#lounge
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Ive seen SSDs which run pretty fast through PCIE, if you do it through the x1 channel on the newer standard you get far more bandwith
have SLI/Crossfire with a pluggable SSD to go between em ๐
DirectStorage โ DirectStorage is an all new I/O system designed specifically for gaming to unleash the full performance of the SSD and hardware decompression. It is one of the components that comprise the Xbox Velocity Architecture. Modern games perform asset streaming in the background to continuously load the next parts of the world while you play, and DirectStorage can reduce the CPU overhead for these I/O operations from multiple cores to taking just a small fraction of a single core; thereby freeing considerable CPU power for the game to spend on areas like better physics or more NPCs in a scene. This newest member of the DirectX family is being introduced with Xbox Series X and we plan to bring it to Windows as well.
"or more npc's in a scene"
And you all say you don't give a shit about that.
Sexy stuff though.
Well I mean CPU cant be doing all the physics on its own ๐
Its really about getting data to the proper processor faster, CPU has its uses but its mostly a coprocessor in a gaming device
Game logic. If you want to simulate a lot of mechanics.
Curious to see if that demo could actually be scaled to mobile and what sort of fidelity could be achieved. UE5 is perhaps aimed at more high end devices
With a license like that, intuition feels the same way.
It makes sense, when I started out with UE4 there was kinda this list of what Epic wanted to upgrade and most of those things are done. Its insane to think whats on the roadmap ahead
And the number of people purchasing Zbrush subscriptions is up 35% after that demo...
lol Im not sure I could even run a model with that many polys
Zbrush is pretty much all cpu bound.
Back in 2011 I was able to get up to 6,000,000 polygons.
Never did I expect 500 statues at 33,000,000 a piece with dynamic real time lighting.
@pearl elk according to the devs, UE5 takes all those Hi def meshes and can scale them down to mobile.
those are static instances though right, thats the trick
None of the statues had any sort of Chaos destruction going on.
could the entire view frustum be a big texture?
So that makes me think it is still a good practice to optimize your 3d models so you can destroy them later.
Im not doin the UVs ๐
You do the UVs at the lowest subdivision level.
fucking hayfever ๐ก
It's meant for consoles, we fucking better get a big decrease in disk prices.
I refuse to install warzone cause of the disk space required, even if it's only 80GB.
That's 7 or 6 copies of 7d2d right there.
All the artists are probably excited as hell though lol.
"we get to infect the world with our high poly works of ART"
dont install Destiny 2 then ๐
8K textures, per channel pfft, its only 200GB per scene
I don't understand why there aren't capsules against hayfever
I feel bad for game artists, everyone has a hate love relationship with them.
only annoying take-one-each-day-pills
Hello everyone, it's been a very long time since I interacted with the Unreal community. But, hey, it's nice to be back.
Welcome back
meow
If Kite Demo took me to open 2-3H will bet UE5 demo scene takes 5 days to open
lol compiling UE5 takes twice as long ๐
The system reminds me of those voxel projects, the ones that would trim down smaller details until you got closer to the object.
I bet it'll be slicker though, I remember with UE4 it was quite small in the early builds
As of late a lot of work as a game artist involves going into things like substance painter and editing normal maps and such procedurally.
So do artists really want to just Zbrush something and stick it into the engine without going through the normal map process? I don't really know.
If you think compiling ue4 takes a while, try compiling an android OS.
They might take the chance to move some of that stuff out to plugins that needs to be
Artists on my team are very excited about not having to make low polygon versions, cages and then normal map baking.
Half the time, they complain about normal maps not being baked properly.
But in a lot of cases I think they will still be needed.
They could use a flipping program to make low poly versions if it doesn't need to be animated.
it's super easy.
Yes you can with things like Simplygon but it's kind of really poor quality.
I don't think we are going to be getting 33,000,000 tri skinned, rigged, and animated characters for example.
We use that a lot for things like LODs, although we still hand make LODs at the lowest level.
To the average person or to an artist maybe. Am too blind to notice much a difference.
Or physics or destructible objects.
Characters hell no that has to be done by hand.
I put a more than 1mil poly Mars into UE4 once, that actually ran alright with dynamic lighting lol
Sometimes the results are pretty garbage, with weird texture stretching.
The artists seem as nit picky about visual quality as I am about optimized game mechanics.
Having more options with the technology is always good, but I think it will take some time for artists to adjust to the new concepts.
We better be getting low poly stuff anyway to conserve disk space.... Pretty please.
2K textures for example.
With 100k tries at most.
yeah actually 8K on its own isnt too bad without all the mipmaps
As an optional download.
Polygon count and texture size are too totally different things.
The real win is not having to figure out the requirements right at the start of the project. Which hopefully can reduce headaches down the line.
I would say that the demo also used virtualized texturing.
For the gamers, as with software consumers, there's a price to be paid.
Yeah they said it was virtual texturing
So it isn't really 2K textures, but rather it will be whatever resolution artists want.
I want the ability to download the game with 8th the quality.
To conserve disk space.
Also with a 100% dynamically lit scene, it will be the end of seeing "LIGHTING NEEDS TO BE REBUILT"
I personally just want more Chaos physics and destruction features.
Just think of all the weird annoying graphics bugs youre yet to discover
A static scene might not need the dynamic lights.
The lighting stuff will make a big difference for destructible environments.
A static scene will still benefit from dynamic lighting, as it removes a whole bunch of work.
Not having the make light map UVs...
We need HevLight 5.0
Could just swap to static before shipping.
Ez pz
You don't make an int x when you could make a #define X or at least a constexpr int x
dynamic light don't means you don't need a lightmap UV
@median wraith ha ha.
and from the demo is seems is using these to a pre pase
Oh? What would you need it for?
Don't stationary lights use something like that?
I thought they did a weird hack where they were almost optimized like static lights.
Noticed it helped a lot with an APU pc a while ago.
