#lounge

1 messages Β· Page 747 of 1

foggy path
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Can you make a BT that's a quine? πŸ€”

tacit kraken
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@zinc matrix only if you want to repeat Terminator....

pearl elk
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well if compilers can generate compilers I dont see why AI cant create AI

fathom wadi
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atm an ai can code java so no reason it can't code an ai in java

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also its funny how elon didn't inhale that.

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anyone know of a really good IK climbing/ladder system? Theres a few old ones around but they are all a bit janky. I want something more upto date

quiet narwhal
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@chilly igloo if you are maxing out the threads then it really doesnt matter what else you want to do at the time you will end up being unable to do anything. With that said alot of that is the disk IO with reading and writing that tends to bottleneck and there is nothing stopping you from not using all of the threads and leaving some open for your other programs

eager chasm
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@chilly igloo as late as I'm always is. Architecture for TRs and Ryzens is not that much different, because it's still Zen / Zen+ / Zen 2 in a nutshell. There are a few benefits of owning a TR over Ryzen, that generally comes down to:

  1. Parallelism. Generally good for compiling things, simulating things, and doing a lot of virtual machines on one PC.
  2. Support for more RAM. You don't really need 256+ Gigs of RAM for your "general purpose* computer, but if you want 2 Tb of it just because... well, you are, and you can afford it - no problems there.
  3. ECC memory support. If you want to run your machine non-stop for years without any concerns about having to restart it due to some memory corruption (we are talking RAM here), it's a very good idea to use CPU that supports ECC, but consider the modules themselves are quiet pricey. It won't save you from a ton of Windows bugs tho.
  4. General infrastructure. This is not something that is specifically because of AMD, rather the fact that all MoBos that are build on TRX chipsets are designed in the way "stability first, performance second, and all other stuff we don't care about for last", so, while sometimes it could lead to very strange things like very long POSTing (power on self-test) for literally MINUTES, you'll definetly get better experience, especially in long-term, when durability factor also comes in.

Hope it'll help you a bit.

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I forgot: more PCIe lanes, if you want to have maybe 10+ Gigabit networking + few high-speed PCI NVMe drives and maybe few graphics cards.

north torrent
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These new 3800xt and 3900xt are kind of disappointing...

sage tendon
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Has anyone some motivation to spare and could give it to me, i need to make a plugin to add some nodes to bp but... meh.. i rather procrastinate all day long

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i want to

solar nebula
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It is fantastic

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Such a simple blip, but it's such a direct indication of something that is otherwise hard to imagine

sage tendon
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when you look at the star sky, it always looks like just a 2d thing, there is not much depth. but that makes it better understandable

chilly igloo
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I forgot: more PCIe lanes, if you want to have maybe 10+ Gigabit networking + few high-speed PCI NVMe drives and maybe few graphics cards.
@eager chasm nah, im more about something like: i want create material in substance designer, paint model in painter, keep blender opened and look at the results in UE4 without closing any of those programs. Im not really sure does it even possible on 2nd gen threadrippers, even the top one. Ryzen 9 are pretty interesting, especially cause they will make 4000 series. But it looks like 16 cores are limit for AM4, or AMD dont want/сan add more cores to them.

dim ruin
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I thought an 8K texture would be fucking huge on disk. Its actually not that bad as a compressed png

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1.5 MB for one with no alpha

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I thought it would be way more because Gimp told me the scratch file was going to be 650 MB just to create the workspace for it lol

sage tendon
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i wonder how much was lost during compressing to get to just 1.5 for an 8k image

dim ruin
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png is lossless

solar nebula
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Compression is slow

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TGA ftw

rich quiver
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pax is 9 days know

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πŸ‘€

eager chasm
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@eager chasm nah, im more about something like: i want create material in substance designer, paint model in painter, keep blender opened and look at the results in UE4 without closing any of those programs. Im not really sure does it even possible on 2nd gen threadrippers, even the top one. Ryzen 9 are pretty interesting, especially cause they will make 4000 series. But it looks like 16 cores are limit for AM4, or AMD dont want/сan add more cores to them.
@chilly igloo Windows and Linux, doesn't really matter what you prefer, are doing a great job nowadays of keeping multiple applications running while you're switching between them. Unless some constant background workload put into them (again, something like compiling shaders in UE4 while rendering something in blender while working with materials in Substance), most of 100+ bucks CPU will handle it just fine. It's more about how much RAM do you have. And, in Linux, it's also super handy to adjust swappiness accordingly. I mean, I have Ryzen 5 2600, and 3dsmax, Substance, UE4, Chrome working at the same time, and there is 0 hickups swithing between them or even having them side-by-side. Also, consider GPU power as well here, since not having big enough vram buffer is more likely to cause slowdowns in that kind of software rather than any CPU core count or something like that.

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Tho my config is slightly odd, since I have windows installed on 2x512 Gb PCIe NVMe drives configured in RAID-0 with backup 1TB HDD from Seagate (which you SHOULD do if you configure your storage devices in RAID-0 cause the likeliness of failture is basically increases x2 with any device added)

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In Linux you could use LVM to assign few drives to a single volume, but I'm not aware of any perfomance benefits of doing so.

rich quiver
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the launcher unreal engine part got update and more user friendly

alpine fern
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wow you're right

rich quiver
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white screen bug GWvertiPeepoSadMan

dim ruin
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very stream-lined

broken sigil
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modern design

atomic barn
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no dark theme = no buy

dim ruin
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lol

alpine fern
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can't click the wrong buttons, if there are no buttons

dim ruin
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UE4 doesn't like importing 8K textures huh

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and WOW wtf?!? texture is 2 mb on disk, 43 fucking mb in UE4?

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I can make that work but what the fuck

zinc matrix
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can someone help me? im having problems with my 1st person character (made from scratch)

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im following a YT tutorial and im repeating all the steps correctly but when i press play its not spawning in my character or letting me use the camera.

dim ruin
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lets see that sexy code

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did you set the gamemode to use your character?

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(as the default pawn type)

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and also a playerstart actor to spawn it?

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hm?

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ooh in the other channel haha yeah those guys can be dicks some times. this is where all the cool people hang out

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(just kidding. you might need a grown up in here)

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@zinc matrix did you set your character type to be the default pawn type in your gamemode? and did you add a playstart actor to the level for spawning?

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(its not the only way to spawn but its the quickest to test)

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oooh shit. I checked Compress without alpha on my 8K texture in the editor and things are blowing up

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and saved literally no space 😦

tough sierra
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level 5
shoelie
-2 points Β·
3 years ago

You must not read this sub much. Optimization has been one of the most popular demands from the users, even before they added additional maps and it was just theisland when the bronto, rex and spino were the biggest creatures people wanted the game to be perfectly polished.

This was a comment in an ark reddit. So. Quick question who wants optimizations generaly over new content for survival/crafting/openworld games, and do you think that would bring in just as many new users?

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I personally think all the games in this genre lack proper optimizations to make the multiplayer more fun, increased scale and less lag (scale through greater player counts) is ideal.

bronze axle
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@rich quiver I guess you're talking about the category filter for the vault? That's the only difference I noticed.

dim ruin
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I'm looking at using dynamic texturing using 4k or 8k textures for a deformable terrain to cut down draw calls

tough sierra
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Oh sexy

dim ruin
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otherwise yeah I wouldn't be messing with such large textures

tough sierra
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The ones i play there's always fast paced stuff to worry about.

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But it's not even that.

rich quiver
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the unreal engine project liberty also got small visual update and yes @bronze axle

tough sierra
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It's more that I wish that there would be more entities within a single area without causing massive lag spikes.

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Or traveling faster without causing lots of lag.

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Actually yeah the multiplayer is where most of the bottlenecks become really visable.

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In 7d2d anytime anyone fires a weapon for example everyone within the area lag, if lots do it then it's worse.

dim ruin
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lol

tough sierra
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Xraying is still a thing.

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Since it's easy to glitch through the terrain.

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Rust has similar issues but not to that extent.

dim ruin
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Wurm Online πŸ™‚

tough sierra
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7d2d, rust, space engineers, currently ark.

dim ruin
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But Rust has seemed very appealing to me lately

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ooh space engineers. I just love that they made that with c# entirely (minus a very small part of the core engine)

tough sierra
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I love the building aspect of it, it can dramatically change combat even.

