is also hard, as it is easy to slip off with the custom character model... perhaps it could work better in third person

#

oh god the trees... why did I not disable collision

#

or tag them so they cannot be linetraced

oblique cairn
#

Outdoors should have been played first really - it is dev/testing level. Portal there is not needed for anything ๐Ÿ˜„

#

@gaunt copper Just finished watching your play of my game! Nice one - I enjoyed watching and learned more about what I should have done differently. (will make some tweaks to the game now)

hidden flicker
#

@oblique cairn when you play test your game you do it with gamepad?

oblique cairn
#

@hidden flicker no. Good point, I even have a gamepad, but never normally use a gamepad in a first person (or similar "look around" kind of game, like them for driving and similar though

#

will give it a quick test now to make sure it is sane

hidden flicker
#

Nah i thought you did, because not being able to rotate the camera is a common on mouse when people forget to lock the mouse to viewport

#

People = me

minor hemlock
#

no the camera is really weird for some reason, I was locked to 90 degrees on any axis for a while

#

and then suddenly it fixed itself for the entire game o.O

oblique cairn
#

The camera is a slghtly strange setup, to work with the player rotation, I may have made a mistake somewhere

#

seems fine testing locally though

#

Mostly been testing in PIE - could do with more time on the shipping build perhaps...

trail trellis
#

@minor hemlock Cheers for trying my document torture simulator, you had me worried at the start but you made it to the second from last level. ๐Ÿ˜ƒ

minor hemlock
#

what are the extra sorting criteria I could have unlocked?

trail trellis
#

Haha... the last level is more of the same but there's more complexity. There's a phone that rings and some tricky item placement.

minor hemlock
#

D:

#

I liked how the things shifted around

trail trellis
#

You can use Ctrl+1-5 to select levels fyi.

minor hemlock
#

especially the level with the archive that made me move the bomb

trail trellis
#

Yea that's a good one hah. I almost didn't include it but got some good feedback on that.

oblique cairn
#

Good to see moments like that in a game - particularly when watching someone else play ๐Ÿ˜„

minor hemlock
#

lol @gaunt copper ๐Ÿ˜ƒ watching you play anomaly.. you got the custom sound spiders twice in a row! immediately after mentioning it was random (which it is, 1 in 25 I think)

#

go buy a lottery ticket, the luck is with you

glass fossil
#

So shadow streaming in about 48 min?

#

Wanna see if any games are as good as mine ๐Ÿ˜

hidden flicker
#

Mouse issues sometimes only show in packaged or standalone builds

#

Remember that

#

Its probably just set input mode game only and set mouse to capture always (or one of those settings, i always forget tthe right one) i had that issue where the camera could only rotate 180 degrees but really it was just the mouse locking at the screen edges

#

And only in packaged build so i released the game

#

And the first person to play it said something weird with camera ๐Ÿ˜‚

minor hemlock
maiden loom
#

awesome

minor hemlock
#

yours is on the list \o/

maiden loom
#

gonna watch ShadowRiver's attempt at it now ๐Ÿ˜„

#

hahaha @gaunt copper - glad you recognised the compile success / fail sounds xD

#

all of the sounds in the game are actually from the editor

#

all of them

minor hemlock
#

I didn't even notice that

maiden loom
#

even the ambient hums and stuff are modified editor noises

minor hemlock
#

The compile success sound just made me feel good and fuzzy inside. Guess that's what you intended

maiden loom
#

๐Ÿ˜„

minor hemlock
#

That's some real meta-jamming there

maiden loom
#

I deliberately didn't use any external assets for the entire game

minor hemlock
#

Use sounds the judges will be susceptible to

maiden loom
#

so many people don't find that first yellow ball, was worried about that

#

it's kinda hard to put something invisible in an obvious place

#

I'm still working on the game though

#

next puzzle involves a portal you can rotate to rotate the target room

#

also portals that change colours of things

gaunt copper
#

i be little late, gonna resume in max 1 hour

maiden loom
#

it amuses me that you grew / shrank yourself multiple times and didn't even realise it xD

glass fossil
#

@maiden loom which was your game

maiden loom
#

a little buggy, but I'm pleased with how it came out

#

didn't have a lot of time to work on it (just the weekend)

glass fossil
#

Oooh that

#

Was nice

maiden loom
#

cheers

#

the 'proper' puzzle was maybe a bit difficult

glass fossil
#

I just looked at that spreadsheet

#

Someone give me Victor's twitch

minor hemlock
#

@maiden loom biggest problem I had was you didn't preserve size on respawn ๐Ÿ˜›

maiden loom
#

haha

minor hemlock
#

@glass fossil it's linked on the name

glass fossil
#

Oh

#

Lol ok

maiden loom
#

that was so gits like you who shrank themselves so small they fell through perfectly normal floors could keep playing :p

minor hemlock
#

๐Ÿคท

maiden loom
#

though losing the connectcube behind a door you glitched behind in the process was just karma :p

glass fossil
#

Btw who is the person commenting on twitch chat as UnrealEngine account

#

Tim or Amanda?

maiden loom
#

was someone?

glass fossil
#

On PartlyAtomic stream yesterday was

#

Or shadows

#

Idk

maiden loom
#

oh god, watching Shadowriver struggle with this is painful, hahaha

glass fossil
#

Lol

maiden loom
#

the people watching are getting it xD

minor hemlock
#

it's been Tim every time I've seen it, but maybe amanda goes around trolling as UnrealEngine occasionally too ๐Ÿ˜›

maiden loom
#

hehe

glass fossil
#

๐Ÿ˜

#

aMAZEing

minor hemlock
#

@maiden loom watching shadowriver get stuck on a boulder in the path in Anomaly and then just jumping over it rather than recognizing and scanning it was painful

#

but I also did that in your game, I might go back and watch my vod to see how many times I missed the green ball at the end

maiden loom
#

hahaha

#

that green ball, oh man

#

he hasn't found it yet either

#

IT'S RIGHT THERE DAMNIT

minor hemlock
#

so honestly the only reason I figured out the initial yellow ball and final green ball was because someone on chat mentioned that they exist lol

glass fossil
#

You have to make it emissive with 100x multiplier on color

#

And add lens flares to really show that

maiden loom
#

haha

minor hemlock
#

crank the bloom

glass fossil
#

I had it at 3 in final build lol

minor hemlock
#

make it look like a 2007 era AAA game

glass fossil
#

My way of fixing the game being too dark "just set the bloom to like, 10"

minor hemlock
#

I saw someone stream a game like that..

#

and the bloom was so high the editor widgets were affected

glass fossil
#

Lmao

#

I'm waiting for someone to start streaming

#

Especially shadowriver, he has a scoring system

#

And he's pretty funny :p

#

Shit he's here delete all evidence

maiden loom
#

bah, shadowriver had a different door bug out, heh

glass fossil
#

I wish I had added some more sound to my game

#

Like birds

#

And other wind variation

#

I had time but I was too lazy

#

Ping me when shadowriver starts streaming

maiden loom
#

judging by how long he's taking with the puzzle, I'll be watching this for at least another two hours

gaunt copper
#

i assumed it was aa bug do decided to solve it

maiden loom
#

@gaunt copper - did you actually manage to finish my game?

gaunt copper
#

yes

maiden loom
#

too hard xD?

gaunt copper
#

the most confusing part is getying out green box

glass fossil
#

Start stream

maiden loom
#

yeah, that's easy but not obvious

gaunt copper
#

not that hard
there was puzzle entry that i rage quit on very beging after spinin circles for many minutes

maiden loom
#

oh dear xD

#

I'm gonna keep working on the game, so if you have any proper feedback it's appreciated ^^

glass fossil
#

proper feedback

maiden loom
#

the video is super helpful

glass fossil
#

Sounds like an insult to me

maiden loom
#

lol

glass fossil
#

Same as "you disappointed me"

maiden loom
#

it's all good, when people miss important concepts it means I need to explain them better

glass fossil
#

"Rusty cage - the hearse song" is so damn good

maiden loom
#

lol, I'm up to the bit where he realises he needs the green ball, and also hasn't found it

#

definitely need to change the green ball xD

#

it's interesting - both atomic and shadowriver scanned the empty space, but not the walls, looking for stuff

#

and missed the green ball right in the middle of the room as a result

minor hemlock
#

some sort of decal only visible through mirror would be good for that

maiden loom
#

argh, scan the pillar already #ragequit

#

or just change the location entirely, I think

minor hemlock
#

once I found it I knew what to do, which kind of sucked

#

kind of aimless, then suddenly oh there it is ๐Ÿ˜ฆ

maiden loom
#

yeah

#

argh, he's scanning it and still missing it, lmao

#

he skipped the green ball by glitching it, hahaha

glass fossil
#

@gaunt copper stream when

gaunt copper
#

starting up soon

maiden loom
#

awesome

raw sierra
#

Hi guys, seeing how Victor Burgos whatever-ed my entry, Color Night Fever (to be fair, I put no effort in UX for the menus). And nothing should be in Chinese btw..
It's a multiplayer game on LAN and (maybe) Steam online subsystem. I did it to force myself to do network functionalities by myself. My second computer died on Tuesday when I was about to test (and probably debug) the gameplay game mode and player controller. Sooo I might be lucky, it might work...
But if anyone test it, be aware that you can't launch the session (button start session) until all players have chosen a color (button "chose color"). It's possible to play solo, but the only interest would be that you'll win. Several instances on the same computer don't work unfortunately.

gaunt copper
oblique cairn
#

@maiden loom Can you point me in the right direction to read up around the method you used to have someone objects selectively render from your scene capture?

