#lounge

1 messages · Page 761 of 1

pearl elk
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for simplicity its easy to fudge it

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any amount of rounding issues will cause the moon and suns orbits to go all whack

wild temple
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Relative to the centre of the orbit you are looking for. (sin(Orbit) * (desired distance from centre),cos(Orbit) * (desired distance from centre), (height offset)) is the code you'd use for a Garry's Mod E2, using Orbit as a value that's constantly increasing. Not sure how well that translates to Unreal.

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probably not at all as E2 is not C++

pearl elk
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the moons axis is pretty whack, I wouldnt even bother trying to align it properly 😛

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yeah thats a pretty decent algorithm for a simple moon orbit

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most people wont even touch the reality lol

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its easy to assume all planets and moons are perfect spheres with a center of gravity directly in the center

mossy nexus
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The 'barycentre'

pearl elk
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Im impressed 🙂

honest sapphire
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ya know what

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for a robot this simple you don't really need textures

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just a color scheme

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maybe black and red

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and for police

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siren colors

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it's not even a stretch to say color it all black except for the glass

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A really good color just tends to work for rigid blocky stuff like this

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now for the legs

zinc matrix
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@honest sapphire hi

honest sapphire
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ello

median wraith
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So the watchdogs trailer render were made in Blender here :)

pearl elk
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whats the ?S=19 at the end of that link?

median wraith
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Part of it

pearl elk
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Didnt work for me, had to remove it to click through

median wraith
#

Mmm

pearl elk
#

Also did you see the guys nose at the end of that trailer?

median wraith
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What happen with it

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Oh yeah xD

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Well is on purpose part of the trailer I bet

pearl elk
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Dont you mean Oh nose 😛

median wraith
#

Alberto style

pearl elk
median wraith
#

XD

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Yeah rwo draw black lines

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No se

pearl elk
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I actually dont mind the style but the nose is abit off lol

median wraith
#

🤖

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Yeah it's strange

pearl elk
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I coulda sworn some of it was live action blended with CG

zinc matrix
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Hi guy

pearl elk
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Honestly I think that trailer looks better than the actual game 😛

honest sapphire
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It's official

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The modeling portion of this little guy is done

pearl elk
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congrats on your new baby

honest sapphire
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Makes me wish I had one of those fancy 3d printers

zinc matrix
#

Its nice but complex konkiii

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Too hard for me

honest sapphire
#

Next comes my favorite part

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Giving the bot some color

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I'm thinking stealth black and later on some decals

zinc matrix
#

Maybe one day haha

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But random generated stuff is boring

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Like Minecraft

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Cool at first only

honest sapphire
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Honestly I enjoy minecraft in that nobody can stop me from burning down the whole world

zinc matrix
#

I enjoy partying in Minecraft

honest sapphire
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I love pryotechnic effects

zinc matrix
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Party hard

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Bro

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EAE

zinc matrix
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Usa is wild

native swallow
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Just found a small flash drive with unreal engine 3 sdk on it in my desk. Gonna see what it looks like it’s been years

honest sapphire
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I was so busy working

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Apparently I completely ignored an actual earthquake

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it happened off coast so we only felt aftershocks

tulip orbit
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I imagine you sitting in a big pile of rubble, coding away...

honest sapphire
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The sea is grumpy today

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cause it also caused a tsunami

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I live to far inland for inland for it to effect us though

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so it's more like me coding away in a fishbowl

tulip orbit
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gusty and a little rainy here

honest sapphire
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I wish I had some design tips for the jungle part of my open world

tulip orbit
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visit a jungle, take pics?

honest sapphire
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The rainforest needs to be thick and lush

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Poor me would probrably die

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Also pintrest is my friend

tulip orbit
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pintrest is nobodies friend. I hate that site, dont wanna sign in 😦

honest sapphire
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ah

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Well at least I had fun with testing silly vehicles out with extreme physics

pearl elk
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jungles are surprisingly hard to find

honest sapphire
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In one case I carried a cruise ship on a unicycle

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Because why not

pearl elk
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we have these things called rainforests, not sure if they count as jungle 😛

honest sapphire
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Man has culled the jungle

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;,,,,,,,; but rain forest is exactly what I'm aiming for

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I guess this means I need to learn how to model foliage and trees

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maybe the occasional cheetah

pearl elk
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This shit makes Cambodia look like Kansas!

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Over here, over here.... over here

honest sapphire
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But first I should tackle before the rainforest

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Is building a personal warship

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and other warship classes

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for the mid portion of the game

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And even before that I want to finish all the player model combinations

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loooong way to go before jungle

zinc matrix
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Don't get it

tulip orbit
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cause you use an inferior engine :p

zinc matrix
#

You are inferior

tulip orbit
#

yo mama :p

zinc matrix
#

She prefers confident men

tulip orbit
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or anyone with a nickel

zinc matrix
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I like that meme template though

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Wonder where it originated from

pearl elk
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I dont have a nickel all I have is the back

honest sapphire
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So I decided to do something stupid and amazing at the same

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I scanned in a hundred dollar bill

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and decided to literally kill the engine with capitalism

pearl elk
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Who said you cant fix stupid

tulip orbit
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you cant fix stupid, but you can let stupid off themselves

pearl elk
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oops, good thing I tested this level. I can smash grey bricks for some reason 😛

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lol smash smashy

zinc matrix
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@zinc matrix that's new lvl of stupid

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Death is scary

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But i dont believe ur article

pearl elk
honest sapphire
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OH MY GOD

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I have tried out the chaos physics and it's amazing!

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So satisfying!

pearl elk
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I should really flush the particles between levels or you wont even see the bricks lol

honest sapphire
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Also am I the only one who really enjoys neon lights?

rigid shoal
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Pretty sure everyone loves neon lights.
Neon blue, maybe pink are my favorite.

zinc matrix
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No

zinc matrix
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eae

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@honest sapphire you mean for desstructiion?

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why not just build things with parts and then make the damage gradually "unpin" these parts from main building object

north torrent
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I just got new pants in the mail.

pulsar kernel
zinc matrix
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guys my parents will sleep in my room so i cant host at night any free vps for a week??

foggy path
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it'll cost you maybe five bucks even on paid tiers for a week

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AWS has a free tier but no idea how much capacity you'd get from that

north torrent
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I'm going to order food.

tulip orbit
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what are you gonna order it to do?

zinc matrix
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he gonna be cucumber-maxxing

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clean it after, MAO

tulip orbit
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ok, nuclear power working in satisfactory. yay. now to get back to work on my game 😐

zinc matrix
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omg interit

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do you luvluvluv ?

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will reinstalling windows 10 with "keep all files" change my SSD HWID?

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it will change ur life

tulip orbit
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I dont know the answer to either of those questions

zinc matrix
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INTERIT

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your game looks nicer than my

tulip orbit
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my game looks awesome, yes. thank you 🙂

zinc matrix
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@tulip orbit but it has no players

north torrent
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Still haven't figured out how to control the swords, Karol?

robust gulch
zinc matrix
#

eae

zinc matrix
zinc matrix
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i have only 32gb ram.... crap. i guess i have to close chrome with msfs open. Lulz.

tulip orbit
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wonder why they're so much more expensive in BP

zinc matrix
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jfl i found in google that someone made a vid about my game https://www.youtube.com/watch?v=_C4IqRwK9Xw also jfl at respawn not working 😄

http://warnomad.io/
Me, live reviewing a game for fun. I just wanted to show off a new weird MMO in development and hopefully we can all chip in and make it better.
https://www.twitch.tv/skylent
You can 1 time donate to support the channel here: https://streamelements.com/s...

▶ Play video
rigid shoal
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Did you call the line trace from UKismetLibrary (or whatever the BP one calls)?

