#lounge
1 messages Β· Page 802 of 1
one big thing about new GPULM is it actually executes your material shaders on GPU instead of some simplified form (like, compress everything into a single diffuse texture)
so things like painted vertex color, per instance random, absolute world position based color will work
yet ppl are benchmarking it with old scenes so less likely to notice this
and that is the main reason why its speed is not as impressive as my CUDA one
it does (much) more work
Where will lie the future development tho? Or these gonna stay separate projects?
you mean which?
You just said there is a diff between gpulm and that cuda implementation. I got these are different projects.
So, I wondered where these two will go in future.
the CUDA one has been abandoned by me - I made it open source so its life is extended by the community
and I'll work on the 4.26 one exclusively
the CUDA one works best for ArchViz cases, and gets OOM and crash almost immediately in any other cases lol
opinions about VR games but controlled with gamepad ?
what about per-surface quality settings and per object/surface lightmaps rebuild functionality @mint onyx ? Does GPULM have that ?
@median wraith depends on the game
alien isolation for example
no, sucks @median wraith
it doesn't have that now, though not hard to add 'bake only selected objects'
why sucks ? Well the people put it on top tier from gamepad ones ?
@placid thistle with unigine being free i am hoping you to have a try and give some feedback, because as an Epic employee I cannot install these engines and compare them π
it would be a nice feature because sometimes scene is baked and then all is needed is for a few objects to be moved around. No need to re-bake entire world for that @mint onyx
I used to have a license for Unigine @mint onyx I hated that engine with passion π
@median wraith VR is all about being physically present in the world. So unless you are driving machinery, you need motion controllers.
I hated that engine with passion π
whats the story
About the GPU baker, my only worry question is
Why don't work without RTX ?
and by the way, you're doing a nice work there so far
that came from mixed reasons, but eventually the conclusion was, GPULM will take several years to get mature and iron out bugs, by that time hardware accelerated ray tracing will be much more ubiquitous (including AMD's upcoming hw RT cards)
so this is basically a forward looking thing
thanks for your kind words!
@mint onyx it was just not user friendly and definitely not to be handled by solo indie. UX/UI was horrible too.
didnt know that
The old/current baker is something I didn't get why never were upgraded properly years ago, like the errors of light between meshes and black lines are pure pain
Lightmass was originally developed in 2008
and before I came to Epic nobody was really supporting it
then I came and fixed some bugs, but no new feature planned
UX/UI was horrible too. That is nothing but bias though.
Yeah, that's kinda sad, that game epic gave for free for example, the Vietnam one, I think is build over 3.5 the problems on walls are easy to spot, and had these too on for example that low poly bank scene in the UE4 marketplace where you can see the wall parts areas...
So yeah nice to see the new system ^^
UX/UI from Uni?
Is kinda like Cryengine used to have until we're replaced with Qt
Didn't see any issue at all, but are worst for fast prototypes etc
opinions about VR games but controlled with gamepad Perfectly fine.
Would be even better with keyboard and mouse.
no it wouldn't
lmao
o ya it would for sure
no it wouldnt
ye ye it would
I've spent a couple of years in VR testing things out. I can touchtype without looking, and the kb/m in VR is the worst control system out of the lot
vr kbd then
there are supposedly good in-engine keyboards coming around now. I still think we need tactile feedback
Feedback is good point all around.
@bold fulcrum I smell sarcasm?
yeah it's one of the things that drops my immersion pretty quick. Especially grasping at thin air for objects you are supposed to grip
No, I was serious Hevedy. Range of games would be perfect candidate for conventional controller, even in VR
What kind of games you got in mind?
if you used static keys and never had to move your hands away, you can get away with it. But if you have to use any kind of movement, your spatial awareness is entirely based in VR at that point
RTS in VR, for example.
Problem with the keyboard is when you lost the reference and you're bad as me and press c rather than s and the you have to take out the vr
π
Oh rts
Unrelated but funny https://twitter.com/reduzio/status/1316053281647595520?s=19
you can do RTS on a gamepad without much issue. I used to play Red Alert on the ps1 linked up to another ps1. I thought it would be detrimental but when both are using a pad, it levels out
@median wraith if you read that code though it's just a simple template. If someone is having trouble at that point, I think javascript is that way ------------> π
you can do RTS on a gamepad without much issue. Yeah, but only slowpoke favors gamepad over keyboard+m. So you will have a league of slowpokes and league of normal guys competing with each other and you need to separate them.
it's VR. You will be lucky to have one player meet another player :p
Hopefully the quest 2 will pick things up
Yep. Joys of theory-crafting.
I think we should all be using Sega Dreamcasts with keyboards attached for VR. I mean, it's so obvious.
Why that backpack? lol
lol Typing of the Dead
^^
and the kb/m in VR is the worst control system out of the lot Of course. On average. Should that not been the case, controllers would not have existed.
things were better back in the days
@zinc matrix the first few seconds of the universes existance was alright, its all been downhill since then
Steering wheel+pedals will still be best controller for a racing simulator, even in VR. And if that is not available, gamepad and keyboard are still better options than VR controllers.
wasn't there some recent thing where they said that infact stuff existed before the big bang :P
pics or it didnt happen
@bold fulcrum I dunno tbh, having used VR controllers in No Man's Sky to pilot spaceships it functions quite well and definitely better than having to find where I put a controller :D
But if we're talking of something which is a seated experience like Elite Dangerous, then yeah HOTAS all the way
I don't recall but maybe something like that
yo, what you are talking about - big bang, black holes
that website looks like it was last updated in 1998
That pixel art brings memories... I was young once too you know.
It does not say what is the reward for this quest. Sword +3 at least it should be.
any good dnd games now?
I wonder... bg3 seems the latest hype, but I dont follow it.
π
my favourite was temple of elemental evil, and there's been nothing like it since
I remember enjoying this game :)
It was the first one of the sort where you can just go and kill every npc, I was impressed.
But that was long time ago? Kinda the time of Neverwinter and stuff.
yeah, pretty old, but it used pre-renderd backgrounds which looked great. it was very close to pen and paper dnd including turn based combat and a ton of skills
I just remember I had a good time with pathfinder kingmaker recently though, but the story was not as fun
@bold fulcrum That is nothing but bias though. bias would be saying Unity has bad UI/UX.. It's just a fact when it comes to Unigine.
speaking of VR, have you devved anything for VR @bold fulcrum ? (and I don't mean graphics/rendering work)
@unborn lotus the Pillars thingies? 2nd part looks huge.
@cursive crypt no, its totally different, based on the pathfinder ruleset
And you managing a kingdom with your party aftee wrapping the main quest
Jesus they will have thawed by then.
Which game is that? π€
I haven't logged into mine for about a year. I forgot my password and don't have a battle net authenticator app for a phone or anything.
I just wanted to play modern warfare singleplayer but each day there was another 30gb patch
see... that's what they want you to do.
