#game-jam-chat
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i fell out of the world last night too in pumpkin game
when do the results from epic come in
on next weeks stream
oh right
I'm so depressed about that bug in my submission
one stupid event that was left to run on both client and server, when it was suppose to run on server only
here's hoping judges played it on lan mode where the issue wasn't as bad
We all have problems we regret not fixing ๐
indeet
every jam i get better, i doubt many do super well on their first unless they are a hardened dev
so just take notes and don't do it next time
i always assume that rest of myeam knows what they are doing
which is death wrong thing to do ๐
this was my first solo jam.. i would love to have a regular team that runs like a well oiled machine, you could crank out amazing stuff
it isnt
i have only taken parts on team jams ๐
each year different team
this was my first ue4 jam however
and first that only lasted for 1 week
mostly i have found out that organisation is problem. and level design
if you jam with the same team next year you'll probably work better together
being face to face i think would help too - i'd love to do the train jam
month long jams are nice in way that you can restart if you see that concept aint working out
oh man ive never done a month long, a week long is the longest ive done
are you talking like GB jam and all that?
nah awful jam
that ludem dare or whatever
haha oh ok i thout u were calling gb jam awful lol
it has the best themes for games
"Games for Grandpa" lol
i enjoyed critical omission as well
lolol
lol, is there a stream of all the games like how allar does for epic jam? sounds like a lot of fun
yup there is
cool ill dig for it
its called gong show
https://youtu.be/xXn2dtPNNJw?t=2772 for example heres the wizard game without magic
that game was impressive in mechanics
coder pretty much implemented mirrors edge mechanics
oh snap, its the something awful game jam?
yup
oh man I love this even more now
you know theres one common thing that has always happened in gamejam
not all of assets make it into the game
for various reasons
first jam it was AI coding being unfinished and needing to get cut
second jam we figured out that original idea just didnt work out so we redid the game
and now on this jam ran out of time to do level design and had no source control
yea i understand that
my last jam, i screwed up our game logic so close to the end that i got so stressed out I couldnt figure out hwo to fix it so i lopped a ton of logic out to submit
so pmuch be ready to ship a day early
I pretty much need to start forcing level design first aproach if i parcipate in jams. Or i need to learn level design.
which i think is hard
theres that plugin you can buy that can procedurally generate levels
i mite go for that some day
like making level isnt hard but making it interesting to explore
nah its more like blocking it out first
also all game engines have lousy editors for level design :/
drag and dropping is pretty uneven aproach
im thinking maybe using the VR editor would make it more fun/better
dont have vr ๐
same lol
but i think you might have a point there
watching the last stream while zak was making his map made me think that
i know rite, i learned the engine to his tutorials
i think one week is a bad duration for a jam, it's short enough that i needed to crunch the whole way to get the result i wanted and long enough that doing so could kill a man ๐
although i really should of just found another member i guess
the thing i love about jams is that by the end of it i have a potential prototype for a game ๐
whereas with my own stuff i tend to spend too long making things
Yea. I make so much more progress during jams than normal.
but on the other hand my normal work is way cleaner, more optimized and better designer
At the end of a jam everything is so ugly its hard to look at, or know what is going on
and I'm kinda 50 / 50 on the duration
One week gives more time to work on stuff so you can create bigger projects, but i was super tired the last 2 days.
i really like the 3 day period for regular jams, but it makes sense to do more for a megajam
I don't think I did more than 10h in a single day, and at most I was probably under 8 of real work
plus maybe 1-2 of looking for music, writing design, chatting here, etc.
i think doing 12 hours in day is bit excessive in a jam. but on other hand those prices sure are nice ๐
+who knows maybe epic might hire you based on a jam ๐
has that actually ever happened?
