#game-jam-chat
1 messages Β· Page 22 of 1
and registration options
with current system, people can put it anywhere if they have issues with single host
yeah
well that's $$$ though
Mandatory fields
like SP/MP
if MP, how many players
etc, shit so we don't have to guess
while playing
well ideally it would be epic $$$
heh
How much would it cost up gront @glass fossil ?
also, gotta keep the system simple enough, so people don't have entry barriers
front*
how big do you figure the average game size is?
yeah, if i hosted with the server i pay for, people would complain about speed when multiple are uploading/downloading at once
Hmm, people are stupid
fdgjhdfjkgd
so yeah
avg 2GB
but WE can fix that
by making people optimize their games
Sert the limit
set*
nah
and how many entries
I'll just do photogrammetry on all next game jams
you limit the creativity when you limit the size
most
MegaJam, 200
But, it's usually 50 some months
But who knows, maybe 250 max
if you need a hard max
250 x 2GB
pre-megajam 1 was sometimes 20's and 30's
1gb max
that'll limit the entries
For just the file hosting $4.5 a month for 75 entries at average 2gb size
many don't even know how to get below 400
so, after this one, may go up again
$4.50
I can do the tuts and have them watch them
Optimization is a key gamedev skill to have
A month of mega jam file hosting would be $12 usd
ok
i really want to do it, but i am sure someone else could do it better π
So, looking at $12/month for hosting that
It is adaptable, or are we stuck with that size every month?
we can drop it to $5 after a month automatically
Oh ok
since they won't need fast access after that
Yeah, it would just be regular game jam subs
its 3 cents per gigabyte per month
Bandwidth? :p
for fast access
Most importantly: labor? :p
1.25 cents if you want slower access
Can it handle a lot of concurrencies?
Like, people will probably try to submit all around the same times sometimes
it can handle more than the unreal community could throw at it
Even if every unreal dev tried to upload all at once it wouldn't hurt S3
If I spot you for the monthly charges @glass fossil how long would it take to set something up like that?
now the site acting in the middle, depending on its infrastructure could be a weak link, but that could be worked around
Does it matter what site?
The site is going to have to act as a middle man, since we'd have to control access and build tooling around it
I can spot that as well
so the site would have its own cost
Hmm, so much to think about
I don't mind the money costs
It's the time it will take to get such a beast ready
A project like this is 2% money 98% work
Yeah
I don't imagine we'd have much downloads out (less than 10TB down a month), so I'd imagine the download cost would be $0.09 per GB
but like Allar says, its a lot of work to set something like this up
to have it be reliable
and not just a thrown together mess
For CSS I would fall on our old friend boostrap
Official Bootstrap Themes and templates from the creators of Bootstrap including dashboards, admins, and marketing sites.
I could commit time effort and some $
unless we have a artist on hand
Aye bootscrap and wordpress
i could contribute moral support and lots of bad jam games
I know a little bit about Wordpress
have two wordpress sites
I just use templates though
Β―_(γ)_/Β―
frontend doesn't really help much here
Nope, it wouldn't
I think I could do that easily
It's getting it linked to the actual server that @glass fossil would need to do
well obviously you'd need a slick interface too but that's not the biggest issue
And then it will be as easy as people posting their respective links to the forums
Before we get too deep, its important to ask how much value this brings over the current system.
And how much Epic would even care to use it
So, Epic won't care about anything
Until it's being used
By a good amount of folks
As far as value
It would organize jams a lot better
Not just for streamers
but also for judging by Epic
With mando fields required to fill out
Everyone knows what is expected from each game before opening it
Thats fair, but I just mean, for the biggest jam of the year it took only a few hours for a mostly comprehensive spreadsheet to be made
Tinkurit/Psychodox
Allar
Amsanity
0lento
Valkrysa
And it's not 100% accurate
true
was awesome to not build alone π
and a lot better
afk a bit gotta serve dinner
well
you can never prevent cheating really
if someone want to cheat, it's still doable
well, i think Victor was the one who mentioned a few jams back, that if epic would supply resources the teams "had" to use, it would really cut down on cheating. I thought that was a great idea
it would help, imo
what does that even mean?
