#lounge
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unity system is much, much better
You can actually make components from other components, you just need to GetOwner first
that's the problem
if you want to have things truly modular
componenets MUST not depend on other components
yup, and thats where ECS excels
@obsidian notch The earlier UI for AAA games session also had a virtually useless video for most of the session, and the slides kept "sticking" and not updating unless I refreshed.
it's system part which aggregate subset of componenets and do something with them
and the systems are also trivially pasteable
I thought the problem was Actor not Components, moving the goal posts ๐
actor is the biggest problem
@shy basin Hopefully that isn't the case here :/
in ECS Actor is just int in some database
but
it can be done in the way Overwatch was done
they didn't make ECS for performance
it was more/less on UE part
but for modularity
yes. In overwatch their components were still data-only, and entities just handles
Im all for data orientated design, I just think ECS is a pop term like Spice Girls
they just lacked the crazy overkill high end database-type systems on ecs libs, they did that part manually
it's just name for pattern which everybody more or less understands
no reason to attach to words ;p
its a horrid name tho
entity component vs entity-component-system
confusion abounds
Well the thing with patterns is that they vary in implementation
Entity component system quite concreet
you have componenets which always are data only
and systems, which operate on subsyset of componenets
Thats the issue I have with it, if youre going to complain about OOP being too rigid you cant propose an equally rigid system
it's not rigid
Neither is OOP
you can slap oop components in ecs-pure components
you can write as many system as you want, reusing the same componenets
in different way
you just slap this system and it works
yet I hear everyone lump all OOP together just to hate on it
so why cant I do the same to ECS ๐
I don't like OOP, because it is actually hard to design modular systems
because the oop we are talking about (unreal engine one) objetively sucks
and yeah oop is actually pretty bad for modularity
Traits from rust are great OOP
very quickly stuff starts tangling together
or C# partial classes
lol talking in absolutes, lets start with the eugenics
because the oop we are talking about (unreal engine one) objetively sucks
@fringe sundial
but it absolutely does
i havent, ever, met anyone that comments ue4 programming system for gameplay is good
You can agree but you need proof for objectivity
written in similiar OOP fashion
its actor-component abomination is beyond salvation
Create facts but that aint objectively anything
it always end up shit from inehritance hierarchy
fact:
literally every single ue4 game ends up with +20.000 lines on character.cpp
Which engine do you work primarily with @fringe sundial ?
unreal, unity, tinkering with machinery, custom code
yes, because the other parts are good
but the actor comp system is absolutely terrible
ok look, I think Unreal engine is in general best engine to use
no doubt it
just some design decisions are back to 90
and they haven't changed
doesn't mean they are good now
unity component system (not the new ecs) is objetively far better than unreal system
its faster to develop
its less messy
it doesnt breed 50k lines of character.cpp monolyths
Im certainly not in total disagreeance but this ECS is borderline zealotry
so he has his own lib it seems
fast-game-logic LOL
Look if there are parts of ECS and OOP we can use to make everything better we should. But promoting one at the cost of all else is exactly the argument you make against OOP
well if I cloud pack all my game systems under 2ms
i cloud run 4 servers on single core ๐
Hence me calling you out
@fluid bloom Which session is that screenshot taken from?
Speeding up Game Logic in Unreal Engine
it is objectivly better for systems like Gameplay Abilities
Awesome, thank you.
it is objectively worse if you want to compose functionality and not lock it to single class
its also impossible to multithread
like add random movement ability to entity/actor
if you have virtuals around, multithreading is not doable
as to make multithreading work well, you need to know what data are you touchning from a task
A big learning today: if you organise an online event, ship decent microphones to all presenters.
@fringe sundial what talk is this?
neat to see an implementation in a shipped game
Speeding up Game Logic in Unreal Engine
@thick dust
its 100% entt LOL
Implementing it in new versions wont help all those old projects
at least it will help new projects 9;
To be clear for those of you just joining this conversation: the ECS they're talking about is developed by Funcom, not an upcoming feature from Epic.
At least as far as I can tell.
Yeah and so will all the improvements Epic has made since these stats were made
my interest is how do they interface it in editor and hybridize stuff
its definitely inspired by entt but with some parallel scheduling stuff
sexy multithreading
they have gamethreading updating movement components unreal-side, and the other systems running at the same time in parallel
You still gotta be careful right cuz a lock can still bottleneck like spamming a single thread
nope. This stuff doesnt use locks
Man this Digital Audio presentation is really breaking it down. ๐ฎ
what it does is that you declare systems
that read and write to specific components
and then that stuff gets scheduled + parallelfor-d
Great little bit of insight from the Unreal Fest Q&A for those of you considering a new PC build:
Hi, we are trying to find the best/fastest Processor..We are using Intel XEON now but some are saying that AMD Ryzen or Threadripper will improve our BUILD time..is this correct?
Cores/Threads allow you to parallelize compilation tasks. Since compilation can include many thousands of individual compilation tasks, as a general rule, more cores = faster compile times, while clock speed will reduce compilation time of a single compilation unit.The Ryzen and TR chips definitely outperform i-9, and the TR outperforms XEON when compiling the engine, editor or shaders in my experience.
Overall performance including non-compilation tasks would require testing, which should be available at various benchmarking sites.
Doesnt use locks but he's constantly saying lock ๐
but it doesnt really have lock traffic. its basically just read-write atomics
not like a normal mutex
@versed thicket Aaron is awesome, and the audio team is doing amazing things lately.
Really digging it. This is cool.
Ahh see right there, its not a silver bullet. Bugs could be harder to track down, a race condition on a single thread is easier to debug than across many
I mean I get why they do this but as I like to say, more complexity means more points of failure. He uses the word ensure alot but you cant really ensure thread safety
you can
this sort of pattern does absolutely shield towards data races
because its indeed how rust works
would you like to hear about Haskell
yo can'r read and write the same component type at the same time
@quiet narwhal The networking lounge was cancelled.
the system guarantees (it only gives you Const ref) if you say you will only read
and it will schedule things according to read/write dependencies
Its not just about reading and writing, if something is waiting in line it can bottleneck
IF you follow its rules, and do not try to hack your way out of it, it is safe
of course if you then go fuck it and immediately try to do stuff on GEngine....
I asked in the Q&A and got this response:
No, it was removed. Apologies!
Our Networking Lounge was unfortunately cancelled. We're currently working with Intrado to figure out why people are still receiving notifications for it.