#

I was thinking of some hackey method, like using "only visible to owner" and making the scenecapture owner, but suspect this is not a good way

oblique cairn
wintry orchid
#

Wow

#

Looks appealing

hidden flicker
#

Yeah i thought unscher was a really cool puzzle watching shadowriver play it... i have yet to play any of the games tho, catching up with life tasks after a jam is over lol

glass fossil
#

I like that ".com" in times New Roman at the last cut

#

Times New Roman is the only font, it's the best /s

#

๐Ÿ˜

#

But the game and trailer looks good

maiden loom
#

@oblique cairn - that's the trick. Objects aren't selectively being captured

#

Every wall, ball, door, lock etc is an actor that handles.its own duplication with a set of rules

#

Also the number one source of bugs xD

amber latch
#

those damn moths get everywhere

oblique cairn
#

@wintry orchid @hidden flicker @glass fossil Thanks ๐Ÿ˜ƒ I'll try and make another better trailer after making the game better perhaps...

#

@maiden loom Not sure I understand - you mean you have a whole second "world" nearby that you are capturing from? Sounds like an interesting solution ๐Ÿ˜„

maiden loom
#

pretty much

#

generated from the original

oblique cairn
#

Very nice - well to me it seemed to work very well indeed, both in my own testing and seeing others play!

glass fossil
#

How do you even make portals like that?

#

Screen aligned Render target?

#

@oblique cairn

oblique cairn
#

@glass fossil yes - I followed a tutorial (thought I linked on itch page, will check and link here) - then extended it to work a fair bit better

#

Special thanks to the portal tutorial by FusedVR

#

gah

#

@glass fossil this one: https://www.youtube.com/watch?v=F28NKqG7ce8&t=5s
Beyond what he shows, I skipped using the levelBP, made self-contained actors that ref each other, use ontick instead of onbeginoverlap (checking the . product of the portals forward and the relative players velocity - so in english "if touching and moving towards portal, teleport" and perhaps another small change or two too)

Finally! We got around to do doing a UE4 tutorial on a topic people have been dying for, a seamless portal door effect! This one was inspired by a post we sa...

โ–ถ Play video
#

oh - I also setup the clip plane, - using portals location and fwd vector, not important when near the portal, but without it things can get weird

#

and disable portals when the players camera is behind them, for performance (by disabling capture every frame and capture on movement)

glass fossil
#

On dot product for optimisation yes?

#

If horizontal dot from player to portal is less than like .2 then disable

oblique cairn
#

@glass fossil I am doing rendering_enabled = dot( norm(camera.pos-portal.pos), portal.fwd ) > 0

#

in bp, not pesudocode ๐Ÿ˜„

#

May have gotten the sub or compare backwards there

#

Before doing that, I tried another method, checking "was recently rendered" - but it returned true too much, may be good to mix it in with an and if you have quite a few portals that can be occluded (or otherwise not rendered)

#

Though - not sure how good a portal method this really is, I think with quite a bit of work it can sure get better, but may be worth considering other approaches too (probably ones involving C++)

#

I remember a video from a few years ago, a guy making a nice portal game, that supported physics of object partially in portals, and portals of different scales, that rescale objects

#

really I'd like to do some stuff like that

#

scaling portals should not be too hard, even in BP, but I think nice physics like that would require using C++ to intercept the physics collisions

maiden loom
#

my portals were super basic but probably work similarly to the ones in that tutorial

#

they also always rendered - I didn't do much in the way of optimisation

#

but then it was theoretically possible to connect any of them together, so....

#

that seesaw video has a nice implementation

oblique cairn
#

I was using dynamic lighting at first - never really used static lighting until this jam, but when I had a few portals, and a few vines (pre opt by combining actors) I was getting sub 15fps

#

now 120 for the same scene! ( I also added LODs to most meshes - love epic for having that easy copy/paste mechanic)

maiden loom
#

lighting in mine was 100% dynamic

oblique cairn
#

I think I could have kept dynamic lighting after the other optimisation fixes - been playing with LPV recently and really like it

#

did a dynamc lit version of epics "lightroom" - it can end up looking as nice as static lighting IMO!

#

on an unrelated note - hunting bugs - removed voxelplugin (even though I really like it) and upgraded to 4.21 and things seem more stable, but still had a similar looking crash

#

I do suspect the space shader plugin, but really am not sure what's up

maiden loom
#

I'm always wary of third party stuff like that because it's hard to know how well it wa sbuilt

#

I'd probably remove those over time with custom built alternatives

#

then you know exactly what you need and can build towards your specific requirements

#

kinda important when you're doing rendering heavy stuff, hehe

oblique cairn
#

Voxelplugin I'd rather like to help more getting it working correctly

#

skybox - I'm not tempted to try and recreate something better than this, will probably have a dig around in it too and submit a bug report if poss

#

but If I try to work more, and see more crashes of the same kind, will try and confirm where the issue is actually coming from

glass fossil
#

Well, I have an idea on how I will make that

#

But do you use render target for every single portal? @oblique cairn

#

Or just one and deciding where and when to use it through some clever algorithm

oblique cairn
#

@glass fossil In the published version, I have just one render target, and design levels so only 1 portal can be visible by a player at once - but locally I have a render target for each portal

#

In the published version, with a flying camera you sure could get to a position where you are able to see two portals at once - in this case they would both render, but one would overwrite the other

glass fossil
#

Oh ok

oblique cairn
#

the algorthim to decide which to be active is not so clever - it's the snippet I pasted above: rendering_enabled = dot( norm(camera.pos-portal.pos), portal.fwd ) > 0

maiden loom
#

in my case the connect cubes limited the portals, so I knew precisely how many render targets were needed

#

felt like a sane / safe solution

oblique cairn
#

Sounds good!

gaunt copper
glass fossil
#

Oh i was already thinking where you gone not streaming

gaunt copper
near cairn
minor hemlock
#

hey @near cairn , did you catch your game being played on shadowrivers stream?

#

and I do see temporary space in there ๐Ÿ˜ƒ

glass fossil
#

im working on an indirect sequel to door maze ๐Ÿ˜›

#

that has nothing to do with doors or mazes because why not

maiden loom
#

window corridor

glass fossil
#

lol

#

no

glass fossil
#

Mention me when shadowriver stream

minor hemlock
gaunt copper
#

i be little late today with stream, i got things to do first

south dew
#

Solid read @minor hemlock thanks for putting that together

gaunt copper
maiden loom
#

๐Ÿ‘

copper carbon
#

@minor hemlock - Thanks for sharing your experience! Nice little write-up

minor hemlock
#

no problem, it was just personal notes. that grew. and grew. and grew.

trail trellis
#

@minor hemlock Great breakdown and cheers for the shoutout!

minor hemlock
#

@trail trellis I have to ask... If you had another day or two what would you add/fix in your game?

#

If I didn't know better I'd say it's 100% finished

trail trellis
#

That's a good question! Probably refine the throw mechanic, fix the glitchy physics pickups and maybe work on a 'boss' level as a sort of finale.

minor hemlock
#

Because co-working with a ticking timebomb isn't stressful enough? ๐Ÿ˜ฌ

trail trellis
#

Haha. Well I was never really happy with the ending anyhow so a chaos level which is characteristically different to the other 3 or 4 would make sense I think.

