#game-jam-chat

1 messages ยท Page 12 of 1

small fern
#

I've been drawing and animating 2D bunnies and almost started working on robot bunny once, but now if I put rabbit on lead char on game, it looks like I'm copying the idea ;p

tepid light
#

Best character model: Use a manequinn model... but not the standard one ๐Ÿ˜ƒ

#

does Unity have a stock model like this?

#

that would be a nice plot twist

glass fossil
#

Don't believe they do, though they do have free assets you can import none of them were a full humanoid character like mannequin is.

small fern
#

there used to be default char on third person controller

#

that's closest thing I can think of

#

but when they did new asset pack, they made a new char for it

#

but it's not as iconic as the old one was

#

that wrench was in model btw

#

so it always carried it

tepid light
#

dude escaped from tf2?

small fern
#

heh, that's probably been on their mind

#

but tbh, I've not seen a single project from users where he'd been

#

seen the old one quite few times

glass fossil
#

huh I guess they do have a standard human model then. Only made it far enough to use the tank and the sleepy child.

small fern
#

yeah, those that you mentioned are on external asset store tutorials (still made by unity staff)

#

the red guy used to ship with unity 4

#

not sure if the new guy ships with unity 5 or if you still need to download the sample package

#

it was supposed to replace the old example scripts and asset

#

I never used either one there though

#

went straight to custom models and anims on my first unity projects

#

inspired by zbrush summit, I'm tempted to scan my own face and use it as base mesh (if theme leaves any space for characters that is)

#

could be weird looking at own face in game though, even if I heavily modified it

#

@glass fossil did you find time to test that mixamo stuff?

glass fossil
#

I got it working for the most part, but didn't have enough time to get the skeleton perfect

#

so the animations get slightly off on the female model

small fern
#

basically easiest solution is to do game where there's no visible characters, be it puzzle game or first person, and avoid character work altogether

#

ah, you did the retargeting

glass fossil
#

yep

small fern
#

that doesn't really work 1:1

#

simplest solution is to just import the mixamo skeletons as is and swap the animations to mixamo ones

#

then they at least match the rig

#

although, there might be some additional challenges on that

glass fossil
#

hmm I thought it would be nice to retarget to epic skeleton since then I could re-use marketplace animations, not for this game jam but for future projects

small fern
#

yeah, I get that aspect ๐Ÿ˜ƒ

#

I've spent days trying to figure how to get perfect retarget automatically on all mixamo animations

#

I've got pretty close but it's still not perfect

#

I mean, to get mixamo animations to use ue4 skeleton

#

you are trying to do the opposite here

#

but same challange still there

glass fossil
#

yeah it seems like there are always going to be little differences, though it can get pretty decent

small fern
#

I should really learn how to retarget animations on modo

#

pretty sure it would do a better job than unreals built-in one

#

I think one should be able to batch convert the things once get the initial setup done

#

that would solve the animation side of it

#

but couldn't still use the mixamo autorigger

#

still, gotta remember that mixamos autorigger may not be free service in the future

glass fossil
#

yeah that would be a major downside

#

right now its nice because its free, otherwise would look elsewhere

silver swan
#

i normally import the mixamo animation onto the epic skel(select epic skel when importing) this usually works well some times you get wrist issues

small fern
#

shoulders get slight twist as well

#

they bend bit inward

silver swan
#

it depends on the animation ive fouund some work flawlessly others are real bad

small fern
#

well, you just notice it on some animatins that have idle pose somewhere for arms

#

when it's in motion, it's harder to spot

#

heh

#

I have like 4 game types that I would want to make for game jams

silver swan
#

another way ive fixed anims is to export the epic skel for engine version you are using and upload that onto the mixamo auto rigger then assign anim and d/l

small fern
#

just realized that I could easily combine 3 of them in to single game, but I doubt the theme will fit my purposes this time either

#

@silver swan that doesn't really work properly

#

I mean the animations play just right on mixamos tool

silver swan
#

worked well for me

small fern
#

but when you get them back, the char has no root bone

#

well

#

if you remove the skeleton from the asset

#

then it makes mixamo rig for it on autorigger

#

and that kinda works

#

it's not perfect but it works

#

oh right, you probably don't use root motion

#

that could simplify it

#

my biggest issues are with root bone getting lost or misconfigured

silver swan
#

no usually dont use root motion ...thats another issue wherer mixamo fails often

#

its great for quickly prototyping stuff though

small fern
#

I'd prefer to have the root motion, even if I don't use it in the engine

#

it's data you can't get back afterwards

#

but you can override it

silver swan
#

well some mixamo anims are only root motion(usaually jumps and rolls) which is problematic for certian game situations and multiplayer

#

im not an animation expert so im sure thats fixable

small fern
#

yeah, you can disable the root motion aspect of it if you need manual control

#

I mean

#

you wouldn't even do root motion if you wanted to move the char manually

#

am not an expert either (but I guess that's pretty obvious already :P)

#

root motion in MP is really tricky too, which is probably why most don't even bother trying to do it

silver swan
#

how do you disable root motion in ue4?, ive tried settings for ref pose but that doesnt seem to work on all anims....some jumps and rolls dont have in place option in mixamo

#

this game jam im working with a character artist who can animate so hopefully i wont have to worry about mixamo

small fern
#

heh

#

that's good

#

also

#

there's just tickbox "Enable Root Motion" on unreal editor when you open the animation asset

#

but if you've "baked" the animation from mixamos end without root motion, that probably doesn't make any change

#

so if mixamo bakes in the jump still, it would still jump in unreal

silver swan
#

yeah i know root morion can be added but removing it is always my problem, i was mucking around with a ninja character using mixamo anims and wanted the martial arts anims from mixamo without root motion but this doesnt seem possible on the site, seems the same with their parkour anims, the root motion anims feel very fluid in gameplay but always end up causing sync issues

pine fulcrum
#

I wish someone would make use of the chip tune eecoder

#

Decoder

#

Unreal has support for playing those 'sequence' type files like mario music maker or whatever

#

Well, "support". The code is there, never seen anyone try to use it

#

That'd keep audio super small

silver swan
#

the 100mb prize might inspire that type of activity

small fern
#

well category

#

that category doesn't have as big prizes as rest of the categories, so pretty sure people who target that will do it just for challenge

#

that plays SIDs too

#

porting that into unreal wouldn't be a good task to do during gamejams though

#

only mentioned that audio engine because the dev mentioned few days ago that it works on xbox out of the box too (as reported by some user)

#

cool guy, talk with him on the irc occasionally

#

I'd love to talk more about this topic but I kinda promised to myself already I won't give more tips on size reduction, and people can figure these things out by themselves too if they just put little thought into it ๐Ÿ˜ƒ

#

@pine fulcrum also, mod / sequence file support was dropped since ue3 I think

#

if support still exists in unreal4, it's well hidden

#

as editor doesn't even import those files

#

anyway

#

I seriously doubt the music size will be issue

#

I just tested adding 6 min cinematic clip that should compress badly

#

got 2.3 MB extra on final packaged build

#

pretty sure most game jam games don't have over 10 minutes of audio so total overhead would be something like 5 MB max for music

pine fulcrum
#

Look at SoundMod plugin

#

Implements libxmp, aka Coremod

#

Plays MOD, S3M, XM, and IT

rigid fog
#

@ruby cradle What happens if that damn Hurricane comes and knocks out all our power? We just SOL for this MegaJam?