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And being voxels there's more potential.

dim ruin
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actually, space engineers physics is fucking impressive too

tough sierra
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With proper structural integrality.

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Tried emperian for a while.

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That game it's easy to glitch inside other ships.

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And kinda kills combat.

dim ruin
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space engineers code base is up on github for modders as well too if you ever wanna take a peak under the hood. Its a fun read

tough sierra
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Woah really?

dim ruin
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yea

tough sierra
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They still have issues with people easily glitching through the terrain, one server claimed that junctions were horrible on performance which kind of... Mind fucks me.

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It shouldn't be that bad.

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Besides those gripes i've not actually tried combat.

dim ruin
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heh yeah I got ark early too. was a little rocky at first but very cool

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a LOT of fucking trolls early on omg

bronze axle
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@rich quiver Hm... the project library looks the same to me.

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And the app is still slow as ever. 😦

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The EGS side of the app is so much smoother and more consistently designed. I wish that design language and performance would translate to the UE section.

rich quiver
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slate is the main problem in the project library

chilly igloo
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@eager chasm and how much RAM you have? I think im anyway stick to 64Gb and not less, and it looks like 128Gb are only relevant for heavy simulatins in houdini and so on, so probably i shouldnt spend extra money to this.
And btw thank you for info! Im a bit off the hardware and specs since my last upgrade was a few years ago πŸ™„

rich quiver
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egs part written in a another programming language

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unreal part is in slate

bronze axle
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Yeah you can definitely tell it's not the same code underneath.

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Oh well. Nice to dream.

rich quiver
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unreal part is also oldest part of the launcher

bronze axle
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Maybe when UE5 drops we'll get a launcher refresh.

tough sierra
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And some more low level access with DOD options.

rich quiver
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they wont separate it since it will look bad for epic

north torrent
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Preferably 6 months before Unreal 5 is released.

bronze axle
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πŸ˜„

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When the preview drops, ideally.

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πŸ‘Ό

rich quiver
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it already started for AAA games @bronze axle

north torrent
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You don't really want to be releasing a new launcher the same time everyone and their mom is downloading Unreal 5.

rich quiver
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and some small indies under NDA

bronze axle
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@rich quiver I mean the public preview coming in early 2021.

rich quiver
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yes

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if its on time

bronze axle
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I'm assuming that timeline is taking the current situation into account.

rich quiver
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correct

bronze axle
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We likely would've seen UE5 sooner if we weren't in the middle of a pandemic.

north torrent
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I'm assuming that timeline is taking the release of the RTX 3080ti into account.

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By the way, I am still mad it isn't called the RTX 2180...

People need to learn how to count.

bronze axle
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@rich quiver And yeah, I'm sure some developers already have access to early UE5 builds so they can get ready for PS5/XSX.

north torrent
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Maybe RTX 2280 actually.

bronze axle
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PC component companies have their own special ways of counting.

zinc matrix
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Can someone help me rq ive run into a problem with the camera

solar nebula
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Buy new camera

zinc matrix
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:/

dim ruin
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BOOM!

rich quiver
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Playstation internal teams and xbox internal teams @bronze axle

solar nebula
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I'm kidding, what's the question?

bronze axle
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@rich quiver Ah yeah for sure.

rich quiver
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xbox is like 15 studios for playstations is like 12 studios use unreal

bronze axle
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Indeed.

dim ruin
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You ever have a project you're working on and your just so damn excited about getting it done that you literally cannot wait to play it yourself?

north torrent
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I could see Nvidia skipping the 2180 because the 2080super was really the 21 model.

I am totally cool with them jumping for 10 to 20 when they changed the name to RTX, as it shows a different series.

But 30... I am not and never will be ok with that.

solar nebula
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@zinc matrix what's wrong with your camera

north torrent
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I will have to 3d print a new shroud for my RTX 3080ti that says 2280ti...

dim ruin
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lol

bronze axle
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@zinc matrix As was proposed earlier, check to make sure you're setting your custom game mode for the level you're trying to play.

tough sierra
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@dim ruin I envy you then

dim ruin
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thank you πŸ™‚

bronze axle
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@dim ruin Yes. I'm working on a couple right now honestly.

dim ruin
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thats awesome!

bronze axle
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If we're not just counting UE4 projects, Unreal Slackers is one of them. πŸ‘€

dim ruin
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mine is a spiritual successor to one of my favorite games of all time, with everything that it always should have had

zinc matrix
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im following a tutorial and socketed the camera to the head and such, created a coustom gamemode to make the default playerspawn use my character but idk whats wrong its not workin

tough sierra
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Yeah i feel like making that for 7d2d >.<

bronze axle
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@zinc matrix Did the tutorial instruct you on setting up a custom game mode that utilizes your character?

tough sierra
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But, can't use premade engine to do it right >.>

zinc matrix
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yes it did

solar nebula
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@zinc matrix it's probably not working because there is a mistake

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πŸ˜„

zinc matrix
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ik i cant find it

dim ruin
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@tough sierra its a real pain in the ass to do mine in UE4 but I'm making it work lol Its tricky though. UE4 does not like deformable terrains

solar nebula
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Check it all diligently, make sure you've got the right actors set and such everywhere

dim ruin
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its a bitch to optimize

solar nebula
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You need to approach this methodically

bronze axle
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Yeah, it could be something small and easy to overlook.

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I do that all the time.

tough sierra
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There is polyvox and other stuff, if you want something a bit more specific like what 7d2d has you'll want to program it yourself from scratch.

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Could treat it like a mesh.

dim ruin
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I'm avoiding voxels unfortunately

tough sierra
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Or collection of meshes.

zinc matrix
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i made the character in blender from scratch and exported it with its animations to UE4

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i decided to start by 1st making the character actually spawn in at the default player spawn

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so i followed a tutorial by Ryan Laley step by step

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and now i setup everything just as he did and its not working, i cannot find what the problem is or how to fix it

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i even went to the premade fps template unreal gives you to see what it had and i couldnt figure out what was wrong with mine.

dim ruin
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@tough sierra well, I'm basing mine off the RuntimeMeshComponent with a custom provider. I'm still experimenting with sizes of tiles and textures but what its looking like so far is the terrain mesh is in larger chunks and collision is a separate series of smaller meshes to reduce collision baking. And the piece-de-resistance is I'm working on composing large textures dynamically at runtime for the terrain materials to reduce draw calls

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fingers crossed I think it'll work fine once I get the sizes of everything just right

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I have some wild ideas about blending texture edges in some really cool ways during texture composition too, some old "smoke and mirror" tricks to help with certain tile edge types like river banks etc.

tough sierra
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Oh nice.

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I was wondering about using instancing techniques to get around it.

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For each triangle or chunk maybe.

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Ideally with large modifiable terrains, from my personal experience, you want multiple steps or ways to render something, depending on how actively said terrain chunk has been modified recently.

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You could super bake something to where it's optimized to just one draw call, then split it off properly when it's modified, and rebake once your sure it's likely safe.

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And i've noticed there's a few different techniques to doing this at least with cubed voxels.

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My tests were with openFrameworks though which didn't have dynamic shadows.

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Erg >.<

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Oh yeah.

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Curious how you all feel about this.

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 What would you think of a game like 7d2d, maybe with different zeds or types of enemies, roughly the same mechanics, but for now blocky like voxels, using AABB physics bodies for most things (like what mc has which are non rotating boxes), and sufficient optimizations to house hundreds of players per server easily, without lag spikes caused just by people firing weapons or creating even mild explosions.  Ideally even big explosions.
Maybe eventually moving into the same voxel design 7d2d has.
Ideally with much shorter curves to get to endgame content, like, quick plug and play almost.  Where people are encouraged to build defenses when fighting over resources.  And using building to heavily influence combat.
Allowing for greater use of explosives.
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That right there would be my dream, making a game like one of the ones I love, but that's able to scale better and not feel like shit in multiplayer.

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Something that encourages more chaos.

north torrent
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I think the dream is to make fluffy animals with cute ears and put them into games...

tough sierra
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Aw.

dim ruin
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I had considered the instancing idea as well but due to the nature of the way my terrain is meant to deform, I would have to prefab a shitload of tiles of various sizes and the instancing itself would start to cause a ton of overhead

tough sierra
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Ah now that makes sense.

