#game-jam-chat

1 messages ยท Page 37 of 1

grizzled zenith
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also, I'm using their ssd right now on my pc

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that 500gb โค

glass fossil
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1 tb better

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well i have 120 gb

zenith gust
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It's different for different counties, but in general I think that it's only the sweepstakes that require people to be of age, as that's lottery/gambling. For the skill-based part of the contest, I think the reason there's an age requirement is that epic has to have you agree on a contract upon entering the contest, partially to allow them to use your submissions for promotional purposes etc. And as a minor you can't agree to a contract in many/most countries.

glass fossil
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r u writing a novel?

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oh ye

zenith gust
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haha

glass fossil
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another novel incoming

zenith gust
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Possibly there are work-arounds in that minors enter a separate contest, or their submissions wont be shown, etc etc. In the end it's up to epic to try and make the best they can of the situation without having to dedicate too much extra time/money to it.

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Again the above are just my interpretations of it all, IANAL etc

vagrant wharf
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I read about Swedens laws and it said that you can't have a paid contract deal when you are under 18

glass fossil
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i will still submit it, in notes will note that im 14 :/ so idk if they will include it

grizzled zenith
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or just do like me and ingore it and win anyway

glass fossil
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lol

vagrant wharf
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But my game ain't even almost finished so i probably won't win anyway

glass fossil
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same

rigid fog
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Hmm

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Interesting, didn't know you were 16 @grizzled zenith

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That would explain a few things

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rahahhaha

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j/k

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Interesting to see how many incredibly talented youngins' we got

glass fossil
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well im not rly talented

rigid fog
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My bad

glass fossil
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xd

rigid fog
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Interesting to see how many sometimes-incredibly talented youngin' we got

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^ better?

glass fossil
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yes ๐Ÿ˜„

rigid fog
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k

proven badge
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๐Ÿค” @grizzled zenith that explains when you said you had to go school. I assumed you ment uni

grizzled zenith
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yeah, half of fridays go there

rigid fog
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@proven badge lolol

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Yeah, I had the same thought

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Man, I know it's probably not right, and somewhat illegal, but I would love to know everyone's age on this server.

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Or probably more legal and safer. Anonymous Poll to see the age groups

zenith gust
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I'm honestly very impressed, sure I messed around with some programming and game modding at those ages, but not anything that would come close to get anywhere in a gamejam ^^

rigid fog
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Aye

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I wish I was 16 again ๐Ÿ˜‰

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WITH my current knowledge

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Or how the world works

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And all that jazz

zenith gust
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that'd be cheating ๐Ÿ˜‰

rigid fog
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Meh

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Depends on your definition

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๐Ÿ˜‰

zenith gust
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Trying to determine how big of a scope something has is so hard, on saturday I felt I knew roughly what I had left to make and how long that would take, but as always I now find myself with so many things I thought I would do that I forgot to include in the time plan

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Better focus on getting something that plays well tonight and tomorrow evening, and give up on the visuals a bit for now

proven badge
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good rule of thumb. estimate your time needed., and double it

zenith gust
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haha yeah, I thought I had done that fairly well, but apparently not ๐Ÿ˜ƒ

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@proven badge how is it going for your team, are you on time? Looks like you got a good amount of characters at least from all the tweets

proven badge
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a bit behind, cutting features ๐Ÿ˜„

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on the edge i'd say

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but all jams been like that so it's normal at this point

zenith gust
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Sounds normal yeah, I think I've cut half of my features so far ๐Ÿ˜„

robust basalt
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hey, we only cut one feature

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pretty sure that is a new record

proven badge
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if you call that one feature

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we had 9, shrank to 3, and probably cut that out too ๐Ÿ˜„

rigid fog
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You guys have gameplay?!

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You're still ahead of me ๐Ÿ˜‰

hearty ferry
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I was going to have 3 different kinds of enemies, with different ways of defeating them, but ended up cutting all but 1 (which was way more powerful at first as well), plus the story side I'm cutting out mostly

rigid fog
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Story elements?

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what

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I can barely make myself explode

hearty ferry
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I mean, I'd put hints to the story in the environment, not have cutscenes or anything story heavy, just a small amount of backstory to explain what's happening in the game

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But now my custom menu's still don't work lol so definitely won't have time to put the story elements in in any way

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Like, UI is always a pain to do, but in VR you can't just use a UI bp to create a menu so it's even more work, and it not working the way you'd expect it to work makes it even more difficult

zenith gust
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I've got a 2 sentence story as text at the start, feels like plenty ๐Ÿ˜‰

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@hearty ferry yeah UX in general for VR is a lot of work to make it even decent

hearty ferry
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I just have a button blueprint which on spawning can get a text set on it (like "play", "quit", etc.) and you can set what it should do (load level x, quit game, restart current level, etc.), then I spawn those in around the player depending on situation, and by grabbing them they get executed

nova oxide
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when we package our game, should it be shipping/64 bit build?

proven badge
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most people normally do

nova oxide
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and can we put it into a 7z file or would .zip be preferable?

robust basalt
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most people actually build development/64bit

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this way you give people access to console to change res and quit

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just in case you don't have time to add those things

nova oxide
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ah ok, that's a good point

proven badge
glass fossil
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wow its so cool

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its T H U G L I F E

rigid fog
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Man

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sexy

hearty ferry
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I'm having a bug where randomly an object won't show in the right position after scaling the parent object, yet the hitbox, events, everything it does is happening in the right place... I don't need these kind of bugs so close to the deadline lol

rigid fog
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@hearty ferry It's not a bug man

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It's a feature

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Move on

hearty ferry
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Basically all the gameplay is relying on this, can't just work around it somehow... why you do this to me UE4 ๐Ÿ™ƒ

rigid fog
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At least you have gameplay!

hearty ferry
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Well I mean, it's your hands (I'm making a VR game), so not being able to use them is kind of difficult lol

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True, very buggy gameplay, but gameplay nonetheless

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Also have a bug where you can use a flashlight and make the enemies float using it since they avoid light so they'll stand on the beam if you aim right under them and move up

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"So many bugs, so little time" <- that's gonna be my game's name

zenith gust
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Bugs, bugs everywhere ๐Ÿ˜„

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Just wasted 1 hours debugging my materials, not knowing what changes could have broken my lighting. If I hadn't been as sleep-deprived then maybe I would have double-checked earlier, turns out most of the big meshes for that part had a lightmap size of 64x64 ^^

maiden loom
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bugs build character :p

rigid fog
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My game jam is buggy as hell

