#game-jam-chat

1 messages ยท Page 16 of 1

velvet echo
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the weights need a lot of work

foggy shard
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PackagingResults:Error: Error Unknown Cook Failure

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probably need to fix that

pine fulcrum
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@wind aspen i have a 1080 so... as long as you can run what you make, so can I

velvet echo
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pre-ordered zbrushcore. did i just waste my money?

wind aspen
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cool ...good to know

small fern
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Core should be enough for basic sculpting, "core" brushes are there

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biggest downsides are that there's no poly reduction tools unless I missed decimate, zRemesher definitely isn't there and mesh projection tool is also not there

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but for basic high poly sculpting, it should be just fine

foggy shard
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yeah you are...

dire heart
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Good morning guys! Hope you all have a good and productive day ๐Ÿ˜„

foggy shard
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no zremesher nothing very limited

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Hi

dire heart
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Or if you haven't gone to sleep yet, save my message and read it when you wake up again

foggy shard
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i can't build empty project ๐Ÿ˜ฆ

small fern
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@foggy shard what's the error about?

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pretty sure there is more descriptive error above that "unkown cook failure"

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if it's about virtual memory running out, then that's "normal"

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I get that 75% of the time on certain packaging setup

velvet echo
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someone reported getting the error with a bad BP, but if your project is empty then that can't be the case right?

foggy shard
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apparently fmod

small fern
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ah

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you need fmod folder in contents folder and need to put that into packaging settings too

foggy shard
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mm

velvet echo
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guess just do high poly in zbrushcore, then retopo in modo/blender

foggy shard
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ok i will try

small fern
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fmod folder holds your banks

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I can check the packaging setting

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just one sec

foggy shard
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i have it in Engine/Plugins

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and it's all what instructions says

small fern
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yeah, those instructions are poor

foggy shard
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MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 27.856ms to complete.
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.10.10-06.20.16:749][  0]LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.8_Libs\studio_api\src\fmod_bankmodel.cpp(346) - Failed to open file '../../../../../../Work/Games/MyProject2/Content/FMOD/Desktop/Master Bank.strings.bank'
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.10.10-06.20.36:623][  0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.10.10-06.20.36:624][  0]LogInit:Display: LogFMOD:Error: e:\jk\workspace\1. Build_UE4_1.8_Libs\studio_api\src\fmod_bankmodel.cpp(346) - Failed to open file '../../../../../../Work/Games/MyProject2/Content/FMOD/Desktop/Master Bank.strings.bank'
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.10.10-06.20.36:634][  0]LogInit:Display: Failure - 1 error(s), 3 warning(s)
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for X:\Work\Games\MyProject2\MyProject2.uproject; see log C:\Users\sZXZ\AppData\Roaming\Unreal Engine\AutomationTool\Logs\X+So
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults:Error: Error Unknown Cook Failure```
small fern
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for example, I have mine like this-> <project folder>\Contents\FMOD\Desktop\Master Bank.bank

foggy shard
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entered error in search in output log

small fern
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it seems like you don't have the master bank there

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it can't open the file

foggy shard
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ok but there i get this?

small fern
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if you just want to test package

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you can download FMODs unreal examples

foggy shard
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oh i see

small fern
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they have some bank there

foggy shard
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ok thanks ๐Ÿ˜ƒ

small fern
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to make your own, you'd need FMOD Studio

foggy shard
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yeah i got that downloaded but i was like i need to check if build works and what size i get

small fern
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unless you want to manually copy those files after packaging...

foggy shard
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i really not sure why i do everything i never did before on game jams

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Thanks ๐Ÿ˜ƒ

small fern
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yeah, I wouldn't recommend learning FMOD during the jam though, unless you have some nice walkthrough somewhere ๐Ÿ˜ƒ

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unless I remember wrong, FMOD overhead was like 6-10 MB

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on packaged build

foggy shard
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I usually learn pretty fast. And got experience with audio software shouldn't be very different?

small fern
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well, if you do, please tell how it went ๐Ÿ˜„

foggy shard
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what could be so hard about fmod? As i understand i will spend more time trying to sync standard audio

small fern
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I'd love to do interactive music with fmod but haven't bothered to learn how you'd even start doing that

foggy shard
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that like main thing in my game idea so it's only way ๐Ÿ˜ƒ

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cos Settling The Music Score

small fern
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oh, this was the musical score thing?

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yeah

foggy shard
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But i have ideas how to simplify if fmod going to be troublesome

uneven basin
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\o/

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no packaging errors

somber hazel
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since when did google fonts changed their site?

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looks pretty dope now

small fern
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hmmm

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I need to change my game

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there's just no way I'm getting all the content in

uneven basin
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start small son

foggy shard
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or quit sleeping

uneven basin
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yea that's option too

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I need morning motivation >_>

foggy shard
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coffee

uneven basin
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2 cups in already

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stronk one too

foggy shard
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god

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coffee is for taste

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that is my motivation

uneven basin
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hmm, camera actor wai u not tick when paused

foggy shard
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but actually just opening the project and start working is best way to motivate yourself. At least for me

uneven basin
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umm

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how do I exclude actors from pause

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I did set my camera actor to tick even when paused, but it still can't move

glass fossil
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Got the battle/consequence system finished, though its terribly imbalanced towards military players over farmer players. Going to start on making a little story segment at the beginning to set up the "why" of the game. (only half the consequences visible from this shot)

foggy shard
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Automation.Execute: BUILD SUCCESSFUL yay

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you check build size just by clicking Properties on a folder?

small fern
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Ye

foggy shard
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70 is ok for empty?

somber hazel
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I already vote for my game for most simplest game

foggy shard
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is it balloons popping?

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and just HUD with scores

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you just quickly press on balloons with mouse pointer and they pop
if your screen filed with balloons your loose
gradually increase speed for balloons spawn

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Call it "Bloody Balloons"

glass fossil
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simplest game to make would probably be something that can take advantage of the first or third person template

foggy shard
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but it's just controller

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it's like almost nothing

somber hazel
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no, it's a bullet hell game ๐Ÿ˜„

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spawn a s<3t ton of projectiles and make some tweaks here and there to make it not look rubbish ^^

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and cross fingers everything works with collision and I don't need to do math ;P

foggy shard
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well my game is almost bullet hell too

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but with swords and in 3rd person

somber hazel
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not like the theme is kinda suited for bullet hell ๐Ÿ˜…

foggy shard
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and hopefully with music composing

glass fossil
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sounds fun ๐Ÿ˜ƒ looking forward to seeing Alex play em

somber hazel
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Allar and Alex are already in my game, wanna join next @glass fossil hueuhe

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๐Ÿ™ƒ

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๐Ÿ˜

glass fossil
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hehe sure, do I get to be a bullet type? Or maybe an enemy ๐Ÿ˜ƒ

somber hazel
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aaaaaactually, character select ^^

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I'm going for best character model award

glass fossil
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nice ๐Ÿ˜ƒ

foggy shard
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fmod tutorials is pleasure to hear...