i don't think jams are that high exposure
also you'd probably be better off just making something with more time if you wanted to get hired ๐
fair enough
Unreal mega jam finalist is something I would put on CV
pretty much
thought by that point you might be better off by just finishing the jam game
and submitting it to steam
would be nice if there was like some compensation on time based on team sizes :p like, jam lasted one week but you'd need to subtract one day per each team member :p
that way one man team would get 5 extra days to five man teams
and still five man teams would have more man hours
also, could do unlimited team sizes then ;D
as max would be 6 with one day effort then
wouldnt work
and your overestimating the importance of 5 man team
with 5 man theres 5 man mess ๐
yeah, but they'd still get way more man hours :p
that would mean we'd get smaller and more efficient teams as well
more people = more management required to make it work but also = more potential for well used man hours
that is indeet true
and i think its better if rules favored bigger teams as artist alone cant really make a fun challenging game
there wasn't huge correlation between Allars scores and team sizes on megajam though
but he still gave best scores to teams that had, 5, 3 and 2 members in them
why can't artists make a fun and challenging game alone
because math
2 person team is probably one I'd like to try some time, get an artist to combo with
it could look fun but it wouldnt feel fun i think
like world prettiest pong would be good example
this is my friend's game, i met him from irc during aug 2015 game jam, he can't code and he's doing it solo, everything http://ayablaze.com/blog/
he also won the game jam before that solo
yep
his game uses my physics code btw :p
i guess marketplace assets on gamejam does make artist driven solo gamejams possible
huh
I didn't really understand that sentence
i actually haventh touched em yet ๐
i'm an artist myself, i taught myself programming and i did this megajam art/programming on my own, the other guy did sound/music
but i'm definitely still an "artist"
oh, well that's fine then, i'm making a point that an artist can make a solid game jam entry solo
as for the math being an issue, you should see bzxo doing it, PUNCH IT UNTIL IT WORKS
i shall make every value in my code a float then ๐
i struggle with math too, but that didn't stop me making a character movement component with arbitrary gravity direction along a spline, and if it gets really hard there's always this @small fern guy to bother
I sense some sarcasm here :p
you should see my math grades
good thing gamedev math is nothing like university math
well, you probably have a better grasp on linear algebra than i do
haha
dude i did my last year of math when i was 15
that shit was a waste of time, that isn't even math, it's math for the sake of math and has no purpose
basically they do teach vectors and matrices too on uni but only part that really helps on gamedev is on their intro sections
here's this arbitrary orientation shit i mentioned: http://i.imgur.com/80bmG0W.gif
then they just start adding dimensions :p
still very early in dev
I never understood practical use for 4+ dimensions on vectors
isnt that quaternions?
well, my brains can't handle quats either ๐
i know when to use them, but know very little about them other than that ๐ gets the job done
I briefly understood the matrix math needed to do to tranlate vector points, scale things etc with them
but it's been years
and never wanted to do that stuff manually
game engines let people stay dumb, and I'm fine with it
game dev is a broad concept that covers tons of disciplines, i'd hardly call making it possible to ever make a game staying dumb ๐
i get your point tho ๐
but there's no time to learn all that, there's too much
i'll be old and grey and still doin this shit and still fudging stuff together and hoping it works
yeah
it's kinda scary too
if you want to make games solo
like real games
you need to pick the game really carefully
well you can always ask advices
thats why this place exists ๐
and then theres freedom to do whatever you like
as you'll not have time to make that many games
unless you just do shovelware
one game can easily take years
well, unless it's some quick money grab thing, it will definitely take few years
or just really simple game
I could see casual games being fast to develop
not sure about that, unless you're silly enough to do realism on your own
i'm not going to take jobs doing realistic stuff for indie devs ever again
they can't pay the time cost
and besides, stylized games just look better and take a hundredth the time to make
imo anyway for the aesthetic
That's why you need to charge them by the hour @loud basalt
indie devs can't afford it
Well, you can never make a 100% realistic looking game. but you can make 100% stlized looking game ๐
Then they shouldn't go for high fidelity assets.
thats what i'm saying
and thats exactly the thing one of my gamejam team member is doing
though her art is just stellar
so you say realism takes lot of time ?
you can scan stuff
you got substance
doesn't get easier than that ๐
low poly is still faster to do
but yeah, going for realistic look is not impossible for indies
what's acceptable quality there is another topic
we are not yet at stage where things look like real in game anyway
games will not look real even if they could
and they can look convincing , but that would look like crap ๐
Some games will.