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So your going for smooth terrain.

dim ruin
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I do plan on instancing whatever actors I can like trees etc but the terrain mesh unfortunately just wouldn't work for it.

tough sierra
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Oh yeah incase you run into the problem, without instancing stationary lights fuck up your scene hard, but if you don't use those then not instancing isn't such a bad thing apparently. (ue4 does some kind of backend auto instancing or something like that)

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That snuck up on me a few times.

dim ruin
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The terrain isn't really smooth, its all quad grids where the vertices are only allowed to be transformed vertically so that it always maintains a uniform grid

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the quads are large enough and that it looks smooth enough. I don't know if I wanna mess with tesellation because there's too many terrain types to know when it should and when it shouldnt

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and good normals for the textures distracts the eyes from the fact its looking at a grid lol

tough sierra
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Messing about polyvox tessellation seems to have runtime issues. But not sure, not a gfx programmer.

rocky trellis
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Hey, anyone know the best TextChannel for a Question about the Ark Dev Kit UE4 ?

dim ruin
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Ark should have their own discord

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yeah they've got one

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google it. I don't think we're allowed to send discord invites to other servers here

rocky trellis
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Okay thanks. πŸ™‚

north torrent
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I like anything that makes inventory items feel more like objects than just a list of words.

tough sierra
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RE4 vibes.

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It's got it's niche for sure.

north torrent
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I remember one of the Resident Evil games had a cool inventory system.

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I think any game with a weight system needs to have a lot of grey area. A gradual punishment for too much weight.

If you just have 50kg be the limit, so 49.9kg you can sprint full speed but 50kg you can't jump anymore, that just breaks the system for me.

tough sierra
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7d2d has that to.

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It's for sure not as realistic looking.

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We also have shift click and all that though.

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For efficiency.

solar nebula
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I like the idea of bulkiness in addition to weight

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Or weight representing bulkiness

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It can be as simple as "each object takes up as many inventory cells as it's bulkiness is"

north torrent
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Well, Mr. Ponkkis, I think it is important to make the player have to always consider the advantages and disadvantages if you are going to incorporate such a system. Not just have to consider it if you are near 50kg.

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Reward players for being minimalists as opposed to just punishing them for carrying too much.

alpine fern
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you mean I can't run around with 500 guns in my backpack?

north torrent
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Not in China.

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Maybe back in the US.

tough sierra
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Ahahahaha

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You'd probably be stopped for suspicious activity but in some places they can't actually do much, especially if you've proof of ownership.

north torrent
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I just think if you are going to have punishments on one side of the spectrum, then have rewards for people who are on the total opposite side of the spectrum. Faster run speeds, better jumps.

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You'd probably be stopped for suspicious activity but in some places they can't actually do much, especially if your white.

I fixed that for you, Mr. Koi.

tough sierra
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That could work though you'll need to reduce item counts required to get to endgame content, which i'd not complain about.

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Kentucky is fairly... Lax about that, with home protection in general to. Honestly we are pretty chill here. Though the education sucked.

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As far as i've seen we don't have race wars here.

north torrent
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Kentucky is kind of the last or at least bottom 3 in the US in just about anything...

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Except food stamps, they are number 1 at getting food stamps.

tough sierra
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Excluding florance a lot of the places i've been to has a very relaxed culture. Not as many assholes.

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The northern part of it does get a lot of homeless flooding in from cincinnati area.

north torrent
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I'm an asshole, so don't think I would fit in.

tough sierra
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Low currency rate to, not too difficult to earn a living here.

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Low population to.

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Which I think is probably a big reason why, it's not too populated, we still have a fair bit of wildlife, but aren't too isolated to become pissed off when new cultures pass through.

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Which you'd be amazed the number of people I see passing through from the west coast.

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The education for sure is lacking, and it's more royal/middle class overall. Not really into having big cities.

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Overall the culture here is, self reliance is encouraged I think. People who do bad shit eventually get shot or injured for it.

north torrent
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The only good thing I have to say about Kentucky is that there are no walls preventing people from leaving.

tough sierra
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I'd take it over ohio or the parts of florida i've seen.

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Or what i hear about oregon all the time.

north torrent
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But Kentucky wouldn't be sustainable without states like Oregon and Florida and Ohio paying taxes into the federal budget to fund Kentucky's welfare.

tough sierra
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We don't have politics interfering too heavily with business/life in general.

dim ruin
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So you aren't going to move to Canada?

north torrent
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I'm in Shanghai for another year.

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Maybe after that I'll move to Canadia.

tough sierra
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Come to think of it we do have a lot of elderly and disabled living here I think, not fully sure how it compares to other places.

dim ruin
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I'm very drawn to Switzerland or Norway personally. I can't move there but I'd love to

tough sierra
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^

dim ruin
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+1

tough sierra
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Every place i've seen that's overly populated has a very shallow shit culture.

north torrent
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I've just got to find a job to move somewhere, Mr. Phantom.

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I think my city has about 20million people.

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About 12 new cases of coronavirus... So I like those odds.

dim ruin
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the more people there are, the more stupid people there are. The pandemic has taught me to fear people's stupidity. I'd love to move to the country personally

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Didn't Shanghai just start a new outbreak?

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I thought I seen in the news it was starting up again there

north torrent
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Beijing.

dim ruin
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oh thats right

north torrent
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And they are just going hardcore on reacting to 100 cases out of 24million people.

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Not like back in the States where Arizona has 2,600 new cases out of 7 million people and the governor doesn't even care.

dim ruin
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I have one rule in my house: You cough, you die

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lol just kidding

north torrent
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I cough after I eat certain foods...

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Or if I have to walk up 5 flights of stairs when it is hot and humid.

tough sierra
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Japan supposedly has a really good culture even in their cities, as far as oregon, na it's actually a drain on the economy to a fair extent.

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Well

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It's more complicated.

north torrent
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Or if a truck kicks up a bunch of dust into the air...

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Oregon pays more into the federal government than they receive from the federal government.

tough sierra
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It's more than that.

north torrent
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Oregon and Washington are two huge moneymakers for the US as a whole. The US would be a lot less rich without those two.

tough sierra
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They are having a lot of issues sustaining themselves, too many educated who can't find work.

north torrent
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Well, South Africa might be better off with coronavirus...

tough sierra
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Oddly maybe.

north torrent
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At least nobody will rob and murder you if you are quarantined... Or will they...

dim ruin
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congo better contain that new ebola outbreak. thats all I'm sayin

north torrent
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Most of the foreign teachers I work with in China are from South Africa. Left because the place is dangerous and why would you want to live there?

tough sierra
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I could be very wrong, i get the impression that oregon is getting a flood by uni students that are struggling to survive. One of whom i'm paying to help get through college. So my perspective is a bit skewed maybe. As far as what i hear and read, their job system is fucked, their overall attitude is toxic and in tension do to survivability and polotical issues, their traffic seems to be in pain Their healthcare for sure is in pain, you have to wait forever to get a doc visit regardless where you live there

north torrent
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Do you remember the economic crash of 2008, Mr. Koi?

tough sierra
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I was a bit too young to really pay attention, but it was when gold went way up in price I believe.

north torrent
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Well, after the economic crash of 2008 the economy 'recovered' over the next handful of years.

But the recovery only happened in major cities. Rural areas and small cities, they never recovered the job losses from 2008.

If you graduate from college and want to make money many people are pushed into these major US cities because that's the only place to find the good paying jobs.

However the rent is so high that trying to break into that system has become a huge problem.

It's a problem with all major cities. But these cities are what the US economy is built on. It is a broken system, but it goes far beyond just one particular city.

dim ruin
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Canada too

tough sierra
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Getting a degree or a nice house there I thought was expensive.

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Like.

north torrent
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Canadia is just the US's hat.

tough sierra
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More than here somehow.

dim ruin
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minimum wage is now $14 per hour and it costs about $1400 for a 1 bedroom minimum in major cities. Many of the employers don't offer "fulltime" now as well to skirt insurance costs

tough sierra
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There was a recession?

#

My ma was wasting money on jackasses not pulling their weight but we were doing pretty good.

#

Though she worked a couple jobs at a time.

#

In factories.

dim ruin
#

our minimum wage was frozen for like 10 years before this last increase too lol its a shit show

tough sierra
#

Why i'd not want to live in those places.