#

(whole southeast coast)

small fern
#

it just means you have to work harder

rigid fog
#

๐Ÿ˜ฆ

#

I just realized a lot of important stuff happens during Hurricane season.

small fern
#

well, there are other plugins that let you play mod, s3m, xm and it too, just mentioned that lib as it plays "true" chip tunes too

#

@pine fulcrum ^

#

nothing prevents you from using SID samples for it though

#

oh right, you meant the built-in one

#

sorry, it's 4 AM here ๐Ÿ˜„

rigid fog
#

Ay mama

#

I hope once it hits land it weakens

small fern
#

@pine fulcrum oh wow, it's really there, wonder how I missed that

#

audio quality seems to be really choppy though

#

could be editor thing (or they just never cared to implement it properly for ue4)

silver swan
#

4.12 has an audio issue for me with repeating gun sounds getting choppy 4.11 and 4.13 no problem

small fern
#

this was in 4.13.1

tepid axle
#

heh, is that that UE game where you play as a hurricane?

#

you got a link to that page @rigid fog I wouldnt mind seeing their codes ๐Ÿ˜ƒ

rigid fog
#

?

#

what codes

#

I am going to get rekt by a Hurricane during the MegaJam

tepid axle
#

we just had a twin tornado and epic floods so I wish you best of luck

#

just thought you had a site with that as vectors not pixels

bitter pier
#

#PrayforEpicHQ

feral halo
#

@tepid axle By Epic flood you mean the QQ from baddies in games?

stable kiln
#

still lookin for a fun team ๐Ÿ˜ƒ

brittle lintel
#

go team learn!

wind aspen
#

how's everyone? Ready to Jam?

#

Last two days to sleep :p

tepid axle
#

I got my Epic toaster ready

rigid fog
#

hmmmm, when you go from having two artists to two sound designers

#

(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

glass fossil
#

Make a game for blind people ๐Ÿ˜ƒ

maiden loom
#

โ”ฌโ”€โ”ฌ๏ปฟ ใƒŽ( ใ‚œ-ใ‚œใƒŽ)

lament oar
#

@glass fossil I already made a game for blind people. It's called :.::..:.:..:::.:.::::.:.::.

small fern
#

@rigid fog your games audio better be good now

glass fossil
#

@lament oar okay but what does my mother have to do with this? ๐Ÿ˜›

small fern
#

with cubes and spheres etc programmer art

lament oar
#

damn my braile !

rigid fog
#

Aye, audio will be good. Just not exactly the team comp I had envisioned, but at least I have a full team of 5 and can register now.

small fern
#

what do those other 2 do?

#

like what are their strengths?

#

I'd love to have one team member to bring me food and coffee

#

well, I kinda have that occasionally but I'm going to cheat and not count her as my gamejam team member

tepid light
#

There are things that are free for non-commercial use, and free games are non-commercial... But winning something in a game jam technically gives you benefits that has a monetary value. So is that commertial use or not?

small fern
#

in past Autodesk didn't want edu versions to be used for contests

#

they could have changed their minds on that

#

but in past the reasoning was exactly the same

#

that if you may make money out of it, it can be seen as commercial use

#

there's still plenty of free assets that allow commercial use

#

btw

#

bit unrelated

#

but if you make a game with unreal 4, and enter it to some competition

#

any winnings you get from it are NOT within the 5% revenue rule

#

you get to keep all the prize money/gear all by yourself

#

it's in the official EULA

#

I didn't know that, just saw it last time I looked at UE4 EULA

tepid light
#

well even it that was the case, first 3000 usd per quarter is free, right?

small fern
#

yeah

#

but like

#

if the main prize was like 5k or more

#

like it was on ARK moddding

#

well

#

it was bigger I think

#

but way above the 3k

#

yeah

#
$15,000 USD, Alienware Area-51 Desktop, NVIDIA GeForce GTX 980 TI Graphics Card

2nd Place:  David M.-  United States   Valhalla
$5,000 USD, Alienware X51 Desktop, NVIDIA GeForce GTX 960 Graphics Card

3rd Place:  David B.-  France   ARK PirateWorld
$2,500 USD, NVIDIA GeForce GTX 960 Graphics Card```
#

15k USD + computer

rigid fog
#

FML

#

This Hurricane just fucked me hard

#

They are closing the school down tomorrow through Sunday

glass fossil
#

Is it just about having a common location? Or did you specifically want to use their equipment? Maybe you can gather in an empty study room in a public library

rigid fog
#

Yeah, just common location, and some of their PCs

#

Most students sadly don't have powerful enough rigs at home

#

And bank on using the plentiful PCs at school

#

Not a prob for me, but it was for two of my teammates.

#

AND I live in South Carolina

#

So it's not like I could just invite them all up here...well, I guess I could...

proven badge
#

ouch that sucks

rigid fog
#

Oh shit

#

lol

#

It just got worse

#

Most of the Sound Guy's equipment won't be available to them because of the closure now

#

lmfao

small fern
#

well, crunch crunch crunch next week then it is ;D

rigid fog
#

๐Ÿ˜ฆ

quiet dawn
#

are the rules already announced?

#

ah i see, on thursday

#

nvm

small fern
#

final rules are always on forum thread once they've announced the theme

#

it has to be like that as final rules contain the jam theme as well

#

there wasn't been any major changes to the rules since first game jam though

#

so you already know what to expect

quiet dawn
#

yeah, I was mainly talking about the theme

tepid light
#

So, who is planning on streaming their development process?

small fern
#

I'll probably just do short "this is where I'm at now" after end of each day, to see the progress (if there is any)

#

not livestream though

#

I don't even have mic or webcam, so it wouldn't really serve much purpose

wind aspen
#

I've been thinking of posting screenshots of the development.

glass fossil
#

@small fern going to copy you and have a "this is what I'm learning" thread

#

Should be a great oppurtunity to be super focused for a week and learn a whole lot.

small fern
#

heh, I'll probably just post those vids on final submission only ๐Ÿ˜ƒ

#

if the theme is even something I can work with

#

if it's another raining cats and dogs, not sure what I'll do with it ๐Ÿ˜„

somber hazel
#

oh boy, I got 1 day left to learn sequencer :3

small fern
#

me too, but I kinda forgot about it when someone mentioned we shouldn't even do cinematics in games

#

and I tend to agree

#

I'm huge fan of immersive games, where there's minimal huds etc

somber hazel
#

Highschool 101

small fern
#

ah

somber hazel
#

the amount of videos cutscenes ...

#

holy

#

!

small fern
#

I guess huds are necessary for strategy etc

somber hazel
#

winner

#

scared of HUDs? make a VR game ;P

small fern
#

and if the cinematics tell some story that's not related to the core gameplay, I could see that being a thing

#

like if you have a strategy game and want some on battleground footage there, or cutscene for getting diplocatic stuff etc

somber hazel
#

how about a game that is only about quick time events? ๐Ÿ˜„

small fern
#

heh

#

I always thought people hated QTE

#

but then telltale games stil sell like no tomorrow

somber hazel
#

turn something that people hate to love = win

#

I hate water levels = subnautica

#

that reads weird, *that people hate, to love

small fern
#

you liked subnautica?

