#lounge
1 messages ยท Page 798 of 1
midi isn't just notes on and off at different velocities.. there are tons of controllers to modulate the sound, etc.
the soft synth in windows 10 makes me so sad I made a mp3 about how bad it sounds compared to the hardware it claims to model
been using Cakewalk since it went free. Only found the sheet music editor last week. Although its a pain to use compered to Noteworthy Composer. I think the whole thing needs simplifying for the layman. In the way Ableton did for DJs. A lot of the time I write with sheet music editors, they take over when it presumes notes should have accentuation or snap to some timing. It gets on my nerves. I just want to write simple music, not Rachmaninov.
Play this in windows media player.... and when you're done with that, try the mp3 of the same thing played on the hardware windows claims to model....
This is the above midi file played on a roland sound canvas
This is why i say there's so much more to midi files than just the notes...
it's 2020 and we should have better software versions of a 1995 midi module.
Majority of people stopped caring about midi files a long time ago which is probably why we don't :D
I don't really know if even most musicians care about midi files that much tbh
since DAWs have all their fancy software synths anyway
depends on your DAW, Reason for the longest time didn't support VST's :D
but that doesn't really have anything to do with midi files tbh
it's a bit different than how well windows' midi synth plays the files back
but i'll go crawl back under my 30 year old rock...
Trump has covid ๐ค
Yep
I doubt it.
I was actually going to add more to that... but then I realize it could stand on its own.
self documenting statement
anyone know any bookies? I want to know the over/under on martial law by tomorrow
if he does or does not, it doesn't change how much enjoyment I am getting out of Twitter right now from it
That tweet has over a half million likes already. That's gotta hurt.
I can't say what I think about any of it. But I can say that I left my blanket in the dryer
Damn.. there is no calm day in socials. Always something to talk about. New meme wave incoming.
... anyway, back to materials. Putting order in chaos sounds as good time.
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Acer Monitor. They seem to have a problem with their Control Button on the back of the monitor.
Acer makes monitors?
yes
they put the directional arrow controls on the same tiny little round button that you push in to confirm choices on the menu. It was a Bad layout design on Acer's part.. The Directional Controls should've been put as separate buttons around the push button, not put inside the same button.... Someone has made the wrong decision at Acer when they had designed the monitor controls. Do they think we can easily navigate the menu with a round button only the size of one's little fingertip? Its nearly impossible to use the directional controls. The button is the wrong size. its way too small.
Im making a cartoony city style subway surfers like game. Any name ideas?
@zinc matrix any name ideas though?? ๐
i need ideas lol
decided on simply swapper run
name is nite swapper and its a subway surfers run like game
yes ik im uncreative
https://i.imgur.com/xGQc545.png is this thing the same as using a nut?
Tested CTR on my 3900x:
it kinda exaggerates the gain too but even still the gain wasn't that huge. I guess my cpu sample wasn't that great to begin with
when using normal 100% load, like compiling UE4, every core is ~4100 instead of that ~4000 it sets as baseline... at the end of the day, it did give ~100 MHz extra for half of the cores and rest got somewhat similar perf as before at lower voltage
but this also means it has to run the same OC settings all the time, no downclocking and lower vcore when idling or doing light tasks at desktop..
so I dunno, doesn't quite feel like worth it
I guess one could just save the OC profile and use it when doing more 100% workloads on CPU for bigger durations but it's a hassle
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I know a guy who ported Quake to WebGL when he was 13
They're both a lot more impressive than I was in my 13 ๐
more impressive than me right now
I'm bored.
and I feel like crap, ran out of smokes yesterday...
should work on my game, but I dunno what to do next
how bored?
https://www.youtube.com/watch?v=wih8Y6Lyz8I @zinc matrix
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ue4 mannequin needs to go in the trash
what humans do you know that have balls for joints
so many animation mistakes being made because you dont see them until you place those animations on a human
I just want to say that I hope you're all having a lovely Friday.
That channel reminds me sometimes of the random mumbling a visitor can hear in care center for old people. Everybody in his own world.
double joints, its not even friday yet is it
im jk yes, ive never heard of that technique going to check this out
yeah i feel silly now because he literally reminded me that we have exactly ball and socket joints
but that solutions seems perfect
.. if it only it was the default in ue4
i enjoyed his voice, ive never been so entertained learning something
Yeah, we do have a few ball joints.. though they don't exactly work like that because of connective tissue constraints
I like the Unreal mannequin. I don't worry about animation when I prototype.
The important question is did his voice make you think impure thoughts?
I feel like he's about to corner me in a parking lot and try to sell me something ... like a jar of pickle relish
id buy it
yeah not a prototype stage anymore.. but im also not an animator, which is the bigger issue of relying on marketplace stuff in the first place
I do a pretty good ballpark sales pitch
It'd be pretty great to see the new mocap suits become ubiquitous and also not require a bunch of work to fix things
Rigging in Blender is a joy unless you use Rigify ๐
EA Play is going to be a part of Gamepass starting in November.
EA? I remember them. They made those slot machines for children, backed up by the PEGI rating system of 3+.
#pepperidgefarm
This is where I post the "you were the chosen one" meme
"E A SPORTS..... Its all in the game"
@zinc matrix Sorry missed that message. No. It's the same. Awkward until you really get to know it. I mean, like anything, but for time constraint purposes, I simply prefer to make one from scratch. Blender has a built in system for data sharing across most (if not all) the different areas inside the application. So you can take an Empty of any shape and use it to manipulate bones, apply your IK modifiers and essentially control the skeleton as a rig. It's simplified, often like reinventing the wheel everytime, but it allows you room to be creative rather than adhere to a strict Rigify setup. That being said, I don't knock Rigify, I just prefer not to use it.
Yeah Blender has a driver system to support mesh deformation corrections iirc
Yeah I made a 2d facial rig using the driver method on bones in a similar way to driving shape keys, but instead panning through a 9 sliced uv warped texture/uv. It really opened my eyes to how powerful the driver system can be
Funny you posted that video. Been subbed to that dude for a while. I like the direct approach with no messing around. Gives me the onus to pause it
Check out Captain Disillusion, hes kinda like that
soo I finally watched the last star wars episode
I was rolling my eyes pretty frequently
why
it was so nonsensical
I liked the sith temple part though, would've preferred if the last two movies spent time building that up instead of other nonsensical stuff ๐
I didn't even bother watching it
Probably never will watch it
Don't care about Star Wars anymore
the part where that one plot wise major person dies was annoying too
there was a droid that said "Sad" or something
only that. I'm like "gee I know we aren't stupid"
I guess that's my biggest problem with the new movies, they have this odd need to underline every single "major" thing that happens in the movie
the audience isn't stupid, the underlining feels awkward
seen anymovies made in ue4?
What will this mean for the future of SXOS ?
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ugh, needing someone to help get a file updated and it's after midnight in their time zone.
