#lounge
1 messages · Page 761 of 1
Relative to the centre of the orbit you are looking for. (sin(Orbit) * (desired distance from centre),cos(Orbit) * (desired distance from centre), (height offset)) is the code you'd use for a Garry's Mod E2, using Orbit as a value that's constantly increasing. Not sure how well that translates to Unreal.
probably not at all as E2 is not C++
the moons axis is pretty whack, I wouldnt even bother trying to align it properly 😛
yeah thats a pretty decent algorithm for a simple moon orbit
most people wont even touch the reality lol
its easy to assume all planets and moons are perfect spheres with a center of gravity directly in the center
The 'barycentre'
Im impressed 🙂
ya know what
for a robot this simple you don't really need textures
just a color scheme
maybe black and red
and for police
siren colors
it's not even a stretch to say color it all black except for the glass
A really good color just tends to work for rigid blocky stuff like this
now for the legs
@honest sapphire hi
ello
I can finally share what I worked on last year!
I was extremely lucky to join the amazing team led by Alberto Mielgo in this incredibly unique looking piece. Watch it with headphones, re-watch it, frame-by-frame it! https://t.co/nby1ovSD6d #b3d #UbisoftForward #WatchDogsLegi...
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So the watchdogs trailer render were made in Blender here :)
whats the ?S=19 at the end of that link?
Part of it
Didnt work for me, had to remove it to click through
Mmm
Also did you see the guys nose at the end of that trailer?
Dont you mean Oh nose 😛
Alberto style
I actually dont mind the style but the nose is abit off lol
I coulda sworn some of it was live action blended with CG
Hi guy
Honestly I think that trailer looks better than the actual game 😛
congrats on your new baby
Makes me wish I had one of those fancy 3d printers
Next comes my favorite part
Giving the bot some color
I'm thinking stealth black and later on some decals
Maybe one day haha
But random generated stuff is boring
Like Minecraft
Cool at first only
Honestly I enjoy minecraft in that nobody can stop me from burning down the whole world
I enjoy partying in Minecraft
I love pryotechnic effects
Usa is wild
Just found a small flash drive with unreal engine 3 sdk on it in my desk. Gonna see what it looks like it’s been years
I was so busy working
Apparently I completely ignored an actual earthquake
it happened off coast so we only felt aftershocks
I imagine you sitting in a big pile of rubble, coding away...
The sea is grumpy today
cause it also caused a tsunami
I live to far inland for inland for it to effect us though
so it's more like me coding away in a fishbowl
gusty and a little rainy here
I wish I had some design tips for the jungle part of my open world
visit a jungle, take pics?
The rainforest needs to be thick and lush
Poor me would probrably die
Also pintrest is my friend
pintrest is nobodies friend. I hate that site, dont wanna sign in 😦
jungles are surprisingly hard to find
we have these things called rainforests, not sure if they count as jungle 😛
Man has culled the jungle
;,,,,,,,; but rain forest is exactly what I'm aiming for
I guess this means I need to learn how to model foliage and trees
maybe the occasional cheetah
But first I should tackle before the rainforest
Is building a personal warship
and other warship classes
for the mid portion of the game
And even before that I want to finish all the player model combinations
loooong way to go before jungle
Don't get it
cause you use an inferior engine :p
You are inferior
yo mama :p
She prefers confident men
or anyone with a nickel
I dont have a nickel all I have is the back
So I decided to do something stupid and amazing at the same
I scanned in a hundred dollar bill
and decided to literally kill the engine with capitalism
Who said you cant fix stupid
you cant fix stupid, but you can let stupid off themselves
oops, good thing I tested this level. I can smash grey bricks for some reason 😛
lol smash smashy
@zinc matrix that's new lvl of stupid
Death is scary
But i dont believe ur article
https://puu.sh/G6vqD/0bd39b6370.jpg beejeebus how many particles
I should really flush the particles between levels or you wont even see the bricks lol
Also am I the only one who really enjoys neon lights?
Pretty sure everyone loves neon lights.
Neon blue, maybe pink are my favorite.
No
eae
@honest sapphire you mean for desstructiion?
why not just build things with parts and then make the damage gradually "unpin" these parts from main building object
I just got new pants in the mail.
Hell Engine 
guys my parents will sleep in my room so i cant host at night any free vps for a week??
it'll cost you maybe five bucks even on paid tiers for a week
AWS has a free tier but no idea how much capacity you'd get from that
I'm going to order food.
what are you gonna order it to do?
ok, nuclear power working in satisfactory. yay. now to get back to work on my game 😐
omg interit
do you luvluvluv ?
will reinstalling windows 10 with "keep all files" change my SSD HWID?
it will change ur life
I dont know the answer to either of those questions
my game looks awesome, yes. thank you 🙂
@tulip orbit but it has no players
Still haven't figured out how to control the swords, Karol?
All hail little yellow duck
eae
https://www.youtube.com/watch?v=TYqJALPVn0Y It's time ladies and gentlemen. 5 Weeks until bruuum.
The sky is calling in the next generation of Microsoft Flight Simulator. Available August 18, 2020.
Travel the world and experience over 2 million cities and expansive environments from mountains down to roads, trees, rivers, animals, traffic, and more. From light planes to w...
i have only 32gb ram.... crap. i guess i have to close chrome with msfs open. Lulz.
wonder why they're so much more expensive in BP
jfl i found in google that someone made a vid about my game https://www.youtube.com/watch?v=_C4IqRwK9Xw also jfl at respawn not working 😄
http://warnomad.io/
Me, live reviewing a game for fun. I just wanted to show off a new weird MMO in development and hopefully we can all chip in and make it better.
► https://www.twitch.tv/skylent
You can 1 time donate to support the channel here: https://streamelements.com/s...
Did you call the line trace from UKismetLibrary (or whatever the BP one calls)?