I find going back to MMOs is often where the rose tinted glasses fall off. I tried Anarchy Online again, but it's too dated. I tried WoW again and they simplified it so much, it was literally boring with no challenge. I tried SWTOR again last month. I lasted 2 days before I remembered, all the grinding is worthless. So once I finished the story I stopped again.
The other day I got the notion to play WoW again. But then I always do when they start advertising the hypetrain. Same with WoW Classic. But I know that ultimately, they are dead games to me after all this time.
I've been lost in the Destiny 2 k-hole again
Played only two mmo so far. Lineage, when it got out for some time, and before 1-2 years, ff14. The latter is enough of experience for me, lol.
Black Desert?
Aion?
To be fair, you basically just described about 18 different games
no jiggle, no fun - kinda motto nowdays
I always wanted to try Blade and Soul, not because of the boobs, but it seems like they were actually trying to do something complex rather than simplify. But after some time, we got access and most of the things I read were negative about the grind.
They made a 2nd release recently?
yeah
Ah, I see. Looked kinda medieval warfare.
Does anyone else get random Steam games appearing in their library?
yea, ads
what gets me is how do people sustain playing a game like that? It's combat is button bashing. If it doesn't aggravate arthritis, it will certainly induce it. π
Many action games are like that? Even rts and others.
yeah in the context of an MMO where hardcore players get invested, it must be physically demanding to some respect. I go through long haul sessions of Path of Exile and started making my builds less and less input based. ie. ballista weapons I plant and kite mobs around. Something easy on the hands.
Haha, can relate. I also occasionally enjoyed games like Heroes of MnM and xcom. You can control the amount of action and have that laid-back attitude.
These are a bit further down that axis ofc.
I remember having a setup with Anarchy Online where I didn't need the mouse at all to do the combat. That was great but it required having a solid grasp on targeting cycles. Which could lead to inaccuracy for important targets or healing at the right time. Same with mouse really but its more direct and visual. Nearest Nameplate cycling is slower when you have more people and AO could do 80 person fights.
Sometimes... I manage to forget about that douche
Happy, spent a week sweating to try and get an armadillo NPC to behave semi realistically and am finally satisfied with it π
what's the big deal? you can also buy godfall for pc
I like how they call it next gen, yet I call it last gen as a PC user π
Ooo new water is fun
can someone help me with source control on my mac...nobody is in the source control group...I am trying to use SVN on my mac and i get a few errors one stating cannot find svn when it is installed and another saying xcode 11 does not have svn
i have pictures
use dropbox lol
Not as many people use SVN as other options, even fewer use it on Mac. You might have to wait a while to find help even if there is someone who has experience with it.
get NAS, set up SVN server there
@vapid cloak did you add the executable to your PATH env variable?
Forced updates are damn menace upon my user experience. I really hate when pc went up to restart midnight, screwing up the whole workspace.
go disable the scheduled task that lets it reboot
without forced updates, security updates won't be installed and the internet would become wormland again
I always run out of whiskey at the wrong times.
I might skip getting PS5 at all, since many Sony exclusives may end up coming to PC after all.
depends on if you count on a PC that can do the tricks the PS5 will do I guess
@ancient hornet that talk can work for the mass, in my case I gonna workaround and just manually trigger them. Let the world sink πΉ
getting an RTX card might be expensive compared to a PS5 π
I already have 2080 Ti, so, yeah. :D
This is a workstation/gaming PC I have, just mentioning.
HASHTAG HUMBLEBRAG
Literally one anecdotal case
More than one, if you look into the replies
I was also banned from Facebook forever recently, so I'm not going to ever buy anything from Oculus I guess
They abandoned their desktop VR product line anyway
I'm not interested in these underpowered standalone headsets
I was also banned from Facebook forever recently,
... not sure I want to know π€
There isn't much to know, I tried to register and got banned instantly
Guess they didn't like my Russian IP address or something
Sent them my photo to appeal the ban, was told to fuck off forever in return
why would you have Russian IP @fresh heath ? If you are in Russia, Fb doesn't sell Q2 in Russia, so it's your fault for getting unsupported product
I'm a Russian, and I haven't bought anything from them yet luckily
In any case, if I buy a Valve Index, it would work here even if Valve doesn't sell it here officially
That's what I'm gonna buy
Hopefully it'll be a bit cheaper in 2021
Does it use the Lighthouse tracking system?
no, inside out tracking
Meh
Missed this one somehow, interesting: https://www.youtube.com/watch?v=aWREOgyPLt4
With the release of DOOM and DOOM II, id software were masters of mayhem, riding high and unstoppable. They would soon begin work on Quake, an ambitious truly 3D FPS that would seek, once again, to redefine the state of the art. Released in 1996, Quake introduced the world to ...
@placid thistle thats the one i want for hl alyx, but I just know that ill only play that and rarely use it again π
how so? there is also Skyrim VR and bunch of mods for Alyx
not to mention Medal of Honor is coming out soon
you could even play Oculus exclusives using Revive
yeah, using Revive
No Man Skies and Subnotica have good VR support
also Star Wars: Squadrons and Elite Dangerous
Subnautica has terrible VR support :X
a) There's no way to turn VR off except a command line switch b) It just feels like it was slapped on as quickly as possible
I guess it does work otherwise except the UI is kind of buggy at times
No Man's Sky tho yeah that's got really good VR support
ah, I see.. I never tried Subnautica in VR, just heard folks talking about it
how turns out these games perform with deferred rendering on VR ?
They're going over some of the rigging stuff they've added to Houdini. https://youtu.be/zMrvCWy85xM
Learn what's new in the latest Houdini update - and when you can get it.
Nice. The animation blending reminds me a bit of Maya and Modo but to me it seems easier to use.
Yeah, 18.5 is going to see a lot of animators start working with Houdini.
Quantum entanglement? cool mechanic.
Feature.
When a video is titled "simple procedural UVs" and is also over 30 minutes long I question the use of the word simple.
Oh, I'm a bit excited about some of this stuff.
Wow. I'm thinking about where Houdini was 2 years ago with animation and rigging and where it is with 18.5. They've stepped it up several notches.
Procedural retopology of a character mesh using a template mesh.
They've added an analog (boxcutter) to the cutout addon I've really liked in Blender.
I'd like to quantum entangle my head with someone who still has hair
can someone please come into source control channel i really need help connecting to my repo from UE4 on my Mac
i am using subversion and i cannot connect
ok so i am able to connect following https://docs.unrealengine.com/en-US/Engine/Basics/SourceControl/SVN/index.html
How to setup SVN so that you can share assets with other on your team.
i can connect via command prompt in ue4 directory but not in the editor π¦
also i am using xcode 11 beta
hahahaha
yeah man i am having flashbacks of that shit
did u look up the retargetting manager tutorial?
ah damn
wish i could help u man
i am having a problem right now myself lol
@zinc matrix I was so hyped for it but I've only used it once and I went back to using custom rigs. There is something about Rigify I don't like and I can't really put my finger on it because technically it's awesome.
