#lounge
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Hmmm.
I'm surprised they haven't taken massive shits for that honestly. That's kind out of server mod's control what goes on.
if people think games are not worth buying, why are they still worth playing?
for me if I don't want to pay, means I don't want to play.
so I buy few games per year and play them a lot. and I have more time doing by not playing bad games
I was piss poor for a many a year.
So wanted to try em before buying.
Which ended up buying a lot.
I think it's entirely fair if you can't afford them to begin with
so you prefered to stay poor and play games
It wasn't a choice at the time.
I definitely pirated tons of shit when I didn't yet have a job :P
if you are poor it is not time for playing games
But I stopped when I could buy things legit
there are many free ways to spend time - learn to do something
Not exactly as easy getting work being legally blind, actually finally got persistant enough to find work due to having to support someone through college.
There are reasons to be poor with not much to do.
Ah yes, the classic argument of "if you are poor you aren't allowed to have fun"
Shit I think i about started a flame war >.<
Dude i ain't gonna lie I felt salty as a salmon.
It isn't as if you can just go "Hey I'm done being poor" and have things fall into your lap.
I spent a good 2 years as a skilled programmer who couldn't get a word in edgewise as far as getting hired somewhere goes. I mean, McDonalds probably would have hired me, but that's not exactly getting rich.
I still haven't gotten hired for programming and i've practiced a good 8 years now.
My niche is low level stuff though.
lol
Being a short straw is not the time for Power Cow milkshakes!
were they always that short on those, I bought one once and I don't remember having that problem
Stop being a short straw!
Who pulled the short one?
Man I really feel bad for some of the artists out there.
I forget how passionate they are about their craft as I am about my optimizations toward game mechanics.
did they tell u to suck it?
He thinks nobody has noticed that he keeps highlighting people for no reason and just being a nuisance
you guys watching the ps5 stream?
EGS channel got wiped?
whhjere
those sounds...
damn that's ugly
Looks like a weird humidifier or budget router
I hope it has black variations.
imagine it falling due to faulty construction and the designer getting the blame
@stiff crystal hey u know any default actors with editor tick?
yes
I dont know any actors personally
my mom is very DEFAULT actor..
im usin VPeditortickableactor base atm, but im runnin into a bug and wunna try another
๐
Come and get the tet me boy~
Ehehe >.<
I'm probably incapable of keeping a professional attitude.
Unless it's actually about work.
any1 knows a default actor with editor tick? dont feel like makin my own since its for a bug report
and i wunna try another
narrow that stuff down
I'm probably incapable of keeping a professional attitude.
and why is that
i always behave full professional
i cant communicate with those ppl, they use actual code ๐
We are also hella patient.
usin this1 atm, it comes with virtual productions plugin
its not a real cpp question either ๐
ill be more likely to get an answer there than blueprints i guess
sequencer scripting plugin has verry lil documentation
or ppl that use it
but editor scripting is pretty cool ๐
look at me, living on the edge like a badass
just downloaded the latest windows update
installed it without any milk
how do I post in looking for talent
i believe that's connected with the forums.
so you'd have to post in the forums, I might be wrong.
what kinda talent you looking for?~
Hello! I am new! Currently in the process of learning game development on UE4. :)
@zinc matrix check the #looking-for-talent pinned messages, it tells you how to DM @zinc matrix
it's all done in this discord
oh wow never knew that.
thank you
i'd volunteer but i really had my fill of open world.
especially for "royalty"
oh sexy.
i want to do a community game one of these days.
something to throw a bone to the newbs and learn in the process.
i'd like to spinnoff an old arcade game, one like snow bros, use niagra to pile the enemies with snow, procedurally generated floors
Snow Bros. arcade ending
they made something like that for touhou btw.
do you mean this? https://www.youtube.com/watch?v=p7Kc-r4Evuc\
Touhou is a "Shooter" type of game. The series first started in 1996 by a game developer who is today best known as "ZUN". Nowadays he makes his games with other game developers as a team.
Touhou: Imperishable Night is his eighth Touhou project.
~Imperishable Night~ Best Vie...
i mean the fandom did a smash bros spinoff that looks a bit like what you shared.
our characters with that gameplay.
an icy theme to i believe.
but yes that's the correct fandom ^-^
we have spin offs of damn near every genre though.
fps, horror, minecraft mods, 2d minecraft ish, rts, card games, arcade fighters galore.
oh?
define paid?
paid per month
you have to know the plethora of game projects that grow and die in genres like open world, even if they are single player.
alright then kudo to you ^-^
i'll spread the word a bit on my end then, but the forums is a good place to look for sure though you'll get a lot of newb devs applying, hell like myself, i'm more a programmer than a designer, i just happen to find both fun, as is with optimizing both. doing that in ue4 is definitely not going to be easy and if you've not seen any talks yet i can recommend something worth while.
https://www.youtube.com/watch?v=VTjALz6dhvw
I"m not sure if it's the video i found.
A major problem that most developments face is maintaining a high frame-rate while getting the most out of visual quality. In this presentation from Unreal Fest Europe 2019, Epic's Mario Plamero and Andreas Suika explain how Unreal Engine 4 is focused on that purpose with seve...
but there's a plethora of work that should go into the back ends, just incase your jumping in a bit too ambitious, make sure your programmers have made and fully tested something that actually scales nicely, and meets your desired benchmarks, i've only studied the theory but holy crap there's a lot of ground to cover before you can even start level designing.
you need a way to load in neighboring chunks, you need a way to bake entire chunks into their own singular lod if far enough.
which i hear that ue4 has such a tool.
we know how to do it
sorry >.<
alright then kudo. i'll ask around, and if you want a pragmatically oriented level designer i'd be happy to apply.
meh no content to apply, curious anyone got advice on assets to use to build a portfolio with? i'm not exactly having luck finding programming work when all i do is make custom engines.
@zinc matrix work
@tough sierra, You do not have permission to use the work command.
hmmmm
hmm that might do the trick.
i could have posted this stuff years ago had i known about it.
Make a plugin
god no.
not again.
i've already made a few.
they are super niche though.
the only thing i can think of is plugins for optimization related stuff but at that point, it's just better to use one's own engine. would be nice to have something proper for an rts though.
honestly though the attempt is appreciated.
i just need some inspiration, some group to work with in order to get portfolio pieces done.
eeek 300km2, to put it bluntly... fuck that
I assumed he meant that being the max map size, not that you'd have to personally do all that.
Though.
thats close to 1/3 the size of my state and I live in one of the largest countries on Earth
That's huge.
oh wait no nvm my bad I was adding some 000s
Isn't that amount he gave ue4's max limit assuming no chunk repositioning?
UE4s max size is like 52km2 on a single map with no streaming if I remember rightly
It's still a pain working with a lot of tiles with big maps even if you can import all the tiles at once. The editor could really use a better way to edit the LODs and streaming distances in bulk.
Honestly i'd think a custom level editor would be in order.
I tried designing my own in 3dsmax but it was really difficult, its not just the meshes but the textures too
World comp is pretty nice in what it can do. It's just really tedious when you start getting 100s of tiles.
Yeah I found that to be the main issue, larger the map the more tiles you need
more tiles, more places for things to go wrong between them
Wouldn't be so bad if you could seamlessly move/switch between em?
tiles?