that's a totally different thing
Wait what?
it would mean epic could give assets
I've said many things to help prevent cheating
but that's still only half of the equation
Few downloads in, a lot of packed downloads are sub 100 but expand > 100
But falling on deaf ears π
code is still a huge factor
I wonder if they know its unpackaged 100
yeah, I saw that
I think I tested like 40 under 100MB zips to get that list
Who has the smallest packaged unzipped build?
because I didn't submit ;D
I got yours into 28 MB, uncompressed
well, it's still compressed
but so is everything on PAK too
but the rule was about measuring the unzipped folder
if you don't pack content, you'd have hard time getting below 100 even
yeah
there was like 20-30 of those
also most with some several GB projects
so that google drive builds the zips forever
direct download link to zip should be mandatory
@radiant meadow anyway, on the asset thing, people could still use existing code blocks
for example, if I had like template code for every game genre available, I could build a game for it really quickly, regardles what the theme was
@pine fulcrum agreed
fucking have to wait for Google to zip it
I ran into that like 5+ times
@pine fulcrum there were some who linked folder but folder had a zip or rar inside of it though
so you could just download the individual zip directly
dont forget that one where you had to delete the video to make sure it started right
;D
well
lol
@pine fulcrum oh yeah, I fixed some game...
@small fern true, but it still could help. I mean, you're right, cheating couldn't truelly be eliminated unless people were locked in rooms or put on a train
Their video bugged out the execution, just keep that in the back of your head
Had to delete it to start up the game
@radiant meadow that would limit people who participate though
Good thing I knew about this bug
as many take part to make game art
My school project died once π¦
I felt dumb
But yeah, I think I need to do some tutorials
On this
So people don't continue making the same mistakes on packaging
Maybe a stream series
what mistakes?
How to upload to a host
How to playtest
Oh, so many irritating things
I don't think people know about or understand is crucial
well, people who submit the game jams will not all be looking at people telling how to do it
I mean, it's obvious that many don't even read the instructions how to submit
how you'd get those people to watch longer tutorials
Maybe make them super short
And I failed too
But that is why a website dedicated to this would be good
Yeah, GL with that
too bad there wasn't an automated process
with a nice website
Oh wait..
Have a i agree that i have read and understood how i am required to package my project
And any that aren't done right get disqualified
80/189 done
@pine fulcrum did you plan on playing the mp all at once, or as they came up? if all at once... i may have to boot into ms
When they come up I guess
is it online multiplayer or local
there are 6 listed online mp
if its online i can try to assist
but i'm not tall enough to reach from NZ to US
π
Mentioned VR Starter content, don't know if VR π
technically, if you don't blacklist VREditor stuff separately, it'll get packaged with the game too
not same as vr starter content though
unless it uses that same editor stuff
what I found more odd was that windows packaging includes MobileResources too π
hmmm
#15 is listed on multiplayer games but it's local MP
better not be anything kinky then
um no
π
I knew it was kinky
@rigid fog hahaha omg what are you making us watch
that thing is probably prerecorded
Nah, did a song request live
how is it not muted for copyright?
does twitch ban accounts that play copyrighted music all the time btw?
@silver swan you'd think they'd just mute the past recordings
okay
Piano man would be out of business by now
I was more of thinking Scatman Johns ski-ba-bop-ba-dop-bop
make that hand do some actual work
@pine fulcrum do you have windirstat?
once you have everything unpacked, you could quickly verify with that there wasn't any under 100MB game that missed the list
I would have used that myself if I had unpacked each entry into same base dir
Ayeee
Also
the fuck, game 179
hosted on 4shared
what do
I ain't signing into that shit
Β―_(γ)_/Β―
Seeing the stats, of how much drop off there is between registration and actual submission gives an odd sense of accomplishment. Like regardless of any prizes you still did better than a lot of teams by turning something in.
Aye
There are a lot of fallen heroes each jam
Delivering is the best thing you can do
also you learn a lot of valuable skills that way
@rigid fog my executable was sub 20 (11.4MB) while the whole game as 34 MB
@pine fulcrum are ya streaming right now dude?
