#lounge
1 messages ยท Page 728 of 1
I personally just try to make my game world not look so realistic so it isn't such a glaring disconnect.
My goal is to make high quality, super detailed environments that are still clearly stylized and unrealistic.
Not like low poly hand painted stuff though, not my skillset.
rally3
stylized is often the better choice, if you can't truly commit to realistic and pull it off well
I can. It just isn't my goal.
mao chan have you sold your game yet
What did I say about speaking to me without capitalizing my name?
Mao Chan*
Damn, that girl has really big eyes...
Mรฃo Has Bread what is wrong with calling you without capitalization?
My game won't be finished for at least 9 months.
muhahahahamuhaha
..it's not a name, it's a handle..
Mao Chan's game is not ready
In the English language, names are meant to be capitalized. It is a form of respect for other people.
In the English language, names are meant to be capitalized. It is a form of respect for other people.
@north torrent i know
its not ready for society
but like
Can you link your game to check out?
I have a timeline for when I complete each part of my game, set goals and set deadlines for everything, Karol.
why do you keep calling me Karol
Because that is your name.
No
infinite polygons
hmmm
how much is infinite
ps5
in blender when u reach the infinity number u get a crashhh
cause its free software
kek
ue4 free too
ue4 gets money
unlimited polygons, unlimited textures, no need for optimizations or worrying about memory
i wonder how many ue4 indie devs make money
unlimited polygons, unlimited textures, no need for optimizations or worrying about memory
@rotund tundra seems legit to me
maybe less than 1%
Am I the only one who found it a bit unsettling when the girl in the demo faced the camera and her eyes were huge?
I don't know if that is the best artistic choice when you are trying to show off such a realistic environment. But maybe that's just me.
those were actual words used
Am I the only one who found it a bit unsettling when the girl in the demo faced the camera and her eyes were huge?
I don't know if that is the best artistic choice when you are trying to show off such a realistic environment. But maybe that's just me.
@north torrent yeah, it felt super awkward that stylised girl in a realistic looking scene
I think the focus was the environment for sure. The character wasn't anything beyond what can currently be done
anime gurls best
It's a Pixar style. Realistic environments, stylized characters.
but yeah, definitely kinda weird
@gilded vigil it's not just you, i thought she was out of place.. along with some of the very impressive vfx
it's a tech demo, don't take too much stock in it
it was very cool, can't wait to see more
@ancient hornet hey, thanks for the link
"pixar style" .. let's photoscan something becasue it's easier, and let's stylize some chars because it's easier
but I'm not going to think that's what a full finished game will look like year 1. It'll probably take a few years to do what is in this demo to the same quality. Maybe I'm wrong.
hmm, which one?
In the end it is only a tool, so the final look of the games being made will be relying on thousands of other factors to get the look that particular team desires.
i want star citizen in ue5
when CG industry was jumping ship to ue4 becasue it was real-time .. yeah you didn't have waste time for render, but you had to waste a lot of time to get stuff ready for real time still
this seems more like proper real-time workflows that people were expecting
just take the model from zbrush and go
yes
well
thats why ive chosen Unity
the only thing left
its smaller of a tool than ue4
are characters
so more suitable for single person
you can hardly skin/animate 1000000000 poly character
but
i read somewhere on udn
they had something in the work for charactrers as well
I am interested to see how much optimization still matters in practice.
I would still think that having millions of redundant polygons would not be beneficial to a game.
i'm sure they do, they aquired and partnered with some of the top people that are pushing the field
it's going to be more about disk space optimization
as the meshes are streamed
not entire meshes
just the parts you can see in frustrum
the mesh can have 2gb
YES
but only few mb might be loaded at time
In the end I don't see it changing my Zbrush workflow too much, but who really knows at this point.
WOO!
I think we're still going to optimize for the sake of file sizes
^^ .. and mobile
I'm wondering what this means for terrain.
yes, unless there is some super secret and efficient compression scheme
im wonder if we are going to get planetary terrain
they push into this direction for some time
The guy from Quadspinner Gaea made a bit of a mysterious comment about it.
AI navigation would need an overhaul though
i can see it changing my zbrush workflow in a profound way
i couldn't be bothered to work on high poly then work down ..
so i didn't do zbrush .. now i might just make everything there
@north torrent what comment ?
There is a lot I want to say - but I can't say YET. ;) But I completely agree - the future is bright!
That's from the creator.
ahh i would say open worlds
In response to Unreal 5.
Whoa whoa, guys, don't read too much into this. I just can't talk about the stuff we're doing for Gaea 2. I'll explain more later when I can.
in year 3000 UE90 published still less users than Unity
@zinc matrix lol
I've been saying for a while that Gaea seemed like a prime target for Epic Games to buy, after Megascans.