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Going to name it: Buggy Mess

acoustic crater
rigid fog
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@acoustic crater feature ship it

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The art looks amazing

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Super jelly of your art team ๐Ÿ˜‰

dusky vessel
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I like the art as well @acoustic crater

uneven basin
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I'll raise you with rainbow barf gun

rigid fog
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@uneven basin Looking good! keep it up!

crisp coyote
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still waiting for lots of art, but here is my anim test

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lol i just realised the leaf he should be sitting on is gone

stray crag
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how's everyone holdin up?

crisp coyote
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dying.. you?

stray crag
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.... >_<

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yeah

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I'm not jamming but have to rearchitect a project

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nice build you have there though @crisp coyote

crisp coyote
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thanks dude

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where do we upload our game jam games on thursday?

rigid fog
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@summer urchin since you're awake, can you pin that please?

summer urchin
crisp coyote
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I see the form, but is there a server where we upload to?

rigid fog
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google drive

cedar spindle
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Do you know if there will there also be a submission thread similar to previous jams? It's fun to see everyone else's games and play them.

rigid fog
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@cedar spindle yes

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already one up

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I think they didn't make it too obvious with the title

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because they don't want people to just submit there

glass fossil
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windows were red/pink before

cedar spindle
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Ah, I think I may have found it. "Epic MegaJam Game Thread"?

glass fossil
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here submit, in pinned messages

cedar spindle
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Also, has anyone confirmed if we can link to an itch.io page with the download on there, or if we have to create a direct download link? I usually put my jams on there and itch.io doesn't have a direct download link that I am aware of.

rigid fog
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@cedar spindle they wanted a direct link last I heard

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so google drive etc

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to prevent cheating

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but no idea

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Things change

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you should read the rules

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I haven't ๐Ÿ˜ญ

glass fossil
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Wait when is the deadline

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3pm?

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Or midnight

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It is 1 day, 12 hours, 55 minutes

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K

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I'm confused with the Grand Prize judging. So each submission is rated out of 15 and the top three are the Grand Prize winners?

maiden loom
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there is only one grand prize winner

glass fossil
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My bad, I meant finalists

maiden loom
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Three 'finalist' teams, one winning team

glass fossil
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Does the winning team win anything? I can't seem to see anything on the thread

maiden loom
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GLORY

rigid fog
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@maiden loom ?

glass fossil
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๐Ÿ˜•

rigid fog
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Where are you getting this info from

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There are 6 finalist slots

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3 special cats

maiden loom
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there is no prize for winning, just prizes for being in the top 3 finals

rigid fog
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3 grand prize suckers

maiden loom
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and yes, there are also 3 special categories

rigid fog
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Only 2 random people from the top 3 grand prize suckers

maiden loom
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(but the special cats wasn't the question)

rigid fog
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go home with sexy ass shit

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I say grand prize suckers, but I just want to make sure that everyone knew

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You have 6 chances to win

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Not 3, or 1

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6 out of whatever number valid submissions

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But imho, you're a winner if you just submit something cool and had fun

glass fossil
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Guess I should rephrase my original question. So each submission is rated out of 15 and the top three are finalists?

maiden loom
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yes

glass fossil
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๐Ÿ‘Œ

rigid fog
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non-special cats

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then yes

glass fossil
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@rigid fog I saw that your team was one of the finalists for the last game jam. How many levels did you have for your game?

rigid fog
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hmm that one was like 6 or 7

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But, only 5% of people ever got past level 02

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level 02

glass fossil
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Shit I was in the 95% lol

rigid fog
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heh

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This one

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Hmm

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This one is alright, nothing super special

glass fossil
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Are you doing levels as well? If so, how many are you aiming for?

rigid fog
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10000

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TBH, I hope no one's silly and makes too many levels

glass fossil
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This is my first game jam so not sure how much content they're expecting

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same, first game im making and finishing

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everything i did before this wasnt finished xd

maiden loom
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as much content as the game needs to demonstrate the game, I guess

rigid fog
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Best bang for your buck

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that's always the way to go

glass fossil
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theyre not expecting a black guy walking around the level who kills player, hope it scares em

rigid fog
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I won't lie

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if you waste my time

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by making me walk around in the dark doing nothing

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I won't be playing much

maiden loom
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Damn

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so much for 'Walking around in the Dark Simulator'

glass fossil
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I wonder if the Overall Visuals criteria should also include audio

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Otherwise there's not much incentive for audio people to participate

hearty ferry
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Finally have most/all bugs out, plus have some modular level art, just need to pump out some more levels today and I'll be finished in time

dull pendant
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feels good to do a play test with your flat mate and the game doesn't horribly break

uneven basin
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procedural map generation almost done

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๐Ÿ˜“

austere swift
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i got all my art assets done

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just need to make a game with them.... ill see what can i do with the level design

glass fossil
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Best level design is random with c++ or blueprint :D

austere swift
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thats for my next game lol

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for this thing ive decided to do it enterely with houdini procedural modelling

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as an excersise

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good thing is that all my art is very consistent, becouse its run through the same formulas

glass fossil
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Hmm

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I do all art in blender

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And download textures from google

uneven basin
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you can't use copyrighted stuff if you plan to win grand prizes

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as in, can't download it "from google"

glass fossil
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I'm not planning it when I saw others people work

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I will not be near the first lines :D but I hope I won't be last ๐Ÿ˜‚

dull pendant
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I'm just having a good time

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first time jamming in unreal ๐Ÿ˜ƒ

austere swift
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entrance to the dungeon

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torches still wip

zenith gust
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Finally coming together, needs some animations and custom character art

glass fossil
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๐Ÿค” what's that

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I don't really get what's going on there in that img

zenith gust
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Hard to convey with a still image, but basically the goal is to lead these light beams through nodes, and combine into a rainbow. When a node gets one or several connections to it, it lights up the surroundings in that colour, everything else is extremely dark. And the player can't walk in the darkness, so the light spheres have to be managed

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not working perfectly but it is working ๐Ÿ˜ƒ

glass fossil
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Nice

crisp coyote
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how do you guys make these fancy gifs?