Racing for example
It would be totally possible to have a racing game that is indistinguishable from real life footage
and that is not a far away future
most games however shouldn't go for 100% realism
Any shooter for example.
are the results posted on thursday?
any game got a shot at beating those winners from last megajam on the 100 meg?
that1 was really good
I thought ours was pretty good at 100 meg, but what was the game this time around?
@uneven basin yep, Thursday during the livestream
hmm
I don't see UE4 entries;(
ah nvm, more reading
all games welcome, all platforms, OS, devices.
ohh, lets make a game for os2 or c64 ๐
One month :)
Wonder what kind of games we would get one one month ue4 jam
People wouldnt work on it as many hours a week as for megajam of course
Month is a decent time already
In one month you could totally ship a game.
Small one, but still
I wonder if this is single dev or teams
is there a teamsize limit? ๐
game was nothing like that on game jam though ๐
my ideas devolve, thats the issue my games always have ๐
Just got my t-shirt from august game jam... The are no loger personalized ๐ฆ
Aww, well you'll still know it was a special one
hello
I'll be taking part in a game jam soon ๐ So excited for it
It's going to be a retro game. So do you guys have any ideas on what I should do?
Next jam will probably be in Nov 10. And this is when the theme will be announced.
No point in doing anything before that
so, are we all HYPED for the MEGAJAM RESULTS STREAM tomorrow?
stream hype!
@tepid light how so? Doesnt say jam title?
Awww
last year they had a theme printed on the back
Yeah, my shirt has it
But new Game Jam shirts are getting pimped out according to @ruby cradle @pine fulcrum @tepid light , I was also a bit disappointed in the current GameJam winner design
gonna be a good stream, i hope Allar made it there ok
Well, if you just joined the game jam to win a raffle, then your motivations weren't the best @uneven basin
Had you stated something along the lines of, I might be disappointed in not winning in a certain category, well, then..okay, you tried and failed. Which is much more acceptable.
Landed in NC, whoo
I suppose, it really doesn't matter what motivations you had, if you were able to produce a playable game in the end, that is an accomplishment in and of itself.
@pine fulcrum Welcome back to the East Coast
I should drive up there tomorrow and Streambomb
(not sure if that's a word yet, taken out of Photobomb..)
Knowledge increasing each jam has been worth it on its own, but hey, can't help but hope you win a NUC or something as a nice bonus~
Oh, yes. I learned so much thanks to the jams. But still. NUC, or that pc..
So hyped for tomorrow!
Forgot how god damn green it is here
Can we just fast forward to tomorrow?
Oh my gawd, I just saw all the Love Encore gameplay videos O_O
that slapping game?
the vr game with great story elements
Ah the one I was thinking of is called Love AI https://www.youtube.com/watch?v=iy1m5s2YGj8
it won the japan game jam earlier this year xD
I need to go back to Japan
I just need one year
Not even, I could do one month.
All the ramen and gyudons
Chicken bentos
oh please
that's um crazy, not sure what that has anything to do with gamejams tho @tight nest ๐
7am stream for me ; ;
I think its like 8pm'ish here
that car crash makes me so angry
thats how u make an exit ๐
7 hours yall
=O
Hype!
5 hours
Allar best time announcer.
Hehe.. Allar is sitting in the studio, in front of the camera, looking at a watch and counting down time ๐
Not yet... but soon
Are there any games that got lets played like settle the score love encore
doesnt that happen in every game jam? especially if the game has fun/crazy ideas
https://www.youtube.com/watch?v=DymT-oCwXs4 same guy that did settle the score lets play did also kickback letsplay
prob someone told them to try it out. or they watched your stream ๐
Already told my team that I need special allowance to not attend standup today, can't miss even 10 minutes of jam stream
I have to run the Ark server on Thursdays, so I'm relying on people in here to mention me when something interesting happens or fill me in on the deets after the fact
11am standup every day, it's like these guys didn't take Epic stream into account when planning
@past hull the kick back is really hillarious ๐ ๐
kickback is great use of theme
overall i think that is definitive finalist of this jam
i just finished watchign the video, and want to watch it again few more times ๐ animations are crazy
pretty much nailed the theme
yeaa, agreed
ball wants revenge = settle the score
a soccer game where you settle the score by scoring a goal
multiple settle the score in that game ๐
yea... Best theme use by far
the site http://www.alphabetagamer.com/ asked us if they could show The Kickback. THey also showed Love Encore, so I guess people found out from there.
