#game-jam-chat

1 messages ยท Page 11 of 1

tepid light
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Seems more fair when everybody is alone.

small fern
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Lattasoft is still attending twice ๐Ÿ˜„

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heh,, "low expectations (5)" sounds really motivated

rigid fog
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Heh, they will probably rekt most of us

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I'm worried about that TheVR Studio

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saw them poking their heads around here ๐Ÿ˜‰

tepid light
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You know what I would like too see?

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Some small studio staring in a jam, not as a competition, but as an example.

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I mean, experienced devs that worked together before.

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or maybe some people from epic ๐Ÿ˜ƒ

small fern
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heh, I'd love to see community manager team on game jam ๐Ÿ˜„

tepid light
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yea. Thats what I meant by "people from Epic". Team Community

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I don't think that possible however

somber hazel
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ouch, more solos than I've expected, going for a team looks tempting

small fern
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hmmm

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maybe people think that they have better odds at winning the main prize on solo or something

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like, less people to raffle it with

tepid light
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Most people go solo and most game could probably fit under 100 MB, if everyone tries

somber hazel
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where is the guide to get under 100mb though

tepid light
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it won't be that easy to win

somber hazel
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is that all?`

small fern
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yeah, but under 100mb catergory is only for epics t-shirt, fortnight alpha + shadow complex key

tepid light
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just like the solo dev one

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and you can win both that and the main prize

small fern
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@somber hazel it's not all but it's all you need to know to get well below 100

somber hazel
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what is "well below" ^^

small fern
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just by following that guide and use common sense on packaging setup, you can get blank project to package around 55-65 MB depending on engine version and build type

somber hazel
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kay kay

tepid light
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I doesn't have to be "Well Below". 99.9MB is low enough

small fern
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heh

somber hazel
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pretty easy to stay under 100mb then

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if you don't go full realistic 4k textures

small fern
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@tepid light obviously winning on solo is really hard, just thinking about the reasoning why so many does solo this time around

tepid light
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yea. assets are tiny compared to the engine itself in those small gamejam game

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games.

small fern
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yeah

tepid light
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I'm pretty sure in my last game 9 min of music took more space then the rest of my assets

small fern
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I got my previous jam entry, which was 353 MB btw unzipped into around 70 MB just by tweaking few things

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it had 5 minutes long audio track too

somber hazel
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I want a category, 3D 120 fps on laptop

small fern
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I want category for under 50MB games ๐Ÿ˜„

tepid light
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lol

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We need more fun bonus challanges.

small fern
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ai challenge would be neat still

tepid light
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a game that you can controll with only 2 buttons.

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yea, AI challange would be nice

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but AI is a hard thing to do in a normal jam

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it takes a lot of time

rigid fog
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A solo dev competing in the under 100mb category has a better chance of winning than someone on a team though

pale eagle
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Depends on how good the dev is ๐Ÿ˜ƒ

somber hazel
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not sure if I wanna win a pc that doubles my energy bill :3

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oh wait, I could sell it $$

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๐Ÿ’ธ ๐Ÿ’ธ

rigid fog
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@pale eagle Eh, yes and no. Just statistics alone, a solo dev has a better chance at winning. Even with the number of solo devs increasing as there are more categories that they are able to win in. (Good thing I suck at statistics, because you know, odds lessen as more compete ๐Ÿ˜‰ ) More solo devs please.

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@small fern Make the smallest game you can do, you will wow them with your skills

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I have this feeling that a lot of the group teams are not registering until the last minute or might not register until submission

ashen meadow
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should make a preregister category winner

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i dont think ive ever preregistered for any of them

grizzled zenith
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If the theme will be good and I can figure out an idea, I'll participate

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First 4 days I'll have to use just macbook, but I can model with that

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Then I have 3 days time to make the game itself

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So it'll be very art heavy if I decide to join

lapis lichen
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@small fern Myself, @ruby cradle and Chance always talk about taking part one month - between us we are a Programmer, Artist&Animator and Tech Artist so a pretty good split - but whenever it comes around there's always hundreds of other things we need to do ๐Ÿ˜›

small fern
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would be cool though ๐Ÿ˜ƒ

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especially since there wouldn't be any audio guy in team, I could already imagine mouth sounds ๐Ÿ˜„

maiden loom
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@lapis lichen - C'est la vie. Gotta dump your plans if you wanna jam :p

lapis lichen
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That is true! Maybe one day ๐Ÿ˜„

stable kiln
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well i can now kinda improve generated characters instead of completely breaking em ๐Ÿ˜›

ruby cradle
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I'd just come up with the ideas

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my ideas are the best and those are all that are important /s

civic dock
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So I've been wondering... how the heck are people going to make games that are under 100mb for the Epic MegaJam?

maiden loom
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L33T SKILL5

civic dock
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Been playing with a test project and so far, the smallest I've gotten a packaged project is 143mb.

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That's a project with only a very simple map, a game mode bp, a player bp and a flat material.

maiden loom
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I reckon I can do it, but it'll be damned close to the mark

civic dock
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Also excluded redist.

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I guess it all comes down to knowing exactly where you can flip switches to reduce the package size.

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There's probably several I don't know about.

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For example, I don't know how much rendering settings affects the size of the packaged game, e.g. if I turn off a bunch of settings I don't need.

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I'm going to keep looking into it, though. The 100mb challenge is difficult enough on its own, let alone making an entire game that fits in a package that size.

ruby cradle
glass fossil
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@civic dock pretty sure 0lento can give some tips, he got his down below the threshold through some hackery.

civic dock
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Even after following all of the tips in the docs, I can't get below 105mb.

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And that's with little-to-no actual game included.

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@glass fossil Thanks. I'll ask them about it at some point.

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Somehow less than 1mb of content turns into a 23mb .pak file when packaging. ๐Ÿ˜•

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I'm learning a bunch about packaging in the process, though, so yay.

tepid light
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I think that pak includes engine content anyway.

grizzled zenith
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Also one sad thing is that ue4 doesn't support mp3, 5mb .mp3 converted to .wav goes over 20mb

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I've noticed

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at least if you convert on audacity

lament oar
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Not sure why anyone would use wav unless you were editing sounds.

civic dock
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Well you want .wav in the editor because it's lossless. You can set up compression ratio/quality in sound cues assets.

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Pretty sure .wav gets compressed into .ogg on packaging, anyways.

lament oar
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yeah sure in the editor I can see that. Not sure what it gets compressed too but if it's ogg im fine with that ๐Ÿ˜ƒ

civic dock
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OK, there must be something wrong. My packaged game is now increasing in size.

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lol

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Fiddled with settings I thought would reduce file size and ended up doubling it. ๐Ÿ˜ฒ

tepid light
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I think you can/need to remove some files from folder after building.

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I need to try all that

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under 100 MB is not my priority, but I will probably hit it anyway

stable kiln
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pff, still talkin about that 100 mb, that character and one man army award is much better ๐Ÿ˜›

tepid light
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I thought about it, but the character one very heavily depend on the theme.

