#lounge
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It also has detail on top of it
So would come out like 30-40k in the end prob
If I didnt try to do it that lowpoly
sigh ... I remember having to decide which way to turn an edge to make something look the least shitty.. not good mind you
;'y
substance painter is amazing, you have to bake it in there there is no exception. you can set if you want to bake form high to low poly or low to low. which is enough for most objects.
you model does not look bad at all, some edge loops around the bending like knees and ankles but its fine. you need to bake it properly in painter it should look great.
also you need to set up the materials correctly with is the most annoying part about SP
But I was also having issues with animations
Stuff wasnt deforming right
What do you mean by setting them up correctly?
yeah thats weightpainting. you need more edgeloops about the stuff thats bending otherwise it will never work.
Yyyyup
But also I shoulda done a custom rig
I was hoping to reuse the default UE4 animations
Or stuff from animpacks
And rigged it up with the default Mannequins skeleton
I would use the mannequin one because the nameing etc. is better and if you dont deform it too much you can use all the animations from the mp as.
Mmmaybe
I was making it for my own thing though
I was told to work on the gameplay first
hmm the roughness might be better on around .8
looks like plastic.
ohh okay lol
Notice painted face, the casting seam on the side of the head and the fingerprint on the head ;'y
uhhh yeah thats what I said with not enough polygons to make it look good.
if you think its too many, than will look like that. hahaha
but I use software, I the wrong person to judge.
which software? wut?
I mean, I would hope you aren't just writing down vertex locations on paper
character creator 3 costs like 300 bucks but is amazing AAA quality stuff.
its on sale from time to time for like 200.
you could also use make human as a base if you are low on money. at least for the head.
oh fair
idunno, I'm fine with the head
For games is fine
Unless again, closeups
Which I dont plan to do since I hate cutcenes in general
The biggest issue was deformation, hands and BOOBS tbh
yeah, it depends, if you want to sell your game. its not enough.
:u
if you want to sell something you need to want to buy it yourself.
well I like it :<
its your thing. dont listen to me.
Yeah fair
It could use some more detail on the boobs though
Not just trianglecount-wise
I only speak form my perspective. which may differ from others
its a bit boring
the tits
from the first person perspective
:u
No, but seriously
For a first person thing, could use more stuff there
lol yeah bobs are very important. can drive a buy decision. lol
xd
I mean, simplicity is king, I guess
But its a solid block of red
yup yup
but Ik that, Imma remake the model later with more polygons
I mean actual detail
Like maybe a pattern or something
๐
you really dont need 100k but 40k-50k are fine.
Yes
Thats what I said
This model is 7k
But I was told I should do 5 times as many triangles
yes thatsa good advice.
the sage hands from valorant. they should get an award.
2k to 5k only one hand on valorant chars. they are still very detailed.
I would love to see how much poly they use on their things. because I think they save perf on textures.
lol
I doubt textures save that much fps
The environment being simple is more probable for that
I think
Like, not a single curve in the entire level lol
Ok I'm lying theres an arch
effects are also hella taxing usually
The fact they're using, like, spheres with a texture on it
Probably helps a lot
hmm yeah more textures you use the more mat instructions you have. which tanks more then polygons.
But they dont look lowres though
They're simple, sure
Stylized as heck
But not really lowres, right?
I dont know I mean they save on textures by not using normal maps I think, but no idea. it looks really really good.
but they made a blog post that they use a specific shader or something.
yeah man thats what I say, their models are still high poly to an extent.
I'd say the arms have too many polygons
But then again I'm the one with triangle tits
if you make an landscape and you put more then 5 different texture sets with, diffuse/normal/roughness on the mat, it wont render anymore. its the textures that will cause problems-
I like my women to not be unnecessarily sexualized.
what is sexualized
here I found it, they only use diffuse and specular, rest is model.https://technology.riotgames.com/news/valorant-shaders-and-gameplay-clarity
nah they use 4. just going though it.
oh fair
this is actually really nice
Coulda made it more subtle on the enemy mat, but wtf do I know
Shit like body armor that doesn't fit well, so you can still say "See? She has big tits!" Cleavage, throw in an exposed mid-riff, maybe some high-heel boots.
It's a context thing. If you were wearing body armor, you shouldn't see it.
true on midriff, though it can look cute at times
It's always a context thing, yes
Like, that dont look oversexualized, right?
Although she do have an midriff thingie
Unless it's a situation of being a federal agent... off the clock.. wearing normal casual shit... and then having to throw some body armor on top of whatever she happened to be wearing
Oh, you mean That body armor
Yeah, I meant actual body armor, not just "shit someone's wearing"
No, I thought you meant like knight armour
"Normal: Small surface detail thatโs not modeled into the geometry" you know they model all that stuff.
That falls into dumb chainmail bikini type shit
yup
That's when it gets forced
Though some people say this is oversexualized
Which, personally, I dont think it is
Though it is a good point that the middle is a blade magnet
but anyway, I got to go to bed, thanks for the talk. I always like to chat about game development. hope I could help you a bit.
Wouldn't matter; you're not hitting a solid piece of plate with a sword and having it do much of anything.. you'd also be losing energy from deflection to that point
This one looks great tho imo
Cause it at least has a feminine figure, and looks light overall and stuff
Love this one
Not my thing on the colours tbh
That looks nice tho
Just the matcap in general looks great
The thing is, you need some space depending on breast size... but it's just like the concept of a sports bra.. you don't want them moving around a lot.
She's such an ... odd looking woman that's ... strangely alluring.
The thing is, you need some space depending on breast size... but it's just like the concept of a sports bra.. you don't want them moving around a lot.
@light spruce True, but technically, it's better if it doesnt have a place for the blade to slide towards
I guess it depends on the thickness
It'd be fine for slashes for sure
Stabs though, it could potentially slide off towards the neck
Oh
It does have a thingie there that'd catch it though...
hmmm
I imported my gun, and it looks so weird
When plate come up, you're typically going to be dealing with blunt weapons because swords aren't particularly effective against it. You have to find places you can thrust a blade between or at the joints
But if you slash perpendicularly there, especially with like a hallebard or smth
idk
It shouldn't look so small
Bad advice: scale up the socket
Something weird is going on with the perspective
So, instead, flanged maces are the way to go
Good advice: BRUH now THAT could use more polygons ;'y
Also, the front looks nice
But the rear sight's weird
I was trying to do this thing
This is more of a placeholder that I went overboard with, to be honest
Yep, fair ๐
Yeah. It's built off of a Beretta R93
I also can't figure out the best way to place the hand in my first-person animations
Does it look okay right now?
I'd maybe move it a bit more to the right
They built a similar gun for Equilibrium.
