#game-jam-chat
1 messages · Page 24 of 1
Then filtering out actual low-effort games would be good. But you can't reliably tell what was low effort 100% of the time.
You can measure it: Is everyone scores their games.
yeah that's never going to happen. The game jams are all about community building
filtering is horrible idea
only filter it out if its breaking the rules
you could set entry requirements for participation prizes that require some minimal effort
And it was pretty damn obvious
they had a rule 'no default material', things like that only requiring more work are a good example
I mean, if I can make a "shit" COMPLETE game in under 24 hours
but how do you judge someone making a raffle entry vs someone making their first honest effort on making a game
At the very least, you should have a complete game in a week's time
Games that have no ending, no proper game play
If I wanted my name entered, I could just throw something together.
thanks @small fern
meh how do you differentiate between low effort and someone tying to make somethign for the first time and be part of something?
Actually...
So it's a bad idea because you can't.
I think its not hard to tell
You could
also, It might not be public
No
that's nonsense
No it's not
it is
Nah
It's nonsense.
When you register for an account
some ppl lurk for example
it is, when you register has nothing tyo do with ability
that wouldnt be fair
That means you downloaded the engine right?
Forum registration date has no bearing on someone's skills, obviously.
Why not?
no it doesn't
to disqualify people based on forum date
@civic dock no, but we are discussing half ass attempts
you dont have to be a part of the community to participate
So an industry veteran registers and downloads UE4 on the day the jam starts
What was the original point of this discussion though?
if you use 90% of epic assets I would say thats is low effort
Then makes a game that takes him/her 25 minutes tops
How to differentiate right?
like digibotts has only posted in threads where he posts his jam games, but they are all great
So
It passes the "date registered" check
Let half-ass attempts fall to the wayside organically. If they're really half-ass attempts, they're not going to win a prize someone else deserves.
Low effort entry just bypassed your check.
If we do NOT take into account, Account Creation Time...
Then...
What about Live Streaming attempts?
Nope...
But they can win a raffle
just don't do it, it's a gross idea
well
and raffles are actually worth way more that prizes for winning
do nothing
let allar decide
Who cares if half-ass attempts win a raffle?
thats what 😛
last time they give each winner member nvidia shield
it's about community building not saying who deserves what
I'm not sure that the goal is worth whatever method you would come up with
just base it on score
with the amount of participants everyone had a 1.4% chance of winning a raffle
Maybe, put a mandatory field? Stating Engine Experience?
The real reward for a game jam is shipping a game people enjoyed.
I'm not really concerned with filtering anything out of the raffle/rewards
@civic dock wrong
^
sum the score from all judges and dont include bottom 20%
@civic dock is right
The real reward is just completing the game jam 😃
Like, even if we filtered out with 100% accuracy the entries that were just attempts at the raffle it wouldn't change things much
Epic does the raffles to get more people involved. Some people will inevitably try to game the system and there's nothing you can do about it.
i did try a few new things i hadn't done before, sequencer was awesome, used it for my cutscenes
but in hindsight should of just made a proper game
Which is what happens in Game Jam juding
only way to filter out people trying to get prizes is remove prizes
@slim light true
but prizes attract people
And they are using this as a Marketing platform
Like I said earlier, the raffle prizes are to get more people involved.
or hell, those NUCs could have gone to honorable mentions
What COULD....
we need more wacky games
COULD be interesting...
but for Epic it is better to have 200 entries than 50
Is it, instead of just a few Epic Employees + Allar judging...
for us too
The COMMUNITY did
that would be too open to cheating
The community would vote
See, I'd be cool with that
I don't think that would go well.
nah then it would just be a popularity contest
just pull chat score from Allars stream 😃
Prone to cheating
We are the reals devs
if raffle prizes would have been to honorable mentions, I'd think it would be unfair to the winners 😄
Ludum Dare has been trying to get that right for years, and still haven't nailed it.
We know a lot that goes on
You'd have to verify every voter
Epic vote; Community vote.
as on many cats winners got a lot less content than nuc is worth
@small fern just an example
It's easy to counteract the cheating imho
for the future
If there was ever a community vote, it should be for a separate, smaller prize imo.
Not for the main competition.
Maybe not open voting, but then how to determine the judges?
