#lounge
1 messages Β· Page 792 of 1
Hey guys, new here, just wanted to introduce myself π
Good food is a big help these days
Mmm yes sustenance
is there such a thing?
I mean, I know there is, but its expensive as hell
Feel like im eating a genetically modified buffet myself. Aside from the science that says some GM methods induce problems with gut bacteria, it's like the crap food gets cheaper whilst the organic gets more expensive. But without the option, you are forced to eat the crap. It's astounding. Before GM crops were widespread, we could choose to eat organic and it was a bit cheaper for most things because it wasn't as popular. Now it's like the gold standard for food, it's in the domain of those who can afford to get it. True story. GM foods are banned from the UK Parliament. But they voted to dump loads of the shit on the public for money.
And dont get me started on what they do in India.
stylised giant leaf grass, obviously
I don't get it. why can't you just scale down the grass yourself if you want to use a different character than they did?
make sure to leave feedback so other people know, super weird its not to the mannequin scale. Its like buying an animation pack that doesnt target the ue4 skeleton
"1000 awesome animations, you just need to rig them to your character"
what pack is it anyway
its like the app store, different people miss different things π¦
aww π¦
considering its stylized maybe they could get away with this I guess
"1000 awesome animations, you just need to rig them to your character"
@quiet narwhal Easy mode now. https://zhan-xu.github.io/rig-net/
I'd be more pissed as someone who doesn't buy much with my own money from the marketplace. Because if I do, it's to save time I don't have. Literally in some cases with timelines. That being said, you do kinda expect things to just work. Perhaps its an awful trait of us, as customers, to be so entitled to working products with adequate descriptions. Dunno. I remember a time when it was kinda nuts with the hoops you went through for a marketplace sub
indeed
can't cover all edge cases, but with regards to any type of scaling issues, there should be some dynamicity to it in order to facilitate multiple uses
ughh python
The main issue is it's using pivot painting
somehow I've managed to never use python except for modifying a few wordpress plugins
same but in context of blender and some ue4 stuff
the language reminds me I used to code in Actionscript 2.0
that being said, not knocking it's functionality. Holy moly its getting around these days. Backend of everything that talks to another app. Blender is pretty much made from it. UE has it for live data linking etc.
Yeah, it's everywhere. I am starting to use it some with Houdini.
@fathom wadi I checked that out, pretty neato and kinda cool how it works on non bipeds (a ton of pokemon models in the test video lol). About the only real sucky is it wont work for UE4 out of the box since you cant just tell it to match a predefined structure π¦
Blender has a tab at the top you can see every python command going through. So you can modify things at the code level as you go. It's super useful I guess
Yeah, I usually have that console open on another monitor.
and I just meant "ugh python" since I don't know it lol
also isnt it a whitespace language?
@quiet narwhal I guess it doesn't need to be though. Once you have the structure you can play with what it made, adjust, cleanup etc. I mean, its probably quicker to actually rig the model than set all this up but hey... its the future man π
Might be that one day we wont need to rig anything. Just clean up
I might be using Blender for rigging again.
@fathom wadi oh I agree plus it does have a slider for density and its open source so with some work you can probably try and have it assign a set of bones anyways to match a skele
cool I figured some static data could be factored in too
Houdini doesn't use joints the same way and it's harder to get the rotations just right for things like IK. I mean I know there's a way to do it but it seems much more involved than the autorig scripts I have for Blender.
You have to use a bunch of nulls and parent things to other things in Houdini
@plucky pagoda Blender rigging is great, until you try use it in Unreal. The bones having a head and tail instead of just a tail always introduces something you have to fix.
Nah man, Autorig pro
it gives you a nearly perfect UE mannequin rig on export.
I love it.
Blender gives you a nearly perfect one. Its just linked bones like collarbone can end up shortened
you can adjust your rig to suit that but I find it offputting
The maker of it is really cool too. I emailed with them a bit and got good responses to everything.
He's constantly pushing updates to it too.
that looks nice
I'm a very critical reviewer. It it very nice. The skinning algorithms are crazy good.
I remember it from a while back but I didn't use it. I went with Mr Mannequin instead. Not the best move but it's great. I just prefer manual rigging I guess. It's like a zen process to me.
Still can't get into Rigify. It feels like you are rigging with a crackhead in charge
I use to. But I'm lazy and always have something I'd rather get to. It's like rigging is just a thing in the way to getting to something else.
aye
I have to enjoy the little moments sometimes π
Perversely, I actually got really into doing manual UV work as I model stuff. Always hated that, always used auto-uv tools. Now it's like... why bother? Just do it as you go and make it better.
I understand now, you're a masochist.
That's the only way you could enjoy Rigging and UV work.
I really like that feather rigging part of auto-rig. I mean, just to save the time adjusting the rotation would be nice
heh. Perhaps I just avoided it so often, and im bored with regular stuff, its nice to step out of my box and get into something
I'm about to update blender and install it. I need to rerig that mud/gum thing anyway. It's rig is borked.
I've never used the remapper that comes with it but it looks nice too.,
Convinced my wife to download it the other night. She uses Windows Movie Maker to create videos and doesn't like Premiere. Gave her a tutorial video and set her free. Day later, entire video made. No complaints.
Yeah, I'm glad you guys started talking about Blender. I hadn't used that Auto-rig a while. It's nice to use it.
I never shut up about Blender since I learned how to use it. It's one magnificent toy.
Hey, do you know how I set the rotation of a bone head?
@fathom wadi I want this to have an axis vertical.
I keep thinking, I've got it right then it's wrong in UE
i guess its right as it would have been world aligned right? But Im sure there is a way to modify and save the rotation in editor. If not, then it would be available in the control rig and you wouldn't really have to change it. Is it giving you any trouble in animations or posing?
not got editor open to look and tbh. not had to rotate a bone in a while
control rig kinda negates all that fuss
It's with the rigging in blender.
I want the rotation of the joint to be zeroed with an axis up and down.
I don't have the right terms. It makes Ik easier.
Transform Bone node you mean?
maybe
I'll have to look at it in a bit after making food for the kids. I keep trying to set the roll and something's changing it again. It might be auto-rig or someting.
Anyone here familiar with AWS who I can ask a few questions?