#

I love water scenes for some reason

somber hazel
#

I'm a gamedev, I can barely play my lovely competitive games, no time for small games, which is sad :3

small fern
#

well, only place where I didn't like water was Far Cry 3

#

was afraid to jump into water as sharks arrived in no time

glass fossil
#

for great water levels, play Abzu, a UE4 game that makes you love the water ๐Ÿ˜ƒ

somber hazel
#

oh yeah right, that's actually the one I was looking for

#

โค

rigid fog
#

Man

#

Even though my teammates are getting mando-evacuated

#

They still want to try to jam ๐Ÿ˜‰

#

But, you know, when a Hurricane is over your ass, and there's no power...not much you can do

somber hazel
#

Come to germany, we love to invite outsiders ๐Ÿ˜„ :3

#

#whatIsHurricaneSeason

cosmic summit
#

Anyone interested in helping me prototype a gamified educational VR application? Primarly using Fmod and BPs to create courses and experiences, aka mods. Mods may be non-visual to begin. I'm eager to learn how I can organize an effective virtual learning center with UE4 for my son. Thank you.

rigid fog
#

Course and experiences called mods?

cosmic summit
#

Each mod is either a course or experience but both interactive in some way, a course is more educational focused while the experience is more general

#

The sole purpose being to be able to distribute them

small fern
#

this is not related to game jams though

cosmic summit
#

It does seem like a major project, but that's good to have for future direction, it can certainly start as a one day project with a result

cosmic summit
#

An example experience may be an interactive short based on his favorite show(s), this might be enough to gain his interest in the application, both at home and in his classroom

somber hazel
#

yeah, but why in "game-jam"? @cosmic summit

cosmic summit
#

Because for me, this jam is in progress

somber hazel
#

This channel is about the monthly gamejam, it's also in the title

small fern
#

well, people can discuss about other game jams here, it's not strictly about ue4 jams, but the thing ghostik is talking about is more about making a product and/or prototype, which isn't really related to game jams

cosmic summit
#

I didn't know, my b

small fern
#

with game jams you'd need to come up with the game idea based on given theme

cosmic summit
#

I see

small fern
#

not to continue executing on some existing plans

#

although, it's ok for people to have ideas beforehand

#

well, you can't stop people from thinking anyway ๐Ÿ˜„

cosmic summit
#

Figured a game jam might help kick start this, that's all

small fern
#

well

#

you could make a game jam entry yourself with it, just make sure the game itself is based on the theme

somber hazel
#

it's about "jobs", but I can see his post there already, looks like he can't find someone, but no one here is going for a game-jam with a special project in his mind :3

small fern
#

using game jam as excuse to get others to do some work for you will not get much support around here though

#

oh it's there already

#

my bad

#

in general, it's really hard to find people to execute others ideas, unless it's a paid job

#

(you didn't mention if it was paid or not though)

somber hazel
#

he did, unpadi, in jobs

cosmic summit
#

I don't know what to say

#

..

#

Or respond to you atm

small fern
#

oh ok, well, it will be tough then

#

you'd need to find people that share common interests

cosmic summit
#

I know

small fern
#

and most people here want to do their own things

cosmic summit
#

Then I need the help of a company

small fern
#

if it's for education, you could try to apply for some grants for it, but that would mean you'd really need to have concincing plan for it

cosmic summit
#

That can provide a grant

#

Sigh

#

Ok thanks for the tip

small fern
#

also I don't want to sound harsh when I say these things, that's not my intention anyway

#

but I'm curious

#

why don't you try learn ue4 yourself?

somber hazel
#

I'm curious, who are you and why do you want to make such a huge project, all based on "friendship, community and love"?

small fern
#

usually it's really hard to find motivated people to work on free projects anyway, so usually it ends to a point where a) it's not happening b) you have to make it yourself

cosmic summit
#

My name is Zeya Anwar, I have a linked in profile if your interested, I've been raising my son alone since '13

#

I want to learn, nothing against that, I just have my son in mind, so I asked

#

@Ninjin42#3430 I wouldn't want to do business any other way

somber hazel
#

everyone wants to learn, and everyone is doing it for something, mentioning your son sounds like scam, but that's my opinion, and I do not present the communities opinion on that, I just want to say, this is game-jam and you are looking for someone you won't find here :3

cosmic summit
#

Sorry, im tryin to understand your position against this, is that because it's presumed a scam or because you believe none cares to help? @Ninjin

#

I can easily provide proof

ocean cradle
#

Where you from ghostik?

somber hazel
#

if I want to go to a restaurant, and someone asks me if I want to buy roses, I will look at him awkwardly and tell him I want to eat here :3

cosmic summit
#

I'm interested in reshaping his educational program, by putting the individual back in IEP, individualized educational plan, I have years of exposure to a market driven by business culture with immoral status

somber hazel
#

and if he says he needs the money to feed his family, I will tell him I want to eat here

ocean cradle
#

What is business culture moral status?

somber hazel
#

what is anything you just said ๐Ÿ˜„

cosmic summit
#

Lol sry

ocean cradle
#

Still dont understand.

#

Is english your primary language?

#

are we talking on google translate or something?

#

Not trying to be a wise ass, Just making sure.

cosmic summit
#

@Ninjin42#3430 I'm sorry you believe this project isn't for you, and I hope it never is

somber hazel
#

no need to say sorry โค

feral halo
#

The joys of marketingspeek

somber hazel
#

oh look, the boss is here ^^

#

I mean Alex โค

ruby cradle
#

@rigid fog Good question, I had not really anticipated for "Act of God" but if it does cause problems then I will look into what we can do

ocean cradle
#

Talking bou the hurricane?

feral halo
#

@ruby cradle check pm btw

ocean cradle
#

Ahh yeah scroll up FTW.

cosmic summit
#

Business culture drives special education today, that creates an issue of moral status, that's all

feral halo
#

Nah hurricanes are caused by donald trump spouting hot air.

ocean cradle
#

ghostik, I feel ya.

feral halo
#

Then you get a vortex of idiocy that spins, gains momentum and ends up as a hurricane.

cosmic summit
#

But I'd prefer to focus right now on how I can improve his learning environment

ocean cradle
#

You got a VR system?

cosmic summit
#

I do

#

I'm hoping I don't have to sell it, to support the very same project

lofty nymph
#

Yo anyone looking to join in on the megajam?

tepid axle
#

woah look at all those new teams ๐Ÿ˜ฎ

lofty nymph
#

Tumblr has some pixel art, linked in sketchfab page

small fern
#

137 teams signed up on next jam so far

pine fulcrum
#

Fuck

#

Stop advertising it

small fern
#

well, it's good if even 100 of those finish it

#

but there will still be 50 more ๐Ÿ˜„

last cave
#

hey all

#

if anyone needs a level designer or game designer , you can count on me

stable kiln
#

im also still kinda looking for a team ๐Ÿ˜›

tepid light
#

137 teams, so we can expect over 200 games ๐Ÿ˜ƒ

small fern
#

aim for at least 3 hours of gameplay of procedurally generated boring content if you type your playername to be @pine fulcrum

#

that should spice the playthroughs up

#

also remember to be first person on stream to request the playthrough

tepid light
#

Well, my games are at most 5 min long and half of that is a tutorial ๐Ÿ˜›

small fern
#

heh, mine was 1 minute last time, and 80% of it was just waiting for things to happen

#

but I can do better than that :p

lofty nymph
#

His palms are sweaty, knees weak, arms are heavy. There's vomit on his sweater already, mom's spaghetti

tepid light
#

So many ideas... I just need a theme....

keen plinth
#

I woulden't mind halloween theme this year

maiden loom
#

not for the megajam

#

maybe for November, first week November is the 3rd anyway

keen plinth
#

2 late

maiden loom
#

I'd rather be 3 days late than 3 weeks early (and really, not for the megajam)

tepid light
#

I just hope the theme wont be weird and obscure. I want something with more freedom.

keen plinth
#

usually theme is very flexibile

tepid light
#

not usually

#

they are very specific.