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@dawn garden love that background! game seems interesting

dawn garden
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i use sharex

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the background is actually just the default skysphere with really tiny changes to the material to make the clouds lower

maiden loom
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run out of critical work to do in the job, so took the day off to do some jamming ๐Ÿ˜„

glass fossil
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only need to do the empty-ish green areas, and some artsy asset placement, but the main structure is done

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lighting needs updating as wel :p

dull pendant
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@glass fossil leave that up to the player :v

glass fossil
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@dull pendant true that!

austere swift
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damn, that looks good

limpid dagger
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๐Ÿ˜

glass fossil
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ok now i will finish the game ending

uneven basin
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same

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need to do game over screen

glass fossil
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i still dont know what backdrop to make ๐Ÿ˜

uneven basin
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past that it's tweaking

glass fossil
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i just look out the window and its just skybox and infinite void xd

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wait how do i remove that "lighting has to be rebuilt"?

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build

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haha

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top middle, there's a small arrow next to build, click build lighting only

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that should do it

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ik

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but after building i move all static meshes because theyre black and they become normal

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but then that message pops up

zenith gust
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@glass fossil them being black are due to the shadows being baked when you build lighting. When you move the meshes those shadows are no longer shown as they need to be rebuilt, which is why ti tells you to rebuild

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You will need to tweak your lighting so that it looks good when built

glass fossil
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they dont have uv mapping btw

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the meshes that light up incorrectly

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but i have removed it by in levelBP adding execute console command node with "DISABLEALLSCREENMESSAGES" command

zenith gust
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You have to have them at least UV mapped to have a lightmap channel, otherwise they will never get any lightmap baked

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hiding the error message like that bites you in the arse now ๐Ÿ˜›

glass fossil
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but when i move them, they look really good in lighting

zenith gust
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or do you want them to not be affected by lighting?

glass fossil
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i say they look good

zenith gust
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when you move them the shadow map is most likely discarded so it shows the lighting without baked shadows

glass fossil
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the tables

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oke now im ready to package...

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but i will add some finishing touches cuz theres 1 more day ๐Ÿ˜„

zenith gust
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Aight, if you need any further help with the lighting you should probably hop over to the graphics channel

glass fossil
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well, yeah

austere swift
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im starting to package builds, but the thing is half done..

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i need to mesh it up a bit and add more map sections

glass fossil
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i'm a lighting artist i can help majik

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@glass fossil looks to mee like the best/ easiest way for you to fix it is change your lights to movable

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this is not ideal for performance reasons though

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to fix the black areas in your environment you need a skylight

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if you want to continue with static/ stationary lighting is that

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i already fixed it

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but sky light would ruin the atmosphere

rigid fog
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hmm

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27 hours

glass fossil
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depends on wath you want to go for :p

rigid fog
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fml

glass fossil
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shht @rigid fog

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mine is ready to be packaged

rigid fog
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I don't even have any gameplay done

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omg

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or art

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sooooooooooooo fun

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@glass fossil @glass fossil @austere swift yo

glass fossil
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my dad will test my game lol

rigid fog
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Would you play this game?

glass fossil
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what game

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lets checc

rigid fog
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that link sucks

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dont know why gyzao sucks so much now

austere swift
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when my current build ends, ill record a video of the current gameplay i have

glass fossil
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i dont understand what it is

rigid fog
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ya dont worry

glass fossil
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ok i have nothing to say

austere swift
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not much tho, i need more levels

rigid fog
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nah

austere swift
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or well, longer game

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its not even 5 mins

rigid fog
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Just make one good level man

austere swift
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lol good level you say

rigid fog
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I hate people who just pump out random ass levels

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for no reason

glass fossil
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i have only 1 level

rigid fog
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And make me walk around

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forever

glass fossil
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just add a level editor

rigid fog
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instant rage quit

austere swift
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but my game is about walking around, lost in the darkness

rigid fog
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oh god

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lol

glass fossil
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and steam workshop

austere swift
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you need to light up the torches

rigid fog
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you are a million others

austere swift
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everything is super dark

glass fossil
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and achievments

rigid fog
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This is going to be an interesting playthru

austere swift
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i got some combat challenge where shadows attach you from every angle

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and a plataforming section

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and im preparing a labyrinth

rigid fog
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Mine went from pretty damn original to pretty meh

austere swift
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becouse i hate players

rigid fog
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But I won't lie, having a blast with whatever this thing is

austere swift
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ive basically used this thing as an art excersie tho

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ive been doing all the art (but characters) myself

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for all those simple environment assets

rigid fog
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Yea, looks like I'll need to get back into Art man

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Which kind of sucks, but whatever

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Can't trust artists these days ๐Ÿ˜‰ but some are pretty loyal which in the end is what counts in my book

austere swift
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if i had a designer partner (good designer) probably we would win megajam

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too bad my ideas are terrible

rigid fog
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That's what is nice about knowing the full game dev workflow

austere swift
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and i cant level design for siht

rigid fog
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Aye, I think that's my major weakpoint as well, LD

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And Sound

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anything else... I can scrape by pretty well

austere swift
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what i can do is good mechanics, core mechanics

glass fossil
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my game : u wake up at school at midnight, u have 5 mins to find a flashlight, using that flashlight u have to find a key to closet, when u pick it up, a random black guy is walking around and kills u (#notRacist) if youre not inside a locker (thats how you get past him), you go to closet, unlock it and it gives u a gold key and then u have to go to a front door. oh and if you dont do it in time (5 minutes) you die with a jumpscare which has no sound lol, huh this is a novel...

austere swift
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thats why i do vr

sage spoke
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Is it okay to share the packaged version if u have submitted the form

austere swift
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becouse there, the instant feedback mechanics are important

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so i can get very cool shit done

rigid fog
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Loyalty is#1 in my book

glass fossil
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anyone even read that novel i wrote? :/

rigid fog
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Who are you?

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Oh, that shit you just posted?

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lol

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Hmm

sage spoke
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People? Is it okay to share the packaged version if you have submitted the game??

rigid fog
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Seems pretty triggerhappy imho

sage spoke
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Just want to confirm.

rigid fog
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I'm sure you're going to get a lot of crap from it

glass fossil
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meybe

rigid fog
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@sage spoke Share?