@vapid cloak does Perforce not have a mac version?
hey marc i really want to use SVN because that is what my repo is on
i am downing xcode 12 right now see if that helps
i can connect to my repo in the command prompt in ue4 project directory
but not in the editor
weird...
ahh I dont do Apple stuff but it seems P4 converts repos to SVN and doesn't directly interact with them like Git
if i use perforce can i connect to my SVN repo?
ahh its not free i have to pay for it...fuck that i cant
ah free up to 5 useres
users*
Yeah. There's some kind of conversion/import tool for SVN. I don't know anything about it because I've never used SVN
But it's a java tool
thanks for your help man
i think i am just going to do everything with perforce
gonna create a perforce repo
Perforce isn't free, is it ?
its free up to 5 users it says
You'll want to do a stream depot. And somewhere in the UE4 documentation there's a thing that has the configuration thing you need for telling Perforce how to handle certain file types and also what directories you actually need to commit.
ugh i wish i could just get svn to work because thats what i am used to...ugghghghghgh
so annoying there always has to be a problem
You could use svn without using it through unreal
That might be easier to do. Just use it from command line or whatever as you would normally
I use git and I don't have any of the UE integrations for it enabled :)
im gonna pass using that command line shit lol
You could use a different svn client I guess whichever you're used to
if you use git you could use the github desktop app
i was using git but then i reached a limit for the lfs
That's the problem with it. It's really just for source.
Ill be honest. Although I do use Perforce and I do have it in editor. Because I work alone I sometimes don't use it at all. I just unlock the files, do my edits and commit it via the P4 client instead. But I like to have it setup in case anyone else wants to help me. But they never do. So I sit alone in my room, warming my hands on the p4 server, wishing I was like normal people.
I use GitHub for small/solo/game jam projects.
It's an absolute joy on solo projects since I don't have to worry about file locking at all.
pff, the only backup i need for my code, is the undo history in notepad. π
why can't you get SVN working @vapid cloak ?
A server with only one drive is a doorstop
Synology DS220j with 2 HHDs in RAID 1 would be a good deal for SVN
btrfs ... well... that's terrifying.
huh?
That's what they're using on the Synology boxes
I don't think they've ever fixed the fundamental issues with btrfs... it's been fairly stagnant for a while and I really wouldn't trust it.
That's a good cup of totally adulterated coffee
takes me back to the day they first aired Twin Peaks on UK tv.
Yup. Although he's never admitted any of the ideas that people have come up with are correct and if it was the same breakdown I've seen [which around 4 hours long] then I can't fault the guys reasoning. It all fits. Whether it's right or not though.. Only Lynch knows and he's not saying. π
It's all about the Fire Walk With Me movie.
I kind of lost it on the new season tbh. It went way way away from where it was.
It's kinda weird how I'll put all kinds of garbage in my coffee... but not tea.
"Begin Play --> Weekend Mode"
I'd like to begin "jam steroids into my arm and pop some opioids"
Does anyone know if there is a way to get beta access to UE5?
Not when your arm hurts like a son of a bitch it's not
@fathom wadi I would assume wait for beta to come out and be a partner? its in alpha still according to the devs and i think its still in alpha until preview next year?
I think the earliest we normies can get it is when it goes to preview early next year
damn. I guess I'll wait. Tim said things made now will be able to be transferred without much issue, but with editor stuff, I'm not so sure.
seems like I should wait tho
I think they said projects specifically, I never thought about utilities
yeah
I'd imagine it'll work if they said it would, but probably best to migrate first to 4.26 when that's stable... sounds like that anyway
thats fine for now I guess. still 3-5 months before UE5 beta I guess
I would rather not be having to redo everything when the time comes tho
seems like a good time to jump on board and make editor plugins tho
yep thats a super duper question since we have no idea if the editor will stay the same or not, just projects.
Im lost with my game right now. I figured something editor plugin based might rekindle my motivation
I also want to make MusicXML work in Unreal. I have for some years but it's a serious undertaking.
Important question-
Code in unity or unreal engine?
notepad
There are issues with Unity's setup that require forethought with code. I've seen many issues where people have switched projects
Sooo... unreal?
depends on your project of course
there is no one answer, pick an engine that fits your projects needs
3D βsandboxβ dungeon crawler
I have no idea what the difference is...
If you are just putting together assets and code and making game logic, Unity is great. But sometimes, under the hood, it can be restrictive. Unreal can be too, but it has the freedom to write your own solutions
spend some time using both then learning the basics
I have used unity before and I have a pretty good idea of unreal from videos. I think imma use unreal
Thx for the help
whats a sandbox dungeon crawler?
a dungeon on the beach you have to navigate with no legs
π
all games are 2d. Just really fast 2d.
Wasn't there some theory about how the world itself might not even be 3D in that sense
Depth Perception is a marketing scam devised by opticians
Well, the world exists in more than three dimensions
Could be worse. If you think about it, Time was invented by Sundial Salesmen.
It is, at the very least, four
yeah you can mathematical prove that there are more than 3 dimensions.
I tested plenty of psychotropics but never found any maths involved.
Tesseract is another dimension but we can't see a tesseract.
well its considered the fourth dimension representation of a cube anyway
Time is a dimension; things being stationary is an illusion
my wife's father used to make acid for The Grateful Dead. Speed too for other bands.
drugs are bad mmmkay
dont you have 5 kids?
yeah and a thyroxine problem which causes me to have to take drugs every day otherwise my immune system attacks me
you mean medicine?
well semantics really.
I wouldn't promote the drugs you mean unless you were an old person. If I'm 70, shitting in my pants and with nothing else to do, I'm getting a heroin dealer and going to town. π
I wouldnt do that you might still live 20 years and waste all your children savings on that shit
20 years of having my kids clean my underpants? No thanks. I would rather burn out.
thats up to you
I never actually planned on living past 33. Sounds odd but I always had this feeling I was going to die before then. But kids saved me
It's funny how some drugs have a stigma attached yet others don't. When I was growing up, nobody talked about smoking weed. Now it's legit. But if you talk about someone with a morphine addiction, it's somehow much worse.
My mother uses morphine for example. She has been disabled for 30 years. Wasn't ever meant to walk again. But she powered through the pain with painkillers. Then they took the painkillers away (because you could only have them for 2 years max). So she went years having to take Co-proxamol, which kills your kidney function over time. Now she is on morphine patches.
But weed is bad mmmkay π
I dunno... drug abuse is bad for sure. Wrecks lives and families. But then so does all kinds of abuse. I think a certain amount of responsibility needs to be taken by society in allowing grown adults a platform to take the drugs they want safely and with measured, clean processes.
Banning them obviously doesn't work. Probably makes them less accessible but we all know that just makes money for really bad people
its an awful thing for kids if you ask me. Life stops as a kid when you are in weed culture. You want to do things like be a rock star or a lazy bastard. It doesn't help you later in life. But responsible use, nothing wrong with it.
