#game-jam-chat

1 messages Β· Page 47 of 1

minor hemlock
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right click, Merge Actors

worldly night
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oh im stupid

glass fossil
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Almost heaven, West Virginia
Blue Ridge Mountains, Shenandoah River
Life is old there, older than the trees
Younger than the mountains, blowing like a breeze

Country roads, take me home
To the place I belong
West Virginia, mountain mama
Take me home, country roads

All my memories gather round her
Miner's lady, stranger to blue water
Dark and dusty, painted on the sky
Misty taste of moonshine, teardrop in my eye

Country roads, take me home
To the place I belong
West Virginia, mountain mama
Take me home, country roads

I hear her voice, in the morning hour she calls me
The radio reminds me of my home far away
And driving down the road I get a feeling
That I should have been home yesterday, yesterday

Country roads, take me home
To the place I belong
West Virginia, mountain mama
Take me home, country roads

Country roads, take me home
To the place I belong
West Virginia, mountain mama
Take me home, country roads

Take me home, down country roads
Take me home, down country roads
minor hemlock
#

someone too hype for fallout

worldly night
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XD

glass fossil
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Nah, this isn't because of fallout

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This is because this describes life xd

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Sad I don't live in west Virginia :(

worldly night
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sad i live in australia

glass fossil
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Yeah sad you are a prisoner

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Sorry

worldly night
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Mateee im an actor get it right i bet you think the earth is a ball

glass fossil
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Wdym earth is a cube

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And sun rotates only on 1 axis right overhead

worldly night
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its obvously this

minor hemlock
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wonders if you kids are old enough to have experienced time cube

worldly night
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"KIDS" ill have YOU know im a 80 year old man!!!!

glass fossil
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This is truth

minor hemlock
worldly night
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im too lazy to read

glass fossil
worldly night
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okay im going to play bo4

glass fossil
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It feels like a 5 dollar game tho

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Even fortnite feels like 30 dollars, easily

worldly night
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well

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you're right but i can't refund so shhh

glass fossil
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Oof

worldly night
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nah i wanted it

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for the zombies

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or say fuck it

glass fossil
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You can go into 3d modeling program

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And merge those vertices

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That have the gap

rigid fog
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My brain... everything is out of scope... downscope yo...time to downscope

glass fossil
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For me its upscope time

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If I get everything fixed and polished before deadline, then only will add something

worldly night
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they no no merge

glass fossil
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Merge those vertices

worldly night
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i tried

glass fossil
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Or move the top part

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To be close af

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And remove doubles

worldly night
glass fossil
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Idk

minor hemlock
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might be more appropriate channels for this kind of support πŸ€”

onyx moon
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@worldly night that looks like a non-manifold mesh if you merge those verts

worldly night
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huh?

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@onyx moon idk what that means XD

onyx moon
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when enclosed meshes are connected by just an edge

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that's non-manifold

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and you won't be able to use UV Editor tools on the mesh

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edge or a vert

worldly night
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eh i dont really care about that im having another problem id rather fix

tulip viper
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meet, EVIL hamster

rigid fog
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πŸ˜ƒ

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My brain... more coffee...

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tomorrow's going to be a rough day (still need to work)

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(today's)

worldly night
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@tulip viper spooopy

rigid fog
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I'm working on particles instead of gameloop, because... logic fails me after 2am

tulip viper
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indeed, i think it fails most

worldly night
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I’m still on making level paths Xd

tulip viper
worldly night
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@tulip viper MAKE A DISCO HAMSTER PLEASE!

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i want him to dance reeee

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Yo i need some help

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** I imported a room i made in maya but i cant get inside it in unreal engine, did maya give it auto collision or something?

tulip viper
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ngo issues or other things

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output should tell you

worldly night
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idk what that means but alrighty

carmine kindle
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You can manually create and edit collision inside UE too

worldly night
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how :P?

tulip viper
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WINDOW / COLLISIONS

worldly night
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there isnt "collisions" there?

tulip viper
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CONVEX DECOMPOSITION

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πŸ˜›

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didnt think i needed to spell it out πŸ˜›

worldly night
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thats also not there lol

tulip viper
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yes

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it s

carmine kindle
tulip viper
carmine kindle
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you can add multiple ones and move and scale them as you wish

worldly night
tulip viper
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that is a waste of time (personally), just use the convex, its cheap and fast to make

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wtf is that shit

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thats LEVEL editor nerd

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open the static mesh

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πŸ˜›

worldly night
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you're the nerd

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Okay i changed the collision but i still cant enter it

tulip viper
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enter what....

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a collision STOPS you from entering

worldly night
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yeah no shit

tulip viper
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lol you say that, but yet you have this problem

worldly night
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just because i got confused doesn't mean i dont know what a collision is

tulip viper
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the very definition of confused suggests you could, indeed, not know

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πŸ˜‰

worldly night
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just ignore me and go do your own thing i couldnt care less

tulip viper
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oh lawdy, testy much

worldly night
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"""that is a waste of time (personally)"""

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others can help me if you don't want to don't

tulip viper
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lol

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your using half broken words to describe your problem. help yourself and help me to help yu πŸ˜›

worldly night
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Ready

tulip viper
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lol

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i already told you this answer

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CONVEX

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set the setttings to SUPER HIGH

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click apply

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walk away (depending on how shizly your computer is)

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once its done generating it... you good

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how do i know?

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see those green lines

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made by UE4, auto creation script using HULL COUNT + HULL VERTS + HULL PREC at max settting

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could get away with far less, maybe, but it works and doesnt cause you the need to hand make them or think about it πŸ˜›

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and makes for nice collions for flying through, or hitting them πŸ˜›

worldly night
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So set all the Convex to max wait and it should be g?

tulip viper
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yep

worldly night
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lier

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darn lier

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you diggidy darn lier

tulip viper
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lol whatever man

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have fun waves

worldly night
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Appreciate the help you gave πŸ˜› have a good day

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- Cya everyone gonna be working hard until the game jam ends wont be back till then, GoodLuck with all your games hope everyone wins!
tulip viper
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ah, sexy island πŸ˜ƒ

glass fossil
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Can't wait to get home

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To finally work on the project

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Today I have to get done with audio, first objective explanation message, dust particle, ending adjustments

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And malevich square

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Some more stuff

dry jetty
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Damn @tulip viper how do you get ridges like that, erosion??

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Adds some really nice texture to it

maiden loom
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I'd imagine it's come right out of World Machine

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looks like a couple of layers of noise, with an erosion filter over the top

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simple and effective πŸ˜ƒ

worldly night
glass fossil
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didnt want to make it with UI

worldly night
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i dont think you should use "Metal door"

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Maybe Simple Exit

glass fossil
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but its not an exit πŸ˜›

worldly night
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well then maybe Door that leads into a random dark room that has a static tv that will throw up all over the place with static

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Might need a bigger sign for that tho

glass fossil
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lol

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write that on the sky

worldly night
glass fossil
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lol

glass fossil
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I've got a component attached to a static mesh and I want it to change position based on the size of the static mesh, whats the best way to do that?

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lerp?

