#game-jam-chat
1 messages ยท Page 7 of 1
Well I don't normally stream but I can do it if nobody else will
someone was but they disappeared abruptly
they werent planning on playing all night either way but played the first couple of games
ah
Actually I live in Asia so I can totally do it because it's daytime for me
If nobody else is actually doing it then I can download the submissions and fuck around with them
but I'll only do it if anyone actually cares to watch
shrug why not I'll do it
I don't have VR shit though so w/e
I'm downloading the stuff now, I'll be streaming the games I guess as I go here... yeah.
๐ ๐ฏ ๐
like an hour late, but I got it in and I don't hate it ๐
shame @pine fulcrum has no internet ๐
@everyone for those who care, I am about to start playing the non-VR game jam submissions. My stream lik or whatever is above a little bit, so yeah. Sorry to annoy you with the everyone tag thing. I know I hate it when people do that, but whatever.
I think that tag only does something for the admins and such.
everyone else, it doesn't do anything
yeah didn't do anything for me
I'm still doing final testing ๐ I hate unfinished work so even if they wouldn't accept such late entries, at least I get to wrap this up... I didn't have time to include my recorded sfx samples though :/
they're still sleeping over there, you're all good
3 hours of sleep is good
so good ..
also to other people dont worry about posting late , post it even day later if you manage to finish it ๐
new experiences though, haven't done quick models like that in past
almost all was built from primitives and modiefied from them so I didn't have to bother much with manual uv's
well, haven't done low poly in general
i feel like it gets easier with each jam and having more motivation
lol
just realized I forgot to change more propriate cloths to the char there, like sleepwear
i might want to join a team for the megajam btw
So, with this game jam out of the way, time to assemble a team for the mega jam...
actually I should be able to find motivation after the break
megajam> more time to polish ^^
is there an additional day this time or am I trippin?
or we are past deadline, never mind then ๐
here's quick playthrough of mine, lasts 3 and half minutes ๐
I almost didn't submit it as gameplay itself didn't have much going on and wasn't polished (it was still pretty buggy)
i just tested ours on laptop
with 4-5fps
i get launched in the sky with physics stuff sometimes causeof the fps
and the objects go crazy
@small fern looks nice! like the idea and its dark
heh
I actually tried to optimize that entry with forward renderer on 4.14
well, I said it here too
but turned out, I couldn't get shadows with dynamic lights
4.14 ? ๐
perf was awesome though
there is some ?
i see , what does the forward renderer does ?
there's MSAA for desktop Forward
new feature ?
unreal has used it for mobile in past
and it's how things were done until people got excited about deferred rendering
I think mainly because lighting is cheap
ok ive read a bit
@torpid nimbus forward render do awesome AA
and the transparent elements to me are faster in old forward render
i just read that it doesnt have AA , just the one in post processing etc
meh , dont trust articles ๐
mainly cause the AA in forward is native
there is not AA in deferred from what i know that is why all are shaders or that hacks
but the light cost more
so its possible to make unreal cheaper to run kind of ?
and have limits
is pros and cons the AA and the transparents should be better
but the are light limits
and the perofrmance at more lights is pretty bad compared with deferred
mainly cause that and shaders is why the new engines are deferred
but now all have problems with render layers and transparency and AA
I hope you guys liked my rambling about the game jam submissions
good stream, bummer my game needed controller ๐
my game was so bad he thought I was noob on unreal ๐
veteran in disguise ^^
well, I accept all the flaws mentioned on the stream, I had planned way more gameplay and planned to put intructions on intro etc, just didn't have time for all that after slacking in the beginning ๐
@torpid nimbus Here's the link to the timestamp where I review each of the entries one by one: https://www.twitch.tv/goldenfluff/v/88929269?t=05h39m52s
although I admit, I don't normally do characters on unreal, last time I've even had to do stuff like that was on unity
There are always so many things that we run out of time for, right?
Also, I almost allways waste at least one day on mechanics that don't work at all, or don't work well enougch to make it into the game.
I spent 1-1.5 days tweaking forward rendering ๐ and lost one day at fighting root motion animation bugs
latter would have been better if I had actually used that side of the engine in past though
my animation bp actually worked ๐
super happy about that ๐
i had a blendspace with 3 animations and another animation on winstate ๐
the winstate animation prolly was only half worth the time tho
too much work for an animation that gets played once for 6 seconds
gpood monring
Hello
Anyone streaming the jam? ๐
Entered a submission into the Jam yesterday, learnt alot about me, my ability and Jams in gerneral! Pro tip: aim small and dont leave it until 20 mins before submission to build and package... a few bugs made it in. We had a solid concept that i might explore further one day ๐
i missed the whole stream? T_T
"Well professional made or whatever" ๐
@jfaw Thanks for the review! ๐
@pine fulcrum will you stream?
gurts to watch the stream though
hurts
default grass , default trees , default rock
nooo ! I made all from scratch ! even painted the textures ๐
people write , oh default things whatever hah
damn it hurtsto watch again hah
but its still great
in the Myst-like one people are supposed to complete puzzle by puzzle to unlock the next ones
not "ghost" through it ^^
there are hints after pressing tab
which one is that?
minutes or hours? ๐
hours
I'm on 1:17 ๐
after 1:00 there is not much interesting stuff go to 2:25 :๐
The best one starts on 42min
Cross The Room is the one you speak of?
heh, someone just put their game jam entry
our game is so much deeper , play it ^^
I also posted updated post-jam version, although I doubt nobody will really run it ๐
I will try it
706mb? holy!
