#game-jam-chat

1 messages ยท Page 31 of 1

stable kiln
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i offered to do a few on request, or try at least ๐Ÿ˜›

rigid fog
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Most likely, just won't play them though

stable kiln
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90 entries from start to finish is a tad much tho ๐Ÿ˜›

rigid fog
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@stable kiln you should stream all of them ;P

pearl roost
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We'd love to see a full playthrough of our game, I know that haha ^_^

rigid fog
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How many multiplayer ones?

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Those are the ones that usually don

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don't get full retail value

stable kiln
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well i dont have VR or a phone for gamin, so that will save a few ๐Ÿ˜›

fallen pawn
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@atomic dune

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Crap

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@rigid fog Local or remote multiplayer?

rigid fog
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local more than remote

fallen pawn
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Our game is 2 - 4 local multiplayer, no solo ...

pine fulcrum
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Yeah someone tell Allar to do the shit again

robust basalt
pine fulcrum
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Is anyone streaming now?

rigid fog
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Doubt it. I'm still in class

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Luckily, this is the last time I'll be in class/gamejam

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Expectations that gamejam streams need to start at midnight though...

stable kiln
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i was thinkin about tryin out a few games but my mic sux and mehh

rigid fog
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You can do it @stable kiln

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You got them skills

stable kiln
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how much hdd should u have free to record it with obs?, cuz fraps fill my disk up pretty fast

rigid fog
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@stable kiln depends on your settings

tepid light
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5 min video from shadowplay at 1080p 60fps = around 1.5 GB

glass fossil
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if you're streaming you don't need to do any hdd space, but if you're recording then yeah you're going to want a bit

stable kiln
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well guess i need to record it cuz i offered to do a few requests, but only 1 person respond and thats a local coop game

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i could have my left hand battle my right hand tho and since im right handed even the odds by switchin beer hand from left too right ๐Ÿ˜›

robust basalt
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you can stream on twitch on enable recording there

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so twitch records for you

stable kiln
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oh, where?

robust basalt
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settings->channel and videos tab -> somewher ein the middle, look for archive streams or something

stable kiln
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any requests? ๐Ÿ˜›

dire heart
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19! ๐Ÿ˜„

stable kiln
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ok, gimme a few min to grab some coffee, and i never streamed anything B4 so it will prolly suck ๐Ÿ˜›

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soo i think im live

fallen pawn
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Try Petal to the Metal !

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No just kidding alone not gonna work very well ...

stable kiln
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i can grab my 2nd controller and try with both hands ๐Ÿ˜›

fallen pawn
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Ahah

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you can do it with a single keyboard don't worry !

solemn pagoda
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Ohhh! If you're taking requests, try our game out XD

pearl roost
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I'm watching @dire heart ร˜rjan play your game right now @solemn pagoda ๐Ÿ˜„

solemn pagoda
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Oh? Linky?

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We must watch ๐Ÿ˜„

pearl roost
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We live together haha

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So I'm sitting next to him watching it lmao

solemn pagoda
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Oh, haha. For a moment I thought you meant on stream ๐Ÿ˜›

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Is it the entry or the day1 patch?

dire heart
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That boss just messed me up

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Day 1 patch

solemn pagoda
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Oh thank god. The entry is pretty bad XD

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Well, the AI is pretty broken in the entry atleast.

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It still looks pretty ๐Ÿ˜ƒ

dire heart
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Yeah it's cool man! I like the look, and the boss mechanics at the end are really cool. Would be nice if she had some sort of health indicator. And it would be nice if you could slice and move at the same time. Other than that, solid work! You guys did great! @solemn pagoda

solemn pagoda
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Thank you very much! I did want to squeeze in a boss health indicator but didn't get time for it. But there is actually a little mechanic in the attack system you can use. After the inital slash (which is less then half a second long) you can jump cancel the recovery animation.

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But every subsequent slash of the triple attack does 1 more damage then the last. You can jump cancel for safety, or try to go for the full combo for maximum damage ๐Ÿ˜ƒ

dire heart
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That's some super smash bros level special techniques haha

solemn pagoda
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The boss has 30 health. That's 5 full combos, or 30 single slashes sorta deal ๐Ÿ˜›

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I'm glad you liked it though! Thanks for your feedback and giving it a try ๐Ÿ˜ƒ

dire heart
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Any time @solemn pagoda

glass fossil
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@pearl roost do you want a cookie

pearl roost
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What kind of cookie? @glass fossil

dire heart
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I feel kinda bad for @stable kiln rn ๐Ÿ˜ญ

solemn pagoda
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He's determined!

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And I'm already patching the game again. I realised I didn't adjust the main character's attack hold frames so the attacks loop over during the hold XD

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Atleast this one is a quick fix ๐Ÿ˜ƒ

austere glade
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you're patching your submission?

solemn pagoda
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I've left the submission as is. But patching it for giving to friends, yea.

austere glade
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ah good call, i think you'd get disqualified if your modified date was past submission date

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i forgot to enable google play on my game, so my leader boards wont work - all that work for nothing :S

solemn pagoda
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The unpatched version has the proper naming for the contest.

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Awwww!

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Our submission has completely broken AI for our basic enemies XD

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They don't make attacks like they should, they just charge into you.

pine fulcrum
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@pearl roost I believe half of your level design is irrelevant, yolo

dire heart
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Haha wow @pine fulcrum

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Nice job

small fern
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well, it's got moving platforms, you can expect @pine fulcrum to play it

solemn pagoda
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Haha! Well @pine fulcrum It seems you now hold the first speed run record of Bounce Sprout XD

pearl roost
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That's awesome ๐Ÿ˜„ @pine fulcrum

maiden loom
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Allar has broken every game jam game I have ever submitted

solemn pagoda
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@fallen pawn Owninator2 is about to play your game on stream!

fallow lion
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@maiden loom thats why allars playthrough is awesome, always find some way to MLG

sharp kraken
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@fallow lion really impressed with your work!!

fallen pawn
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@solemn pagoda Thank you ahah

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I see him a bit

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I started a game of online Paragon 10 minutes befores =/

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But was stillk listening to him !

fallow lion
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@sharp kraken thx man, rly appreciated, i rly wish I had one more day to work in the UI and the character a little more.

sharp kraken
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you livestreamed during the jam? where might i find you?

fallow lion
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i did almost all sunday work in twitch, was crazy build like 90% level area in livestream

sharp kraken
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new sub from me

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i'll tune in next time

fallow lion
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usually i stream some work on twitch, i do not have fixed scheadule but im working on it

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did you played my game ?

sharp kraken
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vicariously, through ljaw on the stream before i passed out

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the art is quite impressive

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i've got it up now

fallow lion
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cool, i played it so much the music stuck on my head

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๐Ÿ˜„

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one of the reasons i was able to do it, is that i made no UVs for anything

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is all unreal materials

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to be honest, 3 master materials, 1 for landscape, 1 for props, 1 for emissive

bleak steeple
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Note to self, avoid Allar in Game-jams. Hearing dangerous things ๐Ÿค”

sharp kraken
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the models are quite nice and the materials work well for the scale, imho

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the music does get stuck in my head a bit ๐Ÿ˜ƒ

fallow lion
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i wish i work a little more in the character

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the idea was a square mouth like domo bear, but time runs out

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@sharp kraken glad you like it man, i might expand it in future. once i forget the music for a while

sharp kraken
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i got hung up on debugging a game mechanic, so our entry is more of an "activity" that is hopefully good for a few minutes of fun rather than a game .. very disappointing for us, but also a HUGE learning experience..

wise apex
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@bleak steeple actually having him tear apart your game is p cool

sharp kraken
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is Allar streaming somewhere?

proven badge
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nope ๐Ÿ˜ฆ

sharp kraken
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thought i'd missed a notification or something ๐Ÿ˜›

proven badge
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he made a youtuble playthrough of #19 but that's it

fallow lion
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@sharp kraken game jams is awesome learning experience, makes you work and not think too much, every jam you gets better and better

fallow lion
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i hope my game is not too hard, i played so much that im kinda pro at it

fallow lion
proven badge
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@fallow lion so true

sweet flame
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Bounce Sprout looks really very nice. Something about the colors and lighting makes it super smooth.