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actually i got it working in a different way, thanks though

tulip viper
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@worldly night i do not have a tutorial i just did them myself

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using emissive and translucent materials

worldly night
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Yeah i thought so

minor hemlock
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clock chimes 3 days and 3 hours remain

worldly night
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well im screwed

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3 days an im still figuriing out lights and textures

bold nimbus
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teaching your teammates to use Git during a game jam is not the best idea πŸ˜…

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I wonder if Perforce is more noob-friendly

minor hemlock
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as long as they understand what "Checking out" means

glass fossil
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only audio left woop woop

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wait nvm

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need to make a map model too

dry jetty
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@bold nimbus My impressions so far (we used Git w/ Gitlab for a few months, trying Perforce for the gamejam) is that Perforce is easier (initial config is about the same difficulty wise) mainly due to being able to do (mostly) everything inside UE4 and not having to worry about merges. At the end of the day someone has to know more than just using it and be the repo master though

glass fossil
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wip map, gonna be only in one place and it will also show where the puzzle pieces are located

onyx moon
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If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io.

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does that mean the project can be above 1GB?

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well, obviously, but by how much?

glass fossil
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I think up to 30 GB

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But if you're making a 30 GB game in 7 days you're either doing something very wrong or very right

onyx moon
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haha nah it might be like 3GB

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the LogitechG plugin is like 200MB on its own

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and Advanced Sessions is 686MB, or is there a way to reduce that?

minor hemlock
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wow, that's absurdly large o.O sure you're doing shipping builds?

dry jetty
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Epic said that 30GB is allowed in the livestream, if you find it the livestream they went over using Butler to upload

rigid fog
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BTW

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32Bit < 64Bit in package size

dry jetty
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I would imagine by only 100MB or so right? Textures are the real killer

hidden flicker
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Goto your project folder after building

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Checkout saved/cooked

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That will show you what's taking up space

onyx moon
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@dry jetty thanks, Ill check it out... I got butler downloaded, just not setup yet

minor hemlock
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feels nice to hold the world record for a Tutorial Zone All Anomalies speedrun

glass fossil
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It's like when you see something terrible, but it's also really intersting so you can't look away

waxen trout
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Anyone know of a good low poly furniture set for furnishing an apartment?

glass fossil
waxen trout
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Whoa this is gorgeous. Thanks @glass fossil

tulip viper
glass fossil
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@waxen trout Yeah all of Synth Studios packs are great

oblique cairn
glass fossil
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my favorite part about that is the comment that says "comment"

oblique cairn
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Hadn't even noticed! probably pressed C by mistake

rigid fog
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@tulip viper who did the UI?

tulip viper
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me....

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πŸ˜›

rigid fog
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I was about to say it was nice

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But nevermind

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/s

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It's actually really good

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Mine...not so much

tulip viper
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πŸ˜›

minor hemlock
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ours is the equivalent of notecards on a stick in front of the player πŸ‘

tulip viper
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its not done yet πŸ˜ƒ but when it is done, shit will scream sexy πŸ˜›

rigid fog
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And the bugs are real

tulip viper
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i need to display the boosting

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and some other things πŸ˜›

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we just had our p4 server crash

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like hard core crash.. i have to upload repo to new p4 server install πŸ˜›

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NEVER FAILS, every jam...

rigid fog
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what

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FUnny thing is...I used Git this time around, home server

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Since it's way faster/easier for solo

tulip viper
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yeah

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i miss GIT days

compact cedar
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This Jam going to be EPIC.
I really hope we will finish the game as we imagined it.

rigid fog
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lol

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I'm hoping the same

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I am way out of scope here

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And haven't even started level design yet

compact cedar
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@rigid fog Thumbs up for that. I know you could do that. Just wishing you luck.

glass fossil
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It's really nice that this jam is 7 days, I don't think we'd finish on time if it was 5 like usual

tulip viper
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we just started level design today πŸ˜›

tulip viper
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well murphys law just hit

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power outage just hit the house, no power, no internet, no computer.....

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FML

glass fossil
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10 hours left for me to work on the game

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5 hours today and tomorrow

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Need to get all audio done today

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And fix the map

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And to fix 1 glitch with doors, that's easy

onyx moon
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to submit your project you have to set it to Released on itch.io right?

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just wanna make sure I haven't missed something else

glass fossil
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I think you need your projects to be published?

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Only other way to get people to see it is via secret link afaik

onyx moon
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ya I just set it to Public and disable downloads and unlisted

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and was able to submit after

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nice to know it's ready to go

worldly night
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now i have 2 days to make everything, blueprinter just left how great

glass fossil
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Lol

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F

worldly night
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gonna kashoot myself

carmine kindle
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Is anyone foolish enough this time to attempt to stream a playthrough of all the games?

worldly night
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Over 300 games?

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I’ll do it

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300 games 5 minutes each 1500 minutes 25 hours ezpz lemon squeezie

carmine kindle
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Yeah, days of content for potential streamers, with almost guaranteed viewers kappa

worldly night
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I’ll stream every game straight πŸ˜› , I don’t have a life it’s fine, gonna clear my hard drive ya

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All though maybe I’ll do half the games

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All of them is a bit much

hearty ferry
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Wasn't planning to do anything this jam, but might try doing a 1-day jam tomorrow

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This is gonna be difficult hahah πŸ˜„

worldly night
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This is my first game jam it’s not going well xd

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@hearty ferry make many games?

hearty ferry
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Yep, fulltime dev

worldly night
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Oh cool made an games I can check out?

maiden loom
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IIRC, when Allar tried to stream an entire megajam, it took him something like 2.5 days almost non-stop xD

worldly night
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Oh hahahha fuck that xD

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Maybe I’ll pick 100 games

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And get the ending of them all

glass fossil
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only need a few more sound effects

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\o/

tulip viper
glass fossil
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oh wow

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looks really nice

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mine is still better jk no offense xd dont hate me pls

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ok only static sfx and door opening and closing sounds left

worldly night
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Congrats @glass fossil

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I on the other hand just scrapped my whole game and have to start fresh πŸ˜›

glass fossil
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only door sfx left!!! woop woop

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will do that later πŸ˜›

amber latch
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how much was left on bp @worldly night

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before he left

tulip viper
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πŸ˜›

minor hemlock
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starbucks would take issue with me dragging in my 2*26" monitors and full size tower

tulip viper
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πŸ˜› i got my 17" laptop that takes up the entire table πŸ˜›

carmine kindle
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easy solution for that, just win the laptop from the jam kappa

tulip viper
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but power is out at the house, so... jsut have to

dry jetty
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what a perfect excuse to drink extra coffee

rigid fog
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@tulip viper I did just that for Summer Jam 2017

tulip viper
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lol

rigid fog
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Power went out like an hour/two before submission

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I was fuckign freaking out

tulip viper
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yeah but they only got one bathroom for... like 50 people

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πŸ˜›

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yeah we had a p4 issue and power out... was nuts

rigid fog
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We ended up winning that Jam

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So...I guess it was worth the extra effort

tulip viper
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i was waitng outside the doors to ge tin and upload my p4 files

