#lounge
1 messages Β· Page 747 of 1
@zinc matrix only if you want to repeat Terminator....
well if compilers can generate compilers I dont see why AI cant create AI
atm an ai can code java so no reason it can't code an ai in java
also its funny how elon didn't inhale that.
anyone know of a really good IK climbing/ladder system? Theres a few old ones around but they are all a bit janky. I want something more upto date
@chilly igloo if you are maxing out the threads then it really doesnt matter what else you want to do at the time you will end up being unable to do anything. With that said alot of that is the disk IO with reading and writing that tends to bottleneck and there is nothing stopping you from not using all of the threads and leaving some open for your other programs
@chilly igloo as late as I'm always is. Architecture for TRs and Ryzens is not that much different, because it's still Zen / Zen+ / Zen 2 in a nutshell. There are a few benefits of owning a TR over Ryzen, that generally comes down to:
- Parallelism. Generally good for compiling things, simulating things, and doing a lot of virtual machines on one PC.
- Support for more RAM. You don't really need 256+ Gigs of RAM for your "general purpose* computer, but if you want 2 Tb of it just because... well, you are, and you can afford it - no problems there.
- ECC memory support. If you want to run your machine non-stop for years without any concerns about having to restart it due to some memory corruption (we are talking RAM here), it's a very good idea to use CPU that supports ECC, but consider the modules themselves are quiet pricey. It won't save you from a ton of Windows bugs tho.
- General infrastructure. This is not something that is specifically because of AMD, rather the fact that all MoBos that are build on TRX chipsets are designed in the way "stability first, performance second, and all other stuff we don't care about for last", so, while sometimes it could lead to very strange things like very long POSTing (power on self-test) for literally MINUTES, you'll definetly get better experience, especially in long-term, when durability factor also comes in.
Hope it'll help you a bit.
I forgot: more PCIe lanes, if you want to have maybe 10+ Gigabit networking + few high-speed PCI NVMe drives and maybe few graphics cards.
These new 3800xt and 3900xt are kind of disappointing...
Has anyone some motivation to spare and could give it to me, i need to make a plugin to add some nodes to bp but... meh.. i rather procrastinate all day long
i want to
but this is so interesting https://www.youtube.com/watch?v=ofCooIkIwvQ
Much of astronomy is based around measuring the distances to celestial bodies, and the distances are all rooted in a technique called stellar parallax. This has been used since the 19th century to measure the distances to stars, and all measurements of interstellar and interga...
It is fantastic
Such a simple blip, but it's such a direct indication of something that is otherwise hard to imagine
when you look at the star sky, it always looks like just a 2d thing, there is not much depth. but that makes it better understandable
I forgot: more PCIe lanes, if you want to have maybe 10+ Gigabit networking + few high-speed PCI NVMe drives and maybe few graphics cards.
@eager chasm nah, im more about something like: i want create material in substance designer, paint model in painter, keep blender opened and look at the results in UE4 without closing any of those programs. Im not really sure does it even possible on 2nd gen threadrippers, even the top one. Ryzen 9 are pretty interesting, especially cause they will make 4000 series. But it looks like 16 cores are limit for AM4, or AMD dont want/Ρan add more cores to them.
I thought an 8K texture would be fucking huge on disk. Its actually not that bad as a compressed png
1.5 MB for one with no alpha
I thought it would be way more because Gimp told me the scratch file was going to be 650 MB just to create the workspace for it lol
i wonder how much was lost during compressing to get to just 1.5 for an 8k image
png is lossless
@eager chasm nah, im more about something like: i want create material in substance designer, paint model in painter, keep blender opened and look at the results in UE4 without closing any of those programs. Im not really sure does it even possible on 2nd gen threadrippers, even the top one. Ryzen 9 are pretty interesting, especially cause they will make 4000 series. But it looks like 16 cores are limit for AM4, or AMD dont want/Ρan add more cores to them.
@chilly igloo Windows and Linux, doesn't really matter what you prefer, are doing a great job nowadays of keeping multiple applications running while you're switching between them. Unless some constant background workload put into them (again, something like compiling shaders in UE4 while rendering something in blender while working with materials in Substance), most of 100+ bucks CPU will handle it just fine. It's more about how much RAM do you have. And, in Linux, it's also super handy to adjust swappiness accordingly. I mean, I have Ryzen 5 2600, and 3dsmax, Substance, UE4, Chrome working at the same time, and there is 0 hickups swithing between them or even having them side-by-side. Also, consider GPU power as well here, since not having big enough vram buffer is more likely to cause slowdowns in that kind of software rather than any CPU core count or something like that.
Tho my config is slightly odd, since I have windows installed on 2x512 Gb PCIe NVMe drives configured in RAID-0 with backup 1TB HDD from Seagate (which you SHOULD do if you configure your storage devices in RAID-0 cause the likeliness of failture is basically increases x2 with any device added)
In Linux you could use LVM to assign few drives to a single volume, but I'm not aware of any perfomance benefits of doing so.
white screen bug 
very stream-lined
modern design
no dark theme = no buy
lol
can't click the wrong buttons, if there are no buttons
UE4 doesn't like importing 8K textures huh
and WOW wtf?!? texture is 2 mb on disk, 43 fucking mb in UE4?
I can make that work but what the fuck
can someone help me? im having problems with my 1st person character (made from scratch)
im following a YT tutorial and im repeating all the steps correctly but when i press play its not spawning in my character or letting me use the camera.
lets see that sexy code
did you set the gamemode to use your character?
(as the default pawn type)
and also a playerstart actor to spawn it?
hm?
ooh in the other channel haha yeah those guys can be dicks some times. this is where all the cool people hang out
(just kidding. you might need a grown up in here)
@zinc matrix did you set your character type to be the default pawn type in your gamemode? and did you add a playstart actor to the level for spawning?
(its not the only way to spawn but its the quickest to test)
oooh shit. I checked Compress without alpha on my 8K texture in the editor and things are blowing up
and saved literally no space π¦
level 5
shoelie
-2 points Β·
3 years ago
You must not read this sub much. Optimization has been one of the most popular demands from the users, even before they added additional maps and it was just theisland when the bronto, rex and spino were the biggest creatures people wanted the game to be perfectly polished.
This was a comment in an ark reddit. So. Quick question who wants optimizations generaly over new content for survival/crafting/openworld games, and do you think that would bring in just as many new users?
I personally think all the games in this genre lack proper optimizations to make the multiplayer more fun, increased scale and less lag (scale through greater player counts) is ideal.
@rich quiver I guess you're talking about the category filter for the vault? That's the only difference I noticed.