Its not that its the sheer size, there are actually instances where you need to see many at once
tiles/levels/ blocks/planes whatever you what to call your chunks
Its not as easy as just making a few huge landscapes and slapping em in, theres the skybox to consider
I thought there would be a way to setup a config or something to automatically set LOD and streaming distances but I couldn't figure it out. I only messed with it for a few days though.
yeah, skybox has to be scaled and moved
I'd think that something like what morrowind had would maybe do it, have teleport points between places of interests, when doing quests mostly focus on the areas between your destinations unless you expect the player to use teles. But i suspect there's something i'm misunderstanding.
I think I moved it to center on player every 10k or soemthing
Oh what i saw in the one video supposedly says you can do that.
They talked about a trick where you'd shove an entire chunk into a single LOD and have it auto load when the player got close.
You have to , the landscape is larger than the diameter of the skysphere
World comp does that stuff for you with streaming distances and layers
It's just tedious to setup, unless there's a way to do it I don't know about.
^^ i was wondering about that.
Not that big.
Nah its tedious, theres no array support individual plonkiness
And you want to make sure you got north pointing the right direction before you start or you'll be screwed later, you'll have to fake north in some arbitrary direction
Honestly i'd rather do all that in code if there's some function to bake LODs of chunks.
Maybe have a custom level editor.
The problem I had was having to load each tile and set then generate its lods individually. You could probably code something to automate the process though.
I use 3dsmax to slice up a huge terrain into tiles in max, then used an import script rather than doing it manually in world comp
If you can figure it out through the obscure docs.
Though hopefully there's something.
Can you import LODs and set streaming distances at the same time though?
If your making something bethesda style, you'll want a lot more than just a modeling software, something to place data for npc's and something to write quests and link them to the right npc's and write up proper loot tables.
I'm not sure how long it'd take to reimport chunks like that though interesting.
That can be tricky to have persistence across streaming zones without c++
Open world games are largely a code problem, there's a bunch of ways you can go about it to optimize and design for it.
Well they are still largely unexplored too, many follow similar patterns and use the same engine. Like Ubisoft, lots of their open worlds games are all very similar and are based on the same or similar tech
So you will have to solve very complicated problems even AAAs avoid
I use world machine to generate weightmaps for texturing, trees, foilage, rocks , paths etc..
They change their tools a little and re iterate but yeah they do reuse a lot of their formulas, that's how they work generally. Bethesda at least showed me this, i've nto payed much attention to ubisoft.
I'd think the hard part isn't really terrain.
But NPC's and quests and all that.
"guessing"
@tough sierra no bites, but the problem wasnt on my editor tick actor ๐
Oh?
Well sightlines are still extremely important, thats why many open worlds have huge mountains or bodies of water
What makes it difficult is the sheer scale of it and number of individual levels. The actual game play areas require individual attention anyway.
or at least the significant areas do.
I tried a more flatish desert and its murder, zones need individual skyboxes or you get completely lost as theres not enough detail in lods for navigation lol
as you move further away from landmarks they have to be exaggerated
Might have to add a map system, heck you can hide detail with sandstorms.
Depending what your going for.
put it this way, people call Red Dead 2 huge and its like 47km2, 300km2 is significantly larger
World Machine lets you use algorithms to generate large maps. I then use other algorithms to generate the weight maps.
and as far as I know Rockstar had one of the largest teams known to man working on Red Dead 2
Even with a completely unshaded minimalist art style its a big ask
I don't think blender can do it without some kind of plugin
@zinc matrix oh, I add them as layers in the material for the landscape and then assign the weightmaps when importing the landscape
imagine hand painting everything in UE4 on a map that size hehe
Then you can also use procedural foliage volumes and set layer weights for things that spawn.
So if an item is set to spawn on one layer you can say only spawn on it if the weight for the layer is over x%
life of a game dev
porn addicts ๐
Not nearly enough HDDs
Filled mine today because I forgot to stop recording when the PS5 stream ended
i rarely find stuff I can offload to an hdd, I need speed
lol well considering I have like 30TB, just you wait it gets even more fun
its quicker for me to search youtube for music than to find the song on my drives
just gimme zen 3 and pcie 4 or pcie 5 since thats I guess a thing in 2021???
@pearl elk i would never want a drive that big with platters. the risk of it dying is so much higher
Its not a single drive its a combination of drives
oh, well I have a local nas with 12tb of hdd after raid
but that spins down when not in use, I would never want that many HDD drives in my actual pc
I never use HDDs in actual PCs
I use one of these, not same one though.
SSD all the way, HDDs are too volatile
that as well, but having a big offload drive internally is totally needed
Getting there but I still have a lot of old harddrives around
thats why God invented USB
usb c
i'd not use an external like that, speed is atrocious
and I have a raidable one on my desk too
Long term storage
Ive still got heaps of HDDs, I dont think I'll ever get rid of them entirely. my old SSDs are far too small for archival purposes
yeah but thats so sketchy having it exposed like that, hence the NAS box with lock in a nice cool dark area
how much was that dock, like $40?
Idk, mine's ancient
can get a synology box with 4 slots that has it's own os and can be logged in from remotely for around $100
I'm running perforce on mine via docker and that works awesome
those docks can support SSDs and on the newer USB interfaces they arnt too slow
its almost like cartridges
I don't use it very often either. Mostly use it to check drives for anything before trashing them
@pearl elk gimme direct ram disc style cartridges and then I'll consider it haha
actually
that would be a good way to get pc in the same ballpark as ps5 with the decompression and passing info
would need a specific port on the pc though
nah you still need the SSD to be able to bypass the northbridge into the GPU memory
impossible on PC
is that because of the ssd or because of the shared ram
hmm wait actually
gpus are coming with type c connections now
i wonder...
if the SSD were plugged into the GPU thats different but then you cant pass data from the CPU since its not linked to the south bridge
dual connection?
unified nature of consoles still has abit of a benefit
well the GPU would need its down SSD controller then
baked on gpu?
thats pretty much how Sony did it yup but its an SoC
hmmm, what about connecting over the sli bridge
@zinc matrix I was kinda suggesting someone without the knowledge to do it in a DCC attempting to do it solely in UE4
ooh actually a pcie 4 drive that connects to the sli bridge might actually be a doable idea
If you have a PCIE SSD you could use the sli I rekon, thatd be the best way
you could also use the tri sli bridge for two cards to access the SSD
BOMB dude, so pc won't lag that far behind then. I bet thats the route that will happen or something similar
Yeah, you can do it by height, slope, and other things.
i wonder what possibilities you could do with that
But you can also use the flow maps, erosion maps, deposition maps
PC will never have the benefits of the same architecture as consoles though, the software only has to support the one configuration
Those tend to add some nice detail on the cheap
we're still not seeing sli for VR yet so idk what kind of effort would be put forth on the pcie4 drive with sli connection
well the shared RAM problem still persists so the SSD could solve that in part
but people dont want to buy more dongles for PC, its why the physics cards never took off
it is a problem especially in the VR space
physics cards weren't enough of an impact to matter
this is a big enough difference to matter, especially in combo with UE5 and vr
its not for your general user though
physics mattered we just do it on the cpu/gpu instead now, we made a compromise. Same thing happens with the SSD
No idea. Never used Terrasculpt. You can output them as textures or use them as inputs to other nodes and generators
unless ps5 titles are so specifically made they can't be ported
no ones gonna buy an Nvidia card, a PCIE SSD etc when they could just buy a PS5
a ps5 won't be a vr experience like a pc though
Well with streaming like that maybe PS5 will be better at VR lol
so you have at least 2% of steam being interested in that product
I was planning on skipping the PS5 and moving all our stuff at home to xbox this gen. It gets costly with 5 people in the house and all wanting to play together. Definitely going to have to reevaluate that now.
