#game-jam-chat

1 messages ยท Page 38 of 1

rigid fog
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43 mins

robust basalt
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last second fixed

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zero playtesting

rigid fog
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nope

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damnit

robust basalt
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we are gucci

rigid fog
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nice!

austere swift
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@robust basalt what you doin?

rigid fog
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@robust basalt I woulda helped playtest, but no time sorry

robust basalt
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ya, we've been crunshing for 2 days

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like hard to even get playable

rigid fog
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@robust basalt yeah, mine's definitely not even balanced

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but oh wells

austere swift
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mine is XD

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the starter part has no enemies, then there is a broad combat arena, and then a jumping section, and then the final section wich is labyrinthian + enemies

zenith gust
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I didn't manage to sort out the issues I had with the last two maps I made today and yesterday evening, so ended up packaging with two short puzzles only ๐Ÿ˜›

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at least it shows the idea

proven badge
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DOOOOOOONEEEE> ARRHRHRHRHR

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30 min to deadline, woot woot

granite schooner
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Omg been getting a critical error on the packaging for the last 20 min

austere swift
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thats couse you dont have care

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look at the time of builds

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there are around 5-6 builds on the perforce repo

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i know that builds failing last minute is common, so build soon

quasi girder
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and often ๐Ÿ˜ƒ

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mine worked well until 2 hours ago

austere swift
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the rate of work is easily seen tho

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XD

quasi girder
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nothing changed - just the childactorcomponent decided to die ๐Ÿ˜œ

austere swift
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half the commits are yesterday and today

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and i did some stuff day 2 and forgot about it till d ay 5

granite schooner
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I've never had builds fail in Unity. Didn't realize this is a common thing with UE4.

maiden loom
somber hazel
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There is still plenty of time to submit

maiden loom
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10 minutes

somber hazel
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I think we should start our first build

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And cross fingers

austere swift
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@granite schooner builds are much more complicated in unreal

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it needs to compile and link the code, and the packager is much more optimized

maiden loom
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games with no code require no compilation

granite schooner
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Its taking 20 minutes per build with each thing i try, Idk if rebuilding the binaries fixed or not, I started trying to package it an hour ago.

quasi girder
maiden loom
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packaging for our game took about 45 seconds, hehe

austere swift
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@viscid oriolenoh#8652 as ive said, i know i wont win, and i knew from day1

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so i just did it very chill

maiden loom
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I'm not expecting to win at all

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but go hard or go home

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I slept for 2 hours this morning xD

austere swift
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i just used the project to change the stuff i do a bit

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i also used it to overuse houdini to try to do everything procedurall

maiden loom
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and worked for 23 hours prior to that, hahaha

austere swift
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and it worked better than expected

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a lot better

quasi girder
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wasn't serous about it - im just happy - our first submission on a jam ๐Ÿ˜„

austere swift
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too bad my killer "big" door was lkost

quasi girder
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learned a lot

austere swift
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due to not saving and a crash

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so for the big door i have the small door scaled up

compact cedar
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500 seconds

slate ginkgo
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can I ask what this game jam thing is?

robust basalt
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done

zenith gust
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@quasi girder Yeah same here, never took the time to actually finish and submit a jam game before, great feel just having done that ๐Ÿ˜ƒ

compact cedar
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@robust basalt wow

quasi girder
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aye! but I'm so looking forward to the weekend

compact cedar
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i've assumed it will be strategy...but this is...wow

austere swift
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VERY nice art

compact cedar
austere swift
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ugly as hell HUD but thats to be expected

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but the 3d art is definitely shippable level

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with a better hud that can be released in steam as-ish

jovial thistle
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Just fixed and re-submitted my team's build with a few minutes to spare. Couple of game-breaking bugs we didn't know about. Feels great now but not so much about 20 minutes ago

quasi girder
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@jovial thistle but finally - you did it - that's all what counts

compact cedar
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@robust basalt is it even possible to make ALL this in a week? are you guys some kind of robots?

robust basalt
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๐Ÿ˜„

granite schooner
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Well its the spine runtime plugin that i didn't use thats causing issues b/c it was meant for 4.17 instead of 4.18 apparently even though their repo said otherwise... Hopefully it packages now.

austere swift
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@robust basalt how big was the team?

proven badge
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5\

compact cedar
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@austere swift it's always the same

jovial thistle
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@quasi girder Exactly. Now I can finally get back to homework'

compact cedar
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i've barely finished the levels ;_;

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it was a nightmare...my brain is potato now....potato nightmare

robust basalt
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recorded 70'ish hours gamedeving

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not sure if I can get this into a timelapse

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@austere swift 5

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2 programmers, 2 artists and a music/sound guy

austere swift
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well, balanced team

maiden loom
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....and time's up!

austere swift
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but i wouldnt ever put 2 programmers

rigid fog
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well...

unique charm
#

breathes sigh of relief

austere swift
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programmers tend to step on each other

rigid fog
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that was a fucking close one

austere swift
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often, 1 programmer for such a small team works better

rigid fog
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I really only need like 5 more minues

austere swift
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unless there is perfect sync

torn mesa
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just submited

maiden loom
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you can easily have two programmers

rigid fog
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to make the game sexy

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but oh wells

maiden loom
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it's called version control and organisation :p

austere swift
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organisation and version control on a rushed gamejam isnt something easy XD

robust basalt
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just communication

maiden loom
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I beg to differ, so long as you're communicative and have working version control you're usually fine

rigid fog
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aye

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Communication is essential

robust basalt
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and breaking a lot of stuf the other programmer made all the time ๐Ÿ˜„

rigid fog
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Also, "dedication"

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And "self-motivatation"

maiden loom
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previous jam had four technically orientated people and there was very little stepping on toes

rigid fog
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Well, expectations are a big thing also

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If you tell someone you are going to be on all weekend and do a lot of stuff, but then don't put out much or anything worthwhile.... that just sucks.

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However, if there are no expectations beforehand

compact cedar
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@robust basalt where is the download link??

rigid fog
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As in, team didn't communicate beforehand

proven badge
rigid fog
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meh, it happens.

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@proven badge nice!

hearty ferry
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Submitted just in time, finally rest

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Am I happy to be finished

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Finally sleep again

compact cedar
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< slept 4hrs today.... @acoustic crater probably haven't at all

robust basalt
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I slept 6-8 hours every day

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that's the key

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and alooot of coffee, ofc

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and energy drink

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s

hearty ferry
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I slept less than 3 every day of the jam... now that I think about it, not much less compared to normally, though that's probably not a good thing

compact cedar
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@robust basalt well, we have only me as an artist/designer for last two days...so

nova oxide
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i am going on 0 sleep, and have had my vive on for a week straight more or less. i feel funny

maiden loom
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I had two hours sleep this morning, and worked for 23 hours the day before (took the day off work) D:

robust basalt
maiden loom
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LOL

hearty ferry
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I didn't have time for so many things I wanted to do, including making a gameplay video

violet kestrel
hearty ferry
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So probably gonna do some more things on my project just to feel like it's complete

stray crag
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not hots or no thots...

robust basalt
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@compact cedar I think we are working on the forum submission thing

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not sure if it's up yet

compact cedar
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Oh. Just figured out. This game jam we made ALL the assets ourselves.

compact cedar
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i.e. sound effects, music, models etc

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@robust basalt i'll wait

robust basalt
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I had to use some post process effects that were made for previous jams

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because we did 90% of the vfx in the last 2 hours

austere swift
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wow, i just used some packs i had lying around for the hit soudn

compact cedar
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@robust basalt who's your composer?

copper carbon
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you can send me gameplay videos later

nova oxide
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do you guys know roughly how many submissions you got? ๐Ÿ˜„

somber hazel
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142

copper carbon
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ooo yeah, guess

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๐Ÿ˜›

hearty ferry
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42, since it's the answer to everything (and to live, the universe, and those crap things)

copper carbon
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haha

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higher ๐Ÿ˜›

nova oxide
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my guess is around ... 80?

copper carbon
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higher

hearty ferry
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around 150?

copper carbon
#

higher ๐Ÿ˜ƒ

proven badge
#

480

hearty ferry
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250?!

copper carbon
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that'd be cray cray

somber hazel
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192

copper carbon
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I have 280 submissions listed - not sure how many are dupes though

nova oxide
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wow

somber hazel
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๐Ÿ˜ฎ

nova oxide
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thats crazy

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and awesome to see ๐Ÿ˜„

hearty ferry
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That's way more than I expected

nova oxide
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yeah no kidding

copper carbon
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was hoping for 200+

compact cedar
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that will be a crazy week of gameplays!!!

copper carbon
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summer jam was 130

nova oxide
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there was hardly 300 people watching streeam

copper carbon
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SO MANY GAMES

nova oxide
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good thing you guys got three weeks to judge them

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gunna be a busy three weeks ๐Ÿ˜„

austere swift
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damn, 200 games (probably the rest are dupes)

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thats going to take a while

robust basalt
compact cedar
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@robust basalt you've all changed your avatars? =))

robust basalt
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actually @dull basin made them before the jam, and that heavily inspired the game ๐Ÿ˜ƒ

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so.. ya

compact cedar
robust basalt
#

the great potatoing

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muahahah

somber hazel
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guys guys

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do we have

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something like

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a PLAYTEST PARTY?

robust basalt
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I hoped @rigid fog would have that for us

acoustic crater
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A Sleep depravation Party :D

somber hazel
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@acoustic crater Let me play your game

