#game-jam-chat

1 messages ยท Page 7 of 1

quiet thistle
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is someone streaming?

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I just want to chill and watch someone play the games, so tired

dusky vessel
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Well I don't normally stream but I can do it if nobody else will

ashen meadow
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someone was but they disappeared abruptly

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they werent planning on playing all night either way but played the first couple of games

quiet thistle
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ah

ashen meadow
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well not the first game because that was rift

dusky vessel
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Actually I live in Asia so I can totally do it because it's daytime for me

ashen meadow
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and the not the second game because that was local multiplayer

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ha ha

dusky vessel
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If nobody else is actually doing it then I can download the submissions and fuck around with them

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but I'll only do it if anyone actually cares to watch

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shrug why not I'll do it

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I don't have VR shit though so w/e

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I'm downloading the stuff now, I'll be streaming the games I guess as I go here... yeah.

bitter mango
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๐Ÿ‘Œ ๐Ÿ’ฏ ๐Ÿ†

pale eagle
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like an hour late, but I got it in and I don't hate it ๐Ÿ˜›

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shame @pine fulcrum has no internet ๐Ÿ˜›

dusky vessel
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@everyone for those who care, I am about to start playing the non-VR game jam submissions. My stream lik or whatever is above a little bit, so yeah. Sorry to annoy you with the everyone tag thing. I know I hate it when people do that, but whatever.

pale eagle
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I think that tag only does something for the admins and such.

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everyone else, it doesn't do anything

bitter mango
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yeah didn't do anything for me

small fern
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I'm still doing final testing ๐Ÿ˜„ I hate unfinished work so even if they wouldn't accept such late entries, at least I get to wrap this up... I didn't have time to include my recorded sfx samples though :/

small fern
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heh

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only 3 hours late

scenic venture
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they're still sleeping over there, you're all good

torpid nimbus
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3 hours of sleep is good

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so good ..

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also to other people dont worry about posting late , post it even day later if you manage to finish it ๐Ÿ˜ƒ

small fern
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new experiences though, haven't done quick models like that in past

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almost all was built from primitives and modiefied from them so I didn't have to bother much with manual uv's

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well, haven't done low poly in general

torpid nimbus
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i feel like it gets easier with each jam and having more motivation

small fern
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lol

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just realized I forgot to change more propriate cloths to the char there, like sleepwear

stable kiln
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i might want to join a team for the megajam btw

tepid light
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So, with this game jam out of the way, time to assemble a team for the mega jam...

torpid nimbus
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actually I should be able to find motivation after the break

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megajam> more time to polish ^^

robust basalt
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is there an additional day this time or am I trippin?

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or we are past deadline, never mind then ๐Ÿ˜ƒ

small fern
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here's quick playthrough of mine, lasts 3 and half minutes ๐Ÿ˜„

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I almost didn't submit it as gameplay itself didn't have much going on and wasn't polished (it was still pretty buggy)

bitter mango
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is the game to watch that one guy drown? I like it

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that's pretty cool

torpid nimbus
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i just tested ours on laptop

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with 4-5fps

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i get launched in the sky with physics stuff sometimes causeof the fps

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and the objects go crazy

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@small fern looks nice! like the idea and its dark

small fern
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heh

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I actually tried to optimize that entry with forward renderer on 4.14

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well, I said it here too

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but turned out, I couldn't get shadows with dynamic lights

torpid nimbus
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4.14 ? ๐Ÿ˜„

small fern
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perf was awesome though

torpid nimbus
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there is some ?

small fern
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got 60fps on old gear

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Master / Promoted from github

torpid nimbus
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i see , what does the forward renderer does ?

small fern
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there's MSAA for desktop Forward

torpid nimbus
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new feature ?

small fern
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unreal has used it for mobile in past

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and it's how things were done until people got excited about deferred rendering

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I think mainly because lighting is cheap

torpid nimbus
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ok ive read a bit

frigid mist
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@torpid nimbus forward render do awesome AA

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and the transparent elements to me are faster in old forward render

torpid nimbus
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i just read that it doesnt have AA , just the one in post processing etc

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meh , dont trust articles ๐Ÿ˜„

frigid mist
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mainly cause the AA in forward is native

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there is not AA in deferred from what i know that is why all are shaders or that hacks

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but the light cost more

torpid nimbus
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so its possible to make unreal cheaper to run kind of ?

frigid mist
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and have limits

torpid nimbus
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with older cards

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but then it has some limitations

frigid mist
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is pros and cons the AA and the transparents should be better

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but the are light limits

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and the perofrmance at more lights is pretty bad compared with deferred

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mainly cause that and shaders is why the new engines are deferred

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but now all have problems with render layers and transparency and AA

dusky vessel
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I hope you guys liked my rambling about the game jam submissions

stable kiln
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good stream, bummer my game needed controller ๐Ÿ˜›

torpid nimbus
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can i get a link ?

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@dusky vessel

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ok got it , scrolled up

small fern
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my game was so bad he thought I was noob on unreal ๐Ÿ˜„

torpid nimbus
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veteran in disguise ^^

small fern
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well, I accept all the flaws mentioned on the stream, I had planned way more gameplay and planned to put intructions on intro etc, just didn't have time for all that after slacking in the beginning ๐Ÿ˜ƒ

dusky vessel
small fern
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although I admit, I don't normally do characters on unreal, last time I've even had to do stuff like that was on unity

tepid light
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There are always so many things that we run out of time for, right?

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Also, I almost allways waste at least one day on mechanics that don't work at all, or don't work well enougch to make it into the game.

small fern
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I spent 1-1.5 days tweaking forward rendering ๐Ÿ˜„ and lost one day at fighting root motion animation bugs

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latter would have been better if I had actually used that side of the engine in past though

stable kiln
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my animation bp actually worked ๐Ÿ˜„

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super happy about that ๐Ÿ˜›

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i had a blendspace with 3 animations and another animation on winstate ๐Ÿ˜›

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the winstate animation prolly was only half worth the time tho

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too much work for an animation that gets played once for 6 seconds

sharp berry
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gpood monring

tepid light
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Hello

sharp berry
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Anyone streaming the jam? ๐Ÿ˜›

torpid nimbus
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link above

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few posts above ๐Ÿ˜ƒ

faint haven
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Entered a submission into the Jam yesterday, learnt alot about me, my ability and Jams in gerneral! Pro tip: aim small and dont leave it until 20 mins before submission to build and package... a few bugs made it in. We had a solid concept that i might explore further one day ๐Ÿ˜ƒ

sharp berry
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i missed the whole stream? T_T

torpid nimbus
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yes

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your game was somewhere at beginning

sharp berry
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"Well professional made or whatever" ๐Ÿ˜„

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@jfaw Thanks for the review! ๐Ÿ˜„

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@pine fulcrum will you stream?

torpid nimbus
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gurts to watch the stream though

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hurts

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default grass , default trees , default rock

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nooo ! I made all from scratch ! even painted the textures ๐Ÿ˜„

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people write , oh default things whatever hah

sharp berry
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๐Ÿ˜„

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Looking trough the games, mine isnt going to have a winning chance ๐Ÿ˜›

torpid nimbus
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damn it hurtsto watch again hah