@glass fossil yeah completing the game teaches you a lot, things sort of fall into place for future projects because you understand how to balance the scope of your project, never having hit the end goal leaves too much you don't know, and the feeling of accomplishment is like crack, good for future motivation
i don't think i could do a game and character creation for a 2 day jam
lol scrollin to the other reallusion contest entries and mine isnt even the worst π
macgyver nog niet gechecked
lethal weapon ook niet
westworld ook niet.
the strain blijft goed
wow fuck discord double typed when i typed into google talk
that is some bad shit
lol i dunno what happened i cant reproduce π
so no little owinators^
lol im a sperm doninator
Leiden?
nah not in a big city π
Diemen or Weesp? π
yea around there π
Nice, I'm in 036 π
kinda between amsterdam and alkmaar π
Wait, not in Volendam I hope? π
When you have a Jan Smith coming from your town, the coke is explainable π
those ppl have something weird goin on π
i try to avoid that place
they are a bit behind in time or something
i avoid possible time vortexes π
I need a time vortex and go back to last week, I need to fix something
To bad they usually go back like 200 years
well i think time vortex forward jumps in time are like 199 years and 43 weeks. soo...
@radiant meadow can you delete/edit your post on forums about my spreadsheet?
@rigid fog yes, forgot about it
@rigid fog I just deleted the post, and opened up the doc for editing. I'll probably try and fix it, and even add more when time permits.
Allar stream is attempting to start atm
can't watch, but if someone is able to spit out the game name and score on here, that would be great
yop, I'm there o/
Woot, i got an 4 from Allar π
@austere glade https://docs.google.com/spreadsheets/d/1I2qqXG3Z_pyCbkk_Z5tqJUPTdtF964jx9VNkKpnNpCw/edit#gid=0
Info+ Timestamps Post#, Allar Timestamp, Allar Score, Chat Score, Cool Char Score, Game, Team, Download, Team Size, Online MP, Local MP, VR,< 100MB, Dev Requested, Dev Commentary, WNE, Pre-Reg, Notes 3, Mostly Sane Taxi, One-Man Wolf-Pack, Google Drive, 1, 84. 30MB,, x 4, Mega Puddle Dodger, ...
thnx
yw
wow why are all these games disqualified
if you scroll to right of them it says why
ahhh durr thanx π WHAT WOULD I DO WITH OUT YOU
π
I wonder when exactly the November jam will be
kinda excited, been a while since the last jam that I did
hopefully 10th to 12th, then I'd have time
is usually 2nd thursday of the month, but last year after the mega-jam it was delayed a week
but will most likely start on a thrusday, always has after their thursday twitch stream
people request broken download links?
i must say Gdrive was rly messin with me too that day, i asked in chat like 10 times if my link was working or if ppl got 404
@stable kiln I dl'ed and played your game, so it was working fine for me
@rigid fog looks like itch.io supports custom fields https://itch.io/docs/creators/game-jams
So you could have people be required to fill in MP, VR, etc
Also supports rating and locking submissions
The file size limit hurts
he's been talking about this being his last jam stream
one dev did, he offered to others but no one took him up on it
do you remember which one?
You guys talking about voice chat?
yeah
at the beginning he said he might have developers on
apparently someone did, and i wanted to watch the playback
Ah, that would have been me
;0
well thats easy enough
he had one of the pirate devs on
yeah in their team discord
he was on and explaining a bit about the game
and how to play better
allars taking a break, bubblepuppets is back lol... soo..
The king of dayquil has returned
he is once again ready to continue the stream
did they delete some jam entries?
I think a number of 'submissions' failed to actually include a link to the submission
@robust basalt Allar cleaned some of the extra posts that were offtopic
ah, k
and merged one post where people posted updated version as separate post
just saw some of the post numbers changed
yeah
I think the disqualified (404 download) ones still exist there
we marked those to his playthrough spreadsheet
when does the next stream start?
call allar wake him up π
It's like 6am there
wonder when he clocked out last night? I went to bed at midnight (in both of our times) and he was still going
didn't he say about 10?