Apparently cops are getting bored around here since what might have been a minor traffic collision now warrants a three-car response.
https://www.matthewball.vc/all/epicprimer6 //worth a read.
what am I looking at?
#noamountofalcohol
This is what I was looking for earlier.
@fathom wadi Yeah, I'll see how this works with control rig later. This IK setup is not good enough for what I want to happen.
Idk, I've gone back and looked over projects from up to 2 years ago and the IK worked perfectly in them but in this one the same setup is borked.
having a slight problem if anyone can help, iam a noob and i did something cause now i cant see any terrain i put down...
A well know video games website just posted an article about how to play among us for free on pc hacking it
And the people says that isn't okay
And their writers are insulting the people on twitter
Nice
they're advocating piracy?
They claim using an emulator is perfect fine because ads are displayed on pc lol
an emulator of what? i'm not quite following
The whole article is about how to hack a among us from Google play store for android game to be played on windows with an emulator
That way you don't pay the game on pc that's 3 foking euros
ah and its f2p on android?
i wasnt even aware it had a mobile version but makes sense now
Correct
yeah its questionable to report on or even advocate for this. and well, insulting critics is just par for the course at this point :P
on another note, my packaged build (shipped or development) has limited frames when not in focus, and i cant figure out why. i havent seen that behavior before. any clue on why that is or what flag controls that behavior?
Yeah I think is hard to insult a gamedev, but they successfully managed to insult the creator and the community π
There is a bool in the config to disable one of these things
But don't remember the name, search these
On Google
i had no success googling for that issue so far. not even sure i'm searching for the right terms
There might be something under settings for don't move to background when not focused or something. It's intentional .
yeah i know the editor flag. i havent actually tried switching that and test in builds. i rather appreciate the editor limiting fps when in the background
i'm stumped. this seems to me like a fairly obvious configuration, but i dont find any results or even a lot of questions regarding this. makes me wonder whether i'm overlooking something. and like i mentioned, i havent experienced that behavior before with previous projects either
Hardcore Windows 98, Segment 3
Don't have a null modem? If two computers have infrared ports, they can be used to simulate a null modem connection. Windows 98 assigns virtual COM and LPT ports that the infrared port can use. Most programs can only work with COM ports 1-4 and L...
hmm i tried the send to unreal en ue to rigify plugins, is it just me or are they trying to fix non existing problems?
the send to unreal button is kinda dope, but only works for static meshes for me, if i send a skel mesh and a normal mesh the skel ends up 1000 times to small
while default scale settings in blender are perfect
but default blender exports both just fine
dont worry, i wont π
also it sometimes deletes the animation in blender on export
ofc its broken on the other side so ur left with nothing π
i only done a few tests so far, but default settings it has some odd behaviour
ill just keep using the reimport button i guess its not much of a hassle
by wiki u mean the github page
mayB i also just got the most recent version
havent tried others
or you work with diffrent scale settings
also i often change stuff in the export fbx settings so i dont like that hidden under the plugin prefs
i use metric 1 scale cms
it creates clicks while removing other clicks
stuff still has to be clicked
yea it was allright
the export diffrent scales on skels and normal meshes is really odd
still need to try the rigify stuff, but i never really use rigify
Heh
Theres a job going for a Rigger/Animator at Massive. Bear in mind, they don't care if you leave bugs in the game as long as the season pass sells.
I'm good at rigging but shite at animating for now lol
Just cheat and use a neural AI to dump out some generics. They won't know. Their QA is fkin blind anyway
What games they do? π€
The Division and the upcoming Avatar game
Aah... The Division has pretty good QA
Yeah TD2 didn't.
Uh... Didnt knew, lol. 1st part was like really well tested out. Mechanic & design decisions were other story tho.
The last straw for me was they released Warlords of New York, which was a seperate island so not open world really. Then they introduced a bug where if you had a shield and a drone/etc, and you switched between them, you got a super powerful bullet loaded into your weapon that could one shot bosses. The thing is, the AI also had this bug more often under different circumstances. So people went around abusing it for a while. Then Massive banned them. Dick move especially when it was their bug, their AI was using it and technically, some people got banned for using it unintentionally due to the nature of it.
All the time they are shoving a new, pointless, season pass down our necks and saying "you pay Β£10 for 3 months from now on". Fuck those jerks.
Some story... Not fan of their financial approach too.
But that ain't Ubisoft decision btw?
Im just bitter because I was completely invested in that game, and not only did I put up with the strife of TD1 rebuilding the game a couple of times to make it playable, but during TD2, the dev team did the exact same thing. Like it's now a business model to keep an early GaaS alive or some shit. It's anti-consumer.
They still made a cracking game with TD1 and TD2 overall, but disdain for the consumer really kills my interest in a game.
Same thing with Destiny 2.
Well, uhm... can't say for much more games. Afte TD1 I just played FarCry5 and that's it for this year. Ah, yeah and Conan, crazy buggy.
When I click Activate clothing paint it says I don't have any clothing simulation assets can anyone help
@cursive crypt my wife still plays Farcry 5. More than that, she writes fan fiction for it, learned to hack assets in the engine so she could find storylines that had been ripped and much more. She's probably the game's biggest fan and it's not an understatement.
Whoa! My respects you can forward then. She may upload some mods if willing. It is a good game, yeah.
I played it for a zone. It was really well done. But if you don't get invested in the characters, its the same old same.
That being said, if you are invested in the chars, they are deep and well produced, and in most cases well acted.
I think the animation done is really, really good there. Characters are involving, gameplay is fun, with all these vehicles.
FC5 was pretty good,. altho its just too much runner missions
openworld collectible shit
Never did these. Tried to avoid completionism.
it had an editor aswell i believe
yea those games should have a non completionism mode and just cut 90% of the crap
Yea, it can be an option, lol. Also the ending was kinda controversial I remember.
i like the max payne 3 setup more
At the start of the game, if you refuse to take Jacob Seed into custody, the game ends.
1 path to walk, but its consistently good
Oh, now I remember bad design there. Can't skip scenes.
what is truly scary, is my wife has a photographic memory. So she knows every line of every cutscene.
what is horrible about that is I can never lie if I wanted to.