But I aint a pwo
This is how I got the other hand out of the way, lol
;'y
Not R93. 93R. Brain damage occurred.
Your hammer doesn't actually have a lot to move in there
Well, as he said, it is a placeholder
Until I get better at modeling ๐
God this is hot though
probably pretty illegal though
Dont pistols with buttstocks count as sbrs?
How many triangles are okay for a weapon? This gun is about 3K right now
That part isn't relevant because it'd be a machinegun
3-round burst option
Yeah, I know. But the stock part wouldn't be relevant to it
The stock part is relevant because it makes it an sbr ;'y
I can't remember the exact year. It'd either be an SBR or an AOW if it were a semi-auto. But as transferrable machinegun it wouldn't matter.
The 93R is only slightly less dumb than the Glock 18
You might be able to use a 3-round burst in a compensated pistol. Full auto? Fucking forget it.
As for your actual positioning... I think to meet current standards, it's too far to the right. It makes me think of turning up the FOV on old FPS games.
I've also never been a big fan of the kinda weird... offset positioning of a first-person weapon model. I can't figure out what kind of body position someone would be in to hold a pistol like that.
This position seems to be closer to my ideal
Temporal Anti-Aliasing is so amazing. Just look here at how much better it makes the powerlines look in the Need for Speed Hot Pursuit remaster on the left compared to the original on the right
probably have to view original to see it
Can't wait for the day TAA stops being used to make everything really blurry and ghost-y 
Can't have jaggies if it's super blurry, right? ๐
should I get a nas or buy yearly cloud storage for data backup? thoughts?
Depends on your requirement ofc, size, accessibility, money, reliability.
only need like 2Tb to backup my work files
getting a nas would be like 5 years of dropbox subscription
The question is mostly what are you backing up against
on-site backup won't protect you for example in case of a fire
If all you really need is just backing up against data loss due to hardware failure, then you can just get a USB drive or something, lot cheaper than a NAS
on-site is my house so I hope that never happens haha
I had a ssd fail last year, so against that I guess. I already use an external hdd but I have to manual sync, I'd really like something like dropbox where I can just work as usual and the sync just happens in the background, and it includes file history
I think in terms of convenience something like dropbox or its alternatives are probably best
since you won't need to concern yourself with the possibility of your backup hardware failing :P
Also your cat may piss on your nas, so there is that.
lol
my cat is a lady
new niche: cat proof NAS
once it got stuck in the garage and didn't pee until morning
btw I highly recommend Hard Disk Sentinel
it's the only hard disk monitoring software I've used that has ever been useful in any way lol
I'm also for dropbox, btw
If I need a bigger storage however...
An intermediate solution I did was to have big detachable drive. Mostly because in my region power outages are frequent thing.
It would take approximately an eternity for me to use some cloud shit
I run my own setup
600$ are 3070 pounds
๐ค
I mean, set the price the same of the GPU num
put 50% as a discount = profit
like other sites advertising a limited offer now at a -90% discount, which is a actually a real price but because its 90% off people will go crazy
good example from udemy
"sale ends today" but i see it everyday
Buy all the Udemy before it runs out!
but the price went down from 130 to 20, thats a steal
20$ for full nba course, you wont need to go in debt ๐ฎ
It makes me wonder how much money do people making those actually get...
4
Udemy has a very large userbase so that probably somewhat offsets it
You could charge more if you sold it yourself but harder to get that big audience
been there done that for a while :P
what udemy does is illegal
they do it because they are based on hong kong where those laws dont apply
you cant keep stuff in sale literally all the time
oh they do that?
Hong Kong cares about nobody but Hong Kong.
I find it so weird that people always want to jump to their defense...
Ain't they governed by China now? Not sure whether they will care too tho.
@unborn lotus AWS is a good alternative, we back up our stuff on two EC2 instances on different continents once a week. It cost less than $3 per month. If both of them somehow got destroyed at the same time, our project is probably the last thing I would worry about. ๐
@north torrent I know when the US goes to other country and do bad business there, sometimes people would think that country is at fault. Udemy is found by some American Indians, I would say it is not Hong Kong's responsibility in this case.
The city park asset is pretty awesome.
My problems with Hong Kong have more to do with how they were complacent with China doing China on everyone else. Hong Kong sold their soul to China for vast amounts of wealth only the top 1% enjoy.
But now that China is doing China to Hong Kong everyone wants to defend Hong Kong... They forget Hong Kong has been supporting this for decades.
The US is also not a very nice player on the world stage. I personally think the US is just slightly more on the bad guy side than China is at the moment.
there's evidence that both are doing some kind of ethnic cleansing at the moment
there's just slightly more evidence about china doing it
:P
What China is today is not something you can stop. The only thing you can do at this point is wait it out.
pretty sure they could do something about it but it would take bigger balls than any politicians have on the global stage lol
and more cooperation than is currently available :p
China today is the logical conclusion of the decisions that industrial developed nation made when China was not industrial developed.
So even though China may be more blatant about certain things than the United States, I have to take into account that China is a product of being bullied and used up by pretty much every major developed nation... While on the other hand the US has been sitting as the richest nation in the world since the first world war.
So I have to say that when you are the most economically successful yet you still make problems for yourself and find people to bully, it comes off as worse than the same equivalent behavior coming from a country struggling to pull itself from total devastation and into power.
Doesn't mean either gets a free pass, but the US coming from a position of power and just being mean for the sake of enjoying it makes it worse in my opinion.
But Hong Kong gets zero sympathy from me. Hong Kong is the physical embodiment of greed. If greed was a city, that would be Hong Kong.
If greed was a city, that would be London.
@north torrent fixed it for you.
@mossy nexus And I thought if greed was a city, that would be New York City. Guess the grass is greener. ๐
I thought it was Babel 
If you think any of those cities are near the level of greed of Hong Kong, then you just haven't learned enough about Hong Kong yet. It is the incarnation of late stage capitalism and the clear champion of income inequality.
Played once Shadowrun: Hong Kong, was nice, but rage quitted after stumbling upon badly designed quest.
turtles suck
but their meme animation is worse
for some reason I can see meme animation still
kinda annoying
wonder if it will go away
not yet
50% of the way tho
finally it stopped moving
actually turtles if they're like adolescent and into martial arts ๐ r cool
e
i will apply to boxing
but the travel to club is 1h + 1h so ill mostly train at home i guess RIP
i mean 1h there and 1h back
make sure to keep ur guard up
or driveHomeTime = driveHomeTime + concussionDelay ๐
hehe that was advanced coding
@mossy nexus And I thought if greed was a city, that would be New York City. Guess the grass is greener. ๐
@soft vigil Unfortunately it came to light quite recently that if you need some money washed London is the go to city in the world.
