#game-jam-chat

1 messages ยท Page 6 of 1

rigid fog
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^

digital fern
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especially with the week-long jams

rigid fog
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I actually don't mind week-long ones or month-long ones

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You can pace yourself

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As long as you are all on the same page though.

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That's the biggest offender

somber hazel
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month-long is pretty wasted if you don't even get a prize ...

rigid fog
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Now, wtf to do with this jam

somber hazel
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and don't come with "your game is your prize" ๐Ÿ˜„

rigid fog
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I wanted to prep for VRHackathon in Seattle.

somber hazel
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^team up, let others do the work โค

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but at least, show your team your #miliondollaridea

safe halo
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Lol

honest lintel
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I love the 48 hour jams. They push me forward every time ๐Ÿ˜ƒ

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@safe halo so are you doing a vr game as well?

safe halo
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Was thinking about it yea. Trying to learn the vive

low carbon
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Always record a video of your jam game, after 8 years you'll wana look back and be like, man that game was a pain to write

safe halo
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Lol

low carbon
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luckily noland recorded videos of most of ours, i was usually too tired to care at the end

honest lintel
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^ I know that feeling. Overdose in energy drink pays back after 48 hours ๐Ÿ˜›

small fern
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well

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4.14 packaged with forward rendering and MSAA

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maybe now I can continue with the jam again ๐Ÿ˜„

low carbon
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Why is MSAA and Forward rendering essential for jam?

quiet thistle
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wait really?

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or are you joking

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mSAA and forward rendering?

rigid fog
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neither are essential

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Anyway, still thinking about what to do with this theme and Vive

low carbon
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what's the theme?

quiet thistle
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yeah, Im just curious about it because those are good additions. I wasnt sure if he was joking...

rigid fog
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"You don't know what you've got until it's gone"

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That pang in your heart...when you missed out on something great in life...

small fern
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@low carbon it's not, I just do things this way, every single jam ๐Ÿ˜„

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I test new feats

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never finish ๐Ÿ˜„

rigid fog
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That's good @small fern and you should

small fern
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we'll see

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I don't give up yet

low carbon
small fern
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but I need to have gameplay canned after tomorrow or I don't have time to do the art ๐Ÿ˜ƒ

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!gameidea

glass fossil
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A strategy game where you grab controversial topics to impress your friends.

small fern
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lol

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not sure if they'd be impressed

low carbon
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Isn't that just cards against humanity

small fern
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@quiet thistle and no, not joking, those are on 4.14 ๐Ÿ˜ƒ

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going to do perf tests now on low end hw

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against 4.13 deferred

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4.13 already had desktop forward shading on project settings->rendering

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but I had some issues to get it to package

rigid fog
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Heh, I think I've got an interesting idea

somber hazel
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glorius @glass fossil give me a miliondollar !gameidea

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!gameidea

glass fossil
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A racing game where you fly passenger jets to save the galaxy but you have no arms.

small fern
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foot control!

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or.. butt

somber hazel
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gonna take out my dance dance revolution pad for this one

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your arms are gone, fits the theme ๐Ÿ˜„

small fern
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been there, done that

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(had that game on wii + balance board)

low carbon
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.>

rigid fog
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Only a matter of time when that can be done in VR

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Just need someone to stop being so greedy with IMUs

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And establishing a bare-bones version for VR

low carbon
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!gameidea

glass fossil
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A simulation game where you haunt natural disasters in the year 30,000.

small fern
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well that's a twist

small fern
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btw

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not related to jam

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but tested on my jam game on gt610 + celeron

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with 4.13 deferred rendering I got ~20fps at 720p

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with 4.14 forward rendering I got ~60fps at 720p

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pretty excited about this ๐Ÿ˜ƒ

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same minimum settings on both, same project, just different renderer

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those are without any AA

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MSAA slows down

somber hazel
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what's your game about?

small fern
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you'll see ๐Ÿ˜ƒ

somber hazel
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I mean, what are you using so that forward rendering loves your game more ;P

small fern
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it's just more efficient

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I get over 300fps on my regular desktop with MSAA enabled

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at fullhd

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or 1920x1200 rather

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just happy to see that forward is getting more love from epic

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been wanting this ever since 4.0

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(when I started using the engine :p )

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of course tables would turn if I stuffed tons of dynamic lights to the level

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deferred is good at that

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but at more minimal and optimized levels, forward wins big time it appears

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could be unreals deferred implementation as well

somber hazel
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only heard Doom is using both and it's running super smooth

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woops, thought I'm in graphics โค

small fern
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heh, it's my fault

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got just excited about this

quiet thistle
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@small fern Hell yeah. Im kinda excited about forward rendering. Its a good excuse for me to learn about graphics programming

small fern
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I don't personally even care how it works if it just works ๐Ÿ˜„

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and I get MSAA

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finally working AA solution for UE4

quiet thistle
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yeah im surprised it took so long for MSAA

small fern
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well MSAA doesn't work on deferred

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that's the reason

quiet thistle
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oh is that why? huh, didnt know

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well that makes sense

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man, I just wish I had an audio guy for this gamejam. thats like the one thing that Im sure is gonna be crap for our entry ๐Ÿ˜ข

small fern
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@quiet thistle I think @sick smelt was looking to team up earlier for music and/or art, not sure if he's found a group though

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also there was some audio guy at the forum thread too but that was a long time ago (when jam started)

quiet thistle
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I just messaged dsch, hopefully he hasnt found a group :x

scenic venture
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I could just make all the sounds with my mouth if all else fails

small fern
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lol

scenic venture
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"Wsssh!" "Woosh!" "UGH!"

small fern
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who did the cat game for last game jam?

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that had stellar theme music

slim light
glass fossil
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Hey

slim light
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for sfx this is pretty neat

quiet thistle
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lmfao mouth sounds could work @scenic venture

safe halo
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That would be awesome

stable kiln
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hmm looks like i have less jam time than i thought, i better rough this thing up ๐Ÿ˜›

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damn i might actually have to resort to platform jumping afterall ๐Ÿ˜›

stable kiln
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and now its time for the animation BP, my least kind of BP...

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hmm, mayB i should make more complete scenes in blender for better animations

sharp berry
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lol

indigo harbor
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@fast kite They're a bunch of poseable meshes attached to the head bone of the last & each mesh copies the pose of the last mesh. The movement effect is just a side effect from the idle pose.

fast kite
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Heh, awesome. @indigo harbor

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Thanks!

honest lintel
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Just read through the rules again and saw this: "Submission should not require any additional software to run." - this speaks against VR, because you need SteamVR (in the case of the VIVE).