New Dawn? She liked that too
I was dubious because she likes the original so much. But yeah. litmus test
dunno it was in afrika and stuff
new dawn wasnt
with the diamond collecting
yeah you mean Micro Machines. the racing game
pc gamer for life π
what if you hack the government and get banned for 10 years like Acid Burn?
ill make a new account π
o_O
a white brown bear
prolly some chem plant dumpin bleach around there π
its like that time all bees in a 5km area around an m&m factory started making diffrent colors honey, thats newsworthy
if everything dies in that radius no1 cares π
well
I should way for Radeon reveal
but buying 3090 is so temping after RayTracing perforamnce -;-
3090 is pretty expensive
Especially if your wage is in Russian roubles
The exchange rates are killing me
Of course the government keeps finding new ways to make it worse
Z-fighting? Donβt you mean EXCITED WALLS?
That's disappointing https://www.resetera.com/threads/facebook-wont-make-pc-based-rift-vr-headsets-anymore.287735/
Facebook has unveiled its Oculus Quest 2 standalone wireless virtual reality headset, with prices as low as $300 and 50% more pixels than the previous version. Meanwhile, Facebook said it wonβt make any more PC-based Oculus Rift headsets.
But Facebook also announced that it w...
Though with their insistence on logging into Facebook I wouldn't buy anything from them anyway
somehow i dont like the idea of a lipo battery strapped to my face π
im sure its plenty safe tho, bet there are enough ppl that try make it blow up to sue for damages π
This scene reminds me of Tokyo Conception in Shin Megami Tensei III: https://www.youtube.com/watch?v=d0v3WeHkkp8
Support this work via Patreon: https://www.patreon.com/MarcelusCastleRain
This is one of a few pre-rendered cutscenes in the game that uses in-game assets but it was worth the try.
Donations: https://paypal.me/marblegallery
AI vs Video Game FMV's Playlist: https://www.youtube....
Nolan keeps stealing from Japanese artists π
it all started with cave paintings
if i could model a city id have no problems bending it π
guess thats the problem, i allways delete those and add a sphere
The long awaited third chapter of the Half-Life: Alyx soundtrack is now available for download on Steam, and for streaming on Spotify and Apple Music. https://t.co/RH6ZncXYUq
PlayStation is the new valve
figured out the IK issue I was having. Now to figure out how to fix it. It's a scaling issue with the model. I'm not sure where it's happening though. Going to have to apply scale before rigging, rig it again and see what happens. If I scale the effector offset by 100 it gets close to where it is supposed to be.
If I import the SK mesh with a uniform scale other than 1 it breaks the IK, exporting from Blender with the scale applied breaks it,
Ugh, scale issues
Yeah, probably got Fubar'd somewhere along the way. It should only take minute to clean up though.
Ahhhh... Fixed.
Just needs a little offseting now.
Nah, went to the base mesh, scaled it all, applied it all, then re-did the rig from scratch.
did u make some good use of the blender starter cube there ?
Nah that's from Houdini
But yeah, just a bunch of extrudes, subdivide to a ridiculous amount, and normals.
It's made to work with a post and some distortion materials that aren't in that scene.
Yeah, I'm glad Jan shared that material. It took all of maybe ten minutes to convert his project to work with an SK mesh and character velocity.
It's so much easier to work with things when the people making them know what they're doing.
Oh boxman time without see you
Nah, there's a ton of little things that makes everything easier that people winging it always f'up
That image is for instagram ? @plucky pagoda
π€
With some intellectual sentence
its too flat chested and not enough curves for insta
they are just skilled wingers
Blasphemy, knell before your cube overlords.
Oh man, finally. It's working perfectly in the game levels now. I can't believe it took me like four hours to realize it was a scaling issue.
That's really just a placeholder model to help me get a fast workflow down for this project.
@merry flame https://www.cgtrader.com/free-3d-models/animals/mammal/animated-bat-5b8add2a5d98b1a652ea7fd72d942dac π
Now to add an offset that changes based on the normal of the hit.
Ta, will check
I wonder if adding the offset value as a curve to the animations would yield something that looks more refined?
combined with an alpha curve.
Aragorn is here
@zinc matrix I haven't really looked at als.
I think I have it. It was free at some point?
I bought a parkour pack of animations, they look good but aren't really setup well for working with game logic.
right now just using the ones that came with the ThirdPerson starter content.
yea i dunno what to think of ALS
I posted the IK setup that is using for free. It's pretty basic. Stuff I made like two years ago after following some tutorials, I just moved it to a component.
the char is rotated by 90 for some reason
idk, a lot of the things like that I've looked at over complicate everything
Too many interlinked states and a bunch of crisscrossing transitions.
It should be simple and easy to look at an animation BP to understand what is going on.
nah anim bps can grow quite large
Large doesn't mean it can't still be simple and easy to follow.
with a lot of math
yea, from your perspective
but so is als
its easy to deciper when u know what does what
i dunno about that1
You can look at that and see that everything is in 6 states and know what order they are applied in.
and thats a state machine π
its super nested tho
well my biggest anim bp runs completely on controllrig, and CR is experimental and broken AF π
I haven't used it much yet. Hope to soon.
Just for completeness this is the main anim graph for that stuff, it's old though and rough.
You're setting locations with effectors for everything?
yup
but i cant feed it transforms so i added a whole lot of dummy virtual bones to transform those
I haven't used virtual bones at all. I have no idea what they do or how to use them
kinda messes it all up, if it wasnt for that u could use this for any humanoid skel
they are basically bones u can add in engine
w/o weights
Like for use as effectors? Basically sockets you can keyframe?
so u could add 1 to the pelvis and let it point forward, do a linetrace for ur ik from there
yea they are kinda like sockets
Ok, but you can do that with a socket. What do virtual bones give you that those don't have?
u cant transform sockets in anim bp?
I see. Reading the doc.
bones can stil simulate
Idk, I can't find a good overview of what they are good for.
i think its mostly a way to add bones w/o goin to dcc
yeah, maybe. I likely don't really have a use for it then.
Doesn't that make it a pain to retarget to anything else?
yea kinda but also not
they decompile and give error VB is missing
you readd em and done
I guess that's easier than all the market assets that add a bunch of custom bones for no reason
bones for no reason is not good
VBs are just a thing u can use or can leave i guess π
Seems that way.