I do believe the goal of Lumen is to be 100% dynamic with no preprocessing. A lot like the original goals of UE4's SVOGI.
those are stationary lightsource so if dynamic lightsource come it kinda blend in
stanionar can be pointlight
If there's options to help optimize for the final product, am for it.
In a lot of the open world games i helped build in UE4, they were 100% dynamic because there was no way to effectively to any light map baking.
JS can burn in hell
there are threads on Twitter about light, anyway we will see soon probably
Did anyone mention VR yet?
Has vr gotten much cheaper?
Either way, best get to finishing the games you guys are working on now so you will be ready to play with Unreal 5 next year.
well thing about how raytracing have changed the industry is making VR better for quality
and it also affect AR as well
as dynamic light from enviroment
Meaning i'm going to need a new full PC upgrade soon ;-;
Use your stimulus check...
Not really, don't ever listen to me.
On anything actually.
That's getting put into stocks and investments.
@proven thorn I mean dynamic won't be the only solution, plus you can use right now whole dynamic light
Yes.
Sounds like a good plan to do the exact opposite of staying in the green...
I'm not sitting on the income, i'm betting on inflation, so am putting into stocks while they dropped.
making PBR textures is worth it
In the US?
They dropped, then recovered back up to levels that aren't going to last. They are going to drop back to March numbers soon enough.
That'll be the ideal time to drop into them then.
Like the Dow Jones for example is 23,000 right now, which is super high compared to the 18,500 it dropped to on March 23.
Also, the royalty waiver is nuts.
Oh dude there's been way more insane examples.
If you invest at 23 and then it drops to 18 you aren't winning, Mr. Koi.
Bitcoin for a day was like a tenth of it's value.
I am intentionally choosing the most stable example that I know.
I'm planning on keeping value into them for a few years though.
Not invested juuuuust yet.
Wait till it drops back again.
For sure ^-^
Makes sense.
Yeah economy is having spasms.
People are about to go buy crazy I've a feeling.
As far as food.
I spent a good amount of my day ordering food online today.
Stocking up for a second wave of outbreaks and quarantines.
I'm not so sure about here.
There was never really a first outbreak here. But that doesn't mean they won't stick me under quarantine for another few weeks just to make sure.
Here they will beat you with sticks if you break quarantine. Not like in the US where they say, "stay home and don't be around people... unless you don't want to... then go do what you want."
@proven thorn to be more clear there on before topic, given they use now VT, if the light uses that then you need a lightmap for
I personally don't think the US is going to see a W shaped economy. I am quite certain it will be an L shaped one.
tbh can be auto generated so whatever
The Uk isn't much better for quarantine advice.
@median wraith Ah. Hopefully we can get rid of light map UVs!
We arrested people for breaking it here if they were known to be sick.
But that's about it so far.
Well, if we are going by Dow Jones numbers I don't expect things to be getting back up to 29,000 anytime in the next decade. Things should have never been that high so start with, it was unsustainable.
Our government deliberately did not start lockdown early, as they thought we could work through it to take advantage of countries under lockdown..
They didn't really explain why either.
Just saying "hurd immunity"
From what I heaerd.
That's what different states are trying to do, get the advantage over each other with jobs by being open when the others aren't.
Nobody is working together, just trying to stab each other in the back.
basically yes, they also said that sacrifices were necessary ie let the poor workers die as long as the fat cats make money
Thankfully the devolved parliaments have better sense than Westminster
I still find it crazy that the US thinks that the fat cats are the 'Job Creators' and that somehow the working class owes them everything for letting them work.
Most crazy indoctrination I have seen other than North Korea.
Depends on perspective, someone has to ship products, maintain the blood lines, and maintain production so we don't starve.
The US is very weird
The US stock market makes no sense.
The divide between Wall and Main street is massivr
One of my 7 year old students gave a speech this morning about the oppression of capitalism and the rights of workers.
She didn't even know how to pronounce oppression, but I am still proud of her.
Eat the rich!
๐
The stock market is kept propped up by the Fed and unsustainable government policies that won't allow the growth to have a natural resting point.
It is like if someone lived on RedBull as opposed to sleeping.
I love capitalism, but what is happening in the US isn't capitalism. Capitalism would have let those companies fail.
Just keep downing another RedBull every time you feel slow.
A lot of people in US think they have it good, and have better rights etc than the rest of the 1st world countries. It's indoctrination and brainwashing at its finest.
Well, the topic this morning was about Labor Day and why it started.
So the idea was more that the ability to unionize and go on strike keeps the oppressive nature of capitalism in check.
Because we just had the Labor Day holiday from May 1st to May 5th
Labor laws in the US are pitiful
New Zealand used to be heavily unionized in the past and it lead to horrible outcomes where doing anything cost so much money that it was cheaper to out source anything in the end.
There is in theory supposed to be a balance between the Government, the Corporations, and the Unions.
A 3 legged stool.
Scotland lost most of its shipyards due to over zealous Unions in the 70's
If the Government gives too much power to one of the other legs, then the stool falls over.
We could live without restaurants but we can't live without stores, or truckers, or people in the production sector. Those are super vital. As is energy and utilities.
And software dev.
And your right about that.
We could live without the CEOs.
Any really big entity tends to fuck up and get corrupt.
Someone has to start and manage the company direction though.
But if you remove the CEO someone else just as good will rise up and take the position.
For less pay.
My counter argument is that the gov isn't any different than a business. They are just bigger scale. With internally conflicting interests.
But then they are the new CEO
But if we can get rid of the CEO making 1000x and replace him with a CEO making 200x, then that's a victory.
How much experience have they acquired to be at that point? How do you measure who's ideal for the job?
The ones making a shit ton, unless i'm mistaken, are the larger companies that absolutely do need to get trimmed down.
Imagine founding a company and suddenly its not yours anymore
Basically that.
I'd never get into business.
That aside though.
It's sad that it's hard to find the right balance that's fair.
That's the problem with making it public.
