#game-jam-chat
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gotta make 'em first
pfft
wtf am I even reading
Ah, Kubrick. You come across that in researching the theme?
yep. Pretty much every google result is about him
soo every1 needs to suppy me some light
I understand the contest but still not 100% sure what he's meaning with the however vast the darkness, we must supply our own light
would a vr submission have to be functional on both oculus and vive? or is just vive acceptable?
Sooo i made some darkness, im half done allready
Nice
๐
I take it to mean: the only way to fight darkness is by making light. You can't wait around for someone else to do it.
clearly its about ut goth GF that needs to get light products
@slate salmon one platform is fine
If you were lost in a dark catacomb, you could wait forever for someone else to find you (not likely) or try to fashion a torch, or find a flashlight, etc.
@copper carbon thanks!
cuz she is pretty vast
np ๐
@stable kiln Keep it respectful, please.
I have idea for a vr-game
pro tip: Just make another slenderman clone
Ok
so many ideas come to mind
I can't get any good ideas
I can share ๐
Nah, you don't have to, i'll find something good
"However baked the darkness, we must recompile Lightmass to Supply our own light"
Light and dark can be life and death
I wonder how many people will use Nvidia's Volumetric light build to make their games.
Woah if only the epic mega jam started last week so we could work on it during Halloween.
Very haunting, very cool theme.
yeah..
Half the games would be very spooky then
they will be now too
MOAR SPOOKY
Darkness is spooky
@grizzled zenith are you jamming?
Probably yeah, alone
I guess all entries will be something horror/spooky
@robust basalt you're in your potato team?
Some, but not really that good ones
same here
GO GO GO
It's hard to think of anything that's not taking the theme literally but still has a strong connection
Here is an idea. A game where you have to light candles with a heat seeking arrow. Physics based with slight influence.
Yeah..
If some creative guy is still looking for a team to jam ... ๐ https://crowdforge.io/jams/epicmegajam/teams/612
hmm think im gunna make some silly char with run animation ๐
did'nt do a UE4 jam in a while, I'm excited ๐
Can i use fuse and then change my character in blender?
yes,. disclose it
you did not create that character from scratch
Anything you did not create from scratch during the jam, MUST be disclosed
Ok
does that mean that you need to do something over them or you can use markeplace stuff too? (I know this question must be done tons of times)
Where do you submit your game when it's done?
in the rules there is a link to a google form to submit it
ok
Surprised nobody's streaming the jam
Ah ok, not just me who hasn't got an idea for the game yet lol
heh
I am going to go out on a limb here
And say they'll be at least 25-40 games based on lights
based on like torches, flashlights
Somethingh that teh player can "create" or "use"
'Have fun with the gamejam guys' gives us one of the most depressing themes I've ever seen on any gamejam ๐
@rigid fog Why would Fuse needs to be disclosed? It's just a tool?
You never modelled it though
You can customize the model by adjusting the parameters, in some sense you just use a base model
yeah but that's like someone doing all the hard work, you change a bunch of sliders and say you made it all
It's like using a Marketplace Character Customizer asset
I find it pretty gray, in the same sense, if you model a simple wall based of a cube mesh in blender, how much did you make from scratch?
Not sure why this is so hard for people to understand
I dont mind disclosing it, but I found tools like Fuse being in a gray area
no but if you download a ferrari model and move 1 vertex, is it yours?
it is not illegal to use pre-made assets
Why do you feel it's "gray"
The why is like I said, If you model a wall out of a cube mesh in Blender, you basicly just customized the sizes..
But you made that cube from scratch
sure, just say: "all assets made in blender"
if you use fuse, just add: "characters created with fuse"
As much as scratch as using Male A in Fuse and change the appearance
....
then write that
^
Creating a character from scratch in Blender, Maya, Modo is not the same thing as doing it in Fuse
Nor is the rigging and animation
I don't see how or why you are putting it on the same level
Again, I dont mind (and I will) disclose all tools anyways, but its where the "line" should be drawn, in this sense, I would prefer if Epic would adjust the disclosure rules to disclose all used tools in any case
yeah, thats something that i was confused about as well
If you are ever in doubt
@rigid fog Give us your idea not based around lights/torches ๐
๐
TBH, there's always a chance that a winning idea might be based on darkness and light
Mind = Completely Blank
You got this!
I have a great idea that is so unique but the rest of the team don't like it haha
how do you know it's unique?