nah it can't be, vr is demanding as fuck
PS4 VR sold extremely well and those kits will work with PS5
psvr is garbo compared to an actual vr experience though. psvr did well because the option was there and because the media was showing vr a lot
PC is a platform with huge overheads by default not just in the hardware config but the OS too
yeah, but look at the tracking solution and controller problem for psvr
who says ps5 has no overhead?
no one
inaccurate
consoles are basically a pc now
its just not as much overhead as the PC
you dont know yet ๐
PC is made for supporting as many configs as humanly possible
I do, I can read the chip schematics
Yeah, but it's a single set of hardware. A lot easier to optimize for
and track down issues
an oculus quest has as much power as an xbox 360 and that is still not that great an experience, but it's better than psvr because tracking and actual system built around it
It was worth the cost just for Tenchu Z
not the point
point being that the problem isn't the ps4 can't run VR well, it's that the ecosystem for it is trash
Just wait to see if Sony tries a V2 of the VR alright
it's already announced
before making assumptions based on the previous gen, I was simply saying its cross compatible with the original PS VR
same light tracking technology, inaccurate
so PS5 has VR out of the box
and they think they'll do fullbody with it according to patents their doing
well the specs look pretty decent thats for sure
@carmine frigate for what?
both new consoles
yeah, certainly.
im not hypin over super fast ssd and audio chip or anything tho
trust me I love PC too but it has its weaknesses, its like a work horse, it can tow a truck but when it comes to speed PS5 is a mustang
I hope xbox just considers streaming directly to quest or something and letting an actual vr company handle the vr portion
ehm oculus store man
it's bad
no way
apple is offering one on one developer labs for wwdc
both stores would want their share
@pearl elk yeah thats a good thing
Oculus store was the worst decision they ever made
xbox one x was originally meant to support oculus or did you forget
aw man i wunna play my ps4 games on nintendo switch, thats not gunna happen
I can play NES games on my xbox
you can play n64 on xbox as well
You know there are still arcade machines PC cant emulate well because of the audio hardware?
yup
stutters the entire game because its trying to do it on the CPU
unfortunately some problems cant be solved with brute force
i'm not making any points about pcs being better than consoles
pcs are brute force for sure
my fav console is wiiU, so what do i know? ๐
play it on pc
its just difficult to do a 1:1 comparison, it does make me wonder about PS5 exclusives eventually making their way to PC as well but no doubt they will simply design around the problem. You cant even assume a PC has an SSD unfortunately
i see no reason for games to not have hardware requirements
if you want a specific thing in your game or to build around a baseline I think you should
Games already have hardware requirements, so what's different about requiring an SSD?
@rare sparrow i agree, I had made a typo earlier
expect a fair few refunds from noobs ๐
hard ware check before purchase, why not. steam already does it
nothing wrong with requiring an SSD but most people dont even know if they have one or not
well i wunna see the actual power of those new console vid cards , i wonder if amd is gunna crush it with a pc card after. they might have a deal to hold off on that tho
well if you're only catering to 2% of steam who managed to get VR set up, I'm not worried
If your game does require one and they load it, what happens?
a warning, I won't prevent a persons choice to run it against my caution
so you have a list of every SSD known to man and check against it?
what if its not on your list ๐
That could be solved by a storage speed test most likely
^^
what if its a slow ass SSD
Anyone familiar with SDK dumping?
warning, it's not about being an ssd it's about the read write speed
because for a PS5 equiv you need a pretty damn fast one not just any SSD
you need a pcie 4
or pcie 5
eh
m.2 even
right? or is that too slow
i mean you could do a straight ram disc too
that cuts down the audience a fair bit but you could be lower than PS5 fairly so maybe you could go to Sata 3 SSDs only
but that still cuts out everyone with a Sata 2 or lower
see what I mean now, its complicated because of all the config its not really whether your game requires one
still not that bad
I can do a hardware test right from UE4 already so I'm really not worried
easier said than done
yanno, whats different about requiring that for a game and requiring knuckles on steam vr?
nothing but youve just gone from like 2% of steam to 0.7%
I'd sell the ssd with the game complimentary if it meant the industry moved forward
keep going and you might be the only one left who can run it ๐
nah dude, the hardware requirments of VR highly suggest ssds already
playing on HDD is actually bad performance wise
tbh any game would probably be recommending an SSD but not all SSDs are made equal and PS5 proves that wonderfully
a statement that doesn't really mean anything if I'm being honest
not all gpus are made equal
or cpus
or ram
or anything
whats your point
I dunno you had one at some point
then you just diverted to your game selling to 0.0001% of the population
I guess Im just trying to help your business sense
2%->.7%->0.0001% ...?
easier to support PS5 VR, least you can assume SSD ๐
Ok heres what my bottom line point was
the ps5 can render it and play it etc
but the ecosystem is terrible compared to the pc or even quest vr set ups
they use a really shitty tracking system without room for growth
and psvr2 shows they still commit to the same set up
I use to work for a vr company that used the same kind of technology for warehouse scale vr. I've gotten very acquainted with it and there is no future for that kind of glowing ball style tracking
so which tracking do you mean, hand or head?
?
"they use a really shitty tracking system without room for growth"
right, and I've seen prototypes of what they're working with
it assumes the same tracking
they patented full body tracking with it
yes, but not the same kind of precision
vive doesn't use a webcam
oculus is somwhere in between and that tracking is still problematic
so your problem is with the precision not the method, cuz it really sounded more to do with the method
personally I think inside out tracking is worthless
mmmmm it's complicated, it's kind of a little bit of everything
for context I'm primarily a VR dev and thats typically what I do for day job work
lets pretend the new system looks like this ( even though this is fan art)
but its all these things which make it difficult for consumers to make a decision on VR hardware so until they come up with something more unified youre going to have to cut off portions of the market. Because of that you dont mind cutting off people without an SSD but you can see why someone who isnt using VR might want to appeal to a larger audience
if this was the case i'd say psvr might actually lead the market
Sony does have new hand controllers coming, I have no idea about head tracking but it'll probably be inside-out since its cheaper to make
question is what part of the ecosystem handles it, the box or the headset
honestly, they'd be making a good call making it wireless or detachable
either way it most likely will be tethered, another thing holding many people back from the high end VR setups
but then cost goes up
then go quest or quest 2
quest 2 can be tethered and has similar specs to index
not interested in VR at all except for development personally
I dont really "immerse" myself in gaming like I used to when I was a kid, I got life stuff and its tricky to just jump out of VR every time something needs attention
once its like a wireless pair of sunnies I'll get involved more
Mons like AR more?