I think they shouldn't announce raffle prizes in advance at all
LD has tried for years and failed because it's hard.
you know awful jam kinda nailed it when community gave prizes for wacky categories
If there was a community vote it would be swayed by people with more influence on the community. Unreal community is small enough where big names like Allar could probably get himself a win by influencing votes
i don't think they should even say there will be raffle prizes
but thats just really small good game jam 😛
(not that he would, that was example)
they can announce them during this stream, but of course people who have been here will know, but it'll stop people reading the thread and forming minimal effort ideas 😛
But the cat is out of the bag
but announcing the prizes draws pparticipants so..
it'd be boring if it was always the same few people
@loud basalt yeah, that was my point exactly
you dont want this jam to become insular thing that only seasoned unreal community members did
for example it was my first project in ue4
insular?
someone teach me
LD has no prizes though does it
There's a spectrum: on one end is a good experience for legit competitors. On the other end is 100% guarantee that no one will cheat.
These things are about having a balanced position in that spectrum. Every step towards the no-cheating end degrades the experience for the non-cheaters.
you have to be the dev and you can't vote on yourself
just acculates
accolades*
@glass fossil I'd just make a username Aller and use it for my advantage 😄
never heard of that word
at least don't mention what the raffle prizes are
?
You know, if there was some kind of portal which required registration seperate from the forums for teams, the teams who enter the jam could be verified and then you could have a participant vote.
You have to...
We can talk about the perfect prize system until the cows come home.
well all that raffle stuff only applies to the mega jam anyways
^
So the teams vote amongst themselves, then that team votes.
Because there is no perfect system. @glass fossil understands.
One of the biggest reasons for this MegaJam is for marketing UE4, to draw in more potential devs, to MAKE MORE MONEY from royalties...
if there is one thing i did get out of this game jam it's that it set me on track for my next game, which will be amazing
yep, it's best not to worry to much about it.
so there's that 😛
So, you can only draw them in with a lot of CARROTS
that sheep i had in one of my sets inspired the current idea too, he looked so dopey i had to give him a game
Sure, game jam is marketing. But good games from a jam make a batter marketing that bad ones
@civic dock again awful jam has solved this they announce 3 options before game jam begins so ppl can do somekind of rough ideas for each opition. then they random roll between ideas with wildcard mixed within
works perfectly
i think
So we should encourage more effort
some guys do have all themes in 1 game
and random prizes to low effort games dont encourage that
which ends up with pretty crazy great games
like grandpa lizard whose brain is going overdrive
Those who do high effort, high skill, games are going to stand out.
They may not win a raffle prize because a low effort game "stole" it. But they'll still be better off with what they produced.
☝ 👌
The only criteria I'd set is that the game works
not in a gameplay sense just none of these subs that are the project and you need to compile it yourself
I'm going to assume this conversation started in the first place because someone thinks a prize went to a game that didn't deserve it?
as long as you submit something you can play that's not 100% market content
Hmm I don't think so @civic dock
Oh. Then how did it come up?
Just general "What can we do to improve the next jam" chat?
it's the eternal #gamejam debate
Ah gotcha.
also biggest feedback for this gamejam, was the fact that the theme was weak
If anything the raffles sparked it this time around
like you can shoehorn this theme in any game
Since they were talking about low-effort subs
I liked the theme
that can win raffles
everyone always moans about the theme
still think that open, one word of LD is better
I don't like raffles, but they are just that: raffles. The winners are chosen at random.
We can improve the next jam by not scheduling it when I'm busy and also giving me a good team that I fit into. Then, come up with an idea for me, and write my code. IF you can do the art/sound, that's a bonus- but that's what the rest of my team is for 
but settle the score was ok
yeah but look at how many revenge games got made
i think the category for allegorithmic is deceptive, it is not their top visuals category at all, it's purely what suits the software they develop and not what looks best, and last year INFINITE BLADE WON
that was pretty much plot only theme connection
im saying about overall theme in the jam
score = musical score
like loads of revenge games
That was to be expected.
that had only text connection
If there's a popular theme interpretation, so be it.
the theme should inspire your creation, not bottleneck you into a literal interpretation
Settle The Score, meaning to allow a group of 8 people to settle a location.
it also eliminates low effort games
@loud basalt I think this theme accomplished that.
Nothing will eliminate low effort games
ue4 jam themes are normally so strange, this one at least allows you to go for a litteral interpretation if you want
sometimes you can't come up with any interpertation
So many meanings. It was great.
if theme was something you cant do with template. it would eliminate some low efforts
Also, there COULD be some misconception on what was low effort and what wasn't
@past hull That kind of restriction is just not worth the effort.
i love crazy games ppl come up
Now that I think about it, maybe people thought my text adventure was low effort, but didn't realize I was affected by Hurricane Mathew and only had so much time after the power came back on.
but this jam didnt really do that
well, not everyone who enters can get a whole week off, so low effort might just be short of time effort... I really dislike saying someone has made less effort
@rigid fog Great example of why "low effort games" is a flawed concept that should be ignored during game jams.