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I can't model characters

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so I would have to have a non character -character.

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I don't know if that counts.

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as in, Glados for example.

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99% voice, 1% robot body that really doesn't matter.

small fern
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@civic dock enable compression for pak

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And blacklist all engine content you dont use

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Put everything to shipping

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I got almost blank 4.13 into 54mb just by tweaking packaging

civic dock
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I did compression and set the project to shipping. Haven't gotten into blacklisting yet.

small fern
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And not telling my final figures where I ended up :D

civic dock
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With compression, shipping, no redist and no crash reporter, I got down to 67MB on a nearly-blank 4.12 project.

small fern
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Try 4.13 too

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That sounds somewhat about right though

civic dock
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I had worse luck with 4.13. Package kept increasing in size mysteriously. Still not sure why.

small fern
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Well I suppose I can tell one undocumented trick

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Even it's still a competition and all

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There is a huge diff between 32 bit and 64 bit builds

civic dock
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Ah, interesting. I didn't consider that.

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I just default to 64-bit hahah.

small fern
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I pretty much tested everything

civic dock
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Do you think it's possible to get under 100MB and still have room for an actual game without removing redist and crash reporter?

small fern
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I got my 353mb last month entry into 70mb zone just by tweaking few settings

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Sure, just be smart with content

civic dock
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Those seemed to be the two biggest wins for me.

small fern
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Dont put huge textures in

civic dock
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I can't get a nearly-blank project below 100MB without removing both of those.

small fern
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Yeah I was really baffled at first too

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As I only got into 106 MB first

civic dock
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Same here. I got down to 105 without removing the crash reporter, for example.

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Crash reporter made a huge difference for some reason. That alone dropped me from 105 to 67.

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It also strangely seemed to remove Programs and Shaders folders from /Engine/, which I don't understand yet.

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Will need to do more research.

small fern
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Additional hint, check you saved folders cooked folder for blacklistable items

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There is some crazy items included

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Like, tutorials

civic dock
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Oh wow hahah.

small fern
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Or mobile stuff on desktop builds

civic dock
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My project keeps including OpenVR and OpenSSL, even after disabling their respective plugins. Definitely blacklist candidates.

small fern
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Yup

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Just test the project after blacklisting

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It prompts on most missing things

civic dock
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Yeah. Gotta make sure it still runs as intended after blacklisting stuff.

small fern
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I'd go as far as saying that most past jam winners could have fit under 100mb just with packaging tweaks

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There hasnt been many texture heavy/ highpoly entries on those

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Only huge downside on 32bit packaging is that seems to fail on me 50% of the time

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If I repackage, it works

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There are ton of answerhub people who had same issues with 32bit packaging even on 4.8

civic dock
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Bummer.

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No idea what's up with that.

lament oar
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do people still game on 32bit?

small fern
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Its some virtual memory issue

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Error tells to up the amount to 420 on me

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But even default is 1000 I think

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Probably not

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Doesnt matter though

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@civic dock make sure you set shipping on packaging settings too, not just for build conf on file menu

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Oh right I missread

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Without removing redist and crash reporter, it will be close

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@civic dock oh right, do note that everything you manually blacklist still gets cooked

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so if you want to make sure they don't get into final package, you can either opt to not put things into pak file or just monitor the pak file size between packaging changes

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my biggest hurdle with blacklisting was that I had the blacklist txt on wrong folder

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it needs to be in Build/Win64 or Win32 depending on what you are targeting at

rigid fog
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@small fern helping out the enemy, nice guy ๐Ÿ˜‰

small fern
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I kinda regret telling the 32bit thing already ๐Ÿ˜„

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should have kept that to myself

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that's still like 12 MB advantage

tepid light
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I think the more important question is, how big are the game assets. No point doing a 32 bit build to endup with 80 MB instead of 92. Below 100 is below 100.

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and it's better to remove as little as you can.

small fern
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I'll probably end up putting few different packages in final post, just for the sake of being able to do it (if I even finish the jam that is)

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like under 100mb as my official entry, then "as low as you can go" version and then something that's not compromised at all

rigid fog
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@ruby cradle Any chance of having some of the rules laid out in tomorrow's stream for the MegaJam, I am sure a lot of people are going to have questions and would like to double/triple make sure what's allowed, what's not, and other rules, like tool usage/listing. While I agree there are some gray areas, there really shouldn't be when it comes to a Game Jams that have prizes involved. Things like Substance/Quixel are pretty much industry standard, obviously Photoshop is also, Are we listing each of those? I suppose everyone on Windows gets Paint, so that shouldn't get listed. But yeah...anyway

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Just my thoughts

tepid light
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also.. Using content that someone else made is not ok.. but what about following a tutorial and doing the exact same content ๐Ÿ˜›

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there are a lot of gray areas ๐Ÿ˜ƒ

rigid fog
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It's not really rocket science though

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There can be a list of What is acceptable, what is not. What needs to be listed. What doesn't need to be listed. And anything NOT listed, needs to be listed.

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Problem solved.

tepid light
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and people who want to cheat will cheat anyway ๐Ÿ˜ฆ

small fern
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I personally find the toolset thing bit troubling, as all pro tools, be it Maya, Modo, some texturing app etc have ton of feats that help you get quick results, all pros use that because it would be silly not to

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it shouldn't be cheating if you use tools properly

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there was talk about listing things that save you large amounts of time

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but where you'd even draw a line on that?

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like there are some crazy efficient uv unwrappers around, you can use already preUV'd primitives on all DCC apps to save time on low poly

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list would be endless if you listed every single thing that saved you from doing it fully manually

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in my opinion, only thing that should matter if you actually modeled/sculpted and textured the assets yourself, regardless of what tools were used in the process

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also, if we go into audio department, say, if you don't source existing music but do something yourself, would you need to disclose used instrument libraries? this list would go on forever too ๐Ÿ˜„

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and look way worse than on person who just sourced "this music track here"

tepid light
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Rule number 1 is "use common sense":P

rigid fog
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Well, as you probably are more than aware of, common sense is not a common virtue.

tepid light
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hehe. yeah.

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but having strict rules for that sort of thing is kind of hard.

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also.. tools that automate things are not assets in terms of games.

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So I wouldn't require anyone to disclose that.

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On the other hand listing tools used would be a good thing. Not from a competition standpoint, but from learning standpoint.

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Writing about the whole process in general too.

small fern
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agree on that

tepid light
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Whats why I asked about making a video earlier, and I plan on writing a blog post about my progress.

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With 2-3 days delay ๐Ÿ˜›

small fern
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heh

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that's one thing about disclosing too much

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because if you submit the jam entry early

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and you need to disclose how you got so well under 100mb

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people submitting day later could use that

tepid light
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you don't need to do that. Thats not a tool or asset, or anything

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thats lack of those if anything ๐Ÿ˜ƒ

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what is the size of an empty game after following the tutorial on wiki anyway?

small fern
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67 megs I think

tepid light
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if its under 80 MB than it doesn't matter...

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wow.

