#game-jam-chat

1 messages ยท Page 17 of 1

foggy shard
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i could probably use some c++ library

velvet echo
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and no sound either yet

foggy shard
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i started from music ๐Ÿ˜ƒ

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yet to finish it

small fern
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sound + music usually comes in latest unless you have audio guy in team or the game focuses heavily on audio

velvet echo
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needs lots more textures too

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playing with particles in substance 2 mostly

small fern
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substance 2?

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like painter?

foggy shard
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I need to stop trying to get sound i like and accept sound i can get

velvet echo
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yeah painter

small fern
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ah ok

velvet echo
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forgot they have designer too

foggy shard
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nooo

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it's like best program

small fern
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I wish I had more time to learn it

foggy shard
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really it's my favorite program

small fern
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I usually use it just like ue4's materials

velvet echo
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i've got it, just haven't used it

foggy shard
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i wish fmod had some procedural functions substance designer got

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like random seed

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how can you do proc gen without it

small fern
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only real things I make with designer are substance painter filters and if I need to do channel packing

foggy shard
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but it's more about placing and changing sound based on game play then random music

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but it's also first time i use it
so may be i don't know something

small fern
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btw

foggy shard
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you can save individual notes and randomize them but it's no control

small fern
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I used to dig substance painter

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but I haven't used sp2 that much

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but when I tried to do something really simple with it on this jam

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it was crawling at 2k resolution

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it was never that slow on SP1

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I could barely use manual brushes at all

foggy shard
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just different shaders

small fern
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hmmmm

foggy shard
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you need 1080 to use sp ๐Ÿ˜ƒ

small fern
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well

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like I said, SP1 used to be a lot faster

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I'm still using old gtx670

foggy shard
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was it metal/rough ?

small fern
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but it's been fine for SP in past

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yeah

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I'm talking now here just handpainting simple shapes

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but I can't even do masks freehand

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and mask is black and white

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it just lags too much

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I know it has to recalculate the materials etc if you mask

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but I had super simple setup there

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just bit worried about the perf downgrade

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SP was never great at manual brush work anyway, but this is at whole another level now

foggy shard
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as i understand it mostly needs Vram

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i wonder what limitations Sp1 had i never used it

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i got very little time in sp2 too
it's just kinda sad to do something and know that you can't randomize it with one button in runtime

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with sliders and stuff

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I am a bit crazy about how everything should be proceduraly generated

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that look nicer then thing i did before

small fern
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my biggest issue with SP workflow atm is that I really dislike game assets having individual textures in them

foggy shard
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now i just need to copy it 11 times

small fern
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it's nice from artists perspective

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as you get more control over it

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but that's how we max the VRAM on GPUs

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and need to stream content in constantly

foggy shard
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that is why we got more vram now

small fern
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those assets still add up in loading times, disk space etc

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not really fan of downloading new AAA games as you need to reserve like 50-70 GB of space for them

fringe aurora
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question 2 (how the heck does one integrate nvidia flex into eu4) there are absolutely 0 helpful tutorials online about how to do this

small fern
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you need to use specific fork for it

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build it manually

fringe aurora
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404

small fern
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that's just one fork

fringe aurora
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no idea how forks work

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what even is a fork

small fern
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yeah, you need to have linked github account to epics repo

fringe aurora
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I tried that

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didn't understand

small fern
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then you need to be logged into your github account too

fringe aurora
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was logged into github

small fern
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well, engine building is a thing on it's own

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and how to use flex

fringe aurora
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smashes head into keyboard

small fern
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if you've never done those things, I really recommend against doing it on last 1.5 game jam days

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also

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not sure if they want nvidia exclusive games on jams

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even though it's pretty safe to assume epic uses nvidia on their computers

fringe aurora
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Time to make the sphere of a thousand random joints

foggy shard
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I think jams usually produce games with strange hardware and it's normal

fringe aurora
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does unreal have particle collision by default?

foggy shard
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and nvidia isn't strange

fringe aurora
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i think i might make a empty actor with a particle effect and shader to simulate slime

small fern
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that wouldn't really work

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well

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that's what flex does for fluids

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but it's pretty complex setup

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you could do metaballs approach though

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but I kinda doubt you'd get the effect easily with it

fringe aurora
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why does ue4 feel needlessly complicated sometimes

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like unity was so straightforward and easy to navigate

small fern
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you can use it like unity if you want

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and build everything from scratch

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but yeah, it's way more complicated than unity

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you can pretty much learn the whole api (like 80% of it) just in few months

foggy shard
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unity?

small fern
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good luck on learning even 20% of unreal in the same amount of time

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yeah

foggy shard
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you don't really need to

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just google

small fern
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heh

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yeah

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but I mean, you need to know what you can do with the engine somewhat

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to even know what to google about

foggy shard
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that is then you do something not obvious unity start to suck

small fern
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I don't mean like you can memorize the whole api, just more like to know what is there and what is not

foggy shard
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ture

small fern
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ps

fringe aurora
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for the stuff i find myself wanting to do it's like the world is spiteing me by having no/not relevant resources/tutorials for what i want

small fern
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unity doesn't do soft body physics either

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but I wouldn't be surprized if they had 3rd party assets for that

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on asset store etc

foggy shard
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idk there i would build slime faster

small fern
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how?