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UKismetSystemLibrary, yeah.
It does some other stuff in it than just the UWorld call.
Mostly how it configures the line trace.
If you really care, it might be worth re-testing.

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But that quote about the 3600 line traces, I've seen many people debate the truthfulness of that.
In the video, he says it's trivial to do that many line traces, but... 🤷
Also, you can just double click a BP node to go to it's native implementation.

robust gulch
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oh hold up

rigid shoal
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I would like to see a case in which BPs aren't slower.

median wraith
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Flight Simulator looks worst in that video than old ones

rigid shoal
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BPs, especially through misuse, can be a lot slower. But most of the time, it doesn't really matter.

pearl elk
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Everyone pumped for Unrealfest?

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Nope dont think so, I had to sign up on some other site, its not even linked to an Epic account

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I think they do it like that so people can actually use the chat, live stream platforms are pretty useless for proper industry events

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Im not sure exactly what the format is like, quite possible they'll take questions off peoples mics. It does mention Q&A

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Bad enough with all the Fortnite newbs constantly screaming about shotgun nerfs on every Twitter post by Mr Sweeney

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Epic programmers get up there do a full break down of Nanite then get to Q&A "Would you like to explain why you removed the Mechs from Fortnite?" lol

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Maybe a better question would be "Why does Ninja make more money than any single Programmer at Epic?" I mean if anyone should be sponsored by caffeinated drinks its programmers right 🙂

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I need my own line of Adidas polos with a belly pocket for my dad bod

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Yes well, its like garbage men, you dont really appreciate em until they go on strike

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Some hipster junkie loses their instagram account for a few days and everyone loses their minds 🙂

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counterculture is still a thing, its just evolved with the time

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which is weird cuz you might be counterculture cancelculture 😛

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so is that cancelcancelculture, I dunno

zinc matrix
twin haven
#

We, we don't have to worry 'bout nothin'
'Cause we got the fire, and we're burning one hell of a something
They, they gonna see us from outer space
Light it up, like we're the stars of the human race
When the lights turned down, they don't know what they heard
Strike the match, play it loud, giving love to the world
We'll be raising our hands, shining up to the sky
'Cause we got the fire, fire, fire, yeah we got the fire, fire, fire
And we're gonna let it burn, burn, burn, burn
We're gonna let it burn, burn, burn
We're gonna let it burn
Oh, we're gonna let it burn
We don't wanna leave, no, we just wanna be right now
And what we see, is everybody's on the floor
Acting crazy, getting loco to the lights out
Music's on, I'm waking up, we start the fire, and we burn it out
And it's over now, oh we got the love, there's no secret now
When the lights turned down, they don't know what they heard
Strike the match, play it loud, giving love to the world
We'll be raising our hands, shining up to the sky
'Cause we got the fire, fire, fire, yeah we got the fire, fire, fire
And we're gonna let it burn, burn, burn, burn
We're gonna let it burn, burn, burn, burn
We're gonna let it burn
Oh, we're gonna let it burn
When the lights turned down, they don't know what they heard
Strike the match, play it loud, giving love to the world
We'll be raising, raising our hands, shining up to the sky
'Cause we got the fire, fire, fire, yeah we got the fire
And we're gonna let it burn
Oh, we're gonna let it burn, ooh

broken sigil
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🤨

fathom wadi
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What an amazing day to be alive. First I wake up early. Then I have an attack of hives and constant itching. Now I open my project and for some reason, today, it wants to fatal error due to an empty persistent level causing a crash. Good times.

tulip orbit
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could be worse...

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...uh.. dont know how.. but.. uhh..

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🙃

pearl elk
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You could be bleeding out your eye sockets and crapping blood

alpine fern
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even worse than that, your pc could stop working

pearl elk
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twitches

gilded lichen
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Quick help me

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What is the grayscale conversation node in ue4?

fathom wadi
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Ok more weirdness. I changed the startup level to avoid the crashing persistent level, but now the persistent level umap disappeared from content browser.

pearl elk
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desaturate

fathom wadi
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I mean, its an empty level, just for loading in.

gilded lichen
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Hm, thanks. But how to preview a node in a viewer?

pearl elk
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Maybe its some file corruption

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RMB preview node

gilded lichen
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Thanks

pearl elk
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Plenty of tutorials around which will run you through the basics of the material editor

gilded lichen
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I am doing a tutor right now, but they don't cover that...

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And what is the name of levels node?

fathom wadi
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@pearl elk seems odd tho that a file I don't load in editor (just runtime) that is under source control, file locked and has no content is crashing that way when it worked yesterday. I mean, if my drive is on it's last legs, im heading up shit creek.

gilded lichen
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Please.... Pretty please...

pearl elk
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You didnt accidently put something in said level which could cause it to crash? I know Ive had weird errors for actors which arnt even in a level. What I tend to do is cheat and put in an actor, rename it the same as the error then delete it.

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I know when I load up my current persistent level all attached levels want to save even though I havent touched em. Not sure why UE4 does that but it must have something to do with them being listed as dirty during runtime

fathom wadi
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@pearl elk I literally haven't opened that file in editor since I made it. It's just a persistent level. I don't even have any sub-levels loaded so that might have caused it somewhere down the line. Perhaps a assert or something with getting initial sub levels but it never did it before. Looking in my log files, I noticed some meshes are tagged as not having an engine number too. Which is odd.

pearl elk
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Ahh yeah that might do it, sometimes when the editor tries to log alot of warnings it falls over

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Not even sure why it bothers logging at all for files it successfully opened, if it was a problem then it makes sense but if its not, stop whining UE4 😛

fast cobalt
pearl elk
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Oh I like that 😎

median wraith
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the fuck

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thats awesome

gilded lichen
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Doodly-do

fast cobalt
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@pearl elk have some of those in Aus xD ?

pearl elk
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Lol we have none of any of that here

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Man this new Jimquisition is dragon fire

fathom wadi
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hes been super on form recently.

pearl elk
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Yeah he'd lost me for abit there, felt like he was trying to hard to appease certain audiences rather than just speaking his mind

fathom wadi
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Hold the press folks. I finally hit 100 subs after being on Youtube since 2008. Hold me back, I'm about to hit the bigtime.

pearl elk
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No fair, I dont even have 1 subscriber

fathom wadi
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I was monetized on this page until they changed the goalposts.

median wraith
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I got like 5

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Get away

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Link

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What kind of corn you upload there

pearl elk
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pop corn

alpine fern
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the pro move is to have 100 subscribers without having ever uploaded a video

median wraith
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You must be ceo then

pearl elk
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I think Id rather be COOL than CEO 😛

proud pier
fathom wadi
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@median wraith I don't upload really. I kept a few judo video playlists and some music. thats it

alpine fern
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what is it

proud pier
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It's a Neko plushie!

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I'm not going to spam my Kickstarter here, pretty sure it's against the rules anyway.