I just don't like to leave even small projects alone with stupid bugs on it
liked the idea
it's more of a piece of mind kind of thing
the angel one right ?
oh wow
just realized that the last entry is still not even submitted
Packaging issues sound serious
Allar Jam Rule #3: Make tests builds to be sure you can package it before the deadline ends
I made on day 2
failed immeatidly
it was part of the forward renderer testing
turned out, official 4.13 doesn't package with that option enabled, even it runs in PIE
I'm glad I used 4.12.5 ๐
good thing we decided to use 12 just to be safe ๐
I still used 4.13, just not with the experimental forward shading option
epic didn't even promote it was included on 4.13
there's no word about it on release notes
neighter is about subdivision meshes
I guess both of them are still so early wip that they don't want to mention those on official notes
@torpid nimbus Enigme is yours?
nice ๐
if you break the bridge
makesure to complete the puzzle on the island
because you can get back to main island by jumping down
cant back to the small ones if broken though ๐
I fell down and got TPed since then it got broken :p
be careful with the bridges , just be gentle there and should be fine
puzzle hints are at TAB ๐
Yay!
bridge? hah
ye if it will shot you horizontally
then at kill you will remain at the speed and may break the game
restart ^^
I love these bridges ๐
try to complete the puzzles with solution and stuff
even with 'ghost'cheating a bit
if bridges get broken
I didnt know ghost was a thing :p
yes streamer broke the puzzles by ghosting
because did them in wrong order and hints didnt get updated ^^
woot i solved the picture puzzle! ๐
wee genius ^^
Huh, looks like my whiteboard drawing seems to kill Non-NVidia cards?
WELP
i cant change the pictures anymore
Solved 2nd puzzle, went back to main and poof!
If anyone has an Nvidia card and can let me know if my whiteboards work on my entry I'd appreciate it. Trying to isolate why it doesn't seem to work on anything except my development machine ๐
hm?
you said it seems to kill non-nvidia cards
@sharp berry yes you can ! try alt it or something
@torpid nimbus btw, since you said physics broke on low framerates, did you try the same project with just physics substepping enabled from project settings->physics?
I've a nVidia card
@small fern they seem to break on proper framerates as well , just less ๐
huh. What are your specs? I'm really stumped
@torpid nimbus default ue4 physics setup is highly framerate dependent
How come?
i could feel that heavly when playing
your physics sim can give really different results if you play at 20fps or 110fps
I've measured 3-4x time difference with same force
at 4-8 fps it was going crazy sometimes , getting affected more which lead a bit more to being broken
also, first racing game we did on unreal just used regular tick physics, no substepping
ye force appeared to be stronger at lower fps
when we plugged in DK1, frames dipped and laptimes that took 1m 30s on my desktop monitor, took over 2 minutes on oculus
Physics sim is highly fps dependent. Variations cause...weirdness.
Wait a minute: the Myst-like game was using default textures for the grass and shit? God damnit
3/5
especially without substepping
i painted everything from scratch ^^
but even with substepping enabled, it's still not using fixed physics step
all meshes custom too
yet it's already miles better
(except the bridge )
im looking forward to next jaams , im starting to like them if i manage to find the team
They removed House from Netflix -.-
good show ๐
I know! And they removed it ๐
@pale eagle This is the best I can draw on the whiteboard
@sharp berry yeah I'm not sure what's up with it
When did they remove House?
I was watching it yesterday ๐
last wedsnday or so?
@dusky vessel Anyway thanks for streaming and being able to see other games ๐
looks like my post process layer may be the culprit
which would make sense as to why I didn't see it before packaging. I do PP last ๐
how many submissions last megajam?
ahh, thats a lot ๐
yep, figured it out
stupid PP settings
@sharp berry If you have time, could you download this fixed version and try again and let me know if you still see the same problem?
not the right link ๐ having all sorts of troubles today ๐
@dusky vessel I enjoyed watching the vod! I'd suggest being a little bit more constructive, but overall very enjoyable. Thank you for doing it.
@jfaw yeah I forgot to mention that you can double jump and he does a flip & boosts you
@grizzled zenith nice physics animations ๐
thanks
I thought it was well over 200
@jfaw I was so tired last night while watching your stream, I fell asleep while you were downloading the second batch and missed you playing the entry I worked on, and all of the sudden I just woke up to you laughing super loud at the end of Hero To Zero and all I saw was my game on the screen, and I was like "oh crap! I gotta keep working, the deadline is only a few hours away!". Took me a minute to realize what was happening.
@dusky vessel *
ohh, im wondering what falconwest put in the prizepool ๐
of megajam
their desktops start at 2k$
they seem a bit overpriced but i didnt really check
if u put a gtx 1060 in a 2k pc..
+938$ for a flame paint on it seems like a good deal tho ๐
hand painted tho
free overclocking is nice
I prolly wouldnt buy my pc there
same probably wouldn't buy a prebuilt, but getting one as a prize on the other hand.... ๐
must say i didnt check all the stuff in there for value, but i5 and 1060 in 2.4k pc..
those are the things u should trow money at ๐
wait, what? they give away comupters as the megajam rewards?
dunno but one of the sponsors makes pre build pcs ๐
they also sell parts i think tho
based on the sponsers at least a few of the prizes will be houdini licenses
The drawing not working on anything other than this computer is confusing the hell out of me
It works flawlessly on a build on this computer, but not anywhere else
ANd I have no idea why
!gameidea
A shooting game where you bribe moustaches to create a new industry during the apocalypse.
