#game-jam-chat

1 messages ยท Page 9 of 1

viral gate
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anyone here participating in the NVIDIA Funhouse Gamejam this weekend?

stable kiln
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i dont have VR ๐Ÿ˜›

ruby cradle
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So today is the big day for the September jam and also I'll be announcing the Epic MegaJam's prizes

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WHO WANTS A TEASE???

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No?

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ok too bad

safe halo
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Aww. Dang it

stable kiln
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i think my game was a tad lacking for top 3 ๐Ÿ˜›

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again :/

safe halo
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Yea. Me too. Doesn't matter though. HYPE HYPE HYPE!

stable kiln
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i jut might get a mention for my awwsome concept art tho ๐Ÿ˜›

safe halo
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Oh snap. Maybe that's what the tease was

small fern
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Lol

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@ruby cradle well, that was a tease itself

safe halo
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That was probably his plan all along!

small fern
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I think so as well

safe halo
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What a tease

stable kiln
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i want a pony ๐Ÿ˜›

ruby cradle
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1080 i7 16gig RAM 1TB SSD

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@stable kiln Yours was the one with the alien looking creature that used a controller to change colors right?

small fern
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that's the main prize? ๐Ÿ˜„

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that's pretty rad

stable kiln
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yea ๐Ÿ˜›

ruby cradle
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Maaaaaybeeeee

stable kiln
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one of my best works ๐Ÿ˜„

ruby cradle
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Hah, I made Daniel Kayser come over and we guess at what it was

small fern
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well, if they raffle that, I may have theoretical chances to win it

ruby cradle
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I think this year has a better balance of prizes and raffles

small fern
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heh

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well, that's actually good

ruby cradle
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mostly because chance isn't raffling off random stuff he found

small fern
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so, no water bottles this year? ๐Ÿ˜„

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no idea what's the correct term for that item

stable kiln
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growler

small fern
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there was ue4 logo on it though

stable kiln
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or something ๐Ÿ˜›

small fern
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so it's instantly 10x more appealing

ruby cradle
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growler :p

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That's strange.... there was just this update https://forums.unrealengine.com/showthread.php?122362 ๐Ÿค”

small fern
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yay!

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I like the finalist raffle

ruby cradle
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That Tiki tho

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so nice

small fern
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so, single team could win all three categories? ๐Ÿ˜„

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heh, under 100mb category

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that'll mess up with peoples plans for sure ๐Ÿ˜„

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package, rats, few mb over, tweak, package..

ruby cradle
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We put in the special categories like that to give people something to aim for if they are afraid of not making the finals

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So a solo dev really does have a chance to get a prize

small fern
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well, those are different for sure

stable kiln
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under 100mb with sound?

small fern
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I'm not complaining

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100mb is total

ruby cradle
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Haha, the under 100mb was a challenge for sure

small fern
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they can't make expections

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hmmm

ruby cradle
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Yeah, it's a hard limit, no being nice to the 101mb games

small fern
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what if people stream in the content from web? ๐Ÿ˜„

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block your firewalls!

ruby cradle
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Actually, that's a brilliant way around it

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Whatever it takes to minimize the HD space

small fern
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you could stream in 1 gb of stuff on demand

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I already found the first loophole on rules!

stable kiln
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what if the game is 100 mb but sound is dlc? ๐Ÿ˜ƒ

glass fossil
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its not a loophole if its just you being a smart dev ๐Ÿ˜›

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that is how we do a major part of the content in the mobile world

small fern
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well, it would still kinda suck if the person who would test the game didn't have good enough internet connection

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but you could kinda hide the download into generic loading screeen ;D

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put some minigame there

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ok, will stop throwing out ideas for others

stable kiln
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lol u gunna sneak in 6 gigs of content ? ๐Ÿ˜ƒ

glass fossil
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gotta keep those ideas hidden until day after the jam ๐Ÿ˜†

small fern
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yeah

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I'm just bad at that

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but yeah, lovely prices

glass fossil
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make sure not to include the starter content!

stable kiln
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isnt that all gone if u press package?

small fern
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I actually wanted to do some photogrammetry for this, if the theme allows it

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but that's instant over 100mb already

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hmmm

glass fossil
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well you don't HAVE to go after the 100mb prize

small fern
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was that 100mb uncompressed?

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and not the zip size?

glass fossil
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thread doesn't say, we'll have to get @ruby cradle to clarify but I'm sure its the uncompressed size

small fern
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@glass fossil you keep telling that to people and we know what you are targeting yourself at ;D

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wow

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I just checked my previous gamejam entry

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I really didn't use many textures

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I reused most of them

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as they were just random noise mostly

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it was still 280 MB uncompressed

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and 109MB on zip

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oh

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audio uasset waas 60 MB though

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so no music, until it's some tiny loops

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well, basically, only few textures, minimal sfx and next to no music and you could get under 100mb

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wonder if BP <-> c++ makes much difference

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I couldn't use nativize BPs on that last project, otherwise I could have done a comparison

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if it could save few MBs

glass fossil
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I don't think it would make much of a difference in a small project

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but in a larger project maybe

small fern
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well, with this limited size budget, everything matters

stable kiln
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hmm my last game was 126 mb, but i rather solo versus 5 man teams than take 26 mb off perfection ๐Ÿ˜„

small fern
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hmmm

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I'll do some quick tests

stable kiln
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i will not limit my atristic skills with stuff like this ๐Ÿ˜›

small fern
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I'm packaging 4.13 FPS template as is, without starter content

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to see somewhat how much headroom there would be

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for own content

stable kiln
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lol goes back to version 1.8

small fern
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heh

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well

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unreal package sizes have actually shrunk

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well

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default fps template as is, BP only and 4.13

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is 328 Mb

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๐Ÿ˜„

small fern
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ok

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I'll try blank project

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without skydome

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but I somehow doubt I'll be aiming at that 100mb

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even 200mb would take some effort

frigid mist
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@small fern hahaha

small fern
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oh hey

frigid mist
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They made that to no one win

small fern
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package compression isn't enabled by default

frigid mist
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๐Ÿ˜›

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@small fern so yeah Hello by the way xD

small fern
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lol

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what is this option ๐Ÿ˜„

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"Do not include editor content in this package may cause game to crash / error if you are using this content."