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let me join your discord

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you idiot ๐Ÿ˜

acoustic crater
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Baka :D

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We keep it to ourselfs ^^

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Its to good for this cruel World

somber hazel
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pm me honey ๐Ÿ˜

rigid fog
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Well

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Need to figure out a few things first

robust basalt
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how did they get stephen hawking to voice the character?

glass fossil
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that's freakin deep man

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also, this dude's channel can't get wierder ๐Ÿ˜„

robust basalt
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๐Ÿ˜ƒ

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didn't even check that

somber hazel
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Finally got some time

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Instantly Downloading ThePotatoNightmare

robust basalt
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you are probably the first playtester

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be warned

somber hazel
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I would pay to play a potato game

compact cedar
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< already playing

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i liked the "vodka" reference...but Stolichnaya stiker would be better

proven badge
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how is it a reference

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it's a direction connection ๐Ÿ˜„

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to blackouts, ahem darkness

compact cedar
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@proven badge you actually can makes spirits from potato, but vodka made from wheat

proven badge
compact cedar
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@proven badge i was wrong ;_;

robust basalt
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@compact cedar did you actually jam this time?

dull pendant
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Just made a reply on the GameJam game thread ๐Ÿ˜ƒ

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It was great doing a jam in unreal. ๐Ÿ˜ƒ

compact cedar
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@robust basalt yep

robust basalt
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whats your game?

robust basalt
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oh, you worked with shadowdriver?

compact cedar
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Yep

robust basalt
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I don't know the guy, but he's an answerhub machine

compact cedar
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yeah...but kinda lives in own world ๐Ÿ˜›

somber hazel
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I heard he is a cool guy, but watch out for your pocket

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he is from poland

robust basalt
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๐Ÿ˜ƒ

compact cedar
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@robust basalt okay...something weird, is it suppose to be like that?

robust basalt
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when you block the path

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then...

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I want to say yes

compact cedar
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the arrws ends in the middle of the map

robust basalt
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but it is more like gamejam kinda design decision

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oh

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well

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then no clue

compact cedar
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๐Ÿ˜ƒ

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lets try it

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nope, seems fine

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it just got compressed

storm blade
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@copper carbon I forgot to disclose that I used Mixamo animations, can I edit my submission? (just the text)

compact cedar
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@robust basalt how to get vodka?

robust basalt
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build the distillery

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behind the gate

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pretty sure we are doing a terrible job of communicating it

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not sure if the outline made it into final version

compact cedar
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@robust basalt hmm...and how to do that? ๐Ÿ˜›

robust basalt
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not just a potato nightmare, also a UX nightmare

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click on the platform

compact cedar
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UI is nice

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oh fu

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everything has a highlight except distillery circle, so i thought it's kinda absent for first few levels ๐Ÿ˜ƒ

robust basalt
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yeah, we had a basic building with outline that you started upgrading from

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not sure why it is gone in the final build

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with no replacement

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gamejam things

proven badge
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u blocked the pathing

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wtf, discord lagged

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got 30 messsages in one go

gaunt copper
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Anyone doing playthru stream?

austere swift
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if i did one of my game you would blink and miss it

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the full playthrough video is 3 minutes and a half

gaunt copper
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I measn Allar style stream :p

compact cedar
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hoping for Allar or Victor to stream

austere swift
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i wont

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nvm the other victor

glass fossil
compact cedar
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@proud palmZhanj#0641 this game is great!

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okay @sullen mauve , you've just tagged wrong person...

glass fossil
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Currently downloading that one and Shaman

copper carbon
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@storm blade what project? I'll update our spreadsheet.

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Great job everyone!

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we had 279 submissions โค

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biggest jam EVER

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ue4jam*

storm blade
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@copper carbon I just sent you a message on the forums with the details

copper carbon
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ok cool - that works

storm blade
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thanks

rigid fog
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We won't be getting the submissions list until tomorrow at the earliest

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So no stream until I can actually get the links

gaunt copper
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ah ok ๐Ÿ˜ƒ

rigid fog
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yeah

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they need a slightly more efficient way of handling this

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But it was a great effort

gaunt copper
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download everything and go ๐Ÿ˜ƒ

rigid fog
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Definitely like the changes

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because they were needed

glass fossil
gaunt copper
#

keep everything in order of that list

rigid fog
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@copper carbon Perhaps getting your tech guys to feed in the URLs to a Google sheet next time on submission if that's even possible?

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Or via firebase

compact cedar
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@proud palmZhanj#0641 this creature requires 5 "crystals" on the top left to be posessed ( @gaunt copper am i right? )

copper carbon
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Google form outputs to a google sheet?

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you mean a public one?

rigid fog
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@copper carbon doubt it. I mean, instead of Google Forms, have it hosted on your servers.

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But, you never know. perhaps there is a way to funnel info into firebase from forms. or to sheets.

copper carbon
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we have some other form software, but I didn't get up to speed on it in time. And the form seemed to work?

rigid fog
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But might require a custom solution

compact cedar
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@copper carbon i could make you a web app for jams (if i'll have time for that -_- )

rigid fog
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Still, that's pretty sweet that this experiment was a success

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almost 300 entries

copper carbon
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I'm so excited

median flume
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Except the message on the google form we were not supposed to receive anything else to confirm submission riiiight?

compact cedar
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@copper carbon to play all of them?

median flume
#

having a post panic attack ๐Ÿ˜›

copper carbon
#

aww, sorry! I'll make sure it sends an email next time

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I try to collect as little info as possible, since some folks don't like sharing

compact cedar
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@Horia#3356 i almost got an brain attack in last two hours of jam

median flume
#

So, you guys confirm, no mail confirmation. Just that screen?

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with the "go sleep!!!"

proven badge
#

oh my god

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finally beat my own game

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well at least I know its beatable now ๐Ÿ˜„

compact cedar
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@proven badge pwahahaah

proven badge
#

jesus chirst it was har d ::D

compact cedar
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@proven badge i'm still not sure if our is...since i've made a lot of changes in the levels

proven badge
#

you know a funny thing

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I was the one who balanced it ๐Ÿ˜„

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pulled the math out of my arse in last 2 hours

median flume
#

nevermind, using the seearch revealed the answer. Sorry about that. Same questions over and over. Keywords are... key.

proven badge
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so it was hectic, but damn ๐Ÿ˜„ actually quite close to being proeprly balanced ๐Ÿ˜„

compact cedar
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@proven badge imo game has pretty steep start...i still can't figure how to get enough of vodka to build AA weapons

proven badge
#

how many waves have you beaten?

compact cedar
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@proven badge well, until first AA =)))

robust basalt
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more important question

compact cedar
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many times

robust basalt
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how was the screenshake?

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good enough?

proven badge
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1 turret holds that wave ๐Ÿ˜„

robust basalt
#

the wiggles and the wobbles?

proven badge
#

funnt enough, allshar left a bug in vodka economy ๐Ÿ˜„

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could not build your turret ๐Ÿ˜„

compact cedar
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@proven badge what turret? turrets are not AA

proven badge
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will do another run, will try to win with it ๐Ÿ˜„

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potato turret is upgradable to AA for 30 patotoes i think

compact cedar
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@proven badge oh...dumb F...i should properly read all the upgrade descriptions

proven badge
#

getting past wave 21 is the real trick tho

compact cedar
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tower defence not my genre ๐Ÿ˜›

copper carbon
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listed the games on the post ๐Ÿ˜ƒ

proven badge
#

woot

storm blade
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so, who's going to stream all the games?

proven badge
#

@rigid fog nudge nudge

civic dock
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@copper carbon Have you guys considered hosting your game jams on itch.io?

glass fossil
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Should've started our team name with "A" so people would play ours first

rigid fog
#

...

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Can I do this now? Man, I was pumped right after submission... oh brain...

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Brain was winding down for sleepy times

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It misses those sexy dreams...

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Pump

proven badge
rigid fog
#

fudge

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okay fine

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I'll try

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let's see how how this goes with barely 5 hours of sleep in the past few days

dull basin
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i think most people who jammed are in a similar state ๐Ÿ˜„

rigid fog
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aye

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But

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you aren't playing 279 games

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lol

glass fossil
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I can't imagine staying up to keep doing work. At some point, your brain just goes dead

rigid fog
#

meh

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you would be surprised what your body can handle and do

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Anyway, time to see all these fantastic games

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Plase retweet

glass fossil
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Are you going in order of the list in the thread?

rigid fog
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no idea

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I suppose if you bribed me, I might play your game first

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But otherwise, dealer's choice

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BTW, the grump is loose

compact cedar
#
279+ playthru until I pass out...
storm blade
#

@rigid fog it is barely noticeable

unique charm
#

279 entries!!! Inconceivable!

rigid fog
copper carbon
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@civic dock Haven't investigated it, but it's something I'd consider.

rigid fog
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@copper carbon Don't forget about my list!!!

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101 suggestions worth your attention ๐Ÿ˜ƒ

copper carbon
#

?

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the other doc you mean?

rigid fog
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lol @copper carbon oops

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yeah

crisp coyote
#

just looked through the thread.. some realy nice stuff.. GG everyone

rigid fog
#

Light_Fright

glass fossil
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OK gg wp jam ended

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(don't question why I write this several hours after deadline)

rigid fog
crisp coyote
#

that yellow skeli loks real happy to see the white skeli.. or is that a bone in his pocket?

glass fossil
#

Lol

dusky vessel
#

I really liked the people who I did my jam with. I just wish that the designer hadn't been dragging his feet so much and that the scope of the project had been smaller so that I didn't waste a day making a feature that we couldn't use in the end.