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But, just showing off this cute Neko plushie prototype!

median wraith
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Dammit I want

fringe sundial
#

thats great

robust gulch
#

The best thing about first person games is you don't have to design your character

pearl elk
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Dunno which FPS games you been playin

plucky pagoda
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Reflections, multiplayer, cut scenes, cover art, trailers,

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and probably a thousand other reasons you might

robust gulch
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Hmmm

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Make him a potato

dim ruin
plucky pagoda
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What's the blizzard model?

pearl elk
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Each character class needs its own set of arms, voice etc

robust gulch
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Do the half life/portal approach and make the character mute

plucky pagoda
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Doesn't look like an issue.

dim ruin
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they've got about 4 bat versions they use on WoW and that looks hella like one of them

pearl elk
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HL and Portal still have third person character models

robust gulch
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Yeah I'll just make him a potato

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A potato who can alter gravity 😂

dim ruin
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hmm, might be original enough but definitely looks like the blizz models either served as a base model or a heavy influence

plucky pagoda
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Which one?

dim ruin
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all of them lol I'll looking at the actual models right now

plucky pagoda
#

I don't see it

dim ruin
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part bat mount, part bat critter

plucky pagoda
#

It's a bat. It looks like a bat.

pearl elk
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Bataratbat

plucky pagoda
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You're suggesting someone copied a model and put it on the market which is a very big deal. At the least you should back it up with a specific model or something it looks like and not just "it looks like some bats they have"

dim ruin
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agreed, asset flips are brutal

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thats why I'm looking at the models to see

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😉

robust gulch
#

Do you think Unreal Engine 5 will support C#? It's in a lot of major game engine nowadays.

pearl elk
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They said MMO it must be ripping off Blizzard

dim ruin
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lol

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would be awesome but no c#

pearl elk
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cuz Blizzard invented Orks and Elves and Dark Elves and Rock Monsters and

dim ruin
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Tim's all about c++

robust gulch
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Dang

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It's good but not as friendly to beginners in my experience

plucky pagoda
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ummm, didn't he give an interview stating he wanted to look into more scripting options. I think he mentioned python and maybe c#

robust gulch
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Python in unreal??

pearl elk
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Well he is always talking about languages on his Twitter, I wouldnt be surprised if its a new language all together

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Least thats my wishful thinking 🙂

plucky pagoda
dim ruin
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Oh I don't mean as scripting. An entire AAA engine could most definitely be done in c# now with .net core. But it'll be a while before we see it and never from epic

plucky pagoda
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ah,

dim ruin
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core is stupid fast

pearl elk
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UE4 has its own VM though it doesnt need to be built on someone elses

dim ruin
#

that wouldn't matter with a new engine

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new

pearl elk
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Thats actually one of the biggest issues with C++ is that the engine is shoehorned into the language with UBT and UHT

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Its not a new engine

dim ruin
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not UDK dragged into UE4 and UE5 lol

pearl elk
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UE has never been new, its always an iteration

dim ruin
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fucking TMap replication on the desk since 1998. gimme a break

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I got a chuckle out of that post

robust gulch
#

Also I haven't seen any screenshots of unreal engine 3, what does that look like?

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I can't find anything on google

rain summit
dim ruin
#

I don't think you could download it now unless you were already a licensee but google should give buttloads of refs

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yeah that bat model seems original. just really looks a ton like blizz's styles

robust gulch
#

K

rain summit
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Lmao

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@gloomy badge your shader images made a really good meme format 🤣

robust gulch
pearl elk
#

Nice comb

robust gulch
#

Lol

rain summit
#

LMAO 🤣

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Bruhhhhh holyyyy

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Who must have done this

pearl elk
#

Im guessing thats basically BP version of why you should have managed code

fathom wadi
pearl elk
#

Least it wasnt written in VB 😛

robust gulch
#

Someone should add nodes that allow you to do stuff like grab strings from sites

rain summit
fathom wadi
#

@robust gulch you can do that already

robust gulch
#

That is the cursed popup

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Really?

fathom wadi
#

yeah

robust gulch
#

Is it a plugin? Because I don't see anything like it in the default engine

pearl elk
#

whats a site? Is that like some sort of protocol or request 😛

plucky pagoda
#

I recall a node for it.

robust gulch
#

Like, you know how how if you make a paste in paste in you can click raw and it goes to a page with the raw text? @pearl elk

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No code just the text

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It would grab the text and you would be able to get a string from it

plucky pagoda
#

it's basically 3 tasks. Go to a url, get some text, then parse it

pearl elk
#

pretty sure its still a html request

robust gulch
#

Oh, my bad 😅

plucky pagoda
#

this might work

#

No. maybe not

pearl elk
#

Web Browser aye

plucky pagoda
#

Yeah, I was trying to find something exposed to load text from a web location. Idk, it's easy in c++

pearl elk
#

parsing the string could be really slow in BP though if its a big file

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unless theres already functionality in C++ to trim out any body text

robust gulch
#

there is "get title text" so if I do something like

<head>
<title>Text</title>
</head>
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And I could get that

plucky pagoda
#

IDk, I haven't messed with it much and the api doc is tedious to find anything.

honest sapphire
#

YES IT WORKS

#

I HAVE MADE HONEY!

robust gulch
#

?

honest sapphire
#

for no other reason besides I enjoy honey

robust gulch
#

Oh

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Lol

honest sapphire
#

making viscous substances in unreal was actually really hard I'll admit

pearl elk
#

I thought only bee's could make honey

dim ruin
#

there is synthetic honey but apparently its not very good

robust gulch
#

@honest sapphire yeah, it likes to tear

honest sapphire
#

exactly

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But now I can fully say we have honey

pearl elk
#

Heh interesting, Westworld was the first time CG was used in a movie

dim ruin
#

If a bee didn't vomit it up, I don't want it

robust gulch
#

Interesting

honest sapphire
#

The bee's now make honey and can be harvested via the beekeeping class and hive object

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One thing I absolutely won't do

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is make the bee's buzz like a real beehive

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I'll go for a more Cartoony sound effect

pearl elk
#

Do you get a buzz from making honey?

honest sapphire
#

lmao

tulip orbit
#

like the cows from diablo?

#

Buzz. Buzz buzz.

honest sapphire
#

I am for sure a busy bee

#

One thing I have basically worked my butt of to do is having npcs not just pretend to stock the store but for
the npc's to actually carry out a manufacturing process

tulip orbit
#

wtf. get player character->cast to TopDownCharacter, get CharLevel, its returning the default, not the current value

#

Ahh. BP timing issue. getting the value before my character gets set the updated value from a savegame

tulip orbit
#

Minecraft.

zinc matrix
tulip orbit
#

oh, is that the new assassins creed?

fathom wadi
#

Ace Combat 10

zinc matrix
pearl elk
#

All that detail and you still cant hit a flock of birds and get an engine fire

tulip orbit
#

unplayable!

pearl elk
#

Passenger planes are pretty boring to fly, Ive tried doing a loop in a 747

#

give me an f-15 any day

real palm
#

Ace Combat 10
@fathom wadi Well, we made it to 7

fathom wadi
#

I liked that game but I haven't played it since PS2

real palm
#

3 to go, reckon bamco will deliver?

fathom wadi
#

Tom Clancy's Hawx was pretty cool too from what I remember

pearl elk
#

Bomb Clancy

#

Sum of all Fears reference 😛

#

Shame Jack Ryan never got a decent game series, clearly more interesting than Sam Fisher

#

When I came home there was a man in my house, he had a... funny lookin pair of goggles

zinc matrix
#

@zinc matrix they do

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you can do this with almost every plane

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ive never tried it out with a b738 tho

#

@zinc matrix just google aerobatic planes

#

cant be so hard for a non vegan to google

fathom wadi
#

@zinc matrix you can do it with light aircraft easy. A boeing might have trouble as it comes apart in mid-air, but a light aircraft with enough horsepower can do it.

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thats a cool thing

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I know. Just throwing it out there in case anyone starts backing you up :p

pearl elk
#

Prop forward planes like that are alot like driving a FWD in the sky, it just pulls the craft

#

Ahh good ole Hercules, seen plenty of C-130s in my time

#

lol that intro

#

I was expecting somethin bit more religious but this seems pretty real

#

You know, like eat more avacados and your code will get better

zinc matrix
#

per capita non vegans eat a lot more avocados than vegans do

#

idiocy as it finest

pearl elk
#

Chicken and avocado is the best

zinc matrix
#

do you have to say anything to vegans?