I used to download free models from the internet just to prototype with, after lots of headaches I make all my own with my own rig, rigging is super easy once you get used to it so no use using other peoples in my opinion
The model might look like shite but the rig works lol
I usually just use one of the paragon rigs
I just load them in Blender, delete the bones and add a new skeleton with a script. Auto-rig pro exports a nearly perfect mannequin rig.
the way I use maximo is I download everything to the xbot model and have a project with just it, animations, and a mannequin. I retarget to the UE man and migrate what I need.
I never used auto rig but I have used rigify and I don't like it, I like making my own IK and FK constraints
I downloaded a model with a root bone before, who knew that root bone would have 4 other bones overlapping and it severely messed up and took a while to figure out why
Auto-rig gives you an ik rig like this by default but you can customize it
It's from before Adobe bought them and it went into their pocket dimension of purgatory.
The mixamo rig never worked with IK whenever I tried to add the constraints so I stopped using them
I still own Fuse on steam before it renamed to Mixamo
Adobe more or less bought them to kill a future competitor.
What was their competitor?
fuse π
They hobbled it, removed a bunch of the good stuff and put it into limbo.
yea, free student licence is also kind of a trap π
I haven't used it since adobe bought them, but I never had that issue to launch
When I used it I had a bat file shortcut that opened it ten times, then just manually killed any extra
if you use it for free on school for 4 years switching to a free alternative is kind of an expense , if u started with that mayB better
It's a bug with their license check that will never get fixed
Well development stopped years ago didn't it?
They claim it didn't but seems that way to me. They keep promising they have a better thing around the corner.
That isn't with adobe?
No, Adobe had something that was supposed to be the successor to it.
Just use MB-Lab for blender and then we don't need to wait for stuff that isn't gonna happen or will be pou pou
I haven't used it in at least a year. Downloaded all the animations and have them in a project if I ever need them.
It was nice to have though when I first started working with Unreal.
Yeah I have a folder with YBot with all the locomotion anims in a folder but never use them
Yeah it was good to learn setting up anims with for sure
These are all fuse models. https://youtu.be/flFKiRasCHY
damn that looks bad
lol, at the time I was like this is awesome
My animations are π© which is why I haven't posted my video in work in progress channel yet, was gonna redo anims but I want to make a character but I'm awful at making characters so it'll be forever until I post there lol
Now I want to go back and use those models with better rigs.
I'm still pondering what to do with my project, I've thought about moving from first to third person and then change the combat system, but the combat system was the entire point to this game lol
This is the first project I worked on in Unreal and it used Fuse models. https://youtu.be/biECQdCajw4
Nice
I really like stealth games and want to make one at some point.
Stealth games are cool and ninjas are cool, I don't remember my first game in UE4 but my first game in UE3 was a first person platforming puzzle game, I'm currently working on a First person samurai game with 8 directional free form combat
You can do it several ways.
Yeah I've never tried something like that and always wondered
Mostly I use sockets all around the character for different kill animations and then move the player towards the closest one and play one of the animations appropriate for that socket location.
So there's a transition animation that moves the player into place then the kill aniamtion
lol, simple is the rule I live by
Sounds pretty straight forward
I usually send out a ray if there is an interaction and get the vector point and then do something if vector point = specific parameter but not sure if that would work that way
Same thing, just put some sockets on the player mesh or scene components in the character BP and move the enemy to the nearest one, pick the animation.
By sockets do you attach to component using scene objects? or in the skeleton?
sockets on skeleton
You can use scene components in the character though
but might not be precise enough if you change skeletons
Okay, Yeah before I did my own rigs I always used scene components for that type of thing
Yeah true
but you could adjust them easily for each mesh
Scene components might be easier
if you are doing a lot of them
Yeah easier but doesn't follow animations only collider so that's something to think about
I used them for testing weapon systems but once I added a character t'was poop
If it works it works that's my rule lol
I couldn't find any tutorials or anything on it when I was trying to figure it out.
Sometimes if I can't find tutorials I look at info or tutorials on things that might be similar and find my way to kinda transfer skills kinda thing
Demonβs Souls (Bluepoint Games / Japan Studio) β US$69.99/Β₯7,900/β¬79.99 What the hell is this price
I was really new to UE when I did that too so not sure if I'd find a better way to do it now or not.
Marvelβs Spider-Man: Mile Morales Ultimate Edition (Insomniac Games) β US$69.99/Β₯7,900/β¬79.99
The spider man game is cheaper than the average game due to it being much shorter and more like a stand alone expansion, also I've been paying $80 for new games for years lol
wonder whats next
Oh I figured out how to do dismemberment just messing around with stuffs in my enemy BP a couple weeks back and that was fun
...
Two ways I've approached it. One you use a mesh already broken into parts, or for zombies I used procedural mesh that built into whatever pose they were in when they died and then sliced it.
had to make a custom component though to get the procedural mesh to work with the sk
No that's wrong, I think. I'd have to look at how I did it with the procedural mesh.
@carmine frigate Lol, that's great.
you should make that into a couch co-op
fall guys extreme
1000% more blood and saws
yea i like the editor icon art
It's great.
it has a nice sun sprite
Reminds me of Mr. happy face from new grounds
basically the new PS5 is the most expensive
except the PS3 that was more expensive
π€
ps 1 2 and 3 were B4 euros tho
ugh, this map is like watching a slow moving wall of nastiness move across the country.
Final Fantasy XVI looks alright, luckily it's going to be on PC too
maybe the PS1 was before euros, but wasn't the 2
hmm mayB just 1 and 2
gotta love the smileys though
euro started 2002
i knew cuz one of those things costed 1200 on release here
i think that was the 3, but it might still have showed 2 prices, or i just still converted in my head
Your first look at Fortnite gameplay captured in #UE4 on PlayStation 5 π
Play free on launch day, and carry your progression and purchases with you! https://t.co/QcXvzDOEzp
1730
12999
how it compares ?
how can u compare anything with twitter compression?