The world simply doesn't need Mark Zuckerburgs to keep on turning.
If you never go public that doesnt happen.
The problem is the core of capitalism, the greed comes only natrual
There's more people than that in the world who do business though.
They are very replaceable, not special talents that make anything a better place.
Depends on the origins of the CEO and so forth
And how long they been in it, and their goals.
I guess I am the CEO of my own studio for example. I came from modding for 25 years till noe
I talk with some other studios and a lot of them came from non gaming backgrounds
Anyways, because of the extremely messed up nature of US politics and the indoctrination factor, if I want to discuss the US economic system I always start from the most extreme view that I can reasonably defend.
Otherwise you get the standard US pattern of a moderate and a far right extremist compromise and make the middle right the new norm.
But you can still be a good CEO regardless, you just have to care more about the company and its people more than your own wallet
I've not bothered trying to understand what those terminologies mean, there's just a cause/effect and balance to things that takes a lot of work to figure out, may never be fully achievable either.
In the end a lot of the problems could be solved by 3 simple steps.
- No more stock buybacks for corporations. 2. No more rich people funding political candidates and buying politicians and 3. Actually enforce the laws that are already in place on the rich people who have been too rich to need to follow them.
Honestly, if i can make a company that has less workers required to do the same task i'll do it, not just for the extra income, but the productivity involved, people are more valuable than machines anyway.
What is a stock buyback?
Point two i absolutely agree with
The #1 problem with the United States.
I think most of us here agree with that one.
I will link you to a video, because I want to eat my noodles.
when real time raytracing become new hottness
If anything people in positions of power need more legal eyeballing and restraints since they are more responsible for lives than we are.
That includes the gov.
And all it's officials.
This is a left leaning source, so just be aware. I have a more neutral source but it doesn't explain it as well.
For a long time, it was off-limits for a corporation to buy back its own stock. Not anymore.
Become a Video Lab member! http://bit.ly/video-lab
American companies today spend billions on stock buybacks. So what does that mean for the US economy? And how did it help make Amer...
I think we both do actually.
Companies on the S&P 500 have poured more than $5.3 trillion into repurchasing their own shares since 2010. WSJ explains how stock buybacks work, and why there's debate over whether or not they're good for the economy.
More from the Wall Street Journal:
Visit WSJ.com: http://...
Honestly i don't understand the point of stocks.
I'd never want to give ownership of my company partially to anyone.
Unless i know them personally.
Stock buy backs used to be illegal.
Well, that would take me too long to explain...
Stocks are a useful tool, when they are used correctly.
Yes, stock buybacks being illegal is the 'American Way' but Ronald Reagan changed that to jump start the economy.
I don't think it was ever meant as a long term solution though.
I think it was like a short term shot of RedBull because you are feeling sluggish.
But the US hasn't got off the RedBull in over 30 years.
QE was meant to be short term... Ha ha ha ha
So I don't even 100% disagree with Ronald Reagan's decision. I don't agree with it either, but I can certainly see the logic.
sooooooooooo................ does Red Bull REALLY give you wings?!
No.
Lol
It gives you heart problems.
Could be metaphorical ๐
Ok so stock buybacks is an easy source of corruption oof.
I've seen school admins spend fuckloads on shit we didn't need, one for sure got caught pocketing money.
Then complain we didn't have enough for books.
I wish there was a better way to catch them.
A school building isn't supposed to be a business.
My more moderate approach to fix things is to just simply enforce the laws we already have or already had before Reagan got rid of them.
Ain't going to get that with Trump
Even if he didn't stand for everything corrupt about America, he is far too mentally inadequate to do anything about real problems.
I'm not sure we've ever had anyone in office that was really worthy of the job.
It's complex shit.
I'm pretty sure every single one in my lifetime was at least competent at reading... until now.
This soup is really spicy.
Anyone know of articles or such that describe working with UE4 using DOD techniques?
Mostly just using it as a rendering engine maybe.
Check out the future of video game graphics and tech on Epic's Unreal Engine 3 with The Samaritan Demo from GDC 2011.
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Get your first look at a real time in-engine tech demo of Unreal 4 in this GT.TV walkthrough with Epic's Sr. Technical Artist Alan Willard!
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hehehe the good stuff
add PBR textures and you get UE5 right
Potato Based Rendering
Someone said something about gta 5 being epics mystery game? What does that mean?
next gen consoles had to be step of the game
Epic is giving out a Mystery Game sometime today.
@foggy kestrel they give it for free today at the store
Is gta confirmed?
It must be something bigger than usually, because they never usually make a big deal about it.
I haven't heard anything confirmed.
I personally would doubt it.
I think Rockstar is trying to promote their own launcher.
3 hours and we will find out though.
My money is on Borderlands 3.
Epic is giving out a Mystery Game sometime today.
@north torrent in 3 hours
Im still a huge fan of the online mode and id love a second account but we will see i suppose
I added unity digital human from heretic short film to my packages for unity dev in tuesday as I was checking they stuff for free and yesterday they released blog post about it before epic games came to ue5

Paragon assets could be huge improvements in UE5 for sure
Btw epic giving away so many games plus raising the royalty cap of unreal 4 and buying megascans to release them for free is insanely generous
They actually like us.
using megascans on ue is great
Btw epic giving away so many games plus raising the royalty cap of unreal 4 and buying megascans to release them for free is insanely generous
@foggy kestrel ikr
what is seen in ue5 tech demo
Which is more than I can say for the people who play videogames... they all hate game developers with a passion.
too bad importing megascans assets to ue4 takes a long time (probally just my pc but for me at least it takes a while)
Which LOD are you importing?
mesh shaders is so great right now
One of the secrets to successfully using Megascans in a project is to use QixMix to edit the assets to have a uniform art style and a color pallet that fits your level.
If you make a few small changes with QixMix you can make the asset look like your own.