#

What I want to see is more complex games. For example its hard to make an rts in a weekend, but it might be possible in a week.

keen plinth
#

I would โค to make a rts

#

especially a multiplayer one

glass fossil
#

Spoiler: The game jam theme will be "What have I got in my pocket?"

keen plinth
#

lol

#

I could make a rts out of that

#

where there is a will there is a way

tepid light
#

This is the kind of theme that I'm afraid of.

lofty nymph
#

Gotta try thinking outside the box

tepid light
#

Sure. Weird themes are a great way of encouraging creative games, but simpler themes allow for games that are more standard, but also easier to make and more fun to play.

lofty nymph
#

True but I think the last thing youd want from a gamejam is a 'standard' game.

glass fossil
#

If someone really wants to do a certain type of game, I'm sure they can force any theme to fit into it. But it might show if its forced too much and it might reflect poorly in the judging process.

tepid light
#

I don't want standard games, like another call of duty, but I think ludum dare themes like "Shapeshift", "You are a monster", "Entire game on one screen" are better to make game for than "What have I got in my pocket?" bacause you have more freedom and you won't get stuck when you can't figure out how to approach that very specific theme.

maiden loom
#

I've had worse themes

#

last jam I did the theme was 'You've already won'

#

that was hard

keen plinth
#

walk softly and carry a big stick was a hard one for me

maiden loom
#

yeah, that is not a good theme

glass fossil
#

Last game jam I did, Unrealbot was in charge of generating themes on a per person basis.

#

^that is the one it gave me ๐Ÿคฆ

keen plinth
#

link?

#

ill mock some golems

tepid axle
#

I mock your golem sir

glass fossil
keen plinth
#

ty ill check it out!

glass fossil
#

If I were to do it again I would have made it so the text doesn't progress until you press a button.

small fern
#

that's just like my pinball game would have been if I had finished that jam ๐Ÿ˜„

#

oh wow

#

discord please

#

scroll

#

but the point was, I was going to theme the actual pinball table to suit the jam theme

#

basically any theme would have fit it

tepid light
#

!gameidea

glass fossil
#

A role-playing game where you mimic necromancers in the darkest place on Earth.

tepid light
#

!gameidea

glass fossil
#

A horror game where you descend on books to make them pay for their crimes but you have no arms.

tepid light
#

as funny at they are, those themes are terrible. Wayyyy to specific.

small fern
#

also

#

agree with @tepid light on simpler theming

#

you can still do fancy game mechinics with them

tepid light
#

exactly

small fern
#

they just don't restrict you to do a game you don't like

#

with super specific theme, you get usually only handfull of ideas and then you'd have to pick the one that you dislike the least

tepid light
#

with a theme like shapeshift you can still do tones of unique ideas. But if you can't you can make a simple and enjoyoable game

small fern
#

yeh

#

shapeshift would be awesome

tepid light
#

you don't have to make a gimminck, you can make a solid product. that is not super original, but is well made.

#

with themes like from the unreal bot you can't

#

you have to have a weird gimminck

small fern
#

!gameidea

glass fossil
#

A fighting game where you release metaphors to earn badges in a lush rainforest and there's no gravity.

small fern
#

yeah, point proven

tepid light
#

hehe

#

"no gravity" would be a good theme here

whole shadow
#

!gameidea

glass fossil
#

A role-playing game where you build an army of spirits in the darkest place on Earth but you're easily startled.

small fern
#

only upside on specific theming is that if reduces cheating, as it's harder to force the theme so it doesn't look like it's been slapped on the game afterwards

whole shadow
#

Who all are taking part in the mega-jam tomorrow ? (Hi btw.)...

small fern
#

but that shouldn't be the reasoning behind it

#

probably most of the vocal members on this channel I'd guess

keen plinth
#

"you look like a before picture" lol my favorite insult

glass fossil
#

@whole shadow I am, looks like a fair amount of the slackers are too ๐Ÿ˜ƒ https://forums.unrealengine.com/showthread.php?122362

#

based on that pre-registration list ^

keen plinth
#

spoiler alert I really liked the twist at the end I'm the golem now!

glass fossil
#

hehe glad you liked ๐Ÿ˜ƒ

#

you can choose to be non-violent to the golems and get an alternate ending, but I can't promise its much better ๐Ÿ˜ƒ

lofty nymph
#

Im gonna be participating in the gane jam too :D

#

Though I didn't pre register

glass fossil
#

pre-registration isn't a requirement so its all good, alexander just wanted a good headcount for how much work judging would be. Also so they could link people's projects from their pre-reg name

whole shadow
#

What do you guys think the topic is gonna be ?

#

Let's keep a guessing game or something , the person with the closest answer wins ?

lofty nymph
#

You win a "wow, nice " from me

#

Lol

glass fossil
#

Okay, guessing game entry: "On the shoulders of giants... again!"

whole shadow
#

that was cool..

keen plinth
#

thnx!

tepid light
#

Theme will be "On the shoulders of giants: RELOADED!"

glass fossil
#

Really well done @keen plinth

keen plinth
#

thnx it was a fun week

rigid fog
#

Who's still looking for a team for MegaJam?

#

That pre-registration list exploded in the past few days

stable kiln
#

i still look for a team, but im not sure ill fit in ur try to get 1st place team ๐Ÿ˜ƒ

rigid fog
#

Aye ๐Ÿ˜‰ Vying for top three this go around ๐Ÿ˜‰

stable kiln
#

i could make weird looking stuff tho ๐Ÿ˜›

#

well usually . right now i try to make 2 UVs from one and whatever i do 1 of the 2 streches ๐Ÿ˜›

stable kiln
#

lol finally got it

wind aspen
#

Anyone going to post their development on the game jam?

rigid fog
#

Posting can work against you

#

Especially early on

wind aspen
#

How is that?

#

Are you thinking that someone will copy my idea?

tepid light
#

That could happen

#

plus, I fully expect that within first 2-3 days I might scrap the idea completly ๐Ÿ˜›

#

and start over

wind aspen
#

Yeah i can see that someone copying work a possibility

#

I might make my blog private and then show it after the competition ends

#

Because I have work on Friday I wont be able to start until Day 2 of the game jam

#

Hoping that the theme gets posted to the forum quickly after it announced

#

I am not sure if I will awake at 4 am to hear the theme

tepid light
#

If I post anything I think I will simply do it with 2-3 day delay

proven badge
#

they didn't ask to make intro videos like last time ?

#

guess even if they do now, its too late

rigid fog
#

Aye, @pine fulcrum was in charge of that, but he's got too much shit on his plate

#

Even now, he's got to do his jam streaming late

somber hazel
#

yeah, wut's up bruh, I wanted to make another troll video ๐Ÿ˜„

wind aspen
#

I can resubmit my intro video from last time and dub in my new team name

proven badge
#

haha

pine fulcrum
#

Organizing that was a bitch

somber hazel
#

I even shaved my beard myself today, would be the perfect timing :3

pine fulcrum
#

I'm thinking about bringing devs in on voice chat as I play their games

#

If anyone is interested in that

somber hazel
#

if my game gets gud, sure

proven badge
#

uuuh

wind aspen
#

Voice chat during playthrough sounds cool

proven badge
#

yeah ๐Ÿ˜„

#

i'd like that

pine fulcrum
#

I wish entries were tagged with "feedback level"

#

Ranging from "Im still learning" to "absolutely brutal"

somber hazel
#

Okay, will do... with second one ofc โค

proven badge
#

well if you get dev's on voice chat it solves itself there

pine fulcrum
#

I usuly get more nitpicky and specific with games of higher production

proven badge
#

i ll go with "roast me"

somber hazel
#

^:D

pine fulcrum
#

But sometimes I misjudge and get big ass pms about how i played a game wrong

#

/shrug

somber hazel
#

lol

rigid fog
#

@pine fulcrum if you "played their game wrong", that means that the instructions were poop and/or no good tutorial was given

pine fulcrum
#

Yeah, i totes ignore those pms

glass fossil
#

@pine fulcrum cool so we can come in voice chat during stream and be like... "oh god, oh god why is it doing that? how did he get past the trigger volume?!"