What does Arnold do* different from Evee to make its shaders more realistic for a better question @zinc matrix
so after 2005 camera and lights joined the game, then a crysis born?
im gonna copy and note what you wrote, thanks for infos
so rasterization is ideal for realtime renderings i guess
Blender can handle 500 objects with different materials with Evee ๐ค
there is an option in ue: "calculate lights from normals/normal maps" so if i enable it my fps will increase?
if you move up from that, you can calculate lighting per pixel instead, use normal maps for even more detailed lighting calculation, add tesseallation to have more detailed geometry with smaller triangles, etc. etc. etc. and at the very high end of rasterization you can slap on some ray tracing selectively
having a normal map is more expensive than not having one and having your mesh be smooth, however having a normal map is cheaper than using the fully detailed geometry that it represents (speaking of UE4)
so ue5 says we can just export from zbrush and use it in game
i just paid 50$ for a retopo work lol
hmm, understand
Tim Sweeney just twitted about it, they have tried to solve an issue for years about what you heard
so its possible
lol ๐
what kind of hardware we are talking about? @zinc matrix
just thinking of it, a usual zbrush export fbx is between 50-150 mb
counting for each rock model you gonna use your project can be something like 30gb just for a sample level
yeah, after all still has cons ๐
fast SSD, and mostly streaming geometry. its not gonna be a magic pill for having infinite tris
so high-end pcs will be okay?
but games already clock in at 100-200 GB
with tons of retopo and mesh reduction & lods
I bought a 2 TB SSD today to replace my 11+ year old 2 TB HDD :P
nothing stops you from making a game at ps3 levels of detail
my instincts does
i guess my specs are okay for the ue5 for using its all tools
yeah good point
understood
so i have to leave now, thanks a lot for your time and infos
Anyone else ever have one of these?
I've got many jpgs.
anyone on who's played animal crossing?
i have but it's been a minute
I think I already found my answer. But so players play on a shared island in it?
@plucky pagoda I had a Russian clone of the ZX Spectrum, a later machine from the same people
Sort of? You can make your island and chill by yourself or invite others to yours. You could totally just live as a hermit in game if you wanted to
cool yeah, had a spectrum later on
ugh, I'm going to have to play it.
are the npcs similiar to games like stardew valley and harvest moon games?
I didn't know much about the zed ex Spectrum... so I know even less about the precursor machines
You can't marry them but they all do have varied personalities
I'm worried what I'm working on might be too close to it. I just saw my daughter playing and she was like see there's her sister's house on her island.
People love sim games so honestly as long as your game is fun and not a blatant copy you should be fine
Hell, you're probably fine even if it is a blatant copy if it's on a platform that does not have Animal Crossing
yeah, I've been avoiding playing it because I don't want to borrow but seeing her play and finding they're sharing an island kinda threw me
It's a massively popular game so i'd encourage you to check it out and see what works and what you could do for your own project to make it good
Step one: Do not have the game tied to the real world clock.
dem time skips
yeah, I'm going to check it out. I'm far enough along on the concept I'm not as worried about copying
right now days are like 20 minutes, there's a very unique night mechanic , not sure if dedicated servers will be an option, certain stages of the game time only moves based on events, sometimes it cycles by time
Have a marriage mechanic please
I'm okay with a game having its own clock that moves at the same rate, but the length of a day should absolutely not be 24 hours.
I agree honestly
atleast 48hrs
Depends on the game but yeah, unless it's somekind of super hardcore sell your soul online thing I don't get doing that
If there's some reason for it to have a time schedule for when certain things are open... you want it on a cycle where people who hop into at the same time every day will experience the different parts of the game's cycle.
I agree. If it's a game where it depends on 100s of players though I can see a path where it could make sense to have the day/night be longer than a normal play session.
That's a hard balance to strike and i wish you nothing but the best on that. Couldn't imagine trying to make a game that complex
It's probably nothing I'd do , I just can see situations where it could work.
Yeah, no I'm not doing that
I don't think I'd call that part a hard balance in itself. It's just super dependent upon the specifics of what you're doing.
True enough
Plenty of games the only relevance it has is that "sometimes it's dark"
I think it could work if each section of time granted a complete play experience even if it differed from what is experienced at another time of the day/night. So different players would contribute differently to the experience based on the time they normally play.
You could even play with systems based on moon and solar cycles.
like in an rpg necromancers neeeding a fullmoon, or a PVP where an eclipse lets some faction attack one that would normally be undefeatable
But if you have non-24 hour shops... times for certain fish... I don't know... ghosts.. You just don't want to have it be like "every time I play, it's pitch black, and I have to log on during a coffee break at work to buy furniture."
oh, there's some cool stuff you could do with that.
You can definitely make some interesting mechanics built around a time of day like that. That would be kind of interesting to only be able to summon zombie sheep at "midnight"
Rimworld has buffs and debuffs based around time of day as well
I'm happy for the day, just finished installing my first test build from the steam client.
Though no one ever really does a good jot at "night"
I've got to figure out what a reasonable royalty is to pay people.
I just have no idea.
Are these people also being paid normally?
If there was ever any funding of any kind yes, if not no.
I have people you have reached out to work together but that's what is really holding me back on it. I just have no idea what's fair or reasonable.
That's always a tricky slope. Rev share stuff can get super muddy dependent upon a lot of different factors
Probably the first thing I would do is break out two parts: 1) The amount you're going to get and 2) The amount that goes back to the company to actually fund future development.
Lol, I guess that's close enough. Mine played space invaders though.
If you've got a handful of people who are all pretty much contributing the same amount... #yolofuckit and just split it out evenly. If it's disproportionate, scale out percentages from average salary differences
I'm tempted to just try and get to a point I can find some kind of funding or kickstarter and then just pay people ahead of time for things. It's hard to get on people who don't deliver when they aren't getting money now. I had that happen with an animator recently, they just didn't do the work they were supposed to.
Are there any good examples of people that rev split and it worked out?
That is a... good question.
the obvious solution is to just pay me, and have other people do the work. ๐
"LasagnaBudBlast" indeed
that's awesome
I imported Epic's vehicle mesh from the template into Blender to study it, and I found that none of the triangulated quads there are connected to each other ๐ค
Like it's right on the line where you're not quite sure if it's satire or not
Have you considered the Chris Roberts funding method of selling vaporware spacecraft?
Nope. I'd rather sell something at $2 bucks than charge too much for something I might not be able to finish
Okay, some of them are connected, but in a very peculiar way
No no no.. you're not thinking of it right
Maybe it was just triangulated in a very strange way
You're selling them the hopes and dreams for a better future
And, like all hopes and dreams, they'll ultimately be crushed
So, you're really selling them a valuable life lesson, kinda like ... a self-help book
Hello! Tweet AppleSoft BASIC code at me and I'll run it in an Apple II emulator. Still in beta. Instructions at https://t.co/ovRUSeqyml ... No sound support yet.
Kickstarter is like an advertisement for the need of critical feedback.
And self-awareness
It's hard to judge yourself though. You need people who can tell you it's bad and can tell you why.