XDDD
it looks horrible
good to know the super next gen console don't have shadowed foliage from still 2d billboards
Gameboy
running on a preg test
While giving birth
I'm hyped for demon's souls one of my all time favorite games looking beautiful
that demo looked like tomb raider to me, but im kinda graphics blind i think
Well you know the tech demos, the PS5 demo showcase were for PS6 GAMES @zinc matrix
π€
The tech demos are usually a bit much, look at the Zelda tech demo for the wiiU perfect example
next playstation is going to be PS3 X
Still don't know why Epic made fortnite and didn't take any other risk to make a new game
UT4 is abandonware
Unreal should make next gen Unreal
they made battlebreakers
Oh epic did make it? I thought it was just published by them
i think they made it
Nope thinking of spellbreak my bad
Spellbreak on Epic game store is what my mind went to lol
Wait isn't battle breakers just a little mobile game?
its a card game
Oh I thought it was like autochess
it seemed like an anime tiddy thing
It got anime tiddies?
but i havent played it, not into card games
I gotta look into this
Battle Breakers is launching, this trailer is here to get you hyped up.
#launchtrailer #battlebreakers
I watched the trailer already it was something
the song is so bad i like it
wonder if u can still buy stuff on the app store π
I'll never put money into mobile
Lol
I downloaded spellbreak some time ago and haven't got into it yet, I just wanna know how they do the celshading!!!! lol
i read the comments and some1 said if 2 ppl are fighting u have no idea whats goin on, so i kinda like that
spellbreakers! ooh ooh oooh
I want nice celshading, I did a few tutorials that took so long and they looked like poop
u mean outlines or 1 color shaddow?
I don't think just doing that will make the effect i'm looking for
Like things look flat, I had it before but I can't find the documentation I found before, it was in another language but I filled in the blanks and it looked amazing
I was able to have shiny objects with the anime look and it was perfect, but that was many projects ago
lot of effects just look good from certain distance/angle,. if u dont have full controll over the camera it wont allways look good
Who else omega-hyped for FF16?
I'm hyped but I still gotta beat FFXV so there is wiggle room for more hype
hmm i still have to start FF1
Oh FF1 and 2 on PSP were amazing remakes
You don't need to know previous games to understand the others.
i put up kingsclaive recently but i had to go after 5 min
Yeah each FF is essentially it's own story but I know if I get 16 I wont go back to 15 lol
i heared that like top notch 3d render mov
It looks cool
i watched BLAME! recently and it was really good
That's the celshading i'm looking for
flat crisp 1 tone shading
I don't even know if I really want celshading in my game lol
yea its sick good
Opinion on UI?
It looks cool
81/100
Badum tss
urgh lol
π
Also, the 81 isn't a percentage in this case.
Ohhh I thought it was lvl
that lvl81 good
Could be level, was intending it to be just numeric HP though
Still makes sense either way
A classic FPS for just 1 USD
I already had the previous version on GOG, but bought this one anyway
Hey guys, I'm making first prototype for my game, selecting genre and gameplay. Which type of games do you recommend which play well without Animations or anything eye candy
I tried it, however it is too much physics dependant
A space sim?
Tried to make something good out of the templates, too much hard coding
A rail shooter like Star Fox?
Space Sims, hmm. Interesting
A pirate sim where you play as a boat
Lol
a fishing game where u are the fish with guns
discord simulator
crabs with udders is taken, sry
Type of games or a taste I usually have is - solving problems and getting around/avoid
yea its a crab with stealth udders game
A turn-based strategy game that is stylized as an actual tabletop game with miniatures
Anything that has shooting easily works for me
it looks natural cuz im good at photo editing
or an RPG also stylized as a tabletop game with miniatures
Basically you have static character models that slide around on a field
a fishing game where u are the fish with guns
@carmine frigate https://store.steampowered.com/app/450500/Ace_of_Seafood/
In the seas of the distant future, humans have all but disappeared.Now, fish and crustaceans fight great wars, massacring one another with deadly lasers.In your current, newly-awakened state, you are no more than a piece of seafood.However, you have been blessed with the talen...
$11.99
337
that game is like my go to for the ultimate example of a fun asset flip
FPS but metroidvania
ha his crab doesnt have udders
How would one make a 3D metroidvania?
Everytime I look at it they've added something crazy stupid again
Is it a unity game?
probably
@junior meteor What was that man?
Levels in classic resident evil are like Metroidvania
come on.. age of tech is on the rise .. children play looped levels and nonbeveled books of black and white ink..
@lone grail How would one make a 3D metroidvania? Like Metroid Prime
I wouldn't call it a metroidvania though
game or simulation is a new book
It certainly is a metroid
you could make a game about a plumber that jumps on turtles
@jagged owl Corner on right side top and bot,
Combine Mario with jack the ripper... jump on hookers lol
not, but a bout an atom getting fuked and universe being born
Heheheh
I thought metroidvania is just a collective name for games like Metroid, Castlevania, and their clones
Metroidvania is where combining elements from both
What are metroidvanias then?
I don't have a good explanation on hand but wikipedia definitely explains it on the top of the page
Uhh
There we go
Invented euro prices
As what I said and nobody cares
Wait for it
@fresh heath any way I can search the techniques they use to make game adictive .. u get me?
@junior meteor Google "player retention"
playstation is pretty cheap when u look at the games π
@fresh heath Og
Metroidvania - Large Interconnected World
and combine with physica and you got generation of children who take care of global warming
There's a couple more things to go along with large interconnected worlds isn't there?
Plenty
@carmine frigate lol sure Microsoft and ps invented the dollars to euros ratios and nobody is saying anything cuz we live in a world of people that can't think it seems
i dont buy a lot of games so it doesnt really effect me
do you play games?
Who would like something like Dead Space?
yea some, but i have a backlog allready
Dead space is a great game
I play those
I am playing it this week to get some inspiration
mannequin is best bro
Blender multiplayer hmm π€ lol
@junior meteor You should probably look into Alan Kay's children education research
We were discussing Robot Odyssey and SimCity a while back:----http://www.donhopkins.com/drupal/node/139Discussion with Alan Kay about Robot OdysseyOne of Alan Kay's favorite games is Robot Odyssey! I wrote to him:From: Don Hopkins
Subject: Robot OdysseyOne thing I've always wa...
i play some coop stuff with a friend of mine, usually f2p stuff or those epic freebees tho π
Co-op Unreal Engine or Player vs Player Unreal Engine?
that friend doesnt like UE4 so i havent tried multi user editing yet
Given the problem of animations specially, I might just stick with World as the hurdle, like traps and puzzles. Or robots on wheels
Or wheelchairs
Someone who doesn't like Unreal Engine 4 is certainly not a friend.