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that sound more pervert then it supposed to be

indigo bobcat
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just did my first test build for my jam game it decided to spook me for a minute and freeze for a minute thought it was going to fail thankfully it built

foggy shard
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o god she is nervous on second video and i watch it on 2x speed so effect intensified

uneven basin
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why does editor connect to epic

foggy shard
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god fmod is cool

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now i god strange mystic music going on
not procedural yet

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just random

glass fossil
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Added a very basic settings menu so that players can pick the right res, fullscreen, windowed option, that works for them.

somber hazel
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reminds I should have follow Matthew's new tutorials where he explains game settings and saving them and stuff

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that's just console command and get resolution something, right? โค

wind aspen
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Looks great @glass fossil

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My main menu just starts and exits

uneven basin
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oh my brain started to hurt again

upbeat wren
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It's crunch time, I've taken like 12x the recommended nootropic and caffine dose, first game jam is brutal

uneven basin
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you doping son

tepid axle
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ariticle D section 5 subsection c, thall shalt not exceed recommended doses of caffiene, failure to do so will result in immediate disqualification

dire heart
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Im excited to play some of your games ๐Ÿ˜„

tepid axle
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lol say that after youve played mine ๐Ÿ˜›

sharp berry
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troubles waking up yawns widely

somber hazel
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running helps me

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usually about 8km

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then I'm awake

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that's 5 miles, maybe, I dont know

sharp berry
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After running roughly.... 200 meters gravity starts to increase by 10 times

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I've no idea what miles are other then airmiles that you can save up

somber hazel
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actually looked it up and 8km are 4.9 miles

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*theMoreYouKNow

sharp berry
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1 mile is 5280 feet, ~1.609km...... what the actual fuck do they teach their kids

lament oar
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1 mile is exactly twice as long as half a mile. :mindblown:

somber hazel
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2 american presidential candidates are still 0 candidates

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I could work on my game or I watch the 2 hour debate now :3

somber hazel
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๐Ÿ˜‚

sharp berry
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Im constantly fighting my self, the urge to post a screenshot is big but I dont want to spoil anything

somber hazel
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I wanted to put trump in my bullet hell game and his biggest weapon would be a huge wall and you have to move around it and hit him from behind

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but political games...

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10min in.. nope, back to work ๐Ÿ˜„

tepid axle
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you know though, look at all the field events, do you think they are in metric? ๐Ÿ˜›

somber hazel
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blabla blabla MAKE AMERICA GREAT AGAIn

tepid axle
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1.6km, 800m, 400m, 200m hmm

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miles isnt so bad its all those weird gallons and tonnes that arnt actually tonnes ๐Ÿ˜›

somber hazel
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debate over

tepid axle
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its not a debate actually SI units are well established ๐Ÿ˜ƒ

sharp berry
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Imperial system is like Apple, things must be different because.....

uneven basin
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bloody hell

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how can server access none when calling for AI controller on character

tepid axle
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standard units are just to mainstream

sharp berry
tepid axle
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sounds about right ๐Ÿ˜ƒ

austere glade
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lol

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i wish you could direct key your datatables with enums

tepid axle
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yeah those reroute nodes dont help so much ๐Ÿ˜›

sharp berry
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Looks neat

tepid axle
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not much you can do about that

sharp berry
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If it works, dont fix it ๐Ÿ˜›

tepid axle
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well least yours works, mine looks neat but its still broken lol

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I do have a new list of suggested fixes for BPs though, the reroute node should really be a 4 square instead of a 3 wide so the dot is on a grid point

tepid light
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I have all my game mechanics in place, but still no actual game. No win lose condition. I think i will have to work on this now.

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Plus, lighting sucks. Two years of using ue4 and I still don't know how to properly setup lighting in my levels.

sharp berry
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Easiest: Directional Light -> set to Dynamic, add Skylight. Done

austere glade
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lighting is hard, thats why i go self lit

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i have too many other things to master first

tepid light
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Static lights can't overlap, dynamic lights are expensive, eye adaptation gets in the way

sharp berry
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Dynamic Lights are 8ms expensive, unless you have a world of 1kmยฒ, there is nothing to worry about

somber hazel
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I just noticed, you can disable your whole static lighting and go from 140fps to 200fps on a radeon r9 270x here

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and yeah, dynamic light for such small games is cheaper than half life on a steam sale

upbeat wren
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HARAMBE NOW HAS ANIMATIONS!!!!

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He lives!!!

somber hazel
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oh dear, pics or didnt happen

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๐Ÿ˜„

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โค

upbeat wren
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The only image i will release for now ๐Ÿ˜›

tepid light
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I wanted to post some gifs, but I need to fix lighting first

upbeat wren
somber hazel
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already saw it

upbeat wren
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the map is coming together so Im not allowed to release it haha

somber hazel
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we demand more HARAMBE!"

upbeat wren
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harambe!!!

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We made it a destruction game

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harambe vs the zoo keeper convention

somber hazel
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well, it totally nailed the theme ^^

upbeat wren
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I wonder who will get shot first, me, hillary or trump

somber hazel
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now Im hoping it's not a clickbait game ๐Ÿ˜„

upbeat wren
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ads, ads everywhere

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I've made it so you can do fast arse lunging, slam down, meele, leave devestation in your path

somber hazel
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I mean, I just need to look at this beautiful menu and my body wants more :3

tepid light
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On the unrelated topic... Would anyone like to see a video playthrough/review of their game, once the contest ends? I want to make some videos, and people might enjoy that.

upbeat wren
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I can give you another sneak peak but it's not ready for release ๐Ÿ˜›

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@tepid light yeah man, #HarambeRip

somber hazel
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only if Allar throws his job ๐Ÿ˜„

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and that ain't gonna happen so fast ^^

upbeat wren
tepid light
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@upbeat wren I see your are going strong with the memes...

upbeat wren
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haha

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We have a lot of small things to sort out to make it look perfecto

somber hazel
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start with Fur Shader

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๐Ÿ˜‹

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I'm not into this fury crap, but it makes sense here

upbeat wren
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aye, ill tell the other guy haha

sharp berry
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One Widget to rule them all!

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With (at least) 522 people participating in the jam, I expected it to be more crowded in here

foggy shard
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well it's discord

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also a lot of programmers and artists shy

sharp berry
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Im shy too

tepid axle
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flops out his big long... code

foggy shard
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i just not that i would do better if i talk to people

sharp berry
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I need to make a dialoge system.. #FM

tepid axle
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dem feels when your debug code has been lying to you

foggy shard
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mess

sharp berry
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Hahahaha, im not going to take a pic of my desk

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trash is everywhere

foggy shard
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well now you need to ๐Ÿ˜ƒ

sharp berry
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It looks like a 5th world country

tepid axle
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mines pretty neat actually

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the desk next to my desk on the other hand ๐Ÿ˜›

foggy shard
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i usualy don't use so many keyboards

sharp berry
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Candy papers, ash, stuff everywhere

foggy shard
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procedural music isn't simple

mint flint
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isn't procedural music just booping some beeps till your bits are bopping?

austere glade
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hmmm needs more boop

foggy shard
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it's random one

austere glade
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if(boop == 2) boop++;

sharp berry
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Haha, boob boob

mint flint
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yeah music is easy you just hit the notes till it sounds good right?