I'm looking at using dynamic texturing using 4k or 8k textures for a deformable terrain to cut down draw calls
Oh sexy
otherwise yeah I wouldn't be messing with such large textures
The ones i play there's always fast paced stuff to worry about.
But it's not even that.
the unreal engine project liberty also got small visual update and yes @bronze axle
It's more that I wish that there would be more entities within a single area without causing massive lag spikes.
Or traveling faster without causing lots of lag.
Actually yeah the multiplayer is where most of the bottlenecks become really visable.
In 7d2d anytime anyone fires a weapon for example everyone within the area lag, if lots do it then it's worse.
lol
Xraying is still a thing.
Since it's easy to glitch through the terrain.
Rust has similar issues but not to that extent.
Wurm Online π
7d2d, rust, space engineers, currently ark.
But Rust has seemed very appealing to me lately
ooh space engineers. I just love that they made that with c# entirely (minus a very small part of the core engine)
I love the building aspect of it, it can dramatically change combat even.
And being voxels there's more potential.
actually, space engineers physics is fucking impressive too
With proper structural integrality.
Tried emperian for a while.
That game it's easy to glitch inside other ships.
And kinda kills combat.
space engineers code base is up on github for modders as well too if you ever wanna take a peak under the hood. Its a fun read
Woah really?
yea
They still have issues with people easily glitching through the terrain, one server claimed that junctions were horrible on performance which kind of... Mind fucks me.
It shouldn't be that bad.
Besides those gripes i've not actually tried combat.
heh yeah I got ark early too. was a little rocky at first but very cool
a LOT of fucking trolls early on omg
@rich quiver Hm... the project library looks the same to me.
And the app is still slow as ever. π¦
The EGS side of the app is so much smoother and more consistently designed. I wish that design language and performance would translate to the UE section.
slate is the main problem in the project library
@eager chasm and how much RAM you have? I think im anyway stick to 64Gb and not less, and it looks like 128Gb are only relevant for heavy simulatins in houdini and so on, so probably i shouldnt spend extra money to this.
And btw thank you for info! Im a bit off the hardware and specs since my last upgrade was a few years ago π
Yeah you can definitely tell it's not the same code underneath.
Oh well. Nice to dream.
unreal part is also oldest part of the launcher
Maybe when UE5 drops we'll get a launcher refresh.
And some more low level access with DOD options.
they wont separate it since it will look bad for epic
Preferably 6 months before Unreal 5 is released.
it already started for AAA games @bronze axle
You don't really want to be releasing a new launcher the same time everyone and their mom is downloading Unreal 5.
and some small indies under NDA
@rich quiver I mean the public preview coming in early 2021.
I'm assuming that timeline is taking the current situation into account.
correct
We likely would've seen UE5 sooner if we weren't in the middle of a pandemic.
I'm assuming that timeline is taking the release of the RTX 3080ti into account.
By the way, I am still mad it isn't called the RTX 2180...
People need to learn how to count.
@rich quiver And yeah, I'm sure some developers already have access to early UE5 builds so they can get ready for PS5/XSX.
Maybe RTX 2280 actually.
PC component companies have their own special ways of counting.
Can someone help me rq ive run into a problem with the camera
Buy new camera
:/
BOOM!
Playstation internal teams and xbox internal teams @bronze axle
I'm kidding, what's the question?
@rich quiver Ah yeah for sure.
xbox is like 15 studios for playstations is like 12 studios use unreal
Indeed.
You ever have a project you're working on and your just so damn excited about getting it done that you literally cannot wait to play it yourself?
I could see Nvidia skipping the 2180 because the 2080super was really the 21 model.
I am totally cool with them jumping for 10 to 20 when they changed the name to RTX, as it shows a different series.
But 30... I am not and never will be ok with that.
@zinc matrix what's wrong with your camera
I will have to 3d print a new shroud for my RTX 3080ti that says 2280ti...
lol
@zinc matrix As was proposed earlier, check to make sure you're setting your custom game mode for the level you're trying to play.
@dim ruin I envy you then
thank you π
@dim ruin Yes. I'm working on a couple right now honestly.
thats awesome!
If we're not just counting UE4 projects, Unreal Slackers is one of them. π
mine is a spiritual successor to one of my favorite games of all time, with everything that it always should have had
im following a tutorial and socketed the camera to the head and such, created a coustom gamemode to make the default playerspawn use my character but idk whats wrong its not workin
Yeah i feel like making that for 7d2d >.<
@zinc matrix Did the tutorial instruct you on setting up a custom game mode that utilizes your character?
But, can't use premade engine to do it right >.>
yes it did
ik i cant find it
@tough sierra its a real pain in the ass to do mine in UE4 but I'm making it work lol Its tricky though. UE4 does not like deformable terrains
Check it all diligently, make sure you've got the right actors set and such everywhere
its a bitch to optimize
You need to approach this methodically
There is polyvox and other stuff, if you want something a bit more specific like what 7d2d has you'll want to program it yourself from scratch.
Could treat it like a mesh.
I'm avoiding voxels unfortunately
Or collection of meshes.
i made the character in blender from scratch and exported it with its animations to UE4
i decided to start by 1st making the character actually spawn in at the default player spawn
so i followed a tutorial by Ryan Laley step by step
and now i setup everything just as he did and its not working, i cannot find what the problem is or how to fix it
i even went to the premade fps template unreal gives you to see what it had and i couldnt figure out what was wrong with mine.
@tough sierra well, I'm basing mine off the RuntimeMeshComponent with a custom provider. I'm still experimenting with sizes of tiles and textures but what its looking like so far is the terrain mesh is in larger chunks and collision is a separate series of smaller meshes to reduce collision baking. And the piece-de-resistance is I'm working on composing large textures dynamically at runtime for the terrain materials to reduce draw calls
fingers crossed I think it'll work fine once I get the sizes of everything just right
I have some wild ideas about blending texture edges in some really cool ways during texture composition too, some old "smoke and mirror" tricks to help with certain tile edge types like river banks etc.
Oh nice.
I was wondering about using instancing techniques to get around it.
For each triangle or chunk maybe.
Ideally with large modifiable terrains, from my personal experience, you want multiple steps or ways to render something, depending on how actively said terrain chunk has been modified recently.
You could super bake something to where it's optimized to just one draw call, then split it off properly when it's modified, and rebake once your sure it's likely safe.
And i've noticed there's a few different techniques to doing this at least with cubed voxels.
My tests were with openFrameworks though which didn't have dynamic shadows.
Erg >.<
Oh yeah.
Curious how you all feel about this.
