#game-jam-chat
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Most likely, just won't play them though
90 entries from start to finish is a tad much tho ๐
@stable kiln you should stream all of them ;P
We'd love to see a full playthrough of our game, I know that haha ^_^
How many multiplayer ones?
Those are the ones that usually don
don't get full retail value
well i dont have VR or a phone for gamin, so that will save a few ๐
local more than remote
Our game is 2 - 4 local multiplayer, no solo ...
Yeah someone tell Allar to do the shit again
Is anyone streaming now?
Doubt it. I'm still in class
Luckily, this is the last time I'll be in class/gamejam
Expectations that gamejam streams need to start at midnight though...
i was thinkin about tryin out a few games but my mic sux and mehh
how much hdd should u have free to record it with obs?, cuz fraps fill my disk up pretty fast
@stable kiln depends on your settings
5 min video from shadowplay at 1080p 60fps = around 1.5 GB
if you're streaming you don't need to do any hdd space, but if you're recording then yeah you're going to want a bit
well guess i need to record it cuz i offered to do a few requests, but only 1 person respond and thats a local coop game
i could have my left hand battle my right hand tho and since im right handed even the odds by switchin beer hand from left too right ๐
oh, where?
settings->channel and videos tab -> somewher ein the middle, look for archive streams or something
any requests? ๐
19! ๐
ok, gimme a few min to grab some coffee, and i never streamed anything B4 so it will prolly suck ๐
soo i think im live
Ohhh! If you're taking requests, try our game out XD
I'm watching @dire heart รrjan play your game right now @solemn pagoda ๐
Oh, haha. For a moment I thought you meant on stream ๐
Is it the entry or the day1 patch?
Oh thank god. The entry is pretty bad XD
Well, the AI is pretty broken in the entry atleast.
It still looks pretty ๐
Yeah it's cool man! I like the look, and the boss mechanics at the end are really cool. Would be nice if she had some sort of health indicator. And it would be nice if you could slice and move at the same time. Other than that, solid work! You guys did great! @solemn pagoda
Thank you very much! I did want to squeeze in a boss health indicator but didn't get time for it. But there is actually a little mechanic in the attack system you can use. After the inital slash (which is less then half a second long) you can jump cancel the recovery animation.
But every subsequent slash of the triple attack does 1 more damage then the last. You can jump cancel for safety, or try to go for the full combo for maximum damage ๐
That's some super smash bros level special techniques haha
The boss has 30 health. That's 5 full combos, or 30 single slashes sorta deal ๐
I'm glad you liked it though! Thanks for your feedback and giving it a try ๐
Any time @solemn pagoda
@pearl roost do you want a cookie
What kind of cookie? @glass fossil
I feel kinda bad for @stable kiln rn ๐ญ
He's determined!
And I'm already patching the game again. I realised I didn't adjust the main character's attack hold frames so the attacks loop over during the hold XD
Atleast this one is a quick fix ๐
you're patching your submission?
I've left the submission as is. But patching it for giving to friends, yea.
ah good call, i think you'd get disqualified if your modified date was past submission date
i forgot to enable google play on my game, so my leader boards wont work - all that work for nothing :S
The unpatched version has the proper naming for the contest.
Awwww!
Our submission has completely broken AI for our basic enemies XD
They don't make attacks like they should, they just charge into you.
well, it's got moving platforms, you can expect @pine fulcrum to play it
Haha! Well @pine fulcrum It seems you now hold the first speed run record of Bounce Sprout XD
That's awesome ๐ @pine fulcrum
Allar has broken every game jam game I have ever submitted
@fallen pawn Owninator2 is about to play your game on stream!
@maiden loom thats why allars playthrough is awesome, always find some way to MLG
@fallow lion really impressed with your work!!
@solemn pagoda Thank you ahah
I see him a bit
I started a game of online Paragon 10 minutes befores =/
But was stillk listening to him !
@sharp kraken thx man, rly appreciated, i rly wish I had one more day to work in the UI and the character a little more.
you livestreamed during the jam? where might i find you?
i did almost all sunday work in twitch, was crazy build like 90% level area in livestream
usually i stream some work on twitch, i do not have fixed scheadule but im working on it
did you played my game ?
vicariously, through ljaw on the stream before i passed out
the art is quite impressive
i've got it up now
cool, i played it so much the music stuck on my head
๐
one of the reasons i was able to do it, is that i made no UVs for anything
is all unreal materials
to be honest, 3 master materials, 1 for landscape, 1 for props, 1 for emissive
Note to self, avoid Allar in Game-jams. Hearing dangerous things ๐ค
the models are quite nice and the materials work well for the scale, imho
the music does get stuck in my head a bit ๐
i wish i work a little more in the character
the idea was a square mouth like domo bear, but time runs out
@sharp kraken glad you like it man, i might expand it in future. once i forget the music for a while
i got hung up on debugging a game mechanic, so our entry is more of an "activity" that is hopefully good for a few minutes of fun rather than a game .. very disappointing for us, but also a HUGE learning experience..
@bleak steeple actually having him tear apart your game is p cool
is Allar streaming somewhere?
nope ๐ฆ
thought i'd missed a notification or something ๐
he made a youtuble playthrough of #19 but that's it
@sharp kraken game jams is awesome learning experience, makes you work and not think too much, every jam you gets better and better
i hope my game is not too hard, i played so much that im kinda pro at it
developing my game jam in one gif
Bounce Sprout looks really very nice. Something about the colors and lighting makes it super smooth.
But when I watched it without sound, I imagined some echo-y ambient music
yeah i immediatley thought of rocket jumping using flowers
Thank you @sweet flame, I wasn't exactly sure how to do the music. Because the game looks really nice and relaxing, but there's also this fast pased action to it.