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I mean, if it's yours

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you can do whatever you want

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ANyone else's, ask permission, but I don't see why they would mind.

sage spoke
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I mean share with others so they can play

rigid fog
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Of course

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post it on gamejolt

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w/e

austere swift
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the cool thing is now i have a pretty nice rocky dungeon procedural set

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to reuse on different places

rigid fog
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@austere swift Nice! You like working with Houdini?

austere swift
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im getting the hang of doing "actual" modelling with it

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that door is made 100% inside houdini, all nodes

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uses copious amounts of booleans + a few edit nodes to modify vertices directly

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it seems very very useful for mechanical/architectural designs

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for organic not a damn chance

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ill probably try to do a really high quality weapon model soon, to see how far you can take boolean spamming

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what makes this very useful is that being a node network, i have the whole "history" of edits.

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i can edit anything post-fact. change the dimensions or stuff, or even re-do some vertex editing i did at the start

maiden loom
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heh, I normally do design orientated tasks but seem to be doing tech art this time around

rigid fog
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Aye, game jams are fun like that though

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Sometimes you get to spread your wings a little

wise apex
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lol rip our jam submission

rigid fog
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@wise apex nooo, dont' say that man

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You've been at it for 6 days lol

wise apex
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Eh

rigid fog
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Polish the turd a bit man

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Might turn into gold

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๐Ÿ˜‰

wise apex
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I mean that's the duration thus far. Wouldn't say I've been at it

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4 people down to 2 with an ambitious scope anyway? nah.

rigid fog
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ouch

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But don't worry, ran into that myself

wise apex
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FWIW the 2 are gonna tinker with it on a longer timescale

rigid fog
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However

wise apex
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I could possibly throw something together to submit

rigid fog
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Just like the theme suggests

wise apex
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Do I really wanna?

rigid fog
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Meh

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Depends

wise apex
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Lol if you're gonna pull out the theme I can crush that counter

rigid fog
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If you sbumit and it's total poop

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everyone's going to think you're poop

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@wise apex crush it

wise apex
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Gotta bring our own enjoyment, so what's the point in crunching hard to bring a secondary and poor idea to the submit table just to prove a point?

austere swift
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but the enjoyment is to do something

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its clear i wont get this thing done, but ill try to package it somehow

wise apex
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ยฏ_(ใƒ„)_/ยฏ

compact cedar
glass fossil
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looks cool

uneven basin
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I think I found a weird bug

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Left Mouse button stops registering after map changes

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however, if I hold right mouse button(which isn't bound to anything) it starts working again

rigid fog
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@uneven basin not just lmb

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wsad same also

uneven basin
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and this occurs as both input action and input axis

rigid fog
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most inputs

uneven basin
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wsad works fine for me

rigid fog
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hmm strange

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I remember having issues with our last jam entry @compact cedar remember?

uneven basin
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and, use keybind (e) as far as I can tell

rigid fog
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Did we ever figure it out, can't remember

compact cedar
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@rigid fog yeah...last day ;_;

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@rigid fog on this game we had issues with FMOD plugin not packaging for 4.18 (it's not available for it yet, so @gaunt copper had to rewrite some sources to do that)

uneven basin
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k im not gonna start trying to figure this out, just gonna leave a mention to tutorial

copper carbon
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You guuuuuuuys. I can't wait to play your games โค

uneven basin
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ye

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is gonna be great

dull pendant
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our whole game just broke ...

uneven basin
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I just need to add few images and set level music to play and we are good to go

glass fossil
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i have silence except broken light sounds randomly in the level

#

i just know i will not be at top 10 ๐Ÿ˜„

#

Do i have to specify sound i used for a game from startercontent?

uneven basin
#

not really, but if someone asks you need to be able to point out where you got it

glass fossil
#

k

uneven basin
#

and obviously that you have proper paperwork to use it

glass fossil
#

thats from starter content pack (the one that comes with a new project)

uneven basin
#

I know, Epic has given permission to use anything they share through the launcher

#

๐Ÿค”

glass fossil
#

download and recompile fortnite

#

that have you used?
*everything

#

that moment when you accedently revert your changes from yesterday and basically have to rebuild a complete level ๐Ÿ˜ข

uneven basin
rigid fog
#

@uneven basin aww nice

uneven basin
#

early testing spray pictures were better

austere swift
#

thats really cool

robust basalt
#

what a tease

#

this guy is already done

rigid fog
#

hm

robust basalt
#

we are strugglin over here

rigid fog
#

@robust basalt what

#

lol

#

I do like that gameplay video

#

Jeez, that looks very well done

robust basalt
#

ya

#

looks and sounds like a game

#

and finishing a day early... ๐Ÿ˜ฆ

rigid fog
#

yeah

zenith gust
#

Looks great, smart move to keep the gameplay to something that fits well with the engine to get more time to polish all the other things

rigid fog
#

Aye

#

That's what I think a lot of us forget

#

We overcomplicate our gameplay mechanics

#

And then it requires more bug fixing/ gameplay testing

#

etc

zenith gust
#

How can we resist the urge to try making completely novel mechanics? ๐Ÿ˜„

rigid fog
#

But, yeah, his is a simple idea. But still nice.

#

@zenith gust Exactly

#

But, I don't think I have any original ideas in my game

#

Well, I don't even have a game

#

So...

zenith gust
#

๐Ÿ˜ฆ

zenith gust
#

Crunching hard these remaining 24h?

rigid fog
#

heh, last 24?

zenith gust
#

harder* ๐Ÿ˜„

#

I'm gonna have to fit in some sleep, a workday, and finishing up my last models somehow.

#

bet it'll feel darn good once submitted though

uneven basin
#

Playtest took me 13 minutes to beat the game

#

I guess that's ok for a jam game?

zenith gust
#

Yeah definitely, as someone said earlier it only really has to be long enough to properly show off your stuff

austere swift
#

i love how good mesh FX looks

austere swift
#

with pretty much no effort whatsoever

#

except the first time i tried to set it up for DWVR. turns out this thing needs you to configure it on the exact way, or its completely broken

#

pretty flashy

rigid fog
#

TBH

#

I wish all game were 30 mins or less to beat

austere swift
#

mine is

glass fossil
#

made some stylised water with caustics

uneven basin
#

initial "plan b" build uploaded to backup ๐Ÿ˜“

#

saved

#

in case computer decides to just, explode or something

gaunt copper
#

Actully that FMOD thing was just -> insted of . in one place

rigid fog
hearty ferry
#

So much left to do, so little time

#

Still, I've already managed to do a lot more today than I thought, and in less time than I thought

#

All that's left: finish making & mapping textures, 2 last models, some more levels, and maybe if I have time some music/sounds

zenith gust
#

I was really hoping to try some audio but I haven't touched it at all yet

#

will have to play around with it some other time

dusky vessel
#

Luckily for me, I've been on top of my tasks for the jam so far. I'm the only programmer for my team, so they wanted to make their thing more artsy and UI-heavy.