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I mean, you need to literally take the same steps if you do it manually

foggy shard
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morph

small fern
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but morphs are quick to do on unreal too

foggy shard
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and then add some cod to drive morph amout

small fern
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it's just import a skeletal mesh, adjust morph value

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done

foggy shard
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based on velocity + height

small fern
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yeah, nothing different on unity vs unreal there

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same exact steps

foggy shard
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but blueprints can save you a bit of time or can take away a bit of time

small fern
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ah, well that's a topic on it's own

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I tend to prototype in BP but still do real code in c++

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I wish xamarin gets their c# integration for unreal done soon

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they are working again on it

foggy shard
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not sure if it's needed really? Do you get better performance?

small fern
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they already had it for some really old unreal 4 version

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well

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blueprints and loops or math are just pain

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I end up wiring things for minutes that I write in seconds if I use c++

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and make less mistakes on c++ by doing that

foggy shard
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nodes just isn't that good for that

small fern
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yeah

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also, I mainly do physics code myself

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so I need all the perf I can get there

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for regular gameplay scripting, blueprints are just fine for perf

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and by physics code, I mean actual physics code, not just applying physx some forces

foggy shard
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Like i know that i going to build simulation in c++ i don't think it even possible in blueprints //not for jam

small fern
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definitely not for jam if you haven't done that line of work before

foggy shard
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but opening doors and stuff very good with blueprints

small fern
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you can do sim in bps though, it's just bit tedious to debug and do the math

foggy shard
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and sometimes it is all the game needs

foggy shard
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found batch save thing

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T_T it's just googles strange

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no it doesn't work

velvet echo
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so much still to do

foggy shard
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i am mostly worried about ui and ai

velvet echo
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my AI is going to be super simple. target player, chase player, attack player.

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i still haven't created an enemy model though

tepid light
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My AI is dumb too

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just runs around.

velvet echo
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mine doesn't even run around. i'm doing spawns and they chase straight away.

upbeat wren
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If anyone at all can help can you pop into #graphics please?

velvet echo
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i haven't made any levels, all just mechanics and looks so far

foggy shard
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yeah my ai should be just like this too

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but also they shouldn't fight themselves and stuff

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so tomorrow i going to tell myself that i can't do music till gameplay is complite

tepid light
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so many things to do, so little time.

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My game is about guns.. and I have no models yet.

quartz flax
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@upbeat wren yo yo wasp been trying to PM but not sure if it's going through. Wanna know if to finish the demo I sent ๐Ÿ˜›

upbeat wren
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@quartz flax sorry let me check, I've been struggling with this issue so I've been on track minded, send it over brother

quartz flax
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oh i havent touched it...u said u needed to speak to some dudes lol

upbeat wren
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ok 1 sec

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sorry im all over lmao

quartz flax
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lolol...here's fine too im not fussed ๐Ÿ˜›

upbeat wren
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ill ping him now else ill get lost in time

quartz flax
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i have the same problem

tepid light
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I should have a week to balans my game.. I will have maybe 4 hours.

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This will not end well

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I either instakill everything or it takes ages to do so.

#
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Someone already posted their game.

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lol

foggy shard
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basically it's almost just one day left

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39 hours

velvet echo
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no music for me

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just have background wind and thunder instead

slate salmon
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my mega jam has come to an end. my editor no longer prints strings so my primary way of debugging is now gone

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i cant find any solution to this either

tepid light
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I made a list of all the things that I still need to make or fix. It seems longer than the list of everything I made so far.

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Are you printing to screen?

slate salmon
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yeah they all worked just fine earlier. they suddenly stopped

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i didnt change them, i had quite a few already made in several different BPs

tepid light
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You can always print to log

small fern
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you could just do the thing I do always when things go wrong

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which is, wipe intermed + saved folders ๐Ÿ˜„

tepid light
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It's on by default

small fern
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(make backup first)

slate salmon
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hmm

tepid light
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There is an output log

slate salmon
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where is this?

small fern
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yeah, you can log into output log

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it's enabled by default on print

tepid light
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View and dev tools

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I think

small fern
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at least on BP

tepid light
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Can't check right now

tepid light
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OK. It early morning here. Time to go to sleep. Cya

small fern
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basically you need to have taht Print to Log enabled for it to work

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but it should be like that by default

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gnight

slate salmon
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good night

gray cedar
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my print log stopped working as well

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I must have pressed something

small fern
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I've seen that happening occasionally too

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but I don't use that much myself

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I'm also occasionally having huge issues with the editor freezing, mouse right click getting disabled etc

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whole editor has been super bugged for me since 4.11 or 4.12+

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@slate salmon hmmmm

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you know how to use Watches on blueprints?

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you don't have to use printing to see the values on something

gray cedar
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I'll try this. Thanks!

rigid fog
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Guess it's time to join the fray

tepid axle
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gah dont go to riverrun, bad things happen ๐Ÿ˜›

upbeat wren
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Nice and simple RNG system

tepid axle
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lol this EULA update, Epic shouldnt put no refunds thats bad cuz the ACCC already hit Valve for trying to bypass our local consumer law

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lawyers are funny like that, too lazy to travel so they try to use the law of a US state globally

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national consumer law isnt something an individual can waive but maybe the lawyers knew that ๐Ÿ˜›

upbeat wren
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EU law is good for me, i've had refunds from games i bought 3 years ago on psn

tepid axle
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its why the ACCC goes to court on our behalf and they didnt waive anythin

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yeah Steam didnt offer refunds in the early days, they still dont offer proper refunds but you can atleast get the value back to use on the store. Even places here say no refunds but its illegal not to offer one

upbeat wren
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PSN said they couldnt help me set my ps4 back to my primary

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so I refunded every last penny for the full 3 years I had the account

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just went to the bank told them the score and told them to do a chargeback under eu consumer law

tepid axle
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ahh yeah Banks tend to be good like that cuz they have a reputation they need to keep, every time Ive had wrong charges to my card they been really quick to resolve it

glass fossil
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Did playtesting with other people today.
Take away one, people want combat statistics to be easily boiled down to one number.
Take away two, grammar police make good play testers as they tell you every place where the text is wrong ๐Ÿ˜ƒ

feral halo
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Yes

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it lives

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#ParlayIsReal

uneven basin
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huh

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so my tablet can run 32 bit builds

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well, that eases up the testing

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at like 10fps

wind aspen
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Hey Jammers.๐Ÿ˜€

uneven basin
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elloo

feral halo
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Hey

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so we have like 3/4 of a game to build in 1day

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ezpz

tepid axle
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lol sounds familiar

wind aspen
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I got most of mine done, but the performance wasnt good. I am working on improving the performance

tepid axle
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I guess the good thing about having a 51.5MB game is I can push the upload to the wire ๐Ÿ˜›