My daughter has a ridiculous amount of medical issues and it helps her. Sometimes her joints (biological ones) are so inflamed she can't move and just cries for hours.
that's my eldest one, shes 22, so she's honest with me about stuff and told me one day like I would be shocked. Yeah , no.
i am trying to get perforce to work i feel like shooting myself in the face
whats the issue?
i cannot connect my other computer to the perforce server
i tried the standard 1666 port
i tried opening that port on my router
then i tried port 80
you shouldn't have to really
yeah but if i want someone else to work on the project with me they need to be able to connect
true
so like da fq...
are you testing this locally or have you got an external address to try connect with?
you need to use ssl:hostname:1666 as the port
well I mean thats the server install there
I wish Perforce wouldn't even bother showing this dialog during the installation process. It's practically useless and only serves to confuse people, especially those who are new to using it.
that was just what I was thinking lol
You can play some serious madlibs with "I wish Perforce _________"
That could probably be a whole card game.
I remember installing my perforce setup. I still have the scars.
im fucking killing myself setting this up
i been doing this shit since 4pm est
its now 8pm
yeah bear with it. Once it's done, it solid as a rock for years
It's definitely easier than it used to be, but if you're new, there's so little guidance.
I don't have any idea what goes on with the windows install
I keep saying I'm going to write a successor to Allar's awesome-but-outdated tutorial. I need to get that done. I see people pulling their hair out all the time.
yeah his setup is with online hosting too right?
Yes.
Im thinking of moving mine to cloud based now I have the upload speed
I'd do the same, with DigitalOcean again - just an updated guide using the new package installer and any new wisdom that's come up over the years.
Yeah, except you'd have to go back through it and figure out how to unfuck the process.. because no one ever remembers how to make the shit work.
All i want to do is connect my fucking laptop to localhost where perforce server is installed
What the fuck
is the perforce server on the same machine you are connecting with? if not its not localhost
I wrote a tiny tutorial on renewing Perforce's SSL cert. Already got an email from someone thanking me profusely for writing it. Heh.
localhost = the same machine, not the same network.
i tried using my local ip on which the server is
yep then you need the servers ip address internally or the machine name or both
192.168.0.2 then :p
presumably. My DHCP goes whacky and non-sequential π
Yeah, doesn't the cert have a relatively short lifetime and then it shits up in a non-obvious way?
Using IP addresses is a terrible idea. You should absolutely have hostnames be registered.
yep thats not the info you need thooooo
i just wanna get this shit to work i really dont care
Yeah, doesn't the cert have a relatively short lifetime and then it shits up in a non-obvious way?
@light spruce Yes. It lasts for 2 years, and you'll only know because someone will try to login to P4V one day and get an obscure error message.
Certificate date range invalid.
does it work with shared SSL certs?
I wrote a blog post about it to save people the awful 2 hours of troubleshooting I went through. lol
how do i do a SSL Cert :/
does it work with shared SSL certs?
@fathom wadi I'm not sure. The cert is generated by Perforce during the installation process.
ahh right
Instead of something like "The server certificate is out of date and should be renewed. Also, have fun because we didn't just put a button in for the super user to click on to renew it."
run ipconfig from your command prompt, find your network adapter and it's actual IP address, use that one from your servers ipconfig
so my local ip to log in?
its not the smartest way of doing it but trying to connect to the wrong IP isnt going to help
the servers ip address, you needs it.. you wants it.... you has to haves it
Instead of something like "The server certificate is out of date and should be renewed. Also, have fun because we didn't just put a button in for the super user to click on to renew it."
@light spruce Right? Even better, that error message can also mean a date mismatch between the client and server. Yes. They share the same error message.
Jesus Christ. Really?
if that is the server machine, then you would connect to 192.168.1.153:1666
yep i tried this mathew
Jesus Christ. Really?
@light spruce Yes. I only figured out it was an expired SSL cert by process of elimination.
How tight is the tolerance on the time mismatch? Because it'd be amazing if it's like a couple of minutes
is 1666 the port you set up when you set up the server? and is that port forwarded to that ip on the server in your router (in the event the stupid thing is going thru the firewall) oh and is that port opened on windows firewall
How tight is the tolerance on the time mismatch? Because it'd be amazing if it's like a couple of minutes
@light spruce Not sure actually.
still not working
Connect to server failed; check $P4PORT.
TCP connect to 192.168.1.153:1666 failed.
connect: 192.168.1.153:1666: Operation timed out
Is your Perforce server running?
what is the command in the cmd line to enter to see if it is running
and is that port opened in the windows firewall, because you know... windows
Phew. Glad it was just a blocked port.
this is why I just use free cloud based services lol
Windows Firewall has been my #1 suspect these years whenever I have such a network issue lol
well lesson learned haha
I've never installed Perforce locally, so sometimes I forget about that.
my #2 suspect for unexplainable issues is to check if the files have a modification date in the future - that breaks most compilers, version controls, editors, etc.
ok so i see the files in perforce
how do i download the files
i need a remote mapping
when i clone
you create a workspace. Then pull the files. But make sure the workspace is setup right. It can be a little awkward if you have a project already built but with a clean project it's simple. I would run through a basic tutorial of it tbh. There are caveats with setting it up that will catch you. One in particular π
ok thanks marc π
I'm thinking about making a new project to make things easier for myself, and was thinking is there any good games to refer to that are third person melee combat without a lock on system anyone knows of? can't think of much other than top down
Since I don't do Windows servers, I get an entirely different set of issues
@lone grail Thats a good question. It seems like they all use a lock-on system of some kind.
Does For honor use a lock on system?
the batman games dont use lock on do they? for melee
I would play it but its 80gb download or something and I keep thinking it's gonna be boring.
There's a pretty good reason that most of them use a toggle lock
@quiet narwhal thats right. It's a counter dodge system with crowd fighting and no lock on
And, depending on the game, there are times to use it and not use it
Batman uses "soft lockon" where it's automatic
There's Mount and Blade ... though I'm not sure that I'd use that as a great example
Yeah lol, forhonor also uses lock on
I love Dark souls, it's my favorite but I don't want my game to be a "souls like" I want it's own identity, so thinking of doing medieval third person action without lock on, more of a third person aiming system
Swing and a miss. Sounds like my game dev career π
Having controls be different for the sake of being different is a really bad justification.
I gave up trying to play Nioh in under 20 minutes because I couldn't just make the attack buttons work like Dark Souls.
That's not what I'm saying though, I just wanted to have a more free way to attack rather than being locked in, I don;t want to have a lock on system
wtf
it says its not configured to clone
but it still shows progress bar......
i cannot find jack shit about this problem
@light spruce so what would be a solid affordable NAS with RAID1 and 2 disks, and SVN ?
Couldn't say specifically. I don't use an off-the-rack setup. Though I'm pretty sure there are some companies out there that offer prebuilt machines that run FreeNAS
where do i put server.allowfetch and server.allowpush??
skimming over Btrfs online yielded that it might have some issues (depending on the vendor) with raid5/6 only. No issues with raid1
it doesn't appear to be bad as you painted out to be π€·ββοΈ
Not might. Definitely.