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that's unticked by default btw

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and it's spelled like that :p

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I think that sentence is missing word "that"

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oh wow

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and "include prerequisites" is on by default

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I really shouldn't give these tips away

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let people struggle with c++ runtime binary installers included ๐Ÿ˜„

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heh

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got this on my blank c++ project while trying to build shipping build

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"UnrealBuildTool: c1xx: error C3859: virtual memory range for PCH exceeded; please recompile with a command line option of '-Zm480' or greater"

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huh

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so

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with blank c++ project

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and compression enabled, everything stripped about, no starter content, no prerequisites, no skybox, no baked static light (so no lightmaps), I basically just have empty level here

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and it's still 106MB uncompressed

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I mean, without zipping it

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@ruby cradle is that 100mb for zip file?

glass fossil
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maybe building from source with certain things removed

small fern
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I mean, if even most bare bone setup fails to go under 100mb, with 0 content, I don't see how people could make that challenge

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if it's for zip file, then it's totally doable

stable kiln
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more coffee mugs in the prizepool ๐Ÿ˜›

small fern
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although

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if they accept 7z for compression

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that would make the file like 2/3 of the zip size

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heh, yeah, I could make a custom build that goes below that 100MB, but I doubt it's the meaning of that challenge

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or just find engine version that goes below that

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btw

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on development build, exe size for blank project was 93.4 Mb alone ๐Ÿ˜„

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shipping was 38.9

stable kiln
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ill skip on the 100 mb challenge for reasons: no fun ๐Ÿ˜›

small fern
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after some magic, I got into 76.4 MB

tepid light
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Special category for a single person? Now I'm wondering if I should look for a team.

small fern
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well, if you think about it

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one person teams don't stand a chance against 5 person teams

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and there will be many one person teams now

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so it doesn't necessarily mean that going solo would improve your odds to win

tepid light
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One person doesn't stand a chance? I dont think thats true

small fern
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from current participant list

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4/6 are going solo

glass fossil
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still if you want to maximize you're chances for a prize you'd do a team, because most categories can be won by a team, but only one prize is one person team exclusive

tepid light
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maybe in visual category

small fern
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there's no visual category ๐Ÿ˜ƒ

tepid light
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but it's not like single devs dont win normal jams

small fern
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unless you count allegorithmics prize

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it's bit different on megajam though

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with one weekend jam

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you can loose lot of time organizing a team

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and getting all working together

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with one week, that 5 people can do a whole lot more work

tepid light
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Aren't normal categories: visual, gameplay and theme?

small fern
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nah

#
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"Coolest Character Design" for the game with the most awesome and unique characters.
"Best Game Under 100mb" for the best game that doesn't take up too much space.
"Army of One" for the best game made by a team comprised of only one person

tepid light
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also, for that under 100 mb category... what is the minimum size of package? like empty project?

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can't test right now

small fern
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also All entries will be judged for their aesthetic, unique use of the theme and gameplay.

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you haven't followed the conversation much now? ๐Ÿ˜„

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I've been testing that all along

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by default

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fps template is over 300 mb

glass fossil
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I think Epic got it down to like 50mb for a nothing project, 0lento's managed to get it down to 76 so far, but once again that is for a nothing project

small fern
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so far, I've gotten absolutely zero content, no sky etc project to go into 76 Mb but that's with only special settings

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was that 50mb for desktop though?

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or mobile

glass fossil
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mobile I think

small fern
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yeah, I think that side goes lower

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then again

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if it's 100mb for zipped project

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then it's totally doable

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I wonder if 32-bit builds would go lower

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I can't get them to package on this project

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getting that error

tepid light
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I think you would need to use a custom build to shave off more.

stable kiln
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ALLEGORITHMIC'S PICKS might be one of the best cats u can win other than finalist offc

small fern
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I already have their tools though ๐Ÿ˜„

glass fossil
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a year of substance live is pretty sweet

stable kiln
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honor wize i mean

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prize wize too i think, unless they put a coffee mug in the character design ๐Ÿ˜›

tepid light
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a Fortnite Alpha access key per team member, a Shadow Complex Remastered key for Steam per team member,

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wow

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now we are talking ๐Ÿ˜ƒ

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Such rewards! Much glory! ๐Ÿ˜ƒ

small fern
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shadow complex was free on unreal launcher for a while though ;D

tepid light
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yea, I know

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I did play it.

stable kiln
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yea, its mostly a glory award ๐Ÿ˜›

small fern
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there wasn't any paragon stuff?

tepid light
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but it wasn't on steam ๐Ÿ˜ƒ

stable kiln
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put a coffee mug in there... hint hint ๐Ÿ˜›

tepid light
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but I have been hoping for Fortnite key for literal years I think ๐Ÿ˜ƒ

small fern
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oh wow

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I just realized something

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got idea how to get the binaries even smaller

tepid light
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btw. is the swag bag the same every month or does it change?

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use older version of UE4?

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less features, less size?

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disable baked lighting?

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remove materials

small fern
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that I did first thing

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no materials have ever been in this

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not even skybox

stable kiln
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use UDK? ๐Ÿ˜ƒ

small fern
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lol

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that's a good one

tepid light
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lol. write a browser based game in JS ๐Ÿ˜› I think it has to be ue4

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and cant be built for html5

small fern
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game should run on windows or mac I think

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so if it's a browser game, I think it qualifies

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they didn't define how

stable kiln
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just make a D12 in UE4... here go play DND or something....

tepid light
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name your game "a" and your team "b". that will save few bytes from the file name ;P

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wait... how is it even possible to go under 100 MB? project with nothing in it is 191MB, not zipped

small fern
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lol

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yeah

stable kiln
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the probles is that a high res picture of some1 playing mario bros is bigger than mario bros ๐Ÿ˜›

small fern
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I've so far gotten into 76MB

tepid light
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how?

small fern
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but I'm getting little more soon

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"magic"

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I can share my findings once I'm done testing

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I mean, it's not the spirit of the competition that one has to find magic packaging settings

tepid light
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Empty project has a content pak that is 72 MB in size. whats in there?

stable kiln
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remove the unreal icon

small fern
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but make a game that uses content efficiently

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@tepid light skysphere materials, that level lightmap

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unless you removed those

tepid light
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oh, right, default engine content

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I just deleted the actor in the level

stable kiln
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usueless garbage!

small fern
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I doubt engine content itself will be there

tepid light
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and then deleted the level itself

small fern
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unless you use some of it

stable kiln
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delete delete delete

tepid light
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Third party binaries are over 13 megs.

stable kiln
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what does this button dooo??? delete!

small fern
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I think my computer just froze both instances of UE4 I'm running

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@tepid light you can remove those from packaging settings

tepid light
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extras: UE4PrereqSetup_x64 39MB

small fern
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just scroll up few pages on this channel

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you'll see what I shaved off there already

tepid light
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Magic of procedural content. You need 8 GB of ram to open a 50 MB game

small fern
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hmmm

stable kiln
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hmm skeletons and textures are doable, but sound is soo expensive for this

small fern
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8bit

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oh wait

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did unreal require 16bit wav?

stable kiln
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you can actually create sound in unreal on the fly

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but to turn this into a real voice ๐Ÿ˜›

small fern
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hmmm

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63.6 MB now

tepid light
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did you remove any functionality?