#

I don't want to spoil the actual ending but it's basically a post it note and is appropriately lame.

gaunt copper
tulip viper
#

@gaunt copper thanks for the info and playing the game โค

glass fossil
#

@tulip viper what is your entry?

tulip viper
#

@glass fossil Hamsters ๐Ÿ˜›

glass fossil
#

Oh

#

That's a good one

#

What rating from shadowriver? I would guess chance

dusky vessel
#

@tulip viper Whoever did the color and composition for that image there did a very good job

#

However there is a big contrast issue with the title and the space ship on the right end of it

tulip viper
#

Lol did it in 5 min for submission, 100% agree, but time ruled out hehe

gaunt copper
#

my stream is back btw

#

also discovered that twich supports 4k, so i enabled it :>

glass fossil
#

@gaunt copper thanks for playing our game! ๐Ÿ˜„

#

We were going for more of a story approach where itโ€™s like the player would slowly realize that theyโ€™re living in a simulation made by us, but the time limit was a pretty big constraint so we didnโ€™t end up getting to test it to see how people would follow

cerulean wren
#

I've also made a game for the mega jam 2018

gaunt copper
#

@glass fossil which one is oyurs?

minor hemlock
#

@gaunt copper realistically you don't want to send much higher than 720p60 to twitch unless you're partnered

tulip viper
#

nods nobody using 4k

oblique cairn
#

seems OK at any value >0, (such as 0.0001) but I think there is a hardcoded minimum of 0.1 or something

glass fossil
#

@gaunt copper DBUG

#

oh that was so sick @glass fossil

#

door.exe has crashed XD

gaunt copper
#

@minor hemlock i can lower it 1080p, no way i gonna go down to 720 with my 4k screen

minor hemlock
#

It's mainly to do with upload limits imposed by Twitch, if you attempt 4k or even 1080p60 there may be excessive stuttering on the viewers end

gaunt copper
#

Limits are set on bitrate so if anything there will be more blur and with impurity in motion

#

i will lower it to 1080p because oyu will stop to see small things on screen other wise :p

#

it looks fine on recordings

tulip viper
#

the thing to remember is

#

people have to pull that down, and to do that they need the internet connection to see that/process it.

#

Also, if you are pushing 4k to twitch, you need a SUPER solid upload or it wont be as clear as you would imagine

#

its a good theory, but mostly only used for playback stuff or tournaments like LoL and Dota2

gaunt copper
#

i got 100mbit upload

tulip viper
#

if you got the stuff to do it, go for it!

gaunt copper
#

it not a problem for me

tulip viper
#

just understand that most people cant view it

#

also, until you get affiliated, they cant switch off of SOURCE mode

minor hemlock
#

oh yeah, you don't get transcoding servers as a non-partner either

tulip viper
#

so they are FORCED to watch in 4k

#

this means... even if they want to reduce the size, they cant

gaunt copper
#

the bitrate is still 6mbit

#

you download 6mbit regardless of resolution

tulip viper
#

eh... i dont know enough about it, to go that much into it

#

i can tell you, watching your stream the other day I was getting loads of dropping/flopping

gaunt copper
#

thats magic of video compression

tulip viper
#

im on a 1.8MB connection

gaunt copper
#

but less data oyu send the more fuzzy the quality becomes

tulip viper
#

and i tried to switch off of source and couldnt

#

so I had to stop watching

#

other streamers, i can watch at 720 or 420 and have no issues

#

because of my shit internet (rural US) I can only watch lower end streams

#

๐Ÿ˜ฆ

#

Also, if I remember correctly twitch caps anything past 4,000 on bitrate

#

could have been a while, but I thought that was the case

#

i know OBS suggests 2.3K

#

i use to stream at 3K

#

anything more and my internet would go to a crawl ๐Ÿ˜›

minor hemlock
#

I watch several text heavy programming streams at 720p, it's not all that bad :p

gaunt copper
#

no

#

sorry but not gonan do that

tulip viper
#

thats partly why I cant stream anymore ๐Ÿ˜ฆ

#

my shilzy interwebs

#

@gaunt copper you do you, whatever works, just trying to give out some friendly info

gaunt copper
#

not like im mad lol

gaunt copper
tulip viper
#

Badass

oblique cairn
#

5 days already! Anyone know when official judge results will be out?

minor hemlock
#

I think last time it was scheduled for 2 weeks out until they had to delay for hurricane

oblique cairn
#

well, I shan't hold my breath ๐Ÿ˜„

hidden flicker
#

its not hurricane season anymore though

robust basalt
#

I think megajam was always more than 2 weeks though

#

lots of games to play through

oblique cairn
#

Had a look around at some other jams, none of the ones starting soon that I saw looked mega tempting

#

I should look more, good fun to make a game in a small time period, particularly with the possibility of a prize along with the fame and glory ๐Ÿ˜„

onyx moon
#

@hidden flicker It's not forest fire season anymore either, but...

gaunt copper
gaunt copper
#

also skipped that troll unity entry and apex which is entry from summer

#

which makes 212

#

also there 1 missing game that i could not find

glass fossil
#

Which ones of all chances would you put on a top 3?

trail trellis
#

@gaunt copper Thanks so much!

gaunt copper
#

@glass fossil Department Of Truth Correction definitely high chance imo most solid entry, maybe also Hamsters Are Often Inaccurate, rest is not sure ;p Amanda and Tim suprice me every jam by picking entries that i didn't expected at all, so really dont take my chance selection too seriuesly.

#

you doors are high on my top list

maiden loom
#

I thought those two have pretty high chances as well

#

would be curious to know picks for special categories, but I guess you didn't play any Android or VR entries, hehe

oblique cairn
#

Both of those games felt polished, had a nice graphical style, and seemed to play well (I'll dl and give them a go myself)

glass fossil
#

Department of truth correction made by 1 person or more

#

?

maiden loom
#

Department of Truth Correction was a full team, IIRC?

#

I think it's by an actual studio

#

(small indie, that is)

#

if it's solo, it's probably nailed that category, heh

robust basalt
#

am I missing someting on department of truth correction? It seemed to have a very coherent style and seemed polished and all, but the game is just dumping stuff on my desk and then I explode, right?

tulip viper
#

I only saw victor play it, and he didnt spend long ๐Ÿ˜›

#

that was when he was SUPER tired and annoyed with anything that moved lmao

robust basalt
#

looks amazing, has some odd design decisions, but was still fun to play through

maiden loom
#

atomic played it for a while - it adds more and more elements as you go through the levels

#

so you get a shredder, a rubber stamp for approvals, more complex filtering rules etc

#

Fragments looks nice, hadn't seen that one yet

glass fossil
#

looks like the departament of truth correction is a teeam of more than one, made by "Nocturnal Arts"

#

so i might have a pretty high chance of getting the one man army special category

waxen trout
#

Are the Game Jam results next week, Thursday stream?

maiden loom
#

I'd imagine it'll take a lot longer than that, haha

#

maybe 2-3 more weeks at least

waxen trout
#

Oh good, in which case if I finish my other projects I can do one of those play all the games streams ๐Ÿ˜„

maiden loom
#

hehe

#

nothing stopping you doing that anyway ๐Ÿ˜„

waxen trout
#

ah jeez you are super right, I haven't had my morning coffee yet Mario_Facepalm

minor hemlock
#

what was your game @waxen trout ?

waxen trout
#

A Robot's Journey

#

Sorry on mobile the link is a bit hard to find atm but I'll try on desktop in a bit ๐Ÿ˜„

minor hemlock
glass fossil
#

When will we be able to update our games?

minor hemlock
#

after results are announced

glass fossil
#

And when are they announced?

minor hemlock
#

see above ๐Ÿ˜› somewhere between 2 weeks and 1 month or possibly a little longer

glass fossil
#

Oh

#

So I have a lot of time to get an update ready to upload when the game is already dead

minor hemlock
#

๐Ÿ˜ƒ

glass fossil
#

I had very few downloads on it after 3rd day

#

3-5 a day

maiden loom
#

I think I had barely any downloads (sadface), but yeah, can't update it until the jam lock is released, which is usually after results, which in turn tends to take a while

robust basalt
#

you can always use gamejolt

#

our gamejam games tend to do better on gamejolt than on itch

dusky vessel
#

Yeah I think last time it took like a month and a half to get the result out iirc

glass fossil
#

Oof

hidden flicker
#

indieDB as well

dusky vessel
#

tbf there were a lot of industry conferences and events going on, which is why it kept getting delayed.

oblique cairn
#

@robust basalt Not familar with gamejolt, will have a quick look now

#

@dusky vessel I also heard something about hurricanes

cerulean wren
#

@gaunt copper i watched you playing my game, man why dont you use the second button of the mouse to fly??

robust basalt
#

you can't blame the players for not playing your game correctly. If you can't find a way to teach the player to play your game correctly, it is 100% your fault.

maiden loom
#

yep

#

almost the entirety of my jam game was tutorial leading up to just one actual puzzle

#

and even then players still missed stuff I'd hoped was obvious

robust basalt
#

that's where playtesting comes in, but hard to do in gamejam scope

#

that's why I love the epic jam playthroughs, you get feedback pretty quick and can fix most of those issues with it

glass fossil
#

thats why i have only WASD, Mouse & Escape buttons

#

these all are the default buttons for every game

#

and the game itself is very simple and straight forward

robust basalt
#

did you give the player a challenge that they can only beat when mastering a certain control?