That guy probably showed it to his parents and they were like "Wow that's amazing"
To a certain level, sure
Man, I don't know
I don't know how people.
I didn't exactly work the same way other people did even before the brain damage
lol
lol this trailer, https://www.kickstarter.com/projects/tunedoutgames/damn
It's like an homage to bad 80s movies
DAMN!
Okay, seriously, how is this NOT already funded?
Lede.
Watch hundreds of other classic '90s commercials at youtube.com/MrClassicAds1990s
See... to me it looks just like that kind of ridiculous early 90s shit
I don't know which one you're talking about anymore
Are you drunk?
It's amazing. It's a beautiful train wreck.
I feel like I don't know what happens in Turkey. Because I've never had a traumatic experience of having to shoot an AKM at giant balls.
I think my traumatic experience is trying to wrap my head around mind-murdering some woman's mom for circumcising her
yeah, wow
That's just all sorts of fucked up
๐
That is super dark.
fuck
I'm still sitting here thinking about how fucked up that is
yeah, I didn't see that before I linked it
With it coming out of nowhere in that thing where there were giant dragons and tornados and shit
it's a mess
that's what's amazing
wow found one that the entire trailer is a fly through of what looks like a demo map for a market asset
This on actually looks kinda cool, a bit scary maybehttps://www.kickstarter.com/projects/heliosgames/pavor
"In the little town of Newtreek Maggie-Sue Barngreaser starts a coffee shop during an unseasonably cold autumn. As the snow falls, attract customers with warm drinks and a pleasant atmosphere. Explore Newtreek and create snowmen in new and exciting places. Also, Maggie-Sue was a child sex trafficking victim. Expand both your coffee flavoring and your defenses against an ever-increasing onslaught of snow."
no.
You think I could kickstart that? It feels like it has that real Mindgod twist.
Now that I think about it... my "pitch" was more coherent than Mindgod.
Oddly enough, I think I actually could make something interesting out of running a coffee shop, building snowmen, and it transitioning to some crazy survival game because there's 2 meters of snow outside.
Like it's awesome that its goal is $35, but even cooler that it has 6 backers and hasn't reached it.
haha right?
I'm tempted to just fund it.
I wish it would offer to translate the french
the swag :
Okay, I can't watch the last half of that pavor thing because I hate that guy already
there's just something about him that I just immediately want to call him a douchebag
It made me think of some kind of Dead Space / The Forest mashup
If I could find that stupid tree thing, I'd probably say fuck it and go halves with you on it
from the thumbnail, I thought it was some LCARS shit
i remember seeing this when it was live and you sharing it again just opened the memory floodgates lol
Yeah, thanks for this rabbit hole that's just like a pit of despair, Mike.
It's funny because at my Uni I'm interviewing someone who once dabbled in indie game dev and they kind of brushed over their past projects and focused more on what they're doing now. so i got curious and actually found their kickstarter for their project and it's hilarious
The trailer is the real attraction here
Well, you made my dreams come true in that I'm now partially deaf
glad i read that before hitting play

It's my lot in life to suffer
I'm honestly just entranced by this
i wonder if the game is still available on ios
With this level of thrilling gameplay, how could it not be?
I feel like this should disqualify him from being hired for anything.
I also kinda want to send an SMS to that number and say, "ha, ha lame is right"
the dev's a very interesting character. He also made a kickstarter for a music project that would be displayed on 3d TV's. He thought they were going to be the next big thing and he needed the money to develop it before they hit the market or something.
Was it going to involve music recorded from a phone speaker with a bluetooth headset that then had the treble cranked to the max along with the volume?
@plucky pagoda this is all your fault
I'll give him credit. He learned to lower the volume, but he had the flashing lights, overly red hue, and poor color choice in his trailer . . . WHILE he talked over it. I honestly thought it was a parody of something
For the morbidly curious https://www.kickstarter.com/projects/mollyrecords/3d-adult-cartoon-the-adventures-of-mollyman
nice, I ordered some thick cut bacon to make some German potato salad with this weekend
I wonder if "molly" is referring to uhh.. certain substances
it is
oh , lol
it's on the mascot's uniform
... I feel dumb because I didn't even think about it
explains a lot doesn't it 

for more on mayonnaise abuse, see: Ecco the Dolphin
I don't know that it explains THAT much
lol
that music is like an ice pick in the ear
Doesn't Ecco the Dolphin turn into some communicating with aliens insanity?
yeah, it's pretty outrageous, there's a vice article on it lol
Having played the game.. I don't think anyone really ever got that far
i only played it for a little bit. I thought the alien stuff was just a joke lol
Scrolling through Kickstarter ... I feel like I never want to develop anything again
too many awesome ideas out there already?
too much money thrown at hot garbage
Yeah. There's really nothing more that I can do
well, you can always do what I've done, and give up.
a viable option
In the face of MILF MASTER ~erotic chat game~ that seems like the best idea.
don't worry, if you want to beat milf master you just have to create a compelling "choose your own story but spoiler alert there is next to no variation or endings" featuring the latest pop music groups
just like these guys did
Just thinking about doing that makes me want to go cry into my anime body pillow
you know someone out there did actually pay 80 bones to unlock the BTS DLC
or alternate outfits, or lack there of
HEYOOOO
just clone milf master, call it meat master, make some changes, tweet arbys it every day, you'll be hired in a week
slim's a genius
said no one ever
I can't disprove that
im regarded as a stable genius, but only in the US for some reason
horse stable?
horses table?
correct horse battery staple?
horse shoes? I'll play.
horstes able?
Hors d'oeuvre?
I'm watching a guy try to fit a 3090 into a small form factor PC case.
That's when you just cut a hole in the side with a cutoff wheel
Most cases don't have a perforated side panel for the second fan on the RTX 3080-90 founders edition... So it kind of defeats the point...
I'm still thinking this will get me the best overall thermals. Not totally sure yet though.
ไนๆไผฏJONSBO
no get this one. https://i.imgur.com/XehRoRu.jpg
Draw the rest of the fucking owl?
๐ฆ + ๐ = ?
an owl throwing up a banana skeleton later
๐ฆ + ๐ = ?
@cursive crypt ownana?
I'm not making an mmo
Does unreal benefit from more cores or higher clockspeed? For the compiling? But i reckon it is more on the clockspeed
Thinking about getting 3900x vs 3950x.
Then just go for 16 or 32 cores on zen 3 next yr for another pc
cores are king
I dont like contests like that. Its not about skill but about popularity
why not?
@zinc matrix mmos suck, and also require a large team to make properly
You can properly make an mmo as a small team or individually, but the scale won't be near FF14 or anything, the issue with an individual making an mmo isn't the initial creation of it, it's the managing afterward
MMOs are not real games.
That's some gatekeeping
What makes mmos not real games?