LMFAO
I knew he would still be sleeping
he freaking took too much nyquil
I am glad I rested up myself
Actually, wait
we still have an hour π
lol
π
I keep forgetting he's west coast
I had it in my mind it was 10am east coast
Big daddy is awake
stream is live! π
are you talking about the allar stream?
jop
cool I'll head over there π
yo
https://drive.google.com/file/d/0BxHVvgthGKySV19fZ3YtajduWHM/view?usp=sharing Harambe song, sorry for the bad entry
@upbeat wren not a bad entry, almost every entry I've seen so far the devs should be proud of their work. π
@glass fossil It kills me how the first member of the team deleted all our github work and we were in a huge rush anyway after he kept calling the shots and doing nothing. If i had the time and the team I had at the end it would have been a lot better unfortuantly, best I cringe about it now haha
for sure, also a good lesson to everyone to try to regularly pull down a copy of the repo to your local machine
just in case any number of things happen to the repo
we wouldnt follow his ideas, we did a vote
he spat his dummy out 24 hours before time
@upbeat wren I don't get it though
didn't you have local git repos pulled from the github still?
like work wouldn't have been lost
but I can see it taking time to transfer that to a new repo if you are not that familiar with git
oh right, @glass fossil said the same thing
its a valid question though π
Most important part of all this are the lessons learned anyway
Doesn't matter what happened
@small fern I'm not used to using Git, I've never collaborated with anyone so when he suggested we use his github since he has it private we decided on doing so and I switch between my wifes laptop for working away and my main system, anything I had done I dumped because I thought it was safe due to it being on github
yeah, I can see it taking time to get solved if you don't know much about git π
Because I've never had to use it, I've never learned it, despite it being a vital skill I just haven't got around to it
@rigid fog Aye matey, I've learned a heavy lesson, I'm still steaming from it
yeah, and github doesn't have free private repos for nonstudents
so if you didn't have such account, you would have needed to host it on bitbucket or some other place that allowed that
I got my student status removed almost immeatidly when I changed my email address
I don't use git that much anyway
Because Github has a desktop app along with a command line app we thought it was wise to run with that since it was a free private account after all
I prefer Perforce
I had to request the status again
I'm not a fan of using github or bitbucket for unreal projects
due to file size limitations unless you pay for LFS
my github is my personal email though
yeah, 2GB is not much on github
but I know I have one unreal project on github that's 8GB
100 mb on a single file is another limit
they don't enforce the size limitation
or at least didn't in past
ok, Allar is back
@glass fossil my army got trampled in your game.
I was like wtf all I researched was the army stuff!
Did you write it in c++? @glass fossil
Gives me inspiration for my 1st game jam.
The game was all done in BP
Also since it was turn based I could write it in a purely event based way
Cooool
@pine fulcrum I looked at the same persons previous game jam submission and it was from June
it appears they reused the same menu but forgot to change the text for which jam it belonged
they didn't disclose the menu though :p
megajam entry menu for ref:
detective @small fern
well, I spotted the June game jam text while Allar played that new entry, just wanted to check why they had that June jam entry text in it
I still can't help to not feel like many just reuse assets from jam to another and that gets silently accepted though
maybe
I get that nongame related assets like menus are tedious to build every time again though and it makes very little sense but I'm not making those rules
Well, it is a gam jam, so mainly people should be in it to learn and have fun
the only issue I have is when people mash something up to enter the raffle
you mean like the deer game? π
I reused my menu, i did disclose that tho, menu makin sux ass π
@robust basalt #5
although, the VR game later on that stream had even less content
that game basically had 2 button presses
lol
I guess you could count the story in
to be fair it is hard to judge the skill of the developers. These guys might have just spent a week fighting issues
well, the another post was posted on monday
and jam ended on thursday
so not very likely π
okay π
oh wait
did allar play kickback yet?
it was submitted on wednesday
my bad
stupid american date system π
I always think the first number is day
π
he's not gotten to kickback yet
same here
kickback is my favorite, I think
unless there is a game that flies under the radar
there's about 22 games before kickback still as he's playing them in order
unless the devs request it before that
yeah
his schedule is like 12hours off mine
get to watch 1-2 hours when I get up
and a few games before I get to bed
and the vod feels weird
like not the real deal π
vod?
recording
lol. staring contest with bill
Epic MegaJam
HOW TO SUBMIT AN ENTRY
In Unreal Engine game jam tradition, we kicked this one off by announcing the theme on the livestream on October 6 and we're giving participants an entire week to create and submit an awesome game built in the engine.
