#game-jam-chat

1 messages ยท Page 15 of 1

small fern
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yeah, don't do that ๐Ÿ˜ƒ

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well

glass fossil
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or at least me being new to blender couldn't get it to go right

small fern
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if you don't have any other texturing tool, then that might be a good alternative

glass fossil
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So I just recreated the textures using unreal material editor

small fern
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if you can tile or you uv map the model nicely, you can do most of the materialwork inside ue4

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unless you want to do some really fancy stuff

glass fossil
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Still despite a bunch of wasted time, it was a nice diversion to jump into blender and learn what thats all about

brittle lintel
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Im really noob but thats what I do assign elements then off to ue 4 with you

glass fossil
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After this jam I'll know more than just programming ๐Ÿ˜„

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maybe team up with people next time

brittle lintel
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@glass fossil maybe I'll have skills to help you in the New Year ^_^

glass fossil
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โค

sharp berry
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Oeh good luck @glass fossil , Blender has many unspoken beginner pitfalls ๐Ÿ˜›

uneven basin
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it's pretty solid apart from assigning stuff

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like UV assignment

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I constantly fail because I didn't have the mesh part selected before making the image

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-> creates new data block, which then can't be deleted without restarting the program

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oh right, and grease pencil is the tool of satan

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awesome for sculpting, but will punish you every time you forget to check the settings before drawing

pine fulcrum
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@glass fossil Learning 3d during a game jam

small fern
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I'm learning UMG, not loving it ๐Ÿ˜„

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I have one button that only registers second button press

brittle lintel
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You know what really helped me with umg? The steam multiplayer tutorials where he makes the menu parts.

small fern
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yeah, no time to do tutorials though

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everything else works

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just one button doesn't register

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other button on same menu works on first click

brittle lintel
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I only recently found out I was using umg

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Add event on clicked broken?

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Im wasting your time, get to work!

small fern
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yeah seems like

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everything was setup 1:1 same as with the other button

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I now just deleted the button and copied the working button to it's place

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I had already corrupted intermed files earlier on this project ๐Ÿ˜„

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not been smooth sailing

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couldn't save assets before I cleared those out

glass fossil
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@pine fulcrum probably not the best idea, but the amount of learning going on here is already making the whole process worth it ๐Ÿ˜ƒ

wind aspen
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hows everyone's game coming along

small fern
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I'm finally gaining up speed / getting more into dev mode, been procrastinating too much on first day and half

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heh, that button though

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it works in PIE

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but on packaged build, I need to press it twice

wind aspen
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I only had time to put about 2 hours in yesterday. so i have lots to do today

small fern
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love these things

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hmmm, this is some focus issue

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just tedious to test it when I need to package to see if it works

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hmmm, found repro in PIE

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it's my loading levels widget that messes it up

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but it's removed from parent already

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so, not really sure what's there to do from BP side

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solved it

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not loving the workflow though

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core issue was that after I had done all loading, I set Input Mode to Game Only and removed the loading screen widget. This somehow prevented the pause menu widget from getting focus on launch, I tried to force the focus on every way I found but nope, always had to click once to the widget before the button registered.

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to fix that, I had to set the input mode to game only before loading the loading screen level...

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it makes no sense to do it in that order but fortunately, I don't need no interactions during loading, so that's fine

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it's just one of these "let's do things all backwards kinda things" (or I'm just noobing around on UMG) ๐Ÿ˜„

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for the record, 68 MB atm for the packaged project

glass fossil
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nice ๐Ÿ˜ƒ

brittle lintel
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Does it generate meshes and load them to ram on game launch? Lol .. 3d vectors..

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Now I have an idea.

sharp berry
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Got audio @small fern ? ๐Ÿ˜›

small fern
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not yet

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and I can slim down this current thing too if needed

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I'm now using packaging settings that work every time :p

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the most optimal settings tend to run out of virtual memory on unreal build tool like 80% of the time

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so it's like doing lottery to get it to package

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might do that on final entry though

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I kinda doubt audio will take more than 10 MB though

brittle lintel
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Would you ever compress your audio?

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Or is it .wav or gtfo

small fern
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unreal compresses all audio to ogg

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but editor itself only accepts wav

glass fossil
small fern
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you may want to check the landscape tools erosion brush too

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just remember to save often when you use landscape tools

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well, unless something has been improved, that tool have been most crash happy part of unreal editor ever since 4.0.0

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I tend to get crashes just by using regular rise/lower/smooth brushes

glass fossil
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pretty sure its still like that because occasionally I've noticed some hiccups from it

small fern
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one thing that speeds up landscaping too is if you put hotkeys to those different brushes, I used to put 1,2,3 for most common ones in past (on the basic, smooth and level)

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default dropdown menu is really tedious to use

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that landscaping tool used to be better on UDK I think, at least I think I've seen UI that's way better for that kind of use

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my guess would be that they had to wrap it up quickly for slate approach and never revisited it since

glass fossil
frail palm
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You go by Phases?

glass fossil
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try to a bit, though at this speed probably won't have time for the circle to loop back around

glass fossil
pine fulcrum
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Ah yes, the IASA

glass fossil
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@pine fulcrum from your favorite show, Farcscape!

pine fulcrum
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Yup, I watched about 20 minutes

cosmic summit
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good evening all

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We have 3 in our team, we're open to merging.

We're shooting for 5 mins of linear vr game-play. Concept is a WIP: sci-fi space thriller, enemy zerg AI and sound mix, automated defense matrix (faked), holographic player-controlled targeting system, realistic 1:1 room-scale, and command bridge with specular view. After an alien swarm attack, reclaim command of your ship, and settle the score using your ship and crew to claim your advantage.

I'll leave the surprise ending tho.

Looking for 2 more that's interested in working on this project for the jam.

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may I post our teams discord url?

pine fulcrum
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Don't see the harm in that

cosmic summit
upbeat wren
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@glass fossil Did you make that model for the jam?

glass fossil
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the ship? yeah I made it yesterday

upbeat wren
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I mean the character ๐Ÿ˜›

glass fossil
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yep, that one this morning

upbeat wren
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That's pretty dam cool

glass fossil
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It is! And now you too can make quick characters~

http://www.adobe.com/products/fuse.html

upbeat wren
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oh so you can do them pretty simple?

glass fossil
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yep, you can make and animate a character in no time

upbeat wren
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๐Ÿ˜ whatttttt

glass fossil
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Keep in mind if you use fuse you have to disclose it

upbeat wren
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does it make it easy to create models that are not homo sapiens?

glass fossil
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never tried there, but I've seen some examples of dogs and cats

upbeat wren
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Thanks, your jam games is looking cool

glass fossil
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โค thanks! good luck with your entry ๐Ÿ˜ƒ

tepid axle
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wow your guys games are looking heaps better than mine ๐Ÿ˜›

ashen meadow
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i find myself saying that often

tepid axle
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ยฏ_(ใƒ„)_/ยฏ

ashen meadow
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but i do have a pixel zombie jesus throwing crosses, so i got that going for me which is nice

tepid axle
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still looks better than mine ๐Ÿ˜ƒ

wind aspen
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Reminds me of Kid Icarus on Nintendo

ashen meadow
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i should make an eggplant

wind aspen
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Hehe yeah

upbeat wren
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Almost ready to begin the mapping in this dam game

tepid axle
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is there a countdown clock till jam is over?

glass fossil
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the end of the stream on thursday

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is the end

blazing light
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hey people , been on and off UE for a year or two now, last year I made a laughable game where you're a chicken, which btw failed on Allar's beast machine. Anyway, hope to know/meet new people.