!gameidea
A puzzle game where you fight an endless wave of forum badges to find the cure for a terminal illness and your arms are machine guns.
!gameidea
An action game where you display villains in a huge castle and the sun gives you more power.
!gameidea
A simulation game where you write about puns to form an invincible empire and you have to take care of an endangered animal at the same time.
lol that late submission post that doesnt have a link yet does look funny ๐
reminds me of the nightshop after a party
im gunna make the most freaky freakozoid for the megajam ๐
!gameidea
A simulation game where you flatten gods on a space station orbiting a planet you don't recognize.
!gameidea
A simulation game where you whip birds to unlock bonus items in an abandoned airport but you keep randomly teleporting.
!gameidea
A simulation game where you shave snails before the apocalypse.
love it
A fighting game where you destroy bees to earn badges.
!gameidea
A racing game where you drive motorcycles on a space station orbiting a planet you don't recognize and the sky isn't even the limit.
!gameidea
An adventure game where you spank astronauts on a space station orbiting a planet you don't recognize and everything you touch turns into more enemies.
Space Quest meets Leisure Suit Larry, got it.
Did anyone stream the game jam entries?
yeah one person did
Alright good
@jfaw thanks for playing through the games. was really enjoyable to watch.
hmm
isnt that name supposed to be blue or something
someone teach me discord ๐
@dusky vessel test
you have to click his name
then it becomes @ Love#7218rboy1234 or something in your text extry box
then reverts to jfaw when you hit enter
The trick is to hit Enter when the name comes up in the autocomplete popup.
If you hit Space after the name, it won't highlight.
@dusky vessel thanks for playing through the games. was really enjoyable to watch.
echo echo
thanks
@civic dock I mainly dislike that when you get the nicklist when you start typing the names, you can't tab them through
I know arrow keys work
but you automatically always hit tab there
as it's a common thing
Actually, I'm used to the behavior we have here. Tab = complete the highlighted name.
ยฏ_(ใ)_/ยฏ
plus look at what happens when you type @dusky vessel
you get his original handle
he must be loving all the mentions
yeah I'd like tab too
If you don't want someone to be mentioned constantly, don't @mention them.
talking of mentions
how many messages did you get on slack #lounge on discord migration day? ๐
I mean, where people tagged you
A large number.
slack is dead to us
too bad polycounts slack group is still way better than discords
@dusky vessel Thanks for stepping up. It's nice to have people help out with the streams when big daddy can't do it.
what goes on at polycount?
3d and 2d art, mainly game models and texturing
I guess some do film stuff
in their slack group, there are dedicated channels for art comments and crits for technical talk, jobs and general chat
in discord group there's just general and some called the patio, both seem to be almost all offtopic
I think I'll just leave the discord group, it's useless to me
(polycounts)
yeah poorly organised discord would be intolerable
I think it's more about people talking there
there are channels on irc that can still be awesome even there are mixed topics
but for example polycounts irc channel is place I never ever want to see again
Has anybody here a VIVE and tried my game? Would love some feedback ๐
my vive is meant to arrive tomorrow. what's your game?
Anybody taking part in Mega Jam this year? Last year was good fun
I'll definitely give it a go
should have enough time to finish even ๐
unless, it's like last years and theme is just as meh
I really tried to figure a fun game on last years theme but couldn't get a single good idea on it
im likely to join
this is my entire gameplay this jam, about 1/20 of what i had last time ๐
it resulted in better gameplay tho ๐
In relation to last theme being "meh". What was you favorite theme?
GAME JAM HALL OF FAME
This page was created as a special tribute to all those who have entered and won the monthly UE4jams. Here we display their names and submissions with honor. Please, download and enjoy these exceptional games then give us your feedback in the thread.
August 2016
Theme: Things Are Not Always As They Appear
https://cdn2.unrealengine.com/CommunityTab/English/2016/Aug8/augustGameJam-770x250-43a5ea59feab26d0aca0a89fcf6d4f690a94511e.jpg
Winners:
Golden Lens - Team
this is the full list
@bitter mango this is my game: https://forums.unrealengine.com/showthread.php?122336-September-UE4jam-Submission-Thread&p=593147&viewfull=1#post593147
Welcome to the September UE4JAM Submission thread!
Submit your entry here with the following information:
Link to a download of your game
Team name
List of team members
Name of your submission (Please format it with your team's name attached ex. TeamName_GameName)
Please remember to rename your project to _ ex. TheEpicTeam_AwesomeGame
most of the past themes have been hard
I think thats the part of the charm.
