#game-jam-chat
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Aye
If you don't use SC, you are silly
Perforce is great for jams
For any collaboration really
^also good for solo
jams are possible without but
with perforce im more efficient and im able to do more things
yup, SourceTree is awesome, agree
Perforce is best used for collaboration
I actually have to figure out how to get the school to open its ports for me
you can definitely use git too for gamejams
even with teams
it requires little more planning
like if you work on certain assets, you can't lock them, so you need to make sure other team members know that you are working on them so they don't mess with them and make merge conflicts
but that's about it
assets alone are usually small on jams
so git sizes is not really an issue unless you bake lightmaps from start
those things can really bloat your repo if you put them in
I think they exist on your maps uassets, so you can't just selectively ignore them either
hmmmm
I wonder if you could make like your actual level a submap and do the baking on the main one only?
then you could just put the main one in git, add it then into gitignore and never do any changes to that file again but only to sublevels
if baking still happens only at the main level, you could bake the lights locally as much as you'd want and it wouldn't bloat repo
although, one thing is worth mentioning and that's githubs account policy
unless someone from your team is a student, you can't get private github repos (other git services give you them however)
and any marketplace, starter etc content, free or not, can't be distributed on public repository
it's against epics terms, same thing applies to other marketplaces content too
btw, I still use commandline with git ๐
I've tried sourcetree and githubs desktop client but I always return to just command line
I'm just so used to it that it's generally faster to use for me and I can do all kinds of git magic with it
I use source tree and bitbucket
yeah, I have bitbucket account too ๐
Hi, for game jam i'm must make new project? Or i can use WIP project?
it's not in the spirit of game jams to build on top of existing game
you may use your past code and art assets though if you mark them clearly on your submission
epic needs to know what part has been done for the jam and what part of the entry is using assets that existed prior to jam
although
this is megajam
so there may be more strict rules
considering the prices involved
Thx, can i'm use Assets from store - icons, animations?
Sure. Just disclse it.
You can use anthing, as long as you state in the description that you did.
And you are not scored for the content that you didn't make
damn that free automotive material pack is pretty slick
Heh
@stable kiln did you check the brake disc or tire materials?
Like, the how they were actually made
Nobody would do those like that in real game, but of course efficiency wasnt huge factor on purely showcase kinda thing
I guess some could do the tire textures like that but it really wasted all uv space
wont matter if u build some cyborg thing in that char design comp ๐
heh
I can't even think about those
bunch of those materials and you're over your 100mb budget
hmmm
in the future
would be nice to have special category for thing like "best AI" for example
that would be different
although, AI is bit hard to judge
heh
was more like thinking about the complexity of the ai itself
there could be some hardcoded decisions that are just randomized and it would appear to not be as dumb as AI that actually makes smart decisions
@ruby cradle Will you guys play a VR submission on stream if it wins?
better make "monkey dance" act mandatory then, and track the motion controllers to make sure it happens
or some other silly act ;p
I hope they do, I want to see them play a VR game on stream lol
man, I have a cool VR idea... hopefully I can do it.
Who else is doing the Mega Jam on their own?
sleepingdragon (1)
Ticking Bomb (1)
VALKRYSA (1)
Lattasoft (1)
Quad Corps (1)
Paradise Module (1)
Succubi in Hats (1)
funkinessfactor (1)
CodeBre4ker (1)
The Royal Bed (1)
JvtheWanderer (1)
MadCat (1)
ManiacGames (1)
Turnt Parasaurolophus (1)
First Blood Games (1)```
surprizingly most are one man teams so far
there's only one 5 person team
and just few 2 and 3 person teams
I`m still looking for a Sound Guy, and a Particle Developer XD
I got a Team of 4 so far. :X Well 3 and 1 Person to Coordinate between everyone.
I have no idea how many people I have lmfaooo. I talked to someone at the local community college and hes supposed to be getting people
we'll probably be missing a sound guy though ๐ฆ
Assembling a 5 man team is 50 times harder than working solo ๐
I`m not a Artist, nor a Sound Person nor a Animator Shrugs
Well 5 Developers, and 1 Guy to keep Communication between us.
normally best.
that's 6
Depends.
Work alone or with a team (up to 5 members) to make the most incredible project based on the theme in Unreal Engine 4
if that coordinator has anything to do with the team management, he's member
shrugs.
Talking about more things that kill the spirit of the jam (and of competition)....
Still have several days before the event. People jump out last minute half the time.
5 devs and another 5 interns ๐
So I rather have more people, and tell them we cant have them then too few people
yeah
and say we cant do much
to jam or not to jam that is the question ๐
always jam is the answer
Jam, and if you have the time, complete it.
Jam, and if you don't have the time, well, at least you worked on something that you may or may not want to finish later.