Aye
@rigid fog then again, you had as much time and handkor had once he rebooted the jam 😄
you started working on it since last 24 hours
Aye
@civic dock judging anything as low effort would be bad taste and breed negativity, they should make requirements that can't be met with low effort and everyone can meet, i used 'no default material' as an example, something like that, just ..harder
but you were here days before that, so I don't think "only had 24h" was fully accurate
it was just the time you devoted to it
can we make it mandatory to post gifs of the game being played on the subs? I'd try lots more games if I could get an idea what they were!
@loud basalt Agreed. I think the current requirements are fine, though.
@slim light when i did my firsts jam in aug2015 we had to post gameplay videos
Yeah, but you gotta tell people how to capture gifs of their game.
i think requiments are fine
I know how, but that doesn't mean that everyone who enters will
its the theme connection that needs work
I'm joking
I loved the under 100 MB special cat though :p
would like to see something like that in the future too
like best AI
well half joking, I wwant to know what I am downloading but I don't expect it
like settle the score lead to lot of similar games
I think it's a decent idea.
and i think thats bad for gamejam
The 100MB challenge sounded great. If I participated, I would have gone for that hard.
Aye under 100MB op
Gif of the game is easier than a banner picture.
I think they should do special categories every month
Can't expect everyone to have good marketing skills.
Even if you just take a screenshot and slap text over it.
not trying to bring back the raffle discussion on whole but did anyone check if the raffle winners were actually on nondisqualified teams? 😄
like, on games that had a legit entry
and not some 404 download link
or game with link to a screenshot of a game
@rigid fog yeah different thinks every month would be nice
@indigo bobcat gimme yours
for example - https://forums.unrealengine.com/showthread.php?124973-Epic-MegaJam-Submission-Thread&p=608885&viewfull=1#post608885
Epic MegaJam
HOW TO SUBMIT AN ENTRY
In Unreal Engine game jam tradition, we kicked this one off by announcing the theme on the livestream on October 6 and we're giving participants an entire week to create and submit an awesome game built in the engine.
Submit the following to this thread before the end of the October 13 livestream and include the following info:
Link to a download of your game
Team name
List of team members
I like the idea that Alexander mentioned on stream. That you have to document the development somehow. Stream it or make a timelapse or write some blog stuff.
that's a cool image
haha
Not mandatory but maybe its own category
but I have no idea wwhat the game is
I would love that category
Next time I do a jam I'm definitely streaming the whole process.
Streaming is a ton of fun and keeps me focused.
And that took a lot more effort than a simple gif of the game would take @slim light
yup
Documented Game Jam Entry IS a thing in some game jams
i'm too anti-social to stream
I did a devlog on my facebook, but if there was a category for it and a special place on the forums to post I would have made it there
Special Category
We should do a Documentation jam
so a DocuJam
You create a game, but it's only to have something to document
Yoooo
It doesn't even have to be a game, it could be literally anything
I remember once someone suggested a Tools Jam
where everyone tries to make an asset
welcome to afterjam feedback hell @pine fulcrum
what was the theme connection for the shopping game?
Like, everyone could try to make a plugin, or a bluetiltiy, or custom brushes, etc
Just remember for the next jame Allar loves eviroment collecting games. the more things the better
i would love that
There was a jam like that on itch recently
my entry:
GDD
"Working Title"
First Person Game
Walking
You can shoot
Reloading is nice
Enemy AI
-Can do the player abilities
lol
probably
I feel like most teams completely ignored the theme. That's my only dissapointment. Or maybe the theme was too vage, idk.
I dunno I think it would attract people who want to share cool stuff
i wonder if AI jam would create skynet
Jeez that extra long stream killed my productivity today, gotta go into overdrive for the afternoon
I'd be cool with a jam themed around game AI
an idiot skynet
"The Ghost in the Machine"
Requirements: Must use game AI
@past hull thats why you state in the rules no creating Skynet
AI can be precanned though
and it's hard to define what is accepted as AI
so it would be better to be about just smart AI
not about AI being a requirement
as that's just vague
one discord channel has this AI called frogbear and that ai is pretty much sentient now.
dumb but sentient
it also does comics now
True
@pine fulcrum when are you heading back home?