#

My only complaint is that they didn't show me their design document until halfway through the jam

rigid fog
#

strange

#

that's the first thing I do

#

with my teams

glass fossil
#

I feel lucky. My teammates are great and haven't bailed ๐Ÿ˜†

dusky vessel
#

That's what I told them -- everybody else on my team is together irl in the same place, which is why they were late to write it down on Google Docs or whatever

rigid fog
#

@glass fossil You should be!

#

Nah, I have everyone come up with idea

glass fossil
#

I guess a game jam is a lot of work so understandable people would drop out

rigid fog
#

one idea the first day

#

If they wanted to be heard

#

The had 4 hours

#

they*

#

In the end, I ended up mashing something up and it was pretty good

uneven basin
#

Im done

#

just upload and submit now

austere swift
#

i decided it was goign to be too much time to mesh up my levels properly

#

so i coded a tool that does it for me

#

mostly inspired by the automap i was experimenting with in the Aquila project

#

now i might actually be able to show something half good

uneven basin
#

"...and go get some sleep."

#

ah

#

I will

robust basalt
#

somebody up for trading playtests with screenshare in a couple of hours?

austere swift
#

this is what i got myself

#

you bitchslap those while running around the darkness trying to lit up the torches

maiden loom
#

@robust basalt - ha ha ha, like we're ready for playtests in a couple of hours xD

robust basalt
#

we have a couple of tweaks to make

#

if you are up for it

maiden loom
#

too busy I'm afraid

#

it's 1:20am here and I have work in the morning

#

still got a couple of hours worth of work to do D:

dull pendant
#

@copper carbon should we also post something on the forum for the submission?

maiden loom
#

I miss the compulsory submissions thread ๐Ÿ˜ฆ

#

that was awesome to scroll through

dull pendant
#

If there is one I'll post ours there ๐Ÿ˜ƒ

rigid fog
#

When you only have one thing in your scene and the FPS drops to 20FPS from 120...you begin to wonder a few things...

dull pendant
#

Sooo I'm calling set view target with blend but it's not working when I'm loading into the level. Basically what happens is that we get snapped to the player.

#

Even though the camera is not part of the pawn

crisp coyote
#

animated him with time and a sine node

rigid fog
#

@crisp coyote Very nice!

#

Good job!

crisp coyote
#

thanks, the girl who modeled and rigged him hates moths ๐Ÿ˜ƒ

#

she almost didn't want to do the jam when i sugested moths, but she's pro like that ๐Ÿ˜ƒ

#

hows your jam coming along @rigid fog ?

rigid fog
#

@crisp coyote hmmmmmmm

#

Good question

crisp coyote
#

in other peoples hands now?

rigid fog
#

Nah

crisp coyote
#

that would kill me if i didn't know them ๐Ÿ˜ƒ

rigid fog
#

I just need like a 3-day extension @copper carbon

crisp coyote
#

lol

rigid fog
#

lol

crisp coyote
#

my wife will kill me if there is a 3 day extension

rigid fog
#

lmfao

crisp coyote
#

now is probably not a good time to add a boss to my game ๐Ÿ˜ƒ

copper carbon
#

No extension ๐Ÿ˜›

#

I wanna play them!

crisp coyote
#

lol

#

my wife also wants you to play them

rigid fog
#

๐Ÿ˜ƒ

crisp coyote
#

jeeze, now that this moth is in, the game freaks my shit out

crisp coyote
#

so this is the first time i make a game for anyone or anything.. do we need a loading screen, cause right now when i build the game, i just get some windows messages about stuff being unsafe, and then the game loads as if vr doesn't work, it closes and then pops back and it works.. not verry profesional looking ๐Ÿ˜ƒ

dusky vessel
#

Does anyone know how to edit or change that default Unreal loading thing when you run the game jam project?

glass fossil
#

It will be the game name there if you package

#

I think ๐Ÿค” kappa

rigid fog
#

@dusky vessel Aye

#

Go to project settings

#

should be the very first screen

glass fossil
#

And there description window, then game name and display name

dusky vessel
#

Right on -- I was talking more about replacing that default screen altogether with some other splash thing, though.

#

Or swapping out the default gray background with my own thing

glass fossil
#

There is a thing which allows u to change the image here

#

Project Settings>Platforms>Windows

rigid fog
#

^

dusky vessel
#

Bingo! Thanks guys

glass fossil
#

Done ๐Ÿ˜…

hearty ferry
#

So much left to do, so little time

rigid fog
#

What time?

#

Danm

#

I forgot what type of game I was making

#

Anyone else know?

glass fossil
#

No

crisp coyote
#

Can you rename a project? cause right now my game is called epicmegajam

small fern
#

You can rename the launcher exe manually I think

#

It's kinda pointless trying to rename the whole project at this stage

#

Things can break badly, especially if you have any c++ code in it

#

Renaming bp only projects is easier afaik

#

@crisp coyote

crisp coyote
#

damit

small fern
#

There are either wiki or answerhub posts on this subject

crisp coyote
#

thanks though

#

I'm in Africa, so i need to start my upload soon.. long way to upload lol

small fern
#

But if you have c++, dont bother if you havent done that before

#

You can change the name in project settings tho

#

But it will not change the exe

#

It's actually kinda odd limitation in ue4

crisp coyote
#

can we zip the project and put it on google drive?

uneven basin
#

that's what most people have been using

glass fossil
#

Please name your project file formatted with your team's name attached, ex. TeamName_GameName.
Does project file just mean the .zip file? So TeamName_GameName.zip?

uneven basin
#

the game folder

#

so they can keep track of what game is from who

glass fossil
#

And project name?

#

In project settings

uneven basin
#

Question: Rules say you gotta submit your Full Name and Email Address but the form only asks for Email address ?

rigid fog
#

Just submit name + email

#

name, email; name, email; etc.

glass fossil
#

But in project settings do I have to name it teamname_gamename?