JAMMMMMMMMMMMMMMMMMMMMMMM JAM JAM JAM
jam jam jam
I have abit of an idea about what I want to do but its something that I havent really done recently so I might just go a casual jam
last mega jam I did killed me, I had a strict regiment and I was determined to come out with some sembalance of a product but it didnt package so it never got entered. Tried too many big things I couldnt possibly complete and doesnt help when you try to rely on flakey people
so this time its me solo in BP lands so I dont over design anything
not that I havent enjoyed jamming with eyeofscar, we've done some great design work ๐ this time Im gonna really test myself though
its easy to tear apart the games from the jam but you get a whole different feel for it on the inside, that desperation and the constant looking at the clock
knowing you have X, Y, Z to implement and only time for X
bugs too arrgh they can be a disaster cuz youre frantically trying to find work arounds instead of doing proper Q/A type process
its not a bug its a feature
a good example is something I used in my AI in techjet, later after the jam eyeofscar had his bro look at my BP apparently in a rush Id just VSize instead of VSizeSq, madness ๐
this time Im not gonna rush like that, I'll try to write good code and focus on that and a nice design I can complete solo
writing an entire side scroller in a week is some kind of feat though with no base systems to build on except camera. Least the market has few things now like Weapon Components
im most excited just to see what other people do
some of the last few monthly jams have produced amazing stuff
cant wait to see what these people do with the extra time
I try to play a few of the ones from people I know or ones that did particularly well
I honestly dont even get enough time for games Ive brought let alone testing jam entries
some teams manage amazing feats though, I wish I could put a team together that could meet locally rather than having to work remotely I rekon that would make it heaps faster.
I just dont know many other UE users in my neck of the woods, Australia seems to be Unity land with a few scattered serious UE devs around
keyword being somewhere, its a big country ๐
yeah i dont know where he is i just know he is in australia somewhere
Im not exactly near a CBD so thats half the battle, if I were in one of the more major cities
funny though last GCAP there was this Epic sposored stuff and most the devs were Unity and the prizes went to Unity games lol
the beer was pretty Epic tho ๐
we get more time from the theme annoucement on this one too dont we?
lots of solo devs ๐
special prize for game made by a solo dev
that one seems impossible to me
nah it is, Ive entered one in a jam under 100mb before, no mash, just gravy was
i keep meaning to check what an empty project packages to
I can cook it for VR under 100mb too
if you can do a decent VR game under 100 mb I would say you have a good shot at winning that category
am I allowed to enter a gearVR project though? cuz thats the only VR I got
not sure about the mega jam
pretty sure there is language in there for the monthlies that it is vive only
yeah I figured it was a PC game only thing so I was designing around that
well playing with design ideas, nothing set in stone obviously
yeah that sounds familiar, I mean I could easily package it for both thats a non-issue but the entry technically wouldnt be a VR game
I think Im gonna design more with mobile in mind though, that'll help keep the scope down
Just leaving it here that we are looking for a 2d/3d artist / animator to join us for #megajam.
shatty 100mb is no issue if you read official docs how to reduce package size
@ashen meadow ^
Also vr or not shouldnt make a difference :p
I mean, has there been a single vr only game that has won a ue4 game jam? Even one?
I remember 2 vr games getting honorable mentions, but none that would have won
If idea and gameplay is good, there is no reason why vr game couldn't win, but same goes to non vr games
well alot of what gets done in the VR space is still possible outside of it, it just has abit of extra immersion
I think thats the real challenge is using VR to do things that cant be done else where, thats what will make the platform really take off is having those unique experiences
I don't have anything against VR, but it didides a competition a little bit.
Even for this simple reason that 99% of people can't even play them
oh, maybe 90%
the price point of the Vive and the hardware to run it certainly limits audience, mobile is far more accessible
its kinda funny I was cleaning up a laptop here and i looked at the specs, its actually slower than the owners phone and tablet ๐
if I had VR headset, I'd probably make sure it played fine even on ue4 jam entry
if it's a first person thing, then it might be an issue
but anything on third person could work if you just make sure hmd positioned camera can't clip geometry in visible manner
that wouldn't make a good vr game though
more like VR-ready game
I couldnt get Riftcat working for some reason, I tried using it to get my GearVR going as a regular PC VR headset but the cable needs to be plugged into the phone when I run it but the phone needs that plug for the headset and I cant run the app in VR mode
apprently its meant to work over wifi without the cable but that didnt work
special category prizes don't really have anything I'd really need (fortnight key, shadow complex key, t-shirt) but now that I realized there's no big prizes involved in them, makes even more sense to aim at them ๐ as people only wanting to win bigger prizes will probably not target them as much
Im doing more because I can rather than the prizes, its a nice challenge ๐
yeah, I'm definitely going to go for 2 or 3 of those categories
100mb and solo is almost granted
characters would depends on theme, but tbh, I wouldn't stand a chance in that category
you can still do a fair bit with textures under 100mb if you use substance, I think thats part of it there
I already tested my previous jam entry
how small it could do with trivial optimizations
I shaved off 300 MB
I just hope the theme is decent or its gonna screw me ๐
and it was well under 100MB
yeah, same
didn't get anything done on last years theme
just couldn't figure out any fun gameplay on it
I like the more open ended ones, things about bigger ideas and exploring design rather than the more specific ones
standing on the shoulders of giants was interesting
and back to square one I think it was
thrown in at the deep end was horrible
it's like opposite how any game design should work
lol did everyone go for the literal idea of it?
there are some games that start out really difficult
heh cool, what was their game?