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so it doesn't

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33 is a lot of space for assets

small fern
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well, around 70 anyway

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and tutorial was on official docs btw ๐Ÿ˜ƒ

tepid light
small fern
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heh

tepid light
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as a widget. with a clickable link ๐Ÿ˜ƒ

small fern
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"put nickelback on"

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heh

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or just make the game popup webbrowser page when you launch it

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with hamster dance on it

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man, that would have been clever, shouldn't have said that either ๐Ÿ˜„

tepid light
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also, I think you could easily make a plugin that would automaticly download and play audi..

small fern
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yeah, like I said on the first day

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people could stream everything in

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but it kinda ruins the whole idea

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also I find streaming to be cheating, even the rules wouldn't forbid it

tepid light
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I would say this: if you have to wait for the content to download than it's a problem. If you can download it on the run (like you could a soundtrack) than its ok

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"no loading screens"

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that would be nice additional challange.

small fern
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I dunno how that would work though

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people could just load everything on launch

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without popping a loading screen

tepid light
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also, streaming music from youtube and having a custom server to stream your data specific to your game are two different things.

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100MB will have no loading time by itself.

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so any loading, any waiting would be cheating.

small fern
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if you procedurally create the world, it wouldn't be instant

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so that's not as black and white as you suggest

tepid light
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right.

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forgot about generation.

small fern
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there are ton of reason for loading screens rather than loading assets from disk

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although, it usually is loading from disk ๐Ÿ˜„

tepid light
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DRM, loading files and generating world. what else?

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and loading takes 99% if you don't play terraria or minecraft.

rigid fog
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itch.io

A game jam from 2016-10-01 to 2016-10-17 hosted by retroshark. RULES: The aim of GBJam is to create a GameBoy themed game All assets must be created during the duration of the Jam...

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I doubt I have the time for it

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Unless I just spend 24 hours or less on it, but that's cool

small fern
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sounds fun though

rigid fog
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Yeah

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Damnit

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I might still try it

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I like the rules

small fern
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is that like gameboy color?

rigid fog
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yeah

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you can only use 4 colors

small fern
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wasn't the original black and white?

rigid fog
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and has to be 160px x 144px

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Well

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It wasn't b&w

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it was like grey

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monochrome

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whatever

small fern
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yeah, but 2 color

rigid fog
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yeah

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whatever color that is

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on the screen

small fern
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marmoset hexels would be great for that jam

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although, with that few pixels, it might not be huge advantage

rigid fog
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I haven't played around with hexels yet, do you like it?

small fern
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I don't do pixelart / 2D

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but it looks really slick for that kinda use

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almost bought it from last steam sale but couldn't justify buying something I'd probably never use ๐Ÿ˜„

rigid fog
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I have to do pixel art this quarter

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I've only done it like twice

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It's pretty fun once you get into it

small fern
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I did it in the 90s

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but I like 3D too much to go back to 2D anymore

rigid fog
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I don't mind either tbh

stable kiln
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for sound u can take 1 beep and change the pitch in bps right?

small fern
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you can change the pitch, yeah

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that's how car engine sounds work

stable kiln
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ahh cool, havent checked those in a while

small fern
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going for under 100mb challenge? ๐Ÿ˜„

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basically music is not a huge issue if you don't have over 10 minutes of it as it still compresses fairly well

stable kiln
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nah not goin for under 100 ๐Ÿ˜›

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if i stay under 100 ive been super lazy ๐Ÿ˜›

wind aspen
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How much time do you guys spend on coming up with your game idea once the theme is announced?

stable kiln
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i usually make some concept art ๐Ÿ˜›

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usually i just set up some basic stuff when i dont know what to make yet

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that work in progress thing is pretty cool

wind aspen
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I won't be able to start working on the game jam until about day 2 sometime

stable kiln
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really detailed posts on how they create their character cuz its rated for the score

wind aspen
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Wow. There are 45 one-man teams that have preregistered.

small fern
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poor Allar

tepid light
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We should help him! Let's make more platformers! And they have to be very hard.

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๐Ÿ˜›

small fern
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better make them move

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also have to join his stream late to request the playthrough so he gets to play them only when he's already dead tired

sharp berry
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I think im going to participate in the October MegaJam, but if I see how many people already signed up, better make something spectacular

grizzled zenith
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Also don't forget to forget to add checkpoints! ๐Ÿ˜›

small fern
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hey, my last gamejam entry playtrough lasted one minute

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and I had 3 checkpoints ๐Ÿ˜„

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now afterwards, we could debate if I should have made more content instead

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especially since I had issues with rootmotion driven chars respawning

austere glade
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Allar spent a long time on some games

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so you could argue its worth building a lot of content

small fern
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well, we are not really building games for Allar here ;D

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and he doesn't have to playthrough them if he feels it lasts too long (but he usually does finish them)

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usually the scope is more limited due to having to actually put in all the content

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there's been few games where you could do like really huge amount of levels with minimal content amount but that more rare

pine fulcrum
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If you make a game that takes 30 minutes to beat

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but has 1 minute of content and progression

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I hate you

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COLLECT 200 ITEMS IN 15 MINUTES

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yawn

small fern
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I'll make point and click adventure

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where you only have fetch quests

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but yeah, I wouldn't think the scope to be an issue if the game is otherwise done properly

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and not just some repetitive levels

pine fulcrum
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Your game should be playable start to finish within 5 minutes

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Especially if you want a good playthough by the judges

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:p

small fern
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my last jam entry lasted 1 minute ๐Ÿ˜„

pine fulcrum
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Especially espcially for the mega jam

small fern
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it didn't win still

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so I think your logic is flawed

pine fulcrum
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If it takes 20 minutes for your game to be cool, then judges won't see it

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No, there were just better games :p

small fern
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I know ;D

pine fulcrum
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A short game doesn't mean good

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But a good short game usually wins

small fern
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yeah, I got stuck at other things, I barely got my intro stuff in

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I just wanted to submit as I usually don't finish these

pine fulcrum
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Anything with a round timer longer than 1:30 is most likely going to be shit

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If you use round timers

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Multiplayer is an exception

small fern
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1:30 wouldn't be enough for racing games usually, unless you are supposed to drive around the track only for one lap etc

pine fulcrum
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95% of game jam racing games so far have been boring as shit

small fern
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I was going to point out that too ;p

pine fulcrum
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the ones that aren't boring actually win though

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the racing games that won are a) multiplayer b) polished c) don't drag on

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IIRC only 2 racing games one, one was race to the top with grapling hooks, the other was the mall runner

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Both those are clearly better crafted than the average entry

small fern
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sure

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I mean, if you just slap ue4 vehicles in level and put a splinetrack for it and say race, it'll not be very exicing on itself

pine fulcrum
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If you want even a chance at winning

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Don't do an RTS

small fern
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nah, Im good

pine fulcrum
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Unless you really, really nail it

small fern
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I just want excuses to make something else every once and a while to get break from my real project

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I don't even take game jams seriously usually

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hence not caring much if I finish them even :p I usually just play around with new engine feats