I'm restarting my project and going to do it in C++, I know the basics but I usually gave up because BP's easier, but I wanna stick through because I enjoy typing out code, and my combat system would be less complicated and less spagett in code lol
man, I'm struggling to make just a simple, single player RPG.... an actual mmo would be near impossible for me
the next gen ryzens are gonna be announced in 1 week
@alpine fern
Yeah i heard october 8. But i need my pc up and running since my.ryzen 1700x is down. The problem in my country is that reduced prices are not reflected here and we get new stuff late hehe
My project is a Single player ActionRPG, I got all the ground work done and was ready to jump into art creation and world building, but I need to scratch that programming itch so recreating in C++, should benifit me in the long run if I can actually manage to do it lol
mine kinda went arpgish for a bit, but I'm steering it back towards rpg
but I need to create and populate a town right now and I have no idea what I'm doing
Are current prices for zen2 gonna drop? Might as well get that @scenic glen
Are current prices for zen2 gonna drop? Might as well get that @scenic glen
@unborn lotus
Maybe a bit. But the current zen 2 like 3900x is in shortsupply here
I might just get the 3900x and skip this first release of zen 3 and just give it all out for next year with the AM5 hehe
Probably will be impossible to get a zen3 anytime soon too
Yeah with all the pandemic going on. But here in my country the zen 2 prices are still high due to the high demand and limited supply. I do hope the release date will lower it a bit. Haiz.
But i need to use my pc. I do not want to settle with 3700x. I want to up the cores a bit with higher clock from my 1700x
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So I bought this absurd glass and metal pyramid PC case. Now what?
Let's build something with it! This project started off as a modern computer centered around legacy support, with PCI slots, serial, parallel, and PS/2 ports alongside an LGA 1200 CPU and DDR4 RAM. But then it ...
pff... Wrong life.
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Hi guys! I need help ๐ If I switch UV-Sets in Material does GPU switch textures or not?
holla
tested. Yes, 1 more texture lookup ๐ฆ
When your material is compiled it will go through every variation that it's allowed to do, so yup.
Does anyone happen to have a suggestion for some alt+tab replacement?
Because this is kind of a shitshow.
Honestly, the real problem is that the UE4 editor spawns multiple entries when you have multiple windows... as if I really need to alt+tab to the compiler results.
@mossy nexus thanx! I see.
Working on an idea for a rifle in a post-apocalyptic game. How cursed does a polymer M1 Carbine with a pistol grip and an M203 heat shield sound
Itโll also be chambered for a fictional 5x40mm round I made in Blender
looks interesting, pretty cool
I wouldn't mind a Blueprint app for android. Do something good while not behind workstation.
at least put the stock properly in line with the bore rather than terrible off-axis setup that I've seen a lot of tactical shotguns use
@thin glacier If you do a tactical lever action, I'll be mild to moderately happy
I hope it works better than 8k gaming did
"8k" with DLSS was maybe 30fps. Sometimes.
Yeah, it's totally ridiculous.
The 3090, much like RTX, is great for workstation use
i thought 8K DLSS was 4k
But even 4k gaming isn't really a thing, even if you include DLSS in that which makes it not real 4k anyway.
I don't know if anyone knows what it's actually rendering at. Several games that Gamers Nexus tested didn't even run at the 8k resolution
and Steve also pointed out the part where 8k is a totally meaningless term
thats from control, which by the way, the DLSS was absolute shit when it first dropped, supposedly has had lots of improvement, haven't had time to check though
@light spruce how does a makeshift 1887 sound
you had giant pixels randomly scattered around that were a whole step down in resolution, I thought DLSS meant something like dynamic super sampling, and I thought super sampling is something along the lines of rendering 1920x1080 as 1280x720, then sampling it up
Itโs going to be a post-apocalyptic setting
(don't know the context but I like that name btw)
A quick look shows them having an "ultra performance mode" where it upscales 2560x1440 to 7680x4320
and renders it down to something your monitor can display, so you can run a game as 4k on a 1080p monitor
not in my house there ain't haha
Not in most people's
@thin glacier I actually wasn't familiar with the 1887. Shotguns really aren't my thing. The 1897 I do know
If it's post-apocalyptic and not some alt-history thing with it... it'd be pretty rare to have a lever action shotgun, and probably not the action someone would make for one.
Of course, based on modern times, it'd be nothing but Glocks and AR-15 variants
And Ruger 10/22s
An 1887/1901 would be so much cooler if it had had a side loading gate
Yeah, thatโs my one issue with it
A side gate may be possible, but I havenโt put much thought into it
From an engineering standpoint, the receiver isn't wide enough for it
Thatโs an easy fix. Just set it next to a loudspeaker playing Song for Denise
That feels like a fat joke that I don't get
Join this Amazing Discord: https://discord.gg/t3hYZn6
Source: https://www.youtube.com/watch?v=tMEq87u-OMU @9:10
Song: https://www.youtube.com/watch?v=hH9M-m3WD0g
why did this become a meme?
is this what they call "dank memes"?
Honestly thereโs nothing to get
Someone stretched a video of Putin walking and played music over it
I do know that I definitively would not want to have to load rounds into a tube magazine through the breech.
Thatโs what Iโve been trying to figure out - if thereโs a way to open the breech to reload without ejecting the chambered shell, or if you just need to live with it
It'd be just like what you do on a bolt-action with an internal magazine only worse. You open it and and push it down out of the extractor but then you have to push it back into the tube and load normally
actually, maybe not
because you'd already have the next shell sitting down there in the way
So it would be eject the shell in the chamber, shove one back into the tube, and then load
Apple Arcade is getting BIG money poured into it. There are currently titles in the works that are aiming to rival the likes of Breath of the Wild, which is why new A12X/Z AppleTV, "A14X-like" AppleTV, and Controller are in the works.
Some games will require A13 and up to ru...
559
trolo
Hello everyone. Didn't notice a dedicated #learning channel so thought I'd post here. Newcomer to Unreal but 10+ years coding (C#, Python) expereince and roughly 8 years using Unity.
My interests in mastering Unreal are primarilly non-game related. Everything from cinematics and visual fx to virtual production and interactive installations (interfacing with sensors, etc).
Given the above can anyone recommend relevant learning resources, books, specific courses etc ?
Unreal Academy
Thanks!
Hey, someone have the video of the dude making the demo of UE5 in ultra low poly ? I can't find it ๐ฆ
well the "lowest amount of force" method they have is carrying them away
gassing them is somewhere above that in terms of use of force
since they ended up having to carry them away anyway, it seems somewhat excessive :P
Seems to work when the goal was publicity
Would probably have worked less well if they hadn't gassed them because nobody would be talking about "police carried hippies away"
"police gassed hippies" is much more mediasexy lol
Well given the other methods have been tried over time
and here we are technically heading towards climate doomsday
it might be time to try new methods :D
a friend mentioned the PIE icon looking a bit freaky, thought i'd share this
lol
not really, it's the populists who do that :P
the question I'd ask is why are people getting so upset about it
so what if a bunch of people felt like they needed to protest this?
like.. honestly... why are people getting so angry over it?