Outside of that, there's a lot of weird shit that can break with it.
hmm
Hopefully, they fixed the issue I ran into when using it that ultimately led to me dumping it.... where it'd throw errors in a scrub about checksums not matching.... when the checksums matched.
this one runs on Linux I think https://www.newegg.com/qnap-ts-251-2g-us/p/N82E16822107253?Item=N82E16822107253
Drive replacement is something that may or may not be a huge pain in the ass. The snapshot system for it doesn't seem to make any goddamned sense. It can't report free space correctly without using btrfs specific stuff. And, while not an issue at this point, the part where it returning weird block mapping caused swap files to get corrupted such that they had to be disabled until kernel 5.0, shows the kind of dumb shit they have going on with it.
There are just a lot of red flags with the history of it
are you one of those techies who thinks everything is trash and the only viable solution is a DIY PC server ? π
No. I just don't have any experience with all of the prebuilt things because I built my own setup.
well, it's too expensive to build NAS to host SVN
tbh the average home wifi router can probably do that nowadays
Mine has a USB port so I could plug an external HDD to it and I'm sure OpenWrt or something can run SVN :P
yeah, but you want to have RAID1
this way if one drive fails, you still have data.. I don't think any home router does that with USB HDD
The way the QNAP thing works is interesting. But having EXT4 down at the filesystem level means it doesn't have COW or checksumming
I guess it might be worse with SVN... with Git you have more redundancy since the entire repo is cloned
Ideally, if you really care about data loss, you need a minimum of four drives with RAID6 (or raidz3 for ZFS)
lol now I get it, that game got ads in our game magazine here. some people really have no shame.
yeah in the biggest magazine here actally.
best game advertisement I've seen in a magazine was the ad for My Summer Car in Retro Rewind
lol
lol I mean they got reviewed or something.
thats my hope I send my game to them when finished and they make some marketing for me.
but yeah that the other game is so bugged...
when I have bug I sit there forever and fix it.
I kicked out ALS4 because I could not fix issues someone else would say I leave it in.
haha
no worth 30 bucks? lol
the graphics are good though.
I heard about the first game but never played it. what rumors?
I certainly have a team that made the game.
dont know what you mean, but how do model your guns though? because you asked lately about proportions
yeah lol, you know you take a picture and along its silhouette.
thats why I was wondering but gun was too big though. a slight too much scale up will make it look strange.
if the hand fits around the grip it should be fine,
I just saying because I iterate on all my guns at the moment.
I've found real scale works reasonably well
although I had to make my VHS tapes a bit bigger than they would normally be, but this was only because I wanted to make the textures and such on them bigger
but how do you get real scale though. some people are bigger then others.
Huh?
Yeah I made all ammo boxes bigger then they should be so the player finds them.
like mini-14 is small on a big person but big on a small person. nevermind, if the hand fits, it should be fine.
what game you are making? like a russian long dark game? lol
yeah I can only suggest you to get maya lt for 40 bucks a month and you wont have problems with importing etc.
dude the issues you have, I dont even know how to get them. blender is trash thats why its free.
its like gimp, compared to paid stuff its trash.
its up to you just saying.
Well. Nearly set the house on fire. That was lovely.
maya is the house fire
The "free stuff is trash" argument is a really fucking stupid one, by the way.
I did not like maya as well at the beginning but its great once you get used to it.
not really really man free stuff is free because they trick you into somthing.
unreal is not free, you pay fee at some point. quixel is not free because you have to use unreal.
free stuff is trash in 99 percent of all cases. thats how it is, if you think otherwise you are the one tricked.
you are the one they aiming for. lol
Well, shit. I better decomm my servers and routers so I can put up some Windows servers
who uses linux? I know no one.
majority of the internet runs on linux
the university used it where I was but did that because they want to save money.
or freeBSD
I think the most popular webserver in the world is Apache... which is free
all popular programming languages are also free
I wonder what else
can you proof that or making you stuff up to win a silly argument
that all popular prog langs are free?
that all websevers use linux
Where did I say all run linux :P
its hard to pin down
I don't need to prove that you just said something stupid and then doubled down on it.
@thin storm remember everytime you google something
Microsoft's IIS only has like 10% market share on web servers
so that pretty much means 10% of web servers are commercial and rest are free
you can argue normal or you stop it
finally got perforce to work on both computers and it is amazing
but are you using linux for it?
Sorry. Let me rephrase to be factual so you can't mistake it: You said something completely ignorant and then doubled down on it.
all I know that universities use because it free.
here's the survey data on the web servers btw https://news.netcraft.com/archives/category/web-server-survey/
IIS is around 10-11% at best :)
no I didnt, its a fact that free stuff never is as good as paid one, you leave out half of my argument.
gimp compared to photoshop is trash as blender to maya
that's your opinion :P
That's not an argument; that's a statement and an opinion. And it's built completely out of ignorance as you keep repeatedly showing.
and the mayority of users use windows which is a paid software, so my argument is legit I also never insulted any of you.
also - all web browsers are free
commercial web browsers don't even exist anymore afaik
But, you're determined, so, by all means, I certainly won't stop you from choosing to be uninformed.
that's how good the free ones were
they literally were so good that the pay for web browser concept does not work
I dont know man. I know chrome really bad though
yeah lol
Discord is also sort of shit.
That's the problem; they're all pretty shit
is it really free? I mean the search tools are a dream for every CCP officer, hmm
Slack is sorta close I guess but it's not really very good either
you sell somthing to them which is information
Yeah at the point where you start throwing conspiracy theories into the mix I think this "free vs commercial" discussion has ran its course :p
That's also the point at which I decided I didn't need contact brain damage. I have enough neurological problems as-is.
lol I dont know, but you sell information in return which is not a conspiracy theory, they all do that though.
Opensource software does not though, such as those aforementioned market leader webservers ;)
yeah of cause some of them are good, maybe I generalized too much.
but it was more in sense of game development and my experience with free software.
Yeah each to their own
I'm using Blender and it's perfectly adequate for me. I'm not a very advanced user, so paying 40 bucks a month for some features I wouldn't even need is overkill
That reminds me... I need to do some drawing.... in my free application ... because it has features I want in it
I see where you comming from but I say quality has its price. somone needs to work and wants to be payed.
The hidden costs of choosing "free" and why sometimes spending money to further your training will save you years and years of pain. This video talks about why paying for training, models or plugins can be better than doing it for free, and how to compare paid vs free.
Watch a...
I agree that using free apps has a cost, but the cost is not always quality or features.
Sometimes the cost is it comes from a shady business. Other times the cost might be that it doesn't get updated very often because it's made by a solo independent developer.
I also wouldn't compare GIMP to Blender, at least not in 2020. Blender has become a very high-quality app backed by smart people and lots of money.