I mean sure its not bad but there are possibilities for instability here that you can do your best to mitigate
the whole reason to do this sort of read-write limitations, is so there is no way it can go wrong
Like any system it can produce unexpected results
Im sure Rust programs still crash occasionally and because of threading issues
so it freezes then?
well, it can cash on divide by zero and similar, but it cant crash by a nullptr
what this compares to, is to Specs ecs
in rust
try proving something doesn't deadlock ๐
in specs ecs, each ECS system has read and write dependencies
it says "i read from X, and write to Y"
the scheduler then makes sure that stuff doesnt overlap
threadlock deadlock but no locks cuz sherlock read your write lock
a read/write lock for scheduling isnt the same as a mutex bruh
^
did I say mutex at any time?
lol, his demo thing is similar to my space battle, with the spatial acceleration and stuff
Just write both sides of this convo
also, LOL bottlenecked on movementcomponent write
couse unreal be unreal
oh, smart mfs
they hacked headertool
to add a FGL tag to Actor
and if it happens, it creates some basic hybrid link
uhm blueprinted systems too
pretty cool system, but I'm too stupid to implement something like that lol
Yalp. Most of this is over my head, and just makes me miss Anarchy Online.
I like this guy, that was a nice nod to game programmers there
but once a good base was reached, code complexity decreased
which seems about right
yeah
Well there you go, work for them then you dont need Epic to do it
it would be nice if someone made a plugin or something on the marketplace that would implement some 3rd party ECS framework
LOL a true Audio engineer. There's instruments everywhere in his home. Aweome.
the problem is that you need some editor support
and doing that in plugins...
look at this guys
they extended the header tool
yeah, I expect that is kind of hacky
I guess I would have to settle for something half way there if it was a plugin and not a full on engine source edit
indeed
tho i want to try one thing with my systems
port shootergame into ecs
tho the multiplayer is a huge issue
i found a.... massive hack for tricking the replicator
but...
lol, I wonder if shootergame will be carried over to UE5
it will
btw, the hax
ustructs cant be replicated by pointer
but
if you put the ustruct in an array
it works
except an array owns its own memory
so...
if you take a tarray
and memcopy the target pointer into it
you hack it into pointing to your memory location
and then that replicates
lol
lol indeed
so basically i take an empty tarray
and then, without allocating anything, force-write num to 1, and force-write the target pointer
So... if I understand this right... you're essentially bypassing the memory safeties and using memory space for something it isn't supposed to do... so that you can get massive performance gains.
yes
And people say that art is dead. ๐
with that ridiculous hack, you can replicate a ustruct by pointer
so if you can do that, you can store the ustruct somewhere you want
One of the most intriguing new features announced today for UE5 is Foundations. I am very anxious to learn more about that.
sounds like Prefab
after years of blueprint if prefab enough
we will have prefabs
It sounds like a huge boon for level designers.
yeah blueprints suck for level design
they are ok for game objects
but for level design...
Instead of relying on actor groups to copy similar areas, or using Blueprints to house "pieces" of an environment that don't need any unique functionality.
they get very hard to edit
Indeed.
Here's the brief info from the talk:
Foundations are effectively instance-able sublevels that can contain other foundations. This will allow you to create a hierarchy of pieces that you can reuse to populate your world. For example, a foundation of a floor or a building could be combined with multiple floors to create multiple building foundations, which can then in turn be used to create whole city foundations. Foundations will also get their own HLODs automatically generated and have streaming automatically managed.
something like that but properly nativ would be great
Epic Mega Grant submission session is live now.
sounds
like Object Container from Star Citizen
sounds about right with their push for big open worlds
what you guys watching for last session?
but from what I gathered they haven't really touched most things which are in the work for open world support
Building Worlds in โFortniteโ With Unreal Engine
"Applying for an Epic MegaGrant: Make Your Submission Stand Out"
Where the video window is currently displaying a still, and the slides window is currently playing a video.
Ohhh thanks for the heads up, Mathew. Was curious about that one.
mainly interested in the new water tool
And now the slides are not showing.
sometimes the speakers accent makes it hard to follow talks
Yup, slides are not showing at all on "Applying for an Epic MegaGrant: Make Your Submission Stand Out".
I appreciate the detail in this fortnite talk
They show something and then the exact setup they used to get the result
For sure.
it's because it's Ryan Brucks, he is quite pro
I think it's almost over? But the videos will be on demand after they air.
gah
wow, those BP brushes are cool
Water time. ๐
๐ฎ Wow
gggguysyss
@zinc matrix According to the roadmap, yes.
Now this is sweet!
did I just blow a load or what? https://github.com/EpicGames/BlenderTools/
@fathom wadi whooaaaaa
This water system looks very cool.
Seriously.
omg
Wow. Depth points on the spline.
welp thats downloading
this is the kind of custom game-specific tooling I expected to be implemented just for Fortnite/their own games and not shared in engine
wow
which session is on about water right now @bronze axle ?
Building Worlds in Fortnite
"Building Worlds in Fortnite"
ah there we go, thank you'
I've missed the entire thing so far. Gonna have to catch up on the VODs
They seem to let you play ondemand if you got a login
it's all on demand already, luckily. no need to wait for them to compile vods or anything
this onlinexperiences site they are using actually worked out really well
ahh awesome
that water's nice
Very.
man, what more could you ask for in a water solution?
Seriously, this looks very robust so far.
I'll get back to you after I watch the earlier parts lol
I bet I could pick it apart :p
Haha.
is this something they're releasing as a tool or something? Or just going over how they do it?
It's coming in 4.26.
omg, nice
๐ฎ
๐
holy shit, Chance! You been MIA for a long time
My first question about this water system: does it require terrain to work? ๐ค
hehe ๐
he's alive!
Im sure there are rivers floating in space ๐
Like what if I'm making a more surreal game, with waterfalls flowing through abstract concrete buildings? Hm...
@tulip nova Congrats on the UGC plugin release, btw. Must feel awesome getting to do some dev work again and share it with the community!
I'm curious about that too. I'm doing some dynamic terrain stuff with the RuntimeMeshComponent and would love a decent water system like this as a basis for something
thanks! Man.... I've been working on that in my free time since the Robo Recall release. Finally had a little extra time and was like, "screw it, we're doing this!"
Speaking of the facial capture... will there be an Android equivalent or is this based on Apple tech alone?
That's so cool.
I know a few local devs who are stoked to try it out. Mod support comes up pretty frequently.
also gave me an opportunity to hide some of the "wtfamidoingohno" that you might find in the Robo Recall code base ๐
๐
sounds like a normal day to me
but now I have Blender Rigify tools. The world is mine !
Haha, wasn't Robo Recall more of like a fun side project?
Always feels good to revisit old features and do a better iteration of it with what you've learned since then.
sometimes I look back on my old stuff, then look at it already implemented in engine, then I get sadface
Robo Recall was a full fledged game made with a small team in partnership with Oculus
Oh that's what it was, I remember there was a small team involved.