I didn't know tRump had a hotel in London.
What's the best place to get free sound effects for guns?
Macao is basically a city that's whole economy is built off of laundering money for people in China. They basically have no other economy and everyone in the city lives off the industry of money laundering or providing service industry jobs to people who work in money laundering.
Shooting people is bad, I would recommend not doing that.
Freesound: collaborative database of creative-commons licensed sound for musicians and sound lovers. Have you freed your sound today?
Thanks
You are welcome
It's interesting that the first links Google gives me for the "free weapon sounds" query are actually not free at all
They are subscription libraries
The last link has a bit of a language barrier for me, shouldn't have stopped studying Japanese after learning kana ๐
Google Translate seems to work
nice
this is the page for all the explosion and gun/laser sounds
but yeah, google translate is the best
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Wha
Yay more games I'll never play lol
tosses confetti Halfway through the C++ course for dummies!
aw, now theres confetti all over the places ๐ฆ
I hate how Blender exports empty FBX without warning the user
Is it really hard to tell me, "Hey dude, your output file is empty, maybe check your export settings?"
It keeps happening to me somehow
I open my new FBX in Substance Painter and boom, "No meshes in scene"
I always make sure I press A to select the mesh and I always have selected only, it's really handy and becomes a habit quickly
Speaking of habit after sending that msg I pressed ctrl+s lol
I usually select the armature, and somehow this gets interpreted as if nothing was selected at all occasionally, it seems
Sending an armature to substance would end up empty, would have to select the mesh even if Armature is parent, both is required when exporting to ue
I've had 10,000 headaches with animations, skeletons and mesh exports and setups, I have the way imprinted in my skull lol
Wouldn't it make sense to export anything attached to the armature? ๐
Yes, but also what if you just want to export skeleton and it's parent? you'd be wishing you could select individually instead ๐ lol
Sadly life is tough and apparently software developers bring that into their work lol
Selected only is da way
By remesh you are you retopo yourself or auto tools?
Ahhh, I'm more familiar with zbrush than Blender when it comes to sculpting, but I only got ZbrushCore, though it recently got remesher so I'm happy about that
I'm also getting more comfortable with C++ which is nice, I'm also changing my game from third to first, couldn't manage to do a lock on and I kinda feel motivated to make a hopefully good feeling melee combat game in first person, there is a big lack of good ones
I found it much less daunting in Zbrush core since there is less stuff but still all of the proper tool bar stuff, took a while but I've been using it for a couple years or just a year and it's as smooth as butter
I felt like I was getting the hang of C++, but now it says I'm missing a ")" and no the F I am not! lol why?
BREAKING: The House Antitrust committee just published its report:
Concludes Big Tech enjoys monopoly power:
-Apple: in distribution of software apps on iOS devices
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-Facebook: in online advertising and social networking
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142
250
Really? What does it say?
oh concludes
Yeah, 30 percent is a lot on top of taxes....
Imagine your game is a decent hit you make over the tax threshold into 38 percent I think
That's 38% nearly 40% than 30% then you have to pay employees.
That sucks
And I think apple and stuff barely pay taxes [supposedly] so we're essential being milked
I want a cool office too ya know.. So It'll be a cool work-space for me and my employees.
I no longer have the ")" error, n ow I have a build error ๐คทโโ๏ธ
My number one zbrush complaint is that it's not real 3D and that breaks my brain. So, if we expand from just UI to UX, I can say that the whole UX sucks.
I know! Z brush is super annoying. It's like you have to perfect the style then it's easy just don't accidently drag something in wrong or game over
I think it'll be comfortable if you had the sketch pad thing then It'll be more smooth in my opinion
I've never accidentally dragged anything in over the whole time I've used it
sketch pad thing? A drawing tablet?
Zbrush is life.
That's a statement I can get behind... because the UX of life also sucks
Zbrush wasn't made for the kind of people who use Unreal Discord.
I use it lol
Oh I fixed my error, I removed "BlueprintReadonly" and the error magically went away
You're right. It was made for artists who totally accept a terrible UI because they'll just follow a set of instructions, no matter how convoluted, and never consider any of the logic of it.
Are there any 3D-Coat users?
I don't like the ambiguity of its name
Is it 3D-Coat or 3DCoat? ๐คทโโ๏ธ
I think they may have dropped the hyphen at some point
I've played around with it. It has some cool features in it. They have some kind of smart? materials thing.. so kind of a bit of Substance Painter thrown in there. It's actually 3D. Also supports a SpaceMouse for the six people like me that have one of them.
That's because it isn't made for you.
You can use it, but the UI wasn't designed with you in mind.
Zbrush is great and the UI is learnable
When you look at the industries that Zbrush sells a large amount of licenses too you will start to understand.
All the industries that use visuals? lol
People who "click the blue e to get on internet"
A good UI never gets talked about at all.
People have said Maya has the best UI but I dunno bout dat ๐คทโโ๏ธ
It just works.
Lol
You could slap the hood of a car and the whole body falls apart but could still drive off the lot, you can say "it just works" it's all the same
You could also dress a camel in pink pajamas and call it a racecar.
You could release skyrim and call it a finished game
Todd learned it by watching Steve
Steve from Minecraft, or blues clues?
Steve Jobs. You know, the guy before Tim Apple
Who is Tim Apple?
Did he invent the apple tree?
Is he god?
Well an apple is named after me so I'm more special than this Tim guy
Adam Gamepad
Now wot
I have seen Maya on my friend's stream who is an animator, and that UI is terrifying, I had never seen so many buttons on the screen before
Exactly, hotkeys is where it's at
It took me a while to get used to the new layout because hot keys changed and it flipped my world upside down
definitely
Got my movement set up in C++, now to build the ground work for combat system
3d coat is cool and all buuut https://3dcoat.com/about-us/our-voice/ Forgiveness is open now and God offers it to us. But it is my decision to take it. It is still open, but how I can get that? How I can perceive it? How I can feel it? How I can know itโs real?
We thank you for your interest in 3DCoat, for your support of us in any manner. Without your interest and support there would be neither 3DCoat nor our company.
Please, donโt take us as nerds, but we would like to share with you what we believe is important and what lies beyon...
do all gpu's have the same connectors? i wanna upgrade from a gt 1030 to a gtx 1650 but im unsure if it's supported and idk what my motherboard is cause when i look on system info and cpuid it all says O.E.M no model number no anything so idk which oem motherboard it is
so if my motherboard can support this gt 1030 do you think it can support a gtx 1650?