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Im actually convinced I might be able to get it a tad smaller too lol

feral halo
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@tepid axle Ours @ last check was 2.6Gb -.-

tepid axle
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I bet yours looks and sounds heaps better ๐Ÿ˜‰

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but I do have my secret weapon... Crunk Juice XD

foggy shard
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i don't know why I think I can finish in time

tepid axle
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cuz you got 30hrs? ๐Ÿ˜›

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thats still like 3 8hrs days ;0

foggy shard
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yeah but all i got is nothing really

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only like main mechanic

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that dosn't work without things to hit

tepid axle
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I dont even have that yet lol, Im just flying blind, teaches me for making something so complex

foggy shard
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i need a character to hit things that move and hit back and i am done

tepid axle
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I need all the things

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my game doesnt have an interactive bone in its body yet XD

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well theres a timer that ticks, its a start ๐Ÿ˜›

olive steeple
wind aspen
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thats awesom

hard silo
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First submission is in I saw in the thread!

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frigid mist
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@feral halo sound like a horse

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๐Ÿ˜›

tepid axle
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he's got two halves of coconuts and he's bangin em together

feral halo
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itll become clearer later

tepid axle
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the pen is mightier than the sword

velvet echo
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hmmm, i've never done ai with attacking, i guess i should learn that now for this jam

wind aspen
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What type of attacking?

velvet echo
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melee

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trying to use behavior tree

wind aspen
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yeah thats a bit trickier than firing projectiles

velvet echo
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want him to chase player, then stop and do an attack, then chase again

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so player has chance to move while enemy is attacking to avoid the attack

wind aspen
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good thinking

velvet echo
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but no idea how to do it yet

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made a montage with a notify, and then got stuck with the next part

uneven basin
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welp

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I'm out of ideas

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can't connect to anywhere

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even lan games are timing out

tepid light
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@velvet echo I have a melee attack for ai

velvet echo
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using behavior trees?

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i'm watching youtube clip atm for it

tepid light
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No. Controller checks the distance to the player...

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Greater than melee range and it tells the bot to move. Lower than range and it plays the attack animation

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Hit check is done by weapon overlapping player

velvet echo
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probably easier that what i am doing

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does it use event tick for move/attack?

indigo harbor
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this is what im using for the jam

tepid light
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And simple bool makes it so that it can only deal damage during the swing. Player can't randomly touch the weapon

indigo harbor
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works pretty well

tepid light
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I could never figure out one important thing for behavior trees

velvet echo
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that's what i need fpwong. lol

indigo harbor
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i'm not sure if im using behaviour trees properly though

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coz i try to avoid making blackboard variables as much as i can

tepid light
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How do I do: if you see the player immediately stop all you are doing and chase after him

velvet echo
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you add a condition with an abort allshar

indigo harbor
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yep

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check the state= attacking branch

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the ai moves from idle -> moving via aiperception

velvet echo
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i need something like yours fpwong. i just don't have the BP's for all the tasks/services/etc

indigo harbor
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you can replace my movetoactor with the default MoveTo

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the within attack range is really simple

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and then theres just playanimmontage and set state nodes

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actually playanimmontage is a bit hard to setup properly...

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to do rotation and changing state at the right time

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@feral halo is there some documentation on how to make that 2nd camera on the top left?

uneven basin
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I remember when windows was a good OS

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now transferring files to tablet

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and deleting old ones

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wifi > hard drive

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as in it's copying new files in faster than deleting old ones

feral halo
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@indigo harbor I dont think so

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We just made it

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Its simple enough tho

indigo harbor
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is it adding something to a widget or you had to go into c++ and make your own custom class?

velvet echo
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if you set up move to actor, then get rid of the actor i was expecting them to stop, but they dont

stable kiln
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pixar got nothing on me ๐Ÿ˜›

indigo harbor
feral halo
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@indigo harbor custom C++

frigid mist
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what is the limit day for the jam ?

velvet echo
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not sure what is happening with my BT but my task's AIMoveTo is getting a result of aborted

indigo harbor
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I had heard there were some bugs in the 4.13 with AIMoveTo

velvet echo
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you aren't using AIMoveTo?

indigo harbor
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nah

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if i remember correctly it doesn't follow a moving target

velvet echo
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i changed to MoveToLocationOrActor instead, that worked

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my AIMoveTo was bugging out, it would keep aborting each call

indigo harbor
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yea currently I calculate a new path using the navmesh every .1 seconds

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probably want to make your own moveto task

velvet echo
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can't get playanimmontage to work anyway

foggy shard
velvet echo
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oh, didn't add a slot for it

uneven basin
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phew

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finally got the steam multiplayer to work

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...kinda

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it's janky as hell, but it works

glass fossil
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#

i knew that i will get to see alot of low poly art

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or voxel art

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based games

frigid mist
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don't need to be only that

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last years was many hand painted

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included me XDD

glass fossil
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link to it ?

frigid mist
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If I don't remember bad even one of the winners was hand painted

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or used one of these new apps that paint all styilized

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let me finc the link

glass fossil
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substance ?

frigid mist
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yeah I imagine you can use today substance for that too

glass fossil
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i like these types of games over realistic

frigid mist
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to play or to make

glass fossil
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both

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๐Ÿ˜„

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i play more than i make

frigid mist
#
#

that are the complete list of last year

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first one is the mine ๐Ÿ˜ƒ

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there only the video keep alive

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XDD

glass fossil
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oh i have seen yours nice ๐Ÿ˜ƒ

frigid mist
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I painted that in Blender haha

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HD quality

glass fossil
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nice you did everything ๐Ÿ˜ƒ

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one man army

frigid mist
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more or less yeah ha

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and finished 2 days before

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XD

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but I remember spend the other 2 days making the video etc

glass fossil
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i was one man army and then a 3d artist joined me ๐Ÿ˜„

frigid mist
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that is nice

glass fossil
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too many members is not good actually

frigid mist
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that jam not found a single one that wanted to join me

velvet echo
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@indigo harbor i got the attacking to work how i want, thanks for the help

tepid axle
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theres only one no man army ๐Ÿ˜›

frigid mist
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what about the sky ?

tepid axle
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its trademarked

frigid mist
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is true

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how No Mans Sky was released

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now you remind me that

tepid axle
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No Mans Fruit

frigid mist
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that is not related with bananas then

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@glass fossil by the way what stylized games you play ?

foggy shard
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oh god why there is no random seed in fmod?

tepid light
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I have no idea how to balance my game. I'm starting to get worried.

foggy shard
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is it random?