#

that is usually the best way of doing it, when the player simply can't beat a certain thing and then go: "what am I missing"

#

and then they press the right button and boom, they learned it

#

pretty sure you didn't do any of that, so there will be always a certain percentage of people that miss your important buttons if you don't do that

tulip viper
gaunt copper
#

@cerulean wren which entry? :p

glass fossil
#

well, door maze officially died

#

0 downloads today

#

and 1 yesterday

maiden loom
#

I only had 11 downloads full stop, so, eh

glass fossil
#

my total downloads is 67

#

low compared to other games

maiden loom
#

I don't even have 60 views, lol

glass fossil
#

my barely most successful is 356

#

dam so close to 365

#

can you download my have 9 times pls?

maiden loom
glass fossil
#

not too good too

#

was kinda rushed

#

shouldve done a gif

maiden loom
#

aye

robust basalt
#

keep working on it with the feedback you got from playtesters/streamers

#

our jam games usually only take off with post jam fixes

cerulean wren
tulip viper
tulip viper
cobalt arrow
#

Looking for Teammates for Ludum Dare 43, its on the 30th for 72 Hours. Have some Cool ideas, if anyone wants to join. Looking for a Writer, GUI Designer.

glass fossil
#

a writer?

cobalt arrow
#

yes

minor hemlock
#

anyone else working on their games post-jam?

maiden loom
#

I'll be getting back to mine soon enough

robust basalt
#

ya

fallow lion
#

we have plans to expand ours too

glass fossil
#

I don't know what to add to my game

#

It's already super polished

maiden loom
#

generally speaking if you don't know what to add, don't add anything

#

you gain little from adding things for the sake of it

glass fossil
#

Well devlog has its pris

#

Pros*

iron musk
#

I was actually hoping to get it ported to Oculus Go during the jam, but I barely had enough time to actually finish the game.

#

But, I also took time to sustain myself and keep myself sane. So, it's mostly me.

minor hemlock
#

\o/

vapid thistle
#

How does one manage to stay sane during a game jam? I don't even really want to think about the number of hours I put into my game...

minor hemlock
#

that's why I like epic's jams... 5/7 days is good for sanity and progress

#

not sure I could ever do an actual weekend jam

vapid thistle
#

It is probably because I'm a solo dev and trying to do everything

minor hemlock
#

nah, once you have a team the goalposts just get set further out ๐Ÿ˜›

vapid thistle
#

True

glass fossil
#

For me right now least time I can think of idea and make a game is 5/6 days

#

While being sane

vapid thistle
#

I'm pretty good at finishing the bare bones quickly, but I take forever on polish

glass fossil
#

But idk about 3 days

#

My door maze game for this epic megajam was my most polished game lol, so polishing isn't a problem for me xd

iron musk
#

I made sure to sleep at least 6 hours a day. The last couple days were cheat days.

#

I went for at least 1 walk.

#

Made sure to take regular breaks.

#

At least play 1 video game a day.

minor hemlock
#

(and maybe turn off your discord game indicator if you're on a team ๐Ÿ˜› ๐Ÿ˜› :P)

iron musk
#

Heh, perhaps. ๐Ÿ˜…

#

I turned the audio indicator off a long time ago.

#

I also did my best to plan everything ahead (the walk helped).

#

So, I kinda knew if I was in over my head or designing out of scope most of the time.

#

In the end, I cut out a lot of things in the last few days to make sure I actually finish.

#

But, all the stuff I ended up cutting was tagged as "icing" as opposed to the "cake" (the core game loop).

#

So, yeah. Long-winded explanation as to how I stayed sane.

#

๐Ÿ––๐Ÿผ ๐Ÿ˜… ๐Ÿค˜๐Ÿผ

main swift
minor hemlock
#

a 3 week jam? ๐Ÿ˜ฎ

main swift
#

well its a month long i just missed the first week lol

#

and btw thats not even near max details ๐Ÿ˜ฎ it looks so pretty maxed out but alas my RX 460 2gb can't handle that lol

minor hemlock
#

still, pretty badass for 3 weeks ๐Ÿ˜„

main swift
#

ty ty ๐Ÿ˜„

hidden flicker
#

PartlyAtomicToday at 2:07 PM (and maybe turn off your discord game indicator if you're on a team :stuck_out_tongue: :stuck_out_tongue: :P)

#

lmao

tulip viper
#

@hidden flicker nah, do what my coder does, change the name of the games you play in steam to coder programs ๐Ÿ˜›

#

LMAO

hidden flicker
#

damn thats a good 1

#

alright guys im going to work on the UI elements, playing civilization .. okay we'll see this guy in 2 days

minor hemlock
#

๐Ÿ˜ƒ

tulip viper
random parcel
#

Not bad. A few things:

  1. I would let the people at the start walk normal and then start freaking out. Kinda weird to see them running before the "enemy" comes.
  2. The Intro of the bad guy is nice, however the effect on removing the intro seems weird to me.
  3. In the Info Screen, the top right "One Eye" secion shouldn't go out of bounce with the actual screen.
  4. Subtitles!
#

@tulip viper

#

All obviously my own opinion. :P

tulip viper
#

nods thanks for the info! โค

main swift
tulip viper
#

nice

#

looks really interesting

main swift
#

tyty ๐Ÿ˜„

sturdy canyon
#

now i wonder what "Baldur's Scrolls Valkyria" is gonna look like ๐Ÿ˜„

tulip viper
main swift
#

cool

#

there was an issue with the .zip file i uploaded for the game jam ๐Ÿ˜ฎ but i reuploaded and it works now Phew

tulip viper
#

nice

#

did you have enough time?

oblique cairn
#

Hey guys - did a few updates to Unscher: http://chozabu.net/autopush/Unscher.zip
-better portals
-several small bugfixes
-Third person (press C)
-invert camera (press I)
-other things too (I think)

zenith gust
#

anyone participating in LD?

glass fossil
#

nah

hidden flicker
#

is there any news on when game jam judging will be?

dusky vessel
#

I would want to do LD but I feel like 3 days would force me to go too hard and I'm not sure I've got that in me this weekend

robust basalt
#

there is also 2 day compo ๐Ÿ˜„

oblique cairn
#

Ahh, now I see the difference between LD compo and jam. Jam does not require open source, and can use existing assets

compact cedar
#

Just found this LD JAM 43 submission

#

It even prevents you from leaving the page. (make sure the sound is enabled)

oblique cairn
#

nice concept

trail trellis
#

Will we see a dedicated Game Jam section on the new Epic Store? ๐Ÿ˜ƒ

oblique cairn
#

I wouldn't expect it, Itch already does that quite well - suspect they will want games with some more polish on the store (really no idea though)

glass fossil
#

OWO RESULTS

#

wait no

#

its just announcement that there will be results

minor hemlock
#

oh hell yeah

#

that's good enough for me ๐Ÿ˜„

#

oh today isn't thursday

glass fossil
#

so its tomorrow

#

nice

vapid thistle
#

Yay! We are getting results tomorrow!

somber hazel
#

200 submissions, that's 1000 people worst case, that's still a good 0,1% chance to win a UE4 chair... good luck everyone! ๐Ÿ™‚

glass fossil
#

max 996 people

#

im solo

#

@somber hazel

robust basalt
#

results tomorrow? is that official?

glass fossil
#

it says so on epic launcher

maiden loom
#

that was kinda fast

#

suspiciously so

glass fossil
#

ehh they just watched shadowriver play the games and decided it like that xd (jk)

maiden loom
#

haha

minor hemlock
#

I mean... I wouldn't put it past them to use that as a quick screener ๐Ÿ˜›

maiden loom
#

212 entries x just 5 minutes each = 18 hours or so

glass fossil
#

lol

#

18 hrs straight

#

imagine

maiden loom
#

to get through all that in two weeks, well xD

#

it's like 3 full working days, haha

#

and that's at only 5 minutes each

glass fossil
#

my game is about 15-25 mins

maiden loom
#

I think my game took people about 25-40 minutes to complete xD

glass fossil
#

lol

#

212 * 20

#

xd

minor hemlock
#

not sure we have a good number on how long it takes someone fresh to complete our game

#

but thankfully within 1 or 2 levels you get the gist of it ๐Ÿ˜ƒ (minus the epic boss battle)

maiden loom
#

in my case you really need to play through to the actual puzzle room to 'get' the game

glass fossil
#

epic boss battle ๐Ÿ˜

maiden loom
#

I don't think you'd get there in 5 minutes

#

not without knowing what you were doing!