#

Or only folder needs to be teamname_gamename

crisp coyote
#

I'm calling everything i can teamname_gamename ๐Ÿ˜ƒ

crisp coyote
#

jeeze, zero hour.. people don't talk much

rigid fog
#

๐Ÿ˜‰

crisp coyote
#

I'm looking at my upload like paint drying

small fern
#

it means the zip name

#

if you have subfolder in zip, then name that also that way

#

and you can probably rename the exe too

#

just in case

#

(as long as UE4 is happy)

#

I mean the launcher exe, not the other one

crisp coyote
#

everything that can have a name on my side is called MothBalls_GuardTheLight... ๐Ÿ˜ƒ

small fern
#

the point of them wanting that is mainly that when they download the submissions, they can differentiate and id them easily

crisp coyote
#

this is our play vid

small fern
#

if everyone just called it EpicMegaJam.zip, it would be horrible

#

@crisp coyote I don't think you are allowed to use the sponsor logos like that

#

they haven't sponsored your game

#

just the event

#

so it's misleading

crisp coyote
#

hood point

#

good

#

Thanks for pointing it out

#

I hate showing vr videos though.. you never get the real idea of a vr game from a video

somber hazel
#

so... anyone want to cook some coconut rice for me?

#

kinda busy right now ๐Ÿ˜

#

but I'm hungry ๐Ÿ˜ฆ

crisp coyote
#

@small fern re-uploading now without the logos thanks dude

dull pendant
#

The judges have controllers, right? ๐Ÿ˜ƒ

crisp coyote
#

I'm hoping they have a vive

#

and remembered to charge their motion controlers

maiden loom
#

Judges will have access to Vives, yes

crisp coyote
#

good, cause my game sucks without one

carmine zenith
#

hey, good night (here).
What's a good place to upload the game build? Is there any known preference about that? ๐Ÿ˜ƒ

zenith gust
#

Any reasonable hosting, I think many use things like google drive

#

Finally back home again, time to crunch out that UI/menus that I was stupid enough to leave until now ๐Ÿ˜„

carmine zenith
#

thanks

#

I was planning to keep crunching all the night but... 2 am already and I need t ogo work tomorrow ๐Ÿ˜›

crisp coyote
#

I'm done.. Now I can die

#

wait.. no.. paying work just kicked down the door and demanded mys ass

#

ugh

orchid bolt
#

Just seen the video very impressive . Love the particle effects although they seem a bit random for dying moths . Like the fact you incorporated the team name into the game design too or was it the other way round . Can't wait to see everyone else's games

crisp coyote
#

@orchid bolt thanks man. we couldn't decide on a group name. en the end someone skyped that and we all lolled enough to keep it

#

the death particles were houdini vertex animations, so i stuck them on actors

#

so there is way too much spawn and destroy actor going on there

#

but this is my first game so i don't know better

orchid bolt
#

I need one of them devices everytime im coding in my room I have to have the door open because I get too hot and all the moths and mosquitoes fly in and attack me because they are attracted to the monitors lol

crisp coyote
#

lol

#

but what you don't see in the game is the amount that frog will shit on everything

#

I got the moth early this morning, and the beatle late this morning. rigged but not animated at all

#

so i ran a sine node through most of the bones, and bam, flying insects. Bah .. keyframes are for noobs

uneven basin
#

๐Ÿ˜„

crisp coyote
#

I'm such a gamedev-thuglife-nerd right now

uneven basin
#

I managed to mess up some animation imports

#

UE4 said 2-step run loop had +500 frames

sudden snow
#

Would uploading through Itch.io be alright?

uneven basin
#

no idea, probably

#

as long as you can find download button without registering first, I'd assume its ok

copper carbon
#

Good morning ;p

glass fossil
#

hello

copper carbon
dull pendant
#

@copper carbon jury has atleast 2 controllers? ๐Ÿ˜ƒ

copper carbon
#

Yessir!

glass fossil
#

packaging the project ๐Ÿ˜„

copper carbon
#

And as long as you name your folder with the teamname_gamename format, thatโ€™s enough. We just donโ€™t want to dig through a million randomly named folders!

#

Yay!

#

How ya all feelin?

glass fossil
#

and it packaged

#

awesome

crisp coyote
#

ded

copper carbon
#

Woo!

crisp coyote
#

but empty cause the chase is over

copper carbon
#

Oh no, no ded :0

crisp coyote
#

you know the worst part is.. i have to work on a stupid tv comercial right now

#

tv after gamedev is just the pits

glass fossil
#

@copper carbon am i supposed to rename the windowsNoEditor folder to teamname_gamename?

crisp coyote
#

@glass fossil jeeze i hope not

#

cause then i messed up

#

i renamed the folder above that

glass fossil
#

well, the first folder has to be teamname_gamename

#

that one which is downloaded

#

(or extracted form zip)

crisp coyote
#

ye

glass fossil
#

wait when project packages it packages on highest settings or the settings that were in my editor while packaging that?

uneven basin
#

@copper carbon question: Were we suppose to submit name along with email address in the form?

#

there was no separate field for it

copper carbon
#

You didnโ€™t have to, no

uneven basin
#

mkay, I kinda panicked and submitted twice because of the confusion

crisp coyote
#

so here is another funny part about our game.. no one on my team has seen the game in vr. I'm the only one with a vive. man I hope they are not disapointed when they see it next week

#

@copper carbon will we get some kind of email to confirm the submision went through?

glass fossil
#

do i have to specify my name in submission form?

crisp coyote
#

no field fer that

glass fossil
#

ok submitted ๐Ÿ˜„

crisp coyote
#

grats

#

vid link?

glass fossil
#

i dont have any (on my potato pc 30 fps when not recording on low settings 720p)

#

if recording it would be like 20 fps

dull pendant
#

@copper carbon Does the link to the game have to be a direct download link? Or is a link to the itch.io page good too?

glass fossil
#

both

#

can be any of those

#

i did google drive

copper carbon
#

@crisp coyote - No, no email. But did you get a confirmation message when you submitted?

crisp coyote
#

yeah, the internet told me to get some sleep

copper carbon
#

๐Ÿ˜‰

#

should be good then

crisp coyote
#

thanks, just paranoid.. I don't want 3 angry artists on my back cause i messed up ๐Ÿ˜ƒ

austere swift
#

im really happy with my new stuff now. Preparing final build

#

finally got all the art assets (and level generators) with game logic, so i was able to create the big-ish level today

crisp coyote
#

nice

austere swift
#

currently baking geometry

zenith gust
#

Good stuff!