#

I suspect they have more people than the workforce even needs.

#

That and generally such density has problems related to traffic that makes everything even harder.

solar nebula
#

@north torrent I have a question for you: do you think that the 1980's - 2020's have been a time for stagnation for humanity?

dim ruin
#

tough to say

north torrent
#

The only way I found to escape from the madness was to leave... Thus I am in Shanghai.

dim ruin
#

@solar nebula oh I miss the 80's. Being a kid then was amazing

north torrent
#

That's a loaded question, Mr. Fox, and I need to be leaving for work in 5 minutes... So I will have to get back to you on that one.

dim ruin
#

it sucks for these kids now

tough sierra
#

Not 100% sure but as far as technology goes, it at least feels like not much progress was made last couple decades.

solar nebula
#

The question is mostly about cultural and social aspects btw

#

So not just technology, but humans + technology together

tough sierra
#

If you mean culture.

#

This video gave me a lot of perspective on that.

dim ruin
#

I think 2000+ has been stagnant

north torrent
dim ruin
#

lol

solar nebula
#

There is no wrong or right answer here, but I firmly think the answer is yes based on what I studied in my niche industry from documents starting in 1920's and ending with 2020's

tough sierra
dim ruin
#

I feel like the 80's and 90's were prosperous, (carelessly prosperous even) and the 2000's was the earmark of a massive downtrend

#

and its just beena mudslide since

tough sierra
#

As far as culture, one could attribute issues related to the influx of unfiltered information.

solar nebula
#

I see the 80's and the 90's as a continuation of momentum created post-WW2

dim ruin
#

agreed

tough sierra
#

That vid you might want to save for later, it's full of a lot of interesting stuff you'd probably never hear about.

solar nebula
#

But despite upwards trend, I include them in stagnation because by the 80's the humanity moved to this weird economic ideas that I grew up with

#

Too broad of a subject to simplify, but stuff like chasing the exponential growth permanently

dim ruin
#

that makes sense

solar nebula
#

In retrospect, how silly was it that any of the companies 30, 20, 10 years ago expected exponetial growth to be indefinite?

dim ruin
#

unrealistic expectations

solar nebula
#

So chasing that exponent the companies started eating themselves

tough sierra
#

Ah ok I see what you mean. There's not always infinite growth especially in finite space. Eventually we'll hit diminishing returns.

#

Same for software.

solar nebula
#

Take Boeing as an example - Boeing today still retains expertise, but frankly, do you feel proud for Boeing in any way as a human?

tough sierra
#

Not sure who that is.

solar nebula
#

They make aircraft

#

Like the 737, 747 etc

solar nebula
#

I feel super proud for Boeing in the 60's - 70's, I've flown their aircraft of the era and they are super solid

tough sierra
#

Looks a bit large.

solar nebula
#

I grew up reading about Boeing and studying their aircraft

#

But what does Boeing do today? Does it do anything actually impressive

#

And I mean subjectively impressive, to you personally, not objectively

#

Am I impressed by 737MAX? There are a lot of interesting things there but it's all... dirty and bloaty and messy

tough sierra
#

Not sure, older designs should be replaced for efficiency.

dim ruin
#

Not that comes to mind. My focus is on SpaceX

solar nebula
#

And the company seems to be eating away at its own resources just to maintain that growth based on how they developed the 737MAX

tough sierra
#

You have to be willing to throw out designs, i've learned this from game engine dev.

#

And to start from scratch.

solar nebula
#

I'm cautiously looking at Boeing and hoping that house of cards doesn't collapse. SpaceX... I have some personal subjective reservations against Elon Musk, but if we subtract Musk from SpaceX, it's exciting for me on many levels

tough sierra
#

That's currently the DOD trend involving ECS.

solar nebula
#

If I pretend Elon Musk doesn't exist, SpaceX is a very exciting company

#

πŸ˜„

tough sierra
#

Sad that nasa doesn't get so involved with space programs anymore.

#

We had so much technology innovated at the time i highly attribute it to exploration.

dim ruin
#

Musk seems a bit douchey at times simply because he breaks the mould of people saying "let the grown ups take it from here, kid". The grownups never did it, so he did πŸ˜‰

#

man definitely needs to take a twitter break though lol

tough sierra
#

Oof i could relate.

solar nebula
#

I don't like Musk, because he isn't real

tough sierra
#

I don't like authority.

solar nebula
#

He is a brand, an image

#

The real musk isn't a nice person and I can't stand that =\

tough sierra
#

Eh it's just a person.

dim ruin
#

what I respect about him is that he is doing all the important things that industry has refused to do because of shady lobbying. We should have been away from petrol fuels for civilian transport years ago (and could have been).

solar nebula
#

A predatory person

dim ruin
#

Space exploration went stagnant because "it wasn't profitable"

tough sierra
#

Carmack while amazing as far as skill, and while keeping momentum in VR, is still backed by a lot of enthuses.

dim ruin
#

and in my opinion, space exploration is humanity's only hope

tough sierra
#

I don't think electric cars would be better, though that depends, if we moved away from gas on the electric grid system then it'd work

#

Research is for sure a drain on resources, that's the business. People forget that the payoffs are in unobvious ways.

rich quiver
#

kojima always something political in his games but he doesn't talk about politics to press or interviews or social media

dim ruin
#

unquestionably, we will not be able to survive on earth indefinitely

solar nebula
#

The forgotten lesson of the early 20th century is that if you want to do a $1,000,000 project, you don't have to have $1,000,000 on hand

#

You only need like $200,000

tough sierra
#

Huh fair point he doesn't.

solar nebula
#

The remainder can be created using human hands and labor

dim ruin
#

or the dirty wall street way... propped up on inflated virtual commodities lol

#

scary stuff

solar nebula
#

The key here is to generate real value - you can't make money out of nothing with trading since the resources are constant

#

You can only 'create money out of air' for novel big projects like Apollo or large infrastructure projects

tough sierra
#

If you mean globally.

#

That's only because they created new tech which became a huge benefit to humanity.

solar nebula
#

Has to have an actual output (which is where the value comes from) and must be supported politically (as the government is the one who regulates money)

tough sierra
#

We really should be trying to colonize mars and the moon.

#

Big wars aren't a thing anymore, I wonder if that stopped exploration.

solar nebula
#

A big war might be coming

tough sierra
#

Even nukes aside, na it'd be our death.

#

Oh really?

#

Fucking >.>

solar nebula
#

And regarding creating value, you can think of it this way - you had a city with a river. Before you built a bridge, $1 would buy you a chicken. After a bunch of people got together and created a bridge and were paid by money that was printed, you can now buy a chicken for $0.70 because it shaved off 30 cents from the logistic costs. While total number of cash increased (which would normally mean that your chicken would have to cost $1.10 or something), the real value created exceeded the loss of currency value due to printing the money

atomic barn
#

@zinc matrix well they blew up a building in their own borders... so not really?

#

SK did pay to build it though...

tough sierra
#

Logistics are actually the backbone of economy, so is localization and technology.

solar nebula
#

In this case, logistics and a bridge are just a convenient example

#

The value can come from all sorts of sources

#

It's kinda silly, but look at the pyramids in Giza

#

They are literally poorly stacked stone, but what was the total value to humanity created by them over the history?

#

How much value was created everywhere (popularization of egyptian cultural elements etc) by just stacking some stone xD

tough sierra
#

I'm not sure. Never looked too heavily into their history. I bet it attracted people to travel there.

#

For trade.

solar nebula
#

It's not just attracting people - those are more direct effects. But now egyptian pyramids are a part of human culture and are used as an image in media and such

atomic barn
#

@solar nebula plus all the grain theyve stored over the years

tough sierra
#

Maybe it helped masonry which is still a vital part of our tech history.

#

Hmm, helping with culture.

#

It'd have to represent an idea.

#

Yeah i've been wondering about that.

#

It feels like a temp solution that'll have massive consequences in the long run.

#

You can't just give people something without taking from something else.

#

Assuming people are wise enough to invest.

#

Really we could use more localized production and projects.

#

Like aeroponic farming.

dim ruin
#

Well, I'm just putting this out there. I'll take all the money anyone wants to give lol

tough sierra
#

That could literally save humanity.