#

I think that tutorial section leading up to it took people something like 10-15 minutes alone

#

slow puzzle games, innit

minor hemlock
#

I might never have gotten past that without your help

#

๐Ÿ˜ฌ

maiden loom
#

hahaha

glass fossil
#

it be like that sometimes

maiden loom
#

I dunno, Shadowriver got through it without help and he was pretty terrible at the puzzle stuff

#

I do think it was about 40 minutes though

glass fossil
#

i want to do another game jam, but idk which

#

weekly game jam starts in 2 days

robust basalt
#

you should have at least one* ludum dare /compo under your belt, imo

minor hemlock
#

spring jam ๐Ÿ˜›

glass fossil
#

but spring just ended

#

or was spring after winter

minor hemlock
#

how long are the LD categories?

#

isn't one of them 48h ๐Ÿ˜ฌ

glass fossil
#

idk where is spring and autumn

#

i always mistake them for eachother

#

what goes after winter?

robust basalt
#

compo is 24 hours solo, no sourced assets

#

but actually it was last week ๐Ÿ˜ฆ

#

next one is in april

glass fossil
#

24hrs too little for me now

#

i want to do 4 days

robust basalt
#

48 hours*

minor hemlock
#

if I were to make a compo game in unreal... the line between "entirely from scratch" and "batteries included" is way too blurry

glass fossil
#

that will be the least amount of time for me to make a game, all my other were 5+ days

robust basalt
#

not sure why I wrote 24, I meant two days ๐Ÿ˜„

glass fossil
#

oh

#

well that is, a little, better

#

so will anyone please tell me whats after winter???

robust basalt
#

spring?

glass fossil
#

oh ok

#

thanks

#

english isnt my primary language and i dont know the times of year in english that well

#

anyone here will participate in the next weekly gamejam?

minor hemlock
#

for some reason I think winter ends when the year ends. then january to march are no-mans-season

robust basalt
#

depends on your location though

minor hemlock
#

I'm unsure if I'll do the winter ue4jam if there is one, but definitely at least one next year

glass fossil
#

i will try to participate in every ue4 jam

#

cuz its the only one im familiar with

#

and the only one i have done

minor hemlock
#

๐Ÿ˜ƒ it's nice having a jam community centered around a single tool when you go for help

robust basalt
#

it has it's charm, but ludum dare has a lot more people competing and the site adds a nice social feel to it, so does the judging

glass fossil
#

its nice sharing progress

robust basalt
#

ue4jam without the playthrough streams is kinda lacking in that department

minor hemlock
#

anyone mind if I share an awesome little ludum dare puzzler game I found?

#

if you like sokoban you owe it to yourself to get to level 7

robust basalt
#

looks like puzzle script

#

oh, says it in the description ๐Ÿ˜ƒ

minor hemlock
#

yup, found a puzzle dev community thanks to the last UE stream

robust basalt
#

ya, it's pretty cool

#

needs a better first level though, kinda failed to communicate the mechanics at first, all the levels after the first are waay easier

minor hemlock
#

level 1 was ๐Ÿ˜ฌ level 7 is where I ๐Ÿ˜ฎ and level 10 is ๐Ÿ˜‚

minor hemlock
#

Results day!

glass fossil
#

in ~4 hours! yey

#

nvm 5 hours

#

so its 9pm for me then

hidden flicker
#

Excited!

glass fossil
#

1 HOUR

iron musk
#

Is there a stream we should watch, or is it just getting posted on the jam page?

#

Maybe I should re-read the jam page.

#

Nm. Didn't see anything.

vapid thistle
iron musk
#

Ha ha ha.

vapid thistle
#

You can watch the stream, but they will post the results on the jam page.

iron musk
#

I'll watch the stream. I just wanted to prepare.

minor hemlock
#

no productive work will be accomplished today in my office ๐Ÿ˜›

iron musk
#

Reason to party, win or lose!

glass fossil
#

time to drink xD

#

to drink water, duh

iron musk
#

Suuuuuuuure it is. ๐Ÿ˜‰ ๐Ÿ˜‰

hidden flicker
#

Where is the link?

#

To the livestream?

minor hemlock
hidden flicker
#

Thabks it just appeared as well on my phone

#

Watching on YouTube

#

Cause stream to tv

maiden loom
#

^

#

it's always there

minor hemlock
#

\o/ finalists: sowon, liebrary, the doctor

maiden loom
#

I asked on Twitch but didn't get an answer, who won the special categories?

gaunt copper
#

told you they always suprice :p

#

but i predicted 2 of them ^^

#

liebary was total suprice atleats for me

#

i guess they looked on entries that are more direct to theme more :>

maiden loom
#

I mean that's kind a fair - games that fit the theme should be the winners

sterile bramble
#

Congratulations for all winners from gameDNA! ๐ŸŒ 

minor hemlock
#

@maiden loom tavern.... forgot the others ๐Ÿ˜›

maiden loom
#

haha

#

I saw the AR one, but then food arrived

minor hemlock
#

oh and the controlling-two-characters puzzly one

glass fossil
#

next time i should not bend the theme so hard

gaunt copper
#

but i dont think it band the theme imo :>

robust basalt
#

I had fragments and the doctor as two solid slots

#

and hoped we'd make the third

gaunt copper
#

it same as sowon where you got completely something different in each door

robust basalt
#

no mention of fragments though

gaunt copper
#

oh yea now that i think about it with those ocnditions, im even more suppriced that fragment didnt get to top 3 xd

minor hemlock
#

No mentions of two I had solidly expected as finalists either :p

maiden loom
#

which one was Fragment again?

robust basalt
maiden loom
#

aha

gaunt copper
#

one with the turkey

maiden loom
#

and thinking, eh?

#

though this one looks kinda neat in a super minimalist way

#

yeah, the Turkey one was kinda neat

somber hazel
#

oh yeah, I also played the 3d fragments, it was soooo smooth (and glitchphobia pls :D)

gaunt copper
#

But in terms of art sowan is definitly better

#

maybe this is what decided vs fragments

robust basalt
#

anyway, was a fun jam

#

lot's of decent games

proper hull
#

missed the stream due to work. any results posted?

robust basalt
#

they streamed, don't think they posted it in textform anywhere yet though

proper hull
#

k, thanks. will check back later on the jam site or something

gaunt copper
#

@proper hull what was your project?

proper hull
#

vr game called RF3

#

experimented with motion-based weapon morphing and world aligned movie players

gaunt copper
#

the bar one won vr category, but watch the stream as there was free raffles

robust basalt
#

they unlocked the games and we uploaded an update for our game today

#

shameless plug

gaunt copper
#

foes it have more levels?

robust basalt
#

more and different

#

pretty much all levels tweaked and bugs fixed

#

and general polish

proper hull
#

@gaunt copper thanks, will check the stream when they post it

gaunt copper
#

ok ;p maybe when my causin come here i will show him and let him play, he got guine pigs and always saying he wants to make game with them xd

robust basalt
#

๐Ÿ˜„

gaunt copper
#

it already there twich automaticly records all streams

#

@proper hull

proper hull
#

fantastic!

gaunt copper
#

they updated title after steam started so it got wrong title

iron musk
#

Well, it was all fun. See you folks in the next one!

dusk rampart
#

Yay, my team's game got an honorable mention GWvertiPeepoCheer

oblique cairn
#

Winners all look good, I'll have to give them all a proper tryout... and up my game for the next jam

rigid fog
#

Damn

#

What was tldr version?