austere glade
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technically thats all programming is too

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mash dem keys till you got facebook

foggy shard
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also i probably not going to press a lot of buttons/notes and it's mostly blueprints

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so just using music theory

mint flint
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ah see that's what gets me. you have to be smart to do it well lol ๐Ÿ˜ƒ

foggy shard
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is it strange to hear other instruments if your character with base guitar?

lament oar
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when I played bass I would listen to the drums mostly but it depends on the mix in the studio or on stage. You do hear the other instruments of course but focally you have to keep a timing (or in the bass case, timing and off-timing with the drums) so you kind of drown out the rest a little.

dire heart
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@upbeat wren Wow Wasp that looks amazing haha

pearl roost
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hahaha amazing @upbeat wren xD

upbeat wren
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We've improved it since ๐Ÿ˜› but thank you, @dire heart @pearl roost the hands are being upgrade now, the buildings have become modular and the frame isnt so bad, also now there are launch pads and you can lunge in any direction you aim if you launch from one so it be going cray cray and you 2 just give me a motivation boost

glass fossil
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Hello devs

tepid light
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hello

uneven basin
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this is getting really fucking hard. client has 0 chance of getting hands on AI controllers

small fern
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I'm killing my baby now

uneven basin
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like, everything else flows just fine trough network nodes

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except AI commands

small fern
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there's no way I could finish the idea I had on that, even if I got to model the things needed

dire heart
sharp berry
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Looking clean

dire heart
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@sharp berry Thanks dude, and yes those are pokemon cards on the walls

sharp berry
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The pikachuw hat and pikachuw doll gave that away already :p

upbeat wren
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@small fern wait, you're giving up?

small fern
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well, might do a totally different game

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playing with some ideas atm

upbeat wren
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man, thats a shame, scope ended up too big brother?

sharp berry
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First to sign up... RIP

small fern
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yeah, scope is just too big and I can't make any fun gameplay with the parts I have alone

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heh

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well, I might do a totally different game though

sharp berry
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Was is your first idea?

pearl roost
sharp berry
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@small fern You can always go for a Bejeweled game :p

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Or a super mario game where Bowser takes revenge against Mario and Toad for kidnapping his true love, the princes

small fern
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it was supposed to be mini adventure game thingy, with wing commander element ๐Ÿ˜„ but even I went full crunch on it, my plot would have too big holes for it to make any sense at this point

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oh

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if I do another thing, it'll be just as silly as this was ๐Ÿ˜„

ashen meadow
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@sharp berry that bowser idea was on my initial list too ๐Ÿ˜€

uneven basin
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I feel like I might aswell be working at quantum mechanics labs when doing unreal networking ๐Ÿ˜ฉ

upbeat wren
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Aye, better off building your own API to be fair with networking based upon low level sockets used in UE

uneven basin
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right, nuke the code and start again

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There has to be a way for clients to instruct AI controllers

upbeat wren
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@uneven basin Just send a request to the server and they can instruct the AI

foggy shard
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@small fern good luck with new one

uneven basin
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I tried, it kept telling me it's accessing none on AI controller

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like screw this, ill do the whole logic on server side

foggy shard
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why not turn it in avenge death of the crew mate?

upbeat wren
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Does the server keep a reference list of all AI?

foggy shard
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aliens and stuff

uneven basin
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no I was referencing character -> get AI controller

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and that gave me null on client

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it worked on server

upbeat wren
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try storing the AI as references in a Tarray on the server side as they are instantiated

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and accessing it like that

uneven basin
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but I would have to make logic to find out the specific controller too when I want to hand out instructions

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mk2 will pass mouse click and vector3

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and server has to figure out the rest

upbeat wren
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If you add a variable to the AI actor say, ID, just an integer ever incrementing, then use a Tmap<int, AActor> on the server

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when the player makes a request concerning the AI actor, send the ID

uneven basin
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yea but client would have to be up to date on those ID's too

upbeat wren
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then you just access the TMap with the ID and it'll give you the right actor

uneven basin
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which creates a point of failure

upbeat wren
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You dont need to replace old ones unless you think you'll have more AI than an int32 can handle ๐Ÿ˜›

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just keep incrementing it since TMap uses keys

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can just delete by key, add by key, a global incrementing index stored within the server gameinstance

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Trust me, I've worked in McDonalds, I know my shit ๐Ÿ˜›

tepid light
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...

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I hate lighting so much...

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also, droping items work, but I cant pick them up again..

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no idea why..

small fern
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dynamic lighting ftw

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@foggy shard thanks, need it ๐Ÿ˜„

upbeat wren
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man, I'm having too much fun with my movement to continue developing anymore, rip jam

foggy shard
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i just sit here and play on my little keyboard

dire heart
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This is my second gamejam, and the first one I'll probably finish my game. How should i package and submit it? Build windows 64 bit, zip it and provide a dropbox link? Appreciate anyone helping me ๐Ÿ˜„

upbeat wren
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@dire heart Do you know any Voodoo priests?

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youll need one for a submit

tepid light
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I don't know why, but if I put 4-6 dynamic lights I get 40 less fps.

dire heart
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Damn no D:

tepid light
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and Thats too much

uneven basin
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Good news everyone

foggy shard
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don't cast shadows from them

uneven basin
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The logic finally works when I stripped it to barebones

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bad news

foggy shard
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like use one or something

uneven basin
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Linetrace fails every time

tepid light
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I cannot reattach actor to component.

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don't know why.

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i spawn an actor and immidietly attach it - it works. I try to detach it and reatach it again and it doesn't

uneven basin
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same linetrace that works fine on listen server

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fails for another controller

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correction, it works barely

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very very unreliable hits

upbeat wren
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Are you making sure you're linetracing from the correct player index? 0 is server, anything above is additional players

uneven basin
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no, I'm shooting at thin air and getting first hit that matches the character class

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lets see if amping up the trace distance helps

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it might fall short

upbeat wren
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try debugging it with a debug trace

uneven basin
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I am

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bu there seems to be some sort of issue with the capsule component

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trace stops to actor mesh, but does not register the actor

upbeat wren
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point of origin is another actor yea?

uneven basin
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for the trace?`

upbeat wren
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aye

uneven basin
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camera location

upbeat wren
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have you set the trace to ignore the owner?