But that is pure speculation and probably me reading too much into what he said.
btw
what is gaea?
indie surivival games
But Dax Pandhi has never really been quiet about future Gaea releases until now.
Quadspinner Gaea, the terrain tool.
oh ok
There are VFX friendly things we have planned in Gaea that will now be game friendly too.```
whats gaeaeaeae
Quadspinner Gaea, the terrain tool.
crazy
same thing as Google. Something you don't use.. ๐
whats their official website
ok
Mฤo, what kind of bread do you has?
Actually, I ate it all...
The bread is a lie?!
then Mรฃo doesn't have bread
For shame!
i feel scammed
Updated.
lol
I wonder if all the Steam fanboys are going to be hating on the new Unreal demo?
I don't think I want to check the YouTube comments...
YouTube comments are hell.
yeap
source 2 is also close to release
just checked /r/pcgaming
I wonder if all the Steam fanboys are going to be hating on the new Unreal demo?
@north torrent why steam fanboys?
that all
shithole as always
They still hate Epic for having exclusive games on their game store.
They still hate Epic for having exclusive games on their game store.
@north torrent oh ok
Gotta be loyal to their corporate overlord Steam.
Gotta keep paying Valve that 30%.
how much is the egs fee?
hey some of the posts are actually positive in upvotes ๐ฎ
in percentage
12%
12%
real time generated memes will be the biggest leap in technology ever
8% if you do a little dance at the Epic office first
Memes are hell...
high traffic
wait what the actual flip? Unreal 5?
Welcome to Discord's home for real-time and historical data on system performance.
Was waiting to see how long it took you to notice, Mr. Rogerson.
now I just woke up, give me a moment ๐
It's like Unreal 4, but with real time global illumination and an infinite number of polygons.
also where do I get on board with the pre-release
meh UE4 has infinite polygons pretty much. Not infinite but more than you can eat
Still going to have Niagara and Chaos physics.
is the global illumination of ue5 ray traced?
probably. No reason for it not to be when it can be cheaper than raster equivalents
I'm sure they have some fancy answer that goes way above my head.
no is normal GI
As long as it just works, I'm down.
They haven't released any information on the specifics to the best of my knowledge. But I am still looking.
if it's raster, i think it's impressive for what it can do
but i'm no expert in graphics
guys can electicity + human fart = make big boom?
@ancient hornet the twitch one
hmm it depends if he drank alcohol i think
guys can electicity + human fart = make big boom?
@zinc matrix random but ok
how
cant even login to the Epic website to read more about it. It sent my 2fa and then said it was wrong. Then wont let me log in now. How about Epic website 5 instead?
epic website: the sequel
But I don't see the jump from 4.29 (or whatever UE4 reaches) to UE5 being huge in regards to most of the features. Seems like they will be using UE4 to keep developing on stuff like Chaos to get it ready for UE5.
less bloat though
That's the idea I think.
get rid of all the hokey pokey systems still hanging around. Maybe get rid of all the Apple Corp Child Slavery stuff that you have to have installed
But when it comes to making particles in Niagara, I expect it to be 99% the same.
@rich quiver worst image in wikipedia to describe gi
Oh, here is Mr. Hevedy on gloabal illumination.
I was waiting to see what he had to say about Unreal 5.
BUT WHAT AA METHOD???
No Thing
the real questions
let's interview Hevedy
I just need to know where the pre-release people go. Im not waiting until it comes out and being left behind. It would feel like a waste to me
so Hevedy, what do you think of the new GI on Unreal Engine 5?
@hasty cargo TAA check the complete video with water, have fun with the ghosting
The only I will say about the realtime GI, I will believe it when I can use it on final version
UE4 had it and was removed post beta
@median wraith and what's your opinion on infinite poly count?
@hasty cargo far aways seems to go non GI at all
goes planar will bet
and there is something strange in the video
and there is something strange in the video
@median wraith what?
the whole cave remains the same color when they move the light
and there is an area that get occlusion
I could see it doing some amorized recalculation when they adjusted the light position
like LPV does
seems legit
and yeah
now double check the video
@worldly ferry the sun GI isn't actually a sun but a spotlight
check the background illumination cause don't move
they faked the cave with 2 lights
ooo so you're saying it won't exactly be "global" ๐
๐ฑ
Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and...
i actually did not notice it
omg thats true
There isn't much in that demo you can't do already with a good artist and lighting person. But consider the optimal scenarios, the performance gains of a new system, its a parity with next gen we obviously need
what a scam
shit
hevedy brings the house down again
to be fair that could have been an artistic choice rather than a technical limitation
yeah, but let's be honest, next gen wont just stop the need to fake stuff
^^
Wait... you put eggs in pudding?