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yeah πŸ˜›

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the effort was worth it, hopefully we will win this one πŸ˜‰

rigid fog
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You got a good team

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Lots of good teams though 😭

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Which is good... lots of fun games to play

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But very bad if you really want to win πŸ˜ƒ

tulip viper
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only time will tell πŸ˜‰

glass fossil
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so yeah, game is done now

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clap clap

glass fossil
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fixed 2 bugs \o/

glass fossil
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deadline tomorrow mah dudes, time to rush while i just s i p my tea

maiden loom
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day after tomorrow

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1 day, 23 hours, 41 minutes according to itch :p

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still two full days left

glass fossil
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Oh

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Well

iron musk
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Totally thought I designed within scope, but I was wrestling bugs in the core game loop until yesterday. Leaves today and tomorrow for levels/art/bells/whistles. πŸ˜…

glass fossil
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Oof

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Good luck man

iron musk
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Thanks!

cedar spindle
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Hello everyone! Looks like some sweet games ya'll are working on. I have also been slaving away. Hopefully it will turn out but I think I have bitten off a lot of work as always haha

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Scope always seems smaller before you try implementing everything, eh?

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For me level design is taking a lot longer than expected.

iron musk
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I was tempted to use pre-made models on the jam, but I felt I was up to making the models in time. We'll see!

safe island
worldly night
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@amber latch sorry about the late reply was sleeping, when he left we still needed: interaction, useable doors/ladders, cutscene stuff, (and more so pretty much we only had movement)

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Holy crap there’s only 2 days left!!!????

tulip viper
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@glass fossil dont know what that means

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πŸ˜›

amber latch
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So in four days he only did charater movement? πŸ˜‚ think your better off with out him

rigid fog
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@cedar spindle gogogogogogo

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@carmine kindle I'll be streaming all the games like usual

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I actually have been able to get roughly 4 hours of sleep everyday. I'd sleep more if I didn't have a fulltime gig.

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#gamedevlife

tulip viper
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@glass fossil no i have an amazing team πŸ˜›

rigid fog
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rofl, so cold to that game's creator @tulip viper 😦

cedar spindle
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Glad to hear you'll be streaming the games @rigid fog, although I wonder how long it will take this time. Most signups for an Unreal jam yet.

iron musk
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I don't know how you stay sane, @rigid fog . The only reason I didn't do gamejams before was because I'd be working during jam hours. Fortunately, I recently quit my job.

maiden loom
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lots of signups maybe, but very few submissions so far

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obviously most will be towards the end

rigid fog
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Heh, well, I am pretty motivated this time around because I had a cool idea and small goals (Learn how to use Gameplay Abilities and learn more about animation, which tied hand and hand to each other actually)

maiden loom
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but I expected more than 3 weekend entries

rigid fog
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But, I am super out of scope, but don't want to downscope just yet

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Tomorrow...tomorrow will be the day I make cuts

iron musk
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Heh, I finally felt comfortable with the level of bugs in the game yesterday night around midnight.

minor hemlock
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is official ,I'm breaking out the calculus to finish our game

worldly night
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Noice

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Someone wanna make my game while I’m at School

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xD

compact cedar
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@tulip viper Wow, the art is great!

tulip viper
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thanks πŸ˜›

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still got a lot to go, and I was not the only one who did it @dull basin also did some

tulip viper
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actulaly she has done most of the textures πŸ˜›

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and all the sexy things, I just rigged it πŸ˜ƒ

rigid fog
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ehhh

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Launcher down or it's me?

tulip viper
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you

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up for me, on shit cell interwebs

rigid fog
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hm

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Wonder i I got banned

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πŸ˜‰

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@safe island @copper carbon Not sure if you all use multiple servers, but can you check if east coast users are able to use Epic Launcher

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Or access websites

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getting a crapton of random errors in editor also

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Which is actually a bit scary, I guess I never bothered to think that the Editor was connected to your servers

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LogHttp: Warning: 0000023A52E15080: request failed, libcurl error: 7 (Couldn't connect to server) LogHttp: Warning: 0000023A52E15080: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x23a75507fa0 [serially]) LogHttp: Warning: 0000023A52E15080: libcurl info message cache 1 (Hostname in DNS cache was stale, zapped) LogHttp: Warning: 0000023A52E15080: libcurl info message cache 2 ( Trying 52.6.79.2...) LogHttp: Warning: 0000023A52E15080: libcurl info message cache 3 (TCP_NODELAY set) bunch of random IPs

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Well, pornhub works

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So I know it's not my internet πŸ˜ƒ

copper carbon
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lol - Launcher works too πŸ˜›

rigid fog
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hmm, are you sure?

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Well, why not for me then 😦

copper carbon
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I'm at home and just launched it...

rigid fog
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Cant' even access UE4 websites

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Man... I wonder if ISP did something silly

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At least it lets me bypass it, but yeah, something's not right

wintry orchid
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When the soup refuses to become good, it's time to throw everything up and start from scratch

round valley
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what does the rules say about advertising in the megajam?

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like, can I advertise a friends EP-release on a poster in the background of the game.. or should I rather not? 🎨

tulip viper
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your game... why not?

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F you pay me, am i right?

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πŸ˜‰

worldly night
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Is 16 hours long enough to make a game

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πŸ˜›

maiden loom
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I'm almost done :p

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#noartchallenge

worldly night
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Noice

maiden loom
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did the jam without using anything other than start content assets

glass fossil
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I somehow managed to break a blueprint i wasnt even working on

maiden loom
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haha

worldly night
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I thought you couldn’t use the starting stuff

glass fossil
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you can - you can use anything you just need to declare it

worldly night
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Oh okay

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Yeah that makes sense

maiden loom
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yup yup

iron musk
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There was also that other bit about something other than default materials used too.

maiden loom
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assets should have a material other than the default

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"The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.
All art assets in the game must have a material other than the default applied to it."

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thems be the rules

iron musk
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I actually had a contingency plan where I had a set of assets to declare if for some reason I didn't have time to make fresh ones. 😁

maiden loom
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hehe

minor hemlock
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this took me >4 hours. after the first hour I was doing it out of spite. I present to you, the arc prediction particle beam!

glass fossil
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Quick tip to everyone, gather all of the needed contact information as soon as you can

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It makes it a lot less stressful for when you go to submit

rigid fog
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I think I can manage mine

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Maybe

iron musk
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Brain fried, forgot where live.

minor hemlock
#

yes

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you live in yes

round valley
queen thistle
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Small art dump of what I made for the game jam, I modelled all assets and made the map. We probably wont be submitting as we didnt get the game play to where we would have liked, But figured I would show anyway.

tulip viper
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the feeling you get when you only have 2 days left on a JAM but want to add 5 years worth of content πŸ˜›

rigid fog
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@queen thistle wtf..

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Such a waste

glass fossil
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Holy cow

rigid fog
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I mean, you have some time left

glass fossil
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Just submit as a walking tour

rigid fog
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Do whatever you can. You never know.