#

For results

glass fossil
#

I didn't win

#

That's the tldr

#

:P

dusk rampart
#

TL;DR RESULTS IN ORDER OF MENTION

Specialist Category Winners:

Something Something Reality: TaVRn - Team BeeVR Buddies
https://itch.io/jam/2018-epic-megajam/rate/330059

On the Go: Rift AR - Team Kauta
https://itch.io/jam/2018-epic-megajam/rate/330611

Army of One: Reality Shift - Justin Bowen
https://itch.io/jam/2018-epic-megajam/rate/330950

Megajam Finalists:

The Doctor - Trey Ramm
https://itch.io/jam/2018-epic-megajam/rate/330776

LIEbrary - Team DontShoutAtMe
https://itch.io/jam/2018-epic-megajam/rate/330946

SOWON - Team autosave
https://itch.io/jam/2018-epic-megajam/rate/330843

Honorable Mentions:

Tim Slager's Favorites

Arrow and Zary - Team 2verse2
https://itch.io/jam/2018-epic-megajam/rate/330586

The Imaginary World of Richard Capnell - Team Paper Keyboard
https://itch.io/jam/2018-epic-megajam/rate/330790

The One Eyed Dragon - Team The CGMA Lads
https://itch.io/jam/2018-epic-megajam/rate/330866

Back to Reality - Team MPD
https://itch.io/jam/2018-epic-megajam/rate/330954

Amanda Bott's Favorites

Tachyonic Antitelephone - Team Real A Lee Tee
https://itch.io/jam/2018-epic-megajam/rate/327672

Rosemary - Team Athyra
https://itch.io/jam/2018-epic-megajam/rate/330024

Community Honorable Mentions

Prisom - Team Origami
https://itch.io/jam/2018-epic-megajam/rate/330523

Hamsters are often inaccurate - Team HamSTAR
https://itch.io/jam/2018-epic-megajam/rate/330952

itch.io

No daydreaming on the job! Available for Windows

itch.io

Dimensional Defence Drone. Available for Android

itch.io

Sync up with the alternate reality to save Universe in this puzzle solving platformer! Available for Windows

itch.io

An item-based puzzle game through time. Available for Windows

itch.io

In this strangle place, you fight to the death against your invisible friends. Available for Windows

#

@rigid fog there you go

#

whoops

#

didn't mean to tag tim slager lol

rigid fog
#

@dusk rampart no biggie. Thanks a lot.

dire blaze
#

Well, I feel that Glitchphobia was sooooo omitted, its really strange because this game had biggest response in the social media, multiple videos with letsplay on youtube and a lot of people that are asking for more. In this case reality is inacurate for me ๐Ÿ˜„

dusky vessel
#

@dusk rampart Thank you for doing God's work

gaunt copper
#

Glitchphobia missed something, it felt more like FX demo, like MetaBubbles we did in last jam

#

There was a lot better entries imo

hidden flicker
#

And no mention of Anomaly... funny since I really liked the game, and not just as 1 of the devs, but thought platforming and finding hidden objects to be a lot fun... anyways, it was a lot of fun to work on as @minor hemlock and I did the programming and another person did the level design and placed the anomalies, so it was a challenge for us as the devs to find the anomalous objects.. nice way to make a game, with the devs being testers

#

Deciding on the 5th day to make a save system to saves all pogress. Instead of focusing on polishing definitely took its toll though, because if you dont finish the game you dont realize how we played into the theme

undone schooner
#

just watched the awards, congrats to all involved, hopefully I get the time to participate next yr

oblique cairn
#

More mulling over my time spent in the jam:
-Should have spent a little longer thinking about original concept. Resulting idea was OK, but some post-jam thoughts and changes could have happened sooner
-Didn't need to make a trailer during the jam (particularly a long, not very good one) - just a tiny clip or two would have been fine. A decent trailer can come later.
-Graphics could be more refined, either with my own work or existing assets
-Could have spent less time on discord chatting and testing out other peoples games. Fun, but perhaps better to work with a team, being more fun and productive!
-Generally could have worked harder!

Goal next time is 1st place ๐Ÿ˜‰

minor hemlock
#

@oblique cairn unscher got a picture on the blog entry ๐Ÿ˜ƒ

oblique cairn
#

@minor hemlock did it? Nice - Thought I'd gone un-noticed

#

Still, will be studying like a monk and practicing like the karate kid for next jam

#

(some nearby monks at Buckfast abbey brew wine with caffeine in it... ๐Ÿ˜ƒ )

#

been doing a few more bits on Unscher, tempted to put it on steam for free or a minimal price

#

but mostly been working on the portals...

dusk rampart
#

Where can i find this blog?

#

Oh found it

hidden flicker
#

@oblique cairn do it! You could even make the first 3 levels free... and the rest dlc?

hybrid dust
#

@unrealbot give me a game jam idea

dusky vessel
#

@hybrid dust You gotta DM the bot and say !gameidea or something like that iirc

hybrid dust
#

@dusky vessel Thanks, I'll do that.

south osprey
#

I won my colleges gamejam session for the theme inversion

#

๐Ÿ™๐Ÿ™๐Ÿ™

modest briar
#

Hey everyone. My team and I are working on a 3d turn based strategy game in UE4 for the Virtus Winter Gam Jam (ends 4th Jan - theme is Armageddon). We have all the roles filled except for 2d art / UI design, so if anyone has a bit of experience in this field and would like to join please drop me a message.

candid lichen
#

congratz @south osprey

south osprey
#

Thank you so much @candid lichen !!!

glacial shore
#

Good job man

#

@modest briar
Do u still need help

modest briar
#

Thanks @glacial shore ๐Ÿ™‚ we have the role filled for UI designer now, so not in that department. The project would still benefit from some good 2d art, a shader artist and/or FX artist, so if you have those skills then yes. But I can't promise loads of work as the scope for the project is fairly small.

nimble mirage
#

I'm trying out my first jam today, wish me luck.

coral lion
#

G'luck!

vapid thistle
#

Good luck!

hidden flicker
maiden loom
#

....is that not something of an oxy moron?

#

Save the environment.... by keeping your PC running at max for three days

wise apex
#

hosted by citybuilder ๐Ÿค”

zinc relic
#

I guess for every entry they plant a trer

#

Tree

tulip viper
somber hazel
#

^those trees look sexy af!

tulip viper
#

@sturdy plume thanks ๐Ÿ˜›

untold bay
#

nice looking game!

#

is it like a team game like CS where 1 team plant Bomb?

tulip viper
#

@untold bay that is a cool concept, but no

#

we could certainly do that, hm.. now to think

#

๐Ÿ˜›

untold bay
#

how many are u guys? ๐Ÿ˜„

tulip viper
#

6

tulip viper
forest cedar
#

Hey guys, I was just wondering if there's anymore of you guys working on the Virtus Winter Game Jam?

https://itch.io/jam/virtus-winter-jam

If you haven't seen it already, it's defintely worth checking out with $1000s of worth of prizes up for grabs!

itch.io

A game jam from 2018-12-14 to 2019-01-11 hosted by Virtus Learning Hub. What is the #VirtusJam? The Virtus Jam is a relaxed competition in which you make a game based on the theme (which will be announced at 6PM on 14th De

glass fossil
warm bloom
dusky vessel
#

Congratulations!

somber hazel
#

somehow I missed that stream, unfortunate

next yoke
#

You can still watch it on YT tho...

somber hazel
#

but the pleasure of spamming the twitch chat while they are live is missing

charred phoenix
#

can someone please tell me when is the next game jam and what are the prizes exactly?

maiden loom
#

nobody knows

vapid thistle
#

They aren't telling

wet rivet
#

Is anyone here going to the global game jam this year and in So Cal?

tulip viper
#

KindredDev is doing a gamjam https://itch.io/jam/abbijam

rigid fog
#

@tulip viper you've been on a roll with jams recently. Some new year's resolution?