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Bad feelings

glass fossil
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All good, most teams probably had at least one wasted day

crisp coyote
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whomever made filament.... GG i have to work, but I cant stop playing it ๐Ÿ˜ƒ

glass fossil
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I had 2 wasted days

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Maybe 3

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Cuz of school

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And of me doing nothing and playing warframe

rigid fog
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Sleeep

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be back in 5-6 hours to continue streaming

glass fossil
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Aw damn I won't be awake

dusky vessel
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Where can I find the list of entries? I don't even know if my team leader guy actually submitted our piece of crap

hearty ferry
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They've been added to the forum post

crisp coyote
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woot our piece of crap is there

hearty ferry
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I like how it just links to the games, but doesn't include the "how to play" bit we had to fill out. Since I didn't put "VR" in the title of my project, there'll probably be at least someone who downloads it and thinks "this doesnt work" without realising it's meant for VR

austere swift
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damn that is a lot of games

jovial thistle
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@hearty ferry While my team's project wasn't VR, it definitely needs people to know controls. Do you think a forum post in the MegaJam thread would help alleviate the issue?

hearty ferry
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Possibly, yeah

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I'm wondering if it would be considered cheating if I reuploaded my projects zip file but with added readme explaining the controls?

jovial thistle
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I was literally typing the same thing

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But I was just going with adding a README inside of the download link folder without having to re-upload

hearty ferry
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I uploaded to my own site and linked directly to the zip, so can't add it to the page, just to the zip

jovial thistle
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Ah that makes sense

rigid fog
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Okay

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Body needed more than 5 hours of sleep

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Be live in about 20 mins

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well

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Well I guess I 'll just go live in a bit

compact cedar
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@rigid fog i found some games got updated...today

rigid fog
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lol

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I want to upload an update for ours

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but that's not going to happen anytime soon. so w/e, but my original submission will stay there

compact cedar
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@rigid fog same as me, seems at last release our programmers lost some of the meshes i've used in levels -_-

visual hare
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...back to normal after a good 16 hour sleep crash ๐Ÿ˜ƒ

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don't know how people post progress updates on the gamejam, hard to find time to do that part and worry about getting the game done..lol

compact cedar
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@visual hare iirc Dannie said he recorded 70hrs of gamedev footage

zenith gust
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Wow

visual hare
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dang

compact cedar
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and i've tried not to spoil the thing

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posted only bloopers

zenith gust
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I'm with @visual hare, only had time to worry about getting something done at all ^^

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@compact cedar you had really solid bloopers ๐Ÿ˜„

compact cedar
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@rigid fog Seems you only have evidence of this game existed: 3DVirtualand - 3DVirtualand_DarknessAttackGame

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@rigid fog link is unavailable now

abstract zephyr
#

@copper carbon
Is it allowed to change the project title?
The problem is that my game is a VR game, but before you start the game there is no chance of recognizing that unless you see the video ๐Ÿ˜…

acoustic crater
#

got my 20h sleep after Jam I think Im fit again x)

#

So everyone got trough to the Deadline?

copper carbon
#

so much sleeeeep

#

@abstract zephyr - which game?

abstract zephyr
#

It is listed as KoniBrothers-LightTheDarkness

acoustic crater
#

That much sleep gave me slight headache ^^

#

but Im fine

#

Oww =/ Im off the weekly Karma list. Got to fix that asap

copper carbon
#

I know, I didn't get to butcher your name yesterday ;P

acoustic crater
#

T^T

nova oxide
#

@rigid fog just a heads up, not sure if you have a vive/rift but our game "Lattasoft - Escape the Dark" is a VR game if you want to play through it ๐Ÿ˜ƒ thanks !

unkempt mason
#

Where can i download games to play through?

#

Ah, i see

uneven basin
#

Im bit anxious about my submission now

#

playtesting shows some people are having hard time grasping that character must actually face the wall in order to spray on it

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I hope judges figure it out

compact cedar
#

hahaha...there was a game with AZERTY keyboard layout...

uneven basin
#

hw-what

#

I don't think I've ever seen azerty keyboard being sold anywhere

#

I know it exists

compact cedar
uneven basin
#

I think there's like 5 qwerty variations across the europe

#

mostly similar layout

#

but say, mine differs from US layout that there's <|> on the left side of Z

rigid fog
#

@cedar spindle playing your game now

proven badge
#

@uneven basin can relate. it took me 3 hours to beat my own game ๐Ÿ˜„ I think average tester has no hope

dusky vessel
#

I feel bad for the poor sap who ends up playing my team's thing

acoustic crater
#

@rigid fog you Probably need Instructions for our Game since we never found the time to actually Guide the Player to our mechanics :D I tell Shadow to Update the Forum post with a bit of Instructions otherwise its very confusing

compact cedar
#

okay...so, we submitted a broken game...

acoustic crater
#

Broken. Nah. Confusin yeah :D

crisp coyote
#

just skipped through the twitch.. some nice games! no vr yet. I was hoping to see how that works out. most of us didn't say VR in our titles, and vr is pretty broken if you don't know to put on a hmd ๐Ÿ˜ƒ

compact cedar
#

@acoustic crater so, 8th crystal issue doesn't persist?

acoustic crater
#

oh that one yeah. Thats broken I guess xD

rigid fog
#

SO FREAKING COLD

#

Who wants to get out of bed to play gamejam submissions?! !?! ๐Ÿ˜‰

#

Be on in about an hour. Need to eat and drink my coffee.

rigid fog
crisp coyote
#

@rigid fog thanks dude. I'm going to bed now.. will watch tomorrow.. good luck

somber hazel
#

@rigid fog I think the sound is pretty low

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or is it only me?

glass fossil
#

for me 2

rigid fog
#

for this game

#

?

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talk in twitch wierdos

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the sound that is in is very low

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if it even plays all the time

somber hazel
#

oh sry for helping...

rigid fog
#

@somber hazel you did thanks

somber hazel
#

โค

minor hornet
rigid fog
#

@frail palm your game is broke

proven badge
#

@minor hornet eta on e2?

minor hornet
#

@proven badge tommorow probably

proven badge
#

!remind me 1day

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does not work ๐Ÿ˜ฆ

rigid fog
#

lol. devs are mad because I spoke honestly about their games

#

๐Ÿ˜ญ

#

I mean, if I am frustrated about a game while playing it... is that really my fault?

crisp coyote
#

lol

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@rigid fog I'm probably going to miss you playing ours

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the one vr game with the lamp and the frog.. be honnest with this one, we didn't enter to win, we entered to learn

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BUT.. please hold down the trigger. dont bash it for rapid fire, just bring the frog closer to the lamp to increase fire rate ๐Ÿ˜ƒ

gaunt copper
#

@rigid fog I can't wait when you gonna kick our back parts :p

rigid fog
#

lol

#

I mean, I'm not going to hold back for anyone, I love you all. And you all deserve my 100% honest opinion when playing.

#

But, so people understand that. I put up a little flag on my spreadsheet

#

ANyway

#

Need to do some prep and then will be continuing the playthru in about 30 mins

rigid fog
rigid fog
#

oops

crisp coyote
#

@rigid fog just saw you play my game.. ugh i should have been online to tell you how. The frog shoot further if you hold him further from the lantern...

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also the bugs go towards the light, so you can lure them around to get better shots at them, or bunch them up for the aoe

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anyway.. thanks for taking the time to play... ๐Ÿ˜ฆ

austere swift
#

@VictorBurgos#7534 any time you were playinjg my game, i want to see you blasting it

granite schooner
#

@rigid fog I just watched you play my game, Woods Of Blah, wish I'd been in chat. You didn't stick to the roads at all, there were 6 characters and they each had a quest to find 6 different items... It's also completable. I guess I could have made the map smaller and more linearly funnel the players through the content but I thought having extra space with some easter eggs would be more exciting.

#

I'm just sad you didn't get to see any of the writing or dialogue : / I put a lot of personality into each character.

proven badge
#

@granite schooner I know that feeling bro. Been there myself. Honestly treat it as learning experience. Victor is a good representation of a what a normal player would do. If he gets bored and can't be asked enough to explore, most of the players won't either.

Treat it as level design experience, maybe your game lacks the incentives for people to keep exploring (or keeping to the road). You have to anticipate players will not always play the game its intended and not the way you wanted.

In Victors case, he deviated from the road (because it was straight path, instead of zig zag which to him maybe felt pointless) and from his perpsective it was a boring walking simulator.
You probobly could have indicated that with character having a line of text on his head saying "I should get back on a road" or something similar to indicate that player strayed away from intended game area. Alternatively you could have blocked the path with impasable bushes or something.