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But when I watched it without sound, I imagined some echo-y ambient music

silver swan
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yeah i immediatley thought of rocket jumping using flowers

dire heart
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Thank you @sweet flame, I wasn't exactly sure how to do the music. Because the game looks really nice and relaxing, but there's also this fast pased action to it.

sweet flame
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@dire heart Yeah, I understand ๐Ÿ˜ƒ it wasn't a criticism, only observation ๐Ÿ˜ƒ

dire heart
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Of course man! Thank you for checking it out ๐Ÿ˜„

slender acorn
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that game is friggin sweet @pearl roost

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im loving this ue channel...full of lol gifs love it! make my morning great ๐Ÿ˜‚

dusky vessel
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@sweet flame Yeah I want to know how they did the materials and shading to get that lighting effect

stable kiln
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ahh darn looks like my playtrough didnt get recorded, only played a few games in like 5 hours tho, i kinda sucked at it ๐Ÿ˜›

pine fulcrum
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Doing a single playthrough live on my stream because unzipping

dusky python
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!!!

fallow lion
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hey everyone, do you guys think is fine if I edit my submission post and add second link for a post deadline version of my game? did some polish and add gamepad support, so ppl can play the updated version if want

digital fern
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yea, thats fine. just point out its not the one that should be rated

fallow lion
ashen meadow
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fun game!

stable kiln
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@ashen meadow tnx, urs was pretty cool too ๐Ÿ˜ƒ

stable kiln
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I prolly should have made it nearly impossible to get trough the lvl unhurt ๐Ÿ˜›

dull basin
pine fulcrum
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BUT IS HE PLAYING TO COMPLETION

dull basin
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i dont think so ๐Ÿ˜›

proven badge
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he ain't

dull basin
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and he stopped ๐Ÿ˜ญ

ashen meadow
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is @terse current ever on here

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wondering if his game has an end or if he is master troll

dire heart
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Does anyone know when they are announcing the jam winners?

dusky python
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play arigatou gozaimasu,

brave kestrel
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Hey guys whens the next jam?

ashen meadow
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3 months ยฑ

proven badge
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There's a ludumdare at the end of this month

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@brave kestrel but next ue4 jam is in 3 months from now

cobalt arrow
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Anyone know a good GameJam coming up?

fathom ore
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^ditto also, @cobalt arrow you wanna team up to do something?

cobalt arrow
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Sure.

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๐Ÿ˜› I cant do aRt or anything

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lulz

fathom ore
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lol neither can I, but maybe we could produce a mediocre project together

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I mean your Twitch plugin is pretty impressive, so I wouldn't sell your self short

cobalt arrow
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XD

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Trien to think of a cool game.

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Cant decide from a Track Game, a Horde Game, or Clicker/Side Scrolling Game

fathom ore
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lol at least you have some good game jam ideas. Anything I think of instantly goes out of scope

foggy shard
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it's good game jam

undone schooner
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Argh tempting but there is also a MTG release that weekend

cobalt arrow
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MTG?

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Magic?

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@undone schooner my boy you play MTG?

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<.< Let me whoop on you lulz

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Zombie Life Forever โค

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Slaughter Themes (starts Friday)

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Is that the Theme? O_o

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lulz

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Theme Slaughter Round Yep.

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Anyone wanna go into kahoots on Ludum Dare?

dusky vessel
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I wish I could do these weekend game jams every weekend

cobalt arrow
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hmm

dusky vessel
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I got an awful lot of satisfaction from making my entry for the last one

cobalt arrow
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i dont

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i like my weekends lol

lofty epoch
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So I'm planning to take part in this month's Ludum Dare

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Which will be my very first jam ever ๐Ÿ˜›

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Now first off I'm wondering if there's any blatant do's and don'ts for newbies (to jams, that is) and if there's any miscellaneous tips? I'd like to do it decently the first time around xD

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Secondly I'm a bit in doubt. I've used Unity for over a year, and UE4 for roughly three months. I'm pretty capable in Unity and can put out what I want, but with UE4 I still find it relatively difficult due to a lack of experience. Should I use this as something to try get a better grasp of UE4? Or should I just go with Unity because I find it easier to work with?

foggy shard
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You learn a lot during game jams. So use software you more interested to work with. Also think about your team if you have one.

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Jams are great for testing new things. At least it's my view on it. A lot better to fail in a 3 days then several months

lofty epoch
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UE4 it is then ๐Ÿ˜›

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I've basically moved everything over to UE4

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Only reason I'm still using Unity for some stuff is because I'm just incapable in UE4 xD

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Lots of differences in workflow imo, so I'm having a hard time with the switch

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But it's probably just lack of practice

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I've been so in love with graphics stuff I've not done enough programming, which is all I ever did in Unity

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So yeah

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I'll just use UE4 and get some coding done here ๐Ÿ˜›

wise apex
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Do a pre-jam

lofty epoch
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Elaborate?

wise apex
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try and make something really simple in a day or so

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completely optional, ofc, but you find out real quick what you might want to research about your tools that way

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its also a good idea to get source control set up and ready to go

lofty epoch
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Even if I don't work with a team?

wise apex
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yeah

lofty epoch
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And have never worked with source control before? xD

wise apex
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it can even be local

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doesn't have to be on a server

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the reason is that if you break something you can go back

lofty epoch
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Yeah

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Or just backup every hour or so?

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xD

wise apex
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Yeah w/e

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I guess you could spend time trying to remember when you made a change rather than seeing a nice commit log

lofty epoch
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Well

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I'd agree

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But I'm clueless about source

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So that's a thing xD

wise apex
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FWIW I'd agree that you don't want to be seeing things like that for the first time during your first jam

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Basic workflow stuff should be practiced before the jam, which is why I suggested the pre-jam

lofty epoch
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Yeah

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Kinda scared of Source Control

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It always seems unnecessarily complicated ๐Ÿ˜›

wise apex
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I can see that, but it really isn't that hard to use

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If you do try it though, set up the local repos and workspaces in different folders than you normally use.

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I had a friend wipe his workspace once but he's literally the only person I've seen do that

lament oar
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source control is one of those things that once you make your first file, mark it for add, then change the file, commit the change, then revert the change.... you know pretty much all you need to know.

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until you do it though, its a bit daunting

lofty epoch
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To be fair

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My entire bloody experience with UE4 has been pretty damn daunting at that

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Unity: Hops in, understands stuff, does stuff in three months

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UE4: Dives in, understands stuff a bit, dies, fails

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It's not exactly intuitive in most places

lament oar
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it is

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but you have been in the Unity world

lofty epoch
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Not when you come from Unity xD

lament oar
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exactly

lofty epoch
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Constantly I think in solutions and I go "Oh I'll do it like that"

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ANd then I look at UE4

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And I think

lament oar
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one thing a coder needs to do to remain fresh is to be able to forget everything they learned and re-learn. Its vital.

lofty epoch
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"Oh, right..."

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And then I have to rethink it all the time

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Per consequence, I never really get to actually practicing

lament oar
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I learned Unrealscript. I had to forget all that and re-learn c++. its beneficial though

lofty epoch
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Still happily using BP

wise apex
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congrats on that then lol

lament oar
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I bet its far worse learning Unreal and then going to Unity

lofty epoch
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I should probably just start a lame project and actually do stuff there - less ambitious, more learning-curve things

fathom ore
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^ Ditto to what @lament oar Going from C++ to Javascript was a huge bind mender, but it introduced me to callback functions and other interesting ways of developing that I took into my c++ work

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I dunno, Unreal to Unity, unless you're doing art stuff, might be freeing. I've thought about it just so I wouldn't have to work around Unreal's features

lament oar
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I havent touched Unity myself but I have seen several developers go from unreal to Unity and come back saying how horrid it was

lofty epoch
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THe thing is

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Unity is horrid in everything

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Except workflow

fathom ore
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It depends on what you're looking for. Unreal has a ton of features, but I find that if you're not making a third person or first person action game, you end up working around a lot of features

lofty epoch
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It's really intuitive and smooth

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But UE4 is way more powerful in what I've seen of it so far

wise apex
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Isn't it the case that Unity you're making your own things, but in UE4 you're having to remove/workaround them?