What would you think of a game like 7d2d, maybe with different zeds or types of enemies, roughly the same mechanics, but for now blocky like voxels, using AABB physics bodies for most things (like what mc has which are non rotating boxes), and sufficient optimizations to house hundreds of players per server easily, without lag spikes caused just by people firing weapons or creating even mild explosions. Ideally even big explosions.
Maybe eventually moving into the same voxel design 7d2d has.
Ideally with much shorter curves to get to endgame content, like, quick plug and play almost. Where people are encouraged to build defenses when fighting over resources. And using building to heavily influence combat.
Allowing for greater use of explosives.
That right there would be my dream, making a game like one of the ones I love, but that's able to scale better and not feel like shit in multiplayer.
Something that encourages more chaos.
I think the dream is to make fluffy animals with cute ears and put them into games...
Aw.
I had considered the instancing idea as well but due to the nature of the way my terrain is meant to deform, I would have to prefab a shitload of tiles of various sizes and the instancing itself would start to cause a ton of overhead
I do plan on instancing whatever actors I can like trees etc but the terrain mesh unfortunately just wouldn't work for it.
Oh yeah incase you run into the problem, without instancing stationary lights fuck up your scene hard, but if you don't use those then not instancing isn't such a bad thing apparently. (ue4 does some kind of backend auto instancing or something like that)
That snuck up on me a few times.
The terrain isn't really smooth, its all quad grids where the vertices are only allowed to be transformed vertically so that it always maintains a uniform grid
the quads are large enough and that it looks smooth enough. I don't know if I wanna mess with tesellation because there's too many terrain types to know when it should and when it shouldnt
and good normals for the textures distracts the eyes from the fact its looking at a grid lol
Messing about polyvox tessellation seems to have runtime issues. But not sure, not a gfx programmer.
Hey, anyone know the best TextChannel for a Question about the Ark Dev Kit UE4 ?
Ark should have their own discord
yeah they've got one
google it. I don't think we're allowed to send discord invites to other servers here
Okay thanks. π
I like anything that makes inventory items feel more like objects than just a list of words.
I remember one of the Resident Evil games had a cool inventory system.
I think any game with a weight system needs to have a lot of grey area. A gradual punishment for too much weight.
If you just have 50kg be the limit, so 49.9kg you can sprint full speed but 50kg you can't jump anymore, that just breaks the system for me.
7d2d has that to.
It's for sure not as realistic looking.
We also have shift click and all that though.
For efficiency.
I like the idea of bulkiness in addition to weight
Or weight representing bulkiness
It can be as simple as "each object takes up as many inventory cells as it's bulkiness is"
Well, Mr. Ponkkis, I think it is important to make the player have to always consider the advantages and disadvantages if you are going to incorporate such a system. Not just have to consider it if you are near 50kg.
Reward players for being minimalists as opposed to just punishing them for carrying too much.
you mean I can't run around with 500 guns in my backpack?
Ahahahaha
You'd probably be stopped for suspicious activity but in some places they can't actually do much, especially if you've proof of ownership.
I just think if you are going to have punishments on one side of the spectrum, then have rewards for people who are on the total opposite side of the spectrum. Faster run speeds, better jumps.
You'd probably be stopped for suspicious activity but in some places they can't actually do much, especially if your white.
I fixed that for you, Mr. Koi.
That could work though you'll need to reduce item counts required to get to endgame content, which i'd not complain about.
Kentucky is fairly... Lax about that, with home protection in general to. Honestly we are pretty chill here. Though the education sucked.
As far as i've seen we don't have race wars here.
Kentucky is kind of the last or at least bottom 3 in the US in just about anything...
Except food stamps, they are number 1 at getting food stamps.
Excluding florance a lot of the places i've been to has a very relaxed culture. Not as many assholes.
The northern part of it does get a lot of homeless flooding in from cincinnati area.
I'm an asshole, so don't think I would fit in.
Low currency rate to, not too difficult to earn a living here.
Low population to.
Which I think is probably a big reason why, it's not too populated, we still have a fair bit of wildlife, but aren't too isolated to become pissed off when new cultures pass through.
Which you'd be amazed the number of people I see passing through from the west coast.
The education for sure is lacking, and it's more royal/middle class overall. Not really into having big cities.
Overall the culture here is, self reliance is encouraged I think. People who do bad shit eventually get shot or injured for it.
The only good thing I have to say about Kentucky is that there are no walls preventing people from leaving.
I'd take it over ohio or the parts of florida i've seen.
Or what i hear about oregon all the time.
But Kentucky wouldn't be sustainable without states like Oregon and Florida and Ohio paying taxes into the federal budget to fund Kentucky's welfare.
We don't have politics interfering too heavily with business/life in general.
So you aren't going to move to Canada?
Come to think of it we do have a lot of elderly and disabled living here I think, not fully sure how it compares to other places.
I'm very drawn to Switzerland or Norway personally. I can't move there but I'd love to
^
+1
Every place i've seen that's overly populated has a very shallow shit culture.
I've just got to find a job to move somewhere, Mr. Phantom.
I think my city has about 20million people.
About 12 new cases of coronavirus... So I like those odds.
the more people there are, the more stupid people there are. The pandemic has taught me to fear people's stupidity. I'd love to move to the country personally
Didn't Shanghai just start a new outbreak?
I thought I seen in the news it was starting up again there
Beijing.
oh thats right
And they are just going hardcore on reacting to 100 cases out of 24million people.
Not like back in the States where Arizona has 2,600 new cases out of 7 million people and the governor doesn't even care.
I cough after I eat certain foods...
Or if I have to walk up 5 flights of stairs when it is hot and humid.
Japan supposedly has a really good culture even in their cities, as far as oregon, na it's actually a drain on the economy to a fair extent.
Well
It's more complicated.
Or if a truck kicks up a bunch of dust into the air...
Oregon pays more into the federal government than they receive from the federal government.
It's more than that.
Oregon and Washington are two huge moneymakers for the US as a whole. The US would be a lot less rich without those two.
They are having a lot of issues sustaining themselves, too many educated who can't find work.
Well, South Africa might be better off with coronavirus...
Oddly maybe.
At least nobody will rob and murder you if you are quarantined... Or will they...
congo better contain that new ebola outbreak. thats all I'm sayin
Most of the foreign teachers I work with in China are from South Africa. Left because the place is dangerous and why would you want to live there?
I could be very wrong, i get the impression that oregon is getting a flood by uni students that are struggling to survive. One of whom i'm paying to help get through college. So my perspective is a bit skewed maybe. As far as what i hear and read, their job system is fucked, their overall attitude is toxic and in tension do to survivability and polotical issues, their traffic seems to be in pain Their healthcare for sure is in pain, you have to wait forever to get a doc visit regardless where you live there
Do you remember the economic crash of 2008, Mr. Koi?
