#game-jam-chat
1 messages ยท Page 12 of 1
Best character model: Use a manequinn model... but not the standard one ๐
does Unity have a stock model like this?
that would be a nice plot twist
Don't believe they do, though they do have free assets you can import none of them were a full humanoid character like mannequin is.
there used to be default char on third person controller
that's closest thing I can think of
but when they did new asset pack, they made a new char for it
but it's not as iconic as the old one was
this one
that wrench was in model btw
so it always carried it
dude escaped from tf2?
heh, that's probably been on their mind
this is the guy that comes with current unity 3rd person controller
but tbh, I've not seen a single project from users where he'd been
seen the old one quite few times
huh I guess they do have a standard human model then. Only made it far enough to use the tank and the sleepy child.
yeah, those that you mentioned are on external asset store tutorials (still made by unity staff)
the red guy used to ship with unity 4
not sure if the new guy ships with unity 5 or if you still need to download the sample package
it was supposed to replace the old example scripts and asset
I never used either one there though
went straight to custom models and anims on my first unity projects
inspired by zbrush summit, I'm tempted to scan my own face and use it as base mesh (if theme leaves any space for characters that is)
could be weird looking at own face in game though, even if I heavily modified it
@glass fossil did you find time to test that mixamo stuff?
I got it working for the most part, but didn't have enough time to get the skeleton perfect
so the animations get slightly off on the female model
basically easiest solution is to do game where there's no visible characters, be it puzzle game or first person, and avoid character work altogether
ah, you did the retargeting
yep
that doesn't really work 1:1
simplest solution is to just import the mixamo skeletons as is and swap the animations to mixamo ones
then they at least match the rig
although, there might be some additional challenges on that
hmm I thought it would be nice to retarget to epic skeleton since then I could re-use marketplace animations, not for this game jam but for future projects
yeah, I get that aspect ๐
I've spent days trying to figure how to get perfect retarget automatically on all mixamo animations
I've got pretty close but it's still not perfect
I mean, to get mixamo animations to use ue4 skeleton
you are trying to do the opposite here
but same challange still there
yeah it seems like there are always going to be little differences, though it can get pretty decent
I should really learn how to retarget animations on modo
pretty sure it would do a better job than unreals built-in one
I think one should be able to batch convert the things once get the initial setup done
that would solve the animation side of it
but couldn't still use the mixamo autorigger
still, gotta remember that mixamos autorigger may not be free service in the future
yeah that would be a major downside
right now its nice because its free, otherwise would look elsewhere
i normally import the mixamo animation onto the epic skel(select epic skel when importing) this usually works well some times you get wrist issues
it depends on the animation ive fouund some work flawlessly others are real bad
well, you just notice it on some animatins that have idle pose somewhere for arms
when it's in motion, it's harder to spot
heh
I have like 4 game types that I would want to make for game jams
another way ive fixed anims is to export the epic skel for engine version you are using and upload that onto the mixamo auto rigger then assign anim and d/l
just realized that I could easily combine 3 of them in to single game, but I doubt the theme will fit my purposes this time either
@silver swan that doesn't really work properly
I mean the animations play just right on mixamos tool
worked well for me
but when you get them back, the char has no root bone
well
if you remove the skeleton from the asset
then it makes mixamo rig for it on autorigger
and that kinda works
it's not perfect but it works
oh right, you probably don't use root motion
that could simplify it
my biggest issues are with root bone getting lost or misconfigured
no usually dont use root motion ...thats another issue wherer mixamo fails often
its great for quickly prototyping stuff though
I'd prefer to have the root motion, even if I don't use it in the engine
it's data you can't get back afterwards
but you can override it
well some mixamo anims are only root motion(usaually jumps and rolls) which is problematic for certian game situations and multiplayer
im not an animation expert so im sure thats fixable
yeah, you can disable the root motion aspect of it if you need manual control
I mean
you wouldn't even do root motion if you wanted to move the char manually
am not an expert either (but I guess that's pretty obvious already :P)
root motion in MP is really tricky too, which is probably why most don't even bother trying to do it
how do you disable root motion in ue4?, ive tried settings for ref pose but that doesnt seem to work on all anims....some jumps and rolls dont have in place option in mixamo
this game jam im working with a character artist who can animate so hopefully i wont have to worry about mixamo
heh
that's good
also
there's just tickbox "Enable Root Motion" on unreal editor when you open the animation asset
but if you've "baked" the animation from mixamos end without root motion, that probably doesn't make any change
so if mixamo bakes in the jump still, it would still jump in unreal
yeah i know root morion can be added but removing it is always my problem, i was mucking around with a ninja character using mixamo anims and wanted the martial arts anims from mixamo without root motion but this doesnt seem possible on the site, seems the same with their parkour anims, the root motion anims feel very fluid in gameplay but always end up causing sync issues
I wish someone would make use of the chip tune eecoder
Decoder
Unreal has support for playing those 'sequence' type files like mario music maker or whatever
Well, "support". The code is there, never seen anyone try to use it
That'd keep audio super small
the 100mb prize might inspire that type of activity
well category
that category doesn't have as big prizes as rest of the categories, so pretty sure people who target that will do it just for challenge
@pine fulcrum http://sol.gfxile.net/soloud/
that plays SIDs too
porting that into unreal wouldn't be a good task to do during gamejams though
only mentioned that audio engine because the dev mentioned few days ago that it works on xbox out of the box too (as reported by some user)
cool guy, talk with him on the irc occasionally
I'd love to talk more about this topic but I kinda promised to myself already I won't give more tips on size reduction, and people can figure these things out by themselves too if they just put little thought into it ๐
@pine fulcrum also, mod / sequence file support was dropped since ue3 I think
if support still exists in unreal4, it's well hidden
as editor doesn't even import those files
anyway
I seriously doubt the music size will be issue
I just tested adding 6 min cinematic clip that should compress badly
got 2.3 MB extra on final packaged build
pretty sure most game jam games don't have over 10 minutes of audio so total overhead would be something like 5 MB max for music
Look at SoundMod plugin
Implements libxmp, aka Coremod
Plays MOD, S3M, XM, and IT
@ruby cradle What happens if that damn Hurricane comes and knocks out all our power? We just SOL for this MegaJam?