Ah I give up trying to be original, game based on light and shadow it is ๐
โThe most terrifying fact about the universe is not that it is hostile but that it is indifferent, but if we can come to terms with this indifference, then our existence as a species can have genuine meaning. However vast the darkness, we must supply our own light.โ
The theme is based of that full quote, which I interprete as meaning a lot of things, like being stranded on an island and making due with what you have. Stuck in a shitty situation you learn to adapt to it and make it positive
If I had to sum up the theme to one word I would say "Adaptation"
@onyx moon That's a good way to sum it up yeah, I got stuck on the specific wording without looking at the whole context.
I think the quote fits in with all of Kubrick's movies, making the best of the situation they find themselves in
I hope everyone's got their idea down and crunching away!!!! Not sure if I've said it already or not, but Good Luck everyone!
same to you man!
I'm in africa, so i got the theme last night and went to bed. woke up with loads of terrible ideas ๐
@onyx moon Thanks for explaination
so how does this normaly work, do people keep their ideas secret for as long as possible, or do we share to try and avoid duplicates?
think its the secret one
some people are much better and faster than others, and when its on a common theme, its easy to argue away having the idea originally
I'm still trying to do a course.
I don't know if everyone starting slamming their keyboards and mouse, I'm still here thinking what to make ๐
๐
I have so many ideas.
Do the most fun one for you
currently discussing what appears to be the most obvious one with a mate.
I think my would include darkness. TOO MUCH DARKNESS!
You got this
he's going with the zombie idea
I think I've decided on my idea. Not very creative but if I execute it well it should be fun
I'm sitting with a huge problem.. everyone on my team has a bloody awesome idea.. can't decide which one, and can't combine them cause that will just water things down... so we are working on the generic stuff and have set a deadline to pick one
so where do people post work in progress threads?
here or #work-in-progress I guess
lol, I thought there was forum threads for the jam
Usually takes time to develop one good idea, maybe your standards are too low :p
I'm more talking about the visual direction here. We've got our game mech planned, but how we present it is the sticky point
we are a team of 4 artists, none of them have ever made a game b4, But they are all masters at visual comunication, so all the ideas are super strong
I'm the poor fool stuck blueprinting this madness into a game
How's it going?
21.5 hours after the theme was announced, we finally have the idea
How about you?
@violet kestrel um...we already have concept arts, game logic, few music themes
Nice, still early days yet anyway, good luck with it all! ๐
@violet kestrel yeah, i'd personally would like to make as much as possible since we probably won't have our main level designer in last 2 days
Ah that sucks, least you're started already though lol
Only just halfway through the first page of this game idea..
โ โ โ โ
Anyone looking for 3D art? Shoot me a message
Anything you want really. Lowpoly, high, chars, enviro, weapons. I do animation but i just got a busy couple of weeks so im not looking to go too crazy this week
Okay cool, I'll speak with the other guys when they're home see if they need a hand modelling anything, we're still writing things down for the game at the minute so no development has actually started
I'm trying to make a game by myself to have a chance on getting the army of one prize, i probably won't get it but i'll still have a chance
If i work hard
Coffee brewing, food about to go into my belly. Production on my end going to restart. Oh baby. Here we go for Day 2
starting from scratch?
yeah sure
what
Oh, I said restart
But, no. Since i was sleeping. Production on my end halted. Because I can't code in my sleep...not yet anyway
So code production halted. nvm
:0
No idea, I was literally just sleeping 5 mins ago
PC is upstairs, breakfast is first
Need coffee and food
Fair enough
lool I just spent a few hours making functionality with my own blueprints just to realize you can already do it with physics constraints
well so far gamejams are awesome.. i finaly learned to interface, not a single cast so far, and not much on the event tick either..
i know this is basics for you guys, but for me its pretty big
my vive is going to overheat lol
bed time.. good luck guys
gn8
** GO GO GO **
Mine's not too bad, making some decent progress. Waiting for my other team members to come back from work/school so they can do cool stuff as well
@robust basalt How's yours going?
As for me, I don't even know what to do yet lol
we are on track, I'd say
Awesome! When are we going to start seeing some silly gifs @robust basalt ?
usually when the polishing pass starts
at the monent it is just waaay to plain of a prototype
in other words, a couple of screenshakes deep
are we finnally seein some of that vicB pixel art we hear so much about? :p
What, you've never seen me state I am a pro pixel artist
can't believe I am saying that, but you might have a taaaad toooo much screenshake going on there ๐
at least for the type of weapon
you gotta leave some room for explosions
looks borderlandsy
hy
@stable kiln Dude, looks good!
i look at title "However vast the darkness, we must supply our own light" , what is meaning ? ๐
yea its from a tut i seen. i added another offset and inverted the norm for the outline
Friday night, all beer-ed up and ready, time to get started for real and cook some blueprint spaghetti!