#

Hm, interesting though

#

games for kids

tulip viper
#

Lol

#

Nah, just loving the new work

#

And trying new things

hardy thicket
#

My 4-year-old little brother plays csgo against bots.

green glacier
#

hes gonna be a killer

near cairn
#

Hey guys I wanted to ask if it's ok to take pre made assets for global game jam

#

It's kind of my first Global game jam๐Ÿ˜…

unkempt finch
#

I don't think there are any rules regarding pre-made assets - GGJ is more of a fun/learning jam with no prizes. If anything - I'd say just credit things you did not make yourself

near cairn
#

@unkempt finch thanks ๐Ÿ˜

glass fossil
#

next epic jam when

vapid thistle
#

No one knows

hidden flicker
#

for all you guys participating in the global jam

#

remove all the VR plugins if its not a vr game

#

or else it'll auto open steam vr like during the last game jam

wet rivet
#

Anyone here going to the UCI location for the global game jam?

tranquil matrix
#

Jam signup page is live: https://itch.io/jam/2019-winter-ue4jam

itch.io

A game jam from 2019-02-14 to 2019-02-20 hosted by unrealengine. Itโ€™s a new year and time for another #ue4jam! Unreal Engineโ€™s quarterly game jams brings developers together for five days to craft a unique game,

maiden loom
#

damn, if you'd have done it the weekend after I'd have actually had all the time I wanted and access to my normal workstation ๐Ÿ˜ข

rigid fog
#

On V-day huh

#

Like, no one thought about shifting it up or down a week?

#

Singles club up in there

somber hazel
#

"Friends And Foes" for the best split screen game

#

were there any split screen games last jam? ๐Ÿ˜„

maiden loom
#

yeah, it's a poor choice of date, it must be said

copper carbon
#

One weekend earlier is still awfully close to GGJ

#

Further out and we don't really have time to judge with the leadup to GDC

maiden loom
#

can't be the week before anyway because it's Lunar New Year plus all those assorted festivals

#

week after would have felt better though

copper carbon
#

Agreed - it's not ideal.

vapid thistle
#

It could end up with an interesting theme

clear surge
#

split screen could be fun

vapid thistle
#

I'm definitely going for under 100mb.

maiden loom
#

under 100mb is the best category, honestly, it's always interesting to try and push as much as possible

hidden flicker
#

๐Ÿ˜ญ

#

global game jam doesnt have anything near me... dont really want to drive 40 minutes to orlando (just saw that 1 can host a jam themselves as long as you can get a +1 to attend)

#

but luckily epic has the winter jam

#

im going solo this time, good luck guys

#

why is everyone worried about valentines anyways.. dont you all just have cats and stuff

fallow lion
#

less than 10 hours to go ๐Ÿ˜„

rigid fog
#

@fallow lion go go go

glass fossil
#

owo gamejam page

#

<100mb ez, split screen, maybe, depending on a theme

#

wait

#

hold up

#

is it only split screen?

#

or can it be on 1 full screen but with multiple players?

somber hazel
#

^since I thought about this question too, I think this is a good question to ask

glass fossil
#

@twilit orestaff

#

why did it correct to that xd

#

sory for ping

#

oh, his tag is epic

maiden loom
#

it says "split screen", so I would assume that category is for split screen

glass fossil
#

we need answers from the overseers staff!

dusky vessel
vapid thistle
#

Has anyone tried getting a Houdini license?

fallow lion
oblique cairn
#

@vapid thistle just tried it out, seemed to go fine (free licence)

mental elk
glass fossil
#

so little people joined at this time? hmmmm

#

well that could do with that this isnt a megajam

maiden loom
#

it's on Valentines day

vapid thistle
#

Yeah, it falling on Valentines day didn't do it and favors.

#

As long as there are more than forty entries

zenith gust
#

I think people will sign up closer to the date as well, still 2 weeks out and things like GGJ just happened, focus is probably elsewhere

glass fossil
#

Actually, less people = less competition

vapid thistle
#

As long as there are forty or more submissions

zenith gust
#

is 40 the lower bound in the rules or?

vapid thistle
#

Yeah, it was for the summer jam, and I'm doubting that they are going to change the rules.

zenith gust
#

yeah, they tend to stay the same

tranquil matrix
#

59 have joined so far ๐Ÿ˜ƒ

civic dock
#

Pretty stoked for the Winter #ue4jam. First one I've had time to participate in for a while. ๐Ÿ˜Ž

subtle plaza
#

Just heard about the winter jam

#

How would I go about finding a team for that?

vapid thistle
#

You can look for one that is already formed or you can start your own.

subtle plaza
#

Lol I can't even start a team for my real game. I'll just try to join one.

#

Thanks for the link

vapid thistle
#

No problem. ๐Ÿ˜ƒ

barren belfry
#

@subtle plaza I sent you a dm. I'd start a team if you want.

queen heart
tranquil matrix
#

@queen heart Looks great

vapid thistle
#

I don't know if anyone else is having this problem, but when I try entering the promo code for Soundly it says Promo code expired, and ideas as to why this is?

#

They have more DXRacer chairs!!!

civic dock
#

@vapid thistle I can't confirm this but it's possible the promo code will only work once the jam starts.

vapid thistle
#

Maybe, that is it, but if I'm remembering correctly I could get it before previous jams had started. Hopefully thought you are right.

queen heart
#

@tranquil matrix Thank you! ๐Ÿ˜€

minor hemlock
#

@queen heart interesting! I'm slicing food in my own game, did you ever run into any issues where thin slices gave invisible end caps?

wet rivet
#

Hey guys if there's anyone who wants to make a VR game for the next jam then shoot me a message! I'm a programmer and I'm looking for people with pretty much any role

hidden flicker
#

just leave this here: for those wanting to make a splitscreen game in ue4 with emissives and post processing bloom you will have a tough time(it wont work) using a launcher version of the engine, you need to build the engine from source: https://www.youtube.com/watch?v=llg_7JpI1Uo ... ive had this issue since 2016 and it hasnt been changed in any engine version

Please leave a like or comment to show appreciation, it is motivating. This really needs to be enabled by default. I saw no easy tutorials on this topic so I...

โ–ถ Play video
glass fossil
#

so is splitscreen there just splitscreen or just multiplayer on one screen? because i dont want to make a splitscreen game... and i think non splitscreen local mp is superior better

zenith gust
#

@glass fossil it says explicitly splitscreen, so I assume it is indeed that. Ask in the forum thread or another direct contact with staff, if you want more clarification than others have answered here already

#

it would say "best multiplayer" or "best local multiplayer" if that was the intention

queen heart
#

@minor hemlock I hadn't that issue :S does it happen only when the slice is too thin?

minor hemlock
#

@queen heart ๐Ÿ˜ข yeah, if you hold the mesh in place and slice twice that seems to reproduce it pretty often

queen heart
#

I had problems with the setup of procedural mesh and also with the event to generate those (i used OnBeginOverlap which end up too hard to control the execution). But this video from epic clarify the proper setup: https://www.youtube.com/watch?v=1zJM1gKoU14

Announce Post: https://forums.unrealengine.com/showthread.php?122451 Ian Shadden and Alex are back again to help sharpen your development skills with a new f...

โ–ถ Play video
tranquil matrix
#

@glass fossil @zenith gust I rushed the itch.io page, it was indeed supposed to be "local shared screen multiplayer". Will update soon!

glass fossil
#

YESSSSSSSSSSSSSSSSSSSSSSSSS

#

THANKS

#

\o/

hidden flicker
#

O wow

#

Thats big

#

Local multiplayer makes a lot more possibilities than splitsceen

glass fossil
#

yeah

#

thats exactly what i wanted

hidden flicker
#

Nice... i had a dream i made this awesome gamejam game, and then i was done and i asked wait, what was the theme about.... so it was like a sneaky nightmare kinda

#

The theme is going to be Love Is in the Air

glass fossil
#

now it totally wont be it as you just said it

#

they listen

maiden loom
#

they usually avoid holiday themes

#

or are at least vague enough that it can go either way

#

"What's in the Box?" was a good one ? ๐Ÿ˜„

glass fossil
#

when was it?

#

i wouldve loved to make a game about it

#

but i guess i missed it

#

sed

maiden loom
#

that was Winter 2015 or so, I think

glass fossil
#

oh so long ago

#

my first epic jam was somewhere in between 2017 and 2018

maiden loom
#

our game wasn't great, but it was a very early VR game so it got a surprising amount of plays when it got featured on whatever download site Oculus used to have

glass fossil
#

ok so im doing a gamejam right now

#

and i think i have the idea

#

time to get building

tranquil matrix
#

I've updated itch.io page as well as the forum post to better detail the Friends And Foes category.