I used blender for along time and I used maya and maya is the better software. you messing up stuff. I compared gimp to photoshop.
I use GIMP
You said GIMP is to Photoshop as Blender is to Maya, so you directly correlated their quality.
but its not the big deal. its how it is. people have different perspectives.
yeah thats correct
I'm just saying they're not in the same league anymore. π
Maybe 5-10 years ago, for sure.
I used Gimp and its bad compared to affinity photo. as blender is bad compared to maya.
I'm with you on the GIMP thing. I use Affinity apps and I think they're better than Adobe apps, too.
Really happy with that switch.
I dont know photoshop. lol.
I mean if someone is good with blender, thats cool with me.
but I tried both and maya was way better.
Of course. Everyone has their idea tools. π
its like I say somthing and people think its a rule because I say it. but its not.
Krita.
Im not perfect, I make mistakes, a lot of them.
but you got to see, if you want to sell a product you might want to invest something in advance.
I've been using GIMP for a long time and I don't really miss Photoshop (at least for what I do usually)
I still use ms paint,its great.
Own it, man. GIMP to your heart's content.
I'll stick with Affinity Photo and Designer - and more and more lately, Figma.
I use affinity photo as well. its great. but I never used photoshop though.
and I also use InkScape! π
nevermind, dont take too serious what I say. lol
I don't use it often, so I don't see a need in forking over $50 for Affinity Designer
right
I don't miss Illustrator and Photoshop at all.
too bad when browsing for work all I see if Adobe stuff in the requirements
like, those are just tools.. As long as results are good, who cares?!
Indeed.
hey guys this has nothing to do with ue4 but does anyone know what one would have to learn to create a project like in the recruit where he displays his computer camera to all other media devices
Affinity designer is amazing. It's completely intuitive and so much easier to use than any of the other vector editors.
@placid thistle pipeline and teamwork would be the only requirements. If your tool hiccups the rest of the team, no bueno. Otherwise, all is fine.
Also yeah, gimp + inkscape are nice. Krita too, for painting. And ImageMagick ofc. Affinity I hear is really good alternative to PS and co.
@thin storm gimp is kinda shity, but blender is superior to maya or equal in game-related tasks
maya only wins on movie type stuff
and mostly only on big productions
its kinda sad how bad gimp is, its near abandoned
Krita gets a lot more development, but its more of a painter focused program
New versions of gimp are pretty damn good, previous versions were shitty
gimp is 1000% more usable if you turn on single window mode only
I really hated the floating tool window scheme
Weird, I really like the floating windows. What I don't like however is how stupid low dpi is the interface. Like come on, that literally a standard nowadays! Also few of the versions had some performance issues (occasional freezes). Thankfully it improves.
@fringe sundial by abandoned, do you mean like instead, slow development?
Yeah, sad. Regretfully there is no real power to move them up. Saying that, I think that's their pace for years and yet they haven't died.
what color for shoe laces should i choose for these shoes? https://cdn.discordapp.com/attachments/766646122948460595/766648785186193418/unknown.png
Opaque. Next!
krita krita krita krita
Though it's definitely not a replacement for anything that requires text. I don't know what the state of that is in GIMP since I haven't used it since... I don't know. 2000.
Gimp could really use a Blender 2.8 type update.
what ?
Gimp is really broken to me
I moved Krita time ago
edit or just open 2k images turns absurd
I use both, depends on the task. I remember many times I needed gimp to do specific tasks. Back then I was working with a lot of masking and pixel perfect operations. Also Python is nice.
Hevedy, I use gimp with 16k images sometimes. Slow, yeah, but quite good considering the size.
I complained up already there, that there were few versions which were kinda buggy wrt performance, but latest were okay.
python ? I made a image editing tool myself for batching etc so whatever lol
Whatever suits you. I use ImageMagick for batching, no need to reinvent the wheel.
well is a tool I made with more utilities and is on the store so
Ah, you mean UE?
uses threading system so is faster
no is made in Qt and is on itch, maybe to steam
Hm... well, if it works it works.
For some simple, but quirky ops I did before few liners on c++, was kinda easier.
I spend like half-1 year making it, adding features, were a nice exp
Probably some combo of IM or SD are likely an option, but no time to investigate.
but don't want to repeat it ty lol
Looks fancy. If you even made it as a sale, that counts as even more fun.
Turns out web devs found it more interesting
Really? Why π€
Hi all; I'm looking for 1-2 regular testers (preferably in the Asia time-zones at this stage) for my game, FINALE. Game is blade runner themed, Destiny 2 style MMO with an arena shooter PVP (think Unreal Tournament). Game is really pre-alpha so expectations should be at the bottom of the pile. You'll need Steam, a good PC, and be available for the occasional test. Some perks will surely be available if the game hits release. PM me, thanks.
how is GIMP broken @median wraith ?
@cursive crypt no clue, maybe the auto color palette
@placid thistle read and write is pretty mediocre at this point, and editing pretty slow at least on windows
There are some occasional hiccups, but nothing that would make me think it's broken and prevents me from working. And I've been using it to work on multilayered 4k textures. Saying GIMP is broken is an overstatement, IMO.
Maybe he has one of 'these' broken versions? Not sure what is the case really.
lol you still talking about this. haha
@zinc matrix yo, dude that off-topic in the off-topic channel even π Try to post in the job channels instead.
is not really a job my friend!
I think they post even unpaid ones there π€
Only when your games have levels.
haven't you seen The Tester?
Boss from which game?
I heard they were getting rid of testers who admitted to being hippies in a huge hairy testercull
Installed a new SSD to replace one of my aging HDD's and I'm once again faced with the problem that disk cloning untils in windows seem to either be crap or paid
...I think I'll just manually copypaste all the files over π€
my HDD is so old its a miracle it still works.
Yeah the disk I'm replacing is over 11 years old
but I put my UE projects on a new SDD
This will be interesting to see if I can perform a magical miracle and just swap the drive letters on the new and old drive
I'm sure windows will not take any issue with that at all
they either fail in one month or last for years
my crucial m4 is still going
970 evo failed in 2 weeks
I had an Intel X25-M SSD
80 GB!
that was big for the day
That one lasted for quite a long time
A Kingston SSD I had failed, but Samsungs have been good so far
thankfully it started exhibiting symptoms before it kicked the bucket so I managed to do a backup
Okay, about a million files being copied by windows to the new drive from the old one
time estimate of 6 hours
surely this is the professional method of cloning drives
We're very excited to announce that we've created a 2nd YouTube channel! It's entirely dedicated to brining you more high-quality content for FREE! Check it out https://www.youtube.com/channel/UCvd6HxqYVWvfvfaF2Ereb9Q
48 Hour Autumn FLASH SALE π https://flippednormals.com/
βΆ...
Evangelion: 3.0+1.0 Thrice Upon a Time Trailer
Shin Evangelion Gekijou-ban :||
We have Anime News, Trailers, Clips and latest Anime Content On This Channel.