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or multiplayer?

tepid light
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Single player, but a lot of random stuff

sharp berry
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28 hours and 26min left, hope i gonna make it

tepid axle
wind aspen
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Hows everyones jam?

tepid light
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Its going ok. But still a lot of fatures are missing and I can't decide what to cut.

wind aspen
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Sorry, what is missing?

tepid light
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*features.

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Well... One thing is going great. My game is 83.6 MB in size.

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That means all my assets are only 4MB ๐Ÿ˜ƒ

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and I have 15 MB for sound effects.

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Also, I don't yet have a name for my game.

sharp berry
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Then just do <TeamName>_<JamTheme>

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always works with jams

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So much work to do still

granite lion
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@tepid light you're not using textures or very small ones?

sharp berry
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My project is atm 71.4MB (packaged)

tepid light
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Most have a resolution of 64 by 64

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so they are not very big

granite lion
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Nice,.. we have no time at all for optimisation

sharp berry
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It helps a bit to convert all audio to 16-bit 11K Hz Mono

tepid light
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Well, my game looks like this:

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Yea, sound wont take much space.

granite lion
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Still wouldn't say assets are below 5Mb :)

tepid light
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all assets are standard UE4 Shapes.

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cubes and cylinders

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mostly

granite lion
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Yeah

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Anyway, Good luck

sharp berry
tepid axle
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lol tell me about it, is that all your BP ๐Ÿ˜›

sharp berry
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Thats just the GameMode

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My whole game is using only 2 widgets, 1 for menu and ingame ui, 1 widget to spawn option buttons

uneven basin
#

yuss

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Functional build success

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so lets back that one up and everything from here on is bonus content

tepid axle
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I got 15 widgets and 3 game BPs

sharp berry
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Why so many widgets?

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Much easier to have it all in 1

tepid axle
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๐Ÿ˜ƒ

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nah it really isnt

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Im generating parts of my UI so I use wrappers

sharp berry
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My editor is breaking

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I never used Enums this much, never used Structures or Datatables, and I must say, I learned a lot again this jam ๐Ÿ˜„

uneven basin
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I learned how to panic when you get "connection timeout" error

tepid axle
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this might explain it abit ๐Ÿ˜›

foggy shard
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no i am not worried that i only just started doing controlls and ai and stuff

sharp berry
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Im only starting with the actual gameplay today...

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๐Ÿ˜„

foggy shard
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yeah this what i do

sharp berry
#

27 hours, dont worry and dont panic

tepid axle
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as you can see I spent all my time on graphics ๐Ÿ˜ƒ

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I should really fix that phrase before I move on

sharp berry
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I dont see how Hang-Man is related to "Settle the Score" (it was my first idea tbh :P)

foggy shard
#

i was writing music that i don't like now

sharp berry
#

Making music that sounded awesome while making it, but absolute garbage the next day is normal

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My soundcloud is filled with it ๐Ÿ˜„

tepid axle
#

well its abit more than just regular hang-man, its about making Epic suffer not knowing what the phrase is too, bit of payback plus its a time attack game

#

so theres alot of things that relate to the theme

#

I also wanted to show its not all about graphics, least I want to if I can get it done ๐Ÿ˜›

sharp berry
#

I wish that this UI would be more user-friendly (mouse cursor is going all over the place)

tepid axle
#

obviously thats all for me though and I get that not everyone will understand thats why Im not competing with anyone but myself here ๐Ÿ˜ƒ

#

I coulda just tacked onto a template, thrown some assets together but Im using all of 1 open sourced font to make this, Ive made the entire thing from scratch in the time given

mint flint
#

@sharp berry you have another hour or so more than that. deadline is end of stream tomorrow

sharp berry
#

Last 2 hours I reserved for last minute "Fuck, I missed that bug" fixes

mint flint
#

whooo last minute fixes ๐Ÿ˜ƒ Nothing could go wrong there ๐Ÿ˜›

#

could not possibly break your jam entry and forget to hook back up the middle levels like I did last year lol

sharp berry
mint flint
#

that was a pun wasn't it

#

if not it should have been ๐Ÿ˜ƒ

#

man I love your little figures

sharp berry
#

They can get angry and happy ๐Ÿ˜„

mint flint
#

I need to go in and replace my static cube "character" from my example project and make a new one that has actual definition lol

sharp berry
#

I made only 1 master class for the NPC's (they are all NPC)

#

This way the least amount of time was required to have them animated properly for their side and their own Court-Job (like Judge and Typist)

mint flint
#

๐Ÿ˜ƒ

#

learning to "abuse" parent/child classes is like the best feeling in the world as a programmer

tepid axle
#

ahh 3d makes me wish Id gone that route myself ๐Ÿ˜›

mint flint
#

"I can only do things once and still have things different?!?!"

sharp berry
#

I felt like McGuyver for a sec ๐Ÿ˜„

mint flint
#

It's why I love programming. When shit starts to come together you get so amped up.