I led the effort for mod support at the time, it was a little later in development so there was a little bit of cowboy code in there that wasn't touched once it worked ๐
so, how you feelin' about UI scripting? ๐
Robo Recall was a cool project. Did a lot of neat little things. I specifically loved how physical the interaction with robots was.
Im glad its there at least. The amount of mod support questions I see is vast
The sound design and interaction for pulling off limbs and using them against the bots was just great.
UI mods is something I wanted for so long but slate is kinda crazy
after the fact, Ben Marsh hardened some of the core engine systems a bit, and I abstracted all my integrations into something more modular, cleaned up the editor plugin, and brought everything from a hyper frankensteined version of 4.14, 4.15 and 4.16 combined to the latest version of engine
Then I realized that we didn't ever ship the automation scripts for packaging
@dim ruin I wrote a widget theme plugin but there is some stuff in the pipeline that will make my plugin moot so it's not quite production quality yet. It works, but it needs a clean up. However I abandoned it because 1. I could PR an easier method to do it and 2. like I said, the new Editor Utility Widgets coming soon are amazing
so I pulled the RR one out and pared it WAY down and added it to the sample as well
I hope it is helpful! /shrug
๐ for @tulip nova
Always Pizza for chance
Oh shit. File-per-actor system is coming in 4.26, not waiting for UE5. ๐ฎ
oh... the new file and source control stuff is in .26 not in ue5
So theres no chance of pizza, pizza is const ๐
So much archviz on this UFO session list. Which reminds me of the time I went for a job using Revit and I kept saying "this is good but I could do all of this in UE4 and have more functionality". He scoffed like I was calling his trade weak or something. 5 years later....
File per Actor reminds me of how The Witness handled things
Lol
@tulip nova can we bug you if we ever have questions about modding stuff for UE4 projects? ๐
We were doing archviz stuff in UT2004 but it was no where near what the offline renderers could do. We had to depoly everything which was a pain
yeah not slamming on revit or 3ds/c4d/etc
Mmmm pizza.
delicious
I was at the peak of my UE hype back then. Before I drained my soul on burnout sessions for years ๐
@fathom wadi Why not lol, slam all the things
I haven't had pizza in months now ๐ฆ
lol
I had chicken pizza yesterday ๐
We make dough from scratch and bake on a pizza stone. The results speak for themselves.
unreal pizza
I grow my own beef hehe
I ate an UE4 pizza once but I had to get a refund as I bit into it and it was tasteless. Stupid backface cull.
Who's been watching RyanB's talk?
I have.
I woke up late and missed all of it ๐ฆ
Really great look at the water system.
he doing some shader magic I presume
So hot.
Among many other things.
Anyone ever grill a pizza? Put that pizza stone on the grill. Mmm, gives that nice smoke to it.
I'm going to have to write a blog post summarizing all the goodies revealed today.
I'm too lazy to signup for that unrealfest site, so I'm getting all my news thru you guys ๐
lol
cool tweet it so I can catch up ๐
Would be interested in seeing that @bronze axle for sure.
i learned a good bit!
I'd like to re-do the survival game level using all this new tech
I'll likely re-watch this, too. Plenty of good info in here.
i had no idea the Sound interface was available in Niagara.
"I'd like to re-do the survival game level using all this new tech"
That'd be cool, Tom! Sounds like a fun side project.
I think i would like that too
and virtual textures are something we have been looking to do. Now we have good reason
Off to the rest of my day. 17 hour course on Udemy for Niagara. ๐
@sharp wolf Taking or teaching?
I'm satisfied with a release of the Blender tools. I like the Control Rig and all, but its a bit buggy and lacks some unit nodes to make it into a beast, so back to Rigify for me. Thats the next 14 years work assigned .... sigh.
Heheh
๐คฃ
aww cant find any images of a pizza with an UE4 logo of pepperoni on it
i cant find a course anywhere else and tutorials are at such a minimum. I didnt do a lot with cascade so i dont have that background already there
i think you need to make a pizza then
@dim ruin the funny thing is you can reverse engineer it all. Slackers !
๐ i have pepperoni and sauce in the kitchen... but its going to be bread
yeah I seen a few opensource fortnite clones out there
none complete but they tried I suppose lol
@sharp wolf the good thing is Cascade won't help you with Niagara. It will probably hinder you if anything. Best to start new
hmmm good
i only ever reverse engineered other cascade assets
and adjusted as needed but never ended up with anything great
cascade was simple, but awful to extend. Niagara is complex but easy to extend. Go figure ๐
we have moved into the VFX portion of development for spells and attacks. so maybe it is good.
i mean i have build all the stuff you can find online
none of it was really complex per say
The foundations system sounds cool @bronze axle sounds like a step forward in parametric design
but i need to understand the WHY i am doing what i do
thats your first mistake
now we just need a houdini engine which can bake assets during runtime lol :C
i see what it does, but why does it do that
@sharp wolf Right, there are a ton of good tutorials on YT, but they don't always explain how the underpinings work.
so this guy, actually goes through texture creation, model creation, materials, etc
if you spent time trying to understand everything in coding, you will be great the basics, 10 years later..... I just presume if it works, who cares and move on.
and breaks out the different modules and how they are used
still a lot of space for editors which make parameterized assets
@abstract haven Yeah I'm really excited about Foundations. I love level design, so I'm dying to get my hands on it and see how it feels.
ya'll missing the GPU particle widget for UI in the UI video... its.... sexy
@quiet narwhal
Hi there - Just thought I should say that this is custom Rocksteady tech but you can build this yourself using SMeshWidget
I like to know how something works so I can use it in a different situation later if need be. "A man's got to know his limitations."
@zinc matrix About damn time. I was sick of dumping out to flipbooks
so I'm guessing some of these world building tools are the reason they finally moved the static mesh baking tools into the runtime rather than editor-only ๐ awesome sauce
perhaps an in-engine dynamic terrain system coming someday?
its gonna have to
I can't see the old landscape system going unreplaced anyway. It's very static in nature.
yeah, sounds like they could be good for iterating on designs, and also memory management for big scenes
yeah then it switches to Unity
RuntimeMeshComponent works pretty well but currently there's some limits that hurt like no RVT support
and no batching
which is why there's no RVT support I believe
PUBG is gonna be happy about all of this lol
more work for them tho
Wonder if the landscape splines stuff removes the reliance on Physx since Epic said its being deprecated in UE5
I remember having that issue with a spline tool I wrote, forgot to enable the plugin and its like why wont the collision work
probably then.