2021 is the year of VR/AR for sure
AR certainly has more applications outside gaming
lots of stuff coming out
for AR its more as Comfort versus Compute
imagine being able to measure a piece of wood without a tape measure, just look at it and poof
@soft night thats not entirely true
I've been dying for the VR hardware to make some big jumps
@plucky pagoda next year mang
yeah, we're getting there
6 xr2 powered AR/VR combo headsets / glasses coming out
I believe it's 6
plus niantec and qualcom working together to make AR mmo gaming a thing
theres a developer program open for application
AR in the workplace is more interesting to me
@pearl elk i just need an AR device I can program life tracking stuff for. Mind is in too many places
like say you start at an assembly plant, you have all the bits infront of you then it starts showing you the procedure
a white board anywhere sound perfect, or like actionable trello cards
that would save companies TRILLIONS
thats worth way more than some game people play on the loo
I'm already working on the things I mentioned above. Just not sure if I'll be doing it in UE4 or unity because overhead vs battery life aha
but hey if I can get AR glasses with inside out tracking it's all over, I'll be able to get productivity of elon status
yes well I dont expect it to really take off for a long while yet, I have a personal project non-game related in regards to fighting fires
with the Earth getting hotter and fires getting worse I figure its a good place to invest my time, especially since it directly effects Australia quite significantly
thats an excellent though process
yeah its for the children ๐
like wutang lol
I feel like flatscreen will be the major way to game for a long while yet, this conversation as an example might feel like im sitting here giving it my all but Ive actually walked about 1km between messages ๐
@pearl elk went for my walk earlier. Looking at seeing what VR performance with atmospheric sky might be like
the lighting is nice at least
yeah even if you had alot of polys your FPS would be good, its the normals lighting which will really kill it
could be why Nanite
dynamic self shadowing is pretty fast even on a mesh with 1 mil polys but it does start having an impact. That was a whole planet though. Normally Id use modular meshes
I imagine nanite was thought up a while ago around when vr got into UE4, because I was having similar thoughts about streaming image data for a bit. it seems the only way to get past certain hurdles for VR
@pearl elk modular can be problematic, especially skeletal
yes well modular looks bad when not using virtual texturing because you can get seams so you have to hide those.
I couldnt find any articles on virtual geometry really so I guess thats a term Epic uses to describe a set of algorithms, bit like Global Illumination
i hate that if i download anything i can't do anything else
all websites will stop loading
@rugged storm set a download limit
i can't find that in microsoft store
ah I don't know about that then
or just stop complaining about it to us, if I complained every time my satellite went out Id be banned lol
man i love complaining about my weak internet adapter i bought for $10 on amazon
or everytime comcast didn't do anything about my internet dropping to 30 when I pay for 600
I'll let you know the next time the spammer calls, we're up to 16 calls this week
okay thank you
yup
Sony research shows its work on prototype VR controllers with finger-tracking! More info here - https://uploadvr.com/sony-next-gen-vr-controllers-finger-tracking/
For VR & AR news, reviews, and guides: http://www.uploadvr.com
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๐ Face...
that hand looks familiar
Bought mounting kit for old noctua heatsink in prep for a new cpu. pulled the trigger on a 3950x. bought new thermal paste. tear apart pc when CPU arrives. Find out the motherboard you have does not have the cpu mounting backplate you need..... proceed to cry in corner ๐ญ
sucks
I've got new fans sitting next to my desk and my 3 year old hid the thermal paste
I can feel your pain.
I really hope they dont like to eat random things
No, it's in a sealed package. She thinks it's funny but was tired and forgot where she hid it. I'll find it when i look. It's better than having to wait for a part to arrive. That's the worst especially when it's a CPU
Must admit thats one of the best parts of buying a packaged PC, it's all ready to go once you get it.
I still look at parts from time to time but its been atleast 7 years since I did a full custom build. I dont actually miss it much, so much stress with that first button press and when it doesnt work its like freak out then you realise you forgot to let the capacitors charge up ๐
It's easy anymore. Very few parts needed and everything just works for the most part.
Yeah its certainly harder to put things in wrong but Ive still seen it happen. I dunno how people manage to put ram in backwards but its pretty common lol
I've got the old Wraith cooler from my 2700x on it now and... its not happy
I think its because of the pressure fit, people think oh its okay I just gotta press harder
eh its not running too hot but its running at 100% fan lol
worst I got it to was ~87c when doing a long cpu stress
so I mean all things considered it is working lol
I always feel like I'm going to break it when I clamp the cpu fan down. That's the most stressful part for me.
happy with the perf so far but... man I am super disappointed with getting stuck now
lol yeah Ive seen a few corners chipped off because people didnt put the dot in the right place
heh I checked that like 4 times
Im glad CPUs dont have pins that stick right out anymore, I hated that\
Yeah and the corner marks are not great
omg they still do that do they, I thought we'd moved on. Shows how much I work with AMD CPUs
its one or the other both still suck somehow lol. The intel sockets get the pins bent on them instead of the cpu heh
the new AMD's are good with the corners, 3 triangles and 1 square. pretty simple
oh hell no
so first impressions I am happy. Old CPU was 2700x, 4.0ghz on 8 cores. This one so far without any tweaking and the wrong cooler is 4.1ghz on 16 cores.
ran a full ue4 compile at 39 minutes before the changeover, going to test it on the new one now ๐
well Id be very impressed if it halved that time
That's about what it takes for me too. just about 40 min with same cpu
Someone said it was closer to 10
curious to see
weird, my 4 core Intel goes hard then. I get about 45 mins with HT
Is that building everything in the project though?
probably cuz older engine versions, I dont full compiles often. I think thats like 4.18 but they have improved compile times since then
Im also no where near 4.0ghz
idk, I think mine was running slow. I should try building it again since installing chipset drivers
mine seems to zip right through the bits where its writing to the SSD, maybe that has somethin to do with it
I really dont see my CPU being anywhere near close to an 8 core 4.0ghz
I'm talking 40 minutes to build the whole project including all the programs, utilities etc...
Yeah maybe it was just building the engine none of the plugins
cuz my CPU is shite ๐
I was waiting to see whats the go with Zen 3 before making a decision on upgrades
if I can get similar performance to a lower end TR for half the price Im gonna go for it ๐
lol very cool
more cores plus the IPC gain going from 2nd gen to 3rd gen.. jesus
I saw it finish and it was under 1000 seconds and I couldnt help but smile lol
I am honestly scared at what a 3970 or 3990 could do
isnt there a new chipset as well, you put that in your existing mobo right
the one with the pcie4 SSD interface
uh there is the x570 boards with pcie4, and some super fast pcie ssd drivey thingy that puts them all together
I'm now off the 810A 2 gb geforce video card now
810A wow, maybe you can sell it in the antique store hehe
I was making my game on that 4year old card, near impossible task. I was impresssed with inter dimensional Portals in Rachet's new trailer. Like the game Portal. Unreal Engine might be able to do portal worlds, dunno about 4 but 5 should be able to do it..
Which card did you end up with?
I think its RTX 2070 8 GB
worlds apart aye, thats a proper gaming card
Its very fast the rendering time. I'm pleased with it.
I think my 1070gtx is coming up on 4 years old
My 1050ti is hard to dev vr on
man I bet
Ive actually not had many issues running games on mine, couple of poorly optimised ones get down near the 30s but most are up in the 60s+
I think if anything its CPU bottlenecked
instead of sitting there for minutes waiting for things to compile or build in unreal engine on the old card, this new one does it in a few seconds.... But its running on an i7 chip.
