#game-jam-chat

1 messages ยท Page 36 of 1

grizzled zenith
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I can already taste the horrible fps caused by so many dynamic lights

rigid fog
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lol

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Many will take the easy way out sadly

copper carbon
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๐Ÿ˜ƒ

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So pumped to play yo' games

maiden loom
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gotta make 'em first

copper carbon
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pfft

grizzled zenith
civic dock
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Ah, Kubrick. You come across that in researching the theme?

grizzled zenith
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yep. Pretty much every google result is about him

stable kiln
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soo every1 needs to suppy me some light

grizzled zenith
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I understand the contest but still not 100% sure what he's meaning with the however vast the darkness, we must supply our own light

slate salmon
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would a vr submission have to be functional on both oculus and vive? or is just vive acceptable?

stable kiln
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Sooo i made some darkness, im half done allready

vagrant wharf
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Nice

grizzled zenith
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๐Ÿ‘

stable kiln
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well placed a light...

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somehow it doesnt feel done

civic dock
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I take it to mean: the only way to fight darkness is by making light. You can't wait around for someone else to do it.

stable kiln
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clearly its about ut goth GF that needs to get light products

copper carbon
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@slate salmon one platform is fine

civic dock
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If you were lost in a dark catacomb, you could wait forever for someone else to find you (not likely) or try to fashion a torch, or find a flashlight, etc.

slate salmon
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@copper carbon thanks!

stable kiln
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cuz she is pretty vast

copper carbon
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np ๐Ÿ˜ƒ

civic dock
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@stable kiln Keep it respectful, please.

small fern
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I have idea for a vr-game

grizzled zenith
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pro tip: Just make another slenderman clone

small fern
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too bad no vive/rift

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@vagrant wharf can be anything that fits the theme in any way

vagrant wharf
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Ok

stray crag
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so many ideas come to mind

vagrant wharf
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I can't get any good ideas

stray crag
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I can share ๐Ÿ˜ƒ

vagrant wharf
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Nah, you don't have to, i'll find something good

lament oar
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"However baked the darkness, we must recompile Lightmass to Supply our own light"

stray crag
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๐Ÿ˜ˆ

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I was thinking about that tip team potato supplied

coral reef
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Light and dark can be life and death

lament oar
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I wonder how many people will use Nvidia's Volumetric light build to make their games.

fading rock
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Woah if only the epic mega jam started last week so we could work on it during Halloween.

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Very haunting, very cool theme.

grizzled zenith
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yeah..

carmine kindle
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Half the games would be very spooky then

grizzled zenith
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they will be now too

fading rock
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MOAR SPOOKY

vagrant wharf
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Darkness is spooky

robust basalt
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@grizzled zenith are you jamming?

grizzled zenith
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Probably yeah, alone

sharp berry
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I guess all entries will be something horror/spooky

grizzled zenith
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@robust basalt you're in your potato team?

robust basalt
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ya

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any ideas yet?

grizzled zenith
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Some, but not really that good ones

robust basalt
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same here

rigid fog
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GO GO GO

grizzled zenith
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It's hard to think of anything that's not taking the theme literally but still has a strong connection

rigid fog
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Hmm

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TBH, it doesnt' matter if you take it literally

lament oar
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Here is an idea. A game where you have to light candles with a heat seeking arrow. Physics based with slight influence.

rigid fog
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Just make the game you want

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Have fun with it

grizzled zenith
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Yeah..

quasi girder
stable kiln
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hmm think im gunna make some silly char with run animation ๐Ÿ˜›

carmine zenith
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did'nt do a UE4 jam in a while, I'm excited ๐Ÿ˜„

vagrant wharf
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Can i use fuse and then change my character in blender?

rigid fog
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yes,. disclose it

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you did not create that character from scratch

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Anything you did not create from scratch during the jam, MUST be disclosed

vagrant wharf
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Ok

carmine zenith
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does that mean that you need to do something over them or you can use markeplace stuff too? (I know this question must be done tons of times)

rigid fog
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?

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Read the rules

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Check the forums link

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In discussion

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I mean description

vagrant wharf
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Where do you submit your game when it's done?

carmine zenith
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in the rules there is a link to a google form to submit it

vagrant wharf
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ok

violet kestrel
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Surprised nobody's streaming the jam

robust basalt
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going to after we have an idea

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so probably in 2 or 3 days from now

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๐Ÿ˜ƒ

violet kestrel
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Ah ok, not just me who hasn't got an idea for the game yet lol

robust basalt
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free game idea

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make an unreal engine based flash light app

rigid fog
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heh

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I am going to go out on a limb here

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And say they'll be at least 25-40 games based on lights

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based on like torches, flashlights

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Somethingh that teh player can "create" or "use"

violet kestrel
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I mean are there other forms of light

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nvm

somber hazel
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'Have fun with the gamejam guys' gives us one of the most depressing themes I've ever seen on any gamejam ๐Ÿ™

sharp berry
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@rigid fog Why would Fuse needs to be disclosed? It's just a tool?

violet kestrel
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You never modelled it though

sharp berry
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You can customize the model by adjusting the parameters, in some sense you just use a base model

rigid fog
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....

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You literally did not create the model from scratch

violet kestrel
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yeah but that's like someone doing all the hard work, you change a bunch of sliders and say you made it all

rigid fog
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It's like using a Marketplace Character Customizer asset

sharp berry
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I find it pretty gray, in the same sense, if you model a simple wall based of a cube mesh in blender, how much did you make from scratch?

robust basalt
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actually there is nothing wrong with using it

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just disclose it

rigid fog
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^

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That's all I said

robust basalt
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pretty sure we always disclose all art tools anyway

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all the time

rigid fog
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Not sure why this is so hard for people to understand

sharp berry
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I dont mind disclosing it, but I found tools like Fuse being in a gray area

rigid fog
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I don't understand why

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Explain it please

violet kestrel
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no but if you download a ferrari model and move 1 vertex, is it yours?

robust basalt
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it is not illegal to use pre-made assets

rigid fog
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Why do you feel it's "gray"

sharp berry
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The why is like I said, If you model a wall out of a cube mesh in Blender, you basicly just customized the sizes..

rigid fog
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But you made that cube from scratch

robust basalt
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sure, just say: "all assets made in blender"

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if you use fuse, just add: "characters created with fuse"

sharp berry
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As much as scratch as using Male A in Fuse and change the appearance

rigid fog
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....

robust basalt
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then write that

rigid fog
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^

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Creating a character from scratch in Blender, Maya, Modo is not the same thing as doing it in Fuse

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Nor is the rigging and animation