#

you can do it now! few hundreds are watching.

pearl elk
#

I support the planet by eating honey

#

Imagine if no one ate eggs or chickens, poor animals wouldnt even exist

zinc matrix
#

the honey you buy is not made by bees who vomit on plants

#

wild bees do this mostly.

#

but bees for your honey production dont do this.

#

they get fed with sugar and water. they dont hop onto flowers and do nice stuff

pearl elk
#

I dont buy honey, I just go out to the hive

zinc matrix
#

this also doesnt support planet.

pearl elk
#

wild bee honey tastes weird from gum trees

#

if I didnt need the honey the bees wouldnt exist

#

just kill em, meh silly useless animals

#

Have you ever seen a wild cow?

#

or hell a wild human for that matter

#

we're all in cages 🙂

#

eww the city, I hate going there... It smells bad!

#

I see the animals in the city and it makes me sad, the birds avoid the few trees and live in cement castles

#

Maybe if people ate pigeons theyd have nicer houses

#

Adelaide isnt too bad, its certainly getting bigger than when I was younger which is abit of a shame. Its trying to be Melbourne abit too much but its got a nice vibe cuz of the parks

zinc matrix
#

i live in a small town but i kind of hate it because i run out of things to explore quickly and people i want to avoid are harder to do so

#

bear in mind too i can't drive

#

but i do understand people who hate big cities - it's destroying the environment

pearl elk
#

Well my nearest city is smaller, Victor Harbor is tiny but its so small its not really a city in my eyes more like a big town

zinc matrix
#

and london does look intimidating to me admittedly, one of the closest large cities to me

pearl elk
#

Yeah small towns can be like that, the rumour mill and what not

zinc matrix
#

i'm just worried because my immigrant community may not be accepting of who i am

#

i want to live in a big city so it's so much easier to be a nobody there

pearl elk
#

Yeah I guess it has its benefits, being a nobody has its ups and downs

#

You can party hard with few regrets but on the other hand you can party hard with few regrets 😛

zinc matrix
#

i'd rather be alone personally

#

for a huge variety of reasons, mostly me being a little fucked up in the head

tulip orbit
#

if you can read this, you're too close.

fathom wadi
#

that pixel art dude looks like he's standing with his junk out and he needs some motivation.

pearl elk
#

His junk is alittle rusty

tulip orbit
#

is that not normal?

tulip orbit
#

I did. I really want one tho.... 😦

pearl elk
#

smoking causes rusty junk

tulip orbit
#

😰

pearl elk
#

Now that you dont smoke you got plenty of free time to polish your junk 🤣

tulip orbit
#

too much free time. I'm going stir-crazy

pearl elk
#

you should make some games

tulip orbit
#

managed to get a little work done on my game today, but having trouble keeping motivated.

#

I'm too fat as it iis 😄

pearl elk
#

I guess you might say being fat is satisfactory 😛

tulip orbit
#

far from satisfactory. so out of shape too...

#

I think I'm nearing "playble early alpha" tho...

pearl elk
#

Could be worse, you could be Qui Gon Jinn

tulip orbit
#

update save system and main menu..

pearl elk
#

He is the entire reason for all the events in Star Wars including destruction of the Jedi

#

Ive almost got a playable early alpha, after about 13 days 😮

tulip orbit
#

😦 mines been about a year? a few months under?

pearl elk
#

Im making a Breakout Clone so easy as 🙂

tulip orbit
#

I have sooo much work left to do on mine...

#

all I feel like doing is sleeping tho

pearl elk
#

You know what needs to be done though right? I hate being in that position where its like "I dunno what to do!"

tulip orbit
#

2021: zombie survival?

pearl elk
#

Survival... Step 1. Get Malaria, Step 2. Die of Malaria

#

I know who Im letting taste the berries first, the vegan 😛

#

Here try this mushroom tea

#

Thats my trick, if Im ever stranded on a deserted island I just die and then I respawn at the nearest hospital

#

I tried to design an adventure game with permadeath but my friend helping me just couldnt wrap his head around the idea.

#

Every time I brought it up he seemed lost like it was going to cause him too much frustration but its because he was so stuck in the gameplay loop he always plays he couldnt break out of it

#

Yeah but youre making assumptions about the type of game arnt you

#

People are so stuck in this action shooter loop they cant see outside it

#

If a game is slower, more meaningful with its player agency then death is a fitting punishment if you mess up so bad it happens

#

We are so used to boop, extra life

#

Like for example a walking simulator, some of those its impossible to die in at all even though theres very few instances where it could actually happen.

#

Rather than creating a big invisible wall I thought well, if you fall off a cliff youre stupid therefore you must restart game

#

Ahh but see there was some innovation in the way I was doing things, you wouldnt lose anything but you get to continue playing

#

Its a shame cuz the concept was brilliant, dying wasnt a punishment it was more like groundhog day, if you could do it again what would you do different. Maybe after enough times you get the girl

#

It was open world so exploring was rewarding too, there were things to collect you wouldnt lose across play throughs

#

People immediately jump to conclusions though its really difficult to break those molds. I had it all written down and still people just make assumptions based on industry standards

#

Thats why I like what Supermassive does with their story games, people can die and the story continues, its a punishment but it encourages multiple playthroughs for more than just grinding for levels and/or weapons

#

I design like 10 AAA games a year I never use so go for it lol

#

My design library is so big I can design games from pieces of the other ones 😛

#

The Forest does it alittle bit, when you go down in the caves you learn the locations and other play throughs you get better and go down in more caves till you find the way down

#

I think thats why they didnt do procedural generated map, so that you can explore the story over multiple play throughs

#

Watch Dogs AI is actually decent, shame its not really worthwhile since youre a hacking super god who can avoid combat easy

#

It has some really clever pathing, when you do get into combat you see how good they are

#

I wish there was a slower progression loop, you get too powerful too quick. Its probably gonna be even worse in the newest one

#

yeah you gotta play the second one for awhile

#

I was hoping more for a political thriller instead I got some action game gta wannabe thing. The story is great but it doesnt match the gameplay

#

I watched The Forest evolve over quite some time, the first versions lol

#

Can still clone logs even though they tried to get rid of it

#

Yeah you had alot of options in the way you could build with different trade offs

#

I liked how you had to stock up to go out on a run, it wasnt just finding everything you need along the way

#

the craftable water containers were a good idea to limit movement in the early game

#

Its abit like the berry pouch

#

Yeah thats the one, I havent played in awhile either so I didnt remember its exact name

#

To go down in the caves you really need that since it doesnt rain underground 😛

#

Should be a bigger location thats forsure

#

Well theres Ark, dunno if thats a top one

fathom wadi
#

wasnt Ark done in UE?

pearl elk
#

Unity is great 😛

fathom wadi
#

I bought it for PS4, it kept crashing. I stopped playing it.

pearl elk
#

yeah doesnt show a whole lot

#

Well I remember some different variants of the mutants as the game evolved

#

One would glow when it was really angry

#

Yeah there were some pretty bad bugs through out the development too

#

I was kinda like, whens this game gonna be done already 😛

#

but they did well towards the end in their art dumps, heaps of great updates

fathom wadi
plucky hull
zinc matrix
fast cobalt
#

im beck

north torrent
fluid bloom
#

electricity for 3.99 cents per kWh, sweet

north torrent
#

So you can buy two electricities now!

#

I got one of these for suspiciously cheap...

zinc matrix
#

OMG

fast cobalt
#

@pearl elk got these near ya 😄 ? also converting the scene i did yesterday into a video clip coz.. why not.. sneak peak..

pearl elk
#

45 mins till magic time 😛

fast cobalt
#

what magic?

pearl elk
#

Unreal Fest

undone wharf
#

any idea if these videos will be uploaded to YT?

pearl elk
#

lol

#

Theres multiple channels too so I guess UE will only show bits of it

#

Shouldnt it be, the future is Unreal not the future of Unreal 😛

north torrent
#

But is the future real?