like you see soccer game so you presume that you are controlling player
but then they reveal that the ball has legs ๐
Yep, it's fun when games play with expectations
i never saw Allar stream that kickback game, sounds fun
i spent SO MUCH TIME watching that stream but i bet i missed a ton
just open a spreadsheet and sort by rating
good games on top, but watching those terrible ones is also fun
1 hour
MegaJam hype! ๐
@pine fulcrum so pro
SOMEONE MENTION ME WHEN THEY ANNOUNCE THAT I HAVE WON ALL THE PRIZES
okay but if it is a given do we really need to tell you?
lol. I hope to win something, and you want all?
well at least they got game running on epic as it was on trailer ๐
wasn't @maiden loom's game the one which had connectivity issues on every playtest streamers did?
like, game wouldn't even start
thanks.. awesome
Don't think anyone else is from discord though
no nuc ๐ฆ
Hmm, I am no illusions on the probabilities of winning one ๐
well. the chances aren't that bad
how many people are there?
6 to 400 isnt that bad in terms of lottery wins ๐
submissions have nothing to do witht hat
it was for individuals?
yes
I wonder why I did that ๐
Aye
I don't think I have the spreadsheet anymore
there was some reason behind that though
we had debate on odds
Well, some might
yeah
will there be winner list somewhere?
They might post it in MegaJam thread
because they keep butchering the names ๐
I think they did that last year
434 people attended if Allars list is correct
aye
not sure if that counted disqualified entries
@proven badge congrats on Allegorithmic pick ๐
yea
but lets be hones. giant ball with legs
Allar said "first pick" I think
so I don't know if it's first or third
also weird if they started with winner
as they have different prices
it;s probably third
for #1 and #2 and #3
that would be my assumption too, they just didn't say it clearly
usually you start from last
:)) someone was suspicious about pumpkinHack
screenshotdump from the creation of it incoming ๐
pumpkinhack
@viscid oriole I were ๐
but I saw some artist work on your team and wasn't really suspicious at all anymore ๐
ya we made it in 7 days ๐
just wish game didn't hate me so much
yaaa you were a magnet for droping off the world
yeah
two out of world + one spawn to the nearby hills
out of 3 games I played
didn't finish in single game
ya i haven't had that even once
I had it once
:)) hah so weird .. but yea... game needs some work
awesome concept though
@viscid oriole @tardy thicket congrats ๐
@viscid oriole very impressive graphics output for 1 week time
i was more suspicious on enviroment instead of pumpkins characters .P
really polished look
gj
game doesn't have strong theme connection though ๐
also lots of smart design choices in gameplay
I read the description
how did you have time for all of this D:
but if you just play the game, you don't know the backstory
and just having backstory to tie your game into theme is super weak
(for theme connection)
^
Is there a prize for best theme connection? If not, there should be
kickback wins something anyways ๐
it's factored into the finalist score
@loud basalt What's your problem kiddo?
stop talking like that man
?
and if you actually wanted to talk to can pm not in public
I am trying to figure out what's bothering you
I agree
ยฏ_(ใ)_/ยฏ
don't bring your fights here
Just wondering what was eating his panties
Substance was choosing their favorites. Obviously it's going to be subjective.
you should stop offending him too ;p
what did Bad Ass Brad win?
what?