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Walking Sim @glass fossil , not bad idea

glass fossil
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I'm so envious(i think that's the right phrase) of people who can 3D Model

rigid fog
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Likewise

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I mean, I have some basic stuff down

cedar spindle
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@queen thistle You might not be the only one submitting a psudo walking simulator haha

rigid fog
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But nothing like Character, Anims, rigging,

glass fossil
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I spent this whole year learning how to program and it's like I can do cool stuff now but if I want to express that stuff it looks terrible since I suck at 3D modeling

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Although I did meet a really awesome 3D Modeler in the Spring Jam and another in the Summer jam and they're both super talented

minor hemlock
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they'll be judging with beastly computers, right? πŸ€”

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^ shader complexity view

glass fossil
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See the trick is to not check the performance

#

And just hope for the best

minor hemlock
#

yeah, runs at a solid 115/120 cap on my machine so good enough πŸ˜ƒ

#

added in wind shaders for the trees

#

feels good, man

#

little bit of life added 110%

glass fossil
#

ive got more code than i care to admit hooked up to the event tick

#

i can feel zak parrish judging me

cedar spindle
#

I decided to put in my first cast nodes today after 5 days of freedom.

minor hemlock
tulip viper
#

πŸ˜›

#

i like it

cedar spindle
#

That one tree on the bottom left is having conflicted priorities

tulip viper
#

and im doing the exact opposite, i can make cool shit but I cant code it.... now I am learning to code so that I can make my good looking stuff do game stuff πŸ˜›

cedar spindle
#

Do I go left or right on this peak of the sin wave?

#

Why not both??

tulip viper
#

maybe clamp the values

#

on left or right, cause it just seems like a value issue

#

unless that is the effect you are going for

minor hemlock
#

I have no idea why that's so exaggerated on bottom left

#

there's a sweeping sine wave of wind about 2000 units in period

#

so it shouldn't be that different in such a small area

#

this is very exaggerated strength though, ~1000

tulip viper
#

then its how its applied

#

on the verts that is

minor hemlock
#

set down to 10 for the actual game

cedar spindle
#

It looks like that one poly is going the opposite of what it should

tulip viper
#

i am assuming you are using vertex color or something for how its effecting it

cedar spindle
#

Somehow

tulip viper
#

i have one more animation to make and i am dreading it πŸ˜›

#

run cycle for this mofo πŸ˜›

#

but we have to have him running on a hamster wheel πŸ˜›

#

thats how they drive their rocketship πŸ˜›

#

ahahaha

minor hemlock
#

World Position Offset in the material

cedar spindle
#

I do not envy you. I am making a first person game for a reason... No animation needed. πŸ‘Œ

tulip viper
#

why are you using a WPO

#

?

#

@cedar spindle hehe its fun to animate it

minor hemlock
#

because that's the easiest way I can knock out in 10 minutes? πŸ˜›

tulip viper
#

just.... tedious πŸ˜›

cedar spindle
#

Indeed

tulip viper
#

simple grass shader does the same πŸ˜›

#

and apply a gradiant

#

using R or G msask

#

for the vertex color/wind effect πŸ˜›

#

no WPO needed

#

does the exact same thing

#

@cedar spindle the reward is great though πŸ˜› so it will be worth it

#

like i got the little bugger screaming when the rocket is about to die, and then i got them typing in the chairs lol

#

so much fun

minor hemlock
#

but the thing is... I'm already finished with the effect πŸ€”

cedar spindle
#

Yeah your characters are fantastic. 10/10 humor points for sure haha

tulip viper
#

πŸ˜›

#

k well whatever works man

#

wait till you hear the vo πŸ˜›

cedar spindle
#

Can't wait

cedar spindle
#

Did you talk slowly and speed up your vocals?

cedar spindle
#

You have a lot of models

#

Hope the gameplay is good too haha 😁

tulip viper
#

speaking of gameplay πŸ˜›

minor hemlock
#

πŸ€” gerbal space program eh

#

that's some really good stuff

#

(just tweaked the shader with object position to determine phase πŸ˜› all fix't now)

cedar spindle
#

LOL I get your theme connection now

#

🀦

minor hemlock
#

🀦 I should have connected the dots on that earlier too

tulip viper
#

shrugs its all good

glass fossil
#

Oh my gosh thats amazing

tulip viper
#

its a hard theme

cedar spindle
#

It really is

tulip viper
#

you either go 100% literal

#

or you go super high concept

#

took us 5 hours to come up with a concept, and we basically said, hamsters + explosions + something = win

#

maybe...

glass fossil
worldly night
#

thats amazing xd

tulip viper
#

lol

#

i like it

worldly night
#

@glass fossil what other books have you made? if they're as good as that one they must be funny

glass fossil
#

I think that I’ll keep those a secret for you to find out πŸ˜›

worldly night
#

ahhhh man XD

#

they better be good πŸ˜›

glass fossil
#

The surprise is the best part

worldly night
#

hahahhahaha

glass fossil
#

Since our game is so focused on interaction we're hiding a ton of easter eggs for people to find and laugh at

minor hemlock
#

yessss

glass fossil
#

It's actually pretty fun since in the past 2 game jams I haven't gotten a chance to express my funnier side since it's been so gameplay based

#

Also, physics based error messages!

worldly night
#

ah coolio ill find them all!

#
- I feel like quitting this game jam because: 1, im not gonna win anything which i wasn't planning on in the first place, but 2. im not having fun since i missed so much time and fucked around so long
#

also writting in red is so much better XD

glass fossil
#

my code on this is either really good or really bad and im not sure which

#

because i made everything modular and awesome

#

but then it all turned into spagetti

minor hemlock
#

heh

#

I'm burning through some spaghetti and making it modular in preparation for QA day tomorrow

glass fossil
minor hemlock
#

no way!

glass fossil
#

because it's been a life saver for making stuff work

minor hemlock
#

instance editable is essential for making blueprints that can be individually customized in the editor

#

expose on spawn similarly for values you know at the time you spawn

glass fossil
#

Oh awesome

minor hemlock
#

you can shoot yourself in the foot sure, but they exist for a reason πŸ˜„

glass fossil
minor hemlock
#

heh

glass fossil
#

It started out fine with the name description and mesh, but then more and more had to be added

craggy zodiac
glass fossil
#

Did you follow a tutorial for those?

craggy zodiac
#

actualy no

#

I saw that there was a tutoral for something like that

glass fossil
#

oh nice! when i implimened mine i had to follow one, havent used render targets before

minor hemlock
#

that's really smooth πŸ˜„

craggy zodiac
#

I've watch a lot of tutorials on how to do that kind of portal door system but the problem is all of them had them directly link them to each other, this has a handler that links them and can randomize them with a command.

#

only problem is that they only teleport the player, not other objects. right now I have some code that attaches them to the player capsule and allows me to drag them through

glass fossil
#

Today gonna add an Easter egg referring to my previous game, which sadly died

#

And then idk what to do

#

I could search on Google or yt about subtle things that add something to a game 😝

glass fossil
#

I feel Incrementshould be changed to intcrement

#

get a good pun in therer

#

Ffs

#

The puns

#

At first I thought it's a writing mistake

#

But then I thought about int

minor hemlock
#

no.