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but its still great

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in the Myst-like one people are supposed to complete puzzle by puzzle to unlock the next ones

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not "ghost" through it ^^

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there are hints after pressing tab

sharp berry
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which one is that?

torpid nimbus
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after 2:25

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you can try it ๐Ÿ˜ƒ

sharp berry
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minutes or hours? ๐Ÿ˜›

torpid nimbus
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hours

sharp berry
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I'm on 1:17 ๐Ÿ˜„

torpid nimbus
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after 1:00 there is not much interesting stuff go to 2:25 :๐Ÿ˜‚

sharp berry
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The best one starts on 42min

torpid nimbus
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hah

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ye was not bad

sharp berry
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Cross The Room is the one you speak of?

small fern
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heh, someone just put their game jam entry

torpid nimbus
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our game is so much deeper , play it ^^

small fern
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I also posted updated post-jam version, although I doubt nobody will really run it ๐Ÿ˜„

torpid nimbus
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I will try it

sharp berry
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706mb? holy!

small fern
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I just don't like to leave even small projects alone with stupid bugs on it

torpid nimbus
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liked the idea

small fern
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it's more of a piece of mind kind of thing

torpid nimbus
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the angel one right ?

small fern
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oh wow

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just realized that the last entry is still not even submitted

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Packaging issues sound serious

sharp berry
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Allar Jam Rule #3: Make tests builds to be sure you can package it before the deadline ends

small fern
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I made on day 2

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failed immeatidly

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it was part of the forward renderer testing

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turned out, official 4.13 doesn't package with that option enabled, even it runs in PIE

sharp berry
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I'm glad I used 4.12.5 ๐Ÿ˜›

torpid nimbus
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good thing we decided to use 12 just to be safe ๐Ÿ˜ƒ

small fern
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I still used 4.13, just not with the experimental forward shading option

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epic didn't even promote it was included on 4.13

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there's no word about it on release notes

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neighter is about subdivision meshes

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I guess both of them are still so early wip that they don't want to mention those on official notes

sharp berry
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@torpid nimbus Enigme is yours?

torpid nimbus
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yes

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ours * ^^

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4 members we had

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3 programmers I think

stable kiln
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nice ๐Ÿ˜ƒ

sharp berry
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Im trying to figure out what i need to do ๐Ÿ˜„

torpid nimbus
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if you break the bridge

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makesure to complete the puzzle on the island

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because you can get back to main island by jumping down

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cant back to the small ones if broken though ๐Ÿ˜„

sharp berry
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I fell down and got TPed since then it got broken :p

torpid nimbus
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be careful with the bridges , just be gentle there and should be fine

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puzzle hints are at TAB ๐Ÿ˜ƒ

sharp berry
torpid nimbus
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bridge? hah

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ye if it will shot you horizontally

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then at kill you will remain at the speed and may break the game

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restart ^^

sharp berry
torpid nimbus
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try to complete the puzzles with solution and stuff

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even with 'ghost'cheating a bit

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if bridges get broken

sharp berry
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I didnt know ghost was a thing :p

torpid nimbus
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yes streamer broke the puzzles by ghosting

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because did them in wrong order and hints didnt get updated ^^

sharp berry
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woot i solved the picture puzzle! ๐Ÿ˜„

torpid nimbus
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wee genius ^^

pale eagle
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Huh, looks like my whiteboard drawing seems to kill Non-NVidia cards?

torpid nimbus
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now press tab for next hint

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also another bridge opened

pale eagle
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WELP

sharp berry
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i cant change the pictures anymore

torpid nimbus
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its solved

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findnext puzzle

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using tab too

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its open world , explore hah

sharp berry
pale eagle
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If anyone has an Nvidia card and can let me know if my whiteboards work on my entry I'd appreciate it. Trying to isolate why it doesn't seem to work on anything except my development machine ๐Ÿ˜›

torpid nimbus
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use "ghost" ๐Ÿ˜„

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and save it from being broken

sharp berry
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the killing part seems to be killing @pale eagle

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i cant open console? ๐Ÿ˜›

pale eagle
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hm?

sharp berry
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you said it seems to kill non-nvidia cards

torpid nimbus
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@sharp berry yes you can ! try alt it or something

pale eagle
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Oh, got it

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And you have a not nVidia card?

small fern
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@torpid nimbus btw, since you said physics broke on low framerates, did you try the same project with just physics substepping enabled from project settings->physics?

sharp berry
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I've a nVidia card

torpid nimbus
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@small fern they seem to break on proper framerates as well , just less ๐Ÿ˜ƒ

pale eagle
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huh. What are your specs? I'm really stumped

small fern
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@torpid nimbus default ue4 physics setup is highly framerate dependent

sharp berry
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How come?

torpid nimbus
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i could feel that heavly when playing

small fern
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your physics sim can give really different results if you play at 20fps or 110fps

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I've measured 3-4x time difference with same force

torpid nimbus
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at 4-8 fps it was going crazy sometimes , getting affected more which lead a bit more to being broken

pale eagle
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Aha, I think I got it.

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Maybe

small fern
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also, first racing game we did on unreal just used regular tick physics, no substepping

torpid nimbus
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ye force appeared to be stronger at lower fps

small fern
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when we plugged in DK1, frames dipped and laptimes that took 1m 30s on my desktop monitor, took over 2 minutes on oculus

pale eagle
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Physics sim is highly fps dependent. Variations cause...weirdness.

small fern
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only change was the framerate

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yes

dusky vessel
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Wait a minute: the Myst-like game was using default textures for the grass and shit? God damnit

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3/5

small fern
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especially without substepping

torpid nimbus
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i painted everything from scratch ^^

small fern
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but even with substepping enabled, it's still not using fixed physics step

torpid nimbus
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all meshes custom too

small fern
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yet it's already miles better

torpid nimbus
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(except the bridge )

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im looking forward to next jaams , im starting to like them if i manage to find the team

pale eagle
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That's weird. MY whiteboard works perfectly in editor

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Not card dependent.

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Hm

sharp berry
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They removed House from Netflix -.-

stable kiln
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good show ๐Ÿ˜›

sharp berry
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I know! And they removed it ๐Ÿ˜ 

torpid nimbus
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dots are impressive

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suspicious

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oh ye CG

pale eagle
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@sharp berry yeah I'm not sure what's up with it

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When did they remove House?

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I was watching it yesterday ๐Ÿ˜ƒ

sharp berry
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last wedsnday or so?

torpid nimbus
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@dusky vessel Anyway thanks for streaming and being able to see other games ๐Ÿ˜‰

pale eagle
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looks like my post process layer may be the culprit

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which would make sense as to why I didn't see it before packaging. I do PP last ๐Ÿ˜›

stable kiln
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how many submissions last megajam?

pale eagle
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140?

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ish?

stable kiln
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ahh, thats a lot ๐Ÿ˜›

pale eagle
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yep, figured it out

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stupid PP settings

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@sharp berry If you have time, could you download this fixed version and try again and let me know if you still see the same problem?