Who knows, maybe UE5 will have less features until things are ported. Its happened on previous engine iterations
aye
UE4 had versions out before I got hold that I know of. I never heard about it on the grapevine at the time either until it was released.
seems like a bonus to get a pre-hype UE5 year or so
Actually I should correct myself, not less thats not what I meant. What I meant was new engine versions are typically missing features found in previous late point releases of the previous version.
I guess we can assume anything for Fortnite will be in but anything past that
I guess there was an issue with the Q&A system because my question never went through. ๐ฆ
Ryan got to the end and said that was all the questions he was given.
Yeah I heard acouple of people say there was a delay
The Q&A window didn't show anything on my end, it was blank.
lol
for the first stream its like, what did you like most... The UE5 bits ofcourse ๐
๐
I wanted to know if there were any plans to support GPU particles in VR. Apparently they aren't working in stereo which really sucks.
I can't see it being more than a just in time buffer copy. But I dunno. Not my depths
Well, gotta say, first Unreal Fest for me, was plenty of fun. ๐๐พ
Stick with it and maybe one day that'll be you on the other end of the stream ๐
I can tell you that is a hell of a feeling.
i have a close friend who is right on the edge of being hired by Epic
Still can't believe I got to do the Epic live stream on editor utility widgets. That was a blast.
he should know this week. ๐
Exciting! I hope they get the job.
wait pfist you did one of them?
I hope it's a good job because if he gets a bad job that would be sad ๐ฆ
i didnt realize there was an editor utility widgets video
I should do an Epic live stream on how to be an indie dev, poor and not GAF anymore. Im a pro in that area.
I've been on two Twitch streams technically, but the first one was a bust because my upload speed was terrible. ๐
nah this is a real nice one.
I did one on using itch's Butler tool, and one on editor utility widgets.
I worked at Epic once, I was cleaning the toilets hehe
well tell him to say hi to me on slack if he gets hired on
wanna see something really kick ass for EUW? https://twitter.com/HoussineMehnik/status/1282370684811988993?s=20
Heyyy, it's finally done! Good for him. He's been working on that for at least a year, I think.
a loooooooooooooooong time
He did this without documentation too
Yeah. He seems really dedicated to filling all the gaps in EUWs.
what a goddamn hero
There are only functions, no events.
hmm. then yeah we need them
Im sure I had some feedback from editor during the process tho. Although its been a while so I am probably talking jive
just tick all the things, no events needed ๐
What I do is remote session and let the other guy shout "DISPATCHED" a lot
Reloading!!
CHANGING MAG!
RECHARGING & REFUELING
That's a reference to an old Korean CoD-like with hilarious over-the-top dialogue. I wish I remembered the name.
I could definitely see a case for a global event manager in the core UE4 editor build. I mean, half the time a plugin is battling getting an event from somewhere or making your own then realising there is one and refactoring.
Black Squad?
More like CS GO to me. Uses UE3 and came out fairly recently too
i need one person
to test something
Where can I find a summary of UnrealFest?
"Like Woodstock only more pizza and better music!"
That would explain the color palettes they used.
Im kind of sad Unreal fest was so short ๐
True, it was great, hope more events like this will happen
Wasthere any update to Epic Games Publishing?
uhh
where are the "ask epic" Q/A?
on the fest site
it just says "ASK EPIC
Thank you for attending the Unreal Fest Online! The "Ask Epic" session is now closed. If you have any further questions please direct them to unrealfesteurope@epicgames.com."
At the end of each session.
but there were general questions too
under connect -> ask epic
now the questions and answers there are just gone
Bummer. I understand closing it since the event is over, but an archive of the previous answers would've been nice.
Next years Unreal Fest will be held inside of Fortnite
I'm not talking about that QA
@zinc matrix They're talking about the Ask Epic section in the main nav, which led to a general Q&A area.
this one
That's where I found the answer about Threadripper performance, for example.
Seems odd to even "close" an online event
Sorry guys virtual rollercoaster isnt running past 8pm
The event isn't closed, just the Ask Epic section. I'm guessing because it's EOD for some of the staff involved.
There were at least 20 questions answered last I looked.
This is totally separate from the Q&A for each session.
UE5 needs an AMA on reddit or somethin ๐
Start one ๐
All the answers would be the same: "All of the UE5 info we're sharing today is in the next-gen presentation."
"I know nothing, ama"
Hi Im UE5 and I'll be taking questions regarding my nextgenness
Due to confidentiality agreements I have to direct your questions to Mr Sweeney ๐
Hi UE5. Thanks so much for taking the time to do this! What's your favorite actor class?
My favourite actor class has to be the one I took taught by Brad Pitt, its a disgrace he hasnt got a best (leading) actor oscar
I wonder why we suddenly went to roman numerals actually
I think it's just a marketing logo.
They aren't writing out "Unreal Engine V" anywhere.
I think if they changed the small 4 to 5 people wouldnt even notice
Imagine how confusing the patches would be.
UEV lol
its version .1 ๐
Every time I see that chevron, I keep thinking of this...
https://www.youtube.com/watch?v=0rAHrHd2lcw
Alexander Buinov - VDV
http://www.buinov.ru/music/VDV.mp3
Russian Airborne Troops "Vozdushno-Desantnye Voyska"
I guess chevron is fairly fitting considering the tech demo has a stargate
Chevron six encoded!
Im really glad they didnt do the yearly naming thing
We kinda had a taste of that with UDK and it was pretty messy
Yeah. I personally prefer the semantic versioning we have now. It's easy to track.
That and I find the total number of releases more useful than the number of annual releases. ยฏ_(ใ)_/ยฏ
when it comes to commits, its definitely way better to find what you need
I honestly expected Epic to go to 4.9 then to 5.0 but I guess they incremented the numbers abit quickly. Alphabetically you proceed a number with a 0 to keep the same number of digits like 01 vs 10 so I guess they didnt know how high theyd go with UE4
https://twitter.com/GameJobs24/status/1283095004060229633?s=20 I hope they get better devs than the last two times. They had to be the worst AAA games in history
(Job) @VC_Novato is looking for a Gameplay Software Engineer (WWE2K) with a specific passion and aptitude for visualizing, implementing and tuning gameplay, animation and AI for sports videogames.
