#game-jam-chat

1 messages ยท Page 33 of 1

civic dock
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lol

balmy ermine
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Magezerker

civic dock
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Hahah.

balmy ermine
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for real though I dont know if there are any words that express that meaning except berserker

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if there are I dont know them

civic dock
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Yeah, I may just be remembering something different.

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I keep coming back to that.

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That's what it usually is in fantasy games and such.

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Berserker, rage mechanic, etc.

balmy ermine
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which is weird though cause there totally should be

civic dock
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Yeah. I keep feeling like there's a way you would describe the berserker's abilities.

balmy ermine
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Anachronistic means strange and out of place

rigid fog
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@civic dock Desperation ?

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Desperation Attacks

civic dock
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Ah, maybe that's what I'm thinking of.

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Desperation moves/attacks.

rigid fog
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Life Limit

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attacks

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hmm

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Heroic Sacrifice

balmy ermine
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Cornered Animal

rigid fog
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ยฏ_(ใƒ„)_/ยฏ

civic dock
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Thanks for the help guys.

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Don't want to waste too much time with this, but figured i'd reach out to see if anyone else had thoughts. ๐Ÿ˜„

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My alternative plan there was going with the idea of inverse.

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Health being the inverse of strength.

remote linden
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Rigging is FINALLY done! Took me almost twice as long to weight map it than it did to actually make the model, but it'll be worth iiiit! :D

robust basalt
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great style

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not sure if we are making a game atm

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more an excuse to get in screenshake, ragdolls and particle effects

fading rock
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Lol getting the camera set up but not sure how it will work without testing. /sigh old computer is old...

somber hazel
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My frame drops are real

fading rock
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How bad is it @somber hazel?

somber hazel
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My special attack freezes my i5 4460 for a split second ๐Ÿ˜„

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Gonna sell it

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like it's a feature

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to demonstrate the force of the attack

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Hopefully I can find this magic button

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That activates Lightweight Rigid Body Simulation

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But I fear it's already in ๐Ÿ˜ฎ

fading rock
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Magic button?

somber hazel
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Not sure if I have to enable it somewhere

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Or if it's already activated with physics

small fern
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@somber hazel you are looking for immediate mode physics

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it's a plugin

somber hazel
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My hopes

small fern
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it's what replaced AnimDynamics basically but they demonstrated it for ragdolls too

somber hazel
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๐Ÿ˜ฒ

small fern
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athough, you probably don't do ragdolls specifically

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anyway, it's not actually that much more lightweight

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it just disables collisions between the individual actors

somber hazel
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It's enabled by default :3

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So I guess it was already using it

small fern
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nah, you have to setup specifically for it if you want to use it

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but in your case, I'd just use the default setup

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just make sure your destructables don't collide with anything but ground

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if they self-collide, that makes it heavy

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although, your effects probably rely on that :p

somber hazel
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they are blowing in every direction, not sure how much % actually touches itself

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welp, nevermind

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I actually looked at the number

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555 actors hit, all simulate physics

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someone call Luos, I need a particle for that ๐Ÿ˜„

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and move 800 of the 1000 actors to the gpu

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but time man

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๐Ÿ˜„

small fern
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I'd know how to mod physx to run that on gpu :p

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need custom engine build

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and it would only run on nvidia gpu's after that ๐Ÿ˜„

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or, it's not even modding it, it's a feature that's just not available on stock UE4

somber hazel
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I had an idea that should just work with the default engine

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but the setup...

small fern
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you don't want to get into physics engine modding in remaining 2.5 days, trust me ๐Ÿ˜„

somber hazel
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5 day crunch with modding something you have no idea woff

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sounds fun

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;P

civic dock
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Well I'm having a fun night so far. lol

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Event Begin Play is not firing in my player controller.

small fern
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@civic dock amd your class is setup to get them?

civic dock
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Yes.

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In fact, Event Begin Play isn't working from anywhere.

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Pawn, PlayerController, Level Blueprint, etc.

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I don't even.

somber hazel
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I hope you don't mean that @civic dock

civic dock
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Ah, I fixed it! Weird issue I've never encountered before.

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Apparently Event Begin Play breaks if you mismatch GameMode/GameModeBase with GameState/GameStateBase.

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I had a GameModeBase with a GameState, so that broke it.

gray yoke
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I'm experiencing a very strange issue with overlapping actors - as soon as one actor is fully within the volume of another, the overlap ends, and the actors are not seen as overlapping until they fully leave and reenter each other

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Anyone had a similar thing before?

white crown
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Morning brothers, a whole new day for jamming

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And sisters too of course.

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May I share my progress. To keep myself motivated ๐Ÿ˜˜

stable kiln
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darn something came up yesterday, and dont have much time today either, might not get anything finished

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only got a few hours today and thats it :/

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hmm, thats weird, was sure i left my project yesterday when it was broken, but seems to work now

stable kiln
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ahh it was a semi hidden bug but its fixed now ๐Ÿ˜›

stable kiln
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spend 30 min tryin to fix the wrong widget ๐Ÿ˜›

rigid fog
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@stable kiln yeah, had some funny issues with widgets that I usually don't get. Momentum was still applied to actors during Widget Creation, even after death/respawm. Was able to work around it though.

stable kiln
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i doubt im gunna get anywhere near finished this time ๐Ÿ˜›

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only got a few more hours today and its over for me :/

stable kiln
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for some reason when i press esc it stops hiding 1 scrollbox but the other works fine

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well gunna just leave this widget broken and migrate my blade and char bp from last jam in there so i have at least something ๐Ÿ˜›

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oops bunch of compile errors ๐Ÿ˜›

remote linden
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Yeah I'm kinda doubting my ability to finish it in time as well... Only 2 days left, and I haven't touched UE4 at all. Still gotta stock pile animations, program the characters, make all the assets and props, light everything, program the scenes and interactive dialogue, and the audio stuff...

The past 2 days, I made 2 characters and rigged them... ;-;

somber hazel
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Game not even half finished... used 2 hours of my time to find cool sfv and music :3

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I still call worth it

remote linden
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Yeah, regardless if I finish or not (I'm sure most of us can agree on this), I have learned so much in the past 3 days, it's SO worth doing this

carmine kindle
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It's also just great fun. I'm having a blast making this thing now, because it's really really stupid and rather silly.

remote linden
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yeah me too! I've never really had such a drive to make things before this. Like, I've always wanted to, but self management is my biggest fault. This jam has really encouraged me to get stuff done, and I've been able to do things I didn't know I could do before. We just need encouragement :D

somber hazel
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Jukedeck should be fine right?

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Probably need some white noise background music

remote linden
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That should be fine. Probably wouldn't hurt crediting it either

stable kiln
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every other jam i actually completed what i wanted to do, this time it seems like a neverending project ๐Ÿ˜›

remote linden
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I had to cancel a game I've been working on for the past 1.5 years because of that very reason :L

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were those other jams a week long as well? @stable kiln

stable kiln
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nah shorter, but way less scope\

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this editor im making uploads the lvl as json data so other ppl can load it up and when u upload it it generates a new leaderboard on the fly for that level

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but so far u can only spawn spheres and cubes and scale/rotate them ๐Ÿ˜›

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wunna add post process and char creator too, but prolly wont make that

remote linden
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Oh very cool! Yeah I always wondered how those things worked without really deticated servers hosting the leaderboards

stable kiln
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im usin google datastore

remote linden
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yeh, yeah I think I'll actually gonna continue polishing and expanding the story of this game after the jam. I really enjoy this, and I feel like 1-2 days of work on actually making the story happen doesnt do it justice

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Oh nice, I'll give it a look :D

stable kiln
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aww crap, i just undid a lot off stuff i just fixed

remote linden
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D:

stable kiln
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well fixed it a lot faster this time cuz i know what to do ๐Ÿ˜›

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hmm, wonder if i should add beepbox integration that would only take a few min

somber hazel
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Okay...