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not the right link ๐Ÿ˜› having all sorts of troubles today ๐Ÿ˜›

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@dusky vessel I enjoyed watching the vod! I'd suggest being a little bit more constructive, but overall very enjoyable. Thank you for doing it.

grizzled zenith
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@jfaw yeah I forgot to mention that you can double jump and he does a flip & boosts you

stable kiln
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@grizzled zenith nice physics animations ๐Ÿ˜›

grizzled zenith
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thanks

scenic venture
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I thought it was well over 200

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@jfaw I was so tired last night while watching your stream, I fell asleep while you were downloading the second batch and missed you playing the entry I worked on, and all of the sudden I just woke up to you laughing super loud at the end of Hero To Zero and all I saw was my game on the screen, and I was like "oh crap! I gotta keep working, the deadline is only a few hours away!". Took me a minute to realize what was happening.

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@dusky vessel *

stable kiln
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ohh, im wondering what falconwest put in the prizepool ๐Ÿ˜›

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of megajam

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their desktops start at 2k$

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they seem a bit overpriced but i didnt really check

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if u put a gtx 1060 in a 2k pc..

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+938$ for a flame paint on it seems like a good deal tho ๐Ÿ˜„

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hand painted tho

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free overclocking is nice

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I prolly wouldnt buy my pc there

glass fossil
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same probably wouldn't buy a prebuilt, but getting one as a prize on the other hand.... ๐Ÿ˜ƒ

stable kiln
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must say i didnt check all the stuff in there for value, but i5 and 1060 in 2.4k pc..

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those are the things u should trow money at ๐Ÿ˜›

tepid light
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wait, what? they give away comupters as the megajam rewards?

stable kiln
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dunno but one of the sponsors makes pre build pcs ๐Ÿ˜›

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they also sell parts i think tho

glass fossil
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based on the sponsers at least a few of the prizes will be houdini licenses

tepid light
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I don't mind that.

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that speed tree licence probably too

pale eagle
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The drawing not working on anything other than this computer is confusing the hell out of me

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It works flawlessly on a build on this computer, but not anywhere else

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ANd I have no idea why

tepid light
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!gameidea

glass fossil
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A shooting game where you bribe moustaches to create a new industry during the apocalypse.

tepid light
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!gameidea

glass fossil
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A puzzle game where you fight an endless wave of forum badges to find the cure for a terminal illness and your arms are machine guns.

scenic venture
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!gameidea

glass fossil
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An action game where you display villains in a huge castle and the sun gives you more power.

tepid light
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!gameidea

glass fossil
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A simulation game where you write about puns to form an invincible empire and you have to take care of an endangered animal at the same time.

stable kiln
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lol that late submission post that doesnt have a link yet does look funny ๐Ÿ˜›

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reminds me of the nightshop after a party

scenic venture
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Alone?

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oh

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Beer Run

stable kiln
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im gunna make the most freaky freakozoid for the megajam ๐Ÿ˜›

regal viper
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!gameidea

glass fossil
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A simulation game where you flatten gods on a space station orbiting a planet you don't recognize.

grave verge
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!gameidea

glass fossil
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A simulation game where you whip birds to unlock bonus items in an abandoned airport but you keep randomly teleporting.

scenic venture
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!gameidea

glass fossil
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A simulation game where you shave snails before the apocalypse.

scenic venture
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love it

glass fossil
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A fighting game where you destroy bees to earn badges.

small fern
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!gameidea

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^ pest control where you get paid with badger skins

austere swift
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!gameidea

glass fossil
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A racing game where you drive motorcycles on a space station orbiting a planet you don't recognize and the sky isn't even the limit.

austere swift
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not even bad

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space motorcycles with mechs maybe?

small fern
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tronnn

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although tron was in digital world

bitter mango
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!gameidea

glass fossil
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An adventure game where you spank astronauts on a space station orbiting a planet you don't recognize and everything you touch turns into more enemies.

bitter mango
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Space Quest meets Leisure Suit Larry, got it.

rigid fog
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Did anyone stream the game jam entries?

quiet thistle
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yeah one person did

rigid fog
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Alright good

ashen meadow
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@jfaw thanks for playing through the games. was really enjoyable to watch.

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hmm

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isnt that name supposed to be blue or something

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someone teach me discord ๐Ÿ˜Ž

bitter mango
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@dusky vessel test

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you have to click his name

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then it becomes @ Love#7218rboy1234 or something in your text extry box

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then reverts to jfaw when you hit enter

civic dock
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The trick is to hit Enter when the name comes up in the autocomplete popup.

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If you hit Space after the name, it won't highlight.

bitter mango
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that's a bit of a trust fall there

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it might send your message

ashen meadow
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@dusky vessel thanks for playing through the games. was really enjoyable to watch.

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echo echo

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thanks

small fern
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@civic dock I mainly dislike that when you get the nicklist when you start typing the names, you can't tab them through

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I know arrow keys work

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but you automatically always hit tab there

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as it's a common thing

civic dock
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Actually, I'm used to the behavior we have here. Tab = complete the highlighted name.

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ยฏ_(ใƒ„)_/ยฏ

bitter mango
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plus look at what happens when you type @dusky vessel

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you get his original handle

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he must be loving all the mentions

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yeah I'd like tab too

civic dock
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If you don't want someone to be mentioned constantly, don't @mention them.

small fern
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talking of mentions

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how many messages did you get on slack #lounge on discord migration day? ๐Ÿ˜„

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I mean, where people tagged you

civic dock
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A large number.

bitter mango
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slack is dead to us

small fern
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too bad polycounts slack group is still way better than discords

rigid fog
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@dusky vessel Thanks for stepping up. It's nice to have people help out with the streams when big daddy can't do it.

bitter mango
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what goes on at polycount?

small fern
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3d and 2d art, mainly game models and texturing

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I guess some do film stuff

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in their slack group, there are dedicated channels for art comments and crits for technical talk, jobs and general chat

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in discord group there's just general and some called the patio, both seem to be almost all offtopic

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I think I'll just leave the discord group, it's useless to me

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(polycounts)

bitter mango
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yeah poorly organised discord would be intolerable

small fern
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I think it's more about people talking there

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there are channels on irc that can still be awesome even there are mixed topics

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but for example polycounts irc channel is place I never ever want to see again

honest lintel
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Has anybody here a VIVE and tried my game? Would love some feedback ๐Ÿ˜›

bitter mango
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my vive is meant to arrive tomorrow. what's your game?

final yarrow
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Anybody taking part in Mega Jam this year? Last year was good fun

small fern
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I'll definitely give it a go

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should have enough time to finish even ๐Ÿ˜„

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unless, it's like last years and theme is just as meh

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I really tried to figure a fun game on last years theme but couldn't get a single good idea on it

stable kiln
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im likely to join

feral halo
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I am planning to

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just need to recruit a couple artists for our team

stable kiln
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this is my entire gameplay this jam, about 1/20 of what i had last time ๐Ÿ˜›

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it resulted in better gameplay tho ๐Ÿ˜›

tepid light
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In relation to last theme being "meh". What was you favorite theme?