I know its heartbreaking to see your game being dismissed because you poured hours of time and consideation into it, but you have to understand plebs don't have your understanging or patience to play it (it's your baby after all).

granite schooner
#

@proven badge The line of text above his head would have been a good solution, he passed by two more signs in the woods that said "Hey, I thought I told you to stick to the roads!" but I guess the ! above the head isn't enough of an indicator that something is interactable that you just walked by. Should have had like a sound effect or made it glowing I guess.

proven badge
#

believe me when I say that I am genuiely afraid most people won't understand my game and give up 2 min in (every jam)

#

and I am always genuinely trying to simplify it every time and give incentives to ensure that most people (even most game illetarate people i can think off) could play it ๐Ÿ˜ƒ

#

good practice is to give it to your mom / grandmother and wacth her play wiht 0 guidance. Literally say nothing, see how they interact

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And adjust your design accordingly

sharp berry
#

Its hard to say nothing when you watch someone play your game ๐Ÿ˜„

proven badge
#

take it as a lesson and include (what you want to say) as part of the UI or tips in gameplay ๐Ÿ˜„

sharp berry
#

Aye

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What I consider to be a "duh" for the game, can be a blackhole to the player

proven badge
#

average tester kinda has less than 2 min atention span

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gotta really toss content in their face too keep em interested ๐Ÿ˜ƒ

granite schooner
#

Well someone who has been playing jam games for 15 hours straight and is up at 4 am is not your average tester lol.

stable kiln
#

it is for ppl testing the jamgames ๐Ÿ˜›

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and ppl dont like text in their game, u can write the entire series of GoT and ppl wont care ๐Ÿ˜›

proven badge
#

@granite schooner wrong, a person who tested that much would have even less focus and attention left. You have to really captivate him

granite schooner
#

Thats exactly what I said.

proven badge
#

to be honest he genuinely tries to test more than average

#

but as in your case he can dismiss the game too quickly because he assumes there is no content

uneven basin
#

or is it because there are so many games without content ๐Ÿค”

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"just in for the raffle" submits are way too common

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allthou, with little thinking game

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you'd figure you can't enter the raffle anymore by just submitting

minor hornet
proven badge
#

uuu

rigid fog
#

Oh, so many mentions and PMs

#

Sorry, took some time to refresh myself before playing more games

untold forge
#

Oh shit. You're the guy who's been streaming the game jam games, right?

rigid fog
#

But will be at it in about 40 mins

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๐Ÿ˜‰

untold forge
#

Nah, you're fine.
My entry's like... In the last 10 cause it's alphabetical.

rigid fog
#

@Varkie#6431 Hey! Yeah, I think I remember your game, @proven badge brought up a few good points. Pretty much agree with him 100%.

#

@crisp coyote

#

I do disagree about the "average" tester part

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I would say that most gamers, especially adult ones

#

Are playing after working hours

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Late into the late.

#

So, I am definitely a good representation of "average" gamer. Of course, it's a bit different because I have varying degrees of "good" that I have played prior to anyone's game.

#

But if you notice, games that get my attention, usually do pretty quick.

#

And I'll try to complete them or play for as long as possible before I know I have to move on.

#

And yes, like Slapanus said, I really do try to play each game objectively, even if I am not feeling it in the very beginning. If not, I would be playing these games 5-15mins each or a similiar set time.

#

And...if you think that the judges have the time to play each game 1hour+ or roughly the same time as me...

#

Yeah well, I can't obviously speak for them, but I'm going to doubt they really play to completion or as long as I do.

#

But who knows, this was probably one of the reasons why they went from monthly to quarterly

#

So they didn't "lose" so much worktime

#

@untold forge Hehe, hopefully, I can somehow crank the rest of the game this last stream

#

We'll see.

untold forge
#

You'd have to stream like 100 games, wouldn't you?

proven badge
#

@rigid fog ryou sure you can do all games in one strim? ๐Ÿ˜„

dull basin
#

subtle

rigid fog
#

I don't know

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But, almost have no choice. I have to start working ๐Ÿ˜‰

dull basin
#

๐Ÿ˜ฆ

rigid fog
#

127 games

#

I can at least do 60 this one stream. and finish it off tomorrow.

dull basin
#

@rigid fog requesting the potato nightmare! ๐Ÿ˜›

rigid fog
#

I just don't want to rush through them too much either though

#

sigfh

#

sigh, someone submitted a game, they did for another game jam

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during the same period.

#

Can't remember if that's actually written in the rules though

robust basalt
#

last time it was fine, when ludum dare and ue4jam was at the same weekend

proven badge
#

what other jam was during same period?

rigid fog
#
proven badge
#

if its on the same time its legit

rigid fog
#

And literally...

#

the game name is that

#

Just another rafffle sub

#

boring

#

anyway

gaunt copper
#

you gonna stream today? :>

rigid fog
#

yeah

#

downloading a whole bunch now

gaunt copper
#

ok

#

S is coming ^^'

#

our game is Shaman

rigid fog
#

yeah, next time, if the damn games aren't zipped, I am not downloading them

#

O-S

#

that's going to be tonight

gaunt copper
#

ok ;p

compact cedar
#

you may notice some serious issues with obscure locations of some checkpoints (like Creatures and key stones)

#

those should have lights on them but due to bugs - not

somber hazel
#

How do you guys approach your testers to learn the mechanics of your game?

#

Should the player be forced into a tutorial?

glass fossil
#

I'm of the opinion you should never force a tutorial

#

Teach through gameplay

#

If your game is complex, then a tutorial may be unavoidable

somber hazel
#

I mean, this was our starting screen

#

We actually believed the average gamer would read the instructions below and move the fish to the tutorial level

#

But it seems, he doesn't want to read anything at all and force the game to start

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By hovering over the Play area

glass fossil
#

What's your tutorial like?

somber hazel
#

So, by forcing I mean, dont give him a chance to see a Play button and force him to do the tutorial first

glass fossil
#

Is the tutorial absolutely required to understand how the game works?

somber hazel
#

Yes

glass fossil
#

I guess forcing it is fine then

somber hazel
#

But the player had even trouble starting the game ๐Ÿ˜„

glass fossil
#

It's not like tutorials are inherently bad

#

But if you have the opportunity to teach through gameplay, you should

somber hazel
#

Because reading all the stuff on the menu screen is already 2 much

#

People just want to start the game already

glass fossil
#

Yeah people just want to play

somber hazel
#

I guess that's why people throw the player into the tutorial first when starting the game

#

And after doing the tutorial a bool will be checked

#

So on the start of the game the tutorial will be skipped

#

But then you need to make sure the settings are correct

#

Or give an option menu in the tutorial to lower settings if needed

glass fossil
#

I'm playing your game atm, the Tutorial option doesn't work?

#

Oh nvm it opens some sort of tutorial area

#

Yeah I think you need to force a tutorial for your game

#

Alternatively, make a design that will clearly show what each entitiy does

#

Without using text that is

somber hazel
#

@glass fossil Thanks for playing it! โค

#

Yeah, it seems telling the player how to charge and then using this charge while hovering is not clear

#

Lesson learned! Thanks again for feedback! ๐Ÿ˜˜

glass fossil
#

๐Ÿ‘

dull pendant
#

I sure hope the jury will be playing games together ๐Ÿ˜‚ . Our game is a local versus game.

glass fossil
#

If I updated to ue4.18 then I could make it multi-player, but I used 4.17, that version didn't package with steam for whatever reason

glass fossil
#

ะ•ัั‚ัŒ ะปะธ ั‚ัƒั‚ ะ ัƒััะบะธะต ะปัŽะดะธ

glass fossil
#

???

maiden loom
#

"Are there any Russian people here?"

#

(no)

glass fossil
#

i am partially

rigid fog
#

bom

#

time to finish this

robust basalt
#

hype

sage spoke
#

Does anybody know when winners are being announced?

hearty ferry
#

Winners are announced on the livestream on the 30th

uneven basin
#

I was under the impression winners will be contacted on the 30th, then there's 3 day period for waiting a response

compact cedar
noble coyote
#

Looks really cool! @compact cedar

compact cedar
#

@noble coyote oh, thank you, humbly

noble coyote
compact cedar
#

@noble coyote i'm going to fix the game, hope our programmer will help, so far it's barely playable

#

or i should say barely enjoyable

#

@noble coyote i see no robots on your screens, i think those were awesome

noble coyote
#

@compact cedar oh yeah, are on the other video but its longer, anyway I will post it here as well

compact cedar
#

@noble coyote yeah, i've seen Victor played it on the 1st day

noble coyote
#

@compact cedar Really! I was waiting all this time, but didn't see it, Lol!

compact cedar
#

yeah, he showed just a little

minor hornet
#

https://www.youtube.com/watch?v=uJbP67rzGcY more jam coverage! These games are in this episode:
Time, Beyond Light, Filament, The war against darkness, The Potato Nightmare and Glight.

(I really enjoyed the "The war against darkness" TBS)

Playing and commenting on games from #UE4Jam Epic MegaJam 2017. Time, Beyond Light, Filament, The war against darkness, The Potato Nightmare. DAILY UPDATES |...