Submit the following to this thread before the end of the October 13 livestream and include the following info:
Link to a download of your game
Team name
List of team members
I liked the idea
nice banner art
lets see
okay, never seen that one
looks awesome
pumpkin prophunt
Is anyone with access to allars spreadsheet on? The game i worked on is Local MP but the tag isnt there. (it is fully playable on your own)
... that didnt take me ages to notice or anything XD
the game is STS, the team is RED (NOT team red) XD
checking now
thanks a lot @glass fossil π
which post number is it?
row 106, post 107
now to be clear before I add, local mp means mp is played on a single machine, online mp means networked including lan
yep
cool
bam!
Awesome
Surely someone will make a way to play couch coop through vr in time
Wouldn't be too hard but latency may be an issue
Hey guys. Any jams coming up soon?
Okie Dokie.
Looks like Allar got to 77% complete before stopping the stream last night, really making progress
When does the stream start?
in an hour?
just watching the last ones from previous streams I missed
I can't believe the housewife revenge got 7.5 for char design even they used premade assets for the main char
also for the kids
they did rig and animate them themselves apparently still
yea, hard to check whats done by char generators. there are a whole bunch of em:P
well, it was listed on the post :p
that's why they need to be disclosed
whole point is that disclosed content will not affect the score
it wil if u use it right π
no, Alexander directly said that disclosed content will not affect the score
it reads on original megajam post on forums I think
I mean, disclosed content will not be counted in
when judging it
I know Allar has been giving points to fuse models etc though
i never used fuse, i wouldnt know the default char if it was wearing a fuse shirt π
This does affect the score, as we judge on what is made during the jam's timeframe. ```
ok I said it the wrong way around π
but I meant that
if u take an asset and change it up so it wont even resemble the original you can save a load of time and it would hardly show
yeah
which is why the original asset should not be counted into the effort of building the game
only the changes people made to those assets during the jam
this way a lvl designer could enter and win by smart use of assets
its a game than matters in the end
sure, I'm only talking about the character design category here though
if you make a killer game, mathcing the theme, you win, if you have original assets its just a plus not a deal breaker
as the game that got 7.5 on char design had discloced character meshes
yea, dont let not usin free assets let ur game get less good π
"Coolest Character Design" for the game with the most awesome and unique characters.
I wouldn't count 3rd party assets as unique
I get that char design is more than just the visuals though
but pretty sure visuals count a lot into that still
mine were fully custom, hand rigged even π
yeah, no doubt about that π
doesn't all those contest require the asset to be done for that contest alone?
most contests have that requirement :p
i did a new1 for that contest alone didnt have to tho
but learned and improved
i basically did it in 6 hours or so and still better than most entries for a comp that lasted like a month π
yeah, so, very subjective opinion
i'm also wondering where this surge of confidence came from
well im not the worst π
there are a few really good1s tho
so i knew i wasnt gunna win b4 i submitted π
@stable kiln allar instantly recognized your game on stream last night by the characters π
hey actually thought about what the logical combination would be and had it in 1 go
thats sick
next time ill have to do voice acting again
the lack of time yo :/
Kinda liked the sounds, they were aliens so I bought into it
yea that soundpack, i credited the site, some1 in chat linked it once , those packs are small but pretty good
I've found a lot of youtube videos of people playing the kickback and Settle and Score: Love encore
wow
didn't know people made videos of game jam games
yep, even jams that aren't big or heavily advertised
During the #botsaysjam which like no one but people in this chat heard of, there was a guy doing full youtube vids of every entry.