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sound effects are THE game changer

compact cedar
remote linden
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Looks fun :D

compact cedar
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Hope the team would make it work ๐Ÿ˜ƒ

remote linden
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lol wish I had a team xD D;

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46 hours left to, and I am just now launching unreal engine

compact cedar
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@remote linden and i've spent last 3 days in 3d software, haven't used ue4 ;_;

remote linden
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xD Same here. I've just been posting renders of the progress of my characters. All I have to import right now is a simple walk cycle

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literally just opened the engine

dusky vessel
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@compact cedar I would love to talk to your environment artist. I can only dream of being that good with Blender.

remote linden
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This is really as far as I've gotten. Never done characters before, so it obviously took a bit longer than it should have :P

carmine kindle
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Looks very dramatic

remote linden
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Thanks, that's the style I'm going for :)

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gonna be like an interactive story per se.
No fun, quirky mechanics unfortunately. Just going along for the emotional ride :D

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My only biggest issue so far is this girls rig. The weight mapping doesn't want to cooperate. Glad that's the biggest issue though, simple fix

compact cedar
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@dusky vessel I made this rail system, but i'm not an Environment artist atm, just making some assets for them (they would need to add logic to it)

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@remote linden I like your characters, hoping to see what it will be ๐Ÿ˜ƒ

remote linden
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Thank you :)
Hopefully if I can pull it off right, it'll be a dramatic love story. That's all I'm saying for now :P

dusky vessel
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@remote linden I love the design of the character! How long did it take you to do? Did you just open up Blender and crank that out? Did you do a tutorial but then modify it for your needs? What was the process like? How difficult was the rigging?

compact cedar
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Looking at screenshots of @remote linden ...dramatic, creepy horror...

remote linden
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Thank you, I really appreciate it!! @dusky vessel
I actually used Cinema 4D to do this. Hoping I don't encounter import problems though, that's the only downside.
The girl was really the first character I've ever made, especially from scratch, and she took about 1.5 days to make. In that half day, I was able to make the guy in about 3 hours, and rig them both.
I did follow a speed art for the girl (the overall design is very different), I just needed to see what kind of workflow I needed to make characters, as I've never done it before. She was just a learning experience, and the guy was quick and fun.

The process for the girl was a bit tougher, since I was going through a few different modelling techniques, to make the clothes and hair, but once I found out that I could really just do everything through polygonal modelling and symmetry, it was way easier to continue. That's why she took 1.5 days, and the guy took 3 hours.

Setting up the bones wasn't all that hard, but I should have modelled the girl with a wider T-Pose, because the polygons are too close together, and there are so few of them, and it doesn't give me or the program any room to be exact.
The guy though was easier because I learned about the TPose problem while doing the girl. Took me about 6 hours to make sure everything ran good and had no problems with other bones. Both were rigged yesterday, as well as making the guy.

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@compact cedar Lol, horror wouldn't be a bad idea really. If I had more time to make it, I probably would consider doing it :D
I'm a sucker for good/dramatic horror

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It's gonna be an "emotional" (kinda hard to passively portray that without forcing the idea to someone. Not enough time though :P) and dramatic love story. Think of it kinda like a chick flick, but you play as the guy in this situation. Nothing works out for him.

The ways I'm going to kinda help influence the emotions in here though, is through the atmosphere. So he's going to be sad, so it's dark, foggy, his animations is mopey, etc. Then something devestating happens, and now he's depressed. It's hard to emphasize that without a face, so it starts pouring outside. That kinda stuff.
They will also portay emotions through body language. Thats the idea at least, not sure how much I'll be able to do in 1 day and a halves time

somber hazel
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^Probably put the most effort into making a really deep theme connection

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I love it โค

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Here is my story so far

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Kid got thrown into paint puddle, everyone laughs at him, what they didn't the know, the color gave him superpowers and now he is up for some revenge on those bully guys

remote linden
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Ooooooh, is that why he's red? :D

somber hazel
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yup (actually blue)

remote linden
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Yeah yours looks really fun! :D
I can't wait to try out all the arcady ones here :D

stable kiln
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i wish i didnt go 3d with transforms ๐Ÿ˜›

remote linden
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Guys, oh, my god. Anyone who is dealing with 3D character animations should check out Maximo!
http://imgur.com/2I1lDCk

I had to redo this animation in Cinema 4D a few times over the course of a couple hours because my rig setup was rushed, and sloppy. Maximo did it FLAWLESSY in SECONDS

stable kiln
somber hazel
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All attacks in, now just need to fix all the states... that's gonna be fun :3

robust basalt
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I am still not sure what game we are actually making, but I know that our potato people can't drive for shit

somber hazel
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^wow, looks like a legit game ๐Ÿ˜ฎ

robust basalt
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I guess we've done a few things right

remote linden
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How big is your team? Very impressive for only a few days work :O

robust basalt
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2 artists, 2 programmers

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1 music dude

somber hazel
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op

remote linden
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Dang! Yeah you're all set!

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Hahahaha yeah op for sure xD

robust basalt
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nah, I've seen your stuff

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looks legit

remote linden
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:P thanks!
I just mean as you guys can kinda spend more time on individual projects at a time. Being a one man band, I've literally opened UE4 for the first time this jam about an hour ago.
Got 1.5 days to build the sets, do the visuals, program the scenes, make sure everything is timed properly, audio... Guh I'm freaking out xD

somber hazel
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Welp, at least if something is boring you can usually just switch, the only positive thing ๐Ÿ˜„

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Except when everything is set up and you really really have to fix all the states in your character ๐Ÿ˜

robust basalt
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yeah, I did the last ludum dare alone

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it is way more stressful than with a team

somber hazel
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But yeah, you either drop quality to a bare minimum, or you end up with a really short game

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Try to find the balance... you just can't ^^

compact cedar
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@robust basalt this looking great!

stable kiln
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lol every1 is goin for supergore these days ๐Ÿ˜›

robust basalt
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just potato people, they aren't real people

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@compact cedar thanks! ๐Ÿ˜ƒ

remote linden
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lol mines not gorey at all if that makes you happy xD

compact cedar
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@robust basalt all the props made solely for this game?

robust basalt
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yeah

remote linden
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@somber hazel
Lol, yeah, doing everything low poly definitely helps with the workflow. Less detail, and more time to do stuff. Plus it's super easy to keep consistent throughout the whole game

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thus allowing for a longer game (hopefully)

compact cedar
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@robust basalt looks like some nice indy games on Steam

rapid musk
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I haven't even gotten started yet, lol. By myself and busy being distracted by family on this holiday weekend. I'm just auditing it and might not even officially enter. Not at all sure I'll get anything remotely finished

proven badge
robust basalt
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how did you break it again? ๐Ÿ˜„

proven badge
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bumpers don't like being set to kinematic ๐Ÿ˜„

rigid fog
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Looking good guys!

remote linden
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@proven badge Lol, has better vehicle physics than PUBG

somber hazel
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I love how these GIFs are literally shouting at me: "DUDE, step up your game! You are still far far away"

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dayum, anyone wanna tell me the secret how you get those sexy high quality gifs on twitter? ๐Ÿ˜ฎ

proven badge
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Record video > load it to gyfcat > embed link into twitter = profit

somber hazel
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Does the size matter or the fps or anything else? โค

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Would be great to share some screens with more than 32 pixels : 3

proven badge
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i think if you want to upload to twitter dirrectly it limits you to 8MB

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but if you drop a link to gyfcat, its irrelevant

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pretty sure, they even give you an option to tweet the video automatically as soon as its proccesed

civic dock
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So great to see everyone's progress shots today. โค

fallow lion
rigid fog
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@fallow lion Looks cool

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Now, trying to finish up this gameloop and trying to figure out how to blend two different art styles together so it looks cohesive enough

fallow lion
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merge art styles is hard sometimes

rigid fog
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I know

fallow lion
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looks good man

rigid fog
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They did a good job with their respective tasks though

fallow lion
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pretty cool characters

rigid fog
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(first part anyway)

robust basalt
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I though you had some kind of potato people invasion

rigid fog
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I have a lot of random stuff to work with.