And this is the most socially awkward message I have ever written :3

Should probably copy it to introductions

tepid axle
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yeah but thursday isnt thursday here, I'll just setup a clock bit later just wondered if anyone else had one already

ashen meadow
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theres usually one in the forums on the post

tepid axle
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yup there is, I just couldnt see it in there

ashen meadow
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thats to the start of the stream which usually start at 2 est

tepid axle
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cheers ๐Ÿ˜ƒ

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oh so we're still over 4 days awesome, was getting tad worried for a sec ๐Ÿ˜›

uneven basin
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hm

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I have character pick up an item on overlap which disables collision

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but still getting moonshot launches

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what

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now it does detach from character, but returns to 0,0,0

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why

wind aspen
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Hows everyone going

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@pine fulcrum do I need to mention about blood or violence in the game?

uneven basin
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Rules do state game should be for all ages

glass fossil
wind aspen
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Is there anyone that can judge if my game is too much for some viewers?

uneven basin
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I would say, as long as you don't make another brutal doom

glass fossil
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You should check twitch to see if games that have similar blood/violence are being streamed by any big streamers. If they're getting away with it then UE twitch channel should be fine.

wind aspen
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I will share a screenshot of the scene

uneven basin
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twitch policy =/= sponsor policy

glass fossil
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true, but I guess I was thinking he was referring to the rule about "must be streamable", but if you're hoping to win one of the partner prizes then yeah better to be careful about exact levels of violence.

wind aspen
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I don't think its more that you usually see in games. I am just wondering how particular the judges will be on this..

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@glass fossil what would you think about blood and imagery of this?

glass fossil
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my first thought is that I don't recall any other game jam entry doing that level of blood, at least not for the past 3'ish jams

uneven basin
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I'm so done with this attachActorToActor node

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or any similar ones

glass fossil
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If it was up to me I'd probably still show it, its mostly the interactive parts that would matter to me

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like, I imagine you just find the character like that and don't actually kill them yourself?

wind aspen
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No you dont see it happen

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You come conscious and realize what happened. No events are mentioned. You just discover the story from the environment.

tepid axle
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maybe a disclaimer would work

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works for the news stations when they want to show things that might be disturbing

wind aspen
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Yes i will put in a disclaimer

tepid axle
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Allar will sue you for emotionally damaging him ๐Ÿ˜›

glass fossil
wind aspen
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Cool

glass fossil
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Ultimately I would say snag Allar whenever you can and ask him, he helped judge last years jam so maybe he can give some insight on violence levels that were rejected last year.

wind aspen
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He may be asleep

glass fossil
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Still four days though ๐Ÿ˜ƒ

wind aspen
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I can make the blood hidden in game settings menu if necessary

uneven basin
tepid axle
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lol nice one

glass fossil
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cute!

uneven basin
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shame the ragdoll didn't work for the fallen players

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the corpse just exploded

blazing light
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XD

glass fossil
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exploding corpses are their own reward

blazing light
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still, the chibis are cute

feral halo
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Hows peoples jams going?

rose gust
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:\ With holiday functions and other commitments, it hasn't really started yet. Hopefully will soon, though.

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I mean, I have what I think is a good idea. A lot of work, though.

wind aspen
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@feral halo Going good, working on the ai for various enemy types. How's yours coming along?

feral halo
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@wind aspen a lot of placeholders; but a nearly finished NAT punch solution and some scupted characters

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plus I have a near mm perfect map now

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Oh and one music track is half done ๐Ÿ˜ƒ

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Ours is a pvp multiplayer so no AI; but we has to write netcode

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We are a bit behind on art tho ๐Ÿ˜ฆ

uneven basin
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I should probably borrow some assets from infinity blade packs

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would save the time

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but then again, it reduces points on judging

blazing light
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@feral halo , just started like 4 hours ago , so little progress with the UI, @wind aspen , you'll be done too soon ๐Ÿ˜ฎ

feral halo
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We have sooo much work to do

wind aspen
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nah i won't be done soon. I pushing through fast at the beginning because I know I have to go to my day job over the next few days. I also know that there is so much more I want to do with it.

feral halo
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-.-

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(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

tepid axle
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ยฏ_(ใƒ„)_/ยฏ

feral halo
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Its actually a scaled version of a real temple -.-

oblique vapor
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So do you game jammers stay up the entire time while doing the game jam?

feral halo
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that is correct to about 7mm

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I sleep and goto my day job too

oblique vapor
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Fair enough!

tepid axle
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who needs sleep

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no rest for the wicked ๐Ÿ˜ƒ

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still got 104 hours thats like a good working fortnite ๐Ÿ˜›

oblique vapor
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Infiltrator demo has some cool assets in it.

tepid axle
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so who's still under 100MB ๐Ÿ˜›

indigo harbor
blazing light
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@wind aspen , ah... Was looking at myself and thoughts in my head were like "I'll never catch up"

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Fp, sweet

tepid light
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nice

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@indigo harbor Are making an rpg?

indigo harbor
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@tepid light RTS / RPG

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you control all 3 guys in realtime

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not going to have stats or anything though

blazing light
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hold up, how do you control all 3 at once? And is it single player or multi?

indigo harbor
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@blazing light you can select multiple units with left click like in a rts game

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also the units have 1 / 2 / 3 which allows you to select one at a time

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to use their 2 skills at the bottom

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also single player

foggy shard
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how do you rig for ue4? I have experience with CAT and rigify but i don't like both ways i don't have maya.
Is there any other ways?

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fast ways*

blazing light
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Cool. Sounds like it's gonna be fun. If you don't mind me asking, the main objective?

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@foggy shard , rigify as in blender rigify?

foggy shard
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yeah

feral halo
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@tepid axle Our working copy (not including version history) is ~2.7GB so far with no precreated assets

foggy shard
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I kinda think i will go with blender after a bit of research

feral halo
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@tepid axle but we have a ton of zbrush/source files in the repo - The unreal part is ~1GB so far

indigo harbor
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@blazing light Main objective for now is simply fight guys -> beat boss at the end of the level, don't think I have enough time to add much else

feral halo
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@indigo harbor wow that looks really nice

indigo harbor
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oh yea i should probably mention this is the example map ๐Ÿ˜‹

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havent touched it besides the camera

feral halo
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What I am building atm

indigo harbor
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@feral halo this is for the multiplayer game right?

feral halo
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waiting for finished art assets then can just replace all the stuff ๐Ÿ˜ƒ

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@indigo harbor ye

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8 player arena

blazing light
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@foggy shard I'm actually gonna be using blender for my rigging and rigify without the shapes. The default rigging should work as long as you export correctly.