@zinc matrix check if your power supply can provide the needed wattage and check if there's room for it, 2 slots? and length in the case
@unborn lotus Yeah, 3DCoat has a really strange background
Reminds me a bit of TempleOS
yeah my pc can provide the wattage and there is room for it, idk what you mean by 2 slots tho
like 2 gpu slots?
Generally the 50 series cards don't need that much power.
yeah but what im wondering the most is if it will fit into the slot of the gpu
idek if connectors change in gpus tbh
Well, you will have to open your PC and see.
People have brought that up about 3dcoat before, and I really don't see it as some huge deal. It's made by people who happen to be religious. That's fine; some people are.
The GTX 1650 doesn't even need to be plugged into your power supply.
The pci slot hasn't changed in ages ๐คทโโ๏ธ
well that's good to know
it will most likely fit
You just have to make sure you don't have anything in your case blocking the physical space the card takes up. There are some rather small GTX 1650s out there. But look at the size of your card and the amount of space in your case.
I don't think you should mix religion with software?? it's just weird
i am gonna need to save up quite a bit and my parents will have to help with the rest cause it is kinda expensive
People mix religion with everything
I mix rum with everything.
it's a pretty big case, tbh it's too big my motherboard takes up only a quarter of the space
Yeah, but if they were Amish it would probably come with excellent wood craftsmanship.
Generally a 50 series card can go into basically anything, even store bought PCs from Walmart or whatever.
ok thanks
aren't you waiting for a 3060?
I'm waiting to see what the next RTX 3080 they release is like.
I am leaning toward getting an RTX 3090 though.
3090 is super overkill
https://www.mooreslawisdead.com/post/nvidia-s-ultimate-play the "conspiracy" guys
Introduction โ Let Them Eat Cake 9/16/20 Update: As covered in a recent MLID video, I have been made aware of an ~$50 Rebate being provided to AIBs during September for each card sold. This expires in October. 9/3/20 Update: As covered in Broken Silicon #68, I have concluded t...
I'm just wondering when nvidia finally just totally shoves their board partners off a cliff
Shoving board partners off a cliff is something 3Dfx did shortly before their demise
But nvidia isn't nearing the end of the line like they were
Their Founder's Edition thing put them on that course and with the way they handle the board partners with regards to things like drivers ... or even any kind of notice about new chips, it looks a lot like they want to control more of the market themselves, keep the partners on the scraps until they can do away with them entirely.
I'm not going to buy an RTX 3080 with only 10gb of VRAM.
So RTX 3090 it is unless the 'other' RTX 3080 that is rumored is a variation with more VRAM.
there's some new quadros coming too https://www.anandtech.com/show/16137/nvidia-announces-ampere-rtx-a6000-a40-cards-for-pro-viz
how can i make a game with no voice actors if it has lots of characters
I don't need that much VRAM...
I'm looking for something in the 12-20gb range.
Get voice actors.
Voice all characters yourself.
@zinc matrix Use text
hmm aight
I restarted my project tonight because some things I couldn't do so I wanted to make it easier, I have successfully made it more complicated but all the code works ๐คทโโ๏ธ lol
Or convince me to do voiceover
Goodnight everyone
๐ค
Ooh, Baldur's Gate 3 is now early access... Know few ppl gonna be happy.
Or unhappy.
Coz' price?
Yeah... likely, still wise person can wait for few years before buying ๐
Some people are going to be unhappy with the game no matter what. It will either be too much like the older games or not enough like the older games or have too many characters or not enough characters or too realistic graphics or too stylized graphics or blah blah blah blah.
Lots of the game community play a game just looking for something to complain about.
Yeah, it crossed my mind later what did you meant up there. Not sure they play just to complain. It is just so many people and everybody has different tastes, it is bound to have mismatches. Some ppl also complain, but they still play and like the game (they are just not so vocal about the latter).
There are certainly some people who just want to be critics and be able to complain about things other people enjoy. The kind of people who never outgrew their edgy teenager phase and can't just let others enjoy something without complaining.
I can't remember examples, but on the topic of criticism - it is actually not an easy thing.
Anyway, ppl I know, gonna play with pleasure bg3, lol
ah... and the UE MP has sale days.
lol, I hadn't actually bought last month's freebies from the store -_-
I had added them to my cart
so when I went to buy this month's freebies I was surprised to see that my cart had 180 euros worth of stuff in it
those were the last month's stuff
Well, you probably didn't need them.
lol, need monthly reminder to hoard these freebies.
we baulders gate now
I don't know; I don't follow soccer.
well, just posted my first looking for talent
hope i get some people to help, i really want to see this game shine
(wasn't sure where else to talk about it, that's why i'm using this channel)
used to be a very inactive member here, but now that i've been reminded of its existence i guess i'll see if anyone will hop on board with my game
I'm kind of curious how successful people are with the unpaid postings
i am too, considering i am one
can't afford to pay people for a hobby, y'know?
once it's released, if it ends up being a paid game i'll pay whoever has helped by that point
but i can't just go around paying people with money i can't guarantee i'll be able to make back
yeah that's probably a fairly common problem :)
Imagine a world in which people could pursue projects for their own sakes
Still ppl who like the idea might hop in. Or just to learn. Ofc, the chance something like release to happen is really low, judging by what I see.
I have paid few times for outsourcing. Tbh, kinda wasted money. Quality varies, usually works need few iterations so it fits and there are money points for misunderstanding. Searching for help is a skill on its own.
all i really need is people who can do a good job, and time
(not much time, at that)
What you need, for non-paid, is actually persistence.
You need someone who gives a shit. And you also need to look like you give a shit without being overbearing.
I was doing some "work" for someone, but they kinda ... never really checked in on anything... so, I came to the conclusion that it wasn't terribly relevant to them and moved on.
I stopped working on teams because people just disappoint you.
Easier to just do it myself then to deal with finding people, explaining everything to them, waiting, having them flake, and then going back to look for more people and doing the whole thing all over again.
see but if i want my game out within the next 2-ish years i'm gonna need other people
i'm not good with 3d modelling, or music/sound design
and you can only rely on stock assets for so long
That's why you control the scale of your game to fit what you can do.
Focus on a game that is 2 hours long, not 10 hours or 30 hours long.
Choose a design that emphasizes what your skills are and doesn't emphasize your weaknesses.
If you are great at designing levels and making mechanics but you can't 3d model well, find a stylized style that has very simple characters.
But yeah that is sensible advice assuming you're not locked into complicated ideas like me :D
That sounds like a personal problem, Mr. Zomg.
yeah, I don't really play simple games, so I'm not interested in making them either
I always figured if it isn't fun simple it will not be any more fun complicated.
Like if you want to make a giant open world lumberjack game with 15 different locations and 10 playable lumberjacks with upgradable flanel shirts and axes. If you want to have skill trees about chopping trees and a 50+ hour single player story with online multiplayer mode.