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but I'd really want to do at least one jam properly

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so hoping the megajam theme will be nice for me

austere glade
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good tips thank you

small fern
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and lets be honest, under 100mb category pretty much yells at me to pack ton of content in there, just because I could

austere glade
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that mall runner game was hilarious

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where yo had the babies on your shoulders? was that how it went?

pine fulcrum
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aye

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By @proven badge

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And @dull basin and others

austere glade
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i wonder what the dev-up people will do this year, that game was beautiful

proven badge
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well that was our second game jam right after graduation

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can expect higher quality visuals this time for sure

small fern
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I was actually bit worried about the dev up thing

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I dunno how things go in games like these

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as they referred to real peple

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you surely couldn't do that in commercial game

austere glade
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wellll they are public figures

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but yea, that could cause some problems i guess

small fern
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if I make a game where you play as Arnold Schwarzenegger, I'm pretty sure I'd be in trouble

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even he's public figure

austere glade
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yea, bro force had to tweak it a bit ๐Ÿ˜„

small fern
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lol

austere glade
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BRO-NAN, YEAARRRRGGH!

proven badge
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in regular jams I would recommend to abstain from multiplayer games in general

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we concluded that Judges rarely test those

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Megajam is exception because of Allar

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MP all the way!

pine fulcrum
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Aye

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Pretend your games are being judged by someone who opens them, looks at it and goes 'hmmm', then closes it

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:p

austere glade
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lol ive done 2 jams, and each time ive tried a MP game:D

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so i agree lol

small fern
#

@pine fulcrum you planning to stream these still?

pine fulcrum
#

aye, but will be 2 days late on starting

#

on the 15th

proven badge
#

sweet

small fern
#

yeh, I read that, just checking

proven badge
#

i get to sleep before your stream

#

won't faint in the middle

austere glade
#

does it look to be a bigger turn out than last year? it took you what, 3 sessions to get thru them all last year?

small fern
#

I think some local splitscreen games have won in past though

#

well, at least 1 or 2

austere glade
#

it probably wont fit the theme, but im gonna make a business game - because ive always wanted to make a business game

small fern
#

I'm just sad I don't have urge to make a moving platform game

#

with random glitches on jumps

austere glade
#

lol

#

i guess my best advice would be - get a build machine, because if your machine is pinned while you are getting builds out, thats gonna waste your time

small fern
#

it doesn't take that long to package

#

and you can use a break, do other stuff while waiting

#

oh right, if you need to rebuild lighting it could ๐Ÿ˜„

austere glade
#

take breaks during a game jam?

small fern
#

yeah, like, eat :p

#

or go for a walk

#

get fresh air

austere glade
#

true, i actually got pretty fatigued out last time

small fern
#

I pretty much need to do that anyway because dog is not going to accept it otherwise

#

also

#

your packaging is not going to break on game jams just by adding same kind of content, if there will be issues it's more from doing something that you don't normally do / use new experimental features

#

I usually test initially packaging when taking new feats into use, regardless if it's a jam or not

austere glade
#

because my games were mp i always had to cook dedicated servers

small fern
#

oh right, mp ๐Ÿ˜„

austere glade
#

so i guess your right if it wasnt it probably wouldnt be that bad

small fern
#

I have another computer here though

#

but have planned on getting a dedicated CI server at some point

austere glade
#

i'd love full blown ci, pushing nightlys to google play

pine fulcrum
#

I got decent at setting up CIs for Unreal

#

And even built my own auto deployer

#

Now I get paid for it

#

#TurnTheThingsYouNeedForGameJamsIntoProfit

#

If it helps in production for a game jam, most likely it'll help everyone

rigid fog
#

@proven badge you are my arch enemy

#

actually, whatever team you're on

keen plinth
#

hey!

#

why u gotta be hating on the Nanobags

proven badge
#

yeah I'm confused too

austere glade
#

@pine fulcrum auto deploy to steam? do you use jenkins?

pine fulcrum
#

If someone is paying for it, I usually use Jenkins as thats what they want

#

I use a combination of Jenkins and my own tools I wrote for my own stuff

rigid fog
#

What'

small fern
#

yeah, I basically need the CI thing for my real project

#

but could be handy on jams too

rigid fog
#

is a nanobags?

austere glade
#

im reading your blog now, your vids you did a while ago helped me get my build scripts together

dull basin
#

it's voxelbags !

small fern
#

I've only ever setup jenkins myself

#

never ever tried the alternatives

rigid fog
#

what

austere glade
#

mmmm one day, one day jenkins

pine fulcrum
#

If its not publically accessible, jenkins is always best

#

Short of custom tools

rigid fog
#

Wait, did I miss part of this convo

#

Anyway, @proven badge and @dull basin we all expect greatness out of you

small fern
#

@rigid fog jenkins = continuous integration server app

#

it's relatively simple to setup too

rigid fog
#

Wtf does that have to do with nanobags and voxelbags

small fern
#

well, I guess everything is relational

#

oh I just ignored those ๐Ÿ˜„

pine fulcrum
#

CI automates game jam rule of 'build often'

keen plinth
#

@rigid fog VoxelBags is our team name ๐Ÿ˜ƒ

pine fulcrum
#

If set up right, all your emails, phones, and pagers will alert when you fucked up

austere glade
#

hahah

#

great:D

#

google notified me today that my build got rejected while i was in lne at the grocery store - i just said AH FUCK and everyone looked at me

#

i need more of that in my life

small fern
#

4.13.1 still fails to package certain build conf like 50% of the time

#

that's nice ๐Ÿ˜„

rigid fog
#

@keen plinth ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

I was like wtf

#

I am hating, because I consider you my rivals for this MegaJam

#

"hating"

#

Yours words, not mine.

keen plinth
#

โค

rigid fog
#

Aye, much love

#

WHo else is on that team?

austere glade
#

we all win, its so inspiring to see what everyone can do

keen plinth
#

JR

rigid fog
#

I might need to get anony to sabotage your pcs

small fern
#

heh

rigid fog
#

๐Ÿ˜‰

#

JR?