Im getting tired of the hitching I get with unreal. I need to upgrade hardcore
So I think I can upgrade the ram from 16 gb to 64gb on that i7 chip but I'm not 100% sure of that if i7 can upgrade to 64 or its only the i8-i9 chips that can upgrade to it because of the higher processing speed.
Its the chipset which decides the amount of RAM you can have, most Mobos will do 64Gb just fine but it does depend on the maximum each slot can support and how many slots you have
if you have 4 thats 4x16 which is easy, if you have 2x32 support might be alittle different
I have 4 memory slots. But the guy told me it only takes 32 gb but I think that's only true if you use 8 gb ram kits. So I went on the manufacturer website and the machine says it takes up 64 gb max system memory.
yeah you dont want any 8gb dimms, 16 or higher is best. So you must have 2x8 atm right
I think it would be Ballistix Lt Grey 16 GB ram dimms chips or X-force probably. And I also found out that the retailer determinnes just what to put into the machines.
you could get a 2x16 kit and put it in the primary slots then put the 2x8 in the remaining slots for 48gb. Worst case if the 2x8s dont work then you have 32gb
Its tricky because some brands and speeds dont work well together
you have to get the right ram type for that i7 chip, and you may also have to upgrade the bios as well in some cases.
Because I may have to also look at the limits of the Intel i7 chip and memory to see if it can take 64 gb of ram without any issues or that you may need to upgrade the chip if the I7 is only suted for handling just 32 gb because I think the 16 gb ram chips might need a more higher speed to operate on. I don't know.
hmm so PS5 can only be sat upright it cant be horizontal by the looks
I have an i7 and it has 2x16GB chips
its a laptop too so heat isnt a huge issue
And if that turns out to be the case that I7 only supports up to 32 gb, and you need the i8 or i9 chip to have 64 gb, then you may have to not only change the chip but also the motherboard as well if it uses a diff motherboard. And you may have to replace the power unit as well if the current power isn't good enough for the more powerful chip.
i hope if I do upgrade from 16 gb to 64 gb does not mean a complete upgrade as well of the whole system.
I think youre over complicating things ๐
Unless you have one of the first i7s the RAM requirements arnt overly strict, its one of the easiest things to upgrade in a system
no i don't plan on going to 64 gb unless I am really sure my machine can do it without all those other hassels.
its an i7 9700 chip
Yeah you shouldnt have any issues really, that would support a majority of DDR4 configs. At worst it would be a BIOS update
i will let a technician do that. Its risky doing it yourself.
You'll have to check on your Motherboard though, it can vary depending on the brand
Yes people have been known to upgrade their bios to stop their own computer from working because they either downloaded the wrong version, or they ran into other issues. That's why a tech has to do it. So any issues come up, he can fix them on the spot.
Last time I saw a computer bricked by a bios update it was a 286 and I was about 14... Im now 38 lol
lol i won't update windows 10 either as its known to cause issues with certain configs.
yes well that is actually dangerous, I have seen computers bluescreen after windows update
or they get stuck in an endless loop of trying to update, failing, rebooting, removing said update to try to update again and repeat
yes. I don't trust windows.
I would say updating a bios is safer than windows update tbh ๐
ok
you used to have to make a boot disk and all this mumbo jumbo, its much easier now and there are plenty of mobos with dual bios
what that does is backs up the current bios so if a bios update fails it can recover
well i got my sloop modeled but now i need him rigged and animated, how do we do that?
hes a two legged creature. But mixamo only rigs humanoid meshes so I dunno if I can rig him with mixamo.
you may want to ask in one of the content creation channels
ok
rigging is actually one area Im still learning in myself ๐
well skinning, rigging is the easy part
I'm limited in my knowledge, for i don't know much about rigging meshes except just putting it through mixamo, but i know how to connect them to anim bp in unreal engine, but I don't know how to set up in extra anims to unreal engine animp BP like idle poses for stretching ect. So I will have to ask in animation.
i've ran latest windows 10 since the beginning, including yesterdays major update. never in my life have I had a problem since the beginning of windows 10, or a virus even. no offense but your a tin-hat if your windows 10 anti-updater, your just opening your system to security issues. I use lot's of different development software, and play lots of games. the only issue i've ever had with windows 10 is having an auto update restart your system, which can be easily remedied, and was on the first occurrence
one example is if you don't run windows update, you can't use RTX cards, they aren't ready to be used, and won't work out of the box on windows 7, you will need some directx hacks to get it to work, and even then you probably wont be able to play most games after 2011, anything using DX12, DX11.3, DX11.2 and parts of DX11.1 you will definitely have issues pre-windows 10, and will be doing a lot of googling
usb-c drivers weren't introduced until windows 8.1, so good luck with VR
Yeah I'm with Slim - I've had win10 for a long time now and zero issues. Not updating is definitely a good way to have issues :D
Not all my friends have had the same experience though sadly, not really sure why ๐ค
Closest I ever was to bricking my Windows installation was back in the Windows 2000 Professional days
I managed to unassociate .exe files... So they wouldn't launch anymore. I don't know if that's even possible nowadays
as much as I would like to shit on windows in general
the fact is that windows 10 issues are really overblown
mostly because as per usual people on internet only speak when they are having problems
internet in general is heavly biased toward issues and complains
hardly anyone praises something
Yeah
Majority of people don't know that at all, and they just assume that because small minority is complaining then everyone is having the same problem (although they don't realize it's just a small minority, since nobody ever posts about things when they're working)
This same psychology applies to so many things online, it's very useful to know about it :)
does win10 still force updates? restart by itself?
it keeps telling me "windows will restart during your off hours" but it never seems to do so
I think for some reason some of the programs I'm leaving running when I go to bed are making it think I'm using the PC or something so it doesn't restart lol
I don't really know why people are so bothered about it installing updates and restarting by itself... I've only had one occurence where it started showing the "windows needs to restart" nag screen like very hour or so and it was after I had been delaying an update for months lol
(and even that feels like it might have been bugging out because it was pretty weird)
if it actually restarted on its own when I'm not using the pc that would be perfectly fine, I don't really see why some people find that a problem
it's done that successfully a few times but a lot of the time it doesn't do that and I have to manually do it
meanwhile on my linux systems I usually find out the system needs updating when a package refuses to install, and at that point the system might be years out of date which never bodes well for a system-wide package update...
i'm talking back in the early days when an "important" update would force your computer to restart, not saving your work. that only happened once a long long time ago. these days by default when you restart your computer windows will bring all your programs back up, so it's possible it has restarted in the off hours, also it's possible it hasn't because you do have to go in and check some sort of "auto detect my idle hours" setting to trigger it in the first place iirc
yeah I have it set up but it doesn't work, it's pretty obvious because it doesn't bring everything back up :)
VirtualBox is the one I suspect is blocking it
Jeez I make a comment about my experience with Win 10 and now Im some conspiracy nut
Im glad some of you have had good experiences with it and havent gone through the hell some of us have with multiple bricks of not just ours but our friends OS.
But because you havent had a bad experience gives you no right to dismiss others and treat them that way. At no time did anyone suggest ignoring or not updating your computer, no one suggested leaving yourself vulnerable so thank you MS shill you can fuck off now
@tough sierra no Skinning is the process of weighting vertices to the bones on the rig
All this while I was praising Madman on facebook too, madness ๐
yeah conspiracy nut is a bit excessive maybe lol
I will admit I have little to praise MS about but please dont think I go out of my way to have a poor experience. I got beef with almost every software developer in some way and some I will praise when they do things which really positively impact me
yeah I probably don't even pay attention to things when they don't work because it's already an assumption they won't
Dunno why Im even defending myself honestly, it was a comment in passing about how stable BIOS updates are these days to try to make someone who obviously is worried about it feel better. Isnt that the right thing to do?