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So if they really allow it, the rules document may need an update ๐Ÿ˜‰

rigid fog
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My jam entry is coming along finally

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I always have a slow start

grizzled zenith
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yesterday night I nearly gave up, but I think my motivation is back

rigid fog
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Don't give up

stable kiln
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im way shorter in time than i thought, my game is gunna suck ๐Ÿ˜›

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ill rought something together tho, this thing is too crazy not too see the light of day ๐Ÿ˜›

robust basalt
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anyone streaming work?

rigid fog
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I would be, but something's up with my internet, and until I can get it working right, there's no point in me streaming ๐Ÿ˜ญ

robust basalt
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I considered making a 1 day jam game

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but can't come up with a feasable idea for that

rigid fog
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I'm sure you could

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It doesnt' even have to be theme related

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Now that I think about it though, this is my first VR game jam entry actually

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Just keep it super simple and keep in scope

robust basalt
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yeah maybe, when I can come up with an idea

stable kiln
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my gameplay is weak my lvl will be weak but my theme connection wil be silly ๐Ÿ˜›

grizzled zenith
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@robust basalt I would also, but I'm making a timelapse and I record it at 5fps

robust basalt
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LUL

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why not 30 or 60fps with OBS compression?

grizzled zenith
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streaming 5fps would look pretty bad lol

robust basalt
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you can just record while streaming in higher fps

grizzled zenith
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because it's easier and faster to edit the timelapse after recording

robust basalt
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obs files are really small

grizzled zenith
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ah

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well

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next time

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lol

robust basalt
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๐Ÿ˜„

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I made a 30hour timelapse from 30fps recordings in after effects

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for a ludum dare

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you can just slow the clips down and you're good

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anyway

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what are you working on? ๐Ÿ˜„

grizzled zenith
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Endless runner game that has an ending

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So I guess it's ending runner?

rigid fog
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Well, I think it's time for some rest...I keep crashing the Vive

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I guess my logic is too op for it

robust basalt
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lol

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I was thinking about an endless runner too

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with yoshis island type of thing

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when you hit something you lose something

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and have to get it back

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no clue how to realize it though

stable kiln
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ive got like 30k verts and there is like 3 of em not listening too me ๐Ÿ˜ฆ

stable kiln
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lol finally found why my 3 verts were not working

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those 3 verts made everything so ugly ๐Ÿ˜›

small fern
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was this the cryptic ue4 warning

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forgot to answer to it earlier

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you usually get that when you have polygons without uv's I think

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that degenerate something-message

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@stable kiln ^

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well, at least it has been that in my cases

stable kiln
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no, it was bad weight painting

small fern
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oh ok

stable kiln
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when painting the head i hit 3 verts on the arm

grizzled zenith
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ugh this is so buggy ๐Ÿ˜„

wind aspen
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hello everybody

stable kiln
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omg i got my animations in a decent blend ๐Ÿ˜›

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@grizzled zenith what are u makin?

grizzled zenith
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ending runner game

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currently taking a break

stable kiln
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no breaks for me, im short on time allready ๐Ÿ˜›

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still have no idea on gameplay :/

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but my main char is nearly done

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it might actually be better than that thing from last time ๐Ÿ˜›

small fern
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ffs

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root motion only works properly on characters?

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I don't do animations on unreal, but now been trying to make it work on regular actor + skeletalmesh

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can't seem to find any way to make it happen so it would work properly

tepid light
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I have the basics of my game done, but I'm honestly considering starting a new project and moving content one by one to get rid of at last some of the spaghetti

small fern
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@grizzled zenith your game sounds just like what I'm building atm ๐Ÿ˜„

tepid light
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I just realized....

small fern
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well, kind of

tepid light
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That term "spaghetti code"... it fits so much better with messy blueprints.

stable kiln
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i made a character with blend space setup, any1 have a cool project with just manny running around that wants to combine? ๐Ÿ˜›

small fern
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heh, I just made a character bp

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put existing stuff there and root motion works out of the box

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wonder why they don't allow that on other than chars

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I really really dislike char class as it's so hard coded from every direction

scenic venture
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Character class is pretty annoying

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but! Been having some pretty decent succes on my game-jam! So far my asset footprint is about 6mb and lookin' great!

small fern
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yeh, CMC is 10k lines of c++

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in single file

grizzled zenith
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I'm wayy late

indigo harbor
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now i just need to make this into a game

timber meteor
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we do have until tomorrow night don't we?

stable kiln
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@grizzled zenith u should see what im moving around atm ๐Ÿ˜›

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some1 please gimme somekind of gameplay idea ๐Ÿ˜›

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ok, platform jumper it is ๐Ÿ˜›

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its gunna be the best 3rd person platform jumper this Jam

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ok, gunna set up the menu and win condition

tepid light
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I said it before, for the gameplay idea: walking around and looking for a wifi signal :)

grizzled zenith
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yee finally got the city working without any street-under-you-disapperings

stable kiln
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ow, thats not a bad idea, just need a wifi strenght meter

scenic venture
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@indigo harbor haha, hilarious.

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the game should be finding a wifi signal before your favourite TV show comes on in 10 minutes. If you fail to find it in time, everyone spoils the season cliffhanger for you before you get to see it

grizzled zenith
sharp berry
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Got to start somewhere ๐Ÿ˜ƒ

honest lintel
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looks better than my stuff

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Next jam I will team up with an artist ๐Ÿ˜›

tepid light
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@honest lintel me too

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Need a full team for mega jam

scenic venture
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a good team preferably!

sharp berry
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Team with some experience would be nice

scenic venture
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worse part about that is it's hard to find ~5 people who can all contribute properly throughout an entire week in a crunch like that from across the internet

grizzled zenith
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I haven't ever done this messy blueprinting

scenic venture
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Looks like you need more Macros

tepid light
round flower
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faints

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;D

tepid light
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That's from a long time ago, not from this game jam.

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But I think that was my record

scenic venture
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Definitely need more macros

honest lintel
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^ and functions ๐Ÿ˜›

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I'd go completely nuts

scenic venture
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I usually stick to C++, but same rules apply for both C++ and Blueprints. I make EVERYTHING a function

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my code always ends up like void Function() { if(Function()) { Function(); Function(); Fuction(); } else Function() }

small fern
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so you always end up with infinite loop?

honest lintel
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well it certainly adds more functionality to the game ๐Ÿ˜‰

grizzled zenith
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How's the jam going everyone?