(whole southeast coast)
it just means you have to work harder
well, there are other plugins that let you play mod, s3m, xm and it too, just mentioned that lib as it plays "true" chip tunes too
@pine fulcrum ^
nothing prevents you from using SID samples for it though
oh right, you meant the built-in one
sorry, it's 4 AM here ๐
@pine fulcrum oh wow, it's really there, wonder how I missed that
audio quality seems to be really choppy though
could be editor thing (or they just never cared to implement it properly for ue4)
4.12 has an audio issue for me with repeating gun sounds getting choppy 4.11 and 4.13 no problem
this was in 4.13.1
heh, is that that UE game where you play as a hurricane?
you got a link to that page @rigid fog I wouldnt mind seeing their codes ๐
we just had a twin tornado and epic floods so I wish you best of luck
just thought you had a site with that as vectors not pixels
#PrayforEpicHQ
@tepid axle By Epic flood you mean the QQ from baddies in games?
still lookin for a fun team ๐
go team learn!
I got my Epic toaster ready
hmmmm, when you go from having two artists to two sound designers
(โฏยฐโกยฐ๏ผโฏ๏ธต โปโโป
Make a game for blind people ๐
โฌโโฌ๏ปฟ ใ( ใ-ใใ)
@glass fossil I already made a game for blind people. It's called :.::..:.:..:::.:.::::.:.::.
@rigid fog your games audio better be good now
@lament oar okay but what does my mother have to do with this? ๐
with cubes and spheres etc programmer art
damn my braile !
Aye, audio will be good. Just not exactly the team comp I had envisioned, but at least I have a full team of 5 and can register now.
what do those other 2 do?
like what are their strengths?
I'd love to have one team member to bring me food and coffee
well, I kinda have that occasionally but I'm going to cheat and not count her as my gamejam team member
There are things that are free for non-commercial use, and free games are non-commercial... But winning something in a game jam technically gives you benefits that has a monetary value. So is that commertial use or not?
in past Autodesk didn't want edu versions to be used for contests
they could have changed their minds on that
but in past the reasoning was exactly the same
that if you may make money out of it, it can be seen as commercial use
there's still plenty of free assets that allow commercial use
btw
bit unrelated
but if you make a game with unreal 4, and enter it to some competition
any winnings you get from it are NOT within the 5% revenue rule
you get to keep all the prize money/gear all by yourself
it's in the official EULA
I didn't know that, just saw it last time I looked at UE4 EULA
well even it that was the case, first 3000 usd per quarter is free, right?
yeah
but like
if the main prize was like 5k or more
like it was on ARK moddding
well
it was bigger I think
but way above the 3k
yeah
$15,000 USD, Alienware Area-51 Desktop, NVIDIA GeForce GTX 980 TI Graphics Card
2nd Place: David M.- United States Valhalla
$5,000 USD, Alienware X51 Desktop, NVIDIA GeForce GTX 960 Graphics Card
3rd Place: David B.- France ARK PirateWorld
$2,500 USD, NVIDIA GeForce GTX 960 Graphics Card```
15k USD + computer
FML
This Hurricane just fucked me hard
They are closing the school down tomorrow through Sunday
Is it just about having a common location? Or did you specifically want to use their equipment? Maybe you can gather in an empty study room in a public library
Yeah, just common location, and some of their PCs
Most students sadly don't have powerful enough rigs at home
And bank on using the plentiful PCs at school
Not a prob for me, but it was for two of my teammates.
AND I live in South Carolina
So it's not like I could just invite them all up here...well, I guess I could...
ouch that sucks
Oh shit
lol
It just got worse
Most of the Sound Guy's equipment won't be available to them because of the closure now
lmfao
well, crunch crunch crunch next week then it is ;D
๐ฆ
final rules are always on forum thread once they've announced the theme
it has to be like that as final rules contain the jam theme as well
there wasn't been any major changes to the rules since first game jam though
so you already know what to expect
yeah, I was mainly talking about the theme
So, who is planning on streaming their development process?
I'll probably just do short "this is where I'm at now" after end of each day, to see the progress (if there is any)
not livestream though
I don't even have mic or webcam, so it wouldn't really serve much purpose
I've been thinking of posting screenshots of the development.
@small fern going to copy you and have a "this is what I'm learning" thread
Should be a great oppurtunity to be super focused for a week and learn a whole lot.
heh, I'll probably just post those vids on final submission only ๐
if the theme is even something I can work with
if it's another raining cats and dogs, not sure what I'll do with it ๐
oh boy, I got 1 day left to learn sequencer :3
me too, but I kinda forgot about it when someone mentioned we shouldn't even do cinematics in games
and I tend to agree
I'm huge fan of immersive games, where there's minimal huds etc
Highschool 101
ah
I guess huds are necessary for strategy etc
and if the cinematics tell some story that's not related to the core gameplay, I could see that being a thing
like if you have a strategy game and want some on battleground footage there, or cutscene for getting diplocatic stuff etc
how about a game that is only about quick time events? ๐
heh
I always thought people hated QTE
but then telltale games stil sell like no tomorrow
turn something that people hate to love = win
I hate water levels = subnautica
that reads weird, *that people hate, to love
I'm a gamedev, I can barely play my lovely competitive games, no time for small games, which is sad :3
well, only place where I didn't like water was Far Cry 3
was afraid to jump into water as sharks arrived in no time
for great water levels, play Abzu, a UE4 game that makes you love the water ๐
Man
Even though my teammates are getting mando-evacuated
They still want to try to jam ๐
But, you know, when a Hurricane is over your ass, and there's no power...not much you can do
Anyone interested in helping me prototype a gamified educational VR application? Primarly using Fmod and BPs to create courses and experiences, aka mods. Mods may be non-visual to begin. I'm eager to learn how I can organize an effective virtual learning center with UE4 for my son. Thank you.