Theme like "Shoot them dead" would be easy to make for, but I think it's better when they require more creativity
if you look at how other jams make themes, like LD, they are more generic themes not "how the hell I should interpret this theme?"
than just making another shooter
I dunno
I agree however that they take things a bit too far sometimes.
it kinda lose it's meaning to have really weird themes that only few people can make gameplay of
This theme for example was super hard IMO
and rest just take literal words of the theme and make game with that
because using the actual intension of some saying would be too hard
Speak softly and carry a big stick was too hard too
but "Fire in the Hole", "Spring into the future", "Set it Free" I think were perfect
also "Thrown In At The Deep End"
I really didn't get the spring one
or set it free ๐
for set it free, I can only think some NSFW stuff
Live Deatless was pretty hard too
I actually tried to cheat a bit on that one
but that was the one I had huge issues with physx constraints and wasted too much time on it
For spring into the future I made a game where you could time travel forward to avoid enemies and obstacles... but it wasn't very good ๐
yeh
I kinda played around with time travelling ideas
but all my ideas pretty much sucked
heh
I had a great idea for "Earth shattering kaboom", but wasted half the time creating the basic mechanic and failed at that
I loved the Dog game on "Speak Softly and Carry a Big Stick"
while it was literal interpretion on theme, it was spot on
didn't get anything on previous one either
(idea that is)
Things Are Not Always As They Appear
hehe. I won that one ๐
I watched Allar play it, it was clever
it was funny that you did that right after I had done some custom depth stuff with stencils myself
would have been baffled how you did it if I hadn't ๐
I'm actually thinking about turning it into a full game.
I was super surprised that you could use custom depth in a normal material
that wasn't post process
you can? neat
I guess it's either 1 or 0 in a surface material
rather than a buffer
no.
huh ๐
I think you explained this on stream
but I have terrible memory
would need to take a look at it
oh, neato
but my website is still a mess
so I didn't share it
you can download a simple project
ah
you can use scenetexture node in regular materials?
I thought that stuff was for PP only
yes.
well, it makes all sense now
I didn't know that ๐
I could use this for all kinds of other things too
(those nodes)
I discovered it during the jam
but I also made major performance improvement right after the jam
in the first version i had, i think 8 "if" nodes in the material
I discovered that you can't use root motion with blueprints unless you have a character, and if you spawn that character, you still can't use root motion ๐
I wonder if there was something I missed there
fps are tanking when you look trough it
(on last jam that is)
isn't root motion just for animation?
yes
that would explain why you need a character
not really
or other rigged mesh
you may want to animate lots of things that are not usable for char class
capsule collider isn't ideal for animals for example
I have no idea how it is done, so no comment from me
yeh, I was just surprized how hardcoded everything seemed to be with it
I've used root motion on unity and it was really easy to setup
I pretty much wasted 1 day to solve root motion related issues as I had to workaround all kinds of things
if it wasn't for jam I would have just done a c++ implementation for it
but I don't really like to do character based games in general, so I tend to avoid them
That's why I like first person view.
no model, no animation
looks just as good as in a AAA game ๐
when you have nothing to look at
fps is better in that sense, yeh
but ue4 character class still will prevent you from doing really custom stuff
or you need to recode those parts of the class
and that's one of the "hero" classes on unreal, prime example what we get taught not to make ourselves
10k lines of c++ in single file
I can only imagine the joy of modding it ๐
I get why it's come to that, as fps and it's networking are handled hand in hand, but it's not done in a way I'd call manageable
I wish there were more jam streams ๐ฆ
streams of people playing games or streams of people making games?
firdt one
I can't stream on my internet connection, but I thought about compiling a video with interesting games / moments
@honest lintel I tried out your game. Pretty sweet! That window looked so cool I had to stick my head out of the wall to figure out how you did it. I eventually started intentionally killing myself with ebola just because I thought it was funny
@safe halo lol! That's cool. Glad you liked it ๐
I did get confused at first if I won or lost. Eventually figured out the sound cues for it. Could make that more obvious
Yeah you're right about that. I just wanted to completely avoid any UI (so no "You won!" or "You lost!" text. Because of the immersion.
Ah. Gotcha. Nice job overall!
โค thx
lol the guy that leaked the 18 year old beta of the warcraft adventure got burned by blizzard ๐
he deleted all his comments today
wat?
aww that sucks, that game is sorta a gaming cultural artifact
needs to be protected
i just wonder where it has been for 18 years ๐
the guy that uploaded it is somekind of crazy WoW collector
i remember wanting to play it like 16 years ago, not so much interest now, my warcraft interest dropped loads ofter WoW
im kinda interested in the beta of ocarina of time tho ๐
Metzen retired today
I remember idolizing him as a kid, like "wow thats the guy who comes up with all this"
yea, u would allmost think that its related ๐
I will take 6 jars of Epic Mega Jam please
Epic Mega Jam hype!
Well
Blizzard just steals stuff tbh
Or maybe it's better to say they take great inspiration in other games 95% of the way and then add some new art to it with new mechanics. I love Blizzard though
But SC was based off Warhammer
and C&C
everything is based on something. I wouldn't go as far as to say that blizzard is stealing
Every rts was based off warhammer (if you mean the IRL game)
by that logic
RTS are derived from Dune 2
Warcraft and Starcraft however, are RTS whose content is cloned from Warhammer
the Zerg are Tyranids, who themselves are based on Giger's Alien
yea, but all that is not stealing
it is impossible to have a 100% unique idea i video games
and it would be weird
orcs and knights are as older than the way to rome ๐
I think Victor is referencing how WarCraft 1 was originally going to be a licensed Warhammer game
but at the last second complications lead to them losing the license
and so Blizzard did last minute changes
I for example like that we have this common concept of fantasy with elfs, orcs and dwarfs. Sure it might not be very original, but it gives us some basic understanding of the world with little effort in story telling
to make it unique
warhammer got screwed bigtime than ๐
yep
No way of knownig if that game would be any good
Dawn of War games are still awesome though
cuz warcraft is a billion dollar brand ๐
though Dawn of War will never compete on WarCraft's level
dunno, rts games are changing
like wc3 is a lil bit of moba too
and C&C4 didnt have base building... wich sucked
Dawn of War to DoW2 changeover lost that series its base building, which was a major loss for many
though it did make it a great squad tactics game
โค Red Alert && C&C:Generals โค
Never got into RA3
I did really like Yuri's Revenge though, I think that was RA2?