And he wasn't even an unreal developer or knew anything about us
yea, he actually had some vieuwers too π
wish our game was a tad better
but 1st time in team
for most of us
@stable kiln if you managed to finish game jam on your own then congratulations ^^
I wouldn't find such motivation or will to learn other fields
if someone is watching stream right now
they copied it π which was a great great game
Allar is just finishing up his stream, very few games remaining
To see the exciting conclusion tune in now π
so, that was it then
gg!
btw, I kinda cheated on the first pumpkin match π
but that wasn't the reason I got spawned outside of the world
I just disabled all quality levels and PP, vsync etc and dropped the resolution to get more frames
my rig plays that game 20 fps by default
after scaling things down, it was really smooth and playable
Finally over.
gg Allar
@pine fulcrum so according to my calculations, if right, the Non pre-registered games beat out the registered?
i think more intresting stat is the fact that theres exactly 10% chance for each team member in finalist 3 to win the main price raffle. but this calculation method also favors pumpkin hack as a winner since they have 50% members of finalist 3.
and around 3% chance to win raffle depending on DQ amount
that would also mean that in 5 man team theres 15% chance that someone wins a price
if my calculations are correct
@pine fulcrum nm, my calculations were off
Did Allar go over stats today?
I haven't seen him today
Ah, so it's just you guys digging into it yourselves
yeah, the stat thing is something i'm trying out
Are there any games worth checking out that have some unique tech or a system behind them. Something like: how did they do it?
https://www.twitch.tv/awesomeallar/v/96095706?t=05h20m17s definately this
dunno its effect i was looking for
like i had concept in mind that would have been black and white pencil drawing
propably easier to get something like that in after effects
and put in the videos/flipbooks π
because if its shader then it takes some proper skill most likely
If I had to do it I would probably make shitty, low detail characters and animations and blur the hell out of them with outline
its post process if i remember correctly
and smoke and water
i actually would go for opposite
high detail enviroment with that kind of filter
and high detail world
Well, with my art skills anything is shitty and low detail so you might be right π
and different shades of grey to differentiate it from background
Like my game with textures in 64x64 resolution π
exactly 50 shades would work nice
49 shades?
dunno theres no game named 50 shades of grey
shades of Gray in her 50s
no one would care , the movie is forgotten ;p
i think the main issue would be readibility
but there is a sequel coming
is it named 51 shades of grey?
50 shades darker
@tepid light another good one would be opus
for usage of music to affect enviroment
most likely vertex color or shader
I didn't play too much of it. music was too iritating
true that
but pressing buttons to affect the map has nothing to do with sound π
true unless it was done trough sound π
i think there wasnt that mechanically complex games in this jam
harambe games were suprisingly positive suprises
only that pvp one
lol thanks π
@tepid light my game has a camera system that makes @rigid fog puke, is that unique tech? π
scuse me guys...my team is all offline and the last thing they asked while I was asleep was for my shirt size and address (I'm guessing for game jam purposes). Where do I enter in this info myself since they're all gone offline at the moment? Don't wanna miss out on whatever THAT's for π
i think u wil get a forum pm if u win anything
I spent hours writing and programming a function where the game gives you a cinematic with unique dialouge based on how close you get to the games "highscore". And I made the highscore so low that no one ever loses and gets to see it. Gg.
ahh yea that kinda stuff π
@stable kiln THanks...they made it seem like it was a must now.
I dunno, i never won anything π
lololol
Btw @stable kiln, I didn't get your game what so ever. Too smart or something. They should make your game a test at like NASA to know whether or not to hire someone.
yea it was kinda out there... i was really surprized allar got it in 1 go
Damn @pine fulcrum, NASA will hit you up shortly
lol i really didnt wunna make a puzzle game, anything but that, but last day i still had no clue so i thought fuc it lets make a puzzle π
i made a bunch of animations to use in seq, but didnt get around to it :/
next month mayB ill win? π
ill just take the 1st crap idea i get and stick with it π
im still sad that my teams game was so short. had 35 files model files in my jam folder by end of jam.