#

Solar panels aren't cheap, but transporting them is a lot less energy used in the long run than transporting fuel sources.

#

Unless you counted nuclear power.

dim ruin
#

Mastering fusion on a massive scale should be very important in my opinion. For deep space travel someday, it'll be the only feasible option

tough sierra
#

A lot of our economy i'm pretty sure is wasted on logistics.

#

Honestly yeah.

#

Even if it's not ideal, it'll lead us to something better.

dim ruin
#

it would provide energy, heat, uv light, gravity

tough sierra
#

Efficiency.

dim ruin
#

(gravity on a large enough scale anyway)

tough sierra
#

Which is the backbone of reduced production costs.

#

Actually exactly @zinc matrix

#

That's been bothering me a while now.

#

Online commerce has a trade off and really it's not economical to switch to it.

#

Stores do mark up prices, though they have the benefit of having loads of goods transported at one time.

#

They know exactly what they want.

#

And at the same time, people get to actually browse stuff physically before buying.

#

Helps insure quality even.

dim ruin
#

Off topic. I had to go into a pharmacy today to pickup a prescription for my daughter. It was terrible lol

#

Not many people are wearing masks here now. Most seem to think the pandemic is all done and everything is magically all better

tough sierra
#

Those places are weird. I don't know why they need educated workers, and why it seems so inefficient.

#

Where I work at we rarely wore the masks.

solar nebula
#

I think we need more projects that humanity would do just for the sake of it

tough sierra
#

And we are in a pizza hut.

solar nebula
#

Like the Apollo

tough sierra
#

Hells yes.

#

I'd donate to it.

#

I'd put time into it.

dim ruin
#

oh I miss pizza hut

solar nebula
#

It would be most valuable if you put time and labor into it

tough sierra
#

Physics/math aren't my strong point actually, i'm curious about engineering but that's not my specialty, i'm a software dev mostly.

solar nebula
#

I do physics and engineering :>

tough sierra
#

I'm still salty by ma not sharing enough of the math behind her construction skills.

#

Though it's fairly simple I guess.

solar nebula
#

It's methodical

#

You must understand the subject matter in-depth and after you understand it right, it becomes much more obvious on how to actually implement it

tough sierra
#

Like programming.

#

Though there's always new stuff to learn, new designs.

solar nebula
#

Yeah

#

If you wanna build an AAA game, you start with organizing the working processes and setting up the structures for the humans to work together πŸ˜›

#

And then methodically close out different parts of the project

#

Until you get it all done

tough sierra
#

That's software engineering in a shellnut.

#

Especially with engine dev, I find that keeping it modular enough to swap out parts is ideal, extra benefit is i could delegate other humans to help with one module if only I had help.

#

Example being able to swap out the rendering or physics engine.

solar nebula
#

Just don't fall into an abstraction trap

#

Sometimes being able to swap out the physics engine is a bad thing

#

Because modularity carries an overhead that you may want to otherwise avoid

dim ruin
#

an "a-hole"

tough sierra
#

Fair point.

solar nebula
#

Modularity is good, but always remember that it does carry an overhead and doesn't come for free

tough sierra
#

That's why i build the framework around the project, "then" swap out the backends as need be, if one thing proves not ideal.

#

I dislike that most physics engines don't use integer based indexes instead of body pointers.

#

That gets annoying.

#

But yeah it's an ever evolving balancing act.

#

I'm fairly against polymorphism for the most part for engine dev at least.

#

Later on I might end up going back to it though who knows.

tulip orbit
unreal tinsel
#

Which group is the best to post a problem that I am having with materials applied in the landscape and to get help?

#

There isn't a proper place for this in Unreal Slackers?

#

OK. Thank you

real palm
#

Those places are weird. I don't know why they need educated workers, and why it seems so inefficient.
@tough sierra A good pharmacist might spot a drug interaction that your doc didn't

tough sierra
#

Huh.

#

You mean preventing the customer form mixing the wrong stuff?

#

Honestly that could be automated.

#

I remember taking antibiotics with acne medication a long time ago and the combination made it feel like my head was going to explode.

#

Weirdly. Even wanted to stop with the antibiotics, ma said no, finally went to the doctor and they basically said "yeah that wasn't supposed to happen, don't take them together" (roughly)

#

You know those arteries on the sides of your skull?

#

Yeah it's specifically those that hurt.

#

A lot.

#

Was probably the only time I was willing to take meds more than just as a one off on the very rare occasion of maybe once a couple years.

#

I don't fuck with that shit >.<

placid thistle
#

Based on Trello's history about one month since 4.24 release, 4.25 roadmap surfaced on UE4 Trello board. It's been a bit over a month and 4.26 is still no show..

#

Do you think 4.26 roadmap / preview is going to drag on due to ongoing UE5 development ?

alpine fern
#

4.26 development is going on just fine

#

you don't need roadmap, just check what's on github

dim ruin
#

people been getting spoiled with these fast release cycles. Used to be many months between updates sometimes

placid thistle
#

not what I remember @dim ruin

#

@alpine fern I just enjoy reading about new features added... Github is dry πŸ˜›

dim ruin
#

πŸ˜›

wet horizon
#

I have 16 gb ram and no SSD, what could I upgrade for faster VS build times, I'm getting mixed info googling it

north torrent
#

Buy this, Mr. Wuuhie.

#

But if you don't have an SSD, then get an SSD.

#

I don't care if everything else is a potato, you have to have an SSD to live in 2020.

plucky pagoda
#

Is it running on a pentium 233?

north torrent
#

The cheeseburger?

#

Probably.

plucky pagoda
#

Sounds legit

north torrent
#

Don't need many cores for beef.\

plucky pagoda
#

my ground beef comes from high poly cows

dim ruin
#

imagine ground beef from lowpoly cows. itd be huge!

#

so I never knew this, but you can bake out materials from the editor

#

like, its this big obvious button labeled "Bake out Materials", but I never bothered to notice it

north torrent
#

I don't usually bake beef.

dim ruin
#

do you ever bacon beef?

#

don't be scared. It's worth the risk

north torrent
#

Bacon is not a verb.

dim ruin
#

I disagree

#

You can bacon anything

alpine fern
#

what if the beef is from an invisible cow

dim ruin
#

oh, you'd definitely want to bacon that

#

for safety reasons, if nothing else

north torrent
#

I am eating with a spork.

dim ruin
#

nice!

#

Hey, do they have Walmart in China?

#

holy shit they do

#

wow, they sell some wild stuff there

north torrent
#

Depending on the region they sell all sorts of crazy stuff.

dim ruin
zinc matrix
#

00110010 00110011.

#

Do they sell bats?

dim ruin
#

Seen a huge pile of pigs heads. I'm not sure how you're supposed to prepare something like that though. I thought that was just for godfather type stuff

zinc matrix
#

How did they trained them to stand so still?

#

πŸ™‚

dim ruin
#

the orange in the mouth is a nice touch lol

#

I think I'd actually really enjoy Walmart China

#

You'll definitely find me in the food section, hunting

#

Its actually kind of scary looking, like it should be in Monster Hunter World

rare sparrow
abstract haven
#

yay now they just need to change the launcher so it isnt a laggy POS that feels like it was made in flash

north torrent
#

Spork.

#

I just ordered a cheeseburger.

tulip orbit
#

calm your cutlery. its too early for that

north torrent
#

I just got off work.

#

I bought 4 alien masks for $8 usd...

tulip orbit
#

I woke up at 1:30am, and I cant get back to sleep 😦

#

lol

north torrent
#

I woke up at about 3:00am, when back to sleep about 5:00 and had to wake up for real at 6:30.

#

But I have worked a full day since then. Now I just want a cheeseburger.

tulip orbit
#

thats fine. was the spork thing

#

I'd really like to get back to sleep

north torrent
#

My students didn't know what a spork was.

tulip orbit
#

you educated them right?

north torrent
#

Yes.

tulip orbit
#

spork is god

north torrent
#

One of them wanted to call is a Foroon...

#

I threw that child out the window.

tulip orbit
#

you did the right thing.

north torrent
#

I can't think of a time when throwing a small human out a window wasn't the best option...

tulip orbit
#

you'd think it'd be more socially acceptable.