austere swift
#

some of my generators for stoney stuff are very heavy, specially for long-ish sections

crisp coyote
#

are you using houdini?

austere swift
#

yes

#

for everything basically. I decided to model everything there

zenith gust
#

I was a bit stupid and waited with making levels until now, prioritizing other stuff. But with a puzzle concept I kinda need the levels to back it up, gotta churn out something the coming hours

crisp coyote
#

nice

austere swift
#

given that the game is stupid dark, i have a "trick" for level editing

#

i have a sublevel

#

that is "blueprint loaded"

#

and contains a big light

crisp coyote
#

are you usin houdini engine, or just fbx

austere swift
#

but as its blueprint loaded, when you game its not there

#

becouse i dont load it

#

engine, all with the plugin

#

its so much more convenient than fbx

crisp coyote
#

have you tried to package yet?

austere swift
#

it works

crisp coyote
#

cause i had problems

austere swift
#

becouse ys, i did

crisp coyote
#

i had to disable the houdini plugin to package

austere swift
#

also tested in another pc that doesnt have anything houdini installed

#

well, you are doing something wrong, then

#

becouse it works without any edit for me

crisp coyote
#

i think there is a redshift conflict

austere swift
#

what version of the plugin? im using the absolute latest one you can get

crisp coyote
#

cause redshift poped up in the error log

#

yeah

#

but its all sorted

#

just baked and unticked the plugin

#

I'm using the latest before h16.5

#

dont know which one now

austere swift
#

im using 16.5 wich has a neaaat new polyreduce

crisp coyote
#

I downloaded it, but with the jam didn't install yet

#

that's for tomorrow

austere swift
#

its so nice epic games removed the 65.000 polygon limit on static meshes

#

becouse im abusing that so hard

#

my game doesnt have textures

#

literally nothing but the main chracter runes

#

everything is on mesh

crisp coyote
#

you should look into hierarchical instances

#

you can use the array generated by packed primatives to scatter them on points

#

its a bit of a ballach, but works like a mofo

dull pendant
#

Is there anything special I need to do to make media player work in a packaged build?

austere swift
#

no, im not using that

#

becouse im not using scatter

#

with a more talented level designer the end resoult could have been spectacular

#

but eh, had to do everything (but the main character) myself

#

ill see if i can use the rest of the time to add a bit more detail to the stuff, more objects

crisp coyote
#

that looks pretty baddass

#

did you vdb those blocks into a single mesh and then polyreduce?

austere swift
#

yup

#

that is exactly what im doing

crisp coyote
#

nice

#

vdbs are the best

austere swift
#

i tweak the settings of the volume and polyreduce toget the exact look i want to get

crisp coyote
#

one day unreal should jus run on vdbs

#

and render them

austere swift
#

there is software that does exactly that

#

but its basically raytracing

glass fossil
#

fingers crossed that im not last ๐Ÿ˜„

austere swift
#

ok this is "finished"

#

ima add some last minute tweaks and similar stuff

dusky vessel
#

My team is dumping all of the last minute work on me because I'm the programmer guy

#

๐Ÿ˜ 

glass fossil
#

then next time go solo

dusky vessel
#

That's what sucks -- I am bad at art stuff.

#

So any portfolio thing I make in a game jam won't look pretty enough to HR people.

#

Or at least that's what I'm paranoid about.

sudden snow
#

@copper carbon can we use an itch.io download link for the submission?

copper carbon
#

Sure

sudden snow
#

Awesome, thanks!

compact cedar
glass fossil
#

nice

dusky vessel
#

I feel like my team's designer made the scope just a little bit too large for a 3 days of work (he never showed us the GDD until 3 days left)

#

It's pretty frustrating because we have all these systems and features done or nearly done and we have only 30 minutes to hook it all together into an experience

austere swift
#

hey, i did all the maps and final mechanics today

dusky vessel
#

Lesson learned: having a designated Designer on your team is only good if they can make a basic GDD within a reasonable amount of time (e.g. less than 6 hours)

austere swift
#

the rest was all experimentation and art assets and pipeline

#

no, dedicated designer is 100% useless

dusky vessel
#

Yeah that was basically my experience when I did the Spring Jam this year

austere swift
#

he needs to be something like a level designer

#

or a programmer

dusky vessel
#

He's also doing that to his credit at least

#

the level thing

#

For the Spring jam this year I actually finished everything like 2 days early, so I just took it easy. It was all programmer art, though, sadly.

maiden loom
#

I'm a dedicated designer

#

ยฏ_(ใƒ„)_/ยฏ

#

though to be fair, I had a basic design document for the guys doing the jam ready before they started working on it friday morning ^^

dusky vessel
#

You can do that? Start making the GDD before the jam begins?

maiden loom
#

theme was announced thursday night

dusky vessel
#

Timezones

uneven basin
#

wouldn't the world be much nicer place without timezones

dull pendant
#

There's still 3 hours left right?

maiden loom
#

yes

#

we're still going xD

dull pendant
#

We are finishing it up. ๐Ÿ˜ƒ

#

Making a video etc

maiden loom
#

our video will probably come tomorrow, because tired and getting submission in before the lock

austere swift
#

i still dont know what to name it

#

to submit it

dusky vessel
#

This is not my finest finish to a jam ๐Ÿ™

#

I spent like 6 hours working on implementing a Dialogue Tree system so that we could have NPCs to interact with and whatnot. We weren't able to use it for lack of time x_x

austere swift
#

its kind of sad my levels are all basically boxes

#

why am i so bad for naming things holy shit

#

hardest thing of the gamejam coming up with a name

copper carbon
#

use a random name generator ;P

glass fossil
#

garry

#

jeff

#

nick

#

ethan

austere swift
#

๐Ÿค”

safe halo
#

Igor's Revenge. It looks amazing!

rigid fog
#

....

#

2 hours and 48 mins huh

#

what kind of game can I make in that time

#

no

#

@copper carbon Are you accepting Gameplay Trailers post jam submission deadline?

copper carbon
#

yeah, that's fine

austere swift
#

@crisp coyote were you able to see the video i uploaded?