#

You are in the corner screaming "whoo my guy can move" and everyone else is giving you weird looks heh

sharp berry
#

Hahaha yea

#

People will see only a Dialog-Option-Click game, but I know what it makes ticking ๐Ÿ˜„

tepid axle
#

I didnt have much choice cuz I needed the unicode to generate the cipher text, the text renderer is limited and I couldnt make that many textures

mint flint
#

"But look at it!!! look at it!!! all of the art is using 1 texture!!! my god man look at it"

tepid axle
#

this way though I can generate non repeating ciphers for a large dictionary of phrases ๐Ÿ˜›

sharp berry
#

We should form a team for the November Jam

pine fulcrum
#

UE4 MegaJam playthroughs Oct 17th 9am PST

tepid axle
#

I wish they would have the overlap like electronics engineering wires so you can see they go over the top instead of just getting all mixed up

sharp berry
tepid axle
#

yeah they need a little hoop that jumps over

pine fulcrum
#

What an enum

tepid axle
#

why not just use a list of names ๐Ÿ˜›

sharp berry
#

Because I need it more than once ๐Ÿ˜„

pine fulcrum
#

Aye, only commenting on enum names themselves

tepid axle
#

certainly an interesting idea, will have to give this one a shot

#

shame you cant get law and order characters in there

sharp berry
#

ยฉ prevents using that sound :p

tepid axle
#

lol yeah mr wolf would not be pleased

#

I dont mind that LA one, its bit better than UK

mint flint
#

@sharp berry you upset about the line not being straight in your BP?

sharp berry
#

Yea, I just deleted the thing

mint flint
#

you can always use the align tools to fix it as well ๐Ÿ˜ƒ

tepid axle
#

do I get to hit people with a judge hammer in your game? ๐Ÿ˜›

#

whack-a-mole but you get to hit lawyers instead lol

sharp berry
mint flint
#

lol the eyes

#

should have like little text that pops up going "grrrrrr..."

sharp berry
#

Awesome Realism Drawing skills :x

tepid axle
#

what is that purple thing on her head?

sharp berry
#

the yellow block you mean?

tepid axle
#

or is that a he on the right :S

#

gender fluid court, Jerry Springer would be proud

sharp berry
#

Red = Enemy, Blue = You, Grey Hair guy is the Judge, the pink/purple is the typist

tepid axle
#

fair enough lol

sharp berry
#

The glowing block just shows whose turn it is atm

tepid axle
#

least your characters look better than mine ๐Ÿ˜ƒ

sharp berry
#

the Typist has no ingame meaning, but script-wise it's the backbone

tepid axle
#

I did want to have an online database I could update but I didnt have time to implement it, Im gonna be pushing it as it is

#

that way I could add cipher lists and phrases later without it bloating the download size

#

might do it later cuz I need an excuse to use my domain ๐Ÿ˜›

sharp berry
#

MY LOOP WORKS!!!!! QUICK GRAB THE FIREWORKS!!!

tepid axle
#

Im curious how big it'd be if I used HTML packaging, its kinda small enough to load decently as a web game

sharp berry
#

Now its just a matter of filling in the DataTables and the Win/Lose condition ๐Ÿ˜›

tepid axle
#

โ†œ hmm lol

sharp berry
#

What is that for character? o0

tepid axle
#

lol Im making a cipher set with all unicode arrows

#

โ†Ÿโ†Ÿโ†Ÿโ†Ÿโ†Ÿ woo its a forest

frigid mist
#

tomorrow is the end ?

sharp berry
#

Yes

frigid mist
#

I want to check your game @topaz scroll

sharp berry
#

26 hours and 27 min left

uneven basin
#

hm

#

never had this one before

#

building lights fails

#

after adding foliage

mint flint
#

burn it all!

uneven basin
#

I probably should

#

saves me the trouble

#

I mean main menu is same map as the game map

#

just different gamemode

sharp berry
mint flint
#

Just have it pop up "You a Winner" and fade to black

sharp berry
#

I made dialoge texts for the Judge :p

#

I also made some work for an "Objection!" call, but not enough time to actually implement it ๐Ÿ˜ฆ

mint flint
#

aww damn

tepid axle
#

save it for the stretch goal ๐Ÿ˜›

uneven basin
#

aww, blueprint cant change camera post process settings

#

on run

uneven basin
#

spam

frail palm
#

My process so far.

#

Sorry.

uneven basin
#

no prob

frail palm
#

I just though I might show off.

#

Kinda nervious if I'm going to make the deadline.

uneven basin
#

25 or so hours to go

mint flint
#

@uneven basin you should be able to change the camera post process settings in the Blueprints

uneven basin
#

well I tried setting post process settings, it gave me dead end node

#

which usually means its not exposed

mint flint
#

get the camera, set post process?

uneven basin
#

ye

mint flint
#

and then use a make post process node and plug it into the input

uneven basin
mint flint
#

yep and click on the make post process settings and set the settings

#

because it has so many options it's a special node

uneven basin
#

oh

mint flint
#

yep they did that because when they allowed splitting it the node itself was HUGE

uneven basin
#

well they should do like add pin + dropdown what to change

#

but I was kinda hoping to change the DOF focal distance to match the spring arm

#

can't do it like this

mint flint
#

sure you can

#

check the option and watch the node change

uneven basin
#

duh

mint flint
#

profit?

uneven basin
#

yea

#

I admit, me dumb

tepid light
#

hmm.. I think I broke something..

#

each time I open my project in tells me that I need to rebuild lighting.

#

even if I rebuild, save and open it back again

uneven basin
#

yea mine broke too

#

now It constantly wants to save one particular widget

#

after breaking light bake in one map

#

not sure why

#

em

#

ok I tried setting that focal distance

#

it disables the effect

#

lets try not put it on tick ->

#

yup

#

I guess I need to set everything in that node

#

and that sounds like a lot of work

mint flint
#

yeah I don't think the post processing at runtime is a very "sleek" option =/

#

alot of setup work then adjusting afterwards

uneven basin
#

I just wanted it to keep the focal point synched with camera height

feral halo
#

So many sound assets

glass fossil
#

nice ๐Ÿ˜ƒ

foggy shard
#

is it ok to use mixamo?

mint flint
#

it is ok

#

and I would say more than a few people are doing it ๐Ÿ˜ƒ

foggy shard
rigid fog
#

Only have 24hours ish

#

crunch is real

mint flint
#

damn I should get started on mine then

rigid fog
#

๐Ÿ˜‰

glass fossil
#

@foggy shard you can use mixamo but you need to disclose it with your submission

foggy shard
#

i will probably just put long text on how i did things in this disclose thing

uneven basin
#

final testing starts in ..