UKismetSystemLibrary, yeah.
It does some other stuff in it than just the UWorld call.
Mostly how it configures the line trace.
If you really care, it might be worth re-testing.
But that quote about the 3600 line traces, I've seen many people debate the truthfulness of that.
In the video, he says it's trivial to do that many line traces, but... 🤷
Also, you can just double click a BP node to go to it's native implementation.
I would like to see a case in which BPs aren't slower.
Flight Simulator looks worst in that video than old ones
BPs, especially through misuse, can be a lot slower. But most of the time, it doesn't really matter.
Everyone pumped for Unrealfest?
Nope dont think so, I had to sign up on some other site, its not even linked to an Epic account
I think they do it like that so people can actually use the chat, live stream platforms are pretty useless for proper industry events
Im not sure exactly what the format is like, quite possible they'll take questions off peoples mics. It does mention Q&A
Bad enough with all the Fortnite newbs constantly screaming about shotgun nerfs on every Twitter post by Mr Sweeney
Epic programmers get up there do a full break down of Nanite then get to Q&A "Would you like to explain why you removed the Mechs from Fortnite?" lol
Maybe a better question would be "Why does Ninja make more money than any single Programmer at Epic?" I mean if anyone should be sponsored by caffeinated drinks its programmers right 🙂
I need my own line of Adidas polos with a belly pocket for my dad bod
Yes well, its like garbage men, you dont really appreciate em until they go on strike
Some hipster junkie loses their instagram account for a few days and everyone loses their minds 🙂
counterculture is still a thing, its just evolved with the time
which is weird cuz you might be counterculture cancelculture 😛
so is that cancelcancelculture, I dunno
We, we don't have to worry 'bout nothin'
'Cause we got the fire, and we're burning one hell of a something
They, they gonna see us from outer space
Light it up, like we're the stars of the human race
When the lights turned down, they don't know what they heard
Strike the match, play it loud, giving love to the world
We'll be raising our hands, shining up to the sky
'Cause we got the fire, fire, fire, yeah we got the fire, fire, fire
And we're gonna let it burn, burn, burn, burn
We're gonna let it burn, burn, burn
We're gonna let it burn
Oh, we're gonna let it burn
We don't wanna leave, no, we just wanna be right now
And what we see, is everybody's on the floor
Acting crazy, getting loco to the lights out
Music's on, I'm waking up, we start the fire, and we burn it out
And it's over now, oh we got the love, there's no secret now
When the lights turned down, they don't know what they heard
Strike the match, play it loud, giving love to the world
We'll be raising our hands, shining up to the sky
'Cause we got the fire, fire, fire, yeah we got the fire, fire, fire
And we're gonna let it burn, burn, burn, burn
We're gonna let it burn, burn, burn, burn
We're gonna let it burn
Oh, we're gonna let it burn
When the lights turned down, they don't know what they heard
Strike the match, play it loud, giving love to the world
We'll be raising, raising our hands, shining up to the sky
'Cause we got the fire, fire, fire, yeah we got the fire
And we're gonna let it burn
Oh, we're gonna let it burn, ooh
🤨
What an amazing day to be alive. First I wake up early. Then I have an attack of hives and constant itching. Now I open my project and for some reason, today, it wants to fatal error due to an empty persistent level causing a crash. Good times.
You could be bleeding out your eye sockets and crapping blood
even worse than that, your pc could stop working
twitches
Ok more weirdness. I changed the startup level to avoid the crashing persistent level, but now the persistent level umap disappeared from content browser.
desaturate
I mean, its an empty level, just for loading in.
Hm, thanks. But how to preview a node in a viewer?
Thanks
Plenty of tutorials around which will run you through the basics of the material editor
I am doing a tutor right now, but they don't cover that...
And what is the name of levels node?
@pearl elk seems odd tho that a file I don't load in editor (just runtime) that is under source control, file locked and has no content is crashing that way when it worked yesterday. I mean, if my drive is on it's last legs, im heading up shit creek.
Please.... Pretty please...
You didnt accidently put something in said level which could cause it to crash? I know Ive had weird errors for actors which arnt even in a level. What I tend to do is cheat and put in an actor, rename it the same as the error then delete it.
I know when I load up my current persistent level all attached levels want to save even though I havent touched em. Not sure why UE4 does that but it must have something to do with them being listed as dirty during runtime
@pearl elk I literally haven't opened that file in editor since I made it. It's just a persistent level. I don't even have any sub-levels loaded so that might have caused it somewhere down the line. Perhaps a assert or something with getting initial sub levels but it never did it before. Looking in my log files, I noticed some meshes are tagged as not having an engine number too. Which is odd.
Ahh yeah that might do it, sometimes when the editor tries to log alot of warnings it falls over
Not even sure why it bothers logging at all for files it successfully opened, if it was a problem then it makes sense but if its not, stop whining UE4 😛
quick doodle today.. all marketplace assets..
Oh I like that 😎
Doodly-do
@pearl elk have some of those in Aus xD ?
hes been super on form recently.
Yeah he'd lost me for abit there, felt like he was trying to hard to appease certain audiences rather than just speaking his mind
Hold the press folks. I finally hit 100 subs after being on Youtube since 2008. Hold me back, I'm about to hit the bigtime.
No fair, I dont even have 1 subscriber
I was monetized on this page until they changed the goalposts.
pop corn
the pro move is to have 100 subscribers without having ever uploaded a video
You must be ceo then
I think Id rather be COOL than CEO 😛
Do you think it's cute?
@median wraith I don't upload really. I kept a few judo video playlists and some music. thats it
what is it
It's a Neko plushie!
I'm not going to spam my Kickstarter here, pretty sure it's against the rules anyway.
But, just showing off this cute Neko plushie prototype!