that also 3 i think
hmm, maybe I did play RA3 then
I bought it, loaded it, and it was really cartoony
didnt' like that
it was 3d instead of 2d CC2
Yuri's Revenge is 2
I use to spend entire nights playing RA1 though. I played that campaign tons of times. Then got into the multiplayer, and man. I couldn't get enough.
i liked 1 2 and 3, disliked 4 and never really tried gererals
and i liked renegade ๐
Generals was awesome
I saw a teaser trailer a while back for a Generals 2, dunno whatever happened to it
but Generals was great because every faction had these WMD's they could laucnh and do massive damage last-minute at the end of the game
it was an arms race, trying to see who could build enough WMDs to end the other player really
I might not be able to do the megajam this year sadly. Need to do an internship, find a job, and some how make enough money that I can survive during Police Academy. ๐ฆ
That movie is only like 90 minutes long though, I'm sure you'll live through it.
what movie?
there are a series of movies called Police Academy
I think there was at least 7 of them
I can't remember the last time I saw them, those and Super Troopers. Been ages. I'm afraid to watch things from my past, and find out they're just not amazing anymore
spaceballs, i could watch that again ๐
I tried. Didn't laugh very much
mayB not the right time ๐
well actually when i first watched it i see it more like an action movie
same goes for police academy
I was actually kinda scared of lord helmet ๐
so i wunna get a bit better B4 the mega jam.... should i start new on physics animations or mesh slicing
brush up on my bad sequencer skills
or get better making weird characters with crazy animations ๐
my last 2 jams the 3d model was prolly the strongest point in my game
my levels allways suck, but im not really sure lvl design is a skill u can learn if u dont have feel for it
level design is a skill that takes a lot of practice. Creating flow in games is more important than the actual look sometimes, and it's very tricky to do. Or at least I think so
but jams aren't really the best time to learn new skills to be honest. It's to take what you know how to do already, and find a way to make it work for you in a very limited time. Big reason people have trouble iwth them is they try to do too many things they don't know how to do.
yea, the dust is one of CS best maps ๐
well i can still learn a bit B4 the jam ๐
Of course
actually every jam i try too use stuff i never used B4
sometimes it results in just submitting a video file ๐
see ๐
jam by doing what you know
use the other times to practice and enjoy learning
i think i will do a few sequencer tests, that wil go nice with my new animation skillz ๐
I think jams are a perfect time to try new stuff. If it's a terrible implementation, eh, who cares? It's just a jam.
Learning the pipe and tools/skills required and having a deadline to do so is more important to me than the Jam product. Guess it depends on your goals, though.
GGWP @pale eagle
Pretty much the truth of it all though
Unless you are really just wanting to win a prize
That's the basic idea behind Game Jams
I mean, I didn't get to finish my game jam this weekend, but I was able to implement a VR Slicing Projectile
If you are looking to perfect a skill or get faster at doing something you can already do or are building portfolio pieces, you should probably stick with what you know, I suppose. Guess it really depends
I also learned how to overcome needing to have Physics Enabled actors that were also Projectiles
Or if you want to win :-)
I've only won because of a team
TBH, Until I've won one on my own...
I won't give up
Well, and even then, I won't give up
But that's my dream
My goal this past jam was to take a character from concept, model, sculpt, retopo, rig, and animate him with MODO and 3d coat. Secondary goal was using all of my own art assets.
Got both done and learned at least some of the modo animation pipe. My animations were absolute garbage (model wasn't great either for it's poly count) but hey
v0v
Those stupid little glossy characters are 40k tris, heh. I didn't have he time for a proper retopo
๐
well i can use a few days to learn something new and try implement it in a game 1st time in a jam
That's true, I suppose I do the same. It's always different when you are making something to show. Something always goes wrong. :-P
i weight painted my char in blender, was around 45k tris i think
then i made blendspace and reweightpainted it
cuz it was clipping in the blend
@pale eagle ur chars looked really good tho
might be a win
The overall style came together well, I was really happy with it for the time invested. Always room to improve :-). Benefit of making your own assets is that they almost have to end up looking okay together.
Hi! anyone getting ready to epic?
Iam a 3D artist. Would be glad to join a team. I can send my portfolio , so we can talk more later thanks
I'm probably looking for a solid team for the MegaJam. I'll need at least two artists on that team.
One other programmer/scripter would be nice, final slot, sound would be awesome, but whatever works
I can send to you some things that i did. we can see if it works out to build a team
i have some basic knowledge about blueprints scripting
Experience in one or more GameJam would be nice also
BTW, Highschool 101, July GameJam entry, over 4 million YouTube views and 65,000 downloads.
Good experience and fun
what video had those views?