only category i had a chance at ๐
๐
i wont win top 3
well, I guess they give a lot of value to the backstory and how characters are built
as chars itself aren't that special
But..I don't think they should have won Character ๐ฆ
I mean the art
i liked their characters too, but i don't think they're that good
the art came together well but the character is generic
Eh
Again
And don't get offended this time @loud basalt
All judges are going to be partial
To what they like
I'm guessing they picked this as char pick as they wanted to give it some price
and it didn't fit to others
doesn't make it right though
There really isn't a 100% fool proof way to make any type of competition non-objective
i think the combined narrative with character design
or otherway around
no one thinks anything is unbiased victor and no one's saying that
well to be fair they did not specify that its the Visual part of the design that gets the winner
yup
Aye true story
so yeah, they can be vague about it and pick what they want in the end
Awww
@past hull hehe.. i actually painted the skysphere ๐
fantastic work ๐
But I agree with Alex, there were so many great games
yea
i was just suprised by amount of polish in it
@past hull also the character was quit the headacke cause at one point i was having trobble because of maya 2017 XD so i had to uninstall it and put 2016 and that took like 6 hours due to liscence issues
So, there is still Solo Dev
and under 100MB
I think Handkor wins Solo Dev, since his isn't under 100MB
i have one question did you sleep during the week? ๐
don't think any of the winners did
@viscid oriole what game was yours?
pumpkin hack
i do hope that you werent insulted by the comments its only speaking the greatness of the game ๐
@past hull well the level was interesting to make.. i made the layout and we all colaborated on the assets and the placement of them so yeah ๐ but i'm glad it came out good , we were supposed to have some more background buildings and some other stuff but ran out of time
welp i didnt even notice any building cuts
usually its pretty obvious where teams run out of time
oh no don't worry about that @past hull ๐ i was actually glad you brought up the subject so i could show some behind the scenes screenshots ๐
I worked on environment on pumpkin hack, I can show wip shots of assets, We had 3 artists working on environment only thats how we got it decently polished :).
actually these behind scene pictures are useful ๐
it shows how you should do stuff efficiently
like you had concept art for pumpkin placements
@past hull ya we didn't have time to place any buildings :))
those were just for reference.. like for density reference
the spawn points of the pumpkins we made them random so some of them might spawn , some might not , all of them with different emissive masks for different faces ... ๐
it was a really fun experience and i'm super glad we got to actually finish it XD
still hope you win it
really proud of my teammates โค
like the Real win
what about opus ๐
Like I said, they could have picked a VR game...
opus didnt win graphics prize
ye I root for opus too
i think its weird that opus didnt win graphics cat
I really hope they make a VR category, Some vr games totally deserve a win but can't compete with normal games bcz reasons
I was going to say it was stylized
@past hull they were allerogithmics picks
But so was Pirates
VR should be there instead of 100mb challenge imo
i know but still
unless you mean char cat that Bad Ass Brad won
@proven badge
I agree
Next year, VR category
Ah, didn't know they were under 100mb
Not much
I don't even know what game this is
saw character design
Pirates, Shooter, Pumpkin won "Best graphics" awards
Um, the "shooter" was the one where there were two side converging on each other
oh damn you dont notice that
:)) i know XD most complex rig i ever did.. but it was worth it... could have gone with an easyer method but i wanted to see if i can do it
do you have further plans for the game?
too bad it wouldn't make this halloween on steam
oh dear someone won multiple prizes
yea... true but yup we are thinking of polishing it and greenlighting it
also the guys from the stream had a great ideea
seasonal thing?
so we could make different props.. snowmen for christmas, turkeys for thanks giving
yup
it could be a cool idea
you only need to switch graphics every season ๐
and also you'd have access to all the game modes and all the maps.. multiiple maps for every seazon.. and also bonuses in the specific season
oww ๐ฆ I hoped for single dev award...
this could be great
well was thinking of letting all the seasons play but you have some bonuses depending on the season
also one idea was to make multiple skins that you can buy with in game currency that you earn or lose in the actual game ๐ so this would increase the reason for people to play careful
hmmm
sur..prizing?
Surprising is...
and by skins i mean when you transform
it's pretty polished still
I guess
but wouldn't have guessed it would win
I mean, if they were Heartstone gamers...
Then I would get it
But, I'm just trying to figure out the rationale
well, picks will always be slightly random ๐
different people like different things
i think this is good but this is kinda too common of game
its basically one of minigames in spacestation 13
this game has zero depth, has it?