#

be rational, please

cerulean geode
#

Does the final submission to the ue4 jam have to be a development build or a shipping build? Or is either fine?

glass fossil
glass fossil
#

i can make 9 more accounts

#

πŸ˜›

#

@cerulean geode shipping is better than development, because there is no console and i think its less MB

tulip viper
#

look at that city scape πŸ˜ƒ

worldly night
#

Noice @tulip viper

quasi girder
#

oh wow ... that upload to itch.io is superslow! you should really do a buttler push today and start pushing increments to don't get any bad surprises tomorrow

maiden loom
#

how slow is slow?

tulip viper
#

you must learn your ABC's from hamsterfro

oblique cairn
#

Augh, just packaged my game and the texture that should read a rendertarget is black

#

Works in PIE and "Launch standalone"

#

People with same symptom online seems to have fixes that don't help

#

switching to opengl...

maiden loom
#

(let me know via DM, I'm going to be out all day today)

oblique cairn
#

@maiden loom
We couldn't find your page
Go to itch.io

#

link seems invalid?

maiden loom
#

hmm

#

it's supposed to be an invisible URL

#

fiddles

#

try the link now?

oblique cairn
#

@maiden loom works!

maiden loom
#

huzzah

oblique cairn
#

needs a screenshot πŸ˜‰

maiden loom
#

need to add screenshots etc still too, but there's plenty of time for that xD

#

hehe

oblique cairn
#

I'll get back to arguing with rendertarget wile this is downloading!

maiden loom
#

πŸ˜„

#

I had a lot of fun with render targets xD

#

right, off out for company stuff - catch you all later

quasi girder
#

@maiden loom mine was about 30 KiB/s on a 100MBit synchronus line

hollow horizon
#

@tulip viper are you working alone? With a team? Your game looks suspiciously professional. In a good way

tulip viper
#

@hollow horizon working with a team πŸ˜› and thanks

hollow horizon
#

what is your role in your team?

oblique cairn
#

problem was to do with the way I was creating dynamic material instance it seems. Just having the portals share for now, since only one should be visible at a time anyhow

#

(out of order messages due to image upload)

#

so... I learned I cannot even trust launch to reveal bugs. Must package game

glass fossil
#

very nice looking!

oblique cairn
#

@glass fossil Thanks! Think I still have a way to go to look as good as @tulip viper and some others though πŸ˜„

glass fossil
#

some others... you mean me? 😏

#

:p

#

oh! found a sound bug

#

fixing time!

oblique cairn
#

Yep, looks like a nice thing made of shapes other than cubes πŸ˜„

glass fossil
#

bug with sound fixed

oblique cairn
#

I swear, UE4 can detect I am in a jam, and increase it's crash rate by 1000%

#

(not really, just making a joke from it crashing again, prob due to me poking at things I am unfamilar with)

#

getting in the habit of doing ctrl+shift+s anytime I stop and think for a mo

minor hemlock
#

wait

#

is that a shortcut for save all?

#

my maaaaan, you just saved me 700 clicks a day

glass fossil
#

oh there is ctrl shift s?

#

wooooooooow

minor hemlock
#

I noticed a feature yesterday too

#

in the variables panel of a blueprint, you can click the icon to the left of them to convert to array

#

not sure how useful I'll ever find that, but I now know it exists

#

❀ you too

glass fossil
#

well, ue4 just crashed

#

for no reason at all

quasi girder
#

it knows that you know ctrl shift s now

glass fossil
#

lol

#

packaged game

#

gonna package 64 and 32 bit because why not

#

have time

dry jetty
#

@craggy zodiac if you do a teleport on overlap it would be pretty easy for objects me thinks

glass fossil
#

uploaded to itch.io, not published yet tho

#

need to make a cover image

glass fossil
#

submission submitted

oblique cairn
tepid light
#

Aaahhhhh... 4.21 keeps crashing... I can't do anything. And I'm just placing meshes in the level...

oblique cairn
#

Hope the Escher foundation does not come after me

#

@tepid light I've been getting some unexpected crashes in 4.20 this week... getting tempted to install debugging symbols or do a source build so I can see whats up (and perhaps become an engine contrubitor!)

minor hemlock
#

editor symbols seriously worth it if you have space

glass fossil
#

the title is not visible very well @oblique cairn

#

but then on the other side, how would you fix that

oblique cairn
#

@glass fossil I'll change its colour, thanks!

glass fossil
#

oh ok

oblique cairn
#

if the outline fades to another colour it should be more clear

glass fossil
#

oh nice

tulip viper
#

@hollow horizon animatior, rigging, texturing, 3d artist, VO, and general art view.

minor hemlock
#

build lighting 0% ahhhhh maybe later

oblique cairn
#

This is my first time using static lighting in UE4 (for performance with portals)

#

I don't like it. Except the performance is great

#

Way prefer dynamic lighting - particularly with LPV

#

crashed while trying to setup a music toggle... twice πŸ˜„

rigid fog
#

@tepid light you were very brave beta-testing 4.21 for us while MegaJaming

#

I thank you for your service

tepid light
#

@rigid fog Yeah, I kinda regret that. To be fair, I don't know if thats 4.21 or if I'm just doing somethign wrong.. But physics are now broken too.

rigid fog
#

Damn

#

Doubt it's you

oblique cairn
#

Given how 4.20 is acting, I wish I was on 4.21

#

perhaps this is a test epic inflicts on devs during james to see if they will persist

#

(or just the nature of a large complex bit of C++ full of cutting edge tech πŸ˜‰ )

craggy zodiac
#

@dry jetty regarding the teleport on overlap, it would but the way that the 2d scene render works it looks horrible, nothing like valve's portals.

cerulean geode
#

Can the itch.io butler tool do incremental uploads when packaging your ue4 game as a single encrypted pak? Do you guys bother with encrypting your gamejam entry or just package the game as a collection of uassets?

wintry orchid
#

I don't encrypt

glass fossil
#

@oblique cairn what error are you getting in the logs?

#

If it’s β€œMissing something.dll” I was getting that a bunch as well but I found a solution for it

proper adder
#

Does this jam have a special category for <= 100 MB games?

dry jetty
#

Maybe if it's a secret category, but they didn't claim as such on the livestream

glass fossil
#

No special category for that I think

proper adder
#

Well I guess too bad 😦

oblique cairn
#

@glass fossil I'll have a look now. the logs in my games saved folder?

glass fossil
#

I think they’re in that folder

minor hemlock
#

it's probably just a question on the submission form

#

note that all of the other categories are probably options on the form πŸ˜‰

glass fossil
#

If art is your strong suit you could make a walking sim

minor hemlock
#

the whale game last time was epic

oblique cairn
#

@glass fossil Good call getting me to check the logs. Seems there is a folder in saved for the crash reports, which includes a copy of the standard log. 12 crashes for this project (less than I was imagining)
The end of some logs look related to the voxelplugin, a couple mention attempting to move a music file (which is weird, Don't think I ever tried to change their location)
A few may be related to the space skybox I am using:

[2018.11.14-14.06.09:391][598]LogOutputDevice: Error: PrimitiveComponent tried to render with Material MaterialInstanceDynamic_0, which was not present in the component's GetUsedMaterials results
[2018.11.14-14.06.09:391][598]LogOutputDevice: Error:     Owner: BP_SpaceSphere_C_0, Resource: P_SolarFlaresDistant
[2018.11.14-14.06.09:391][598]LogOutputDevice: Error: Stack: 
[2018.11.14-14.06.09:391][598]LogOutputDevice: Error: [Callstack] 0x00007ff886ca71f6 UE4Editor-Core.dll!UnknownFunction []
...