#

when wifi transfers 150mb of datas

#

ooor not, I forgot to update gameinstance with new map names

#

2 strings, takes 10 minutes to fix

#

aand it is done

#

aww, 139mb

tepid light
#

Hmm... I spawn emitter attached to component, and even though the particle doesn't use local space it still rotates.

#

how can I make a particle use global coords?

foggy shard
#

how to do this animation blending then arms do one thing and hands another?

tepid light
#

for example smoke: always goes up, no matter the rotation

foggy shard
#

or how you call it

tepid light
#

blendspace

#

or offset

#

hands do one thing legs another is anim offset

uneven basin
#

89MB for shipping build \o/

#

lets see if it works

#

and it does work

tepid light
#

gj

brittle lintel
#

ima play all of your games sooo goood

rigid fog
#

@uneven basin what MB did you start off with?

uneven basin
#

Started with starter content

#

after removing extra assets

#

it was 180'ish

#

plugins were about 30

rigid fog
#

what plugins WERE you using? lol...

uneven basin
#

or 40

#

all of them ๐Ÿ˜„

rigid fog
#

Mine only took off like 3

uneven basin
#

3 different VR, google play, ios store you name it

tepid light
#

well, sounds in my game suck. Maybe it's better to just leave it silent?

uneven basin
#

and submitted

#

except now that I noticed

#

it's not using steam

sharp berry
#

@tepid light Game without sound is even worse

#

21 hours, 56 minutes left

#

Disclosed content:

#

Is this a requirement?

#

Telling where you got your textures from?

rigid fog
#

Of course it is

#

If you did not take the photos yourself, you have to disclose where you got it

#

*create textures by hand

#

ANYTHING not made from scratch needs to be disclosed pretty much

sharp berry
#

But what if I processed it in Photoshop before using them?

rigid fog
#

...

#

It's not that hard man

#

Anyone using Substance has to disclose it

#

It is the same thing

#

You did not take any pictures for your textures, so you used a source, that's a sourced asset

foggy shard
#

this what i don't understand

#

were is the line for that

sharp berry
#

Victor just said where the line is, If source != yours, -> disclose it

foggy shard
#

like for example kit bashing? is it ok?

sharp berry
#

Kits, templates = source != yours -> disclose it

foggy shard
#

no if you did it before game jam too

rigid fog
#

Sigh

#

If you did anything PRIOR to game jam, you are REQUIRED to disclose it

#

So, what does it matter?

glass fossil
#

^

#

if you used outside sources for content, or use your own content that you prepared before the jam, then you have a possible advantage

#

thus it must be disclosed

sharp berry
#

I'll take this in to consideration at the next jam when planning it out, first few hours -> Photo time!

#

to late to do it now

rigid fog
#

The "line" if anything would be things like DCC apps, like Blender, Maya, MODO, if you created 100% from scratch a model.

#

IF you bought an asset and just modified it in a DCC, that's sourced

#

With nods

#

mods*

sharp berry
#

To be sure, definition of scratch = Non-existend prior start time of the Jam

rigid fog
#

DCC includes photoshop too

#

Yeah

#

Anything created prior to gamejam needs to be disclosed

sharp berry
#

Thanks bro

rigid fog
#

But technically, you could have made it from scratch

#

But, it still falls under that "disclose" clause

glass fossil
#

Also, just in case anyone is wondering, Alex has defined Mixamo/Fuse as needing to be disclosed as well.

rigid fog
#

Yeah, there are people doing rigs/animations by hand

#

And that wouldn't be fair

sharp berry
#

It's an online synthesizer

#

Is that required to be disclosed?

#

It's based on pre-sets, but using an Synthesizer in Fruityloops, Cubase, Reason or alike is the same (except offline), so this is a bit vague to me

uneven basin
#

argh

#

last minute bugs

#

so, for some reason shipping does not include steam stuff

#

only dev build

mint flint
#

the easiest solution would be to just put in the post what you used ๐Ÿ˜ƒ won't hurt you if they don't need it.

sharp berry
#

Good point, better save then sorry

foggy shard
#

Can i modify post after submitting?

mint flint
#

up until the deadline yeah

foggy shard
#

so i need some time to write compose it then

sharp berry
#

Be sure to update the "Reason" field when updating your post

foggy shard
#

oh ok then

sharp berry
#

For reason and time tracking, easier for own use

#

(makes you feel save too, at least i did that like that in the september jam ๐Ÿ˜› )

uneven basin
#

!!!

#

I have to use dev build to get this working

#

which puts me from 89mb to 138

sharp berry
#

RIP 100mb-goal

uneven basin
#

I reject the editors reality and substitute my own

glass fossil
#

oh god it's almost there, almost have balance after two days of pure balancing

#

lesson learned about complexity of having 10's of variables in every calculation

sharp berry
#

@glass fossil Will you do a "top 5 jam entries" for Light needs to be rebuild? ๐Ÿ˜›

glass fossil
#

I will definitely do a retrospective both on things done wrong, and things learned.

pine fulcrum
#

FINISH BALANCING SO YOU CAN DEMO AT MEETUP

foggy shard
#

Error Unknown Cook Failure good stuff

glass fossil
#

need to add sound effects/music so demo can happen at meetup ๐Ÿ˜†

pine fulcrum
#

Awww yeah

sharp berry
#

Meetup? You guys going to have a meetup?

glass fossil
uneven basin
#

last squeeze

manic ether
#

Gah, forgot that's tonight.