aldente please
it kinda works.. I guess
I'll have to give a bit more time for this and if it doesn't work, I'll give up the rope rolling mechanic
Saturday midnight here and I'm about to do the English exam required for immigration here but I cannot stop thinking in the jam xd
Oh man. Hope the exam goes well ๐ฎ
3:35 am in Africa.. Damit, I needed to sleep more. oh well
I'm losing my mind.. can't seem to cast vars from my pawn to my animBP
@crisp coyote dont waste time on little things
if you can'f figure out how to get the reference (which should alerady be in your character defaults anyway)
Then just play the animations inside the character BP itself
PlayAnimation
time to see who's been snazzy with #ue4jam
I'm controling the animation based on a vector i draw on the event tick
So its not an animation i can just play, I'm controlling rotation of a bone based on the direction of a bone
can you see something wrong there?
lol wrong pics
ok these
I've done this a few time in the past.. not sure why this doesn't work but i cant see the var in the cast
@crisp coyote #1
you are calling that on tick
anim tick
so dont
unless, you have to for some reason
But I doubt it
And I don't know what you're doing with that math
Assuming the second pic is VRPawn BP
i need it on tick, it updates all the time
its the hand positions
lol <<<<<-------noob
?
Set->RLagVec
from that As VRPawn
But anyway, next time, throw this over at #blueprint
Or if you need further help go there
so everyones jaming?
yea
Man
In the thick of things now
Everyone's being so secretive of their #ue4jam
I thought I would see a least a few more pics
This is fine..... #ue4jam #OvercompensatingMyControlRotation #GrizzlyProblems #sendhelp https://t.co/lgABMcw2T1
holy how can we compete :D
Well
Pretty easily actually
You kind of have an idea of where they are heading
machine gun throtting teddy bear
spray and pray
Rambo Bear
But who knows
this is the one before glow in teh dark
its so well done
would take me a week to make just it xd
its my first jam so i will get happy if i can at least get a playable game at the end
;d
Good morning!
the extreme quietness in here makes me wonder if everyone is secretly busy working on identical games :p
lol
well they better not have frogs in theirs!!!
isnt an ikinema license pretty useless if u dont have a mocap suit?
alright, 1.5 days in and I think my controls are done
spent way too much debugging physics constraints
and trying to get the rope physics working
I guess I can share a gif
Ah bleh, wasted a bunch of time trying to debug an issue I had, turns out it's a known issue for quite a while but the pull request is still under review
One of the hardest things about gamejams is knowing when to give up on your solution and move on to something else ^^
I know right. i spent half the day trying to add and subtract an an array of objects using custom events.. gave up and put the bloody array on the tick.. its ugly but it works.. NEXT
@crisp coyote Just gotta keep moving eh, I'll have to adjust my mechanics a bit as I can't find a way to circumvent the issue without redoing many hours of work. Still, it works, just more limited than I had intended
our team's approuch is" don't kill ourselfs.. just have fun and maybe even a game by thursday
Might need a replacement for one of my artists. Anyone up for the challenge of joining a team in mid-stride?
Enviornment Art/Level Designer pref'd
That moment when you've spend hours trying to fix a bug and then it turns out it's been working all along and the bug is caused by something else...
This is why I usually don't manage to finish gamejams in time hahah
Opinion wanted: Could a beginner do "plant growth" in unreal in under 8 hours?
to build bridges with plants and stuff
(I know some BP basics, like communications, custom events, loops, variables and stuff)
Unless you have an idea of how to solve it using basic mechanics, I don't think it's feasible in that timeframe. Sounds like you would want a very custom system and even simple systems take time
Depends how you want to do it @outer gazelle , you could have the artist (or yourself if you're a team on your own) just animate the plants, then in UE4 you'd only need to start the animation (and possibly update/create a collider), but if you wanted it to be affected by environment or other gameplay stuff it becomes more difficult
If you don't need "smooth" results you could probably do a hacky-looking building system in that timeframe though
But as a beginner I think you would be better of with another idea that you already know how to solve, 8 hours is not much time ๐
Yeah, I don't think I can do it fast enough for the jam!
Or if I did, it would look too hacky
Thanks for the feedback!
I always feel like I've taken on too big of a scope in jams, this time is no exception. Here's hoping I can get something decent in time ๐
Best of luck with your jamming!
Practice makes perfect! So perhaps you can! Good luck to you too!
I want to implement a farming aspect to my game, does anyone know any specific tutorials for this? I am looking for the ability to plant a seed, then the player needs to care for the plant throughout several stages before harvesting. I am new to game design and UE4 however willing to put in the time to learn whatever it is I need for this system.