Apply here: https://t.co/EslmlT3n1s
#gamejobs #WWE2k @2K #Novato #California
4.000001 might have been bit too much ๐
so nice they released the blender tools !!
congrats to everyone involved in making them
you got that right Marc ๐
Im not even sure I want to use a mobile phone to do facial capture when there is the Realsense and other fairly cheap options for it. But if you own a phone I guess its useful in some way
ok this such awesomeness I swear I won't complain if there are issues
Matt Workman's been having a good time with it so it can't be all bad
oh yeah they look already very functional
Who thought it would be a good idea to have a game like Sekiro on Stadia? I mean, I guess it can work, but if you know the game you know that milliseconds can matter in a fight. It's pretty brutal on some bosses. One lag later....
stadia ๐
it's like stadia and the atari vcs are competing at being the worst console
Bomberman the original Dark Souls of Soulslikes
Collect all the things for the Wholey Souley achievement
Well fuck not being able to keep games. Sure, steam games technically have DRM but at least it's obvious and you can run the games offline without a subscription
The game selection was pretty poor though unless you pay extra to buy more games
Fuck this arcade/radio bullshit
out of games subscription services, microsoft's xbox thing is actually solid
there's tons of really great games for the monthly fee you pay for it
@zinc matrix Steam's DRM is so bad though. It's barely functional. I mean, all you need is a DLL + .cfg to bypass it
sadly it won't really be good for any mp stuff since everyone else owns games on steam and almost nothing is cross compatible
I paid ยฃ1 to play a newly released Gears Tactics. Can't say fairer than that with Xbox Gamepass for PC beta
That's what I want because fuck those that use culture for profit
Last two decades we could actually keep the shit we say for
It depends on the types of games, for arcade type games a subscription might make sense. I dont think it really works for linear story games though, it devalues em abit
But I'm just worried we won't ever get to have media collections ever again
Because of bullshit copyright law that only protects the rich and their business ideas
Thats how Netflix makes it work, its linear content but its a constant stream of content where with games each game is more a platform unto itself in the MP/Social/Arcade space
you know what pisses me off most (besides Lootboxes)?
Dead or Alive's model of putting fighters in DLC.
They cut content to resell in a game where you used to get 25-30 fighters for free. Now you pay-per-fighter. It's almost as bad as Ultimate Team, but not quite.
The industry just isnt capable of producing that much linear content to keep up with a subscription service
bullshit copyright law that only protects the rich and their business ideas
...what
lol
hole.io, or if not that, every fandom complaining about the creative direction of their favorite shows or games
Take The Last of Us 2 even
hole.io stole from a smaller indie title, plus, the domain is rooted in modern colonialism
indeed
In what circles does .io have a scammy reputation? I mostly see it used for startups, developer blogs, etc.
Online games, oh, and how the British and Americans invaded the Chagos Islands for cold war and racist reasons
Good timing with my DOA comment. The thing is, it might be good for devs, with all that extra money to make more DLC and resell content. But the gamer suffers, both in gameplay and financially.
There is a discussion to be had about the ownership of the domain, but as for the common uses of the domain, I rarely see suspicious websites using it.
My point is, why should I be forced to not have a media collection that I can keep for as long as I live when Netflix can fuck up the collection I pay for?
And Spotify
offline?
@bronze axle in the "lets clone someone elses stuff blatently" and some scam advert games for kids etc. We had to block the domain on our kids tablets.
Its quicker for me to search online librarys of music than my own local music collection
@zinc matrix I share your frustrations. I love Spotify as a music discovery platform, but when songs in my "library" disappear due to licensing issues, I'm left yearning for my teenage years when I went to the music shop and bought CDs.
It became far too much of a task, it was costing me money to keep it maintained
Hell, even buying directly from the artists on Bandcamp.
This one time on Bandcamp, I bought some flute music but it sounded a bit queefy for my liking.
@bronze axle welcome to neoliberalism. No wonder we're getting these demonstrations too.
@fathom wadi That's a bummer. I had no idea. I've seen a few weird multiplayer web-based games use the domain, but I didn't know about the other stuff.
Id say the issues with licensing are seperate from the streaming services, look at GTAs soundtrack for example
well more and more shit is only on streaming services
@bronze axle I wouldn't have really noticed but we are vigilant at what the kids have access to. Some of the apps were not representative of their titles or splash images either.
Hell Demolition Man was edited to remove Taco Bell
I understand the value of Spotify, Netflix, etc. but I personally think we need to be careful not to shift too much ownership away from ourselves. Less ownership means less control, and that's a frog-in-boiling-water situation waiting to happen.
You can usually tell people whose stuff you like that you want a physical release
@pearl elk thats like a core joke in the movie
With music for example a lot of artists are entirely willing to do physical releases but it's expensive
so they need to know there is demand for it up front
On a lighter note, this techno song I'm listening to totally reminds me of a boss theme from a Super NES game and I love it.
https://open.spotify.com/track/3dDd6OFAu6N6u8EUpEPmHf?si=nwRFRTN9QOGTJE8IXG87DA
I guess thats what happens when you go in for corperate sponsors and licensing
@bronze axle rightsholders who care little for their customers benefit from this. Customers benefit from the convenience. At least the artists hate Spotify for its terrible pay
I don't hate Spotify personally (I'm also an artist).
Imagine if Ninja lost Redbull as an example, how much content would need to go
sorry bloke your entire birthday party is erased ๐
You can usually tell people whose stuff you like that you want a physical release
@foggy path I've tried emailing a band on Soundcloud to no avail
Well if they aren't receptive to hearing from their fans then maybe they're a shitty band :P
I'm frustrated with them for a variety of reasons, but as an artist, I actually think Spotify provides a great opportunity for indie artists that are in the middle ground, where we don't want to make it our careers but we want to get paid for the music we occasionally make just for fun/creative reasons.
They may have disbanded but I loved their music
Yeah it's always tricky with those sorts of situations tbh
You gotta get the physical stuff when they're still active
if nobody wanted it when they were active, yeah it's kinda tough at that point
@bronze axle I've heard of eMusic which tries to bring the best of both worlds by using blockchain
@foggy path this is why I wish I were born earlier
Eh, you can buy tons of great music on the cheap nowadays
Supporting artists on those platforms does help their careers in other ways though, they use x amount of streams on Spotify to get better deals and push their career further
I hate most of the music people my age and younger like, especially 2010s music. Good thing I can't even keep that terrible music
It's cheaper than ever to get a nice music library or a DVD collection or whatever
You cant really just buy the album and say welp I supported em, done and dusted
@pearl elk Indeed. It's not all bad for artists on Spotify, despite the discussion to be had around pay.
@pearl elk I'm not sure if I want to get any more of Paramore's music because of their new look and style
It's a great marketing platform.
Discogs and Ebay are a great source to get older releases and a lot of it is pretty cheap unless it's some rare or super popular thing
@bronze axle I just wish to remain wary because consumers can be fucked with a deeply centralized music collection
Eminems albums for example have had a resurgence in recent times, if everyone had their own copy he wouldnt even know how popular his music is
People would just be dusting off old copies instead of viewing new ones
@foggy path I got some Russian CD via Discogs
:D
@zinc matrix I feel ya. I can remember several instances when a song I loved became unavailable with no notice. Same with movies and series on Netflix.
post punk?