Course and experiences called mods?
Each mod is either a course or experience but both interactive in some way, a course is more educational focused while the experience is more general
The sole purpose being to be able to distribute them
this is not related to game jams though
It does seem like a major project, but that's good to have for future direction, it can certainly start as a one day project with a result
An example experience may be an interactive short based on his favorite show(s), this might be enough to gain his interest in the application, both at home and in his classroom
yeah, but why in "game-jam"? @cosmic summit
Because for me, this jam is in progress
This channel is about the monthly gamejam, it's also in the title
well, people can discuss about other game jams here, it's not strictly about ue4 jams, but the thing ghostik is talking about is more about making a product and/or prototype, which isn't really related to game jams
I didn't know, my b
with game jams you'd need to come up with the game idea based on given theme
I see
not to continue executing on some existing plans
although, it's ok for people to have ideas beforehand
well, you can't stop people from thinking anyway ๐
Figured a game jam might help kick start this, that's all
well
you could make a game jam entry yourself with it, just make sure the game itself is based on the theme
it's about "jobs", but I can see his post there already, looks like he can't find someone, but no one here is going for a game-jam with a special project in his mind :3
using game jam as excuse to get others to do some work for you will not get much support around here though
there is #career-chat here too
oh it's there already
my bad
in general, it's really hard to find people to execute others ideas, unless it's a paid job
(you didn't mention if it was paid or not though)
he did, unpadi, in jobs
oh ok, well, it will be tough then
you'd need to find people that share common interests
I know
and most people here want to do their own things
Then I need the help of a company
if it's for education, you could try to apply for some grants for it, but that would mean you'd really need to have concincing plan for it
also I don't want to sound harsh when I say these things, that's not my intention anyway
but I'm curious
why don't you try learn ue4 yourself?
I'm curious, who are you and why do you want to make such a huge project, all based on "friendship, community and love"?
usually it's really hard to find motivated people to work on free projects anyway, so usually it ends to a point where a) it's not happening b) you have to make it yourself
My name is Zeya Anwar, I have a linked in profile if your interested, I've been raising my son alone since '13
I want to learn, nothing against that, I just have my son in mind, so I asked
@Ninjin42#3430 I wouldn't want to do business any other way
everyone wants to learn, and everyone is doing it for something, mentioning your son sounds like scam, but that's my opinion, and I do not present the communities opinion on that, I just want to say, this is game-jam and you are looking for someone you won't find here :3
Sorry, im tryin to understand your position against this, is that because it's presumed a scam or because you believe none cares to help? @Ninjin
I can easily provide proof
Where you from ghostik?
if I want to go to a restaurant, and someone asks me if I want to buy roses, I will look at him awkwardly and tell him I want to eat here :3
I'm interested in reshaping his educational program, by putting the individual back in IEP, individualized educational plan, I have years of exposure to a market driven by business culture with immoral status
and if he says he needs the money to feed his family, I will tell him I want to eat here
What is business culture moral status?
what is anything you just said ๐
Lol sry
Still dont understand.
Is english your primary language?
are we talking on google translate or something?
Not trying to be a wise ass, Just making sure.
@Ninjin42#3430 I'm sorry you believe this project isn't for you, and I hope it never is
no need to say sorry โค
The joys of marketingspeek
@rigid fog Good question, I had not really anticipated for "Act of God" but if it does cause problems then I will look into what we can do
Talking bou the hurricane?
@ruby cradle check pm btw
Ahh yeah scroll up FTW.
Business culture drives special education today, that creates an issue of moral status, that's all
Nah hurricanes are caused by donald trump spouting hot air.
ghostik, I feel ya.
Then you get a vortex of idiocy that spins, gains momentum and ends up as a hurricane.
But I'd prefer to focus right now on how I can improve his learning environment
You got a VR system?
Yo anyone looking to join in on the megajam?
woah look at all those new teams ๐ฎ
Ah crap I suppose I should mention what I do, I can make 3D and Pixel Art assets
Tumblr has some pixel art, linked in sketchfab page
137 teams signed up on next jam so far
hey all
if anyone needs a level designer or game designer , you can count on me
and here are some of my works
https://www.artstation.com/artist/hoseinmohamady
im also still kinda looking for a team ๐
137 teams, so we can expect over 200 games ๐
aim for at least 3 hours of gameplay of procedurally generated boring content if you type your playername to be @pine fulcrum
that should spice the playthroughs up
also remember to be first person on stream to request the playthrough
Well, my games are at most 5 min long and half of that is a tutorial ๐
heh, mine was 1 minute last time, and 80% of it was just waiting for things to happen
but I can do better than that :p
His palms are sweaty, knees weak, arms are heavy. There's vomit on his sweater already, mom's spaghetti
So many ideas... I just need a theme....
I woulden't mind halloween theme this year
2 late
I'd rather be 3 days late than 3 weeks early (and really, not for the megajam)
I just hope the theme wont be weird and obscure. I want something with more freedom.
usually theme is very flexibile
not usually
they are very specific.
What I want to see is more complex games. For example its hard to make an rts in a weekend, but it might be possible in a week.
Spoiler: The game jam theme will be "What have I got in my pocket?"
This is the kind of theme that I'm afraid of.
Gotta try thinking outside the box
Sure. Weird themes are a great way of encouraging creative games, but simpler themes allow for games that are more standard, but also easier to make and more fun to play.
