#game-jam-chat

1 messages ยท Page 10 of 1

somber hazel
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team or no team, that is the question:

rigid fog
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Aye

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If you don't use SC, you are silly

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Perforce is great for jams

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For any collaboration really

somber hazel
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^also good for solo

torpid nimbus
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jams are possible without but

rigid fog
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HMm, not perforce

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You can easily get away with Git for SoloDev

torpid nimbus
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with perforce im more efficient and im able to do more things

rigid fog
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SourceTree is excellent

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Or GitKraken or whatever

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LocalRepo and win

somber hazel
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yup, SourceTree is awesome, agree

rigid fog
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Perforce is best used for collaboration

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I actually have to figure out how to get the school to open its ports for me

somber hazel
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also, are there any cool sites like

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hacknplan?

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dont come with trello ;P

glass fossil
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yeah going solo I would always pick git

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with a nice client

small fern
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you can definitely use git too for gamejams

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even with teams

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it requires little more planning

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like if you work on certain assets, you can't lock them, so you need to make sure other team members know that you are working on them so they don't mess with them and make merge conflicts

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but that's about it

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assets alone are usually small on jams

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so git sizes is not really an issue unless you bake lightmaps from start

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those things can really bloat your repo if you put them in

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I think they exist on your maps uassets, so you can't just selectively ignore them either

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hmmmm

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I wonder if you could make like your actual level a submap and do the baking on the main one only?

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then you could just put the main one in git, add it then into gitignore and never do any changes to that file again but only to sublevels

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if baking still happens only at the main level, you could bake the lights locally as much as you'd want and it wouldn't bloat repo

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although, one thing is worth mentioning and that's githubs account policy

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unless someone from your team is a student, you can't get private github repos (other git services give you them however)

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and any marketplace, starter etc content, free or not, can't be distributed on public repository

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it's against epics terms, same thing applies to other marketplaces content too

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btw, I still use commandline with git ๐Ÿ˜„

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I've tried sourcetree and githubs desktop client but I always return to just command line

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I'm just so used to it that it's generally faster to use for me and I can do all kinds of git magic with it

quiet thistle
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I use source tree and bitbucket

small fern
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yeah, I have bitbucket account too ๐Ÿ˜ƒ

still crag
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Hi, for game jam i'm must make new project? Or i can use WIP project?

small fern
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it's not in the spirit of game jams to build on top of existing game

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you may use your past code and art assets though if you mark them clearly on your submission

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epic needs to know what part has been done for the jam and what part of the entry is using assets that existed prior to jam

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although

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this is megajam

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so there may be more strict rules

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considering the prices involved

still crag
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Thx, can i'm use Assets from store - icons, animations?

tepid light
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Sure. Just disclse it.

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You can use anthing, as long as you state in the description that you did.

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And you are not scored for the content that you didn't make

stable kiln
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damn that free automotive material pack is pretty slick

small fern
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Heh

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@stable kiln did you check the brake disc or tire materials?

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Like, the how they were actually made

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Nobody would do those like that in real game, but of course efficiency wasnt huge factor on purely showcase kinda thing

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I guess some could do the tire textures like that but it really wasted all uv space

stable kiln
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wont matter if u build some cyborg thing in that char design comp ๐Ÿ˜›

small fern
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heh

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I can't even think about those

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bunch of those materials and you're over your 100mb budget

small fern
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hmmm

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in the future

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would be nice to have special category for thing like "best AI" for example

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that would be different

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although, AI is bit hard to judge

somber hazel
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it's pretty easy to judge actually

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if there is only 2 AI entries ๐Ÿ˜„

small fern
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heh

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was more like thinking about the complexity of the ai itself

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there could be some hardcoded decisions that are just randomized and it would appear to not be as dumb as AI that actually makes smart decisions

rigid fog
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@ruby cradle Will you guys play a VR submission on stream if it wins?

small fern
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better make "monkey dance" act mandatory then, and track the motion controllers to make sure it happens

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or some other silly act ;p

quiet thistle
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I hope they do, I want to see them play a VR game on stream lol

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man, I have a cool VR idea... hopefully I can do it.

wind aspen
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Who else is doing the Mega Jam on their own?

small fern
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    sleepingdragon (1)
    Ticking Bomb (1)
    VALKRYSA (1)
    Lattasoft (1)
    Quad Corps (1)
    Paradise Module (1)
    Succubi in Hats (1)
    funkinessfactor (1)
    CodeBre4ker (1)
    The Royal Bed (1)
    JvtheWanderer (1)
    MadCat (1)
    ManiacGames (1)
    Turnt Parasaurolophus (1)
    First Blood Games (1)```
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surprizingly most are one man teams so far

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there's only one 5 person team

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and just few 2 and 3 person teams

cobalt arrow
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I`m still looking for a Sound Guy, and a Particle Developer XD

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I got a Team of 4 so far. :X Well 3 and 1 Person to Coordinate between everyone.

quiet thistle
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I have no idea how many people I have lmfaooo. I talked to someone at the local community college and hes supposed to be getting people

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we'll probably be missing a sound guy though ๐Ÿ˜ฆ

small fern
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@cobalt arrow how could you get 2 more guys though?

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there's limit on 5 persons

tepid light
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Assembling a 5 man team is 50 times harder than working solo ๐Ÿ˜ƒ

cobalt arrow
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I`m not a Artist, nor a Sound Person nor a Animator Shrugs

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Well 5 Developers, and 1 Guy to keep Communication between us.

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normally best.

small fern
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that's 6

cobalt arrow
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Depends.

small fern
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Work alone or with a team (up to 5 members) to make the most incredible project based on the theme in Unreal Engine 4

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if that coordinator has anything to do with the team management, he's member

cobalt arrow
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shrugs.

tepid light
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Talking about more things that kill the spirit of the jam (and of competition)....

cobalt arrow
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Still have several days before the event. People jump out last minute half the time.

tepid light
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5 devs and another 5 interns ๐Ÿ˜›

cobalt arrow
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So I rather have more people, and tell them we cant have them then too few people

small fern
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yeah

cobalt arrow
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and say we cant do much

tepid axle
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to jam or not to jam that is the question ๐Ÿ˜›

ashen meadow
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always jam is the answer

rigid fog
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Jam, and if you have the time, complete it.

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Jam, and if you don't have the time, well, at least you worked on something that you may or may not want to finish later.