In this video, Quixel's Josh Powers will show you how to create stylized assets from the Megascans library in minutes. This style transfer workflow is at the heart of Mixer 2020, and allows you to completely redefine the Megascans library.
Download Mixer 2020 for FREE and gi...
QixMix? You mean Mixer2020?
Mixer is certainly powerful, but it has annoying things
Got fucking spammed hard by a ton of bots.
It is a nice fast tool for taking Megascan assets and making them fit your project, even if it is just for sketching out what you want to do.
It isn't the kind of thing I would replace Substance with for the 'hero' assets in my scene, but if I just want a pile of firewood behind a shed, then QixMix is the way to go.
Every second I'm not spending on firewood, I can be designing better characters or making more story paths or adding my Niagara particles.
Yeah, it's got a long way to go yet, but that's why it's only a Beta release. It's the orbit/rotation controls that bug me the most. They aren't independent of the meshes orientation, so if you import an object for UE4 use with z up... it messes with it. ๐
I assume Game Design will always be filled with things like that though...
But maybe I'm just old...
I mainly use it for creating custom textures, not mesh dependent textures though.
How old is old?
When I first went to college, C was brand new and exciting. COBOL was still popular and the world was still black and white, colourisation came later lol
I don't speak programmer.
Photoshop didn't exist then
Did paper exist?
papyrus scrolls, with charcoal pencils
charcoal wouldnt last very long
But it tastes good.
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@mossy nexus
When you pull the race card on a tech demo....
really?
Damn. Dark mode should be in everything imo
It is, just behind a pay wall.
Or at least it was.
Haven't used Unity in over a year.
So maybe things have changed.
I could have probably gotten free money by bitching about it, but meh that's not moral.
That person works in gamedev. You would presume they know a few things about global illumination. Or... look in the mirror and see how the light bounces off their own face. It's the same thing.
Light is light.
some people just want the attention
Light be bright, light make things pretty.
Except for when it doesn't.
I bet if they re-released the tech demo and made the character black, they would complain that Epic used blackface. You can't win
That's always the catch.
If I as a white dude got rich off making games that were specifically about what it is like to be black, that would be pretty horrible and people would come after me for culture appropriation.
And if I voice acted the characters because I'm too poor to afford more that 4 voice actors for my project, then that would be 'digital blackface'.
Im all for inclusion and all that.... but sometimes people just talk to hear their own voice and have minions clap excitedly because "that game dev I follow said something, quick lets agree!"
should ship this as is
I think helping more people of different backgrounds get into the industry and make their dreams is a great idea.
I don't want the game industry to just be a bunch of white dudes.
But I don't think there is anything wrong with having a bunch of white people in a videogame either. People should tell the stories they are trying to tell and not be pressured to change it.
pmsl @ that tweet
Twitter is hell.
humanitys cesspit
the games industry has always been diverse as it wanted to be. Ever since forever I have known it to be the first bastion of rights for anyone with the skills to do the job
yup
its getting the push over the past few years and its good.... but it's also see-through at times. People making their own name from shouting "inequality!" around
Well, if you see the world through the eyes of a hammer everything looks like a nail.
If you see the world through the eyes of Twitter everything looks like outrage.
It really is amazing how much more unfair and polarized the world looks to Twitter users than the rest of us.
I don't use twitter for anything besides following tech people and news, so I rarely ever see any outrage
@alpine fern this was from a narrative designer at Ubisoft... which was liked by someone I follow. So even though I only follow game devs and a few celebs I wanted to talk to, I still get the crap flowing through
sounds like you have one follow too many
Well of course Ubisoft would talk shit about Epic. They are jealous.
believe me I don't enjoy twitter but its useful to keep upto date
I'm 8 years out of date.
https://twitter.com/Hevedy/status/1260855758821957632?s=20 interesting read.
Unreal Engine 5 - The Gl Conspiracy Theory
As someone that started adding lights in 3D scenes 13 years ago and made the first custom light system based on material and post process back in early UE4 years will try to analyze the new UE5 illumination just based on exp and rand...
That guy look familiar...
yeah he's famous around these parts.
also...
You're a triangle.
we are all triangles
@median wraith you ruined the GI tech with your twitter post ๐
Everyone keeps talking about normal maps being a thing of the past and I can't help but think.... no it's not. Just no.
I can't see normal maps going away.
In a lot of cases with things like Substance it is easier to edit with normal maps than trying to sculpt something.
I dont see them going away, but I do think their usecase might change
unless we have a better system for face traversal to get normal data, it's always going to be required in some form
There will certainly be a lot of changes to the workflow of artists. But it won't be eliminating anything completely.
as the saying goes "just because you can, doesn't mean you should". Now I should apply this to some of the jokes I make.... but in game dev terms, you wouldn't use 30 billion polygons when you can imposter it, optimise it, cull it down to 30 million or even less etc.
Gotta optimize so you can make every single item in the level destructible.
@fluid bloom zanks
imagine if they had fractured the entire scene where they had the 30 billion polys. It would have gone from 30fps to 3fps.
you only need enough polys for the amount of pixels on the screen
4
at the final render sure. But for calculative purposes in terms of physics etc... you need ALL the polys ๐
fuck billions of polygons, I want to use n-gons everywhere
yeah its been time since they were made.
imagine if we could use quads in a game engine too. Even that would be a huge leap
saying that... Mesh Shaders are on the way and you could say that the underlying triangles are irrelevant at that point, and that the mesh shader will be the N-Gon of game dev
no
JFU Mr.Mao https://www.youtube.com/watch?v=SFUp4lFc1cA
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The Penrose Triangle is an illusion of a 3-D shape on a 2-D surface. It is an impossible shape in 3-D. Our mind tries to interpret...
i hate when they call it the impossible triangle. Its right there. Its not impossible.
You want to know what is impossible?
Making an Assassin's Creed game that doesn't feel like... well... an Assassin's Creed game...
30,000,000 of them.
Learn Zbrush...
move to level design
Learn Blender too
People still design levels in 2020?