I think the streaming model could be improved greatly with more transparency. HBO does it, actually. They have a section on their service for "content that's leaving soon".
I'd love to see Spotify et al implement a similar "Expiring soon" tag or something.
Maybe even playlists.
more streaming services should do that but I would wish DVDs were available at least
Just some way to be more transparent to the user, and maybe even give you an alternative link to support the artist once that song leaves.
Content rotation is mostly done to keep things fresh, its like moving a retail store around and putting some new items up front. Its not always done in some shady manner
Downloads are DRM locked and if the business goes, so does your collection
@pearl elk some of us love only the old stuff and can't find good sources for them
I've been buying physical books and blu-rays lately for this reason.
Yes availability can be an issue but I listen to plenty of older stuff on Spotify
Stuff that I really care about, I want to own it.
Movies is far worse than music tbh, they dont release f-all on bluray
I buy physical books because I don't really like reading stuff on a screen :P
theres a selection of "classic movies" that everyone has to adhere to, anything outside of that you cant find anywhere
If you want older music though records are still very popular
old VHS not so much, bin material
Im wondering what "the old stuff" means, I typically jump to 70s rock for some reason when I hear that lol
If you were born in 2000 maybe old is stuff you listened to 6 yrs ago ๐
Tarzan Boy
I like using blurays and dvds because it makes me feel like I don't live in my computer ๐
all I have on my spotify is Electric Six.
I like Citrus Recordings and surprisingly alot of their stuff is on Spotify, I was really shocked cuz those records are rare AF
ok I lied a little there. Didn't remember adding other stuff until now.
2000s stuff I like
Not unheard of to pay $200+ for a rare record in decent condition
Some may not be too obscure but I still don't want to let music I love vaporize
go find a radio release copy of "See Emily Play" by Pink Floyd. Should be worth way more than that now
Thats like 3 years of Spotify ๐
If I can get music, I get it DRM-free and make redundant copies as much I can
I have a signed copy of Twisted Sister's "We're not gonna take it" that I wouldn't sell for less than ยฃ500 (once Dee Snider is dead)
The way you keep it around though is by listening to it where they can tell youre listening to it. To go back to Eminem, I dont think he would have come back so hard if he didnt have those listener stats to drive him
As a creator if you work in a bubble you'll be isolated and not feel like you have an audience no matter how hard you try
I keep listening to this song because its proper 1990's but written recently. https://open.spotify.com/track/456xgkvz7LWQ7bQxfGaMNF?si=2hNe0gFxQw6vkPSbRXYhqA
These platforms have basically replaced radio, radio is pretty much telemarketing
I still use radio but digital radio via Bassdrive.com (for the past 10 years)
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And they've replaced personal music collections too
I don't mind it replacing collections
Thats okay for me, my music collection was costing me months of a year quite literally
@tulip orbit true story, I can play accordion . I used to have one that I would bring to band practice from time to time in case we wanted something different. Then someone in the studio popped my accordion bag and I never played it again.
I would have spent all my fucking money on music if I had bought every damn album and single I've listened on spotify...
My god tagging misnamed tracks... never again ๐
yeah I still have my napster collection too ๐
I do too, and movies... You know how often I actually use that collection of about 4TB? Not this year and not last
I just think music since 2010 or so has sounded crap and the few I like are very fucking few and far between
I used to not like 2000s music but now I prefer it
there's lots of good music in recent years imo
Those post-2010 songs I love go disappear, I would rather be deaf
I was never a hoarder of music or movies. I got a few core staples but it seems silly when you can stream. Even back in 2000 I could stream because I was working on a 35mb network at the time. Once I got rid of 56k, it was streaming all the way
some pretty great hiphop music from my country as well
Although I also don't want to be deaf but I want to listen to what 2000s teens did and anything similar
Instead of hoarding I now make lists ๐
I listened to eurobeat in early 2000's
that was a fun time lol
I mean I still do but less than I did back then
I was all about the depressing music back then. Stabbing Westward, NIN, The God Machine, Sophia, etc
I want the old pop punk sound and look from the second half of the 2000s and first half of the 2010s back
its not good for coding tho
I used to listen to alot of Trance, not so much now ๐
and all the other pop songs from the 2000s too
Laurent Garnier was the king back when I listened to trance
yeah late 90s early 00s trance was boss
But if I can't listen to it again why should I hear if there's nothing I want to listen to?
Thats commitment, I tend to like heavier dnb
There's lots of stuff you've probably never even heard of
Just assuming it's all shit because it's 2020 is kinda silly imo lol
I listen to drum and bass all the time. Its the best coding music. It ranges from heavy dark and dirty to smooth jazz integrated and never fails to keep me flowing during a code session
Banjo trance.
Yeah thats why I like it too, hip hop is far too distracting for typing cuz of the lyrics
there's a lot more variety these days than in the 2000s imo especially because of services like Spotify letting indies get their stuff in front of people more easily
aye
I mean of course there was always variety but it's a lot easier to find different stuff now
Theres been a few times after a heavy sesh I found myself typing the lyrics instead of code lol
Var Char Cuz I got Bars, haha
I found Soundcloud to be good for finding music abit out of the ordinary, theres some great mixes on YouTube too
I always listen to the release playlists on Spotify but its tailored to what I listen to most
Cyberpunk game seems to have spawned a whole heap of people making playlists
@foggy path the 2000s had a certain sound I loved even if it was pop
I don't like what the 2010s and so on have and even if they did I only have months to enjoy those songs before they get taken down. Does art truly deserve to exist only under the whims of profit?
I've been having some issues with typing recently. I keep missing out words, typing completely different words, putting words in the wrong order. I think I'm on my way out mentally or something.
Also I have something to confess... I like Nickelback ๐ฎ
all I know is im fkin mentally exhausted
You should listen to vaporwave if you're nostalgic for the 90s and early 00s sounds
https://www.youtube.com/watch?v=6xbxA8tnlbY&feature=youtu.be unreal engine ad
With Unreal Engine, creators can achieve extraordinary levels of detail and interactivity for visualizations across industries as diverse as games, film & TV, architecture, and automotive. In this video made by The Mill, directed by FILFURY, and produced in Unreal Engine, youโ...
I mean it's not exactly music from that era but it's kinda nostalgic for those times
similar to how synthwave is 80s nostalgia
Did a while back but I prefer mid and late 00s stuff. Plus I'm just going to have to hunt for copyright free music if I can
I tried doing that a few times but I've found almost nothing I like on there save for only like one or two albums
well that's still better than nothing
I don't like all of it either but some stuff like Dan Mason is really good imo
Yung Bae has some stellar stuff too
I like music that sounds like it comes from a musical instrument of some sort... Does that make me a bad man?