Dammit I want
thats great
The best thing about first person games is you don't have to design your character
Dunno which FPS games you been playin
Reflections, multiplayer, cut scenes, cover art, trailers,
and probably a thousand other reasons you might
Blizzard gonna sue somebody...
https://www.unrealengine.com/marketplace/en-US/product/stylized-fantasy-forest-bat
What's the blizzard model?
Each character class needs its own set of arms, voice etc
Do the half life/portal approach and make the character mute
Doesn't look like an issue.
they've got about 4 bat versions they use on WoW and that looks hella like one of them
HL and Portal still have third person character models
hmm, might be original enough but definitely looks like the blizz models either served as a base model or a heavy influence
Which one?
all of them lol I'll looking at the actual models right now
I don't see it
part bat mount, part bat critter
It's a bat. It looks like a bat.
Bataratbat
You're suggesting someone copied a model and put it on the market which is a very big deal. At the least you should back it up with a specific model or something it looks like and not just "it looks like some bats they have"
Do you think Unreal Engine 5 will support C#? It's in a lot of major game engine nowadays.
They said MMO it must be ripping off Blizzard
cuz Blizzard invented Orks and Elves and Dark Elves and Rock Monsters and
Tim's all about c++
ummm, didn't he give an interview stating he wanted to look into more scripting options. I think he mentioned python and maybe c#
Python in unreal??
Well he is always talking about languages on his Twitter, I wouldnt be surprised if its a new language all together
Least thats my wishful thinking 🙂
Describes how to use Python in the Unreal Editor to script content production tasks.
Oh I don't mean as scripting. An entire AAA engine could most definitely be done in c# now with .net core. But it'll be a while before we see it and never from epic
ah,
core is stupid fast
UE4 has its own VM though it doesnt need to be built on someone elses
Thats actually one of the biggest issues with C++ is that the engine is shoehorned into the language with UBT and UHT
Its not a new engine
not UDK dragged into UE4 and UE5 lol
UE has never been new, its always an iteration
fucking TMap replication on the desk since 1998. gimme a break
I got a chuckle out of that post
Also I haven't seen any screenshots of unreal engine 3, what does that look like?
I can't find anything on google
I don't think you could download it now unless you were already a licensee but google should give buttloads of refs
yeah that bat model seems original. just really looks a ton like blizz's styles
Nice comb
Lol
Im guessing thats basically BP version of why you should have managed code
UDK graphics were awesome but the UI needs work.
Least it wasnt written in VB 😛
Someone should add nodes that allow you to do stuff like grab strings from sites
@robust gulch you can do that already
yeah
Is it a plugin? Because I don't see anything like it in the default engine
whats a site? Is that like some sort of protocol or request 😛
I recall a node for it.
Like, you know how how if you make a paste in paste in you can click raw and it goes to a page with the raw text? @pearl elk
No code just the text
It would grab the text and you would be able to get a string from it
it's basically 3 tasks. Go to a url, get some text, then parse it
pretty sure its still a html request
Oh, my bad 😅
Web Browser aye
Yeah, I was trying to find something exposed to load text from a web location. Idk, it's easy in c++
parsing the string could be really slow in BP though if its a big file
unless theres already functionality in C++ to trim out any body text
there is "get title text" so if I do something like
<head>
<title>Text</title>
</head>
And I could get that
IDk, I haven't messed with it much and the api doc is tedious to find anything.
?
for no other reason besides I enjoy honey
making viscous substances in unreal was actually really hard I'll admit
I thought only bee's could make honey
there is synthetic honey but apparently its not very good
@honest sapphire yeah, it likes to tear
Heh interesting, Westworld was the first time CG was used in a movie
If a bee didn't vomit it up, I don't want it
Interesting
The bee's now make honey and can be harvested via the beekeeping class and hive object
One thing I absolutely won't do
is make the bee's buzz like a real beehive
I'll go for a more Cartoony sound effect
Do you get a buzz from making honey?
lmao
I am for sure a busy bee
One thing I have basically worked my butt of to do is having npcs not just pretend to stock the store but for
the npc's to actually carry out a manufacturing process
wtf. get player character->cast to TopDownCharacter, get CharLevel, its returning the default, not the current value
Ahh. BP timing issue. getting the value before my character gets set the updated value from a savegame
Minecraft.
oh, is that the new assassins creed?
Ace Combat 10
All that detail and you still cant hit a flock of birds and get an engine fire
unplayable!
Passenger planes are pretty boring to fly, Ive tried doing a loop in a 747
give me an f-15 any day
Ace Combat 10
@fathom wadi Well, we made it to 7
I liked that game but I haven't played it since PS2
3 to go, reckon bamco will deliver?
Tom Clancy's Hawx was pretty cool too from what I remember
Bomb Clancy
Sum of all Fears reference 😛
Shame Jack Ryan never got a decent game series, clearly more interesting than Sam Fisher
When I came home there was a man in my house, he had a... funny lookin pair of goggles
@zinc matrix they do
you can do this with almost every plane
ive never tried it out with a b738 tho
@zinc matrix just google aerobatic planes
cant be so hard for a non vegan to google
@zinc matrix you can do it with light aircraft easy. A boeing might have trouble as it comes apart in mid-air, but a light aircraft with enough horsepower can do it.
thats a cool thing
I know. Just throwing it out there in case anyone starts backing you up :p
Prop forward planes like that are alot like driving a FWD in the sky, it just pulls the craft
Ahh good ole Hercules, seen plenty of C-130s in my time
In the first decade of my career, I would get angry at everyone around me and turned to the Internet to vent my frustration.
It seemed like managers and other people who didn't understand software development had caused me to lose hope in my future.
In this video, I share wh...
lol that intro
I was expecting somethin bit more religious but this seems pretty real
You know, like eat more avacados and your code will get better
Chicken and avocado is the best
do you have to say anything to vegans?
you can do it now! few hundreds are watching.