@indigo harbor , sounds like it's gonna be good. I got ambitions making a hosted game solo. Hopefully I can complete it

feral halo
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@indigo harbor we wrote our own custom natpunching netcode to do stuff ๐Ÿ˜ƒ

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So we have a multiplayer without requiring a dedicated server install

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Plus we have chat and stuff

foggy shard
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problem is i probably going to use non humanoid characters

indigo harbor
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are you not using the steam subsystem at all?

feral halo
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nope

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So it wont require an appid or anything

indigo harbor
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chose to do a lot of work this jam ๐Ÿ˜ƒ

feral halo
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netcode is mostly done ๐Ÿ˜ƒ

indigo harbor
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nice

foggy shard
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is using fuse / mixamo cheating?

feral halo
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As long as its disclosed no

uneven basin
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amount of imported 3rd party assets does affect scoring afaik

feral halo
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only in so far you dont receive credit for those

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but you dont get negatively scored for it

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IIRC

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At least for normal jams

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not sure 100% for megajam

small fern
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I may need to change the scope of mine soon

feral halo
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why?

small fern
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4 days is nice but start has been pretty slow

feral halo
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its only been 3 days really

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or a bit less

small fern
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Yeah so 4 days left I mean

feral halo
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But yea its taken us a bit longer than we hoped

tepid light
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Well, I started on my game only yesterday :p

feral halo
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id say we are 20-30% done at best

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maybe a bit less

small fern
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But my game consist of like 2-3 subgametypes

tepid light
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wasted first one and a half.

small fern
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So if in hurry, I could just skip some

tepid light
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Im around 50% done.

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depending on how much content I want to add

small fern
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Lol

tepid light
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50% to minimal product

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and than making more content

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Right now it turns out that I need to optimize some things.

foggy shard
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I have only GDD

tepid light
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fps drops from 120 to 20 with 20 characters on the screen ๐Ÿ˜ƒ

foggy shard
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and probably have to do work too

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got to make very small game

uneven basin
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oh dear

tepid light
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oh, well, problem fixed.

uneven basin
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I accidentally converted grass mesh into separate objects

tepid light
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now only drops to 100

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characters will have no shadows

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problem solved

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lol

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how many?

uneven basin
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10k

tepid light
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and I'm taking about my performance problems. lol

small fern
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I also realized I have bad perf on packaged :D

tepid light
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My package is 120 MB

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and I dont know how.

small fern
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I barely have anything there

tepid light
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after optimizing

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can I check how big the map file is?

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ok, i got it

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size map

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was looking for that

small fern
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You can check the cooked assets in saved folder

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It is not compressed size but will give you a hint

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Oh right

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Forgot the new tool in editor too

tepid light
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I still don't get how it takes 40 MB

foggy shard
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actually 4 days is like more then i ever used for game jam so should be good

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GGJ is 3 days

small fern
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It's funny how my project folder is over 5 GB and actual game is well below 100 MB

tepid light
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lol

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my project folder is just over 600 MB

small fern
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Yeah, havent just bothered cleaning up placeholders etc things I've excluded from packaging

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Oh crap

feral halo
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Hmm anyone knows how to fix overlapping weird texture bug

small fern
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I forgot I was supposed to leave world machine crunching map while I slept

tepid light
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is that z-fighting?

small fern
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If it flickers

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There could just be double geo then

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Could be in mesh itself too

feral halo
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its like a 2mm overlap

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and it does that

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I think it is Z fighting'; but can you just assign a zprio

tepid light
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heh. from 120 to 87 MB.. forgot about one setting

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so I'm still good for under 100 MB

small fern
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Yay

feral halo
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Our (unpacked) project just went over 1100mb without textures

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for the source folder I mean

tepid axle
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its funny how my < 2MB of content gets bloated out to 96MB of packaged game

small fern
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Yeah that doesnt tell much about the game size though @El Fuego#9651

tepid light
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yea

warped zephyr
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Heh, I love how this additional category inspired people to play with packaging size!
Any general tips, btw?

small fern
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There is a link in forum thread

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To epics size reduction doc

feral halo
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@small fern Any idea how to set one mesh to have a higher zpriority

small fern
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And some hints on page 3

feral halo
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so the other just gets ignored

small fern
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@El Fuego#9651 I would just put bigger gap

warped zephyr
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@small fern found it, tanks!

feral halo
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@small fern not really feasaible

small fern
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Np

tepid light
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ff... auto exposure

small fern
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@zeOrb#6410 enjoy the challenge :D

tepid light
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I never know how to turn it off

small fern
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Heh

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First thing I turn off besides static lights

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Also always in project settings

warped zephyr
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I just have unbound postprocess component on my character

small fern
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No need to put PP vol for that alone

warped zephyr
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It's been added recently I believe

small fern
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It is there by default?

warped zephyr
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You can modify all "default" settings here and no need in volumes

tepid light
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but how do you turn it off?

small fern
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Anyway, better still disable the global setting from projects rendering

tepid light
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setting min and max to the same value still makes the game look different in editor than in game

small fern
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@Allshar#1134 go to project setting -> rendering

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There is checkbox

tepid light
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ok

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I have it now

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everything is black

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-.-

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need more lights

small fern
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Heh

warped zephyr
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Hm, nice

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Did not know about that one!

small fern
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It is better to use that project wide for defaults

warped zephyr
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Yeah, but I need some auto exposure, just not so harsh as default version

small fern
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Then if you have multiple PP on levels, you dont need to override same setting on them all

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Ah

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Well on your case it makes sense to keep it then :)

dire heart
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What's the deadline exactly? Like what time on thursday? ๐Ÿ˜„

small fern
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when the stream ends

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so basically you can use next thursdays streams start time countdown as guide

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you'll then have 30-60 minutes on top of that, depending how long the stream lasts

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oh right

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now I remember why I didn't do the world machine

dire heart
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I couldnt find the countdown derp

small fern
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I played around with generic enemy ship shape last night, but realized I can't even use such design

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it's too smooth in many ways, but I'll see how the player ship turns out before I finally scrap that enemy ship

velvet echo
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i spent so long working out how to use rigify in blender...

foggy shard
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so is results good?

velvet echo
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only to find that you need to enable autorunning of python scripts

foggy shard
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or shitty ?

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oh you didn't export yet?

velvet echo
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i have exported and it worked, but couldn't do retargetting for some reason

foggy shard
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exporting is all the fun

velvet echo
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so i am looking at making the animations too

small fern
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that'll be fun ๐Ÿ˜ƒ

foggy shard
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i had terrible performance in unity in the end i did stuff without rig's

velvet echo
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yeah no

foggy shard
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and unreal a bit harder with importing stuff

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rigify got a lot going on

velvet echo
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omg UE4 tools!!!

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now you tell me

foggy shard
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?

velvet echo
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had no idea there might be tools to make UE4 dev easier in blender

foggy shard
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i will probably sped all the time on a rig and animations
and then add simple game play

velvet echo
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i've spent all my time on modelling and rigging and trying to get retargetting to work and nothing on gameplay

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don't even know how i will use the character i am making yet

small fern
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heh

foggy shard
small fern
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those ue4 tools look pretty slick

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heh

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that annoying geforce game overlay

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it works in unreals menus even to display FPS

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but it doesn't work on packaged game ๐Ÿ˜„

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just trying to figure out what's wrong as game runs 130 fps on PIE fullscreen

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but stutters on packaged

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ah, vsync probably doesn't work on PIE

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it has to be that

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it should still be buttersmooth on packaged with vsync if it goes like 130fps without and I only need 60

velvet echo
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@foggy shard rigify may have improved since you tried it last?

small fern
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oops, I'll just focus on my own things ๐Ÿ˜„

velvet echo
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i was confused

foggy shard
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well it's still only for humanoids

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and i need non humanoid characters

velvet echo
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any idea how to reset the pose to rest position?