#

.<

uneven basin
#

131

sharp berry
uneven basin
#

right, so it's an engine bug that it doesn't include steam properly to shipping build

#

thus im 40mb over the 100-limit

rigid fog
#

I'm curious as to how people got their shipping builds under 65MB clean

silver swan
#

im using dynamic lighting which removed lightmaps for lvls, not sure whether ill make it under 100mb though

sharp berry
#

I've read some people saying that UE4 empty project package = 40mb

rigid fog
#

That's a lie

#

Empty would be like 140ish

#

then taking the steps in the docs + 32bit build got it down to 65MB

#

Still 35MB to play with, and I doubt I'd need it, but I am really curious how people get their games under 50mb

#

Or how they did it before for Play Store

#

Tappy Chicken was 32MB

quiet dawn
#

@small fern clamed he got an empty project down to 30is mb

dull basin
#

around 800mb here!! ๐Ÿ˜‚

rigid fog
#

lol @dull basin

#

I haven't even really started mine yet

foggy shard
#

just remove all not important stuff

#

like standart hdr image

rigid fog
#

I've been trying to get this thing as close to 50MB as possible

foggy shard
#

for sky

#

it's like 6mb

rigid fog
#

I removed all non essential plugins

#

and followed the docs

#

I don't even need physx

#

but can't seem to kill it from build

foggy shard
#

Black list files and stuff

#

from engine

#

also build for 32 bits

rigid fog
#

aye

foggy shard
#

\Engine\Content\EngineMaterials\WorldGridMaterial.uasset is like 4.9 MB

#

fonts folder 13.8 MB

silver swan
#

i got it down to 118 mb with 4 decent sized lvls custom meshes @random parcel soundvis plugin and 4 .ogg tracks.... i removed prerequistes which shaved off about 30mb i assume those wont be needed for epic or anyone who has the engine installed to play...im scared to go much further though in case i break packaging lol

#

but 18mb off 100 so close

random parcel
#

Hopefully my plugin adds these 18mb kappa

silver swan
#

lol

random parcel
#

What? you don't need 4k textures? Sorry ):

mint flint
#

man it's like voodoo getting the project down

rigid fog
#

hmm, just have to figure out which folders you can disable from engine

silver swan
#

i found the 32 bit build fails but 64 bit is fine not sure why that is happening

sharp berry
#

final build = 71.5MB

rigid fog
#

Hmm

#

I don't think my blacklist is working actually

topaz scroll
#

I won't be able to submit this time ๐Ÿ˜„ we had release week inthe office and the game is not even half done xD

#

while I do think to upload all the procedural level code ^^

rigid fog
#

booo

topaz scroll
#

xD

proven badge
topaz scroll
#

@rigid fog life mate xD

rigid fog
#

heh @proven badge

#

@topaz scroll Don't we all know it

topaz scroll
#

yeah mate xD

tepid light
#

lol

#

Well, my game is 89MB with over 7 min of soundtrack and some other sound assets.

#

I'm almost feature complete so that leaves me with few hours tomorrow to balance and bug fix

#

but one more day would be perfect

topaz scroll
#

31MB here xD

tepid light
#

why/how

rigid fog
#

WTF

topaz scroll
#

Precedural approach, plus no engine content, plus custom engine fixing crashes due to no engine conetnt, plus custom stripping of windows libs in exe etc

rigid fog
#

Ah

#

I'm working with Launcher build

topaz scroll
#

The custom engine is just for the build

feral halo
#

Slowly getting there

topaz scroll
#

ok was xD

feral halo
rigid fog
#

Don't think my blacklist is working

topaz scroll
#

so @tepid light don't worry about me xD

#

@rigid fog it isn't in 4.13

rigid fog
#

Ah, maybe 4.13 added some fluff

tepid light
#

@topaz scroll Did you do all of that just for fun or is there a reason? Did you plan on having a lot of assets or was it just to check how low you can go?

topaz scroll
#

my exe is only 8MB xD

#

just to check how low In can go

#

Like nearly all of the time I had for the jam went into this xD

tepid light
#

any my other quesion: did you check if it works on more than one computer? ๐Ÿ˜ƒ

topaz scroll
#

yes xD

#

MP xD

#

while McAfee says it's a virus xD

#

but yeah you can go way under 100 MB xD

#

@tepid light also try to nativize your BPs

#

I even wrote a syntesizer for tye music xD

rigid fog
#

Question

topaz scroll
#

0 Texturesm 0 waves

rigid fog
#

Shipping Build- WindowsNoEditor is the Platform right?

topaz scroll
#

yes

rigid fog
#

Or do I have to specify Win32 ?

#

Hmm

#

No idea what's going on then

topaz scroll
#

are you using UFE?

rigid fog
#

nope

topaz scroll
#

ok just go to youes engine folder

#

Binaries/Win64/UnrealFrontend.exe

#

there you can create profiles for your builds

#

once mine is done (just checking for the final size) I'll post some screenshots of my shipping profile

rigid fog
#

damn, no win32 version huh

#

anyway

#

not in launcher

#

maybe..

#

found it

topaz scroll
#

you could with a source build

rigid fog
#

what is this magic

topaz scroll
#

XD

rigid fog
#

so much red

uneven basin
#

anyone have a good blacklist for engine content?'

topaz scroll
#

Just exlude it entirely

sharp berry
#

Why are my UI's not centered in packaged game, but running them in Editor its fine (ive set the anchors properly..)

topaz scroll
#

You may have sone crashes though

uneven basin
#

gotta look into tomorrow

#

or, today

#

its past midnight anyway

#

only need 30mb

#

or so

rigid fog
#

hmm

#

I got it down to 53MB

#

I'll play around with this more after gamejam

#

Now I am very interested in how they get it down to the 20s and 30s

small fern
#

sorcery

#

50's are just fine

feral halo
#

@sharp berry thats your jam project?

sharp berry
#

yea

feral halo
#

Holy shit

sharp berry
#

But i'm having serious UI problems

feral halo
#

nice

#

Mine still looks like this

sharp berry
#

the buttons functions are a lower then the actual button

rigid fog
#

So, anyone with anything is better than mine

sharp berry
#

Windowed has no problem, Fullscreen broken UI...