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AddIgnoredActor(this);

uneven basin
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camera is client side only

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so it can't block the trace because it does not exists

upbeat wren
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I guess youll just have to use a visual debug trace to see whats happening and check the return actor

uneven basin
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also having issue with logic somewhere

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match starts if host is ready, while it should check if both host and client are ready

upbeat wren
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build a struct dataclass, store into a list of players which it holds a reference, booleans such as, IsReady which get toggled when the client requests it from some action then when you're about to begin just loop through the list of structs, checking each IsReady

uneven basin
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booleans should check out

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checks if both players have 8 pawns on the field

upbeat wren
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It looks like this is server side logic only meaning if the client isn't ready it doesnt know as the server will probably be instantiating pawns, it may start before the player has a pawn ready, youll need to get confirmation from the clients prior to advancing

uneven basin
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players manually place the pawns

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unless that PlayerArray variable is lying to me

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since it's gamestate's default variable

dusky wyvern
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You guys, i cant make the jam anymore so my music guy is looking to join a team

quartz flax
#

^music guy

upbeat wren
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can you show me your music for reference?

quartz flax
#

Ooo what genre u lookin for?....man guess i shudda updated my soundcloud before barrelling in here lol

upbeat wren
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We're doing a harambe revenge game in a cartoony destructive sense

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we've been considering a music guy

dusky wyvern
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lol

foggy shard
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I doing bass line atm

#

or not exactly line

dusky wyvern
#

i suggest you post your wip's and he post his sound cloud so ya'll can decide

quartz flax
#

lolol....well well...so something not tooo serious...or are u going for epic music contrast on silly plot?

dusky wyvern
#

wips or jam ideas

upbeat wren
#

#MusicForHarambe

quartz flax
#

#SkinFlutesOutForHarambe

#

ok Imma upload a couple demos and link u in a bit.....keeping in mind u can tell me what u want exactly after.

upbeat wren
#

Monkey music, comical, boom booms, can you do sound effects too?

foggy shard
quartz flax
#

hmmm...never have...MAY be possible?

#

monkey sounds ? lol

foggy shard
#

it's samples for fmod

#

procedural and stuff

upbeat wren
#

get me more examples the other boys will be online soon so I can send them de work and suggest them that we need music guys

foggy shard
#

going to be*

quartz flax
#

cool...i'll whip up a short original demo with the exact theme in mind.....fast paced game?

#

and feel free to say "oh no no no that sucks" lol

upbeat wren
#

It's fast paced, harambe can slam, jump like a rocket, go crazy, jump pads, things breaking everywhere, walls, trash cans, marriages

quartz flax
#

gotcha

#

adding u incase i lose u in this chat or something

upbeat wren
#

aye np, ive gotta pass this with the other 2 of the team but we do need music and sfx, free stuff never settles as well

small fern
#

talking about music and games

#

loved "Loom"

#

old lucasfilm point'n'click adventure where you basically just interact with things by playing notes to cast spells

#

if I remember correctly, it also had reverse spells

#

so if you learned notes for open spell, you could just play it in reverse and it would then do close spell

uneven basin
#

\o/ yatta

#

everything works again

#

but im still 1 day behind because of that controller shenanigan

sullen flume
#

Well, I think I won't be able to finish this in time..

uneven basin
#

might fall bit short for me too

#

I might just scrap the singleplayer mode

feral halo
upbeat wren
#

@feral halo Looking good, especially being drunk ๐Ÿ˜›

sharp berry
#

@uneven basin Doesnt array start at 0? So if you == 8, it's 9 in total?

uneven basin
#

afaik length starts from 1

#

not 0

#

I got confused since I use the same array to check does match have 2 players

#

and it worked there

#

but at that context I pasted, I switched it to GetAllActorsOfClass and it works now

small fern
#

yeah

#

length is 0 if there's nothing in it

#

1 if there's 1 etc

#

but array itself of course is starting from 0

uneven basin
#

ye if you get last element, it will result element count - 1

sullen flume
#

Any workaround for the Cursor not showing up on a UI widget? Even if I set it to "Show mouse cursor" to true

dusky wyvern
#

happens in PIE or when you launch the game?

feral halo
#

CTZN are you using steam subsystem or what for netwrokign

sullen flume
#

@dusky wyvern when launching the game, and opening "the shop"

small fern
#

you have the mouse lock on with the set input mode to ui?

#

not sure if you really need to set it

uneven basin
#

@feral halo yea I planned on using that, haven't set it up yet thou

#

once I get the match scoring, round reset etc working tomorrow I'll do first multiplayer test with cooked build

small fern
#

hmmm, got a new idea

#

2.5 days left though

outer quest
#

Is it cool to use Materials in the StarterContent for our submissions?

small fern
#

it's allowed

#

you just need to disclose the materials on your submission

#

(state their origin)

outer quest
#

What about textures pulled from the net? Just source it too or do I have to get permission?

small fern
#

you have to have rights to use them for this purpose

outer quest
#

Alright, ty!

foggy shard
#

This plugin is very CPU intensive.

#

T_T

#

as always i want to do something impossible

small fern
#

@outer quest basically the rules mention that too (that you need to have rights to use to everything you include on your submission)

#

so, random google images are always fishy

#

but if you got like textures from various cg/game graphics websites, they would probably be cool as is

#

they all do have licensing though

outer quest
#

Indeed. Found such a good snowy one tho ๐Ÿ˜ข but yea makes sense. Its a relief can use the StarterContent stuff though. Our artist is actually a coder so no real artist, so any art stuff is really hard for us to get done x)

small fern
#

yeah, I can relate to that ๐Ÿ˜„

#

materials are fun to work with if you have time though

outer quest
#

I offered to do it too (programmer) but apparently bright red blocks are not approriate art \o/

foggy shard
#

saving like ton of files manually or bad performance?

glass fossil
#

getting pretty pro at fixing mixamo characters, at this point there should probably just be a script to do it

foggy shard
#

and i don't know what to do about it.

tepid light
#

anyone here knows AI?

#

How do I make NavLinkProxys work? I set it up, left on the ledge, right on the bottom, Link direction left to right
it shows the arrow in the editor
but it doesn't work

fringe aurora
#

I think I'm giving up on the jam

#

RIP

glass fossil
#

out of time?

fringe aurora
#

Not really just like

#

Team fell through nothing's got done yet

#

Is it possible to put together a game with the time left

#

?

austere glade
#

just have one of those locker room speech moments

#

rally the team

mint flint
#

the normal jam time is 3 days

#

you have 3 days still so yes

#

hell you could get a game done in a couple hours if to focus your scope

foggy shard
#

ok looks like i am not doing 100mb thing

fringe aurora
#

time to make amorphous blob goes on a existential journey through weirdly lit cave land and learns true meaning

small fern
#

well, 2.5 days

#

so one day less than in regular jam

#

but if you don't do super complex game, definitely doable still

fringe aurora
#

yup blob journey is slated for full release in 2.5 days

glass fossil
#

now to play the wainting game to see how much the blob journey season pass costs

foggy shard
#

solution found

#

happy

velvet echo
#

i can't work out why my projectile is going right through my static mesh without generating overlap events

small fern
#

is it a thin mesh?

#

basically if you don't sweep things, things might teleport through objects between frames

tepid light
#

Do you have the projectile setup correctly? I had this problem. Projectile needs to have a sphere collision as root not static mesh

#

at least that was a source of a problem in my case

small fern
#

no idea how projectiles do things on unreal though

tepid light
#

If you add projectile component weird thinks happen.

velvet echo
#

yeah, i have a spherecollider as root and static mesh sphere inside it

tepid light
#

*things

glass fossil
#

That's a pretty cool trailer @tepid light already shows a core fun gameplay element without giving too much away ๐Ÿ˜ƒ

tepid light
#

Thats 90% of my game.