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JAMMMMMMMMMMMMMMMMMMMMMMM JAM JAM JAM

ashen meadow
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jam jam jam

tepid axle
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I have abit of an idea about what I want to do but its something that I havent really done recently so I might just go a casual jam

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last mega jam I did killed me, I had a strict regiment and I was determined to come out with some sembalance of a product but it didnt package so it never got entered. Tried too many big things I couldnt possibly complete and doesnt help when you try to rely on flakey people

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so this time its me solo in BP lands so I dont over design anything

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not that I havent enjoyed jamming with eyeofscar, we've done some great design work ๐Ÿ˜ƒ this time Im gonna really test myself though

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its easy to tear apart the games from the jam but you get a whole different feel for it on the inside, that desperation and the constant looking at the clock

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knowing you have X, Y, Z to implement and only time for X

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bugs too arrgh they can be a disaster cuz youre frantically trying to find work arounds instead of doing proper Q/A type process

ashen meadow
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its not a bug its a feature

tepid axle
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a good example is something I used in my AI in techjet, later after the jam eyeofscar had his bro look at my BP apparently in a rush Id just VSize instead of VSizeSq, madness ๐Ÿ˜›

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this time Im not gonna rush like that, I'll try to write good code and focus on that and a nice design I can complete solo

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writing an entire side scroller in a week is some kind of feat though with no base systems to build on except camera. Least the market has few things now like Weapon Components

ashen meadow
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im most excited just to see what other people do

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some of the last few monthly jams have produced amazing stuff

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cant wait to see what these people do with the extra time

tepid axle
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I try to play a few of the ones from people I know or ones that did particularly well

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I honestly dont even get enough time for games Ive brought let alone testing jam entries

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some teams manage amazing feats though, I wish I could put a team together that could meet locally rather than having to work remotely I rekon that would make it heaps faster.

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I just dont know many other UE users in my neck of the woods, Australia seems to be Unity land with a few scattered serious UE devs around

ashen meadow
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keyle lives in australia somewhere

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he does amazing jams

tepid axle
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keyword being somewhere, its a big country ๐Ÿ˜›

ashen meadow
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yeah i dont know where he is i just know he is in australia somewhere

tepid axle
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Im not exactly near a CBD so thats half the battle, if I were in one of the more major cities

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funny though last GCAP there was this Epic sposored stuff and most the devs were Unity and the prizes went to Unity games lol

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the beer was pretty Epic tho ๐Ÿ˜›

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we get more time from the theme annoucement on this one too dont we?

ashen meadow
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yeah lots more

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basically twice as long

tepid axle
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lots of solo devs ๐Ÿ˜›

ashen meadow
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special prize for game made by a solo dev

tepid axle
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yup and under 100mb

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why you think Im going solo ๐Ÿ˜›

ashen meadow
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that one seems impossible to me

tepid axle
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nah it is, Ive entered one in a jam under 100mb before, no mash, just gravy was

ashen meadow
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i keep meaning to check what an empty project packages to

tepid axle
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I can cook it for VR under 100mb too

ashen meadow
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if you can do a decent VR game under 100 mb I would say you have a good shot at winning that category

tepid axle
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am I allowed to enter a gearVR project though? cuz thats the only VR I got

ashen meadow
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not sure about the mega jam

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pretty sure there is language in there for the monthlies that it is vive only

tepid axle
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yeah I figured it was a PC game only thing so I was designing around that

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well playing with design ideas, nothing set in stone obviously

ashen meadow
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yeah maybe thats what it says

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has to be playable on PC

tepid axle
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yeah that sounds familiar, I mean I could easily package it for both thats a non-issue but the entry technically wouldnt be a VR game

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I think Im gonna design more with mobile in mind though, that'll help keep the scope down

feral halo
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Just leaving it here that we are looking for a 2d/3d artist / animator to join us for #megajam.

small fern
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shatty 100mb is no issue if you read official docs how to reduce package size

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@ashen meadow ^

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Also vr or not shouldnt make a difference :p

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I mean, has there been a single vr only game that has won a ue4 game jam? Even one?

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I remember 2 vr games getting honorable mentions, but none that would have won

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If idea and gameplay is good, there is no reason why vr game couldn't win, but same goes to non vr games

tepid axle
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well alot of what gets done in the VR space is still possible outside of it, it just has abit of extra immersion

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I think thats the real challenge is using VR to do things that cant be done else where, thats what will make the platform really take off is having those unique experiences

tepid light
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I don't have anything against VR, but it didides a competition a little bit.

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Even for this simple reason that 99% of people can't even play them

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oh, maybe 90%

tepid axle
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the price point of the Vive and the hardware to run it certainly limits audience, mobile is far more accessible

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its kinda funny I was cleaning up a laptop here and i looked at the specs, its actually slower than the owners phone and tablet ๐Ÿ˜›

small fern
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if I had VR headset, I'd probably make sure it played fine even on ue4 jam entry

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if it's a first person thing, then it might be an issue

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but anything on third person could work if you just make sure hmd positioned camera can't clip geometry in visible manner

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that wouldn't make a good vr game though

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more like VR-ready game

tepid axle
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I couldnt get Riftcat working for some reason, I tried using it to get my GearVR going as a regular PC VR headset but the cable needs to be plugged into the phone when I run it but the phone needs that plug for the headset and I cant run the app in VR mode

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apprently its meant to work over wifi without the cable but that didnt work

small fern
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special category prizes don't really have anything I'd really need (fortnight key, shadow complex key, t-shirt) but now that I realized there's no big prizes involved in them, makes even more sense to aim at them ๐Ÿ˜„ as people only wanting to win bigger prizes will probably not target them as much

tepid axle
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Im doing more because I can rather than the prizes, its a nice challenge ๐Ÿ˜ƒ

small fern
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yeah, I'm definitely going to go for 2 or 3 of those categories

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100mb and solo is almost granted

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characters would depends on theme, but tbh, I wouldn't stand a chance in that category

tepid axle
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you can still do a fair bit with textures under 100mb if you use substance, I think thats part of it there

small fern
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I already tested my previous jam entry

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how small it could do with trivial optimizations

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I shaved off 300 MB

tepid axle
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I just hope the theme is decent or its gonna screw me ๐Ÿ˜›

small fern
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and it was well under 100MB

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yeah, same

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didn't get anything done on last years theme

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just couldn't figure out any fun gameplay on it

tepid axle
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I like the more open ended ones, things about bigger ideas and exploring design rather than the more specific ones

small fern
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me too

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there's been few like that last year

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first year was really cryptic

tepid axle
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standing on the shoulders of giants was interesting

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and back to square one I think it was

small fern
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thrown in at the deep end was horrible

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it's like opposite how any game design should work

tepid axle
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lol did everyone go for the literal idea of it?

small fern
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I can't remember even the games on that one

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oh wait

tepid axle
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there are some games that start out really difficult

small fern
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a friend of mine won that ๐Ÿ˜„

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yeah, I totally forgot it was on that jam

tepid axle
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heh cool, what was their game?

small fern
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well, not like friend in real life but I talk a lot with bzxo

tepid axle
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ahh I do remember this one in particular

small fern
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Vaei is pretty chill dude as well

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both used to hang out on irc channel but they don't appear to be there as much anymore

tepid axle
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yeah that happens, people move on and get lives n stuff ๐Ÿ˜›

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I been chatting on irc for over a decade now ๐Ÿ˜ฎ

small fern
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well, I know the reasons but not talking them over here ๐Ÿ˜ƒ

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yeah, I started using irc in the 90's

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kinda forgot it for a long time until I got back to gamedev

tepid axle
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yeah its all good, I used to hang out with the UDKC mob alot for awhile, before that it was UT mob

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Im enjoying this discord thingo with the different channels, I think its better in ways, I used to have to join all sorts of channels myself and some channels died out but this keeps everyone together

small fern
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yeah, I didn't get the multiple channel thing at first