Sunday night
Oh damn
I was trying to see about heading up to his wedding myself
But, Hurricane Matthew kinda fucked me
Ayeee
@pine fulcrum while you're there sneak onto someone's pc and get a hold on how the epic auto system is set up. Then you can move forward on marketplace tools
Auto system? Like cars?
@glass fossil Shhhhhhhhhhhh.
Auth system*
Oh
That's the plan.
Autocorrect iPhone rip
btw is there forums post about the winners of the gamejam?
@glass fossil the issue isn't the autocorrect it's the fact you're using iphone
Congrats to all the winners!
Thats not the preview i wanted
@pine fulcrum Jazz hands!
LOL
@pine fulcrum Great job on stream. Do you plan on rating games on future jams? Not as a judge, but as a feature for your audiance on twitch
I think that was fun
someone missed him retiring on jams apparently..
^wasn't stated on stream, but aye
Was good doing them
😪
are there any official plans for replacement?
full playthroughs were awesome
to get direct feedback
and see someone play the game
that knows his stuff
what? no more stream? 😦
Victor and JV and others have been doing them
Victor did a mostly-full-playthrough I think
I'm assuming someone will recognize the power in doing them and will take my place
victor ragequit many still though 😄
for example
I didn't even know there was gameplay on the frog game before I saw Allar play it
i think allar commentary is great
you dont get that from other streamers
like allar does do good suggestions on the future of games
sometimes I just tuned in to see Allar suffer through shitty games 😄
the pain is real
Well, it took a long time before I dialed my streams in
Several months before figuring out what works
or break those shitty games 😛
the bee game was my favorite this stream
Just gotta give other streamers time
i dunno your pretty chill person even when the game looks pretty horrible to play
Also there's been a rise in youtubers doing playthroughs as well
Natural order of things
Next gamejam should be a tribute to allar. Theme make lots of collectables
Hmmm, I shall take up the flag
@rigid fog Streaming is your duty now 😛 fulfill your destiny!
pretty sure you'd have to kill Allar for that
But, I guess I'll need to work out a few things 😦
@small fern what frog game?
No fighting for me
there can only by one
frogbutt game
gotta play 'em all
load game
die
quit game
"What?? I played it!"
that's a FROG?!
That, and his feedback
Wtf
But I haven't watched Vic stream
Patience?
Oh, yeah, I have none
But I tried a lot of games
I gave them a fair shake
If shit doesn't work or make sense...
Well, there's only so much I can ensure
Its not patience, its the rule
endure
@pine fulcrum "FORWARD!"
Was the only one rule I found people latched on to during my streams
Although still get people yelling NEXT
yolo
people shouting NEXT were always ones who had their own game on the request list
they were just wanting to see their game played sooner
That I have to complete the game no matter how long it takes?
which was still silly
What's a fair cutoff time?
Not complete. Attempt to complete, and exhaust all options.
I mean, people have jobs 😉
also some games had stuff to discover later on the game
unless broken
And real life
like that base 6 game on this jam
You can't make everyone happy, but you can certainly make no one happy.
If the game simply won't work, that's fine. If you just can't hack it, keep going. 
clever puzzle that wasnt really explained at all
Hmmm
Good example would be that voice command game.
like allar missed it for most of his playtrough on that game
It just wouldn't work
I guess, we can discuss how you guys want to see GameJams played through
And I'll take it all into consideration
But I am definitely going to have a timer
i say just do your own thing
Regular gamejams won't be too much of a problem
make it your own
I think the most I've seen lately are 50ish
lol, just rewatching the frog, mushroom eating game
Iunno but cut off time, but definitely have current time on screen
Thats something I kept wanting to have
didn't realize that the guy touched his butt while eating all the time
Current time on game?
Oh, I need to figure out how text works in OBS
So I can get that overlayed
we might need a team to replace allar for the Next MegaJam
Didn't you have one before once?
The banter
How about a bit of standardization?
Aye
Banter increases entertainment value g
But who would want to co-host with this guy.....
Must have a lot of patience as well
And time
Im thinking more cohost and not multistream
I know
People liked multistream but not enough data to know for sure
As said before, took months to dial in
Something like the epic streams? Couch streaming?
My first few streams were god awful
Alright, so ANYONE who's watched my GameJam streams, what DID YOU NOT like? Other than me ragequitting "quickly"
The guys a stress level zero do a great stream, thats kind of a multi stream combined.
https://www.youtube.com/watch?v=dtHmiPc9gt0 i think team gamejam stream would be nice
like each member gets set of games to judge beforehand
oh nice
@rigid fog you should do audience voting
I liked that addon to allars stream
If you watch the SL0 streams... keep saying "hey Nate, Allar says hi" over and over
I used to work with him, good times
haha I will
he had timer but each judge also played set of games before hand
SO, you like a timer or not @past hull ?