I didn't play it, but it looks like just card luck
almost no strategy
It was
but i dunno what kind of competion it faces in under 100 mb
AI was eh
I stopped playing after the 3rd round
it was just the same every round
the only difference was that everyone got more hp
or rather, the cards had more dmg
Hm
Top three
here we go
kickback
aye
atilla the gorilla (for good use of screenshake)
yeah
kickback theme
I don't think they are in any order
But anyway
atilla gameplay
gameplay pumkin hack i think
what was the last category?
yeah
opus for graphics i think
visuals
maybe opus...
opus was actually ugly
they should be for full package
but...
the color theme was off
not for one thing
pumpkin game best visuals, by far I think
pirates was too buggy to win IMO
I mean, I don't know what they are thinking anymore after that solo pick
visuals
if it's visuals, gameplay/bugs don't matter
We'll find out soon
yeah
they haven't mentioned kickback at all so far
so it's pretty sure winner
otherwise they would have said something about it on other honorable mentions
huh
they separate them?
All entries will be judged for their aesthetic, unique use of the theme and gameplay.
that implies all those need to be good
@viscid oriole i must say it impressive that you got the mix of walls and open spaces correct in level design
i JUST EXITED
they seem separate
for visuals?
Yeah
ok
ยฏ_(ใ)_/ยฏ
but
At least it wasn't some troll pick
so winners are pumpkin hack, opus and kickback
Well
@past hull thank you ๐ ya i played a looot of games and i always pay attention to the map designs and game mechanics and everythign .. i love games ๐
it doesn't "Have to win"
But of course it was definitely a #1 pick by anyone's account
well, considering they haven't even mentioned the whole game so far
did they mention love encore at all?
it would be really surprizing if it wasn't the last winner
@viscid oriole same here thats why i apreciate when ppl get map design right
so winners this year were: GarrysMod - prophunt, Guns of Icarus and Hotline miami
youtube it
basically pumpkin hack
guns of icarus won allegortihmic
or doodad hunt in sc2
Man
i already know that kickback won the theme connection
which means original ideas do not get points as much as they should
-> defeating the point of game jam
err kickback has fantastic theme connection
pumpkin hack for most fun game pretty much
but it's not original concept
?
not saying it can't be fun
Did you create an original game?
All games are referenced by others in some way or another
its basically implementation and graphics that carried pumpkin hack
pumkin hack is just fun, even better than prop hunt actually
also guy is right theres prophunt and that box game that has similar concept to pumpkin hack
but you can watch videos from it on youtube, very very popular streamer game
It wasn't an obvious copy of a game
indeet the bigger point is that they got things right in creating that game
the hotline miami game was though
Watching it now tho
Not sure originality was ever cited as a winning critera?
but it's kinda idea that new ideas get tested in game jams
It wasn't @slim light
something you wouldn't do commercially
http://store.steampowered.com/app/527340/ like this is pretty similar to pumpkin hack
idea is that you make a game in limited amount of time
If you don't think even major AAA studios get inspried by other games...
you are wrong
Look at ALL BLIZZARD games
again, not the point of game jam
I mean it's the spirit of game jams to be creative but when prizes are involved it's a differnt trhing I guess
game jam
it's more of a personal test that you can pull it off more than anything I think
the thing here is that the implementation of pumpkin hack was great
like how much game you can make in few days
you get one extra day to work if you dont have to design gameplay
Of course it would be awesome for originality, but it wasn't a criteria or category
it kinda should be for GAME JAM
if it would be easy to make a new game mechanic and get it to play in game jams time frame, we'd have lots of original games
yeah but you can say game jams should have no prizes, or game jams should all be open source or anything
most of original ideas just aren't fun to play
@small fern exactly, but you dont seem to get points for doing so
you get if the game is good
Sometimes...original games...just suck
they do
I mean...what's the point of giving it a grade if it sucks
then the idea doesn't work, better luck next jam
I'm pretty sure most devs have notebook full of ideas
Again...if you can make a 100 % original game, for a game jam..not inspired by ANY other game at all, essentially creating your own genre... let me know
pick one
it's not about creating somewhting entirely new
creating something that isn't on steam front page
taking stuff from other games, adding stuff and making it your own is one thing
but blunt copies just suck
But that's not originality
Actually, if you have to be 100% original, better not start with a game engine
I mean, I guess, let's define what you all mean by "originality" then
ok... So, who is looking for a team for the november game jam? ๐
@wise apex I agree
by not being a copy of existing commercial product?