#

Does anyone really know?

pearl elk
#

Id say technically its not since it hasnt happened yet

#

therefore... the past is Unity hehehe

north torrent
#

I did use Unity in the past, but then I learned how to actually make games and never looked back.

pearl elk
#

Id love to explore some of the proprietary engines but I know thats not happenin

north torrent
#

I've only ever used Unity, Unreal, CryEngine, the Hammer Editor for Source, and whatever the hell they call the engine Bethesda uses for Fallout.

pearl elk
#

I used Worldcraft, never Hammer

#

Woo yeah there is a section for technical questions on here, cool

#

I made mods for... your mum 😮

north torrent
#

Fallout 3 is the only one that I had a major release for.

But I messed with New Vegas a bit and spent a lot of time modding Fallout 4 before I scrapped the project.

#

I liked working with Fallout 4. But the amount of effort I was putting into a project I could never truly own was sort of dumb of me.

pearl elk
#

Nah Fallout 3 was always like that 😛

#

Tryin to blame Windows 10, I dunno

north torrent
#

I never had any problems with it back in the day.

pearl elk
#

Bethesdas games have always been crashy POS tbh

shy basin
#

Y'all excited for Unreal Fest?

fluid bloom
#

it's starting this minute btw

shy basin
#

Indeed it is.

fluid bloom
#

I'm watching it now

shy basin
#

Yeah. The Crash Course video is playing, but the Optimizing and Building UI one is still waiting.

pearl elk
#

Next Gen hyppppeeee traaaain!

north torrent
#

I'm just going to let Mr. Olympus watch it and tell me about the good parts afterwards.

shy basin
#

(Also, I too blew way, waaay too much time in Fallout 4 that I could have actually spent on level design in a real game engine.)

bronze axle
#

I actually woke up on time. Get hype. 😎

north torrent
#

That's what I pay him for.

pearl elk
#

The best bit is the marketing spin 🙂

fluid bloom
#

so is lounge or general the unofficial fest channel? 🤔

shy basin
#

Yeah, breakfast and UnrealFest vids, that's the way to go.

north torrent
#

The Fallout 4 engine is a real game engine, Mr. Hound.

But no way to sell a product though.

pearl elk
#

lounge is the official unofficial unreal engine lounge room

foggy path
#

this is the let's talk about games we make in Unity room zomgmoFace

north torrent
#

You mean the games you start and never finish in Unity?

fluid bloom
#

I wonder if UE 5 still uses the monolithic level files or not 🤔

pearl elk
#

How bout games made in Unity Id rather were using Unreal 😛

fluid bloom
#

well, the editor I mean

shy basin
#

Hmm, looks like "Optimizing and Building UI for AAA Games" is having trouble. It hasn't started yet, and just popped up a message about technical difficulties.

#

And yes, Mr. Māo, Bethesda's Gamebryo engine is indeed a real game engine, but I don't think I'll make any money back for all the hours I spent carefully arranging turrets and walls. 😉

north torrent
#

Certainly not.

Are you talking about building stuff in game or using the modding tools?

pearl elk
#

FIIIIVE

north torrent
#

At least with the modding tools you can learn how different game engines work and get ideas. I learned a lot from breaking down the dialogue system inside Fallout 4, which is actually much more powerful than the writers ever took advantage of.

pearl elk
#

no thats not GTA...

#

@shy basin the UI for AAA is after the next gen one, it hasnt started yet

north torrent
#

I'm drinking a banana and avocado smoothie...

fluid bloom
#

lol million meshes in a scene

#

"what are draw calls"

pearl elk
#

upsampled, such cheat

fluid bloom
#

WPO doesn't work with nanite

#

blergh

shy basin
#

@pearl elk Maybe we are talking about different sessions. I'm watching "Optimizing and Building UI for AAA Games", which appears to have finally started. Is there another one planned for today?

pearl elk
#

Not too bad limitations really though

fluid bloom
#

yeah, it is a big deal for terrain rendering

pearl elk
#

Hmm fair enough, I thought that one was later

#

I doubt terrain will be made of lots of small meshes though

#

I have a strange feeling like nanite wont be good for large chunks

fluid bloom
#

yea but having more resolution than let's say 1x1 m quads is great

pearl elk
#

Well Ive never been a fan of the landscape system, I think it could be better but thats a seperate system to nanite

fluid bloom
#

file per actor for large-team collaboration (UE 5)

#

nice

pearl elk
#

Ahh here we go

bronze axle
#

Asset virtualization to make source control less painful. 👀

#

This is juicy stuff. Can't wait to learn more.

fluid bloom
#

you watching the youtube stream?

#

yea that has a slight delay, higher quality tho

quiet narwhal
#

ya'll missing the GPU particle widget for UI in the UI video... its.... sexy

pearl elk
#

Its so weird seeing everyone at home

bronze axle
#

@quiet narwhal Ohhh, they're talking about new UMG widget classes?

quiet narwhal
#

nope its custom rocksteady tech 😦

pearl elk
#

Ask them really nicely to push it 😛

shy basin
#

Yes. The guy from Rocksteady is talking about optimization and how wonderful all their employees have it. 😅

bronze axle
#

@quiet narwhal Ahhh, I see. Still sounds cool.

shy basin
#

Oooh, Q&A is going on right now for the UI stream.

tulip orbit
#

33million tris per asset? asset files are going to be huuge

pearl elk
#

Not just that, it has 8K textures too

tulip orbit
#

🤯

pearl elk
#

RIP PS5 SSD

tulip orbit
#

pff, RIP my HDDs

pearl elk
#

I did think well its not so bad maybe they still stream off disc to the SSD then I realised theres a discless version

#

UHD Bluray can hold a fair bit of data

fluid bloom
#

uhd is the sound my ps will make when it sees an UE 5 game

pearl elk
#

Im surprised they dont do any UE4 vs UE5 shots

#

I guess its cuz you cant even get that data in UE4 😛

solid aurora
#

No ECS

#

no doubles for big world

#

pff

#

disappointed xD

pearl elk
#

What do you need ECS for?

#

Cuz I think most of it you could easily do with Niagara

solid aurora
#

well simple shit, like writing actually modular code

fluid bloom
#

not getting choked up on game thread would be nice

solid aurora
#

which is supported by framework not some slapped on componenets

pearl elk
#

lol seriously, feature requests for something thats purely academic

solid aurora
#

or modyfing behavior of objects at runttime, by adding components

pearl elk
#

how bout a real use case

solid aurora
#

whic currently can choke game thread to death

pearl elk
#

Maybe offload as much as you can instead of doing it all on the game thread 🤔

fringe sundial
#

@pearl elk current game thread chokes at anything

#

and the system just SUCKS

#

even the most trivial of ecs impls will oblierate ue4 actor framework

pearl elk
#

Youre doing it wrong

fringe sundial
#

there is later a talk about it by the conan exiles guys, lets see what they say

solid aurora
#

the problem is

#
  1. Dedicated servers should really run on single thread
pearl elk
#

Sucks isnt evidence 🙂

fringe sundial
#

currnet actor system is literally from the 90s

solid aurora
#
  1. UObjects can't be really offloaded
fluid bloom
#

why dedicated servers should really run on a single thread?

solid aurora
#

money

fringe sundial
#

@fluid bloom because you want to slap a bunch of them into one server

#

its cheaper

pearl elk
#

How does Valorant get such good server performance if UE4 is so bad?