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but now that I'm used to it, it's really nice

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keeps topics focused

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(when they don't derail like this current topic :;D )

tepid axle
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hey this is ontopic, getting to know your competition ๐Ÿ˜›

small fern
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tbh, I'm terrible at optimization things, I get so excited on them that I'd want to share my discoveries right away, so that's going to be a challenge to not tell all tricks to competitors

tepid axle
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heh I dont mind sharing insight honestly, I figure if other people use it then Im doing it right ๐Ÿ˜ƒ

small fern
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I just love solving puzzles like these

torpid nimbus
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I just want to get some tshirts once in a while

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so that i can promote UE4 all the time hah

tepid axle
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I got acouple, honestly dont get used that much cuz I have heaps of good t shirts ๐Ÿ˜›

torpid nimbus
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dont have any epic one yet

small fern
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I wish they gave out those "shit just got unreal" t-shirts

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would wear one

tepid axle
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I wanted one with the U logo all glitchy, as long as its got UE and Epic on there Id be happy

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I got 2 of the shit just got unreal ones, one I kept as new

small fern
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hah

torpid nimbus
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this on the back

tepid axle
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๐Ÿ˜ƒ I got a UT2004 logo one, think I like that better cuz it doesnt have the web page on it

torpid nimbus
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front ๐Ÿ˜„

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i want such t shirt

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do they have some with this logo ?

tepid axle
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yeah an unreal engine shirt would be great, like a proper shirt I seen those

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I think its only for Epic people though

torpid nimbus
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ok got some work to do then ^^

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or we can just print it ourselves

tepid axle
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I could get some printed but you need Epics permission

small fern
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this was only thing I saw on their store with the logo on it

torpid nimbus
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also coasters

tepid axle
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this is the one I want

torpid nimbus
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oh I see UT tshirts got this logo

tepid axle
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yeah the UT2004 one isnt bad

small fern
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it's not 1:1

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but close enough?

torpid nimbus
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also EPIC on the back

torpid nimbus
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just dont like that red

small fern
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that backside though..

torpid nimbus
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i like it

tepid axle
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it has a nicer back to the shit just got unreal one

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the red is okay surprisingly its more maroon

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I still want the glitch logo one though ๐Ÿ˜›

torpid nimbus
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im all about black and white

small fern
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heh

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I used to do that too in past

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it's just so easy to wash your clothes

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as you only need to separate them into two piles

tepid axle
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lol yeah most my shirts are dark colours

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I used to have a nice ecko one that was bright orange, that could work for UE since they had the grey n orange thing going on

torpid nimbus
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let's design some tshirts for them ^^

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i would gladly do it

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in exchange for one hah

tepid axle
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lol we could I suppose its not hard to come up with some concepts

torpid nimbus
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yep you take tshirt photo

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some logos and you mess with it + make something additional yourself

tepid axle
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I think they are due for some new designs tbh

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I dont mind paying for decent ones ๐Ÿ˜ƒ

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I get custom shirts from mexico quite often through the US anyway lol

torpid nimbus
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epic logo on arm

small fern
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wish that hoodie was on special category prizes

tepid axle
torpid nimbus
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uh i think its that deadpool thingy

tepid axle
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see the rubber chicken as a weapon, love that shit ๐Ÿ˜›

small fern
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with a pulley

torpid nimbus
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perhaps we could request such hoodie or some epic tshirts as prizes

tepid axle
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bwahahah just noticed the taco

torpid nimbus
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if we were higher ranked in community , contributed more ^^

tepid axle
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I wear this one all the time too

torpid nimbus
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would love some dark one with white epic/unreal logos

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tshirt uhh

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why do we want it so much

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could be worse though

tepid axle
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lol someones been at it already

torpid nimbus
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blueprints meeh

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doesnt really fit ๐Ÿ˜„

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lets make forum thread

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and put tshirts in there

tepid axle
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oh is this the jam one you win?

torpid nimbus
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too big

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if you wore this it would stretch to the sides

small fern
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oh wow

torpid nimbus
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nah i think its

small fern
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when I played the monkey island, I thought that chicken thing was pretty innocent

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now when I look at it

torpid nimbus
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isnt it black with that yellow cup thingy ?

small fern
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that's rubber chicken with a pulley in the middle

tepid axle
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lol

small fern
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particle part would probably look really bad on shirt

torpid nimbus
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this one won in the contest

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on the forums

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in 2015

tepid axle
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well turn off the motion blur and itd come up cleaner, for all the wicked graphics the engine can do though the shirts are kinda plain ๐Ÿ˜›

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theres some really neat processes to get more detail cleanly onto tshirts, maybe not the coloured logo but particles on the white logo would work easy

torpid nimbus
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but we can design our own and print it

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or is it illegal ? ๐Ÿ˜„

torpid nimbus
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ye it might be illegal

tepid axle
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yeah dont use the logo without permission, for a 1 off you might get away with it but its kinda bad form

torpid nimbus
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especially if they sell tshirts

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so yep i guess its highly illegal ^^

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ill try to design some perhaps

small fern
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I dunno if it's really illegal

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if you make it for yourself

tepid light
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But you can use logo on ue4 products.

small fern
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you can't sell it of course

torpid nimbus
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they are selling tshirts with logo and you print it yourself

tepid light
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so maybe a t-shirt is a ue4 product

tepid axle
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if you ask theyd probably go for it since its promotion

torpid nimbus
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it kinda might be

tepid light
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you just need to pay 5%

tepid axle
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lol so you make a tshirt for your game and put an UE logo on it

torpid nimbus
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well engine and logos are separate things

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so 5% does not apply ^^

tepid axle
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just put your game logo on the interior lining ๐Ÿ˜›

tepid light
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You can always ask Alexander.

small fern
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5% is owed for revenues

tepid axle
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I think thatd be okay though if you had your game and an UE4 logo on it

small fern
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if you print a t-shirt for yourself, where does the revenue come from?

torpid nimbus
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Hmm true

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anyway ill get back to my pigeon

small fern
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hawk you mean

torpid nimbus
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need to make some claws

small fern
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erebel figured it out already :p

torpid nimbus
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Im aiming for an eagle

small fern
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oh, he said falcon or hawk

tepid axle
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Im playing farcry primal so Owl ๐Ÿ˜›

torpid nimbus
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i bet there are pigeons everywhere in primal

small fern
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pigeon with really buff legs

tepid axle
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lol its really odd with the foilage and animals, it should be more... primal Id have thought

torpid nimbus
tepid axle
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bloody vegans ๐Ÿ˜›

small fern
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yup, totally matches what I saw in it ๐Ÿ˜„

small fern
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...