Doesn't seem like it from the games I've played...
These games you played where made by people never made a level then
Probably.
let's face it. The quality of all games has always been in graphical updates. Why? Because gamers are aesthetically orientated first. Gameplay and design second.
@median wraith Blender had a better one, and a 2d tool, and a video sequencer, and more.
still no GI illuminati
no GI ? are you sure ?
I can give you link to good twitter post debunking GI illuminati myths
all the hype about the latest Epic free game, and its a 6 year old game I bought 3 copies of on 3 platforms already ๐ฆ
How you feel now Marc ?
with my hands. I just reach out and see what it is
GTA 6 took 6TB of storage from you
And the world ends...
the GTA online is where its at. But that costs you two things. Either A. Shark card money or B. Your entire life as its a job not a game.
I think the last online game I played was Halo 3...
Actually no, I did play a few games of Civ 6 online, but that got old very fast.
Destiny 2 for me. But I ran solo which is dull really
I thought about doing Red Dead Online, but then figured I would rather finish my videogame than dedicate time to grinding for a better horse and hat...
I got my internet upgrade yesterday so I got to download 4.25 and compile it. It took longer to compile than to download ๐
those pesky Unity devs... ๐
as long as its still easy to start making a game with it, it will remain.
Easy to start, hard to finish.
are these even devs ?
there is a bit of a scene coming up atm for old home computer coders. Spectrum, C64 etc.
@median wraith thats unfair. I wasn't insulting them, just pointing out they have delusions of grandure sometimes ๐
old demo in 16K ground truth is so awesome from unreal engine
check Nvidia GTC 2020 playlist to see awesome of Nvidia RTX
is it bad that i got hype from Nvidia RTX server than that ue5 demo
yeah
get out
Im actually hyped for Epic Online Systems. Consider that its going cross-compatible, it's going to be more important than Steamworks as an online subsystem unless Steam does something to match it
well robots and AI is just close to my heart so its obvious
naah im only joking ๐ get hyped from whatever you can. In this day and age, we need all the hype we can get
the ue5 is what was coming for awhile
So now I can just sit back and relax and wait for UE5 ๐
Finally, Make My Game Button will be real
I must hire him for my team of slackers. I have several projects he could work on.
funny thing that all game engines are walking to that thing so from ue4 to ue5 it was logical step when real time raytracing came
raytraced unreal engine?
Valkyrie
If they add a webpage with a filter for plugins and modules on the base engine, I would be more hyped about that
They might take this chance to do API breaking things
https://www.youtube.com/watch?v=oDoM4BmoDQM ๐ค๐ค๐ค๐ค๐ค
Not only did the lost city of Atlantis likely exist, but its true location may have been hiding in plain sight for thousands of years, completely unnoticed, as weโve been looking in all the wrong places...Since everyone assumes that it must be under the ocean somewhere, such a...
well I should apply at Epic now then, as I can break the API on a regular basis
I doubt everyone at Epic has even tried UE5 lol
Why would someone laugh at that? I was being serious ยฌ_ยฌ
I mean, he was asking in a UE4 group and all
Has anyone looked at the stuff that's accessible in EOS lately? Like the identity provider stuff?
The Unreal Engine 5 demo looks amazing, but shows nothing that will move games forward https://t.co/WOWxfgrwBk
213
I guess whoever wrote this is a mad Unity dev
lol true
EOS has settings for setting up crossplay now.
I wouldn't even read that trash. Games journalism is just opinionated arseholes who get paid for it
I mean... wheres my money !
Tom Senior seems to not understand anything about the video ๐ค
seems like some who can talk similar about RTX as well when it came
I think a lot of people don't understand how much easier it's become to make the higher rez more realistic stuff and just how much a simplified workflow will mean.
that headline must be really embarrassing for pc gamer ๐
Wow. EOS really has crossplay for every service you would care about.
yeah Ive been hyped about that for months
yes
Everytime I log in there's something new
So I installed Xboxb Game Pass, and it decided to put my games in locations I didn't want. So I went to move them or see where they were, and the folder won't let me in. The fucking thing had more permissions than my admin account. Now I am pissed
So I installed Xboxb Game Pass, and it decided to put my games in locations I didn't want. So I went to move them or see where they were, and the folder won't let me in. The fucking thing had more permissions than my admin account. Now I am pissed
@fathom wadi you need trusted installer permissions
there's a way to get in by changing the permissions
I need Windows to know Im the boss
there is always the default location what need to customize
I can change the permissions, but its annoying
I can change the permissions, but its annoying
@fathom wadi ikr
there should be no apps ever installed that have more rights than my account.
actually when I get to the permissions, it wont let me change them.
that is ridiculous
actually when I get to the permissions, it wont let me change them.
@fathom wadi i don't remember how, but i know that there IS a way to get in there
yeah Ill brute force it in the reg
All my stuff is too low poly now lol
@gray vortex seems valid point to me
Yeah, wow. If you haven't setup EOS access yet, it's time to do it.
wow this is bullshit. I took ownership of the folder and all subobjects.
lol that pcgamer article wth did I just read
Yeah, window permissions are a nightmare.
Microsoft are shit
IF you don't have pro it's impossible to mange them
pcgamer should really pay attention to what their journalists are saying
Can be move Unreal Engine and all related apps to Vulkan so I can dump this horseshit operating system?
*we
https://puu.sh/FKl1S/2512ebb927.jpg Need to add a few more hundred million polys
@plucky pagoda I have pro. And I paid for it.
So in that case, it's only grueling, excruciating and nearly impossible to mange.
Announcing NVIDIA Jarvis, an application framework that makes it easy to build and deploy real-time conversational AI services fine-tuned for your business.
I think I will just cancel it. Nobody holds my PC to ransom, especially in games when you need to do stuff like edit configs
I know I moved them to another drive at one point but no idea how.
I mean, installed to not moved after.