I was a bit too young to really pay attention, but it was when gold went way up in price I believe.
Well, after the economic crash of 2008 the economy 'recovered' over the next handful of years.
But the recovery only happened in major cities. Rural areas and small cities, they never recovered the job losses from 2008.
If you graduate from college and want to make money many people are pushed into these major US cities because that's the only place to find the good paying jobs.
However the rent is so high that trying to break into that system has become a huge problem.
It's a problem with all major cities. But these cities are what the US economy is built on. It is a broken system, but it goes far beyond just one particular city.
Canada too
Canadia is just the US's hat.
More than here somehow.
minimum wage is now $14 per hour and it costs about $1400 for a 1 bedroom minimum in major cities. Many of the employers don't offer "fulltime" now as well to skirt insurance costs
There was a recession?
My ma was wasting money on jackasses not pulling their weight but we were doing pretty good.
Though she worked a couple jobs at a time.
In factories.
our minimum wage was frozen for like 10 years before this last increase too lol its a shit show
Why i'd not want to live in those places.
I suspect they have more people than the workforce even needs.
That and generally such density has problems related to traffic that makes everything even harder.
@north torrent I have a question for you: do you think that the 1980's - 2020's have been a time for stagnation for humanity?
tough to say
The only way I found to escape from the madness was to leave... Thus I am in Shanghai.
@solar nebula oh I miss the 80's. Being a kid then was amazing
That's a loaded question, Mr. Fox, and I need to be leaving for work in 5 minutes... So I will have to get back to you on that one.
it sucks for these kids now
Not 100% sure but as far as technology goes, it at least feels like not much progress was made last couple decades.
The question is mostly about cultural and social aspects btw
So not just technology, but humans + technology together
I think 2000+ has been stagnant
@tough sierra https://highline.huffingtonpost.com/articles/en/poor-millennials/
Here is a good place to start if you want to understand the housing crisis, Mr. Koi. It also has cool graphics.
lol
There is no wrong or right answer here, but I firmly think the answer is yes based on what I studied in my niche industry from documents starting in 1920's and ending with 2020's
Part 2 of this video is now available: https://www.youtube.com/watch?v=PZojlidqhcM
Special thanks to LogosSteve, who gave me his blessing to do this. If you haven't seen his original video, or subscribed to his channel, click on one of the links below. Ever since I first watc...
I feel like the 80's and 90's were prosperous, (carelessly prosperous even) and the 2000's was the earmark of a massive downtrend
and its just beena mudslide since
As far as culture, one could attribute issues related to the influx of unfiltered information.
I see the 80's and the 90's as a continuation of momentum created post-WW2
agreed
That vid you might want to save for later, it's full of a lot of interesting stuff you'd probably never hear about.
But despite upwards trend, I include them in stagnation because by the 80's the humanity moved to this weird economic ideas that I grew up with
Too broad of a subject to simplify, but stuff like chasing the exponential growth permanently
that makes sense
In retrospect, how silly was it that any of the companies 30, 20, 10 years ago expected exponetial growth to be indefinite?
unrealistic expectations
So chasing that exponent the companies started eating themselves
Ah ok I see what you mean. There's not always infinite growth especially in finite space. Eventually we'll hit diminishing returns.
Same for software.
Take Boeing as an example - Boeing today still retains expertise, but frankly, do you feel proud for Boeing in any way as a human?
Not sure who that is.
I feel super proud for Boeing in the 60's - 70's, I've flown their aircraft of the era and they are super solid
Looks a bit large.
I grew up reading about Boeing and studying their aircraft
But what does Boeing do today? Does it do anything actually impressive
And I mean subjectively impressive, to you personally, not objectively
Am I impressed by 737MAX? There are a lot of interesting things there but it's all... dirty and bloaty and messy
Not sure, older designs should be replaced for efficiency.
Not that comes to mind. My focus is on SpaceX
And the company seems to be eating away at its own resources just to maintain that growth based on how they developed the 737MAX
You have to be willing to throw out designs, i've learned this from game engine dev.
And to start from scratch.
I'm cautiously looking at Boeing and hoping that house of cards doesn't collapse. SpaceX... I have some personal subjective reservations against Elon Musk, but if we subtract Musk from SpaceX, it's exciting for me on many levels
That's currently the DOD trend involving ECS.
Sad that nasa doesn't get so involved with space programs anymore.
We had so much technology innovated at the time i highly attribute it to exploration.
Musk seems a bit douchey at times simply because he breaks the mould of people saying "let the grown ups take it from here, kid". The grownups never did it, so he did π
man definitely needs to take a twitter break though lol
Oof i could relate.
I don't like Musk, because he isn't real
I don't like authority.
He is a brand, an image
The real musk isn't a nice person and I can't stand that =\
Eh it's just a person.
what I respect about him is that he is doing all the important things that industry has refused to do because of shady lobbying. We should have been away from petrol fuels for civilian transport years ago (and could have been).
A predatory person
Space exploration went stagnant because "it wasn't profitable"
Carmack while amazing as far as skill, and while keeping momentum in VR, is still backed by a lot of enthuses.
and in my opinion, space exploration is humanity's only hope
I don't think electric cars would be better, though that depends, if we moved away from gas on the electric grid system then it'd work
Research is for sure a drain on resources, that's the business. People forget that the payoffs are in unobvious ways.
kojima always something political in his games but he doesn't talk about politics to press or interviews or social media
unquestionably, we will not be able to survive on earth indefinitely
The forgotten lesson of the early 20th century is that if you want to do a $1,000,000 project, you don't have to have $1,000,000 on hand
You only need like $200,000
Huh fair point he doesn't.
The remainder can be created using human hands and labor
or the dirty wall street way... propped up on inflated virtual commodities lol
scary stuff
The key here is to generate real value - you can't make money out of nothing with trading since the resources are constant
You can only 'create money out of air' for novel big projects like Apollo or large infrastructure projects
If you mean globally.
That's only because they created new tech which became a huge benefit to humanity.
Has to have an actual output (which is where the value comes from) and must be supported politically (as the government is the one who regulates money)
We really should be trying to colonize mars and the moon.
Big wars aren't a thing anymore, I wonder if that stopped exploration.
A big war might be coming
And regarding creating value, you can think of it this way - you had a city with a river. Before you built a bridge, $1 would buy you a chicken. After a bunch of people got together and created a bridge and were paid by money that was printed, you can now buy a chicken for $0.70 because it shaved off 30 cents from the logistic costs. While total number of cash increased (which would normally mean that your chicken would have to cost $1.10 or something), the real value created exceeded the loss of currency value due to printing the money
@zinc matrix well they blew up a building in their own borders... so not really?