#

Who's JR?

keen plinth
#

hes won game jam before

small fern
#

I read that "we always win, so it's inspiring what others can do

rigid fog
#

I don't know him though, full name?

keen plinth
#

c0rrupted

small fern
#

JR is my steam alt

rigid fog
#

@small fern read what?

small fern
#

not the JR he's talking about though

rigid fog
#

oh, oneman

small fern
#

yeah

rigid fog
#

@keen plinth so only 4 of you this time?

small fern
#

"only"

keen plinth
#

yeah should be fun!

rigid fog
#

Hmm

#

I am trying to find this JR

keen plinth
#

we are new team so should be exciting

rigid fog
#

Yeah Slap and Jaki always be traveling

#

"traveling" = moving around from team to team

#

it's good for them though

#

and others ๐Ÿ˜‰

#

Anyway, still need a damn team name for mine

keen plinth
#

JR4815 is JR's forum name

rigid fog
#

hmm....

pine fulcrum
#

JRDFGHDGFDG

#

yeah, him

#

JRAD!@#!#!

rigid fog
#

is he the one who copied a game awhile back?

small fern
#

oh, Victor actually knows him

rigid fog
#

Ah, it was him

keen plinth
#

lol now i will call him JRAD

rigid fog
#

GL with that

small fern
#

what did he copy?

rigid fog
#

Well, it might not be him

keen plinth
rigid fog
#

But anyway, someone either a) directly copied a game that was already out on mobile OR and just as likely b) created that mobile game and then turned it in as a gamejam project

small fern
#

neverheard of that either

rigid fog
#

Oh, I still haven't used that

#

I can't remember why

#

Maybe it was 4.13 ready

#

wasn't

#

It is now tho

#

Nice

keen plinth
#

I used it in 4.13 game for last jam

rigid fog
#

Good looking out

#

I was going to use it on preview for something

#

And it wasn't ready then

#

So excited though

#

Ah damn, I usually have a bad memory, especially other people's name. But yeah, I hit it right on the money.

#

This is of course due to me doing the stream that month in Allar's place.

frail palm
#

Was there like free music given for the last Mega Game Jam?

proven badge
#

yeah I remember something about that

#

they don't mention if you can use it outside of that Jam entry though

#

"Additionally, the band Magic Sword has provided awesome music to Epic MegaJam participants! These four songs are available to use on your non-commercial game jam entry"

stable kiln
#

it was for gamejam only i remember but there was something like contact them if u wunna use it for something ele

tepid light
#

If you want free music there is a ton of it on youtube. And I mean on attribution licence. not just "free"

small fern
#

I'd be careful with youtube content

#

people put all kinds of things there and claim it's free

tepid light
#

Yea, there are "Free music" videos that are just compilation of movi soundtracks -.-

#

but you can generally tell if a small artist has a personal youtube account.

stable kiln
#

a friend of mine asked an artist to send him some stuff he could use in stop motion vids and the guy send him a box of cassette tapes

keen plinth
#

for my last game jam I streamed music from youtube through the web browser

rigid fog
#

Nice nano

keen plinth
#

I don't think there are any violations/infridgments doing that

small fern
#

well, there could be

#

like, after all you put copyrighted music into your product

keen plinth
#

naw

small fern
#

it doesn't really matter that youtube hosts it

keen plinth
#

you just provide a link to someone elses service

small fern
#

you play it

#

but, you embed the player there, and youtube isn't in regular browser

#

I'll give an example

#

you make a game

#

where you drive a car

#

and you can turn the radio on

keen plinth
#

party in usa comes on

small fern
#

if you just stream the audio from chart top list

#

you'd be in trouble

stable kiln
#

if u link it to an online radio..

keen plinth
#

I think its a bit of a grey area

small fern
#

I dunno if you can really do that

#

I mean

keen plinth
#

websites often embed youtube videos on there own site whats the difference

small fern
#

those online sources have their own terms

#

how they can be used

#

I'd start by checking there

stable kiln
#

once again u need 10 lawyers to do a gamejam ๐Ÿ˜›

small fern
#

but would be crazy if you could just bypass all audio track royalties from streaming content from online services

#

it doesn't really work like that

#

well, I doubt nobody will get into trouble for doing that on game jam

#

but if you did that in commercial game, you would

rigid fog
#

You can do wahtever you want for a gamejam

stable kiln
#

a lawyer specialized in gamejams ๐Ÿ˜›

rigid fog
#

You just wont get streamed

#

If it violates any copyrights

keen plinth
#

last game jam I made if you get the highest score you get to globally set a TV station that plays youtube video

#

but had compling issue and was late to submit

small fern
#

yeah, I saw the entry

stable kiln
#

totally do a copyright claim on allar for streaming my game ๐Ÿ˜›

small fern
#

you also didn't disclose the video and audio on your submission ;P

keen plinth
#

what would I disclose

small fern
#

fairly certain you didn't make them yourself

keen plinth
#

if the channel chosen is dynamic

small fern
#

so, if I put random music tracks, I don't need to disclose them?

#

I could apply that same logic for models and textures too ๐Ÿ˜„

#

"impossible to list, so I don't mention anything"

#

sorry, not trying to argue here, I just think you'd need to disclose using 3rd party streaming service

#

although I admit, it is obvious when you see the vid

tepid light
#

"this game stream random videos from the internet" - problem solved

small fern
#

pretty much, yeah

#

besides the possible legal issues but that's a topic on it's own

rigid fog
#

@keen plinth you guys better disclose all assests not created by you, if you don't, that is definitely cheating.. But I know @Slapunas and jaki aren't going to cheat. So I trust them.

#

JR well, you already know my issues with him. Don't know you though.

#

Hope you guys don't get disqualified for a member's bad habits.

#

Hmmm

#

Wonder if mobile bug

#

Or intended feature

#

Cant mention 2

stable kiln
#

I dont know why it wouldnt be allowed to copy mechanics of an existing game

#

the art was just blocks so thats bound to be similar

#

if he allready put it on mobile store B4 and than enter it too thats kinda bad tho

#

mayB he picked a simple game he knew becouse he wanted to see if he could copy it

tepid axle
#

I figure if you need to look at legal issues too closely youre likely already heading in the wrong direction

#

Im sure we could set up a lawyer jam seperately

tepid light
#

Special jam that is all about who can bend the rules the most?

tepid axle
#

we should have a Jam Master who controls the rules and can change them through out

#

think youre doing good kid, think again... illegal move boom

austere glade
#

shadyjam

wind aspen
#

Where do you see the rules about disclosing your assets? I can't seem to find rules about this anywhere.

small fern
#

(detailed) rules are not up yet

#

you can find for past jams though

#

for september jam rules

#

megajam will probably have more specific rules

#

as prices are involved

#

but basically

#

this line Submission may include sourced (non-original) assets, but the sourced assets must be noted.

wind aspen
#

thanks Olento

small fern
#

np

#

I think Alexander mentioned he'll go rules through in more detailed manner on next thursdays stream when the jam theme gets announced

proven badge
#

last megajam you had to specifically mention if all your assets were original

grizzled zenith
#

I got my test project package down from 252mb to 134mb with those tricks

#

not bad

#

now got it to 112mb with my own trick, not sure if you know about it

#

basically just delete the Engine>Exstras folder

small fern
#

@grizzled zenith that is mentioned in official doc

grizzled zenith
#

oh, didn't see it

small fern
#

(Blacklisting)

#

Hmmm could be some other setting too, cant remember what was in that folder

#

Going for 100mb I see ;)

grizzled zenith
#

woah, got it to 68mb by making it shipping build

#

trying now with default third person without starter content

#

80mb, not bad at all

#

it has pretty high poly character and some animations

small fern
#

Yup

#

When you find proper settings, you can go really low

keen plinth
#

I like that 100mb challange very cool

grizzled zenith
#

disabled plugins -3mb

#

Can any of you get the 3rd person template package under 78mb?

slim light
#

did you turn off the crash reporter?

grizzled zenith
#

yup

#

is there a way to remove for example unused physx code?