@dire heart Yeah, I understand ๐ it wasn't a criticism, only observation ๐
Of course man! Thank you for checking it out ๐
that game is friggin sweet @pearl roost
im loving this ue channel...full of lol gifs love it! make my morning great ๐
@sweet flame Yeah I want to know how they did the materials and shading to get that lighting effect
ahh darn looks like my playtrough didnt get recorded, only played a few games in like 5 hours tho, i kinda sucked at it ๐
Doing a single playthrough live on my stream because unzipping
!!!
hey everyone, do you guys think is fine if I edit my submission post and add second link for a post deadline version of my game? did some polish and add gamepad support, so ppl can play the updated version if want
yea, thats fine. just point out its not the one that should be rated
add updated version of the game, if anyone want to try it https://forums.unrealengine.com/showthread.php?140995-Spring-UE4jam-Submission-Thread!&p=689795&viewfull=1#post689795 let me know if find any bugs
@ashen meadow tnx, urs was pretty cool too ๐
I prolly should have made it nearly impossible to get trough the lvl unhurt ๐
just noticed https://twitter.com/The_BenMears/status/850406082862239744 someone's streaming games! ๐
These #UE4jam games aint gonna judge themselves! Playing & streaming soon here: https://t.co/hPBrQpC5g9 @UnrealEngine @UnrealAlexander #UE4
BUT IS HE PLAYING TO COMPLETION
i dont think so ๐
he ain't
and he stopped ๐ญ
is @terse current ever on here
wondering if his game has an end or if he is master troll
Does anyone know when they are announcing the jam winners?
play arigatou gozaimasu,
Hey guys whens the next jam?
3 months ยฑ
There's a ludumdare at the end of this month
@brave kestrel but next ue4 jam is in 3 months from now
Anyone know a good GameJam coming up?
^ditto also, @cobalt arrow you wanna team up to do something?
lol neither can I, but maybe we could produce a mediocre project together
I mean your Twitch plugin is pretty impressive, so I wouldn't sell your self short
XD
Trien to think of a cool game.
Cant decide from a Track Game, a Horde Game, or Clicker/Side Scrolling Game
lol at least you have some good game jam ideas. Anything I think of instantly goes out of scope
Argh tempting but there is also a MTG release that weekend
MTG?
Magic?
@undone schooner my boy you play MTG?
<.< Let me whoop on you lulz
Zombie Life Forever โค
Slaughter Themes (starts Friday)
Is that the Theme? O_o
lulz
Theme Slaughter Round Yep.
Anyone wanna go into kahoots on Ludum Dare?
I wish I could do these weekend game jams every weekend
hmm
I got an awful lot of satisfaction from making my entry for the last one
So I'm planning to take part in this month's Ludum Dare
Which will be my very first jam ever ๐
Now first off I'm wondering if there's any blatant do's and don'ts for newbies (to jams, that is) and if there's any miscellaneous tips? I'd like to do it decently the first time around xD
Secondly I'm a bit in doubt. I've used Unity for over a year, and UE4 for roughly three months. I'm pretty capable in Unity and can put out what I want, but with UE4 I still find it relatively difficult due to a lack of experience. Should I use this as something to try get a better grasp of UE4? Or should I just go with Unity because I find it easier to work with?
You learn a lot during game jams. So use software you more interested to work with. Also think about your team if you have one.
Jams are great for testing new things. At least it's my view on it. A lot better to fail in a 3 days then several months
UE4 it is then ๐
I've basically moved everything over to UE4
Only reason I'm still using Unity for some stuff is because I'm just incapable in UE4 xD
Lots of differences in workflow imo, so I'm having a hard time with the switch
But it's probably just lack of practice
I've been so in love with graphics stuff I've not done enough programming, which is all I ever did in Unity
So yeah
I'll just use UE4 and get some coding done here ๐
Do a pre-jam
Elaborate?
try and make something really simple in a day or so
completely optional, ofc, but you find out real quick what you might want to research about your tools that way
its also a good idea to get source control set up and ready to go
Even if I don't work with a team?
yeah
And have never worked with source control before? xD
it can even be local
doesn't have to be on a server
the reason is that if you break something you can go back
Yeah w/e
I guess you could spend time trying to remember when you made a change rather than seeing a nice commit log
FWIW I'd agree that you don't want to be seeing things like that for the first time during your first jam
Basic workflow stuff should be practiced before the jam, which is why I suggested the pre-jam
Yeah
Kinda scared of Source Control
It always seems unnecessarily complicated ๐
I can see that, but it really isn't that hard to use
If you do try it though, set up the local repos and workspaces in different folders than you normally use.
I had a friend wipe his workspace once but he's literally the only person I've seen do that
source control is one of those things that once you make your first file, mark it for add, then change the file, commit the change, then revert the change.... you know pretty much all you need to know.
until you do it though, its a bit daunting
To be fair
My entire bloody experience with UE4 has been pretty damn daunting at that
Unity: Hops in, understands stuff, does stuff in three months
UE4: Dives in, understands stuff a bit, dies, fails
It's not exactly intuitive in most places
Not when you come from Unity xD
exactly
Constantly I think in solutions and I go "Oh I'll do it like that"
ANd then I look at UE4
And I think
one thing a coder needs to do to remain fresh is to be able to forget everything they learned and re-learn. Its vital.
"Oh, right..."
And then I have to rethink it all the time
Per consequence, I never really get to actually practicing
I learned Unrealscript. I had to forget all that and re-learn c++. its beneficial though
Still happily using BP
congrats on that then lol
I bet its far worse learning Unreal and then going to Unity
I should probably just start a lame project and actually do stuff there - less ambitious, more learning-curve things
^ Ditto to what @lament oar Going from C++ to Javascript was a huge bind mender, but it introduced me to callback functions and other interesting ways of developing that I took into my c++ work
I dunno, Unreal to Unity, unless you're doing art stuff, might be freeing. I've thought about it just so I wouldn't have to work around Unreal's features
I havent touched Unity myself but I have seen several developers go from unreal to Unity and come back saying how horrid it was
It depends on what you're looking for. Unreal has a ton of features, but I find that if you're not making a third person or first person action game, you end up working around a lot of features
It's really intuitive and smooth
But UE4 is way more powerful in what I've seen of it so far
Isn't it the case that Unity you're making your own things, but in UE4 you're having to remove/workaround them?