#

I'm trying to optimize to have a whole horde of enemies that fall apart and chase you with axes

small fern
#

everything is always better in slomo

tepid light
#

I also used ue4 to make a game that looks like it was made in ue1 ๐Ÿ˜ƒ

velvet echo
small fern
#

badass projectiles

velvet echo
#

i want it to destroy the projectile when it collides, but i am not even getting collide events with static meshes

small fern
#

does it collide with ground?

#

if that projectile for first person template or something you've setup yourself from scratch?

velvet echo
#

can't shoot the ground

#

whole project is from scratch

tepid light
#
  1. Does the mesh have collisions setup?
small fern
#

you use projectile collision preset for the root collider?

velvet echo
#

yeah, it shows a collision box

tepid light
#

2)Do you use proper channels

small fern
#

in fps template, projectile actor has sphere collider as root

#

and mesh with no collision attached to it

#

but it should work with mesh that just has sphere collider setup for it

velvet echo
#

do i have to create a BP for a static mesh to collide with it?

small fern
#

root is using projectile preset for collision

#

?

velvet echo
#

omg i found out what was wrong

#

stupid mistake

small fern
#

how you even setup the projectile without actor?

velvet echo
#

when i drag static mesh on, default is to not generate overlap events

small fern
#

well

#

it should still collide

#

those settings are just to generate the hit and overlap events

velvet echo
#

i have projectile set to overlapdynamic

small fern
#

although, if your projectile doesn't get hit, it'll never destroy itself

#

ah

velvet echo
#

so it will only generate overlap events, i want to destroy it, not bounce it

small fern
#

well, that makes more sense now

velvet echo
#

always something dumb i do

foggy shard
small fern
#

Cool Jazz

foggy shard
#

๐Ÿ˜ƒ

#

writing procedural music isn't easy ๐Ÿ˜ฆ

glass fossil
#

Game is finished and the player can now get four distinct endings. With the remaining time I'm going to try to balance the game as much as possible, add sound, add visual variety and flair.

small fern
#

sounds like a typical idea guy

#

no offence

indigo harbor
#

oh nvm saw the pinned one

#

wait thats for the start of the jam

upbeat wren
#

@indigo harbor its for the start of the stream for the end of the jam

proven badge
velvet echo
#

toilet?

#

so, how can i get a destructable to break on command, and not by getting hit by something?

proven badge
#

nope

velvet echo
#

if i disable impact damage on a destructable, it doesn't seem to get hit events anymore

upbeat wren
#

@velvet echo it will if you use something such as radial force, impulse force and have the damage setting

velvet echo
#

Cheating instead

#

Set a large damage threshold on the destructable, then i apply a large damage when i want to destroy it

opaque basin
#

@upbeat wren you said ui artist?

#

I might be able to lend a hand

#

unless that was all said in jest ๐Ÿ˜›

quiet thistle
#

did you make that pirate for the gamejam?

#

why arent you on my team... lol

#

I still havent been sent a single piece of art yet ๐Ÿ˜ฆ

#

though I have seen a screenshot so at least theres that

feral halo
#

Hehe

#

we just got initial musics back

gray cedar
#

I spent too much time making animations. Now I barely have a game

wind aspen
#

Hows everyone's jam?

velvet echo
#

seems i am making a very simple game

#

since i have spent far too much time on less important things

wind aspen
#

Had my day job today so i can't wait to get back to it tonight

upbeat wren
#

hopefully I can finish

#

time to build the city

somber hazel
#

lol

#

is the game music "WE BUILT THIS CITY"

#

๐Ÿ˜„

feral halo
#

Oops should have posted this here

#

Meet one of our Heroes

somber hazel
#

Has Harambe Simulator Gamepad Input? @upbeat wren

lapis lichen
#

2-ish days left until the MegaJam finishes.... How's everyone getting on??

foggy shard
#

procedural music set up done but doesn't work as expected

uneven basin
#

hmm

#

LogScript:Warning: Runaway loop detected (over 1,000,000 iterations) - see log for stack trace
BobbleHeadAnimBP_C /Game/Maps/UEDPIE_1_TestMap.TestMap:PersistentLevel.SmashCharacter_C_25.CharacterMesh0.BobbleHeadAnimBP_C_25

somber hazel
#

could need a hug @lapis lichen

uneven basin
#

except I dont have loops in animbp

lapis lichen
#

runs at @somber hazel and gives them a spectacular flying hug which energises them for the final days of development!!!

somber hazel
#

โค

feral halo
#

@lapis lichen Badly -.-

#

RL stuff getting in the way

#

and we still need to do like 3/4 of our gameplay mechanics

lament oar
#

whatever it is, make it fire Donald Trump faces and leave it at that !

feral halo
#

ATM strugglign to make a throwable object

#

that destructs

#

and applies effects

lapis lichen
#

@feral halo If I was in your situation, what I'd do is strip the game back to one or two mechanics (if possible) - then polish them ๐Ÿ˜ƒ

feral halo
#

We uh cant

#

we have like 3 mechanics total

#

or 4

#

But we wrote our own custom netcode

#

It was hard

lapis lichen
#

ooh nice

glass fossil
#

Then it sounds like there is still room to pull back a bit ๐Ÿ˜ฎ

feral halo
#

basically our job list is:
Textures & Animations
A few props
Pickup / Throwable Objects
Sword Swings

#

And the last bits of NAT punching

wind aspen
#

@glass fossil How are you going?

#

How's everyone doing with their game at the moment?

uneven basin
#

putting in last logic bits

#

still need to finish main menu things, and tomorrow will be pretty much tweaking

#

well "tweaking" adding audio and stuff

#

postprocess etc

wind aspen
#

cool i am doing tesing on packaging

lament oar
#

you are teasing packages? Cmon now this is a family show.

upbeat wren
#

@lament oar bow chicka

#

@somber hazel aye it has my default gamepad input along with k/m

somber hazel
#

I hope it has rumble functionality :3

#

I want to FEEL like Harambe :3

upbeat wren
#

Haha

#

Haramabe is bae

somber hazel
#

Play Dynamic Force Feedback: Intensity: 42

uneven basin
#

there volume 10, and 11. but for this night we go to 42

tepid axle
#

over 9000

#

notice me senpai

#

pulls out his secret weapon...

#

dont be scared its just a lil jon ๐Ÿ˜›

foggy shard
#

well i not sure if i will be able to do actual gameplay

small fern
#

@somber hazel do note that different controllers have difference force intensity

#

I have two same model x360 wireless controllers, just manufactured at different years and they have difference in forces already

#

either that or other is some superb chinese replica (bought it online)

foggy shard
#

Or just old joystick decrease it's rumble power

#

i am redoing all of my proc sound set up coz didn't know better

#

but then if not on game jams learn new thongs?

tepid axle
#

game jam thongs... Lil Jon approves

foggy shard
#

huh lol

#

things*

tepid axle
#

brrrrum dum dum dah dah dum dum

#

to the windows... to the linux...

small fern
#

heh

#

I'm done with this jam now, I got way better idea now but I don't feel like crunching next two days for entry that'll be super bare bones again

tepid axle
#

done as in giving up or finished?

small fern
#

sad still because I was really excited about the 100 MB thing, didn't get to even utilize all my planned tricks on that

#

giving up

tepid axle
#

maybe an image of my progress will reinvigorate your spirits

#

bwahahahaha

small fern
#

for the record, I got empty fully working unreal project with physics and audio still working down to 25 megs, on desktop ;D 30+ with some additional plugins

#

that would have given me plenty of room for content, especially since it would have been proc gen for all but modular meshes

tepid axle
#

all that power and Im using UE4 to render text.... cmon Im a genius admit it ๐Ÿ˜›

small fern
#

heh

uneven basin
#

most advanced post processing for text

small fern
#

plot twist: made with unity

#

there has to be at least one unity entry this year

tepid axle
#

I still got alot to do but the data stuff was the trickiest bit and thats out of the way now, I havent even started on gameplay really ๐Ÿ˜ฆ

foggy shard
#

this happens?