@stable kiln I noticed your camera differed from the default cameras provided. like each sub region had its own camera location and then from that location it tried to center on the player
like in character action games
still it was prettiest gamejam game i have worked with
which entry was it?
the revenge of witch
yeah without much platforming π
yeah I think I know the game
@glass fossil yea it wil focus player, and go to target points
it had nice assets
i was suprised how little repetion there was in that forest
there was like only 7 unique trees there
usually there are less unique trees
@stable kiln I liked it, it worked for the most part, just a few odd moments where Allar got behind an object and it took awhile for a new good camera location to get activated
even in AAA games I think
yea its hard to make a good custom camera system π
well it only took a day to create those tree's and i had no idea what else we needet in the game at that point π
so i figured out that more tree's couldnt hurt
out of curiosity, why did you run out of time on level design?
basically no source control and coder was the one building the level.
and not all of us can work on gamejam game fulltime
ah
just curious
as there were 5 people working on it
usually that's really common to happen for smaller teams
as it's easy to run out of manhours
happened to me too
there seemed to be all kinds of coding behind that which didn't get used at all
and anims
3 on art. character artist is working on her own game so couldnt put too much pressure on her.
and me and sen3d worked on rest of art
1 coder got ill during the jam so it slowed down stuff as well
yup and i feel good that my art didnt stand out like a sore thumb π
like those trees actually had more polygons than the character model
heh, how did you even organize 5 member team without version control?
like everyone just sent assets to the coder?
basically google docs and discord
google docs for asset list that was needet
and discord for file links
it actually worked rather well for art side
oh so coder hat to implement everything on UE4 side?
yup
yeah, I can see how he could run out of time π
would help if at least some team members helped with repetitive tasks on asset management
importing and wiring animations etc
character artist did the rigging as well
knew it would happen, made the stats page WAY to busy
it could have been retargeted from that template that was disclosed
also coder worked hard to get the color scheme right
because we wanted to retain character artist's style
@radiant meadow well it was last Allars playthrough, totally worth it π
also nice to see those extra stats
@small fern true, true π
I'll be intersted to see if he still does mini streams or something
like, play through just a few, and with no obligation to finish
did alex stream btw, he said he might
@stable kiln i don't know, checked every once and awhile, but didn't see anything
oh and if your curious about character artist's upcoming game check out https://twitter.com/minionsart
i hope that its not against any rules since its not done in unreal π
"Working on SpaceCat, a Catventure game" finally, a new entry into the Catventure genre!
catventure genre is all we need in the future of space cats
I played redcat π
u could burn mice with a flametrower
it is a dutch game made for a bank when opening an account u got it or something
what do those -0's mean?
or 0sx
oh
no games that got 0
still no idea what 0sx means
also having All in score distribution pie chart doesn't make any sense
as it ruins the whole pie idea
All = whole pie
@pine fulcrum who did the fancy Stats section?
wait there was 1 game that got DQ while requested?
I think there were more
also ones that are most likely DQ'd too
no wait
I looked at the wrong column
yeah but i dont remember dev complaining in chat π
i think that stat is wrong
im not spotting it in list
me either
unless its DQ later on
thats DQ i think
hmm
and it's extension of existing project
he just made additional gamemode for the jam for it
oh dear
Epic MegaJam
HOW TO SUBMIT AN ENTRY
In Unreal Engine game jam tradition, we kicked this one off by announcing the theme on the livestream on October 6 and we're giving participants an entire week to create and submit an awesome game built in the engine.
Submit the following to this thread before the end of the October 13 livestream and include the following info:
Link to a download of your game
Team name
List of team members
I was working on my own project before the jam; Learning online and experimenting stuff; A third person cover shooter. It was still in its basic form not in publishable game state and full of bugs.I decided to use that as a base and develop a whole new playable and a fun game for this Jam.
he even had the old games menu there but just disabled the new game and continue game buttons from it π
someone should prob highlight it in red for clarity
like, he didn't even try to remove the UMG buttons
technically, I guess that's allowed as he disclosed the past work
but not really in the spirit of game jams
can you code the game before the project even if you disclose it?