[2018.11.14-14.06.09:393][598]LogOutputDevice: Error: [Callstack] 0x00007ff886ca17c7 UE4Editor-Core.dll!UnknownFunction []
[2018.11.14-14.06.09:393][598]LogOutputDevice: Error: [Callstack] 0x00007ff8c1173034 KERNEL32.DLL!UnknownFunction []
[2018.11.14-14.06.09:393][598]LogOutputDevice: Error: [Callstack] 0x00007ff8c1bf1461 ntdll.dll!UnknownFunction []```
I'll get debug symbols installed later, both for myself and to send epic better reports
#

@minor hemlock whale game?

dry jetty
#

The whale game was nuts

glass fossil
#

It's almost deadline, my dudes

minor hemlock
oblique cairn
#

@glass fossil Good point, I'll get a build uploading while doing last-moment extra bits of work

glass fossil
#

Good that I already made and uploaded my game, no stress :P

oblique cairn
#

@minor hemlock That does look nice!

copper carbon
#

@queen thistle - Submit anyway!

#

@cerulean geode - Shipping is preferred unless you're doing an iOS game, in which we need the development build

cerulean geode
#

Thank you for the answer Amanda! Apreciated.

copper carbon
#

Of course - sorry about the delay.

#

Got punched in teh face with a cold the last couple days -_-

#

Super pumped to play all your games though πŸ˜ƒ

cedar spindle
#

Time to start slashing scope!

copper carbon
#

haha yup!

copper carbon
#

I always want to post those shots during the jams lol

minor hemlock
worldly night
#

That’s cool

oblique cairn
#

If we submit game on https://itch.io/jam/2018-epic-megajam - can we update that submission?

itch.io

A game jam from 2018-11-08 to 2018-12-06 hosted by unrealengine. The 2018 Epic MegaJam, our biggest #ue4jam of the year, is coming right up! This is a fantastic opportunity for you to have some fun while honing your

minor hemlock
#

@oblique cairn yes, until the deadline

#

then uploads are locked until the judging period is over

#

we plan on uploading before midnight tonight even though we may tweak later

oblique cairn
#

OK, I'll do the submission now as well then! Thanks

#

also @minor hemlock game is llooking good!

minor hemlock
#

Thanks! I feel like it's teetering at 99% of being a real game (some menuing stuff is lacking like switching between gamepad and keyboard prompts... And several hours worth of more levels...)

copper carbon
#

that's all part of being a game jam game!

minor hemlock
#

Might do a postmortem after the jam on my website if I don't forget everything while catching up on πŸ’€

copper carbon
#

Will you share that with us if you do?

minor hemlock
#

Absolutely!

copper carbon
#

πŸŽ‰

minor hemlock
#

Pretty pleased at how all of my materials and particles turned out since I started roughly at "I've heard these words before".. so I've got to show them off ;)

copper carbon
#

aww, that's great

glass fossil
#

Oh man this last 24 hours is going to be pretty chaotic but i think we might make it

copper carbon
minor hemlock
#

SC πŸ”ͺ OPE

glass fossil
tepid light
#

How do you feel about submitting games that are only half finished? πŸ˜ƒ

minor hemlock
#

Good practice for submitting a complete game next jam :D

cedar spindle
#

Based on my Trello board if i can achieve one task every ~30 minutes until submission i can theoretically finish game without cutting original scope. However that would probably be insane, plus lighting builds take almost 30 minutes at this point so.... selective cutting has begun. πŸ˜ƒ

glass fossil
#

Have you heard of hacknplan? It's kind of like trello but focused on game development

minor hemlock
#

I've looked at it in the past but... too many features πŸ˜›

#

gotta keep it simple or I won't bother and then no one benefits

glass fossil
#

Out of curiosity, would a plugin for the engine that takes your trello tasks and puts them in the editor be helpful?

#

Maybe like it could let you place them in the level and other stuff

minor hemlock
#

not really

#

I mean.. some.. < 5% probably

tepid light
#

@glass fossil Great idea.

#

Connecting a trello card to a note that you can place in the level.

glass fossil
#

Ok I am getting some mixed feedback here

tepid light
#

With a tool to make a screenshot.

glass fossil
#

If you come up with a list of what you think would be helpful just shoot me a message, I want to write a plugin for the editor to get better at my C++ so I'll probably make it

tepid light
#

like for bug reporting: "Player cant pass through this door", place an actor, take a screenshot. On trello level designer can click it to have the editor focused on said door.

glass fossil
#

Yeah there could be some pretty cool things you could do with it

cedar spindle
#

@glass fossil I haven't used hacknplan, no. Been using Trello for years it's just comfortable for me. Not sure I could make use of a trello plugin for the editor but it could be cool. 🀷

civic dock
#

Hey guys. Sorry I didn't have time to finish my blog post on submitting to itch.io in time for the MegaJam. I'll be around tonight if anyone has questions about publishing with butler, so feel free to tag me. πŸ™‚

tulip viper
#

no hamsters were harmed in the posting of this video, (*that you know of)

minor hemlock
#

video?

#

WHERE

glass fossil
#

I may have just turned off my pc accidentally and lost like

#

4 hours of progress

#

Actually it saves when you play in editor window right?

minor hemlock
#

😐

glass fossil
#

phew it looks like everything i changed was saved

worldly night
#

How long left?

civic dock
glass fossil
#

I guess my game will be incomplete. 😐

minor hemlock
#

Release the rest as dlc

glass fossil
#

^

#

OK.

#

The trick is incorporate the incompleteness into your game

#

Running out of time to make assets? Theme is reality isn’t accurate so throw some chairs in the water

#

Boom coral reef

#

Yeah since the theme is about inaccuracy.

#

Good point!

#

Making assets takes so much time, if they need to be good.

#

@glass fossil yeah our game was really art focused and I wish I could contribute more but I’m a potato at 3D modeling

#

I gotta add that to the list of things to learn

minor hemlock
#

Don't underestimate the experience of bringing small projects to public fruition instead of sitting on then forever :)

civic dock
#

^

minor hemlock
#

@glass fossil I subscribed to cgcookie earlier this year, highly recommend if you're going the blender route

glass fossil
#

I’ve got like a million blender tutorials saved lol

civic dock
#

The more projects you actually see through to the end and ship, the better each one will be.

glass fossil
#

Whenever I see a good thumbnail I hit the save button

minor hemlock
#

Blender gurus donut tutorial is a great free resource too :)

glass fossil
#

I really enjoy doing these jams, working with a team is great and as someone who’s just coming out of my first year of game development they’ve been a massive help for me

minor hemlock
#

As a solo dev the community and teamwork is invaluable πŸ‘

glass fossil
#

@glass fossil learning any skill, usually takes a lot of time to lean. Good luck with your submission!