Sorta
@fathom ore yeah but most people, and I do mean most, don't start a project by switching off everything they dont use. Then later on they ask why physics is messing them or something... its because you didn't turn it off usually :p
Haha, exactly. Those are the exact type of problems you run into. But you can't beat Unreal on performance or visuals for a serious project
THat's an optimistic view @wise apex
UE4 is open source
For my projects there have been so many issues which were hard-coded
ANd under the hood
So I just had to deal with them or completely rebuild the system without using any of the prebuilt stuff
also c++ makes things a lot easier than c# if you ask me. I've nothing against c# and I have used it.
you're having to remove/workaround them
E.g. shit navigation, e.g. terrain stuff, e.g. anything procedural, e.g. anything that needs to look nice
So I just had to deal with them or completely rebuild the system without using any of the prebuilt stuff
I used both. In unity it's easier to create bad code as a designer
and brake everything
I totally agree on UE4 and hardcoding
I dunno. I bet some of my c++ is pretty shaky :p
it's something that I run into on all parts of the engine and not very happy about it
if you can use it the designed way, then you're all set
Well I have seen Epic use hardcoding in the kite demo assets so im saying nothing :p
Really it just kind of comes down to preference right? They're so similar, it's not like you're going from Unity to Source or something
also blueprints make it easy to prototype.
or it doubles the work if you recode them into c later
You only really need to do that for performance critical code
oh I wasn't sayin git was difficult... I just meant some people make BP then convert later. To me that seems a bit counter productive
Bad coded prototype segments harder to fix then recode blueprints
I do that just because it's easier to drag and drop components and quickly test something out
blueprints is like flowchart
in C++ you have that compile time each time you change anything
you do with blueprints too though :p
it take like a second or something
yeah it's not even remotely comparable
OH, and if you add headers, good bye intellisense. Time to regenerate the VS project
hot reload is a little slower than I like but I use it a lot.
I do too, but I find it easiest to just code everything I need for a feature and expose the variables to the editor, or sketch it out with BP
we can also compile blueprints as c++
yeah but they end up a mess
That's more for shipping right?
yeah
like you wouldn't want to do that while you were actively working on a BP
never tried it
should try it ๐ just do one and open it up
but why would you read that ?
because im investigative like that
computer generated code should be read only by computer ๐
I just did it to compere hand written with compiled tbh.
aye but the purpose is optimisation, so why use less optimal code just for the sake of saving time writing it really? I mean blueprints aren't something I avoid using, but if I want optimising, I wouldn't even start an actor/object in blueprint that needed to be code based to get the extra optimisation from conversion
Well if you can wright code like this it's pretty cool ๐
for me coding is something I like to do but I totally not sure in my skills
so blueprints kinda fix a problem
I honestly love blueprint
It keeps me from making lots of retarded mistakes I make in standard code
^
And it forces me to be organized
And I don't lose track of what I'm doing so quickly
at least it's very good to teach programming ๐
I comment automatically with bp
So I can come back after a week and know exactly what I'm doing
Unlike traditional code
So 1.5 year C# vs 3 months bp
I greatly prefer BP
ive read some many blueprints that are utterly retarded now.... I often wonder if that kind of power should be in the hands of some people ๐
Well don't you think that unreadable code is worse?
Basically
no code is unreadable if you know code
The flowchart overview together with no syntax errors etc makes me prefer it
You can say that basically about anything
But mainly the visual part
some blueprints take you on a spaghetti journey worthy of the Moors tbh
I gotta say BP enable some of the dumbest things I've ever seen
My code is a mess
im not picking on you :p ive never seen your code. But I have seen lots of other peoples
The fact that it doesn't collapse most of the time is a miracle
My BPs aren't
And Korku, that's probably more general incompetence with the engine than BP
XD
well it's just node based stuff you will have spaghetti but after a while you going to have better nodes
Well yeah
Here is a thought. what percentage of blueprint users do you think use the Tick for game logic? Because if you read C++, you rarely see anything in the tick except a reference to Super()
But it goes beyond that
Only thing that drives me mad that every node interface have it's own standards
Well beyond knowledge (or lack of) of the framework, into basic common sense issues
switching from Substance Designer to UE4 is hell and then Houdini or something
or blender
everything have nodes now and they work very differently
And I've also seen things that should work, did work, and were able to be remade node for node and work just break because BP can't handle true complexity
I once saw a Tick in a Player Pawn that was so cramped up with branches checking game logic, I was surprised it even had a framerate
XD
which is the main reason I don't have any product on the marketplace
I probably create enough bugs on my own, I don't need to be blamed for and have to provide support for the langauge bugs
yeah I have a 3d Radar system I made for marketplace and I just haven't had time to make the documentation because of work. So now im at a point where I need to update/refactor it and I cba because I will only end up doing it again and again and again
might just dump it on gumroad
Trying to remember how I did logic etc in unity
Oh and I forgot how much more stringent the MP rules are with documentation and such
I really haven't properly programmed for a long time ;-;
its nazi-like its so regimented ๐
Now that you're meant to have a TUTORIAL BP for your submission I won't ever do it
those things are cancer
yeah that sucks bigtime
Basically I haven't done proper game logic in UE4 yet at all
Just some arbitrary stuff here and there
took me longer to make the tut BP than if I would have explained BP in its entirety to a class of middle schoolers
And nobody got anything out of it
Anyway I found that just doing game jams makes me a lot better with ue4
the funny thing is about the basics in UE4 is, if you had UE3 knowledge, its pretty much the same. It's a smart object model if you ask me
but I am not experienced and can probably help a lot more with art stuff ๐
some of the UDK stuff still gives you an insight into how to make it in UE4
Never used UDK though
I'm an edgy teen who got into gamedev just before UE4 was released
@lament oar an incredibly complex branching think/tick function is how games worked before using callback functions and the like
And Unity looked nicer to use xD
In fact, it's kind of how things work under the hood with timers too
@fathom ore yeah but those ticks probably weren't like unreal ticks per se.
except, I presume, it's a stack implementation so that you only check if it's time for the top most element and not everything
Nah, pretty 1 - 1
nope. unreal ticks are managed in physics groups for starters
It all goes back to every modern game having some lineage to Quake ha
there is a whole underlying tick setup for unreal that isn't standard
there's different ways of managing it, like animation ticks
What's the difference between e.g. Unity Update() and Tick?