I never did a timer, majority didnt want a timer
Would you rather try to watch 3-5 days worth of gameplay, or have it more condensed to get the general feel of the game?
But because I never did one, don't know if it coulda been good
Sometimes the masses are wrong
I agree
not really the thing there is because they already played the game jam before the stream
they also can gong it when the game gets boring
I think it was awesome the way Allar played a game out as much as possible, but I can also see how much of a strain that can be.
Aye, build your people, not others peoples
Every time I tried upping production value, people were meh
My people apparently like raw pre show fuckery
/shrug
I actually found it somewhat personal to see you in a half asleep state at the start of every stream lol
i think theres lots of things uejam could learn from other jams
i still kinda enjoyed awful jam more
overall
@past hull like what?
"guys, I literally just woke up, BRB"
Aye
Gotta say, there's something to slowly watching a man lose his sanity over the course of a week.
its really long answer to explain
its overall thing
themes are stronger the jam is month long. the stream is done after each judge plays all the games in his block
then they stream gameplay of each gamejam game
and when they have seen everything that game has to offer they gong it
Sounds like it is a much bigger production
most of all the commentary is great
So, I've got Timer (or not), chat scores, multiple attempts
on the other hand
It's all an interative process anyway
try to comment on what game is doing right and wrong
@pine fulcrum lol
Well, I think I may have
But I'll have to temper it a bit I suppose
As for scoring. I've already come up with a better approach than just a number for the game as a whole I think.
Anyone planning on taking part in the github jam?
I don't mind participating with a team, but got to be a pretty open-minded team
I want to try something with a team. Probably naxt ue4 jam since it's easier to sacrifice one weekend than one month
i feel like month long gamejam is chiller
If I were going to do a long jam, it'd be with a team I work with and trust
like you can have unproductive days
So before I could do a month long jam, I'd want to work with the same people on a few weekend jams
yea, but you also set your goals much higher
not really
you have to leave the project as open source for everyone to download in the github jam right?
actually what you learn is to keep it simple fool
probably next time around I might do a team, maybe for december game jam
like all month long game jam that win usually have simple idea that is really polished
sounds kinda weird
prizes have to be some really cool stuff, otherwise dropping your month work idea for open source is not worth it
I mean, with a solid team you can cook up a greenlight / sale ready game in that time
yeah, what if the game is super good and you want to continue it, people are just going to steal it
If you are worried about ip theft... well
not just game, individual fragments of it. Your assets / mechanics everything
Dont.
They had ipads few years ago on github jam
I would be more worried about content than IP
congrats to the discord winners
Mega jam winner
congratulations.
Thank you for your trouble.
In again next time.
thanks
and
English is poor, and I am sorry.
@dusky python always good to see you entering the jams so often 😄
PumpkinHack Screenshot
hey everyone " LLazyad " here , one of the makers of "PumpkinHack" , i wanted to publicly thank and promote all my teammates @tardy thicket @queen thistle, Danaos and Lance Baker for doing a great job on the game, really talented and problem solving people, and special thanks to @ember saffron who helped me with some audio stuff and @serene girder who also stepped in in the last moment and basically saved the day with some blueprint stuff .. THANK YOU ALL FOR BEING AWESOME !!!! 😄
really great project ❤
Awww yeah
😗
^^
@glass fossil thank you.
yup i did 1/3rd of the art. other artist did the main character
i did lots of assets that didnt make it into final level :/
but im still proud on those tree's i did 😛
Ah, I was gonna say I love your space in the fall entry, but I guess that was the other person?
all the art in the witch game was neat anyway, I just noticed the witch over there 😃
she has pretty stellar art style
agreed feels good that i could match up enviromental art with the character art
like i was worried about that at the start of the jam
yeah that's hard, I wouldn't have realised it wasn't all done by the same person so success there I think!
she should do a sketchfab sub too, some of the other entries have it
can you use unreal materials on sketchfab?
when i export an fbx from unreal it doesnt take the materials right?
you can't do the fancy material stuff just standard albedo/metalness etc
i prefer unreal material editor over blender , blender looks like a dosbox compared to unreal 😛
Is it save to assume that the November Jam will take place on 11 to 13 November?