I like to remind those people who think it's bad for economy that it actually is good for the economy
because government initiatives to promote that stuff generates new jobs :P
there's already cleantech companies in finland doing pretty well
Blocking traffic for a longer timeline issue like that generally just makes everyone look like an asshole
Now, if your city just approved Megacorp, Inc.'s proposal that they just dump toxic waste into everyone's yard, hell yeah, go out there and get in the way of everything.
Thinking about BIG OIL and renewable energy, I'm wondering if they ever got that "gravity battery" thing working well.
talking about interesting energy things
they seem to have found a way to produce a low current of energy out of effectively thin air
I think the issue was that they thought it wouldn't be technically feasible to do this due to laws of physics or something
That's kind of the problem with it
based on what the articles say it doesn't sound like it's not breaking any laws of physics
since it's effectively converting heat into motion which is then converted into electricity
It doesn't make sense... because it's the atoms moving in the material structure (because they don't actually stay still in anything) but if it's doing work, it should have to lose energy in some way.
So, the only thing that makes sense is that it's slowing down because of doing work but the ambient temperature brings it back to an equilibrium.
And that would mean that it's not going to be able to scale
Yeah it's not going to scale to anything outside of small low voltage chips
At least based on what it says
Medical devices are probably the most likely application for it
I want a wind turbine that "kills all the birds"
fucking hell the brackeys server is fucked up lol
oh?
yeah they keep getting raided lol
it's a pretty cool server but since brackeys quit the server kinda went to poop and they keep closing the chat, but im pretty sure it'll be ok in a week or so
Hi
They actually do kill birds. But not in massive numbers.
I read a thing about them painting one of the turbine blades to make it more visible to them
Hello.
I've thought about building a small one out of random crap just to power a battery charger or something.
I would really like to put in solar, but it's expensive and a wiring pain in the ass
even worse if you pair it with a battery system... on both counts. Plus you also have a large bomb in your home as a result.
Apparently solar is getting to the point nowadays that it pays itself back in a few years in residential usage
I don't live near a body of water, but there is air here and it moves sometimes.
The residential solar thing is very geographically dependent (and not just from an environmental standpoint) because I've seen people talking about how it absolutely will never be able to pay for itself
shortest day where I live has I think around 3 hours of sunlight
Well, you can probably convert anything to energy... it's just a matter of whether or not it's efficient to do so
I mean technically you could probably convert snow to energy by harnessing the weight and motion of it melting ๐ค
^
As snow falls it would generate motion with its weight and as it melts it again would do so, plus channeling the water from it melting you could potentially run a waterwheel or something off it
That's literally what I was thinking about. The problem being that you need enough in one location for it
We get so much of it that they collect it in trucks and dump it in the ocean
It's the equivalent of trying to make a hydroelectric plant out of citywide rain runoff
lol
sounds about right
it would require such a massive amount of space for the setup that it wouldn't make sense
Actually, no, it's not. Because if you had a fully connected gutter and aqueduct system, you could at least get it somewhere. You wouldn't be able to collect snow off the ground and buildings and everything the same way...
But if they're really dumping collected snow into the ocean... yeah, you could potentially reclaim some of that energy use with some kind of system
So, the solution is simple: Build a giant dome over everything.
lol
and yeah, they are doing all sorts of wacky things with it now apparently
I guess it's a problem in Helsinki where they have even more people and even less space
haha jesus
when I saw it roll up to that box, I just went,"are they just fucking boiling it in a parking lot?"
Based on description of the video, this was some kind of a demonstration of the equipment
but it sounds pretty likely they're just doing this at a parking lot somewhere :P
Also based on description: Purpose of this is to reduce the amount of truck traffic caused by having to dump the snow into the ocean
hahahahaha
During the winters with most snowfall, they've had to dump hundreds of thousands of truckloads of snow into snow dumps and into the ocean
why is that so funny?
The amount of snow it can melt in a day would take 3-5 days to move by truck
so although it sounds kind of nutty, given it reduces the amount of trucks required, it might actually be a net positive :P
or at least close
Probably a lot more energy efficient
Buuuuuuuuuuuuut
You have to consider whatever energy is being used for water treatment from dumping it into a sewer
Yeah who knows.. the parts of it that aren't dumped into the ocean would probably mostly end up in the sewers or ground anyway though
the insanity of considering macro-scale power usage and carbon footprint
well, it'll be less and less of a problem since we're having so warm winters now that Helsinki barely gets any snow
I think last winter Helsinki didn't really get a "proper" winter at all
Less truck maintenance, less potential for traffic problems, lower fuel usage. And then depending on the local power grid composition, could be cleaner.
Yeah I mean it was warmer than usual but we still got snow in Oulu
I'm just happy that I now know that they were dumping snow into the ocean because that made me laugh a lot at the absurdity.
This looks very promising: https://news.mit.edu/2020/physics-fusion-studies-0929
I need to go grab some beers. Though, for some reason, I also want to get a bunch of Whiteclaw and a football jersey.
SPARC's construction starts next summer
Make Solaris Great Again?
my favorite method of getting rid of snow is a MIG engine tho
Not that SPARC ๐
they mount MIG jet engines on trucks in russia and use those to blast snow lol
It's funny that a cutting-edge fusion reactor shares its name with a classic CPU architecture
For a second, I thought you just got 30% cooler for being a fighter pilot.
Sun Products Are Really Costly
At least it's not recursive. Wine Is Not an Emulator
Text input got slow as balls in Discord with the last update
oh? check if you have hw accel on / off
I've had it off on purpose, but it wasn't an issue until recently where it randomly kinda chokes.
yeah I might have it off too... I remember having random crashes and weird glitches with all chromium based software...
turning GPU accel off fixed it :P
It's not like it's blowing up a single CPU core or anything either.. so I don't know what its problem is.
Well, other than (it's Discord)
Beer for dinner. nomnomnom. Trying to decide what to do aside from listen to this on repeat forever: https://www.youtube.com/watch?v=EOO-t_EQFc8
Guys don't forget to leave a comment (like letting me know what I should cover next) and hit the like button, it helps more than you know nowadays with youtube's visibility algorithm & policies .
โ To support the channel:
- PATREON: http://www.patreon.com/olonguet
- YOUTUB...
Hey @elonmusk -- How about Teslas as VR input devices. Add a 'controller mode' that allows a headset to pair with the car to get steering / pedal / switch input. Better than a dedicated racing cockpit for drivers' ed and gaming. I let my son drive my S around a bit today...
only moderately terrifying
car would be parked and used to control the headset
Where should I go to learn online multiplayer for my game? Trying to make a casual party game for steam and cannot find any good tutorials on youtube.
Check that website with the regular 90% discounts for video tutorials. Forgot its name, lol.
Damn... With age it is so easy to throw away unused data.
@cursive crypt the new driver from nvidia helps for that GPU issue so you can get any 30 series GPU
Gotta wait for the RTX 3080 with 20gb or whatever.