I'm sorry, seriously, it's friday and i may or may not have had a beer or two, I really didn't mean to come off mean, and re reading it I definitely sound like a dick, I was honestly just spitting in the wind and not directing it at anyone, when I say a tin-hat, I'm speaking figuratively, and just making a comparison to how it sounds to me, but even so it wasn't the right choice of words, and honestly your right, just because I haven't experienced it doesn't mean it doesn't exist, and definitely a bias thing to say. and yes you were doing the right thing and I was just being a big ol' floppy dick about it, so seriously, I do apologize
I think it's kind of understandable though... there's definitely a lot of FUD and misinformation about win10 still going around :)
I think part of the reason why mine's worked well is because I purposefully avoided upgrading from win7 until it looked like most of the initial issues had been ironed out :P
it also seems that people who did upgrade installs from previous OS's had more issues - in my case I did a completely fresh install
I did upgrade my win7 ton win10 and found no real issues with it
I bought Win10 at release, it's never once failed me. It did, however, once try to install a huge update as I was working which annoyed me, but I made sure that didn't happen again. I also turned off some crap like Cortana and some other stuff (cant remember what now). But it's been solid. I sleep my PC so it's memory management is decent.
i didnt link my win10 to my email so i lost it when my mobo died
Actually I can say something positive about MS, they didnt screw up LinkedIn, I was actually super concerned about that one. I thought they might try to turn it into something like Facebook but its still very professional
skype went real bad for a while
thing with takeovers like this.. they dont buy the program.. they buy you the userbase
Yeah Ive stopped using that one since Discord came about, you can voice call in virtually everything these days. I was never really on the Skype wagon before it was bought by MS so I cant really say
they pay like 10$ for the program and a billion for the userbase
I think thats the issue companies have when they change an app too much or try to move to a new one, it alienates the userbase which is the valuable part. That happened with Windows Live Messenger and plenty of Google Apps
MS with their Live, Outlook, etc domains felt more like they were pushing you away than inviting you to try something new and improved
I aint giving up that @hotmail ๐
they buy a userbase and try smear those all over their other services ๐
i think firebase got better when google bought it tho, so it can work out
yes well I wasnt too happy with Win10s last update when I booted up and it was advertising all MS services at me. Didnt make me feel like it was my choice, bit too pushy like their Edge browser, which I hear is doing alright now its on Chromium
yes thats my main issue with how Win 10 operates, its my desktop not yours MS ๐
I get why they hide portions of the drive and whatnot but it feels too pushy vs their older OS' where you had more control. If I was renting off MS or if it was an XBox Id get it but there isnt a single MS logo on anything apart from the OS
I mean I paid for it all anyway so to me, its mine but sometimes it doesnt feel like it with Win10 going off on its own. If I asked it to thats fine
No tin hat but thats what apps do when they install spyware, so asking me to trust you after that is abit tone deaf
That happens on every Win 10 install bar none
Lets use a car analogy, you wake up in the morning and see your car is missing, you worry because you have to be at work but then I rock up with it and say hey sorry was just doing the scheduled maintenance. No warning, Im not even on the insurance and I shouldnt have the keys
does that sound illegal?
but wait it doesnt end there, you come out and blast me, tell me you never want to see me again and Im that its not my car. I leave and guess what, few days later, same thing
then I show you a huge document and in tiny fine print it says "I can take your car whenever I like"
sorry you signed it shrugs
I had a free upgrade once, back before the great bluescreen of 2016
I couldnt even work out it was GTA V they showed like GTA SA and 4, I was very confused
I have a lack of words to express my 'eh?'
@zinc matrix what are you doing right now?
ponkkis
WHY PEOPEL CANT ACCEPT
my nerdy nature??
ponkkis
they always compliment chad
and ignore me cus im computer nerd
i dont get it
they need at least one
but yes
we need less people than common people do
You just did
and you only get one question for free ๐
Yup now you gotta idle for a month to get your next one
or pay
we accept mastercard, visa and human sacrifice
what type of cow?
we only accept highland cows
but on a serious note, what was the question?
probably "Do you accept cows as payment?"
@mossy nexus dunno what he is sellin but its a valid point
very advanced mathematical formulas for Russian nuclear reactors
exactly Russian nuclear reactors ๐
or possibly its evidence of the fifth state of matter
artists might be able to crunch out a pack every week , and they need to provide 0 tech support
some people are really good though they update the packs with additional content over time
ya , some ppl take actual pride
Im not a fan of the ones which are simply models from other stores in UE4 format
im fine with that
I can actually import models into UE4, its not too difficult. I understand they want the exposure but its flooded the market abit
I do buy from other stores though, there might be people who dont browse those
yes well, my UE4 library is laggy AF
no lie, that page is barely usable. I have to delete most of my backup projects just to get it to function
i never heared any1 about that
Ive been using UE4 a long time, so I do have alot of projects and alot of MP content
dude cmon im shittin here, its complete trash ๐
phew, thought I might have been the only one who bought that much crap
it lags with 5 items in there
well Ive got 8 UE4 versions let alone the rest of it lol
19th I think for Last of Us 2
unless the street date got broke
i got 1 engine version more than u ๐
i need to remove a few
also 2 source builds
need to remove 1
Ive had to remove so much stuff just to make the Library page usable, Epic really needs to fix it
The Vault needs to be split out, people been saying it for years
epic is transfering assets to secondary accounts to 'fix' it
^ i was just thinking that.. wouldn't it be great it you could use the marketplace as the megascans plugin
yea, just grab a material out of kite w/o installing that crap would be great
I have 360 items in my vault
people buying assets like some sort of products is not really ideal for most gamedev needs
packs are nice, but a lot of the time you just need a single sound, texture, material, mesh...
You know what I think the issue is? Its the images, they are being dynamically scaled
the thumbnail size is like 300px but they are smaller on the actual page
why Epic cant work it out... I dunno. All I know is the Launcher mob sucks
secret UE5 content land
okay which one of you forgot to replace the default material
So lets talk about... the PS5 styling
thankfully you can use it horizontally but um, hardly stackable
it looks like a reverse icecream sandwich to me
they can put it in a cardboard box for all i care
It looks like frozen halfway thru => https://thumbs.gfycat.com/FirmSourDairycow-small.gif
how thick is that slice of cheese, jeez tryin to give me a heart attack
it must represent the SSD
e
@pearl elk People stack consoles?
maybe not with each other but I still got a few old hifi components yeah
cable box, amps n whatnot
Ahh ok. Just put some odd images in my head!
lol yeah I did a search and saw a mega tower of PS4s
@zinc matrix want one of these
Original xbox on the bottom, dreamcast on top of that, and then the n64?
yeah N64 is pretty bad for stackability
NES is alright as long as its got room to open the lid
man Im totally gonna have to tell kids about the old VHS players with the remotes that you plug in before I die
back in my day we had to walk... WHAT DO YOU MEAN WALK ๐
let me finish hehe
I used to love our old VHS where the tape would pop out of the top
We used to put so many things on top of it, see how far they flew
honestly I do really miss the video shop, it was a cool place to visit since it was right before teh weekend started and youd bump into friends, chat to the person who worked there etc
being able to watch stuff whenever is amazing but I watch so much more solo now because of it. If I bumped into a mate at the video shop and we wanted the same thing it was like sleep over time
hello! im brand new to unreal, any tips?