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Sorta

lament oar
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@fathom ore yeah but most people, and I do mean most, don't start a project by switching off everything they dont use. Then later on they ask why physics is messing them or something... its because you didn't turn it off usually :p

fathom ore
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Haha, exactly. Those are the exact type of problems you run into. But you can't beat Unreal on performance or visuals for a serious project

lofty epoch
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THat's an optimistic view @wise apex

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UE4 is open source

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For my projects there have been so many issues which were hard-coded

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ANd under the hood

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So I just had to deal with them or completely rebuild the system without using any of the prebuilt stuff

lament oar
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also c++ makes things a lot easier than c# if you ask me. I've nothing against c# and I have used it.

wise apex
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you're having to remove/workaround them

lofty epoch
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E.g. shit navigation, e.g. terrain stuff, e.g. anything procedural, e.g. anything that needs to look nice

wise apex
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So I just had to deal with them or completely rebuild the system without using any of the prebuilt stuff

lofty epoch
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Basically

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You said that about UE4

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I said it about Unity

wise apex
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Oh

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hm.

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lol

foggy shard
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I used both. In unity it's easier to create bad code as a designer

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and brake everything

small fern
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I totally agree on UE4 and hardcoding

lament oar
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I dunno. I bet some of my c++ is pretty shaky :p

small fern
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it's something that I run into on all parts of the engine and not very happy about it

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if you can use it the designed way, then you're all set

lament oar
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Well I have seen Epic use hardcoding in the kite demo assets so im saying nothing :p

fathom ore
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Really it just kind of comes down to preference right? They're so similar, it's not like you're going from Unity to Source or something

foggy shard
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also blueprints make it easy to prototype.

lament oar
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or it doubles the work if you recode them into c later

foggy shard
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You only really need to do that for performance critical code

fathom ore
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@lament oar What do you mean? I find translating to BP fairly easy

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from*

lament oar
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oh I wasn't sayin git was difficult... I just meant some people make BP then convert later. To me that seems a bit counter productive

foggy shard
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Bad coded prototype segments harder to fix then recode blueprints

fathom ore
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I do that just because it's easier to drag and drop components and quickly test something out

foggy shard
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blueprints is like flowchart

fathom ore
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in C++ you have that compile time each time you change anything

lament oar
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you do with blueprints too though :p

foggy shard
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it take like a second or something

fathom ore
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yeah it's not even remotely comparable

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OH, and if you add headers, good bye intellisense. Time to regenerate the VS project

lament oar
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hot reload is a little slower than I like but I use it a lot.

fathom ore
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I do too, but I find it easiest to just code everything I need for a feature and expose the variables to the editor, or sketch it out with BP

foggy shard
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we can also compile blueprints as c++

lament oar
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yeah but they end up a mess

fathom ore
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That's more for shipping right?

lament oar
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yeah

fathom ore
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like you wouldn't want to do that while you were actively working on a BP

lament oar
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not if you want to read the code

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because damn... its messy

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still useful no doubt

foggy shard
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never tried it

lament oar
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should try it ๐Ÿ˜ƒ just do one and open it up

foggy shard
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but why would you read that ?

lament oar
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because im investigative like that

foggy shard
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computer generated code should be read only by computer ๐Ÿ˜ƒ

lament oar
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I just did it to compere hand written with compiled tbh.

foggy shard
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There is more and more generated code around nowadays

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like this web dev Babel thing

lament oar
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aye but the purpose is optimisation, so why use less optimal code just for the sake of saving time writing it really? I mean blueprints aren't something I avoid using, but if I want optimising, I wouldn't even start an actor/object in blueprint that needed to be code based to get the extra optimisation from conversion

foggy shard
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Well if you can wright code like this it's pretty cool ๐Ÿ˜ƒ

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for me coding is something I like to do but I totally not sure in my skills

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so blueprints kinda fix a problem

lofty epoch
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I honestly love blueprint

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It keeps me from making lots of retarded mistakes I make in standard code

foggy shard
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^

lofty epoch
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And it forces me to be organized

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And I don't lose track of what I'm doing so quickly

foggy shard
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at least it's very good to teach programming ๐Ÿ˜ƒ

lofty epoch
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I comment automatically with bp

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So I can come back after a week and know exactly what I'm doing

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Unlike traditional code

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So 1.5 year C# vs 3 months bp

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I greatly prefer BP

lament oar
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ive read some many blueprints that are utterly retarded now.... I often wonder if that kind of power should be in the hands of some people ๐Ÿ˜„

foggy shard
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Well don't you think that unreadable code is worse?

lofty epoch
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Basically

lament oar
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no code is unreadable if you know code

lofty epoch
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The flowchart overview together with no syntax errors etc makes me prefer it

foggy shard
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You can say that basically about anything

lofty epoch
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But mainly the visual part

lament oar
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some blueprints take you on a spaghetti journey worthy of the Moors tbh

lofty epoch
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Mine don't

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Because it drives me nuts

wise apex
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I gotta say BP enable some of the dumbest things I've ever seen

lofty epoch
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My code is a mess

lament oar
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im not picking on you :p ive never seen your code. But I have seen lots of other peoples

wise apex
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The fact that it doesn't collapse most of the time is a miracle

lofty epoch
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My BPs aren't

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And Korku, that's probably more general incompetence with the engine than BP

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XD

foggy shard
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well it's just node based stuff you will have spaghetti but after a while you going to have better nodes

wise apex
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Well yeah

lament oar
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Here is a thought. what percentage of blueprint users do you think use the Tick for game logic? Because if you read C++, you rarely see anything in the tick except a reference to Super()

wise apex
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But it goes beyond that

foggy shard
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Only thing that drives me mad that every node interface have it's own standards

wise apex
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Well beyond knowledge (or lack of) of the framework, into basic common sense issues

foggy shard
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switching from Substance Designer to UE4 is hell and then Houdini or something

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or blender

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everything have nodes now and they work very differently

lofty epoch
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Feeling spoken to by that comment about tick

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thinks

wise apex
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And I've also seen things that should work, did work, and were able to be remade node for node and work just break because BP can't handle true complexity

lofty epoch
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Nevermind, I don't

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Yay '-'

lament oar
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I once saw a Tick in a Player Pawn that was so cramped up with branches checking game logic, I was surprised it even had a framerate

lofty epoch
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XD

wise apex
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which is the main reason I don't have any product on the marketplace

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I probably create enough bugs on my own, I don't need to be blamed for and have to provide support for the langauge bugs

lament oar
#

yeah I have a 3d Radar system I made for marketplace and I just haven't had time to make the documentation because of work. So now im at a point where I need to update/refactor it and I cba because I will only end up doing it again and again and again

#

might just dump it on gumroad

lofty epoch
#

Trying to remember how I did logic etc in unity

wise apex
#

Oh and I forgot how much more stringent the MP rules are with documentation and such

lofty epoch
#

I really haven't properly programmed for a long time ;-;

lament oar
#

its nazi-like its so regimented ๐Ÿ˜„

wise apex
#

Now that you're meant to have a TUTORIAL BP for your submission I won't ever do it

#

those things are cancer

lament oar
#

yeah that sucks bigtime

wise apex
#

I made a simple one for a single subsystem of a basic feature of a game

#

ONE OBJECT

lofty epoch
#

Basically I haven't done proper game logic in UE4 yet at all

#

Just some arbitrary stuff here and there

wise apex
#

took me longer to make the tut BP than if I would have explained BP in its entirety to a class of middle schoolers

#

And nobody got anything out of it

lofty epoch
#

I just need to go back to the basics with ue4

#

So yeah

#

That'll be my game jam xD

foggy shard
#

Anyway I found that just doing game jams makes me a lot better with ue4

lament oar
#

the funny thing is about the basics in UE4 is, if you had UE3 knowledge, its pretty much the same. It's a smart object model if you ask me

foggy shard
#

but I am not experienced and can probably help a lot more with art stuff ๐Ÿ˜ƒ

lament oar
#

some of the UDK stuff still gives you an insight into how to make it in UE4

lofty epoch
#

Never used UDK though

#

I'm an edgy teen who got into gamedev just before UE4 was released

fathom ore
#

@lament oar an incredibly complex branching think/tick function is how games worked before using callback functions and the like

lofty epoch
#

And Unity looked nicer to use xD

fathom ore
#

In fact, it's kind of how things work under the hood with timers too

lament oar
#

@fathom ore yeah but those ticks probably weren't like unreal ticks per se.

fathom ore
#

except, I presume, it's a stack implementation so that you only check if it's time for the top most element and not everything

#

Nah, pretty 1 - 1

lament oar
#

nope. unreal ticks are managed in physics groups for starters

fathom ore
#

It all goes back to every modern game having some lineage to Quake ha

lament oar
#

there is a whole underlying tick setup for unreal that isn't standard

fathom ore
#

there's different ways of managing it, like animation ticks

lofty epoch
#

What's the difference between e.g. Unity Update() and Tick?