pine fulcrum
#

I guess so

#

Twitch delay might make it weird, but hitbox mirror might be okay

somber hazel
#

more like "are you drunk dude, give me the controller, Ill show you how to play a platformer you casual!"

glass fossil
#

A platformer controlled by voice command

somber hazel
#

^:D

pine fulcrum
#

I really just want to be able to ask "HOW OFTEN CAN YOU BEAT YOUR OWN GAME. DO NOT SAY ONLY ONCE"

proven badge
#

but its an endless runner bro

somber hazel
#

"but my game is only 30 sec, what if... I MAKE IT F<3KIGN IMPOSSIBLE MUHAHAHAHA"

pine fulcrum
#

Games without ends I dislike the most

somber hazel
#

hehe, I learned my lesson ^^

pine fulcrum
#

Unless a round is like 10 seconds

sharp berry
#

Should the gameplay time of a Epic Jam be longer then a normal jam @pine fulcrum ?

somber hazel
#

yes, if it's not you go straight to hell :3

glass fossil
#

I would say that the quality should be higher, not neccesarily time

pine fulcrum
#

^

sharp berry
#

For a normal jam I aim for 3-5 min of gameplay

#

Ah ok ๐Ÿ˜ƒ

glass fossil
#

How you spend the quality is up to you, but it might be worth it making your 5 minutes of game play even more solid, rather than extending it.

sharp berry
#

More content instead of just plain quantity

pine fulcrum
#

If its a game based on level design though, could be longer, but progression better feel fantastic

sharp berry
#

Thanks ๐Ÿ˜ƒ

proven badge
#

imagine if I include a character customistaion screen which will eat up at least 30 min

#

muhahaha

#

like oblivion one ๐Ÿ˜„

sharp berry
#

I need 30min on my character name only, so.. ๐Ÿ˜›

pine fulcrum
#

After the first 3 options, spam next

proven badge
#

what's your stand on platformers?

#

remember you use to hate em

tepid light
#

Voice chat with devs would be a great idea.

#

but that would take much effort.

#

with 200 entries

sharp berry
#

Well, maybe a private voice channel with just the streamer and the current game devs thats being played

tepid light
#

ofc, but devs would need to know when their game will be played to be there on time

#

Allar is probably the only person who is there for the whole stream ๐Ÿ˜ƒ

somber hazel
#

it's not like everyone will do it anyway, but in the past people requested games to be played first and if the person is there, why not just invite him to a voice chat

#

ยฏ_(ใƒ„)_/ยฏ

sharp berry
#

Usually the streaming is also at night or early morning for many

proven badge
#

u can request your game to be played somewhwat

#

or reqeust it to be not played till like last day

sharp berry
#

Im way to excited to see my game being played that any second I have to wait feels like another second I cant breath ๐Ÿ˜›

tepid light
#

yea.

#

I feel the same way

proven badge
#

best feelin of the month

#

it would be super cool, if epic would make at least 1 one of the winners a community choice

#

like a winning category of its own

sharp berry
#

Community Choices usually come down to basiclly popularity contest (the more you have as friends, the easier youll win)

glass fossil
#

That'd be cool , but it would have to have a "lesser" prize or people would accuse everyone of brigading even if it wasn't true

proven badge
#

or just one of the 3 winners

#

and every participant can vote, like ld

#

honestly, if you make that only participants have a vote, its legit

#

no whoring

sharp berry
#

Sounds like voting for the Pirate King

tepid light
#

Hehe

#

That Pirate King thing wouldn't work on larger population

proven badge
#

kign of brethen court huh

#

what if can't vote self

small fern
#

heh, well, having voice chat would probably help @pine fulcrum on throwing him tips how to solve some puzzle

#

although, I can see on issue with that

#

basically it's the same as with twitch chat

#

and that's video feed coming in with 5-10 second delay vs chat

#

Basically the people in Voice and people watching the stream will never be in sync

#

so I don't know how that would be even technically possible, at least if the purpose is to comment the gameplay itself

#

if Allar used voice channel too, I guess we could hear his comments on gameplay earlier vs twitch delay but then visuals would still have huge delay

tepid light
#

Well, it is possible to make a stream with winners for example

#

to have them all on a skype call or something

#

Now, thinking about it, Epic could do that

#

as a part of a weekly stream

#

special edition with winners of mega jam

wind aspen
tepid light
#

Did you make a blog just for megajam? thats is some dedication ๐Ÿ˜ƒ

wind aspen
#

As someone mentioned I should keep it private until the end of the competion

#

Yes just set it up today

tepid light
#

Interest in megaJam will drop by 99% the moment result are announced

#

so you might do that earlier

wind aspen
#

ah ok

#

maybe halfway through then

#

by then most people are settled on a what they will do I would think

small fern
#

I'll probably just put wip videos in the submission post as link

#

might share them before if they don't show some obvious things

wind aspen
#

@small fern , have you entered in past Mega Jams?

#

or other montly game jams

small fern
#

there's only been one ;D

#

I entered last year but the theme threw me off

#

also participated on some past jams too, but I usually don't finish as I tend to start playing around with new feats / haven't been serious about finishing

#

I did submit last jam though but it barely had any game on it

wind aspen
#

yeah it was a tough theme to come up with something to use

small fern
#

would want to do this megajam properly though, with more serious approach

#

for example, I spends 1.5 days alone on last jam just on testing forward randering and msaa and did all kinds of benchmarking etc

#

not good place to do it while jam is going on

#

also, I eventually had to scrap all that

#

it performed great

#

but I found out later that dynamic shadows were completely missing if lightsources were movable

#

it's still the case in master / promoted

rigid fog
#

I think I remember you @wind aspen from last MegaJam

#

You did a video right?

wind aspen
#

yeah its not the best time to have to a lot time to work on something

#

yeah i called my team : InsaneByDesign last year

small fern
#

yeah, I need to schedule my work for megajam

rigid fog
#

any of you guys ever work with Steamworks?

#

this stuff is blowing my mind

wind aspen
#

I did a zombie game but i ran out of time and didn't get the zombies ganging up on the player as i waned

small fern
#

@rigid fog planning on MP for megajam?

#

that sounds risky

rigid fog
#

no, for something else

#

but good to learn anyway

somber hazel
#

I go multiplayer... offline ;P

small fern
#

@rigid fog how's the weather looking atm?

#

oh right, Jan linked something to #lounge already

fringe aurora
#

I'm looking for a team for game jam if anyone needs/wants an extra member

pine fulcrum
#

Re: voice chat

#

I would be in the same voice channel, no delay between me and voice person

#

Hitbox mirror stream has significantly less video latency

small fern
#

yeah, so only delay on visuals

#

oh, you can stream the video simultaneously some other route?

pine fulcrum
#

I have a very complex stream server

#

I could even have people watch the stream directly from my encoder

small fern
#

I was just thinking regular twitch video, as there's definitely a huge delay on it

pine fulcrum
#

But i dont have enough bandwidth for more than 1 or 2 extra direct viewers

#

I would need to somehow make auth for it so devs in voice chat cant accidentally abuse my streamer

#

I.e. only can connect directly if their game is being played

#

Isnt actually hard to do, but no time

#

So will have voice devs watch hitbox stream

#

Best no work solution since I'm already mirroring

#

Er, not mirror, simulcast

small fern
#

wonder what kind of delay there is for that hitbox?