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I don't see how or why you are putting it on the same level

sharp berry
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Again, I dont mind (and I will) disclose all tools anyways, but its where the "line" should be drawn, in this sense, I would prefer if Epic would adjust the disclosure rules to disclose all used tools in any case

fathom lily
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yeah, thats something that i was confused about as well

rigid fog
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If you are ever in doubt

glass fossil
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@rigid fog Give us your idea not based around lights/torches ๐Ÿ˜ƒ

rigid fog
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Just disclose it

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๐Ÿ˜‰

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No

glass fossil
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๐Ÿ˜”

rigid fog
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TBH, there's always a chance that a winning idea might be based on darkness and light

violet kestrel
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Mind = Completely Blank

copper carbon
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You got this!

violet kestrel
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I have a great idea that is so unique but the rest of the team don't like it haha

small fern
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how do you know it's unique?

violet kestrel
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Because it's completely crazy haha

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I'll tell you after the jam

zenith gust
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Ah I give up trying to be original, game based on light and shadow it is ๐Ÿ˜„

onyx moon
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โ€œThe most terrifying fact about the universe is not that it is hostile but that it is indifferent, but if we can come to terms with this indifference, then our existence as a species can have genuine meaning. However vast the darkness, we must supply our own light.โ€

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The theme is based of that full quote, which I interprete as meaning a lot of things, like being stranded on an island and making due with what you have. Stuck in a shitty situation you learn to adapt to it and make it positive

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If I had to sum up the theme to one word I would say "Adaptation"

zenith gust
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@onyx moon That's a good way to sum it up yeah, I got stuck on the specific wording without looking at the whole context.

onyx moon
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I think the quote fits in with all of Kubrick's movies, making the best of the situation they find themselves in

rigid fog
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I hope everyone's got their idea down and crunching away!!!! Not sure if I've said it already or not, but Good Luck everyone!

crisp coyote
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same to you man!

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I'm in africa, so i got the theme last night and went to bed. woke up with loads of terrible ideas ๐Ÿ˜ƒ

sage spoke
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@onyx moon Thanks for explaination

crisp coyote
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so how does this normaly work, do people keep their ideas secret for as long as possible, or do we share to try and avoid duplicates?

mossy sedge
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think its the secret one

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some people are much better and faster than others, and when its on a common theme, its easy to argue away having the idea originally

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I'm still trying to do a course.

sage spoke
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I don't know if everyone starting slamming their keyboards and mouse, I'm still here thinking what to make ๐Ÿ˜„

rigid fog
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๐Ÿ˜ƒ

mossy sedge
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I have so many ideas.

rigid fog
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Do the most fun one for you

mossy sedge
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currently discussing what appears to be the most obvious one with a mate.

sage spoke
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I think my would include darkness. TOO MUCH DARKNESS!

rigid fog
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You got this

rigid fog
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Hmm

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5am

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Time for some Z's. Good start though.

small fern
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he's going with the zombie idea

grizzled zenith
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I think I've decided on my idea. Not very creative but if I execute it well it should be fun

crisp coyote
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I'm sitting with a huge problem.. everyone on my team has a bloody awesome idea.. can't decide which one, and can't combine them cause that will just water things down... so we are working on the generic stuff and have set a deadline to pick one

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so where do people post work in progress threads?

grizzled zenith
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here or #work-in-progress I guess

crisp coyote
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lol, I thought there was forum threads for the jam

loud basalt
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Usually takes time to develop one good idea, maybe your standards are too low :p

crisp coyote
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I'm more talking about the visual direction here. We've got our game mech planned, but how we present it is the sticky point

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we are a team of 4 artists, none of them have ever made a game b4, But they are all masters at visual comunication, so all the ideas are super strong

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I'm the poor fool stuck blueprinting this madness into a game

compact cedar
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How's it going?

violet kestrel
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21.5 hours after the theme was announced, we finally have the idea

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How about you?

compact cedar
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@violet kestrel um...we already have concept arts, game logic, few music themes

violet kestrel
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Nice, still early days yet anyway, good luck with it all! ๐Ÿ˜ƒ

compact cedar
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@violet kestrel yeah, i'd personally would like to make as much as possible since we probably won't have our main level designer in last 2 days

violet kestrel
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Ah that sucks, least you're started already though lol

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Only just halfway through the first page of this game idea..

copper carbon
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โ˜• โ˜• โ˜• โ˜•

subtle plaza
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Anyone looking for 3D art? Shoot me a message

violet kestrel
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What kind of stuff you do?

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@subtle plaza

subtle plaza
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Anything you want really. Lowpoly, high, chars, enviro, weapons. I do animation but i just got a busy couple of weeks so im not looking to go too crazy this week

violet kestrel
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Okay cool, I'll speak with the other guys when they're home see if they need a hand modelling anything, we're still writing things down for the game at the minute so no development has actually started

vagrant wharf
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I'm trying to make a game by myself to have a chance on getting the army of one prize, i probably won't get it but i'll still have a chance

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If i work hard

rigid fog
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Coffee brewing, food about to go into my belly. Production on my end going to restart. Oh baby. Here we go for Day 2

violet kestrel
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starting from scratch?

rigid fog
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yeah sure

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what

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Oh, I said restart

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But, no. Since i was sleeping. Production on my end halted. Because I can't code in my sleep...not yet anyway

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So code production halted. nvm

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:0

violet kestrel
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oh haha

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How's your game coming along

rigid fog
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No idea, I was literally just sleeping 5 mins ago

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PC is upstairs, breakfast is first

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Need coffee and food

violet kestrel
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Fair enough

grizzled zenith
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lool I just spent a few hours making functionality with my own blueprints just to realize you can already do it with physics constraints

crisp coyote
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well so far gamejams are awesome.. i finaly learned to interface, not a single cast so far, and not much on the event tick either..

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i know this is basics for you guys, but for me its pretty big

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my vive is going to overheat lol

rigid fog
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Meh, one day I'll get the chance to work with other fellow VR devs

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Good luck!

grizzled zenith
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managed to glitch out blueprint

rigid fog
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@grizzled zenith ggwp

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I almost managed to crash 4.18 already

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It was a close one

crisp coyote
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bed time.. good luck guys

robust basalt
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gn8

robust basalt
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day2 officially starts in ~30min

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how is progress? ๐Ÿ˜ƒ

rigid fog
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** GO GO GO **

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Mine's not too bad, making some decent progress. Waiting for my other team members to come back from work/school so they can do cool stuff as well

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@robust basalt How's yours going?

naive wren
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As for me, I don't even know what to do yet lol

robust basalt
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we are on track, I'd say

rigid fog
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Awesome! When are we going to start seeing some silly gifs @robust basalt ?

robust basalt
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usually when the polishing pass starts

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at the monent it is just waaay to plain of a prototype

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in other words, a couple of screenshakes deep

rigid fog
stable kiln
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are we finnally seein some of that vicB pixel art we hear so much about? :p

rigid fog
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What, you've never seen me state I am a pro pixel artist

robust basalt
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can't believe I am saying that, but you might have a taaaad toooo much screenshake going on there ๐Ÿ˜ƒ