Dont die on your first day ๐
@torn scaffold Start small.
Make a cool looking small scene or something to get started
cool! is there any like really good guide out there?
The Unreal Academy has some good stuff. And there are stacks of level design videos on youtube.
well first you need to select your profession, are you artist, coder, other?
i code and do video editing
Thats true. I assumed....
ahh code so you'll want blueprint tutorials
The Unreal Academy has some good stuff. And there are stacks of level design videos on youtube.
@idle vortex most of level design tutorials are pile of waste
unless you happen to know C++ already then maybe you can start there
im pretty new to coding too, ik the basics, still learning\
We really need a flow chart for this dont we ๐
for starting yes, get whatever you can get. @idle vortex
Not sure I have any tips in particular, start small is great advice
just remember two things.
paid tutorials are as bad as free ones.
there is no help past beginner's level
Trudat
thank you everyone!
If you are just getting started with Blueprints, this provides a high-level overview of what they are and what they can do.
Build it, destroy it, rebuild it differently (bettererely)
lol i love destroying my code
anyway, even bad tutorials are good - they give ideas to iterate upon
If you need help there is the blueprint channel or any other particular channel for what you need help with
What is everyone making
Im making a Fortnite killer
ok, im exited, im gonna make a dying inside counter chart too lol
I'm making a tree simulator
Im making a Fortnite killer
@pearl elk EPIC
Nice
A battle royale game where you play as a tree.
Not really but I came up with a funny idea for Aussie rules football
omg lol, to u use a pickaxe to break humans?
they havent played many matches and were talking about the final so I thought well why not put all the teams on the field and whoever kicks the first goal wins
Was actually thinking of making a game about making vegetable robots...
You have to assemble the the best veggie bot to destroy the other veggies
my dream for one day is to make a game that blends all genres of gaming and teach code at the same time
My dream was to work on a game in a professional sitting. And I done did that.
So I can... die now???
spotify is that where you go for mixtapes?
sometimes
Did someone ping everyone?
idk
Right. I'd like to ask people about their storage solutions .
I have three storage devices in my PC
M.2 Samsung 950 Pro 256GB
SSD Samsung 850 Pro 500GB
And a 2TB WD HDD
I pinged you earlier answering your question @tough sierra
I currently have my OS and UE4 Engine installed on the M.2
And I keep my UE4 projects on the 850 Pro
Dang it control f is not finding the ping
Would it be faster, to have my projects stored on the same drive as the engine is installed on.
And, why am I asking this in the lounge?
Distance between OS to the project doesn't really matter, the engine knows the path where everything is at.
The drive's read/write speeds is what matters.
That pretty much is your answer, there's space and stability to consider but that's basically it.
I was broke AF when I bought the PC so only bought a 256GB m.2.
I am now considering downloading more space.
I wasnt sure if I should get a bigger m.2 and replace the existing one, or buy a bigger SSD
No clue there, I can't afford new parts.
170 $$$ for a 1tb M.2
or
200 $$$ for a 2TB SSD
I'm not super desperate for space. I want speed more than anything. But Unreal projects can get pretty hefty
So running my current projects on the existing 256GB OS drive would be a nightmare
My project folder is currently sitting at 120GB. Including datacache (changed it to project directory instead of engine)
1TB M2 is better.
Guys, can some one give me advice about threadrippers and RAM. What i learn from ethernet at the moment is:
- Bigger RAM speed is good for threadrippers
- I shouldn,t search any specific quad-channel memory and can simply buy 2 kits with 4x8Gb pieces for 64Gb RAM in total.
Is that correct?
Guys, can some one give me advice about threadrippers and RAM. What i learn from ethernet at the moment is:
- Bigger RAM speed is good for threadrippers
- I shouldn,t search any specific quad-channel memory and can simply buy 2 kits with 4x8Gb pieces for 64Gb RAM in total.
Is that correct?
@chilly igloo
Last thing I know about Ryzen and Ram is that the gains start to flatten at 3200mhz and there are pretty much no more gains after 3600mhz (this information is about two years old though - last gen).
I have a 2950x and this gen had more problems with ram speed, so I am running 4x16GB at 3000ish mhz. (Stability was more inportant here).
Check the mainboard vendor compatibility list. They list exactly which configurations you can run with which ram sticks and kits.
Samsung B-Dies are still preferable.
@chilly igloo Most often the supported RAM speed with 8 sticks is lower than with 4. You will realize what I mean if you check the compatibility page of a mainboard. I recommend to buy officially tested ram only. While it should work with others, it can be a bit of a gamble with ryzen (The new gen greatly improved here to be honest, so it might not be that much of a problem anymore).
@chilly igloo
@grave sleet Hey, thanks for so detailed response ๐
Yeah, it looks like memory what i chose at first are supported as AMD says on that list: https://www.amd.com/ru/products/ryzen-compatible-memory/ready-for-3rd-gen-amd-ryzen
But i cant find those RAM sticks on motherboard QVL.
Well, anyway, 3000-3200 difference are probably negligible.
Guys, can some one give me advice about threadrippers and RAM. What i learn from ethernet at the moment is:
- Bigger RAM speed is good for threadrippers
- I shouldn,t search any specific quad-channel memory and can simply buy 2 kits with 4x8Gb pieces for 64Gb RAM in total.
Is that correct?
@chilly igloo About RAM, if I recall correctly, there is something about Infinity Fabric bus (the part of the CPU connecting chiplets together) in AMD Zen CPUs, which clock speed is linked to RAM clock speed, so you'll def-ly get some benefits from faster clocked RAM, but probably only in heavy-multithreaded workloads.
About 4-channel: all x-channel configs are implemented at motherboard, so you don't need to buy specific "4-channel memory". But checking your MBs QVL is highly recommended anyway.
man, Gordon Ramsay sure is portrayed differently in Master Chef Australia than in the USA version
it's actually enjoyable to watch
@eager chasm @chilly igloo
Buying ram kits of four or eight makes sure that you get ram kits from the same series. According to manufacturers there is a possibilty that quad channel wonโt work properly with two 2x 2 kits (According to manufacturers!)
It kind of helps if you just assume the max amount of ram you'll ever install in a build and go for that, 4 ram slots is always good to have. A bit cheaper to honestly.
That aside you don't get "more ram" because of the type of cpu, at least not generally, the extra sticks might allow for more optimized memory access when multithreading but to be bluntly honest that's a bit super niche.
And by that I don't just mean "more GB of memory" i mean more sticks, to increase access points.
That's more a programmer thing, probably more important for servers or such.
The amount of GB you get and the type of sticks you get should depend on what kind of things you're expecting to do. Not the cpu really.
Also a thread ripper will not really boost your "gaming performance", it's strictly for multithreading jobs, game dev is kind of a good place to use that but that's because of how long it takes UE4 to compile shaders. If anything it'll lower raw game performance. Unless it's properly programmed DOD and meant to take full advantage of the cores.