Jacksepticeye had 2.5 alone, A spanish YTer had 1.5mil @low carbon and there are other YTers... over 20 of them, from 100 to 600k views
That's my 4million number
250k = https://youtu.be/gpg0IgFYduw
230k = https://youtu.be/n_STRExg918
and so on
i can't find the 600k one atm. but I know it's around there.
I hope that video ends with YOU'RE ONLY CHEATING YOURSELF
Someone actually beat the agme
game*
Which is quite surprising, since none of us could
Ah there he is, my 600K guy = https://www.youtube.com/watch?v=Ije9lPjCuBc
Sadly, I forgot I bookmarked him...fail
the real question is... did you get some money? :3
internet points
that has to be one of the most most streamed game jam games since superhot ๐
Haha
Donations were very minimal.
@ruby cradle I think Alex should showcase our GameJam YT views ๐
how did the writers guild of america strike end?
should totally do this in game dev soon ;P
with a mountain of corpses
A horror game where you kick clichรฉs for reasons you can't explain in a giant terrarium but you keep jumping forward in time.
!gameidea
!gameidea better
A role-playing game where you display gargoyles to unlock achievements.
An adventure game where you release lions to stop a giant asteroid from hitting Earth in a cabin in the woods ad infinitum.
XD
Damn, that game sure be popular with youtubers
hits their demos well, I imagine
PLus it's well made!
- Plays well for a let's play
Good mix of things
Half the comments on the one were about how the kid was heading back to school
@rigid fog i found a vid with other 7million views for high school 101: https://www.youtube.com/watch?v=2XctLJodxRc
dunno if its a legit viewer count, but if so that's so cool!
@lapis lichen lot's of views. Seems legit though. he has tons of engagements and 2.4M followers on twitter
which is awesome btw, for our little jam game ๐
^^ that's what I thought ๐ Seriously, congratulations - it's completely deserved! High School 101 is a fantastic game ๐
thanks ๐
that's a crazy amount of engagement, you going to take the project further, you reckon? Seems like there may well be some merit in that
@rigid fog Are you still looking for someone for the megajam? I make blueprints and I need a team.
Wow, nice!
Great work @robust basalt @rigid fog
So... going full production on it?
not decided yet, making a decision after the mega jam
@ruby cradle hey, you around?
@lapis lichen or well, you probably could answer to this as well
Submission may include sourced (non-original) assets, but the sourced assets must be noted.
Submission must not include assets created prior to the Contest period (outside of noted sourced assets).
we had a discussion about these rules earlier
it's bit unclear where you draw the line with these
so would love to hear official statement on that
like
if you have some framework side of code, that's not game specific, can you still use it on ue4 game jams?
Isn't it simply: "You need to list everything that wasn't made by you (or your team), and / or was made before the theme announcement"?
i used a previous made menu and noted it this jam
like say, I'd have a custom physics component that only implements physics engine feats, could I use it for game jam or would I need to use stock ue4 functionality?
@tepid light we had a debate about this earlier, and I know how different people think about it
damn booring menu making ๐
yea, official statement would be nice
for example, if you want to make setup menus etc, they take a lot of time from actual jam time if you want to polish
and it's bit silly if you'd need to rebuild stuff like that every time
I've done it everytime from scratch as that's how I interpret the rules
but would love to change that
could focus more into the game itself
I agree. The nongameplay stuff could be allowed more freedom.
still a fancy menu... you can use a previous menu but it has to look like shit ๐
I know people who do LD game jams have stock set of code assets they use
and it kinda makes sense
but I'm one of those nitpicky persons who take terms seriously ๐
Another thing I was considering: You can use a free soundtrack from the internet. And you don't get points for that, because you didn't make it. But good soundtrack could enchance the gameplay...
So your game is better even if it is clearly visible that that part shouldn't count.
@tepid light I actually felt bit bad on last years megajam where people did awesome custom art and Allegorithmics art award went to a game that used infinity blade art assets
or was they from some epics samples, can't remember anymore
game itself was slick and worth winning
just didn't think the art award went to right place
putting pre made assets together is an art also ๐
ppl make better lvls with cubes and speheres than i can make with kite assets ๐
step 1 done ๐
but yea, cubes can make an entire lvl ๐
somehow when u drop 200 trees in a lvl it doesnt make a forrest ๐ฆ
*when I
Ok, I'm here now, catching up on chat
"if you have some framework side of code, that's not game specific, can you still use it on ue4 game jams?"
@small fern Yes, you just have to make sure to mention it.
Even it is my own code?
I mean, mentioning is clear, just want to make sure I could use my own past code if I just mention it
As rules specifically mention it is not allowed
Submission may include sourced (non-original) assets, but the sourced assets must be noted.
yes, but you've missed the part "(outside of noted sourced assets)"
it has to be noted
the line after that suggests still otherwise
I mean, first line appears to tell it's ok to use content made prior to jam if you mention it
next like tells you can't create content on your own prior to jam
All art assets in Submission must have a material other than the default applied to it.?
that's the next line
Ok, that's where the misunderstanding is
Submission must not include assets created prior to the Contest period (outside of noted sourced assets).
Submission may include sourced (non-original) assets, but the sourced assets must be noted.