#

I think after this jam wraps up I’m going to start my first larger project

#

I’ve done like 5-6 game jams this year so I’m kind of looking forward to a new challenge

#

I think after this Jam, I will take some time to rest.

minor hemlock
#

\o/ awesome, already got some good ideas for it?

glass fossil
#

this is my first Epic Jam.

#

Yeah, I think it’ll either be a hit or miss tbh

minor hemlock
#

I'm headed back to my web serial game after this

hidden flicker
#

and i got a mobile game to finish haha

#

7 days is a long time, but not long enough to make a game and still sleep well

#

each new jam, new stuff is learned

#

Partly is showing me how bad my coding is , im gonna take a deep dive into c++ after this

glass fossil
#

This jam was a nice break from c++ for me

#

One can only go through so much text to speech of C++ Primer

minor hemlock
#

🀣

dawn basin
#

I have progressed to where I wanted my jamgame to be by this past Sunday, and now I will cram the rest in tonight πŸ˜ƒ

glass fossil
#

I'm debating staying up and working on the game or sleeping for my physics test

#

I think we might be close to wrapping up the project so hopefully it'll be done soonish

#

In the summer jam we submitted with like 20 minutes before the deadline

minor hemlock
#

Lol sleep definitely

warm bloom
#

I'm forcing myself to stop updating mine. I have curtains in my game that change colors that would have been perfect for light sync but I'm out of time.

This has been a blast though and a lot of the submissions are really good! Great Discord channel too. Trying to get some of my students to join and learn.

cedar spindle
#

Alrighty just finished up writing 3 compositions now time to slap my hands and feet on stuff for 20 minutes before calling audio a day. 😁

civic dock
#

Nice @cedar spindle! Always happy to hear about folks doing original audio for their jam games. πŸ˜„

cedar spindle
#

Gotta get them juicy footstep sounds

civic dock
#

It's often left until the last minute.

cedar spindle
#

Yeah I always make my own audio. Unfortunately I don't leave myself a lot of time for it

civic dock
#

As long as you have fun doing it and give it the love you can with the time you have.

cedar spindle
#

I'm happier than most jams about these music tracks though

civic dock
#

Sweet. Looking forward to hearing the results.

cedar spindle
#

This time I used no click, quantizing or grid. Both faster and... Unique sounding

civic dock
#

Haha nice. So all played live?

#

With no metronome?

cedar spindle
#

Yep!

civic dock
#

πŸ˜†

cedar spindle
#

I moved some notes around afterward to fix errora

civic dock
#

Well that sounds like a blast. Now I'm even more interested in hearing the results.

cedar spindle
#

Well you'll only have to wait a maximum of 13 hours haha.

#

Also no purcussion for obvious reasons

civic dock
#

I figured.

#

Definitely going to keep an eye out for it and play when I have time this weekend!

dry jetty
#

Who else is pulling an all-nighter?

cedar spindle
#

β—€ me

glass fossil
#

Almost gg

ancient delta
#

has anyone else had issues exporting shape keys from blender2.79 to ue4?

glass fossil
#

Lol a team commented on my game that it's dope :)

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4/5 and 5/5 rating :P

ancient delta
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ok, found the import morph targets checkbox in the fbx importer. Would be nice if it had a searchbar

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πŸ˜ƒ

worldly night
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What does prod stand for? I’ve seen some game makers with it in they’re names/ studio names

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/ what does it mean

rigid fog
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Productions ?

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other than that... /shrug

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I need to learn me some audio stuff eventually. I only know the bare minimum, wish I had more time to dive deep into audio design and the new audio engine... "soon"

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So definitely jealous of @civic dock and @cedar spindle

worldly night
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Ohhh productions makes sense

rigid fog
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I have done so poop this jam

worldly night
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You’ve done better then me

rigid fog
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Went for polish before level design

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So...I'll be building levels in a few hours hopefully

worldly night
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I quit the jam πŸ˜›

rigid fog
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Nah, I wasted two days anyway. First day, nothing was done. I had a bare minimum idea.

worldly night
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Not enough time and had school

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3 days and I had nothing done

rigid fog
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Second day... I worked a full day, then after work, I decided to spend more time on planning/fleshing out my idea

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Next time... taking vacation for the whole week though

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It was rough this week between work and jam

worldly night
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I think the 2 day jams are better because you know how small you have to go and still put work in

rigid fog
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But, this was a great week. I learned so much about Gameplay Abilities (and even more confused and lost by them at the same time!) and also Animation Systems in Unreal. So it was a great learning experience.

worldly night
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Is it possible to import a cutscene from something else instead of making it in unreal?

cedar spindle
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Well if it makes you feel better I'm still lacking significant gameplay @rigid fog . Just finished up some sweet footsteps though.

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At least it will be a really immersive walking simulator if all else fails

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Haha

ancient delta
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hmm, morph targets were imported fine, but they are not playing with the character

robust basalt
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the grind

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still so much to do, but explosion game is on point

worldly night
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Oh that’s fancy

ancient delta
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lol, cool

rigid fog
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@cedar spindle dude... I haven't even done my MAIN GAMEPLAY MECHANIC yet

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I've been fucking around with all these skills and animations

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look at this thing

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I get too caught up in the details

craggy zodiac
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😫 I've just spent this entire week trying to create something that could pass off as a game, I worked , managed, lead my team only to to end up with a project that is poorly optimized and while it works in the editor does not work when built and packaged. And right now I am so 😫

glass fossil
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I set the alarm on my speaker to go off very loudly in 5 hours

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That is not going to be a fun wake up call but hey at least it’ll worj

robust basalt
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just set up 4 different alarms

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fingers crossed need a nap

cedar spindle
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@rigid fog I hear ya. I spent a ton of time on level design and lighting before even having any gameplay. You still have some time depending on if you're doing an all-nighter or not. What you have looks great though so far!

rigid fog
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jeez, I can't even type two letters

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Good Luck

onyx moon
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Is light cursing in voice audio allowed?

maiden loom
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no rule against it, but Epic does like to be 'USA Family Friendly' with stuff sometimes

wintry orchid
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ANy chance for a deadline extension ?

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no sleep tonight..

maiden loom
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they don't do deadline extensions

cedar spindle
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@onyx moon I believe they would prefer not, but games have won before with relatively inappropriate content. They just muted it during the live stream or avoided the inappropriate part of the game.

onyx moon
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alright Ill just use different words

cedar spindle
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If it's core to your theme some mild language I don't think would be an issue but 🀷 what do I know?

lilac fox
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a team member is having issues with connecting to perforce all of a sudden, is anyone suffering issues or?

maiden loom
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I assume once submitted it'll still be possible to edit the game page (e.g. add screenshots etc?)