SK did pay to build it though...
Logistics are actually the backbone of economy, so is localization and technology.
In this case, logistics and a bridge are just a convenient example
The value can come from all sorts of sources
It's kinda silly, but look at the pyramids in Giza
They are literally poorly stacked stone, but what was the total value to humanity created by them over the history?
How much value was created everywhere (popularization of egyptian cultural elements etc) by just stacking some stone xD
I'm not sure. Never looked too heavily into their history. I bet it attracted people to travel there.
For trade.
It's not just attracting people - those are more direct effects. But now egyptian pyramids are a part of human culture and are used as an image in media and such
@solar nebula plus all the grain theyve stored over the years
Maybe it helped masonry which is still a vital part of our tech history.
Hmm, helping with culture.
It'd have to represent an idea.
Yeah i've been wondering about that.
It feels like a temp solution that'll have massive consequences in the long run.
You can't just give people something without taking from something else.
Assuming people are wise enough to invest.
Really we could use more localized production and projects.
Like aeroponic farming.
Well, I'm just putting this out there. I'll take all the money anyone wants to give lol
That could literally save humanity.
Solar panels aren't cheap, but transporting them is a lot less energy used in the long run than transporting fuel sources.
Unless you counted nuclear power.
Mastering fusion on a massive scale should be very important in my opinion. For deep space travel someday, it'll be the only feasible option
A lot of our economy i'm pretty sure is wasted on logistics.
Honestly yeah.
Even if it's not ideal, it'll lead us to something better.
it would provide energy, heat, uv light, gravity
Efficiency.
(gravity on a large enough scale anyway)
Which is the backbone of reduced production costs.
Actually exactly @zinc matrix
That's been bothering me a while now.
Online commerce has a trade off and really it's not economical to switch to it.
Stores do mark up prices, though they have the benefit of having loads of goods transported at one time.
They know exactly what they want.
And at the same time, people get to actually browse stuff physically before buying.
Helps insure quality even.
Off topic. I had to go into a pharmacy today to pickup a prescription for my daughter. It was terrible lol
Not many people are wearing masks here now. Most seem to think the pandemic is all done and everything is magically all better
Those places are weird. I don't know why they need educated workers, and why it seems so inefficient.
Where I work at we rarely wore the masks.
I think we need more projects that humanity would do just for the sake of it
And we are in a pizza hut.
Like the Apollo
oh I miss pizza hut
It would be most valuable if you put time and labor into it
Physics/math aren't my strong point actually, i'm curious about engineering but that's not my specialty, i'm a software dev mostly.
I do physics and engineering :>
I'm still salty by ma not sharing enough of the math behind her construction skills.
Though it's fairly simple I guess.
It's methodical
You must understand the subject matter in-depth and after you understand it right, it becomes much more obvious on how to actually implement it
Yeah
If you wanna build an AAA game, you start with organizing the working processes and setting up the structures for the humans to work together π
And then methodically close out different parts of the project
Until you get it all done
That's software engineering in a shellnut.
Especially with engine dev, I find that keeping it modular enough to swap out parts is ideal, extra benefit is i could delegate other humans to help with one module if only I had help.
Example being able to swap out the rendering or physics engine.
Just don't fall into an abstraction trap
Sometimes being able to swap out the physics engine is a bad thing
Because modularity carries an overhead that you may want to otherwise avoid
an "a-hole"
Fair point.
Modularity is good, but always remember that it does carry an overhead and doesn't come for free
That's why i build the framework around the project, "then" swap out the backends as need be, if one thing proves not ideal.
I dislike that most physics engines don't use integer based indexes instead of body pointers.
That gets annoying.
But yeah it's an ever evolving balancing act.
I'm fairly against polymorphism for the most part for engine dev at least.
Later on I might end up going back to it though who knows.
Which group is the best to post a problem that I am having with materials applied in the landscape and to get help?
There isn't a proper place for this in Unreal Slackers?
OK. Thank you
Those places are weird. I don't know why they need educated workers, and why it seems so inefficient.
@tough sierra A good pharmacist might spot a drug interaction that your doc didn't
Huh.
You mean preventing the customer form mixing the wrong stuff?
Honestly that could be automated.
I remember taking antibiotics with acne medication a long time ago and the combination made it feel like my head was going to explode.
Weirdly. Even wanted to stop with the antibiotics, ma said no, finally went to the doctor and they basically said "yeah that wasn't supposed to happen, don't take them together" (roughly)
You know those arteries on the sides of your skull?
Yeah it's specifically those that hurt.
A lot.
Was probably the only time I was willing to take meds more than just as a one off on the very rare occasion of maybe once a couple years.
I don't fuck with that shit >.<
Based on Trello's history about one month since 4.24 release, 4.25 roadmap surfaced on UE4 Trello board. It's been a bit over a month and 4.26 is still no show..
Do you think 4.26 roadmap / preview is going to drag on due to ongoing UE5 development ?
4.26 development is going on just fine
you don't need roadmap, just check what's on github
people been getting spoiled with these fast release cycles. Used to be many months between updates sometimes
not what I remember @dim ruin
@alpine fern I just enjoy reading about new features added... Github is dry π
I have 16 gb ram and no SSD, what could I upgrade for faster VS build times, I'm getting mixed info googling it
Buy this, Mr. Wuuhie.
But if you don't have an SSD, then get an SSD.
I don't care if everything else is a potato, you have to have an SSD to live in 2020.
Is it running on a pentium 233?
Sounds legit
Don't need many cores for beef.\
my ground beef comes from high poly cows
imagine ground beef from lowpoly cows. itd be huge!
so I never knew this, but you can bake out materials from the editor
like, its this big obvious button labeled "Bake out Materials", but I never bothered to notice it
I don't usually bake beef.
Bacon is not a verb.
what if the beef is from an invisible cow
I am eating with a spork.
nice!
Hey, do they have Walmart in China?
holy shit they do
wow, they sell some wild stuff there
now thats how you sell ribs!
https://images.boredomfiles.com/wp-content/uploads/2014/02/chinese-walmart-7.jpg
Seen a huge pile of pigs heads. I'm not sure how you're supposed to prepare something like that though. I thought that was just for godfather type stuff
still looking for something special for your special someone? Look no further:
https://i.insider.com/5ae894c019ee8658008b474d?width=1136&format=jpeg
shit. look at this:
https://i.pinimg.com/originals/90/5c/86/905c86e6f28b5180b79d811b35156fed.jpg
the orange in the mouth is a nice touch lol
I think I'd actually really enjoy Walmart China
You'll definitely find me in the food section, hunting
I can't imagine eating this:
https://i.redd.it/sd0kbqtwoox21.jpg
Its actually kind of scary looking, like it should be in Monster Hunter World
yay now they just need to change the launcher so it isnt a laggy POS that feels like it was made in flash
calm your cutlery. its too early for that
I woke up at about 3:00am, when back to sleep about 5:00 and had to wake up for real at 6:30.