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internet is a weird place

torpid nimbus
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last one

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and now I make my own pigeon

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really good reference here

small fern
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nice product placement there

tepid axle
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Unreal Engine, Im lovin it ๐Ÿ˜›

torpid nimbus
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damn it zbrush

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entered 1550 resolution instead of 150

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so its sure crash on laptop ๐Ÿ˜›

glass fossil
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Hey guys, I see we've had a big upswing in pre-registrations but if you haven't yet please consider pre-registering for the upcoming Epic Mega Jam if you plan to participate.

https://forums.unrealengine.com/showthread.php?122362-Epic-MegaJam!-Oct-6-13th-2016

small fern
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oh, few more 5 person teams ๐Ÿ˜ƒ

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there was long time that there was only one

tepid light
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Hehe. I actually never pre-registered any of my entries.

small fern
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heh Lattasoft (1) 20 rows after it: Lattasoft (2)

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wonder if there are other duplicates

glass fossil
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For this game jam it is going to be so big that it'll help them quite a bit if you pre-register. For most jams the entries are more manageable

small fern
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hmmm, didn't spot any else

tepid light
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Thats why I just sent a PM.

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Maybe someone found a teammate

small fern
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do they keep that list when they link things into submitted games?

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or is that list done from submission order?

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I hope the latter

tepid light
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@small fern first one on the list ๐Ÿ˜ƒ What an honor

small fern
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yeah, that's why I was asking

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because if they link mine first.. additional pressure ๐Ÿ˜„

ruby cradle
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@rigid fog Yep

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We'll play any winner

#

We have had 2 VR games almost win so far

#

With the template out now, it's way easier to get started

small fern
#

@ruby cradle those two have been honorable mentions, right?

#

that's what I remembered when someone talked about vr-entries at least

ruby cradle
#

Yeah, those were the ones. Ill Mountaineer and another one thats name escapes me

small fern
#

cat game? ๐Ÿ˜„

#

the one where you hold some piece to bounce cats into safety

#

tbh, I thought it was mentioned because it was kinda funny, and it had cats ๐Ÿ˜„

somber hazel
#

about reducing package size, can't we just make a mobile game? I'm pretty sure the .apk for an empty project was 36mb without much hacking

#

just a tip โค

small fern
#

mobiles are not in list of accepted platforms

somber hazel
#

wait what?!

#

since when?

small fern
#

well

#

let me check the past rules

somber hazel
#

and why? because unreal mobile s<3ks or what? ๐Ÿ˜„

#

kek

small fern
#

I think it's mainly because they'd need to be compatible with the devices they can test it on, and they would need to install unsigned apks etc

somber hazel
#

how sad

small fern
#

first line of submission guidelines: Submission must be packaged for Windows and playable on Windows 7 and 8 or MAC OS X

small fern
#

that was from last september jam rules

#

but that rule has been there from beginning I think

somber hazel
#

how super sad

small fern
#

also

#

even if you could get 20 megs off the package size

#

you'd still need to optimize the game more

#

as mobiles don't have same processing power

#

so you might need to work even harder on those platforms

somber hazel
#

disagree

small fern
#

different controls too

#

well, if you're used to dev on mobiles

somber hazel
#

it's not like you will make a 3D mmo on mobile ;P

small fern
#

then it's another thing

#

I know a guy who did that on unity

austere glade
#

poor allar, having to slide load all the games to stream

small fern
#

game didn't succeed

somber hazel
#

oh rly? ๐Ÿ˜„

small fern
#

too bad Allar can't stream when the jam ends though

#

I think he said he can stream like 2 or was it 3 days later earliest

somber hazel
#

yes, that's actually super sad

austere glade
#

steam dev days baby

small fern
#

never actually heard of that even before

somber hazel
#

need to wait 3 days to see what others did :3

austere glade
#

i kinda wanna work on my game jam game while im there, but then again ill be surounded by legends

somber hazel
#

super big LOL to game jam island

#

I'm super jealous :3

austere glade
#

that'd be so much fun, i wouldnt get anything done tho

glass fossil
#

"trying to find a way to spend the money" what a terrible problem to have ๐Ÿ˜›

small fern
#

heh, they got their own chef with them ๐Ÿ˜„

slim light
#

those guys did a video about thier setup in south africa too

#

looked awesome

#

well not all the same people but some crossover

grizzled zenith
rigid fog
#

๐Ÿ˜‰

#

I got mine pretty quick. I guess I am lucky I am only 5 hours away ๐Ÿ˜‰

small fern
#

heh

feral halo
#

Slowly slowly managing to reduce the tris

small fern
#

?

tepid axle
#

illuminatis

ruby cradle
#

Is everyone already pre-registered?

dusky python
#

yes๐Ÿ˜€

small fern
#

@ruby cradle about disclosing assets

#

where we draw the line on tools

#

like if one does original character art, uses automatic rigging tool, that rigging tool is still kinda part of modeling toolset, right?

#

๐Ÿ˜„

#

I mean, people wouldn't list rigify, humanik there either

#

I'm mainly thinking mixamos autorigger now, but same principle applies to all automatic rigging solutions

rigid fog
#

Hopefully @ruby cradle And crew will be going over the rules for the game jam this time around. Should devote a whole stream to it, so everyone is clear on them ๐Ÿ˜ƒ

small fern
#

lol

#

nah

#

it's just me

rigid fog
#

No, it's not just you

small fern
#

well, I'm more nitpicky on rules than most still

#

I just prefer that everyone goes by same rules if I'm to compete with them

#

(I know game jams are not about competition though)

tepid axle
#

nopes not pre-registered yet

small fern
#

but I want to win that under 100mb so badly ๐Ÿ˜„

#

also

#

generated content is kinda odd thing too

#

like most would probably think that fuse generated assets should be mentioned

#

but what about world machine terrains?

ruby cradle
#

I don't need you to list all the external tools you used

small fern
#

which are basically generated from your own node graphs

ruby cradle
#

It's about the raw assets. If you have a great Photoshop brush set and use it to make killer grass really fast, but didn't make it outside of the jam, then I don't need to know

#

It's purely about what assets were created outside of the jam

small fern
#

but lets take that generator thing for example

rigid fog
#

And I need to confirm one more member to pre-register.

tepid axle
#

I made my generate cool game button outside of the jam ๐Ÿ˜›

small fern
#

mixamo / adobe fuse, which is character generator, chars get generated by your choises but actual mesh isn't made by you

#

do we disclose it?

rigid fog
#

Um yes..

small fern
#

it's essentially a tool

glass fossil
#

I plan to use Adobe fuse (to make up for no art skills yet) so am curious on this

small fern
#

I mean, most think fuse is obvious that you should mention it

rigid fog
#

Those should not be allowed in the Character Design category for sure imho

small fern
#

but for example world machine terrain is not

rigid fog
#

Actual Character Design is a very involved process

small fern
#

but you don't really create the terrain yourself in WM either

#

application does it for you, based on your input

rigid fog
#

Not just using a character customization tool

tepid axle
#

well while you contemplate that @small fern I'll be busy jamming ๐Ÿ˜›

glass fossil
#

Hmm good comparison between world machine/creator and things like fuse/makehuman

small fern
#

@tepid axle well, jam hasn't been started

rigid fog
#

Disclose disclose disclose

small fern
#

and I don't want to waste time thinking these when jam is going ๐Ÿ˜„

rigid fog
#

Disclose everything, let Epic be the judge

#

nuff said

glass fossil
#

I'd say play it safe and disclose even if you don't have to

tepid axle
#

full disclosure, I used to date one of the developers on 3dsmax XD

tepid light
#

Aren't characters from character designer pretty.. characteristic? as in, you immidietly know they are generated?

small fern
#

well, thing is, if you disclose everything even when you don't have to

#

it gives the feeling it's all outsourced

ruby cradle
#

Ah, yes, that's a good question!