there was also other project which was most likely an extension of existin g project but the people who made it denied they used any pre jam assets
although before jam they were very vocal about their rights to use their existing content
technically you could do that, but you wouldn't be judged for the prebuilt part of the game
so if it's all prebuilt, you'd get 0 score anyway
there were also bunch of devs who made some weird percentages on how much they used prejam assets
like one that have LOGO, menu screen and some model done prior to jam
and said it was only 5%
I mean it's subjective
i actually am pretty impressed on some projects ppl did for this gamejam. (sorry doubt is always there when things are impressive)
especially when the thing is really polished
but if you had name for the game, did a logo for it and it implies the game mechanic, it's not likely that the jam game itself is done 95% during the jam
but hey ppl are talented
im horrible sceptic of everything
me too lol
like Opus, totally doable
lol i disclosed my menu but of that 5 % i changed 17%
like, all the halloween games, I think they tried to guess the theme
opus was legit it had bugs.
only game I'm slightly suspecious is the pumpkin hack and that had lots of disclosed art still
but that game is totally doable in a week too
spawns were really bugged on my computer
I literally got spawned out of the game world on 2 games
still plausible if they have done that style games before
and you can only get so far by playing devil advocate
loved the gameplay though
reality is this jams theme was kinda weak
well
since you can just shoehorn theme in
did you notice that pumpkin game had almost no theme connection at all?
there was the revenge target
but it wasn't implemented
good point
This was our first game jam, and we had a huge focus on theme going into it. In hindsight, it didn't seem to matter much. From what we've seen, theme hasn't really been a huge focus on those who've played/judged the games.
for example, kickback nailed the revenge thing, even it took really literal implementation on getting the revenge
but that was good way of doing it
it's clearly been done for the jam
thought some musical score games were quite original
also yeah kickback nailed the theme connection
most of the other revenge games just had revenge too loosely on top of the other gameplay
There were a lot of games with text in the beginning or even just a description in the forum post giving context of how it is a revenge game. Those are the ones that I question if they just started making a game and then added that to make it seem like it fit into the theme.
well, I had revenge plot on my game too (which I never finished)
I should have added that then the gameplay didn't really seem like it matched the revenge theme
I killed the project half way through as my idea didn't feel fun and would have still needed to implement way more things than I could have done in the time frame
i would say intentions are hard to judge. I think the important thing here is to have better themes for next times
I still prefer more vague themes
Very true, a better theme would be nice next time
like theme choice is always there to prevent ppl from doing stuff before the actual start
i like the theme concept that is in awful jam. there is 3 possible themes announced before jam starts and only 1 theme is chosen. Meaning you can work out the ideas before the jam starts and it still prevents ppl from working out stuff before the jam starts.
yup and its month long game jam which is quite bit more relaxed
I love it when ppl shoehorn all 3 themes in the game
have you guys thought about what you would do with the NUC?
what's a good use for it? i have no idea
second pc for me and for lan parties since i think it could run games on low/med quality
and as a build machine
well, GPU isn't meant for gaming
it's integrated
oh
what you get with intel cpu
yeah but i think it can run games with that horrible gpu
sure, but it'll not be great
I'd love to have another comp to offload other computing too
but 16 GB is not enough for photogrammetry
I guess it depends on the software though
but agi eats all the ram you feed into it
photogrammetry is neat looking idea and i need to try it out sometime π
theres plugin for it in blender
biggest issue with photorealism is that everything else need to look as real too
but it looked bit hard to learn
it's not easy to get the assets to blend well
like photogrammetry sourced with regular modeled assets
I also wouldn't bother with free tools on photogrammetry
you can get something done
but results will not be anywhere near what the commercial tools can do
@small fern lol I was wondering what you were seeing when you said you fell out of the world
Near the end of that last match people threw away any pretense of hiding and just did fencing matches π
also looked at nuc thunderbolt connector and in theory you can have external gpu in it
I did so much better on the new games
the problem is that it costs 300 for adapter π
as I realized that you moved so much faster by jumping
cheaper to just build own computer for lans still
so I pretty much bunnyhopped all the time and didn't care to hide at all
Expect to see the game at EVO next year
EVO?
haha