#

anyways I'm gonna try and rest a little longer

north torrent
#

You do that.

zinc matrix
#

LOL, that was good.

#

Auu

vast heron
#

Violance solves nothing.

#

Recording is continue

north torrent
#

Are you Karol?

pearl elk
#

Maybe a Karen

pearl elk
#

man thats corny

#

shame bout the audio cuz that songs one of my favs

sage tendon
#

Cornholio would approve

zinc matrix
#

bois
omg
imso close
to releasing my
damn game

#

in fact im so close that i only have annoying things to do that wont change much anyway but need them

white pond
#

like what

#

i wanna know cuz im working on a game that im planning to release rn

zinc matrix
#

like item models, stats and map

#

(world)

sage tendon
#

Classic karol

zinc matrix
#

remko

#

wanna see video?

sage tendon
#

Ready to release just only need to make the whole game

zinc matrix
#

RemCo*

#

duh

#

nah game is done

#

only models needed..

#

and world..

wet horizon
#

That slap to the monitor with a slipper, too real

zinc matrix
#

i remember i hated to do it, but now that i tried again its actually less stressing and time consuming

tulip orbit
#

once you get the hang of modelling, it gets easier. πŸ™‚

#

no idea what to do with the torso/pelvis right now tho

north torrent
#

Robot.

#

With no head.

zinc matrix
#

looks nice

#

torso looks robot tho

tulip orbit
#

the original head was complete garbage and I havent gotten to redoing it yet :/

north torrent
#

Do robots even need heads?

tulip orbit
#

Depends on the design I think?

north torrent
#

I still haven't 3d modeled the robot I designed a while back...

#

Mostly because I switched which game I was working on since then.

#

But I still sort of want to make it.

zinc matrix
#

omg

#

i go with this

tough sierra
#

Reminds me why I dislike creating buffers inside methods/functions to be returned after. At least for hot stuff.

#

Even with reserve i'm still fucked.

#

I friggin, really dislike dynamic memory.

north torrent
#

I dislike stinky tofu.

fathom wadi
#

I hate tofu. Someone once said "how can you hate it when it tastes of nothing?" and I thought about that because it makes sense. But then I remembered..... I have taste buds so I can taste something and tbh the texture of it feels like im eating something's eyeball.

#

here's a question for those who do such things.
If you were to make a character + controller, and you figured "hey the AI can reuse most of these movements and actions", would you either a. do the character first whilst deciding what goes into the AI, or b. at each step of developing the controller, you make an equivalent setup for the AI as you go.

tough sierra
#

Tofu is gross by itself.

#

It has to be prepared a special way with the right mix of stuff.

#

It's supposedly really flexible actually.

#

I eat meat and all, but really the only thing meat has going for it is the texture, which can be emulated. Rest of the luxury is mostly seasonings.

#

I've tried a vegan diet, it's actually a lot more tasty than a typical diet if done right, it's just a really large learning curve, not even really that big a prep time involved.

#

Kind of had to for a while to save money.

#
struct PhysicsEngine {
    static constexpr uint32_t max_bodies = 100000;
    static constexpr uint32_t unit_size = 1000;  //used as a pretend "1" normalized value to emulate decimal
    FlatFlaggedBuffer<BodyAABB, max_bodies> bodies = FlatFlaggedBuffer<BodyAABB, max_bodies>();
    FlatBuffer<FlatBuffer<BodyID, 100>, max_bodies> overlappingBodyIDs;
    SpatialHashTable<300, 300, 124*unit_size> spatialHashTable;
#

So I increased the hash width from 64 units to 124 (whoops should be 128), each sprite right now is 64 units wide/tall.

#

With 50k dynamic bodies, took the fps from 38-42 to above 60.

#

Not sure how far above yet.

#

But this is one thing I wish I could modify in ue4.

#

Changing the layout of your broad phase has so many benefits.

#

And i'm really, really, really not a fan of octrees for this.

fathom wadi
#

what I would do in your situation, is take a step back, assess what I am doing, then realise life is too short and start a webdev company, fleecing people on SEO contracts and living the high life with minimal scripting :p

tough sierra
#

That doesn't sound as fun though.

#

I like pushing the limits.

fathom wadi
#

yeah its not

#

I quit that crap 10 years ago

tough sierra
#

I really can't stand web dev either, it's honestly harder than what i'm doing.

#

Harder to maintain rather.

#

Which ends up being the large bulk of your work.

fathom wadi
#

the code bored me to death. so much content management system work, its dull when you aren't creating the modules and plugins and just have to fill in the same old keyword loaded crap. Much prefer being made to look like an idiot by C++

tough sierra
#

I don't have a need to invest in it for personal projects yet either sadly. I'm not interested in putting up websites, unless I decide to put one up for an IO game again.

#

Hell last time I did that though I kind of cheated.

#

Used p5.js for the graphics, and i'd avoid html almost entirely and draw my widgets instead of coding that through html.

#

Cause I hate it that badly.

fathom wadi
#

I have one last website that I am willing to do, which is my portfolio, which is half done and will remain so as long as I am too busy to finish it πŸ˜„

foggy path
#

makes sense to use a library like that sometimes

rich quiver
#

most of the games in the steam game festival are gamejam winners GWseremePeepoThink

foggy path
#

basic UI widgets like buttons are super easy with html but if you need a very customized look, then it gets harder

fathom wadi
#

I used to cheat and used flash most of my web career :p

tough sierra
#

I mean as in, widgets with links attached, I'd make it from scratch. Looked a little ugly but it was easier than figuring out the conventional way.

#

Easier to maintain to.

foggy path
#

I once built an instant checkout experience to embed on Facebook using Flash :D Kind of cheaty

#

You couldn't really embed "apps" into the facebook feed, but if you pretended you were a flash video, it would embed you just fine

#

--> use flash to build feed-embeddable app :D

tough sierra
#

Huh clever.

fathom wadi
#

the last major thing I did with flash was make a class for SEO purposes when Google decided to trawl Flash for a while. Using it to generate text for different movieclips with injected keyword spam from the "seo machine" that handled adwords campaign lists. Worked nice until they decided to just quit on flash

foggy path
#

It was on TechCrunch^

#

probably the largest amount of media attention anything I ever built has gotten :P

tough sierra
#

Kudo for getting attention.

foggy path
#

think it was mostly thanks to the company getting financing, a friend founded it and I helped build that component for them

#

he's doing something totally different now though lol

#

I wonder if the contacts/social media app I worked on at Nokia ever was mentioned anywhere..

#

it was eventually cancelled so it was never on any actual production handset though

tough sierra
#

Aww.

#

Here I am content with 111 Ticks/s single threaded physics running 50K dynamic bodies.

#

Like it's an obsession ;-;

#

No not content, now I want to multithread that to take advantage of every core on this 8 core rig, and attempt doing 400k moving bodies per tick at 60 ticks a second.

#

It'd make one bad ass physics engine for a browser io game.

foggy path
#

I wonder how much wasm would help

tough sierra
#

Ah it'd all be done server side.

#

I don't want clients having any control.

foggy path
#

right

#

I wrote an online JavaScript game back in 2006 or so

#

that was quite the mess lol

tough sierra
#

Specifically i'd port this as an addon to node.js, hell i'd only use node.js to send packets over, all the game logic would be C++ side.

#

Could just send bytecode over for rendering data, so it's super compressed.

#

With ECS running along side it in theory it should be capable of housing tons of players and moving entities in a big world space.

#

Perfect for something like a bullethell or such but having it allow more game progression.

#

typescript is honestly a LOT easier to maintain than js, but even it doesn't seem to compare to C++ for me at least.

#

I want inline, macros, const, more direct byte manipulation with large "flat" buffers.

#

Templates occasionally.

#

A way to store an array of objects instead of an array of pointers to objects that are all GC'd.

foggy path
#

TypeScript just makes things more explicit imo

tough sierra
#

Yup which makes it easier for me to maintain.

#

JS is way too vague.

foggy path
#

My JS code probably would work as typescript immediately with just type annotations added :P

rigid shoal
#

I've actually been doing TypeScript and React for the past several months.
It's not that awful of an experience. Not great either, though.

tough sierra
#

If it walks like a duck, and quacks like duck, make sure it's a duck >.<

#

Same impression.

foggy path
#

I always pretend as if JS was strongly typed which generally means the code ends up being less vague lol

tough sierra
#

I guess you could do that, with comments and such.