That article is trash. " Beautiful uneven surfaces are lovely to look at, but imagine having to animate a character to navigate them realistically. "
We already have IK and responsive movement. They even showed an example of it in the demo.
they didn't listen to the video them. It told you how
what a mickey mouse "journalist"
yeah I mean there are ton of awesome realistic games not using GI but that's still nice
Yeah but this is just from their perspective right, like the gamer all they see is a formula for a familiar style of game seen in Sony exclusives. As developers all we see is the tech and how we can use that for our own purposes
Animation is moving towards a combination of poses and procedural motions. More and more of it will be done on the fly.
finally got into the folder. What a ballache that was
Adobe is doing something that hides files from explorer even with hidden files set to show.
who are Adobe?
Their stupid adobe genuine service that Creative cloud uses
But Officer I thought CC meant it was creative commons ๐
I had to deep dive into it and hobble half of it to keep it from messing up stuff in windows. So far everything's working together again.
yesterday
UE5 wasnt announced, what you talkin bout
Um....
I think if I post another link to The UE5 post we'll reach max saturation
I wonder if even the spaghetti is 3d in UE5 ๐ฎ
I like how they make it sound as if game dev is easy as an asset flip
I guess it is if you don't care about your craft and want to scam people.
Quixel does need some more type of rocks too, I hope theyre still out there scanning places
Don't be fooled by the rocks that they got, they are still Quixel from the block.
I need my milkshake to bring all the boys to the yard
you can even request quixel to do scans of stuff you want if you pay them
you can do it yourself now with an Apple child slave machine
I wish I had some scanning gear, lasers are fun
i wish I had soft body physics that was good.
all the physics
I think quixel's gear is more sophisticated than a laser scanner
niagara + chaos can probably do it fairly well tbh. I haven't had time to try some things tho
speaking of which. stuff to do. bbiab
afaik they have some sort of rig that captures roughness too
a light right I guess
They need one mounted to a quadbike ๐
I sort of want to take it personally when right after buying a bunch of high fidelity large assets the launcher tells me bandwidth might be limited due to high demand.
What do you guys think it is?
its gonna be gta v
bruh
gta
Idk, gta 5 rumor is a good shot it hits all the things on the list of what I'd expect
if i get gta v one more time, i wont be able to resist to replay it again
i'd be disappointed if it was gta v
Did they already do Just Cause 5?
tbh
the trailer was posted in there twitter before they delete it
Did they already do Just Cause 5?
@plucky pagoda 5? dont u mean 4
they did the 4th game
Maybe, I have no idea
damn ive been missing out
i played it and i hated it
these guys outh ere giving us AAA for free
yeah everythign after jc2 sucks
but hey they tried
very expensive game for free
It'll be something like that or an indie project that's way above the norm in quality.
epic spent alot for gta for free
just have to wait 3 minutes
yeah idk what the business model behind that is
like what would rockstar or any other aaa studio get from giving the game for free?
inb4 10+ million for gta to be free on the store
A lot.
They likely get some revenue. They also get a lot of hype for an upcoming sequel and expand userbase to a new platform
bruh
userbase would already be there in like two weeks without it being free
and an upcoming sequel?
you sure?
It's been free on other platforms. Just not permanently.
they want revenue before the real revenue is 2k we are talking about
1 minute...
guys is anyone getting swarmed by friend invites?
why is no one talking about this though?
they have to the marketing
got like 230 pending wtf
epic doesnt give company free marketing the company have to the marketing
store just exploded
https://twitter.com/Luos_83/status/1260947823631179776 share the love!
Free hugs if you are a gamedev!
#ue4 #unity #godot #cryengine #lumberyard #gamedev #indiedev #gamemaker #rpgmaker
Pass along these hugs as well by rt-ing :) https://t.co/ic7qHzxuVc
lol
guess that's why it was mystery game ๐
My Launcher started speaking Chinese then died
no one getting it
I just bought a ton of models I'm trying to import. Time to go take a vacation I guess.
second time this weak epic crash ๐
its fortnite ๐
im holding on
I suppose its a good thing Im on a Substance and Max night ๐
so it WAS GTA V, and next week game is also a mystery one
so it WAS GTA V, and next week game is also a mystery one
@ancient hornet gtx vi
lol
witcher 3
bro i hope they give us gta sa
I don't see any free game
I want to see HalfLife 2 ๐
just next mystery ๐
witcher 3 is next weak
Free game is Unreal ๐

now I see
half life 3 is the free game
unreal gold
lol
epic games servers just died lol
BLIQTTTT
free game next week is gonna be half life 3
It died so hard it forgot english
lol
for me it was in english while it was meant to be in portuguese
lol
Thats what mine did, 500 in every different language
and you can only exit app, because well web page with no buttons xD
This reminds me of the old Steam sales
steam sales still crashes steam
working fine ๐ฅ
Arnt they meant to have fancy elastic interweebs
well they do but what happens when you let go of the wrong end of the elastic first? it hits you in the face!
Amazon is like nope Epic you still owe us 0.15c for that last server you rented
also, Discord is a little slow here ๐
Turning off the game library at least got the sidebar to load
since yesterday @ancient hornet
Epic probably just forced half the backbone servers and routers in the world to reboot.
routed rooters
looks portuguese
dude this reminds me on what happens to a walmart on a black friday
or spanish
My assets are downloading again and the speeds not too bad now.
at least the launcher got the language right for me this time
yup they crashed it lmao
I've still got just a sidebar and a 404 but assets are getting 14MB/s which isn't too bad.
Its a language game, Epic are just promoting diversity in the workplace
They just make it pick a random language from a local file. Add some Klingon and Lord of the Rings stuff in there.
uuuh
I see Epic doesnt know Kung Fu yet
free game or riot
How to get to free game
thats why the game shouldn't be gta
Grab lunch, it'll be fine in a bit.
All the added traffic and users from everything they're doing at once will pay off for everyone.
patch day no play
hope its not gta. I already have that, like probably everyone else.
it is gta V
hope its not gta. I already have that, like probably everyone else.