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Or does it work just like normal 200 MB?

small fern
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well, there's nothing in it

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like, blank level

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32bit builds seem to be smaller

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also everything on shipping

stable kiln
small fern
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hmmm

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physx is 9+ megs

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it's not easy to disable though as all collisions rely on it

stable kiln
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i know its hard and pushes for optimization, it still is the most booring cat ๐Ÿ˜›

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i played this game over null modem a bit, its super small ๐Ÿ˜›

somber hazel
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lowest package size without "hacking": 36mb on version 4.11

stable kiln
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well if u win the 100 mb and finalist .. hats off to u ๐Ÿ˜›

glass fossil
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100 mb might be a good category to shoot for actually, less competition ๐Ÿ˜„

tepid light
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you could totally do a game with no collisions

glass fossil
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depending on if it is compressed size or uncompressed size

tepid light
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if it doesn't break other stuff

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it's funny actually... Biggest challange is making the empty project to be small. After that, 20 MB of content is a lot for a game jam

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heh.. One of my pervious game jam games was 88MB, zipped

rigid fog
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They have a solodev category

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GL guys!

small fern
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I'm still stuck at 63.2 MB on 4.13

rigid fog
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And I am glad they did the Tiki that way

small fern
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@somber hazel that must be zipped size

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even the exe is more

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or well

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my exe is atm 29.3 MB

rigid fog
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heh

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Not zipped

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Actually

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So good luck

somber hazel
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can you start with mobile and still package for windows?

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if so, with compression you get the 36mb

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I don't see why it's not possible

small fern
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I tried that already

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can't get below 60 MB so far

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but I don't think my blacklist for packaging works properly atm

somber hazel
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you selected cooked and include maps?

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@small fern

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*compression

stable kiln
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yea, the draw on finalists is nice, anything over a 1 in 5 shot of winning it is not worth it joining a team that wants to win and expect 12 hours a day of me

small fern
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pretty much everything, yeah

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well

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there's just one map

stable kiln
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for me that is

small fern
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so there's nothing to dismiss

somber hazel
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and you did select it under projects settings?

stable kiln
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but thats just the way i like it ๐Ÿ˜ƒ

small fern
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yes

somber hazel
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then... weird

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๐Ÿ˜„

small fern
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also disabled the installer stuff, crash reporter

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selected compress pak

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all set to shipping

somber hazel
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did you start with mobile?

small fern
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mobile + scalability + no starter content and blank project

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zero plugins

somber hazel
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maybe no scalability?

small fern
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didn't make no change

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32bit builds were tad smaller

somber hazel
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then 4.13 s<3ks

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โค

small fern
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I'll try 4.11 later on

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even if I could get it to 40's

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it would be huge

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when you have barely no space to begin with, you need to fight for each MB

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if it's that 64MB, there's no real sense to even try to target that category

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40 is barely any content

somber hazel
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I got a friend in a gamejam, he used java.three I think, it was 3D and under 3mb ๐Ÿ˜„

small fern
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well, that's without unreal overhead

somber hazel
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Unity has 16 I think

small fern
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unity goes really low

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and I remember people complaining of that too ๐Ÿ˜„

glass fossil
somber hazel
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probably what you said @glass fossil

glass fossil
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yeah you can make super tiny games with threejs

small fern
somber hazel
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except these docs are for reducing your own file size

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should switch to mobile talk ๐Ÿ˜„ even though I left mobile on Unreal ^^

stable kiln
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after 3 years a manager of 500 programmers got asked what he would change if he had to do it again

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he said: take 10 of my best and do it in 6 months

somber hazel
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@glass fossil how is the doc on three.js? saw my friend peaking a lot like if he needed a particle system, I think he just grabbed it from the docs

glass fossil
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I haven't used it personally, but I follow a lot of JS blogs and they all sing its praises

pale eagle
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We need to get Jess a better mic. :-P

somber hazel
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I heard something with integrating cross platform code manually and was 2 scared ^^

small fern
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hmmm

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yeah, it still cooked the editor stuff

somber hazel
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I personally love when people go the hardcore way in jams and do stuff in like three.js and in the end you got a game that can run on a toaster ๐Ÿ˜„

stable kiln
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yoo that timer is flippin ๐Ÿ˜›

small fern
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oh

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it's meant to cook everything

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blacklist just keeps it away from final package

stable kiln
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ahh stream started allready ๐Ÿ˜›

somber hazel
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woops, missed it

somber hazel
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hihi, snatched the last steam code < 3

small fern
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hmmm

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I got the blacklisting working

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now I'm getting somewhere

torpid nimbus
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My life is complete

small fern
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51.5 MB

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although game crashed on launch ๐Ÿ˜„

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so I guess I took something away it needed

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hmmm

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it needs vehicle wheel stuff even it doesn't use them

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so

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I guess that's about it

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50 MB for your actual game content

torpid nimbus
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It's good to win a game jam finally since the Unreal release

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Tried few times only , should have more , but can't always find time or team ๐Ÿ˜ƒ

small fern
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congrats ๐Ÿ˜ƒ

torpid nimbus
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Thank you , it will motivate me to participate in next ones

safe halo
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Gratz!

tepid light
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gj

small fern
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lol, physx binaries take 80MB on 4.11 alone

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well, physx + apex

somber hazel
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yup, you are doing something wrong ๐Ÿ˜„

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let me check and package on 4.13

small fern
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I only got like 9 megs on 4.13 physx

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but I did BP project on 4.11

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yup 9.26 MB on 4.13

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that's largest individual thing on 4.13 besides final exe and pak

somber hazel
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hm... you might be right

small fern
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hmmm, 45 megs for game, graphics and sound ๐Ÿ˜„

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well, that's a challenge alright

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I guess there will be a lot of low poly art games on that category

bitter mango
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just go no textures

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make everything in the geometry

small fern
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I'll definitely go for the challenge

rigid fog
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You can do it @small fern

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I expect great things out of you!

small fern
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I just hope people will not actually do the streaming content thing ๐Ÿ˜„

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that would kinda ruin the spirit of the category

glass fossil
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its clever, but certainly avoiding the actual challenge ๐Ÿ˜†

bitter mango
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I was wondering about that

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do procedural content instead

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build it all into memory on load

small fern
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now he's giving away my secret plan ๐Ÿ˜„

bitter mango
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haha oops

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shhh

glass fossil
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Nick's evil polygon game would do well ๐Ÿ˜ƒ

stable kiln
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cant u build like 6 hours of sequencer with 50 mb? ๐Ÿ˜›

small fern
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heh

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whole game with QTE

coarse hedge
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who all excited about mega jam? We're looking to get a BP systems designer and possibly a sprite animator

tepid light
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@coarse hedge I do blueprints, and I'm looking for a team

velvet echo
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i'm excited about mega jam. taking a week off work to see what i can make

lament oar
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Wish I could spare the time. I'm in the mood for making something new for a change

ruby cradle
glass fossil
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๐ŸŽ‰

tepid light
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That PC...