#

I dislike the extra lines involved but still.

rigid shoal
#

Oh my god, there are a lot of JS devs who write incredibly hard to read code. Incredibly vague.

tough sierra
#

They want it to be fire and forget >.<

foggy path
#

Yeah I mean I just treat the values as if they had strong types, I don't go and add extra fluff for no reason

#

Usually try to treat values as immutable as well

tough sierra
#

I can't remember if it has const params but I don't think it does.

#

Would be very nice to have.

foggy path
#

nah

#

it copies parameters by value but objects and arrays are references

tough sierra
#

So ones that'd be copied by value, that's numbers, bools, strings?

#

Hopefully not strings.

#

That'd be so awful.

foggy path
#

strings are immutable

#

I mean I don't know how it does it behind the scenes - the engine could do some optimizations on how it deals with it

#

but effectively you can treat it as if everything is copy-by-value

tough sierra
#

I thought objects and arrays were the bulk of anything you'd pass though.

#

Or it ends up being that way for me.

foggy path
#

depends on what you're doing I guess

tough sierra
#

Yeah probably.

#

Ark has stolen all of my time ;-;

tough sierra
#

Oh my god this is pretty good design.

#

This is pretty flipping beautiful.

#

claps Kudo.

near shard
#

Looking into making an Open World Shooter MMO. Have made games before but on a very small scale, ie: a space shooter on Godot. Have never worked with UE4 before. This is a huge project to take on solo and i know it will probably take ages to complete. Does anyone have recommendations on good tutorials or courses to follow to learn the ropes of the system?

tough sierra
#

The hardest part honestly will be the level streaming. Finding ways to properly organize it, UE4's system is somewhat lacking utility to make it easier to organize, as far as performance I hear that it's fairly decent at least. I'd make cheap dummy programmy art based levels and try to stream a big world of them and see what you can do to make the workflow easier and how you can optimize. On the note of optimizing there's a bunch of stuff you can do like bake entire levels into a single LOD according to the one video I watched on the topic. I've not messed with this too much personally, there's a few people here that'd know likely. I'll ping the cpp channel since they are ideal to ask.

#

Someone told me a while ago to look into the one demo epic made a while back.

#

That was meant to showcase openworld mechanics/visuals.

#

But yes learning about level streaming is the first step.

near shard
#

Yes please.

tough sierra
#

If i can find it. Let me look.

#

It was really super deep stuff.

#

Damn it's not easy to find.

near shard
#

There is a metric ton of information online about ue4 lol. But it all seems disjointed.

rich quiver
#

@zinc matrix 15 devs only

#

very small team

#

made grounded

#

since the main team is making a new rpg

tough sierra
#

It is a bit disjointed, and the deeper you get into optimizations the harder it is to find.

#

You do want to be wary of community plugins.

#

They for the most part aren't optimized at least for stuff like inventory systems or helper frameworks for genres like RTS.

#

There is a lot you'll want to do yourself.

#

Now that aside, besides level streaming (not looked into that yet), I know someone here who's done an excellent job at building and optimizing an MMO though it's not a shooter.

#

He's doing an rpg based one.

#

As in he was able to figure out server side issues, and world to world communication, how to effectively communicate data from server to client and all that.

#

Has experience making runescape community servers.

near shard
#

Wow thats awesome

#

Yeah there aren't many Shooter MMOs out there from what I've seen. There are MMOs with shooting integrated but not built around it. The one that i am talking about would be heavy with military/mercenary themes.

#

The most recent example of a shooter mmo i can think of would be Fallout 76 i suppose. And that game failed to impress on alot of levels.

covert nebula
#

hey guys, it's the first time i'm drunk this year, went out with my colleagues to celebrate the end of a long and tedious project and this is the result lol

mild root
#

Getting drunk is not the only result of the project, I hope

covert nebula
#

hahahaha of course not

#

project went well

#

but the temptation was high

#

to just get drunk and flip the table i mean

#

i use to leave my vs open to wait me at home as to incite me to keep going with my personal project, but i'm realizing in this very moment that it's acting the opposite way

#

do you guys have ways to keep yourself motivated?

#

beside the usual setting goals and working for them time based i mean

tulip orbit
#

shock collar that detects when I'm not gamedeving

north torrent
#

Having a set schedule is the best thing for me.

#

But that gets messed up all the time when I keep having to change jobs and stuff...

covert nebula
#

well my job is also in development so i get unexpected things all the time

#

having a set schedule is hard so i try to motivate myself in ways

#

for example i have a rule that i have to go to bed with my side-project being better than it was this morning

#

in any way, even if it's just tinkering with some parameters on some class

#

to make it closer to my vision

#

any improvement is a step towards the goal i guess

#

what type of game are you guys working on?

north torrent
#

For me it doesn't matter about the progress I make, as long as I have spent X amount of hours. Some days I only have 1 hours to schedule, others I have 4 hours to schedule, it all depends on the day.

#

I work on bad games the people will hate.

tough sierra
#

I agree with this

covert nebula
#

why do you say that? πŸ˜‚

north torrent
#

Because I intentionally make games that go against what the average game people want.

#

I take great pride in that.

covert nebula
#

i realized i'm just procrastinating boring replication work

#

i wonder what happens if i code networking while drunk

north torrent
#

Magic.

#

Which I don't put in my games, because people like magic.

zinc matrix
#

anyone able to help me with annoying bug I get playing any unreal engine game titles. I can't seem to play the game fluently without disabling my audio whether it be turning the audio settings down or just disabling the device completely. I just can't seem to play with sound without stuttering..

vast heron
#

Most of my coding, blue prints are finished, I will start making levels.

tough sierra
#

I used to get stoned a lot when working, i was so productive that I stopped, because it felt like it'd become a crippling requirement.

covert nebula
#

@zinc matrix have you installed mobo sound drivers?

zinc matrix
#

i sure have

tough sierra
#

I thought that was gpu specific.

covert nebula
#

sometimes mobos give weird issues

vast heron
#

I'm searching for retired level designers for my game i hope i will hire them when i have the budget πŸ˜„

covert nebula
#

bro level designers are so important, i need some too

tough sierra
#

That has to be one of the easiest and fun jobs, i'm surprised the demand is so high.

covert nebula
#

it is, isn't it?

vast heron
#

Easy to learn hard to master

tough sierra
#

I took a break from programming and am doing level design for some dude's project, he put so much work into making it easy access for us. Oh. Try out Dungeon Architect and Prefabricator.

#

That's what i'm currently using for city maps.

covert nebula
#

ease of access is not hard to do if you do it from the start

vast heron
#

thanks

covert nebula
#

like networking, same thing

#

in a way

tough sierra
#

Yup, he built a custom build of the engine, with chaos enabled.

#

Some fancy stuff.

#

The plugins.

covert nebula
#

ooooh chaos is nice

tough sierra
#

I'm eager to play with it.

#

I've a good feeling though.

covert nebula
#

it's basically apex destruction but better

tough sierra
#

I hope it's properly threaded or something to give much better performance.

#

Apex has lots of issue in that regard.

covert nebula
#

haven't tried it yet, just watched unreal videos about it

vast heron
#

I will only use small destruction on some of the walls, fences and boxes.

north torrent
#

Just make everything destructible. Destroy the whole game.

covert nebula
#

bah i will just use montages and replicate them, not worth the trouble really

tough sierra
#

We are wanting to make doors and windows destructible, hell maybe other stuff if performance stays high. Like exploding through a wall with C4.

covert nebula
#

and i can't afford going too broadly scoped as a solo

north torrent
#

Who needs doors when you have chaos physics?

#

You are looking at this the wrong way, Mr. Koi. Make your own door, with a drill.

#

Or a bomb.

vast heron
#

I can't add too many features to my game because i want to finish it.

covert nebula
#

particle systems and baked animations will have to do

tough sierra
#

The PM is honestly making the project simple but exciting, arena styled cities to fight in, this current one using zombies as it's main theme. Multiplayer, hopefully that works out.

#

Designed such that we can iterate ideas and mechanics fast.

#

And toss/redo when needed.

north torrent
#

Zombie camels?

vast heron
#

Zombie theme is cool

#

My theme is Military Sci-FΔ°, CSGO/Battlefield in Sci-Fi setting.

tough sierra
#

Ideally the chunks can hang around.