#

like apex cloth

small fern
#

@grizzled zenith I can

#

(pack under that)

#

for the other question, I doubt you can remove physx / apex unless you do a custom engine build for it

stable kiln
#

that iclone competition is also rated on how well you explain how you made it, thats kinda genious ๐Ÿ˜›

tepid light
#

I tried reducing file size: "Fatal error!".. Great. This alert leaves no questions ๐Ÿ˜ƒ

small fern
#

yeah, you get those if you blacklist things that are still being used

torpid nimbus
#

about megajam rules

#

i think everything has to be made in that time from scratch > no marketplace content etc

#

ive read that rule somewhere

glass fossil
#

you can use marketplace content, but you have to disclose it. at least that is my understanding

small fern
#

@torpid nimbus last year a game won that had mostly infinity blade assets

#

I'm mostly worried about audio

#

I guess most people still outsource it

#

I mean, you can do some sfx yourself, but music is kinda it's own thing

torpid nimbus
#

If i had some proper sound card , could record the guitar or anything but nope

#

20$ cost , hmm

#

newer ones 80 $

small fern
#

rocksmith cable plugs in as is

#

it shows up as sound card/audio interface

torpid nimbus
#

like external card ?

#

won't it lose a bit on quality ?

#

its tricky with the audio stuff

small fern
#

well, of course it's not proper ADC

#

cable has like cheapest sound card chip in it

#

but if you have a DAW, you can still do guitar amps there etc

grizzled zenith
#

I've actually played piano for 4 years, could record some music with that

#

no idea where my midi cable is

small fern
#

I have midi keyboard + guitar here

#

can't play really either one ๐Ÿ˜„

#

but I guess I could do some ambient stuff

#

but all this disclosing thing, I dunno if it's even worth the effort

torpid nimbus
#

i really liked FL

#

but

small fern
#

because where we'd draw the line on some amazing VST

torpid nimbus
#

500$plugins

#

or 500 viruses ๐Ÿ˜„

small fern
#

if I start disclosing instruments, my entry will look worse than just disclosing one music track

#

it's all about how things appear

#

basically sound and effects are ones that would need some special team member that does those well

torpid nimbus
#

takes time and effort

small fern
#

and usually special skills

#

I know the principles on these but I've tried to avoid doing too much of effect stuff myself

#

mainly just tweaked existing stuff to save time

torpid nimbus
#

so usb cards

#

are decent too ?

small fern
#

there are ton of proper usb audio interfaces, but they don't cost like 20โ‚ฌ anymore ๐Ÿ˜„

#

main thing here is that cheap sound cards don't have proper instrument / mic input

#

they get the thing recorded though

torpid nimbus
#

ye but should still make it at least possible

#

to record something

small fern
#

yeh

torpid nimbus
#

ok ill get soundblaster propably once ill be able too ๐Ÿ˜›

#

too many things to spend on atm

#

and no jon

#

job

small fern
#

I should get myself audio interface as well

torpid nimbus
#

i dont need it to be honest , but its cool to record the guitar and have cool effects on pc

small fern
#

I have Apogee One but it doesn't work on windows

torpid nimbus
#

ill propably get soundblaster cause these are the only ones i know

small fern
#

stupid OSX only companies..

#

they still make soundblasters?

torpid nimbus
#

looks like it

#

tons of them

small fern
#

heh

#

last SB I owned was SB X-FI or something

#

have SB AWE32 in past too

#

soundcard where you could add SDRAM memory to expand the onboard memory for midi soundbanks ๐Ÿ˜„

torpid nimbus
#

i never had any sound card

small fern
#

I've had ton of them

#

basically in the early pc gaming days, there weren't integrated soundcards

#

so you had to buy separate cards

#

and later on, I had HTPC setups so I needed better quality audio out

torpid nimbus
#

unity 3d game developer job offer

small fern
#

I'm atm using integrated sound, but it's wired to my external DAC via optical cable, so in theory sound should still be good

torpid nimbus
#

C# , animating , 3d art creation required

small fern
#

do you do coding?

#

I know you do art ๐Ÿ˜ƒ

torpid nimbus
#

nop just env stuff

#

and animations for it if i need

small fern
#

kinda odd requirement though

#

to mix coding and art

torpid nimbus
#

crappy company then

small fern
#

sounds like a company where is just 2 people

#

and the other one that tells what to do ๐Ÿ˜„

torpid nimbus
#

i so want to finish this environment but

#

there is no way to rush it

#

need like 2 sculptures more finished

#

and few more props

#

and that buddha sculpture takes most time , daays almost there though

#

i hope its gonna be decent since i dont do characters and its really small

small fern
#

hows the flying dolphin coming along?

torpid nimbus
#

moved to the buddha for now

#

working on dolphin when im at traineeship

#

something like this , hard out of cube

#

but almost there

stable kiln
#

blender?

torpid nimbus
#

zbrush so far only

#

from scratch and then UVs in blender once i get to it

#

but this one here is reference image hah

#

mine is somewhere in the middle of sculpting

#

need to get the cloth and fingers right , face is almost ok ๐Ÿ˜„

tepid light
#

From 200 MB to under 80. And it works. Great

stable kiln
#

if any team needs a character modeller ill give it my best shot ๐Ÿ˜ƒ

#

i can do 2 and 3d, havent tried 1 and 4d but im willingto learn ๐Ÿ˜›

dawn basin
#

Strictly speaking, 8D is a thing too, so you have that to look forward to

stable kiln
#

i can model 1080d or 2p

stable kiln
#

or i can sing a song ๐Ÿ˜›

#

ill make a 3mb rap about 100 mb games

#

blow that competition away yo ๐Ÿ˜›

#

i wil rap hyperfast!

tepid light
#

Make a game about rapping

ashen meadow
#

parappa

sick smelt
#

Morning.

wind aspen
#

Good evening ๐Ÿ˜ƒ

tepid light
#

good morning ๐Ÿ˜ƒ

wind aspen
#

So ready for the epic jam. ๐Ÿ˜ƒ

#

Going to see how many of my students I can get to enter this week.

stable kiln
#

still looking for a cool team ๐Ÿ˜ƒ

wind aspen
#

I just discovered that renaming your project can prevent your game from packaging

#

It took me a while to work out why it would package at all

small fern
#

Huh

#

Dont do that :D

stable kiln
#

just migrate ur map or something ๐Ÿ˜›

wind aspen
#

Yeah so just in case you are having trouble packaging make sure you dont do it

#

Glad I test packaging now so i can work out the problems

somber hazel
#

So, I'm in the mood doing something with memes for the Jam, but I also don't want to go into jail. Can someone tell me what's in the gray area?

#

We had people putting John Cenas theme in a Jam which obviously he had no rights for

#

Will someone actually care if I put a fan art disclaimer and say nothing will be sold?