Here are the top submissions! Congrats to all the teams!
ESCAPE THE WELL! - SVNIsBroken
Super Summer Ninja Pool Party Supreme - Team Splash Bully
Sir Chancellor Cogsmith: Into the Deep - Boilerplate Studios
https://dl.dropboxusercontent.com/u/4566086/AugustThemeImage.png
https://www.youtube.com/watch?v=J7jp5LjM83A&feature=youtu.be
well, not like friend in real life but I talk a lot with bzxo
ahh I do remember this one in particular
Vaei is pretty chill dude as well
both used to hang out on irc channel but they don't appear to be there as much anymore
yeah that happens, people move on and get lives n stuff ๐
I been chatting on irc for over a decade now ๐ฎ
well, I know the reasons but not talking them over here ๐
yeah, I started using irc in the 90's
kinda forgot it for a long time until I got back to gamedev
yeah its all good, I used to hang out with the UDKC mob alot for awhile, before that it was UT mob
Im enjoying this discord thingo with the different channels, I think its better in ways, I used to have to join all sorts of channels myself and some channels died out but this keeps everyone together
yeah, I didn't get the multiple channel thing at first
but now that I'm used to it, it's really nice
keeps topics focused
(when they don't derail like this current topic :;D )
hey this is ontopic, getting to know your competition ๐
tbh, I'm terrible at optimization things, I get so excited on them that I'd want to share my discoveries right away, so that's going to be a challenge to not tell all tricks to competitors
heh I dont mind sharing insight honestly, I figure if other people use it then Im doing it right ๐
I just love solving puzzles like these
I just want to get some tshirts once in a while
so that i can promote UE4 all the time hah
I got acouple, honestly dont get used that much cuz I have heaps of good t shirts ๐
dont have any epic one yet
I wanted one with the U logo all glitchy, as long as its got UE and Epic on there Id be happy
I got 2 of the shit just got unreal ones, one I kept as new
hah
๐ I got a UT2004 logo one, think I like that better cuz it doesnt have the web page on it
yeah an unreal engine shirt would be great, like a proper shirt I seen those
I think its only for Epic people though
I could get some printed but you need Epics permission
also coasters
oh I see UT tshirts got this logo
yeah the UT2004 one isnt bad
also EPIC on the back
just dont like that red
that backside though..
i like it
it has a nicer back to the shit just got unreal one
the red is okay surprisingly its more maroon
I still want the glitch logo one though ๐
im all about black and white
heh
I used to do that too in past
it's just so easy to wash your clothes
as you only need to separate them into two piles
lol yeah most my shirts are dark colours
I used to have a nice ecko one that was bright orange, that could work for UE since they had the grey n orange thing going on
let's design some tshirts for them ^^
i would gladly do it
in exchange for one hah
lol we could I suppose its not hard to come up with some concepts
yep you take tshirt photo
some logos and you mess with it + make something additional yourself
I think they are due for some new designs tbh
I dont mind paying for decent ones ๐
I get custom shirts from mexico quite often through the US anyway lol
wish that hoodie was on special category prizes
http://67.media.tumblr.com/574fc4a69dc61ca9a2b866ee720f042f/tumblr_nq8oj2Yrv81r8ptvvo1_500.jpg I got this one its rad, not many places sell t shirts with guns on em cuz its too violent or whatever ๐
uh i think its that deadpool thingy
see the rubber chicken as a weapon, love that shit ๐
with a pulley
perhaps we could request such hoodie or some epic tshirts as prizes
bwahahah just noticed the taco
if we were higher ranked in community , contributed more ^^
I wear this one all the time too
would love some dark one with white epic/unreal logos
tshirt uhh
why do we want it so much
could be worse though
blueprints meeh
doesnt really fit ๐
lets make forum thread
and put tshirts in there
oh wow
nah i think its
when I played the monkey island, I thought that chicken thing was pretty innocent
now when I look at it
isnt it black with that yellow cup thingy ?
that's rubber chicken with a pulley in the middle
lol
http://cdn4.dualshockers.com/wp-content/uploads/2014/09/Unreal-ds1-670x377-constrain.png surprised this one isnt a tshirt
particle part would probably look really bad on shirt
well turn off the motion blur and itd come up cleaner, for all the wicked graphics the engine can do though the shirts are kinda plain ๐
theres some really neat processes to get more detail cleanly onto tshirts, maybe not the coloured logo but particles on the white logo would work easy
ye it might be illegal
yeah dont use the logo without permission, for a 1 off you might get away with it but its kinda bad form
especially if they sell tshirts
so yep i guess its highly illegal ^^
ill try to design some perhaps
But you can use logo on ue4 products.
you can't sell it of course
they are selling tshirts with logo and you print it yourself
so maybe a t-shirt is a ue4 product
if you ask theyd probably go for it since its promotion
it kinda might be
you just need to pay 5%
lol so you make a tshirt for your game and put an UE logo on it
just put your game logo on the interior lining ๐
You can always ask Alexander.