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at least for the type of weapon

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you gotta leave some room for explosions

stable kiln
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i made some 3d clouds from a noise texture ๐Ÿ˜›

robust basalt
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looks borderlandsy

white briar
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hy

rigid fog
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@stable kiln Dude, looks good!

white briar
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i look at title "However vast the darkness, we must supply our own light" , what is meaning ? ๐Ÿ˜„

stable kiln
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yea its from a tut i seen. i added another offset and inverted the norm for the outline

zenith gust
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Friday night, all beer-ed up and ready, time to get started for real and cook some blueprint spaghetti!

robust basalt
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aldente please

glass fossil
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For me it's 11 pm now

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And I have some progress too

grizzled zenith
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it kinda works.. I guess

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I'll have to give a bit more time for this and if it doesn't work, I'll give up the rope rolling mechanic

robust basalt
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cool ropes

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custom stuff or chained physics constraints?

grizzled zenith
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Traces

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1 constraint

carmine zenith
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Saturday midnight here and I'm about to do the English exam required for immigration here but I cannot stop thinking in the jam xd

copper carbon
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Oh man. Hope the exam goes well ๐Ÿ˜ฎ

crisp coyote
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3:35 am in Africa.. Damit, I needed to sleep more. oh well

rigid fog
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pssshs

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What day is it?

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๐Ÿ˜‰

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Where is the time going...jeez

crisp coyote
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I'm losing my mind.. can't seem to cast vars from my pawn to my animBP

rigid fog
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@crisp coyote dont waste time on little things

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if you can'f figure out how to get the reference (which should alerady be in your character defaults anyway)

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Then just play the animations inside the character BP itself

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PlayAnimation

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time to see who's been snazzy with #ue4jam

crisp coyote
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I'm controling the animation based on a vector i draw on the event tick

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So its not an animation i can just play, I'm controlling rotation of a bone based on the direction of a bone

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can you see something wrong there?

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lol wrong pics

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ok these

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I've done this a few time in the past.. not sure why this doesn't work but i cant see the var in the cast

rigid fog
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@crisp coyote #1

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you are calling that on tick

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anim tick

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so dont

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unless, you have to for some reason

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But I doubt it

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And I don't know what you're doing with that math

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Assuming the second pic is VRPawn BP

crisp coyote
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i need it on tick, it updates all the time

rigid fog
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...

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that VRPawn changes every tick?

crisp coyote
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its the hand positions

rigid fog
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?

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W/e

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Anyway

crisp coyote
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lol <<<<<-------noob

rigid fog
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?

crisp coyote
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me noob

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not you

rigid fog
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Set->RLagVec

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from that As VRPawn

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But anyway, next time, throw this over at #blueprint

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Or if you need further help go there

crisp coyote
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thanks

obtuse vale
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albert einstein by mistake

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:D

forest stream
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so everyones jaming?

obtuse vale
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yea

rigid fog
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Man

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In the thick of things now

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Everyone's being so secretive of their #ue4jam

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I thought I would see a least a few more pics

obtuse vale
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holy how can we compete :D

rigid fog
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Well

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Pretty easily actually

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You kind of have an idea of where they are heading

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machine gun throtting teddy bear

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spray and pray

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Rambo Bear

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But who knows

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this is the one before glow in teh dark

obtuse vale
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its so well done

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would take me a week to make just it xd

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its my first jam so i will get happy if i can at least get a playable game at the end

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;d

crisp coyote
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wow

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you guys are pretty baddass

rigid fog
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sleep

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maybe

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yes

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night

glass fossil
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Good morning!

maiden loom
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the extreme quietness in here makes me wonder if everyone is secretly busy working on identical games :p

glass fossil
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lol

crisp coyote
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well they better not have frogs in theirs!!!

stable kiln
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isnt an ikinema license pretty useless if u dont have a mocap suit?

grizzled zenith
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alright, 1.5 days in and I think my controls are done

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spent way too much debugging physics constraints

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and trying to get the rope physics working

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I guess I can share a gif

uneven basin
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character almost ready ๐Ÿ˜“

zenith gust
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Ah bleh, wasted a bunch of time trying to debug an issue I had, turns out it's a known issue for quite a while but the pull request is still under review

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One of the hardest things about gamejams is knowing when to give up on your solution and move on to something else ^^

crisp coyote
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I know right. i spent half the day trying to add and subtract an an array of objects using custom events.. gave up and put the bloody array on the tick.. its ugly but it works.. NEXT

zenith gust
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@crisp coyote Just gotta keep moving eh, I'll have to adjust my mechanics a bit as I can't find a way to circumvent the issue without redoing many hours of work. Still, it works, just more limited than I had intended

crisp coyote
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yeah

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so this is our concept sketch for our game

worn cipher
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id get a HUD done in a game jam then run out of time haha

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kudos to you guys

crisp coyote
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our team's approuch is" don't kill ourselfs.. just have fun and maybe even a game by thursday

rigid fog
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Might need a replacement for one of my artists. Anyone up for the challenge of joining a team in mid-stride?

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Enviornment Art/Level Designer pref'd

hearty ferry
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That moment when you've spend hours trying to fix a bug and then it turns out it's been working all along and the bug is caused by something else...

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This is why I usually don't manage to finish gamejams in time hahah

outer gazelle
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Opinion wanted: Could a beginner do "plant growth" in unreal in under 8 hours?

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to build bridges with plants and stuff

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(I know some BP basics, like communications, custom events, loops, variables and stuff)

zenith gust
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Unless you have an idea of how to solve it using basic mechanics, I don't think it's feasible in that timeframe. Sounds like you would want a very custom system and even simple systems take time

hearty ferry
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Depends how you want to do it @outer gazelle , you could have the artist (or yourself if you're a team on your own) just animate the plants, then in UE4 you'd only need to start the animation (and possibly update/create a collider), but if you wanted it to be affected by environment or other gameplay stuff it becomes more difficult

zenith gust
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If you don't need "smooth" results you could probably do a hacky-looking building system in that timeframe though

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But as a beginner I think you would be better of with another idea that you already know how to solve, 8 hours is not much time ๐Ÿ˜ƒ

outer gazelle
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Yeah, I don't think I can do it fast enough for the jam!