But I have worked a full day since then. Now I just want a cheeseburger.
My students didn't know what a spork was.
you educated them right?
Yes.
spork is god
you did the right thing.
I can't think of a time when throwing a small human out a window wasn't the best option...
you'd think it'd be more socially acceptable.
reminds me of this: https://www.youtube.com/watch?v=hHZvUeAdzeI
The Slap 2, written by Adam Rozenbachs for Open Slather 2015.
Also see here https://www.youtube.com/watch?v=mm_niiQfeWc and https://www.facebook.com/georgehxanthis/posts/464617303662839 for some mad download numbers!
anyways I'm gonna try and rest a little longer
You do that.
Are you Karol?
Maybe a Karen
Cornholio would approve
bois
omg
imso close
to releasing my
damn game
in fact im so close that i only have annoying things to do that wont change much anyway but need them
Classic karol
Ready to release just only need to make the whole game
That slap to the monitor with a slipper, too real
modeling low poly swords in blender is fun omg https://i.imgur.com/9JCeAy4.png
i remember i hated to do it, but now that i tried again its actually less stressing and time consuming
once you get the hang of modelling, it gets easier. π
I'm redoing my character model, as it ended up looking like complete crap
no idea what to do with the torso/pelvis right now tho
the original head was complete garbage and I havent gotten to redoing it yet :/
Do robots even need heads?
Depends on the design I think?
I still haven't 3d modeled the robot I designed a while back...
Mostly because I switched which game I was working on since then.
But I still sort of want to make it.
Reminds me why I dislike creating buffers inside methods/functions to be returned after. At least for hot stuff.
Even with reserve i'm still fucked.
I friggin, really dislike dynamic memory.
I dislike stinky tofu.
I hate tofu. Someone once said "how can you hate it when it tastes of nothing?" and I thought about that because it makes sense. But then I remembered..... I have taste buds so I can taste something and tbh the texture of it feels like im eating something's eyeball.
here's a question for those who do such things.
If you were to make a character + controller, and you figured "hey the AI can reuse most of these movements and actions", would you either a. do the character first whilst deciding what goes into the AI, or b. at each step of developing the controller, you make an equivalent setup for the AI as you go.
Tofu is gross by itself.
It has to be prepared a special way with the right mix of stuff.
It's supposedly really flexible actually.
I eat meat and all, but really the only thing meat has going for it is the texture, which can be emulated. Rest of the luxury is mostly seasonings.
I've tried a vegan diet, it's actually a lot more tasty than a typical diet if done right, it's just a really large learning curve, not even really that big a prep time involved.
Kind of had to for a while to save money.
struct PhysicsEngine {
static constexpr uint32_t max_bodies = 100000;
static constexpr uint32_t unit_size = 1000; //used as a pretend "1" normalized value to emulate decimal
FlatFlaggedBuffer<BodyAABB, max_bodies> bodies = FlatFlaggedBuffer<BodyAABB, max_bodies>();
FlatBuffer<FlatBuffer<BodyID, 100>, max_bodies> overlappingBodyIDs;
SpatialHashTable<300, 300, 124*unit_size> spatialHashTable;
So I increased the hash width from 64 units to 124 (whoops should be 128), each sprite right now is 64 units wide/tall.
With 50k dynamic bodies, took the fps from 38-42 to above 60.
Not sure how far above yet.
But this is one thing I wish I could modify in ue4.
Changing the layout of your broad phase has so many benefits.
And i'm really, really, really not a fan of octrees for this.
what I would do in your situation, is take a step back, assess what I am doing, then realise life is too short and start a webdev company, fleecing people on SEO contracts and living the high life with minimal scripting :p
I really can't stand web dev either, it's honestly harder than what i'm doing.
Harder to maintain rather.
Which ends up being the large bulk of your work.
the code bored me to death. so much content management system work, its dull when you aren't creating the modules and plugins and just have to fill in the same old keyword loaded crap. Much prefer being made to look like an idiot by C++
I don't have a need to invest in it for personal projects yet either sadly. I'm not interested in putting up websites, unless I decide to put one up for an IO game again.
Hell last time I did that though I kind of cheated.
Used p5.js for the graphics, and i'd avoid html almost entirely and draw my widgets instead of coding that through html.
Cause I hate it that badly.
I have one last website that I am willing to do, which is my portfolio, which is half done and will remain so as long as I am too busy to finish it π
makes sense to use a library like that sometimes
most of the games in the steam game festival are gamejam winners 
basic UI widgets like buttons are super easy with html but if you need a very customized look, then it gets harder
I used to cheat and used flash most of my web career :p
I mean as in, widgets with links attached, I'd make it from scratch. Looked a little ugly but it was easier than figuring out the conventional way.
Easier to maintain to.
I once built an instant checkout experience to embed on Facebook using Flash :D Kind of cheaty
You couldn't really embed "apps" into the facebook feed, but if you pretended you were a flash video, it would embed you just fine
--> use flash to build feed-embeddable app :D
Huh clever.
the last major thing I did with flash was make a class for SEO purposes when Google decided to trawl Flash for a while. Using it to generate text for different movieclips with injected keyword spam from the "seo machine" that handled adwords campaign lists. Worked nice until they decided to just quit on flash
It was on TechCrunch^
probably the largest amount of media attention anything I ever built has gotten :P
Kudo for getting attention.
think it was mostly thanks to the company getting financing, a friend founded it and I helped build that component for them
he's doing something totally different now though lol
I wonder if the contacts/social media app I worked on at Nokia ever was mentioned anywhere..
it was eventually cancelled so it was never on any actual production handset though
Aww.
Here I am content with 111 Ticks/s single threaded physics running 50K dynamic bodies.
Like it's an obsession ;-;
No not content, now I want to multithread that to take advantage of every core on this 8 core rig, and attempt doing 400k moving bodies per tick at 60 ticks a second.
It'd make one bad ass physics engine for a browser io game.
I wonder how much wasm would help
right
I wrote an online JavaScript game back in 2006 or so
that was quite the mess lol
Specifically i'd port this as an addon to node.js, hell i'd only use node.js to send packets over, all the game logic would be C++ side.
Could just send bytecode over for rendering data, so it's super compressed.