fluid bloom
#

bleh

pearl elk
#

maybe you just suck 🙂

fringe sundial
#

because valorant has 10 total players

#

with no environment objects

solid aurora
#

the rewrote few performance critcal systems

fringe sundial
#

and btw, they are game thread bottlenecked

#

THEY ARE GAMETHREAD BOTTLENECKED

#

on a 5v5 super basic CS clone

fluid bloom
#

wait, let's hear mons

fringe sundial
#

if that doesnt tell you just how bad actor system is...

pearl elk
#

yeah and its more performant than CS Go

fringe sundial
#

because csgo is basically entirely singlethreaded

#

you can look at the leaked sources

pearl elk
#

EXACTLY

fringe sundial
#

it actually has the same architecture as ue4 actor system

pearl elk
#

UE4 isnt single threaded, so use the other threads, dont ram it all on the game thread using actors idiots

fringe sundial
#

you cant multithread game thread

solid aurora
#

actor transform is updated on single thread

fringe sundial
#

entire actor framework is unthreadable

solid aurora
#

movement component is updated on single thread

pearl elk
#

your system design is from the 90s, get with the time 😛

fluid bloom
#

did you wake up on the wrong foot @pearl elk?

pearl elk
#

Im fine, they started with the caps 🙂

solid aurora
#

I'm not really fan of pushing data driven design to everything

#

as some systems update only some times (like player weapons for example)

#

while some are updated every frame

#

and it would be good if they took as little time as possible

fluid bloom
#

@pearl elk yeaaah I don't think someone using caps is a reason enough for calling people idiots, especially since the caps wasn't aimed at you 🤔

pearl elk
#

Well I asked a simple question and all I got was dodge dodge dodge, no reasons for such hate

fringe sundial
#

@pearl elk for pubg, i wrote a more ecs/data oriented transform system

#

for research purposes

#

it was 20 times faster

#

singlethreaded

pearl elk
#

If you hate actors fine, dont use em then, you really dont have to have an actor per mesh or even for movement components

#

you can pool and entire projectile system ina single actor

fringe sundial
#

except thats the native systems

#

if you dont follow it, stuff is super jank

pearl elk
#

Basically yours is faster than creating a system in the poorest way possible, I dont consider that a 20x improvement

#

Its like me writing code I know the compiler will fail at then touting my kinda better code as so much faster

mossy nexus
#

betterer code is gooder.

pearl elk
#

Ive not seen a single good argument for a complete rewrite of the Actor system and the one game I know which did it tanked harder than Crucible

mossy nexus
#

I wonder where that phrase came from 'tanked' meaning to fail. Hmmm.

pearl elk
#

Seriously the ECS demo with the little spaceships flying around you could do in Niagara and it would be much more performant than trying to make each little ship its own actor or even pooling them in an actor

solid aurora
#

if you do it Niagara

#

you can't make gameplay out of it

pearl elk
#

@mossy nexus I think it comes from being dunked in water

solid aurora
#

you can't do scene queries agains particles

#

as it stand without accessing Chaos directly you can't even do scene queries in parrarell if you wish

pearl elk
#

Ive not seen an ECS demo of that use case though is the thing, you say it but I need to see actual examples of where it beats out other methods

solid aurora
#

ok I told you one exact case i HAve

#

i want to add component at runtime

#

to 100 objects

#

and modify their behavcipor trough it

pearl elk
#

I was talking about VBlancos demo which I tried which has no scene collision queries

solid aurora
#

with ActorComponent it is impossible

#

unreal will choke on registration

shy basin
#

Epic is releasing the Blender Rigify plugins now.

pearl elk
#

Add them before you need them and only activate when needed then

fringe sundial
#

i will comment on some of the real actor overheads we ran into pubg

#

we had to literally make players more monolythic

solid aurora
#

I don't know which objects will need them

#

that's the point

fringe sundial
#

because the overhead of the components was too big

pearl elk
#

Component registration is slow thats why you do it in advance not in time sensitive code

solid aurora
#

using some sane ECS framework it can be done without single blink

fringe sundial
#

we had to create a lot of fairly ridiculous logic lod and manual ticking because cost was too big, ECS makes that sort of stuff trivial

solid aurora
#

it allows you to actually morph object behavior on scene

#

which in the result in more dynamic world

pearl elk
#

Yeah but at what cost, I really doubt its a silver bullet or we would have been using it for decades

fringe sundial
#

we found that just the oop component overhead made replication code significantly slower

#

the bottleneck wasnt in comparing deltas

pearl elk
#

ECS predates OOP

fringe sundial
#

it was on pure virtual calls

#

the modern kind of ecs we are talking about is relatively new

solid aurora
#

because people in schools are thaguht inheritnace

pearl elk
#

No bullshit

soft night
#

when engine knows the thing on runtime what have same thing inside components its get easier

solid aurora
#

there is really not much to aside from what you are teached first

soft night
#

those calls get mimimal

pearl elk
#

I very much doubt ECS was disregarded by programmers who want performant code cuz they wernt taught it in school

solid aurora
#

it's not

fringe sundial
#

i can say without a dbout my school does not teach anything of this sort

#

absolutely nothing

solid aurora
#

I write my code data oriented where needed

#

I just wish it was actually supported by engine

fringe sundial
#

zero info, absolutely zero, about data oriented

#

everything oop to death

pearl elk
#

It doesnt matter what youre taught though, programmers will always seek it out is my point

fringe sundial
#

speed be dammed

pearl elk
#

yes suddenly Unity has ECS and its all the rage

fringe sundial
#

it was both unity and overwatch

pearl elk
#

reminds me of Normal maps, that turned out well now we dont need em as much right 😛

fringe sundial
#

overwatch one is much less tryharded

#

but its still a pretty nice thing, tho they didnt care about perf, they cared about network stuff

pearl elk
#

Overwatch is a game specific engine no?

#

If I did that for all my games Im sure theyd be more performant than a general purpose engine

#

ECS or not

soft night
#

MonsoECS the new revolution

pearl elk
#

Anyways the reason why I get so frustrated at this type of talk is that Epic need to work on the UX of the engine before they add features like ECS

#

I work within the editor alot more than most C++ programmers would so I dont feel like they really appreciate how piss poor it really is

#

Its such a bad experience any new engine feature is abit like meh... here we go again even though you want to be pumped

shy basin
#

@zinc matrix According to the welcome video on the Home page of Unreal Fest, these sessions will be available for on-demand viewing for about a month.

#

@pearl elk I do feel that it would help my workflow a lot if I could do at least basic Blueprint code/materials nodes without taking my hands off the keyboard. Click-n-drag is great and all, but it does get tiring.

pearl elk
#

Well there is so much digging through windows I feel like I need to code a shovel

quiet narwhal
#

anyone else able to get into the networking lounge on the UFest?

pearl elk
#

You want to talk about data, lets talk about the amount of data we have to sift through in the editor

shy basin
#

@quiet narwhal Nosir, I can't get into that. I can't even find a standard link for it.

quiet narwhal
#

same 😦 one just popped up again and said access denied lol

pearl elk
#

I feel like after a few initial good changes the UI became this sort of sacred hallowed ground which cant be changed for fear of breaking every tutorial on the planet

#

So we end up with this really bad UX cuz "thats how its always been done"

bronze axle
#

The UX in UE4 could certainly be improved, but I wouldn't broadly call it "really bad."

#

It would be nice to see a good refresh in UE5, though.

pearl elk
#

If you can save seconds off every thing you do in the editor its going to save heaps of money and people can make better games

#

Thing is programmer idea is, lets automate it and lets talk about code academics instead of talking about human systems and the integrations

tulip nova
#

stretches

pearl elk
#

The UI isnt really bad, the UX is, thats why there is so much time devoted to teaching

bronze axle
#

@tulip nova You're supposed to yawn, but I suppose that'll do.

pearl elk
#

Better UX, less money spent on technical writers

tulip nova
#

sorry

#

i forgot

versed thicket
#

Haha

tulip nova
#

yawns

bronze axle
#

Man, I can't believe I'm up this early.

tulip nova
#

I actually can't believe it either

bronze axle
#

Yawning and stretching is my life right now.