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Or if I did, it would look too hacky

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Thanks for the feedback!

zenith gust
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I always feel like I've taken on too big of a scope in jams, this time is no exception. Here's hoping I can get something decent in time ๐Ÿ˜ƒ

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Best of luck with your jamming!

outer gazelle
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Practice makes perfect! So perhaps you can! Good luck to you too!

mighty ice
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I want to implement a farming aspect to my game, does anyone know any specific tutorials for this? I am looking for the ability to plant a seed, then the player needs to care for the plant throughout several stages before harvesting. I am new to game design and UE4 however willing to put in the time to learn whatever it is I need for this system.

edgy vessel
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There really isn't anything specific I think. What you really need to learn is how to be a programmer. Which means to learn how to split that objective into smaller ones, figure how to implement each one with programming concepts and build the feature as a whole

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Maybe that didn't make sense to you ๐Ÿ˜ƒ But what I'm trying to say is, you need to break that down in your mind and decide how to implement each small aspect of the planting process

mighty ice
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I know what each aspect of the process I want to implement is, the problem is I have no idea how to start working on it. I understand programming would be required however a specific lesson/tutorial or pointer is what I am after really

sharp berry
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Farming is a combination of multiple things

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Also depending on how you want to farm, is it a manual action or something an AI must do?

mighty ice
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manual action

sharp berry
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So you'll need a farm field actor, that holds a boolean or an enum that shows if the action to farm is possible

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Then, if the player automaticly walks towards the farm field, it needs to get the farm field location to get and set the forward vector

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And have a collision box (or check vector length) to know if the player is close enough to the farm field to start the farming

mighty ice
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Okay, understood thanks!!

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What about having the plant growth. Say for instance the crops harvest is effected if not fed on time etc. What should I be learning to implement something like this?

sharp berry
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For the jam time sake, I would make 4 meshes of the plants, 1 for the sprouts, 1 for mid-life, 1 for perfect farm, 1 for a rotten, then in the farm field actor I would use a timeline of i.e. 1 minute, then on every 15 seconds a Event trigger, to set the plants life time to its proper mesh

mighty ice
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Thanks Remco, much appreciated!

sharp berry
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np ๐Ÿ˜ƒ

uneven basin
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I tried downloading the GameTextures sample pack, but engine says there are no assets in it

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thumbnails works but opening the any of the assets invalidates texturesamples

storm blade
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So, everybody hard at work?

stray crag
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hardly working ๐Ÿ˜ƒ

dull pendant
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Trying to cram the gamejam in this weekend because of work -_-

storm blade
#

@uneven basin do you have allegorythmic plugin installed?

outer gazelle
#

I want some feedback for my idea. I think it is too basic, but on the other hand it I don't wont to stuff gameplay in there just to say I did something.

#

My idea is about an exploration game. In this game you die when you run out of light and you can leave some of your light in the world, to make it more beautiful. Plants grow where you leave your light, the walls are colorful and beautiful. Or you can not leave your light anywere. Just race towards the ending, reaping light from the world, making it more ugly, just to achieve the goal of reaching the end.

#

The world stays as you left it each time you reicarnate. Which means that players that keep giving their light, will make the world more beautiful.

#

And slowly they can progress to the ending, by building the world slowly.

#

And with many sacrifices.

#

But the gameplay is just exploring and the choice to leave some of your inner light in the outside world

storm blade
#

I think it could work if you make it look really nice

obtuse vale
#

yeah, when the gameplay is simple u can compensate with beauty :d

outer gazelle
#

Looks like I need to find an artist

obtuse vale
#

shit i just realised my game is simple and ugly

dull pendant
#

What is the idea?

jovial thistle
#

This being my first game-jam... it is going surprisingly well

zenith gust
#

Nice!

#

This is the first time I go purely blueprint instead of mostly cpp, and it's taking it's toll on my sanity. Didn't notice until too late that maps/arrays are not practical to use to store references, so had to recreate a big part of my gameplay stuff

#

But now it almost works again, and I'm much wiser ๐Ÿ˜‰

jovial thistle
#

I've been working in cpp recently but the other two guys on my team use bp so i thought it was best for the game jam to stay on bp for the sake of consistency. But i like to think of myself as a traditional programmer so doing cpp just feels.... right. But recreating is quite the task haha

#

Hopefully it didnt set you back at all!

zenith gust
#

A few hours is not that bloody for a weeklong jam like this ๐Ÿ˜ƒ

#

I do kind of regret going solo though

unique charm
#

...brain....is.....mush.... too... much.....gamedev

#

@zenith gust i am flying solo too - it is alot of work

crisp coyote
#

i hea you man.. I'm not solo and I'm dead

#

can't imagine doing this on my own.. good luck

ashen meadow
#

jam jam

#

wheres @stable kiln

#

you doing a jam game?

#

this is where i am at

#

slowly but surely moving along

crisp coyote
#

nice

storm blade
#

Scary bug

#

With extra legs

uneven basin
#

aight, got some 6 hours of sleep

#

back to work

dull pendant
#

Same ๐Ÿ˜ƒ I'm trying to get the game working by the end of this weekend. Work consumes all my dev time in the week.

grizzled zenith
#

I think I finally fixed a bug that took maybe 4 hours to find

#

AttachToComponent snap to target bugs out sometimes

#

if you just set the world location to the parents location before it works fine

stable kiln
#

@ashen meadow yea im gunna try make something again ๐Ÿ˜›

#

havent had much time too work on it yet tho

#

gunna make a character, codename sundaymorning ๐Ÿ˜›

glass fossil
glass fossil
#

hellow guys, i have a quick question, we work on our project with five people simultaniously, however multiply people joined, left, we never exceded 5 though, is this a problem?

outer gazelle
#

I think it is ok

#

Need artist to create a surreal world, filled with color, hanging out in the void.

This will be an exploration game, about giving your life's energy to bring out the beauty in the world and making it a better place for the next generation.

glass fossil
#

foliage moves in the wind with a simple shader

hearty ferry
#

Looks nice

glass fossil
#

yeah, wasy as wel, just one shader with a swatch texture => 3 materials instances

glass fossil
#

i cant do shaders that well

#

1 year of experience

zenith gust
#

Amazing what some time off lets you see things with new eyes! Was away during the day today to celebrate a friends birthday, and now when I came back I immediately found the logic errors that haunted me yesterday!

#

Looks real nice @glass fossil

glass fossil
#

@glass fossil nice man, pretty cool for 1 year of experience! good job!

#

tnx

#

@zenith gust thanks man, and i know i have this sometimes as well :p

#

and yours looks awesome @glass fossil

#

i never did something with that low poly artstyle and have no experience with it

obtuse vale
#

@storm blade LMAO i didnt realize a bug has only 6 legs

#

its from now on a spider

glass fossil
#

lol i have lockers that player can hide in but there is noone to hide from :/ im stupid

#

anyone has any tips how to make a backdrop on windows so its not just sky?

obtuse vale
#

Arachnids are further distinguished from insects by the fact they do not have antennae or wings. shit

glass fossil
zenith gust
#

@obtuse vale looks like you got a proper alien thing going there ๐Ÿ˜‰

glass fossil
#

lol windows are so expensive

maiden loom
#

@obtuse vale - LMAO i didnt realize a bug has only 6 legs

Eh? Have you never been outside?

#

(do you live at the South Pole?)

stable kiln
#

its a computerbug ๐Ÿ˜›

maiden loom
#

hehe

hearty ferry
#

Huh, my computerbugs usually have at least 15 legs, all throughout the code ๐Ÿ›

glass fossil
#

is it good?