#

Since I just assumed they were identical?

lament oar
#

I was reading some of the quake source code not long ago. It's definitely inspirational when you consider the modern engine and how Unreal went from UScript to C++. But previous to UE4, unreal engine was quite far removed from the Quake cloned engines

fathom ore
#

it's the same idea, but Unity's is less optimized and specialized

#

Unity's update is a kitchen sink, and it's common for inexperienced people to load it up with unperformant code that runs EVERY FRAME

#

UE has always been the more engineering engine lol

#

I think Carmack always stressed simplicity in architecture over complicated implmentations that got performance gains

lament oar
#

thats funny because some of the code in Quake is pretty advanced ๐Ÿ˜„

fathom ore
#

the code, maybe not the architecture

lament oar
#

it had a fair bit of use from function pointers and delegates too. Not really something simple to so speak

lofty epoch
#

The question probably sounds retarded,but how would you efficiently move tick things to... Well, what do you move to? Custom events?

fathom ore
#

haha, OG C, what a beast

lament oar
#

yeah events are better

lofty epoch
#

(BP that is)

lament oar
#

a timer and an event > checking how many frames passed on tick before executing functionality

#

its also framerate independent

fathom ore
#

^ I started working in unreal doing old school "If(NextTimeToUpdate > CurrentTime)"

#

but for most things timers are the way to go

lament oar
#

I learned the timer thing back in my actionscript days

fathom ore
#

cleaner code + performance

lofty epoch
#

It's the timer a thing in bp?

fathom ore
#

Ha, it was a new concept for me. I never experienced anything like that until I started in Javascript

#

yep

lament oar
#

yeah

#

yeah actionscript is like php crossed with javascript in a way

#

lots of callback funcs and such

#

I still kind of miss it but then I enjoy C++ making me feel like a noob too ๐Ÿ˜„

lofty epoch
#

Nice.I really need to get into UE4 code etc properly next two weeks (got vacation)

lament oar
#

speaking of which. I have two weeks to finish my current job so I should stop chatting so much. its been fun though. gl hf !

fathom ore
#

It's an interesting paradigm, but you can totally achieve the same results

lofty epoch
#

XD

#

o7

fathom ore
#

Ha, yeah man, get back to work! Cracks whip

pine fulcrum
#

A timer or delay of 0.01 or less is actually slower than tick

#

Performance wise

#

Just throwing that out there

foggy shard
#

! thanks

#

I was doing procedural generation with some sort of that delay

#

thinking it will just think of it as less important task

fathom ore
#

Good tip @pine fulcrum !

lofty epoch
#

Well yeah, otherwise it's as heavy as Tick with 100FPS right?

foggy shard
#

oh wait

lofty epoch
#

I presume we're all referring to the cases where people do stuff in tick which really only needs to be done once per second or something

foggy shard
#

But my thing isn't continuous

#

I just don't want to place all objects in one frame

lofty epoch
#

If it isn't continuous

#

Well

#

Right

#

Then I'd say this mostly doesn't apply

#

It's mainly just that you have to think about whether you're calling something more often than is needed

ashen meadow
#

I played thru the windows games

#

thanks to @radiant meadow for the database format, although I dumbed it down.

#

My top 3 were posts 50, 60, and 70

#

with post 50 being my favoirte

signal jolt
#

did anyone reviewed game jam VR games ?

ashen meadow
#

someday ... ha ha

dusky python
#

Thank you for playing games and comments.

fallow lion
#

@ashen meadow thx for playing man, not sure if your spreadsheet will be used for reference, but you missed in my game #81 is under 100mb ๐Ÿ˜ฌ

trail crane
#

@ashen meadow sorry for all the bugs in our game ๐Ÿ˜› it broke in packaging (the Billy Bust Up Game) and glad you liked the art, it was just me crying in the corner as I did it all from scratch ๐Ÿ˜„

lofty epoch
#

That actually looks really fun

#

๐Ÿ˜›

#

If that had some more scenery and the like that'd be really neat

loud basalt
#

@trail crane package/test lots during jams. The first thing a first timer learns ;)

trail crane
#

mm next time will be better, we've never done a jam before and 3 people from our team couldnt stay in the end so we weren't very well planned out ๐Ÿ˜› darn EGX got in the way

#

still good, we're improving it now to be a real release

dire heart
#

That character looks awesome @trail crane ๐Ÿ˜„

trail crane
#

thanks ๐Ÿ˜„ It took me ages to make him not look super creepy haha

ashen meadow
#

game jam games are supposed to be buggy i think. ๐Ÿ˜„ art was real awesome. glad to see you pushing it farther.

white briar
#

When they announce thw winners ?

trail crane
#

haha yea, next time we might need to take out scope down a bit, since it was our first jam ๐Ÿ˜› hopefully the next one is more polished and a smaller scale

stable kiln
#

got another honorable mention ๐Ÿ˜„

pine fulcrum
#

Moving on up

stable kiln
#

its my fourth or something ๐Ÿ˜›

sweet flame
#

who won?

lofty epoch
#

Never even done a jam

stable kiln
#

i made this ๐Ÿ˜›

lofty epoch
#

Where are the jam results?

toxic heart
#

Don' think its been updated yet. "Spring Comes Armed" won the fun category

#

cant remember the others

#

oh..Angry Angry Dad was another. I think that was for the theme

dusky vessel
#

Where can I find the list of honorable mentions so that I can feel the crushing disappointment of failure?

fallow lion
#

@stable kiln you step up each game jam, looking forward to see what crazy thing you will come up next

stable kiln
#

gratz on the 100 mb win ๐Ÿ˜ƒ

#

yea ill do my best to make it moar crazy next time ๐Ÿ˜ƒ

fallow lion
#

ty ๐Ÿ˜„ so happy that now i can have the hotkey pad

dusky vessel
#

@fallow lion I want to hear the story of your game jam experience

fallow lion
#

cool, well on paper or just here in chat @dusky vessel

#

i kinda work with no plans in this one, had just the idea of small platform collecting game play in mind

dusky vessel
#

I assume you did the 3D modeling and rigging+animation for this one as well, right? What tutorials did you work through in order to be able to create all of that? Because for me, every rigging+animation I try to do has me run into a wall because one thing or another doesn't work the way it did in the video/book

dire heart
#

Grats to the winners! Super stoked to have gotten a honorable mention with Bounce Sprout!! โค

fallow lion
#

made some the assets and start project on friday, on saturday I got basic game play, character and overal look of the level with materials done, and on sunday i build all the level and the platform and game play related things on stream

dusky vessel
#

@dire heart Bounce Sprout was really fun and good. I really want to know how you learned to change the shaders like in that project

stable kiln
#

yea it was cool, i blame my bad play at not playing fullscreen ๐Ÿ˜›

fallow lion
#

the character, i had some better plan for it, like domo bear mouth

#

but i did placeholder very quick and basic rigg, and since i run out time the placeholder stay in final version

dire heart
#

@dusky vessel All standard shaders, it's more in the lighting, textures and post fx ๐Ÿ˜ƒ

fallow lion
#

the bounce head is the spring nodes inside unreal

trail crane
#

gonna check out the livestream now was at the gym

#

I dont even want to win I just want an unreal shirt

dire heart
#

@dusky vessel And thanks a bunch, glad you liked it ๐Ÿ˜„

dusky vessel
#

Whoa, twitch edited their UI

trail crane
#

I just want to pay for a shirt gimme merchh

dusky vessel
#

Did they ever mention my garbage game entry, that one with the cube and the red/blue/purple/green thing?

stable kiln
#

i might get a gamey mcgameface shirt printed ๐Ÿ˜›

trail crane
#

best game

white briar
#

where is anounced the winers ?

trail crane
#

it made me think of happy wheels in 3D ๐Ÿ˜„

#

looked crazy fun

white briar
#

i found, in 2 hours ?

fallow lion
#

and in this game jam, since there is no time to tutorials, I stayed in my confort zone

trail crane
#

I think next jam ill do better

#

I spent most of mine learning how to do character art and animation

stable kiln
#

lol i did the rotatin blade material from a tut ๐Ÿ˜›

dusky vessel
#

@fallow lion That's a really good point. For me, I also stuck to my comfort zone and never tried to venture out of it. I think that's the biggest reason I finished with a lot of time to spare and was able to polish as best I could.

stable kiln
#

i sux in materials ๐Ÿ˜›

fallow lion
#

that way i could buid more in short time, and no UVs was made, all unreal material black magic in everything

trail crane
#

mmm when we designed ours we had a team of 5

#

and then 3 people couldnt do it and then its 2 people trying to do this huge idea haha

fallow lion
#

this way i keep small size

trail crane
#

= buggy mes

#

mess*

#

is there going to be a summer game jam?