True but I think the last thing youd want from a gamejam is a 'standard' game.
If someone really wants to do a certain type of game, I'm sure they can force any theme to fit into it. But it might show if its forced too much and it might reflect poorly in the judging process.
I don't want standard games, like another call of duty, but I think ludum dare themes like "Shapeshift", "You are a monster", "Entire game on one screen" are better to make game for than "What have I got in my pocket?" bacause you have more freedom and you won't get stuck when you can't figure out how to approach that very specific theme.
I've had worse themes
last jam I did the theme was 'You've already won'
that was hard
walk softly and carry a big stick was a hard one for me
yeah, that is not a good theme
Last game jam I did, Unrealbot was in charge of generating themes on a per person basis.
^that is the one it gave me ๐คฆ
I mock your golem sir
lol well here is a link to it, but be warned I waited until the last minute to play test it and so the text goes a bit too fast.
ty ill check it out!
If I were to do it again I would have made it so the text doesn't progress until you press a button.
that's just like my pinball game would have been if I had finished that jam ๐
oh wow
discord please
scroll
but the point was, I was going to theme the actual pinball table to suit the jam theme
basically any theme would have fit it
!gameidea
A role-playing game where you mimic necromancers in the darkest place on Earth.
!gameidea
A horror game where you descend on books to make them pay for their crimes but you have no arms.
as funny at they are, those themes are terrible. Wayyyy to specific.
also
agree with @tepid light on simpler theming
you can still do fancy game mechinics with them
exactly
they just don't restrict you to do a game you don't like
with super specific theme, you get usually only handfull of ideas and then you'd have to pick the one that you dislike the least
with a theme like shapeshift you can still do tones of unique ideas. But if you can't you can make a simple and enjoyoable game
you don't have to make a gimminck, you can make a solid product. that is not super original, but is well made.
with themes like from the unreal bot you can't
you have to have a weird gimminck
!gameidea
A fighting game where you release metaphors to earn badges in a lush rainforest and there's no gravity.
yeah, point proven
!gameidea
A role-playing game where you build an army of spirits in the darkest place on Earth but you're easily startled.
only upside on specific theming is that if reduces cheating, as it's harder to force the theme so it doesn't look like it's been slapped on the game afterwards
Who all are taking part in the mega-jam tomorrow ? (Hi btw.)...
but that shouldn't be the reasoning behind it
probably most of the vocal members on this channel I'd guess
"you look like a before picture" lol my favorite insult
@whole shadow I am, looks like a fair amount of the slackers are too ๐ https://forums.unrealengine.com/showthread.php?122362
Welcome to the Epic MegaJam!
We have had TWO YEARS of #ue4jams, so once again we're making the October event into a massive extravaganza! Larger prizes, more award categories, and partner sponsorship are all in store for those wanting to take part in this event of Epic proportions.
THE RULES
Work alone or with a team (up to 5
based on that pre-registration list ^
spoiler alert I really liked the twist at the end I'm the golem now!
hehe glad you liked ๐
you can choose to be non-violent to the golems and get an alternate ending, but I can't promise its much better ๐
pre-registration isn't a requirement so its all good, alexander just wanted a good headcount for how much work judging would be. Also so they could link people's projects from their pre-reg name
What do you guys think the topic is gonna be ?
Let's keep a guessing game or something , the person with the closest answer wins ?
Okay, guessing game entry: "On the shoulders of giants... again!"
that was cool..
thnx!
Theme will be "On the shoulders of giants: RELOADED!"
Really well done @keen plinth
thnx it was a fun week
Who's still looking for a team for MegaJam?
That pre-registration list exploded in the past few days
i still look for a team, but im not sure ill fit in ur try to get 1st place team ๐
Aye ๐ Vying for top three this go around ๐
i could make weird looking stuff tho ๐
well usually . right now i try to make 2 UVs from one and whatever i do 1 of the 2 streches ๐
lol finally got it
Anyone going to post their development on the game jam?
That could happen
plus, I fully expect that within first 2-3 days I might scrap the idea completly ๐
and start over
Yeah i can see that someone copying work a possibility
I might make my blog private and then show it after the competition ends
Because I have work on Friday I wont be able to start until Day 2 of the game jam
Hoping that the theme gets posted to the forum quickly after it announced
I am not sure if I will awake at 4 am to hear the theme
If I post anything I think I will simply do it with 2-3 day delay
they didn't ask to make intro videos like last time ?
guess even if they do now, its too late
Aye, @pine fulcrum was in charge of that, but he's got too much shit on his plate
Even now, he's got to do his jam streaming late
yeah, wut's up bruh, I wanted to make another troll video ๐
I can resubmit my intro video from last time and dub in my new team name
haha
Organizing that was a bitch
I even shaved my beard myself today, would be the perfect timing :3
I'm thinking about bringing devs in on voice chat as I play their games
If anyone is interested in that
if my game gets gud, sure
uuuh
Voice chat during playthrough sounds cool
I wish entries were tagged with "feedback level"
Ranging from "Im still learning" to "absolutely brutal"
Okay, will do... with second one ofc โค
well if you get dev's on voice chat it solves itself there
I usuly get more nitpicky and specific with games of higher production
i ll go with "roast me"
^:D
But sometimes I misjudge and get big ass pms about how i played a game wrong
/shrug
lol
@pine fulcrum if you "played their game wrong", that means that the instructions were poop and/or no good tutorial was given
Yeah, i totes ignore those pms
@pine fulcrum cool so we can come in voice chat during stream and be like... "oh god, oh god why is it doing that? how did he get past the trigger volume?!"
more like "are you drunk dude, give me the controller, Ill show you how to play a platformer you casual!"