โ–ถ Play video
stray crag
#

@noble coyote that's pretty cool , I like the color scheme

noble coyote
#

@stray crag thanks!

compact cedar
#

@noble coyote Uptime is 42:17 or so

stray crag
#

awww @rigid fog is a champion

jovial thistle
rigid fog
#

100% done

#

43.5 hours

small fern
#

that ship design tho ๐Ÿ˜„

#

(in stellar darkness)

#

game looks awesome

#

but can't help to think the ship outline reminds the austin powers space rocket

compact cedar
#

@low carbon do you know, is Epic using nosql dbs or stick with traditional ones for the web? If I'd say started to make a CMS for Epic GameJams, what backend should i use? (MySQL/Mongo/node/php ? Java??)

low carbon
#

Mongo+Node

#

is what you should use

dull pendant
#

@rigid fog just had a look at your feedback for our game (Meronikto). Thanks dude. Quite good feedback imo

uneven basin
#

@jovial thistle interesting ๐Ÿค”

#

my 2015 megajam submission

compact cedar
#

@rigid fog You've skipped Chronophase - The Light Bearer (3) ?

compact cedar
#
4:14 3DVirtualand - DarknessAttackGame (1)
---- Abomination Games - The Conduit (1)
---- Absolight - Maniac Hallucination (4)
14:00 AbstractFactory - Amanda in the Bookshop (2)
26:58 43K Studios - Dark Sector (1)
38:18 Aivers - Little Boy Nightmare (1)
45:37 Alexander's Garage Gaming - Conquer The Darkness (1)
47:54 Alien Capitans - Spotlight Scramble (2)
49:50 Alpha Squad - NightRun (2)
53:19 Amaze-O-Vision - Sea Chimes (1)
1:06:06 Analogue Circle - Meronikto (4)
1:13:18 ANILGDEV - Pursuit Of Happiness (4)
1:31:34 Anaro Games - Vast the Darkness (1)
1:42:06 Avant Garde Homunculus - AVANT GARDE LIGHT (1)
1:56:48 Annienation - Light Bearers (4)
2:20:48 Apefoot - Fighting Light (1)
2:37:58 AR - LostLight (2)
(3:02:42) Blue Cave - BLUE (5)
3:09:00 ATOMIC BREATH - GLIGHT (3)
(3:22:14) Atomic Waffle Games - Alight In The Dark (3)
3:30:19 AV - LightHunter (1)
4:12:35 awesomegamesinteractive - Light fright (1)
4:40:16 Beard Envy - Filament (3)
6:25:38 BleedTime Studio - Cedar Peter: the Back Burner (2)
6:34:15 Boilerplate - A.M.I. (4)
6:49:43 Brawl - Deep Sea Fighter (5)
(6:54:10) Broken Palace - Torch (4)
6:55:56 Caffeine#7 - Neo (1)
7:09:43 Canadiadians - Tank Slyr (3)
7:12:30 Carlos Xavier - Starcluster (1)
7:14:51 cartboard_box - Drone (1)
7:18:13 Cerebros Games - Cerebros (1)
7:22:24 Chaotic Neutral - Luminite (3)
7:26:57 Cloth Cap Games - Duggins (1)
? Chronophase - The Light Bearer (3)
7:32:02 Code Respawn - Dark Dimension (1)
(7:41:53) Code8bit - Beyond Light (4)
7:43:27 Community Effort - Penguin Pangea Turbo (4)
#

Time stamps are on the comment. So people could just click them. ( ^ this post is just for search)

stable kiln
#

firebase with node is kinda cool

jovial thistle
#

@uneven basin Seems like pretty similar concepts. Did you ever do more with that jam game?

uneven basin
#

not really

rigid fog
#

@dull pendant Hey, no problem. It was a pleasure, sorry I couldn't really "play" your game as it was local MP and at that point in time I was solo. But yeah, art was good!

#

@compact cedar yo

rigid fog
#

@copper carbon I'd like this to get relooked at whenever possible: https://docs.google.com/document/d/1NvdpVcg7z1uE06IDMDdLx1nScnYXrK9rR6d9jhHmtao/edit#heading=h.8ujzahfgk2p1

I feel like you're moving in the right direction away from the forums and with the submission forms, but still very prone to a lot of human errors. If Epic could create an actual dedicated gamejam site like LudumDare or Itch.io, (or just use Itch.io, but beg them for 1GB+ submissions), I think it'll be awesome. Also, lots of information was still missing from that feedback form that could greatly benefit all. And needs to be public (other than emails obviously)

#

But yeah, anyone else, you are more than welcomed to comment on that feedback I created four months ago.

robust basalt
#

just looked over it

#

it is still 90% about prizes

#

I'd say get rid of all the parts that are about prizes and focus on how to make the jam a better experience for everyone to attract more people.

If we get more people jamming and as a result, more/higher quality games - sponsors and prizes would naturally come along with that.

rigid fog
#

Aye, that's 4 months old

#

I haven't done anythign with it since

#

I'll let everyone else have their say

#

But tbh

#

272 submissions

#

That's pretty good attraction imho

copper carbon
#

A dedicated site is something I'd like to have and will work towards. Please keep in mind that that team has to prioritize a game jam site against other internal asks.
As far as prizes as such, I do like the idea of breaking them apart, but I wonder if that's better to have smaller one-off contests (not the big jams). If I get wacom on board or something, I don't want to award those to programmers. That doesn't really benefit them.

#

if I do an art-focused contest, then I know I'm handing them out to artists

#

or code challenges could get something more specific

#

etc.

rigid fog
#

I just threw random stuff in there that made sense to me at the time. ยฏ_(ใƒ„)_/ยฏ

#

While prizes were a major issue back then (still are?), there are other key areas that need improvement

dull pendant
#

I agree with having a better submission platform tbh

uneven basin
#

but question is: if someone is already specialized in art, do they need a wacom tablet?

#

same would go for most software license prizes

valid atlas
#

Why not do what other "prize contests" have done and offer a "pool of prizes" from which to select? Like old school wheel of fortune.

You get sponsors at the various levels to offer a prize, the winners of each tier pick from those prizes what they want, anything not "selected" is simply recycled into the smaller "jams".

This way, the sposors still get 100% marketing for offers, the participants get a wide(r) selection to pick from, and a feeling of actual choice, and Epic gets to continue to give out the prizes as nice bumps for various community events.

Win-Win-Win.

copper carbon
#

@uneven basin - that thought has crossed my mind too
@valid atlas - interesting idea. will mull that over.

rigid fog
#

Aye

#

3x houdini licenses for me

#

overlapping easily

#

But

#

Software usually can get extensions (added to end of previous sub or whatever)

#

Also, not every artists can afford or has a Wacom

#

Like I said, I just threw those together. Please comment on the feedback

#

The more heads that come together on this the better.

uneven basin
#

it's not about affording, but usually having proper equipment produces higher quality work, which is then more likely going to win in art-related contest

stable kiln
#

some marketplace credits could be cool

rigid fog
#

^

#

See, good ideas

#

I know you all have great ideas, so let's hear them. Let's Make #ue4jam Great Again

#

But seriously, not just on prizes

#

Submission process, scoring, categories, etc.

uneven basin
#

I'm nitpicking here, but the section on the rules about what game can contain should be re-phrased

#

"illegal activity" is very broad term

austere swift
#

for example, if i won, i would have no use

#

why would i need the houdini license if i already have it

copper carbon
#

@stable kiln - we'd talked about that idea. Need to implement a system in MP to make that possible, but it'd be cool.

small fern
#

@rigid fog heh, I'd be happy to have even one ๐Ÿ˜„

#

it's not expensive tho

#

in reality, I don't have time to learn houdini so going to sub wouldn't make much sense

stray crag
#

I hope all the jammers are getting a good rest!

robust basalt
#

hah, not even close, preparin gthe jam game for itch.io

proven badge
#

@rigid fog @copper carbon how about fortnite VBucks ๐Ÿ˜„ as jam prizes

compact cedar
#

@proven badge only lamas for you

minor hornet
compact cedar
#
0:32:51 Daniel Skipper Games - Knowledge Is Power (1)
0:50:59 DarkSurvivors - DarkSurvive (3)
0:56:29 Dead Chest Games - To The Depths (5)
(1:06:04) Deathclaw Inc - FlameHolder (1)
1:08:56 Deplorable Mountaineer - Twisty Passages (1)
1:19:25 Desktoy - Witch & Wisp (2)
1:27:54 DIASURA - MOSOLOV (5)
1:47:32 DiSeSe - MyWay (3) +2:22:48
2:29:54 Dissident Games - Star Eater (3)
2:37:04 Donny & Friends - Lantern (3)
3:09:19 Dread Evil - Heavy Jack (1)
3:20:05 DuncanT - Light Maze (1)
3:43:58 Droogies - Droogie (5)
4:14:55 ElectricBuzz - Edge of Night (4)
4:26:26 Elsewhere - Photophobia (4)
4:34:50 Ersties - Light Guards (5)
5:04:49 Fabrice Palermo - Slender Game Jam (1)
5:08:00 Fairy Tale Team - Fairy Tale (5)
5:17:09 Far Away Studios - Dark Moments (5)
5:26:41 FarNorth - Fear The Night (4)
5:35:40 Feverdream - Angler (2)
5:54:19 Five Guys - Porphyria (5)
6:02:46 Flints grand adventure - Flint's Grand Adventure (3)
(6:05:55) fogartti - The Observer (5)
06:08:19 FreshLemonade - TogetherCubed (1)
(6:40:35) Frozen Toaster - Introspection (4)
06:48:30 Funarou - BetterFindTheLight (1)
06:51:38 Fuzzy Llama - Bedtime (1)
gaunt copper
#