#

:p

hearty ferry
#

@glass fossil Looks nice, depending on the artstyle you're going for you could add some chalk text or chalk stains on the board to make it look more used (if you're going for realistic artstyle though)

glass fossil
#

tnx for advice

#

and yes realistic artstyle

#

hmm how can i add those stains?

#

oh nvm, in material editor

#

with noise function

hearty ferry
#

Try to prebake the noise, as it can be expensive to generate each time

glass fossil
#

hmm... macro variation texture?

#

@hearty ferry ๐Ÿ‘†

hearty ferry
#

Yeah looks nice already, maybe a bit more subtle though in some areas, look up blackboard in google for examples

glass fossil
#

k

hearty ferry
#

(you may also be able to find a texture that way, then you won't need to play with the noise anyways)

#

Oh wow @rigid fog , looks amazing

#

And here I am not having any art ingame yet lol

rigid fog
#

Quick sneaky peeky

glass fossil
#

wow that was awesome

rigid fog
#

The artists are talented

glass fossil
#

well im not ๐Ÿ˜„

#

blackboards added alot to my level

#

i cant come up with idea on how to add backdrop to my windows

#

very strange look out of the window xd

hearty ferry
#

Finally finished all gameplay mechanics, now I "just" need to do the art and then make some more levels

glass fossil
#

im almost done with level

hearty ferry
#

I really try to make way too large projects for gamejams lol

glass fossil
#

what a small school ๐Ÿ˜„

glass fossil
storm blade
#

Looks good, on my phone at least

#

And i am stuck away from my pc second day in a row

#

Barely done anything

#

Thought my idea was not ambitious enough this time

#

For once

glass fossil
#

Tomorrow I will make a mech who will walk randomly and if he sees you, he follows you and if he catches you, you die. :D

hearty ferry
#

I've got enemies that won't walk in the light, but due to a bug if you now aim a flashlight on the floor in front of them and then move up, they start flying

#

It's hilarious

glass fossil
#

lol

#

making a black entity from ue4manequin

#

with wind effect to add some shake

glass fossil
#

making some progress as wel ๐Ÿ˜ƒ

#

wow

#

navmesh done

rigid fog
#

@glass fossil Looking good! All art created during the jam?

glass fossil
#

yes

#

only using the swatches and just flatten mapping objects ontop of it

hearty ferry
#

dang, nicely done!

#

(I hope that texture is 4K? ๐Ÿ˜œ )

glass fossil
#

hahaha naah i could get away with a 16 px texture w/o mip mapping

#

:p

#

it's 512 atm

hearty ferry
#

btw, would mapping it like this not be better space wise? You wouldn't have the empty space around it so it could be either smaller or larger colored areas, while still being square

#

It's not laid out as nicely though, so idk if it's worth it in the performance you'd save

glass fossil
#

Nice texture :D

#

I'm stuck with a bugged navmesh

#

true that @hearty ferry, the reason why i did this was just because later on i might add more colours :p

dull pendant
#

ahhh, the fun in changing your entire level and half your game design ๐Ÿ˜‚

rigid fog
#

@dull pendant You too? ๐Ÿ˜‰

dull pendant
#

maybe ๐Ÿ˜…

zenith gust
#

Too much UE messes with my brain :D. Was hunting a bug where I could not get blue and green to show through my material, thought it was some floating point arithmetic problem as I'm packing many values into each. That was not the case at all, it just turned out that I had an if where I masked out only red to check, and pure blue/green were the only inputs that fully lacked in the red channel :๐Ÿ˜‚

#

I keep wasting time chasing bugs that are just basic oversights, gotta be more rigorous!

robust basalt
#

the game we are making pretty much changes every day

#

๐Ÿ˜ƒ

#

hopefully for the better

rigid fog
#

@robust basalt Oh, I am sure you guys are killing it!

robust basalt
#

I think we are making a better game than our last 2

#

so that should be a step in the right direction

rigid fog
#

hehe

robust basalt
#

how is it shaking on your end?

rigid fog
#

Hmm shaking, no shakes in there yet...but I will add a few to tribute to you

#

But no, practially starting over at this point

#

So, it's going in an interesting direction

#

Sometimes, it's good to shake things loose

robust basalt
#

we went through a couple of dramatic redesigns, but nothing too major

#

like we could use most of our code

#

starting over, huh?

#

that bad?

rigid fog
#

Meh, I didn't think so, but others felt it was.

#

ยฏ_(ใƒ„)_/ยฏ

#

Fun thing about working with strangers ๐Ÿ˜ƒ

#

You get to see how they really work (or don't) in a team environment

crisp coyote
#

4 AM.. Jam time ๐Ÿ˜ƒ

#

looking most implressive guys!!

teal heron
#

you always get that one guy who wants to always make their game of course ๐Ÿ˜› "Theme is light so its an MMO with abilities and effects and hotbars"

crisp coyote
#

I might be that one guy ๐Ÿ˜ƒ

#

I'm the only person on the team who can run unreal ๐Ÿ˜ƒ

#

and i only have experience in a very narrow field

#

so before the jame we decided its going to be a vr game with a certain kind of mechanic

#

we then adapted that to work with the theme

#

Our darknes is kinda vast, and we do supply our own light ๐Ÿ˜ƒ

unique charm
#

too much game jam.... need to take break

#

but packaged and tested build... early and often!

crisp coyote
#

just did a pack build now.. so far so good

teal heron
#

Well, if it was known before the jam thats a bit of another thing too ๐Ÿ˜‰

jovial thistle
#

Quick question... are yall using git or svn for this?

rigid fog
#

@GingerKendall#0576 I am using Perforce, the best of the best

#

@jovial thistle

#

But, SVN, Git, PlasticSCM are viable options as well

jovial thistle
#

Gotcha, I was just asking because I've been using GIt (mostly because my CS degree) and it has been fantastic for the game jam so far.

teal heron
#

if you aren't on a team then git lfs works great but perforce is basically a sad requirement for source control

#

things like file locking for the uassets are needed and while git lfs provides this there are a lot of bugs and issues with unlocking locked files

glass fossil
#

look at dis duuude

#

๐Ÿ˜„

#

if u can see him

glass fossil
#

@glass fossil FUUUUCCCKKK that looks so good

#

is that for megajam?

hearty ferry
#

Only now that I realise that because of work I have to finish the jam game at night, do I realise how much still needs to be done/how long my nights will be

rigid fog
#

@hearty ferry You got this!

glass fossil
#

๐Ÿค” if I can't fix the ai problem that it doesn't go through doors cuz of subtractive brushes (it thinks it's a solid wall) then he will go around corridors, mhmm thats even better idea in my mind, cuz you have to go through corridors

#

@vague gate yes it is ๐Ÿ˜ƒ and i do this after work as well, sacrificed my whole weekend for it, still need a main character and dressing the blockout design ๐Ÿ˜ƒ

#

I was sitting 10+ hours a day programming/modeling playing warframe xd

#

No one is talking to me :|

glass fossil
#

troubles of game dev :p

small fern
#

@glass fossil ask yourself, do you really need the collision on top of the doorways

compact cedar
#

duh, discord doesn't display gifs

maiden loom
#

but Discord does do gifs

random parcel
#

Has to end with .gif

#

I assume

maiden loom
#

I don't believe so

robust basalt
#

discord just being lazy these days

#

I think they only parse stuff when they have server capacity

maiden loom
#

.mp4 file extension, works fine

#

(also, what?)

robust basalt
#

or they are working on it, just noticed that gyazo gifs randomly work sometimes, sometimes they don't

maiden loom
#

I think some individual gifs may be encoded in a way that cannot be played back

robust basalt
#

so how is it going, peeps?