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i forgot to start recording before doing my animation and didn't save with full rig

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oops

blazing light
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alt g,alt r,alt s?

foggy shard
#

^

#

also i think there is button for that too

blazing light
#

for resetting? sorry got lost in the conversations, just responded to Slatey's last message

velvet echo
#

oh thanks Allan

blazing light
#

no worries

velvet echo
#

ok, i think i give up on using a blender character in my entry

#

i'll just make it static meshes only and pick an idea around that

#

after this result from making an animation and importing

dire heart
#

I feel you, rigging and animations can be hell sometimes

#

First time messing around with a low poly style

velvet echo
#

blender?

dire heart
#

Maya

#

I would help you if i knew blender remotely

velvet echo
#

well maya has no problems with the output

#

even modo can't get it right, if you want proper fbx output you need an autodesk product

blazing light
#

Slatey, what are your export settings?

#

Cool character @dire heart , I wanna make a character like that for mine, but no concept yet

dire heart
#

Thanks brother! @blazing light

velvet echo
#

7.4 binary, everything turned on for animation, no leaf bones, -y forward, z up

blazing light
#

๐Ÿ˜„

@velvet echo , let me do a test and see if there's any issues. Beforehand though make sure you applied all your transforms for everything with ctrl+a

velvet echo
#

that UE4 Tools doesn't seem to work

#

unless it only works with the manequin skelton

foggy shard
#

using maya have a lot of benefits coz you can use official tools

velvet echo
#

yeah, but i can't afford. lol

foggy shard
#

3d max will have problems too

uneven basin
#

yo, should team score function be in GameMode or GameState?

foggy shard
#

so not all autodesk products

#

i started to work on game mechanic and going to change priority for charterer with rig

#

probably even making custom weapon and animation for default rig going to be better time wise

velvet echo
#

3dsmax might have less of a problem

foggy shard
#

well there is no ue4 tools (epic tools) for max

#

at least last i checked

velvet echo
#

i could bring it into max and waste two more days to find out, but i only have student edition of it

feral halo
blazing light
#

Sup Ctzn, not sure about that. Probably game state though. I'd like an answer to that as well.

#

@slatey, my animation imported just fine, gonna send comparison between blender and UE in a few sec

#

though RIP my animation skills

#

XD Elfuego, cool, now you got me wondering what your game is about. Drunk??

#

Actually the fingers got glitched :/ but still gonna share

feral halo
#

@blazing light PVP Arena, they are debuffs/buffs

blazing light
#

Oh cool. Speaking of which I need to learn how to create a server in BP

feral halo
#

I am preying that our C++ netcode creation works as expected

#

tldr we can create servers without creating servers

#

so clients can make listen servers and they get properly broadcasted without needing the steam subsystem

foggy shard
#

tell me is it hard to sync(tempo) sounds music and fx with controls?

#

or i am in for 24h long headache?

blazing light
#

:3 there is no way to create the listen servers using bp? Eh, best to know now if I need to change my idea

and sZ, unless the sounds are triggered by controls might be a pain

#

@velvet echo , Actually somehow I merged actions by accident, so the fingers aren't actually glitched. This is using a rigify kinda rig downloaded from blend swap(Ed Rig)

foggy shard
#

looks like it but i already downloading FMOD

#

should be hard to figure it out

velvet echo
#

i'm trying modo with rigging before i go to bed

blazing light
#

aight, gl , @foggy shard , never used fmod, looking forward to seeing what you come up with

foggy shard
#

can i be disqualified for using a lot of plugins?

blazing light
#

No

#

lol

foggy shard
#

that thig is really unclear to me

velvet echo
#

modo 10.0 at least has unreal engine 4 presets in it's export, so it might work

foggy shard
#

how modo rig looks and works? Is it better then CAT?

#

i think about using modo for a while now

upbeat wren
feral halo
#

@blazing light You can; but unless people know the address and port forward you cant connect

blazing light
#

ah, how would people even connect to a listen server without knowing the address/port?

upbeat wren
#

@blazing light you can use a masterserver, preset IP or direct connect using a text box to take in the details

blazing light
#

Good point, but master server = dedicated server right? I mean if a player were to host a game. I already got a text box for taking in the IP of the server to join. Just don't know what to do with that information. because I have no idea how to make the server first of all (For hosting the game).

Reading up and checking tutorials, hopefully by the end off the day I will be able to create and connect to a server.

If you got any pointers/reads/tutorials as well , do let me know ๐Ÿ˜ƒ

upbeat wren
#

I wonder if I still have that thing I was messing around with

blazing light
#

what kinda thing was it

upbeat wren
#

Do you use blueprints?

blazing light
#

yes

#

I know C++ but haven't messed around with UE4 C++

upbeat wren
#

ah good, I used BPs for once to check how much I hate them in this

blazing light
#

haha

#

pretty sure I'll break things if I use Cpp in this

upbeat wren
#

This is how you do a simple host and connect

#

you just have a text box for the IP

#

button for connect and button for host

#

creates a listener server

uneven basin
#

aren't you suppose to add -listen on the open level parameters?

upbeat wren
#

That's for argument passing

#

you can simply do this and boom

blazing light
#

so the console command to create a server is

open [host_ip]? And the window title variable is the server name in this case?

#

If this actually works, it'll have saved me hours

upbeat wren
#

aye

blazing light
#

one more thing before I try it out; do I need to set the subSystem crap in Default.ini before trying this?

upbeat wren
#

nope

#

I also have a listener server game chat here too if you want it sometime

#

it's also in bloody BPs but thats when I quit playing around with them

blazing light
#

Yeah sure. Haha, so you do all this stuff in C++ now ? How much easier could it be there

#

Oh, on the server note: how do I get the current PC's ip address

upbeat wren
#

@blazing light Nope, just begins to listen, it'll by default listen to port 777

#

7

#

Once you learn it in C++, personally it's like butter

#

but then again I've been focusing on networking and UI over everything

foggy shard
#

quick question. Fighting hoards of enemies more fun in top down(bullet hell games) or 3rd person (Dynasty Warriors type games) ?

upbeat wren
#

I like dynasty warriors style but I think more prefer bullet hell from what I've seen but this is not real data just observations ๐Ÿ˜›

foggy shard
#

with swords*

blazing light
#

dynasty warriors all the way

#

mostly because I haven't played any bullet hell game

foggy shard
#

๐Ÿ˜ƒ well thanks

#

i think i will do 3rd person but think about changing it to top down id it doesn't work

small fern
#

hmmm

#

I need better plan for landscape

#

empty landscape seemed to compress fairly well

#

once added shapes, it takes a lot of space

foggy shard
#

Can you use generated perlin noise for that?