A platformer controlled by voice command
^:D
I really just want to be able to ask "HOW OFTEN CAN YOU BEAT YOUR OWN GAME. DO NOT SAY ONLY ONCE"
but its an endless runner bro
"but my game is only 30 sec, what if... I MAKE IT F<3KIGN IMPOSSIBLE MUHAHAHAHA"
Games without ends I dislike the most
hehe, I learned my lesson ^^
Unless a round is like 10 seconds
Should the gameplay time of a Epic Jam be longer then a normal jam @pine fulcrum ?
yes, if it's not you go straight to hell :3
I would say that the quality should be higher, not neccesarily time
^
How you spend the quality is up to you, but it might be worth it making your 5 minutes of game play even more solid, rather than extending it.
More content instead of just plain quantity
If its a game based on level design though, could be longer, but progression better feel fantastic
Thanks ๐
imagine if I include a character customistaion screen which will eat up at least 30 min
muhahaha
like oblivion one ๐
I need 30min on my character name only, so.. ๐
After the first 3 options, spam next
Voice chat with devs would be a great idea.
but that would take much effort.
with 200 entries
Well, maybe a private voice channel with just the streamer and the current game devs thats being played
ofc, but devs would need to know when their game will be played to be there on time
Allar is probably the only person who is there for the whole stream ๐
it's not like everyone will do it anyway, but in the past people requested games to be played first and if the person is there, why not just invite him to a voice chat
ยฏ_(ใ)_/ยฏ
Usually the streaming is also at night or early morning for many
u can request your game to be played somewhwat
or reqeust it to be not played till like last day
Im way to excited to see my game being played that any second I have to wait feels like another second I cant breath ๐
best feelin of the month
it would be super cool, if epic would make at least 1 one of the winners a community choice
like a winning category of its own
Community Choices usually come down to basiclly popularity contest (the more you have as friends, the easier youll win)
That'd be cool , but it would have to have a "lesser" prize or people would accuse everyone of brigading even if it wasn't true
or just one of the 3 winners
and every participant can vote, like ld
honestly, if you make that only participants have a vote, its legit
no whoring
Sounds like voting for the Pirate King
heh, well, having voice chat would probably help @pine fulcrum on throwing him tips how to solve some puzzle
although, I can see on issue with that
basically it's the same as with twitch chat
and that's video feed coming in with 5-10 second delay vs chat
Basically the people in Voice and people watching the stream will never be in sync
so I don't know how that would be even technically possible, at least if the purpose is to comment the gameplay itself
if Allar used voice channel too, I guess we could hear his comments on gameplay earlier vs twitch delay but then visuals would still have huge delay
Well, it is possible to make a stream with winners for example
to have them all on a skype call or something
Now, thinking about it, Epic could do that
as a part of a weekly stream
special edition with winners of mega jam
I am going to keep a blog on my game jam development : http://epicmegajam2016.blogspot.com.au/
Did you make a blog just for megajam? thats is some dedication ๐
As someone mentioned I should keep it private until the end of the competion
Yes just set it up today
Interest in megaJam will drop by 99% the moment result are announced
so you might do that earlier
ah ok
maybe halfway through then
by then most people are settled on a what they will do I would think
I'll probably just put wip videos in the submission post as link
might share them before if they don't show some obvious things
there's only been one ;D
I entered last year but the theme threw me off
also participated on some past jams too, but I usually don't finish as I tend to start playing around with new feats / haven't been serious about finishing
I did submit last jam though but it barely had any game on it
yeah it was a tough theme to come up with something to use
would want to do this megajam properly though, with more serious approach
for example, I spends 1.5 days alone on last jam just on testing forward randering and msaa and did all kinds of benchmarking etc
not good place to do it while jam is going on
also, I eventually had to scrap all that
it performed great
but I found out later that dynamic shadows were completely missing if lightsources were movable
it's still the case in master / promoted
yeah its not the best time to have to a lot time to work on something
yeah i called my team : InsaneByDesign last year
yeah, I need to schedule my work for megajam
I did a zombie game but i ran out of time and didn't get the zombies ganging up on the player as i waned
I go multiplayer... offline ;P
@rigid fog how's the weather looking atm?
oh right, Jan linked something to #lounge already
I'm looking for a team for game jam if anyone needs/wants an extra member
Re: voice chat
I would be in the same voice channel, no delay between me and voice person
Hitbox mirror stream has significantly less video latency
yeah, so only delay on visuals
oh, you can stream the video simultaneously some other route?
I have a very complex stream server
I could even have people watch the stream directly from my encoder
I was just thinking regular twitch video, as there's definitely a huge delay on it
But i dont have enough bandwidth for more than 1 or 2 extra direct viewers
I would need to somehow make auth for it so devs in voice chat cant accidentally abuse my streamer
I.e. only can connect directly if their game is being played
Isnt actually hard to do, but no time
So will have voice devs watch hitbox stream
Best no work solution since I'm already mirroring
Er, not mirror, simulcast
wonder what kind of delay there is for that hitbox?
like if it's overseas etc
anyway
13 hours 49 minutes
also
166 teams signed up atm
I wonder how many more are competing that are not preregistering
did a quick excel on current team sizes
so much for "one man army" winning chances ๐
you forget the 50 one man armies that are not preregistered
yeah, that's probable
not forgetting them though, just can't do statistics from guesswork :p
or well you can, but it's kinda pointless ๐
i estimate there will be between 250 - 300 entries....there was i think 200 last time
https://forums.unrealengine.com/attachment.php?attachmentid=62911&stc=1
Here are your winners!