5% is owed for revenues
I think thatd be okay though if you had your game and an UE4 logo on it
if you print a t-shirt for yourself, where does the revenue come from?
hawk you mean
need to make some claws
erebel figured it out already :p
Im aiming for an eagle
oh, he said falcon or hawk
Im playing farcry primal so Owl ๐
i bet there are pigeons everywhere in primal
pigeon with really buff legs
lol its really odd with the foilage and animals, it should be more... primal Id have thought
bloody vegans ๐
yup, totally matches what I saw in it ๐
nice product placement there
Unreal Engine, Im lovin it ๐
damn it zbrush
entered 1550 resolution instead of 150
so its sure crash on laptop ๐
Hey guys, I see we've had a big upswing in pre-registrations but if you haven't yet please consider pre-registering for the upcoming Epic Mega Jam if you plan to participate.
https://forums.unrealengine.com/showthread.php?122362-Epic-MegaJam!-Oct-6-13th-2016
Welcome to the Epic MegaJam!
We have had TWO YEARS of #ue4jams, so once again we're making the October event into a massive extravaganza! Larger prizes, more award categories, and partner sponsorship are all in store for those wanting to take part in this event of Epic proportions.
THE RULES
Work alone or with a team (up to 5
Hehe. I actually never pre-registered any of my entries.
heh Lattasoft (1) 20 rows after it: Lattasoft (2)
wonder if there are other duplicates
For this game jam it is going to be so big that it'll help them quite a bit if you pre-register. For most jams the entries are more manageable
hmmm, didn't spot any else
do they keep that list when they link things into submitted games?
or is that list done from submission order?
I hope the latter
@small fern first one on the list ๐ What an honor
yeah, that's why I was asking
because if they link mine first.. additional pressure ๐
@rigid fog Yep
We'll play any winner
We have had 2 VR games almost win so far
With the template out now, it's way easier to get started
@ruby cradle those two have been honorable mentions, right?
that's what I remembered when someone talked about vr-entries at least
Yeah, those were the ones. Ill Mountaineer and another one thats name escapes me
cat game? ๐
the one where you hold some piece to bounce cats into safety
tbh, I thought it was mentioned because it was kinda funny, and it had cats ๐
about reducing package size, can't we just make a mobile game? I'm pretty sure the .apk for an empty project was 36mb without much hacking
just a tip โค
mobiles are not in list of accepted platforms
I think it's mainly because they'd need to be compatible with the devices they can test it on, and they would need to install unsigned apks etc
how sad
first line of submission guidelines: Submission must be packaged for Windows and playable on Windows 7 and 8 or MAC OS X
that was from last september jam rules
but that rule has been there from beginning I think
how super sad
also
even if you could get 20 megs off the package size
you'd still need to optimize the game more
as mobiles don't have same processing power
so you might need to work even harder on those platforms
disagree
it's not like you will make a 3D mmo on mobile ;P
poor allar, having to slide load all the games to stream
game didn't succeed
oh rly? ๐
too bad Allar can't stream when the jam ends though
I think he said he can stream like 2 or was it 3 days later earliest
yes, that's actually super sad
steam dev days baby
never actually heard of that even before
need to wait 3 days to see what others did :3
i kinda wanna work on my game jam game while im there, but then again ill be surounded by legends
that'd be so much fun, i wouldnt get anything done tho
"trying to find a way to spend the money" what a terrible problem to have ๐
heh, they got their own chef with them ๐
those guys did a video about thier setup in south africa too
looked awesome
well not all the same people but some crossover
Well this is great. Been waiting for over 2 months now ๐
heh
Slowly slowly managing to reduce the tris
?
illuminatis
Is everyone already pre-registered?
yes๐
@ruby cradle about disclosing assets
where we draw the line on tools
like if one does original character art, uses automatic rigging tool, that rigging tool is still kinda part of modeling toolset, right?
๐
I mean, people wouldn't list rigify, humanik there either
I'm mainly thinking mixamos autorigger now, but same principle applies to all automatic rigging solutions
Hopefully @ruby cradle And crew will be going over the rules for the game jam this time around. Should devote a whole stream to it, so everyone is clear on them ๐
No, it's not just you
well, I'm more nitpicky on rules than most still
I just prefer that everyone goes by same rules if I'm to compete with them
(I know game jams are not about competition though)
nopes not pre-registered yet
but I want to win that under 100mb so badly ๐
also
generated content is kinda odd thing too
like most would probably think that fuse generated assets should be mentioned
but what about world machine terrains?
I don't need you to list all the external tools you used
which are basically generated from your own node graphs
It's about the raw assets. If you have a great Photoshop brush set and use it to make killer grass really fast, but didn't make it outside of the jam, then I don't need to know
It's purely about what assets were created outside of the jam
but lets take that generator thing for example
And I need to confirm one more member to pre-register.
I made my generate cool game button outside of the jam ๐
mixamo / adobe fuse, which is character generator, chars get generated by your choises but actual mesh isn't made by you
do we disclose it?