#

lol

tepid axle
#

I didnt even need an engine to do this really I coulda used webgl straight up

foggy shard
#

java script

tepid axle
#

slate does render text good tho ๐Ÿ˜›

foggy shard
#

but there is requirement for platform mac or pc

tepid axle
#

this will run on a fridge or a toaster XD

#

maybe even a potato

foggy shard
#

made in ue4?

#

probably not

tepid axle
#

well its under 100MB thats what matters ๐Ÿ˜ƒ and Im a solo dev making a reasonable sized game

#

should have decent replay value I hope

small fern
#

you have to make the game with unreal to qualify though

tepid axle
#

lol which is why Im doing it this way ๐Ÿ˜ƒ

upbeat wren
#

Is there a way to make a spline straighten up on a specific axis/path?

uneven basin
#

was there an option to not package un-used assets?

lament oar
#

@upbeat wren yeah. You get the Spline point and set it's rotation and tangents to equate to a straight line

#

well you will have to do it on two spline points to get it right but if one is already the right direction, you can do it with a single point

small fern
#

@uneven basin not that I'm aware of, but if you don't know what's used or not, you could just migrate your maps into blank project and it would leave unused assets behind

proven badge
#

@quiet thistle I did not saw you looking for a team. Might have teamed up if you have placed your post ont he forums ๐Ÿ˜‰

upbeat wren
#

@lament oar Thanks matey

upbeat wren
#

@ruby cradle What kind of spec will the jam computers be running mate if you do not mind me asking?

mint flint
#

I think something badass is the normal answer. It's probably similar to the stream machines so massive cores and titans

#

basically "don't worry about it" seems to be the response heh

somber hazel
#

if you ask the question, it looks like you made something wrong ๐Ÿ˜„

#

usually if you can run it, they can run it ;P

mint flint
#

challenge accepted!

somber hazel
#

except you got your own youtube channel about making tutorials on Unreal Engine, then your rig is probably more beast :3

tepid axle
#

Im gonna make tutorials on how to make tutorials

mint flint
#

nah epic's machines are beastly by every stretch of the imagination

#

it's like nothing held back for them as every second counts when doing dev work the money pays for itself

tepid axle
#

Epic has giant battle robots

mint flint
#

when "the dude" at Nvidia gives you the first Titan X you know your awesome

#

and then when you give said signed Titan X away as a prize to your customers you just made awesome look bad

upbeat wren
#

Does anyone know why I have to restart the editor to get spline control points to show up XYZ movement?

somber hazel
#

they are like... "it's new, it's probably gonna explode, better give away as a prize"

mint flint
#

lol

upbeat wren
#

"New driver released, quick, give the titan away"

somber hazel
#

^:D

ruby cradle
#

@upbeat wren I have one with a titan x, i7, 16gigs ram

#

another with a 780 and similar specs

#

980ti with vive at my house for VR games

tepid axle
#

what about your laptop? ๐Ÿ˜›

somber hazel
#

16gigs ram? I hope it's DDR4 :3

upbeat wren
#

@ruby cradle thanks matey

#

@somber hazel difference between DDR3 and 4 is barely anything in terms of raw FPS performance Q_Q ๐Ÿ˜›

somber hazel
#

lol, no idea, I just know they are new... and more expensive...

upbeat wren
#

haha yeah RAM is a weird one

#

some people go for raw higher MHz and don't realize they get bottlenecked due to the latency

#

I learned it the very hard way

#

I got corsair platinum 3xxxmhz ram

#

had to sell them on

small fern
#

for just gamedev purposes, type or speed is not the most important thing

#

what matters is that you have enough of it :p

#

I have 24 GB on my system and it still runs out

#

will make sure my next system will have 64

#

for games, 16 is just fine

somber hazel
#

I will upgrade if I get them for 30โ‚ฌ

mint flint
#

I was running kite demo last night fully loaded in the editor ate up 24GB alone lol

sharp berry
#

Timelines are so awesome!

foggy shard
#

i need to save around 160 audio files

small fern
#

yeah, kite demo is one thing...

#

also lightmass computation can eat lots of ram too

foggy shard
#

! i need to download that

small fern
#

if you just think of things on unreal alone that need much ram

foggy shard
#

why else i need 1070

mint flint
#

yep I mainly went with extra ram for lightmass. I can actually do it now lol ๐Ÿ˜ƒ

small fern
#

yeah, even some epics examples need more than 8 GB

mint flint
#

oh yeah 8gb was rough on the laptop and even 16gb was pushing it for stuff like infiltrator

#

and kite demo hated 16

tepid axle
#

need 16GB of vram ๐Ÿ˜›

mint flint
#

yeah the kite demo was slurping down 7gb VRAM.. I was impressed

#

redownloading GTAV now to see if I can break the machine heh

#

should just play with particles one of these jams and just do the entire game out of it both cpu and gpu particles

uneven basin
#

erm

#

Any idea can I exclude certain mesh parts of actor from post process?

somber hazel
#

a game only with particles? sounds fun if you had access to single particles

tepid axle
#

would be a good way to test the new particle stuff when it gets released ๐Ÿ˜ƒ

mint flint
#

yeah I am 3% experienced with Particles so it should be fun to learn and try

#

attach an emitter to an actor and move it around. kinda form a particle blobby character thing. have it like go do stuff. As you can see the design is quite rough... heh

#

hah

#

I wonder if you can get the current FPS in game? like actually get it. "Settle the Score" theme game could be you having to introduce particles to the scene by holding down a button. You have to reach, or settle on, a defined target FPS. You are timed on how long it takes to hit it without going lower.

lament oar
#

yeah I have done that before

#

I did it for an interp system that required exact frame times to determine any discrepency from fluctuation

mint flint
#

I am guessing it's not exposed to BP tho?