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this is the full list

honest lintel
small fern
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most of the past themes have been hard

tepid light
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I think thats the part of the charm.

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Theme like "Shoot them dead" would be easy to make for, but I think it's better when they require more creativity

small fern
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if you look at how other jams make themes, like LD, they are more generic themes not "how the hell I should interpret this theme?"

tepid light
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than just making another shooter

small fern
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I dunno

tepid light
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I agree however that they take things a bit too far sometimes.

small fern
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it kinda lose it's meaning to have really weird themes that only few people can make gameplay of

tepid light
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This theme for example was super hard IMO

small fern
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and rest just take literal words of the theme and make game with that

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because using the actual intension of some saying would be too hard

tepid light
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Speak softly and carry a big stick was too hard too

small fern
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" Raining Cats And Dogs"

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wonder what that's even supposed to mean

tepid light
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but "Fire in the Hole", "Spring into the future", "Set it Free" I think were perfect

small fern
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also "Thrown In At The Deep End"

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I really didn't get the spring one

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or set it free ๐Ÿ˜„

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for set it free, I can only think some NSFW stuff

tepid light
#

lol

#

Anything about saving someone from captivity, free falling, flying, escaping

small fern
#

Live Deatless was pretty hard too

#

I actually tried to cheat a bit on that one

#

but that was the one I had huge issues with physx constraints and wasted too much time on it

tepid light
#

For spring into the future I made a game where you could time travel forward to avoid enemies and obstacles... but it wasn't very good ๐Ÿ˜›

small fern
#

yeh

#

I kinda played around with time travelling ideas

#

but all my ideas pretty much sucked

#

heh

tepid light
#

I had a great idea for "Earth shattering kaboom", but wasted half the time creating the basic mechanic and failed at that

small fern
#

I loved the Dog game on "Speak Softly and Carry a Big Stick"

#

while it was literal interpretion on theme, it was spot on

#

didn't get anything on previous one either

#

(idea that is)

#

Things Are Not Always As They Appear

tepid light
#

hehe. I won that one ๐Ÿ˜ƒ

small fern
#

oh right

#

the lens game ๐Ÿ˜ƒ

tepid light
#

yea.

#

did you like it?

small fern
#

I watched Allar play it, it was clever

#

it was funny that you did that right after I had done some custom depth stuff with stencils myself

#

would have been baffled how you did it if I hadn't ๐Ÿ˜„

tepid light
#

I'm actually thinking about turning it into a full game.

#

I was super surprised that you could use custom depth in a normal material

#

that wasn't post process

small fern
#

ah, that was new to me as well

#

I totally thought it was PP

bitter mango
#

you can? neat

#

I guess it's either 1 or 0 in a surface material

#

rather than a buffer

small fern
#

oh wait

#

you did use PP still, right?

tepid light
#

no.

small fern
#

huh ๐Ÿ˜„

#

I think you explained this on stream

#

but I have terrible memory

#

would need to take a look at it

small fern
#

oh, neato

tepid light
#

but my website is still a mess

#

so I didn't share it

#

you can download a simple project

small fern
#

ah

#

you can use scenetexture node in regular materials?

#

I thought that stuff was for PP only

tepid light
#

yes.

small fern
#

well, it makes all sense now

#

I didn't know that ๐Ÿ˜„

#

I could use this for all kinds of other things too

#

(those nodes)

tepid light
#

I discovered it during the jam

#

but I also made major performance improvement right after the jam

#

in the first version i had, i think 8 "if" nodes in the material

small fern
#

I discovered that you can't use root motion with blueprints unless you have a character, and if you spawn that character, you still can't use root motion ๐Ÿ˜„

#

I wonder if there was something I missed there

tepid light
#

fps are tanking when you look trough it

small fern
#

(on last jam that is)

tepid light
#

isn't root motion just for animation?

small fern
#

yes

tepid light
#

that would explain why you need a character

small fern
#

not really

tepid light
#

or other rigged mesh

small fern
#

you may want to animate lots of things that are not usable for char class

#

capsule collider isn't ideal for animals for example

tepid light
#

I have no idea how it is done, so no comment from me

small fern
#

yeh, I was just surprized how hardcoded everything seemed to be with it

#

I've used root motion on unity and it was really easy to setup

#

I pretty much wasted 1 day to solve root motion related issues as I had to workaround all kinds of things

#

if it wasn't for jam I would have just done a c++ implementation for it

#

but I don't really like to do character based games in general, so I tend to avoid them

tepid light
#

That's why I like first person view.

#

no model, no animation

#

looks just as good as in a AAA game ๐Ÿ˜›

#

when you have nothing to look at

small fern
#

fps is better in that sense, yeh

#

but ue4 character class still will prevent you from doing really custom stuff

#

or you need to recode those parts of the class

#

and that's one of the "hero" classes on unreal, prime example what we get taught not to make ourselves

#

10k lines of c++ in single file

#

I can only imagine the joy of modding it ๐Ÿ˜„

#

I get why it's come to that, as fps and it's networking are handled hand in hand, but it's not done in a way I'd call manageable

sharp berry
#

I wish there were more jam streams ๐Ÿ˜ฆ

tepid light
#

streams of people playing games or streams of people making games?

sharp berry
#

firdt one

tepid light
#

I can't stream on my internet connection, but I thought about compiling a video with interesting games / moments

safe halo
#

@honest lintel I tried out your game. Pretty sweet! That window looked so cool I had to stick my head out of the wall to figure out how you did it. I eventually started intentionally killing myself with ebola just because I thought it was funny

honest lintel
#

@safe halo lol! That's cool. Glad you liked it ๐Ÿ˜ƒ

safe halo
#

I did get confused at first if I won or lost. Eventually figured out the sound cues for it. Could make that more obvious

honest lintel
#

Yeah you're right about that. I just wanted to completely avoid any UI (so no "You won!" or "You lost!" text. Because of the immersion.

safe halo
#

Ah. Gotcha. Nice job overall!

honest lintel
#

โค thx

stable kiln
#

lol the guy that leaked the 18 year old beta of the warcraft adventure got burned by blizzard ๐Ÿ˜›

#

he deleted all his comments today

tepid light
#

wat?

glass fossil
#

aww that sucks, that game is sorta a gaming cultural artifact

#

needs to be protected

stable kiln
#

i just wonder where it has been for 18 years ๐Ÿ˜›

#

the guy that uploaded it is somekind of crazy WoW collector

#

i remember wanting to play it like 16 years ago, not so much interest now, my warcraft interest dropped loads ofter WoW

#

im kinda interested in the beta of ocarina of time tho ๐Ÿ˜›

glass fossil
#

Metzen retired today

#

I remember idolizing him as a kid, like "wow thats the guy who comes up with all this"

stable kiln
#

yea, u would allmost think that its related ๐Ÿ˜›

tepid axle
#

I will take 6 jars of Epic Mega Jam please

glass fossil
#

Epic Mega Jam hype!

rigid fog
#

Well

#

Blizzard just steals stuff tbh

#

Or maybe it's better to say they take great inspiration in other games 95% of the way and then add some new art to it with new mechanics. I love Blizzard though