Worship it, its the only hope
he did some singing for a themesong for a gamejam for me once
I used unity for 2 days, now I'm in an asylum
@fresh heath noted*
thats him singing
1 year ago when researching, pick unreal straighn
my project was called Unreal Unieverse before that
but unity has no view port
got to establish communication with that alien thing, but its unstable
Btw, anyone looking for level designer, contact
i need a whole squad
Who doesn't
and we evolve this existence
pierce through the veil of time
im making a game for you guys
after I made it, i will go rob a bank to pay you to play it
did any1 play those 3 out of 10 games free on epic?
they seem kinda funny
episodes
I'm playing a game about trains.
I really disliked the long dark.
I hated the way it forced mechanics like lighting a fire to be tied to a specific barrel or something in a building. You could freeze to death in a building next to a stove with materials to make a fire but it wouldn't let you just build a fire.
That kinda sounds like what would happen with an actual person. "Here are things to make a fire." fucks up and freezes to death
Sounds about right.
Ouch
Good thing I didn't show my progress video in WiP because I just changed it from first to third person lol
Would it be weird to define a particular bait as the "master"?
(fishing of course)
A "Master Bait" if you will
I was wondering where you were going with that lol
Its a legit concern. Its for a fishing minigame
if you really want to avoid making it sound like uhh.. things.. you could probably just use something else than master lol
like primary or main
well then there's no problem is there :D
If you have different tiers to bait like "common" "Legendary" "Epic" you could say "Epic Bait (Master)" or something
Or just have "Master Bait" and let people giggle while playing π€·ββοΈ
I mean there's at least one entire episode of pokemon which is basically sexual innuendo because they keep talking about mating pokemon
so I'm sure you can get away calling it master bait lol
I would like to hide something stupid like that as an easter egg or unlockable lure but it would probably jump the ratings for the game just from that one joke
Just don't add things like "lubricated" before master lol
You could have it as a easter egg sure, or you could have an acievement called "Master Baiter" instead lol
yeah I thought about that one too lol
Ratings
Is it a kids game or something that you may deem as a T rating?
If it's not directed at kids then I say it'd slide
I'd love for a Everyone or Everyone 10+ even
Oh okay
its a fishing game lol
I'm just a jackass that would love to hide some funny stuff in there
That could cause for concern if parents knew of it before buying it for their child, buuuut as an easter egg I don't think it'd hurt at all
Lol fair enough
I changed the focus of my game, was gonna go with super greusome game but changing for a more whimsical fun adventure instead... my dismemberment will go unsused... but that's okay
meh, teen rating would be fine really. Who's going to care about a fishing game lol
heh nice
Fishing games are fun, I'm sure a lot of people would care, and small jokes sprinkled in instead of being a chunk of the game I'm sure you can still get E
well if I get this thing to release, just know there will be some easter eggs in there lol
But at the end of the day, make the game how you want and don't let the ratings discourage your ideas
Good! I love a good easter egg hunt
TIL these are the video cards which render the buildings.
ah, cool, Miles Morales will be on PS4 too.
Miles Morales the fictional character???
I just got Yak milk in the mail!
I'm sorry?
I've been wanting to try Yak milk for a long time.
Then... congratulations
PS5 the most powerful thing
it's cuz the SSD that is so fast you can't notice it
and what about the genuine 16k textures
I'm in the feel this is all because the job pressure, plus the fire of employees and all the real professionals with experience are leaving
yeah, but that one don't move
watching spiderman now
it seems like they cut on postprocessing
seems to be as old COD games filtering
I've never played a Resident Evil game
is another FPS ?
LIFE IS BRUTAL COPE KONKI
the ol poophole loop hole
or you can just play on windows like a normal person where portal works in fullscreen as expected?
Now my whole tweeter feed is about people saying wont buy Harry Potter cuz don't want to support the original writer π€
Sounds like you need a new twitter feed
Just add "Harry Potter" to muted words
https://i.imgur.com/DoNwa6o.png
Wtf man
I'm a big fan of the one where you watch a child get strangled unless you pay money
wtf
Raytraced glass
cancels raytraced water
Mom the ocean just gone at looking cross the window
I still think raytracing shadows are the most impressive part of raytracing
certainly the best performing one
is the same
get ms from FPS if you wish
Oh look Nvidia fake reports how good
well, no double the frames isn't double ms
where's the issue?
I remember people complaining they couldn't get more than 120fps, what is the point of having more that 120 fps?
if it's not double the fps, it's not double the performance, case closed
FPS isn't the end all performance measure-er
3080 is very disappointing
3080 is still an upgrade and it's cheaper than some of the older ones though
because it's not as good as nvidia said it will be
nowhere near
that doesn't mean it's bad
it's great
they just over promised a lot so now what could have been great becomes disappointing
where did they promise either?
what else do you want to be doing with your performance besides rendering more frames?
There are multiple things to measure as performance not FPS alone
I mean Nvidia claim this on their video too
Maybe the bottleneck is the issue? π€·ββοΈ
Math isnt something they control
Wii
U
Lol
woops, apparently I'm toxic and turned my head off
sorry guys! β€οΈ
it's been a rough week
someone all the Nvidia official stats they show were removed ?
you just can find small images
Looking at that makes me feel blind
that's a raytracing secondary effect
Lol
For detailed technical information on our new NVIDIA Ampere architecture, please visit:
https://www.nvidia.com/en-us/geforce/news/rtx-30-series-ampere-architecture-whitepaper-download
NVIDIAβs Tony Tamasi returns to walk through second generation RTX speedups in traditional ...