Addiction Award
Midnight Mall Race by Sleepless Meatbags V2.0
Philosophy Award
Omnitron by Handkor
hmmm, they've not numbered these
nice @small fern was wondering about that earlier but didn't want to mess with excel to regex the team sizes out of the text
hmmm
if my copy/paste worked
there was 121 teams last year
nah
I'll recheck
185
wonder why my original excel paste failed
anyway
last years team sizes:
that's from submissions, not from preregistration though
@glass fossil heh, I was too lazy to do that too, I just chained 5 if searches to get the numbers
laziness ftw
I never remember regex rules so I'd need to go googling them anyway
Someone needs to port this to Excel IMO
looks nice
Makes regex'ing as easy as:
var tester = VerEx()
.startOfLine()
.then('http')
.maybe('s')
.then('://')
.maybe('www.')
.anythingBut(' ')
.endOfLine();
yeah, was just looking at that
regex is nice and efficient but you'd need to use it more to remember all the conditions
we actually had regex matching on cs uni entrance examination
or whatever that is called
also some other task that was pretty trivial since it was pure logic only (and all needed data was given so you didn't need to memorize things)
I guess they didn't want to scare people off or something, just felt odd as I was afraid of more math heavy thing back then
Game jam details when will be posted?
after stream / when theme is announced
they put the detailed rules always live on announcement
Also, I never participated in a game jam event. How does this work? A single person can participate too, not just teams?
I think it's because the rules themselves have jam theme written in them, so they can't release them early, and they also may want to keep the option to make last minute changes to the rules too
yes
if you scroll up, I made statistics from 2015 megajam team sizes, last year 79 did this alone
so far 95 single dev teams have pre-registered for todays jam
but pre-reg is not mandatory
so many will just do submission without it
these game jams are cool and all but can we make a working man game jam and double the legnth for pplz who work 8hr shifts ๐
@sullen flume also, if you look at the jams forum post, more important rules and details are there already: https://forums.unrealengine.com/showthread.php?122362
Welcome to the Epic MegaJam!
We have had TWO YEARS of #ue4jams, so once again we're making the October event into a massive extravaganza! Larger prizes, more award categories, and partner sponsorship are all in store for those wanting to take part in this event of Epic proportions.
THE RULES
Work alone or with a team (up to 5
epic also has special category for one man teams: "Army of One" for the best game made by a team comprised of only one person
that's not for finalist entries (they get picked separately) but for epics special categories only
Is the theme going to be posted after the theme is annouced?
they always update the thread on announcement moment
or, few seconds before actually
as they refresh the page and show the actual forum thread on stream
Really good I get some rest then
As for the comment about double length jam, thats actually what this one is ๐
It's a week instead of 3 days like normal
Thanks @small fern
All art assets in the game must have a material other than the default applied to it
does this mean you cant use any CC stuff you find on the internet without changing it?
or stuff in starter content
also what are the rules on using marketplace assets for this jam?
not enough vacation time!!!!!
they just don't want to have you using template assets as is
I'm sure Alexander will go detailed rules though before the jam too
as there's been lots of questions about them
@indigo harbor ^
@small fern ok thx, guess ill have a scroll through the livestream tomorrow before i start
The default material is the checkerboard
damn thats my fav material
so if i need a material of computerstuff like wires and circuit board, could i just grab stuff from google pics mod em and use em?
yep
just have no idea if those pics are protected in some way
i could use a pic from the asus website or make a photo of my asus board
Might need permish if going commercial with it.
but for learning just find ones that are royalty free
cant google images search for royalty free images?
dunno, can it do that for music?
it does you can search by license type
under search tools labled for reuse or reuse with modification
music just google royalty free music
obviously youd need permission to use like a NIN song.
and probably have to pay a lot
labeled for reuse with modification. google savin the day again ๐
last year the answer to that material rule was that since games were judged for the visuals too (epic had one category and allegorithmic picked up 3), they wanted people to make at least some change to default template materials
so it wouldn't just be the same white mannequin
also worth noting that material doesn't mean texture
technically, if you just change mannequin color, that would probably be enough for the mannequin itself
@ruby cradle could explain that rule probably more if it's causing people trouble
@ruby cradle btw, I have a suggestion on future game jams, I know it will not make it to this jam anyway as people would need to be prepared for it. When we last discussed reusable jam content, I think the part that people really wanted to reuse the most was just the boring non-gameplay related stuff, like menus etc loading stuff. Essentially that all boils down to "Game Jam Template". There's already bunch of people who's been using them in past (without disclosing them) and many will use them in MegaJam too, one participant already showed his jam template on twitter too and announced he'd use it on megajam too.
bottom line is, most of the jammers don't find using templates to be something that should be denied or mentioned separately on submission and some will do that regardless the rules (unless rules are super clearly worded on that regard, but now they are not)
so basically what I'd love to have is some policy that people could use game jam templates, but only if they shared them publicly prior to jam. Like post it in game jam thread before the actual jam starts so that anyone participating on jam could also use the same template. That would allow everyone to have same starting point.
now if you do polished template beforehand with all the basic functionality (depending on the level of polish and functionality, like systems for save/load, checkpoints, smooth transitions etc), you can gain up to one day of development, and that's pretty huge if team only has one member
@small fern is right. But people who don't disclose do it either because the don't care or because they want to cheat. And that won't help much for the second group
@stable kiln you do know google has a license option in the search tools? You can find out roughly what's not allowed to be used
Lolwtf
Nvm nothin to see here move along :p
@0lento#8809 One more thing about what you said: Those things, like menus, saving, etc. are not gameplay elements by they are an important factor when it comes to polish of the game. Things like that make a game look and feel much better.
They are a good example of attention to details etc.
and having everybody start with them would lower the importance of polishing the game.
I think if people put as much work into their jam entries as they do trying to cheat or worry bout cheats there would be alot more UE4 games on the market :p
Ideas no good if you ain't go follow through no matter how good your template
thats another reason why we shouldn't have any templates
Well I figure you're only cheating yourself if you take it too seriously. I mean honestly do we really expect decent complete games after only 7 days? If it were that easy why arnt they crankin out 50 games a year
Its up to the judges to do their job and work out if its suss if a game seems far too far along with the disclosed assets etc
the goal isn't to make a game that is suitable to be a full release. The goal is to make as good game as you can.