#

Obviously Epic can't play such games during their stream and worst case would be disqualification

#

If I'm not even allowed to talk in here about this topic, please delete my post and send me a pm โค

small fern
#

well, last year the dev up game won, didn't it?

#

still kinda odd, considering it had real people in it

#

but they of course modeled them

somber hazel
#

oh, that's the one with todd howard and other big devs right?

small fern
#

yeh

#

I'd steer away from gray areas like that myself

somber hazel
#

Usually me 2, but I'm in the mood for internet points

#

Also Unreal needs a counter for that Shrek/MLG game

#

How did that guy even get away

glass fossil
#

It shouldn't be a problem, because game jam games are throw away for the most part. It might mean however that they won't show it on stream.

#

In that case it would mostly be due to audio.

pine fulcrum
#

Using public figures isn't a case of copyright

#

Its grounds for libel if you do something stupid though

#

Or if you commercialize their likeness without permission

lament oar
#

Can you not get away with it if your intended use is parody or satire though?

somber hazel
#

Well, someone can always say that I want to damage them with the parody

#

The MLG game had an info screen at start, where it states something about MLG, Dorritos, Mountain Dew are copyrighted and what not

#

Maybe that guy actually ask them for permission, should probably contact him

small fern
#

@pine fulcrum so I make an action game and put Arnold as players char and that would be fine?

#

I somehow doubt that would work like that

pine fulcrum
#

As long as you don't sell it, you could probably get away with it

small fern
#

well, they don't care, sure

lament oar
#

I actually had an idea for a game with the likeness of rambo and john matrix (commando) but im unsure if I can use their image even in parody, although Ikari Warriors did use the Rambo imagery and got away with it.

small fern
#

but if you sell or not has nothing to do with the legal aspect

#

you can do likeness

lament oar
#

cool. cuz this game idea is a total winner ๐Ÿ˜ƒ

tepid light
#

Look at Broforce

small fern
#

just don't use real images

lament oar
#

yeah good point right there

tepid light
#

I think thats a perfect example of a good parody

#

and using a likeness without overdoing it

lament oar
#

when I get the prototype of this game done, I just know people will love it for at least the 5 minutes it takes to buy it and for me to run away with all the monies ๐Ÿ˜„

glass fossil
#

for an example of how to use their images without crossing the line, see Bro Force

#
slim light
#

worst you're gonna get is a DMCA and have to take the game down.

#

but probably won't unless you put nintendo stuff in it

#

some stuff fis protected under parody, no marios sky for example could have fought the takedown but it's rarely worth it

#

so the meme run thing is somewhat amusing, as it was originally for Wii-U but got a takedown for using trollface wwithout permission...

rigid fog
#

MEGAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAAAAM

somber hazel
#

HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE!

small fern
#

awww

#

regular users can't even pin

#

3 days 19 hours 21 minutes

glass fossil
small fern
#

super users can apparently!

glass fossil
#

โค

rigid fog
small fern
#

he already said he will not count the project coordinator here

#

pretty sure epic will though

#

but well

#

technically he can look out for those and just accept 1 of them

#

but yeah, kinda odd to look out for them all

rigid fog
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I don't get how hard it is to count to 5

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If this were the case, I'd have my whole school doing the jam as a team.

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Not really ofc

small fern
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yeah, last time we discussed about this I said we could have lots of directors too, like art director, sound director and just not count them

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but I dunno, maybe they just want to do things and not actually submit a game (because no way their entry with 7 team members would be accepted to the official jam)

rigid fog
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TBH, my main problem will be keeping people from coming into the room

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I didn't realize freaking SCAD day was this Saturday either

small fern
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SCAD?

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super cad

rigid fog
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So there's literally going to be hundreds of kids touring that day

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Savannah College of Art and Design

small fern
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ah

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so some open doors event?

rigid fog
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Pretty much, hardcore markeing to get new admissions

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I got an inner room reserved the whole weekend though

small fern
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can't you work that day on some other place?

rigid fog
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Nah

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I need the room for various reasons.

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I might bring my nerfs guns

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And just pew pew anyone who dares to enter

glass fossil
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nice ๐Ÿ˜ƒ

rigid fog
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@coarse hedge You are not allowed to work on the gamejam project PRIOR to the game jam itself. That is definitely a rule. Currently you are in violation and can be subjected to disqualification. Regardless, if you wish to continue working on that project for the game jam, you must definitely admit having been working on it on your thread so that @ruby cradle and the other judges can take that into account.

tepid light
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All this talk about not sticking to the team size limit reminds me of a story about a programmer who in secret hired a chinese company to do his work for him.

rigid fog
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Nothing wrong with that

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Unless the contract says he couldn't

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Most ICAs (Independent Contractor Agreements) allow sub-contractors.

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The contractor will have to pay out of pocket for them though.

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I doubt that's true if it was a real employee/employer relationship though.

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But I don't have that much experience in that department in the real world. So can't really comment on that.

glass fossil
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to keep it a secret would end up being quite a bit of work managing them, you couldn't give them access to the repositories so any changes would end up going through the programmer himself. He'd also have to have a strong sense of what they were working on and how, so that he could convincingly talk about it in daily standups.

This is all assuming that they were using modern management techniques. If they were all silo'd in their own projects with no cross over and little day to day management then it would be easy to hide.

tepid light
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UMG, animations, sequencer, particles... What else should I practice with before the jam.

wind aspen
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Are any of you going to show your game jam dev on twitch?

small fern
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3 days, 5 hours 43 minutes

topaz scroll
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Hype!!!! xD

grizzled zenith
tepid light
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When did you win?

grizzled zenith
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bit over 2 months ago

maiden loom
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it says clearance instructions are required, which suggests the package contains something that has customs handles differently to normal stuff

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expect them to be dicks and send you a bill for the luxury of waiting longer

gray cedar
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I'm new to game jams. Are we allowed to use Mixamo for the Mega game jam?

small fern
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detailed rules will be out once the jam starts

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in past that's been accepted, as long as you mention that in your jam entry

topaz scroll
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normally you have to say what is yours, what is third party stuff, licensed etc

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like: all art is made my the team apart from the UE manique

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etc

small fern
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rules only split it between noting sourced assets and what you've done yourself during the jam

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I think on last megajam, you had to explicitly mention what you did youself

topaz scroll
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yep

small fern
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on regular jams you just need to list sourced stuff but people usually tell what they did still

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it's just more clear

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also, there have been winners without detailed asset listings too. for example the game that derzo won with had "lots of assets from site x" ๐Ÿ˜„

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that was bit vague IMO

gray cedar
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I see I see. thanks for the detailed answers

small fern
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@grizzled zenith out of curiosity, were the all textures sourced from substance share?

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I admit that just putting oneliner will look like there's been less sourced assets than listing 10-20 assets separately :p

grizzled zenith
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What textures?

small fern
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on highschool 101

grizzled zenith
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idk, @proven badge textured them

small fern
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Lots of substance materials from substance share```
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you guys listed all music still individually

grizzled zenith
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oh, haven't even noticed that

proven badge
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yea I used substance share materials for environment

small fern
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yeah, it's not obvious as it's just oneliner

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I might do that myself too if that's ok

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because it looks less worse than listing each individually

proven badge
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Rules allowed it, saw no harm in it.