Um yes..
it's essentially a tool
I plan to use Adobe fuse (to make up for no art skills yet) so am curious on this
I mean, most think fuse is obvious that you should mention it
Those should not be allowed in the Character Design category for sure imho
but for example world machine terrain is not
Actual Character Design is a very involved process
but you don't really create the terrain yourself in WM either
application does it for you, based on your input
Not just using a character customization tool
well while you contemplate that @small fern I'll be busy jamming ๐
Hmm good comparison between world machine/creator and things like fuse/makehuman
@tepid axle well, jam hasn't been started
Disclose disclose disclose
and I don't want to waste time thinking these when jam is going ๐
I'd say play it safe and disclose even if you don't have to
full disclosure, I used to date one of the developers on 3dsmax XD
Aren't characters from character designer pretty.. characteristic? as in, you immidietly know they are generated?
well, thing is, if you disclose everything even when you don't have to
it gives the feeling it's all outsourced
even the entry next to you doesn't list anything but does same things
I'm planning on having a little thread going where I track things I'm learning too, so that is more disclosure through that
like I disclosed even ue4 mannequin when others would say "I did it all myself"
well generating a character coul dbe seen as more skilful too tbh, like Spor for eg
This is why you should devote a whole stream to this @ruby cradle I am sure there a plenty of people with reasonable questions on the rules. Could be useful to get it all out in the open.
So with "pre made" assets like Fuse that are external, go with discloser. Any gray areas like that
We usually just disclose more or less everything when we jam
@maiden loom even the mannequin / engine contnet?
yup
I don't need a report all about how it was made, but if you only had to adjust sliders on a pre-made base model, then that's probably safe to disclose
I mean, I did on last jam, but I felt people don't usualyl do that
we always disclose engine content, because it isn't always obvious that we used it, hehe
Well, it's pretty obvious if you don't disclose Mannequin...
ok, so, disclose fuse, but automatic rigging is still a part of toolset?
I agree with you @rigid fog and I planned on going on for a while about rules, but yes, I'll do a big Q&A on it
but it might be good to get a decent set of guidelines up for the jams rules (an FAQ style thing if you will), because there will always also be people with 'liberal' interpretations of guidelines, hehe
As for Engine Content, depends on what you mean
I mean, technically everything is considered Engine Content
I mean, there are tons of toolset stuff that all artists use to speed up the workflow
yeah
well no, only things in the engine content folder are considered engine content...
I guess
like the person on this channel earlier not counting team manager as team member
But, who would use anything out of that?
please tell you don't agree that directors are not members?
Directors are members, or else I would find another two members
yeah, exactly
BUt, I am including myself in the group
@small fern I get what you're saying in general about tools that speed things up. Here's how to look at it: If you are getting a lot for little effort, go ahead and disclose it. Any gray area should be.
The thing about this is, and this is a sad fact I've harped on...there will be people who will not be obeying the rules, because of the prizes involved.
does trying to get that edge actually yield results though?
If there's an indie studio or group of friends that are more than the allowed 5, who the heck is going to check up if they only had 5 on their team the whole weekend?
Or week.
@ruby cradle but thing is, if you are an artist, and you use like mayas automatic rigging tool, that's regular process to that artist
That seems like an intrinsic issue with any online competition
Aye
it feels odd to disclose parts that help the process a lot
But even more so when it has some monetary value prizes though.
lol make everyone twitch the entire time to double check its legit
I mean, when people wouldn't really do the long route anyway
@small fern There is no black/white boolean value here about what is the point that a tool is too helpful and provides too much
I am not going to force jammers to write their own modeling programs from scratch
I guess another good question would be the use of Substance/Quixel
heh ๐
and if one has built in advantages over another, I can't do much about that
well, substance is just texturing toolset
you still need to make the materials yourself
oh right
I like that the comp is loosely regulated, less arsing about tbh, can just work from the comfort of my own space. Lots of these social events kinda disregard that not everyone who does this stuff is a social butterfly
That's not true
if we use the included materials
yeah, I got you
they have ton of preset materials that you can paint with
I mean, I'm pretty sure if my team goes realism, PBR, we'll be using Substance
And we'll disclose
But, other than things like that, we are making everything from scratch.
I couldnt handle doing what Axelander does on streams tbh, or even Allar, would cause my anxiety to go nuts
haha, the streams are the least of my worries.
you should have seen me sitting down with legal team writing up the official docs for the jams and fretting over the minutia
that was anxiety
I dont, I have a condition for social situations, its not always bad but its not something I can control. Lots of people in the industry just presume everyone is some kind of extrovert
This is true
I used to have anxiety about it, had to psych up for a half hour prior. But it gets easier over time.
Hmmmmmmmmmmmmmm
I know a lot of big online personas that are quite introverted in real life
I would think the opposite @tepid axle
I mean Im sure its not easy for anyone but my text is alot different to my personality if you heard me or saw me
I would assume that most people in the industry are introverts.