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but I also assume uploading new copies of the game will be blocked for some time?

lilac fox
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hm

minor hemlock
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@maiden loom that's what I remember, yes

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@craggy zodiac noooo, any leads on why packaged builds don't work?

maiden loom
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heh, so much Synty in the jam sbumissions xD

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*submissions

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54 submissions so far

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place your bets as to how many there will be in the last ~5 or so hours xD

glass fossil
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my bet is 55

oblique cairn
maiden loom
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light rayyyyyssss

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always crank light rays

minor hemlock
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My bet is 170

cedar spindle
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Could be more, who knows? 285?

round valley
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202

minor hemlock
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Waiting for our itch dude to wake up and submit the game to the jam 😬

maiden loom
minor hemlock
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So many games I want to play!

oblique cairn
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@minor hemlock nice download size! grabbing a copy

minor hemlock
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Grab a copy for your friends and parents too! And your grandparents friends!

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Pass it around on all your discarded 256mb flash drives

oblique cairn
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@maiden loom played your game the other day, really cool. My main complaint is difficulty walking while using the lens (which I think is intentional, but not sure if it helps or hinders gameplay)

maiden loom
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it's not intentional, but unfortunately it's because of the mannequin run animations

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it adds a lot of movement to the clavicle that I couldn't get around

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did you actually finish it?

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I was worried the proper puzzle room was too difficult

oblique cairn
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@maiden loom no - I think I got to the "proper" puzzle room, shortly after the sneaky bit with portals, but ran off to keep working on my own game

maiden loom
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hah, no worries

oblique cairn
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@maiden loom you may be able to do a quick fix in the animBP with FABRIK or "two bone IK"

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Perhaps at 70% blend to keep some motion

maiden loom
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I'm not actually using any IK at all, but I guess if I wanted to improve it after the jam I could look into it

oblique cairn
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Yes - I mean I can tell you are not using IK, but it could be used to reduce the motion in the arm quickly and easily

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just IK towards playerlocation+forwarddir*50 and perhaps rotate handbone to a sensible angle

round valley
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@minor hemlock incredibly fun game!

maiden loom
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I might get maybe an hour or so to look at it after work, hehe

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but it'll be close to submission deadline

round valley
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@minor hemlock when pressing escape to pause the game, then hitting escape again to close the menu: the movement gets broken!

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I have to press escape again, & hit resume to fix it

minor hemlock
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Fffff

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Filed it, hopefully I can get around to it after breakfast. That sucks...

oblique cairn
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(to the tune of last day of xmas)
On the last day of game jame
Epic gave to me
6 engine crashes
6 engine crashes
and an unsaved tree

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(I really will install debugging symbols after game jam!)

maiden loom
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debugging symbols so important

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shouldn't be optional xD

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or at least optional and installed by default

oblique cairn
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~20GB, more than doubles size of engine

maiden loom
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"My thing crashes!"
"What does the error message say?"
"Debugging symbols not installed"

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Β―_(ツ)_/Β―

oblique cairn
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should perhaps seriously request people install them when installing engine

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Suspect it is prob 3rdparty code, like voxel plugin, or some marketplace content. Either way, looking forwards to helping fix it!

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uploading final version, will paste link here when done

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will try out atomics game meanwhile!

minor hemlock
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thanks \o/

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I tried to put as much polish as I could into every element of the game I touched, that's why plekters bug report frustrated me so much πŸ˜›

maiden loom
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haha

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I tried pretty hard to avoid there being any real bugs, which is why mine is so short

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but inevitably someone's gonna break it

rigid fog
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omfg

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I fucking finally finished the classes/skills

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no levels yet

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lol

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let's see, if I shower and eat... I have 4 hours or so

minor hemlock
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@rigid fog someone was asking who was going to stream games, did you mention you were?

oblique cairn
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@minor hemlock Nice - my first thoughts are:
In the opening section, with some example anomalies - I didn't actually notice scanning them changed them - though I did notice right away in the tutorial level after. (this may be me not paying attention correctly)
Tutorial level went smoothly!
First real level - I scanned a few things without noticing, partly from shooting arc not matching prediction arc. Once the voice said I had done enough, and could proceed to next level, or scan more - I could not find the way to the next level

rigid fog
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damnit...alll to hell now

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one of my skills doesn't work in packaged

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fml

oblique cairn
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@minor hemlock Also, I wanted to be able to scan the solid cloud floating through town πŸ˜„

minor hemlock
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@oblique cairn I'm really interested that shooting arc didn't match prediction arc

rigid fog
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@minor hemlock yeah

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I'll be streaming all of them somehow

dawn basin
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Feature complete (LOL). Now for the packaging game πŸ˜ƒ

minor hemlock
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if I knew more about particle systems I'd add a thing at the end to make it more obvious where the arc stopped, was that the issue?

oblique cairn
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@minor hemlock real shot went less far than prediction arc, by about 10% or 20%

minor hemlock
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donut on the top is the portal to the next level >.o we're bad at making that obvious, went through a lot of iterations already πŸ˜›

oblique cairn
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Running on a 4k monitor, may be related (but prob not, standard aspect ratio)

minor hemlock
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I'm doing 4k as well

oblique cairn
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@minor hemlock oooh - I'd tried to scan that too, and thought it was weird I could not

minor hemlock
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hm. the spider has a very small collision sphere, could that have collided on something early? (small as in the size of the orb on its head)

oblique cairn
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@minor hemlock no - It really fires less far, can send video if desired?

minor hemlock
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yes please!

oblique cairn
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@mortal cloak what is the problem with your skill in packaged build?

minor hemlock
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so many jam games submitted as puzzle, I LOVE IT

oblique cairn
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@minor hemlock seems a good fit for theme πŸ˜ƒ (also, upl,oading vid at potato quality, as I have slow net and am uploading own game at the same time)

minor hemlock
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oh yeah, the arc doesn't extend as far as you think!!

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it's only a half second worth of travel for the projectile I believe

oblique cairn
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Ooooh

minor hemlock
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like I said, wish I knew enough about particle systems to make it more obvious that it ended and when it clipped/etc

oblique cairn
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OK, I perhaps should have realised that!

minor hemlock
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there is a cloud to find on the next level though πŸ˜ƒ

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that's the level where our level designer really let his freak flag fly. so hard.

oblique cairn
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Love the loading effect when pressing continue, I saw a nice tut doing a similar thing (meaning to give it a go)

minor hemlock
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one question.. did you feel the arc as implemented feels natural for shooting? or would you prefer something that doesn't take player velocity into account

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we have mixed opinions on our team πŸ˜›

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most games use arcs without player velocity, but the projectile does use the added velocity so aiming is hard..

oblique cairn
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@minor hemlock Not sure - I quite like it the way it is

copper carbon
oblique cairn
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Actually - if it is doing the correct arc - and you want it to be more precise, I don't think you need to detect collision? just make it 5x as long?

minor hemlock
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it'd be too helpful then πŸ˜›

oblique cairn
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The cloud is damn high πŸ˜„

minor hemlock
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I might add a beam distance meter on the gun if I have time πŸ€” nah. I can think of one annoying edge case already that'll take too much time to debug

oblique cairn
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Hmm, I just uploaded new version of game to itch, same file name, switched back to tab and it seems like nothing has happened... Perhaps I need a new filename. Or perhaps I am looking at the wrong tab?