7 hours and no new messages? 😄
ye i'd be nice they announce the date of the jam a tad earlier
It is usually the second weekend of the month
well if they did announce it earlier, more ppl can clear up their schedules to attend
True, but more people joining in, the harder the competition gets
more competition is never a bad thing
means overall quality of entries goes up
also if we would consitently get 200+ teams submiting, I'd imagine more sponsors would show up
True, but more competition means less chance for me to ever win something 😄
It's a selfish reasoning 😛
have only done one team jam, not for unreal engine, and that went so bad
2 people dropped out when it started, the artist sat around drawing a single picture the entire time, that wasn't even used for the game, and i ended up doing art, coding, etc. only to have others rewrite the same code i had already done that was working fine, instead of working on other aspects of the game.
That's why I'm looking only for people who participated in a jam earlier.
i've never not put up a game when i have decided to participate in a jam. not that they were any good.
I've done 3 jams now, but a bit restrained on joining teams for what @velvet echo said, it's something I hear regularly
One of the reasons I ultimately decided on going solo during the mega jam.
But I think I can risk it during a normal jam
i haven't risked it in any jams also because i am not certain of my own abilities. if i go solo i am only letting myself down.
and if something comes up that stops me from being able to work on the jam (because I have a family and my partner wants me to look after the baby or something)
When I jam, I lay a focus on a specific part, just to increase the learning curve for me and push myself a bit out of my normal boundries where I'm usually comfortable in (which is bad because it means stagnation). So before I actually start, I know I wont win on any of the categories, other people have so much more experience, skill and/or talent. I'm glad and happy if I get a mention or a number higher then a 3. Without actually truely knowing people here other then the occasional conversation I've no bar set for required skill. But i.e. seeing in the last jam about 50% dropping out, I don't really trust anyone with my crappy jam work 😄
Tho, having said that, one day I need to make the jump and try to work with others to learn more and learn the workflow of working in a team. A team can simply do more and go more complex and advanced.
Rather sooner than too late
I think you guys should drop in your past experience / portoflios / projects work on the table, pretty sure if you show that you have done somehting, u ll have easier time grouping up with similar minded dudes
@proven badge your name is very similair to two dutch words :3
I still have to document my october jam entry for my portfolio
not sure any of my jam entries are worth putting in a portfolio. :3
I think they are
yoiu think fraze "HEY I NEED A TEAM" is any better?
I've put them in their own category, they show your skill in a neat way
jam entries are perfect representations of your capabilities within short span of time
@tepid light FlyHigh and ChronoGlitch both show some Fog of war page
looks good
Is there any upcoming jams?
Every month
November Jam
november 10 I think
ussually 2nd week of the month
3 days
ill have to look up past jams to see what kind of theme can come out
you won't guess the theme 😄
im guessing its not just like halloween, christmas, etc
themes are quite unique
Knowing Alexander just got married, I would guess something in that direction
somehting scaaaaary?
@velvet echo thats a given but at least i can get an idea of how they produce them instead i would be doing solid noun events like events haha
themes have been like "Fire in the Hole", "The Sky's the Limit", "Earth Shattering Kaboom"
"Set It Free"
ok great, thatll tell me not to concentrate on events or obvious event themes and just cry that im going to fail
but ive got to enter in one sometime so may as well do the next
nah, pretty much any game you can make can fit these themes
how often do people make a game then make it fit the theme and say they did it in x time 😛
hahahaha
i saw a lot of halloween themed games on that megajam you had
but the theme wasnt halloween was it
at least one of the winners was halloween
yeah, game looked amazing
but it may have been they decided on the game first. i'm sure you can come up with a design before the jam.
Didnt that Pumpkin Smasher use a marketplace map?
Well, all pre-made content is supposed to be listed upon entry
pretty awesome those infinity blade assets
so many have used them now. i couldn't actually notice where they were used in the game though, so it was done well
I bought qubicle for quick art since im not artist to enter in gamejams
i bought zbrushcore, but that was after last jam finished so didn't have a chance to play with it for the jam
I bought zbrush some time ago and MODO, ive spent alot of time looking at them trying to move
lifetime licenses, pfff
yeah, i got modo 10, mari and substance and used them for the jam
now the 3 substance apps i own too with lifetime as it was advised and i actually make good use out of them
Sculpting is hard >.<
ive told my partner today that she is taking up modeling so i dont have to work with an artist ever again
even if it takes years to get good ill do voxel games on mobiles till then
And she agreed?
i see. and your partner was fine with you choosing their career path?
haha yeah we have kids together and she is bored a lot and likes art
I tried to convince mine for almost a year now, but when she sees Blender shes like "nope nope nope nope"
she learned how to use qubicle as well as transfer to modo and began rigging, all is gooing well #dayone
haha
I suppose you don't want to trade wifes?
my idea is qubicle -> modo rigging -> animation -> modo modeling -> zbrush ->substance -> fire her for being late for work
@sharp berry keys in the bowl style or?