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@ruby cradle in the "Best Game Under 100mb", does the unpacked game have to be under 100MB, or can it be only under 100MB while zipped?

ruby cradle
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unpacked

tepid light
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ok

ruby cradle
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I've seen many that weren't even trying get down to it, so I'd like to incentivize people to try to go as far as they can

grizzled zenith
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Don't know if I should participate. I have school and not much time...

small fern
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yeah

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I did test runs for that

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you can definitely shave it off

tepid light
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I wanted to try going for the solo category. but now I dont know...

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so tempting to try for the big 3

small fern
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you can get around 50-60MB on blank project if you do some testing and take all knownledge from that link

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that amount could vary between engine versions, I did the blank project test on 4.13

tepid light
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and no featues are cut? everything works?

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*features

small fern
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by default, that blank project was 106 MB when packaged

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yeah, obviously when you go cutting engine content itself away on blacklisting, you can't use those meshes or materials, but other than that, yeah, things still work

tepid light
#

thats great

small fern
#

I know it's a competition, but that link is publicly available to all so I think it's just fair to share it's existance ๐Ÿ˜„

#

mobile devs already know all that stuff

#

as they need to cut down extra to keep package sizes low

tepid light
#

I think it is a drawback in this category. That you need to shrink down the basic size.

#

It should be a gate on the size of your content

#

not on what you can cut out of the engine

small fern
#

pretty much yeah

tepid light
#

IMO

small fern
#

well

#

that link I put here is pretty descriptive

#

and if you are really trying to keep the size down, you should be aware of all costs

#

that's good common knownledge even outside that 100mb limit

#

also

#

just looking at the past game jam entries that have won

#

most of them has been pretty low poly

#

and many have been without any textures

#

so I'd go as far as saying that most of the past game jam winning entries could have been under 100mb by careful design

tepid light
#

for sure

small fern
#

people can probably tell I'm really excited about this category

tepid light
#

๐Ÿ˜ƒ

small fern
#

it adds additional challenge

#

love that

tepid light
#

yea

#

we should have more of those in the future

small fern
#

yeah, I'd love some changing challenge

tepid light
#

hmm.

#

but thisone is not a challange anymore

#

sice now there is a tutorial on how to cut content

#

you just make a normal game in most cases

#

and it will fit

small fern
#

you still need to keep your content size small

#

you can't go nuts on content with these limits

#

for example

#

I was thinking I would have done some photogrammetry for this jam if it had fit the theme

#

but with 100mb limit, that's pretty much out of the question

#

at least for photogrammetry textures

tepid light
#

yea, sure, there are some things that can't be done in this limit, but as you said, most game jam games would fit anyway

#

so it's not really a hard challange

small fern
#

we'll see about that ๐Ÿ˜„

coarse hedge
#

I'm going to cry these prizes are beautiful... I'm counting on my girlfriend's character design to give her a fighting chance at the unique characters special category!

quiet thistle
#

hm maybe I should try to win Army of One lmfao

#

that sounds like an interesting challenge

#

kinda wish the local people would join me, hard to find others willing to join

glass fossil
#

Hey guys, remember to pre-register if you're going to take part in the Mega Jam. It's not required but helps the Epic team quite a bit!

https://forums.unrealengine.com/showthread.php?122362

#

Teams registered so far:
0lento (1)
Moonbeam (3)
sleepingdragon (1)
Perfuse (2)
Ticking Bomb (1)
VALKRYSA (1)
Lattasoft (1)
Quad Corps (1)
Paradise Module (1)
Agile Perception (2)
Succubi in Hats (1)
funkinessfactor (1)
MC Games (5)
BloodLine (3)
CodeBre4ker (1)
LIGHTIFICATION (3)
GrumpyTeam (3)
The Royal Bed (1)

quiet thistle
#

Im still looking aruond for potential teammates ๐Ÿ˜ฆ

rigid fog
#

Go go go Solo Warriors @

ruby cradle
#

Thanks @glass fossil !

slim light
#

I cant see this 100mb rule

#

what am I missing

quiet thistle
#

its on the forum post

#

refresh?

rigid fog
#

Def there

slim light
#
#

this one?

rigid fog
#

I saw it last time I looked

ruby cradle
#

Haha, I came up with some devious ways to make you all think about how to get some prizes

rigid fog
#

It was some good stuff @ruby cradle

ruby cradle
#

Yeah, it's under special categories

#

"Best Game Under 100mb" for the best game that doesn't take up too much space.

slim light
#

so it's not a rule it's a special catagory

rigid fog
#

Aye

slim light
#

cool

ruby cradle
#

Yes, same with solo devs and the character one

slim light
#

so I can still do my 30gb mgsv clone

#

sorted

rigid fog
#

@UnrealAlexander how are people who are using existing projects going to weigh in vs people who do a 100% original project from scratch for the jam during that time?

slim light
#

It's a weird one cause I make tools to re-use so like I need to re-make my tools again in the time frame?

ruby cradle
#

The same way, we score on a curve. Anyone found to not be disclosing their pre-made assets is disqualified

glass fossil
#

you can just disclose the tools you used and then they'll take that into consideration

ruby cradle
#

Last month, one game did great in all ways, except all their art was premade, so they got a low score there

#

yes

rigid fog
#

Re using scripts and stuff cool, but not whole game projects

#

I think it defeats the whole point of game jams imho

slim light
#

I think it's a waste of time not to be using stuff that makes you more efficeint when you have so little time?

ruby cradle
#

That's why we have to curve it.

torpid nimbus
#

It is not waste of time, you will get unique content in return

rigid fog
#

Aye

#

You will learn a much more efficient way

#

Learn better techniques

#

Learn new things

#

/shrug

#

So many benefits from doing a jam the right way

#

Hard to judge though

slim light
#

sure but there's less time to learn new thing's if you spend your time re-making stuff like basic master materials and menus every time

rigid fog
#

I don't see those being a big issue as I do bigger game systems

tepid light
#

how much time does it realy take to make a simple main menu? 20 min?