Since I just assumed they were identical?
I was reading some of the quake source code not long ago. It's definitely inspirational when you consider the modern engine and how Unreal went from UScript to C++. But previous to UE4, unreal engine was quite far removed from the Quake cloned engines
it's the same idea, but Unity's is less optimized and specialized
Unity's update is a kitchen sink, and it's common for inexperienced people to load it up with unperformant code that runs EVERY FRAME
UE has always been the more engineering engine lol
I think Carmack always stressed simplicity in architecture over complicated implmentations that got performance gains
thats funny because some of the code in Quake is pretty advanced ๐
the code, maybe not the architecture
it had a fair bit of use from function pointers and delegates too. Not really something simple to so speak
The question probably sounds retarded,but how would you efficiently move tick things to... Well, what do you move to? Custom events?
haha, OG C, what a beast
yeah events are better
(BP that is)
a timer and an event > checking how many frames passed on tick before executing functionality
its also framerate independent
^ I started working in unreal doing old school "If(NextTimeToUpdate > CurrentTime)"
but for most things timers are the way to go
I learned the timer thing back in my actionscript days
cleaner code + performance
It's the timer a thing in bp?
Ha, it was a new concept for me. I never experienced anything like that until I started in Javascript
yep
yeah
yeah actionscript is like php crossed with javascript in a way
lots of callback funcs and such
I still kind of miss it but then I enjoy C++ making me feel like a noob too ๐
Nice.I really need to get into UE4 code etc properly next two weeks (got vacation)
speaking of which. I have two weeks to finish my current job so I should stop chatting so much. its been fun though. gl hf !
It's an interesting paradigm, but you can totally achieve the same results
Ha, yeah man, get back to work! Cracks whip
A timer or delay of 0.01 or less is actually slower than tick
Performance wise
Just throwing that out there
! thanks
I was doing procedural generation with some sort of that delay
thinking it will just think of it as less important task
Good tip @pine fulcrum !
Well yeah, otherwise it's as heavy as Tick with 100FPS right?
oh wait
I presume we're all referring to the cases where people do stuff in tick which really only needs to be done once per second or something
If it isn't continuous
Well
Right
Then I'd say this mostly doesn't apply
It's mainly just that you have to think about whether you're calling something more often than is needed
I played thru the windows games
thanks to @radiant meadow for the database format, although I dumbed it down.
My top 3 were posts 50, 60, and 70
with post 50 being my favoirte
did anyone reviewed game jam VR games ?
someday ... ha ha
Thank you for playing games and comments.
@ashen meadow thx for playing man, not sure if your spreadsheet will be used for reference, but you missed in my game #81 is under 100mb ๐ฌ
@ashen meadow sorry for all the bugs in our game ๐ it broke in packaging (the Billy Bust Up Game) and glad you liked the art, it was just me crying in the corner as I did it all from scratch ๐
That actually looks really fun
๐
If that had some more scenery and the like that'd be really neat
@trail crane package/test lots during jams. The first thing a first timer learns ;)
mm next time will be better, we've never done a jam before and 3 people from our team couldnt stay in the end so we weren't very well planned out ๐ darn EGX got in the way
still good, we're improving it now to be a real release
That character looks awesome @trail crane ๐
thanks ๐ It took me ages to make him not look super creepy haha
game jam games are supposed to be buggy i think. ๐ art was real awesome. glad to see you pushing it farther.
When they announce thw winners ?
haha yea, next time we might need to take out scope down a bit, since it was our first jam ๐ hopefully the next one is more polished and a smaller scale
got another honorable mention ๐
Moving on up
its my fourth or something ๐
who won?
Never even done a jam
Where are the jam results?
Don' think its been updated yet. "Spring Comes Armed" won the fun category
cant remember the others
oh..Angry Angry Dad was another. I think that was for the theme
Where can I find the list of honorable mentions so that I can feel the crushing disappointment of failure?
@stable kiln you step up each game jam, looking forward to see what crazy thing you will come up next
gratz on the 100 mb win ๐
yea ill do my best to make it moar crazy next time ๐
ty ๐ so happy that now i can have the hotkey pad
@fallow lion I want to hear the story of your game jam experience
cool, well on paper or just here in chat @dusky vessel
i kinda work with no plans in this one, had just the idea of small platform collecting game play in mind
I assume you did the 3D modeling and rigging+animation for this one as well, right? What tutorials did you work through in order to be able to create all of that? Because for me, every rigging+animation I try to do has me run into a wall because one thing or another doesn't work the way it did in the video/book
Grats to the winners! Super stoked to have gotten a honorable mention with Bounce Sprout!! โค
made some the assets and start project on friday, on saturday I got basic game play, character and overal look of the level with materials done, and on sunday i build all the level and the platform and game play related things on stream
@dire heart Bounce Sprout was really fun and good. I really want to know how you learned to change the shaders like in that project
yea it was cool, i blame my bad play at not playing fullscreen ๐
the character, i had some better plan for it, like domo bear mouth
but i did placeholder very quick and basic rigg, and since i run out time the placeholder stay in final version
@dusky vessel All standard shaders, it's more in the lighting, textures and post fx ๐
the bounce head is the spring nodes inside unreal
gonna check out the livestream now was at the gym
I dont even want to win I just want an unreal shirt
@dusky vessel And thanks a bunch, glad you liked it ๐
Whoa, twitch edited their UI
I just want to pay for a shirt gimme merchh
Did they ever mention my garbage game entry, that one with the cube and the red/blue/purple/green thing?
i might get a gamey mcgameface shirt printed ๐
best game
where is anounced the winers ?
i found, in 2 hours ?
and in this game jam, since there is no time to tutorials, I stayed in my confort zone
I think next jam ill do better
I spent most of mine learning how to do character art and animation
lol i did the rotatin blade material from a tut ๐
@fallow lion That's a really good point. For me, I also stuck to my comfort zone and never tried to venture out of it. I think that's the biggest reason I finished with a lot of time to spare and was able to polish as best I could.
i sux in materials ๐
that way i could buid more in short time, and no UVs was made, all unreal material black magic in everything
mmm when we designed ours we had a team of 5
and then 3 people couldnt do it and then its 2 people trying to do this huge idea haha
this way i keep small size
Good job to everyone on the game jam โค and congrats to the winners ๐ crazy that there were 90 submissions.
but u made a sheep so its all good ๐
I'm hyped for the next one too @trail crane ๐
๐
they already annouced the winners ?
i see countdown for live stream
but they already annouced ?
now i need start to learn houdini
@pearl roost and @dire heart, Bounce Sprout was my number 1 pick, not sure how you didn't win.