Yes and no take backies
i would have no chance getting my partner to get into anything to do with digital art
Its great to be able to share this life
I wish mine would see her self how creative she actually is 😄
at the moment i am the only creative one in the house. i'm hoping my daughter will at least take after me 😄
she will only get creative when youre in the wrong
True dat
hey, nothing wrong with my partner. she's great 😄
There are some universal laws at play that are the same for almost every couple 😄
hahaha
Anyways, if you were to team up for a jam, where/what would your focus of choice be?
i dont quite know, being a jam i would have be rather open to anything given the theme but im primarily a coder who will create C++ classes designed for use with blueprints as the interface
multiplayer
i do love multiplayer networking
lol. i was the one who said Multiplayer
and i agreed haha multiplayer networking is a favorite of mine
I've a hardtime to see multiplayer as a general thing
Do you mean working on network replication or something?
networking is rather specialized
I've done 1 attempt at multiplayer and hit a big wall of "Lack of knowledge"
what was that wall?
that's why i would focus on it
i went to do a multiplayer game for one of the jams, but didn't get matches going, so i would focus on that.
you simply have to put every player into a container class
on post connection, push a pointer to the class on both server and client ensuring they both own the same identity
TMap with usernames work well
I've never really CPPed, all I wrote was a little plugin to get ProjectVersion into BP, for which I heavily relied on a 101 tutorial to get it done 😄
i will get around to make another layer of helper functions ontop of the current network api that unreal has aswell as implementing them with blueprint interfaces
some aspects can be much easier with a little generalization
Stop stealing my Qubicle workflow
Your whatta? 😛
@tough birch Ask your wife to do up some Qubicle->MODO Animation tutorials!
wouldn't help me though, I would be using MayaLT for anims
@rigid fog Hold up there, she isnt my wife anytime soon!!! haha but sure ill get her to document what she does
Until Qubicle or someone else comes out with a Animation suite for Voxels
ive been looking at the free voxelshop
theyre bringing out skeletal rigging and animation
I would say Baby Mama
But, no, your partner who you've had kids with is too long though
like magicka aye but i find that voxelshop performed better for my liking
magicka felt a bit more of an artistic setup for art not games but thats just my experience
voxelshop felt just like qubicle but being free with the possibility of rigging and animation is great
give it a try matey and tell me how you found it
would be good to know if it helps you
Well, if they are going to come out with Animation first, might as well
rigging and animation within the program is what sells it for me if it happens
that could be possible since it would be a hell of a contender in the market
ya haha i bought the indie package too
Probably I would pay them $100
Yeah, there is no reason to not buy the indie package for Qubicle
Just opened up VoxelShop
reading this post they have some prototype code for the animations in the git
ah nice
Because I had a top down shooter, I just faked animations
used sotp motion
stop motion*
i was hoping to find a voxel modeller with easy animations since im awful at anything art related
interesting that they are using object pascal
Whoever started it was probably a boss with it
And that's pretty much all that matters when you dev
Sadly, for one of my other projects I have to use Unity and it's been a challenge, especially after being with Unreal so long, 😭
unity isnt so bad, it feels rather easy to use but unreal has that special charm
Hmmmmmmmm
cant ignore them fps and lighting that is out of this world
and being a complete engine helps a lot
Aye, UE4 was mine
i can see why you have unity issues and i had ue4 issues
Only messed with Unity for a few months last year
Forgot everything
Now I have just one more month with it
And then I could probably say goodbye forever
took me so long to just get around the basics for unreal despite they were relatively straight forward because i was always expecting the same as unity
never had a problem using unity or ue4
Also, creating prefabs is silly
should be a much easier way to do it
unless you meant the actual ide ui haha
mostly used unity for 2d games though
Aye, meant Unity Interface
And no
Unity was 3D just like Unreal
before they both threw up some 2D engines
i mostly used it for 2d
Except, Unity's 2D engine is better supported
unity for 2d is like butter so good
And it shows
I'd like to do a comparison soon about it
So that maybe...it would instill some fire under someone's butt to get Paper2D up to snuff
unity 2d compared to unreal 2d is like comparing unreal 3d to unity 3d haha
I would do more 2D games if Paper2D was better
90% of Paper2D games have custom engines
I don't think a comparison will light a fire though
Probably not @wise apex but, it might help
there is a reason why youll find a ton of 2d tutorials from unreal and they are all platformers
@wise apex or he could try and do nothing and hope that paper 2d will get some attention?