#

oh nevermind lol

lament oar
#

one sec ill dig it out

mint flint
#

I can just use the frame delta time, doi

upbeat wren
#

strange, these spline roads end up looking like they're off, I've tried using flatten as well select the landscape components to get them right but something seems off

mint flint
#

man I wonder if I could learn particles and make a stupid entry out of this in a day ๐Ÿ˜ƒ

uneven basin
#

compress all the things \o_

#

lets see how big client we got

#

434

#

still too much

small fern
#

@uneven basin not sure about the partial mesh but if it can be separate mesh, then you can just set custom depth buffer for it

#

and if you need to separate many that way, you can additionally use stencils

#

you can read those in PP material

#

hmmm

#

got yet another idea on the theme

#

bit late though

#

basically you could make a game about fixing the results of some sports event, to make gambling.. less gambling

#

like boxing etc, sabotage opponents you want to lose etc

mint flint
#

nice

#

that could be fun, like one of those small mobile sim games like gave dev tycoon life but your bookie

uneven basin
#

problem was, my character mesh was already set for custom depth for the post process

#

but I made the material self-lit

#

looks "ok"

small fern
#

well, if the char is custom depth, you could still separate various submeshes with stencil values

#

but it's like the custom depth thing, so needs to be applied to the whole mesh at once

uneven basin
#

right almost forgot, need that waypoint indicator

uneven basin
#

158mb packed

#

I could squeeze this under 100

tepid axle
#

51.5MB without the prereqs and extra exe

#

think I'll call that a night after the successful package, got the crunch to go still ๐Ÿ˜›

foggy shard
#

i did only music this whole time

tepid axle
#

I only started on actual game stuff today ๐Ÿ˜ƒ

austere glade
#

wild man

#

i was surpirsed to be the first to submit a few hours ago

#

psure by this time last year half the submissions were in

tepid axle
#

still 48hrs to go

austere glade
#

not sure how much i could get done with devs days so blitzed to get in early

tepid axle
#

yeah those game events are insane, you could pretty much travel the place all year around these days and still miss a few ๐Ÿ˜›

austere glade
#

ya dev days is the only one i do.. so much better this year with ue4 presence

#

i think 4.0 wasnt even out last time

tepid axle
#

last event I went to I was actually pretty dissapointed tbh, I was expecting to have some cool dev talks but everyone was kinda tight lipped

#

being pre-PAX probably didnt help

austere glade
#

i typically dont like dev conferences but i was impressed at the value of the last steam one

tepid axle
#

hmm might have to check it out in the future, Im not big on small talk so yeah I dont really go for the social ๐Ÿ˜ƒ

austere glade
#

we need a unrealcon with a giant onsite game jam

tepid axle
#

that would be something Id attend, might be hard to fit us all in one room though ๐Ÿ˜›

#

mind you Unity seems to have a bigger presence here still ๐Ÿ˜ฆ

austere glade
#

unity has a big summit rite?

maiden loom
#

smaller regionalised events work better

tepid axle
#

probably but they seem to dominate most of the events here regardless

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its because we lost alot of our AAA studios so theres a huge indie culture, its pretty much all we got is hipsters, whales, cows and coffee

austere glade
#

ur in NC?

tepid axle
#

I saw someone pitch a game about a Melbourne coffee shop...

austere glade
#

ooh aussie

tepid axle
#

pitch was decent, game was lame as shit XD

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or oh the guy with the new born baby who pitched this little mobile game which was basically a metaphor for a new born baby

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sigh one day I'll meet someone who will impress the shit outta me, until then...

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I really hate having to patronize people, like oh hey yeah thats really great dude lol

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I should really just go Jim Sterling on peoples arses tbh bwahaha, no thats shit, gtfo and dont put it on greenlight

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I got an idea, its called Army of the Clones, its about game developers who make the same games as other developers and just rebrand them... <insert awe>

mint flint
#

aww

lament oar
#

You know how Hillary Clinton has been found to say she has a public standpoint and a private one? Probably a good idea as long as neither know about the other :p

tepid axle
#

Bill Clinton is her private face ๐Ÿ˜›

lament oar
#

have you seen his face recently? Man looks gaunt. Probably gonna die soon.

tepid axle
#

its like Batman and Bruce Wayne cept they can both be present at the same time

tepid light
#

Does creative Commons share alike license mean I have to release the source code if I use music with that license in my game, or is game being free enough?

tepid axle
#

nope its not really the same as proper open source, which license in specific is it?

austere glade
#

first born child.. minimum

tepid axle
#

lol is that your entry requirements?

uneven basin
#

@pine fulcrum here?

glass fossil
#

Probably going to spend half the day trying to balance this game. Keep fluctuating between too hard and too easy.

pine fulcrum
#

No

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In Seattle

uneven basin
#

oh, I was just asking if your steam subsystem tutorial is up to date

#

but I found the issue, the plugin was not enabled by default >_<

foggy shard
#

I have an idea! I can do slimes as enemies coz they are easier to animate!

glass fossil
#

proceeds to make 65 bone slime

manic ether
#

LOL

pine fulcrum
#

Slimes got bones yo

foggy shard
#

why bones i can use blend shapes

#

it needs exactly 1 bone for jumping and stuff

#

but what if i want my slime to hold items?

#

2 floating slime arms blobs

#

but it is sure easier then tentacles

frail palm
sullen flume
#

is there any way to disable input for certain keys?

tepid light
#

just add ifs after key events.

uneven basin
#

this makes me sad

#

Steam mp works, but gives 9999 ping error

#

and fails to connect

pine fulcrum
#

Either means 2 clients same machine (cant do that on steam)

#

Or firewall or something

uneven basin
#

we did try with 2 different machines and steam accounts

#

both report fine playing spacewars

pine fulcrum
#

You can bypass firewall and nat stuff by enabling p2p relay

#

Its a config flag

uneven basin
#

bAllowP2PPacketRelay=true?

pine fulcrum
#

Dontknow details from here

#

Yeah

uneven basin
#

its on

pine fulcrum
#

Well then, gg

#

Can try false :p

uneven basin
#

could be nat issue really

#

I've tried getting public ip from ISP, they outright said no

#

welp, I'll add direct connect tomorrow

#

and debugger for connection errors

foggy shard
#

america?

uneven basin
#

nah, north europe

foggy shard
#

huh strange then

#

looks like some shitty ISP

uneven basin
#

they said it's a policy issue, they have ip addresses

foggy shard
#

i got my public ip for free but it's not static

uneven basin
#

business lines only or something

foggy shard
#

you have to pay for static

uneven basin
#

oh static costs extra on top of the public

foggy shard
#

Big city?

#

you can probably change your ISP

uneven basin
#

nah

#

I could probably get one if I switched to fibre

#

but it's expensive

foggy shard
#

got to have good internet

uneven basin
#

I got solid 50/25

#

which is more than enough for me, I would feel bad for paying x4 for x10 bandwidth I don't use

foggy shard
#

i would not understand

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It's only reason why i don't want to move

#

i got 80/80 for 7.170$

dire heart
#

Doing a leaderboard type thing for my game, it's a part of the story. Anyways, i need a name or two for it. Anyone want their name in my game?

somber hazel
#

Ninjin - 42.000 Points

dire heart
#

I got you

somber hazel
#

that was ez ๐Ÿค”

foggy shard
#

42k?

#

add me i going 42 points or 0.42

#

420

somber hazel
#

give him 1337

dire heart
#

I only had room for one more, you're pretty special Ninjin!

#

Haha ๐Ÿ˜„

somber hazel
#

๐Ÿ˜˜

sullen flume
#

Any idea how to make bullet trails if for shooting, I use line traces?