@robust basalt Those winners were some really strong games, but I appreciate that man ๐
next jam ill just put a lil crazy on top of my insane ๐
i wonder how is this possible @stable kiln things will get out of control ๐
pff would make it hard for me to make the most crazy game than, I allready got beaten by a narwall once ๐
can i sing it?
i remember that one ๐
lalala laaaa unicorn fish!
one thing i notice in your game @stable kiln does the sun arrow is a lie ?
its not the thing that casts the shaddows ๐
think i changed it
custom skybox yo ๐
i put like zero effort in my lvl design as usual ๐
Woah!
congrats to all the winners/honorable mentions
maybe quarterly was the way to go. lots of really good games this go around.
yeah some great games in there , i really hope they continue the android category as well
i like the special categories
Man, this Morana game is looking super sexy
hey how was the level done for the spring fps that won the jam ? a warped plane or an actual spherical playing field ?
think it was the mother nature one
"spring comes armed"
anyone know if there is a walkthru for how it was made ?
there's a marketplace asset for that, I believe
@mossy sedge that effect is actually pretty simple, essentially it's just a master material that moves vertices down by distance to camera (just few nodes connected to WPO in material).
I feel that they gave bit too much crefit for the effect that is super simple like that
I dont have the marketplace asset but I've done the effect myself
HAPPY EASTER! MY BOOK IS FREE ONLY FOR TODAY Perfect for #ldjam #gamedev #1gam The Game Jam Survival Guide https://t.co/1njgwj9Exa
ffs 1 day too late
there also was that interesting c++ book
why didn't anyone bring this up
you seem to survive game jams nicely without the book though ;D
@grizzled zenith fuckkk I was going to buy that during the $5 sale after last Christmas but I culled it from my list at the last minute
@languid rock Aghhhh I wish I could but I'm going to be on a plane this weekend!
Bad timing, cant participate
Timing couldn't be worse. My wife is due to give birth to my firstborn tomorrow ๐
Congrats and good luck surviving the ludum dare with that newborn kid x3
you would probably never hear the end of it if you missed your first borns birth for a game jam....second born however could be a different story
if the gamejam theme is related to the birth maybe you could use the time at the hospital for recording sounds
I cannot participate because I am out of the country (again, what is it with the timing of these jams?)
Won't be able to participate. Got exams. Bad timing, again. ๐ต
Anyone else doing Ludum Dare? https://youtu.be/_BNm8MVpPvs
All assets from UE4 sample tutorials, except music from maoudamashii.jokersounds.com
Core gameplay is pretty much done, just gotta do level design + more monsters
which is going to take agesss since I'm terrible at level design
for some reason I wrote a 3d tilemap importer
but that part is pretty much done
so if I am doing the jam, I still have 2 days for the game
3d tilemaps, which program do you use to make those?
tiled
which is a 2d program
but it uses indexed tiles
and I just convert them to 3d things
ohh I see
got any screenshots of your maps?
just blocks atm
didn't do any art
but sec
so basically nothing but tool work atm
but ready to start the game now
which is a plus ๐
That'd be so useful for my level design :P, was going to make really blocky maps
does it import as one huge mesh or a lot of blocks?
just as index data atm
you can do whatever
but I just spawn blocks
since it's... wait for it...
a small world
so not concerned with draw calls
xD
if you're jamming ld right now and need voice or music assets, im taking requests ๐
Creating content for #ludumdare38 jammers! - #music #voiceover #sfx taking requests!
@indigo harbor how did the jam go btw?
nah I was aiming for jam from the start, can't make art or sfx
it's very doom-like
Well my Ludum Dare 38 Game.
Fighting 1 of the Top 10 Streamers
Game Length is 46mins LOLZ
14000+ Viewers, at 0.2 load per Enemy, LOLZ
Anyone here going to join the GDL Jam? ๐
Jamchester 2017 has been announced and I can pick up early tickets
dates are 23rd to 25th of June
could do an Unreal Engine All Stars Team if anyone in / around the UK is up for it?
@sharp berry I would but I can't i have to learn all weekend :/
I am @sharp berry I'll be doing it solo, but I'll make myself available to throw feedback back and forth
Im still in doubt ^^
about entering the jam?
Yes:p
If you have the free time, what do you have to lose?
Good point ๐
so the gdl jam theme is machinery, good theme
Im thinking on what to do with it ๐
theres alot of possiblities with that one, would be nice if epic did a more open ended theme like that sometime
@sharp berry Could you forward a link to the GDL game jam page?
i saw it in their discord not sure if there is a page
I think im going for something small, got a birthday this weekend too
@faint magnet https://itch.io/jam/gdl---metal-monstrosity-jam is the only page for it.
Thanks.
wat is game-jam ??
an event where people make games in a short period of time
Someone put our gamejam game (Bounce Sprout) on Steam greenlight, anyone know what i should do? DMCA? Hope anyone have any experience with this kinda thing!
The person who did it like photoshopped out our logo and everything lol
Some people..
some1 posted his analythics in WIP once he had 150k downloads on itch didnt know that was possible
it got played by a fairly famous youtuber tho
if they leave a link in the video u can see what ppl clicked that link too get too your page, thats pretty cool
oops wrong chat ๐
eh, that game doesn't seem so bad, I've seen a lot worse make it through Greenlight
it honestly needs a lot more work, and more gameplay mechanics though
@maiden loom that game was submitted for this months epic jam, from what i understand some1 put it on greenlight w/o permission ๐
w/o permission? wtf
@รrjan#7018 it wasnt ur teammember that put it on there?
no1 ever steals my games ๐ฆ i feel left out ..