#

Applying it before game runs or something

small fern
#

not with stock landscape component

#

with procedural meshes, sure

sullen flume
#

Fast question (working on game jam stuff): I have two widgets. One is the HUD, and one is the main menu. When I remove the HUD widget from the screen, I set to show the mouse cursor. After that, I press on the Resume button and set the "Show mouse cursor" to false, but it does not disappear, only if I click again. Any ideas?

foggy shard
#

That should save you a bit of space

small fern
#

@sullen flume I just fought that same thing yesterday

#

for ages

#

I found a workaround but it's not cool

#

basically the menu widget doesn't get focus on initial display

foggy shard
#

I will try using substance designer + procedural meshes

small fern
#

and there's no way to force it

foggy shard
#

But probably i don't have time for that

small fern
#

@sullen flume basically it breaks once you've once put UI focus to game only

#

then if you put the focus to UI again

#

it doesn't immeatidly work

#

would love to hear if there's a proper way to fix that

#

@foggy shard yeah, that's the issue here

#

with one month time, we could do all kinds of crazy things ๐Ÿ˜„

sullen flume
#

@small fern I don't quite get what you're saying.

small fern
#

I mean that "Set Input Mode Game Only"

sullen flume
#

yea

small fern
#

if I touch those nodes, and put that Game Only there, even once on same level, I can't get the focus to UI back automatically

#

not even when I set the Input Modo to UI

#

if I have that there, I always have click on the widget once to get the focus

#

and I can't use "set focus" on that kind of widget

#

so, if anyone has a solution to that, would love to hear about it

blazing light
#

@upbeat wren , it sort of works , the server thing. Now to finding how to set number of players that can connect

small fern
#

I worked around it by having mainmenu on separate level

#

pause menu still works

#

but I don't have HUD widget

upbeat wren
#

@blazing light do a postlogin event on the server side which checks how many players exist + the new login and if it's too many just disconnect them

small fern
#

oh wait

#

@sullen flume I do use both those on both still on pause menu

#

this is weird

#

because my thing got fixed when I just removed the initial "set input mode to game only"

upbeat wren
small fern
#

wonder if they stack somehow, and you shouldn't call that if it's already enabled

#

nice ๐Ÿ˜ƒ

sullen flume
#

@small fern hmm..

#

Nice job @upbeat wren

upbeat wren
#

@small fern whats the problem matey? I've dealt with quite a bit of UMG/UI up to now

tepid axle
#

heh nice menu screen

small fern
#

@upbeat wren I have a loading screen, and in my case, if I called "Set Input Mode to Game Only" after level was loaded, it stopped my pause menu getting focus once I displayed it

#

the loading screen widget has been removed from parent ages ago

upbeat wren
#

Use blank maps for each major menu

blazing light
#

@upbeat wren , ty, trying that. it is ok to do it in a gamestate, right?

small fern
#

@upbeat wren not happening, I need loading screen for purpose

blazing light
#

Harambee's revenge :D, epic

small fern
#

also need ingame pause menu

#

but

#

it all works now

#

but it's using workarounds

#

using it the way that UMG docs hint just doesn't work

upbeat wren
#

hmmm where is that code I was using, 1 sec if I can find it

#

@blazing light It should be an event already implemented, put it into the gameinstance and do a switch authority

small fern
#

if everything is on separate levels, there's no issues

upbeat wren
#

The way I've done it here, @small fern is that I accessed the player controller disabling input and renabling input after the menu had closed

small fern
#

@upbeat wren yeah, I have that too

#

I have no issues with any other loading stuff, that's all solved on day 1

upbeat wren
#

there are several inputs, bit of a pain but UE doesnt seem to have anything else to easily switch input modes

small fern
#

just the UMG focus is what's doing weird stuff

#

and now Seth seems to have similar issues

#

which hints it's a bug

upbeat wren
#

You can force the mouse to do a left click, it's dirty i know but it'll give the UMG focus ๐Ÿ˜›

small fern
#

hmmm

#

that could work

upbeat wren
#

i had the same issue

small fern
#

can you do that within ue4 framework or do you need to do some windows API side hacking?

upbeat wren
#

UE4, trying to find where I did mine

#

so much code ๐Ÿ˜

small fern
#

hmmm

#

probably just fire the mouse click event manually

upbeat wren
#

I wondered if it was a bug too because focus functionality never gave focus

small fern
#

yeah

#

it definitely doesn't work like you'd expect it to work

upbeat wren
#

@blazing light make sure to use a container class to store a reference to every player who connects, you'll thank me later

small fern
#

but I have issues like that on all ue4 components ๐Ÿ˜„

upbeat wren
#

I have issues with UE4 all the time

#

I had to turn off the editor sounds due to the compiler error sound

#

I have PTSD conditioned reactions from it

blazing light
#

Will do, thanks :)

not sure of when to use game instance and when to use game state :/ got some reading to do

upbeat wren
#

Game instance is bae for persistent data

#

I've yet to use game state

blazing light
#

XD, aight. Tried doing some logs on game state, seems to work fine. Though I'll take your word for it.

Have 6 or so more hours to get the host/join server stuff going

upbeat wren
#

Aye just use GameInstance always for persistent data since it lasts for the duration

#

never use the default destructor/constructor in it

#

any other data you need to persist will involve saving it to file, DB etc

#

@blazing light ```public:

void Init() override;

//Getters
UCP_PlayerData* PlayerData() const { return playerData; }
UCP_SqliteInterface* SqlInterface() const { return sqlInterface; }
UCP_ScoreData* ScoreData() const { return scoreData; }

//Setters
void PlayerData(UCP_PlayerData* _val) { playerData = _val; }
void SqlInterface(UCP_SqliteInterface* _val) { sqlInterface = _val; }
void ScoreData(UCP_ScoreData* _val) { scoreData = _val; }

//Storages
TArray<UCP_ScoreData*> scoreStorage;

private:

UPROPERTY()
UCP_PlayerData* playerData;
UPROPERTY()
UCP_SqliteInterface* sqlInterface;
UPROPERTY()
UCP_ScoreData* scoreData;

};```

#

An example of what I store in mine

blazing light
#

I'm not writing a single line of C++ for the jam :P, gonna read that and translate into BP

upbeat wren
#

Aye its what I do since the majority of tutorials in UE4 seems to be BPs

blazing light
#

For the persisting until the game is closed, that's perfect

#

^^, do you make UE C++ tuts though? Or people just have to read the documentation

upbeat wren
#

read the documentation, enjoy all the depracted, vague or missing information

#

I just use Sqlite3 with optional AES encryption for locally saved data

#

so I can persist data through game sessions

small fern
#

hmmm

#

tried couple of things on UMG

#

it's not really working at all if I just do insert that "Set Input Mode Game Only" on wrrong place

#

after that, no matter what I do, focus will not be on new widget anymore

blazing light
#

Ah, cool. Actually never used Sql/sql with UE, the few times I needed local data I took the noob route and saved to a text file

#

Hold up olento, what was your issue(Do note that I will probably not be able to help but I'll try)

small fern
#

basically that if I set the input focus to game, on other widget, then remove the original widget