@soft night so they lower the performance just to avoid a case you have shitty hardware?
yeah
as those what was hot topic on those cards is the last line on the powerdelivery
as lower the performance just because some got those cards with issue for lower spec card, i assume they will release new drivers what can able to detect those better
Does anyone have any idea for a 2D game concept? mario like
and forEmperorr Palpatine
why would they have to give the source code?
Apple (not Steve Jobs) would not need to look at the source code for any reason
yes and they had to give source code of fortnite to steve jobs
is that joke
but steve jobs is no longer
so you joke about dead people?
dark humor about bright people
So apperantly this moment really scared a lot of kid viewers
Nu Pogodi, ep14 (1984) - dir. Vyacheslav Kotenochkin https://t.co/nhBIqDluA0
657
3487
or too many
people have conversations with that troll? ๐ I sometimes wonder if he stopped being an arsehole enough to warrant unblocking. But I doubt it. ๐
He was really horrible to me for no reason. I let it slide one time. But literally the next time to said anything to me it was a direct insult. Again, for no reason. So I figured either he has something against me or just wants to antagonise everyone.
Glad I wasn't around for that
I decided to start learning UE4 C++ yesterday, I already know C++ basics, but today managed to create the base to my combat system without tutorials, just using documentation, I'm happy with the progress already
Does anybody use the ryzen threadripper cpus for unreal development?
Iโm thinking about getting the 2990wx since I can get a good deal on it
@lone grail grats. UE4 is fun and motivating when you realise how easy stuff is. Until it isn't. Then its still fun ๐
I've been using UE4 since 2014 but always blueprints and I'm confident in blueprints and the enjoyment I get from coding makes me swap engines all the time, so getting good at coding in UE would be the perfect solution and it is fun figuring out things, I currently have a 4 directional combat "system" just without animations right now, in BP's I had 8 directions but I'm thinking of doing hand to hand instead of sword combat do diagonal angle would be pointless
But just very happy I got it working in C++, I'm more motivated now to stick with C++ than before
I made a fighting combat system once. I never finished it to be game ready because holy moly that is a lot of work. But I had the core prototype done. It had a unique selling point but I won't give that away in case I pitch it sometime. But my initial plan was to make a completely fluid and physically dynamic fighting system. Between the Conduit Node in animBPs and some shifty pose asset magic, it turned out really fluid.
I have to say its one of the hardest things I had to plan properly and I've made editor plugins.
That's really cool, mine is just a directional combat system inspired by ForHonor, hold button slide mouse to whichever direction and play anim lol
It took me a week to make it happen in BP's but it's so much easier in code.
That's pretty crazy I would love to be able to make editor plugins but I don't know where to start with that or even what I'd do lol
Start with the default plugin example. Run through the code until it makes sense on how it gets setup. Where you can inject code and start making up things to do with it. Often the biggest wall is access to various objects in editor. As long as you know which class it's under, there is usually always a way. There are plenty of helper classes for this too.
One thing to understand early is reference scope in editor. Often that can change rapidly so ensuring is vital.
Aside from the minor caveats (which are really just learning exercises), it's really really easy.
Okay it certainly sounds interesting, I might dive into it one day but just focusing on my game itself for now until maybe I might benefit from doing that, or once I get more comfortable with c++ in UE, I'm sure I'll do fine but when I still don't know a lot it still feels daunting but things seem to be coming quite easily once I catch on
Some of it can be a learning curve. Getting to know Slate properly in-editor and how to use it to Epic standards is quite important.
Dogs are procedurally generated? isn't everything? ๐
Dogs exist to give Lead Developers an out when they quit coding.
If I work by myself am I a lead?
... I swear, the material editor sometimes move on his own nodes previously moved.
If I can't find info on making something in c++ but there is tutorials in BP, is it pretty much the same and easy to rewrite in c++?
The double clicking sounds really useful, but I just created a couple nodes to test, and both times they were unable to find symbols so I may be missing something
But thank you for the response makes me feel better about it lol
Okay so I double clicked on PrintString for example and it's unable to find but it shows 'UKismetSystemLibrary::PrintString' So basically that's what I'm looking for?
I read that you need to use source instead of installer UE to get Read Symbols so I might do that
Yeah that's how I did it to run my attack angles lol, I was just using it as an example lol
I might not get source, looks like it'll take a long time and a lot of extra space
Rigging is pain
I like rigging, it's weight painting that is the pain lol, especially when the poly count is semi low to low then it's hard to get the right spots
I'm trying to rig a car, and I just can't make my rig work with Unreal
Wrong origins, redundant bones out of nowhere
It's going to be my third attempt now
I wish you luck
Oh yeah when I was doing a vehicle game it took me quite some time to figure it out, but once you get it right it's easy from there
I keep forgetting how to switch bones in Blender's weight painting mode
It's one part of Blender's UI that actually needs a lot of improvement, in my opinion
Hiding doesn't carry over from Edit Mode to Weight Paint, this sucks
I have no idea how to hide things in Weight Paint
I think I have figured it out ๐
Ctrl + NumPad+ doesn't seem to grow selection like it does in Edit Mode
@fresh heath I keep vertex groups at all times. It sets some manual ones up but more often than not I end up fine tuning it and keeping my own set to weight with instead.
I've finally got it rigged now, but after I installed it into my vehicle blueprint I discovered that its wheels are sinking into the ground for some reason
They are moving correctly but look like this
I fixed it, forgot to change ShapeRadius in my wheel class
Now I can safely move on to Substance Painter
Giant box mag makes me think of one of the machine guns from Titanfall 2. I think it might have been the Devotion that used it.
based question: (Calculator)
If I want to have a calculator that works fairly well and precisely .. would there be anything special to consider?
fx - I've heard there's some precision loss with floats (and that's the full extent of my insights lul)
perhaps - is there anything BASIC to consider ? ๐ ๐
Probablyt not really unless you're going to calculate very large numbers
make sure you do your order of operations right
Gonna leave the material like this for now
I was trying to model the Arquus Scarabee but diverged from it at some point
Should be good enough for the demo
I got really lazy with the headlamps
The wheels are not spinning even though the vehicle is moving, that's strange
They're spinning just fine in the physics asset editor
for unreal and a calculator, precision errors happen with floats when you go really far from world origin, even when not far from the world origin then it's not until you start seeing numbers like 1.99999999999 that precision errors occur. Unless the exact value to the number is critical to your project, it is definitely avoidable, IIRC*
Good job
@shut merlin Don't worry m8
@hoary imp I figured you would be on here. This isn't really a surprise
Lol, only the real noobs aren't on here
Are you calling me not a noob? lol
No, I'm calling you a scrub
leaning out the passenger side of his best friend's ride tryin' to holla at me
(provided without context)
Would you have it any other way?