#

But SC was based off Warhammer

#

and C&C

tepid light
#

everything is based on something. I wouldn't go as far as to say that blizzard is stealing

#

Every rts was based off warhammer (if you mean the IRL game)

#

by that logic

maiden loom
#

RTS are derived from Dune 2

#

Warcraft and Starcraft however, are RTS whose content is cloned from Warhammer

stable kiln
#

zerg are so obvious based on aliens from alien

#

bu so are duke nukem aliens ๐Ÿ˜›

maiden loom
#

the Zerg are Tyranids, who themselves are based on Giger's Alien

tepid light
#

yea, but all that is not stealing

#

it is impossible to have a 100% unique idea i video games

#

and it would be weird

stable kiln
#

orcs and knights are as older than the way to rome ๐Ÿ˜›

glass fossil
#

I think Victor is referencing how WarCraft 1 was originally going to be a licensed Warhammer game

#

but at the last second complications lead to them losing the license

#

and so Blizzard did last minute changes

tepid light
#

I for example like that we have this common concept of fantasy with elfs, orcs and dwarfs. Sure it might not be very original, but it gives us some basic understanding of the world with little effort in story telling

glass fossil
#

to make it unique

stable kiln
#

warhammer got screwed bigtime than ๐Ÿ˜›

glass fossil
#

yep

tepid light
#

No way of knownig if that game would be any good

glass fossil
#

Dawn of War games are still awesome though

stable kiln
#

cuz warcraft is a billion dollar brand ๐Ÿ˜›

glass fossil
#

though Dawn of War will never compete on WarCraft's level

stable kiln
#

dunno, rts games are changing

#

like wc3 is a lil bit of moba too

#

and C&C4 didnt have base building... wich sucked

glass fossil
#

Dawn of War to DoW2 changeover lost that series its base building, which was a major loss for many

#

though it did make it a great squad tactics game

scenic venture
#

โค Red Alert && C&C:Generals โค

brittle lintel
#

^

#

c&c 3 ended it

#

was a childs game

#

cheesiness factor to the extreme

tepid light
#

Cheesiness? Where? ๐Ÿ˜›

stable kiln
#

i liked RA3 , great LAN game

#

hell march ๐Ÿ˜›

scenic venture
#

Never got into RA3

#

I did really like Yuri's Revenge though, I think that was RA2?

stable kiln
#

that also 3 i think

scenic venture
#

hmm, maybe I did play RA3 then

#

I bought it, loaded it, and it was really cartoony

#

didnt' like that

maiden loom
#

I couldn't get it to run properly

#

unstable as fuck

stable kiln
#

it was 3d instead of 2d CC2

maiden loom
#

Yuri's Revenge is 2

scenic venture
#

I use to spend entire nights playing RA1 though. I played that campaign tons of times. Then got into the multiplayer, and man. I couldn't get enough.

stable kiln
#

i liked 1 2 and 3, disliked 4 and never really tried gererals

#

and i liked renegade ๐Ÿ˜›

scenic venture
#

Generals was awesome

#

I saw a teaser trailer a while back for a Generals 2, dunno whatever happened to it

#

but Generals was great because every faction had these WMD's they could laucnh and do massive damage last-minute at the end of the game

#

it was an arms race, trying to see who could build enough WMDs to end the other player really

stable kiln
#

3 kinda had that too

#

im still looking to join a fun team for the megajam btw

scenic venture
#

I might not be able to do the megajam this year sadly. Need to do an internship, find a job, and some how make enough money that I can survive during Police Academy. ๐Ÿ˜ฆ

pale eagle
#

That movie is only like 90 minutes long though, I'm sure you'll live through it.

scenic venture
#

haha

#

unless I do the whole series

stable kiln
#

what movie?

scenic venture
#

there are a series of movies called Police Academy

#

I think there was at least 7 of them

stable kiln
#

ahh those ๐Ÿ˜›

#

i liked em when i was younger ๐Ÿ˜›

#

now they are just silly ๐Ÿ˜›

scenic venture
#

I can't remember the last time I saw them, those and Super Troopers. Been ages. I'm afraid to watch things from my past, and find out they're just not amazing anymore

stable kiln
#

spaceballs, i could watch that again ๐Ÿ˜›

scenic venture
#

I tried. Didn't laugh very much

stable kiln
#

mayB not the right time ๐Ÿ˜›

#

well actually when i first watched it i see it more like an action movie

#

same goes for police academy

#

I was actually kinda scared of lord helmet ๐Ÿ˜›

#

so i wunna get a bit better B4 the mega jam.... should i start new on physics animations or mesh slicing

#

brush up on my bad sequencer skills

#

or get better making weird characters with crazy animations ๐Ÿ˜›

#

my last 2 jams the 3d model was prolly the strongest point in my game

#

my levels allways suck, but im not really sure lvl design is a skill u can learn if u dont have feel for it

scenic venture
#

level design is a skill that takes a lot of practice. Creating flow in games is more important than the actual look sometimes, and it's very tricky to do. Or at least I think so

#

but jams aren't really the best time to learn new skills to be honest. It's to take what you know how to do already, and find a way to make it work for you in a very limited time. Big reason people have trouble iwth them is they try to do too many things they don't know how to do.

stable kiln
#

yea, the dust is one of CS best maps ๐Ÿ˜›

#

well i can still learn a bit B4 the jam ๐Ÿ˜›

scenic venture
#

Of course

stable kiln
#

actually every jam i try too use stuff i never used B4

#

sometimes it results in just submitting a video file ๐Ÿ˜›

scenic venture
#

see ๐Ÿ˜›

#

jam by doing what you know

#

use the other times to practice and enjoy learning

stable kiln
#

i think i will do a few sequencer tests, that wil go nice with my new animation skillz ๐Ÿ˜›

pale eagle
#

I think jams are a perfect time to try new stuff. If it's a terrible implementation, eh, who cares? It's just a jam.

#

Learning the pipe and tools/skills required and having a deadline to do so is more important to me than the Jam product. Guess it depends on your goals, though.

rigid fog
#

GGWP @pale eagle

#

Pretty much the truth of it all though

#

Unless you are really just wanting to win a prize

#

That's the basic idea behind Game Jams

#

I mean, I didn't get to finish my game jam this weekend, but I was able to implement a VR Slicing Projectile

pale eagle
#

If you are looking to perfect a skill or get faster at doing something you can already do or are building portfolio pieces, you should probably stick with what you know, I suppose. Guess it really depends

rigid fog
#

I also learned how to overcome needing to have Physics Enabled actors that were also Projectiles

pale eagle
#

Or if you want to win :-)

rigid fog
#

I've only won because of a team

#

TBH, Until I've won one on my own...

#

I won't give up

#

Well, and even then, I won't give up

#

But that's my dream

pale eagle
#

My goal this past jam was to take a character from concept, model, sculpt, retopo, rig, and animate him with MODO and 3d coat. Secondary goal was using all of my own art assets.