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good

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glad to hear

robust basalt
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LUL

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yeah, not doing anything this time

robust basalt
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wanted to start, then I started to make a twitter app for windows 10 instead

safe halo
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seems to be going like this for me: oh this would be a great idea -> i don't know how to do that -> look it up -> can't find it/don't understand the answer -> oh wait, i'll just fake it by doing this other thing. sweet, good enough. -> test out thing -> I AM A WIZARD!

honest lintel
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Just recorded my SFX, ๐Ÿ˜ƒ

small fern
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I'm still trying to figure ue4 chars

pine fulcrum
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Fuck macros

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/me drops mic

safe halo
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lol

pine fulcrum
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!help

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/help

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Where da commands be

small fern
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I have never even used BP macros

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how long have they been there? ๐Ÿ˜„

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in general, I try to avoid BPs

tepid light
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i think macros have been in ue4 since launch.

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or since one of the early versions

rigid fog
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Don't forget to package your games today

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just do a trial run, make sure nothing is messed up

tepid light
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over 30 more hours left

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loads of time

safe halo
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good idea, hey anyone know of a good place to upload to for the final thing? - looks like they require a download link

tepid light
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google drive

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most people use google drive or dropbox

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!gameidea

glass fossil
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A fighting game where you lift barbarians in an abandoned facility and the sounds are all gameplay hints.

tepid light
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!gameidea

glass fossil
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A shooting game where you shave deities to save a princess.

tepid light
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I love this bot

safe halo
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cool thanks

stable kiln
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what R G B should i put for yellow?

tepid light
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Green and red

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so 110

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i think

stable kiln
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thats brighter than the sun

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0.5 and 0.5 worked tho tnx ๐Ÿ˜ƒ

half fulcrum
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!gameidea

glass fossil
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A simulation game where you slap forum badges for liberty.

stable kiln
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lol im actually makin a platform jumper and i hate those ๐Ÿ˜›

robust basalt
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!gameidea

glass fossil
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A racing game where you drive pickup trucks to save the environment.

robust basalt
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nope

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!gameidea

glass fossil
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A horror game where you scan gargoyles to recover an ancient artifact on Mars and the sounds are all gameplay hints.

tepid light
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that one is not bad

rigid fog
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Not sure if I'll finish this one, but that's a sneak peak of what I've been working on the past day

honest lintel
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Isn't that exactly what the tuesday stream will be about? ๐Ÿ˜„

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Look neat!

stable kiln
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hes gunna smartmouth in twitch chat ๐Ÿ˜›

safe halo
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oh snap! looks siiick

rigid fog
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We'll see what they will come up with

small fern
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@rigid fog want additional tips on slicing?

rigid fog
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Spill em

small fern
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it gets tricky after what you have now, but you can make it knife like if you don't let it slice again while it's still overlapping the mesh, make a timed boolean after endoverlap

rigid fog
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ah

small fern
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also, you could limit the slicing if you only move the mesh in direction that it cuts

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and to other directions, you'd just add force

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for the timer thing, basically you reset "last touched" timer everytime you get new begin overlap after end overlap

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add some really tiny cooldown time there

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so it doesn't slice while in the middle of the mesh

rigid fog
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Yeah, I mean, I did it with a DoOnce

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and reset it

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There are problems when using Event Hit

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Especially with a moving target

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As I am casting to the Procedural Mesh

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So, any little bit of movement, and bam, slices on either slice of first slice

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which you can see in that video

small fern
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yeh

rigid fog
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I mean, there's ways to mitigate that

small fern
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that's why you'd need to check if it's good to go for next slice

rigid fog
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But, none gave me what I wanted in the end

small fern
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and also only slice if controller moves into knifes blade direction

rigid fog
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Aye, I mean, I tried like 20+ solutions/workarounds that I could think of

small fern
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ideally, you should be able to push the cut parts with the side of the cutting plane

rigid fog
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I guess it would have to be some super complicated system

small fern
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so it wouldn't cut but just push

rigid fog
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I see what you mean

small fern
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hmmm

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actually

rigid fog
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I'm kinda glad I tried this out though. I was trying to use them as projectiles, but obviously once I set them to physics, it didn't go very far ๐Ÿ˜‰

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But, I was able to fake approach after homing for awhile

small fern
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you might be able to store the normal of the cut, and dont let it cut near the same angle right away unless you've clear again

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I dunno

rigid fog
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Yeah, I could try that

small fern
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there's plenty of things you could try on that

rigid fog
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Or I will see what they say on Tuesday's stream

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And bug them

small fern
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heh

rigid fog
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Hopefully it's something new that I haven't tried

small fern
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I'm mainly interested if you need to manually create the collision for fully in-code generated procedural component to work

rigid fog
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I don't see why you wouldn't have to

small fern
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or if it's designed to work always with that setting off that we can't disable on BPs

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I dunno

rigid fog
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Ah

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I see what you mean now

small fern
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I learned today that unreal doesn't even support root motion anims unless you stuff them into character ๐Ÿ˜„

rigid fog
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Well, that kind of makes sense

small fern
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there may be some way, but I've barely used animation system on unreal

rigid fog
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Why would you use a root motion on a non-character anim?

small fern
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probably works on c++ side

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because I don't like character class, it's so hardcoded

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it works on this jam

rigid fog
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Heh

small fern
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but if I wanted to do like, animals

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capsule collider wouldn't do

rigid fog
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gotcha

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Unreal and Unity for the next 3 months, going to be fun times for me.

small fern
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should take a look at kite demo

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see how they did root motion driven deers there

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I'm guessing custom c++ class

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you've used Unity?

rigid fog
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I have before

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Not too long, and I am going to have to brush up on my C#

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ยฏ_(ใƒ„)_/ยฏ

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MegaJam.............................

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MEGAJAM though

small fern
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going to try unity entry?

rigid fog
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?