rigid fog
#

But that is subjective

tepid light
#

or other game mechanics

rigid fog
#

It is hard for people who want to maximize their time

#

I mean, I get it. I see both sides.

slim light
#

I mean what's been added to the engine in the last 2 years that you would have need to have made yourself 2 years ago

#

that's the stuff I'm talking about re-using, your low basic efficency tools so you can make the interesting experimental content come jam time

#

meh

#

I also understand the purist intent

rigid fog
#

Eh, rules aren't going to change. I just know some of the participants just reuse whole projects

#

It is kind of lame imho

tepid light
#

But there, where do you draw the line between simple stuff and major stuff

rigid fog
#

Especially when they win :)

bitter pier
#

Silly question can we use premade BPs for the Epic mega jam?

rigid fog
#

Exactly. It is hard to draw that line. Which should just be.... all original content and everyone wins.

tepid light
#

yes. you just need to disclose it.

bitter pier
#

ok

#

Where do I disclose it?

rigid fog
#

But people won't

#

Like... menu creations

tepid light
#

in the post with your submission

bitter pier
#

ok

rigid fog
#

Or whatever...because they will think it is okay

#

So, eh

tepid light
#

... and in this perfect world everyone streams their work in progress

#

so that noone cheats

slim light
#

and provides the source ๐Ÿ˜›

tepid light
#

or we make a lan gamejam with no internet ๐Ÿ˜›

bitter pier
#

^

#

I would like that TBH

tepid light
#

I'm sure some people are doing UE4 hackathons

small fern
#

there's character one?

#

was it always like that? ๐Ÿ˜„

#

I must have speedread that by "coolest game design"

#

but yeah

#

I'm ok for people using their past scripts, menus if they mark it on the entry

#

last time I even marked ue4 mannequin and it's animations although it seems to be rare that people do that ๐Ÿ˜„

#

project after me had mannequin and youtube and line "we made all this ourselves"

#

so I dunno

slim light
#

well it's part of the engine so fair game?

small fern
#

but yeah, mannequin is obvious

#

well

#

I also marked engine content textures ๐Ÿ˜„

#

(not starter content)

slim light
#

I guess it's more serious this time cause prizes

#

I was talking more in general terms earlier

small fern
#

well

slim light
#

prizes make things differnt

small fern
#

it's fair game

#

you can use your past scripts

#

just mark them on the entry

#

if it's just main menu, I doubt it'll affect the score much

#

people who take few hours to remake those past things will not have to mark anything

#

tbh

#

I still prefer LD way

#

for their jam that is

#

on LD jam: "Youโ€™re free to use any tools or libraries to create your game. Youโ€™re free to start with any base-code you may have." "Youโ€™re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio)."

#

I take that base code same as reusable scripts/blueprints/menus etc

#

as that's not actual game specific content

tepid light
#

yea.. but libraries in general are more generic than specific gameplay elements.

#

i mean, anything can be a library

#

but still

slim light
#

@olento yeah I like that way too

#

@small fern *

small fern
#

heh, that zero gets people all the time

glass fossil
#

Going to be using Adobe Fuse for the game jam, is that like halfway cheating?

small fern
#

nah

#

I used last time

slim light
#

like mixamo?

small fern
#

you just mark it

glass fossil
#

Okay so we should mark it. Cool cause I wasn't sure on that one

small fern
#

one could debate if using character generators is using sourced assets, but lets face it, the app really creates the assets for you

glass fossil
#

Since its created post jam start

slim light
#

yeah is that a tool or an asset

small fern
#

well, people can probably see it both ways

slim light
#

it's a tool to create assets ๐Ÿ˜›

tepid light
#

quick, make a game generator that uses all your code. Make it public befor the jam

small fern
#

most content creation tools are not seen same way

tepid light
#

than you can use public tool to get your content back..

#

or just disclose it...

glass fossil
#

Cause it's like... It's just a tool, but it's a tool that massively speeds up one topic

small fern
#

only if @ruby cradle were here now

#

we could talk about libraries and plugins too ๐Ÿ˜„

#

Fuse contains all prebuild models though

#

you basically just assemble the pieces together with it

tepid light
#

I think we are going too much into details here. It doesn't matter in the end.

small fern
#

all clothes, bodies etc are uv mapped and textures are generated

#

you can blame me for that ๐Ÿ˜ƒ

tepid light
#

whatever you do with fuse, just state "I used fuse"

#

if it's a sourced asset you will be judged accordingly

slim light
#

I doubt using fuse would results in a win for the character category so it's prolley fine D:

tepid light
#

if not, good for you

#

yea, thats another point.

#

for all the timesaving you can do with tools, premade assets and so on...

#

thing that always costs me most time

#

it trying to do something, having a problem, and wasting a day trying to solve it.

#

Don't do stuff you don't know how to do.

#

and 99% of problems goes away

coarse hedge
#

I agree with the above

#

I can spend a whole day wasting time solving a problem in a jam instead of finishing a level or a puzzle

small fern
#

btw

#

"Any team can win one of these plus other awards from other categories."

#

I seriously doubt they'd do that ^

coarse hedge
#

We're going to build off an old project that just has some content built and abandoned in order to save time since we may not have a huge team

small fern
#

like, make one entry win 2 or 3 out of 3 categories

quiet thistle
#

yeah seems unlikely. I think they just dont want to discourage people from doing things that may put them at a disadvantage for the grand prize (like the under 100MB one)

tepid light
#

I'm considering going for solo, under 100 and main prize

coarse hedge
#

And all our art is original made by us, just repurposed for the jam, in addition, we make new content on top of it so it's not just a refurbished project

slim light
#

well how do you know art will fit theme?!

#

Art style sure but actual assets is too far I think

tepid light
#

some people do that... Have a game in mind before the theme

small fern
#

I can get reusing old assets

tepid light
#

and try to adjust it for the theme

#

bad approach.

small fern
#

but reusing whole old project is not in the spirit of game jam

quiet thistle
#

cheating is lame

tepid light
#

sure. but that doesn't stop people

quiet thistle
#

I dont go without sleep just so some jerk wins D:

tepid light
#

with all this talk here about how people don't sleep during the jam I think this time I will need to log exactly how much time it takes me.

slim light
#

I think the competetive aspect for prizes is kinda anti game-jam ethics if we are gonna go there

tepid light
#

what do you mena?