There really isn't anything specific I think. What you really need to learn is how to be a programmer. Which means to learn how to split that objective into smaller ones, figure how to implement each one with programming concepts and build the feature as a whole
Maybe that didn't make sense to you ๐ But what I'm trying to say is, you need to break that down in your mind and decide how to implement each small aspect of the planting process
I know what each aspect of the process I want to implement is, the problem is I have no idea how to start working on it. I understand programming would be required however a specific lesson/tutorial or pointer is what I am after really
Farming is a combination of multiple things
Also depending on how you want to farm, is it a manual action or something an AI must do?
manual action
So you'll need a farm field actor, that holds a boolean or an enum that shows if the action to farm is possible
Then, if the player automaticly walks towards the farm field, it needs to get the farm field location to get and set the forward vector
And have a collision box (or check vector length) to know if the player is close enough to the farm field to start the farming
Okay, understood thanks!!
What about having the plant growth. Say for instance the crops harvest is effected if not fed on time etc. What should I be learning to implement something like this?
For the jam time sake, I would make 4 meshes of the plants, 1 for the sprouts, 1 for mid-life, 1 for perfect farm, 1 for a rotten, then in the farm field actor I would use a timeline of i.e. 1 minute, then on every 15 seconds a Event trigger, to set the plants life time to its proper mesh
Thanks Remco, much appreciated!
np ๐
I tried downloading the GameTextures sample pack, but engine says there are no assets in it
thumbnails works but opening the any of the assets invalidates texturesamples
So, everybody hard at work?
hardly working ๐
Trying to cram the gamejam in this weekend because of work -_-
@uneven basin do you have allegorythmic plugin installed?
I want some feedback for my idea. I think it is too basic, but on the other hand it I don't wont to stuff gameplay in there just to say I did something.
My idea is about an exploration game. In this game you die when you run out of light and you can leave some of your light in the world, to make it more beautiful. Plants grow where you leave your light, the walls are colorful and beautiful. Or you can not leave your light anywere. Just race towards the ending, reaping light from the world, making it more ugly, just to achieve the goal of reaching the end.
The world stays as you left it each time you reicarnate. Which means that players that keep giving their light, will make the world more beautiful.
And slowly they can progress to the ending, by building the world slowly.
And with many sacrifices.
But the gameplay is just exploring and the choice to leave some of your inner light in the outside world
I think it could work if you make it look really nice
yeah, when the gameplay is simple u can compensate with beauty :d
Looks like I need to find an artist
shit i just realised my game is simple and ugly
What is the idea?
This being my first game-jam... it is going surprisingly well
Nice!
This is the first time I go purely blueprint instead of mostly cpp, and it's taking it's toll on my sanity. Didn't notice until too late that maps/arrays are not practical to use to store references, so had to recreate a big part of my gameplay stuff
But now it almost works again, and I'm much wiser ๐
I've been working in cpp recently but the other two guys on my team use bp so i thought it was best for the game jam to stay on bp for the sake of consistency. But i like to think of myself as a traditional programmer so doing cpp just feels.... right. But recreating is quite the task haha
Hopefully it didnt set you back at all!
A few hours is not that bloody for a weeklong jam like this ๐
I do kind of regret going solo though
...brain....is.....mush.... too... much.....gamedev
@zenith gust i am flying solo too - it is alot of work
i hea you man.. I'm not solo and I'm dead
can't imagine doing this on my own.. good luck
jam jam
wheres @stable kiln
you doing a jam game?
this is where i am at
slowly but surely moving along
and of course awesome theme songs http://www.shatty.com/Images/jamIntro.mp3
nice
Same ๐ I'm trying to get the game working by the end of this weekend. Work consumes all my dev time in the week.
I think I finally fixed a bug that took maybe 4 hours to find
AttachToComponent snap to target bugs out sometimes
if you just set the world location to the parents location before it works fine
@ashen meadow yea im gunna try make something again ๐
havent had much time too work on it yet tho
gunna make a character, codename sundaymorning ๐
hellow guys, i have a quick question, we work on our project with five people simultaniously, however multiply people joined, left, we never exceded 5 though, is this a problem?
I think it is ok
Need artist to create a surreal world, filled with color, hanging out in the void.
This will be an exploration game, about giving your life's energy to bring out the beauty in the world and making it a better place for the next generation.
Looks nice
yeah, wasy as wel, just one shader with a swatch texture => 3 materials instances
Amazing what some time off lets you see things with new eyes! Was away during the day today to celebrate a friends birthday, and now when I came back I immediately found the logic errors that haunted me yesterday!
Looks real nice @glass fossil
@glass fossil nice man, pretty cool for 1 year of experience! good job!
tnx
@zenith gust thanks man, and i know i have this sometimes as well :p
and yours looks awesome @glass fossil
i never did something with that low poly artstyle and have no experience with it
dat end message
lol i have lockers that player can hide in but there is noone to hide from :/ im stupid
anyone has any tips how to make a backdrop on windows so its not just sky?