Submission must not include assets created prior to the Contest period (outside of noted sourced assets).
that pretty much overrides the first term that said you could source assets, for your own stuff that is
"(outside of noted sourced assets)." being the keyphrase
the second line means you are not to add in anything else secretly
only the things you have listed
this is where it's super unclear, because, you could basically make all the assets beforehand and source them
and just mention them then
y
yes you can
Yes, but then we judge on that
you could
and it does not look good on an entry to be mostly made outside the jam
heh
we judge on what we can see was in the jam
people could still word things so it doesn't appear to be like that I guess
but yeh, I get the point
I think the 2nd phrase is only to emphazise, do not use anything that is not sourced please :3
submissions that are found to hide assets or do anything to undermind the honor of that rule are not eligible to win
yes, it's just emphasis really
I don't really get the 2nd line at all though
if you can source your past work, the whole line has no meaning
"Submission may include sourced (non-original) assets, but the sourced assets must be noted. Do not include assets outside of noted sourced assets"
How's that?
that's suggesting you couldn't make original assets?
"Submission may include sourced (non-original) assets, but the sourced assets must be noted. Do not include assets made before the jam, outside of noted sourced assets"
I know, I'm nitpicky ๐
@ruby cradle would it be possible to make the scores public? Too see how one game was rated compared to another?
@tepid light I hope not
why not?
it's nice that they don't even rate the top three
oh god, that would be so much work and kill other people's motivation ๐
yeh, nobody wants to hear their work wasn't appreciated
I do.
"noooo, my game just got 1 out of 10 owls, I'm so bad, I'm gonna quit"
anyway
those rules are not huge thing on megajam, as you could easily spend one day to polish the ui alone
although, if I could use custom physics engine build from scratch, I can tell it takes more than one week to implement and not in scope of megajam even
yea. one persone can work on UI for 2 days, thats still 2/35 of total man-hours
Why would you want a custom engine?
yea but than u use stuff other ppl have totally no access too
@tepid light I need it for my real project
it solves some ue4 physics engine specific issues
I'd rather refrain from releasing the scores publicly, but I've always responded to PMs for info about titles. Except one that I lost the other day and I need to find that guy's pm
I like to give people pointers and explain the pros and cons of their title
wonder if any1 is gunna use that 1M$ lighting solution for the megajam ๐
then try to see where they are not spending their time wisely
@ruby cradle It didn't even occur to me to PM you about it.
like, "don't play with forward renderer for 1.5 days on game jam"
haha
I also fought 1 day with unreals root motion
but that's on me since I don't do characters usually
I tried recreating orbital mechanics for "Earth Shattering Kaboom"
Waaayyy too much work
there was an engine bug on root motion though
like it didn't work anymore if you spawned characters
bunch of people were asking about that on answerhub and none got responded
any bug reports on that?
you could probably solve that on c++ side if you had time to dig into it
sounds pretty bad
I dunno
I just tried to get root motion to work on regular pawns
didn't see any way besides using character class
on BPs that is
and then it worked if I handplaced the char on world
but if I spawned it, it just walked at singe position and didn't apply root motion
which is same issue that other were asking on answerhub
@small fern Which one was your game?
what made that difficult for me, was that I made that char a ragdoll too
so I would have just wanted to respawn new one to reset it
instead I had to restore all the prior changes
or could have just have duplicate char for ragdoll I guess
Welcome to the September UE4JAM Submission thread!
Submit your entry here with the following information:
Link to a download of your game
Team name
List of team members
Name of your submission (Please format it with your team's name attached ex. TeamName_GameName)
Please remember to rename your project to _ ex. TheEpicTeam_AwesomeGame
I barely got my intro there
had planned series of puzzles but couldn't work on them till last night
so it basically lacked the polish I wanted to put and basically all gameplay ๐
I still submitted it though, just because I've never finished a single ue4 game jam before
And I gave up this time ๐
i liked manny with a halo ๐
my project had only like 5 small lines of BP, way less than any other entry, still had more gameplay tho ๐
I bet ๐
it had a few fun factors so im really happy with it ๐
@small fern your video says it was disabled by owner
when embedded in the forums, have to go to youtube to view it
wow ๐
thanks for the heads up
it plays for me so I didn't realize
but I'm logged into that account
try going into incognito mode and it should show you what it shows others
ouch, sleepyman got harsh punishment via windmill
hmmm
I allowed embedding on vid
does it need to public too
like unlisted doesn't work?
oh, now it works
first time I've ever tried to embed youtube video on forums
thanks for pointing that out
sure~
root motion has always been a problem
I remember asking about it way back when, and was told 'it's implemented, but not properly implemented yet'
as far as I can tell, it hasn't really changed
yeh, that was my conclusion
and if you wanted to use it, you'd need to do it from c++ side
which isn't really an issue on real projects
but would need time dig into that stuff
should take a look how epic did the deers on kite demo
like, are the characters or just regular actors?
having capsule collision for animal isn't ideal
to be fair, when I tried it (though this was a long time ago), doing it in C++ was a royal pain as well, since the animation systems the engine uses are pretty inaccessible
all we wanted to make was a simple state-based thingy that played animations sequentially on a the entire mesh, lol
kinda odd that it's got neglected
you'd expect stuff like that to work on game engines
in unity, you pretty much just hit a checkbox and it worked
Believe the deer are regular actors, but it's been awhile.
I had a look but the whole thing froze my editor
it seemed though that they were using characters for them
but I didnt get the examine the actual deer objects as they only get spawned at runtime
I guess I should have let it load it for more than 5 minutes though..