#

like if it's overseas etc

#

anyway

#

13 hours 49 minutes

#

also

#

166 teams signed up atm

wind aspen
#

I wonder how many more are competing that are not preregistering

small fern
#

so much for "one man army" winning chances ๐Ÿ˜„

somber hazel
#

you forget the 50 one man armies that are not preregistered

small fern
#

yeah, that's probable

#

not forgetting them though, just can't do statistics from guesswork :p

#

or well you can, but it's kinda pointless ๐Ÿ˜„

silver swan
#

i estimate there will be between 250 - 300 entries....there was i think 200 last time

small fern
#

hmmm, they've not numbered these

glass fossil
#

nice @small fern was wondering about that earlier but didn't want to mess with excel to regex the team sizes out of the text

small fern
#

hmmm

#

if my copy/paste worked

#

there was 121 teams last year

#

nah

#

I'll recheck

#

185

#

wonder why my original excel paste failed

#

anyway

#

that's from submissions, not from preregistration though

#

@glass fossil heh, I was too lazy to do that too, I just chained 5 if searches to get the numbers

glass fossil
#

laziness ftw

small fern
#

I never remember regex rules so I'd need to go googling them anyway

glass fossil
small fern
#

looks nice

glass fossil
#

Makes regex'ing as easy as:

var tester = VerEx()
    .startOfLine()
    .then('http')
    .maybe('s')
    .then('://')
    .maybe('www.')
    .anythingBut(' ')
    .endOfLine();
small fern
#

yeah, was just looking at that

#

regex is nice and efficient but you'd need to use it more to remember all the conditions

#

we actually had regex matching on cs uni entrance examination

#

or whatever that is called

#

also some other task that was pretty trivial since it was pure logic only (and all needed data was given so you didn't need to memorize things)

#

I guess they didn't want to scare people off or something, just felt odd as I was afraid of more math heavy thing back then

sullen flume
#

Game jam details when will be posted?

small fern
#

after stream / when theme is announced

#

they put the detailed rules always live on announcement

sullen flume
#

Also, I never participated in a game jam event. How does this work? A single person can participate too, not just teams?

small fern
#

I think it's because the rules themselves have jam theme written in them, so they can't release them early, and they also may want to keep the option to make last minute changes to the rules too

#

yes

#

if you scroll up, I made statistics from 2015 megajam team sizes, last year 79 did this alone

#

so far 95 single dev teams have pre-registered for todays jam

#

but pre-reg is not mandatory

#

so many will just do submission without it

brittle lintel
#

these game jams are cool and all but can we make a working man game jam and double the legnth for pplz who work 8hr shifts ๐Ÿ˜„

small fern
#

@sullen flume also, if you look at the jams forum post, more important rules and details are there already: https://forums.unrealengine.com/showthread.php?122362

#

epic also has special category for one man teams: "Army of One" for the best game made by a team comprised of only one person

#

that's not for finalist entries (they get picked separately) but for epics special categories only

wind aspen
#

Is the theme going to be posted after the theme is annouced?

small fern
#

they always update the thread on announcement moment

#

or, few seconds before actually

#

as they refresh the page and show the actual forum thread on stream

wind aspen
#

Really good I get some rest then

glass fossil
#

As for the comment about double length jam, thats actually what this one is ๐Ÿ˜„

#

It's a week instead of 3 days like normal

sullen flume
#

Thanks @small fern

small fern
#

np

#

well, normal is 3.5 days

#

so it's literally double time

indigo harbor
#

All art assets in the game must have a material other than the default applied to it

#

does this mean you cant use any CC stuff you find on the internet without changing it?

#

or stuff in starter content

#

also what are the rules on using marketplace assets for this jam?

brittle lintel
#

not enough vacation time!!!!!

small fern
#

they just don't want to have you using template assets as is

#

I'm sure Alexander will go detailed rules though before the jam too

#

as there's been lots of questions about them

#

@indigo harbor ^

indigo harbor
#

@small fern ok thx, guess ill have a scroll through the livestream tomorrow before i start

tepid axle
#

The default material is the checkerboard

stable kiln
#

damn thats my fav material

#

so if i need a material of computerstuff like wires and circuit board, could i just grab stuff from google pics mod em and use em?

brittle lintel
#

yep

stable kiln
#

just have no idea if those pics are protected in some way

#

i could use a pic from the asus website or make a photo of my asus board

brittle lintel
#

Might need permish if going commercial with it.

#

but for learning just find ones that are royalty free

#

cant google images search for royalty free images?

stable kiln
#

dunno, can it do that for music?

brittle lintel
#

it does you can search by license type

#

under search tools labled for reuse or reuse with modification

#

music just google royalty free music

#

obviously youd need permission to use like a NIN song.

#

and probably have to pay a lot

stable kiln
#

labeled for reuse with modification. google savin the day again ๐Ÿ˜›

brittle lintel
#

๐Ÿ‘Œ

small fern
#

last year the answer to that material rule was that since games were judged for the visuals too (epic had one category and allegorithmic picked up 3), they wanted people to make at least some change to default template materials

#

so it wouldn't just be the same white mannequin

#

also worth noting that material doesn't mean texture

#

technically, if you just change mannequin color, that would probably be enough for the mannequin itself

#

@ruby cradle could explain that rule probably more if it's causing people trouble

#

@ruby cradle btw, I have a suggestion on future game jams, I know it will not make it to this jam anyway as people would need to be prepared for it. When we last discussed reusable jam content, I think the part that people really wanted to reuse the most was just the boring non-gameplay related stuff, like menus etc loading stuff. Essentially that all boils down to "Game Jam Template". There's already bunch of people who's been using them in past (without disclosing them) and many will use them in MegaJam too, one participant already showed his jam template on twitter too and announced he'd use it on megajam too.

#

bottom line is, most of the jammers don't find using templates to be something that should be denied or mentioned separately on submission and some will do that regardless the rules (unless rules are super clearly worded on that regard, but now they are not)

#

so basically what I'd love to have is some policy that people could use game jam templates, but only if they shared them publicly prior to jam. Like post it in game jam thread before the actual jam starts so that anyone participating on jam could also use the same template. That would allow everyone to have same starting point.

#

now if you do polished template beforehand with all the basic functionality (depending on the level of polish and functionality, like systems for save/load, checkpoints, smooth transitions etc), you can gain up to one day of development, and that's pretty huge if team only has one member

tepid light
#

@small fern is right. But people who don't disclose do it either because the don't care or because they want to cheat. And that won't help much for the second group

tepid axle
#

@stable kiln you do know google has a license option in the search tools? You can find out roughly what's not allowed to be used

#

Lolwtf

#

Nvm nothin to see here move along :p

tepid light
#

@0lento#8809 One more thing about what you said: Those things, like menus, saving, etc. are not gameplay elements by they are an important factor when it comes to polish of the game. Things like that make a game look and feel much better.

#

They are a good example of attention to details etc.

#

and having everybody start with them would lower the importance of polishing the game.

tepid axle
#

I think if people put as much work into their jam entries as they do trying to cheat or worry bout cheats there would be alot more UE4 games on the market :p

#

Ideas no good if you ain't go follow through no matter how good your template

tepid light
#

thats another reason why we shouldn't have any templates

tepid axle
#

Well I figure you're only cheating yourself if you take it too seriously. I mean honestly do we really expect decent complete games after only 7 days? If it were that easy why arnt they crankin out 50 games a year

#

Its up to the judges to do their job and work out if its suss if a game seems far too far along with the disclosed assets etc

tepid light
#

the goal isn't to make a game that is suitable to be a full release. The goal is to make as good game as you can.

#

A prototype.

#

To show ideas, not the ammount of content

tepid axle
#

Yup exactly, if people think getting a head start on a game jam is gonna get em anywhere they're doing it wrong. Might as well just be working on a demo

stable kiln
#

I am still free to join a team btw ๐Ÿ˜ƒ

#

if any1 wants to start up team: half ass games i can make the logo ๐Ÿ˜›

tepid axle
#

Lol you only have half an ass, doesn't that get uncomfortable?

stable kiln
#

no, thats glass in ass

tepid axle
#

Glassy ass?