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For a UE4 jam? No. I was just thinking about MEGAjam

small fern
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I know, we just talked earlier how some have tried to enter unity games into ue4 jams in past ๐Ÿ˜„

tepid light
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rly?

glass fossil
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Just goes to show if you don't put "contents hot" people will try

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Must put "unreal only" or people will try unity and rpg maker

small fern
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or game maker, since it's 1$ now on humble

scenic venture
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Nothing but fine quality comes from that engine

wind aspen
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Who all is entering the Mega Jam?

quiet thistle
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I might

sharp berry
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I'm considering it

ashen meadow
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i will probably do something

small fern
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heh, I'm so not making this till deadline

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spent 1 day fiddling with forward rendering, everything was going well until I realized it didn't have dynamic shadows ๐Ÿ˜„

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had to backport all assets from 4.14 to 4.13

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kinda pity since I actually liked my gameplay concept on this one

pale eagle
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I'm gonna relax and take a break for a bit. Game systems are working correctly, just need to build some environment props, add a puzzle or two, and them polish some UI and audio in.

safe halo
pale eagle
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I love physics

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Things exploding away from one another makes me happy

grizzled zenith
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aand back to work, morning!

safe halo
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morning! I guess this means I should go to bed

stable kiln
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just a final difficulty end state options menu and win state

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ow and mayB some lvl design

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think ill reuse the menu of my last jam and credit it, that stuff is so booring ๐Ÿ˜›

tepid light
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End stare.... This reminds me. I need to add death state

stable kiln
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what i test my lvl a few times i tend to go blind to the ugly things ๐Ÿ˜›

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that gray cube is supposed to be there, its allways has been there ๐Ÿ˜›

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the 1st 3 time u see it, ow i need to remove that and place material there ๐Ÿ˜›

grizzled zenith
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decided to give my game a toon style

stable kiln
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what is that lvl seq msg on bottom of viewport?

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it annoys me

stable kiln
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looking at my concept art, my theme connection seemed a lot better when i had a few beers ๐Ÿ˜›

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but hey, gotta stick to the concept art ๐Ÿ˜›

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otherwize i have to redo it and thats kinda fake ๐Ÿ˜›

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prepare urself for the lowblow among theme connections ๐Ÿ˜›

quiet thistle
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maaaan i feel like theres so much left to do for our entry x_x

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less than a day left

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ffffffff

grizzled zenith
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for some reason my hierarchial static meshes keep having the default grid material...

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same with normal instanced static meshes

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I'm spawning them runtime

quiet thistle
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you have to set them with SetMaterial()

grizzled zenith
stable kiln
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ur killin it again at the low poly ๐Ÿ˜›

quiet thistle
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yeah that looks good

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very nice

grizzled zenith
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thanks, but needs materials ๐Ÿ˜›

stable kiln
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bet my left toe has more verts than ur whole scene ๐Ÿ˜„

quiet thistle
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i would use a print node to see if htose nodes are getting called

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if they arent, then look earlier in the flow of logic to see if something might be preventing it

grizzled zenith
#

I know they are

stable kiln
#

my left toe ๐Ÿ˜›

quiet thistle
#

uh well maybe its the wrong material index? idk

grizzled zenith
#

my verts are being multiplied by 3 because of unreal

#

๐Ÿ˜„

#

@quiet thistle nah, but thanks anyway

quiet thistle
#

yeah I have no idea sorry

#

oh i know actually, you probably need a dynamic material instance

stable kiln
#

phew didnt check my verts in unreal yet, its all good tho

quiet thistle
#

since its a procedural mesh

#

or uh

#

not procedural

#

instanced

#

so you need a dynamic material instance maybe

#

get your material, then call the create dynamic material instance node, and set it to that

#

Im like... 90% sure thats the issue

grizzled zenith
#

and it does it with all the models

#

so it's not about runtime or the building static mesh

#

it has multiple materials

#

but I can try

#

hmm this is weird

#

ok what, it works when the material is defaulty lit, but not on unlit

#

๐Ÿ˜„

quiet thistle
#

...wat

grizzled zenith
#

sure then

#

I guess I should report this bug

#

at least it looks good now

robust basalt
#

I am sure I have seen those trees and cars somewhere before

#

๐Ÿ˜‚

grizzled zenith
#

๐Ÿ˜‚ too lazy to create new ones since it's allowed to use assets that you've created before

robust basalt
#

what camera perspective are you using? there isn't a lot of space for sidescrolling

#

behind the back thingy?

grizzled zenith
#

Not playing there, possessed back and took a screenshot

small fern
#

@grizzled zenith but that's exactly the thing that's not allowed by rules

#

I've complained about that a lot

#

you can pretty much use assets made by anybody else but you before the jam

#

it's a silly rule in my books

#

I get the point of it (so people don't premake the game prior to jam)

#

but it's not fair

robust basalt
#

wait, its not allowed to used your own art?

grizzled zenith
#

Really? I thought like you before, but I think @rigid fog or someone said that it's allowed

robust basalt
#

Submission may include sourced (non-original) assets, but the sourced assets must be noted.
Submission must not include assets created prior to the Contest period (outside of noted sourced assets).

#

not sure what sourced assets are

robust basalt
#

yeah

#

so does that mean you can use them, if noted that you used them?

small fern
#

sourced assets are assets you've either got for free with license that allows it or bought items on marketplace

#

you can use content made prior to the jam

#

just not content you've made yourself prior to the jam

#

it's a really silly rule

#

I gave few examples few days ago why

robust basalt
#

Submission may not depict nudity... there goes all my VR ideas

small fern
#

for example, there's a new/rare engine feat and you are the one who figure out how it work

#

you make extensive tutorial about it online

#

and pretty much everyone else but you can use it as is on their game jams but you

#

you are only person who needs to recreate it all from scratch

#

but..

#

if someone else just follows your tutorial and shares his/her implementation online, you can use it again ๐Ÿ˜„

grizzled zenith
#

@robust basalt I'll give the tree and car rights to you, now I can use it right? Lol

small fern
#

it's still created by you though ๐Ÿ˜„

grizzled zenith
#

Well

small fern
#

art can't be recycled that easily

grizzled zenith
#

I modeled them, Slapunas textured

robust basalt
#

I can give you some low poly trees

#

just no cars

grizzled zenith
#

But that still counts since I'm not using slapunas's textures damnit

small fern
#

for example, ludum dare jams used to have rule that you could use all assets made prior to the jam, as long as you made them available to download and use for other jam participants as well

#

so it was a fair game

robust basalt
#

only for the 72hour jam though

small fern
#

in ue4 jams, we can't do that but we can even do p2w with marketplace content

#

@robust basalt other is compo ๐Ÿ˜ƒ

robust basalt
#

yeah

#

I am not an art guy anyway, so it's not like I have an art library I could fall back to for a jam

grizzled zenith
#

@dennyrocket It'll take 10 mins to model the trees, 2 hours for the cars haha

small fern
#

if I could just make tons of pre-jam placeholder items, it would be a lot faster to build a game-jam entry

#

oh

#

one more point to make

#

Submission may include sourced (non-original) assets, but the sourced assets must be noted.
Submission must not include assets created prior to the Contest period (outside of noted sourced assets).