@grave sleet Thanks for pointing that out, but isn't it only applicable to ECC RAM? I've never seen quad-channel 2x2x[something] configs going any wrong, tho it could be if the Memory Interleacing option set to something other then "Channel", but I doubt someone actually using something besides "channel".
I mean 64GB works for pretty much any workload except heavy vfx in 4k+ resolution.
my mix'n'match 2x2 kits have always worked too
If you get that much your sitting golden, i'm doing just fine with 24GB for now.
@grave sleet Buying ram kits of four or eight makes sure that you get ram kits from the same series.
That would be a problem, i think ๐ค
Even 16GB is fine depending on what your expecting to do.
@eager chasm Thatโs actually possible. Not 100% sure there.
Where I live the 4x kits are often cheaper than 2x2 kits anyway.. so I never bothered to go any deeper there.
@eager chasm Thatโs actually possible. Not 100% sure there.
Where I live the 4x kits are often cheaper than 2x2 kits anyway.. so I never bothered to go any deeper there.
@grave sleet at my place i only find 1,2,4 pieces in pack. Absolutely no options for 8 pieces package.
If you get that much your sitting golden, i'm doing just fine with 24GB for now.
@tough sierra 16 GBs + decent NVMe for swapping, this will probably serve me nicely for 5 years at least. ๐
That aside, a thread ripper would be fairly future proof if engine devs and programmers actually take full advantage properly and learn some DOD.
At least yeah depending on what your doing.
@chilly igloo I actually misspelled there. If you buy kits, it ensures that each ram is from the same series. If you buy multiple kits, it would be better of course. Like I said though. Not sure this is still accurate today and whether it applies to ecc and/or non ecc ram
I was dumb enough to get two sets of something that wasn't quad channel >.<
Ah well, can use half of that on an older rig for a sibling.
@chilly igloo I actually misspelled there. If you buy kits, it ensures that each ram is from the same series. If you buy multiple kits, it would be better of course. Like I said though. Not sure this is still accurate today and whether it applies to ecc and/or non ecc ram
@grave sleet Yeap. I mean what i want 64Gb RAM in total, and because of that i need to buy 2 kits with 8x4 pieces each.
That aside, a thread ripper would be fairly future proof if engine devs and programmers actually take full advantage properly and learn some DOD.
@tough sierra I mean... You already can run Crysis in software rendering using only Threadripper's cores to draw 3D graphics (That's a Google developed software tool, I forgot the name of it), so, we'll get there. ๐
That aside, a thread ripper would be fairly future proof if engine devs and programmers actually take full advantage properly and learn some DOD.
@tough sierra well, Unity pretty much switches most things to dots (incl physics). I actually never really checked how and if BP and UnrealEngine Stuff is multithreaded... might be worth the time^^
(I mean I assume engine stuff is, not sure about BP).
game logic runs on a single thread
if you try to modify game state from a different thread you'll just crash the engine
I want to see better multithreaded Physics on the cpu side honestly.
And high level game logic.
I think with chaos you'll get multithreaded physics
Aside from vulkan and dx12 pushing out multithreaded draw calls (or something to that effect) there's not much else we can do.
That am curious how it works.
You really, really really don't want to render stuff on the cpu side. Though it's for sure a cool project.
@grave sleet so, as example, i just buy 2 of there kits https://www.amazon.com/Kingston-Technology-HyperX-HX430C15PB3K4-32/dp/B01GCWQ5M6
And it should work in quad-channel, right?
Sorry for dumb questions, i just really new to threadripper, and make upgrade a long time ago ๐
I've got an engine up with chaos physics, we'll be doing some tests with it to see where the bottlenecks are.
I'm curious if multithreading my one physics engine could increase my 50k moving body count to 400k moving bodies per tick at 60 ticks a second.
Aside from vulkan and dx12 pushing out multithreaded draw calls (or something to that effect) there's not much else we can do.
@tough sierra From what I know, problem with this heavily multithreaded graphics-physics approaches is they won't scale down nicely without developers putting a ton of efforts to make this computational tasks "downscalable". And sometimes you just need this downscale, especially considering that a lot of CPUs that are in use today are still 4\4 4\8.
A lot are still quads yeah.
And a lot of software and physics still aren't using them.
I can speak from experience with a shitty old quad, till like a month or so ago, a lot of software and games even only really used one or two cores, and the rest were just idle doing other system processes, a lot of computations aren't really optimized with our current culture either.
Hell even factorio, I tend to praise it a lot, it could still go further.
Multithreading is something they'll have to crack eventually ๐ค
The funny thing is, I have a Ryzen 5 2600 as my home PC brain, and the two only tasks that used all 12 threads of it were make (when I compiled UE4) and Blender's Cycles renderer. That's pretty much it.
Some languages have really good parallelization support tho - like in Haskell you can literally just pass a compiler flag and it can make some computations parallel very easily
It's not a language problem
It's a design problem.
OOP has it's uses but honestly i'm in the perspective we abuse it way too much.
Would be nice to use proper DOD techniques in higher level languages more easily as well.
I dunno it's also a language problem
when one language can parallelize your computations just like that and another requires you to build all of it into your code
You have to put thought into it.
In order to do it optimally.
It's not an after thought.
in Haskell you literally don't have to think about it because it just works :P
That's not meant for optimized problem solving, more high level math oriented logic, or so that's the impression I got, however that's a fair point.
Ideally you want to kill off as much indirection as possible.
Yeah the automatic parallelization works better on certain types of computations, but it also has structures to do multithreading more easily
like software transactional memory
Lol
Honestly i forget my problem domains were often engine related not easy game logic related >.< In that space you can't afford to use OOP everywhere and really can't afford not to go with flat memory as much as possible.
I'm quietly trying to coax my coworkers to accept that next CRUD micro service we make we use rust instead of node/ts
Assuming they can be as productive with it, that in theory would be more optimized.
I think they should give that a try for a small dummy project at the very least.
today I spent way too much time writing the following (await fetListFromSomewhere()).map(async foo => {...})
that I truly started to appreciate Rust's postfix await ๐
like fetchListFromSomewhere().await.map(async |foo| ...)
@fluid bloom rust ius great for server stuff
as far as ive heard, stuff like Tokio is super hax
and with their new async-await, even hax-er
the issue with not having runtime agnostic futures is troubling
or whatever the issue is with those, I think it was that
if you want to make server software like crud and such, just use Elixir!
(coincidentally Elixir has very good concurrency support as well)
and no it is not... that is probably the only thing I'd change about it :p
but it runs on the Erlang platform which is pretty solid
IDE support also needs to be there imo in order to use something at work
They come out with the next best thing every damn year.
No wonder I don't bother with web dev.
you do realize they come up with the next best thing in pretty much everything all the time lol
well, I dunno tbh
Not engine dev, we improve techniques, not bother using tons of new tools every corner.
but you can still do web stuff in PHP just fine if you feel like it :P
Well if there were the same amount of developers working on engine dev as there is in web dev I'm sure there would be more innovation there as well
Not really.
There is innovation, a lot of things need to be hand done for a specific need.
You can't throw general purpose tools at every problem.
It's the same with web dev tbh unless you're just making brochure sites
That aside, we did get Entt and some other things but not a lot else. Hopefully there might be a mainstream integer only physics engine for better lockstep.
majority of the code I've worked on in web dev is fully custom for the specific business case