The fourth and final movie of the Evangelion rebuild ...
lol, they are remaking that old show?
It's the fourth part of the remake
Don't remember much tbh. Except the desire to suicide yourself at the end.
A boy refuses to get into a robot, then finally gets into it, and everyone instantly regrets it
@foggy path I would have just used a liveboot Linux distro and done a block level copy with dd
not according to your gf π
uh.. do you just not have any? Because you don't need a very large one
Okay, you would probably need one larger than that.
im not
Of course this does bring up the question of "how the fuck have you ever installed an OS in the past several years?"
does someone understand this problem? I need to know which number the delta symbol is
every symbol can be a number of 0 - 9
what is delta?
I dont get this shit in the slightest
Well, that's not delta to begin with
I mean the triangle then π
I installed Win10 off a USB stick
but I don't particularly feel like formatting the windows 10 install media that I paid for, if it even would let me do that
:D
Tbh it would probably be a lot faster to do it with dd than the individual files
it's estimating 4.5 hours left lol
It would also actually work then
@late flint It's probably 0.
@light spruce do you have an explanation ?
@light spruce I take it, thanks ! π
kinda wonder if we're ever going to move up to sha-3
The NEC PC-FX console itself was considered a failure in 1994, but then came this FXGA version for MS-DOS PCs. Not only is it the full video game system on a 16-bit ISA card, but it also adds a 3D graphics chip and software development options! Also dragonfly dinosaurs.
β Che...
I mean spanish official accounts are kinda weird driven by 12 years old or something
π
I mean.. yeah, I guess.
if every company post stupid things bet will let the people at some point find more serious things
Huh
Social media is pretty much total dogshit
Oh Goro from Mortal Kombat died?
edit or just open 2k images turns absurd
@median wraith krita not the best software for big images. 2k are okay. Anything close and beyond 4k - will cause some lags. Calculation time of effects are just jokingly long
My standard sketch document in Krita is 4096x4096 with 16-bit float color
It doesn't load super fast with all the masked layers I have for reference lines and shit, but it runs fine
what sorcery.... a new release presented to me on YouTube music that is actually something I care about
You must have optimized its memory use.
People always bitch about it without realizing that it has to load all the extensions for each tab... and then they'll leave 80 tabs open
I was looking up something and the amount of "u" and "ur" in this random guy's post made me want to hang myself. I'm not expecting perfect English; that's definitely asking too much. However, even having to throw in those "extra" letters using T9 on an early 2000s phone is worth the extra two seconds to not look like a dipshit.
I don't like a lot of people; you're on the short list of people I do like. Don't ruin it, you asshole
I seriously don't understand people with that many tabs.
I don't get the workflow for that at all
Hey guys, im new to gamedev and i have following question, i know im new and i should start slowly but i have following questions for the future with unreal engine, can i simulate multible nps with pathfinding? also can i form meshes, as example a pillow etc, and can i technically make dynamic animations on grabbing a box etc?
Also when u actually play the game, how powerfull should be the pc always?
yea sorry
I run four displays as well... I just tend not to throw browser windows all over all of them. I'll have at most two windows... That's generally when I have "background" crap sitting on one and I'm doing something specific in the main one
How far could i get with blueprint technically?
lets say im okay ish to good in blueprint, would what i plan to do be hard or still doable
Blueprint is sort of deceptive, really. It's fantastic for prototyping. It has a lot of great uses for production. But.... there's nothing that comes out and says "holy shit, you should really do this in C++ because this runs like shit and you're doing it all the time"
hmm okay
i wonder, could i make 2 characters, and as example if one gets a punch his armor bonds at that area?
You can absolutely build everything in blueprint... but insofar as making things performant... you have to understand a lot more than that will ever teach you on its own
So if i dont make things perfect in blueprint it will cause performance issues
Well my goal is a fully simulated town where the player can do whatever he wants, how would u guys start?
well thats true
so making a town with an ai running on blueprints would be a death sentence?
i agree on that
Step 0 is time traveling to 15 minutes ago where I was talking about hanging myself over people using "u". That aside, it's very much an issue regarding understanding the base level architecture. Blueprint inherently runs significantly slower. There's no way around that. But it also lets you do some things that would be a pain in the ass in native C++. See also: timelines, delay nodes
Speaking of blueprints- looking for someone more versed than I am to help with what is probably a simple issue. Posted here- #blueprint message
Depending on how much shit you have going on it could be no factor or it could be a performance crushing nightmare
damn, again talks about work
How would u guys develope an ai, as example he stands up at 6, goes to work at 8 and goes back to home at 18 and sleeps at 22
well true
@cursive crypt Counter-point: hot dicks hot dicks hot dicks hot dicks hot dicks #regularcarreviews
i wanted to try godot at first but i had real struggle finding guides
what do u guys think about godot?
Good for 2D and web based games imo, but unreal is where itβs at. Iβve moved everything to this engine now
Yeah a lot of mobile devs still lean towards unity for that reason... and a few others lol
Idk tbh Iβm just talking out of my ass at this point. Canβt even get my 3rd person camera to work anymore π
Point of interest: I'm trying to drink a six pack of imperial IPAs at the moment...which is a 9% ABV beer..... and it's been at least 12 hours since I've eaten food. Consequently, I can be ignored completely at the normal rate.
cough cough h e l p
I always read Niagara as "nee-uh-gar-uh"
Windows screenshot ProTip: Greenshot
I just didnβt wanna install discord yet
Thatβs how I lose all my productivity lmao
(β―Β°β‘Β°οΌβ―οΈ΅ β»ββ»
Oh, yeah, the thing I was going to bring up.. Godot is slow as shit
Also I think their random-ass language bindings concept is terrible
Unity was using javascript, c#, and boo (some.. variant? of python)... end result? C# across the board.
RIP
Iβm getting you that proper screencap tomorrow and redeeming myself-
till then lads
There's a reasonable argument for an actual intermediate scripting language.... since there's a pretty big gap between blueprints and C++
But supporting multiple scripting languages is one of the fucking dumbest things anyone could do
When I did shit in Unity, it turned into "take javascript shit and convert it to c# so that it both works and isn't total shit"
"Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax[2] and a special focus on language and compiler extensibility. Some features of note include type inference, generators, multimethods, optional duck typing, macros, true closures, currying, and first-class functions.
Boo was one of the three scripting languages for the Unity game engine (Unity Technologies employed De Oliveira), until it was dropped in 2014 due to the small userbase.[3] Despite official support for Boo ending, the language could still be used in Unity, until the Boo compiler was removed from the engine in 2017. [4]"
So, it's like Python that's been kinda fucked around with
Unity is dumb.
Does anyone knkow if a game reporting a Minimum of a GTX 660, but with DirectX 12 as a minimum as well, will be possible?
I didn't find Godot slow at all. I also thought it was one of the easiest to use engines I've ever tested out. I really like the way they've conceptualized the structure for making a game, it's very intuitive.