#

*mean?

small fern
#

@slim light yup

#

happened last year too

quiet thistle
#

I generally do nothing but develop, eat and sleep during these things personally. Idk if i can do that for this week long one though

small fern
#

bunch of projects that people had showcased around the internet weeks before the jam even started

#

also one team dared to tell they didn't start beforehand ๐Ÿ˜„

#

even all the evidence was still on the web

quiet thistle
#

lol

small fern
#

and their youtube account

slim light
#

game jam is not a compo it's just a thing to do for fun, oince it gets hyper competetive people get upset about being cheated out of wins etc

#

it's not in the spirit of a jam, which is a bunch of people mkaing cool stuff in a short time

tepid light
#

didn't someone submit a unity game?

small fern
#

yeh

quiet thistle
#

I got pretty competitive about this last one hah, but eh you win some you lose some

slim light
#

raffle is fine and winning for prestige

small fern
#

doesn't make people feel good when others cheat though

tepid light
#

but rewards are a good motivation

slim light
#

but prizes for categorys I don't like

tepid light
#

they dont have to be fancy

torpid nimbus
#

rewards are just extras

#

you get your game out of it and also experience

tepid light
#

I dont like raffles. You have no impact on your chances.

slim light
#

yeah but big prizes take the focus off that

quiet thistle
#

I dont mind it personally. Better to have the prizes than to not have them

#

I think some competition does the jam good

tepid light
#

yea, you are right. More prizes means it's more about winning than about competing.

slim light
#

but I mean it's just once a year

#

but already atmosphere is differnt ๐Ÿ˜ƒ

torpid nimbus
#

so hope you all lose !

#

see ya

slim light
#

lol

tepid light
#

๐Ÿ˜ƒ

small fern
#

I kinda wished they didn't announce the prizes beforehand this year

civic dock
#

Man. I hope I have time to participate in the Epic MegaJam.

small fern
#

just remembering how last year went

quiet thistle
#

lol hope you lose smell you later

torpid nimbus
#

^^

civic dock
#

I'd love to go for the 100mb prize.

small fern
#

they could have revealed the prizes when the jam started

slim light
#

I prolley won't even cvompete I'm just stirring the pot!

civic dock
#

Make the tiniest game possible.

small fern
#

I'm definitely going for solo + 100mb

slim light
#

I'm gonna hack 0lento and add a 200mb .wav and attribute myself

small fern
#

lol

quiet thistle
#

is it 100MB zipped or unzipped

tepid light
#

I remember reading about a competition about making a game that fits on a floppy disk...

small fern
#

unzipped

tepid light
#

unzipped

quiet thistle
#

ah

small fern
#

that's been confirmed few times

civic dock
#

What's the smallest anyone's gotten a packaged game with UE4?

small fern
#

not telling my record

#

but you can go under 60

glass fossil
#

I think epic got a project to 50 in a stream once

civic dock
#

I love the idea of making that part of the challenge. How small can you get it?

slim light
#

there are pico8 game jams, that's 32k

quiet thistle
#

what do you have to do to decrease it? just not include large assets or is there more to it

civic dock
#

Also, I'm fascinated with the idea of getting as much game as possible into a single room.

#

One room games, if you will.

tepid light
#

card game

#

boom

slim light
#

that's a whole genre ๐Ÿ˜ƒ

civic dock
#

Example: An entire game that takes place inside a broken down elevator.

slim light
#

escape the room games

tepid light
#

rts, rpg, anything tabletop

#

shooter where you are really small

civic dock
#

I should have specified video games. ๐Ÿ˜›

tepid light
#

like toys

civic dock
#

But yeah.

tepid light
#

you can make a tabletop video game.

civic dock
#

Ah, sure that's true. Not terribly interested in that though. ๐Ÿ™‚

tepid light
#

anything can be made in a single room

civic dock
#

That doesn't make it less challenging.

tepid light
#

but challanges like that are nice.

#

maybe for the future jams

#
  1. use only one room
#
  1. use only 3 actors
civic dock
#

Oh man.

slim light
#

just make it so you're in a room sitting at a computer playing the game you wanted to make ๐Ÿ˜›

tepid light
#
  1. game has to take no longer than 10 sec to complete
coarse hedge
#

I'm not playing for the prizes. I want to make a game with an interesting and unique atmosphere that's fun to play. I just love being in unreal and creating my game worlds and that's all the reward for me so if there's a BP systems designer who is passionate about creating interesting gameplay, hmu

slim light
#

that should be a rule all the time

civic dock
#

I might do a future Unreal Slackers jam inspired by the 100mb challenge. Make an entire jam out of size constraints.

#

@coarse hedge I hear you 100%.

#

I don't care about the prizes.

#

Shipping a little game is reward enough for me.

tepid light
#

sure, I'm not participating FOR the rewards but wining would be a nice addition ๐Ÿ˜›

#

I need that special badge

slim light
#

if you make a good one the prize is probably better than anything you can win! getting people playing your stuff and expsoure can be much more valuable

coarse hedge
#

@civic dock that's what I'm here for. I love this engine and I'm about making a small game to give people a taste of our team's creativity

quiet thistle
#

^^ yeah thats why i do it honestly

civic dock
#

โค

quiet thistle
#

I dont need a new computer or anything like that

#

its just a bonus

tepid light
#

@slim light Sure, recognition is most rewarding.

quiet thistle
#

I go to local meetups for unreal devs and show off entries

#

its fun

tepid light
#

My first public game every was actually for the ue4 jam.

quiet thistle
#

if your city has em, check em out imo

slim light
#

Yeah I've been to London one but it's been gone for a few months

tepid light
#

Oh, how I would like to live in a city that has meetups

glass fossil
#

@civic dock #botsaysjam part 2: the revenge

slim light
#

back this month though! There's talk of a jam team or two from it shall see what happens

tepid light
#

so far, I don't think there even was one in my whole country.

slim light
#

where are you:?

tepid light
#

Poland

civic dock
#

@glass fossil Aw yiss.

quiet thistle
#

allshar, start your own? ๐Ÿ˜›

#

lots of work though hah

tepid light
#

yea.