@glass fossil My trick is to look at my guest 3 seconds before the stream starts and lock eyes...
then say "butt jokes"
Haha
Never fails to break tension
Same @rigid fog
That's why we start with people giggling a lot btw
one day the stream starts 5 seconds ahead of it's time
I wish it was just nerves and not more, thats why I like these jams though they dont require me to go to big crowded events
if you want strict rules those are really the place to be
I am definitely not particularly introverted in real life, lol
depends how lubricated I am ๐
I go from introverted to annoyingly drunk social pretty quick lol
maybe I should take that angle, drunk tutorials with MonsOlympus ๐
I think my focus for the jam will just be on what Im doing though, knuckle down and hit the BPs hard and not really care bout what anyone else is doing.
I dont really consider it a contest cuz I always win by hitting my personal goals hehe
Who's used Git for gamejams and can give me a quick down and dirty on using it? I've only used Perforce as a real Source Control for projects. Dropbox/Google Drive I've used as well. But I don't really like those last two methods. Was thinking about Git just in case I can't get ports opened at school.
(I've used Git for solo projects, with SourceTree)
There isn't much else to know, unless you're talking about hosting/merging practices?
For unreal, since the assets are large I don't suggest github for hosting
^ these guys have absolutely no restrictions
in a bid to get more people to join the site they've made it so you can have unlimited sized projects with no file size restrictions. Something github will fight you on
Hm, I guess I'll do some research, I might just take a router with me and have all the PC connected via LAN and use Perforce
for merging, what happens with binary files is you just have to pick a winner
it won't be able to tell how to merge
That's my main concern
so preferably people would stay out of each others areas
I don't want to have to double/triple check/worry about if everyone is merging correctly and gettting the latest build
but more realistically you look over both sides and pick a winner
and then merge the changes in from the other manually
so its easier if people are doing C++
With Perforce, it is a bit easier
as those can merge properly
perforce from my understanding fixes the problem by ignoring the problem, like in SVN
by locking the file
well
having done bunch of gamedev projects on teams with git
I could say what we've done
basically merge conflicts are evil on all solutions but perforce handles that with it's locking mechanism (I don't use perforce myself though)
so basics are same as with perforce
you try to make your project as modular as possible
If you use GitLab flavored Git then you have locking
Yeah, locking of files is the shit
anyway, if you have clearly divided your work, even the file locking is not an issue
They added locking to gitlab to help people who liked that feature or needed it
Yeah, and I think I'll be fine really, the only real one overlapping any work is me
and if you need to touch someone else area, just need to put a not somewhere that you will be working on said files for next hours and then drop a note when you're done
I will be doing a catchall/gapfilling role on top of managment
you can split levels to sublevels
so people can do different kind of work on same level too
I believe there was a team that did that a few jams ago, they had each person do their own level and then one person linked them all via a hub
yeah, sublevels are great even on real projects, especially if you work with more people
it's a bit hidden feat but it's there
some of the epics sample projects use it
Well, I guess I have a few options. I can try to upload a Perforce online to something like DigitalOcean, or use my main PC as the server.
at least shootergame
Or use git, and make sure communication is on point
communication isn't issue if you have like a separate channel for it
and make sure every member actually uses it
Separate Channel?
like, discussion channel, if you work with people over internet
I think he means like your own seperate chat
yeah
Oh, this is all on site
oh ok, even better
oh you're doing an inperson team? That is super cool
But, it doesn't even matter, I don't want to have to look over anyone's shoulders
I will want to focus on whatever task I am assigning myself to
Yeah, I am doing a Full SCAD team
you'll be way more efficient I think
I dunno if people who work in teams for gamejams do backlogs
I was originally wanting UNreal Slackers team, but....
I love them myself
I wanted to try it out just this once, to see what my fellow Bees can do.
it's really clear to see what tasks are on what person
and what is in backlog, started and finished
simple google doc will do
ha
I am trying to front load all the management shit beforehand
well if it's easy and quick for you to manage
I didn't like it's interface that much when I tried it
it was too tedious
but I'm sure it's evolved since
I gave the dev feedback oh the UI/UX issues I had
so hopefully some of those have been resolved already
It has a lot of great and useful features
I quite like hack n plans defaults, but more people I know are used to trello
and at the office we all use JIRA because we have a paid license
trello is horrible IMO
Trello is the standard
for project management
So, that's the problem
that said, JIRA is a pain to do analytics on, but at least they offer that
But, once more viable options like HnP come into the picture... Trello for GameDev will be a thing of the past
this is why I like google doc / excel ๐
it literally takes few minutes to setup from start to finish
and you see everything at single glance
I am hoping for another competitor in the GameDev project management dept soon
Google Doc is great
But, there are a lot of features it is missing
one great thing about JIRA is recursive subtasks
And none of related to gamedev
sure, it's not great when you have bigger projects
most project management tools I've tried have had somewhat clunky mechanics to move tasks around
I would love to try out that game writing one
forgot what it was called
supposedly game design, but there wasn't much in that for it, most game narrative stuff
Articy
Draft
yea sucks.
I own both editions. not so great.
and if you wanna have realtime team working. Its a additional 2000 or so for a 5 person team license with a additional 100 or so per added member after the 5th
@.@ sorta Rippoffish, great concept but google docs works just as good.
@cobalt arrow ah, thanks for the comment on that. I could have bought it twice since it goes on sale pretty decently. I know @vocal elm has it, but I don't hear much from him anymore! All that paragon...