#

Slow down now real fast y'all

small fern
#

even the entry next to you doesn't list anything but does same things

glass fossil
#

I'm planning on having a little thread going where I track things I'm learning too, so that is more disclosure through that

small fern
#

like I disclosed even ue4 mannequin when others would say "I did it all myself"

tepid axle
#

well generating a character coul dbe seen as more skilful too tbh, like Spor for eg

rigid fog
#

This is why you should devote a whole stream to this @ruby cradle I am sure there a plenty of people with reasonable questions on the rules. Could be useful to get it all out in the open.

ruby cradle
#

So with "pre made" assets like Fuse that are external, go with discloser. Any gray areas like that

maiden loom
#

We usually just disclose more or less everything when we jam

small fern
#

@maiden loom even the mannequin / engine contnet?

maiden loom
#

yup

ruby cradle
#

I don't need a report all about how it was made, but if you only had to adjust sliders on a pre-made base model, then that's probably safe to disclose

small fern
#

I mean, I did on last jam, but I felt people don't usualyl do that

maiden loom
#

we always disclose engine content, because it isn't always obvious that we used it, hehe

rigid fog
#

Well, it's pretty obvious if you don't disclose Mannequin...

small fern
#

ok, so, disclose fuse, but automatic rigging is still a part of toolset?

ruby cradle
#

I agree with you @rigid fog and I planned on going on for a while about rules, but yes, I'll do a big Q&A on it

maiden loom
#

but it might be good to get a decent set of guidelines up for the jams rules (an FAQ style thing if you will), because there will always also be people with 'liberal' interpretations of guidelines, hehe

rigid fog
#

As for Engine Content, depends on what you mean

#

I mean, technically everything is considered Engine Content

small fern
#

I mean, there are tons of toolset stuff that all artists use to speed up the workflow

#

yeah

maiden loom
#

well no, only things in the engine content folder are considered engine content...

rigid fog
#

I guess

small fern
#

like the person on this channel earlier not counting team manager as team member

rigid fog
#

But, who would use anything out of that?

small fern
#

please tell you don't agree that directors are not members?

rigid fog
#

Directors are members, or else I would find another two members

small fern
#

yeah, exactly

rigid fog
#

BUt, I am including myself in the group

ruby cradle
#

@small fern I get what you're saying in general about tools that speed things up. Here's how to look at it: If you are getting a lot for little effort, go ahead and disclose it. Any gray area should be.

rigid fog
#

The thing about this is, and this is a sad fact I've harped on...there will be people who will not be obeying the rules, because of the prizes involved.

tepid axle
#

does trying to get that edge actually yield results though?

rigid fog
#

If there's an indie studio or group of friends that are more than the allowed 5, who the heck is going to check up if they only had 5 on their team the whole weekend?

#

Or week.

small fern
#

@ruby cradle but thing is, if you are an artist, and you use like mayas automatic rigging tool, that's regular process to that artist

ruby cradle
#

That seems like an intrinsic issue with any online competition

rigid fog
#

Aye

small fern
#

it feels odd to disclose parts that help the process a lot

rigid fog
#

But even more so when it has some monetary value prizes though.

tepid axle
#

lol make everyone twitch the entire time to double check its legit

small fern
#

I mean, when people wouldn't really do the long route anyway

rigid fog
#

?

#

@small fern what are you talkinga bout now?

ruby cradle
#

@small fern There is no black/white boolean value here about what is the point that a tool is too helpful and provides too much

#

I am not going to force jammers to write their own modeling programs from scratch

rigid fog
#

I guess another good question would be the use of Substance/Quixel

small fern
#

heh ๐Ÿ˜„

ruby cradle
#

and if one has built in advantages over another, I can't do much about that

small fern
#

well, substance is just texturing toolset

#

you still need to make the materials yourself

#

oh right

tepid axle
#

I like that the comp is loosely regulated, less arsing about tbh, can just work from the comfort of my own space. Lots of these social events kinda disregard that not everyone who does this stuff is a social butterfly

rigid fog
#

That's not true

small fern
#

if we use the included materials

#

yeah, I got you

#

they have ton of preset materials that you can paint with

rigid fog
#

I mean, I'm pretty sure if my team goes realism, PBR, we'll be using Substance

#

And we'll disclose

#

But, other than things like that, we are making everything from scratch.

tepid axle
#

I couldnt handle doing what Axelander does on streams tbh, or even Allar, would cause my anxiety to go nuts

ruby cradle
#

haha, the streams are the least of my worries.

rigid fog
#

What do they do?

#

You get used to being on live stream.

ruby cradle
#

you should have seen me sitting down with legal team writing up the official docs for the jams and fretting over the minutia

#

that was anxiety

tepid axle
#

I dont, I have a condition for social situations, its not always bad but its not something I can control. Lots of people in the industry just presume everyone is some kind of extrovert

ruby cradle
#

This is true

glass fossil
#

I used to have anxiety about it, had to psych up for a half hour prior. But it gets easier over time.

rigid fog
#

Hmmmmmmmmmmmmmm

ruby cradle
#

I know a lot of big online personas that are quite introverted in real life

rigid fog
#

I would think the opposite @tepid axle

tepid axle
#

I mean Im sure its not easy for anyone but my text is alot different to my personality if you heard me or saw me

rigid fog
#

I would assume that most people in the industry are introverts.

ruby cradle
#

@glass fossil My trick is to look at my guest 3 seconds before the stream starts and lock eyes...

#

then say "butt jokes"

glass fossil
#

Haha

ruby cradle
#

Never fails to break tension

glass fossil
#

Same @rigid fog

ruby cradle
#

That's why we start with people giggling a lot btw

small fern
#

one day the stream starts 5 seconds ahead of it's time

tepid axle
#

I wish it was just nerves and not more, thats why I like these jams though they dont require me to go to big crowded events

#

if you want strict rules those are really the place to be

maiden loom
#

I am definitely not particularly introverted in real life, lol

tepid axle
#

depends how lubricated I am ๐Ÿ˜›

#

I go from introverted to annoyingly drunk social pretty quick lol

#

maybe I should take that angle, drunk tutorials with MonsOlympus ๐Ÿ˜ƒ

#

I think my focus for the jam will just be on what Im doing though, knuckle down and hit the BPs hard and not really care bout what anyone else is doing.

#

I dont really consider it a contest cuz I always win by hitting my personal goals hehe

rigid fog
#

Who's used Git for gamejams and can give me a quick down and dirty on using it? I've only used Perforce as a real Source Control for projects. Dropbox/Google Drive I've used as well. But I don't really like those last two methods. Was thinking about Git just in case I can't get ports opened at school.