A prototype.
To show ideas, not the ammount of content
Yup exactly, if people think getting a head start on a game jam is gonna get em anywhere they're doing it wrong. Might as well just be working on a demo
I am still free to join a team btw ๐
if any1 wants to start up team: half ass games i can make the logo ๐
Lol you only have half an ass, doesn't that get uncomfortable?
no, thats glass in ass
Glassy ass?
Id let you join my team but I'm not even on it hence No Man Army :p
I'm getting my prodecurally generated interns to do all the work
when there are prizes involved, you're not just cheating yourself by starting early, you're also cheating everyone else
not that it actually matters because the prizes are raffled...
Is it still too late to join a team/register?
I think you can join right up till the submission deadline aye?
I think you could technically never say anything and just drop a submission right before the end.
6hrs till theme time
Anyone have any good snack ideas for gamejam? Was thinking about something i could bake that could last a couple of days ๐
Ordering pizza in norway is a bit of a hassle
WIll for sure get some frozen pizzas though
edoes anyone need a BP guy?
or just a programmer, ive just been using BP a lot lately.
@tepid light the reason I'm suggesting that is because some people will do that anyway (even ones without intention to cheat) and if there were a rule to share that in advance, it wouldnt give anyone bigger headstart. Core idea on gamejams is to work on games themselves, not to build the framework
Other option would be that rules said direcly that you should disclose any prejam templates, but only allow using them if they were publicly shared beforehand
^They did say that did they not?
Nope
Well disclosing part is so vague in current rules that people just interpret it doesnt apply to their own templates
And there is no rule about sharing the assets before jam
own templates absolutely need to be disclosed
That's what I thought.
You do have to disclose what you use if it was made outside of the jam. If people arnt gonna disclose and be shady they'll find another way round it
sharing assets prior to the jam is fine though
we have an empty project on perforce waiting to go (no assets), but I don't see a problem with that kind of thing
It is kinda template too though :p
For example, just by having that, I'd save half an hour conf
But yeah, not a huge deal
it's just download time, really, hehe
For example on under 100mb category, there is real time saving having blank minimized project waiting for you
That can be important for people on crapper internet, not really fair if its only open to people with super speeds
Im not touching anythin until the theme announce, I have a cunning plan
Mons does neural network on day one that creates thousand game variants each day, uploads them automatically to ich.io and then keeps evolving only most played entries
<- knows the plan
I don't have to disclose my generate game button
Since the game will be generated during jam time :p
Disclaimer: no uassets were harmed in the making of this game
Been awhile since I watched a stream, mostly follow on trello so that'll be good
stupid advice that nobody wants: the only jams i won, i went in with zero prep and ideas that I didn't use. besides that, there are so many entries, even if yours is beyond awesome, you're still probably going to lose. So: don't stress. let it flow, and if you win, you win. if you 'lose', you still win if you managed to make a game you don't hate in under a week.
luckily im not in it to win so all those little things matter little to me
this is just motivation to finish more games and hone my process
You don't have to be "in it to win" to use potential win as a motivation
It's in my mind for sure,
but it isn't my main motivator.
Essentially, the reason why I enter jams isn't to win, but the fact that I can "win" is sort of a subconscious drive if that makes sense
still lookin for a fun team ๐
T-shirts is the biggest motivator ๐
Last coder we worked with was like. I MUST WIN, I need T-shirts
The anticipation is killing me! Aaaaaa
I've been after an Unreal tshirt for ages but I can never find one I like except the ones I see on stream that aren't in the store ๐ฆ
I'd love to get ue4 t-shirt but not keen on jam shirt looks :/
yea. same problem
I would have got the swag today, but I didn't hear the doorbell haha
jam t-shirts don't look very cool
it's pretty much shouting others look how well I did, which isn't promoting the engine but that you won something
yes they do ๐
I have a shelf just for jam t-shirts
I would like a simple t-shirt with unreal logo
the blue ones look neat
lol. how many do you have?
7 ๐
from ue4?
2??
me and jakayaki has same size
winning two categories? I don't thing that happened though
oh you got someone elses shirt
ok, that explains
lol
so when they remembered they sent an extra t-shirt as a sorry
but how does that go to 7 still?
"we are sorry" shirt. nice
haha ๐
I count that as 2+ 2 =4
yeah and yakajaki's shirts ๐
man, I must suck at math ๐
Has anyone won 3 times?
some did
if you see them having a badge with a star
that means they won 3+ times
I saw a guy with that on forums
there is a special badge for that, but haven't seen it yet
handkor has it I think
I will have a chance this month.
@proven badge which was your megajam entry last year?
midnight mall race
ah, that makes sense
it had similar art style with highschool one
wonder why I didn't connect that
last year special category winners got bigger prizes, not complaining, just wondering why they decided to raffle the extra speedtree licenses instead of giving them to special cat winners
just curious. was midnight mall race really done in a single week, or did y'all have some prep/ideas going in? don't really care, just wondering how impressed i should be
yep
I'm pretty sure it was done all in week
I have a policy not to touch anyhting before jam theme is out
what made it look great was the artwork
at the time, i thought that game defintely deserved to win, but i was sure a lot was done beforehand. super impressive that i was wrong.
that's where team efforts pay off
when you have individuals that are good at their own things
and have them on same team ๐
it's more fun thinking that you're loser mcloser and winning anyway ๐
I mean, on midnight mall run, it definitely got lots of points from art and gameplay itself wasn't super complex (so it could be easily be done within a week with a skilled devs)
yeah, it wasn't the gameplay. the environment just blew me away. i couldn't conceive of it being done so quickly.