#

Worth it, though. The UE5 talk was chock full of interesting stuff. Can't wait to see more.

tulip nova
#

Fun! I missed it, will have to catch up with it later

quiet narwhal
#

I got up early for the networking stuff but its broked 😦

pearl elk
#

Cant wait to see if its an actual thing or just another Anthem 😛

#

I liked the original UE4 demos cuz it showed the editor

#

But thats back before Epic was worth even 1 bil let alone 17 or some such

bronze axle
#

I don't remember seeing the editor UI in the original UE4 demo. It was very similar to the UE5 demo. Watch the cool video, then watch a dev talk and run through the environment while explaining stuff but with zero UI showing.

#

It was Alan Willard, if I remember correctly.

#

I still remember him showing off lit particles.

tulip nova
#

Elemental did not show off the editor

#

🙂

pearl elk
#

hmm maybe youre right, perhaps it was later demos

bronze axle
#

It basically looked like Alan hit G + F11. 😄

tulip nova
#

First time we showed the editor to a more broad audience I think was at GDC2013, but was still behind closed doors

pearl elk
#

He showed hot reload though

tulip nova
#

Alan

#

?

pearl elk
#

nah its there, this might not have been the first though

tulip nova
#

This was 2012,

pearl elk
#

I thought this came before Elemental though

tulip nova
#

so we did show before GDC

#

This is elemental

#

there were two

bronze axle
#

Oh, you're right. Alan did show the editor UI briefly. I forgot about that "I've been in the editor the entire time" moment. Interesting.

#

That was a fun demo, watching Alan walk through Elemental.

tulip nova
#

The big reveal Elemental demo was showing on PS4 IIRC

#

the second one

pearl elk
#

Oh cool I am, phew. Thought my old brain was failing me again 🙂

bronze axle
#

I remember that. The second one was a little different, had the extended ending with the ice monster.

tulip nova
#

Haha naw it was mine 🙂

pearl elk
#

This was a very early sneak peek though, bit like the bedroom handcam of UT2003 😛

tulip nova
#

The old Rocket editor interface

bronze axle
#

Ah, Rocket.

tulip nova
#

back when PIE didn't auto-possess your character 🙂

pearl elk
#

Yeah it certainly improved alot in those first few UE4 versions

bronze axle
#

@tulip nova And the material editor still looked like UDK!

tulip nova
#

4.0 launched with the updated UI IIRC

#

I loaded it up the other day

bronze axle
#

Hah, I just reinstalled 4.0 for fun the other day too.

#

What a throwback.

tulip nova
#

my old rocket projects still open BTW

bronze axle
#

Nice. I should've kept mine.

#

I had limited hard drive space at the time.

#

Now I have a portable 1TB SSD the size of a stack of business cards. Technology is wild.

pearl elk
#

the nodes dont copy/paste so well from those old versions into newer ones hehe

shy basin
#

Indeed technology is. And that's a good thing, since our jobs kind of depend on it.

twilit ether
#

Lemme join in on this Rocket nostalgia trip

tulip nova
#

hey Tom 😄

twilit ether
#

Heya!

fluid bloom
#

UE 3 reveal demo video was great

twilit ether
#

Still have screenshot of 4.0 with Tim Sweeney's face on the launcher

tulip nova
#

Haha yessss

fluid bloom
#

the narrator with the boomy voice really did it

tulip nova
#

A lot of folks still around from the rocket days 🙂

fluid bloom
twilit ether
#

Still remember being so blown away by stuff like Blueprint and the original video with the tech walk through that they did in Elemental, showing off Blueprint and gpu particles and SVOGI

pearl elk
#

1 million polys 😮 but how

soft night
#

1 trillion polys

twilit ether
#

hah that ue3 demo is cool to see now

pearl elk
#

I remember being so impressed with non-convex collisions in UE3

twilit ether
#

that light function is actually still cool haha

shy basin
#

Would you happen to be the @twilit ether who teaches a Udemy course on C++? I'll be starting your course soon and am looking forward to learning. The publicly available tutorials you have on your site have really helped me on a few projects in the past.

twilit ether
#

Yep that's me 😄

shy basin
#

Well, well. Never know who you'll bump into around here. 😊

twilit ether
#

Nothing can touch the HL2 tech demo though

#

Haha true, I didnt expect to see Chance here today either haha

pearl elk
#

my personal favourite was The Samaritan

tulip nova
#

¯_(ツ)_/¯

bronze axle
#

Samaritan was a cool one.

#

Man, I want to see what Blueprint is like in UE5.

twilit ether
#

Where is the unrealfest online lounge? 😛

#

It will be renamed RedPrint

quiet narwhal
#

I bet blueprints look the same in UE5 because otherwise I would have to redo all my videos and /rude

twilit ether
#

and reskinned to red, for obvious reasons

soft night
#

blueprints of Unreal are epic

pearl elk
#

Im hoping that the underlying systems under BP might be improved, it seems like Epic has had to rewrite many things for the different sub-editors rather than reuse code

bronze axle
#

I hope we get to see what the Skookum folks have been up to.

pearl elk
#

Damn NDAs

#

Someone here has the goods, spill it 😛

tulip nova
#

🙃

pearl elk
#

UE5 has Hot Preloading, it loads your code in the editor before youve even typed it 😉

quiet narwhal
#

man I wish I had the goods to spill 😦

twilit ether
#

Hol' up.

tulip nova
#

Word on the street is that the "Make Game" button is gonna be in beta

#

:p

twilit ether
#

Speech to Game

quiet narwhal
#

the networking lounge is still broke for unreal fest right?

twilit ether
#

couldnt enter it a bit ago

versed thicket
#

I couldn't get into it, myself.

quiet narwhal
#

okdoke just making sure

twilit ether
#

is there any lounge replacement happening on discord besides this lounge then?

obsidian notch
#

@quiet narwhal If you check the "Ask Epic" section, staff said it was disabled

quiet narwhal
#

I was going to jump in, shout "CryEngine 4 Life" and bail but now I can't 😢

obsidian notch
pearl elk
#

This lounge works, bit lumpy and theres gum stuck on that corner there

twilit ether
#

It'll do

quiet narwhal
#

awww poop, I forget to check in the QA session

tulip nova
#

don't touch the armrests

twilit ether
#

in fact, just keep standing

shy basin
#

Wait, isn't CryEngine called Lumberyard now? Or was that just the Amazon version... and Ubisoft has their own fork of it too.

pearl elk
#

just pretend youre in VR

quiet narwhal
#

oooh.. epic are AMD fanboys

twilit ether
#

I was going to livestream today, but literally no one would watch as I realized unreal fest is happening right now

quiet narwhal
#

whoo niagara talk started

shy basin
#

That's one thing Epic did really, really right. Consolidated license of their core engine product.

tulip nova
#

Lumberyard is cryengine based

#

custom version though via Amazon

#

What did I miss about AMD?

versed thicket
#

Ooo Niagara presentation.

quiet narwhal
pearl elk
#

Ive only just really got into Niagara, I hate it but I also love it lol

tulip nova
#

Ah

#

I have a TR, the 32core one

#

it builds the engine in 8 minutes 🙂

#

faster than XGE

versed thicket
#

I'm completely new to UE, but It's fascinating nonetheless.