If he wants to do a comparison, that's cool.
But it's not going to get Paper2D priority support. Or any, really.
at least hes doing something
Well I'll just fuck off back where I came from.
!gameidea
A racing game where you drive rally cars to find a priceless treasure and your sidekick is a dog.
go speedracer!
@velvet echo that isnt that bad of an idea actually haha
well if you start making it now and i see you enter something with this idea for the november jam, i'll know you cheated 😄
no one said i cant wait till the jam starts then run with the idea? its believable that i produced it, polished, 16 player multiplayer, 100 tracks, 22 items all in the time needed
nope
i wonder how many times that has been attempted
Rules allow you to prototype before the jam
@proven badge really?
so i'd imagine quite afew ppl do it
im going to prototype a generic rpg the size of final fantasy then make it fit the theme
if you manage to do that before november jam i would let you have it
i'm going to prototype an MMORPG 😄
sucks to me you, im the producer of the new final fantasy (is it out yet?)
MMO Starter Kit is available for purchase on Sellfy!
Online documentation for version 1.7
older documentation: 1.5 | 1.4 | 1.3 | 1.2 | 1.1 | 1.0
2016
Update 04/09: Animated loading screen, 4.13 port link
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Update 06/04: A reworked Launcher, aggresive behaviour tree, ability to delete characters, 4.11 port link
i don't know what the new final fantasy is
got your covered brother
they are full blueprints
^
i thought that was only client side not server side
It is
only server side components are chat and login i think
that's only got unity stuff?
it has a ue4 fork
^
looks like it has some nice high level api
Yep
really simpifies the process
@velvet echo - I have seen that. No unreal 4 support tho
i'll add it to my watch list
despite it being open source its a pain in the ass to work with large networks with unreal
why not go full java on server side and use L2J 😄
since they abstract the lowest socket layer
@sharp berry - L4J is made for lineage last I checked correct me if I am wrong
for MMO, where does navigation happen?
Sure, but you can wreck all that nonsense out
or not even MMO... ARTS/MOBA
@velvet echo depends on if it is authoritive or not
^
WoW is authoritive, guild wars 2 is not, one can hack positional data with guild wars 2
i see
I would handle it on the server but yeah
never knew about GW2
authoritive servers simply make the client dumb, it cant do anything only ask to do it
Yep
yeah. but that is more complex to make then.
rather spend a ton of time making it authoritive then a ton of time weeding out the memory hacks 😛
i haven't found anything that would support it without running UE4 as your server
you dont want to end up having players being able to spawn items instead of playing for them
@velvet echo you can run several headless servers together with each acting as a different service
@velvet echo - Did you work on Astron?
nah, just something i found
ok
i think someone linked it in MMO Starter kit forum
haha
you can always go the unity html5 json php mysql suicide route
it works but its awful
There is that
BUT
isnt this just like photon?
i just want to know how to do networking on a massive scale with server authoritive. was hoping to find something somewhere that showed how to do it.
im sure this is just like photon
Smartfox Server is what we do at DoubleDown, very similar concept to Photon
I know that they have plans to support unreal
@glass fossil does it have an interface that will work with unreal?
We use it with Unity, I havne't looked into if it works with Unreal
I would use Smart Fox server @glass fossil But I Would need to write my own UE integration
i would like to see ozcores topology per shard
Maybe a dumb question, but is writing a MMO core in CPP hard?
@tough birch one sec
@sharp berry anything network related can be hard its just how you tackle specific aspects and how to handle data
cpp is great for it since you can perform low level functionality
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russians!
Yep
i'll just write something without server authoritive, that's easy, just hackable
this github seems lacking surely this isnt all of their code
I know this sounds a bit racist. But I do not trust that server tech because of their nationality. Just because of what is going on between my country and theirs.
To much can go wrong
it would be discrimination not racism
It's not like they're known to be saints...
but statistically...
Fair enough
that github looked empty
oh, kbengine has navigation. so it is server authoritive?
@velvet echo link
That is great stuff
oh, no nav for ue4
@velvet echo - Not yet atleast
im not fond of HTTP as the protocol for networking my games, if i wanted to decouple it i would just use a command design in my game
that dashes my dreams of making a MOBA still then