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If your potato people come here

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I will get my mechs to eat them up

fallow lion
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I endup with tribal ppl game somehow

rigid fog
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@fallow lion well, denny's team has potato people, I have robots, you have tribal

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sounds legit

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Too bad they didn't have the flip category

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Like in GGJ

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I mean swap

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Where two teams swap mid-way in their games

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and swap games for the remainder time

fallow lion
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oh this could be crazy

rigid fog
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That would be an awesome category and probably wouldn see some really crazy stuff come out of it

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@copper carbon Please make note--> Gamejam-swap category for a future jam? Where two teams swap their projects mid-way and complete the games in their own vision. Could be cool.

copper carbon
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I'll take a note. That could be fun ๐Ÿ˜ƒ

somber hazel
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Ill switch with @proven badge

proven badge
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there would be so much drama ๐Ÿ˜„

compact cedar
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@rigid fog That would be crazy for programmers. Comments are MUST.

remote linden
carmine kindle
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So much to still do and the countdown clock keeps ticking down.

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No character models or animations, no levels, no sound, no music. Everything going great then.

remote linden
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I've only got the characters modelled. Trying to gather a pack from Mixamo, but I still gotta make it work in UE4. Same boat as you though :(
No scenes, audio, anything besides my 2 characters... probably gonna pull an all nighter tomorrow
@carmine kindle

dusky vessel
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@remote linden blueprints was a mistake

somber hazel
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Probably the worst day for me

remote linden
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what happened? D:

somber hazel
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Tried to implement a really cool dash ability the whole time

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In the end I decided to just use impulse

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Jesus, time

remote linden
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impulse?

somber hazel
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Oh wait, actually, AddForce from Character Movement

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Yeah, was trying to implement my own Pawn class for my movement, ended up staying with character and some hacks

remote linden
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:(
Well, regardless of wether or not you can meet the deadline, I feel like the main take away from game jams is new skills, knowledge, and workflow

somber hazel
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PutsSomeDucktapeOnHisGameWhileEveryoneWasLookingAtSlapunasGame

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And a new SSD

remote linden
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xD

somber hazel
remote linden
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I'll race ya for that ssd

somber hazel
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gogogo

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gonna give ma best

remote linden
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same here. might call it a night soon, and pull an all nighter tomorrow. I don't want to, but I might have to :/

somber hazel
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Putting some crunch on that crunch, huh?

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There is no smiley to describe gamedev

remote linden
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๐ŸŽฎ ๐Ÿ–ฅ โฒ ๐Ÿ˜„ ๐Ÿ”ซ

somber hazel
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Last two

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Ill take 'em

remote linden
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^ xD

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37 hours.... i cri

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*left

somber hazel
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alrighty, time for some UI stuff

remote linden
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omg, I forgot about all that... I literally have to make a GAME in 1 day

somber hazel
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The first thing I will do after this... Playing your game and beat it under 4:20

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โค

remote linden
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xD It's not even arcardy... It'll probably only last that long since it's a story game xD

somber hazel
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The guy who beats the other game faster is the winner

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;P

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PutsWaveTimerOn60min

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huhu

remote linden
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xD I actually can't wait to play all these games though. So much more great content can be made in 5 days rather than 2

remote linden
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Yeaaah, looks like I'm going to have to forfeit. I kinda went at this all wrong, but it is my first game ever, so I didn't expect much. Might just turn it into a small short film instead, on the side.

Plus my mouse just died on me, so I can't work even if I wanted to D;

somber hazel
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๐Ÿ˜ฎ

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Just wanted to say that I got this crazy idea, but only 26 or something hours left :3

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Don't know if I should do it

carmine kindle
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Coffee is great and sleep is for amateurs. Go for it.

somber hazel
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Ill stay with me, thanks :3

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lmao

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I mean tea

remote linden
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You could fit 3 whole working days into one! Effeciency!!

somber hazel
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Just for the price of 2 years of your life span :3

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uhm...

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nope!

maiden loom
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last game jam I did I stayed awake from Friday morning until Sunday evening ๐Ÿ‘

somber hazel
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I remember :3

maiden loom
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it's a shame the summer jam was last weekend and not the one coming, Wednesday and Thursday are national holidays here (and I could have taken Friday off to get a 5 day weekend)

somber hazel
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But, I have a pretty good feeling my idea will work

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I already have a bad feeling

stable kiln
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well i still have a few hours today to work on my jam,. wonder if i should add gameplay or do more on my editor

rigid fog
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Man

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Still a little bit to do and some polish

stable kiln
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no polish for me, more settings and sliders ๐Ÿ˜›

remote linden
dull basin
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working as intended...... i think it represents the game quite accurately

remote linden
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Welp, so you on the front page of the unreal launcher

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*see you

tropic walrus
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I think it needs more fire

rigid fog
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@dull basin lol

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where's the countdown

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hmm

remote linden
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@dull basin do you guys have a blog or something? I'd really love to see the steps and see how you guys tackled this project. You've done SO much in 4 days, blows my mind

rigid fog
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25 hours

remote linden
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lol, yeah note to self. Start making the game as soon as the jam starts. I left myself 25 hours to make the game game ;-;

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how's your game goin, @rigid fog ?

rigid fog
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@remote linden Hmmmmmmm

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Slow and steady progress

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๐Ÿ˜ƒ

remote linden
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Oh good! :D
I can't wait to see it! :D

rigid fog
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Except tonight

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It will be not so slow, but crunch crunch crunch

remote linden
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yeah as expected :P
Crazy how fast these days flew by

rigid fog
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I'm doing mostly boring stuff now, UMG

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๐Ÿ˜ฆ

remote linden
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Yeah I hear ya. I kinda bit off more than I could chew, and spent like, 8 hours learning how to assign and edit characters, as well as programming animations. I was wide awak with a slamming head ache at 3am, is when I called it quits xD

UMG?

rigid fog
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But still have quite a bit to do, the other programmer got sick

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UMG = Unreal Motion Graphics

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UI stuff

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Widgets

remote linden
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Oh no! I hope you both are still able to finish it

rigid fog
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aka, Visual Slate

remote linden
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oh gotcha

rigid fog
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I'll get it done

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I'm not worried about it getting done. Just won't have as much time for polish

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I at least have someone doing level design, so I don't have to worry too much about the levels coming together

stable kiln
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lol my entire game has been UMG ๐Ÿ˜›

rigid fog
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@stable kiln best way to go sometimes

stable kiln
remote linden
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Oh good! Yeah I think I'll definitely try and get a team together next time.
Lol yeah I guess my game would have been UMG too then. Really just an interactive short film, so it's all animated. Not really possible in 4 days though

stable kiln
remote linden
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Did you make your own editor in the game? :O

stable kiln
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yea ๐Ÿ˜›

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I call it ownreal editor ๐Ÿ˜ƒ

remote linden
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hahah that's awesome! Does it save your work? How hard is it to do all that?