#

Got both done and learned at least some of the modo animation pipe. My animations were absolute garbage (model wasn't great either for it's poly count) but hey

#

v0v

#

Those stupid little glossy characters are 40k tris, heh. I didn't have he time for a proper retopo

rigid fog
#

๐Ÿ˜‰

pale eagle
#

(never weight paint 40k tris)

#

(especially in modo)

stable kiln
#

well i can use a few days to learn something new and try implement it in a game 1st time in a jam

pale eagle
#

That's true, I suppose I do the same. It's always different when you are making something to show. Something always goes wrong. :-P

stable kiln
#

i weight painted my char in blender, was around 45k tris i think

#

then i made blendspace and reweightpainted it

#

cuz it was clipping in the blend

#

@pale eagle ur chars looked really good tho

#

might be a win

pale eagle
#

The overall style came together well, I was really happy with it for the time invested. Always room to improve :-). Benefit of making your own assets is that they almost have to end up looking okay together.

celest cradle
#

Hi! anyone getting ready to epic?
Iam a 3D artist. Would be glad to join a team. I can send my portfolio , so we can talk more later thanks

rigid fog
#

I'm probably looking for a solid team for the MegaJam. I'll need at least two artists on that team.

#

One other programmer/scripter would be nice, final slot, sound would be awesome, but whatever works

celest cradle
#

I can send to you some things that i did. we can see if it works out to build a team

#

i have some basic knowledge about blueprints scripting

rigid fog
#

Experience in one or more GameJam would be nice also

rigid fog
#

BTW, Highschool 101, July GameJam entry, over 4 million YouTube views and 65,000 downloads.

bitter mango
#

damn

#

I need to start doing these

rigid fog
#

Good experience and fun

bitter mango
#

I was ready to go to a local one then everything fell through

#

still ready to go

low carbon
#

what video had those views?

bitter mango
#

I hope that video ends with YOU'RE ONLY CHEATING YOURSELF

rigid fog
#

Someone actually beat the agme

#

game*

#

Which is quite surprising, since none of us could

#

Sadly, I forgot I bookmarked him...fail

somber hazel
#

the real question is... did you get some money? :3

bitter mango
#

internet points

small fern
#

that has to be one of the most most streamed game jam games since superhot ๐Ÿ˜„

somber hazel
#

where can I see how much internet points the youtubers got? ;P

#

#cruelWorld

rigid fog
#

Haha

#

Donations were very minimal.

#

@ruby cradle I think Alex should showcase our GameJam YT views ๐Ÿ˜‰

somber hazel
#

how did the writers guild of america strike end?

#

should totally do this in game dev soon ;P

bitter mango
#

with a mountain of corpses

glass fossil
#

A horror game where you kick clichรฉs for reasons you can't explain in a giant terrarium but you keep jumping forward in time.

velvet echo
#

!gameidea

brittle lintel
#

!gameidea better

glass fossil
#

A role-playing game where you display gargoyles to unlock achievements.

brittle lintel
#

xD

#

!gameidea

glass fossil
#

An adventure game where you release lions to stop a giant asteroid from hitting Earth in a cabin in the woods ad infinitum.

brittle lintel
#

XD

pine fulcrum
#

Damn, that game sure be popular with youtubers

pale eagle
#

hits their demos well, I imagine

#

PLus it's well made!

#
  • Plays well for a let's play
#

Good mix of things

#

Half the comments on the one were about how the kid was heading back to school

lapis lichen
#

dunno if its a legit viewer count, but if so that's so cool!

robust basalt
#

@lapis lichen lot's of views. Seems legit though. he has tons of engagements and 2.4M followers on twitter

#

which is awesome btw, for our little jam game ๐Ÿ˜„

lapis lichen
#

^^ that's what I thought ๐Ÿ˜„ Seriously, congratulations - it's completely deserved! High School 101 is a fantastic game ๐Ÿ˜ƒ

robust basalt
#

thanks ๐Ÿ˜…

maiden loom
#

that's a crazy amount of engagement, you going to take the project further, you reckon? Seems like there may well be some merit in that

tepid light
#

@rigid fog Are you still looking for someone for the megajam? I make blueprints and I need a team.

ruby cradle
#

Wow, nice!

#

Great work @robust basalt @rigid fog

#

So... going full production on it?

robust basalt
#

not decided yet, making a decision after the mega jam

small fern
#

@ruby cradle hey, you around?

#

@lapis lichen or well, you probably could answer to this as well

#

Submission may include sourced (non-original) assets, but the sourced assets must be noted.
Submission must not include assets created prior to the Contest period (outside of noted sourced assets).

#

we had a discussion about these rules earlier

#

it's bit unclear where you draw the line with these

#

so would love to hear official statement on that

#

like

#

if you have some framework side of code, that's not game specific, can you still use it on ue4 game jams?

tepid light
#

Isn't it simply: "You need to list everything that wasn't made by you (or your team), and / or was made before the theme announcement"?

stable kiln
#

i used a previous made menu and noted it this jam

small fern
#

like say, I'd have a custom physics component that only implements physics engine feats, could I use it for game jam or would I need to use stock ue4 functionality?

#

@tepid light we had a debate about this earlier, and I know how different people think about it

stable kiln
#

damn booring menu making ๐Ÿ˜›

small fern
#

would just want to know what the official line is

#

so everyone could use that

tepid light
#

yea, official statement would be nice

small fern
#

for example, if you want to make setup menus etc, they take a lot of time from actual jam time if you want to polish

#

and it's bit silly if you'd need to rebuild stuff like that every time

#

I've done it everytime from scratch as that's how I interpret the rules

#

but would love to change that

#

could focus more into the game itself

tepid light
#

I agree. The nongameplay stuff could be allowed more freedom.

stable kiln
#

still a fancy menu... you can use a previous menu but it has to look like shit ๐Ÿ˜„

small fern
#

I know people who do LD game jams have stock set of code assets they use

#

and it kinda makes sense

#

but I'm one of those nitpicky persons who take terms seriously ๐Ÿ˜„

tepid light
#

Another thing I was considering: You can use a free soundtrack from the internet. And you don't get points for that, because you didn't make it. But good soundtrack could enchance the gameplay...

#

So your game is better even if it is clearly visible that that part shouldn't count.

small fern
#

@tepid light I actually felt bit bad on last years megajam where people did awesome custom art and Allegorithmics art award went to a game that used infinity blade art assets

#

or was they from some epics samples, can't remember anymore

#

game itself was slick and worth winning

#

just didn't think the art award went to right place

stable kiln
#

putting pre made assets together is an art also ๐Ÿ˜›

#

ppl make better lvls with cubes and speheres than i can make with kite assets ๐Ÿ˜›

tepid light
#

Step 1) Get a cube.

#

Step 2) Build Minecraft

stable kiln
#

step 1 done ๐Ÿ˜ƒ

#

but yea, cubes can make an entire lvl ๐Ÿ˜›

#

somehow when u drop 200 trees in a lvl it doesnt make a forrest ๐Ÿ˜ฆ

#

*when I

ruby cradle
#

Ok, I'm here now, catching up on chat

#

"if you have some framework side of code, that's not game specific, can you still use it on ue4 game jams?"

#

@small fern Yes, you just have to make sure to mention it.

small fern
#

Even it is my own code?