#

Excited to play all of your submissions

maiden loom
#

aww, I was hoping to do a singleplayer split screen game if I got the time, and now it doesn't quality ๐Ÿ˜ข

tranquil matrix
#

@maiden loom Have you seen Trackher: A duel hand disaster? I think that's the kind of game you're talking about

maiden loom
#

I have not!

tranquil matrix
#

Oh you'll like it!

maiden loom
#

ah neat

#

totally not the kind of thing I was aiming for, but neat nevertheless

#

I wanted to do something with dynamically creating split-screens and having some kind of weird interplay between them

#

(exactly what depending on theme and what can be done in two days, hehe)

#

might still do something like that anyway

minor hemlock
#

Blender Window Disaster: The Game

maiden loom
#

hahaha

#

oh lawd

minor hemlock
#

add in a bit of that dynamic split screen ala Lego games and you've got a masterpiece mind F*

maiden loom
#

man, there is so little info out there about split screen

#

it's almost impressive

#

I'd have thought way more people would have been playing with this, haha

minor hemlock
#

for sure, but a great time for everyone to get off their GetPlayerController(0) addictions ๐Ÿ˜›

maiden loom
#

shhhh

#

I made my fork tonight anyway

#

10% chance I'll do something with it, the split screen implementation is a bit naff (and no BP exposure..)

hidden flicker
#

splitscreen is fine in ue4... theres also that new split screen mode you can split like tetris games 4 ways vertical...

#

you can also always make a c++ actor that enables splitscreen and just use it as a blueprint

#
void ASplitScreenController::OnToggleSplitScreen(AActor* Context, bool bStatus)
{
    if (Context)
    {
        Context->GetWorld()->GetGameViewport()->SetDisableSplitscreenOverride(bStatus);
    }
}
#

@maiden loom just in case you did wanna do something, just make a function like that , and you can call it from as long as you define the header file blueprint callable like this UFUNCTION(BlueprintCallable, Category = "splitscreen") static void OnToggleSplitScreen (AActor* Context, bool bStatus);

wet rivet
#

Hey guys! If thereโ€™s any programmers / 3D modelers looking for a team for the upcoming jam and want to make a VR game, shoot me a dm!

tranquil matrix
#

Ah the "local multiplayer" options are only .ini settings by default afaik

maiden loom
#

@tranquil matrix - I went through the source code - pretty much nothing is exposed to blueprints, all you can do is flip an enum in a config file (and a 1.5 hour video tutorial is a bit of a waste of time to find that, IMHO)

#

yup

#

the C++ implementation isn't great - I want to remove the enum entirely

#

expose the actual split screen structs and make hooks for the relevant functions

#

that way you can actually do things like dynamically split

tranquil matrix
#

Yeah that'd be great

#

OnCreatePlayer should split windows further

#

Or option to, anyway

maiden loom
#

I'd rather just have manual control in a separate node

#

if you want to call it after OnCreatePlayer finishes, then that makes perfect sense

wet rivet
arctic stratus
#

Hello all, quick question: can I join the jam after the jam kickoff? I just want to know the theme and full rule before launching myself into this! :)

zenith gust
#

@arctic stratus Yes, the only thing that ultimately matters is that you submit before the final deadline

arctic stratus
#

Gotcha, thanks!

glass fossil
#

you can just join a jam before it and leave if you hate the theme tho

#

thats what i do, i use itch io jam joining as bookmarking them and seeing when they start

zenith gust
#

Doing some prepwork to get a pipeline for small size, and I remember asking this many jams ago but cant recall getting a clear answer, can we assume that we can exclude the dependency installers on PC, given that they are so big? Also, I'm guessing the size limit is still counted when uncompressed?

gaunt copper
#

Awesome cats looking for 3D artist for winter jam ;3 send me PM if you interested

#

@arctic stratus i seen entires that was mentioning it ben work only in part of jam time

lime lichen
gaunt copper
#

We still looking for 3D artist, if you interested PM ^^

lime lichen
#

Still looking for artists, designers, and coders. PM me if you are interested

abstract salmon
#

To get perforce access for the jam, do all members of the team need to create an assembla account?

deep fog
#

the jam site say max number of team is 5, we already max on 4, how to add one more member, or to change max member on the team page ._. ?

fallen girder
#

If anyone's looking for a sound designer or composer for the jam - let me know - open to all kinds of projects ๐Ÿ˜ƒ ๐Ÿ’ช ๐ŸŽต ๐Ÿ”Š

lime lichen
#

Would love a UI developer for the upcoming jame ๐Ÿ˜„

glass fossil
#

Today jam starts hype

#

But at 9pm for me lol

#

But I have realized that it's actually a good thing, because I have the rest of the evening to think, I can then think when going to sleep, think while in school, and then work. And when have to finish I can work until 9pm and there will be no time wasted!

hollow cape
#

While submitting for the Game jam, should we include prerequisites or disable them?

maiden loom
#

include them

#

people who download games may not have them instlaled

scenic sluice
#

looking for a ui designer preferably a 2d artist too

glass fossil
#

what is prerequisites

carmine kindle
#

A bunch of system files everyone needs to have installed to run UE4 games. You should generally always leave them included.

glass fossil
#

where do i check if they are existent

#

should i change it to app-local?

maiden loom
#

don't think so, sounds a bit mobiley

minor hemlock
#

@maiden loom oof, they're 40mb of the 100mb budget for the small game category ๐Ÿ˜ฎ

vapid thistle
#

I don't know what I'm doing wrong, but I can get me project under 100mb. I've made a completely blank project, and followed all of epic's advice on how to reduce package size, but I'm still ending up with a 125mb project. The engine file is taking up 101mb of that. Any idea as to what I'm doing wrong?

maiden loom
#

cut a load of rubbish out of engine content

#

it's full of useless stuff

zenith gust
#

Would be great to confirm if it's actually 100mb uncompressed or 100mb zipped

#

'cause that really changes how to approach it

maiden loom
#

uncompressed - i don't think your ability to locate decent zipping tools is part of the category :p

zenith gust
#

well the winner for the 2018 spring jam for that category was 88 mb zipped, 255 mb unzipped

#

that's the only reason I'm asking, I too thought it was uncompressed

#

@vapid thistle what engine file is 101mb for you?

#

I can get a very stripped down win32 project down to 43-45mb, with a lot of blacklisting and features/plugins turned off

#

but that's without prereqs, can test now how it ends up with them in

maiden loom
#

zipped seems very unfair :/

zenith gust
#

yeah I agree

maiden loom
#

I can compress a 1GB project down if we're going to start letting people do that kind of thing ๐Ÿ˜

zenith gust
#

I think it should be uncompressed, just looking for a clarification, posted in the jam thread but I think that was missed

vapid thistle
#

In my build file. I was just doing a win64 build, with all the tips that epic gives for a small build.

#

@safe island @copper carbon Any chance of getting that rule clarified?

zenith gust
#

68mb is my result with a win32 build with prerequisites, but that's with almost all engine stuff blacklisted, no slate/umg, and built against engine source to exclude those things from the engine base binary too

#

@vapid thistle but 32bit definitely helps size, try that to start

vapid thistle
#

I will try that. Thank you!

minor hemlock
#

bp_sky_sphere in the default level takes up ~10-15mb just for that sky texture ๐Ÿ˜ƒ

#

I was getting ~45mb w/o prereqs yesterday and didn't need to exclude editor content either

zenith gust
#

yeah, in my example I have the level cleared out, just 1 cube mesh with 1 custom material on, and then all the defaults possible blacklisted without crashing

minor hemlock
#

big save is just watching out for those default textures getting pulled in it seems

#

(and Cook Only Maps)

zenith gust
#

my executable alone is 31 mb even trimmed, and then 9.15mb from third party libs, and a basic empty level with 1 mesh/mat adds up to the remaining 3-4 mb

#

could build without physX to save another 7 mb I guess, but then no physics

minor hemlock
#

good chance to have fun with low poly models and procgen materials ๐Ÿ˜ƒ

zenith gust
#

yeah for sure, though I am out all of saturday and some sunday, so might be very tight time-wise

minor hemlock
#

I'm not participating this jam ๐Ÿ˜ฆ but I'll probably try and stream some requested games near the end

#

really interested in seeing what comes out of that category

zenith gust
#

I'm not sure either, but if the theme is compelling enough I'll try to get something together on the evenings

tranquil matrix
#

@zenith gust You can compress the packaged binary with a setting in packaging, there's no requirement to "uncompress" before you execute it. Compressing the binary that way is ok, but having a zipped version that's below 100mb, and an unzipped version thats more than 100mb, is not within the rules.

minor hemlock
#

@tranquil matrix that's a good clarification, any chance you can pin it?

compact cedar
#

under 100 category is back?