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lol "ownreal"

stable kiln
#

you upload the lvl so other ppl can try beat ur score

dull basin
#

@remote linden i didn't blog for this, slap animates and rigs characters in less than a day then i play around and pose them for fun.

stable kiln
#

just gotta think of some pickups or game mechanic cuz its just jumpin over stuff for now ๐Ÿ˜›

#

prolly no time for a character editor tho, that seemed like fun

remote linden
#

@dull basin Oh nice, lol you guys are really effecient at making and animating characters! Looks really great!

carmine kindle
#

The green bit is supposed to be the new lowpoly mesh at 20k triangles.

remote linden
#

๐Ÿ˜ฃ

stable kiln
#

must be some good normal maps ๐Ÿ˜›

stable kiln
#

I should prolly do a package now so i can upload something if something comes up...

balmy ermine
stable kiln
rigid fog
#

fml

#

Just packaged game

#

then just ran into this problem

#

GGWP

#

4.16.2 OP, fixed by using ISMC instead. Get rekt

remote linden
#

I would probably have gave up at that point, as I was planning on compiling it last minute xD

rigid fog
#

@remote linden nah, I've been doing at least daily

#

But, there was an addition since yesterday.

somber hazel
#

the crunch

#

so real

#

don't even have time to post funny stuff :3

#

๐Ÿ˜ฎ

rigid fog
#

yeah

#

there's been no social media today for me

#

just realized lauchy never loaded

rapid musk
#

I haven't even started. Kinda glad I never officially signed up in the forum. Finally getting some time to work on it the rest of the evening, overnight if needed and tomorrow, as long as it's before we go for the 4th of July picnic. Yeah, I'm not getting anything completed, but I do want to see how far I can get at my first time ever really using Unreal

somber hazel
#

The first time is the best time ... ๐Ÿ˜˜

rapid musk
#

The idea I ended up with might be doable for me in this period, but I really have no clue. Took my idea and just boiled it down to one scene to make it feel doable. ๐Ÿ˜‰ You know the Indiana Jones and the Last Crusade movie? The scene where Indy has to choose the right Cup of Christ? Was thinking of doing something like that, in VR. Pick out the right object (the 'blessing')

sharp berry
#

Just da day left ๐Ÿ˜„

gray yoke
#

It's up... man I need to go to bed though

#

Have a great final 18 hours, everyone

robust basalt
#

when you really need to polish and wrap up, but only thing you can think of is explosions...

rigid fog
#

@robust basalt Moar explosions please

robust basalt
#

ofc

#

one can never have enough explosions

rigid fog
#

I think I forgot what game I was supposed to make

robust basalt
#

kinda the same here

rigid fog
#

lol

#

the crashes were unreal in 4.16.2 though

marsh oxide
#

i got some right now ๐Ÿ˜ฆ

#

and i'm so behind with my game ๐Ÿ˜„

carmine kindle
#

I'm going to have absolutely no time to test the difficulty of anything. That's always a good sign, right?

rigid fog
#

well

#

I can't even pass level02

#

to test level03

#

'(

somber hazel
#

You got more than 1 level? kappa

somber hazel
#

My idea is finally working out, but it probably took 2 long :3

carmine kindle
#

Is that the blessing in disguise? You get to be all lazy and never have to walk anywhere ever again?

rigid fog
#

WTB Pro Tester

#

Pretty sure my LD trolled me

#

jeez

#

l33t skillz req in this game

#

yo

#

There's a laser on my ass

#

Pretty sure that laser isn't working correctly

#

reminds me, need to fix my player hud

rigid fog
#

hmm

#

Pretty sure I have another 4 levels to go

#

I don't know about this last one that was done ๐Ÿ˜ญ

fallow lion
ashen meadow
#

just a few more ideas

rigid fog
#

@fallow lion go go go go

carmine kindle
#

You might want to add a link to your game on the forum post too.

carmine kindle
#

@glass fossil Also that itch.io link also doesn't seem to be working for me either.

rigid fog
#

sleep

#

where are you

carmine kindle
#

Good luck finishing your stuff, everybody. I'm gonna go see if I can find where that sleep is hiding.

somber hazel
#

I might be actually able to deliver this time :3

#

Praise 5 days, you can actually make a small game

rigid fog
#

Man,

#

I want to finish up tonight, but this headache's not going away

#

Guess I'll grab some ๐Ÿ˜ด for a bit

somber hazel
#

need to optimize for the over 9000 experience :3

#

but sleep does sound great

#

indeed

proven badge
#

also physics is sooo frikin fun

somber hazel
#

Dayuuum, editor game works great, packaged game not so

maiden loom
#

dat physics car yo

proven badge
rigid fog
#

Let's see..

#

5 hours to polish. K

#

Oh and need to set up stream, to play some jams games.

#

So maybe 4

compact cedar
#

WHaaaaaaaay!!!!

#

Our P4V server is down due to network issues...

maiden loom
#

guess it's time to go home!

rigid fog
#

When your internet goes out 4 hours before deadline

sharp berry
#

Youre streaming @VictorBurgos?

#

Why cant i tag you?

#

@rigid fog

#

There

#

Wierd

rigid fog
#

Yeah, because why wouldn't I upload my jam submission and just stream games...

#

Hmm.... Wonder if Starbucks is open

stable kiln
#

hmm, does event begin play also start when an actor gets spawned?

cedar spindle
somber hazel
#

Jesus

#

Think my project is corrupted

#

Packaged game has some bugs I already fixed

cedar spindle
#

Still don't know what I'm calling mine... lol

marsh oxide
#

i think i'm out, after 5h or tring to package my game and finally succed , the game just crash on load, Missing dependency ๐Ÿ‘Œ

somber hazel
#

^you still got 3 hours!

#

I'm also still trying to package

maiden loom
#

fix that missing dependency and get it uploaded

#

to not do so would be a waste of all that work, wouldn't it not ๐Ÿ˜‰

cedar spindle
#

You got it @marsh oxide ๐Ÿ‘

#

You'll have to fix it eventually anyways if you want to build stuff in the future, why not now when there is lots of motivation. ๐Ÿ˜ƒ

somber hazel
#

I FOUND HIM

rigid fog
#

Man. The crunch is real... I have 2 hours to polish up, get to Starbucks and upload this damn thing

somber hazel
#

Physics Body collided with my Pawn only in Packaged Build, but not in Editor

#

:3

stable kiln
#

my game still has zero gameplay ๐Ÿ˜ฆ

remote linden
#

2.5 hours guys! How's everyone going? :D

stable kiln
#

my package had a shitload of errors but no time to check the build version and still need to add gameplay

compact cedar
#

@remote linden still no network, i think we stuck with what already been done, hope @rigid fog will find a way to upload the game

rigid fog
#

Yeah yeah. I am actually adding stuff. Polishing it up and then package, run to Starbucks and go go go.

compact cedar
#

@rigid fog now I finally understand THEME! It's a BLESSING for other teams!

#

@NetworkProvider well done, neat disguise.

remote linden
#

@compact cedar lol, yeah I totally believe it. I could have really used a team on this one

somber hazel
#

DUCTAPE

#

WE NEED MORE DUCTAPE

#

๐Ÿ˜„

marsh oxide
#

hehe

#

i managed to make the build and project to not crash, but the game is nothing like in the editor ๐Ÿ˜„

#

well ... my balloon prop hunt, wont make it into this jam

cedar spindle
#

Just submit it anyways ๐Ÿ˜ƒ

marsh oxide
#

i can't, it does not work ๐Ÿ˜„

cedar spindle
#

Oh,

#

That's unfortunate. Still got another hour and a half? ๐Ÿ˜ฐ

marsh oxide
#

the build does not work .... i managed to make it not crash but now for some reason it does not load some part of some actors

gray yoke
#

The package not matching the editor is always the worst

marsh oxide
#

yup, i wish there was a way to get 'developer' build and get what you have in the editor build

somber hazel
#

^I approve this

digital fern
#

cmoooon guys and gals, you can do this!!

somber hazel
#

Must

#

give

#

Credits

#

but

#

so

#

less

#

time

#

awwww

sharp berry
#

Anyone streaming play troughs? ๐Ÿ˜›

compact cedar
#

^ this won't be in game ;_;

white crown
#

Omg still waiting for packaging to finish

#

Done!