#

Id let you join my team but I'm not even on it hence No Man Army :p

#

I'm getting my prodecurally generated interns to do all the work

maiden loom
#

when there are prizes involved, you're not just cheating yourself by starting early, you're also cheating everyone else

#

not that it actually matters because the prizes are raffled...

tepid light
#

not all of them

#

166 teams.

#

nice

thin viper
#

Is it still too late to join a team/register?

tepid axle
#

I think you can join right up till the submission deadline aye?

hexed falcon
#

I think you could technically never say anything and just drop a submission right before the end.

tepid axle
#

6hrs till theme time

maiden loom
#

6hrs until stream time

#

theme time is probably closer to 7hrs

dire heart
#

Anyone have any good snack ideas for gamejam? Was thinking about something i could bake that could last a couple of days ๐Ÿ˜„

tepid light
#

lol

#

Just order pizza

dire heart
#

Ordering pizza in norway is a bit of a hassle

#

WIll for sure get some frozen pizzas though

tepid light
#

Buy frozen pizza then

#

exactly.

#

Pizza is always the answer

tepid axle
#

Jatz, cheese, ham and tomato

#

Quicker than pizza :)

thin viper
#

edoes anyone need a BP guy?

#

or just a programmer, ive just been using BP a lot lately.

small fern
#

@tepid light the reason I'm suggesting that is because some people will do that anyway (even ones without intention to cheat) and if there were a rule to share that in advance, it wouldnt give anyone bigger headstart. Core idea on gamejams is to work on games themselves, not to build the framework

#

Other option would be that rules said direcly that you should disclose any prejam templates, but only allow using them if they were publicly shared beforehand

thin viper
#

^They did say that did they not?

small fern
#

Nope

#

Well disclosing part is so vague in current rules that people just interpret it doesnt apply to their own templates

#

And there is no rule about sharing the assets before jam

maiden loom
#

own templates absolutely need to be disclosed

thin viper
#

That's what I thought.

tepid axle
#

You do have to disclose what you use if it was made outside of the jam. If people arnt gonna disclose and be shady they'll find another way round it

maiden loom
#

sharing assets prior to the jam is fine though

#

we have an empty project on perforce waiting to go (no assets), but I don't see a problem with that kind of thing

small fern
#

It is kinda template too though :p

#

For example, just by having that, I'd save half an hour conf

#

But yeah, not a huge deal

maiden loom
#

it's just download time, really, hehe

small fern
#

For example on under 100mb category, there is real time saving having blank minimized project waiting for you

tepid axle
#

That can be important for people on crapper internet, not really fair if its only open to people with super speeds

#

Im not touching anythin until the theme announce, I have a cunning plan

small fern
#

Mons does neural network on day one that creates thousand game variants each day, uploads them automatically to ich.io and then keeps evolving only most played entries

#

<- knows the plan

tepid axle
#

I don't have to disclose my generate game button

#

Since the game will be generated during jam time :p

#

Disclaimer: no uassets were harmed in the making of this game

tepid axle
#

Been awhile since I watched a stream, mostly follow on trello so that'll be good

lunar tundra
#

stupid advice that nobody wants: the only jams i won, i went in with zero prep and ideas that I didn't use. besides that, there are so many entries, even if yours is beyond awesome, you're still probably going to lose. So: don't stress. let it flow, and if you win, you win. if you 'lose', you still win if you managed to make a game you don't hate in under a week.

thin viper
#

luckily im not in it to win so all those little things matter little to me

#

this is just motivation to finish more games and hone my process

tepid light
#

You don't have to be "in it to win" to use potential win as a motivation

thin viper
#

It's in my mind for sure,

#

but it isn't my main motivator.

#

Essentially, the reason why I enter jams isn't to win, but the fact that I can "win" is sort of a subconscious drive if that makes sense

stable kiln
#

still lookin for a fun team ๐Ÿ˜›

proven badge
#

T-shirts is the biggest motivator ๐Ÿ˜„

#

Last coder we worked with was like. I MUST WIN, I need T-shirts

thin viper
#

HAHAHA

#

That's fantastic.

lofty nymph
#

The anticipation is killing me! Aaaaaa

lament oar
#

I've been after an Unreal tshirt for ages but I can never find one I like except the ones I see on stream that aren't in the store ๐Ÿ˜ฆ

small fern
#

I'd love to get ue4 t-shirt but not keen on jam shirt looks :/

tepid light
#

yea. same problem

grizzled zenith
#

I would have got the swag today, but I didn't hear the doorbell haha

tepid light
#

jam t-shirts don't look very cool

small fern
#

it's pretty much shouting others look how well I did, which isn't promoting the engine but that you won something

proven badge
#

yes they do ๐Ÿ˜„

small fern
#

where I'd prooudly wear the former

#

(engine one)

proven badge
#

I have a shelf just for jam t-shirts

tepid light
#

I would like a simple t-shirt with unreal logo

proven badge
#

the blue ones look neat

tepid light
#

lol. how many do you have?

proven badge
#

7 ๐Ÿ˜„

tepid light
#

from ue4?

small fern
#

from jams?

#

or ue4

proven badge
#

2 from megajam

#

rest from normal jams

grizzled zenith
#

2??

tepid light
#

how?

#

there was only 1 megajam

#

so far

proven badge
#

me and jakayaki has same size

small fern
#

winning two categories? I don't thing that happened though

#

oh you got someone elses shirt

#

ok, that explains

tepid light
#

how many times did you win?

#

the ue4 jam

proven badge
#

2x so far

#

but they forgot to send me prizes for megajam for a year

tepid light
#

lol

proven badge
#

so when they remembered they sent an extra t-shirt as a sorry

small fern
#

but how does that go to 7 still?

tepid light
#

"we are sorry" shirt. nice

proven badge
#

haha ๐Ÿ˜„

small fern
#

I count that as 2+ 2 =4

proven badge
#

yeah and yakajaki's shirts ๐Ÿ˜„

small fern
#

man, I must suck at math ๐Ÿ˜„

tepid light
#

Has anyone won 3 times?

proven badge
#

some did

#

if you see them having a badge with a star

#

that means they won 3+ times

#

I saw a guy with that on forums

tepid light
#

there is a special badge for that, but haven't seen it yet

proven badge
#

handkor has it I think

tepid light
#

I will have a chance this month.

proven badge
#

I just hope for a good theme

#

Last Ludumdare one threw me off so baaad

lunar tundra
#

@proven badge which was your megajam entry last year?

proven badge
#

midnight mall race

small fern
#

ah, that makes sense

#

it had similar art style with highschool one

#

wonder why I didn't connect that

#

last year special category winners got bigger prizes, not complaining, just wondering why they decided to raffle the extra speedtree licenses instead of giving them to special cat winners

lunar tundra
#

just curious. was midnight mall race really done in a single week, or did y'all have some prep/ideas going in? don't really care, just wondering how impressed i should be

proven badge
#

yep

small fern
#

I'm pretty sure it was done all in week

proven badge
#

I have a policy not to touch anyhting before jam theme is out

small fern
#

what made it look great was the artwork

lunar tundra
#

at the time, i thought that game defintely deserved to win, but i was sure a lot was done beforehand. super impressive that i was wrong.

small fern
#

that's where team efforts pay off

#

when you have individuals that are good at their own things

#

and have them on same team ๐Ÿ˜„

lunar tundra
#

it's more fun thinking that you're loser mcloser and winning anyway ๐Ÿ˜›

small fern
#

I mean, on midnight mall run, it definitely got lots of points from art and gameplay itself wasn't super complex (so it could be easily be done within a week with a skilled devs)

lunar tundra
#

yeah, it wasn't the gameplay. the environment just blew me away. i couldn't conceive of it being done so quickly.

