So the Mass Effect franchise includes two of my favorite games ever. The dialogue wheel in Mass Effect is one of the core things I want to improve upon as a game designer.
However I do see a fatal flaw in the way that Bioware addressed morality in said games.
They did not ask you, "How do you want to solve blah blah blah problem" and let you try to figure out what would be best for everyone or what would create chaos.
They ask you, "do you want to do the good guy thing or the bad guy thing" and then you get to see what the good guy thing or the bad guy thing is.
So you don't have to think about what would be the good guy thing to do if that is your goal. You don't have to weigh the options and figure out what choice is moral.