Arachnids are further distinguished from insects by the fact they do not have antennae or wings. shit
@obtuse vale looks like you got a proper alien thing going there ๐
@obtuse vale - LMAO i didnt realize a bug has only 6 legs
Eh? Have you never been outside?
(do you live at the South Pole?)
its a computerbug ๐
hehe
Huh, my computerbugs usually have at least 15 legs, all throughout the code ๐
@glass fossil Looks nice, depending on the artstyle you're going for you could add some chalk text or chalk stains on the board to make it look more used (if you're going for realistic artstyle though)
tnx for advice
and yes realistic artstyle
hmm how can i add those stains?
oh nvm, in material editor
with noise function
Try to prebake the noise, as it can be expensive to generate each time
Yeah looks nice already, maybe a bit more subtle though in some areas, look up blackboard in google for examples
k
(you may also be able to find a texture that way, then you won't need to play with the noise anyways)
Oh wow @rigid fog , looks amazing
And here I am not having any art ingame yet lol
Quick sneaky peeky
wow that was awesome
The artists are talented
well im not ๐
blackboards added alot to my level
i cant come up with idea on how to add backdrop to my windows
its now like this
very strange look out of the window xd
Finally finished all gameplay mechanics, now I "just" need to do the art and then make some more levels
im almost done with level
I really try to make way too large projects for gamejams lol
Looks good, on my phone at least
And i am stuck away from my pc second day in a row
Barely done anything
Thought my idea was not ambitious enough this time
For once
Tomorrow I will make a mech who will walk randomly and if he sees you, he follows you and if he catches you, you die. :D
I've got enemies that won't walk in the light, but due to a bug if you now aim a flashlight on the floor in front of them and then move up, they start flying
It's hilarious
@glass fossil Looking good! All art created during the jam?
hahaha naah i could get away with a 16 px texture w/o mip mapping
:p
it's 512 atm
btw, would mapping it like this not be better space wise? You wouldn't have the empty space around it so it could be either smaller or larger colored areas, while still being square
It's not laid out as nicely though, so idk if it's worth it in the performance you'd save
Nice texture :D
I'm stuck with a bugged navmesh
true that @hearty ferry, the reason why i did this was just because later on i might add more colours :p
ahhh, the fun in changing your entire level and half your game design ๐
@dull pendant You too? ๐
maybe ๐
Too much UE messes with my brain :D. Was hunting a bug where I could not get blue and green to show through my material, thought it was some floating point arithmetic problem as I'm packing many values into each. That was not the case at all, it just turned out that I had an if where I masked out only red to check, and pure blue/green were the only inputs that fully lacked in the red channel :๐
I keep wasting time chasing bugs that are just basic oversights, gotta be more rigorous!
the game we are making pretty much changes every day
๐
hopefully for the better
@robust basalt Oh, I am sure you guys are killing it!
I think we are making a better game than our last 2
so that should be a step in the right direction
hehe
how is it shaking on your end?
Hmm shaking, no shakes in there yet...but I will add a few to tribute to you
But no, practially starting over at this point
So, it's going in an interesting direction
Sometimes, it's good to shake things loose
we went through a couple of dramatic redesigns, but nothing too major
like we could use most of our code
starting over, huh?
that bad?
Meh, I didn't think so, but others felt it was.
ยฏ_(ใ)_/ยฏ
Fun thing about working with strangers ๐
You get to see how they really work (or don't) in a team environment
you always get that one guy who wants to always make their game of course ๐ "Theme is light so its an MMO with abilities and effects and hotbars"
I might be that one guy ๐
I'm the only person on the team who can run unreal ๐
and i only have experience in a very narrow field
so before the jame we decided its going to be a vr game with a certain kind of mechanic
we then adapted that to work with the theme
Our darknes is kinda vast, and we do supply our own light ๐
too much game jam.... need to take break
but packaged and tested build... early and often!
just did a pack build now.. so far so good
Well, if it was known before the jam thats a bit of another thing too ๐
Quick question... are yall using git or svn for this?
@GingerKendall#0576 I am using Perforce, the best of the best
@jovial thistle
But, SVN, Git, PlasticSCM are viable options as well
Gotcha, I was just asking because I've been using GIt (mostly because my CS degree) and it has been fantastic for the game jam so far.
if you aren't on a team then git lfs works great but perforce is basically a sad requirement for source control
things like file locking for the uassets are needed and while git lfs provides this there are a lot of bugs and issues with unlocking locked files
Only now that I realise that because of work I have to finish the jam game at night, do I realise how much still needs to be done/how long my nights will be
@hearty ferry You got this!