#

start of day 4 for us

obtuse vale
maiden loom
#

hah

#

I've been throwing plenty of bones to the guys in the office doing the jam, but they don't have a game to show yet

robust basalt
#

gotta work on your bone throwing skills then ๐Ÿ˜„

hearty ferry
#

@glass fossil For the AI to work, does your navmesh go through the door? It should work, as I have doors using subtractive brushes and my enemies walk through it. Also, if the doors open/close during gameplay, make sure the navmesh can update during runtime.

maiden loom
#

I have work to do :p

glass fossil
#

@hearty ferry i made the door to ignore vehicle and set nav mesh collision object to vehicle. In editor it has links between it, when I play, it disappears

#

But I don't need that anymore

#

I will make it so he goes only in corridors

#

It sounds better

hearty ferry
#

Pros of working for a small company: I can work on the jam instead of work during office hours without needing to worry about deadlines

maiden loom
#

I like deadlines

#

I like the wooshing noise they make as the roar past me at high speed.

hearty ferry
#

That is indeed a nice sound

#

Still, being inbetween projects that have a strict deadline, and just being able to work a bit more relaxed, it's nice every now and then

vagrant wharf
#

Is there any way in ue4 to lock the characters hand in one place to hold a torch while the animations play?

robust basalt
#

sure

#

several with animBPs

#

you can blend by bone

#

or use slots

#

or two bone IK

glass fossil
vagrant wharf
#

How does it look on the flashlight? @glass fossil

glass fossil
#

just colors

vagrant wharf
#

Ok

glass fossil
#

yay now player has to find the flashlight, then find a key to closet (it will be hidden in dark corner randomly in level), and open the closet, there will be a key to front door and you can leave then ๐Ÿ˜„

#

and there will be a black guy walking around the level, if he catches you, you die

jovial thistle
crisp coyote
#

good luck guys, I'm off for tonight

grizzled zenith
#

crap my motivation is dead

rigid fog
#

@grizzled zenith Noo, why?!

grizzled zenith
#

idk, I've spent too much time debugging stuff and haven't accomplished that much concidering it's the 4th day in

#

and now I realized that the movement speed is way off when I lower my fps

rigid fog
#

Man

#

@grizzled zenith All I have to say to you is: don't give up.

#

You can accompish a lot more than you think in the next few days

#

If you are running into a lot of bugs, simplify your systems

glass fossil
#

@rigid fog is saying real good shit

rigid fog
#

Take a look at them

#

Draw them out on a board or paper

#

Find wtf is going on and if you can simplify your systems

#

You just spent 4 days working on a project

#

Don't let it go to waste

glass fossil
#

@rigid fog how u doing with ur game?

rigid fog
#

@glass fossil lmfao, well let's just say that sometimes things go as planned while other times, they don't. I mean, had to practically start over from scratch yesterday ๐Ÿ˜ƒ

glass fossil
#

lol

rigid fog
#

So yeah, if I can continue on

#

Anyone can

glass fossil
#

gl then

rigid fog
#

Luck in this case is not needed

#

All about them skills

glass fossil
#

DEM SKILLS

zenith gust
#

Is the website extremely slow for anyone else right now?

compact cedar
zenith gust
#

Nice!

rigid fog
#

@compact cedar Oh baby!

proven badge
glass fossil
#

Lol

rigid fog
#

@proven badge Oh boy, poor potato!

#

Deep Frier it is!

proven badge
#

who wants to see the next gif? ๐Ÿ˜„

glass fossil
#

Me

compact cedar
#

@proven badge i'm recievend bits of insanity from this game

glass fossil
#

Xd

compact cedar
#

i knew it!!!

#

jss

violet kestrel
#

That like something straight outta Sid's room from Toy Story

glass fossil
#

That's hilarious

keen pewter
#

That is amazing haha

rigid fog
#

@proven badge lol

indigo citrus
#

Hello, I want to participate in Epic MegaJam, but my team consists of 4 16-year-old schoolchildren. Is there a way to take part in the competition, for example through the father or something? (according to the rules the minimum age is 18)

rigid fog
#

hmm

#

@copper carbon ^ ?

#

I mean, whatever the rules state is law

#

but

#

I know it would suck to have someone "claim" to have a team of 5

#

to increase their chances of raffles

#

Because you know...people sadly do that

#

Which is why I don't like the random raffles as much.

#

Of course...

#

there's really no way to verify age, unless they state showing a picture ID with date of birth of each team member when submitting

#

Now that would be awesome

#

But, of course, no idea the legality of it

#

Sadly, if people are going to cheat, it's just going to happen. I wish there were more things protecting jammers from cheaters though.

indigo citrus
#

in my case, it may be a necessary step

#

but I don't think we will win

rigid fog
#

Cheating or lying should never be excusable though ๐Ÿ˜‰

#

BUt read the rules

#

Read that fine print

glass fossil
#

Today I didn't do a lot :/

proven badge
glass fossil
#

Omg what's all that

proven badge
#

what does it look like? ๐Ÿ™„

glass fossil
#

Potato electricity ๐Ÿฅ”

proven badge
#

yup

glass fossil
#

That for game jam?

proven badge
#

why else i'd be posting it here ๐Ÿ˜„

glass fossil
#

๐Ÿค” kappa

proven badge
austere swift
#

becouse im much more tech than art, i created a parametric dungeon door for my dungeons

rigid fog
#

@austere swift you're doing megajam?

austere swift
#

yes, but badly

rigid fog
#

solo?

austere swift
#

my artist was only able to do 1 char

#

so basically solo

#

but not really

rigid fog
#

heh

austere swift
#

and well, my art/level design skills suck

#

plus ive barely given it 3 hours

#

becouse ive been doing translation stuff and just dont really knowing what to do

rigid fog
#

translation?