@compact cedar why don't you put them in YouTube comment and @rigid fog would pin them :>

compact cedar
#

@gaunt copper i did

#

@gaunt copper and Victor did

gaunt copper
#

hmm i dont see it :>

gaunt copper
#

oh so you probably got caught up on comment verification ;p

compact cedar
compact cedar
#
0:27:45 JAYART - Spirit of the Forest (2)
0:41:00 G-Team - Whack-a-Ghost (5)
0:41:37 GAMEJAMJOE - Luma Sphere (4)
0:49:24 Gamejaxx - Ghost Problems: Halloween Leftovers (1)
(1:02:22) Games or Whatever - A Lone Fire (2)
(1:05:52) Gathered Spirits Studios - Dark Star (1)
1:06:28 Geek Squad - Don't Dwindle (1)
1:09:36 GeeksGoneBad - Through Darkness (1)
1:14:55 Good Greif - VoidLux (2)
1:19:36 Good ol' Devs - Epic MiniGolf (EMG) (2)
1:39:21 GoodBye Games - Hopeless (5)
2:17:10 Goose Boys - They Come at Night (3)
2:50:50 GRTNS - Abyssal Zone (4)
3:01:40 H6Art - The Light of Silver Linings (1)
3:08:40 Hat+Dude - Deep Sea Hunter (1)
3:16:00 Hawk G.D.T. - The Tale of The Light Keeper (5)
3:28:12 heavyCapybara - Outage (1)
(3:55:30) Horse Assembly Co. - The Recall Machine (1)
3:57:33 HowlAtTheMoon - Marble Dark Mad Mess (1)
4:00:24 HugeJackman - Dark D. Dungeons be Dark (4)
4:04:24 Impure Rose - Slay The Darkness (1)
4:05:26 issac ting - Aubrun (1)
4:14:30 Hot Dogs - Light from the inside (2) +(3:56:40)
4:31:15 It's Something - City of Light (5)
4:39:28 JeliLiam - Synth Cave (1)
4:52:10 Jet Dragons - Armies of Light and Darkness (5)
4:58:22 Jisan - Cave Boy (1)
5:23:35 JK5000 - JK5000_TheWarAgainstDarkness (1)
5:54:08 Jorge Moreno Aguilera - Lampy Adventures (1)
6:00:50 JOSWA - The Lamp Of Us (5)
6:12:10 JumbliVR - Molla Shine (1)
(6:36:40) L4M0S - Rise Of Myth (1)
#
6:52:08 Jun - Miners (1)
6:58:30 JustJordan - Futility (1)
(7:01:29) JvtheWanderer - Vast The Darkness (1)
7:03:55 Kart Jammers - Battle Kart (5)
7:10:01 KBiz - Elemental Lights (1)
7:32:45 Keep Calm - Turn the lights on (5)
7:46:56 Kiwi Monkeys - The Light Bringer (5)
8:09:00 Kuro Majin - Kuro Majin: One More Light (1)
8:16:30 KoniBrothers - Light The Darkness (2)
8:20:24 Lattasoft - Escape the Darkness (5)
8:30:53 Legendary Minutes - Shaanti (5)
(8:37:40) Leggo - Kicking Lights (4)
8:39:13 LeMut - Darkness Calls (1)
8:43:20 Light Headed - Light Headed (2)
8:45:18 Lit Dynamite - Light of Darkness (5)
8:51:30 LitWig - Lighten (1)
8:56:10 Lukow Bros. - A Bridge Between Worlds (2)
9:01:23 Lutra - (Ex) Nihilo (1)
9:31:12 LMGN Studios - Lightspeed (3)
9:57:40 LoneViking - Feed The Light (1)
10:07:25 Los Exaltados - Into the shadows (4)
compact cedar
#
0:07:24 Mad Triangles - Kyndill (2)
0:16:12 Magfersile - Time (1)
0:22:55 majik - Boring School... Again (1)
0:29:12 Make GameDev Great Again - Flotsam (5)
hearty ferry
#

Just watched back the stream where Victor tried to play my game, and I gotta say, it's a shame the submission field where we could fill in instructions wasn't included in the forumpost, he had no idea how to play my game since I hadn't had time to add a tutorial level during the jam week

#

Still though, he discovered the grow/shrink mechanism (though he didn't use it), good to see someone try and play it with no idea as to the controls and goal, will be very helpful for a next jam

compact cedar
#
0:01:32 Maku Team - FireFly (2)
0:02:50 Mango Wombat - Gremlights (3)
0:07:32 Manny's Arrow - Dynamo (1)
(0:15:46) MarcelGames - WornLight (2) +(0:21:20)
0:24:18 Marteam - Glow Job (3)
0:33:15 Matcha-ppreciation - No Body To Help (3)
0:41:15 Matthew Palaje - Ray The Robot (1)
0:57:00 MCKV - Kaiya - Goddess of the Moon (5)
1:21:18 Mediacore - Deep Explorer (1)
1:33:30 Milo Games - Cast (2)
1:43:25 MishkasTeam - ItsBreadmakingTimeVR (1)
1:48:26 MMM - Sow Light (3)
2:00:35 MoonGriffMedia - Darkness (1)
2:02:07 MothBalls - Guard the light (4)
2:07:24 N.R. Burnette Studios - Most Unfortunate (2)
2:13:54 Nalsarius - The Ferryman (1)
2:15:47 Naughty Cog - Light Bringer (5)
2:20:51 Nรฉotl Empire - Luminous (2)
(2:21:58) Nightmare - Excalibur : The light Sword (1)
2:26:33 No Sleep - Akhet (1)
2:23:05 Nocturnal Arts - Echo Protocol (1)
2:28:33 NoGameWithoutBrain - Shadows Of Our Sun (1)
2:29:55 Nonage - Ghost Town (2)
(2:32:59) Noobnoobs - Fractured (3)
2:38:02 Northward - Writing The End (4)
2:39:28 Nuldrums - Woods Of Blah (1)
2:42:43 Numbat Ninja - Quantum Dots (1)
#

@hearty ferry well, it's just Victor's way of doing it... for the players you definitely should make a forum post with instructions etc.

compact cedar
#
0:31:18 Od1n - Awaken The Light (1)
0:35:58 One Roman Army - Alona's Adventure (1)
0:42:27 One Trick Pony - Lights Out (3)
0:44:34 One80 - LightHearted (3)
0:49:20 OneChick - Light 'Em Up (1)
0:54:50 OptimisticMonkey - A Shot In The Dark (1)
1:02:52 Orbital Drop Skeleton - Lonesome Night (3)
1:07:25 Origami Bear - The Tower (2)
1:31:26 OrionPetten - Stories (1)
1:35:52 Oskar - Enlightenment (1)
1:37:55 Owni light - flippyflop (1)
1:40:50 PA - Enlightment (1)
1:44:20 Peanut Rangers - Starlight (3)
1:46:30 Phonetic Platypus - The Path (5)
1:50:28 PlayForFood - Clari Viri (4)
1:58:16 Playvee - Give Me Light (4)
2:00:54 Poke nโ€™ Hope - Star Crossed (2)
2:05:32 Powerkraut - Little Lantern (4)
2:10:40 PrismaSlice - Axon : Bringer of Enlightenment (1)
2:12:35 Project333 - E For Hugs (2)
(2:16:55) Prometheus - Prometheus (5)
(2:17:55) Pugging Bears - Tales of Vast Manor (2)
2:19:10 PurpleChimp - Resin (3)
2:20:01 Qqlum - DimCity (2)
2:23:04 QUADskull Studio - Hope (4)
2:26:51 Randomphantom - Void City (1)
(2:46:59) Recondite Convenant - Light Affinity (1)
1:47:12RedTentacleGames - The Last Light (2)
3:01:20 RichValleySoftware - FireBringer (5) (2:49:33)
2:54:47 Rival Software - The Alternate (4)
3:02:50 RiverThomas - DarkLight (1)
3:06:51 RKB - The lone settler (3)
(3:23:49) RO3E Interactive - Dumpling Spree (4)
(3:24:48) Robotic Reversal - Dead Light (1)
3:27:12 RockPunch Games - Lux (4)
(3:37:01) Rush B - Rush B's Progame (5)
3:39:30 Sad Reacts Only - The First Dawn (4)
3:50:58 Sam Team - Darkness (1)
3:52:44 sasaki - girl inna shadow (1)
3:59:39 Schnorks - Dark Journey (1)
4:03:50 Shane Silver Studios - Aerofarmer (1)
4:05:52 Skull - DarkGuard (1)
4:09:40 Skybloom - Zophos (1)
4:16:13 SkyKey - Nothingness of Void (3)
4:37:39 Slaughterhouse Gaming Corp - BLACKTITAN (5)
4:49:39 Slayer's Stronghold - Getting Lit in the Bone Zone (3)
4:52:40 SleepOrDevTrying - Trouble in Rainbowland (1)
#
5:00:14 Sleepy Sheep - Flash (4)
5:05:10 SlippyWetsuits - The Diving (5)
5:07:58 SoloDevLulu - ShadowlVSKnlight (1)
5:11:44 Space Skeletons & CO - Blackout (3)
5:13:33 Stanley'sParable - Luceferin (5)
5:17:02 Steel Emperor Penguin - Faren's Light (4)
5:33:58 SteppeHare - Irony Of Nightmare (2)
6:01:53 Stickerbrush Studios - Dancing Through the Dark (1)
6:03:33 Strelka - Dark Sands (1)
6:07:05 Strigifo - A Slime In The Dark (1)
6:12:00 Studio Axiom - Porkchop Liteboot (3)
6:19:37 Succubi in Hats - The Bureau of Happiness (1)
6:48:10 SumnTeam - Lumen and the Shadow Empire (1)
6:49:18 Sunken - Ker Ys (5)
rigid fog
#

Yeah my bad

#

Was/am traveling to Sacramento

#

Just got delayed 6 hours, so catching up with stuff now

#

And yeah, probably because of all the harassment I was receiving, it's auto-moderating now.