๐ค if I can't fix the ai problem that it doesn't go through doors cuz of subtractive brushes (it thinks it's a solid wall) then he will go around corridors, mhmm thats even better idea in my mind, cuz you have to go through corridors
@vague gate yes it is ๐ and i do this after work as well, sacrificed my whole weekend for it, still need a main character and dressing the blockout design ๐
I was sitting 10+ hours a day programming/modeling playing warframe xd
No one is talking to me :|
troubles of game dev :p
@glass fossil ask yourself, do you really need the collision on top of the doorways
Me right now... @UnrealEngine #indiedev #gamedev #ue4 #ue4jam #UnrealEngine https://t.co/TKf9keDcRq
duh, discord doesn't display gifs
but Discord does do gifs
I don't believe so
discord just being lazy these days
I think they only parse stuff when they have server capacity
first random gif from Discord:
https://i.imgur.com/s0dA14P.mp4
.mp4 file extension, works fine
(also, what?)
or they are working on it, just noticed that gyazo gifs randomly work sometimes, sometimes they don't
I think some individual gifs may be encoded in a way that cannot be played back
hah
I've been throwing plenty of bones to the guys in the office doing the jam, but they don't have a game to show yet
gotta work on your bone throwing skills then ๐
@glass fossil For the AI to work, does your navmesh go through the door? It should work, as I have doors using subtractive brushes and my enemies walk through it. Also, if the doors open/close during gameplay, make sure the navmesh can update during runtime.
I have work to do :p
@hearty ferry i made the door to ignore vehicle and set nav mesh collision object to vehicle. In editor it has links between it, when I play, it disappears
But I don't need that anymore
I will make it so he goes only in corridors
It sounds better
Pros of working for a small company: I can work on the jam instead of work during office hours without needing to worry about deadlines
I like deadlines
I like the wooshing noise they make as the roar past me at high speed.
That is indeed a nice sound
Still, being inbetween projects that have a strict deadline, and just being able to work a bit more relaxed, it's nice every now and then
Is there any way in ue4 to lock the characters hand in one place to hold a torch while the animations play?
sure
several with animBPs
you can blend by bone
or use slots
or two bone IK
Demonstrates how to blend animations together, in this case, a character that can move and fire a weapon at the same time.
How does it look on the flashlight? @glass fossil
just colors
Ok
yay now player has to find the flashlight, then find a key to closet (it will be hidden in dark corner randomly in level), and open the closet, there will be a key to front door and you can leave then ๐
and there will be a black guy walking around the level, if he catches you, you die
good luck guys, I'm off for tonight
crap my motivation is dead
@grizzled zenith Noo, why?!
idk, I've spent too much time debugging stuff and haven't accomplished that much concidering it's the 4th day in
and now I realized that the movement speed is way off when I lower my fps
Man
@grizzled zenith All I have to say to you is: don't give up.
You can accompish a lot more than you think in the next few days
If you are running into a lot of bugs, simplify your systems
@rigid fog is saying real good shit
Take a look at them
Draw them out on a board or paper
Find wtf is going on and if you can simplify your systems
You just spent 4 days working on a project
Don't let it go to waste
@rigid fog how u doing with ur game?
@glass fossil lmfao, well let's just say that sometimes things go as planned while other times, they don't. I mean, had to practically start over from scratch yesterday ๐
lol
gl then
DEM SKILLS
Is the website extremely slow for anyone else right now?
Well, since he's in the game already i think it's safe to share...
https://twitter.com/mc_lo/status/927603350887116800
Nice!
@compact cedar Oh baby!
oh boy if only he knew what comes next
Lol
who wants to see the next gif? ๐
Me
@proven badge i'm recievend bits of insanity from this game
tada
Xd
That like something straight outta Sid's room from Toy Story
That's hilarious
That is amazing haha
@proven badge lol
Hello, I want to participate in Epic MegaJam, but my team consists of 4 16-year-old schoolchildren. Is there a way to take part in the competition, for example through the father or something? (according to the rules the minimum age is 18)
hmm
@copper carbon ^ ?
I mean, whatever the rules state is law
but
I know it would suck to have someone "claim" to have a team of 5
to increase their chances of raffles
Because you know...people sadly do that
Which is why I don't like the random raffles as much.
Of course...
there's really no way to verify age, unless they state showing a picture ID with date of birth of each team member when submitting
Now that would be awesome
But, of course, no idea the legality of it
Sadly, if people are going to cheat, it's just going to happen. I wish there were more things protecting jammers from cheaters though.