I'm a drug-addled lunatic, do you think it would really matter? ๐
I ain't no scrubby
But really, it looks like a black guy's corpse wrapped in a trashbag and I am kinda wondering what in the shit
it was first result from a bing search for "worst video game graphics ever"
It's pretty bad... but I don't know about "worst"
yeah, it was just weird
At least it's not that head...spider.. guy thing
lol, I love that
Spiderman?
I don't know what to call it. I'm sure you've seen it. It's some Unity asset store thing that's been in a bunch of garbage not-actual-games games
It's a giant spider but the body is some guy's head
but it's larger than a person's head
I'll go find it. and be upset about it. because it's upsetting.
oh yeah.. got it in one
I thought about making a crap itch game with that.
unity giant spider head
Like a whimisical super mario clone that randomly starts to drop those things if you play too long and the game level melts.
Just a purposely bad game.
That spider thing reminds me of Doom 3 for some reason
Like playing yoshi or something and then those things just start swarming you for no reason
And it starts playing a totally unlicensed Basement Jaxx - Where's Your Head At?
Pretty snazzy
how I even thought of that is the mouse roundabout insanity
Does it have that song in it?
oh timestamped even
I never got into it. Team Fortress and Tribes
That song really goes horribly wrong once it devolves to typical boring club beats
Things falling out of the sky reminded me of the "it's raining men" part of the old Idiots of Garry's Mod 2... and they used Where's Your Head At? for their intro credit sequence in the first Idiots of Garry's Mod. So..yeah.. 12 year time travel happened in my brain.
You just lost The Game
Damnit!
Once I started to think the whole c++ thing was going to be okay, I get thrown a curveball and now a simple bool will not even be thrown
and the engine has crashed and can't close it for 5 mins now lol
Word
It's great how if button press it prints out true, but when released it will not do register, bish why
i could just be acustomed to the simplicity of unity C# so bool = true and bool = false may not be enough here
Goodnight everyone I'm done in for the night
Just remember that C++ can eat your balls.
I actually just spent a few mins trying to fix the bool and ended up fixing it, and calling a spheretrace, and getting actors with tag that are within it's limits, so i'm happy lol
That aliasing gonna eat my eyes.
@light spruce Not sure if feel good or bad for it, but never happened to me
HELLO
hello o
That's annoying.
So annoying in fact
That I will purposefully break
one of my
own
rules
to
make
it
go
away
.
Feel free to assist.
Thank you!
I was going to see which channel has the highest number of off topic questions. Two things then occurred to me: First was that I really didn't care enough to think of a second thing.
Ahoy
every frame of him here is voxels #blood #voxels #cultist #3dart #monolith #3dmodeling #pallex https://t.co/X3dssRKgjI
202
1171
I used to play Blood at LANs a lot. It was one of the best
Blood was my favorite doom engine game
Or was it the other one? It was my favorite retro fps
Build engine @lone grail
That's the one lol, best fps from back then though
There was one for pineapple. Ofc, english being the odd.
Sorry if someone already answered but when does the next batch of free marketplace content come out?
tomorrow, every first Tuesday of the month.
is that even a language?
Somebody posted this THREE TIMES at blueprintue ;'yyy
I'm feeling like i'm torturing myself trying to make my game in C++
yes
but also
I'm in a spot where I need to spawn actor components from a container at runtime
And thats C++ only, apparently :yyyy
Coooooooooooooooooooooooooooooooooooooool
I'm feeling like i'm torturing myself trying to make my game in C++
@lone grail I'm the same minus the "in C++" part.
I had some fun in the beginning parts but now I just can't figure some things out, been staring at the same chunk of code for 7 hours and wanna run back to C#
why you're not doing bps though?
dealing with multiple disciplines alone mostly. I mean, I can do a bit of everything, but I'm a programmer at heart, so sitting doing 100+ manual animations makes me cry inside.
I love coding and blueprints makes me feel uncomfortable when there's a lot going on
@fathom wadi holy sweet god damn, why on earth you need so many animations
I hate spaghetti nodes and I just rather type out code
Well I have been working with blueprints for 6 years but I always swap back to unity and recerate my game there just so I can code, but then swap back because I want power and tools
๐
I dont get how people can stand noodles in their scripts tbh
Some of the stuff I've seen... The nightmares...
Using floats to set bools that then get set back to floats to drive blend spaces
Bruh
Wot lol
@crude falcon lots of things. Locomotion, interactions, simply speaking in a cut scene. It doesn't all have to be done at once but locomotion is vital to start and interactions are drip fed in. It doesn't stop there though. I have to do all the modelling, materials, lighting, programming, project management, design, technical development and it's all way too much scope for a single person. Im just trying to get as much done as I can until I can convince others to help me out.
I stop listening to people who post crazy sloppy stuff. Code or BP that isn't self documenting drives me crazy.
@fathom wadi If it's too much for you, why not either go for something simpler or get people to help you?
Animation can get pretty complex. I like working with animation BPs and state machines.
@crude falcon the help has to come later. Nobody is gonna help me without being paid unless I show I have done the core work involved. I could stop and go for something simpler but this is my pet project. I've paused development on it so many times to make some money to pay the rent or just eat. I kind of set myself in stone when lockdown hit, to get it done.
Gamedev is hard there's always going to be stuff we hate doing. I hate making animations.
I still have to do it.
aye
I just drag it out and cry a lot.
Making animations is fine, importing them to UE4 messed me up
See, I completely disagree. Importing, retargeting, setting up AnimBP logic that's the easy part for me.
im doing mine in engine. because im stupid.
I'm about to try that too.
I've not tried doing that in the engine
Does UE have actual rigs?
Like, with IK and stuff
Yeah,
its actually great.
Control Rig
Can you make rigs and do weight paints 100% in UE?
There's a great demo project. If you're using the Mannequin Sk you can basically just go ahead and use it.
the control rig is awesome and definitely gonna be a vital part of the workflow eventually. I saw someone retargetting to the control rig in sequencer the other day so I might try some of that.
No, no skinning
:u
An animation rig.
its like an exo-skeleton over the bones
i tried doing a thing in Blender
Using a rigify rig, then using a script to make it useable in UE
But I have no idea how to import rigify animations into UE
Yeah an IK/FK rig but you need a skinned model. That could change though.
I should try animating inside UE4 directly
I didn't like the animation rig in ue4, it was a lot more work to do something simple in blender
Not intuitive enough yet
I sound like a paid shill but Auto-Rig PRo for Blender is killer for rigging and importing to Unreal.
currently its lacking some features but it does IK no problem
There's a check box on export to get UE mannequin rotations and bones, it'll export your takes too.
I wonder if its worth checking out the bone system in UE4 and adding support for Head/Tail bones. That would clear up a lot of the issues I have with it.