@dire heart oh wow, this is actually first time I saw some1 stealing a jam game and putting it on steam
@stable kiln I'll steal ur game โค
@grizzled zenith @maiden loom Not a teammate, the game was made by just me and @pearl roost. And posted on greenlight without our permission.
grabs ๐ฟ good show ๐
does he lose his main steam account for this i wonder ๐
at least ban for life from putting games on greenlight would be noice
Well Valve is looking into it right now, after we filed a DMCA . I don't know the consequenses for posting a game that's not yours on greenlight, it's definetly against the guidelines.
how did you realize it was on greenlight....lucky you did before it potentially went on sale...
It was brought to my attention by a friend.
i assume that user planned to just sell the packaged project as is if passed, i think i remember his name from twitch chat on old allar playthroughs
It's fraud basically, and very illegal
Valve will probably do nothing except take it down, but still
@dire heart If you need some random guy who played and liked your game jam entry to write an e-mail or whatever to corroborate your story let me know
@dusky vessel Thanks my dude. That's really nice of you! I will let you know! โบ
Update: Bounce Sprout was taken off Greenlight after we filed the DMCA. Thank you everyone for weighing in on the matter ๐
did the fake one get greenlit? maybe you should throw it up there
It didn't. And we got cooler games in the works that we want to put out on greenlight soon ๐
What if Greenlight's gone then, though?
Then I guess they are going through the new program ๐
Remember when I streamed the first page of game jam entries last month for the Spring Game Jam? Turns out I had actually saved a recording of the entire stream. I feel bad because someone asked for a VOD of it so they could see their jam entry's commentary.
!gameidea
An adventure game where you pound witches because you can in virtual reality.
Sounds R rated
should probably contact the mods to get unreal bot banned
whats this channel about?
Any discussion related to game-jams
Usually Epic-run ones
Sometimes worldwide / national ones like GGJ etc.
(also, we should probably get the channel topic changed, it's...outdated)
When is the next game jam?
@molten gulch There is a calendar thing for game jams in general here: https://itch.io/jams -- however the next official Unreal thing will probably be in a few months
Thanks
!gameidea
A puzzle game where you deliver bread to unlock a mysterious door and your sidekick is a kitten.
!gameidea
A horror game where you pounce on horses to survive in a deathmatch arena and everything you touch turns into more enemies.
!gameidea
A horror game where you deliver bears to earn badges.
!gameidea
A simulation game where you tap rabbits to investigate a conspiracy.
Official UE Summer Jam's announced:
https://forums.unrealengine.com/showthread.php?145075-Summer-UE4jam!-June-29th-July-4th&p=710228#post710228
We get an extra day to jam!
Hey you beautiful UE devs ๐
We're hosting our second game jam at the start of next month ( ๐ )
If you're interested, feel free to pop by: https://itch.io/jam/game-dev-network-blueberry-jam
The winning team will be receiving a 3 hour PR planning/consultation session by a professional gamedev PR firm, an awesome sticker each and an early access copy of Hoverloop: https://www(dot)youtube.com/watch?v=R4Y4PTB9WXo breaking the link so this isnt as spammy
The theme is decided by you! Voting is currently taking place and we'll be announcing the theme on July 1st.
Feel free to nudge me with any questions ๐
Tomorrow (Thursday, May 18th, 2017) I will be hosting the #uue4jam for this month. Theme announcement at 12PM on www.twitch.tv/victorburgos_ . The length will be for One Week
You don't need to start at 12PM, you can work on it for three days or however many days and turn it in.
https://discord.gg/AeUQBCE for submission and participation
^ my first thought https://www.youtube.com/watch?v=x6QZn9xiuOE
Is anyone here interested in maybe collaborating for that Blueberry Jam the guy posted a little bit ago?
Vouch for the blueberry jam โค
Is there by chance a lone 2D artist wanting to participate in upcoming ue4 gamejam? ๐
you switching to 2D?
or looking for artist to do backdrop images etc?
@proven badge ^
never
actually always run out of time to polish the background environment
with images, logos and hate doing ui work
then again extra days
mmm
@proven badge i can do 2d art ๐
Wanted to ask about thegame jam
Less than 1 week left to vote on the theme of Blueberry Jam!
Prizes include:
Awesome die-cut sticker
Free copy of Hoverloop
**3 hour PR planning/consultation session with a professional gamedev PR Firm **
https://itch.io/jam/game-dev-network-blueberry-jam
What happened to the unofficial gamejam this month?
No one submitted entries ๐
My fault though, I was concentrating on my final few weeks of school before graduating, didn't advertise as usual. Priorities ๐
ยฏ_(ใ)_/ยฏ
I prolly would have found a way to not win as the only submission ๐
@stable kiln Hahaha
Idk if im alone in this, but i prefer 2 day jams rather than a week. I understand that it's nice having a week to just work on the side etc. I just like having two days to make something, and then get to move on with my life xD
I'm still confused about game jams
What are you confused about dude @wicked ridge?
Game jams in general, how can I sign up for one, where do I sign up, what are the qualifications for it
It all depends on the gamejam, it usually says on the page of whoevers hosting the gamejam. Here's a site where it shows current and future gamejams: http://www.indiegamejams.com/ - And in terms of qualifications, if it's a public gamejam i'm fairly certain anyone can participate, regardless of skill level. Gamejams usually have particular rules, they are different from every jam though. Like for example, only use UE4 for the UE4 jam.
Aight, cause I have a couple ideas for a game jam that could possibly be done
man i can't make heads or tails of the perforce ui
@orchid thicket I can help what's up
well, i might ask tomorrow or so, i solved one of my problems
thanks anyway!
doesn't seem to matter if its svn/git/or perforce, a lot of them assume you're already a network admin and are cryptic about their meanings of things
maybe i'm just too used to the brilliant hover tooltips ue4 offers
here i am asking
does anyone know what way round check out and check in is with perforce?
i guessed
check out = make it personal for you to work on
check in = mark it to go back to the server
submit = actually upload the files
have i got it the correct way around
It's like a library
You check out the books (read: files) you need so you can read them and do stuff with them
You check them in when you are done. Checking in and submitting are the same thing.