I'm hear... Been off of Paragon for weeks. <grins>
Yeah, I am astonished that there are not many other Game Design apps around
here
just at work... keep this up...
lol
this = discord.
@.@ Setting up the Damn Store Page on Steam is Annoying.
It took me 3 times to finally kick the League of Legends addiction
And damn, then I didn't know wtf to do with all the free time I had
<grins> Just clicked off for me one day....
@cobalt arrow you got a game up on Steam?
Nice, I am a slowpoke, taking my sweet time to getting something on there. But one day, there will be a flock of greatness from me
nods
Awesome Bio.
Took me just pissed, bored, and annoyed.
then was like F this. Threw up a Game Steam time.
-_- Been making games for other people for 20 years....
How long was the GL process for you?
Figured.. Shyte Its mytime now.
Or did you do it via the Valve VR support?
VR Support.
Yeah...how long was that process?
After submitting to them?
just emailing them.
You just pitch the Idea, and yea.
I need to get on this
So you're saying Articy isn't that great @cobalt arrow ? The trailer makes it seem cool but it could be deceiving
Marketing 101
Well, its a Trap.
First version, just made you need to buy the 2nd
and the 2nd Version if you wanna work with a Team
requires u to buy a Server
and a Monthly License
dang
you can do everything they do. on Google Docs... ๐ฆ
okay yeah I don't want to mess with that
well its neat how they have the graph setup
@glass fossil I like it a lot....
not feature complete though.
ive been doing Google Docs for Long Distance Game Development since it was launched.
Its Awesome.
So how would you have branching dialog in Google Docs, like... "See Cell 2B"?
well, I've done even scrum on google docs
Yea, just write your own Plugins.
I always imagined, building a wiki for a project would be a good way of documenting design. But thats just a guess.
Thats the cool thing about Google Docs.
I more or less have Articy in Google Docs as it is.
But I used google docs for other projects. And it works very well
you just set different page for backlog and individual sprints
20 or so plugins it isnt hard
Bio, you use the Visio like app?
and you get all the statistics with it
Nope.
Years ago I used a google doc as a chat with a group of people.
I use Notepad++, Google Docs, Me.ga
Oh and Github/Gitlab/Bitbucket
gotta love private repos
Microsoft has free unlimited repo's for GIT as well. I've been using that for private, works very nice.
unlimited private repo's that is.
^^
just github doesnt have free ltfs is all.
I really need to take some time and look at it
Can I use SourceTree with it?
Or do I need some new thing for them?
and, you can use it inside of VS 2013+
git lfs doesn't help with repo size limits on sites that limit that though
git, gitscm o.o umm lets seee
so it doesn't help for github and bitbucket
only bitbucket limits
github i have a repo right now of 102gigs
for a Game i`ve been working on for like umm 2 years.
just have to pay for ltfs is all and to make it private
shrugs
worth the money. Depending ont he time you want to absorb into it.
Or spend 5 a month for a droplet, and host ur own git ltfs
or 40 and have a dedicated and again host ur own git ltfs
Github by far THE place to go for public / open source stuff. Just roaming around is fun!
Did that Bio, then MSFT had free stuff, so went there... Yes, that's cheap! <grins>
that's = I'm
trust them over google.
HA
TBH, trust no one
google knows 10x the amount about you. And Microshits, is the one getting you screwed over by updates, advertisments, and all around evil.
This is the Matrix
well the konami code doesnt work
so we know thats a lie
if we were in the matrix we all know
the konami code would open our cheat menu
Well, to each his own. I prefer MS because they are just a tech company, not interested in interjecting themselves into our daily lives.
๐ its a fact
Microsoft, Apple, Google, they all might be evil, but for me Google is the one that gets in the way the least.
Their services at least look like they might be usefull
surprized nobody mentioned facebook
What is scary, is having facebook open and you typing or watching something on your dekstop, and the go over to Google Search and it already knows wtf you want to search
I mean, I'm ok with google collecting data but not ok with facebook
and FB does those ads like pros
I remember I was at a CIO conference and Google was there giving a presentation about how they will not do things EVIL. I asked..."Why did you help the Chinese government block access to the web with Google technology." Uncomfortable silence...and...he said, "We want to embrace China to help them move towards democracy." --- Google says do not do evil, but they do!
just wanna point out.
everytime u fill in information on facebook, every agency in the world gets that information.
maybe someone could make a tinfoil hat -game for next jam
that would have worked on previous jam!
trying to keep privacy
until it's suddenly all gone
Even typing Anonymous on here probably triggered NSA, CIA, FBI PC search right now
But I need one of them to cover my tracks
๐ค
-- i just wanted to publish my damn build --
I have been actually pracicing. Doing simple UI animation, particle effects, sequencer
one small thing per dat
*per day
well I mainly want to know how the seq works so I don't have to learn the basics during the jam
anyway
shouldn't take long
A guide to quickly get up and running with the Sequencer Editor in Unreal Engine 4.