#

To effect gameplay a bit.

#

Worst case we'll be fine.

covert nebula
#

i'm going stylized medieval

vast heron
#

I will use swords in my game too, just laser swords πŸ˜„

tough sierra
#

The animation blending...

#

Whoever does that for a living needs some serious salary.

covert nebula
#

animation blueprints are fun, animating well is another beast

#

i hope my animator friend can give me a hand

north torrent
#

You can animate or you can make games... can't really do both.

vast heron
#

I will use Marketplace animations.

north torrent
#

If you want to animate might as well say goodbye to all the time you wanted to spend making a game.

covert nebula
#

you can do everything tbh but days are only 24 hours long

rich quiver
tough sierra
#

Oh i don't mean making animations, just blending the damn things.

#

Is harder than making them.

covert nebula
#

nah blend spaces are fun

#

aim offsets too

tough sierra
#

When you have punches to worry about, and different skele models fuck >.<

covert nebula
#

animating well is harder

#

also rigging man

#

a good rig is worth gold

tough sierra
#

That does take time, it's one of those things I find strangely fun and i'm sucky with art.

#

Weight paints!

#

Drown in the paints.

covert nebula
#

right now i'm using packs but i would like the whole art to be customized to fit the theme and not just be generic stuff

#

tbh the packs are really good and could make the game, i also customized them quite a bit, but i still have some ideas that need custom art

#

some i can do myself when i will make the time, others i need a good animator lol

#

what got you guys in game dev?

north torrent
#

Have you tried using Qix Mix to fit assets into the art style of your other assets?

#

It is a great tool for just quickly changing things up to fit an art style.

covert nebula
#

oh that's actually a really good idea

#

i've been telling myself to try quixel since it got free for ue4 but never actually gotten to it

north torrent
#

Good for just blocking out ideas or filling in little things that aren't worth modeling yourself.

#

Who has time to go into Blender and 3d model a pile of wood just to throw it behind some inconsequential cottage in the forest?

Normally I would just not do that... But with Qixel and Qix Mix I can do it so fast that I can add that little bit of extra detail without having to take time out of working on my actual story.

covert nebula
#

@zinc matrix what game was it? πŸ˜„

#

haha i remember that game

#

it was much more popular in eastern eu than western eu

zinc matrix
#

ponkki

#

r u there

covert nebula
#

i started by modding warcraft 3, neverwinter nights and morrowind

fast abyss
#

Anyone tried programming on a gaming monitor? Just wondering how if the bad viewing angles really make a difference.

covert nebula
#

you don't really care about angles as long as the screen is in front of you and it's not too wide

#

for any other setup just go ips, the price difference is not really that large

zinc matrix
#

ponkkis

#

will u play

#

my game

#

notnow

#

butvery soon

#

ponkko ❀️

#

it has swords and shields and chit

north torrent
#

Any decent monitor in 2020 will be good for all situations. Might not be great at all situations, but if it isn't trash it should be more than acceptable in all areas.

zinc matrix
#

ponkkki

#

please no go

covert nebula
#

🀣

zinc matrix
#

Gaming monitors have bad viewing angles? If they have TN matrix sure. But why would you do this to yourself?

#

@covert nebula hello

#

how r u

covert nebula
#

drunk

#

u?

zinc matrix
#

why drunk

covert nebula
zinc matrix
#

kaffeine

#

do you drink coffee

#

i like

#

your name says yes

covert nebula
#

yeah tons of it

zinc matrix
#

me too

covert nebula
#

probably too much for my own health

zinc matrix
#

but when it go away

#

i sad

#

like

#

in evening.. it stop working

covert nebula
#

yeah

zinc matrix
#

yes

#

and then reality falls apart

covert nebula
#

do you like ue4?

zinc matrix
#

umm Maybe some parts of it, but it was too complex, so I made my mmo in Unity

covert nebula
#

what's your mmo called?

zinc matrix
#

it has no name yet but its near finishline

#

i mean it has name

#

i just didnt tell anyone

covert nebula
#

does it have factions?

zinc matrix
#

no

covert nebula
#

is it sandbox?

zinc matrix
#

maybe someday

#

it was supposed to be sandbox

#

but free version will be simple

#

wanna see it?

covert nebula
#

have link?

#

sure

zinc matrix
covert nebula
#

how does the combat work?

#

sorry i didn't get it from the video

#

is it physics based?

zinc matrix
#

you just hit others with swords that are steered with mouse

#

and you try to hit body instead of armor/sword/shield

covert nebula
#

oooh ok i see

#

i saw that you were pointing at him but couldn't figure if it was arms simulating physics in some way or actually steering

#

cool concept, i can see how this could be fun

zinc matrix
#

haha yea

#

i also added shields

covert nebula
#

how will those work?

zinc matrix
#

you just try to block enemy sword

covert nebula
#

do you know toribash?

zinc matrix
#

yes

covert nebula
#

it kinda reminds me of it in a tangent way

#

but it's very different

zinc matrix
#

lul πŸ˜„

covert nebula
#

still that game is still played and very original

zinc matrix
#

yeah

covert nebula
#

you play?

zinc matrix
#

no

#

i played

#

few games

#

of toribash

#

but i was bad and left it

covert nebula
#

oh ok, it's easy once you get the hang of it

zinc matrix
#

i swear man

#

the shield+polearm combo is funny af

#

you block enemy first

#

then you smash his head

#

but hard to execute Xd

covert nebula
#

you played chivalry?

zinc matrix
#

no

#

i didnt play many games

#

only league of legends

covert nebula
#

mordhau?

#

oh ok

zinc matrix
#

but now

#

i dont play anything

#

only coding MMO

#

and after i finish it, I either keep upgrading it if theres interest

#

in people

#

or i go find

#

job

#

xd

#

if theres none

covert nebula
#

you use blueprints or c++?

zinc matrix
#

c#

covert nebula
#

oh right you're in unity

#

forgot about that lol

zinc matrix
#

cope

#

lol

#

that planet is hella big

#

and i wanted to add more

#

:v

#

me too

#

xD

#

good sebastian

#

laguna matata

#

sebastian

#

oh AI

#

hmm

#

i guess

#

depends

#

in my case

#

its just CapsuleCastAll

#

checks a a way for collisions

covert nebula
#

ai on a sphere must be hellish

#

i mean true ai on a sphere

#

i would probably go for cell based 3d pathfinding like what you would do for a spider and call it a day

#

assuming that gravity works that way

zinc matrix
#

crazy

#

this guy is into spheres a lot

covert nebula
#

well actually

zinc matrix
#

i had space ships done

#

physics

#

on old project 😦

#

you know, i mean they worked corectly with my

#

planet gravity

covert nebula
#

now that i think about it A* could work anyway if you just take into account the sphere curvature and work with radial sectors rather than x,y, like earth coordinates are

#

i wonder if you could make a spider work on a sphere based world hahaha

zinc matrix
#

Why not

covert nebula
#

sorry i got caught up

#

well you surely can, but they're buggy even on flat worlds

#

i wonder what bugs you would have on a spherical world with a spider

#

pun not intended lol

zinc matrix
#

Lol

#

Did u make game

covert nebula
#

i'm working on a game as a side project in my free time, still prototyping and a lot of mechanics are missing though

#

started it for the spring jam, i soon realized the scope was too large but i liked the idea so i continued working on it

#

it was too large for the game jam but doable in due time

#

this year yeah

zinc matrix
#

Idk man

covert nebula
#

what was what called?

zinc matrix
#

I must profit

#

If i no profit

#

I sad

covert nebula
#

i didn't even join the jam

#

i realized two days in i would not be able to complete it

#

but i just stuck with it, i was supposed to have the backup of one animator, one level designer and a sound designer but they didn't have time to help

#

so i'm just developing it alone anyway because i like the idea

#

luckily thanks to epic i have thousand of dollars in asset packs and i can prototype all i want

#

yeah multiplayer sandbox builders with rpg mechanics are not a good choice for a 5 day game jam πŸ˜‚

#

but it's ok i'm making good progress, netcode is working fine, moving on to slowly but steadily implement the necessary features for a good vertical slice

zinc matrix
#

Mmo is bad choice