@thin storm it is
the premium edition
well, epic games launcher will take longer to load than a full engine build
Unreal Engine section still works at least ๐
So the mystery game was to steal all our games? ๐
i cant even open the launcher
Disabling the game library got it working for me.
@pearl elk U R from Poland?
I'm in France and got Russian, I know someone one France that got Chinese ๐
it appears to be random.. had them all so far ๐
all the UE devs enjoy now that EGS is part of the same launcher
we've kept telling it's stupid
but I don't think they'll ever decouple unreal from the game launcher
the engine part works for me
you can turn off the "games" part if you want too I guess
once you click the games tab, you can't get back
right click the launcher icon => Unreal Engine
I'm not letting a piece of software get the better of me!
@wet stratus i kindly suggest you to change your name.
its Alan Wake game 10years
@ancient hornet you mean if you turn off the games tab, it somehow fixes the issue that it can't even log people in? ๐
I haven't had that issue I must say ๐
either way, it's not going to help anyone as it doesn't even load the page where you can set it
well you don't need to log in for most editor operations
I quit/restart the launcher during the problems
they should have kept ue launcher separate
and I had no issue getting reconnected
I just really dislike that they coupled dev accounts with game accounts
well Steam does the same ยฏ_(ใ)_/ยฏ
in past devs had their accounts locked because people tried to hack the accounts in hopes of fortnite access
well, I'd agree on that if they actually marketed source engine and sold content for it there ๐
2 factor fixes that
Steamworks admin/SDK access works through Steam accounts
better wait fo few hours really
or till tomorrow
@ancient hornet not through same launcher :p
same auth servers anyway
but yeah, the same accounts work
if they are down, launcher or not you can't access the features
https://thisgengaming.com/wp-content/uploads/2017/05/Alan-Wake-728x409.jpg this game 10 years now
@zinc matrix I have 3 copies already
you can access your steam library just fine even if the store is down
this is totally related to EGS now
rip epic games servers
@deep glen Didn't see it, sorry.
might want to change your name to something you like, just keep it nice :)
It's kinda racist to say that the previous one isn't nice though.
I guess I was wrong, it actually was Grand Theft Auto... Rockstar surprises me again.
That has to be one of the stupidest comments I've ever seen.
no way Rockstar will make any money off mtx
@wet stratus don't push it
I have no idea what Rockstar is going for with this...
They are going for the milk your current games so you dont have to make more angle
In game purchases
Oh, the Valve approach.
yeah or Bethesda
Uhhh
my favourite Bethesda game is Future Shock, they all sucked after that hehe
lol
They discovered Red Dead Redemption 2...
If I am not mistaken that was the largest budget game to ever be made.
Other than that Star Citizen scam.
Only large budget cuz of the music licenses ๐
Not the 1,000 person team?
I wonder if that includes the cleaners and the translators accountant
yo whats wrong with the foliage tool?
Well, the credits are usually bloated with non game-dev staff, but mostly corporate money grabbers, not cleaning staff.
it doesn't draw on if it's a big brush size
Thanks Strauss Zelnick for all your help, for the support and making this game available to all
and sometimes it draws underground
What happens if it isn't at the largest size?
theres no such thing as small
if it's bigger then like 50 then it doesn't draw any foliage on
That's what she said.
and sometimes puts foliage underground
Did you ever hear someone pitch a game with a small world thats not open, well there, see what I mean ๐
Bigger = Better
My game is all about using the limited size to its advantage...
But I don't have to pitch it to anyone or care if people hate it or me.
You always gotta pitch it to get people onboard ๐
I got on board without pitching it.
Who else do I need? Doorstep Mฤo?
Doorstep Mฤo ran away. I saw her the other day and went upstairs to get her a bratwurst. Then I went back downstairs and she was gone...
So then I was just a weird guy standing downstairs with a bratwurst in my hand and no hungry cat...
I ran out of tuna.
Yes.
La Mฤo
guys
my problem is
i have very not many things to add to my game
BUT
ive already made them once and lost, and theyre most boring ever (to make)
butt when i finishthem... then i can finally release gaemya...
butbut
You have two choices.
a) make game
b) don't make game
c) make 5 games
ok
d) drink beer and cry
e)make incomplete game that everyone will hate (cough cough fallout 76)
bruh
fallout 76 is much better and morecomplete than my game but i will release
anyway
because i believe theres audience for my game
Is it an MMO where everyone is a cat?
Space Cats!

yes
still better than fallout 76
You need more race diversity. Currently it very racist.
Allan Wake is coming to Xbox Game Pass and Game Pass ultimate
i will add black color for premum players
see, first mistake, afro-american color, not black
Xbox Game Pass, or as I call it now... that shit that owns my computer
Unity Dark Theme...
anyone good with UV unwrapping complex models with Blender? Im having a nightmare with a piece of work and its not my forte. Spent hours on it now and can't get a decent layout that re-uses space
I'm still adjusting to UVs in Blender.
Doesn't everyone already have Alan Wake from when Epic gave it away for free?
Any recommendations for a VR-centric (Oculus) UE 4.25 tutorial series? I've got the gist of working in Unity, but I'm a complete just-downloaded Unreal Engine beginner.
VR MMO !
Theres not much to know. There is a documentation page that covers the setup perfectly. The rest is just the same. Avoid screenspace when you can, use forward rendering/MSAA etc
What is wrong with UVs? This is a good uv coverage.
thats not a good UV coverage at all. Look how much repetition is involved. Considering its an array modified mesh (duplicated), it should share UV space for re-use across duplicated objects.
also I would need an 8k texture to get any detail
I figured it out with a little help anyway. But I still hate UV work.
it still sucks
do you need to use non-tiling textures?