#

you can see how i abused the HELL out of houdini to do the map meshes

copper carbon
#

You won't be able to edit your submission after 3pm ET, so you'll have to message me

rigid fog
#

@copper carbon awesome thanks

copper carbon
#

good luck!

quasi girder
austere swift
#

thats why ive been doing test builds since 2 days ago

quasi girder
zenith gust
#

I feel ya, suddenly while trying to make some more content, I now stumbled upon some very weird behavior with my angles

austere swift
#

thats why ive been doing test builds since 2 days ago

quasi girder
#

me to - it was working !

#

every fu... day

zenith gust
#

for some reason in one level, the actors "get forward vector" returns 0 after a second or so, but valid values before that. And they aren't rotating one bit, nothing is affecting them

#

works in the other level

#

very confused

quasi girder
#

anyone a idea how to add childactor in BP on runtime and set a public variable in it?

rigid fog
#

@copper carbon Can you confirm deadline?

#

There's two of them

copper carbon
#

The non-crowdforge one is correct

#

it's 3pm ET

rigid fog
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๐Ÿ‘

copper carbon
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just shy of 2.5 hours from now

warm marlin
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Is there a confirmation when you submit the form? Other than the one right after clicking submit

copper carbon
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just the one after clicking submit, telling you to get some sleep

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I'll do an email next time. Think that would make ya'll feel a bit better ๐Ÿ˜ƒ

rigid fog
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yeah

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lol

copper carbon
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we're all just learning together!

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haha

rigid fog
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Definitely like the new submission system though

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Much cleaner

copper carbon
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yay โค

median flume
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@copper carbon Do you want the links to the sourced assets or are just the names enough? (Was probably asked before but did not see)

copper carbon
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Listing them is enough

median flume
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Ofc, the packaging fails now... ๐Ÿ˜›

glass fossil
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gotta go fast

zenith gust
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The bug I've been hunting for the past hour seems to have been some corruption, now everything works again phew

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now to try get the last things going

austere swift
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game is done, im uploading it and stuff

maiden loom
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D:

rigid fog
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Current Crunch Session

austere swift
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thx for the weeb music again, lost it

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and there were a few cool songs there

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enjoy

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kind of impressive the amounts of things that were thrown out

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i had a boss fight, traps, and mechanics where you would use the light ball to activate stuff

stable kiln
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i filled in that form, i dont need to make a forum post anymore?

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its another masterpiece

dull pendant
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Just submitted our game!

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wooh

austere swift
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show pics or something damn

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XD

dull pendant
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soon, vid is still processing

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๐Ÿ˜ƒ

austere swift
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@warm marlin very cool

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dat default animation xD

copper carbon
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you don't have to post to teh forum but it's fun to share ๐Ÿ˜ƒ

austere swift
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im also using default animations but with some blending stuff

dull pendant
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what is the link again @copper carbon ?

austere swift
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@copper carbon any way of confirming the submission was right?

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i sent the 3.5 minutes video (full playthrough)

warm marlin
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@austere swift We didn't have an animation expert, gotta go with what you have :p

austere swift
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mostly becouse the game is about running around

dull pendant
austere swift
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just crop anything from half to end of video and thats good enough. Start is slower

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@dull pendant dem graphix

dull pendant
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thanks to @glass fossil

glass fossil
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now it's bed time F* this shit :p

dull pendant
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or uh I mean, I'm a really good artist...

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jk

austere swift
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i did all the art in mine except the character

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too bad my skills are limited. I aboused tech quite a bit

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the maps are essentially BSP + a "filter" to make it rocky

warm marlin
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it looks really cool your Kyndill game ๐Ÿ˜ƒ

copper carbon
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did you get a message about sleeping? lol

warm marlin
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to do the grayscale -> colour in my game we used a technique Alan Willard did a tutorial for called Location Based Opacity but instead of opacity we change the saturation

austere swift
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you mean doing a distance check to the player?

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and using an "IF"

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or is it a postprocess

warm marlin
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You have a point and in a sphere around it you change the colour, tried first with post process but couldn't handle more than 1 person close to another

median flume
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"Please name your project file formatted with your team's name attached, ex. TeamName_GameName." "Project File" meaning the zip, or the folder containing the exe or what? Just so I'm sure ๐Ÿ˜›

maiden loom
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I'd assume the submission file

hearty ferry
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I know you have to disclose any assets made prior to the jam, but what about the default UE4 templates? (the first-person, third-person, VR, vehicle options when creating a new project)

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I'm assuming you also have to disclose if you used that, but not sure since it's the default stuff that gets added when creating the project

austere swift
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btw, for the last section of the game

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its all 1 mesh

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for the whole labyryinth of ruins

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its actually 2 million polygons

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  • cubemap shadow
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XD

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pretty damn fucking extreme, but it ran 60 fps no issues on my 970

dull pendant
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@copper carbon I meant the forum page ๐Ÿ˜ƒ

copper carbon
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d'oh

dull pendant
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I think I saw a "go get some sleep" message

rigid fog
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....

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49 mins

austere swift
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Ive just done it chill as fuck as allways

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only really worked 3 days

rigid fog
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HEre's hoping this package test goes smoothly

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Meh

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I was a bit over ambitious on this one

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I mean

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I literally only need like another hour or two

austere swift
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i just need a bigger team to go ambitious and go for the win

rigid fog
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I knew I shouldn't have taken that nap this morning

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lol

austere swift
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i know i cant win alone

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or nearly alone

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so i do it chill, to experiment with some stuff

rigid fog
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But i needed that two hours to crunch this effectively anyway

austere swift
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btw, the doors and torches arent hardcoded

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its a smart system using gameplay tags

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each torch can have some tags, and doors have tags too

robust basalt
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the extra day didn't help

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still ductaping everything

austere swift
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when a torch beginplay-s, then it adds its tags into a thing in the gamemode

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if you have 4 torches with the tag Torch.EntryPart, then there is a storage in the gamemode like "Torch.EntryPart = 4"

rigid fog
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ROFL

median flume
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3gb package for 4 mins of gameplay, gawd... them assets really weigh on them bytes.

rigid fog
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guess I need to debug

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lol

austere swift
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when a torch gets activated, it removes one from the storage, and when it reaches 0, it iterates through all the doors and checks if a door has all its tags satisfacted

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then it callbacks into that specific door to activate it

median flume
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Ressource, as in icons, or something else in this case? ^^

austere swift
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@rigid fog read only

rigid fog
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nah

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well

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shit yeah

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Hmm

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Let's hope I can go back to content