Why is flight simulator so low?
what title is those are?
i mean for what GPU
I think my internet is trying to fail me
My internet has fixed itself
a lot of the games get cpu bottlenecked
thats why all the perf numbers nvidia gives are at 4k which is very gpu-bottleneck
maybe I should get a 24" 4K display and 3080 or 3090 π€
the pixel density would probably be high enough for finally being able to render tree leafs and grass blades at a distance instead of green mush
heh Nvidia just sent me an email letting m know that the 3080 was now available.... /rude
Discussing the best places to learn Blender (2.9).
Links here: https://curtisholt.online/blog/best-places-links
CHAPTERS:
00:00 - Intro
00:39 - Should You Learn From 2.7?
01:30 - Starting from the Beginning
04:08 - Benefits of Paid Courses
05:47 - Where to Find Pa...
copyright strikes, i really don't like copyright strikes
@fluid bloom on 1m average person may discern objects bigger than .29mm (multiply by distance if you are further). 27" 4k is ~.16 mm pixel size.
Apparently buildings are copyrightable too: https://www.stevenbuccini.com/why-1wtc-isnt-in-spiderman
Like many people across the world, Iβm using my quarantine effectively: by catching up on all the video games I wasnβt able to play while traveling. The game at the top of my list? Spider-Man, which was widely recognized as one of the top games of 2018. The game is features an...
How much bigger are the new GPUs by the way ? Drop here the question
How is this even value for money at this point? I wanted to buy Animate for my daughter, and they charge you more than Β£10 extra a month if you pay on a month by month basis. But don't worry. You get upto 10 free stock images ! SMH
ugh I thought i'd go check if they had a student version because we homeschool, so yeah. But they charge for that too. Cheaper but still...
Adobe software stopped being good value for money a while back I think
Their Creative Suite pricing model is clearly designed with professionals in mind ignoring everyone else
it's frustrating because I dumped them 2 years ago. But my daughter is learning 2d animation. I can pay for this but it's still overpriced considering you don't own it. I might look up some free alternative. I used to use one or two IDEs back in the day but none are as nice as adobes
yeah
I know I read in the 2000s that Adobe doesn't care if you pirate their software
As in, for personal learning use type stuff
I've had to at times. Just to eat.
because you're gonna use them in your job and that's when they get their money :D
I don't know if they still have this policy on it though
I bought Flash once for Β£550. Then they made my version defunct, so I spent some time having to use a dodgy version
fudge. Can't even get the student version without accredited US homeschooling declarations.
Ouch, I've only purchased the CC once in 2014 or 2015 and they actually gave me a lot of grief trying to cancel so I swore to never sub to adobe again
I've got the sub for photoshop right now, and yeah I'd really like to find an alternative
My last account was lost because I tried to reset my password, and it didn't work. I ran through several support guys and eventually got angry and swore at them before cancelling. #catharsis
@tulip orbit photopea.com does the basics
a lot more than the basics in fact. I prefer it over GIMP π
yeah that ide is archaic now
I got an updated one and it bugged out so bad I had to uninstall it
Afinity products are great
Hmm, photopea... it looks decent...
aye its great for a quick meme
yeah I have a bunch of tools that do what gimp does but more focused so I don't have to open it as often π
I used gimp before but haven't used it in years
It does the job for sure. Its just awkward when you spent so many years with photoshop / pshoppro
thinking about it now... I'm not even sure what I actually use photoshop for... I used it the other day for a quick temporary stained glass window, but that was first time in a while it was open
I got Corel Painter 2019 for super cheap on humble bundle and I have affinity designer, both those combined I can do anything!! lol
Lol yeah
Oh I hated when gimp was a bunch of separated windows
That was awful lol
yeah 3 UIs floating around π
I decided to recreate my combat system in a third person template, and it's gonna be SO much work lol
photopea, I'm not seeing any licensing info... free to use for commercial?
Hm. seems to be.
its got a fair amount of tracking on that site so YOU are the product π
@tulip orbit just use krita
i like it better than gimp
and PS, but only used that a few times
hmm
also u can use blender, it light seem basic on brushes and stuff, but u can also draw with sculpts
grease pencil can do some amazing stuff if you are so inclined. I just use it for stickmen
yea it also has texture paint, but its the combination that makes it super weird i guess
krita looks good, may use it in the future if I need to draw stuff, which I avoid cause I suck at drawing
well if u suck at drawing paying a PS sub wont make u better π
occasional photo manipulation, better control at cropping and such then paint
cancelling now, dont have the money anyways
could also use the iliad unreal plugin for basic stuff
could do some wack BP stuff with that
i only cropped in engine
well, I'd LIKE to cancel... but last payment didnt go thru so it wont let me...
why the fuck does disney+ have only two episodes of mandalorian on it
is it ep 3 and ep6?
Disney has entered the twilight zone
i havent tried disney+
Same
you would think they do a bunch of content to get some userbase at start
It's not like they have the content lol
lol its disney, that goes back to WWI propaganda movies
Yeah
watch dogs 2 is free on epic games y'all go get it instantly
Daffy was up to some shit back in WW2 lol
I have it on ps4 but good looking out I'll get a backup pc copy
Classic Disney propaganda shortened and without WWII references.
this is ww2 but its good π
K I've been staring at a blank landscape all morning trying to think of how build a town for my RPG.... π°
Romero keeps getting teased about Daikatana on Twitter all the time
Did people suddenly like it or are they doing it as a meme
Yeah i saw his tweet about it
Apparently past the first chapter it's a decent game at least
The first chapter is what turned most people off, along with the friendly NPC being dumb as hell
I'll probably give it another chance, not a fan of having to pick up an item to be able to save the game but we'll see
"I can't leave without my buddy Superfly" ...who is stuck on some piece of level geometry again
Their not trending in Canada so that's kinda weird lol
I have successfully recreated my weapon and combat system in a third person project, it was tedious but hopefully will be better
Epic Games, Riot Games and other gaming companies where Tencent have a minority / majority stake have been sent letters from the CFIUS to inquire about personal data security.
Moves comes amid increased scrutiny over Tencent's operations in the US, such as WeChat. https://t....