#

after that when I add new widget, it doesn't have focus

upbeat wren
#

Are you using source 4.13.1 or launcher 4.13.1?

pine fulcrum
#

@wind aspen I'm okay with gratuitous everything

small fern
#

launcher 4.13.1 here

pine fulcrum
#

But others might not be, /shrug

small fern
#

my workaround was to just not let the loading screen widget to get focus in the first place, I mean, it really doesn't need it

#

just curious if there would be like a proper way to get it done

somber hazel
#

Harambes Revenge Main Menu looks pretty dope

#

:3

#

Solo or team? aka Can I expect nice gameplay ๐Ÿ˜„

wind aspen
#

Hows everyone going

#

@pine fulcrum awesome, thanks

small fern
#

if that was about gore

#

I asked Alexander about that

#

he said AO / PEGI 18 will not work

#

so if it's about spatting blood and limbs all around it probably will not get streamed

#

but if it's just dead body, you'd think it's ok

#

although you could make it look less intense still

#

like just put the blood on the ground only

upbeat wren
#

@somber hazel It's a team but it's our first ever project release from any of us, it's about destroying the National Zoo Keeper Convention center and causing the most amount of $$$ in a time limit with some RNG added in and destructibles, destructibles everywhere

#

everything is changing so rapidly

small fern
#

@wind aspen for example, The Vanishing of Ethan Carter has bloody model somewhere on the game and game got rated PEGI 18

wind aspen
#

ok cool

small fern
#

but there's been some murder mystery that got streamed on past jams

#

it didn't do that much blood though

upbeat wren
#

those mysteries are awesome

small fern
#

I dunno

#

to me this theme called gameplay like on bulletstorm all over it

#

but that's definitely not suitable for younger audiences :p

final yarrow
#

Hows the mega-jam going folks? Anybody partaking this weekend?

foggy shard
#

#audio is so small i can actually read it all...

austere glade
#

things are going good, way more focused on an actual game this time around

maiden loom
#

WHAT'S A MEGA JAM?

final yarrow
#

enormous pot of jam, biggest one you've EVER seen

small fern
#

@final yarrow you jamming?

final yarrow
#

negative, I was going to but didn't have any brainwaves and decided to get some stuff done on pet project instead haha

#

just nosing other peoples projects :p

small fern
#

going under 100 MB is probably not worth it

#

I've spend most of the time trying to optmize everything for it

#

well, I guess it would be ok with just going low poly and all

#

not easy to pack more detailed content in

scenic venture
#

Make a text adventure for under 100MB. No assets ๐Ÿ˜ƒ

grizzled zenith
#

the classic ooh.jpg

sullen flume
#

Does anyone else encountered Widgets not removing from screen when using the "remove from parent" node?

glass fossil
#

morning all ๐Ÿ˜ƒ time for more jamming, how's everyone's game coming along? We're at about the half way point now.

sullen flume
#

Pretty good so far, but I have a few issues with UI widgets, and I'm struggling to fix them

small fern
#

I'm playing with World Machine, will see if I could still squeeze in some higher quality terrains with additional tricks

tepid light
#

I'm doing rather well. Did graphics today. Still not final, but they at least look and feel like the final game will.

#

Still no sound effects

small fern
#

I'll do sound probably on the last day, if I even get to finish this ๐Ÿ˜„

sullen flume
#

Yeah, me too

small fern
#

last day for polish

#

but we all know that's not going to happen (to have full day for polish only)

tepid light
#

I will try to add soundtrack on the last day, but I think I will add some generated blips just to have at least a little bit of audio feedback

#

Since I wasnt sure about my first idea, I at least did the main menu not to waste time.

#

Has no style right now, but it works.

tepid axle
#

I got like no graphics what so ever lol

tepid light
#

I found it helps to have some basic assets to visualize size of things, distances, etc.

small fern
tepid axle
#

is that a boat?

small fern
#

heh, that's my spaceship interior blockout, to see that player can walk around

#

that's a windscreen there, btw

#

next gen art right there

tepid axle
#

lol you should see my no gen art ๐Ÿ˜›

sullen flume
#

Holy shit, so next gen ๐Ÿ˜„

#

btw, mine looks even worse XD

uneven basin
#

I need another pc

#

for MP testing

feral halo
#

๐Ÿ˜ƒ

glass fossil
#

unreal mannequin looking super stylish there

austere glade
#

im doing this for the NUC - i've had my eye on those for 6 months.. but i dont think its worth the money

uneven basin
#

how much is it anyway

#

lilke 400$ ?

austere glade
#

1g canadian, without memory/ssd

uneven basin
#

oh right, canadian ruble

austere glade
#

i mean.. its worth it.. but for what i have already.. what i can do for the money.. not something i can act on

#

yea our dollar is bad right now, if it wasnt for airBNB theres no way i could do steam dev days

uneven basin
#

oh dear

#

1100โ‚ฌ from germany

#

with ssd and memory expansion

austere glade
#

i want it for my build machine, my build machine now is the BRIX we got for free at the last dev days

uneven basin
#

829โ‚ฌ with 256GB ssd

#

man, that nuc could be pretty ok desktop too if you pair it with egpu

#

thunderbolt->pcie adapter + psu + GTX950 something

#

for 200'ish

austere glade
#

yea, thats what id like to do when i get a new laptop too

#

get that razor and use the external gpu between the two

uneven basin
#

Razer core is expensive

austere glade
#

the razer stealth, cant you pick any thunderbolt egpu?

uneven basin
#

umm razer has their own egpu thing

austere glade
#

well hopefully by the time i move on it, price comes down.. or i win it ๐Ÿ˜„

frail palm
sullen flume
#

Spawning AI Characters with the Spawn Actor From Class node, make them stand still (their AI does not activate or something like that) Why is that?

#

When checking the AI wit the debugging screen, it says NO CONTROLLER

uneven basin
#

you need to set controller auto posses from character/pawn settings

#

you can set it to autoposses by AI when placed in world

sullen flume
#

I mean like this

#

I spawned that thingy, from the plate below, and it does not have a controller

#

if I place the AI manually in the level, it works as it should

#

Nevermind. Fixed it. If anyone else has this problem, there is an optin in the Character Defaults tab. Just search for "Auto Possess AI" and change it to: "Placed in world or spawned". Have fun guys!

small fern
#

also planets texture is bit borked but I'll replace the whole texture later on

mint flint
#

@sullen flume there is also a unique node for spawning in AI instead of the spawn actor node

glass fossil
#

@small fern love it ๐Ÿ˜ฎ

small fern
#

hmmm, actually

#

I might be ok with terrain of this size

#

75 MB packaged with that atm and I can slim it down a little still

tepid axle
#

thats odd cuz my exe alone is like 73MB without the 24MB pak

small fern
#

@glass fossil thanks ๐Ÿ˜ƒ too bad I'm still missing all the gameplay ๐Ÿ˜„

#

also

#

wonder where the landscape gizmo went when I scaled the landscape

#

can't move the thing from it so have to use the numberi values

#

@tepid axle maybe that's what happens when you already have gameplay code in it ๐Ÿ˜„

tepid axle
#

nah its much the same with a blank project, I can slim it down alittle because I think its packing editor assets but thats in the 24MB pak not in the exe

small fern
#

your pak size is ok

tepid axle
#

I mean a pak isnt much good without the exe to run it ๐Ÿ˜›

small fern
#

not sure what's up with the exe

tepid axle
#

well my content when Im done should be <1MB ๐Ÿ˜›

austere glade
#

dont include pre-reqs?