Yeah, was just about to type that shit out, real talk
I thought that's what was meant by rigify tbh
I know. I mean the Epic one uses Rigify
the Epic plugin does
They convert their mannequin thing to work with it
Is what I meant
The annoying thing is though
My model isnt quite in the right A-pose
So Idk how that'll go
Though I've not done much riggin/animation, maybe it'll go with 0 issues like IT NEVER DOES
thats why I dont use MrMannequin or the Epic one right now. I just make the rig from scratch
I should've done that too, yes
I usually import a UE Mannequin and then set my base pose to match it and then delete the mannequin
Fairs
my youngest just created some new artwork in his nappy. A truly offensive bake. bbiab
There was a bug with the UE blender thing last time I looked at it. I can't remember what it was though. I need to look real quick.
ugh....
Did he forget to switch his +Z to DirectX from OpenGL?
DIsgusting
My shit's always in Tangent space with inverted Green channel
Ah there was an issue with UCX collisions and the script they use
I though I saw fix on github, but that was what made it unusable for me.
I gotta say, I never had a single issue importing something with maya lt to unreal. if there was an issue I messed it up.
@thin storm Do you make your own rigs for that?
of cause, for guns for example.
yeah I did for a game jam, there is built in function to make humaniod rigs, but its the same process as guns.
the rigging on chars is easy as well, the weight painting is the real problem.
I like weight painting in Maya better than Blender. I'm not paying for anything Autodesk anymore though. But rigging, weighting and animating where always pretty easy with it.
Even if you can't use the script for Blender to Unreal with UCX there'll be a fix and it's not that hard to just export and import anyway.
I never used 3dsmax. Maya is fine though, it boils down to the complexity of the model. if its a 100k one weight painting will become your nightmare.
but maybe you just use the mannequin rig and adjust it to your model in blender before making a one from scratch thats not necessary and you can use the retargeting function.
If you model is in t-pose just put the bones in the position of the model instead of the other way around. @crude falcon
you can repose from t-pose to a-pose back in unreal.
Im pretty sold on everything about Blender's weight painting but sometimes getting it to paint through faces doesn't work. So you end up in this sequence of rotate, focus, paint. If it painted through properly (and it does sometimes, others not) then it's pretty quick. Especially with the level of control over visibility of vertex groups.
I never used 3dsmax. Maya is fine though, it boils down to the complexity of the model. if its a 100k one weight painting will become your nightmare.
@thin storm Why'd you need 100k? o,o
For like extreme closeups?
If you model is in t-pose just put the bones in the position of the model instead of the other way around. @crude falcon
@thin storm Nah, there's an even better option tbh
Model it however the hell you like, use rigify to rig it up (without actually generating a rigify rig on top of it), then use ueify to automatically put it in an A-pose
Got my crappy model working with all dems default animations and animstarterpack stuffs
Im pretty sold on everything about Blender's weight painting but sometimes getting it to paint through faces doesn't work. So you end up in this sequence of rotate, focus, paint. If it painted through properly (and it does sometimes, others not) then it's pretty quick. Especially with the level of control over visibility of vertex groups.
@fathom wadi Try using the select mode
Yay pinging people
I do. heh
if you mean the circle thing you grow a selection with
Idfk why thats not a feature by default
No, the selection mode in the weight painting mode
Ping? Pong!
oh right that's useful yeah
SuperToaster@112-1-55-231.interconnect.biym.net disconnected (Connection reset by peer)
:U
Unable to correct problems, you have held broken packages
yeah that sucks
Though sometimes I wish you could paint all the way through a mesh in the "wireframe" mode
Honestly Blenders weightpainting is heavily underdeveloped
which menu are you getting that Set Weight from @crude falcon . Im in Weight Painting and even a search can't find it. I have a vert group selected and all
which menu are you getting that Set Weight from @crude falcon . Im in Weight Painting and even a search can't find it. I have a vert group selected and all
@fathom wadi
Go to the weight paint mode
Press "M"
(unless you're using the default keybindings and thats not a thing there)
I pretty much am yeah
I have the latest version running atm
yup
@zinc matrix the ignore backface option that will still find weird shit to select because it's not exactly backfacing?
excellent thank you
You can also do shift+k and it fills selected automatically with the weights you have selected in the properties tab
yeah I like to know the menu approach too just in case shortcuts change
Also works well with the L hotkey that selects everything connected to the face under your mouse cursor
Faster than expanding the selection
loop selection?
No, select linked
sorry my bad
yup
Nightmare flashbacks to modeling
I've spent a bit of time away from Blender. Could use a good session to rekindle the motivation.
:y
Ignore backfaces... do some stuff... okay..looking good, rota--what the fuck?
;'y
Nah thats not that bad
The worst comes when you use that little slider on the remesh modifier ๐
Back in my day, you just had subdivision. You had to go in and destroy your model by hand afterwards.
depends on your project, if you want to use quixel and photoscanned stuff. you need char that between 70k and 100k. hairs, clothes etc. this all adds up. if low poly/stylized of you get away with less triangles.
You have it so easy now. You get a slider for how broken you want your mesh to look.
I got stuck messing with the freestyle on my Bender to try avoid this kind of missing section when trying to render a torus shape. Tried everything from edge marking to all kinds of visibility and stacked modifiers. Eventually I got annoyed. Its the only thing wrong and it pisses me off enough that I haven't sold it yet :/
It would be nice if it came with some kind of edge importance beyond marking it. So shapes like this don't get sections cut off from visibility awkwardly. Because technically it should render something there but due to mesh complexity it doesn't. I could ramp it up to compensate but that not really what I call a solution.
You have it so easy now. You get a slider for how broken you want your mesh to look.
@light spruce No, it fucking crashes
depends on your project, if you want to use quixel and photoscanned stuff. you need char that between 70k and 100k. hairs, clothes etc. this all adds up. if low poly/stylized of you get away with less triangles.
@thin storm But bakes though
Eh, unless you got a bunch of stuff hanging off your model I guess
That's an even faster workflow then.
๐
nah man its the eyes, tongue, teethes, finger nails, it will look bad if there are not enough polygons. I use character creator 3 to avoid all this hassle.
if you go for low poly and draw it as 2d on your model it can look amazing, but I could not make that good looking I think.
Dark Souls worked just fine without characters even opening their mouths when they talk
its not so much about the camera distance, its the style you are going for.
Granted, not applicable to everything, but it's sometimes something you can design around.
yes thats what I mean with 2d drawing on the model later. but still sea of thieves characters have their 40k-50k triangles I would guess.
I was trynna make my first model for an fps
Looked great when sculpting
Looked great after retopo
It's all downhill from there.
Looked great unwrapping
Looked great after baking
Looked great after painting
In game
Its shit
Made Lara Croft
(I hope it's just a brick)
oh the ol' "accidental triangle tit spawns a franchise" story
A tale as old as time
what do you use for baking and texturing?
I baked in Blender and painted in Substance
The funny thing is though
The model came out 7k tris
Then I asked a dude that is a tech designer
He was like
You coulda done 5 fucking times the amount of tris
I felt so bad for using 80 tris on a belt buckle
;'y
Make low poly great again
thats why, you have to bake it in painter. every model needs to be baked by default.
Yeah, I only just bought painter when I was working on it, dont even know how to bake there now ngl