Cheating or lying should never be excusable though ๐
BUt read the rules
Read that fine print
Today I didn't do a lot :/
Omg what's all that
what does it look like? ๐
Potato electricity ๐ฅ
yup
That for game jam?
why else i'd be posting it here ๐
๐ค 
guess what is my game about ๐
becouse im much more tech than art, i created a parametric dungeon door for my dungeons
@austere swift you're doing megajam?
yes, but badly
solo?
heh
and well, my art/level design skills suck
plus ive barely given it 3 hours
becouse ive been doing translation stuff and just dont really knowing what to do
dwvr
I think he means movement in 3d space
no, ive added spanish and french translations to dwvr
When you realized that you've picked wrong skeleton... @UnrealEngine #indiedev #gamedev #ue4 #ue4jam #UnrealEngine https://t.co/h78uGSDUaP
well it doesn't break entirely
hmm, should i just do some turning on lights like most submissions? ๐
i made my own lighting system , but it was buttugly
we have tetris shaped lights
I made a character, not sure what too do with him :/
ahh but i done that allready
hmm i could do my 2nd attempt at a local coop
nah lets not
@glass fossil Love it
hehe, @glass fossil great for supporting me on the art side ๐
i wanted to kind of the break the style because the characters are gods that want to light up the world so they can get believers
@dull pendant Leeeet's freaking go!
Looking really nice! ^
thanks man!
@glass fossil nice curves
IMO Epic GameJams* are amazing! I'm struggling to make something great again!
*(other jams are obviously amazing too)
@rigid fog I did! It was amazing...and after it I barely made something. And, here, Jam again forcing me to work!
i.e. my work mostly - boring, not like game jams
if not jam i'd be nolifing on sc2 or overwatch right now.. really only thing that motivates me lately ๐
Always nice to see what folks can come up with
@proven badge Oh, you play SC2?
Hmmm
I might have to 1v1 you sometime
started last month, super new to it
got hooked right away
I loved SC1 though, vanilla
I played that for 8 years easy
Yeah, Blizzard and their strategy games...
They always hit the mark
But sadly.... MOBAs are killing RTS'
not really
?
different audience entirely
Nope
If you look at the pro teams
You will see the shift
While there are still pro teams that do all of them
its not a team game
SC/League/OW, etc
Hm, maybe, I mean, other than 1v1, it is
wtf
hmm
need to get a FFA going
I was pretty good with Terran
I just wish Epic would fix long-standing bugs
Every once in awhile when I hit Save and then quickly hit Compile (or viceversa). shit goes boom
not the char
I won't lie
All these characters look dope
I am super jealous of your character artists!
I might have to pick that up on the side from now on
lel i'm basically doing every thing art related whilst watching tutorials, only a lighitng artist right here :p
I cant art at all lol. Everything I have is always usually programmer art :/
So im always super jelly
i have a insane bottleneck due to a lack of creativity and art skills
i have all the tech skills needed and know pretty much all of the techniques and theory
I let @glass fossil do the art basically.
@dull pendant And you did gameplay?
yes, he does the stuff i know jack shit about :p
Makes me sad, wish I coulda been participating this go around ๐ฆ alas, must go to work instead ๐ฆ
I've spent the time I've had so far on gameplay and some materials to support them, now to cram out a shitload of programmer art the coming evenings ๐
Who needs sleep anyway!
What's that?
moved the parametric walls to make parametric floor
i tihnk i now have enough to build all the level
that's one fancy character!
its a game about bitchslapping shadows
hahahahah sounds fun
you run around the map lighting the torches while fighting shadows coming from all over the place
but level design is a mayor weakness of me. I dont think ill be able to have interesting levels
I mean, all im good at is programming which makes it hard since I work alone lol
yeah we were lucky that we work in a nice company with some good designers that helped us a bit
houdini looks like such wonderful procedural magic, will have to grab myself a license sometime
but its free right now
3 months
due to the jam
well, there is an apprentice license for learning, but you cant export anything
houdini "indie" lets you export to unreal
I do a bit of procgen now and then for fun, but houdini looks like it does most things you'd ever want out of the box
yeah houdini is definitely on my "i want to learn" list
can't be bothered to learn it in 3 months
good luck learning it in 3 months
im starting to be able to do some of the modelling stuff, basic-ish level, after a couple weeks of tinkering. But i know pretty much all 3d softwares and know programming really well
so i can program my own nodes to do stuff
That's what so enticing about it to me, programmer art on a new level!
pretty much
ehh this constant late night working is messing with my head, not really sure what day is it
I never have enough time to do both programming and art in 1 jam. And then my art would be meh anyways
2 days before deadline right?