#

๐Ÿค ๐Ÿค ๐ŸŽŠ

stable kiln
#

damn my game is broken ๐Ÿ˜ฆ

somber hazel
#

Just submitted

#

Still polishing, but at least I'm safe

compact cedar
#

@somber hazel I'm nervous as F*ck. Hope @rigid fog made it.

white crown
#

Too stressful

#

Uploading to google drive now.

#

๐Ÿ˜ฑ

white crown
#

Lol

compact cedar
#

I've seen 3 amazing games so far.

#

(not counting ours)

#

Still. This GJ was amazing experience for me. All thanks to @rigid fog @grave marlin @karmic fiber

somber hazel
#

I wanna thank

stable kiln
#

well it still uploads, the savegame broke in last min

somber hazel
#

myself?! ๐Ÿ˜„

#

jk ;P

rigid fog
#

This POS Starbucks Upload speed

#

Oh wells, guess I won't be able to get it "on time"

sharp berry
#

If you're even 1 sec to late, its disqualification ๐Ÿ˜›

white crown
#

Omg I'm at Starbucks too lol

#

Just uploaded

rigid fog
#

Yeah right, we know that's not true. But I like to stick to the rules.

#

yo..

compact cedar
#

@rigid fog BTW, great Title!

rigid fog
#

this is not even funny...

sweet flame
#

fuuuuck nog gonna make it

rigid fog
#

LOOK at that speed...

sweet flame
#

need 15 more minutes

somber hazel
#

^old picture liar ;P

#

@rigid fog

rigid fog
#

?

somber hazel
#

jk

stable kiln
#

he means that picture belongs in a museum ๐Ÿ˜›

somber hazel
#

btw, staff can see all changed in a forum post, right?

rigid fog
#

Yeah

#

But they usually don't care

#

I know people who have won that were half a day late

glass fossil
#

First game jam and I misunderstood that the submission date was the deadline rather than the entry ๐Ÿ˜› Almost managed to make something in like 20 hours but no dice.. ah well

#

Better luck next jam

#

Victor, seriously?

rigid fog
#

I wish I could just get the link that google is going to use

#

instead of just waiting for the complete upload to take place

#

oh..

#

let me just share folder

grave marlin
#

how is it going vic?

#

did your crappy internet get us a fetal entrie?

#

ah well had fun making it

rigid fog
#

@grave marlin Download that and watch intro

#

goign to try to upload 32bit version now I guess

grave marlin
#

@rigid fog downloading now

rigid fog
#

Need to add banner and all that good stuff still

grave marlin
#

nice intro

#

to bad all changes we made in the end did not make the cut ๐Ÿ˜ฆ

somber hazel
#

So much to fix

#

But I'm hungry, and I need sleep ๐Ÿ˜„

rigid fog
#

So

#

Supposedly the internet will be back up at 3

#

So says my provider anyway. I'll stream submissions around then if so.

sharp berry
#

What time is it now?

somber hazel
#

The moment I realized...

#

"Yeah, your game has nothing to compete against this" ๐Ÿ˜„

#

fml

stable kiln
#

mine is submitted with bugs and all ๐Ÿ˜›

#

prolly could have fixed it up a lot in 30 min, but hey

rigid fog
#

@somber hazel Well, not sure about their sound person, but with @proven badge @dull basin @robust basalt on a team, you're pretty much SOL

stable kiln
#

If u guys build some awwsome lvls for me perhaps its not too bad ๐Ÿ˜ƒ

rigid fog
#

Unless they do Pirate MP games that are buggy...rahhahaha

somber hazel
#

Just by looking at screenshots, I feel like the whole competition this time stepped up their game

rigid fog
#

well

#

we all have extra time

#

had*

#

So everyone should have been able to put a bit more polish in their games

#

Add more than usual

#

But it depends on the team

#

If 2 of your members go MIA for the last 3 days.. well...

#

You're SOL as well

sharp berry
#

SOL?

carmine kindle
#

Is anyone going to be streaming playing the games this time?

rigid fog
#

Shit Outta Luck

#

I will once my internet comes back up at home

#

I'm at starbucks

#

and there's no way I could do it here

sharp berry
#

He said at 3 before, unkown time zone tho

carmine kindle
#

Alright, cool, I'll tune in then when you get around to it.

white crown
#

No steam today?

rigid fog
#

@white crown Official Epic Stream? No

#

It's 4th of July

#

Most of them are probably drunk

#

Or at the very least enjoying a day off

#

Hopefully grilling out...which I will be also

#

And enjoying some fireworks later on tonight

white crown
#

Thanks. I thought we have a stream at 2pm also

#

Yeah I'm going to watch fireworks tonight

rigid fog
#

the submissions just keep coming

#

120ish games

white crown
#

๐ŸŽ‰๐ŸŽ‰it was a successful jam

carmine kindle
#

Sweet, looks like having them less frequently is really getting more people involved.

stable kiln
#

well my shit might be buggy, but at least i can still work on my lvls ๐Ÿ˜›

grave marlin
#

the last one is verry hard i would say, i made it maby that does not count

#

rest are not to extream

carmine kindle
#

Hmm, I might give some of the games a whirl myself this time. Some of them look great.

compact cedar
#

@somber hazel jss, the amount of the assets You've made for this Jam is ridiculous!

slim light
#

GG everyone! Lots of cool entries this time!

unkempt scarab
#

are we supposed to record gameplay videos of our jam game?

carmine kindle
#

Nope, not necessary.

unkempt scarab
#

word

#

I'ma do it anyway at some point

#

but I don't need it on the forum post or whatever ๐Ÿ˜„

carmine kindle
#

Might make people more interested if they like what they see though, yeah.

compact cedar
carmine kindle
#

Ah shoot, already found a download link that requires you to register an account somewhere.

compact cedar
#

@carmine kindle sad story, disqualified?

carmine kindle
#

Might work, I don't know, I'm not going to bother checking out though then anyhow.

grave marlin
compact cedar
#

@grave marlin what?

#

@grave marlin and...no Skybox?

grave marlin
#

they are active when you play dont worry

sweet flame
#

1h 20m late, but whatever. Still fun to make ๐Ÿ˜ƒ

grave marlin
#

p4 is down icant sync to the version you have

#

oh thats in the game wloskjan

compact cedar
#

@grave marlin umm...skybox was made like...10hrs ago

grave marlin
#

well i never got it

#

or it went missing

rigid fog
#

Wrong channel guys

#

Stop spamming this one

somber hazel
#

@compact cedar Assets? The programming stuff was a pain, I actually still can't believe it's working, I need to fix the LOD though, so you can actually play the 15k level

grave marlin
#

what game did you make ninjin

somber hazel
#

Give me a chance to fix it ^^

#

Super Stick Figure

grave marlin
#

ah

somber hazel
#

@compact cedar oh wait, that was joke, because I only have a floor and cube as sky ๐Ÿ˜„

#

sry, brain is working slowly

rigid fog
#

Let's see

#

Back home

#

Internet back on

sweet flame
#

Playthrough?

rigid fog
#

Yea

sweet flame
#

nice

rigid fog
#

But, realized that I haven't actually streamed from my new account

#

So, should be an interesting transition

#

Need time to setup anyway

#

hmm

#

hopefully I didn't mess anything upo

compact cedar
#

@rigid fog Will we update the game later?

#

@rigid fog cause, i could do levels and modelling, but i'm not yet good (fast) with ue4 BPs

stable kiln
#

well social life has caught up too me, cant play any of the games any time soon ๐Ÿ˜ฆ

#

or make a good level for my own game ....