feral halo
#

But at least we have musics and sounds

rigid fog
#

cool, got rid of all the annoying engine problems

topaz scroll
#

@sharp berry I had that with the ortho camera

rigid fog
#

now I can finally build a game

sharp berry
#

Pawn Camera influences the UI?

topaz scroll
#

might be

sharp berry
#

The ui problem is like the actual buttons are exactly under the buttons

feral halo
#

I need to breakup the swirl a bit i guess

foggy shard
#

quick question how to exit root motion animation early and not brake capsule rotation?

dull basin
upbeat wren
#

@dull basin if that's your entry that is beautiful and insane

feral halo
#

Ye holy crap thats brilliant if its done in a week

#

or heck in 3 months that looks awesome

proven badge
#

yep, all from scratch

tepid light
#

@upbeat wren I'm actually impressed by your effort and dedicaton in bringing us memes.

upbeat wren
#

thats insane

tepid light
#

I still don't have a name for my game

feral halo
#

You all took the week off or?

upbeat wren
#

@tepid light man, I've been up for 3 days, i've had so much caffine, nootropics that I've even ended up doing blueprints... i never do blueprints

proven badge
#

ofc we did

feral halo
#

@proven badge

dull basin
#

yeah

feral halo
#

Ah we still had work

proven badge
#

and shit loads of cofffee

#
  • energy drinks
#

+food supplies

sharp berry
#

Ok, screw it... Windowed it is

feral halo
#

@proven badge Cant wait to play that - looks similar in concept to ours but with waaay more time put into it

sharp berry
#

My tester is playing my game now, if thats a thumbs up i uploads it

upbeat wren
#

@sharp berry Good luck man, your other entry was great fun

sharp berry
#

Thanks ๐Ÿ˜ƒ

upbeat wren
#

Man, my quality at the start was insanely good

#

now I'm using blueprints and crossing wires like crazy

#

dat timer, it haunts me

sharp berry
#

Omg, I got thumbs down ๐Ÿ˜ข

tepid light
#

Yea... I always start with my blueprints so clear and well designed. Now it's chaos.

foggy shard
tepid light
#

When bullet hits a bot it informs him that he dies. Bot informs the interface that the score shoule be modified. Interace informs player controller. player controller informs hud widget, that runs an even on one of its children to display the score...

#

I'm ashamed.

upbeat wren
#

@tepid light the thing is, I dont even use BPs, I hate them but i've ended up using them with time smashing down

tepid light
#

But that is the biggest chain of failiure that I could find.

#

I think blueprints are greate.

upbeat wren
tepid light
#

*great

upbeat wren
#

I aint even mad

#

lol

#

see them lines man

#

haha

tepid light
#

pfff. that looks clean ๐Ÿ˜›

upbeat wren
#

meanwhile in C+ masterace

rigid fog
#

Hmmm, C+ a new language?

feral halo
upbeat wren
#

@rigid fog I'm just not obsessed with having to add an extra +, I'm sure abbrievating it won't be too bad, lots of smart people to deduce what it refers to

rigid fog
#

You should have just used C in that case

#

Or nothing at all

upbeat wren
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You're a bit weird aren't you? I bet you nit pick every wee thing

rigid fog
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A bit weird, nah.

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Nit pick, nope.

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You seem easily offended though.

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๐Ÿ˜ช

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upbeat wren
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@proven badge gobsmacked at how amazing your work is

proven badge
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aww thanks

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credit for characters goes to @dull basin

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i'm a rigger / animator

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well i model to, but not organics

small fern
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we need a new rule to game jams

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don't let jakayaki and slap work together ๐Ÿ˜‰

dull basin
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๐Ÿ˜ฑ !!!!

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upbeat wren
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Whats the gameplay like?

proven badge
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pvp naval battle arena

safe halo
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whelp, just broke my project. time to think about assuming the post-jam condition early and just wait to play slapunas'

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that looks siiiick!

sharp berry
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small fern
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ha

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someone put a placeholder above you

sharp berry
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ye i saw

small fern
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ah, the first post didn't say not to do that

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pretty sure the actual megajam thread did though

sharp berry
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that participation list

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its insane

small fern
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lol

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wonder how many of those just gave up and if there's more new submissions

velvet echo
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how's the games going?

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just under 18 hours to go

sharp berry
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I've just submitted my entry

small fern
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heh

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pretty sure we'll not get 400 submissions

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that's from current list

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I did count myself there too as I'm still on the list :p

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poor @pine fulcrum

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gotta wonder how people at allegorithmic will find time to judge the entries ๐Ÿ˜„

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I kind wonder that on Epic too

sharp berry
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If all 418 would submit their entry,if each of them is played 5min and there is no time between the previous and the next game, it will only be a sitting of 34 hours and 50min or so

small fern
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heh

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if they get 400+

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gotta wonder if they'll still do this next year ๐Ÿ˜„

sharp berry
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lol, why not

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Its EPIC MEGA jam after all

small fern
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well, just judging these will be one month of full work if single person did it

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and it's bit bad if just one people judges..

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so it'll mean several months of work

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oh wow

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I can't count

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40 hours is just one week

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nevermind ๐Ÿ˜„

sharp berry
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All submissions will be featured in a highlight reel posted to our YouTube and shown on Twitch. All winning members will receive an Epic swag bag amongst numerous other items, a "Game Jam Finalist" forum badge, a featured playthrough on the October 27 Twitch stream, as well as a highlight on Unreal Engine blog!

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2 weeks, gg ๐Ÿ˜›

small fern
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heh

sharp berry
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Will Allar do a playtrough?

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ahhh, my task bar.... It's good to see you again. It has been a while.

tepid light
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One more feature to add

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and my game will be completed

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  • I need to balance it
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and guns have no models. I think they will have to remain with programmer art

velvet echo
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i'm adding a win condition, then add some more levels and it is complete

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then i will see if there are any other features i want to add, and do some polish

tepid light
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I added a game over screen and a lose condition 1 hour ago.

velvet echo
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oh, and some more UI... win screen, lose screen, currently it just jumps to the menu again

tepid light
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There is no winning in my game