But then you don't make chopping down one tree and hauling it back to your saw mill fun... then why would the whole big game be fun?
You never cease to surprise me.
Gotta make it fun to hit that one tree with that one axe. Make it feel good to hit it, make people want to chop that wood and tie it with a rope and pull it back home. Make it feel rewarding to do that one time.
That is true
In my current project one of the things you need to do is rewind vhs tapes
in the first beta it would just teleport the cassette inside the vcr
but in the current version, it smoothly opens the cassette deck, the cassette smoothly slides from your hand into the deck, and it animates the deck down, a button animates down on the vcr to show it's rewinding..
it's very pleasant now
:D
Maybe in the beta... it should be beta
I appreciate some weird, dumb shit in games sometimes...
You first game should be called, "Chop That Tree" and it is a game about a man named Toaster and his journey to chop down a Christmas tree and bring it home to his family before Christmas.
Then after that you can add in the saw mill mechanic for the sequel, "What to Do with this Damn Tree After Christmas".
Then add in more trees in part three, "I Got Laid off at the Airlines and Now I'm a Lumberjack".
one of the things I took the most note of in playing Subnautica was that it had a fucking battery charger
I have a super janky power cable for the vcr lol
but yeah the battery charger makes sense imo in subnautica
otherwise I guess you'd have to keep crafting more and more batteries
Does the series end with Chapter 4: I got COVID-19 and then.....
(I actually made enough batteries that I probably didn't need to ever charge them)
lol
I think what you want to avoid is the Red Dead Redemption 2 approach.
They added in so many little things you had to do for the sake of 'immersion' but I don't think anyone ever asked them, "How is this fun?"
that sounds like a very inefficient use of your resources if you had that many batteries
Contingency plans.
I very much liked Red Dead 2, but all the extra little tasks didn't add any fun. There was no gameplay attachment to skinning a bear or whatever.
Going into it, I didn't really know how much I would need or how long I would be away from a base.. so I always had more than I needed
no tension in the game if you do that
You definitely don't want too many fiddly things... but a couple of things can have some benefit... at least if you're me
I almost got stuck in some confusing underwater cave in the big submarine because I got lost and almost ran out of battery lol
Yeah. That's why I plan ahead.
It's very much how I work.
Options. Contingencies. No surprises.
heh
If you give me a game where I can neutralize all the opposition, I probably will... because I don't want someone walking around a corner behind me.
I like to turtle.
It's why I will systematically neutralize everyone in a game that has stealth. It's why I will tank in a multiplayer game. I want to exert as much control over the outcome as I can.
Yeah.. if there's a non-lethal option for neutralizing opposition, I'll go for that.
If I see a clearly correct path I try to take every path other than that path as I want to make sure I have all possible resources and have cleared out any possible enemies before moving on.
Unless they've been portrayed as some shitbags...then they go in the ground
I collect vast amounts of weapons and health I never end up using.
Basically, I project my own morals and engagement preferences onto a game
I don't even have combat in my game.
You need to have headshots
and you need to be able to run faster if you're holding a knife
...oh I think I need to add a knife into my game just because of that
:D
But if I ever get to the point where I add combat I want it to all be optional, where you can solve everything without having to fight.
This is a great idea, I'm gonna add a knife just so you can hold it in your hand to run faster lol
Can you tape it to your boot?
I promise you that I can run just as fast with a handgun
Take your Counter-Strike logic and get out
lol
Did I ever tell you guys how much I dislike mini-maps on the hud of a game, or waypoints that tell you exactly where to walk to next?
Did I ever tell you how much I hate how Destiny 2 doesn't have compass directions?
:P
I've added an npc to my game to act as a waypoint
because some parts of it were kind of confusing lol
What level of "go here to do something" you have is pretty dependent upon the game
I think if you design a game properly you won't need a waypoint on the screen telling you exactly where to go.
But just getting rid of a mini map and waypoints while still using the same bad map design doesn't solve the problem.
I guess it depends somewhat
How much of the game do you want to make learning to navigate based on landmarks
:P
That sounds like a mechanic to me.
well you were talking in general, not about disliking it in your game
I would argue that if you have a world larger than an apartment not having bearings makes you a dick and not having cardinal directions makes you a pile of garbage.
I do dislike it in general though.
imagine PUBG where you have to navigate based on landmarks
That doesn't mean UbiSoft gives a damn what I dislike though.
that sounds exciting... for 5 minutes
not even that
"We're getting shot from.... over there... by... the tree" "I CAN SEE 27 TREES RIGHT NOW WHICH ONE"
I always have and old fashioned compass in my games, Mr. 451.
I know how to operate. I would be the one saying "Gunshots. Zero-Four-Seven. Distant."
BOGIES at TWELVE o CLOCK
I am actually exploring different types of maps for different characters, each one with a slightly different mechanic that represents the way that particular person organizes the world around him/her.
it sounds interesting
but also sounds like the kind of game I probably normally wouldn't notice :D
I assume that at least 95% of people would straight up hate my game.
you'd think that of a lot of games tbh
You really don't want to use clock directions unless you have to
like My Summer Car for example
I am not under some delusion that what I do works for the mainstream. But I like to design niche things for a niche audience.
When I played Sniper Elite v2 with some people... we had to use it.. and 12 o'clock became "whatever the next objective marker was"
But you really want to be able to use proper headings... and then give an estimate for people who are significantly off axis from you
I am actually prototyping an idea that when the player views a landmark and decides it is important (right now you just press E) it will then make said landmark on the map with a little picture.
The map is one that doesn't show where the player is or anything like that. Just a paper map that notes can be added to.
It is all a prototype so it might be scrapped. Just trying stuff.
yeah we have some similar ideas in terms of objectives and such
And that thing does work for certain games
basically you'd have a notepad which shows stuff but you don't really have to look at it
That's absolutely not a thing I ever want to see for multiplayer
In a single player game where you don't actually have a compass... yeah, that's workable
Basically, the journalist views the world through taking notes and referencing his tools like his compass and physical map.
Other characters are more instinctual about it though. Once character is all about finding the high ground and the exits of each location.
One character has very good memory, so I am just taking the very common idea of 'as you walk through a place it uncovers that part of the map'. But I think it needs to be highly tweaked from how most games use it.
Take Read Dead 2. If you get on your horse and go running full speed through the streets of New Orleans while the police are chasing you and guns are being shot, just the act of sprinting on horse by a street uncovers all the little shops and back allies and everything on your map...
So I want to a) make the radius of discovery much, much smaller. If you go down the street you can now see the street on the map, but not much else. You have to go into the shop to see the shop.
and b) tie the radius to the speed you are moving and when you are moving fast the radius is very, very small. Some things will only show on the map if the player actually looks in the direction of the object.