#

a lot of widget bugs have showed up in the packaed version, mostly cosmetic tho

unkempt scarab
#

so like... if I made a hotfix, should I not add it to the submitted version? I don't wanna get disqualified for bugfixing ๐Ÿ˜›

rigid fog
#

@compact cedar wrong channel ๐Ÿ˜ƒ keep it in team chat

unkempt scarab
#

sorry, first game jam... not really familiar with the process

somber hazel
#

I think we can put a new link, but I never delete the old one

unkempt scarab
#

ah kk that makes sense

somber hazel
#

We should get some information from someone official

rigid fog
#

@unkempt scarab YOu can add a new link

#

And you just state this is a hotfix

#

with the new link

#

but do NOT take out original link

unkempt scarab
#

Sounds good. Thanks buddy

rigid fog
#

timestamp the new link also

#

it's just what's fair for everyone

#

If they want to play the newer version, it's up to them

somber hazel
#

timestamp?

unkempt scarab
#

(hotfixed at 4pm 7/4)

rigid fog
#

new link: added July 4th, 6PM

#

yeah

unkempt scarab
#

tyvm

somber hazel
#

oh... I thought there was an option maybe on drive

#

where you show the upload time

#

*google drive

unkempt scarab
#

either way transparency in the forum post is good

#

otherwise you just see two links

sweet flame
rigid fog
sharp berry
#

both are online?

#

ooh its hosted

fallow lion
#

alright im officially brain damage!

fallow lion
#

onedrive refuses to update my game, for no reason, anyone know good host ?

carmine kindle
#

google drive

somber hazel
#

google drive

fallow lion
#

will try thx, dont want to use the free ones

carmine kindle
#

works fine

fallow lion
#

having hard time with this links today for no reason, especially with half brain working

#

thx man

#

i think the & and ' in team name bug it somehow

carmine kindle
#

I forgot to make my first game jam link in google drive public, but I was lucky enough to catch Allar's stream where he pointed it out or no one would have been able to play it. Now I double and triple check every time ๐Ÿ˜„

fallow lion
#

never had any issues, my test build was fine in onedrive

#

final one hang

#

i used free one for post in dealine, but i will add some mirrors

#

the only diference is that i add & and ' in file for team name

carmine kindle
#

Yeah, those pesky symbols mess things up sometimes

fallow lion
#

will try remove and see what happens

carmine kindle
#

Anyone know what the deal is with the drop box "zip is too large" thing? I'm unable to download a couple of the games like that.

#

Does saving it to your own drop box bypass that?

fallow lion
#

dropbox was fine

#

just add to it

carmine kindle
#

Alright

fallow lion
#

will use drive and dropbox, so i can finally sleep ๐Ÿ˜„

carmine kindle
#

My favourite one so far is the one where someone uploaded just the .exe file and nothing else.

fallow lion
#

:D, usually there is ones with only pictures

carmine kindle
#

Woot, finished finally downloading all the games that I could. 104 of them to play through. ๐Ÿ˜„

proven badge
#

heh

#

i think there were 200 teams registered

carmine kindle
#

There's actually more games, maybe like 115 or so. I'm not counting the VR ones or a few I could maybe download, but didn't bother to.

proven badge
#

@somber hazel @glass fossil Jokes on you, fps never dropped!

compact cedar
#

@proven badge what's Your game # ?

proven badge
#

30 i think

rigid fog
#

@sharp berry playing your game

somber hazel
#

@proven badge I know the levels stop at 2,5k, but did your fps never drop on the 15k??

rapid musk
#

I'm just bummed I didn't get the opportunity to really participate. Just a little too busy and not enough ability to stay up all night. Oh well. I'll try again next time.

somber hazel
#

Because my card can't handle updating 15k enemies 40times per second :3

grave marlin
#

@somber hazel the game with 15k ran fine on my pc

#

no real fps drops spotted

rigid fog
rigid fog
#

@glass fossil playing your game

#

@carmine kindle playing your game

lusty trellis
#

oh my, an unreal game jam, this sounds neat

#

they used to be monthly? that sounds stressful, i thought this sort of thing would be annual

robust basalt
#

I am afraid you missed this one

#

also they moved to 4 jams per year

#

instead of monthly

lusty trellis
#

well i didnt have any plans of participating, too new for that, but its nice to see what others have done, demonstrates the potential of what CAN be done ๐Ÿ˜„

compact cedar
#

@lusty trellis This jam has really nice games! maybe cause of time limit is longer.

rigid fog
#

@proven badge @dull basin @robust basalt @tepid light playing your game at this time (8:24 uptime)

lusty trellis
#

i'm trying to play one of these games but it doesnt seem to have an ingame graphics menu, and keeps crashing on me. My videocard cant handle unreal at its fullest ๐Ÿ˜ฆ theres inherent scaleability support though, right? Can i turn things down with a config file?

wise apex
lusty trellis
#

this seems to be an editor reference

wise apex
#

<GameDir>/<GameName>/Saved/Config/<Platform>/Scalability.ini

lusty trellis
#

im asking here from the perspective of trying to turn down graphics in an existing-

#

ah okay ill look

wise apex
#

Yeah sorry was building the path on the fly

#

maybe you don't put them in there, but if not that file it'd be one of the others

lusty trellis
#

hmm, no luck finding that. the only ini in the whole folder is config for the crash report client

#

fwiw, the game in question is The Spring Comes Armed, winner of the april contest

wise apex
#

You could try making that file

#

Tbh I don't think that's the best way, but just what came to mind immediately

#

When you open the game, can you get the console to open? If you can, you can enter some of these sg and r values directly

safe wagon
#

doesn anyone knows how much time will pass before we get some info about the jam results?

somber hazel
#

usually 2 weeks

#

But we had 2 days more, so...

safe wagon
#

there are a lot of entries

safe wagon
#

is anybody goin to stream so playtrough of the games?

#

VictorBurgosGames is doin it right now

proven badge
#

damn, after seeing people play our game, I feel we made it way too hard ๐Ÿ˜ฆ

safe wagon
#

wich one is your game?

#

btw it's awesome we can get such a chance

#

to improve our game design

#

constructive negative feedback is more than welcome for me

grave marlin
#

@proven badge i feel the same, we have leaderboards and peolpe seem to not get past lvl 3

dull basin
#

which ones your game?

#

number i meant

grave marlin
#

i dont see or nr so could not tell you

#

Team name: The Retros
Game name: Robots on a Budget

rigid fog
fallow lion
#

how im not following you @rigid fog did you change the channel ?

#

did you playing my game?

#

i was on hibernation after jam crunch

rigid fog
#

@fallow lion yes changed channels

#

and don't think I played it? just getting on page 2

#

trying to get all the local MP games actually now

fallow lion
#

cool, looking forward for next stream

rigid fog
#

@native vortex Playing your game right now

native vortex
#

Yeah, watching the stream ๐Ÿ˜ƒ

compact cedar
rigid fog
#

@stable kiln playing yourt game

compact cedar
rigid fog
#

@slim light Playing your game

slim light
#

D: good luck the jam version is ppretty broke I really reccomend trying teh newer itch one! I'm in bed/onphone rn

compact cedar
compact cedar
compact cedar
rigid fog
#

am I live or not @compact cedar ?

somber hazel
#

Nope @rigid fog

rigid fog
#

nex ttime tell me ๐Ÿ˜‰

compact cedar
#

@rigid fog well, we kinda...in chat

somber hazel
#

I said rip

#

he said seems

rigid fog
#

that doesnt mean anythign to me

#

and I wasnt payingm atten

compact cedar
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@rigid fog ok, that's kinda vague ๐Ÿ˜›

somber hazel
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sry, was cooking rice :3

rigid fog
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Page 3 start around 10AM EST

stable kiln
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@rigid fog with the editor u can make a map and save it online so it loads from the playlist