#

And yeah. I will probably continue playing games without reading instructions

#

Well, if it's outside of the game itself I mean.

#

But, tbh, even with it in-game, I'll probably glance over it. So, yeah, it's always a good idea to try to put a small, simple, effective way to let the player learn how to play your games little by little. UX-focused game design is a thing.

#

If the average human can only process 5-9 "things" at one time.

#

Then a whole block of text is not going to work.

#

Maybe storyline elements though it can work.

#

But effective/intuitive/elegant game design is always the best choice.

#

But that's just my opinion.

#

@RiverThomas#7570 hmm, which game was yours...gotta look for it

#

@hearty ferry

#

oh, nice. ez name

#

DarkLight

ashen solstice
#

Succubi in Hats looks very cool

rigid fog
#

@ashen solstice It was pretty cool. But super hard

#

Well, without Handkor, there was no way I could have even finished it.

ashen solstice
#

i love the idea and the way it looks. there's a lot of cool stuff coming out of the game jam though. makes me wanna work on games again ^_^

rigid fog
#

@ashen solstice You should

#

You can still submit Game Jam entries last I heard... you are just not eligible for prizes. Can @copper carbon confirm?

#

That would be pretty cool tbh. Seeing one or two Epic Jam Teams.

#

See how far you all can push the engine.

#

Let us see how far you can.

compact cedar
#

@rigid fog his game gave me solid 3fps ๐Ÿ˜ƒ

rigid fog
#

@compact cedar whose?

compact cedar
#

^

ashen solstice
#

i don't have any time, unfortunately

rigid fog
#

You need a 980

#

Get gud

#

๐Ÿ˜‰

#

He probably has a 1080

#

@terse current yo

#

But yeah. Lots of post processing and screen thingies

compact cedar
#

nnnah...i'm not feeling comfortable spending $1000 on a video gard...may be some day

rigid fog
#

Meh

#

Volta coming out soonish

#

Anyway, GPUs should be relatively cheap in the next few weeks

compact cedar
#

not in my country

rigid fog
#

BlackFriday/CyberMonday, Week

#

Give me money and I'll buy things for you

#

And send it ๐Ÿ˜ƒ

#

You gotta pay shipping tho

compact cedar
#

@rigid fog wow, that's actually a nice offer...i'm not sure if i'll have funds before the sales, but i'll consider it ๐Ÿ˜ƒ

rigid fog
#

ยฏ_(ใƒ„)_/ยฏ

#

Oops, forgot the damn Anchorman quote

uneven basin
#

I've given up on updating desktop machines

#

I'll just buy new gaming laptop every few years

compact cedar
#
0:10:16 Tab Away! - Overdose (1)
0:14:02 Tag Team - The Bringer Of Light (2)
0:41:42 Tahiti-Polypixel - Beyond Light (5)
0:47:45 Team 23 - Hades, but the 80s (2)
0:54:04 Team Alone - World Alone (4)
---Team Apollo - Prism (3)
00:57:51 Team Awesome Cats - Shaman (5)
1:26:15 Team Benny - OHM (5)
(1:33:15) Team Bunkworks - The Beneath (3)
1:36:51 Team DeletThis - Bringing Light Into The Darkness (2)
1:43:10 Team Elan - Elan (4)
1:48:36 Team Firefly - To The Flame (2)
1:50:57 Team Froggo - Light Security (2)
1:57:24 Team Hypercane - Lambda and the Shards of Light (2)
2:06:03 Team McFakeFake - $3.50 (1)
2:08:44 Team Meme Museum - Night(Light) (5)
2:15:36 Team Potato - The Potato Nightmare (5)
3:26:16 Team Prime - After Dark (5)
----Team Revolutionary - Dark Zero Light (5)
3:48:19 Team Taco - Vralhalla (4)
3:50:48 TeamIGAD - LightBearer (5)
3:53:23 TeamSpectrum - ASSIMILATION (3)
4:26:37 Telepathy Gaming - Hi-Vis Harry (3)
(4:49:21) The Barn - Multiple Realities (2)
(4:52:50) The Comrades - Photophobians (5)
4:53:42 The Last minute Crew - The Lightwatch (5)
4:59:58 The Ovid Team - False Prophets (4)
5:03:21 The Pocket Dimension - World of Darkness (2)
5:14:56 The Wild Games - My Very Own Light (2)
5:18:54 The Zafarians - Floomph (5)
5:20:30 ThePilots - Light (5)
5:21:20 ThirdWorks - Wake Up (2)
5:24:20 TimberTuc - Monument of light (1)
5:29:20 Timezones Hate Us - Intense Security at Burnwick End (5)
#
5:32:24 Tirukomi - Heart Light (1)
5:35:02 ToastieLabs - Galactic Harvester (1)
5:55:42 Tremendous Potential - Illumen (3)
(6:00:50) Tristan and Viswanith - Flikker (2)
6:01:07 TRMFG - The Dream (2)
6:01:53 Twisted Spoon - Lift The Darkness (1)
6:03:41 UETOPIA - REACTOR7 (1)
6:04:25 UHS (Ugliest Horse Studio) - After The Storm (1)
6:06:54 Umaya Games - Vast And Various (1)
6:35:18 Unauthorized User - Station Dark Data (3)
6:49:44 Vallantyn - Beacon (1)
6:50:40 Vandervas Generator - Star Story (2)
6:56:52 Vicious Biscuits - Abyssal Axolotl (4)
(6:59:58) Viking Pugu - Blind Light (4)
7:01:19 ViRa Games - Astro Mining Simulator VR (5)
7:05:27 Volatile Primates - Stellar Darkness (5)
7:12:10 VR Monkey - Chase the Glow (5)
7:16:32 W3 - Zelvania (4)
7:20:09 Wailing Ninja Studios - Our Dying Sun (2)
(7:34:07) Wayward Comet - Luma (1)
---- We are not finished - Not finished (3)
7:34:22 We Only Had Two Days - Dash From The Darkness (2)
7:37:10 Why Does It Burn - Hanz Solar Haul (3)
7:47:55 Wicked Pickle Interactive - Last Light (1)
7:53:35 Wolf flare - light in the dark (5) +7:44:36 
7:56:39 XCave Games - Lumiere (2)
8:00:44 Xxyoth - Hikari and the forest salvation (1)
8:04:14 Yellow Renegades - Burn them!!! (2)
(8:06:21) Yes Man - Infested Shadow (4)
8:06:56 Yogurt - Shores (1)
minor hornet
#

https://www.youtube.com/watch?v=3-5sXdyE-5Y another one hits the dust
games: Astro Mining Simulator VR, Axon : Bringer of Enlightenment, Last Light, Abyssal Zone, Meronikto, Droogie, Void City, Clari Viri, Better Find The Light, Porkchop Liteboot, Light Bringer, E For Hugs, Trouble in Rainbowland, Light Security, Firebringer, Luminous, Light Em Up, Night Light

Playing and commenting on games from #UE4Jam Epic MegaJam 2017. Astro Mining Simulator VR, Axon : Bringer of Enlightenment, Last Light, Abyssal Zone, Meronik...

โ–ถ Play video
median flume
#

Seeing my "game" played by Victor was...ouchy and funny at the same time. Next time I'll change the camera view when answering the stupid phone. (That dialogue system is.. horrible). Thanks for reavealing one (hah) of the important things missing.

#

So just in case anyone plays "Darkness Calls". Answer the phone but keep your view up, so you have at least some effect.

glass fossil
#

yeah i agree :p our game is a 2 player game so in the stream it wasn't shown at it's full potential :/

#

but it was nice to see the game being played by other people

compact cedar
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@glass fossil nothing stopping you from making own walkthrough

glass fossil
#

True idd ๐Ÿ˜ƒ

minor hornet
#

latest episode: https://www.youtube.com/watch?v=IyOHmRSA0yI

Games: Astro Mining Simulator VR, Axon : Bringer of Enlightenment, Last Light, Abyssal Zone, Meronikto, Droogie, Void City, Clari Viri, Better Find The Light, Porkchop Liteboot, Light Bringer, E For Hugs, Trouble in Rainbowland, Light Security, Firebringer, Luminous, Light Em Up, Night Light

Playing and commenting on games from #UE4Jam Epic MegaJam 2017. Starlight, Battle Kart, SamHain, Shores, Ray The Robot, Lantern, Hopeless, Deep Sea Fighter, ...

โ–ถ Play video
mossy gorge
crisp coyote
#

that looks interesting

rigid fog
#

@mossy gorge If you get some time, you should do a writeup/blog post on how you accomplished that. I am sure there are plenty of devs who would be interested in that.

mossy gorge
#

@rigid fog I wish, but it was hard enough finding time to join, so don't hold your breath. I don't mind answering questions though if there something specific you would like to know

minor hornet
#

and the next! https://youtu.be/rUa0uNQqK-Q

Games: Porphyria, Penguin Pangea, Girl Inna Shadow, Shaanti, Light of Darkness, Nothingness of Void, Burn Them, Light, Light Bearers, Lantern, Light Guards.