Needs more cat trance
Cats are real.
You're lucky since there's plenty of that I think. My tastes are way too specific to be profitable for streaming services
there's no such thing
Sure Spotify has its AI but a song I love is like a person I love
:P
Do you like Irish folk songs, Mr. Zomg?
I don't know any so I can't really say
In Youtube there exists so many versions of dubliners "whiskey in the jar" but in my opinion this version ist the best of all. Sadly I don't found it in youtube, so I decided to upload it for you guys. (Additional information: For several years I compose my own music. "La Nost...
Sounds fun
I am writing a tavern song for my game.
Gotta make a custom user interface that allows the player to fill in the last word of each line from the song.
Eevil Stรถรถ โ Oon jo iso poika
Video: Lari Tarvainen
https://www.facebook.com/EevilStoo/
https://www.instagram.com/ogeevilstoo/
(P) & (C) 2020 Katakombi Records / Sony Music Finland
http://katakombirecords.fi
#EevilStรถรถ #OonJoIsoPoika
Bangin' finnish hiphop 
Does it have banjo?
I'm sure there's a banjo in one of Eevil Stรถรถ's songs
BURNS - When I'm Around U is OUT NOW! Grab your copy on Beatport HERE: http://btprt.dj/1GLraj1
Stay up to date on more Spinnin' artists & music here! โบ https://spinninrecords.com
Heavy electro alert as Burns drops his newest solo effort When Iโm Around You. Itโs a tune revol...
Mฤo...
Dragged himself out of the trashcan
I wonder if I can map the input of my throttle controller to change the size of my brush in Photoshop...
I used Unreal Engine 3 back in 2012-2013...
Yes.
I don't know what any of those words are.
I still use UE3 these days.
Has it really been 9 years ago...
Sure, I can help.
360 or One?
Ah, I've long forgotten 360 stuff unfortunately.
Are you porting from 360 to Windows?
Not sure what you're doing.
Huh, interesting that Microsoft is keeping pretty quiet about bringing GoW3 to PC.
Not really sure how you'd go about it but one idea would maybe be to intercept the load calls and handle them differently
Probably easier said than done :p
Have you actually got the source code for it or are you just disassembling the binaries or something
I suppose we kind of have to ask how you have it.
Yeah you might get into trouble discussing it on Discord if it's acquired via.. uhh.. dubious methods 
Anyway - discussing how one might achieve replacing the savegame system is probably kosher... You could probably just do exactly that, rip out the previous logic for save handling and put something else in place
https://www.youtube.com/watch?v=dw9lmEp7Q6E Oh BAFTA :/
Download Black Desert Online: https://bit.ly/2AdNTLR
BAFTA may not be the pinnacle of gaming achievement but the new inclusivity standards are straight up dystopian, and indicate a wider shift AWAY from artistic vision, and towards a rigorous framework of control for game co...
Why isn't that PDF linked in the video description
makes it impossible to look at it when he keeps scrolling it up and down
:P
I haven't really used UE3 so I don't think I can help with that :)
that bafta thing is bizarre
but frankly is bafta even relevant?
I don't know any single game that has received a bafta award... or anything else that has received a bafta award :D
like... the ideas behind those standards are good imo
but for example that case where they require 10% to be LQBTQ+ and 3.5% of even the total population identify as that? yeah that's just weird
next-next gen
actually that 10% figure might not be that crazy...
in the UK the figure in stats is actually 7% or so in 2012 and it seems the number has been higher recently
of course as youtubers do, the dude who made that video didn't bother doing any actual real research
even in the US, statistics in San Francisco for example have a 15% figure
go figure it takes me all of 5 minutes to find better sources..
Looks like an unconventional excess water relieving mechanism
im not really a fan of his videos. He picks apart the industry for click's sake. But you can't argue that some of those requirements make it impossible to get a bafta nomination. Or at the very least, difficult.
yeah they look a bit heavy handed but I think you only have to pass two standards out of the four to be eligible
and they are not strict rules - smaller teams and other types of projects can get their project accepted even if they don't meet the requirements
this is based on what I found on bafta's site regarding films, so I'd assume it applies to games as well
note to self: make a game with only males where the reproduction system has been reformed to what kryptonions use and carriege is no longer a need.
rip BAFTA for Duke Nukem Forever 2
although to be fair, Duke is an equal opportunity ass kicker
the good thing for me is, I couldn't care less for awards people, but if I was working for a company that did, it would be kinda of time consuming, extra costs, etc. So perhaps only AA and AAA companies will afford it.
Some indies love collecting awards
yeah I can see an indie company specifically targeting this for cool points.
How many master pieces have been made with the sole intend of making a master piece and what are examples of it?
well it should be easier for them since the rules are more relaxed for smaller teams
the sisteen chapel
Something closer to this millenium
The Division is close but its start was shaky. The final result was a masterpiece tho. Farcry 5 is a masterpiece imo. Rainbow 6 siege also. You could dig up a list
its incidental that they were all Ubisoft btw.
the new farcry looks really good. the last one I played was 3 though.
my wife completes Farcry 5 a few times every 6 months or so. Shes finished it at least 20 times now.
Blood Dragon is the only farcry I can remember playing
which was certainly very good :D
lol how can she stand that AI.
Imo layers of fear should be named too
My Summer Car 
Imho: Its not a matter of being able to afford an AA or AAA for making a master piece, its the dedication put into it and is able to become a thing as steady like stone trough time and not fade away. I dont care much for awards for that reason, you can throw as many awards on something, if it fades away in time, it wasnt a master piece. But in this age where feelings matter more than objective reasoning everyone is special and a winner
in this age where feelings matter more than objective reasoning everyone is special and a winner
This is what they want you to think to drive the division further
Its all a popularity contest
Yep
Wasn't it already on steam or was I imagining it
I can finally experience all the exciting army life that I missed out on by going to civil service
lol
I worked for the civil service once. It was the worst job of my life and I have been a binman.