#

(I've used Git for solo projects, with SourceTree)

glass fossil
#

There isn't much else to know, unless you're talking about hosting/merging practices?

rigid fog
#

Aye

#

I know merging of BPs is a no-go.

glass fossil
#

For unreal, since the assets are large I don't suggest github for hosting

#

^ these guys have absolutely no restrictions

#

in a bid to get more people to join the site they've made it so you can have unlimited sized projects with no file size restrictions. Something github will fight you on

rigid fog
#

Hm, I guess I'll do some research, I might just take a router with me and have all the PC connected via LAN and use Perforce

glass fossil
#

for merging, what happens with binary files is you just have to pick a winner

#

it won't be able to tell how to merge

rigid fog
#

That's my main concern

glass fossil
#

so preferably people would stay out of each others areas

rigid fog
#

I don't want to have to double/triple check/worry about if everyone is merging correctly and gettting the latest build

glass fossil
#

but more realistically you look over both sides and pick a winner

#

and then merge the changes in from the other manually

#

so its easier if people are doing C++

rigid fog
#

With Perforce, it is a bit easier

glass fossil
#

as those can merge properly

#

perforce from my understanding fixes the problem by ignoring the problem, like in SVN

#

by locking the file

small fern
#

well

#

having done bunch of gamedev projects on teams with git

#

I could say what we've done

#

basically merge conflicts are evil on all solutions but perforce handles that with it's locking mechanism (I don't use perforce myself though)

#

so basics are same as with perforce

#

you try to make your project as modular as possible

glass fossil
#

If you use GitLab flavored Git then you have locking

small fern
#

so different people can work on multiple assets at the same time

#

oh?

glass fossil
rigid fog
#

Yeah, locking of files is the shit

small fern
#

anyway, if you have clearly divided your work, even the file locking is not an issue

glass fossil
#

They added locking to gitlab to help people who liked that feature or needed it

rigid fog
#

Yeah, and I think I'll be fine really, the only real one overlapping any work is me

small fern
#

and if you need to touch someone else area, just need to put a not somewhere that you will be working on said files for next hours and then drop a note when you're done

rigid fog
#

I will be doing a catchall/gapfilling role on top of managment

small fern
#

you can split levels to sublevels

#

so people can do different kind of work on same level too

glass fossil
#

I believe there was a team that did that a few jams ago, they had each person do their own level and then one person linked them all via a hub

small fern
#

yeah, sublevels are great even on real projects, especially if you work with more people

#

it's a bit hidden feat but it's there

#

some of the epics sample projects use it

rigid fog
#

Well, I guess I have a few options. I can try to upload a Perforce online to something like DigitalOcean, or use my main PC as the server.

small fern
#

at least shootergame

rigid fog
#

Or use git, and make sure communication is on point

small fern
#

communication isn't issue if you have like a separate channel for it

#

and make sure every member actually uses it

rigid fog
#

Separate Channel?

small fern
#

like, discussion channel, if you work with people over internet

glass fossil
#

I think he means like your own seperate chat

small fern
#

yeah

rigid fog
#

Oh, this is all on site

small fern
#

oh ok, even better

glass fossil
#

oh you're doing an inperson team? That is super cool

rigid fog
#

But, it doesn't even matter, I don't want to have to look over anyone's shoulders

#

I will want to focus on whatever task I am assigning myself to

#

Yeah, I am doing a Full SCAD team

glass fossil
#

you'll be way more efficient I think

small fern
#

I dunno if people who work in teams for gamejams do backlogs

rigid fog
#

I was originally wanting UNreal Slackers team, but....

small fern
#

I love them myself

rigid fog
#

I wanted to try it out just this once, to see what my fellow Bees can do.

small fern
#

it's really clear to see what tasks are on what person

#

and what is in backlog, started and finished

#

simple google doc will do

rigid fog
#

Nope

#

Hacknplan will do

#

And I already set it up

small fern
#

ha

rigid fog
#

I am trying to front load all the management shit beforehand

small fern
#

well if it's easy and quick for you to manage

rigid fog
#

So it doesn't take 1-2 days to set up

#

That's a waste of a jam

small fern
#

I didn't like it's interface that much when I tried it

#

it was too tedious

#

but I'm sure it's evolved since

#

I gave the dev feedback oh the UI/UX issues I had

rigid fog
#

I think it grows on you

#

The more you use it

small fern
#

so hopefully some of those have been resolved already

rigid fog
#

It has a lot of great and useful features

glass fossil
#

I quite like hack n plans defaults, but more people I know are used to trello

#

and at the office we all use JIRA because we have a paid license

small fern
#

trello is horrible IMO

rigid fog
#

Trello is the standard

small fern
#

for project management

rigid fog
#

So, that's the problem

glass fossil
#

that said, JIRA is a pain to do analytics on, but at least they offer that

rigid fog
#

But, once more viable options like HnP come into the picture... Trello for GameDev will be a thing of the past

small fern
#

this is why I like google doc / excel ๐Ÿ˜„

#

it literally takes few minutes to setup from start to finish

#

and you see everything at single glance

rigid fog
#

I am hoping for another competitor in the GameDev project management dept soon

#

Google Doc is great

#

But, there are a lot of features it is missing

glass fossil
#

one great thing about JIRA is recursive subtasks

rigid fog
#

And none of related to gamedev

small fern
#

sure, it's not great when you have bigger projects

#

most project management tools I've tried have had somewhat clunky mechanics to move tasks around

rigid fog
#

I would love to try out that game writing one

#

forgot what it was called

#

supposedly game design, but there wasn't much in that for it, most game narrative stuff

#

Articy

#

Draft

#
cobalt arrow
#

yea sucks.

#

I own both editions. not so great.

#

and if you wanna have realtime team working. Its a additional 2000 or so for a 5 person team license with a additional 100 or so per added member after the 5th

#

@.@ sorta Rippoffish, great concept but google docs works just as good.

rigid fog
#

@cobalt arrow ah, thanks for the comment on that. I could have bought it twice since it goes on sale pretty decently. I know @vocal elm has it, but I don't hear much from him anymore! All that paragon...

cobalt arrow
#

LOLZ.

#

nods

#

the Power of Paragon compels him!

#

The Power Of Paragon Compels Him!

vocal elm
#

I'm hear... Been off of Paragon for weeks. <grins>

rigid fog
#

Yeah, I am astonished that there are not many other Game Design apps around

vocal elm
#

here

rigid fog
#

Oh snap @vocal elm cold turkey?

#

Do you have the jitters?

#

Wild dreams?

vocal elm
#

just at work... keep this up...

rigid fog
#

lol

vocal elm
#

this = discord.

cobalt arrow
#

@.@ Setting up the Damn Store Page on Steam is Annoying.

rigid fog
#

It took me 3 times to finally kick the League of Legends addiction

#

And damn, then I didn't know wtf to do with all the free time I had

vocal elm
#

<grins> Just clicked off for me one day....

rigid fog
#

@cobalt arrow you got a game up on Steam?

cobalt arrow
#

yea. about 2 hours ago

#

Oubliette Gauntlet

#

VR Dungeon Crawler

rigid fog
#

Nice, I am a slowpoke, taking my sweet time to getting something on there. But one day, there will be a flock of greatness from me

cobalt arrow
#

nods

vocal elm
#

Awesome Bio.

cobalt arrow
#

Took me just pissed, bored, and annoyed.