With ECS running along side it in theory it should be capable of housing tons of players and moving entities in a big world space.
Perfect for something like a bullethell or such but having it allow more game progression.
typescript is honestly a LOT easier to maintain than js, but even it doesn't seem to compare to C++ for me at least.
I want inline, macros, const, more direct byte manipulation with large "flat" buffers.
Templates occasionally.
A way to store an array of objects instead of an array of pointers to objects that are all GC'd.
TypeScript just makes things more explicit imo
My JS code probably would work as typescript immediately with just type annotations added :P
I've actually been doing TypeScript and React for the past several months.
It's not that awful of an experience. Not great either, though.
If it walks like a duck, and quacks like duck, make sure it's a duck >.<
Same impression.
I always pretend as if JS was strongly typed which generally means the code ends up being less vague lol
I guess you could do that, with comments and such.
I dislike the extra lines involved but still.
Oh my god, there are a lot of JS devs who write incredibly hard to read code. Incredibly vague.
They want it to be fire and forget >.<
Yeah I mean I just treat the values as if they had strong types, I don't go and add extra fluff for no reason
Usually try to treat values as immutable as well
I can't remember if it has const params but I don't think it does.
Would be very nice to have.
So ones that'd be copied by value, that's numbers, bools, strings?
Hopefully not strings.
That'd be so awful.
strings are immutable
I mean I don't know how it does it behind the scenes - the engine could do some optimizations on how it deals with it
but effectively you can treat it as if everything is copy-by-value
I thought objects and arrays were the bulk of anything you'd pass though.
Or it ends up being that way for me.
depends on what you're doing I guess
Oh my god this is pretty good design.
This is pretty flipping beautiful.
claps Kudo.
Looking into making an Open World Shooter MMO. Have made games before but on a very small scale, ie: a space shooter on Godot. Have never worked with UE4 before. This is a huge project to take on solo and i know it will probably take ages to complete. Does anyone have recommendations on good tutorials or courses to follow to learn the ropes of the system?
The hardest part honestly will be the level streaming. Finding ways to properly organize it, UE4's system is somewhat lacking utility to make it easier to organize, as far as performance I hear that it's fairly decent at least. I'd make cheap dummy programmy art based levels and try to stream a big world of them and see what you can do to make the workflow easier and how you can optimize. On the note of optimizing there's a bunch of stuff you can do like bake entire levels into a single LOD according to the one video I watched on the topic. I've not messed with this too much personally, there's a few people here that'd know likely. I'll ping the cpp channel since they are ideal to ask.
Someone told me a while ago to look into the one demo epic made a while back.
That was meant to showcase openworld mechanics/visuals.
But yes learning about level streaming is the first step.
Yes please.
If i can find it. Let me look.
It was really super deep stuff.
Damn it's not easy to find.
There is a metric ton of information online about ue4 lol. But it all seems disjointed.
@zinc matrix 15 devs only
very small team
made grounded
since the main team is making a new rpg
It is a bit disjointed, and the deeper you get into optimizations the harder it is to find.
You do want to be wary of community plugins.
They for the most part aren't optimized at least for stuff like inventory systems or helper frameworks for genres like RTS.
There is a lot you'll want to do yourself.
Now that aside, besides level streaming (not looked into that yet), I know someone here who's done an excellent job at building and optimizing an MMO though it's not a shooter.
He's doing an rpg based one.
As in he was able to figure out server side issues, and world to world communication, how to effectively communicate data from server to client and all that.
Has experience making runescape community servers.
Wow thats awesome
Yeah there aren't many Shooter MMOs out there from what I've seen. There are MMOs with shooting integrated but not built around it. The one that i am talking about would be heavy with military/mercenary themes.
The most recent example of a shooter mmo i can think of would be Fallout 76 i suppose. And that game failed to impress on alot of levels.
hey guys, it's the first time i'm drunk this year, went out with my colleagues to celebrate the end of a long and tedious project and this is the result lol
Getting drunk is not the only result of the project, I hope
hahahaha of course not
project went well
but the temptation was high
to just get drunk and flip the table i mean
i use to leave my vs open to wait me at home as to incite me to keep going with my personal project, but i'm realizing in this very moment that it's acting the opposite way
do you guys have ways to keep yourself motivated?
beside the usual setting goals and working for them time based i mean
shock collar that detects when I'm not gamedeving
Having a set schedule is the best thing for me.
But that gets messed up all the time when I keep having to change jobs and stuff...
well my job is also in development so i get unexpected things all the time
having a set schedule is hard so i try to motivate myself in ways
for example i have a rule that i have to go to bed with my side-project being better than it was this morning
in any way, even if it's just tinkering with some parameters on some class
to make it closer to my vision
any improvement is a step towards the goal i guess
what type of game are you guys working on?
For me it doesn't matter about the progress I make, as long as I have spent X amount of hours. Some days I only have 1 hours to schedule, others I have 4 hours to schedule, it all depends on the day.
I work on bad games the people will hate.
This in-depth presentation from Unreal Indie Dev Days 2019 outlines CPU and GPU-related overheads, identifying bottlenecks, and how to plan optimization strategies and pipelines early and as a team. Learn the tools and how to employ them to identify key performance problems as...
I agree with this
why do you say that? π
Because I intentionally make games that go against what the average game people want.
I take great pride in that.
i realized i'm just procrastinating boring replication work
i wonder what happens if i code networking while drunk
anyone able to help me with annoying bug I get playing any unreal engine game titles. I can't seem to play the game fluently without disabling my audio whether it be turning the audio settings down or just disabling the device completely. I just can't seem to play with sound without stuttering..
Most of my coding, blue prints are finished, I will start making levels.
I used to get stoned a lot when working, i was so productive that I stopped, because it felt like it'd become a crippling requirement.
@zinc matrix have you installed mobo sound drivers?
i sure have
I thought that was gpu specific.
sometimes mobos give weird issues
I'm searching for retired level designers for my game i hope i will hire them when i have the budget π
bro level designers are so important, i need some too
That has to be one of the easiest and fun jobs, i'm surprised the demand is so high.
it is, isn't it?
Easy to learn hard to master
I took a break from programming and am doing level design for some dude's project, he put so much work into making it easy access for us. Oh. Try out Dungeon Architect and Prefabricator.
That's what i'm currently using for city maps.
ease of access is not hard to do if you do it from the start
thanks
Yup, he built a custom build of the engine, with chaos enabled.
Some fancy stuff.
The plugins.
ooooh chaos is nice
it's basically apex destruction but better
I hope it's properly threaded or something to give much better performance.
Apex has lots of issue in that regard.
haven't tried it yet, just watched unreal videos about it
I will only use small destruction on some of the walls, fences and boxes.