Why isn't there a 'by ref' version of the For Each Loop in the engine? Or better yet, why does the standard one get a copy instead of a ref?
well there's a game that advertises you only need a GTX 660, but that ghas DirectX11 Maximum, and the game only supports DirectX 12
so why would you only need a GTX 660 if it only supports Dx12?
Probably people who don't know what they are talking about.
I don't think you can take the specs recommended for a game seriously anyways.
yeah i generqally don't HITMAN 3 is coming out says you need a GTX 660, but requirements for both min and req are Dx12
all i have are 2 960's in SLi
oh lol, i do have Dx12 support
just looked up 960 specs
i'm gonna have a very merry hitmas, lol
660 has Dx12 as well
man i'm a moron, always thought Dx12 was in the 1080 or higher
Why isn't there a 'by ref' version of the For Each Loop in the engine? Or better yet, why does the standard one get a copy instead of a ref?
@rare sparrow because it is old and when references were supported the decision was made to preserve copy semantics because there probably are projects which rely on that
That's the reason for most cruft or wonkiness in BP workflow where better things are possible
It's simple to make your own, but it'd make sense if they included one. Maybe also make it so you can switch to the ref version via an option in the right click menu too
It makes sense, but it isn't technically feasible due to how the loop is a macro
Just a simple idea I thought I would test. Now is there a need? NO! But can it be done? YES! lol
Also come follow my Twitch for some Live shenanangins!
https://www.twitch.tv/twistedlootgoblin
Xbox games on an eggs box
does it take over the filesystem on the fridge too? Because XGP has more rights to my hard disk than I do as admin. It's really confusing.
hello guys, quick question: if I want to make a big post for recruiting people where I can post it cus I don't want to make 10 separate posts in #looking-for-talent
so there is a bug on the new COD where the foliage spawn and despawn and moves vertically each frame
π€
Do that engine still sucks in using it with c++ ? Before an year or two you had to do some gymnastic to make it work.
it used to use BOO? Correct?
Insurgency Sandstorm developers are mean AF, they condescend someone, my friend, and then he gets banned for fighting the way he wants... both are against the rules they make crappy maps and expect pats on the back
typos
but all in all, they favor some, not others
biased
losers
not making the grade
sales are shat, and they scamble to make more $$$$$
by selling out their fanbase
/end rant
say it's a good game, better than siege i will believe you, but these clowns don't deserve the time people put in because their community, is so troll, it's amazing
so you're angry that they banned your friend because he broke the rules?
that makes perfect sense 
and the developers know they have no fanbase but iraqi veterans who need their PTSD medicine
no i'm speaking the truth, how am i angry?
idiot!
zomg sthu plz
<@&213101288538374145>
Hello
Choo choo
the moderators have arrived
anyway, @zinc matrix please keep your temper in check. We realize that things like that can be very emotional, but try to project that onto a more healthy surface than other people on the internet.
wow, i'm just gonna hop off this train-wreck like Jason VBourne
hehe
opff, temper
My message may have sounded slightly snarky but I assure it was meant as humor, I apologize
Mod train indeed O.o
Anyway, all good, please just don't insult people. We expect a minimum level of professional behavior from all our members.
i apologize, but someone needs to knoww NWI abuses their admin rights and bans people based on bias
temper, that's not much, just not an insult if it's true
they kind of lose the whole CoD Vs. INS game
and their community harasses and is racist very much
so.. next...
I was talking about you calling zomg an idiot
I'm glad you're still implying that I'm an idiot but in the most roundabout way possible :p
not really, not implying anything, explicitly stating that's my opinion
genius!
zomg what a name
This reminds me of one time on IRC when I was banned from #debian
#leacving
because apparently "zomg" was a satanic name according to one of the ops
@zinc matrix I was gonna let this slide, but since you insist on doubling down, I've logged an infraction for you. Please conduct yourself to a higher standard here.
I have no freaking idea
yeah i DM'd Kashaar, looks like the dad from the lost soldier who joined Al Quaeda
I don't think I have the logs about it anywhere
because the conversation with the op was bizarre
:D
defuse
@zinc matrix Are you trying to cause more trouble than you already have? Not really doing yourself any favors here.
Agreed π
π₯°
Let's talk about eyes!
eyes as a game mechanic
like if you open that link, yes they seem smoother but you can't at any point really perceive exactly the image itself on the 30/60fps
While with the 15 you can still sort of focus on individual elements and perceive them as still images
π
for context
well, what about this? camera cant record the helicopter propeller but my eyes can see it?
In other news. I heard Unreal Engine is pretty Epic
cant believe god coded our eyes with interpolation
lol jk yes it's pretty epic
hey cppjustpretend
brain is really good at faking data
I assume everyone has heard about saccadic masking by now
which is how the brain fakes you don't go blind while you move your eyes
:P
didn't someone just create the world's first synthetic eye last week?
maybe they could create an eye that can differentiate the higher fps rate
then the question would become how much can the brain differentiate
who is that? π€
will smith's thing
only Fresh Prince memes allowed
PCIsMaster!!
I'm pretty psyched about the fresh prince reboot they're doing
afaik our entire eye system has 512 mp or something like that
i read that from facebook tho
π
I don't think the Fresh Prince reboot was real
and if you wear glasses you have a FOV of like 12 lol
@foggy path its real but it's going to be a drama rather than comedy
Oh interesting
yeah it sounds neat
For some reason I thought it wasn't a real thing, maybe when I saw the trailer it was still up in the air
Carleton can go fuck himself though. lame-ass suing epic for the damn dance
lol
lol
blame US legal system I guess
it would be stupid not to sue if it's a case you can win
You know his finances gotta be gettin' low lol
Everything is legit if its done for Fortnite
I think the edge of your eye has a lower "refresh rate" too. Some car lights that flicker at X hz flicker differently in peripheral vision
yeah man, you haven't truly made it until you have grounds to sue epic for something
@rare mauve I've noticed this too. You can sometimes see it with fluorescent tubes and such too
(just kidding Epic, love you long time)
Not sure whether it's a refresh rate or color vision or what related, since you don't see color at the edges of vision
Oh yeah and another thing you could notice that effect with was CRT tubes :D
with 60hz I could actually see the monitor flicker if I looked at it from edges of vision
lets say enthuastic for now
it's neat but I don't understand any of it
I've read A Brief History of Time which was cool
been wondering if there's other easy to approach books on stuff like that
Does being an engineer force me to call myself a math/sciences junkie?
im into psychology tho, if you count that as a science on its own
KhanAcademy is the only way out for me and I recommend everyone lol
some psychology stuff is interesting... but I've never really looked much into it besides what Ramit Sethi writes about the psychology of money and such in how it relates to personal finances, jobs, business and marketing and such
if its about money, or personal development its not about psychology trust me π
ATank I can barely write a proper code in c++ know nothing about pentagonal numbers :\
Re eyes and flicker - I think it's actually the other way around, peripheral vision being more light and motion sensitive