#

on the first line, they mention that sourced has to be non-original

#

so not made by you

#

so it's not like you can source your own assets to bend the rule

#

I guess one could think non-original means also it's not made for the jam too though

grizzled zenith
#

And then there are people who make a game in 5 minutes, possibly uses already made marketplace template for it and that way has the same chance to win an SSD or compute stick .___.

small fern
#

yup

#

I've ranted about that rule as long as ue4 game jams have existed

robust basalt
#

wait there is an ssd this time?

grizzled zenith
#

nope

#

but was

#

sadly

robust basalt
#

my 64gb ssd is a pain in the ass since windows 7

#

...

#

constantly fighting for space

grizzled zenith
#

I see, I have 128 and it's too small too

small fern
#

my 500GB SSD is always full

grizzled zenith
#

lol

small fern
#

and I only have gamedev apps and my own projecs on it

#

no games even

#

and ue4 vault is on HDD

robust basalt
#

I only have windows

#

mainly use it for fast boot

#

but since windows 10, they seem to store everything on the system drive

#

-.-

small fern
#

heh 16h 45 minutes to go

#

and I still miss almost all art and puzzles

robust basalt
#

shit

#

just found the best theme connection in a twitter gif

small fern
#

spent too much time on trying to make the forward shading work and make a super efficient and optimized entry ๐Ÿ˜„

robust basalt
#

would call that game grip

small fern
#

that's for yesterday

robust basalt
#

lighting looks neat

small fern
#

I really liked how the water came through even it's just one diffuse and one normal map from engine contents

#

the final game was supposed to be tad darker, it's just pita to do environment if you don't see anything / should have done darkening on post process

robust basalt
#

you can just dev in unlit mode

grizzled zenith
#

yeah, looks much better than the default water

small fern
#

I guess yeah

#

somehow I didn't even think about it

#

I still build the materials on the go so it helps to have some lighting involved ๐Ÿ˜ƒ

robust basalt
#

damn you twitter

#

y u no show this gif 2 days earlier

#

I would have totally made a climbing game

#

๐Ÿ˜ฆ

slim light
#

I'm pretty sure you can use your own pre-made stuff as long as you note it. Sourced assets can mean your own assets

#

I 100% have done it before and noted it and it's not been a problem

#

the game I did it in was even one of the winners that month

small fern
#

but what's the purpose of the second rule then?

#

"Submission must not include assets created prior to the Contest period (outside of noted sourced assets)."

#

you could just create the whole game prior to jam and claim you sourced your own content for it

slim light
#

just to reinforce the first rule?

#

sure you could but they judge based on what you made during the time period

#

during one stream they specifically mentioned that part of the juding process is to consider the effort put in my individuals during the jam period

#

so the sourced asset rule is just so they understand what was made during

#

also like, it's just for fun it's not like there are huge cash prizes at stake, don't get hung up on the rules if it's gonna make your experience participating bad? Just be honest in your submission.

honest lintel
#

Normally it's like this in game jams: When you use stuff you made before the jam, it had to be available to the public before the jam.

#

But then it's really hard to prove that you used something you made before. Copying from an old project a small blueprint mechanic here and a texture there should be fine. They just don't want you to use a whole game or like >50% of a project you worked on before the jam.

#

In the end, game jams exist to try new stuff ๐Ÿ˜‰

small fern
#

heh, wasted over day on forward rendering ๐Ÿ˜„

#

now fighting ue4 ragdolls

honest lintel
#

@small fern not wasted, ... invested ๐Ÿ˜‰

small fern
#

yeh

#

I wasn't even focusing on finishing this time around until there was only 1 day left

#

bit too late for crunch ๐Ÿ˜„

honest lintel
#

I always set a goal to have a finished version at least 12 hours before submission deadline. Worked out for me again ๐Ÿ˜‰

small fern
#

I guess there's no automated way to build ragdol with proper joint config out of the box?

#

I mean, I get the joints and colliders automatically

#

but I have to set the limits for every single joint manually

#

(not using unreal skeleton)

#

I guess I should have :p

quiet thistle
#

got two enemies in the game, only took me all night v_v

#

Im burned out lmfao

small fern
#

I dunno if this can be seen as investment though

#

I know how ragdolls are setup

#

unless there's some hidden wizard on unreal that makes this better, I'm not learning a thing with this task ๐Ÿ˜„

#

I know unity had one

#

it was all messed up, but it gave at least initial values

quiet thistle
#

the automated ragdoll was no good?

#

i cant imagine doing it manually honestly, seems like such a huge pain in the ass

small fern
#

it's ok if it's just few assets, been there, done that

#

but couldn't bother less to do it for game jam I may not finish ๐Ÿ˜„

quiet thistle
#

hey @small fern check out our game entyr so far ๐Ÿ˜Ž

#

ignore my stupid kanye west music playing...

small fern
#

looks neat ๐Ÿ˜ƒ

quiet thistle
#

thanks ๐Ÿ˜

#

need to add a boss, and him losing his gear (to fit theme). we gonna have a scarecrow as boss probably

#

and he scares your armor and sword off lol

#

so you have like, half health or something

#

really crunched for time though

small fern
quiet thistle
#

I lol'd

#

way funnier than it should have been, i think im sleep deprived

small fern
#

issue is not it getting stuck though, that's a quick fix

#

it's just that there's no proper limits for joints an collisions overlap so it goes nuts

#

would need to manually fix all that

quiet thistle
#

rip

#

yeah ive never had the joy of setting up a proper ragdoll

#

must be fun

small fern
#

I've had my shares on those with unity

#

tbh, my attempt to manually ragdoll a dead dragon didn't end up working that well ๐Ÿ˜„

slim light
#

just delete all the default stuff inphat and only add volumes to major limbs

small fern
#

it's really hard to set the weights and params well

slim light
#

for quick ragdoll fix

small fern
#

yeh

#

there's just too many joints to fix on the default setup

slim light
#

well it doesn't take into account if it's a chara or not, I dopn't think you're intended to use all the joints on a character for ragdoill

quiet thistle
#

well i gotta get some sleep, goodluck with the ragdoll

small fern
#

if you look at default mannequin, it has pretty much them all setup, not for joints though, but every bone seem to have collider