#

already hyped

pearl roost
#

Good job to everyone on the game jam โค and congrats to the winners ๐Ÿ˜„ crazy that there were 90 submissions.

stable kiln
#

but u made a sheep so its all good ๐Ÿ˜›

pearl roost
#

I'm hyped for the next one too @trail crane ๐Ÿ˜„

trail crane
#

๐Ÿ˜›

white briar
#

they already annouced the winners ?

trail crane
#

yea

#

im watching the stream

#

couldnt do it live ๐Ÿ˜ฆ

white briar
#

i see countdown for live stream

trail crane
white briar
#

but they already annouced ?

trail crane
#

countdown was reached

#

it just counts up when its gone past it

white briar
#

ok

#

thx

fallow lion
#

now i need start to learn houdini

blissful ibex
#

dont

#

You WILL get addicted

robust basalt
#

@pearl roost and @dire heart, Bounce Sprout was my number 1 pick, not sure how you didn't win.

dire heart
#

@robust basalt Those winners were some really strong games, but I appreciate that man ๐Ÿ˜ƒ

stable kiln
#

next jam ill just put a lil crazy on top of my insane ๐Ÿ˜„

fallow lion
#

i wonder how is this possible @stable kiln things will get out of control ๐Ÿ˜„

robust basalt
#

I think it will be just normal

#

minus times minus ๐Ÿ˜„

fallow lion
#

๐Ÿ˜„

#

should have especial category just for crazy games

stable kiln
#

pff would make it hard for me to make the most crazy game than, I allready got beaten by a narwall once ๐Ÿ˜›

robust basalt
#

DONT MENTION IT

#

the song is still stuck in my head...

stable kiln
#

can i sing it?

fallow lion
#

i remember that one ๐Ÿ˜„

stable kiln
#

lalala laaaa unicorn fish!

fallow lion
#

one thing i notice in your game @stable kiln does the sun arrow is a lie ?

stable kiln
#

its not the thing that casts the shaddows ๐Ÿ˜›

#

think i changed it

#

custom skybox yo ๐Ÿ˜ƒ

#

i put like zero effort in my lvl design as usual ๐Ÿ˜›

robust basalt
#

also jacksepticeye played the snowman game today

dire heart
#

Woah!

ashen meadow
#

congrats to all the winners/honorable mentions

#

maybe quarterly was the way to go. lots of really good games this go around.

silver swan
#

yeah some great games in there , i really hope they continue the android category as well

ashen meadow
#

i like the special categories

somber hazel
#

Man, this Morana game is looking super sexy

mossy sedge
#

hey how was the level done for the spring fps that won the jam ? a warped plane or an actual spherical playing field ?

#

think it was the mother nature one

#

"spring comes armed"

#

anyone know if there is a walkthru for how it was made ?

maiden loom
#

there's a marketplace asset for that, I believe

small fern
#

@mossy sedge that effect is actually pretty simple, essentially it's just a master material that moves vertices down by distance to camera (just few nodes connected to WPO in material).

#

I feel that they gave bit too much crefit for the effect that is super simple like that

#

I dont have the marketplace asset but I've done the effect myself

grizzled zenith
#

ffs 1 day too late

#

there also was that interesting c++ book

#

why didn't anyone bring this up

small fern
#

you seem to survive game jams nicely without the book though ;D

dusky vessel
#

@grizzled zenith fuckkk I was going to buy that during the $5 sale after last Christmas but I culled it from my list at the last minute

robust basalt
#

Ludum Dare this weekend

#

anyone jamming?

dusky vessel
#

@languid rock Aghhhh I wish I could but I'm going to be on a plane this weekend!

grizzled zenith
#

Bad timing, cant participate

lone quarry
#

Timing couldn't be worse. My wife is due to give birth to my firstborn tomorrow ๐Ÿ˜ƒ

lofty epoch
#

Congrats and good luck surviving the ludum dare with that newborn kid x3

silver swan
#

you would probably never hear the end of it if you missed your first borns birth for a game jam....second born however could be a different story

robust basalt
#

you can always have another child

#

๐Ÿ˜„

silver swan
#

if the gamejam theme is related to the birth maybe you could use the time at the hospital for recording sounds

maiden loom
#

I cannot participate because I am out of the country (again, what is it with the timing of these jams?)

faint magnet
#

Won't be able to participate. Got exams. Bad timing, again. ๐Ÿ˜ต

indigo harbor
robust basalt
#

yeah

#

seems like you are already building a game ๐Ÿ˜ƒ

indigo harbor
#

Core gameplay is pretty much done, just gotta do level design + more monsters

#

which is going to take agesss since I'm terrible at level design

robust basalt
#

for some reason I wrote a 3d tilemap importer

#

but that part is pretty much done

#

so if I am doing the jam, I still have 2 days for the game

indigo harbor
#

3d tilemaps, which program do you use to make those?

robust basalt
#

tiled

#

which is a 2d program

#

but it uses indexed tiles

#

and I just convert them to 3d things

indigo harbor
#

ohh I see

robust basalt
#

I could have used paper2d, but meh

#

๐Ÿ˜„

indigo harbor
#

got any screenshots of your maps?

robust basalt
#

just blocks atm

#

didn't do any art

#

but sec

#

so basically nothing but tool work atm

#

but ready to start the game now

#

which is a plus ๐Ÿ˜„

indigo harbor
#

That'd be so useful for my level design :P, was going to make really blocky maps

#

does it import as one huge mesh or a lot of blocks?

robust basalt
#

just as index data atm

#

you can do whatever

#

but I just spawn blocks

#

since it's... wait for it...

#

a small world

#

so not concerned with draw calls

indigo harbor
#

xD

lusty lodge
#

if you're jamming ld right now and need voice or music assets, im taking requests ๐Ÿ˜ƒ

robust basalt
#

@indigo harbor how did the jam go btw?

indigo harbor
#

@robust basalt Not bad, was pretty pressed for time at the end though :S

robust basalt
#

did you finish for compo?

#

I am just wrapping up, had to switch to jam

indigo harbor
#

nah I was aiming for jam from the start, can't make art or sfx

robust basalt
#

looking good btw

#

I am just wrapping up

maiden loom
#

it's very doom-like

cobalt arrow
#

Well my Ludum Dare 38 Game.

#

Fighting 1 of the Top 10 Streamers

#

Game Length is 46mins LOLZ

#

14000+ Viewers, at 0.2 load per Enemy, LOLZ

sharp berry
#

Anyone here going to join the GDL Jam? ๐Ÿ˜„

maiden loom
#

Jamchester 2017 has been announced and I can pick up early tickets

#

dates are 23rd to 25th of June

#

could do an Unreal Engine All Stars Team if anyone in / around the UK is up for it?

quasi parrot
#

@sharp berry I would but I can't i have to learn all weekend :/

fathom ore
#

I am @sharp berry I'll be doing it solo, but I'll make myself available to throw feedback back and forth

sharp berry
#

Im still in doubt ^^

fathom ore
#

about entering the jam?

sharp berry
#

Yes:p

fathom ore
#

If you have the free time, what do you have to lose?

sharp berry
#

Good point ๐Ÿ˜›

silver swan
#

so the gdl jam theme is machinery, good theme

sharp berry
#

Im thinking on what to do with it ๐Ÿ˜›

silver swan
#

theres alot of possiblities with that one, would be nice if epic did a more open ended theme like that sometime

faint magnet
#

@sharp berry Could you forward a link to the GDL game jam page?

silver swan
#

i saw it in their discord not sure if there is a page

sharp berry
#

I think im going for something small, got a birthday this weekend too

cosmic stag
faint magnet
#

Thanks.

glass fossil
#

wat is game-jam ??

robust basalt
#

an event where people make games in a short period of time

dire heart
#

Someone put our gamejam game (Bounce Sprout) on Steam greenlight, anyone know what i should do? DMCA? Hope anyone have any experience with this kinda thing!