I support the planet by eating honey
Imagine if no one ate eggs or chickens, poor animals wouldnt even exist
the honey you buy is not made by bees who vomit on plants
wild bees do this mostly.
but bees for your honey production dont do this.
they get fed with sugar and water. they dont hop onto flowers and do nice stuff
I dont buy honey, I just go out to the hive
this also doesnt support planet.
wild bee honey tastes weird from gum trees
if I didnt need the honey the bees wouldnt exist
just kill em, meh silly useless animals
Have you ever seen a wild cow?
or hell a wild human for that matter
we're all in cages 🙂
eww the city, I hate going there... It smells bad!
I see the animals in the city and it makes me sad, the birds avoid the few trees and live in cement castles
Maybe if people ate pigeons theyd have nicer houses
Adelaide isnt too bad, its certainly getting bigger than when I was younger which is abit of a shame. Its trying to be Melbourne abit too much but its got a nice vibe cuz of the parks
i live in a small town but i kind of hate it because i run out of things to explore quickly and people i want to avoid are harder to do so
bear in mind too i can't drive
but i do understand people who hate big cities - it's destroying the environment
Well my nearest city is smaller, Victor Harbor is tiny but its so small its not really a city in my eyes more like a big town
and london does look intimidating to me admittedly, one of the closest large cities to me
Yeah small towns can be like that, the rumour mill and what not
i'm just worried because my immigrant community may not be accepting of who i am
i want to live in a big city so it's so much easier to be a nobody there
Yeah I guess it has its benefits, being a nobody has its ups and downs
You can party hard with few regrets but on the other hand you can party hard with few regrets 😛
i'd rather be alone personally
for a huge variety of reasons, mostly me being a little fucked up in the head
if you can read this, you're too close.
that pixel art dude looks like he's standing with his junk out and he needs some motivation.
His junk is alittle rusty
is that not normal?
I did. I really want one tho.... 😦
smoking causes rusty junk
😰
Now that you dont smoke you got plenty of free time to polish your junk 🤣
too much free time. I'm going stir-crazy
you should make some games
managed to get a little work done on my game today, but having trouble keeping motivated.
I'm too fat as it iis 😄
I guess you might say being fat is satisfactory 😛
far from satisfactory. so out of shape too...
I think I'm nearing "playble early alpha" tho...
Could be worse, you could be Qui Gon Jinn
update save system and main menu..
He is the entire reason for all the events in Star Wars including destruction of the Jedi
Ive almost got a playable early alpha, after about 13 days 😮
😦 mines been about a year? a few months under?
Im making a Breakout Clone so easy as 🙂
You know what needs to be done though right? I hate being in that position where its like "I dunno what to do!"
2021: zombie survival?
Survival... Step 1. Get Malaria, Step 2. Die of Malaria
I know who Im letting taste the berries first, the vegan 😛
Here try this mushroom tea
Thats my trick, if Im ever stranded on a deserted island I just die and then I respawn at the nearest hospital
I tried to design an adventure game with permadeath but my friend helping me just couldnt wrap his head around the idea.
Every time I brought it up he seemed lost like it was going to cause him too much frustration but its because he was so stuck in the gameplay loop he always plays he couldnt break out of it
Yeah but youre making assumptions about the type of game arnt you
People are so stuck in this action shooter loop they cant see outside it
If a game is slower, more meaningful with its player agency then death is a fitting punishment if you mess up so bad it happens
We are so used to boop, extra life
Like for example a walking simulator, some of those its impossible to die in at all even though theres very few instances where it could actually happen.
Rather than creating a big invisible wall I thought well, if you fall off a cliff youre stupid therefore you must restart game
Ahh but see there was some innovation in the way I was doing things, you wouldnt lose anything but you get to continue playing
Its a shame cuz the concept was brilliant, dying wasnt a punishment it was more like groundhog day, if you could do it again what would you do different. Maybe after enough times you get the girl
It was open world so exploring was rewarding too, there were things to collect you wouldnt lose across play throughs
People immediately jump to conclusions though its really difficult to break those molds. I had it all written down and still people just make assumptions based on industry standards
Thats why I like what Supermassive does with their story games, people can die and the story continues, its a punishment but it encourages multiple playthroughs for more than just grinding for levels and/or weapons
I design like 10 AAA games a year I never use so go for it lol
My design library is so big I can design games from pieces of the other ones 😛
The Forest does it alittle bit, when you go down in the caves you learn the locations and other play throughs you get better and go down in more caves till you find the way down
I think thats why they didnt do procedural generated map, so that you can explore the story over multiple play throughs
Watch Dogs AI is actually decent, shame its not really worthwhile since youre a hacking super god who can avoid combat easy
It has some really clever pathing, when you do get into combat you see how good they are
I wish there was a slower progression loop, you get too powerful too quick. Its probably gonna be even worse in the newest one
yeah you gotta play the second one for awhile
I was hoping more for a political thriller instead I got some action game gta wannabe thing. The story is great but it doesnt match the gameplay
I watched The Forest evolve over quite some time, the first versions lol
Can still clone logs even though they tried to get rid of it
Yeah you had alot of options in the way you could build with different trade offs
I liked how you had to stock up to go out on a run, it wasnt just finding everything you need along the way
the craftable water containers were a good idea to limit movement in the early game
Its abit like the berry pouch
Yeah thats the one, I havent played in awhile either so I didnt remember its exact name
To go down in the caves you really need that since it doesnt rain underground 😛
Should be a bigger location thats forsure
Well theres Ark, dunno if thats a top one
wasnt Ark done in UE?
The Forest Gameplay! MOST SECURE PRISON BASE! The Ultimate Prison Camp! This Prison Base is very much hidden in the water. Therefore, it is one of the safest homes in the Forest and an outbreak is impossible or? Enjoy the video? SUBSCRIBE!