#

I mean, mentioning is clear, just want to make sure I could use my own past code if I just mention it

#

As rules specifically mention it is not allowed

ruby cradle
#

Yeah, we just need to know so we can judge on a curve

#

Wait, where does it say that

small fern
#

Assets created prior to jam

#

The second quote I linked

ruby cradle
#

Submission may include sourced (non-original) assets, but the sourced assets must be noted.

#

yes, but you've missed the part "(outside of noted sourced assets)"

#

it has to be noted

small fern
#

the line after that suggests still otherwise

#

I mean, first line appears to tell it's ok to use content made prior to jam if you mention it

#

next like tells you can't create content on your own prior to jam

ruby cradle
#

All art assets in Submission must have a material other than the default applied to it.?

#

that's the next line

#

Ok, that's where the misunderstanding is

small fern
#

Submission must not include assets created prior to the Contest period (outside of noted sourced assets).

ruby cradle
#

Submission may include sourced (non-original) assets, but the sourced assets must be noted.
Submission must not include assets created prior to the Contest period (outside of noted sourced assets).

small fern
#

that pretty much overrides the first term that said you could source assets, for your own stuff that is

ruby cradle
#

"(outside of noted sourced assets)." being the keyphrase

#

the second line means you are not to add in anything else secretly

#

only the things you have listed

small fern
#

this is where it's super unclear, because, you could basically make all the assets beforehand and source them

#

and just mention them then

tepid light
#

y

somber hazel
#

yes you can

ruby cradle
#

Yes, but then we judge on that

tepid light
#

you could

ruby cradle
#

and it does not look good on an entry to be mostly made outside the jam

small fern
#

heh

ruby cradle
#

we judge on what we can see was in the jam

small fern
#

people could still word things so it doesn't appear to be like that I guess

#

but yeh, I get the point

somber hazel
#

I think the 2nd phrase is only to emphazise, do not use anything that is not sourced please :3

ruby cradle
#

submissions that are found to hide assets or do anything to undermind the honor of that rule are not eligible to win

#

yes, it's just emphasis really

small fern
#

I don't really get the 2nd line at all though

#

if you can source your past work, the whole line has no meaning

ruby cradle
#

"Submission may include sourced (non-original) assets, but the sourced assets must be noted. Do not include assets outside of noted sourced assets"

#

How's that?

small fern
#

that's suggesting you couldn't make original assets?

ruby cradle
#

"Submission may include sourced (non-original) assets, but the sourced assets must be noted. Do not include assets made before the jam, outside of noted sourced assets"

small fern
#

I know, I'm nitpicky ๐Ÿ˜ƒ

tepid light
#

@ruby cradle would it be possible to make the scores public? Too see how one game was rated compared to another?

small fern
#

@tepid light I hope not

tepid light
#

why not?

small fern
#

it's nice that they don't even rate the top three

somber hazel
#

oh god, that would be so much work and kill other people's motivation ๐Ÿ˜„

small fern
#

yeh, nobody wants to hear their work wasn't appreciated

tepid light
#

I do.

somber hazel
#

"noooo, my game just got 1 out of 10 owls, I'm so bad, I'm gonna quit"

small fern
#

anyway

#

those rules are not huge thing on megajam, as you could easily spend one day to polish the ui alone

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although, if I could use custom physics engine build from scratch, I can tell it takes more than one week to implement and not in scope of megajam even

tepid light
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yea. one persone can work on UI for 2 days, thats still 2/35 of total man-hours

#

Why would you want a custom engine?

stable kiln
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yea but than u use stuff other ppl have totally no access too

small fern
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@tepid light I need it for my real project

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it solves some ue4 physics engine specific issues

ruby cradle
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I'd rather refrain from releasing the scores publicly, but I've always responded to PMs for info about titles. Except one that I lost the other day and I need to find that guy's pm

somber hazel
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๐Ÿ˜ฎ

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Everyone pm Alex now about their score ๐Ÿ˜„

ruby cradle
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I like to give people pointers and explain the pros and cons of their title

stable kiln
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wonder if any1 is gunna use that 1M$ lighting solution for the megajam ๐Ÿ˜›

ruby cradle
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then try to see where they are not spending their time wisely

tepid light
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@ruby cradle It didn't even occur to me to PM you about it.

small fern
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like, "don't play with forward renderer for 1.5 days on game jam"

ruby cradle
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haha

small fern
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I also fought 1 day with unreals root motion

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but that's on me since I don't do characters usually

tepid light
#

I tried recreating orbital mechanics for "Earth Shattering Kaboom"

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Waaayyy too much work

small fern
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there was an engine bug on root motion though

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like it didn't work anymore if you spawned characters

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bunch of people were asking about that on answerhub and none got responded

ruby cradle
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any bug reports on that?

small fern
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you could probably solve that on c++ side if you had time to dig into it

ruby cradle
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sounds pretty bad

small fern
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I dunno

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I just tried to get root motion to work on regular pawns

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didn't see any way besides using character class

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on BPs that is

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and then it worked if I handplaced the char on world

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but if I spawned it, it just walked at singe position and didn't apply root motion

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which is same issue that other were asking on answerhub

tepid light
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@small fern Which one was your game?

small fern
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what made that difficult for me, was that I made that char a ragdoll too

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so I would have just wanted to respawn new one to reset it

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instead I had to restore all the prior changes

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or could have just have duplicate char for ragdoll I guess

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I barely got my intro there

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had planned series of puzzles but couldn't work on them till last night

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so it basically lacked the polish I wanted to put and basically all gameplay ๐Ÿ˜„

#

I still submitted it though, just because I've never finished a single ue4 game jam before

tepid light
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And I gave up this time ๐Ÿ˜ƒ

stable kiln
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i liked manny with a halo ๐Ÿ˜›

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my project had only like 5 small lines of BP, way less than any other entry, still had more gameplay tho ๐Ÿ˜›

small fern
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I bet ๐Ÿ˜„

stable kiln
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it had a few fun factors so im really happy with it ๐Ÿ˜›

glass fossil
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@small fern your video says it was disabled by owner

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when embedded in the forums, have to go to youtube to view it

small fern
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wow ๐Ÿ˜„

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thanks for the heads up

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it plays for me so I didn't realize

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but I'm logged into that account

glass fossil
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try going into incognito mode and it should show you what it shows others

small fern
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I just used chrome

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I can see it now

glass fossil
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ouch, sleepyman got harsh punishment via windmill

small fern
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hmmm

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I allowed embedding on vid

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does it need to public too

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like unlisted doesn't work?

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oh, now it works

glass fossil
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works now

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yep

small fern
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first time I've ever tried to embed youtube video on forums

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thanks for pointing that out

glass fossil
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sure~

maiden loom
#

root motion has always been a problem

#

I remember asking about it way back when, and was told 'it's implemented, but not properly implemented yet'

#

as far as I can tell, it hasn't really changed

small fern
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yeh, that was my conclusion

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and if you wanted to use it, you'd need to do it from c++ side

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which isn't really an issue on real projects

#

but would need time dig into that stuff

#

should take a look how epic did the deers on kite demo

#

like, are the characters or just regular actors?