#

The person who did it like photoshopped out our logo and everything lol

#

Some people..

stable kiln
#

wow thats crazy

#

link ? im gunna vote yes , its a cool game ๐Ÿ˜ƒ

stable kiln
#

@sharp berry did u put something on itch B4?

#

its pretty cool for analythics

sharp berry
#

Not yet

#

Will be the first time

stable kiln
#

some1 posted his analythics in WIP once he had 150k downloads on itch didnt know that was possible

#

it got played by a fairly famous youtuber tho

#

if they leave a link in the video u can see what ppl clicked that link too get too your page, thats pretty cool

#

oops wrong chat ๐Ÿ˜›

grizzled zenith
#

this?

#

well at least most people are downvoting it ๐Ÿ˜›

maiden loom
#

eh, that game doesn't seem so bad, I've seen a lot worse make it through Greenlight

#

it honestly needs a lot more work, and more gameplay mechanics though

stable kiln
#

@maiden loom that game was submitted for this months epic jam, from what i understand some1 put it on greenlight w/o permission ๐Ÿ˜›

maiden loom
#

w/o permission? wtf

stable kiln
#

@ร˜rjan#7018 it wasnt ur teammember that put it on there?

grizzled zenith
#

even if it was, still couldn't submit it w/o permission

#

but probably not

stable kiln
#

no1 ever steals my games ๐Ÿ˜ฆ i feel left out ..

proven badge
#

@dire heart oh wow, this is actually first time I saw some1 stealing a jam game and putting it on steam

dire heart
#

@stable kiln I'll steal ur game โค

#

@grizzled zenith @maiden loom Not a teammate, the game was made by just me and @pearl roost. And posted on greenlight without our permission.

stable kiln
#

grabs ๐Ÿฟ good show ๐Ÿ˜›

rigid fog
#

Why does Tamaru sound so familiar though

#

Ah, definitely part of the community

dull basin
#

does he lose his main steam account for this i wonder ๐Ÿ˜„

proven badge
#

at least ban for life from putting games on greenlight would be noice

dire heart
#

Well Valve is looking into it right now, after we filed a DMCA . I don't know the consequenses for posting a game that's not yours on greenlight, it's definetly against the guidelines.

silver swan
#

how did you realize it was on greenlight....lucky you did before it potentially went on sale...

dire heart
#

It was brought to my attention by a friend.

silver swan
#

i assume that user planned to just sell the packaged project as is if passed, i think i remember his name from twitch chat on old allar playthroughs

maiden loom
#

It's fraud basically, and very illegal

#

Valve will probably do nothing except take it down, but still

dusky vessel
#

@dire heart If you need some random guy who played and liked your game jam entry to write an e-mail or whatever to corroborate your story let me know

dire heart
#

@dusky vessel Thanks my dude. That's really nice of you! I will let you know! โ˜บ

dire heart
#

Update: Bounce Sprout was taken off Greenlight after we filed the DMCA. Thank you everyone for weighing in on the matter ๐Ÿ˜„

ashen meadow
#

did the fake one get greenlit? maybe you should throw it up there

dire heart
#

It didn't. And we got cooler games in the works that we want to put out on greenlight soon ๐Ÿ˜„

lofty epoch
#

What if Greenlight's gone then, though?

dire heart
#

Then I guess they are going through the new program ๐Ÿ˜„

dusky vessel
#

Remember when I streamed the first page of game jam entries last month for the Spring Game Jam? Turns out I had actually saved a recording of the entire stream. I feel bad because someone asked for a VOD of it so they could see their jam entry's commentary.

dusky python
#

!gameidea

glass fossil
#

An adventure game where you pound witches because you can in virtual reality.

dire heart
#

Sounds R rated

silver swan
#

should probably contact the mods to get unreal bot banned

robust basalt
#

I am pretty sure there is a market for that game

#

somewhere

glass fossil
#

whats this channel about?

final yarrow
#

Any discussion related to game-jams

#

Usually Epic-run ones

#

Sometimes worldwide / national ones like GGJ etc.

arctic widget
#

(also, we should probably get the channel topic changed, it's...outdated)

molten gulch
#

When is the next game jam?

dusky vessel
#

@molten gulch There is a calendar thing for game jams in general here: https://itch.io/jams -- however the next official Unreal thing will probably be in a few months

molten gulch
#

Thanks

manic ether
#

!gameidea

glass fossil
#

A puzzle game where you deliver bread to unlock a mysterious door and your sidekick is a kitten.

glass fossil
#

!gameidea

#

A horror game where you pounce on horses to survive in a deathmatch arena and everything you touch turns into more enemies.

#

!gameidea

#

A horror game where you deliver bears to earn badges.

#

!gameidea

#

A simulation game where you tap rabbits to investigate a conspiracy.

solemn sphinx
carmine locust
#

Hey you beautiful UE devs ๐Ÿ‘‹

We're hosting our second game jam at the start of next month ( ๐ŸŽ‰ )
If you're interested, feel free to pop by: https://itch.io/jam/game-dev-network-blueberry-jam

The winning team will be receiving a 3 hour PR planning/consultation session by a professional gamedev PR firm, an awesome sticker each and an early access copy of Hoverloop: https://www(dot)youtube.com/watch?v=R4Y4PTB9WXo breaking the link so this isnt as spammy

The theme is decided by you! Voting is currently taking place and we'll be announcing the theme on July 1st.

Feel free to nudge me with any questions ๐Ÿ˜ƒ

itch.io

A game jam from 2017-06-02 to 2017-06-17 hosted by liamsorta. Welcome to Game Dev Network / CFN's Tasty Blueberry...

rigid fog
#

Tomorrow (Thursday, May 18th, 2017) I will be hosting the #uue4jam for this month. Theme announcement at 12PM on www.twitch.tv/victorburgos_ . The length will be for One Week

You don't need to start at 12PM, you can work on it for three days or however many days and turn it in.

https://discord.gg/AeUQBCE for submission and participation

digital fern
dusky vessel
#

Is anyone here interested in maybe collaborating for that Blueberry Jam the guy posted a little bit ago?

carmine locust
#

Vouch for the blueberry jam โค

proven badge
#

Is there by chance a lone 2D artist wanting to participate in upcoming ue4 gamejam? ๐Ÿ˜„

small fern
#

you switching to 2D?

#

or looking for artist to do backdrop images etc?

#

@proven badge ^

proven badge
#

never

#

actually always run out of time to polish the background environment

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with images, logos and hate doing ui work

#

then again extra days

#

mmm

stable kiln
#

@proven badge i can do 2d art ๐Ÿ˜›

wicked ridge
#

Wanted to ask about thegame jam

carmine locust
#

Less than 1 week left to vote on the theme of Blueberry Jam!
Prizes include:
Awesome die-cut sticker
Free copy of Hoverloop
**3 hour PR planning/consultation session with a professional gamedev PR Firm **
https://itch.io/jam/game-dev-network-blueberry-jam

itch.io

A game jam from 2017-06-02 to 2017-06-17 hosted by liamsorta. Welcome to Game Dev Network / CFN's Tasty Blueberry...

dire heart
#

What happened to the unofficial gamejam this month?

rigid fog
#

No one submitted entries ๐Ÿ˜‰

#

My fault though, I was concentrating on my final few weeks of school before graduating, didn't advertise as usual. Priorities ๐Ÿ˜‰

#

ยฏ_(ใƒ„)_/ยฏ

stable kiln
#

I prolly would have found a way to not win as the only submission ๐Ÿ˜›

dire heart
#

@stable kiln Hahaha

#

Idk if im alone in this, but i prefer 2 day jams rather than a week. I understand that it's nice having a week to just work on the side etc. I just like having two days to make something, and then get to move on with my life xD

wicked ridge
#

I'm still confused about game jams

dire heart
#

What are you confused about dude @wicked ridge?

wicked ridge
#

Game jams in general, how can I sign up for one, where do I sign up, what are the qualifications for it

dire heart
#

It all depends on the gamejam, it usually says on the page of whoevers hosting the gamejam. Here's a site where it shows current and future gamejams: http://www.indiegamejams.com/ - And in terms of qualifications, if it's a public gamejam i'm fairly certain anyone can participate, regardless of skill level. Gamejams usually have particular rules, they are different from every jam though. Like for example, only use UE4 for the UE4 jam.

wicked ridge
#

Aight, cause I have a couple ideas for a game jam that could possibly be done

orchid thicket
#

man i can't make heads or tails of the perforce ui

dusky vessel
#

@orchid thicket I can help what's up

orchid thicket
#

well, i might ask tomorrow or so, i solved one of my problems

#

thanks anyway!