#

you are doing multiple languages?

austere swift
#

dwvr

proven badge
#

I think he means movement in 3d space

austere swift
#

no, ive added spanish and french translations to dwvr

compact cedar
proven badge
#

well it doesn't break entirely

compact cedar
rigid fog
#

@compact cedar lol

#

nice!

stable kiln
#

hmm, should i just do some turning on lights like most submissions? ๐Ÿ˜›

#

i made my own lighting system , but it was buttugly

robust basalt
#

we have tetris shaped lights

stable kiln
#

I made a character, not sure what too do with him :/

robust basalt
#

do your usual thing

#

fling the guy around ๐Ÿ˜ƒ

stable kiln
#

ahh but i done that allready

#

hmm i could do my 2nd attempt at a local coop

#

nah lets not

glass fossil
#

damn some cool stuff being made, keep it up guys!

rigid fog
#

@glass fossil Love it

dull pendant
#

hehe, @glass fossil great for supporting me on the art side ๐Ÿ˜‚

glass fossil
#

i wanted to kind of the break the style because the characters are gods that want to light up the world so they can get believers

#

@dull pendant Leeeet's freaking go!

zenith gust
#

Looking really nice! ^

glass fossil
#

thanks man!

proven badge
#

@glass fossil nice curves

compact cedar
#

IMO Epic GameJams* are amazing! I'm struggling to make something great again!
*(other jams are obviously amazing too)

rigid fog
#

What, you didn't have fun with our gamejam @compact cedar ?!!?!?!

#

๐Ÿ’ญ

compact cedar
#

@rigid fog I did! It was amazing...and after it I barely made something. And, here, Jam again forcing me to work!

rigid fog
#

Jams are good, jams are good

compact cedar
#

i.e. my work mostly - boring, not like game jams

proven badge
#

if not jam i'd be nolifing on sc2 or overwatch right now.. really only thing that motivates me lately ๐Ÿ˜„

rigid fog
#

Always nice to see what folks can come up with

#

@proven badge Oh, you play SC2?

#

Hmmm

#

I might have to 1v1 you sometime

proven badge
#

started last month, super new to it

rigid fog
#

I've never played OW though

#

I havent' played SC2 in a few years.

proven badge
#

got hooked right away

rigid fog
#

I loved SC1 though, vanilla

#

I played that for 8 years easy

#

Yeah, Blizzard and their strategy games...

#

They always hit the mark

#

But sadly.... MOBAs are killing RTS'

proven badge
#

not really

rigid fog
#

?

proven badge
#

different audience entirely

rigid fog
#

Nope

#

If you look at the pro teams

#

You will see the shift

#

While there are still pro teams that do all of them

proven badge
#

its not a team game

rigid fog
#

SC/League/OW, etc

proven badge
#

different audience mate

#

apparently denny is master on toss in there too

#

lol

rigid fog
#

Hm, maybe, I mean, other than 1v1, it is

#

wtf

#

hmm

#

need to get a FFA going

#

I was pretty good with Terran

#

I just wish Epic would fix long-standing bugs

#

Every once in awhile when I hit Save and then quickly hit Compile (or viceversa). shit goes boom

austere swift
#

help me im trying to art

rigid fog
#

@austere swift ...

#

you did that?

austere swift
#

not the char

rigid fog
#

oh

#

I was going to say, wtf are you crying about

austere swift
#

the wall is procgen-d

#

from the video i sent above

rigid fog
#

I won't lie

#

All these characters look dope

#

I am super jealous of your character artists!

#

I might have to pick that up on the side from now on

glass fossil
#

lel i'm basically doing every thing art related whilst watching tutorials, only a lighitng artist right here :p

keen pewter
#

I cant art at all lol. Everything I have is always usually programmer art :/

#

So im always super jelly

austere swift
#

i have a insane bottleneck due to a lack of creativity and art skills

#

i have all the tech skills needed and know pretty much all of the techniques and theory

dull pendant
#

I let @glass fossil do the art basically.

rigid fog
#

@dull pendant And you did gameplay?

glass fossil
#

yes, he does the stuff i know jack shit about :p

keen pewter
#

Makes me sad, wish I coulda been participating this go around ๐Ÿ˜ฆ alas, must go to work instead ๐Ÿ˜ฆ

zenith gust
#

I've spent the time I've had so far on gameplay and some materials to support them, now to cram out a shitload of programmer art the coming evenings ๐Ÿ˜„

#

Who needs sleep anyway!

rigid fog
#

What's that?

austere swift
#

moved the parametric walls to make parametric floor

#

i tihnk i now have enough to build all the level

glass fossil
#

that's one fancy character!

austere swift
#

its a game about bitchslapping shadows

glass fossil
#

hahahahah sounds fun

austere swift
#

you run around the map lighting the torches while fighting shadows coming from all over the place

#

but level design is a mayor weakness of me. I dont think ill be able to have interesting levels

keen pewter
#

I mean, all im good at is programming which makes it hard since I work alone lol

glass fossil
#

yeah we were lucky that we work in a nice company with some good designers that helped us a bit

zenith gust
#

houdini looks like such wonderful procedural magic, will have to grab myself a license sometime

austere swift
#

but its free right now

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3 months

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due to the jam

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well, there is an apprentice license for learning, but you cant export anything

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houdini "indie" lets you export to unreal

zenith gust
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I do a bit of procgen now and then for fun, but houdini looks like it does most things you'd ever want out of the box

unique charm
#

yeah houdini is definitely on my "i want to learn" list

glass fossil
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can't be bothered to learn it in 3 months

austere swift
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good luck learning it in 3 months

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im starting to be able to do some of the modelling stuff, basic-ish level, after a couple weeks of tinkering. But i know pretty much all 3d softwares and know programming really well

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so i can program my own nodes to do stuff

zenith gust
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That's what so enticing about it to me, programmer art on a new level!

austere swift
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pretty much

uneven basin
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ehh this constant late night working is messing with my head, not really sure what day is it

dull pendant
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I never have enough time to do both programming and art in 1 jam. And then my art would be meh anyways

uneven basin
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2 days before deadline right?

rigid fog
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@uneven basin 3

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like 69 hours

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anyone can still join

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and pump out a game

compact cedar
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Okay, more news from uncanny valley...