#

then was like F this. Threw up a Game Steam time.

#

-_- Been making games for other people for 20 years....

rigid fog
#

How long was the GL process for you?

cobalt arrow
#

Figured.. Shyte Its mytime now.

rigid fog
#

Or did you do it via the Valve VR support?

cobalt arrow
#

VR Support.

rigid fog
#

Yeah...how long was that process?

cobalt arrow
#

well 19 hours of headaches

#

then 2 hours of boom u have shit

rigid fog
#

After submitting to them?

cobalt arrow
#

just emailing them.

rigid fog
#

hmmm

#

WTF have I been doing then

cobalt arrow
#

You just pitch the Idea, and yea.

rigid fog
#

I need to get on this

cobalt arrow
#

I`ve done greenlight for Last of Humanity

#

I dont suggest it. for a AAA Style game.

glass fossil
#

So you're saying Articy isn't that great @cobalt arrow ? The trailer makes it seem cool but it could be deceiving

rigid fog
#

Marketing 101

cobalt arrow
#

Well, its a Trap.

#

First version, just made you need to buy the 2nd

#

and the 2nd Version if you wanna work with a Team

#

requires u to buy a Server

#

and a Monthly License

glass fossil
#

dang

cobalt arrow
#

you can do everything they do. on Google Docs... ๐Ÿ˜ฆ

glass fossil
#

okay yeah I don't want to mess with that

#

well its neat how they have the graph setup

vocal elm
#

@glass fossil I like it a lot....

small fern
#

voting for google docs too ;D

#

simple, fast to setup

vocal elm
#

not feature complete though.

cobalt arrow
#

ive been doing Google Docs for Long Distance Game Development since it was launched.

#

Its Awesome.

glass fossil
#

So how would you have branching dialog in Google Docs, like... "See Cell 2B"?

small fern
#

well, I've done even scrum on google docs

cobalt arrow
#

Yea, just write your own Plugins.

tepid light
#

I always imagined, building a wiki for a project would be a good way of documenting design. But thats just a guess.

cobalt arrow
#

Thats the cool thing about Google Docs.

#

I more or less have Articy in Google Docs as it is.

tepid light
#

But I used google docs for other projects. And it works very well

small fern
#

you just set different page for backlog and individual sprints

cobalt arrow
#

20 or so plugins it isnt hard

vocal elm
#

Bio, you use the Visio like app?

small fern
#

and you get all the statistics with it

cobalt arrow
#

Nope.

tepid light
#

Years ago I used a google doc as a chat with a group of people.

cobalt arrow
#

I use Notepad++, Google Docs, Me.ga

#

Oh and Github/Gitlab/Bitbucket

#

gotta love private repos

vocal elm
#

Microsoft has free unlimited repo's for GIT as well. I've been using that for private, works very nice.

#

unlimited private repo's that is.

glass fossil
#

yep plus they don't limit individual file sizes

#

like github

vocal elm
#

^^

cobalt arrow
#

github has ltfs

#

same with bitbucket

#

and every other git host provider

rigid fog
#

Hmm

#

You guys selling me on that MSFT Gitthingie

cobalt arrow
#

just github doesnt have free ltfs is all.

rigid fog
#

I really need to take some time and look at it

cobalt arrow
#

For Game Dev, Gitlab, or Bitbucket

#

easy peasy

rigid fog
#

Can I use SourceTree with it?

vocal elm
#

I've been VERY impressed with MSFT of recent....

#

yep, sourcetree works great.

rigid fog
#

Or do I need some new thing for them?

vocal elm
#

and, you can use it inside of VS 2013+

glass fossil
#

git lfs doesn't help with repo size limits on sites that limit that though

cobalt arrow
#

git, gitscm o.o umm lets seee

glass fossil
#

so it doesn't help for github and bitbucket

cobalt arrow
#

only bitbucket limits

#

github i have a repo right now of 102gigs

#

for a Game i`ve been working on for like umm 2 years.

#

just have to pay for ltfs is all and to make it private

#

shrugs

#

worth the money. Depending ont he time you want to absorb into it.

#

Or spend 5 a month for a droplet, and host ur own git ltfs

#

or 40 and have a dedicated and again host ur own git ltfs

vocal elm
#

Github by far THE place to go for public / open source stuff. Just roaming around is fun!

#

Did that Bio, then MSFT had free stuff, so went there... Yes, that's cheap! <grins>

#

that's = I'm

cobalt arrow
#

I dont trust microshits

#

:d

#

linux baby

#

โค

vocal elm
#

trust them over google.

cobalt arrow
#

HA

rigid fog
#

TBH, trust no one

cobalt arrow
#

google knows 10x the amount about you. And Microshits, is the one getting you screwed over by updates, advertisments, and all around evil.

rigid fog
#

This is the Matrix

cobalt arrow
#

well the konami code doesnt work

#

so we know thats a lie

#

if we were in the matrix we all know

#

the konami code would open our cheat menu

vocal elm
#

Well, to each his own. I prefer MS because they are just a tech company, not interested in interjecting themselves into our daily lives.

cobalt arrow
#

๐Ÿ˜› its a fact

small fern
#

konami code worked on rocket league

#

was bit surprized of that

tepid light
#

Microsoft, Apple, Google, they all might be evil, but for me Google is the one that gets in the way the least.

#

Their services at least look like they might be usefull

small fern
#

surprized nobody mentioned facebook

tepid light
#

Don't even get me started

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๐Ÿ˜›

rigid fog
#

What is scary, is having facebook open and you typing or watching something on your dekstop, and the go over to Google Search and it already knows wtf you want to search

small fern
#

I mean, I'm ok with google collecting data but not ok with facebook

rigid fog
#

and FB does those ads like pros

vocal elm
#

I remember I was at a CIO conference and Google was there giving a presentation about how they will not do things EVIL. I asked..."Why did you help the Chinese government block access to the web with Google technology." Uncomfortable silence...and...he said, "We want to embrace China to help them move towards democracy." --- Google says do not do evil, but they do!

rigid fog
#

FB and Google are working together

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And MSFT

cobalt arrow
#

just wanna point out.

#

everytime u fill in information on facebook, every agency in the world gets that information.

small fern
#

maybe someone could make a tinfoil hat -game for next jam

cobalt arrow
#

:d so create tons of false positives

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and use a sudo name

#

โค

small fern
#

that would have worked on previous jam!

#

trying to keep privacy

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until it's suddenly all gone

rigid fog
#

Even typing Anonymous on here probably triggered NSA, CIA, FBI PC search right now

cobalt arrow
#

eh.