#

doesn't seem to matter if its svn/git/or perforce, a lot of them assume you're already a network admin and are cryptic about their meanings of things

#

maybe i'm just too used to the brilliant hover tooltips ue4 offers

orchid thicket
#

here i am asking

#

does anyone know what way round check out and check in is with perforce?

#

i guessed
check out = make it personal for you to work on
check in = mark it to go back to the server
submit = actually upload the files

#

have i got it the correct way around

dusky vessel
#

It's like a library

#

You check out the books (read: files) you need so you can read them and do stuff with them

#

You check them in when you are done. Checking in and submitting are the same thing.

#

If you want to check something in without submitting the change, that's called reverting the files.

#

@orchid thicket

orchid thicket
#

ah v nice, thanks, the library thing is good to remember which way round

#

can 'reverting the files' be done inside ue4 or does that need p4v?

dusky vessel
#

I think you have to do it in p4v. I like to keep the P4V window open in the background just in case I need to refresh and do Get Latest Revision when somebody else submits a change.

orchid thicket
#

ah, thankyou, yeah going through the learning curve with another person remotely

dusky vessel
#

Yeah I've had to teach it several times to my game jam partners and stuff so I know how it is

orchid thicket
#

we noticed when i made a new material, and i submitted, the only way he got to have that new material was to get latest revision via p4v. so he got the .map i updated, but the map was referencing the new material that was missing for him.
i was also thinking the editor is currently reading from and has the map in use, so if someone else updates it, you need to somehow release that map, go to p4v, get all revisions, then go back to ue4, and reopen the map

dusky vessel
#

Yeah I think you need to close out the editor, do Get Latest Revision, wait for the download to finish, re-open the editor, and get back to work.

orchid thicket
#

hmm, quite an upheaval yeah

#

but the best you can hope for

#

especially with under the hood files, like input.ini

dusky vessel
#

You want to remove Saved and Intermediate from the workspace and from the depot -- that way, things like personal editor settings don't overwrite eachother

orchid thicket
#

this is my depot and the workspace

dusky vessel
#

Right click each folder (intermediate and saved, that is) in the workspace and choose "Remove from Workspace"

orchid thicket
#

nice, so this doesnt delete from the fs.

dusky vessel
#

Then you need to get the guy who has access to the P4A server thing to get in there and delete the Intermediate folder so you don't get annoying messages when you get revisions

rigid fog
#

Can you guys take this to personal chat?

#

This is not the place for Perforce help

orchid thicket
#

thanks v much jfaw, all done on the server too

dusky vessel
#

Anyone have advice on finding 3d art people for jams? I feel like I'm looking in the wrong places for this blueberry jam.

carmine locust
#

@dusky vessel Keep an eye out, we're expecting a few modelers to be joining us soon ๐Ÿ˜ƒ

fallen pawn
#

Hey Guys !

#

If you are interested ๐Ÿ˜‰

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(Team of 8)

cobalt arrow
#

God dman team of 8?!

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I couldnt find a single texture artist or modeller @.@ i was a team of 1 ;-;

fallen pawn
#

Ahah

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@cobalt arrow Yeah we know each other from previous IRL global game jam

cobalt arrow
#

Ahh Nice.

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I made a few games, finishing them up today @.@ BAH I nvr find anyone for gamejams or hackathons

#

Alwyas end up doing it all myself I hate art ๐Ÿ˜

fallen pawn
#

I feel you

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happen to me before

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but I find young people coming from video game school with animator, modeler game designer level designer

#

I'm the only Programmer tho

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And integrator also

cobalt arrow
#

nods

#

Debating on using UE4 for something odd

#

that isnt a game or application

#

but a service/server

#

lulz

fallen pawn
#

I would recommend Qt

cobalt arrow
#

spins in a chair.

#

Bah going to start making it in Node.js hay @fallen pawn do you have a Twitch Account?

fallen pawn
#

@cobalt arrow Yeah I do, it's antares38 I think

#

why?

cobalt arrow
#

Wanna test something in a bit?

#

Or give me your twitch Name

#

so I can send ya something? ๐Ÿ˜„

fallen pawn
#

I can't ... I'm at work

#

Sorry

cobalt arrow
#

Whatcha Think?

cobalt arrow
cobalt arrow
#

That looks So Sexy

carmine locust
#

Only one day left to vote for your favourite โญ Blueberry Jam โญ theme!

Prizes include:
Awesome die-cut sticker
Free copy of Hoverloop
3 hour PR planning/consultation session with a professional gamedev PR Firm

https://itch.io/jam/game-dev-network-blueberry-jam

itch.io

A game jam from 2017-06-02 to 2017-06-17 hosted by liamsorta. Welcome to Game Dev Network / CFN's Tasty Blueberry Ja...

long atlas
#

@cobalt arrow aaaaaaaaaaaaah its you!

late inlet
#

Is there are some recomendations for developers that want to attend some UE4 gamejam?

E.g if we're talking about some general gamejams there are some recomendations like:

  • prefer 2d
  • prefer pixel art
  • code and then think (forget about architecture, tests and CI)

Is there specific ones for UE4 gamejams?

dire heart
#

In my experience, the best way to learn is just dive in and try a game jam. Your first gamejam probably won't be a winner, but you'll learn a whole lot about how to do gamejams. You'll also learn things about yourself, how you work, how you deal under stress etc. I love doing it because it gives me a break from whatever else I'm working on, and I get to experiment with weird and cool ideas. So just dive in man, and don't be afraid to make a bad game. All game devs make(or have made some) bad games. It's a part of being a dev ๐Ÿ˜„ And don't limit yourself to what people recommend in terms of 2d/3d etc. Just do whatever you want to do.

late inlet
#

@dire heart thanks a lot

dire heart
#

@late inlet Any time ๐Ÿ˜„

cobalt arrow
#

whz up @Lord Zilox#6423

carmine locust
dusky python
#

!gameidea

glass fossil
#

A simulation game where you control natural disasters to earn badges in outer space but you lose health every time you do it.

tawny sedge
#

ye

rigid fog
#

Who's participating in Summer UE4Jam? Or wants to?

stable kiln
#

I prolly will, who knows perhaps no1 signs up and i have a free win ๐Ÿ˜ƒ

dusky vessel
#

I absolutely 100% will

ashen meadow
#

on vacation that weekend. ๐Ÿ˜ฟ

sly spire
#

I think a good jam would be called "Paper Jam" amd it could be to make a game using Unreal's Paper2D

dusky vessel
#

Good game jam theme idea: pick a song from a given album or musical artist and make a game inspired by that

#

So like, "Any Bruce Springsteen song" as the game jam theme

wet geode
#

Game Jam theme: Getting an actual social life

#

Winners so far: absolutly none

fallow lion
#

will join 100% in summer UE4Jam

carmine locust
#

Hey all, our recent jam just finished, feel free to check out the awesome entries over here! https://itch.io/jam/game-dev-network-blueberry-jam

If you missed the jam but wanted to take part, we've opened up signups for our next jam early! https://itch.io/jam/game-dev-network-cherry-jam

itch.io

A game jam from 2017-07-21 to 2017-08-04 hosted by liamsorta. Coming Soon Stay up to date at https://discord.gg/gdn

dusky vessel
#

@carmine locust I'm a big fan of your efforts in organizing those jams! I'm terribly sorry that my partner and I were never able to align our schedules to participate in the Blueberry Jam and I really hope that I can have better luck with the Cherry Jam!

carmine locust
#

Absolutely no worries @dusky vessel ๐Ÿ˜ƒ things like this happen, there's always more jams!

dusky vessel
#

I really like doing game jams because the time pressure is the only sure-fire way for me to stay motivated enough to see a project all the way through. I guess I have inspiration issues otherwise.