@uneven basin My Summer Car was on steams front page and it's definitely not something like any other game out there ;p
I understand where you're coming from, but you have to draw the line.
pretty sure Jalopy ripped off MSC
It has to be objective, not subjective.
but if you play both, they are nothing alike
wtf is jalopy and msc
What determines the degree of originality.
@rigid fog my teams game game had original concept of score being thing you needet to handle to keep yourself from being too heavy ๐
neither ripped off the other they just have a similar core idea
completely original idea
where there is a simple reason why copies of games suck
that we had no time to implement
@past hull what game?
because they have the same skills needed to beat them
withc revenge
and beating it is the fun thing
you gave it 0 because it was too short ๐
oh no, I got minus points for too hard game back in 2015 jam
well the witch game had no gameplay
What was the game about?
indeet
nice art though
afaik you haven't never played my games @rigid fog
Also, it does help if level design complements your mechanics.
pretty game which was completed under 5 minutes
Had that problem in the past
have had this problem in every jam but im never leading my team ๐
@rigid fog http://i.imgur.com/4U4ccRL.jpg
im sorry :/ 1 of coders got sick and other one ran out of time on level design
because he left it to last day
I don't even remember why we're talking about your game now @past hull
artwise i learned a lot
it's silly to have that big team and let one coder do everything alone in unreal
well you asked which game it was
Oh, you said it had some original thing
Anyway
If you have a 5 member teams
you need at least two coders
it didn't seem that original to me
i had a super original camera system ๐
or if there was, it wasn't implemented
and we had but 1 got sick mid the jam
team of wildcards 
I had a stacked team before Hurricane Matthew
the concept was that score would stop you from progressing in the game
so you needet to settle the score
to progress
I had an idea that played off of that, but I wasn't able to participate.
Some POS Text Adventure I only had 24 hours to create
ehhh
This shit was the shit yo
it seems well done on every level, good look, fun gameplay
I can't even express how awesome this game was
Not sure how viable it would be commercially
it was super well done
But as a Game jam game... PERFECT
There were some issues
So close to perfect
I love games like this where it's just one core thing worked on hard
Use of the theme man
did e5 mins is perfect for a jam game
@robust basalt
yeah but where do you go from here with the game
that is why I said perfect for game jam
gamedesign wise
I know
not Demo for Commercial games
my favorite jam game
I feel sorry for the guys who have to play through loads of levels on jam games ๐
but I was thinking about how to take this to a commercial game
use of theme was great gameplay was great and animations are great
I don't think you could
and initial reveal
you could have a few stages with differnt sports
I don't think you could make a 2-hr game out of it
and charge <$5
Maybe
I think you could
multiplayer mode maybe
I am so jelly
Yea. this game absolutly deserves to win
pumpkin hack was fun, but no theme connection.
and opus was bad imo.
looked nice, but not amazing
this raffle method favors 5 man team
yeah
on one hand it does favor for forming a big good team
on other hand what if finalist was 1 man team
raffle is single individual though
better still than last year
where grand prize was raffled amongs everyone
from Kickback
actually having 1 man team actually raises your overall change to win
But, yes, the bigger the team, the more
chances in that team
IF
you had some sort of "contract"
of who would win
BUt tbh...
I think it would be really hectic
and drama filled
I wouldn't jam on a team that did that
Imagine being in a 5man team and being the weakest link?
And wining the Tiki?
Winning*
I can't even imagine
Maybe, perhaps, if the team sold the prize and did equal split.
Otherwise, winner of prize takes it.
None of this "You win, I get the prize" bs.
I mean, I got carried by @proven badge and @robust basalt in my last win
my visuals didn't even get mentioned, maybe i over-estimated them ๐
I would like too see those low effort games filtered out +
of raffles.
Like low 20% for example
@loud basalt you got mentioned...
must have been went i went to bathroom ๐
what game @loud basalt?
gamejams are to get ppl into making games
musical minions
It was quick
not the opposite
I can find the spot
If you could properly measure it though
But it got mentioned
thanks @small fern
And could actually determine what is low effort
That is why I mentioned you on Twitch