Okay, more news from uncanny valley...
btw, all those gifs are messups, it's not how it will be in the game...so, no spoilers ๐
You're producing quite nice-looking failures ๐
discord is getting poopier and poopier every day
@zenith gust hahah, yeah...i thought they are quite nice, but i'm not sure i'll have time to polish them and put in to game as easter eggs or something
why did they minimize gyazo gifs
so tiny now
@compact cedar what did you use for that gif?
@rigid fog to make it?
aye
and upload on here
cause discord doesn't do gyzao direct links as good anymore
so sad
ScreenToGif2 to make, and just drag'n drop here (up to 8mb is fine iirc)
However vast the darkness, we must supply our own light. #ue4jam #gamedev #indiedev #UE4 #VR https://t.co/N4MG3wJ2sy
@nova oxide Nice!!!
thanks man! ๐
For a puzzle game, what would be a decent amount of levels?
looks like the same mech as that arena game on oculus?
lone echo? yea very similar
hehe
Hello there.. How's Jam going for everyone..
I feel like every time I do a jam I spend most of my programming time farting with the UI
@dusky vessel uyi sucks
ui
So much shit you gotta do with it
I'm tempted to hire out a UI dev just for that next time
UI/UX
2D
sexy
I just added 5 borders layer out as battery and hide them depending on integer value 0 to 5
And some text messages
And in general ui for me is very fast to do
Can u show pls?
Meh
At least you have art
I have two BSP boxes
But I'm going to make these boxes my b*tches
Someone had low poly Rome idk how it will be good with darkness
lol no i dont have that much content, i would spoil it all ๐
damn
I forgot I left stuff running in the background
I wonder if it's time to optimize now
Or just wait until Thursday morning
๐
I don't really know what's going on in that pic
Meh
It's just tracking all the shit going on in game at that point in time
using debuggers
Anyway, basically lots of shit running on tick for some reason
I use that thing which says the ms for physics, render etc (4 things)
Probably dumbass AI
actually
I know it's the AI
I just don't care about the AI anymore
U can do in tick delay for 0.1 second
I do that it helps
there are ticks in que ๐
Yeah
Well it has noise for refraction
its the one from automotive?
ohh nice
Well now it's even better
It was taken yesterday
How am I supposed to make a video 30 seconds long with 4 fps boi
sequencer ๐
they are not recording video themselves anymore?
optimise your games boiz and galls!
how's everyone holding up?
I'm not there yet, waiting for art
at work so no progress ๐
I'm also working so my one machine is rendering a job, and I' stuck on the shit-box for gamedev
but its probably better to dev on the shitbox.. if it runs there, it should run on most pcs
*Bakes some light in silence on gtx 1080 ๐
lol, this is the second time during the jam I've saved my jam assets into my work database
hahaha i have @dull pendant to help me with switching workspaces :p
I can't get my p4v to work with p4config files which annoys me ๐ฆ
psh
I use it from different locations
don't really feel like hosting my own p4 server
I just spend 30min trying to figure out why my function wouldn't do anything before realising I just never called the function...
lol i abandoned all my fancy plans due to time contraints and just go full fucktard ๐
Haha yeah I also had to bring my projects scope way down
Had plans for 3 different enemies but ended up with 1 that has some bugs (instead of fixing the bug I just made it so you can't get in the situation that makes it bug)
@glass fossil you optimize that by not using any noise nodes at runtime
you can prebake the noise
use it as texture
some noise stuff might be ok, but there were some really heavy ones
I'd just disconnect part by part and see what makes the biggest difference
you don't have to run it through that visualizer
just look at your shader operation count in the material graph
@proven badge are you making strategy game?
maybe
@indigo citrus Sorry for the delay - was on the road a bit this weekend.
I can't prevent you from participating, but unfortunately, I can't award you all any prizes. We chatted internally and the 18+ call was made - there is some weirdness with sending items to minors. It's something I'd like to find a way to streamline for our future jams, as I'd like to be as inclusive as possible.
@copper carbon Can we arrange to have the prizes sent, for example, to the parents?
Finally starting on my art stuff. Have way less time for it than I thought I would have, so I guess it's just gonna be some "stylized" art, in programmer art style ๐
wait so its only 18+? shit. im 14 xd
I think it's only 18+ when you join the random prize things
oh
Cuz i'm 14 too
but participating without a prize is allowed tho if not 18? @copper carbon
Making an educated guess here:
Things always get a bit tricky when there are prices tied to a contest, iirc the rules for both the contest itself and the sweepstakes is 18+. If you're under 18 you can of course still make a game etc, but I don't think you can be in the actual contest? As that contains prices too, and as such has the 18+ stuff there for legal reasons
I doubt they'll get back my used t shirts
but just to be sure I'll hide them all
my parents are okay with prize, but i think its illegal :///////////
Think it's always been in the rules, just that the team hasn't been doublechecking ๐