#

I know exactly 1 person IRL that uses ue4. ๐Ÿ˜›

glass fossil
#

Sounds like a great opportunity if you are onto community organizing

tepid light
#

i'm not

#

๐Ÿ˜ƒ

slim light
#

44 peeps

small fern
#

well

#

lets face it

quiet thistle
#

you could probably start something with schools or universities, would be an easy way to start a meetup

slim light
#

you can'ty be that far from warsaw? ๐Ÿ˜›

quiet thistle
#

I say all this, but im not a community organizing type either lol

small fern
#

even if you win one category, your chances to win the computer raffle is still pretty slim

tepid light
#

4 hours by train

slim light
#

ouch

tepid light
#

not that bad ๐Ÿ˜ƒ

small fern
#

like in worst case scenario, it'll be raffled amongs 11 people

slim light
tepid light
#

worst is 1 in 15

small fern
#

nope

tepid light
#

3 teams of 5, right?

small fern
#

one category is solo teams

#

so 5 + 5 + 1

glass fossil
#

Those are just the special categories

tepid light
#

you can win both

#

but thats on option

slim light
#

man gdansk looks cool, are you near there?

tepid light
#

if you are solo and you win one of the three main places than you have at worst 1 in 11

#

yep

#

gdansk is 30 min by train

small fern
#

oh wait

slim light
#

well there's game dev meetup there ๐Ÿ˜›

small fern
#

are special categories different than 3 finalists?

glass fossil
#

I think so

small fern
#

heh

slim light
#

in addition to I suspect?

small fern
#

I kinda missed that

#

well

slim light
#

that's how those kinda things normally work

tepid light
#

@slim light thanks.

slim light
#

can be from winners or outside

small fern
#

oh right

tepid light
#

yes.

small fern
#

"Winners of these special category prizes will be rewarded with Unreal Engine stickers/buttons, an Unreal Engine Game Jam t-shirt per team member, a Fortnite Alpha access key per team member, and a Shadow Complex Remastered key for Steam per team member."

slim light
#

if one game had like awesome graphics but no real gameplay I guess It could win

glass fossil
#

Those 3 special categories are extra

small fern
#

heh, well, there goes my chances to win that houdini license ;D

glass fossil
#

They aren't the main compitition

tepid light
#

well, im the exact opposite. If I will have enything that will be the gameplay

small fern
#

yeah, I misread that

tepid light
#

everything else is just scaled cube

slim light
#

I feel bad I won one but I havn't used it I just have never had the need

#

or the understanding

tepid light
#

I downloaded hudini. Never opened it ๐Ÿ˜ƒ

#

but still have like 350 days.

small fern
#

heh

slim light
#

like it's probably awesome

small fern
#

I wish I had it

tepid light
#

maybe I should use it

#

on the megajam

small fern
#

I installed Houdini Apprentice the other day

glass fossil
#

@tepid light you're making all the artists cry ๐Ÿ˜›

small fern
#

tried the vector field thing on it

#

got the vector field to unreal and it worked

#

would love to sim those + do more complex dynamics and get them to unreal via alembic

slim light
#

oh

#

now i'm interested ๐Ÿ˜ƒ

#

I wanna experiment with that alembic thing and like dust clouds

#

is that something houdini would be good for?

small fern
#

houdini is industry standard tool for vfx

#

I guess full maya has decent tools nowadays too for stuff like that

#

but even blender can do that stuff

#

not sure how well though

#

but there's vector field exporter written for it as well

slim light
#

interesting, I watched some videos and I thought it was more about building procedural stuff

#

like buildints etc

#

which is interesting but not something I have had the need to do

small fern
#

well, that stuff is important in VFX

#

although, it's always bit hard to tell what part of all that is done in houdini

#

pretty safe to assume that effects are though

glass fossil
#

Wonder if people will utilize discord's voice chat to collaborate

slim light
#

@small fern neat! I'm gonna look into it more. I had a specific thing I wanted to do so maybe that's the best route

#

how is the discord voice chat? I've never tried it

#

clear?

small fern
#

I don't think there's easy way to simulate like whole particle sim though. vector fields are just snapshots of simulation vectors at that frame

#

well, I guess you could somehow bake the particle sim on alembic but I doubt it would be efficient with that amount of data

civic dock
#

@glass fossil I hope so.

#

You can start private voice chats with up to 10 people on your friends list.

#

I may also spin up a public Game Jam voice channel for people to bounce ideas off each other and such.

slim light
#

Unreal slackers was the last thing I had left still using slack at home so the move here's super nice for me ๐Ÿ˜ƒ

civic dock
#

@slim light Oh nice! Glad that worked out for ya. ๐Ÿ˜ƒ

slim light
#

just miss the reaction gifs!

quiet thistle
#

I didnt realize houdini was used for so many movies

civic dock
#

Ahh, me too.

#

I have a feeling they'll add reaction emoji here eventually.

slim light
#

๐Ÿ‘ ๐Ÿ’จ

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(sorry)

glass fossil
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Not going to be in a team but since I took the whole week off work will probably spend a fair bit of that in voice chat if the other solo devs want to chat a bit

civic dock
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Awesome.

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Should be a very fun week.

coarse hedge
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I'm excited. I had my HR at work schedule me around it as much as possible so I can have a decent amount of the jam off work

tepid light
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thats nice

coarse hedge
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ok I've posted my little want ad in the thread but we'd love to have a BP systems designer who can do simple health, enemy AI and puzzle objective systems since @tepid light is goin solo haha

small fern
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hmmm.. if you really are going to base the jam entry on your past work, you might want to say that on the post where you try to recruit people

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fairly certain that people who are looking for teaming up expect it to be a new game built for the jam alone

tepid light
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yea. thats kinda my problem ๐Ÿ˜›

coarse hedge
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Well it is being built specifically for the jam, we're just using a few premade assets to save time. It's literally just some untextured, non UVW-unwrapped base models. They're just assets that were started a while back and we're finally going to use them since they've been abandoned from projects over a year ago

tepid light
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but you don't know the theme.

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thats the problem

small fern
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if it's that bare bones content

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you are not saving many hours of work with it

tepid light
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how do you know your assets fill fit?

small fern
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and may as well do it all on gamejam

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last year there were lots of entries that really didn't fit the theme at all

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and probably most of them was started before jam

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I mean, it's cool and all to finish your old projects eventually, but if game jam really the right place for it?

coarse hedge
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no matter what the theme, our writer is capable of twisting the theme into the style. And it's just a couple base buildings. And I do need to save time because I'm a closer at work and the only level designer/environment artist on the team who also has to do all the sound, set up voice acting, special effects, particle, lighting, post process and a lot of the textures

small fern
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buildings that are unwrapped and no textures?

coarse hedge
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time management has always been an issue for us with a small team and I don't make money sitting at home so I have to work a night shift

small fern
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I mean, that really shouldn't take that long to model if you need them

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people are working one week on these games

coarse hedge
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well what about people who are using marketplace stuff?

small fern
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it kinda sucks too ๐Ÿ˜„

pine fulcrum
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The idea of external content is using content everyone has access to

coarse hedge
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I need to save time, bottom line. I'm not the only one using premade stuff and at least it's only a few assets and they're all created by me

pine fulcrum
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paid or not paid

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however if you bring in your own external assets you've made yourself

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Its generally nice to disclose this in your entry

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So that you won't qualify for art based stuff

coarse hedge
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which was the plan yeah

small fern
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I still kinda wonder why save on unwrapped buildings, like, are they some high poly architectural buildings?