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● St...
Unity is great 😛
I bought it for PS4, it kept crashing. I stopped playing it.
yeah doesnt show a whole lot
Well I remember some different variants of the mutants as the game evolved
One would glow when it was really angry
Yeah there were some pretty bad bugs through out the development too
I was kinda like, whens this game gonna be done already 😛
but they did well towards the end in their art dumps, heaps of great updates
Finally made it to 666 on reddit. My work here is done.
im beck
Music video by Beck performing Loser. (C) 1993 Geffen Records
electricity for 3.99 cents per kWh, sweet
So you can buy two electricities now!
I got one of these for suspiciously cheap...
OMG
@pearl elk got these near ya 😄 ? also converting the scene i did yesterday into a video clip coz.. why not.. sneak peak..
45 mins till magic time 😛
what magic?
Unreal Fest
any idea if these videos will be uploaded to YT?
lol
Theres multiple channels too so I guess UE will only show bits of it
Shouldnt it be, the future is Unreal not the future of Unreal 😛
Id say technically its not since it hasnt happened yet
therefore... the past is Unity hehehe
I did use Unity in the past, but then I learned how to actually make games and never looked back.
Id love to explore some of the proprietary engines but I know thats not happenin
I've only ever used Unity, Unreal, CryEngine, the Hammer Editor for Source, and whatever the hell they call the engine Bethesda uses for Fallout.
I used Worldcraft, never Hammer
Woo yeah there is a section for technical questions on here, cool
I made mods for... your mum 😮
Fallout 3 is the only one that I had a major release for.
But I messed with New Vegas a bit and spent a lot of time modding Fallout 4 before I scrapped the project.
I liked working with Fallout 4. But the amount of effort I was putting into a project I could never truly own was sort of dumb of me.
I never had any problems with it back in the day.
Bethesdas games have always been crashy POS tbh
Y'all excited for Unreal Fest?
it's starting this minute btw
Indeed it is.
I'm watching it now
Yeah. The Crash Course video is playing, but the Optimizing and Building UI one is still waiting.
Next Gen hyppppeeee traaaain!
I'm just going to let Mr. Olympus watch it and tell me about the good parts afterwards.
(Also, I too blew way, waaay too much time in Fallout 4 that I could have actually spent on level design in a real game engine.)
I actually woke up on time. Get hype. 😎
That's what I pay him for.
The best bit is the marketing spin 🙂
so is lounge or general the unofficial fest channel? 🤔
Yeah, breakfast and UnrealFest vids, that's the way to go.
The Fallout 4 engine is a real game engine, Mr. Hound.
But no way to sell a product though.
lounge is the official unofficial unreal engine lounge room
this is the let's talk about games we make in Unity room 
You mean the games you start and never finish in Unity?
I wonder if UE 5 still uses the monolithic level files or not 🤔
How bout games made in Unity Id rather were using Unreal 😛
well, the editor I mean
Hmm, looks like "Optimizing and Building UI for AAA Games" is having trouble. It hasn't started yet, and just popped up a message about technical difficulties.
And yes, Mr. Māo, Bethesda's Gamebryo engine is indeed a real game engine, but I don't think I'll make any money back for all the hours I spent carefully arranging turrets and walls. 😉
Certainly not.
Are you talking about building stuff in game or using the modding tools?
FIIIIVE
At least with the modding tools you can learn how different game engines work and get ideas. I learned a lot from breaking down the dialogue system inside Fallout 4, which is actually much more powerful than the writers ever took advantage of.
no thats not GTA...
@shy basin the UI for AAA is after the next gen one, it hasnt started yet
I'm drinking a banana and avocado smoothie...
upsampled, such cheat
@pearl elk Maybe we are talking about different sessions. I'm watching "Optimizing and Building UI for AAA Games", which appears to have finally started. Is there another one planned for today?
Not too bad limitations really though
yeah, it is a big deal for terrain rendering
Hmm fair enough, I thought that one was later
I doubt terrain will be made of lots of small meshes though
I have a strange feeling like nanite wont be good for large chunks
yea but having more resolution than let's say 1x1 m quads is great
Well Ive never been a fan of the landscape system, I think it could be better but thats a seperate system to nanite
Ahh here we go
Asset virtualization to make source control less painful. 👀
This is juicy stuff. Can't wait to learn more.
ya'll missing the GPU particle widget for UI in the UI video... its.... sexy
Its so weird seeing everyone at home
@quiet narwhal Ohhh, they're talking about new UMG widget classes?
nope its custom rocksteady tech 😦
Ask them really nicely to push it 😛
Yes. The guy from Rocksteady is talking about optimization and how wonderful all their employees have it. 😅
@quiet narwhal Ahhh, I see. Still sounds cool.
Oooh, Q&A is going on right now for the UI stream.
33million tris per asset? asset files are going to be huuge
Not just that, it has 8K textures too
🤯
RIP PS5 SSD
pff, RIP my HDDs
I did think well its not so bad maybe they still stream off disc to the SSD then I realised theres a discless version
UHD Bluray can hold a fair bit of data
uhd is the sound my ps will make when it sees an UE 5 game
Im surprised they dont do any UE4 vs UE5 shots
I guess its cuz you cant even get that data in UE4 😛
well simple shit, like writing actually modular code
not getting choked up on game thread would be nice
which is supported by framework not some slapped on componenets
lol seriously, feature requests for something thats purely academic
or modyfing behavior of objects at runttime, by adding components
how bout a real use case
whic currently can choke game thread to death
Maybe offload as much as you can instead of doing it all on the game thread 🤔
@pearl elk current game thread chokes at anything
and the system just SUCKS
even the most trivial of ecs impls will oblierate ue4 actor framework
Youre doing it wrong
there is later a talk about it by the conan exiles guys, lets see what they say
Sucks isnt evidence 🙂
currnet actor system is literally from the 90s
- UObjects can't be really offloaded
why dedicated servers should really run on a single thread?