I know it's super heavy on PIE
Root Motion is suppose to be activated inside the animation sequence and just "work"
as long as you have a proper root bone setup and a collision capsule as the root component anyways
@scenic venture that's what I did
it didn't work on actors
only on characters
and then it only worked if char was handplaced into level
spawning broke it again
for example: https://forums.unrealengine.com/showthread.php?106950-Root-Motion-does-not-work-on-spawned-actor
Hi,
I have a weird issue. I have created a blueprint class inherited from A Character and this char moves using root motion. If I put this blueprint into level manually it works properly but if I spawn an instance of this blueprint from code using GetWorld()->SpawnActor<> root motion doesn't work. Walk animation is playing but character does not move.
Any idea??
thanks
I found other post too on answerhub with exact same issue
I'm not experienced on ue4 animations though, and some posts suggested that you'd need to override come parts on c++ side to get it working again
I'm sure it's solvable
just doesn't appear to work properly out of the box on BPs
ah
I BELIEVE what you need is a combination of things that only Character has
CharacterMovementComponent only works with Character ,not Pawn, and I think Root Motion only works with CharacterMovementComponent
without some deep-hacking
something like that
but I was ok for this thing to work on chars only
that respawning thing just made things bad
well when you place a character in the level, they automatically spawn and have a controller possess them
which activates their movementcomponent
when you spawn it in C++, it's missing that automation required to get it to work. Usually you need to set their, er. AutoPossesAI == FAutoPossessAI::OnSpawned or something like that
yeah, but physics aren't activated without AI
It's really annoying
CharacterMovementComponent requires AI to be activated
take the character, and bring it's Z up way off the ground. Spawn them, if they're floating their movement component isn't active. If they fall, it SHOULD be working and my theory is incorrect
then your CharacterMovement isn't being activated properly. I'm not entirely sure how to activate it
usually SetMovementMode == PHYS_Falling does the trick
but didn't seem to work for me last night
it's worked in the past
hmmm
Is Active on Character Movement reports true
oh wow
that manual falling set worked
man
this would have saved me a lot of time on jam ๐
haha
but like I said earlier, doing animations on jam while never fully used them in unreal is kinda like asking for trouble, especially if you do use feats that are not that commonly used
I still dislike character class
it's full of these oddities that you just need to know
So do I. But unfortunetly it's a lot of work to not-use them
when I found out not using it meant you had to use all new movement component, which means custom physics, I went back to using them
that was the main reason why I wanted to use the root motion initially on simple actor
yeh, I hear ya
I do that on my main project
not for chars but for vehicles
well root motion is nice for acrobatics, but I'd stick to basic animation stuff for like running
i'm not sure what the performance difference is, but root motion can get a little messy when trying to animate a character running at the right speed or something
I've personally always been annoyed how regular animations don't match the animation perfectly
I get why it's not usually used though
it's just so much easier to build the controller to act like you want
well, was in unity anyway, that's where I've last actually implemented full character setups
but same basics on pros and cons should apply to unreal
like what you need to take into account
well it mostly comes down to collision and flexibility. You can't use root motion to effeciently blend between 4 different run animations all at the same exact speed
and it's easier to determine collision of the capsule and just have an animation run in place than trying to play the animation and sync the capsule to it
for example, I really wish ARK would have done dinos with root motion, I get it's hard for networked game for obvious reasons but it would make the dinos a lot more alive
now they look really fake as they just float around
although, a lot of that could be done better even with regular non-root animations
it's not just that
a lot could be done better with ARK in general ๐
yeh, don't get me started on that ๐
I'm still baffled about the sight I saw when I opened first time their landscape material on ark mod kit
I mean, it shouldn't have surprized me, taking into account how poorly the game run
but tbh, I didn't even know you could stuff over 40 landscape material layers in single landscape material before that
but something like that, for a dinosaur to look good you just need to properly use the animation system that's in it. A blend between the two is best thing to do. Add in reverse IK foot placement so the dinosaur always touches the ground properly, play root motion for things like "jump attack" but normal animations for basic running around, etc
was going to say about IK too
Well yeah, they really just shoved everything in at once and went for it
it would solve lot of the floating
Most of the time in games, the capsule is going to be floating. It's an approximation. Then on the client side, you do all the fine tweaking like IK foot placement and mesh rotation against the floor normal
but since the capsule is invisible you never notice
editor hangs 90% of the time after 'playing in standalone' and has to be restarted
sighs
@maiden loom I've had lots of freezes on 4.11+ like that, but even with PIE or even if I place a single breakpoint into BP
breakpoint triggers but then it's frozen
it's like that for the ends of time (does that every single time I try to breakpoint anything) on that project unless I delete intermediate folder
after that it works again for a while
I've had that happen actually on every new project as well
I think the common thing is that they've always been BP only though
I don't get that on my main project which is mostly c++
I don't think we saw it in 4.11, but it's quite prevalent in our 4.13 project
try deleting that intermed
PIE is fine, but it's an almost guaranteed lockup after playing in standalone
I'm done with debugging broken shit today, I'm going to just make do, work around it, and go home
it's taken me over 10 hours now to just record about 3 minutes of gameplay footage from an existing project -_-
it's been such a miserable experience that I've been genuinely feeling like quitting altogether