pearl elk
#

I think Epic are just fanboys of good hardware

quiet narwhal
#

I just upgraded to the 16 core 3950 and it does it in 15. glad to see its linear I was... uh.... seriously eyeing the 3990x

twilit ether
#

got the 3950X recently, the improvement over my 8600K is absurd

hollow zephyr
#

@versed thicket Welcome 🙂

shy basin
#

How long does it take to build the engine on a Raspberry Pi 4? 😉

versed thicket
#

Thanks kindly. 🙂

twilit ether
#

That build is still going to this day groundhound

quiet narwhal
#

@shy basin I tried that a few times but sd card speed tends to be the bottleneck and I give up

#

but there is ssd support now with the latest firmware so I might try again

shy basin
#

@versed thicket If you haven't seen it yet, the "Cross-Industry" track of Unrealfest has a crash course on UE4. What I watched while waiting for the UI stream to start looked pretty good.

twilit ether
#

Gears Tactics made their own GAS, glad I am not the only one stubborn enough

tulip nova
#

IIRC the 3990x would shave off two minutes or so for me

versed thicket
#

Oh thanks. I'll make note of that to look at, thanks!

quiet narwhal
#

@twilit ether man I was going to watch that one but so many options right now

twilit ether
#

Yeah some unfortunate overlap

#

going to watch the others tonight

thick dust
#

Unreal Fest is awesome 🙂

#

So many at once tho D:

tulip orbit
#

is there a list of current live streams?

versed thicket
#

There's an agenda on the Unreal Fest site after login. It's what I'm following.

tulip orbit
#

i saw an agenda, but it had no links to live videos.

quiet narwhal
tulip orbit
#

I was streaming an earlier one on youtube

thick dust
#

click one and it opens up a pop up video

quiet narwhal
#

yeah the youtube broadcast was special, UFest has it's own site

thick dust
#

correcto

shy basin
thick dust
#

😄 it's amaaaazzzing

#

ya. im testing it now. works so well 😄 I will have to re-record my lynda videos :X

pearl elk
#

I wonder if we could get a scratchpad for BPs

tulip orbit
#

the github link doesnt work for me, prolly need a github account?

tulip nova
#

Just make another event graph?

#

🙂

slender sentinel
#

I'm getting a 404 on that blender github link yeah

pearl elk
#

Yeah but what if I want a temporary BP for an actor just to test code

tulip nova
#

You have to be logged in and have your GitHub account associated with your Epic ID

quiet narwhal
tulip nova
slender sentinel
#

+1 on getting a scratchpad for BPs!

pearl elk
#

I do usually have a junk event graph but sometimes I want to encapsulate systems rather than creating more actors to dig through

twilit ether
#

would be so nice if github wouldnt 404 but instead redirect to the signup page...

tulip nova
#

Just the way GitHub works

twilit ether
#

yeah I know its a thing github should allow repos to setup a redirect url

shy basin
#

@pearl elk Y'know, earlier I wrote a big, boring post earlier about how I wished that UE4 was just a bit more like EMACS, and I figured nobody would care so I deleted it. Now the Niagara stream is talking about scratchpads and you're talking about scratchcode execution areas...

thick dust
#

You need access to Unreal tools on Github, yeah

tulip nova
#

I think it's a privacy thing - I believe the intent is they don't want you to ever know that the URL you entered is actually valid if you're not supposed to know it exists

twilit ether
#

likely

quiet narwhal
#

+1 to that

thick dust
#

Hmm

tulip nova
#

could do something like "All bad URLS past this base redirect to x"

#

that would work

pearl elk
#

@shy basin send that stuff my way next time, Id give it a read 🙂

#

My main issue with BP is that systems are all disconnected, with Niagara we could equate the Emitters to Actors then you get a sorely missing overarching view of an entire system rather than digging through seemingly disconnected BP Actors

#

It could show your interfaces and the data sharing which would be amazing for optimisation

#

and then you might have Components of the system itself instead of individual Actors

foggy path
#

Hnnngh my fucking coworkers...

shy basin
#

So, less redundant components and more visible program flow?

foggy path
#

there's a function to seek a video and they add a new "set time" function below it which does exactly the same thing?

#

like it's literally a one line function

pearl elk
#

@shy basin yeah and trying to guide people into using Actors in a better flow rather than just all the actors type method where you just load up actors with components and boom load times die.

foggy path
#

you can't be so blind you didn't see the other function literally one line above the one you just added...

#

for fucks sake :p

pearl elk
#

Subsystems kinda do part of this already but it would be nice to have a systems design view

#

You could have templates for systems then so youre not constantly having to type or drag out the same things over and over again across projects. Thats one of Niagaras cool features is the emitter templates

#

BPs are meant to be templates but they really need to be a collection to get all the functionality since its rare to have a single actor you need

shy basin
#

I could get behind that. I'm very frustrated when, for instance, I built a "good-enough" enemy in a different project that I wish I could modularize and re-use elsewhere. Especially since the Migrate function wants to bring along a ton of particle FX and other materials that really aren't needed.

pearl elk
#

Yeah if you could bring across the system without all the assets then it would make it far easier to reuse

shy basin
#

BP Function Libraries are really nice.

pearl elk
#

Or even if you had some base assets rather than all the big badder assets. I sometimes do that have a data object at the end of a chain just to assign things even with C++ parents

shy basin
#

Oh wow, the stream has Mr. Stay-Puft, except he's made out of corn this time...

versed thicket
#

Got too hot for him there.

quiet narwhal
#

The niagara Ufest stuff was..... super neato

shy basin
#

Oooh, looks like somebody has a standing desk.

bronze axle
#

Pretty cool stuff.

solid aurora
#

use plugins to modularize ?

#

where an issue ?

pearl elk
#

The issue isnt with modularity its supplying tools for better systems design

#

You can do all this stuff already but it takes a very strict regiment to maintain it, if there is a tool it provides the structure

#

People should be focusing on making fun creative games not constantly recreating all the fluff underneath

shy basin
#

Indeed. The tech should always serve the end goal of providing opportunities for fun to the player. Everything else, graphics, story, input devices, favored target platforms, really has to come second to that goal.

quiet narwhal
#

ugh... 4 sessions I want to watch up next

versed thicket
#

Which sessions?

fringe sundial
#

the ecs talk is soon

solid aurora
#

so

#

we are back to ECS

fringe sundial
#

i want to see what have they done

solid aurora
#

wtf

#

aa funcom

fringe sundial
#

i attempted a few different ways to integrate ecs in unreal, but i wasnt happy with either of them

solid aurora
#

@pearl elk so you want ECS framework

#

in the end *(;

fringe sundial
#

i want to see how funcom approached it

#

given they absolutely have more experience with this sort of thing, being an mmo studio

quiet narwhal
#

yeah the game logic one was the one I was leaning towards, didnt realize it was ECS lol I just looked at the titles

pearl elk
#

Nah I dont, Im happy for them to build it ontop of the current stuff rather than reinvent the wheel

solid aurora
#

regardless of what you think it should be done

fringe sundial
#

@quiet narwhal its ecs, but i really wonder exactly what they are doing

solid aurora
#

it is still ECS

fringe sundial
#

btw, you can absolutely merge stuff

#

its just that you get MASSIVELY bottlenecked by the crap actor system

#

even if you do your logic in ecs/cpp, any time you move meshes you bottleneck

pearl elk
#

Actor is just another name for a type of Entity tbh

fringe sundial
#

and when you spawn stuff or do traces

solid aurora
#

yes

#

but actor can't be easily modularized

fringe sundial
#

remember my space battle thingy

obsidian notch
fringe sundial
#

50% of the time was spent on engine bottlenecks

solid aurora
#

it's composite pattern

pearl elk
#

Actors are componentised for modularity

solid aurora
#

broken composite pattern

fringe sundial
#

the problem with actor system is the inheritance at actor

fluid bloom
#

ue actors aren't the same as ECS entities

solid aurora
#

componenets still do have to communicate with actors

fringe sundial
#

thats what fucks everything