@north torrent but if you finish game then you can make money and not work full time job
nope I shouldn't think so
if its good
is weird how good auto uving has got
yeah I've relied on it for years. I avoid UV work like the plague
idk about blender i mean
yeah uving is something i've always liked to do for some weird reason
this is better than 3dsmax's version if you ask me but what do I know... I avoid it :p
set margins, press button. win or lose.
I hate seeing duplicated objects taking up too much space tho. Some of those pieces will use the same material/colours/paints etc
this is the ref image
you can also just offset and overlap stuff
you could just model one piece of that, unwrap it and then duplicate it
I did. Thats how I got it down to the second image
I guess I need to go back to the start and do it per beam etc
The funny thing is, the model only took a few hours. The UV work has taken 3 times as long
yeah Im not a modeller usually. Only picked it up around 3 months ago. Before then I had made a total of 3 models
mirror and array?
the planning is where I probably fail the most in this case. I can see now that I should have been on the UV's from the start
yeah thats what I used
@fathom wadi the end is a kind of door or whats that ?
yeah sliding doors
nice
I was a 3d modeler once... a long time ago...
I'm thinking about getting back into it more. Not sure.
I enjoy doing the modelling part. In blender is a joy. But then you try make it game ready and you have to jump through hoops
I kind of enjoyed the technical side back in the day, but I am out of date on most of this stuff.
a corridoor like that is game rdy pretty fast ๐
geometry wise its fine. with all pieces its under 5k poly. But until im happy with this UV, its not game ready
unwrap and hit the array modifier again ๐
But I think your problem comes from not thinking ahead. Would have worked better to unwrap as you go before you started copying pieces over and using symmetry.
I did. That duplicated the UV for the array modified pieces. I have to go further back in the design though as I array modified the vertical beams too and they could save space if I did the same thing with those. But I applied that many version ago ๐
Thus is life.
yeah c'est la vie
grab pieces from what u have now and modifier em ๐
yeah i'm on it. Nothing started gets finished without the grind I guess
erm
that didnt make sense
Sounds like something Boe Jiden would say.
now it does
I want to make levels similar to half-life 1
I'm trying to decide what time to wake up in the morning.
well.. I shall prevail because thats what dev work is right?
thats looking pretty good
Reminds me of Cube 2 engine
@carmine frigate upside of it is, I kept collections of each piece before I started combining them. So I have the pieces all separate anyway. Just got to redo the work. Lesson learned
That's how we learn.
Yeah. If it was coding, I would be happy about it. But in this case, my own years of ignorance towards UV work has lead me down the path of self-loathing
aaaaand imposter syndrome hits me again
@mild root try Trenchbroom 2020
btw, yesterday it was "wow, look at UE5 amazingness"... Today, PCGamer: "UE5 demo shows nothing that will move games forward"...
was the essence: graphics don't matter, look at how good wii was?
except what it showed was basically the promise it'll be easier to make those kind of games
Tools for artists to do what artists do.
@signal citrus they talked about how hard it would be to manually animate characters realistically with such high levels of geometry. Without hearing the section of the video that stated exactly what improvements were made to animation to handle it. Of all the stuff in that video, the animation impressed me the most.
they must be unity users
Ubisoft investors.
or games journalists. useless people at best
It's funny how there are Unity users who now switched to UE, due to the announcement. lol
If they aren't being paid to hype a game, they are flat out not doing their job
ubisoft probably uses unreal somewhere right?
Are game journalists horrible because game players are horrible?
Or are game players horrible because game journalists are horrible?
@signal citrus from what I understand yes
i still kind of am confused to hell how respawn gets to use ue4 but everyone else in ea family is stuck with frostbite
Doesn't mean they don't want to shit on the competition.
I know ubisoft devs who know unreal also so its a presumption really
@fathom wadi did u try that multires bake?
not yet
You have to ride the wave of being successful without being too successful, Mr. Soulless Pat.
its really fast
Don't respawn use Source? I mean, Apex Legends is source right?
I've asked a couple times already but anyone know if there's work related to using the engine with DOD techniques? I have a few ideas for how to get that done.
DOD?
Composer: Jeroen "WAVE" Tel
Format: XM
Filename: jt_911.xm
OpenMPT output.
Bioware always used Unreal, but then EA forced them over to Frostbite that was very ill equipped for the kind of game they were making.
Data oriented design.
well thats a broad scope. What kind of data?
All the data ๐
Most times game devs use ECS for this.
Or at least all the data which matters.
@placid thistle thanks, technically for me blender is enough, I want to practice more hl1 level layout concepts
Hardcore Oldschool Low Poly map-pack. That is all.
https://www.utzone.de/forum/downloads.php?do=file&id=3191 convert to UE4 :p
UTzone, News, Skins, Maps, Mods, Articles, Stuff, Tips, XMP-News, Unreal Tournament, Unreal, Unreal II, Unreal Tournament 2003, Unreal Tournament 2004, Unreal Tournament 2007, UT3, UT]|[, UTIII, Unreal Tournament 3
@mild root Blender doesn't really allow for HL1-like mapping..
@mild root Blender doesn't really allow for HL1-like mapping..
I know UE4 doesn't have any ECS engine under the hood, so i'm considering if it's possible to store and hand manage a flat array of game objects, or if i need to make my own UObject somehow... Or what. Maybe find a way to use UE4 as more a rendering API and handle all the work myself using hisms under the hood and using setTransforms.
@placid thistle level design concepts
isn't there an ECS in the Epic version of UE4?
In the what?
their custom version. That they would use for Fortnite
Hmmmmm~
I heard someone saying they used an ECS for it. I dunno. Rumours
The talk i've seen didn't make it look that way but am now curious.
Someone did use an ECS engine of their own, wrote an article about it to.
The only one I found.
He even talked in discord here a while ago.
Basically used ue4 to just draw the meshes at the transforms he gave.
I "guess" using an ISM with the setTransforms method.
Not clear on the details actually.
But am asking incase anyone knows of other sources and leads.
I am bored
slide yourself between two buns
Meow