#

Haven't found any tutorial on Line trace shooting, only for mesh projectile shooting

foggy shard
sullen flume
#

I know, this is how I use my weapon. With a line trace. But this does not add bullet trails. Only an explosion on hit. I would need bullet trails, but I think I just figured out how I'll do that.

lament oar
#

interp between the start and hit location

stable kiln
#

so i need to think of somekind of puzzle or mechanic fast ๐Ÿ˜›

foggy shard
#

oh no i forgot about something then was doing my music

#

well now it's pretty hard to implement and i don't even know if it's fun

sharp berry
#

BlueprintEditorCompileResults: Info The execution path doesn't end with a return node. NewEnumerator1

#

I wish it told me the location

#

Oh wait, it does

foggy shard
#

so raw sound files 118 MB

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i hope compression is amazing and stuff

lament oar
#

try turning the volume down a bit :p

sharp berry
#

6 hours of continious work, can I take a break? ๐Ÿ˜›

mint flint
#

every 2

glass fossil
#

Used blueprint debugging for the first time today, previously I had made liberal use of print string. Really powerful debugging tools here.

mint flint
#

๐Ÿ‘

rose gust
#

Did you figure out how to step through just your code in blueprints?

glass fossil
#

yep, discovered "Step Into" which appears to be equivalent to most debuggers Step Into for blueprint stuff but doesn't go down into the C++/API layer and so is kinda like Step Over at the same time

rose gust
#

It goes through Blueprint standard library, though.

pine fulcrum
#

IT NEEDS STEP OVER

foggy shard
#

anyone know some software for writing procedural music(actual sound files) ?

#

coz saving loops one by one it's fun

upbeat wren
#

its coming along, never used the mapping tools before but harambes stomping ground is coming together

tepid light
#

@ruby cradle is it ok to use UE4 logo as environment decoration in the game? Like a poster on the wall, etc.

small fern
#

rules tell to not use any trademarked logos if I remember right

tepid light
#

There is also a rule about not showing Epic in negative way

small fern
#

then again, you can use example content on your own games and they have ue4 logos all over them

#

so I dunno if that applies

#

yeah, I'd not use anything that goes in the gray zone though

tepid light
#

I was thinking UE4 logo is an expection since 1) they own it, 2) it is a tradition to show a logo before the game anyway

small fern
#

it is?

#

what games do that?

#

oh before game

#

my bad

tepid light
#

90% of games advertise the engine logo

small fern
#

misread that

#

yeah

#

I thought in game

tepid light
#

nah, I mean after launch

small fern
#

yeah, I was thinking in game here as that's what you were originally asking about ๐Ÿ˜ƒ

#

@rigid fog heh, now we know why you were too busy to not attend the gamejam ;D

tepid light
#

also, major update on my work: spent few hours yesterday trying to pickup dropped weapons.. With no luck. Couldn't reattach them....

#

workaround:

#

just destroy the old weapon and spawn a new, identical one in hand.

#

5 min of work

#

and it works.

small fern
#

yeah, whatever works ๐Ÿ˜ƒ

#

it's not like these games would be production quality in code anyway

#

as long as it doesn't break too bad

rigid fog
#

Power came on a little bit ago

tepid light
#

Mine always start nice and clean.. And as I go along it gets ulgier and uglier..

rigid fog
#

I still plan on participating, but have homework to catch up on ๐Ÿ˜‰

small fern
#

@rigid fog yeah, I'm just messing with you, I know you didn't really have a chance

upbeat wren
#

Why does he plug the top and bottom into layer ?

#

wouldn't it be seperate

tepid light
#

You add layer on top, right?

#

so you need something below ๐Ÿ˜ƒ

glass fossil
#

@rigid fog with less than 2 days remaining that's some strong effort ๐Ÿ˜ฎ

upbeat wren
#

Trying to work out the logic, it looks like they seperate the layer base colour then they plugin the base color to the wrong layer at the top

rigid fog
#

it's all about scope

#

And winning via raffles at this point

tepid light
#

It is a bit of a #humbebrag, but shooting enemies in slow-mo and watching them fall apart is so satisfying

#

But I also have so many ideas that I won't be able to add to the game..

#

That one lost day cost me a lot.

fringe aurora
#

how would one make a slime that has physics, think like breast physics(retains form but forces make it wobble/jiggle)

#

essentially jello

tepid light
#

If I wanted to make it fast, for the jam

#

I would just use a material with world offset

#

and some sines there

#

to make it look wobbly but not actually change shape

fringe aurora
#

not sure how to go about that tbh

tepid light
#

you can also just scale the whole mesh

#

add and event for impact

#

create a timeline or sine that would scale the actor

#

x and y increases and z decreases

#

to make it wider and shorter

#

like a compression

#

on landing

#

and then slowly returns back to normal

small fern
#

@fringe aurora for jiggles, just use animdynamics on unreal

#

it's built for that exact use case

#

if you need slime/blob physics for gameplay, you need to approach it totally differently

#

but if it's for visuals only, then the builtin anim thing is what you'd want

fringe aurora
#

blob physics

small fern
#

well

#

but you'll have hard time implementing that for this game jam with the remaining time

#

unless you are really good with physics and coding ๐Ÿ˜ƒ

fringe aurora
#

I'm absolute bollocks

#

why did i do this to myself

small fern
#

physx itself doesn't have any soft body physics

#

flex has but it's cuda only and not in the official ue4 builds

#

but...

#

you could still fake it

fringe aurora
#

I'm honestly surprised at then lack of soft body physics

small fern
#

well, physics driven gameplay has never been any bigger focus for unreal

#

even the way how they've integrated physx tells that

#

as it plays totally differently from computer to another

fringe aurora
#

am i allowed to use flex?

foggy shard
#

just use blend shapes and fake it

small fern
#

you can use anything

#

just disclose it

#

you can even just just WPO on materials if you need to fake it

#

or blendshapes/morphs (probably even easier to do if you are not familiar with shader approach)

foggy shard
#

it is easier

#

it's almost like scaling but you can add more to it

small fern
#

yeah, it's not that hard to setup

foggy shard
#

then drive this morph with some blueprint

small fern
#

I've only briefly tested that in past

#

but it was really straight forwad to use

#

that's a really really old test project I had

#

from early 2015 I think

fringe aurora
#

I got flex (I needed/wanted it for a few things)

#

I'm gonna have some fun with this

foggy shard
#

i don't want to save 200 files manualy again

small fern
#

?

#

audio, I got that, but why you need to resave them

foggy shard
#

guitar sound wasn't good

#

switched to electric piano

#

it's meh but better

small fern
#

ah

#

yeah, I got the issue now

velvet echo
#

so many particles and lights!!!

foggy shard
#

144 files

#

12 new samples for 12 keys

small fern
#

wonder if you could have just embedded some VST to FMOD, although I'm pretty sure it doesn't support that

#

not for instruments anyway

velvet echo
#

71 for me so far

foggy shard
#

yeah it dosn't do midi

#

sadly

velvet echo
#

music, haven't even thought about music yet