#

yeh, I dunno if luck is involved now, just tedious manual work ๐Ÿ˜„

quiet thistle
#

๐Ÿ˜›

slim light
#

it's freaking out like that cause you have too may overlapping, just delete them one by one til it works, at least that'sw how I did ragdoll last time seemed to work okay for jam

small fern
#

I know

#

well

#

there are 3 reasons

#

too many bloody joints
no limits on joints
overlapping colliders without proper spacing / collision settings that let overallaping colliders collide

#

joint count is not the root issue though but the latter two

#

it's also freaking out because it gets occasionally stuck between the bridge ๐Ÿ˜„ but that's my fault, easy to trigger the physics sim just earlier

frigid mist
#

@quiet thistle pretty cool that game

robust basalt
#

@quiet thistle I like how there is a midget shooting arrows at your crotch

#

@small fern make sure you disable collision between bodies that should only be handled by constraints

#

for example disable forearm with upper arm

#

and forearm with hand

#

that should fix the jittery stuff

small fern
#

@robust basalt yeah, that was the 3rd reason I listed just few comments ago ๐Ÿ˜ƒ

robust basalt
#

yeah, just read that ๐Ÿ˜ƒ

small fern
#

I just set simulate physics on and it flies initially

slim light
#

I also had an issue like that and setting angular and linear velocity at the same time sorted it

#

I guess the walk anim isn't taking physics into account

small fern
#

hmmm, I had to do that on unity too

slim light
#

so when you enable physics the momentum makes the smal momentum huge if you dopn't have the physics set up right?

small fern
#

there I had to also freeze the ragdolls for one frame or it didn't take the reset into account

#

makes sense

#

I'll try

#

hmmm

#

can I somehow do this for all bones at once?

#

or do I have to loop them myself?

#

@slim light ^

#

oh, I found the setting

slim light
#

hmm! I don't remember having to do it for individual bones? Just setting it on the skele

small fern
#

it didn't show the node on angular keyword for some reason

#

velocity showed it

slim light
#

ah

small fern
#

some odd context related issue

slim light
#

might also be a depenetration thing if that doesn't fix it, like if a foot is halfway through the floor when you enable the physics

#

but doesn't really look that way

small fern
#

nah

#

it does that even if I do it in the air

#

thought of that too, hence testing that ๐Ÿ˜„

robust basalt
#

I think the impusle comes from your mesh being too far down in z

#

when you physicalize, the collision mesh is stuck in the bridge

small fern
#

@robust basalt that's what @slim light and I was talking now

robust basalt
#

k

#

just jumping in and out of chat

small fern
#

same thing happens if I just drop the character on top of trigger box that changes the physics

robust basalt
#

๐Ÿ˜„

small fern
#

heh

grizzled zenith
#

great! I need to create a physics asset for my character, for some reason when I overwrite it with the ue4 default physics asset, it goes nuts! (I autorigged him in mixamo)

small fern
#

join the club ๐Ÿ˜„

slim light
#

just deelte all the stuff and add physics volumes to the main parts and don't let them intersect ๐Ÿ˜›

small fern
#

hmmm

#

there's node for resetting all linear velociteis for mesh

#

but none for angular

#

I only see bone specific stuff for angular

#

it now jumps only half the distance ๐Ÿ˜„

slim light
#

lol

#

can you no just 'set angular velocity' on the whole actor

#

rather than the mesh

#

urr

#

whole*

small fern
#

nah

#

it needs to be set on component

#

and it makes no sense to apply into capsule once you've removed it from equation

#

wonder if it's my root motion anim that's messging this up

slim light
#

ah right, I did it by hiding the main mesh and having a ragdoll actor tha tI spawned in

small fern
#

heh

#

that could help

#

because new ragdoll wouldn't have old stuff affecting it

slim light
#

well I think if you spawn it on the vectors it still has the speed issue

small fern
#

you'd need to copy bone orientations to the ragdoll though if you wanted it seamless on that route

slim light
#

but it's easier to negate

grizzled zenith
#

Time is running out if I want to model the cars & trees again too ๐Ÿ˜ฐ

small fern
#

unless you have static position for the animated mesh that's close enough

slim light
#

I'm rtrying to load the project I did it in so I can double check what I did

grizzled zenith
#

I also haven't even started on the start cinematic and UI

slim light
#

you know what turns out I didn't remove the velocity at all O.o

#

that was a diffent object but on the ragdoll person I didn't do it

small fern
#

I think separate ragdol would work

#

but then I'd need to sync the pose

slim light
#

just detached it from root and set collision

small fern
#

oh

#

I didn't detach as old capsule isn't use anymore

slim light
#

maybe try that?

#

all stuff was then set to keep world

small fern
#

it''s deprecated btw on 4.13

#

but it doesn't solve this

#

(I just tried)

slim light
#

damn

#

also double damn if they depreciated it lol

#

I did - set sim yes - set grav yes - detach - set anim mode singlenode - set collision phys only - set collision object type physicsbody

small fern
#

I'm pretty sure it's the angular velocities

stable kiln
#

hmm had a bunch of build errors , it all seems to work tho

#

fix the errors or polish the game...

small fern
#

check if it packages

slim light
#

could you set the angular and linear velocity on the capsual before it gets removed so it doesn't interit it rather than setting it after?

small fern
#

could be

#

I reset velocity on frame after too

#

it helped a bit

#

I'll try doing other stuff on next frame too

#

ok, I think I got it

#

this is super hacky

#

it's not enough to reset on next tick

#

but I added delay of 0.03s on next tick before I reset linear velocity and run Reset All Bodies Simulate Physics

#

then it works, on my comp

#

I guess I could do it for 2 frames :p

grizzled zenith
#

They seriosly need to add mirroring tool to physics asset editor ๐Ÿ˜•

robust basalt
#

yeah

#

don't understand why this isn't a feature yet

#

mirroring kinda works with copy+paste of constraints, but thats it

small fern
#

agreed

#

but it may be pita to implement

#

would need some error margin for fitting it

#

@slim light thanks for the help btw ๐Ÿ˜ƒ

slim light
#

lol no worries I wish it had been better I got confused with differnt things I'd done lol

small fern
#

it seems like same kind of steps need to be done on unreal ragdolls too as on unity

#

and I always thought the steps on unity were hacky ;D

#

resetting the velocities make sense though

slim light
#

somtimes but sometimes you might want it to continue

small fern
#

just can't get why it's not enough to do it on next frame because then new physics sim step starts