Teams: Five guys, Turbo Epic Games, Sasaki kujiro/Xavier massard, Legendary Minutes, Lit Dynamite, SkyKey, Yellow Renegades, The Pilots, Annienation, Ersties, Donny & Friends

Playing and commenting on games from #UE4Jam Epic MegaJam 2017. Porphyria, Penguin Pangea, Girl Inna Shadow, Shaanti, Light of Darkness, Nothingness of Void,...

โ–ถ Play video
glass fossil
#

@minor hornet Glad you love the button sounds for Lantern! I love them too ๐Ÿ˜ƒ

minor hornet
#

both the sound and the ui design ๐Ÿ˜ƒ

glass fossil
#

clean ๐Ÿ˜„

subtle plaza
#

anyone doing ludem dare?

#

ludum*

dull basin
#

i think many of us are suffering from the ue4 megajam burn out ๐Ÿ˜„ i might be wrong!

dusky vessel
#

I want to do Ludum Dare. Designer & Coder here with 6 jams of experience!

carmine locust
#

Greetings Devs!
Do you like games? Do you like jam? Well we're hosting a ๐ŸŽ„ Big Festive Jam ๐ŸŽ„ for the winter holidays.

SpecialEffect
We wanted this jam to be extra special - to do that, we are running a fundraising campaign for SpecialEffect, a charity decided to providing disabled gamers with the tools they need to experience the incredible worlds created by devs like you! We'll also be raffling off a few super rare stickers and steam keys!

I'm new to game dev, I'm not ready for this
One of the best parts about a game jam is that regardless of your ability, you'll most certainly find value in participating. No matter how polished the final demo is, it's something you made and that alone is a commendable achievement for any dev.

I don't have a team!
Don't worry! You can either go solo (groups are way more fun!) or, thanks to CrowdForge, browse our team building site found here: https://crowdforge.io/jams/gdn

I'm sold! Sign me up
Head on over to this link, we'll look forward to seeing your beautiful self ๐Ÿ’– https://itch.io/jam/gamedevnetwork-the-big-festive-game-jam

glass fossil
#

When is the results livestream? 30th? No info on the game jam page

maiden loom
#

30th IIRC

copper carbon
#

Yes - it's the 30th

hearty ferry
#

finally got around to making a quick video showing off my MegaJam submission (I know, almost a month late)

minor hornet
#

protip for future jams: call your game 00000000000a to be the first to be playtested (@ everybody here) ๐Ÿ˜„

copper carbon
#

ohhh interesting - I played mine in order of team name ๐Ÿ˜‰

rigid fog
#

Heh

#

You never know. I might go in random order next jam

#

Dealer's Choice is always the best choice

glass fossil
#

@mossy gorge Hey just saw your jam project there. I'm assuming you're using the built in session logic to connect the two devices, did this work by default?

#

I really like the concept

mossy gorge
#

@glass fossil that was quite tricky. We ended up using two completely separate projects: one 4.18 windows project for the VR client and 4.16 Android for the AR client as we used an AR library that had not been updated to newer versions.

#

So normal networking wasn't an option

glass fossil
#

That's what I thought

mossy gorge
#

We instead used the message bus

#

The setupended up being very similar to the McLaren car configurator demo

#

There's a making of stream on twitch that helped

glass fossil
#

It's a little lower level than I'm used to, but I believe you went around the online subsystem completely and did your own "replication" in the form of these messagebuses

#

I will look at that stream, I'd like to know more about this

mossy gorge
#

Correct

glass fossil
#

Because it's much easier building a framework yourself for different types of hardware instead of relying on the engine being completely agnostic with everything (which I don't think it can)

#

Using two different engine versions even

#

How do you ID the other device on the network?

#

If not using Sessions

mossy gorge
#

we didn't... We just spammed the network with broadcast messages. Not ideal but good enough for a jam game on a local network

#

One nice side effect was that once the networking was setup you could leave one player running while you iterated the other one as nothing has to be in sync

glass fossil
#

and I'm sure you could run it from editor

#

cool stuff

quasi girder
#

hey there - should I worry if all of my team mates received a mail for confirming their name/mail - but I haven't? Have you all?

copper carbon
#

I had the names of some folks, so I didn't send it to everyone.

rigid fog
#

Ah, I was about to say. What email.

#

Only one I got was about Meetups

uneven basin
#

too soon โ„ข

maiden loom
#

I got the mail, but was confused as to why

uneven basin
#

for raffle?

#

maybe

#

the submission form probably should have had option for name tho

quasi girder
#

@copper carbon I'm still wondering because I submitted a google doc with all of our data - so I thought you will have all or nothing - but I think its fine ๐Ÿ˜ƒ looking forward to the stream today

copper carbon
#

Yeah, weโ€™ll collect names as part of the submission next time. Was trying to avoid as much personal info as possible but cut too far...

#

@quasi girder I can double check. Whatโ€™s your team name?

crisp coyote
#

can anyone give me a link to where the stream will be, and what time?

rigid fog
#

2PM EST

crisp coyote
#

ty sir

compact cedar
uneven basin
#

really could use some exciting background music for the stream ๐Ÿค”

jovial thistle
uneven basin
#

I assume amanda didn't read the victors spreadsheet

#

for those wondering about the VR category

rigid fog
#

Yeah, sorry for anyone who did a VR entry

#

Thought my comments/feedback would have been read, but meh.

#

Next time I'll spam it on all social media until it's burned in

glass fossil
#

Gg guys, I didn't win anything as I expected xd

uneven basin
#

dissapoint son

broken aspen
#

Great work everyone! Really fun to participate in this. Looking forward to the next one!

rigid fog
#

Other than the VR entry, their picks were pretty spot on

compact cedar
#

yeah...weird i haven't seen some of the games

#

it's like all the time

uneven basin
#

every year it feels like submitting a complete original game is just a waste of time ๐Ÿ˜“

#

well, almost

rigid fog
#

Well

#

I'll be honest

#

If you're game looks like poop

#

95% of the time, it won't be making the cut

#

No matter how great the gameplay

austere swift
#

ue4 gamejam cares mostly about graphics? shocker

rigid fog
#

And on the flipside

#

You can make a great looking game with poop gameplay

#

And win

austere swift
#

i mean it is a huge advert

rigid fog
#

Aye

uneven basin
#

apparently the graphics isn't important

rigid fog
#

?

austere swift
#

graphics are absolutely everything in gamedev

#

graphics means good marketing, good marketing means sales

#

people dont buy ugly as hell games

#

even if their gameplay is god tier

#

unless the gameplay is SO GOOD it balances everything

rigid fog
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There's only one game that was good visually, but gameplay was lacking a lot

austere swift
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meanwhile i cant art

rigid fog
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And that was @terse current

austere swift
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where is the winner list?

rigid fog
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And the Beraau of Happiness

austere swift
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for the raffles

rigid fog
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But, Solo Dev cat, had nothing to do with anything but just being a solo dev entry

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So, they are of course going to do the most visually appealing/unique one

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So many good games.

uneven basin
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I'll admit my defeat on single dev category on bureau of happiness even tho I don't feel like it connected to the theme well

rigid fog
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It didn't really

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Like I just said

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It was the visuals/unique look that got it

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Which is funny because I thought he should have won last year

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I thought it had great gameplay AND visuals

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But he didn't ๐Ÿ˜ญ

uneven basin
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but theme is very important to gamejam

rigid fog
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Handkor, Beard Envy, Potato Team are always great contenders

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I can always expect at least one of them to win

uneven basin
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potato team had some serious work put behind the game

rigid fog
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Theme is not important, sorry to burst that bubble

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Not sure who lied to you

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You can easily see that in the past

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And I even wrote it in my GameJam feedback

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Plenty of games that win without having any solid theme connection

uneven basin
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kinda defeats the point tho

rigid fog
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What point?

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The point is to make a game in a week

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That's the only point that matters

uneven basin
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of waiting for the theme to be even announced

rigid fog
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Hmm

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I don't disagree with you

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But I don't fully agree either

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Again, Epic has to get something out of this

uneven basin
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you could do the gameplay weeks before the jam starts, then just divert the art style towards the theme

rigid fog
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They can't do this for "free"

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So, they use it as Marketing

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And also, as potential money making, if devs continue working on their entries.

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@uneven basin That is what Ray the Robot VR did

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I still don't get how the hell that got picked

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Even WITHOUT knowing that it was invalid @copper carbon ... it wasn't the best VR entry, but of course that's subjective right

uneven basin
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it just feels against the whole spirit of jamming, to create something new and cool instead of make-an-ad-in-week marathon

rigid fog
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Hmm

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I got into a fight today with Global Game Jam

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about "spirit of the jam"

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Again, that's subjective

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Their take on "spirit" is that the collaboration should be physical

uneven basin
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GDN channel?

rigid fog
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So basically.

uneven basin
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oh they just want to circlejerk

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like, literally

rigid fog
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I will probably end up just creating a physical location

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For just me

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And get remote devs

copper carbon
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@rigid fog - we're going to look into the VR situation

rigid fog
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I guess that's the workaround

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@copper carbon Sweet thanks

copper carbon
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And we judge our games based on fun, graphics, and theme. They're all considered.

rigid fog
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Maybe in the future, I'll give you a list of potential invalids

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And you can look into them before the stream, to avoid situations like today

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Or just a link to my spreadsheet, which I thought you had

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ยฏ_(ใƒ„)_/ยฏ

uneven basin
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yea, there's always shady submissions in megajams for the sake of raffles