#

Me typing as it is Generates that โค

#

I am Bioblaze โค

rigid fog
#

But I need one of them to cover my tracks

small fern
#

๐Ÿ›ค

tepid light
#

Let's get back on some lighter topic. 8 days till megajam

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๐Ÿ˜ƒ

cobalt arrow
#

agreee

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steamworks is down for maintence

#

cries

small fern
#

oh rats

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maybe I should learn that sequencer now

cobalt arrow
#

-- i just wanted to publish my damn build --

tepid light
#

I have been actually pracicing. Doing simple UI animation, particle effects, sequencer

#

one small thing per dat

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*per day

small fern
#

well I mainly want to know how the seq works so I don't have to learn the basics during the jam

#

anyway

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shouldn't take long

tepid light
#

I never had time on a game jam to add polish. I do main menu as a last thing, hours before I send my project.

small fern
#

yeah, I've already planned to start from the boring parts on megajam

#

depending on theme

tepid light
#

I havent spent a lot of time with sequencer but animating widgets is super easy. And almost nobody is doing that

cobalt arrow
#

I`m just going to poop out a VR Game for the Megajam XD

small fern
#

you could do all the menus etc base setup while still digesting the theme

cobalt arrow
#

Just waiting for the Theme!

tepid light
#

Thats my plan this time.

small fern
#

tbh, I've never animated on UMG either ๐Ÿ˜„

#

seems simple

cobalt arrow
#

I cant wait to see the amount of Hate I receive from my Game Lulz.

tepid light
#

Super easy. You just add a timeline for any aspect of a widget.

cobalt arrow
#

Going to keep a Global Death Count โค So Awesome.

tepid light
#

what?

glass fossil
#

Thanks for the sequencer link, reminds me that that should be one of the goals for maximum learning during this jam ๐Ÿ˜„

cobalt arrow
#

thx for that link โค

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I`ve been wondering how to animate umg but that documentation is for 4.9 does it still apply?

small fern
#

I'd really want to do more cinematics on jam entry

#

as I don't really do them on my real project

tepid light
#

UMG animation is easy to figure out

#

no need for docs

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I never had any reason for cinematics. Plus I don't like when games take control over my character.

small fern
#

one needs to make sure there's option to skip it

tepid light
#

yea.

small fern
#

nothing is more annoying than watching same thing all over again

#

also, if you need to re-watch there's something wrong already

tepid light
#

sin number one. Unskipable cutscenes. Sin number two. Checkpoints before unskippable cutscenes before boss fights

#

This makes me so mad.

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In games where you die often

small fern
#

I'd say sin placing even checkpoint so that you need to watch the cinematic on respawn

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it should just start where the cinematic ended

tepid light
#

exactly my point

small fern
#

yup

#

also, I don't mind cinematics if they are good on first play

tepid light
#

I don't get how it ever gets past a designing or testing

small fern
#

but if I replay the thing

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and cinematics weren't stellar

#

I'd love to be able to skip them

#

I don't get how most of the games menu structures get past designing or testing

tepid light
#

hehe

small fern
#

many throw tihngs there just for sake of having them there

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without thingking if there's any real use for it

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<- loves minimalistic HUDs

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and menus that are not full of everything to just fill all the screenspace

tepid light
#

I expect it's like this. You test on a dev build, where you disable cutscenes to save time. And never consider how it looks in a final product. I fail to see other reason to make unskippable cutscenes with checkpoints before, not after.

small fern
#

I didn't even play witcher 1 & 2 more than few minutes because I didn't like how the UI on menus worked :/

#

could be lazyness too

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or maybe the devs think there's no way they should let player skip cutscenes once they've put so much effort in them?

#

I dunno, still bad design

lunar tundra
#

cutscenes are so 1990s. i can't believe it's still a thing.

#

you should get exposition from within your gameplay

small fern
#

(ok, I seem to have played 111 minutes of witcher 2, not long though)

#

hmmm, that's a good point

lunar tundra
#

i could see like a five second (or less) cutscene when a boss monster appears or something like that

#

like when an enemy appears in X-COm

small fern
#

I was more of thinking some story driven games

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where there is a setting for it

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but yeah, it's not obligatory for player to know beforehand

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you can just drop the player there

#

I still kinda always wondered how the kid on the limbo got into the woods

tepid light
#

Amazing thing about cutscenes, that was ignored for years, and I remember only one game doing it...

#

Max Payne 3

small fern
#

lol

#

Max Payne 3 was awesome

tepid light
#

In cutscenes he holds the same guns as you do in game

small fern
#

that game literally had more cutscenes than playtime

tepid light
#

in all other non rpg's (and even in some of those), they just swap weapons

small fern
#

it was entertaining though, but terrible pacing

tepid light
#

I liked the shooting. Plot - not so much

small fern
#

as you had constantly action scenes, then cinematics, then action scenes, cinematic

#

it's been a while

lunar tundra
#

part of the fun of a story game or walking sim is figuring out the story and setting from the clues presented. not having a narrator go, "This is a dark and stormy night in the magical stupid world of Moronica. The fruity elves and generic dwarves have been at war for 10,000 megayears in an endless conflict for which I will now explain in exhaustive detail, well before you should ever give half a shit about this lame story."

small fern
#

but it felt like there were like two rooms of shooting and then next cinematic

tepid light
#

another thing that amzed me was a scale of this game.

#

yea. a lot of talking.

#

but the scale. A lot of different locations. and, something I noticed - very little of reusing assets

#

you know, that standard crate that is in every game.

#

or 4 car models

#

max payne 3 had very little of that.

#

and gunshot wouds...

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lol

lunar tundra
#

i like dragonage 1 and 3's story presentation. the npcs talk to each other while you're exploring the world. You can can choose to talk to them in 'camp'. But nobody forces you to care. The writers are confident enough in their story that they expect you to be interested. (most of the time...there are still a few cutscenes.)

tepid light
#

downloading...

#

need to play that game again

small fern
#

ha

cobalt arrow
#

i`m going to continue making a game with no real direction besides you dieing! O.O the Hate โค is so real

#

in playtests 4 out of 5 people rage quit โค only to come back a minute later to do it again โค

small fern
#

you already have a game for the jam?

cobalt arrow
#

no i`ll throw 1 together

tepid light
#

oh, gawd... another one.

cobalt arrow
#

Waiting for the Theme.

#

I dont plan untill the normally.

#

Finishing launching my game on Steam โค waiting for the Partner Site to get out of Maintence.

small fern
#

hmmmm

#

is sequencer only for cinematics?

#

like can you use it to drive the cameras around

#

while you play

tepid light
#

I don't think so. You can control other stuff too, i think

#

but i normally do it with timelines

#

inside bp

small fern
#

well, it shouldn't be too hard to do in code too

#

setup splines for camera tracks etc

cobalt arrow
#

Nods Same @tepid light

small fern
#

thinking of more cinematic feel

tepid light
#

I have so many great ideas for gameplay mechanics... I just hope they will fit the theme.

small fern
#

I have few game genres I'd love to do games for but I'm pretty sure theme will be something that doesn't allow them this time either ๐Ÿ˜„

#

I guess it would be possible if you forced the theme on it but it woudln't be the same thing

#

like for example when there was theme of raining cats and dogs (or something like that) you'd just put cats and dogs raining somewhere in the background

#

and do whatever for the actual game

tepid light
#

I won't force a theme.

#

I just hope it will be easy ๐Ÿ˜ƒ

rigid fog
#

That list is op

tepid light
#

why?

#

Those lists are never accurate anyway. Some people don't deliver,others do, but dont register.

rigid fog
#

I am talking about the one-man shows

tepid light
#

Well, it's more tempting this time to go solo

#

I like it.