It's like how I don't get lost.
You run from the police of horseback to not get lost?
I avoid being a suspect.
just shoot all the cops!
I don't know precisely how to get somewhere that I haven't been... but I always know where I have been and can backtrack.
I could probably manage <guy ejaculating into a neighbor's aquarium>
One of the characters thinks more like a cat. So as the player you have to find all the possible escapes to a room and find the high ground and as a result you will then have full knowledge of the room on your map.
When characters are blocking the exits to a room though, it makes the character feel uneasy which effects the 'social energy' bar that is relevant to my dialogue system.
Are you a cat?
I am not a cat. I do, however, pay attention to my exfil routes.
And I prefer seating locations that minimize the number of angles that I need to be aware of
are you sure you aren't a sleeper agent
no comment
It really is kind of a weird thing
I have three different characters that all have totally different approaches to the 'social energy' bar.
The social energy bar is just like a health bar but for social stuff and certain dialogue options are only available if you have enough points in your social energy bar.
One character starts with a full meter and it just diminishes the more he has to talk to people, especially stupid people. Learning new things and being along help him recharge, but his approach is more to try to lose as little as possible.
A second character starts with an empty meter and has to build up social energy through small victories and getting more comfortable around people to gain confidence. It is much harder to lose social energy with this character.
Then the third character is all about balancing between too much and too little energy. She is more like a cat in most regards. Too much social energy and she is just going to claw someone's eyes out and not enough she is going to just run away crying. So this character is all about trying to maintain a balance between two personality extremes.
I get anxiety if there are people behind me in a room. That's why I always sit in the back with a wall behind me.
A number of people have said something similar to "you must be really paranoid"
And ... it's not like that. I just now naturally and mostly unconsciously make that assessment
Yeah, I don't like people behind me... or being close to me
Part of my goal is to make the game feel different with each character you play as. Each character has a different personality and as a result approaches the world differently.
You basically have someone who is anti-social, someone who might hate smalltalk, and a self-aware alcoholic
One character is introverted but also internally validated, so as a result is confident talking to people but gets tired of it fast.
One character is extroverted but also has lower self esteem and needs validation to feel confident, so as a result you have to build up small victories to be able to get to the more top end speech options.
If there was more than 1.5 people here, I'd toss up $5 worth of Steam wallet shit for an amateur psych eval on me
@ Amatuer psychologists
Come get that sweet sweet Steam wallet shit
Because I'm not a total garbage person, I would have to just randomly give it to someone.... because no one is going to be able to return a moderately accurate result.
I don't do psychological analysis on people, I just make game mechanics...
The two aren't mutually exclusive to me.
I think one looks at the general pieces that make up human psychology where the other just tries to box people into categories of psychology.
Yellow isn't a color.
I'm a complicated true individual
I'm a banana.
I'm a damaged, broken person who shouldn't be alive and I feel like I've paid for that fact since I came into existence.
tl;dr - I really shouldn't drink 500ml of whiskey
700ml for the win!
124gr of copper jacketed lead for the win
I couldn't get the whiskeys that I would usually get
Fuck it. Just hard reset and fling this entire planet into the sun. The simulation has clearly failed.
It's been fine where I live
Everything is pretty much back to normal here, unless of course you want to go travel to other cities and come back, then things get complicated.
Around here people can travel within the province as they please pretty much
It's just sketchy to go to the city
Around here most don't give a shit. In the province, really nobody. Maybe if you are in the pharmacy/big store - out of curtesy. It is sad, many ppl just started to abuse the system to receive some money. A friend told me about a family he knows, they faked it, got the money, rebuilt their house roof and partied hard for two weeks with the rest of the money.
I've worked through this whole thing and co workers been abused by the public as the public gets free money from the gov, some people quit their jobs just to get free money, it's kinda shit, I work in a grocery store, never took a day off from work since this started
Speaking of work, I gotta get going, have a nice day everyone
I eat groceries for breakfast
@lusty portal do you accept DMs?
Wonder if these surveys are as reliable as our election polls. ๐
as reliable as my code.
how reliable is your code?
not very
@woeful rain I have DMs turned off because I was getting spammed constantly. What's up?
maybe it wasn't the real slark that at'd you ๐
[rant]
For years small indie dev groups have been saying all kinds of PR bullshit to make them sound cool and "against the man" but when given the chance to actually act rather than talk they fucking blow it by charging full price for an incomplete and bug filled and limited game and expect players to pay to test the game.
[/rant]
wut?
Human-machine interfaces (HMI) are one of the next great frontiers for the automotive industry. At Epic Games, weโre committed to developing functionality that will empower HMI UI designers to create highly-engaging 2D/3D infotainment experiences. General Motorsโ recently anno...
how
harsh ๐
me using P2X things more
@lusty portal can you DM me? short question
Wasn't that on the mp? ๐ค
Maybe ask the author for demo project. In any case, you shouldn't expect rocket speeds.
8k textures man, hmmmmm
Well, you know that if you are not using their scene you need a lot of work to do yourself? Lighting quality, captures maybe even mat setups...
It is a bit like the ads for food. Nothing like what is in the picture. Ofc, ue mp is much more sane ๐
Slap them trees ๐
100% grabbing this on the fall sale. I've been following along in the devs discord a while and been waiting for it to go on sale. https://unrealengine.com/marketplace/en-US/product/logic-driver-state-machine-blueprint-editor#
There's a couple of really good deals this time around.
@plucky pagoda strange, I thought I saw something similar to that earlier, but screenshots look different
same price and all
Maybe that one was AI only though
Maybe. There's a few state machine plugins but from what I've seen that one puts them all to shame.
Looks pretty
If it didn't go on sale this time I was going to buy it anyway.
As always, the biggest problem with these huge rework plugins, you never know when support is out the window
So you'll be left to maintain it
I'd feel safe about being able to use it for at least the next year or two or on any project I was starting. I have no doubt it will be updated for at least a bit. Their discord is pretty active. I looked at the creator of it and he has a strong background in related work.
Glanced at that one earlier, but I was kinda not sure what is so good about it. I'm so used to code that I don't think need these fancy nodes just for visualization. Maybe I'm missing something.
It's kind of weird both UE and Unity are missing a general purpose state machine feature like that
I guess people really enjoy inventing their own
:D
lol, yeah
enjoy might be a strong word
It looks fancy at least and it might appeal to ppl who are not used to these, or who don't enjoy coding them otherwise.
Next time: wiring up neurons - neural dialogue, neuro animation, neurotic input
But who am to talk about... spent 5 bucks so the blueprints remind me of the pcb designs.