#

yeh, I don't have time to tweak this further

slim light
#

I definately encountered a similar issue but not 100% sure how I solved it

#

the issues with resetting velocities would be if you had the character attached t something and wanted it to be hurtled forward when that thing crashed

small fern
#

yeh

#

I do reset the anims before doing anything else

stable kiln
#

i created a new lvl, but alt enter doesnt work on it

#

is it becouse it has input UI only?

small fern
#

hmmm, little less than 13 hours left

stable kiln
#

im still on track ๐Ÿ˜ƒ

#

it makes more sence than my last game , other than my use of theme ๐Ÿ˜›

robust basalt
#

@grizzled zenith speaking of game-jam. highschool 101 kinda blew up a little bit after jacksepticeye played it

grizzled zenith
#

what do you mean?

robust basalt
#

plenty of playthroughs on youtube pooping up

#

approaching 50k downloads

#

probably 10mio views overall

#

or more

grizzled zenith
#

๐Ÿ˜ฎ

#

I'll go ask slapunas how much donations so far

slim light
#

also you get add rev on gamejolt I belive

#

derzo do you have an itch account

grizzled zenith
#

yeah, but not any games there yet

#

forgot to put

slim light
#

I'll add you as admin of that jam game we did 2 secs

grizzled zenith
#

ok

robust basalt
#

what did you guys make together? ๐Ÿ˜ƒ

quick crow
#

What are rules for using Starter content (materials, etc.) in submission?

#

Do you note it in submission?

grizzled zenith
#

it was bot says jam

#

how2compute, vib and owninator were also part of it

#

let's just say our collaboration didn't quite work

slim light
#

lol

robust basalt
#

when was that jam?

#

never heard of it ๐Ÿ˜„

slim light
#

RIP john cena mingame ๐Ÿ˜ฆ

robust basalt
#

a great bot idea though ๐Ÿ˜ƒ

slim light
#

the best part of the game got lost

#

Derzo's john cena game

#

it looked amzing

robust basalt
#

๐Ÿ˜„

slim light
#

I'd still trust git over perforce

#

heard bad things there too

grizzled zenith
#

Perforce almost worked well on us

#

certainly better than git

robust basalt
#

never had any issues with perforce

grizzled zenith
#

except the last minute highschool 101

slim light
#

the integrations is nice and the checkout stuff but having to host the server yourself is dodgey

#

for small scale stuff

#

if you're a company suire

#

I guess nothing is foolproof!

robust basalt
#

well, that was more human failure and sleep deprevation than perforce

grizzled zenith
#

it's already 19:52! Gotta hurry

small fern
#

well, we still have till 7AM on our timezone ๐Ÿ˜„

#

I don't think 11 hours would be enough still

indigo bobcat
#

just submitted my first ue4jam game. this was fun ๐Ÿ˜ƒ

stable kiln
#

gj ๐Ÿ˜ƒ

quiet thistle
#

jesus that john cena game

#

lmfaoooo

#

thats funny

grizzled zenith
#

look at the project folder ๐Ÿ˜„ ๐Ÿ˜ฑ

#

Any name ideas for the game? the idea is that wind takes your lotto ticket right before you hear the winning numbers and you start to chase it in endless city

#

90% of the times you die during that chase

#

"don't go running on streets for a lotto ticket"

#

maybe that

slim light
#

lol

grizzled zenith
#

great, I broke my start cinematic

small fern
#

and this rootmotion drives me nuts ๐Ÿ˜„

#

respawns would work but root motion gets broken on it

#

great ๐Ÿ˜„

#

"We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes"

honest lintel
#

I'm thinking to create a separate mesh for the pin (is it actually called a pin??) and then rotating it locally in code.

sour shoal
#

as programmer I think this is nice solution, you can even create some look up table for better perfomance

honest lintel
#

alright. Thank you ๐Ÿ˜ƒ

sour shoal
#

or this is could be animated as one sequence from zero to max and then you can "stop" animation at you desired weight

#

I mean, you can create animation in some 3d modeling app and just play some frames of this animation inside ue4. Well, I dont know what best practice exists in this case)

honest lintel
#

ah, so like an animation from 0 to 100kg, 100 frames long. And then just play frame 0 - 80 to display 80kg. Seems legit

sour shoal
#

yeah, something like this.

honest lintel
#

Needs to be a linear movement then, which is not very nice. I will just fool around a bit. Thanks! ๐Ÿ˜ƒ

sour shoal
#

(i dont know much about animation stuff inside ue4, so this is just pure imagination) I think this is possible to control frame rate of you animation, so you could play 0-70 frames at faster rate, than last 10. It will look more realistic. You could also play 0-79 with 1.5x speed, than play 80-83 with 1x speed, and 83-80 with 0.8 speed.

#

Im good at imagination

#

lol

torpid nimbus
#

jam teaser

small fern
#

heh, just when I thought I was catching up

#

I'm hitting my head into wall with this root motion thing

grizzled zenith
#

ok I'll call it done now

#

I'll submit it

sharp berry
lament oar
#

that's not jam. it's a room. #refunds

sharp berry
#

You need to find the jam in the room ๐Ÿ˜›

lament oar
#

well it's not on my half of the bed so ....

grizzled zenith
#

Glad I recorded most of the process, now it's fun to create the time lapse ๐Ÿ˜ƒ

lament oar
#

you could call it a "pro-lapse"

sharp berry
#

jamlapse

grizzled zenith
stable kiln
#

@sharp berry is that marketplace stuff?

tepid light
#

I'm seriously considering if I should even post my game. It just screams "wasted potential" IMO. ๐Ÿ˜ฆ

grizzled zenith
#

It's submitted now, it has not yet uploaded to gdrive though

#

@tepid light for the sake of bullying allar, for sure ๐Ÿ™‚ (also for the sake of we want to see your game too)

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I just realized that my character doesn't even have shoes lol

lament oar
tepid light
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@grizzled zenith Allar said he can't stream this time

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He is moving or something

grizzled zenith
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aww ๐Ÿ˜ฆ

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this might be the worst entry that I have ever done on a game jam lol

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but

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it has physical animation in it

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so it can't be the worst

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damnit I should rename my game DON'T GO RUNNING ON STREETS BAREFOOT FOR A LOTTO TICKET, instead of DON'T GO RUNNING ON STREETS FOR A LOTTO TICKET

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much better

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but too late

sharp berry
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@stable kiln Wouldn't that be against the rules?

stable kiln
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not if u credit em ๐Ÿ˜›

sharp berry
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Nothing to credit ^^

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Thanks tho

stable kiln
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looks good ๐Ÿ˜›

grizzled zenith
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ok I have over 20h of screen recordings