If you want to check something in without submitting the change, that's called reverting the files.
@orchid thicket
ah v nice, thanks, the library thing is good to remember which way round
can 'reverting the files' be done inside ue4 or does that need p4v?
I think you have to do it in p4v. I like to keep the P4V window open in the background just in case I need to refresh and do Get Latest Revision when somebody else submits a change.
ah, thankyou, yeah going through the learning curve with another person remotely
Yeah I've had to teach it several times to my game jam partners and stuff so I know how it is
we noticed when i made a new material, and i submitted, the only way he got to have that new material was to get latest revision via p4v. so he got the .map i updated, but the map was referencing the new material that was missing for him.
i was also thinking the editor is currently reading from and has the map in use, so if someone else updates it, you need to somehow release that map, go to p4v, get all revisions, then go back to ue4, and reopen the map
Yeah I think you need to close out the editor, do Get Latest Revision, wait for the download to finish, re-open the editor, and get back to work.
hmm, quite an upheaval yeah
but the best you can hope for
especially with under the hood files, like input.ini
You want to remove Saved and Intermediate from the workspace and from the depot -- that way, things like personal editor settings don't overwrite eachother
Right click each folder (intermediate and saved, that is) in the workspace and choose "Remove from Workspace"
nice, so this doesnt delete from the fs.
Then you need to get the guy who has access to the P4A server thing to get in there and delete the Intermediate folder so you don't get annoying messages when you get revisions
thanks v much jfaw, all done on the server too
Anyone have advice on finding 3d art people for jams? I feel like I'm looking in the wrong places for this blueberry jam.
@dusky vessel Keep an eye out, we're expecting a few modelers to be joining us soon ๐
Hey Guys !
Made a game with UE4 on Butterscotch game jam of this week end ! https://www.youtube.com/watch?v=bknPvHEZgBA
https://thirsty-nerds.itch.io/robo-rob Robo-Rob : Circuit-worldโs last hope! Is a 2.5D platformer adventure game in which the player controls Rob, an enigmat...
If you are interested ๐
(Team of 8)
God dman team of 8?!
I couldnt find a single texture artist or modeller @.@ i was a team of 1 ;-;
Ahh Nice.
I made a few games, finishing them up today @.@ BAH I nvr find anyone for gamejams or hackathons
Alwyas end up doing it all myself I hate art ๐
I feel you
happen to me before
but I find young people coming from video game school with animator, modeler game designer level designer
I'm the only Programmer tho
And integrator also
nods
Debating on using UE4 for something odd
that isnt a game or application
but a service/server
lulz
I would recommend Qt
spins in a chair.
Bah going to start making it in Node.js hay @fallen pawn do you have a Twitch Account?
Wanna test something in a bit?
Or give me your twitch Name
so I can send ya something? ๐
http://twitchcards-bioblaze.rhcloud.com/tcg/bioblaze <--- Put your own twitch name in โค
That looks So Sexy
Only one day left to vote for your favourite โญ Blueberry Jam โญ theme!
Prizes include:
Awesome die-cut sticker
Free copy of Hoverloop
3 hour PR planning/consultation session with a professional gamedev PR Firm
@cobalt arrow aaaaaaaaaaaaah its you!
Is there are some recomendations for developers that want to attend some UE4 gamejam?
E.g if we're talking about some general gamejams there are some recomendations like:
- prefer 2d
- prefer pixel art
- code and then think (forget about architecture, tests and CI)
Is there specific ones for UE4 gamejams?
@late inlet Maybe this video will be of some help: https://www.youtube.com/watch?v=nY2vxZ2Abc0
Learn from an expert: Portland Indie Game Squadโs Will Lewis has organized and participated in lots of game jams, and has some wisdom to share to help you le...
In my experience, the best way to learn is just dive in and try a game jam. Your first gamejam probably won't be a winner, but you'll learn a whole lot about how to do gamejams. You'll also learn things about yourself, how you work, how you deal under stress etc. I love doing it because it gives me a break from whatever else I'm working on, and I get to experiment with weird and cool ideas. So just dive in man, and don't be afraid to make a bad game. All game devs make(or have made some) bad games. It's a part of being a dev ๐ And don't limit yourself to what people recommend in terms of 2d/3d etc. Just do whatever you want to do.
@dire heart thanks a lot
@late inlet Any time ๐
whz up @Lord Zilox#6423
Just 5 minutes left until we kick off https://itch.io/jam/game-dev-network-blueberry-jam !
!gameidea
A simulation game where you control natural disasters to earn badges in outer space but you lose health every time you do it.
ye
Who's participating in Summer UE4Jam? Or wants to?
I prolly will, who knows perhaps no1 signs up and i have a free win ๐
I absolutely 100% will
on vacation that weekend. ๐ฟ
I think a good jam would be called "Paper Jam" amd it could be to make a game using Unreal's Paper2D
Good game jam theme idea: pick a song from a given album or musical artist and make a game inspired by that
So like, "Any Bruce Springsteen song" as the game jam theme
will join 100% in summer UE4Jam
Hey all, our recent jam just finished, feel free to check out the awesome entries over here! https://itch.io/jam/game-dev-network-blueberry-jam
If you missed the jam but wanted to take part, we've opened up signups for our next jam early! https://itch.io/jam/game-dev-network-cherry-jam
A game jam from 2017-06-02 to 2017-06-17 hosted by liamsorta. Welcome to Game Dev Network / CFN's Tasty Blueberry Jam! GDN Server Link: https://discord.gg/gdn CFN Server Link: https://discord.gg/cfn Theme -- "Ar
A game jam from 2017-07-21 to 2017-08-04 hosted by liamsorta. Coming Soon Stay up to date at https://discord.gg/gdn
@carmine locust I'm a big fan of your efforts in organizing those jams! I'm terribly sorry that my partner and I were never able to align our schedules to participate in the Blueberry Jam and I really hope that I can have better luck with the Cherry Jam!