small fern
#

I can't animate a thing, so that would take me a week alone

#

also recent mention of having to disclose tools like autoriggers would also change things, but I personally don't think that's even correct (to need to disclose DCC tools)

#

if you generate models, that's other thing in my books

lunar tundra
#

why would an autorigger need to be disclosed? do i need to disclose use of the noise algorithm in photoshop :/

small fern
#

yeah, that's my exact point

lunar tundra
#

i mean, same thing really

small fern
#

but that's what alexander said to me here earlier "if some tool saves you a lot of time, disclose it"

#

which is just silly

#

because all tools save time

#

that's what they are there for

#

and since it's not written in rule book, now that rule only applies to me as I asked about it ๐Ÿ˜„

#

I just dislike vague rules that only apply to certain people who have given different instructions

#

that's also the reason why I'm bit nitpicking on clear rules instead of the individual legal doc that many don't even read

#

I don't mind having rules, I just want everyone have the same rules

#

when there's no room for interpretation or bending the rules, everyone is happy

lunar tundra
#

impossibly without a closed setting. even people who don't do a lot of work beforehand might have other advantages.

small fern
#

sure, we all know things

#

but that's different

#

you just don't forget all the skills you had prior to jam, nor should you ๐Ÿ˜„

lunar tundra
#

is it fair that one guy uses ms paint and the other photoshop? or one guy has a swarm for rendering lightmass and the other doesn't?

#

it's not worth worrying about

small fern
#

yeah

#

or autoretopo tool

#

decimate

#

where you draw the line

#

on unwrappers or preUVd primitives

#

list would go on forever

grizzled zenith
#

so basically you need to list every tool used & their makers unless you are not coding your art assets in 1s and 0s lol

lunar tundra
#

"used a punchcard reader instead of inputting with direct electrical stimulation

small fern
#

well, the exact interpretation would be "if YOU think you saved a lot of time doing something clever, disclose it"

#

so it's up to the person itself

#

which is super vague

lunar tundra
#

different people have differing ideas of common practices besides

tepid axle
#

I used a keyboard to type my code, saved me heaps of time :p

grizzled zenith
#

would be funny to add almost endless list of tools & devs to the submission post, maybe they would adjust the rules then

proven badge
#

oh god

lunar tundra
#

naw, it's easy to grok the spirit of the rules. doesn't make it any less silly -- because a person who gives a shit about winning top prize will feel paranoid about discussing process, instead of just being open and all tutorial-ish

proven badge
#

not really

#

i can list it, real question, is why would we need to do that

small fern
#

nah, issue now is just few simple rules that are too vague

proven badge
#

only relevant thing is if you make assets yourself, or use already made assets

small fern
#

all that would need to be done is to put oneliner on forum page

tepid axle
#

I won a game jam, a spiritual journey by yours truely

small fern
#

that would say "We prefer you make all the gamejam content during the jam but if you so use any assets made outside of the game-jam (sourced assets, templates etc) you need to disclose them on your submission"

#

that would fix it all

#

@ruby cradle ^

lament oar
#

im living a full time one-man jam :p

lunar tundra
#

the question is if you use an autorigger or some other type of tool that reduces a traditional aspect of content creation to a button click ...

small fern
#

also

lunar tundra
#

if you 'made it' or if it was made for you. interesting question, especially as tools advance and AI gets better.

small fern
#

just looking at this chat, some people think presetting the projects is ok, when others do all git / ue4 setup only when jam starts

tepid axle
#

Lol @lament oar one man jam band

lunar tundra
#

there's no easy way to verify, aside from invading a team's repository. so the rule should just be to allow it.

#

that puts everyone on an even playing field.

small fern
#

exactly my point

lunar tundra
#

i'm just happy they're still doing these things, at the end of the day. i forgot how much fun it was to poke around the engine.

#

and this is a nice incentive to come back to it

small fern
#

yeah, I'm not really nitpicking on these to be able to win myself, I just don't think it's fair for others that some start earlier

#

my chances to win any of this are super slim

lunar tundra
#

nitpicking is fun, too. it's all part of the experience.

small fern
#

ha

proven badge
#

well that's why I like that the winner is picked by best interpretation on the theme

#

at least one of the winners

lunar tundra
#

seriously think that's part of the reason games like league and hearthstone are so popular. there's the meta-meta aspect of second guessing the devs.

#

and complaining on forums

small fern
#

part of this is coming from me always interpreting EULAs etc to find the true meaning behind the legal jargon, I do that a lot, so when game jams have vague set of rules that different people interpret to their own advantage, it just tells the rules are not exact enough

#

hmmmm

tepid light
#

Cheaters will cheat, haters gonna hate. You can't do anything about it so just be as honest as you can or want and have fun.

tepid axle
#

Honestly you keep talking about some kind of advantage but there's no proof of such a thing

small fern
#

yeah, I'll just list all my tools then too ๐Ÿ˜„

#

and then judges are "hey this guy already has everything, he doesn't need to win any more tools"

lunar tundra
#

'used ms-notepad to record ideas, rather than chiseling them onto stone tablets'

small fern
#

for example, I already have everything you can win on allegorithmics picks

#

like probably most of the art guys have too

tepid axle
#

If you put as much effort into your jam entry as you do the rules you'll win

small fern
#

lol

tepid axle
#

Don't burn yaself out too soon :p

small fern
#

thanks for believing in me โค

#

(no sarcasm)

#

anyway

#

already planned to use the first hours on zombie mode on project setup

#

can basically use that time to digest the theme same time

lunar tundra
#

i learned from last year to do absolutely nothing the first day

#

i locked myself in too quick

small fern
#

you didn't kill your baby?

lunar tundra
#

and then had like the sunk cost fallacy working against me

#

yeah, and my baby fucking sucked. probably my worst game jam entry

proven badge
#

we take like 5-6 hours to decide the theme

small fern
#

you mean the game mechanics?

#

theme is already there ;D

#

ok, sorry, I'll try to switch off the nitpicky mode

#

my excuse is that I've slept so badly for past week

#

was going to take a nap before jam but dog didn't think the same way

proven badge
#

yeah sleeping sleep for jam hurts

#

hence energy drinks

small fern
#

I think I'll just go with coffee

#

but that drink never keeps me really awake

proven badge
#

i drink coffee 3x a day no matter what day it is

small fern
#

warm milk in it makes me sleepy

lunar tundra
#

one of the winners last year had like half as much development time as anyone else -- cause he threw away everything halfway through.

dire heart
#

That takes some serious balls

small fern
#

yeah, that's more important for one man teams though

lunar tundra
#

my point is a good idea might be worth as much as a day of development time

proven badge
#

maybe he came witha killer idea half way

lunar tundra
#

it was that book and robot game

thin viper
#

i would say a day where you have properly scoped your idea is worht 1 day out of the 7

small fern
#

if you have like 5 man team, you have total of 200 manhours if people work 8 hours a day on jam

#

with single dev that's 40

proven badge
#

dude killed his baby, quite late in the jam huh

small fern
#

200, sorry

lunar tundra
#

i might be overstating how much time he lost. i just remember him saying he tossed his original idea and a lot of work to redirect

small fern
#

also, if you have like (some) art props done, part of them could be reused still

#

if they don't play major role on anything but art style

plush tulip
#

Damn; I was planning to try and do this, but I stopped my Unreal Udemy study so I could focus on Unity for another project. I'm in no way prepared for this

tepid axle
#

Yeah but who works 8hrs if you can work 16hrs lol

small fern
#

people who have daytime jobs, maybe ;D

#

or school