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one of my arrays is not set up right so deleting or load game messes up and it doesnt save exactly the map you build tho

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I uploaded the project without any lvls and put those in there with the build version

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I think its load game that messes it up

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just uploaded a lvl w/o using save load and it uploaded it just as i made it

rigid fog
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@stable kiln ah

dusky vessel
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Looking for a 3D Art guy to join me for a game jam starting tomorrow. PM me if you're interested!

rigid fog
compact cedar
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@dusky vessel What jam?

rigid fog
#

@terse current playing your game

rigid fog
rigid fog
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@oblique garden playing your game

compact cedar
rigid fog
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Last Page coming in a few minutes

rigid fog
rigid fog
sweet flame
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@round fulcrumBurgos#7534 Thanks for playing. Great streams ๐Ÿ‘

oblique garden
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@rigid fog aww I missed it :( I'm out traveling until Saturday afternoon /evening

compact cedar
silver swan
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nice love it

stable kiln
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ill prolly fix a few bugs tomorrow and upload it too itch

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I hate it that it doesnt allways upload the exact same level thats made in the editor

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I havent seen all jam entries offc but as far as i know i did the 1st cloud based game ๐Ÿ˜›

rigid fog
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@stable kiln heh

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So many games this jam...

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@stable kiln you ever going to get rid of that character btw?

stable kiln
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no, he is my signature dude ๐Ÿ˜›

rigid fog
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Hmm

stable kiln
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a cube with extruded mouth and eyes ๐Ÿ˜›

rigid fog
#

At least you tried something decent this jam...lol

stable kiln
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can make those in 5 min ๐Ÿ˜›

rigid fog
#

I was pretty annoyed at the lack of "try" on the majority of the games.

stable kiln
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It stores alll info you do in the editor and uses varest plugin to send it too google datastore

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so you add a lvl too the list when you play it start from finish in the editor

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but my array got a bit messed up so it doesnt allways store the exact same lvl and items gets switched around :/

rigid fog
#

@stable kiln I know you had what you wanted to do. But I think if you reduced your scope a bit and polished... Would be really nice to see.

stable kiln
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yea its not super mario maker just yet. but the option to change sun direction and color is pretty cool

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this is the data from all the lvls

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its 15 kb ๐Ÿ˜›

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oops

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cant have my project link in there ๐Ÿ˜›

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If some1 starts sending strings there on tick im gunna hit my datalimit real fast ๐Ÿ˜ƒ

sweet flame
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@rigid fog what do you mean by "lack of try"?

rigid fog
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@sweet flame rahahah. Was wondering if anyone was going to ask

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I couldn't think of the right words at the time. But basically I felt that the majority of games submitted were half-assed attempts or barely that even.

sweet flame
#

well, I'm doing jams for fun, but also want to learn/take away something from it. Even critique of other games is valuable because it helps me avoid those mistakes. So any comments are welcomed

rigid fog
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As in, there was no real effort in producing a decent product in the end.

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Oh, I made all my comments in the stream. I was as objective as possible.

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I have nothing to add to any game personally.

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Think it was great that people did the jams. Great they "completed" them. Whenever possible.

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What I did not like were the ones that barely went above something past the templates

sweet flame
#

I guess it depends. I didn't really plan to do a jam, but it just so happened, that I was messing with blob physics and got some game idea, so I made it. So it was probably less entertaining than full on jam effort.

rigid fog
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Phone please type better

sweet flame
#

what?

rigid fog
#

That's not what I mean though

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You can definitely tell a difference between someone who tried to make something decent and someone who randomly threw something together.

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It's not like there's a random drawing anymore.

sweet flame
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oh, I see what you mean.

rigid fog
#

While there were exceptions... After Page 2, the quality and effort of games went to poop

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You can tell these were last minute, rushes to get something out. Without thought.

sweet flame
#

It used to be, that people entered just for the sake of entering (for price). But that doesn't make sense anymore, so You are wondering why those games are still there?

rigid fog
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So, I join for "fun" as well.

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But I am also very competitive

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I mean, I want people to join the jam and have fun and do their thing. But we had a lot of games that just used templates, made some silly assets or just flipped and threw up the game.

sweet flame
#

Yeah. I'm not big fan of using default engine assets

rigid fog
#

We had some that had no working game mechanics

sweet flame
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that is weird too

rigid fog
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Some that I couldn't even get past the main menu

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Some I couldn't open

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I mean, the list goes on.

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Why even throw up submissions if the game doesn't work at all.

sweet flame
#

I think the reduced frequency of jams hurt a bit.

rigid fog
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My biggest pet peeve though.... Are games that are super huge....and no ending or doing the same old mechanics with no real progression

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No freaking reason to have these huge landscapes if nothing is really changing.

sweet flame
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I think you could do "request only" playthroughs. Because smetimes it's just waste of time.

rigid fog
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Hmm... See...I can't do that either. Because sometimes you get these hidden gems.

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And devs don't watch or request playthru

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Also, I learn a lot from the games.

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I learn from the bad just as equally as the good.

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I personally don't mind playing all the games. The issue I have will be, if they continue doing it in the future. Because if they don't watch my stream or get it playtested by others... where do they get the feedback to improve?

sweet flame
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idk

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I always watch the streams. At least my game. Did that with Allar and now with your streams

rigid fog
#

@sweet flame also "reduced game jams"

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I agree

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The numbers are misleading

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Yes more people submit

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But the effort and quality is worse

sweet flame
#

I noticed, that there is the same amount of good quality games as it was in monthly jams.

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maybe even less

rigid fog
#

5 days and we still had late entries. I eman even mine was 2 mins late.

sweet flame
#

1h 20m ๐Ÿ˜ฌ

rigid fog
#

But my internet went out and had to go to Starbucks. But their upload speed was poop

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Yeah. Hehe. I think I only played up to yours.

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Also...

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People linking to folders... But no game in there.

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Or only uploading .exe

sweet flame
#

that's weird

small fern
#

it's pretty safe to assume people uploading exe never had a working game to begin with

#

it's happened more than once

#

some people have linked just some image too ๐Ÿ˜„

#

In past, those were most likely done because people wanted to take part on the raffles

carmine kindle
#

All the unplayable submissions this time, it makes me wonder about how many of them actually realise (even now long after the submission period ended) that the stuff they posted isn't working. I doubt many of them were there for the streams either.

rigid fog
#

@carmine kindle aye. That's why I asked @pulsar yarrow but should have also messaged @copper carbon about getting the playthrough mentioned on the official stream so people can get some critical feedback and hopefully learn from their mistakes.

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I mean, if I just dev'd for 5 days straight and then submitted a game, to find out no one was able to play it... I would be super disappointed.

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Especially if they were silly little mistakes. But if they never know...then they may make the same mistakes in the future.

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I mean, one of the games looked awesome. But kept closing out after 10 seconds. Everytime.

#

There are a lot of post-production steps that devs either do not think about or just don't know.

somber hazel
#

^Let's be honest, if you submit after the deadline, in 95% of the cases, it's your own fault. "Internet goes down" can happen, but it's rare and you can count those submissions with one hand. People are just new to the engine and assume they have a chance to win a Gamejam, because they spent some time "working". Don't get me wrong, I still think you should let them upload even after the deadline (+ Alex probaly didn't want to deal with all the excuses of people, so locking the forum thread after deadline is a bad idea). However, I believe, the majority of people who really care about making a good game have something called self-reflection. They know exactly what seperates their game of the others, I'm talking from my own experience. They will learn how to make things faster and how to organize better by themselves and they will realize that to win a Jam, you actually need some kind of experience.