Absolutely no worries @dusky vessel ๐ things like this happen, there's always more jams!
I really like doing game jams because the time pressure is the only sure-fire way for me to stay motivated enough to see a project all the way through. I guess I have inspiration issues otherwise.
Plus because I keep doing all of those 3-day official UE4 ones, I like to think I've become pretty fast at getting the initial basic stuff out of the way when starting a new thing.
yeah I need to do a few to get that down ๐
I like that they added more time now too
unreals 3.5 was bit more than jams usually give you but now you get 5 days on summer jam
so 1.5 days more
megajam time limits (5 days) was to much imho
ate a lot of your personal time and got stressful
fair
yeah they were stream to stream both megajams
but yeah the length of it does mess with your head abit compared to the normal timeframe
Next one is from stream to stream too but not for full week, more like extended weekend
till tues stream ?
You dont have to use the extra days, especially if you have bigger team
Yeah
"In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on June 29th at 2PM ET and giving participants a few days to create and submit an awesome game built in the engine. The SUBMISSION THREAD will go live and be available just before the theme is announce. The jam ends on Tuesday, July 4th during the Unreal Engine livestream."
it's tough to do a full time dev job, then go home and do another full days jam work for a week D:
and at the same time, I'd use all the days because I don't want to waste time / sacrifice quality
yeah with more time I found it could make me waste more, either trying to salvage ideas or gameloops that were just shit thinking time would fix it, if you get a good start early on with the 3 day jams it can feel more energy efficient, the two megajams ive done by the time i got to day 6 i was just making shitty decisions to get it done was so sick of looking at it
Cant wait to do this jam
i think it will be alexanders last stream apparently his last day is the 30th june...maybe they will have an alex theme hopefully, something about moving to spain lol
Heh everyone now working on bull fighting games
Stupid question. How do I PM on the forums? I want to do the jam as well
Oh grand. Ok.
lol yeah maybe the animal cruelty clause in the rules would stop that theme...it would be a great gamejam theme though ...better than "the rain falls on the plain in spain"
it's because the forums had huge problems with PM spammers
Hmmm, I guess I'll go think of something meaningful to post ๐
Yeah I can imagine that becomes a problem. Thanks!
no worries ^^
you can always post in the introductions thread and the game jam thread ๐
Cool stuff. Will do that
This jam is gonna be awesome
"PROJECT REQUIREMENTS
Here's the list of submission requirements to win a prize:
The game must include custom gameplay that exceeds that found in Epic Gamesโ starter templates.
All art assets in the game must have a material other than the default applied to it.
Must be packaged for Android (unfortunately there are limitations with iOS), Windows or Mac OS. No full, unpackaged projects. VR projects are accepted. Android games can be distributed via the Play store as well." - https://forums.unrealengine.com/showthread.php?145075
that didn't really answer where you got the idea it's only for mobile
that clearly tells it must be packaged for android, windows or osx
This time the chances of winning are much higher, I only have friday and tuesday :P
not that i know of, maybe the offial big ones yea
but like i said, no time so no clue
kinda cool to see my logo on a shirt hehe
๐
i really need a shirt with just my logo
Getting own stuff in the physical realm is a huge +1
Must feel awesome to your work on that ๐
its like "look mom, im actually doing something real" kinda feel
๐
Looking for a game designer with experience in unreal for a gamejam
Additionally there will be 3 Specialty Categories which will be revealed leading up to the theme's announcement.
is this a copy paste mistake or wil there be 6 special cats this jam?
ohh there is a best cinematic cat.... perhaps its time too make :girl with blue hat s01e02 ๐
@willow sentinel - specifically a game designer? That's most unusual, most people don't look for a designer, hehe
@maiden loom nah, anyone really who can come up with story and game mechanics, can also be a programmer or artist with that skill
Well, not a story buy game mechanic or gameplay based on the theme
But*
I and the other guy who is participating in game jam suck at coming up with game play elements but we can write gameplay elements
Hey all.looking for some programmers and modelers to help me in this upcoming jap.if you're interested shoot me a pm :-)
@maiden loom he's basically looking for the idea guy
getting a good idea for game jam is hard
Well, coming up with a new mechanics is hard in itself to be fair
UnrealBot is the best idea guy
A role-playing game where you fabricate demons to slow global warming in a secret research facility and your sidekick is a vampire.
well, it kinda does, I guess
one day someone goes !gameidea and another person will have a 5 page ragefit on how his idea was stolen.
haha
and sue them
someone clamed he got someone to settle such claims on this discord group
I still call it BS
O_o
sad i missed that
Wassup jammers, Any lonely audio guy lookin for a team? :}
@proven badge same looking for audio content creators
I doubt you'll find audio guys ๐
Looking for an art person to do the art stuff in this Summer jam (starts in 4 days) while I do the programming stuff.
Lol art stuff
Hey guys! So, there's a game creation contest coming up called The Unreal Jam, in which we create games using C+++ and the Unreal 4 Game Engine. Winners receive great prizes(coughsolidstatedrivecough )and everyone receives publicity, whether you won or not.
Teams are allowed to have up to 5 members total. At the time of this writing, my team, Team Dying Gun, needs two more. We're looking for:
Someone who knows and is good with C++ and
Someone who can create models and animate them. My pm is open 24/7 if you're interested
so many teams pre-registered
@willow sentinel - did you ever find yourself the team you wanted ^^?
Nope
that's a shame
5 days solo ftw
I'm gonna be solo, too, it looks like. My thing is probably just going to be full of programmer art everywhere. I've done some of those intermediate Blender tutorials but I haven't practiced it enough to be able to just pump out the stuff I'll need.
I'm thinking of doing a simple soccer-like game with AI. Since Summer is the main season for soccer/calcio/football, I'm sure it won't be hard to make it fit the theme. That way, I could re-use some of the logic to help me with that one spaceship knockoff thing I posted about last month.
Are you guys ready for some GameJam production ๐
@small fern TBH, 5 days Solo isn't that bad, compared to previous jams. Once the logic is worked out, crank as many art assets as possible
where do we team up for the upcoming jam?
most people have already done so...
where?