#

having capsule collision for animal isn't ideal

maiden loom
#

to be fair, when I tried it (though this was a long time ago), doing it in C++ was a royal pain as well, since the animation systems the engine uses are pretty inaccessible

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all we wanted to make was a simple state-based thingy that played animations sequentially on a the entire mesh, lol

small fern
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kinda odd that it's got neglected

#

you'd expect stuff like that to work on game engines

#

in unity, you pretty much just hit a checkbox and it worked

pale eagle
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Believe the deer are regular actors, but it's been awhile.

small fern
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I had a look but the whole thing froze my editor

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it seemed though that they were using characters for them

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but I didnt get the examine the actual deer objects as they only get spawned at runtime

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I guess I should have let it load it for more than 5 minutes though..

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I know it's super heavy on PIE

maiden loom
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nah, I'm pretty sure they're actors

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IIRC, they don't even have collision

scenic venture
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Root Motion is suppose to be activated inside the animation sequence and just "work"

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as long as you have a proper root bone setup and a collision capsule as the root component anyways

small fern
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@scenic venture that's what I did

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it didn't work on actors

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only on characters

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and then it only worked if char was handplaced into level

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spawning broke it again

#
#

I found other post too on answerhub with exact same issue

#

I'm not experienced on ue4 animations though, and some posts suggested that you'd need to override come parts on c++ side to get it working again

#

I'm sure it's solvable

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just doesn't appear to work properly out of the box on BPs

scenic venture
#

ah

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I BELIEVE what you need is a combination of things that only Character has

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CharacterMovementComponent only works with Character ,not Pawn, and I think Root Motion only works with CharacterMovementComponent

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without some deep-hacking

small fern
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something like that

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but I was ok for this thing to work on chars only

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that respawning thing just made things bad

scenic venture
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well when you place a character in the level, they automatically spawn and have a controller possess them

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which activates their movementcomponent

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when you spawn it in C++, it's missing that automation required to get it to work. Usually you need to set their, er. AutoPossesAI == FAutoPossessAI::OnSpawned or something like that

small fern
#

this was just a dummy pawn

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there was no AI

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I just wanted char to walk forward ๐Ÿ˜„

scenic venture
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yeah, but physics aren't activated without AI

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It's really annoying

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CharacterMovementComponent requires AI to be activated

small fern
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I dunno

#

animation still played

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it just didn't use rootmotion

scenic venture
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Animations will play

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because blueprints load up

small fern
#

I guess it could still be related to the movement controller

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this was all in BPs btw

scenic venture
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take the character, and bring it's Z up way off the ground. Spawn them, if they're floating their movement component isn't active. If they fall, it SHOULD be working and my theory is incorrect

small fern
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hmmm

#

it's definitely not falling down

#

well, this makes sense

scenic venture
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then your CharacterMovement isn't being activated properly. I'm not entirely sure how to activate it

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usually SetMovementMode == PHYS_Falling does the trick

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but didn't seem to work for me last night

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it's worked in the past

small fern
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hmmm

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Is Active on Character Movement reports true

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oh wow

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that manual falling set worked

#

man

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this would have saved me a lot of time on jam ๐Ÿ˜„

scenic venture
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haha

small fern
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but like I said earlier, doing animations on jam while never fully used them in unreal is kinda like asking for trouble, especially if you do use feats that are not that commonly used

#

I still dislike character class

#

it's full of these oddities that you just need to know

scenic venture
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So do I. But unfortunetly it's a lot of work to not-use them

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when I found out not using it meant you had to use all new movement component, which means custom physics, I went back to using them

small fern
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that was the main reason why I wanted to use the root motion initially on simple actor

#

yeh, I hear ya

#

I do that on my main project

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not for chars but for vehicles

scenic venture
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well root motion is nice for acrobatics, but I'd stick to basic animation stuff for like running

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i'm not sure what the performance difference is, but root motion can get a little messy when trying to animate a character running at the right speed or something

small fern
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I've personally always been annoyed how regular animations don't match the animation perfectly

#

I get why it's not usually used though

#

it's just so much easier to build the controller to act like you want

#

well, was in unity anyway, that's where I've last actually implemented full character setups

#

but same basics on pros and cons should apply to unreal

#

like what you need to take into account

scenic venture
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well it mostly comes down to collision and flexibility. You can't use root motion to effeciently blend between 4 different run animations all at the same exact speed

#

and it's easier to determine collision of the capsule and just have an animation run in place than trying to play the animation and sync the capsule to it

small fern
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for example, I really wish ARK would have done dinos with root motion, I get it's hard for networked game for obvious reasons but it would make the dinos a lot more alive

#

now they look really fake as they just float around

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although, a lot of that could be done better even with regular non-root animations

#

it's not just that

scenic venture
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a lot could be done better with ARK in general ๐Ÿ˜›

small fern
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yeh, don't get me started on that ๐Ÿ˜„

scenic venture
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I was highly disapointed when I bought that

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felt gipped

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jipped*

small fern
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I'm still baffled about the sight I saw when I opened first time their landscape material on ark mod kit

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I mean, it shouldn't have surprized me, taking into account how poorly the game run

#

but tbh, I didn't even know you could stuff over 40 landscape material layers in single landscape material before that

scenic venture
#

but something like that, for a dinosaur to look good you just need to properly use the animation system that's in it. A blend between the two is best thing to do. Add in reverse IK foot placement so the dinosaur always touches the ground properly, play root motion for things like "jump attack" but normal animations for basic running around, etc

small fern
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was going to say about IK too

scenic venture
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Well yeah, they really just shoved everything in at once and went for it

small fern
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it would solve lot of the floating

scenic venture
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Most of the time in games, the capsule is going to be floating. It's an approximation. Then on the client side, you do all the fine tweaking like IK foot placement and mesh rotation against the floor normal

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but since the capsule is invisible you never notice

maiden loom
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editor hangs 90% of the time after 'playing in standalone' and has to be restarted

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sighs

small fern
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@maiden loom I've had lots of freezes on 4.11+ like that, but even with PIE or even if I place a single breakpoint into BP

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breakpoint triggers but then it's frozen

#

it's like that for the ends of time (does that every single time I try to breakpoint anything) on that project unless I delete intermediate folder

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after that it works again for a while

#

I've had that happen actually on every new project as well

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I think the common thing is that they've always been BP only though

#

I don't get that on my main project which is mostly c++

maiden loom
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I don't think we saw it in 4.11, but it's quite prevalent in our 4.13 project

small fern
#

try deleting that intermed

maiden loom
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PIE is fine, but it's an almost guaranteed lockup after playing in standalone

small fern
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and creating project files again

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unless it's bp only

maiden loom
#

I'm done with debugging broken shit today, I'm going to just make do, work around it, and go home

#

it's taken me over 10 hours now to just record about 3 minutes of gameplay footage from an existing project -_-

#

it's been such a miserable experience that I've been genuinely feeling like quitting altogether

small fern
#

I quit one game jam because of that editor freezing

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I had pretty complex BP setup in

#

and there was some logic flaw somewhere which would have been quick to solve by simply debugging it