tepid axle
#

I havent but for some reason the editor assets still show up in the cooked folder

#

tried blacklisting them too

#

still 73MB exe and 24MB pak for <1MB of content ๐Ÿ˜›

#

Id be better off with javascript tbh lol

austere glade
#

re-start the editor maybe, i had a weird issue like that once

#

"Id be better off with javascript" <- famous last words ๐Ÿ˜„

tepid axle
#

nah its not that, I just cant package it any smaller, I get maybe 8MB to play with which is plenty so Im not that fussed

#

I probably dont need the asset reg but thats only 400kb

small fern
#

yeah, I didn't bother with that one either

tepid axle
#

8MB is what a N64 ROM? ๐Ÿ˜›

small fern
#

@tepid axle blacklisting only affects pak size afaik

somber hazel
#

hey that's one 2k .tga uncompressed texture

tepid axle
#

what if I told you Im using no texture samplers ๐Ÿ˜ฎ

small fern
#

totally doable

tepid axle
#

casts black magic into the channel

small fern
#

you just put colors ;D

tepid axle
#

yeah but what if I also told you Im using no meshes

small fern
#

or use noise nodes

somber hazel
#

no meshes? billboard game? ๐Ÿ˜„

small fern
#

well, then I'd say you are lying, or there's no visuals at all

tepid axle
#

no billboards

small fern
#

even billboards use quad

tepid axle
#

keep guessing ๐Ÿ˜„

small fern
#

and paper2d

tepid axle
#

its got vector graphics, see how long it takes you

small fern
#

hmmm

#

ah

#

you render everything on materials

somber hazel
#

well, you can't have enough Particle System

small fern
#

to UMG or slate

somber hazel
#

and FlipBoards

small fern
#

you could totally do vector graphics on materials alone

#

not sure how fun it would be to make those materials though ๐Ÿ˜„

#

sounds like a challenge on it's own

#

but yeah, it would pretty much be all done in shaders in that case

tepid axle
#

damn think I removed the plugin manager

somber hazel
#

who needs Plugins anyway

#

ยฏ_(ใƒ„)_/ยฏ

small fern
#

@tepid axle heh

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Did that too

tepid axle
#

I think cuz I disabled the plugin manager its packaging plugins ๐Ÿ˜›

small fern
#

Then put it back

somber hazel
#

btw, cool soundplugin game inc. @random parcel

tepid axle
#

how to get it back D:

small fern
#

Open .uproject in text editor

tepid axle
#

oh right, cheers ๐Ÿ˜ƒ

small fern
#

Np

random parcel
#

@somber hazel What? :D

tepid axle
#

always forget thats an object file lol

somber hazel
#

well, I heard someone is using your plugin for this jam :3

random parcel
#

Oh that's neat :D

somber hazel
#

wish I could blacklist the deferred renderer, my game looks dope in Unlit

small fern
#

well

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you could try running in forward shading then

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not sure if it'll reduce anything though

upbeat wren
#

@small fern ooooohhhh prettyyyy

blazing light
#

@upbeat wren , you don't sleep?

tepid axle
#

I tried upside down shading but it didnt have the affect I wanted

upbeat wren
#

@blazing light It's only 2026, I've still got hours of jamming to jam

blazing light
#

it's 22:26 for me, where're you from?

upbeat wren
#

England mate

small fern
#

I'm at Allans timezone

blazing light
#

Ah, cool. That accent doe ๐Ÿ˜„ 10/10

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@tiny creek where are you from ๐Ÿ˜ฎ

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Holy shit

#

wrong tasg

#

tag*

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Olento :/

small fern
#

Finland

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and it's zero, not O ๐Ÿ˜„

blazing light
#

Oh, no wonder, lol. poor Owl will logon to an inappropriate tag

#

btw, is there anyway to set server name for a session in bp?

uneven basin
#

mmm no not really

#

cant remember if Advanced online session plugin had that

feral halo
#

It lives

blazing light
#

is that a free or paid plugin? I'm seriously reconsidering making my game single player

uneven basin
#

It's free, lemme check If I can find the thread

#
feral halo
#

Now we have to write the connector for UE4 to our NATpunch system -.-

blazing light
#

thanks @uneven basin

small fern
#

awww crap, got brilliant idea on landscapes, but can't lod things then

#

could have put almost infinite amount of landscapes in but can't afford those millions of polygons

quiet thistle
#

I wish the artists on my team would give me more art ๐Ÿ˜ฆ

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I mean if they didnt want to do it I would have done it solo and planned for it better

small fern
#

me too

#

I have really terrible artist on team, barely made anything yet :/

quiet thistle
#

i have like 3 artists and so far all ive seen is one model

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and i dont have it yet

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๐Ÿ˜ข

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I think some of them are working a job this weekend though so i can understand a little

sharp berry
#

Kick them out if they dont deliver

#

it's a contest after all :p

small fern
#

yeah, I was referring to myself though, but probably should boot myself as well ๐Ÿ˜„

tepid light
#

soundtrack from unreal tournament would fit my game so well ๐Ÿ˜ƒ

quiet thistle
#

if they dont pick up the pace I might just go solo, I dont know. Its sort of frustrating for me.

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I hate to do it because they are local artists at the community college

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also Im doing their game idea lol

tepid light
#

If you are going to go solo, at least don't steal their idea. :)

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But I get your frustration.

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When other people aren't as dedicated as you are

small fern
#

@quiet thistle that sounds like most of the uni game project I did

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I then ended doing solo projects and work amount was still the same

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  • didn't need to compromize
quiet thistle
#

yeah ๐Ÿ˜ฆ

#

@tepid light well in my defense, their idea was pretty generic... a mech game

#

its not like im stealing much

tepid light
#

Working with others at uni was a nightmare. Four people want to design and be in charge, none of them actually knows how to code...

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And that was for a mobile app, not a video game

quiet thistle
#

its always a nightmare until reality kicks in and people realize they have to work their asses off to make money or get a job in game dev

#

well thats how it seems in my experience

blazing light
#

Eh, my eyes can't take it anymore, good night people , and thanks all for all the helpful pointers

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no pun intended

quiet thistle
#

later allan

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gonna be the SICKEST mech game tho when its finished

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G Gundam style

#

I made this cool weapon system so the weapons are easily interchangable

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so much rigging an bones though, my username has never been this relevant

tepid light
#

oh, that is cool

quiet thistle
#

thanks hah

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its a lot cooler in VR

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not to brag or anything ๐Ÿ˜›

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i think it will be fun

tepid light
#

The game should start with a disclaimer... "We cannot include it, but we strongly suggest that you listen to Pacific Rim soundtrack while you play"

quiet thistle
#

lmfaooo

tepid light
#

Say what you want about this movie, but the music was great

quiet thistle
#

I actually havent seen it

uneven basin
#

that reminds me, I gotta go dig through my soniss audio library

tepid light
#

jjust watch the trailer

quiet thistle
#

that bad huh?

tepid light
#

no. I think it was good.