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just wonder as regular buildings are really fast to model

coarse hedge
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no it's a premade low poly template from before that we'd like to use to save time when the jam starts that's like literally it

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it's one less template that needs to be made during the jam because I don't know how much time off work I'll get and we don't even have a full team yet which means I, the level designer, am most likely doing all the BP systems

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which I don't specialize in

tepid light
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One pro tip for me, if anyone wants to save a lot of time during a jam.. Learn how to do the basics before the jam.

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I'm not talking about making assets

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but creating main menu system takes 20 minuts... if you made it before.

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and 2h if you didn't

small fern
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same really applies to basic meshes

tepid light
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The longer I work with ue4 the less blueprints i need to make stuff

small fern
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they don't take that much time to make once you know how the thing works

tepid light
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good use of interfaces, events, functions.

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and blueprints become much smaller and faster to create

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all the meshes I need are the basic shapes from the starter content.

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or rather, just the cube ๐Ÿ˜ƒ

coarse hedge
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I can tell you're not interested in helping. I was just here looking for help, not to be torna apart for wanting to have a base to work off of since time is always an issue for our small team. We can take any theme and work our style in it no problem cause we're creative enough, piece of cake. Every time we ask for help on here we get elitist devs trying to tell us what to do so I'll just do it all myself so catch y'all on the flip side, good luck!

tepid light
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wow.

small fern
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huh

velvet echo
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awesome, my city does unreal engine meetups. never even thought to look until someone here posted a link to meetup.com and i decided to check it out.

glass fossil
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That's great @velvet echo might be fun to meet local devs ๐Ÿ˜ƒ

velvet echo
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Yeah. This is the first time I will probably get to speak to others interested in game development face to face. lol

stable kiln
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any1 doin this?

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I might, but i have the idea the judges might be a bit biased if u dont use theit software ๐Ÿ˜›

stable kiln
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if u use the stuff of 2 normal jams thats about what an extra member would do ๐Ÿ˜›

stable kiln
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hmm sequencer might be really nice for that competition

small fern
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which one?

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(for which competition?)

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oh right, they want video of the char design

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gotcha

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there's also two vehicle contests upcoming

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other is Foundry specific (have to use modo for modeling and mari for texturing (2 different categories)

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and other is generic use whatever tools you want and deliver most amazing render of the car-kinda thing

small fern
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hmmmm

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I did test how low size I could get on my last months game jam entry

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just by tweaking the packaging, I got from 353 MB to 76 MB

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it's pretty surprizing to be honest

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so much unneeded stuff there included "just in case"

slim light
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yeah turing off the pre-reqs and stuff helps loads

small fern
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well, I did compress the audio track more too, but that was just the engine slider

slim light
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'loads' is relative overall size I guess

small fern
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yeah

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but some of the things they include there by default... just makes me wonder

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like mobile stuff for desktop only game, or tutorials

tepid light
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Would anyone be interested in a video documenting my work on a gamejam game?

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I can't stream, but I have been thinking about making a video summary of the process

slim light
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like a timelapse?

tepid light
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something like that. but maybe with commentary

stable kiln
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I was thinking about tracking my actions per minute and total actions, but too much hassle ๐Ÿ˜›

tepid light
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hehe, I did that like 10 years ago

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had a small program that counted clicks

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but I don't think counting actions is a good way of observing progress

stable kiln
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or is it? ๐Ÿ˜ƒ

tepid light
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more clicks doesn't mean more progress

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i probably deleate more nodes than leave in, in the final project

maiden loom
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I don't see how you can pre-make assets for a jam before you even know what the theme is. You're just shoehorned into making some other game that might be totally irrelevant. Plus, if you don't disclose that you made the assets in advance, you're cheating, which is a big deal when there are prizes involved.

tepid light
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and that's why games like this never win

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i dont think it's that easy to spot a game not made for the theme

slim light
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the interpretations are so broad that sometimes it's hard to spot one that is ๐Ÿ˜ƒ

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I don't think it's unusual to epole to have been messing with ideas then when the theme is announced thing - I could fit this idea to that theme

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though I'm not saying that makes it cool to then re-use that work

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but I'm sure it happens?

glass fossil
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yeah with themes like "you don't know what you've got till its gone" you could easily fit a number of different art assets in if you're determined

wind mica
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@slim light that would kill the joy of the jam!

slim light
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sure I'm not arguing for it just giving counter argument to ambershee's point

wind mica
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good thing, there isn't what is like theme voting, like most of other jams. i met some crazy poeple who would get prepared to fit any of the final round themes! it's some how feels cheting for me ๐Ÿ˜ฆ

slim light
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everyone has thier own interprtation of what's acceptable I guess

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if it makes you uncomfortable don't do it but as long as it's above board I say live and let live, jams should be about having fun

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above all else

wind mica
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๐Ÿ‘Œ wellsaid

frail palm
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Do people buy /download sound FX and/or music for the game jam?

rigid fog
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They buy/DL/produce their own

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Majority of people I see just DL stuff with CC

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As long as this Sound Designer is on board, we'll be doing ours from scratch

frail palm
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Not sure If I should join a group or not.

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!gameidea

quiet thistle
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I downloaded free audio online for the last one

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public domain stuff

rigid fog
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TBH, for this MegaJam

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Being SOLO is a great choice and has a nice advantage than being in a group.

torpid nimbus
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whatever one enjoys

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I like working in groups

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and I don't like blueprints

rigid fog
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Heh, I don't mind either

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Sometimes working alone has a lot of advantages though

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For this MegaJam, I'll be LeadDev/Producer/GapFiller. Managing my teammates will take a lot of time away from actual dev work though.

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We'll see how it goes

frail palm
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How is being a LEad Ev for a game jam works out?

torpid nimbus
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watching members and telling them how to improve their workflow ? ๐Ÿ˜„

rigid fog
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Pretty much

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Keeping everyone on time/task

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Basic production stuff

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Making sure everyone is fed and happy

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Squash any issues between team members if anythign occurs

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Just make sure everyone is on the same page

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Also, making sure everyone is piping directly into whatver framework I create

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It's a thankless job at times, but once the end goal is reached, only happiness ensues.

tepid light
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Do you use source control for gameJams?

torpid nimbus
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we all used it in my recent jams

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makes things way quicker