π€
Looks pretty good
I'd change the texture. Someone is guaranteed to say "that's an asset flip. Look. He never even changed the texture"
I'm feeling lazy too, I recreated my combat system but I don't wanna make animations right now, i'm bad at it so it's kinda rough
"Thats my secret cap, I'm always lazy"
I burned out on animations. I never really enjoyed it. Only problem is, im broke and work alone. So it's really slow work
I work alone but got more confident with animations but still not great, I did have more fun last time I did them
its only slow if you want them to look good, otherwise just slap 'em together
it's like "yay I managed to animate climbing through that hole with a decent look and didn't make it look absolutely awful and it only took me 2 days for like 8 seconds yay"
I usually do use crap mocap or some other base animation as a placeholder, but my current one is heavy on the physical animation side and needs to be implemented into the navigation system and everything. It's like staring down a tunnel with no light tbh.
I'm ok with the animations, I get the broad strokes done, but my anims wouldnt hold up in a FPS
I wish I could do mocap lol
you can for a fee
wait until the new video ai neural mocap systems come out properly. Then you dont even need a suit
bring back vertex animation! π
Im using the control rig. Fun times if you think about what entails
Everytime I use rigify with UE2Rigify it messes up the animations
When I switch between IK and FK there is always some weird bone drifting and I can never fix it so I had to stop using it π¦
To note, some of the key US games / tech companies that Tencent has a minority / majority stake in include:
- Riot Games
- Epic Games
- Activision Blizzard
- Roblox Corporation
- Glu Mobile
- Discord
- Snap
@lone grail I'm telling you buy autorig pro if you're rigging in Blender. I'm going to do a video on it because it is just so easy to rig and get a nearly perfect UE Mannequin rig.
I use MrMannequin in blender, works great for me
It's not rigging I have issue with, it's just animating, I just have issues with rigify so I rig myself
I try not to put out money where I don't need to
Auto-rig gives you a full IK setup including facial with a few clicks
Thanks for that, Mike, will look into that one.
Is there a free trial thing?
I'd pay 100 for it for sure
if you have the money, and it saves time, yeah
I'm just hesitant because auto rigging tools I tend to have issues with while animating
Using control rig to handle your FK/IK setup is also an option now. It's worked pretty much as well as Blender for me so far.
It's actually really simplified and visualised well enough
Is control rig another add on?
it's built in a plugin to UE4.25 (and some previous versions but 4.25 was a milestone). I do a basic bone setup, usually matching roughly what the mannequin is for later retargeting, then create a Control Rig asset from it. All my FK/IK goes in there, you can have different setups for different classes etc. It's not perfect yet but I'm not having much issue with it other than the raw animation work costing me more time than I like to spend on it.
But thats my fault not Control Rigs π
So is it animating inside ue?
it's extensible too which is key. You can make new functionality as you go with Unit Nodes.
yeah
you use sequencer to animate with it
Interesting
So you can just animate the default maniquin without doing anything to it? or do you have to add IK if you want IK?
There is a default mannequin Control Rig you can use if you like. That's all setup. But its so simple, you can apply that method to anything, even brand new non-human rigs. The sky is the limit.
Want to grow a tailbone on a human? Just add it on the fly
I'll try it out thanks
Helge Mathee is a boss. I saw another podcast where he introduced it and followed that but I'll check this out too for more nuggets of info
I envision a parity between bone setups in 3rd party apps and the control rig at some point. So if I wanted to have the Bendy Bones setup from Blender in UE4, the control rig would support a unit for it. If you wanted to add a hook up with procedural houdini stuff, an interface for that too. I mean, you can't overhype this really. It's just still early days so there are frustrations
So when you said you can add bones on the fly, you can only add from existing and can't create a rig from scratch right?
Normally the control rig matches what bone structure is there, but if you were to attach another mesh with bones, you could extend a control rig to use that too. You can use virtual bones also. But as it stands, there is no weighting unit or anything like that in terms of on the fly. I gather there will be at some point, but like I said, frustrations.
you can get all the blender plugins from github i believe
support creators and all that but the licence is like that
I'd just rig in blender then animate in control rig that seems like a good workflow
well thats what i read, there was some sort of turbulence in the blender community cuz some1 made a free plugin to download payed plugins for free
like you can sell blender on steam and thats completely legal, but you also have the source code open for free
Ahh
im not a lawyer tho
I prefer to purchase if something has a price tag, I'm not 12 anymore I can afford stuff... if I need lol
the blender license transfers, that doesnt go for textures and stuff tho
but the code has to be free if you sell it or someshit like that
you can copy paste code from blender to unreal engine as long as the packeaged game doesnt contain it, if it does the engine and game would need the same licence
if you render movies in unreal you could copy paste blender into unreal if u liked (*can do that shit)
some1 might be able to explain it better or correct me where im wrong
The git is just a trial. You are allowed to charge for your plugins.
yea but ur also alllowed to sell blender as a whole
it just has to be OS
and u can get it for free allready
prolly w8 for 4.26 control rig is kinda broken π
After dinner I'm gonna do control rig tutorials, I'm ready for it, dont wanna wait
Control rig lets you use IK and animate with an already skinned mesh. Auto-rig pro skins the mesh and gives you an IK/Fk rig in the process.
They have overlapping use but not entirely the same.
yea sure, get the controll rig from the marketplace its free and from epic
it not fully broken π
So use auto rig then use control rig to finish off, sounds like a good workflow
i had a lot of inconsistensies tho
I've seen plenty of videos on youtube using the manniquin and showing off really cool animations, I always thought those were done with control rig
Rigify gives me problems
I prefer to rig my own and add my own IK instead of using rigify, I actually enjoy rigging
yea same, i did a bunch of ik setups and never used rigify
controll rig is more like that than rigify
its basically the same as setting ur ik stuff by hand in blender
yea thing is.. i like blender viewport controlls better than unreal
A hover vehicle racing game like everyone else
that xyz widget in unreal often sends stuff 2000km away
Well I'll give it a go and see what happens
in blender g .. x and u grab on X and its not viewport based
Depends if you have world selected or something else
I just want easier ways to have good looking animations while doing it myself lol
if an object in unreal is not center point you sling that stuff like crazy
handkey stuf is pretty hard to look natural
Yeah, I want simple stuff like Zelda not realistic but looks good
what zelda?
The newest
thats also mocap for a lot
the face is prolly done by hand
Yeah, my attack animations I did before looked pretty good... well some of them looked convincing but I made them for first person so they don't work for my game anymore