money
@fluid bloom because you want to slap a bunch of them into one server
its cheaper
How does Valorant get such good server performance if UE4 is so bad?
bleh
maybe you just suck 🙂
the rewrote few performance critcal systems
and btw, they are game thread bottlenecked
THEY ARE GAMETHREAD BOTTLENECKED
on a 5v5 super basic CS clone
wait, let's hear mons
if that doesnt tell you just how bad actor system is...
yeah and its more performant than CS Go
because csgo is basically entirely singlethreaded
you can look at the leaked sources
EXACTLY
it actually has the same architecture as ue4 actor system
UE4 isnt single threaded, so use the other threads, dont ram it all on the game thread using actors idiots
you cant multithread game thread
actor transform is updated on single thread
entire actor framework is unthreadable
movement component is updated on single thread
your system design is from the 90s, get with the time 😛
did you wake up on the wrong foot @pearl elk?
Im fine, they started with the caps 🙂
I'm not really fan of pushing data driven design to everything
as some systems update only some times (like player weapons for example)
while some are updated every frame
and it would be good if they took as little time as possible
@pearl elk yeaaah I don't think someone using caps is a reason enough for calling people idiots, especially since the caps wasn't aimed at you 🤔
Well I asked a simple question and all I got was dodge dodge dodge, no reasons for such hate
@pearl elk for pubg, i wrote a more ecs/data oriented transform system
for research purposes
it was 20 times faster
singlethreaded
If you hate actors fine, dont use em then, you really dont have to have an actor per mesh or even for movement components
you can pool and entire projectile system ina single actor
Basically yours is faster than creating a system in the poorest way possible, I dont consider that a 20x improvement
Its like me writing code I know the compiler will fail at then touting my kinda better code as so much faster
betterer code is gooder.
Ive not seen a single good argument for a complete rewrite of the Actor system and the one game I know which did it tanked harder than Crucible
I wonder where that phrase came from 'tanked' meaning to fail. Hmmm.
Seriously the ECS demo with the little spaceships flying around you could do in Niagara and it would be much more performant than trying to make each little ship its own actor or even pooling them in an actor
@mossy nexus I think it comes from being dunked in water
you can't do scene queries agains particles
as it stand without accessing Chaos directly you can't even do scene queries in parrarell if you wish
Ive not seen an ECS demo of that use case though is the thing, you say it but I need to see actual examples of where it beats out other methods
ok I told you one exact case i HAve
i want to add component at runtime
to 100 objects
and modify their behavcipor trough it
I was talking about VBlancos demo which I tried which has no scene collision queries
Epic is releasing the Blender Rigify plugins now.
Add them before you need them and only activate when needed then
i will comment on some of the real actor overheads we ran into pubg
we had to literally make players more monolythic
because the overhead of the components was too big
Component registration is slow thats why you do it in advance not in time sensitive code
using some sane ECS framework it can be done without single blink
we had to create a lot of fairly ridiculous logic lod and manual ticking because cost was too big, ECS makes that sort of stuff trivial
it allows you to actually morph object behavior on scene
which in the result in more dynamic world
Yeah but at what cost, I really doubt its a silver bullet or we would have been using it for decades
we found that just the oop component overhead made replication code significantly slower
the bottleneck wasnt in comparing deltas
ECS predates OOP
it was on pure virtual calls
the modern kind of ecs we are talking about is relatively new
because people in schools are thaguht inheritnace
No bullshit
when engine knows the thing on runtime what have same thing inside components its get easier
there is really not much to aside from what you are teached first
those calls get mimimal
I very much doubt ECS was disregarded by programmers who want performant code cuz they wernt taught it in school
it's not
i can say without a dbout my school does not teach anything of this sort
absolutely nothing
I write my code data oriented where needed
I just wish it was actually supported by engine
It doesnt matter what youre taught though, programmers will always seek it out is my point
speed be dammed
yes suddenly Unity has ECS and its all the rage
it was both unity and overwatch
reminds me of Normal maps, that turned out well now we dont need em as much right 😛
overwatch one is much less tryharded
but its still a pretty nice thing, tho they didnt care about perf, they cared about network stuff
Overwatch is a game specific engine no?
If I did that for all my games Im sure theyd be more performant than a general purpose engine
ECS or not
MonsoECS the new revolution
Anyways the reason why I get so frustrated at this type of talk is that Epic need to work on the UX of the engine before they add features like ECS
I work within the editor alot more than most C++ programmers would so I dont feel like they really appreciate how piss poor it really is
Its such a bad experience any new engine feature is abit like meh... here we go again even though you want to be pumped
@zinc matrix According to the welcome video on the Home page of Unreal Fest, these sessions will be available for on-demand viewing for about a month.
@pearl elk I do feel that it would help my workflow a lot if I could do at least basic Blueprint code/materials nodes without taking my hands off the keyboard. Click-n-drag is great and all, but it does get tiring.
Well there is so much digging through windows I feel like I need to code a shovel
anyone else able to get into the networking lounge on the UFest?
You want to talk about data, lets talk about the amount of data we have to sift through in the editor
@quiet narwhal Nosir, I can't get into that. I can't even find a standard link for it.
same 😦 one just popped up again and said access denied lol
I feel like after a few initial good changes the UI became this sort of sacred hallowed ground which cant be changed for fear of breaking every tutorial on the planet
So we end up with this really bad UX cuz "thats how its always been done"
The UX in UE4 could certainly be improved, but I wouldn't broadly call it "really bad."
It would be nice to see a good refresh in UE5, though.