I can't animate a thing, so that would take me a week alone
also recent mention of having to disclose tools like autoriggers would also change things, but I personally don't think that's even correct (to need to disclose DCC tools)
if you generate models, that's other thing in my books
why would an autorigger need to be disclosed? do i need to disclose use of the noise algorithm in photoshop :/
yeah, that's my exact point
i mean, same thing really
but that's what alexander said to me here earlier "if some tool saves you a lot of time, disclose it"
which is just silly
because all tools save time
that's what they are there for
and since it's not written in rule book, now that rule only applies to me as I asked about it ๐
I just dislike vague rules that only apply to certain people who have given different instructions
that's also the reason why I'm bit nitpicking on clear rules instead of the individual legal doc that many don't even read
I don't mind having rules, I just want everyone have the same rules
when there's no room for interpretation or bending the rules, everyone is happy
impossibly without a closed setting. even people who don't do a lot of work beforehand might have other advantages.
sure, we all know things
but that's different
you just don't forget all the skills you had prior to jam, nor should you ๐
is it fair that one guy uses ms paint and the other photoshop? or one guy has a swarm for rendering lightmass and the other doesn't?
it's not worth worrying about
yeah
or autoretopo tool
decimate
where you draw the line
on unwrappers or preUVd primitives
list would go on forever
so basically you need to list every tool used & their makers unless you are not coding your art assets in 1s and 0s lol
"used a punchcard reader instead of inputting with direct electrical stimulation
well, the exact interpretation would be "if YOU think you saved a lot of time doing something clever, disclose it"
so it's up to the person itself
which is super vague
different people have differing ideas of common practices besides
I used a keyboard to type my code, saved me heaps of time :p
would be funny to add almost endless list of tools & devs to the submission post, maybe they would adjust the rules then
oh god
naw, it's easy to grok the spirit of the rules. doesn't make it any less silly -- because a person who gives a shit about winning top prize will feel paranoid about discussing process, instead of just being open and all tutorial-ish
nah, issue now is just few simple rules that are too vague
only relevant thing is if you make assets yourself, or use already made assets
all that would need to be done is to put oneliner on forum page
I won a game jam, a spiritual journey by yours truely
that would say "We prefer you make all the gamejam content during the jam but if you so use any assets made outside of the game-jam (sourced assets, templates etc) you need to disclose them on your submission"
that would fix it all
@ruby cradle ^
im living a full time one-man jam :p
the question is if you use an autorigger or some other type of tool that reduces a traditional aspect of content creation to a button click ...
also
if you 'made it' or if it was made for you. interesting question, especially as tools advance and AI gets better.
just looking at this chat, some people think presetting the projects is ok, when others do all git / ue4 setup only when jam starts
Lol @lament oar one man jam band
there's no easy way to verify, aside from invading a team's repository. so the rule should just be to allow it.
that puts everyone on an even playing field.
exactly my point
i'm just happy they're still doing these things, at the end of the day. i forgot how much fun it was to poke around the engine.
and this is a nice incentive to come back to it
yeah, I'm not really nitpicking on these to be able to win myself, I just don't think it's fair for others that some start earlier
my chances to win any of this are super slim
nitpicking is fun, too. it's all part of the experience.
ha
well that's why I like that the winner is picked by best interpretation on the theme
at least one of the winners
seriously think that's part of the reason games like league and hearthstone are so popular. there's the meta-meta aspect of second guessing the devs.
and complaining on forums
part of this is coming from me always interpreting EULAs etc to find the true meaning behind the legal jargon, I do that a lot, so when game jams have vague set of rules that different people interpret to their own advantage, it just tells the rules are not exact enough
hmmmm
Cheaters will cheat, haters gonna hate. You can't do anything about it so just be as honest as you can or want and have fun.
Honestly you keep talking about some kind of advantage but there's no proof of such a thing
yeah, I'll just list all my tools then too ๐
and then judges are "hey this guy already has everything, he doesn't need to win any more tools"
'used ms-notepad to record ideas, rather than chiseling them onto stone tablets'
for example, I already have everything you can win on allegorithmics picks
like probably most of the art guys have too
If you put as much effort into your jam entry as you do the rules you'll win
lol
Don't burn yaself out too soon :p
thanks for believing in me โค
(no sarcasm)
anyway
already planned to use the first hours on zombie mode on project setup
can basically use that time to digest the theme same time
i learned from last year to do absolutely nothing the first day
i locked myself in too quick
you didn't kill your baby?
and then had like the sunk cost fallacy working against me
yeah, and my baby fucking sucked. probably my worst game jam entry
we take like 5-6 hours to decide the theme
you mean the game mechanics?
theme is already there ;D
ok, sorry, I'll try to switch off the nitpicky mode
my excuse is that I've slept so badly for past week
was going to take a nap before jam but dog didn't think the same way
i drink coffee 3x a day no matter what day it is
warm milk in it makes me sleepy
one of the winners last year had like half as much development time as anyone else -- cause he threw away everything halfway through.
That takes some serious balls
yeah, that's more important for one man teams though
my point is a good idea might be worth as much as a day of development time
maybe he came witha killer idea half way
it was that book and robot game
i would say a day where you have properly scoped your idea is worht 1 day out of the 7
if you have like 5 man team, you have total of 200 manhours if people work 8 hours a day on jam
with single dev that's 40
dude killed his baby, quite late in the jam huh
200, sorry
i might be overstating how much time he lost. i just remember him saying he tossed his original idea and a lot of work to redirect
also, if you have like (some) art props done, part of them could be reused still
if they don't play major role on anything but art style
Damn; I was planning to try and do this, but I stopped my Unreal Udemy study so I could focus on Unity for another project. I'm in no way prepared for this
Yeah but who works 8hrs if you can work 16hrs lol