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tbh, substance share content does not require to be credited. You can treat it like your own commercial database and use it as you see fit.

grizzled zenith
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if you think it's ok, it's probably fine

proven badge
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I intented to clarify that so noone would have any suspicions about me making assets prior to jam

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its not what I think. This was clarified by the Alexander and Chance during the previous megajam

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though on that Jam they made a point that you must declare if all the assets were originally made during the jam and by yourself. From that day I declare it everywhere just to be on the safe side

small fern
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@proven badge actually substance share content at least used to be CC-BY

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it was originally CC-BY-SA until I questioned it and they actually changed it

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because SA would be kinda disaster

proven badge
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here you go

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the moment you submit your content to substance share you agree that it can be used any way the user sees fit

small fern
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@proven badge 1.2 In addition any Asset that you download from Substance Share that has been developed by Allegorithmic or that has been made available by third-parties ("Providers") that are not affiliated with Allegorithmic, will be subject to Allegorithmicโ€™s standard Substance Share End User License Agreement ("Allegorithmic-EULA"), which is Creative Common's "Attribution 4.0 International" (please refer to http://creativecommons.org/licenses/by/4.0/),

proven badge
#

Attribution 4.0 International (CC BY 4.0)

This is a human-readable summary of (and not a substitute for) the license.
Disclaimer
This license is acceptable for Free Cultural Works.
You are free to:

Share โ€” copy and redistribute the material in any medium or format
Adapt โ€” remix, transform, and build upon the material
for any purpose, even commercially.

The licensor cannot revoke these freedoms as long as you follow the license terms.
small fern
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yeah, I know what CC-BY is

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I think allegorithmic has said themselves that you don't need to credit assets you get from share but their license text tells otherwise

proven badge
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fair point

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fair use in this case would be to credit each material creator personally

small fern
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basically attribute is the part that may cause some confusion

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and I doubt anyone would attribute filters and generators from share

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as they are more of a tools

proven badge
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well

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technically you should

small fern
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yeah, if you interpret it literally

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I know licensing is pretty black and white

proven badge
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tbh this is what you would put into the credit section within the game,. A long wall of text scrolling up and down.

we just did not wanted to slam all that into a forum post

small fern
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I'm usually the nitpicky guy on these things (hence questioning allegorithmic about CC-BY-SA)

proven badge
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felt it was fair to mention where we got the assets from though

small fern
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yeah, I'm ok with that if that's cool with Epic

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because oneliner on post definitely doesn't look as bad as list of 20 assets ๐Ÿ˜„

proven badge
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true that

small fern
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btw CC-BY allows group crediting although it's preferred to credit each on individually

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but you could just put the people in list and tell their work was licensed under CC-BY and it's technically still ok

proven badge
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either way, noone is going to sue you over this. even if you don't properly credit them. Especially on a non commercial jam game

small fern
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yeah, my point wasn't even about CC credits ๐Ÿ˜ƒ

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just if it's ok to mention "all assets in this category are sourced"

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well it worked for your game clearly

proven badge
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oh won't go that far ๐Ÿ˜„

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we did plenty of texturing ourselves

small fern
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yeah, but it's impossible to tell from the list you put ๐Ÿ˜„

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I would happily source textures (I still prefer to do materials on unreal), audio and particles and just put message that I did that, in one sentence

proven badge
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well if we ever pick up that game and develop it further for commercial release,. I give you my word that it will contain appropriate credits on each material ,its author and where it came from.

small fern
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technically rules don't state how well you need to describe that, so I guess it is allowed

proven badge
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Rules state that you can use 3rd party contnet as long as you have a right to use it

small fern
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I mean the part about disclosing sourced assets

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it doesn't tell how specificly you have to list them

proven badge
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Yeah

small fern
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for example, Alexander said that on last jam one entry almost won but then they saw most of the assets or was it art was sourced

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when I looked at the list of submitted entries, I didn't really see anything that screamed "everything sourced" on their lists

proven badge
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well

small fern
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unless, they just didn't disclose them properly

proven badge
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there are games that just use Infinity blade assets and and extension of Basic 3rd person blueprint

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i can see where that is coming from

small fern
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hmmm, now that I think about it, I did disclose engine content textures as one liner myself too

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didn't really use any of them as is on any surface though

stable kiln
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still kinda lookin for a team ๐Ÿ˜›

tepid light
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why? Just go solo

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and for under 100 MB ๐Ÿ˜ƒ

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like everybody

maiden loom
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hehe, under 100MB is a challenge, even solo

tepid light
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not rly. 20 min of work to figure out the settings and you can go under 80MB. that leaves you with 20MB for assets.

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and gameplay logic doesn't use much space

maiden loom
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so like, a mesh, a texture, and an audio cue, right xD?

tepid light
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Well, for me it might be easier as my game would consists only of basic shapes in different basic colors anyway ๐Ÿ˜›

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Does ue4 support midi files? That would solve a soundtrack problem ๐Ÿ˜›

maiden loom
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it does not

tepid light
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Soundtrack might be something hard to do in under 100MB if you want to have more than 5 minues of it.

maiden loom
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I have my ways

small fern
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me too

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and 5 minutes of 16 bit music goes really easily on default off compression

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I got my previous jam entry way below 100 MB and it had 5 minute sound track

rigid fog
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rhhahahahahahaha

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I can't wait to see these under 100mb games

glass fossil
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The real challenge is submitting a game OVER 100GB and getting them to review it

small fern
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I promised myself I don't tip off anymore to competition on 100MB thing

rigid fog
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Those are going to be thes best ones IMHO

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Yeah you silly newbcake @small fern

small fern
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I've already practically told how to get under 60MB

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@glass fossil you could go Quantum Break.. and stream live filmed cutscenes

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that would be awesome

glass fossil
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take advantage of a very flexible system and watching the stream, build the game AS they play it

small fern
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I can already imagine programmers doing cosplay for gamejam

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well, I guess it's not cosplay if it's for you game

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but then you could use the same gear and do gamejam game cosplay

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after jam

tepid light
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lol. You complete a level... and a "loading" screen pops up, that shows a twitch stream of you, building that level.

rigid fog
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Make a 4th wall game

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Break it

glass fossil
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Alexander: I really wish there were cats in this.
Dev: frantically starts adding cats to the next section

rigid fog
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Win

small fern
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oh right

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good tip

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gotta have cats

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not sure if rocket packs count anymore

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it didn't grant instawin last year either

glass fossil
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double down, add cats with rocket packs

small fern
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although.. I'd probably spend whole week to just get the cat animation done

rigid fog
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and sell it for$200 on MP afterwards

feral halo
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We are looking for a couple artists for our jam project

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if anyone is up for it shoot me a message

rigid fog
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who needs art in a game jam?

small fern
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I really wish Jan & co wouldn't have done the rabbit game ๐Ÿ˜„