Just make everything destructible. Destroy the whole game.
bah i will just use montages and replicate them, not worth the trouble really
We are wanting to make doors and windows destructible, hell maybe other stuff if performance stays high. Like exploding through a wall with C4.
and i can't afford going too broadly scoped as a solo
Who needs doors when you have chaos physics?
You are looking at this the wrong way, Mr. Koi. Make your own door, with a drill.
Or a bomb.
I can't add too many features to my game because i want to finish it.
particle systems and baked animations will have to do
The PM is honestly making the project simple but exciting, arena styled cities to fight in, this current one using zombies as it's main theme. Multiplayer, hopefully that works out.
Designed such that we can iterate ideas and mechanics fast.
And toss/redo when needed.
Zombie camels?
Zombie theme is cool
My theme is Military Sci-FΔ°, CSGO/Battlefield in Sci-Fi setting.
Ideally the chunks can hang around.
To effect gameplay a bit.
Worst case we'll be fine.
i'm going stylized medieval
I will use swords in my game too, just laser swords π
The animation blending...
Whoever does that for a living needs some serious salary.
animation blueprints are fun, animating well is another beast
i hope my animator friend can give me a hand
You can animate or you can make games... can't really do both.
I will use Marketplace animations.
If you want to animate might as well say goodbye to all the time you wanted to spend making a game.
you can do everything tbh but days are only 24 hours long
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300
750
Oh i don't mean making animations, just blending the damn things.
Is harder than making them.
When you have punches to worry about, and different skele models fuck >.<
That does take time, it's one of those things I find strangely fun and i'm sucky with art.
Weight paints!
Drown in the paints.
right now i'm using packs but i would like the whole art to be customized to fit the theme and not just be generic stuff
tbh the packs are really good and could make the game, i also customized them quite a bit, but i still have some ideas that need custom art
some i can do myself when i will make the time, others i need a good animator lol
what got you guys in game dev?
Have you tried using Qix Mix to fit assets into the art style of your other assets?
It is a great tool for just quickly changing things up to fit an art style.
@covert nebula https://www.youtube.com/watch?v=xKVbC_-jb8U&t=18s
In this video, Quixel's Josh Powers will show you how to create stylized assets from the Megascans library in minutes. This style transfer workflow is at the heart of Mixer 2020, and allows you to completely redefine the Megascans library.
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oh that's actually a really good idea
i've been telling myself to try quixel since it got free for ue4 but never actually gotten to it
Good for just blocking out ideas or filling in little things that aren't worth modeling yourself.
Who has time to go into Blender and 3d model a pile of wood just to throw it behind some inconsequential cottage in the forest?
Normally I would just not do that... But with Qixel and Qix Mix I can do it so fast that I can add that little bit of extra detail without having to take time out of working on my actual story.
@zinc matrix what game was it? π
haha i remember that game
it was much more popular in eastern eu than western eu
i started by modding warcraft 3, neverwinter nights and morrowind
Anyone tried programming on a gaming monitor? Just wondering how if the bad viewing angles really make a difference.
you don't really care about angles as long as the screen is in front of you and it's not too wide
for any other setup just go ips, the price difference is not really that large
ponkkis
will u play
my game
notnow
butvery soon
ponkko β€οΈ
it has swords and shields and chit
Any decent monitor in 2020 will be good for all situations. Might not be great at all situations, but if it isn't trash it should be more than acceptable in all areas.
π€£
Gaming monitors have bad viewing angles? If they have TN matrix sure. But why would you do this to yourself?
@covert nebula hello
how r u
why drunk
The Hives - Because I Wanna (DJ Hyper Breaks Mix) - uploaded via http://www.mp32u.net/
yeah tons of it
me too
probably too much for my own health
yeah
do you like ue4?
umm Maybe some parts of it, but it was too complex, so I made my mmo in Unity
what's your mmo called?
it has no name yet but its near finishline
i mean it has name
i just didnt tell anyone
does it have factions?
no
is it sandbox?
maybe someday
it was supposed to be sandbox
but free version will be simple
wanna see it?
This is the foundation of PVE (and perhaps PVP) combat in the indie MMO I am creating.
More info about game at:
https://gamedev.blog/devlog
how does the combat work?
sorry i didn't get it from the video
is it physics based?
you just hit others with swords that are steered with mouse
and you try to hit body instead of armor/sword/shield
oooh ok i see
i saw that you were pointing at him but couldn't figure if it was arms simulating physics in some way or actually steering
cool concept, i can see how this could be fun
how will those work?
do you know toribash?
yes
lul π
still that game is still played and very original
yeah
you play?
oh ok, it's easy once you get the hang of it
i swear man
the shield+polearm combo is funny af
you block enemy first
then you smash his head
but hard to execute Xd
you played chivalry?
but now
i dont play anything
only coding MMO
and after i finish it, I either keep upgrading it if theres interest
in people
or i go find
job
xd
if theres none
you use blueprints or c++?
c#
cope
lol
that planet is hella big
and i wanted to add more
:v
me too
xD
good sebastian
laguna matata
sebastian
oh AI
hmm
i guess
depends
in my case
its just CapsuleCastAll
checks a a way for collisions
ai on a sphere must be hellish
i mean true ai on a sphere
i would probably go for cell based 3d pathfinding like what you would do for a spider and call it a day
assuming that gravity works that way
well actually
i had space ships done
physics
on old project π¦
you know, i mean they worked corectly with my
planet gravity
now that i think about it A* could work anyway if you just take into account the sphere curvature and work with radial sectors rather than x,y, like earth coordinates are
i wonder if you could make a spider work on a sphere based world hahaha
Why not
sorry i got caught up
well you surely can, but they're buggy even on flat worlds
i wonder what bugs you would have on a spherical world with a spider
pun not intended lol
i'm working on a game as a side project in my free time, still prototyping and a lot of mechanics are missing though
started it for the spring jam, i soon realized the scope was too large but i liked the idea so i continued working on it
it was too large for the game jam but doable in due time
this year yeah
Idk man
what was what called?
i didn't even join the jam
i realized two days in i would not be able to complete it
but i just stuck with it, i was supposed to have the backup of one animator, one level designer and a sound designer but they didn't have time to help
so i'm just developing it alone anyway because i like the idea
luckily thanks to epic i have thousand of dollars in asset packs and i can prototype all i want
yeah multiplayer sandbox builders with rpg mechanics are not a good choice for a 5 day game jam π
but it's ok i'm making good progress, netcode is working fine, moving on to slowly but steadily implement the necessary features for a good vertical slice
Mmo is bad choice