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stupid, but good

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Giant robots fighting giant monsters.

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it is exactly what you can expect

quiet thistle
#

hahah

uneven basin
tepid light
#

lol

uneven basin
#

couldn't resist

quiet thistle
#

hahah

uneven basin
#

did they can the sequel?

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or is it still in works

tepid light
#

dunno

uneven basin
#

imdb says 2018

quiet thistle
#

hmm kinda starting to wish I had made the weapons actors that attach rather than components. my mech has so many components on it right now.

austere glade
quiet thistle
#

lol

austere glade
#

i really liked that movie, glad they are making another one

glass fossil
sharp berry
#

So... instead of the calculated lost of saterday..... I totally procrastinated the full sunday away

tepid axle
#

Livin' life in the fast lane, movin' at the speed of life and I can't slow down, only got a gallon in the gas tank but I'm almost at the finish line, so I can't stop now

#

hows it go, lifes what happens when youre busy making other plans

dire heart
#

Protip i discovered while game jamming

#

Turn brightness all the way down on monitors

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Your eyes will thank you

tepid axle
#

I use f.lux and twlight

#

blue light discos will hate you ๐Ÿ˜›

dire heart
#

I'm scared that's going to mess up my texturing etc

tepid axle
#

lol everything will just come out quake palette ๐Ÿ˜ƒ

dire heart
#

Hahaha

tepid axle
#

it doesnt actually affect the underlying colours though since its an overlay

foggy shard
#

i just use calibrated monitor

tepid axle
#

shame none of your users will be ๐Ÿ˜›

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when in doubt just add extra bloom

foggy shard
#

it's not about their monitors ๐Ÿ˜ƒ

#

my images is more correct and will look better in any environment that way

#

coz then you look images on different monitor everything looks more blue or yellow

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but if you go blue a bit more that is bad

tepid axle
#

thats why I have 2 PCs ๐Ÿ˜ƒ one I use for art with a shorter monitor time out and no filter

#

the dell monitor is better than the samsung or benq too

foggy shard
#

there no better monitor there is only not calibrated ones

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they will look the same but with different colors not showing

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it isn't that important as correct white balance

sharp berry
#

๐ŸŽถ I don't really know where I'm headed, just enjoyin' the ride
Just gon' roll 'til I drop and ride 'til I die ๐ŸŽถ

foggy shard
#

if you do any art on blue monitor it will be yellowish on normal ones and ugly yellow on bad yellow monitors

sharp berry
#

I've perfect eyes, never had that problem

tepid axle
#

white balance is what damages your REM sleep which is why I use f.lux

sharp berry
#

pushes his glasses back on his nose

small fern
#

@dire heart protip, do that always, not just on jam ๐Ÿ˜ƒ

tepid axle
#

Im not sure what the obsession is with white backgrounds anyways, its some stupid thing that came from print media

foggy shard
#

but you can't work with art if you use f.lux

tepid axle
#

back in the day people used dark backgrounds

small fern
#

my monitors are super dim always

#

but I get the art aspect

tepid axle
#

you have a narrow perspective of art

small fern
#

I always try to match monitor brightness to the background lighting

foggy shard
#

ok not art more like graphics and design
you can do art anywhere but it's philosophical question ๐Ÿ˜ƒ

#

about wight backgrounds. Reading black on wight is easier then wight on black. Simple as that. That is why most news and social media like that. It's usability. For programming and staring on same text you got to save a bit of eyes strength and dark background got benefit here.

dire heart
#

Reading white on black gives me a huge migraine

#

And mega gamejam gives me migraine

#

It's worth it though

foggy shard
#

don't overwork

tepid axle
#

I only got migranes like twice, both were from extended PC use had nothing to do with colours and everything to do with light

foggy shard
#

my migraines usually come form walking and overworking

tepid axle
#

welding flash is much worse though ๐Ÿ˜›

foggy shard
#

and sport

tepid axle
#

but hey I got lucky still perfect vision

foggy shard
#

i am at monitor almost 24/7 - around 8 hours of sleep everyday

#

I rest my eyes by using other monitors

tepid axle
#

yeah I havent been able to do that in ages, this is the most PC time Ive had in months, I have a disc bulge thats on the tail end of repairing itself

#

and all those people who told me not to slouch are shaking their heads right now

wind aspen
#

How's everyone going? I just a little shuteye not back at the jam.

tepid axle
#

Im doing alot better than predicted ๐Ÿ˜ƒ

wind aspen
#

cool

tepid axle
#

wish there was debug only exec hotwires

sharp berry
#

Omg, I had a panic moment

#

because my animations werent importing

frail palm
#

you engine crashed?

sharp berry
#

forgot to enable that little box

frail palm
#

Oh.

sharp berry
#

The engine-crash moment I already had, fixed that too ๐Ÿ˜›

small fern
#

I tried to texture the landscape in substance painter

#

failed so bad ๐Ÿ˜„

#

my ue4 material is miles better

#

I'll try designer next

sharp berry
#

Its always awesome when your drawing skills is almost impossible to separate from realism

glass fossil
#

wait are you using photogrammetry? ๐Ÿ˜ƒ

small fern
#

heh, that actually look way better than my face when I tried to use photogrammetry

safe halo
#

that looks better than my face when I use photography

wind aspen
#

@glass fossil How's your game coming along?

glass fossil
#

about 2/3rds done getting the game to play from start to finish, then after that have to start on actually balancing the thing

wind aspen
#

very cool

#

I am just putting in the start menu screen

sharp berry
#

im building my crowd template

#

too lazy to build every character apart

foggy shard
#

lower bangs and it's look cool

rose gust
#

Sigh... I gotta throw in the towel on this.

#

Just now got the chance to start... but I can't do something competitive in half the time.

#

Such a good idea, though. Megaman-style game where you could cut the play world across score lines.

#

Settlement: The \ Score :p

sharp berry
#

71.4MB, #FML

glass fossil
#

Took a 2 hour break for the debates, should have kept dev'ing ><

pine fulcrum
#

Yup, that was a mistake

small fern
#

I tried to combine 5 textures with substance painter, then designer, and eventually just used ue4 materials for it :p

#

RT tools ftw

wind aspen
#

@glass fossil your environment is looking interesting

glass fossil
#

Luckily since my game is a visual novel you don't get to see the undone portions ๐Ÿ˜„

wind aspen
#

@pine fulcrum how good is your computer at rendering HD details in games?

#

what i don't get is why it looks different in the PIE mode than the packaged version

glass fossil
#

Maybe you have a skybox or light that you've disabled via the eye icon but haven't removed completely?

#

Those still end up in the actual game.

wind aspen
#

It seems like it rendering at a higher quality than in the PIE mode

#

The textures are also taking longer to load in the packaged version

velvet echo
#

i've just wasted another half a day on rigging my character, this time in modo, really hope this one works or i will just have to give up

#

omg it worked

foggy shard
#

๐Ÿ‘

#

i am kinda just started

velvet echo
#

i need to fix up the skinning, but i have managed to retarget ThirdPersonRun to my character

foggy shard
#

so your good