About this game that closes after 10 seconds and some other submissions that you can't play, I'm 90% sure it's the dev thinking he can outsmart others. I thought the same in the past "oh yeah, I'm gonna polish it and tell everyone that I didn't know I uploaded wrong". I believe that's the issue with late submissions.

Something about the stream @rigid fog. I really don't think people want to watch a 3 days marathon of someone playing gamejam games, especially if the quality of games is dropping. If you cared about giving advice to the devs, you would restrict the time limit of each game played (even the good ones) so the devs could actually have a chance to tune in when their game is played (also, I know we had our difficulties in the past, and we have 2 different views of the world, but I just want to make sure to tell you that these words are not from someone who hates you, it's just my opinion, others can join the discussion as well ofc)

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Wau, what a text, I'm back to answerhub :3

rigid fog
#

@somber hazel Man wtf

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You want me to read all that ๐Ÿ˜ญ

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Let me reply in sections

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Oh, I don't doubt that 95% of case that people who post after deadlines is their own fault. I mean, even my entry, shit, I could tehcnically have uploaded it the night before or super early in the morning but I had planned to polish it up until the very last minute. But yeah, obviously the internet going out is a fluke. I mean, I busted my butt to get to the nearest Starbucks to get that submission in on time, but that .01 upload speed was too good and I myself was 2mins late.

#

I agree about the self-reflection part for sure. I actually need to do a post-mortem before I forget.

#

I have to agree about devs trying to "cheat the system"

#

That's why I don't like links to folders and such, even though sometimes there's a timestamp. Usually on Google Drive.

#

Which is why I believe that since the jams are less frequent, they can put more effort into organizing it all

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Including the submission process.

#

Make it a formal upload to the Epic Servers.

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With a form to fill out.

#

I don't know, I am kind of torn about limiting each game's playtime. I have definitely given it some thought each time I do the playhroughs.

#

There are obvious advantages, especially for the streamer, more sleep being one of them:)

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I of course would love if people could polish up their game and get them tight into a 30min game

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Like I mentioned before, I did not enjoy the super long walks/runs, between actions, artificially increasing playtime.

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People who built huge landscapes, but it was barely filled, or same old, same old.

somber hazel
#

Stream -> I sent a private message
Submissions: I think everyone loves quality, but I'll bet there is only 1 guy (probably Alex, Amanda now) at Epic who is hand sorting the list of entries to about 20?! games that actually have a chance to win, and then there are the "judges" (which I think is way below what everyone thinks ;P) who will check out these 20 games. The other games will not be considered, but to give everyone a chance to submit and make it a big event, they keep the submission barrier as low as possible.

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That's how I would do it

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Even though it sounds harsh

rigid fog
#

Heh, I don't think that's how they do it

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because they have video footage of each game

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and it's not from Allar's or mine's streams

#

So I know they play it. Obviously it must have been taking a toll for Epic employees

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Instead of "working" they were playing games for a week ๐Ÿ˜‰

#

Even though to me...that would be their job, since they are CMs...

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But I'm not the boss

somber hazel
#

5 sec video clip, that's telling someone "hey, can you start the game, move the controller left and right and repeat that for 90% of the submissions"

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That poor guy though ๐Ÿ˜„

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It's a massive amount of work ;P

#

But this person actually makes sure to capture the best part of the game

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So props to her/ him โค

oblique garden
#

I have to say from my point of view when it comes to jams; we weren't trying to make the best game in the world. We were using the jam as an oppertunity for 4-5 friends to come together and practice collaboration and learn how to make some new things. Although most of our mechanics probably could have been found in templates, we made them all from scratch, to learn some new stuff! Also @VictorBurgos still haven't had a chance to look at the VOD of your playthrough as I'm out traveling with just data right now D:

#

I spent some of the jam learning to animate which I've not done since a 4week course in y1 of my degree, so that was a lot of fun! We also had to take time out of the jam to pack and move half of our flat xD So all in all I'm pretty happy with what we achieved

#

We could have done with some more time for balancing though

rigid fog
#

@oblique garden right. And I understand that for some, it's not to try to "produce a winner". But there are still some bare minimums that should be met... Does the game work? Did I zip it up prior to uploading it in Google Drive? Did I check download link to make sure it downloads and plays right. Was I able to complete game to completion myself? Etc, etc.

oblique garden
#

Yeah :) I wish we'd had more time to polish bugs, but we're a team of 4 people who've been doing gamedev for not very long, and none of us professionally (yet)

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I only had a chance to try it after I'd uploaded it, as our programmer has really slow upload

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Aaand none of us know perforce/git well enough to use it xD

#

But yeah, I can see from the playthroughs that playing them can be really frustrating

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For us though, We're super happy with what we made, not because it's in any way a perfect game, or even a very good game. But we learnt a lot, and we're starting to work pretty well together ^^

#

I would deffo prefer if the jams were more often though really

rigid fog
#

Yeah. They used to be and everyone enjoyed them.

oblique garden
#

Then again we could just join other random jams

rigid fog
#

But it seemed to be a burden for Epic.

#

Probably running out of good prizes.

#

Since these newer jams still don't have anything good.

#

Still the same old SSDs

#

But some jams are limited

oblique garden
#

Heh, I could put those prizes to very good use :p

rigid fog
#

Luckily Itch.io seems to have increased their size limit

oblique garden
#

But again, I'm not really doing it for the prizes

rigid fog
#

I know it wasn't 750MB before.

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As for people leaning. That's great. I mean you all put an actual game together

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Sure I was frustrated with the bugs and had to cheat to complete it. But at least it was still better than others.

oblique garden
#

๐Ÿฆ„ hurray we weren't the worst :D

rapid musk
#

Speaking of the games and quality of submission, I ended up not really doing anything, despite the best intentions. I just was kept too busy all weekend and by the time I had time to work on anything, I didn't have enough time to get anything done that would qualify.

#

So I decided I'd just keep working through tutorials and whatnot and be ready to try again next time there's a jam

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I'd rather do that than submit a nonworking stub

carmine locust
#

https://pbs.twimg.com/media/DEDaWnxXUAAjPgm.jpg

Hello there, wonderful people blobwavereverse

We're running a tasty jam over on itch called Cherry Jam! Whether you're a AAA veteran or have absolutely no dev experience at all but were looking for an excuse to start, we may have the event for you!

We've got some awesome things planned such as prizes for random participants since it's not all about winning, prizes for tweeting out an image of your lovely healthy meal during the jam, and on top of that, the winning team will receive a 3-hour session with the expert GameDev PR Firm, GoPublix!

Interested / know someone interested? Check us out here: https://itch.io/jam/game-dev-network-cherry-jam

rigid fog
sharp berry
#

8 days left for the jam results \o/

rigid fog
#

Tough one to call this jam

#

Visuals, maybe Potato.

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Theme connection... Probably Cameleon one, but that was a pretty late entry. I didn't like any theme connection that just hammered it into the storyline...

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Addiction... I can't think of one game I wanted to play over and over again, but there were a few solid games out there.

dull basin
#

@rigid fog was there a spreadsheet for your gamejam playthrough?

rigid fog
#

@dull basin hmm good question. I think @compact cedar started one. Not sure if it's updated. Don't have link to it either.

compact cedar
#

I did, but it was such pain in the butt to fill, so i've dropped after several titles

dull basin
#

๐Ÿ˜ฆ oh well thanks anyway

sharp berry
#

My game (made in less than 24 hours) scored a 3.0 on Victors stream, could be worse for such short creation time ๐Ÿ˜

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Now Im curiois if it would even show up on the reel of ue4 stream

rigid fog
#

@sharp berry lol

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My scoring system needs work, and it's just one person's (or two's for most of the stream) opinion anyway.

sharp berry
#

Still an independant opinion!

rigid fog
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@sharp berry What was your game?