I think it means something different where I live :)
Here we have mandatory conscription for adult males, but if you want you can instead serve "civil service" or "civilian service"
basically you work some sort of government job for about a year while the government pays your rent and gives you a bit of money lol
I did programming and minor IT support stuff at the local vocational college admin
the go-to-jail guys have been trying to get EU outlaw it as a civil rights violation or something I think...
hasn't been working out afaik :P
one of my old coworkers worked on the battlefield simulator stuff during his service, 3d models and things
yeah it sounded interesting, I've read some articles about it and they seem to have kinda nice setups for those these days
logitech wheels and stuff for driving tanks and vehicles lol
It's all in assembly, cool
LogSpawn: Warning: SpawnActor failed because no class was specified Super useful warning info
One of those spawnydooseywatchas over there somewhere
@fresh heath Snes DooM was the worst port I played of that game. The lighting was overtly dark, the music sounded like ass, the graphics were weaksauce too. I mean, if anything the release of the source code should enlighten us on why it was so bad ๐
https://www.youtube.com/watch?v=j6-beSWGoMY this wasn't filmed on a potato. It looked like this ๐
Impossible... or so they said, at the time, but smart use of the in-cartridge SFX2 21hz coprocessor chip made famous for Starwing/Starfox (using the previous version of the SFX Chip @11hz version) managed to see Doom ported on the humble Super Nintendo. For this amazing feat, ...
actually this was ran in Snes9x so it ran faster framerates and cleaned up a little.
oh hi Marc ๐
@fathom wadi Well, the SNES was rather underpowered even compared to the minimum requirements of the 386 processor and 4 megabytes of RAM
This port is a bit of a miracle despite its crappiness
Didn't SNES wolf3d have like.. a rocket launcher ๐ค
oh I know this. It was built on the SuperFX2 chip
consider that Starfox came out on the SFX1 chip, I expected more when I bought it.
Starfox was all flat-shaded and ran at like 10 fps on average ๐
At least it had texture mapping
hehe
I could be wrong, but im pretty sure the texture mapping/UV stuff was being used by then anyway. Still, with so many versions of DooM available, one had to be the worst experience. Luckily we still have the PS1 version.
Mode7 was technically texture mapping for another purpose. I mean, that makes sense but I never thought of it before
Fridges are powerful enough to run Android these days, so yeah you definitely can
technically if you take the snes specs, you can play it on a what 3mhz chip?
ok 3.58mhz. Now you can add new stuff !
If you don't want to put a SuperFX chip into your fridge on top of an ordinary CPU, you will need 386's clock speeds
Which is better?
- singleplayer game about zombie invasion
- multiplayer fps shooter?
give ๐ to the one you like
i said leave ๐ under the one you like
Multiplayer fps where you have to journey trough zombies to reach a safe destination
SingleZombie shooter game based on this.
make a mp game where you are a zombie and you fight other zombies.
even better. A zombie game where you infect others to create an army, then the game turns into Total War Zombie.
It better be a brawler
I wonder how long a match takes when everyone has a walkspeed of 200 and only melee.
cmon now get some 28 days later Zeds goin
zombie is slow
only white ones are slow ๐
@thin storm 28 days later speed zombies
@regal mortar Better in what sense?
thats what your face looks like when you have plastic surgery and smell my farts.
That chick infront is clearly the culprit
Anyone want to be my programmer slave, I have some tools which arnt gonna code themselves
nah running zombies are pure fiction. lol
Professional somethin
So if I missed Unreal Fest, can I still sign up and watch all the VODs? I heard they'll be on YouTube later, but who wants to wait for that?
Yeah, I watched the next-gen stream on YT and the Unreal Engine account said in the chat that they'd be on YT later. Not sure if they meant all of them or not
Who wants to see some dumb shit programming I did ๐
This stuff is on another level
This is why we cant have nice things
An array... of Delegates, who would ever want to use such a thing
BP is made for spaghetti, C++ programmers said so
Good thing I dont have more than 10 levels in this demo
BP support for delegates is pretty random
There's a weird hack you can use to add Delegate as a parameter by dragging an event into a function node or something like this..
but the delegate type isn't available anywhere and it's just.. weird
:D
Even if I had an array of delegates I still need the ability to pass information to em
Thats why I cant just use the int Im feeding to the switch cuz its from an iterator
Not sure why the binding doesnt have the ability to drop a payload in there
I guess I could use the create Event node, that might work
Nope, still doesnt let me do a payload
Yeah I guess it is like a closure, I tend to just call em dynamics ๐
I hate naming shit Im just gonna throw away on the next line, seems so pointless
I should make this a real thing
is that the ammo?
Nooo
grenade?
He'll tell you tips and call you a dumbass if you take longer than 5 minutes to finish a level
I like the grenade idea better.
It's Special Patrol Group floating on a can after a flood, with an olive twig in his mouth and a rainbow behind him.
I should make this a real thing
@robust gulch
Reminds me of the potato from Portal 2 ๐
Lol
Well it seems almost time for the Ocean Project to retire soon.
The sky/ocean stuff in 4.25/26 is nearly 1/2 of our project.
I know that feeling. 3 times I've written things that ended up in the engine without it being my PR or work. Hope you got your money's worth from the marketplace tho
btw was that the ocean project that was abandoned and then taken back up again? Or am I time tripping again?
Yes
Became the Environment project, just spent the last few months on it, trying to modernize it, and have made some good progress with that.
But an interesting thing happened, I started getting stressed out, everyone wants to use it, but very few people add to it
Then there are a few other people, who learned a lot from the ocean, added their own work to it, and then re-created their own version for sale.
There are others who promised to submit their improvements, and instead went private. (Likely paid for by some company)
So, today I decided that I was more or less done with it. And then I see a twitter post about 4.26, and their sky/water/river/clouds/sun ect stuff all coming together.
Which is fine, I talked to someone at epic a bit ago and told them to use whatever they want from the project. Never got a reply, likely because they already had all this being worked on in the shadows
I havn't worked on my game in over a year. I feel lost. I spent 6 months developing a program for a friend/business.... He never used it.
harsh
Spent many many many months on the ocean, and now its more or less useless
Another 6 months learning the c++/hlsl stuff for volumetric weather I am working on. (On hold kind of)
Many weeks on the ue4 uwp engine
I opened my game for the first time, and didn't have the energy to do much. Lost my drive... I've spend too much time on projects that go nowhere.
I'm just crushed.
I have had a personal project on the go for almost 10 years now. I keep rebuilding, rewriting and refactoring it. It started out in Havok engine, made it's way to UDK, then UE4, then on hold because I was getting work regular. So now I am without work, I am back on the project but motivation is tough when I need money. I keep searching for a golden egg and coming back with broken shells :d
Thats a long time.
I also did a few months on a plugin that I could have done in 2 days with direct engine access. Now its kind of useless because Editor Utility Widgets were released. That gutted me a lot.
At least you work in the same field you hobby in
No one would give me a job in this field. I have no "history"
yeah blessed to have it as a hobby, but when you work, you dont get to play so its kind of like a split personality lifestyle
Sounds like you have plenty of history to me. I mean, that ocean project was no joke
Yea, but you learn from work, which helps you hobby. My time at work only is a paycheck.
I didn't create the ocean project.