If you can save seconds off every thing you do in the editor its going to save heaps of money and people can make better games
Thing is programmer idea is, lets automate it and lets talk about code academics instead of talking about human systems and the integrations
stretches
The UI isnt really bad, the UX is, thats why there is so much time devoted to teaching
@tulip nova You're supposed to yawn, but I suppose that'll do.
Better UX, less money spent on technical writers
Haha
yawns
Man, I can't believe I'm up this early.
I actually can't believe it either
Yawning and stretching is my life right now.
Worth it, though. The UE5 talk was chock full of interesting stuff. Can't wait to see more.
Fun! I missed it, will have to catch up with it later
I got up early for the networking stuff but its broked 😦
Cant wait to see if its an actual thing or just another Anthem 😛
I liked the original UE4 demos cuz it showed the editor
But thats back before Epic was worth even 1 bil let alone 17 or some such
I don't remember seeing the editor UI in the original UE4 demo. It was very similar to the UE5 demo. Watch the cool video, then watch a dev talk and run through the environment while explaining stuff but with zero UI showing.
It was Alan Willard, if I remember correctly.
I still remember him showing off lit particles.
hmm maybe youre right, perhaps it was later demos
It basically looked like Alan hit G + F11. 😄
First time we showed the editor to a more broad audience I think was at GDC2013, but was still behind closed doors
He showed hot reload though
Get your first look at a real time in-engine tech demo of Unreal 4 in this GT.TV walkthrough with Epic's Sr. Technical Artist Alan Willard!
Catch all of the latest news and videos from E3 2012 on GameTrailers:
http://www.gametrailers.com/e3
nah its there, this might not have been the first though
This was 2012,
I thought this came before Elemental though
Oh, you're right. Alan did show the editor UI briefly. I forgot about that "I've been in the editor the entire time" moment. Interesting.
That was a fun demo, watching Alan walk through Elemental.
Oh cool I am, phew. Thought my old brain was failing me again 🙂
I remember that. The second one was a little different, had the extended ending with the ice monster.
Haha naw it was mine 🙂
This was a very early sneak peek though, bit like the bedroom handcam of UT2003 😛
The old Rocket editor interface
Ah, Rocket.
back when PIE didn't auto-possess your character 🙂
Yeah it certainly improved alot in those first few UE4 versions
@tulip nova And the material editor still looked like UDK!
my old rocket projects still open BTW
Nice. I should've kept mine.
I had limited hard drive space at the time.
Now I have a portable 1TB SSD the size of a stack of business cards. Technology is wild.
the nodes dont copy/paste so well from those old versions into newer ones hehe
Indeed technology is. And that's a good thing, since our jobs kind of depend on it.
Lemme join in on this Rocket nostalgia trip
hey Tom 😄
Heya!
UE 3 reveal demo video was great
Still have screenshot of 4.0 with Tim Sweeney's face on the launcher
Haha yessss
the narrator with the boomy voice really did it
A lot of folks still around from the rocket days 🙂
maybe I didn't remember correctly 😄 https://www.youtube.com/watch?v=1m7T5ay_8DI
Featuring various test in which uneral engine 3 shows its sophistication
Still remember being so blown away by stuff like Blueprint and the original video with the tech walk through that they did in Elemental, showing off Blueprint and gpu particles and SVOGI
1 million polys 😮 but how
1 trillion polys
hah that ue3 demo is cool to see now
I remember being so impressed with non-convex collisions in UE3
that light function is actually still cool haha
Would you happen to be the @twilit ether who teaches a Udemy course on C++? I'll be starting your course soon and am looking forward to learning. The publicly available tutorials you have on your site have really helped me on a few projects in the past.
Yep that's me 😄
Well, well. Never know who you'll bump into around here. 😊
Nothing can touch the HL2 tech demo though
Haha true, I didnt expect to see Chance here today either haha
my personal favourite was The Samaritan
¯_(ツ)_/¯
I bet blueprints look the same in UE5 because otherwise I would have to redo all my videos and /rude
and reskinned to red, for obvious reasons
blueprints of Unreal are epic
Im hoping that the underlying systems under BP might be improved, it seems like Epic has had to rewrite many things for the different sub-editors rather than reuse code
I hope we get to see what the Skookum folks have been up to.
🙃
UE5 has Hot Preloading, it loads your code in the editor before youve even typed it 😉
man I wish I had the goods to spill 😦
Hol' up.
Speech to Game
the networking lounge is still broke for unreal fest right?
couldnt enter it a bit ago
I couldn't get into it, myself.
okdoke just making sure
is there any lounge replacement happening on discord besides this lounge then?
@quiet narwhal If you check the "Ask Epic" section, staff said it was disabled
I was going to jump in, shout "CryEngine 4 Life" and bail but now I can't 😢
Looks like it won't be back
This lounge works, bit lumpy and theres gum stuck on that corner there
It'll do
awww poop, I forget to check in the QA session
don't touch the armrests
in fact, just keep standing
Wait, isn't CryEngine called Lumberyard now? Or was that just the Amazon version... and Ubisoft has their own fork of it too.
just pretend youre in VR
oooh.. epic are AMD fanboys
I was going to livestream today, but literally no one would watch as I realized unreal fest is happening right now
whoo niagara talk started
That's one thing Epic did really, really right. Consolidated license of their core engine product.
Lumberyard is cryengine based
custom version though via Amazon
What did I miss about AMD?
Ooo Niagara presentation.
was poking fun of this answer
Ive only just really got into Niagara, I hate it but I also love it lol
Ah
I have a TR, the 32core one
it builds the engine in 8 minutes 🙂
faster than XGE
I'm completely new to UE, but It's fascinating nonetheless.