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btw, all those gifs are messups, it's not how it will be in the game...so, no spoilers ๐Ÿ˜ƒ

zenith gust
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You're producing quite nice-looking failures ๐Ÿ˜„

rigid fog
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discord is getting poopier and poopier every day

compact cedar
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@zenith gust hahah, yeah...i thought they are quite nice, but i'm not sure i'll have time to polish them and put in to game as easter eggs or something

rigid fog
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why did they minimize gyazo gifs

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so tiny now

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@compact cedar what did you use for that gif?

compact cedar
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@rigid fog to make it?

rigid fog
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aye

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and upload on here

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cause discord doesn't do gyzao direct links as good anymore

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so sad

compact cedar
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ScreenToGif2 to make, and just drag'n drop here (up to 8mb is fine iirc)

nova oxide
crisp coyote
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@nova oxide Nice!!!

nova oxide
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thanks man! ๐Ÿ˜ƒ

glass fossil
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For a puzzle game, what would be a decent amount of levels?

crisp coyote
#

looks like the same mech as that arena game on oculus?

nova oxide
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lone echo? yea very similar

crisp coyote
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NICE

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You must teach me sometime! I want that in my other game ๐Ÿ˜ƒ

nova oxide
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hehe

sage spoke
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Hello there.. How's Jam going for everyone..

glass fossil
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Good

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Have to only do a black walking entity, a key and a backdrop from the window

dusky vessel
#

I feel like every time I do a jam I spend most of my programming time farting with the UI

rigid fog
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@dusky vessel uyi sucks

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ui

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So much shit you gotta do with it

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I'm tempted to hire out a UI dev just for that next time

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UI/UX

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2D

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sexy

glass fossil
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I just added 5 borders layer out as battery and hide them depending on integer value 0 to 5

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And some text messages

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And in general ui for me is very fast to do

stable kiln
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lol my artstyle kinda clashes with darkness and shaddows

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it sux

glass fossil
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Can u show pls?

rigid fog
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Meh

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At least you have art

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I have two BSP boxes

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But I'm going to make these boxes my b*tches

glass fossil
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Someone had low poly Rome idk how it will be good with darkness

stable kiln
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lol no i dont have that much content, i would spoil it all ๐Ÿ˜›

rigid fog
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damn

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I forgot I left stuff running in the background

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I wonder if it's time to optimize now

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Or just wait until Thursday morning

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๐Ÿ˜‰

glass fossil
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I don't really know what's going on in that pic

rigid fog
#

Meh

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It's just tracking all the shit going on in game at that point in time

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using debuggers

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Anyway, basically lots of shit running on tick for some reason

glass fossil
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I use that thing which says the ms for physics, render etc (4 things)

rigid fog
#

Probably dumbass AI

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actually

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I know it's the AI

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I just don't care about the AI anymore

glass fossil
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U can do in tick delay for 0.1 second

rigid fog
#

um...

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that's dumb

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don't ever do that please

glass fossil
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I do that it helps

rigid fog
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no

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you re using tick wrong then

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just use a timer*

stable kiln
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there are ticks in que ๐Ÿ˜›

rigid fog
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Yeah

glass fossil
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Idk how to optimize window

stable kiln
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opacity is allways expensive

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dont worry its only a lil bit

glass fossil
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Well it has noise for refraction

stable kiln
#

its the one from automotive?

rigid fog
#

oh so op

glass fossil
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I have same when I max out setting

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First day โ˜

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Now โ˜

stable kiln
#

ohh nice

glass fossil
#

Well now it's even better

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It was taken yesterday

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How am I supposed to make a video 30 seconds long with 4 fps boi

stable kiln
#

sequencer ๐Ÿ˜›

glass fossil
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I did that only once

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And it was shityu

stable kiln
#

they are not recording video themselves anymore?

glass fossil
#

optimise your games boiz and galls!

onyx hare
#

how's everyone holding up?

crisp coyote
#

I'm not there yet, waiting for art

glass fossil
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at work so no progress ๐Ÿ˜ƒ

crisp coyote
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I'm also working so my one machine is rendering a job, and I' stuck on the shit-box for gamedev

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but its probably better to dev on the shitbox.. if it runs there, it should run on most pcs

glass fossil
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*Bakes some light in silence on gtx 1080 ๐Ÿ˜ƒ

crisp coyote
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lol, this is the second time during the jam I've saved my jam assets into my work database

glass fossil
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hahaha i have @dull pendant to help me with switching workspaces :p

dull pendant
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I can't get my p4v to work with p4config files which annoys me ๐Ÿ˜ฆ

austere swift
#

damn casuals i have my well made custom perforce server xD

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works well

dull pendant
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psh

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I use it from different locations

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don't really feel like hosting my own p4 server

hearty ferry
#

I just spend 30min trying to figure out why my function wouldn't do anything before realising I just never called the function...

stable kiln
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lol i abandoned all my fancy plans due to time contraints and just go full fucktard ๐Ÿ˜›

hearty ferry
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Haha yeah I also had to bring my projects scope way down

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Had plans for 3 different enemies but ended up with 1 that has some bugs (instead of fixing the bug I just made it so you can't get in the situation that makes it bug)

small fern
#

@glass fossil you optimize that by not using any noise nodes at runtime

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you can prebake the noise

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use it as texture

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some noise stuff might be ok, but there were some really heavy ones

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I'd just disconnect part by part and see what makes the biggest difference

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you don't have to run it through that visualizer

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just look at your shader operation count in the material graph

compact cedar
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prototype ^

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Actual ^

glass fossil
#

wow

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this looks very nice

compact cedar
#

@proven badge are you making strategy game?

proven badge
#

maybe

copper carbon
#

@indigo citrus Sorry for the delay - was on the road a bit this weekend.
I can't prevent you from participating, but unfortunately, I can't award you all any prizes. We chatted internally and the 18+ call was made - there is some weirdness with sending items to minors. It's something I'd like to find a way to streamline for our future jams, as I'd like to be as inclusive as possible.

indigo citrus
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@copper carbon Can we arrange to have the prizes sent, for example, to the parents?

hearty ferry
#

Finally starting on my art stuff. Have way less time for it than I thought I would have, so I guess it's just gonna be some "stylized" art, in programmer art style ๐Ÿ˜‚

glass fossil
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wait so its only 18+? shit. im 14 xd

grizzled zenith
#

wait what lol

#

I've won 4 jams and I'm 16

vagrant wharf
#

I think it's only 18+ when you join the random prize things

glass fossil
#

oh

vagrant wharf
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Cuz i'm 14 too

glass fossil
#

but participating without a prize is allowed tho if not 18? @copper carbon

zenith gust
#

Making an educated guess here:
Things always get a bit tricky when there are prices tied to a contest, iirc the rules for both the contest itself and the sweepstakes is 18+. If you're under 18 you can of course still make a game etc, but I don't think you can be in the actual contest? As that contains prices too, and as such has the 18+ stuff there for legal reasons

robust basalt
#

@grizzled zenith better go hide your prizes

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๐Ÿ˜ƒ

vagrant wharf
#

Can my parents get prizes then?

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If i make it

grizzled zenith
#

I doubt they'll get back my used t shirts

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but just to be sure I'll hide them all

robust basalt
#

๐Ÿ˜ƒ

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like a pirate

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just burry em

grizzled zenith
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no-one told me lol

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you know what let's pretend I'm 18

glass fossil
#

my parents are okay with prize, but i think its illegal :///////////

zenith gust
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Think it's always been in the rules, just that the team hasn't been doublechecking ๐Ÿ˜›