I never had time on a game jam to add polish. I do main menu as a last thing, hours before I send my project.
yeah, I've already planned to start from the boring parts on megajam
depending on theme
I havent spent a lot of time with sequencer but animating widgets is super easy. And almost nobody is doing that
I`m just going to poop out a VR Game for the Megajam XD
you could do all the menus etc base setup while still digesting the theme
Just waiting for the Theme!
Thats my plan this time.
tbh, I've never animated on UMG either ๐
How to create animated UI elements in UMG.
seems simple
I cant wait to see the amount of Hate I receive from my Game Lulz.
Super easy. You just add a timeline for any aspect of a widget.
Going to keep a Global Death Count โค So Awesome.
what?
Thanks for the sequencer link, reminds me that that should be one of the goals for maximum learning during this jam ๐
thx for that link โค
I`ve been wondering how to animate umg but that documentation is for 4.9 does it still apply?
I'd really want to do more cinematics on jam entry
as I don't really do them on my real project
UMG animation is easy to figure out
no need for docs
I never had any reason for cinematics. Plus I don't like when games take control over my character.
one needs to make sure there's option to skip it
yea.
nothing is more annoying than watching same thing all over again
also, if you need to re-watch there's something wrong already
sin number one. Unskipable cutscenes. Sin number two. Checkpoints before unskippable cutscenes before boss fights
This makes me so mad.
In games where you die often
I'd say sin placing even checkpoint so that you need to watch the cinematic on respawn
it should just start where the cinematic ended
exactly my point
I don't get how it ever gets past a designing or testing
but if I replay the thing
and cinematics weren't stellar
I'd love to be able to skip them
I don't get how most of the games menu structures get past designing or testing
hehe
many throw tihngs there just for sake of having them there
without thingking if there's any real use for it
<- loves minimalistic HUDs
and menus that are not full of everything to just fill all the screenspace
I expect it's like this. You test on a dev build, where you disable cutscenes to save time. And never consider how it looks in a final product. I fail to see other reason to make unskippable cutscenes with checkpoints before, not after.
I didn't even play witcher 1 & 2 more than few minutes because I didn't like how the UI on menus worked :/
could be lazyness too
or maybe the devs think there's no way they should let player skip cutscenes once they've put so much effort in them?
I dunno, still bad design
cutscenes are so 1990s. i can't believe it's still a thing.
you should get exposition from within your gameplay
(ok, I seem to have played 111 minutes of witcher 2, not long though)
hmmm, that's a good point
i could see like a five second (or less) cutscene when a boss monster appears or something like that
like when an enemy appears in X-COm
I was more of thinking some story driven games
where there is a setting for it
but yeah, it's not obligatory for player to know beforehand
you can just drop the player there
I still kinda always wondered how the kid on the limbo got into the woods
Amazing thing about cutscenes, that was ignored for years, and I remember only one game doing it...
Max Payne 3
In cutscenes he holds the same guns as you do in game
that game literally had more cutscenes than playtime
in all other non rpg's (and even in some of those), they just swap weapons
it was entertaining though, but terrible pacing
I liked the shooting. Plot - not so much
as you had constantly action scenes, then cinematics, then action scenes, cinematic
it's been a while
part of the fun of a story game or walking sim is figuring out the story and setting from the clues presented. not having a narrator go, "This is a dark and stormy night in the magical stupid world of Moronica. The fruity elves and generic dwarves have been at war for 10,000 megayears in an endless conflict for which I will now explain in exhaustive detail, well before you should ever give half a shit about this lame story."
but it felt like there were like two rooms of shooting and then next cinematic
another thing that amzed me was a scale of this game.
yea. a lot of talking.
but the scale. A lot of different locations. and, something I noticed - very little of reusing assets
you know, that standard crate that is in every game.
or 4 car models
max payne 3 had very little of that.
and gunshot wouds...
lol
i like dragonage 1 and 3's story presentation. the npcs talk to each other while you're exploring the world. You can can choose to talk to them in 'camp'. But nobody forces you to care. The writers are confident enough in their story that they expect you to be interested. (most of the time...there are still a few cutscenes.)
ha
i`m going to continue making a game with no real direction besides you dieing! O.O the Hate โค is so real
in playtests 4 out of 5 people rage quit โค only to come back a minute later to do it again โค
you already have a game for the jam?
no i`ll throw 1 together
oh, gawd... another one.
Waiting for the Theme.
I dont plan untill the normally.
Finishing launching my game on Steam โค waiting for the Partner Site to get out of Maintence.
hmmmm
is sequencer only for cinematics?
like can you use it to drive the cameras around
while you play
I don't think so. You can control other stuff too, i think
but i normally do it with timelines
inside bp
Nods Same @tepid light
thinking of more cinematic feel
I have so many great ideas for gameplay mechanics... I just hope they will fit the theme.
I have few game genres I'd love to do games for but I'm pretty sure theme will be something that doesn't allow them this time either ๐
I guess it would be possible if you forced the theme on it but it woudln't be the same thing
like for example when there was theme of raining cats and dogs (or something like that) you'd just put cats and dogs raining somewhere in the background
and do whatever for the actual game
why?
Those lists are never accurate anyway. Some people don't deliver,others do, but dont register.
I am talking about the one-man shows