You spent five bucks because the default setup sucks
... but is not buggy:
I didn't run into any weird problems like that with the one I use
umm
when i leave shower im hungry but have to wait an hour till my toes dry
its super annoying
am I the only one who thinks that electronic nodes plugin just reduces readability and makes previously clean blueprints more messy?
How so?
I haven't tried that myself but I tend to like organizing my wires in straight lines like it seems to do
it constantly bunches up my wires and I find the zig zag mess it makes harder to follow than a single spline
ah
looking at some of the screenshots of it on the marketplace, they don't all look that great tbh
like here
consider the bottom left wires (the rest of this blueprint he made bad on purpose so ignore that)
readable
trash
also trash
yeah
theoretically readable, but much worse than default
I think that would be better if it had more space between the lines
I don't really get why there's a need to change the wires
the bendy default lines are somehow hard to follow at a glance for me so I almost always try to make them somewhat less bendy
there are a few simple rules
- exec wires always perfectly straight. align the wire, not the node. the only allowed exceptions are nodes with multiple exec outputs.
- wires never cross unless unavoidable.
- wires are not allowed to cross behind nodes. use reroute nodes.
- align all nodes by their pins as much as possible.
- nodes connected to an input of a node MUST be placed on the left of this node unless impossible (i.e. circles)
yeah sounds about right
and suddenly your blueprints are readable
like none of the screenshots this guy uses as comparisons in the marketplace are remotely acceptable
I don't wanna say it but.. the guy's handle is Herobrine20XX
A minecraft reference is not a good sign lol
like if your blueprint looks like this then put it straight in the trash and start over
It almost feels like there was an attempt to make them look "cool" or to demonstrate how it would look like when using the features
the idea behind the plugin otherwise is imo good as it saves time trying to make the lines straight :D
I have been trying out that route plugin today too. Not sure what to think, but I'm in doubt, even with the play across various parameters.
Hey, I'm the creator of Electronic Nodes ๐ !
To be honest, blueprint showcased are just random stuff to show how the wires behave.
Electronic Nodes help make your blueprint more readable (at least in my point of view, but it's also about preferences I guess), but you also have to clean your blueprint (like put some reroute nodes, collapsed thing, and so one)
I mean, of course if you place your nodes randomly I'll still be hard to read ๐
@cursive crypt I'm curious on how did you manage to have this weird bug... could you send me a screen of the configuration you had for it to behave like this ๐ค ?
@alpine fern Anyway, I get it, I'll update the screens to showcase more "real world" examples ๐
@zinc matrix Keep this for ya ๐ฌ
we are going to watch a debate here. grabs popcorn
I was always wondering how people got their lines looking like that tbh
thought it was an editor option or something
At least it makes people curious!
I think it looks good, it's probably kind of hard to take good screenshots for marketplace that would showcase the features well in something like this
Thank you! Yes, it's not that easy, and you're not 100% wrong when you said it was an attempt to make this look cool ๐
btw I think that would be better if it had more space between the lines => you can actually tweak that (and much more) in the settings
@tawdry rune heya! No luck trying to find that case. It went into the oblivion of assets. But basically it was few switch statements below each other and above there was one bool parameter. By playing with the offset (I think) I was able to find a number which didn't cause an issue ๐
Also, have you thought about using a hexagon when:
It is full of circles, lol. Anyway, many ppl are happy with that approach. Routing is hard problem, you can dig as much as you want.
I wonder if you could make the connections look like the pipes in the old windows screensaver 
That Manhattan. Was one of my first jobs. Doing a cad system. Blocks + routes, pins whatsoever.
...or talking of Minecraft, look like BuildCraft pipes ๐ค
3d blueprints ๐ค
whats going on here
Plans to improve blueprints
includes world domination too ?
@cursive crypt Well, those particular cases are hard to address... Solutions can be reducing the radius or decrease the offset... What do you mean using a hexagon ๐ค?
I thought Herobrine were a myth by the way
@foggy path don't you know 3D blueprints are coming in UE5 ?
(Joke ๐)
I didn't really mean making the BP's 3d... I was mostly just wondering about the visual style of the line itself
:D
Yes, I was playing with these two params to solve it. Maybe used the ribbon checkbox too. Not sure anymore. The lines were overlapping in vertical manner. I was able to reproduce anytime, but... whatever really. Hexagon, was just an idea to avoid the round radius, keep the "Subway" style conformant. No circles, just angles.
@cursive crypt Well that's would be what happen when setting the round radius to zero then? All the circles are just rounded angles ๐
omg, that cute, lol
Ahah, nice one ๐ ! I'm hesitating about fixing it ๐
Radius zero, means they just start slide off the box. Matching the border. Not getting away from it.
Nah, we do just sweet talk. Not complaining.
I'm getting this by putting the radius to 0 and increasing the horizontal offset to 25
Will try, there you go the bug:
ooooh
By just playing with the Round Radius
that's weird, i'll fix it for the next update...
I suppose it has to do with the ribbon feature
That a bih buh to be debuh - as the say in one country
Ok. Cheers, nice to met ya. Back to work o/
Cheers!
...where everybody knows.. your name..
Anyone know a good nature pack?
https://www.unrealengine.com/marketplace/en-US/product/city-park-environment-collection is pretty great, it's just a heavy project.
In the marketplace, permanently free section there are several packs made by Project Nature. The creator now works for Quixel, and that's why they are free.
I was looking for something more cartoone if you know any
Damnit, I need to recharge my psychic energy again..
Any recommendations for a fax receiving service? Something that either supplies a dedicated phone # or would work with a google voice number?
Fax? What century are you living in?
da fuq is that autosave when you loose 30 min of work in a material? ๐คฆโโ๏ธ
I've been organizing my servers like that for a long time
Every time I thought I needed to organize something I just left a bunch of servers I never used anyway :P
Just never knew about it. It's not that obvious of an approach even though it makes contextual sense once you're aware of it.
I learned it by accident, I meant to click on a server but I dragged it and opened up a folder so I dropped it in and thought it was pretty cool, though this is the only server I actually use
Most of the stuff I need to pay attention to I have subscribed to so that new posts get added to channels in my own server. It makes it a bit easier to review it all in one place.
That's cool, if I were active in more servers I'd like to do that, but I don't got time for others lol
What Discord really needs is threads...
I can't believe they still haven't added those.
Like have topics in channels and each having their own discussions sorta like Reddit?