I think Epic are just fanboys of good hardware
I just upgraded to the 16 core 3950 and it does it in 15. glad to see its linear I was... uh.... seriously eyeing the 3990x
got the 3950X recently, the improvement over my 8600K is absurd
@versed thicket Welcome 🙂
How long does it take to build the engine on a Raspberry Pi 4? 😉
Thanks kindly. 🙂
That build is still going to this day groundhound
@shy basin I tried that a few times but sd card speed tends to be the bottleneck and I give up
but there is ssd support now with the latest firmware so I might try again
@versed thicket If you haven't seen it yet, the "Cross-Industry" track of Unrealfest has a crash course on UE4. What I watched while waiting for the UI stream to start looked pretty good.
Gears Tactics made their own GAS, glad I am not the only one stubborn enough
IIRC the 3990x would shave off two minutes or so for me
Oh thanks. I'll make note of that to look at, thanks!
@twilit ether man I was going to watch that one but so many options right now
is there a list of current live streams?
There's an agenda on the Unreal Fest site after login. It's what I'm following.
i saw an agenda, but it had no links to live videos.
I was streaming an earlier one on youtube
click one and it opens up a pop up video
yeah the youtube broadcast was special, UFest has it's own site
correcto
@lucid sleet https://cdn2.unrealengine.com/unrealfestonline2020schedule-242770367.pdf That should show all available sessions across all tracks.
Also incase anyone missed it, Blender to UE4 pipeline was released in the first talks this morning: https://github.com/epicgames/blendertools
😄 it's amaaaazzzing
ya. im testing it now. works so well 😄 I will have to re-record my lynda videos :X
I wonder if we could get a scratchpad for BPs
the github link doesnt work for me, prolly need a github account?
I'm getting a 404 on that blender github link yeah
Yeah but what if I want a temporary BP for an actor just to test code
You have to be logged in and have your GitHub account associated with your Epic ID
+1 on getting a scratchpad for BPs!
I do usually have a junk event graph but sometimes I want to encapsulate systems rather than creating more actors to dig through
would be so nice if github wouldnt 404 but instead redirect to the signup page...
Just the way GitHub works
yeah I know its a thing github should allow repos to setup a redirect url
@pearl elk Y'know, earlier I wrote a big, boring post earlier about how I wished that UE4 was just a bit more like EMACS, and I figured nobody would care so I deleted it. Now the Niagara stream is talking about scratchpads and you're talking about scratchcode execution areas...
You need access to Unreal tools on Github, yeah
I think it's a privacy thing - I believe the intent is they don't want you to ever know that the URL you entered is actually valid if you're not supposed to know it exists
likely
+1 to that
Hmm
@shy basin send that stuff my way next time, Id give it a read 🙂
My main issue with BP is that systems are all disconnected, with Niagara we could equate the Emitters to Actors then you get a sorely missing overarching view of an entire system rather than digging through seemingly disconnected BP Actors
It could show your interfaces and the data sharing which would be amazing for optimisation
and then you might have Components of the system itself instead of individual Actors
Hnnngh my fucking coworkers...
So, less redundant components and more visible program flow?
there's a function to seek a video and they add a new "set time" function below it which does exactly the same thing?
like it's literally a one line function
@shy basin yeah and trying to guide people into using Actors in a better flow rather than just all the actors type method where you just load up actors with components and boom load times die.
you can't be so blind you didn't see the other function literally one line above the one you just added...
for fucks sake :p
Subsystems kinda do part of this already but it would be nice to have a systems design view
You could have templates for systems then so youre not constantly having to type or drag out the same things over and over again across projects. Thats one of Niagaras cool features is the emitter templates
BPs are meant to be templates but they really need to be a collection to get all the functionality since its rare to have a single actor you need
I could get behind that. I'm very frustrated when, for instance, I built a "good-enough" enemy in a different project that I wish I could modularize and re-use elsewhere. Especially since the Migrate function wants to bring along a ton of particle FX and other materials that really aren't needed.
Yeah if you could bring across the system without all the assets then it would make it far easier to reuse
BP Function Libraries are really nice.
Or even if you had some base assets rather than all the big badder assets. I sometimes do that have a data object at the end of a chain just to assign things even with C++ parents
Oh wow, the stream has Mr. Stay-Puft, except he's made out of corn this time...
Got too hot for him there.
The niagara Ufest stuff was..... super neato
Oooh, looks like somebody has a standing desk.
Pretty cool stuff.
The issue isnt with modularity its supplying tools for better systems design
You can do all this stuff already but it takes a very strict regiment to maintain it, if there is a tool it provides the structure
People should be focusing on making fun creative games not constantly recreating all the fluff underneath
Indeed. The tech should always serve the end goal of providing opportunities for fun to the player. Everything else, graphics, story, input devices, favored target platforms, really has to come second to that goal.
ugh... 4 sessions I want to watch up next
Which sessions?
the ecs talk is soon
i want to see what have they done
i attempted a few different ways to integrate ecs in unreal, but i wasnt happy with either of them
i want to see how funcom approached it
given they absolutely have more experience with this sort of thing, being an mmo studio
yeah the game logic one was the one I was leaning towards, didnt realize it was ECS lol I just looked at the titles
Nah I dont, Im happy for them to build it ontop of the current stuff rather than reinvent the wheel
regardless of what you think it should be done
@quiet narwhal its ecs, but i really wonder exactly what they are doing
it is still ECS
btw, you can absolutely merge stuff
its just that you get MASSIVELY bottlenecked by the crap actor system
even if you do your logic in ecs/cpp, any time you move meshes you bottleneck
Actor is just another name for a type of Entity tbh
and when you spawn stuff or do traces
remember my space battle thingy
This is insane, surely the slides can be shown in the video?
50% of the time was spent on engine bottlenecks
it's composite pattern
Actors are componentised for modularity
broken composite pattern
the problem with actor system is the inheritance at actor
ue actors aren't the same as ECS entities
componenets still do have to communicate with actors
thats what fucks everything