#

Plus because I keep doing all of those 3-day official UE4 ones, I like to think I've become pretty fast at getting the initial basic stuff out of the way when starting a new thing.

velvet sentinel
#

yeah I need to do a few to get that down ๐Ÿ˜ƒ

small fern
#

I like that they added more time now too

#

unreals 3.5 was bit more than jams usually give you but now you get 5 days on summer jam

#

so 1.5 days more

maiden loom
#

megajam time limits (5 days) was to much imho

#

ate a lot of your personal time and got stressful

small fern
#

But megajam was 7?

#

I like 5 as it gives solo devs better chance

maiden loom
#

was 5 the two times I did it

#

Thurs->Tues

maiden loom
#

fair

silver swan
#

yeah they were stream to stream both megajams

#

but yeah the length of it does mess with your head abit compared to the normal timeframe

small fern
#

Next one is from stream to stream too but not for full week, more like extended weekend

silver swan
#

till tues stream ?

small fern
#

You dont have to use the extra days, especially if you have bigger team

#

Yeah

#

"In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on June 29th at 2PM ET and giving participants a few days to create and submit an awesome game built in the engine. The SUBMISSION THREAD will go live and be available just before the theme is announce. The jam ends on Tuesday, July 4th during the Unreal Engine livestream."

maiden loom
#

it's tough to do a full time dev job, then go home and do another full days jam work for a week D:

#

and at the same time, I'd use all the days because I don't want to waste time / sacrifice quality

silver swan
#

yeah with more time I found it could make me waste more, either trying to salvage ideas or gameloops that were just shit thinking time would fix it, if you get a good start early on with the 3 day jams it can feel more energy efficient, the two megajams ive done by the time i got to day 6 i was just making shitty decisions to get it done was so sick of looking at it

sharp berry
#

Cant wait to do this jam

silver swan
#

i think it will be alexanders last stream apparently his last day is the 30th june...maybe they will have an alex theme hopefully, something about moving to spain lol

small fern
#

Heh everyone now working on bull fighting games

lone quarry
#

Stupid question. How do I PM on the forums? I want to do the jam as well

maiden loom
#

if you're new, you can't

#

you need 2-3 posts before you can send a message

lone quarry
#

Oh grand. Ok.

silver swan
#

lol yeah maybe the animal cruelty clause in the rules would stop that theme...it would be a great gamejam theme though ...better than "the rain falls on the plain in spain"

maiden loom
#

it's because the forums had huge problems with PM spammers

lone quarry
#

Hmmm, I guess I'll go think of something meaningful to post ๐Ÿ˜›

#

Yeah I can imagine that becomes a problem. Thanks!

maiden loom
#

no worries ^^

#

you can always post in the introductions thread and the game jam thread ๐Ÿ˜‰

lone quarry
#

Cool stuff. Will do that

sharp berry
#

This jam is gonna be awesome

loud kite
#

The ue4 game jam tho

#

is it just for mobile tho?

rigid fog
#

@loud kite ?

#

Where did you get that idea from?

loud kite
#

"PROJECT REQUIREMENTS
Here's the list of submission requirements to win a prize:
The game must include custom gameplay that exceeds that found in Epic Gamesโ€™ starter templates.
All art assets in the game must have a material other than the default applied to it.
Must be packaged for Android (unfortunately there are limitations with iOS), Windows or Mac OS. No full, unpackaged projects. VR projects are accepted. Android games can be distributed via the Play store as well." - https://forums.unrealengine.com/showthread.php?145075

small fern
#

that didn't really answer where you got the idea it's only for mobile

#

that clearly tells it must be packaged for android, windows or osx

rigid fog
#

I think he did not read past Android

#

Or the parenthesis

grizzled zenith
#

This time the chances of winning are much higher, I only have friday and tuesday :P

sharp berry
#

Its a lot higher

#

@digital fern can't join

digital fern
#

i can, just dont have the time.

#

would be odd to win my own packages haha

sharp berry
#

But you're a prize giver? ๐Ÿ˜ฎ

#

I thought sponsors were excluded from participation

digital fern
#

not that i know of, maybe the offial big ones yea

#

but like i said, no time so no clue

#

kinda cool to see my logo on a shirt hehe

sharp berry
#

๐Ÿ˜„

digital fern
#

i really need a shirt with just my logo

sharp berry
#

Getting own stuff in the physical realm is a huge +1

digital fern
#

yea

#

not the best logo ever, but itll work for now

sharp berry
#

Must feel awesome to your work on that ๐Ÿ˜„

digital fern
#

its like "look mom, im actually doing something real" kinda feel

sharp berry
#

๐Ÿ˜

willow sentinel
#

Looking for a game designer with experience in unreal for a gamejam

stable kiln
#

Additionally there will be 3 Specialty Categories which will be revealed leading up to the theme's announcement.

#

is this a copy paste mistake or wil there be 6 special cats this jam?

#

ohh there is a best cinematic cat.... perhaps its time too make :girl with blue hat s01e02 ๐Ÿ˜„

maiden loom
#

@willow sentinel - specifically a game designer? That's most unusual, most people don't look for a designer, hehe

willow sentinel
#

@maiden loom nah, anyone really who can come up with story and game mechanics, can also be a programmer or artist with that skill

maiden loom
#

that's fair

#

p.s. the best jam games don't tend to have stories ๐Ÿ˜ƒ

willow sentinel
#

Well, not a story buy game mechanic or gameplay based on the theme

#

But*

#

I and the other guy who is participating in game jam suck at coming up with game play elements but we can write gameplay elements

urban cove
#

Hey all.looking for some programmers and modelers to help me in this upcoming jap.if you're interested shoot me a pm :-)

small fern
#

@maiden loom he's basically looking for the idea guy

#

getting a good idea for game jam is hard

maiden loom
#

Well, coming up with a new mechanics is hard in itself to be fair

sharp berry
#

UnrealBot is the best idea guy

small fern
#

too bad he doesn't describe the actual mechanics

#

!gameidea

glass fossil
#

A role-playing game where you fabricate demons to slow global warming in a secret research facility and your sidekick is a vampire.

small fern
#

well, it kinda does, I guess

digital fern
#

one day someone goes !gameidea and another person will have a 5 page ragefit on how his idea was stolen.

maiden loom
#

haha

small fern
#

and sue them

#

someone clamed he got someone to settle such claims on this discord group

#

I still call it BS

digital fern
#

O_o

sharp berry
#

Hahahaha ๐Ÿ˜‚

#

I remember that too ๐Ÿ˜

#

Against one of the major studios

digital fern
#

sad i missed that

proven badge
#

Wassup jammers, Any lonely audio guy lookin for a team? :}

glass fossil
#

@proven badge same looking for audio content creators

sharp berry
#

I doubt you'll find audio guys ๐Ÿ˜„

dusky vessel
#

Looking for an art person to do the art stuff in this Summer jam (starts in 4 days) while I do the programming stuff.

urban cove
#

Lol art stuff

#
urban cove
#

Looking for 1 more teammate.A graphic artist please.pm me if interested

robust basalt
#

btw, any mods here that can change the topic?

#

kinda close to summer jam

rigid fog
#

so many teams pre-registered

small fern
#

oh snap

#

it starts today

#

but yeah, summer and longer time is probably a good combo

maiden loom
#

@willow sentinel - did you ever find yourself the team you wanted ^^?

willow sentinel
#

Nope

maiden loom
#

that's a shame

small fern
#

5 days solo ftw

dusky vessel
#

I'm gonna be solo, too, it looks like. My thing is probably just going to be full of programmer art everywhere. I've done some of those intermediate Blender tutorials but I haven't practiced it enough to be able to just pump out the stuff I'll need.

#

I'm thinking of doing a simple soccer-like game with AI. Since Summer is the main season for soccer/calcio/football, I'm sure it won't be hard to make it fit the theme. That way, I could re-use some of the logic to help me with that one spaceship knockoff thing I posted about last month.

fallow lion
rigid fog
#

@small fern TBH, 5 days Solo isn't that bad, compared to previous jams. Once the logic is worked out, crank as many art assets as possible

karmic fiber
#

where do we team up for the upcoming jam?

maiden loom
#

most people have already done so...

karmic fiber
#

where?