I do wish it had something like that so that everything wasn't always subject to death by scroll
Yeah so for instance if somebody asked a question you can reply to them directly in that "thread". Slack uses them: https://slack.com/help/articles/115000769927-Use-threads-to-organize-discussions-
Yeah, sometimes when I ask questions in appropriate channel it gets killed because someone spams or asks a question in like 10+ messages with a long ass code dump or something lol
I've been happy with myself figuring out stuff I wanna do in C++ by myself, just haven't been able to work much on it because work gave me so much more hours and i'm dying inside lol
It is a gentlemen's sport. Burying noob questions behind your comments.
I don't really ask noob questions, or c++ general questions, just the unreal specific stuffs I'm trying to get used to that I can't find online, but it's usually the noob questions that bury mine
Also is begging people to answer a questions, isn't that against rules? I see it quite a bit
sigh...
So, you are not?
What is this specific game they speak of?
Is your game based on division?
Surely not... candy crush? lol
The one based on unity. I think it's called the dev experience.
The Dev Experience 2 : Welcome to subscription models.
Do you do the dew in unity?
I keep getting notifications on linkedin that people look at my profile, just goes to show no one wants me lol
If someone looks at your profile once they'll email you for the next 3 years to let you know someone looked at it.
I don't look at my emails, I do get a lot of notifications saying "this studio is hiring for senior position" Okay cool not me thanks
Mine should just say here's another posting we'd like you to see that doesn't fit your generalist background so you can reaffirm your belief that you aren't qualified to work in a studio.
Saaame
I just need an escape from working retail, I've been trying to get QA and apparently I'm not qualified enough, I need experience in game studios and 7 years as a hobbyist doesn't count -_-
QA tester is entry level wtf
7 years of what? Programming? ๐ค
I've been doing programming, 3d art (sculpting and box modeling), generalist stuff I guess, just been making games by myself in unity & ue3&4 since 2013, technically 2012 but I don't count the first year it was mostly just watching tutorials and learning from books
Frankly that should qualify you for jobs pretty easily...
Really?
I had probably been doing programming as a hobby for 5 or so years when I got my first job, literally just based on that background
mind you this was when I was like 17 or something
:D
damn I just turned 27 2 days ago lol
hm actually might have been earlier than that..
From my point of view QA needs a lot of experience. It needs someone with a strong and varied background to know what to look for and what can be changed and what can't.
Epic Games has proudly supported Microsoft operating systems since 1991, and it's wonderful to see Microsoft formally codify its long-held principles in Windows as an open platform and a fair market for all developers and consumers. https://t.co/XOhfW5CJ0y
201
either way - it sounds like you're definitely qualified
Maybe I should just try harder then, I'm still fairly new to c++ in ue4 but blueprints i'm very comfortable with but haven't really found any ue4 level programmer positions yet around here, but most want seniors, I plan on putting updates of my project on linkedin to show current skills
yeah hard to say about gamedev tbh, but it sounds like with 7 years you should have a decent grasp of programming and gamedev in general at least
maybe not on a senior level but enough to be able to do stuff
I do have a good grasp of programming I'm confident with c# in unity and am catching onto c++ quickly in ue, though I do have a certificate doing some online test with c++, I just haven't really done much coding outside game engines except a couple times I made 2d simple game "engine" in opengl and c++. I thought about learning python to get a softeng job but I barely have time to work on my project as it is
5900x looks so good!
is she?
by the benches amd showed intel is dethroned from everything
No more single threaded performance advantage?
Off to work cya everyone later goodluck with your projects
@fresh heath no more, zen3 is like 10% faster than the fastest
I want a single core processor.
Just take out the rest.
unreal code change like 3 times already from udk to 4 or even before
MK11 ultimate will be the first third party Unreal Engine 4 for next gen
Man, those Zen 3 processors are looking good.
More impressive numbers than I expected.
I wonder how hard it will be to get an 5950x...
I was wondering that, too.
I don't mind if launch is a bit scarce because the earliest I'll be building my new PC is Black Friday.
I might wait till I go back to the US to buy a Ryzen 5950x, but that won't be until late January.
That is assuming I can even travel to the US.
Indeed. I think it will be a while longer before international travel loosens up; particularly to/from the US.
I could buy it here in China, wouldn't be too much more expensive.
I guess I just have to think about whether or not I want to travel with it.
If it will save me up from the non-stop shader compiling in ue, I'm buying.
What's your current CPU?
I think I'm going to use an ITX board for my RTX 3090 / Ryzen 5950x build. Just because I can.
๐ i7 6700k
Ryzen 5700x is dead... sigh...
I'm keen to these amd thingies, but need to swap the whole mb for that socket I guess.
naw, just modify the chip with some pliers
well looks like it's time to upgrade
start from scratch, on a new planet
darn...
gonna move current i9 9900k into the other PC and gonna get the 5950x for the main work PC
What's up with lumberyard?
Theres no way it will be like the 3080s launch. I read that some big stores got 4% of the orders they asked. Like 10 cards
The problem with Lumberyard is that it isn't Unreal 4.
I don't want an RTX 3080, Mr. Huffle. I want an RTX 3090.
You are water.
ive been mostly in a gas state this week
I've been in a potato state
dirt
potato seeds
grocery store
i applied for unity job
but i dont actually want to be hired
RIP
my cv was very empty haha
dont need to worry bout that
interit
๐
depends
if theyre hungry for rich cv or Degree
then not
but if they just want someone who knows unity and coded big game
then mb yes
thing is
i wanna be boxer
just lemme get a cool million and ill go away
I'm at my dayjob basically only because I own a portion of the business and it might get acquired at some point, after which I could potentially retire to just do random bs like games
:P
naw, I paid a few bills today, from last month, and I literally have no money now.
mortgage is supposed to come out next week.
duh
life is hard
so if they wont hire me ill get sad, but if they will hire me ill get sad too
cause less freedom
Looks like trees.
Whats up everybody
That's some really awful news https://arstechnica.com/tech-policy/2020/10/googles-supreme-court-faceoff-with-oracle-was-a-disaster-for-google/
Mr Bendy
Looks painful
Crashed Unreal Editor by hot reloading, woohoo
Looks like it wasn't hot reloading by itself ๐ฆ
Anyone notice anything odd about this? https://www.humblebundle.com/software/be-a-creative-superhero?utm_source=FuckOff&utm_medium=FuckOff&utm_campaign=FuckOff&utm_content=FuckOff
other than it says FuckOff in the URL several times? lol
^
Not that it really matters to me, but it's too easy to get around filters for things
Of course, UTMs probably don't need them /shrug
those are all just for analytics tracking
Aye
so I doubt it actually does anything :D
Just a little something to get in the Halloween spirit. ๐
ooo spooky
spooky server
Unreal's AI Perception is such a headache
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Wish they stay consistent with pricing, while reducing previous gen
They will probably drop prices whenever the next Intel processors are released