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rip life

stable kiln
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immoratalized 20 hours of ur life ๐Ÿ˜›

sharp berry
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@stable kiln Thanks, you can download it on the forum now ๐Ÿ˜›

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It's all kind of low poly

stable kiln
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when im done i prolly go sleepin ๐Ÿ˜›

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doesnt show cuz its dark i guess ๐Ÿ˜›

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my stuff is super high poly

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i need my freaking polygons yo ๐Ÿ˜„

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u cant have any of mine, im gunna use em all

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Grabs all Derzo's polygons and runs off

sharp berry
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I dont like to use many polygons

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once I make to many, I keep going on until its so much it became unusable :p

small fern
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heh

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I solved the root motion bug but restoring the ragdoll back into animated char

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had to wipe out all the hacks from it I made earlier or that would have been impossible

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7.5h checkpoints, spawning, first puzzle fully finished

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if everything would go smoothly, I might stand a chance

sharp berry
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Seems like all jam submissions are gonne be in the last few hours this time

stable kiln
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gunna take a lil break so i can take a fresh look again later ๐Ÿ˜›

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takes the last of

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Derzos polygons and runs for the hills

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does the chat give that submission timer?

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nm forum link in the top

small fern
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7h 20 min

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ok 16m

sharp berry
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Are you making like 15min of gameplay time? ๐Ÿ˜›

slim light
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that sounds good for a jam game!

sharp berry
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Sounds 3 times too long :p

slim light
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well glad we are on same page ๐Ÿ˜ƒ

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much prefer shorter ones

grizzled zenith
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my game length depends from 5 seconds to 20 mins

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๐Ÿ˜„

quiet thistle
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mines gonna be pretty short, but hopefully fun lol

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is anyone gonna be streaming the games?

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....uh is that countdown timer right

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it says its due on tuesday?

sharp berry
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7 hours and 3 min left

quiet thistle
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yeah i guess they accidently put in the wrong date

honest lintel
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midnight EST

quiet thistle
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they must have updated it? lol

dusky vessel
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I really underestimated the learning curve for the art, animation, and modeling side of things

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I tried to force myself for this game jam to do the stuff I know almost nothing about so that I can be more well-rounded and boy I've spent probably 80% of my game jam time doing tutorials

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@quick crow is an amazing game jam partner because he has been willing to put me on his back and carry my useless ass to project completion for the game jam.

quiet thistle
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no matter what your experience level is, gamejams are great for learning

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keep at it man

torpid nimbus
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i always learn something new at game jams

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cause i stick to just the environments so i dont know lot about editor in general

grizzled zenith
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yaay it's now submitted

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go play it now

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#5

warm valley
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Bad timing for MegaJam ๐Ÿ˜ฆ

honest lintel
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Nice one @grizzled zenith ! gonna play through the games tomorrw. Gotta sleep now.

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small fern
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oh rats

tepid light
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At least it casts a full shadow

torpid nimbus
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๐Ÿ‘Œ

small fern
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heh, good point

dusky vessel
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If anyone is interested in crying about the crunch time in the final hours of the game jam, I will be in the Lounge 1 voice channel to listen to your tears because I am also crying

bitter mango
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haha

small fern
dusky vessel
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I like your trees

rigid fog
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@small fern I like what you're working with so far

small fern
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I'm struggling to make any real puzzles for this

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what I'm now doing are stuff that very meant to be intro things

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but since I don't have time to do much else..

safe halo
bitter mango
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grats

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I think that's one of the good things about game jams, they force you to stop tinkering with visuals and get down to effective gameplay

safe halo
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haha yea definitely.

velvet echo
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have put in for a week off work in october. might see if i can put in an entry for the october megajam

timber meteor
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I've made the whole game, then just realised that I forgot an end game / you've won screen...

bitter mango
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get some confetti. Now you ARE the you've won event.

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say it's AR

timber meteor
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lol

sharp berry
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lol

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Nice browser @Nick ๐Ÿ˜›

ashen meadow
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is downloading the games now but looks like he will be doing the playthrus of at least the first few tonight

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not going full allar

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never go full allar

dusky vessel
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The deadline has not yet arrived?

ashen meadow
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nope

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another hour or so

ashen meadow
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gg @grizzled zenith

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your game looks amazingly hard

small fern
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mine will be amazingly easy ๐Ÿ˜„

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wonder if I should leave the instructions out

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to give some artificial challenge before people realize there is an action button

sharp berry
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26 submissions so far, i wonder if more come in the last 30min

ashen meadow
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usually start piling in after midnight

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but last few have been kind of light

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will pick up again probably with the mega jam

small fern
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oh my

timber meteor
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upload faster damn it

dusky vessel
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My team's project won't package due to "Unknown cook error" x_x

timber meteor
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I had that

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few different problems can cause it

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have you used any of your own structures?

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and since you referenced them in code, added new variables. If so, remove and re-add those references

scenic venture
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Crunch time!

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15 minutes to come up with and make a game

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You'll love the no-armor model

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it cracks me up everytime

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just make sure enemies can hit you more than once though since it's still doing it on mine

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(last three were totally meant to be private)

bitter mango
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best get started ๐Ÿ˜„

timber meteor
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just got it in in time

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Last edited by NellG; 09-12-2016 at 03:58 AM.

sharp berry
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yay jam ended \o/

small fern
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still wrapping this up :p

dusky vessel
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That really sucks, my team wsn't able to submit the project on time. @quick crow still deserves some credit though because he grinded out and worked tirelessly to try and make it work.

ashen meadow
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the deadline is pretty loose

scenic venture
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I believe they allow an hour or two buffer for uploading delays

pine fulcrum
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I want to plaaaay

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But still no internet

small fern
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awww

scenic venture
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are you going to do a late stream then?

small fern
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is anyone streaming these?

pine fulcrum
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No stream from me unfortunately

ashen meadow
pine fulcrum
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Broadcast ended

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Gg

ashen meadow
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not everybody is an expert game jam player

pine fulcrum
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Was going to set my channel to host his but... not online

ashen meadow
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hes dropped in and out a couple of times

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id imagine it will come back here eventually

indigo bobcat
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good to know its on his side thought my internet was f/ing up

ashen meadow
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or not

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not sure what happened

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he just started a new game

glass fossil
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@ember saffron on your entry for the audiogame jam, I get to the point where the woman is being terrorized by some machine, I smack every part of the machine I can find but I'm not sure what to do now