My whole life is a lie...
xbox first party showcase we most likely see more ue5 games for xbox series x
or tomorrow ubisoft show
cuz tbh next gen is mostly ray tracing and some other stuff, won't just eliminate the reason to fake lighting
well what a day, I go from 18mb/0.7mb internet to 57mb/18mb and Unreal 5 announced on the same day. I'm gonna have a celebratory walk around the garden in honour ยฌ_ยฌ
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces
infinite bounces
infinite bounces in finite frametime, seems legit
so billion polygon scenes is amazing, simply just dropping a hires mesh in and go, GI looks good, TAA sadly, and I assume it will be screen space reflections
I wonder for forward rendering and MSAA support
even being able to have pure SSAA but not breaking SSAO and SSR would be nice
but i think it will be a good combination to use that GI with rt reflections, it will stil look good
@mild root you can do infinite bounces right now. It's not beyond the realm of believability. Its just that it shits after 3 or 4 bounces
What's the difference between real time ray tracing and GI?
ray tracing is a method of GI.
GI can be done with different techniques
or the other way around
and also of reflections and stuff
raytracing can be without gi
Does GI contain reflections?
no
no
When UE5 comes out, it means the end for UE4?
no zero
That's bad, correct?
@rain steppe not necessarily
If you ask me there are dark areas occluders too at the scene cause makes no sense
Burger: RTX is a combination of different methods. GI, Reflections, AO, etc
Right now I see a lot of crap reflections in games, in RDR2 for example.
Why is everyone orange-yellow today?
Trump trying to make us all racists
in physics of light, gi is reflection, everything is reflection except emissive surfaces and refractions
Or is it yellow-orange... yea... it should be yellow-orange... Epic color fail on my part.
if they can render triangles so well and reduce draw calls and blahblah, maybe planar reflections can function much better?
I dont think you even need raytraced reflections tbh. Just need to get better optimal methods for real-time render textures. Not sure why having more than one camera is such a frame killer these days
but really, this UE5 video and article sound very unbelievable. billion of polygons? how do you render it on ps5? with 60fps?
billions of polygons isnt an issue
billions of polygons with shaders on, thats where it dies
yeah
Textures > polycount
you don't render billions of triangles, you occlude billions to not waste power with hidden triangles
I hope they made more parity between Blender and UE5. Its the perfect time to drop the mic on that one
imagine being able to path trace with Cycles and move it over to UE with all materials etc. I would shit a brick with a billion polygons
Well, I'm just going to go back to finishing my game in Unreal 4 so I can make my next project a year from now in Unreal 5.
the poly count is probably lower at certain distance, because you don't need to render billions if they are so small that they are the size of a pixel
But for now I'll keep optimizing my Zbrush models.
did you know Blender has a nice sculpting tool? ๐
they said the engine adapts the polycount so that there's like "one triangle per pixel"
no its blender I just told you that
But Blender is good at being Blender.
it's totally adaptative/automated lods basically
is blender the only option for free?
just like Virtual Textures, it kinda allows you to not worry too much about asset sizes and the engine will just downscale as needed without wasting resources (mostly)
the thing is, blender is good at being multiple kinds of tools in one, but it's not the best nor it's even CLOSE to being one on an individual tool basis
having to downscale models by hand just for the sake of lod takes a lot of time
normap map takes too much time to generate?
just the process
like complex hard surface stuff
vehicles etc
takes a lot of work
Just have to point out folks... Epic also just dropped all royalties upto $1m and released the Epic Online Services. Don't be distracted by the aesthetics when you just got paid
Gotta finish your game before you get paid.
well with 5% more cash to do it with....
Ive been waiting for the EOS for ages too.
yeah
yes
I can retire on that.
I wonder what happens to all our marketplace assets when they switch to UE5...
delete all normal maps
Reflections in RDR2 are garbage especially when you're close to houses with glass windows
I wonder what happens to all our marketplace assets when they switch to UE5...
@north torrent pretty sure epic will make something to make the transition of these assets to ue5 easier
to be fair, most reflections are crap without RTX. It's always been either a performance hit or a quick fix
that making indie games with ue5 will be even easier..
no lods
no need for 3d artist
just mega scans
and if you miss something
go outside scan something
and throw it into engine
The no lods thing is just like WTF? Still trying to process this all.
can't make an ar-15 out of megascans tho
wait a minute. From my understanding, you make a model of 10 million polys, then cut down to 500k. Then you take the 10 miilion and bake the normal map over the surface of the lower 500k model?
That is one of the most short sighted things I have ever heard anyone say, Mr. Inside.
The Division 2 has some reflections that are terrible. I caught one that was mapped in reverse also.
gotta use the kite demo scans since they faded into obscurity since megascans came out, thats the shot
I think a lot of people don't quite understand what Quixel Mixer is or how to properly use it...
I'm finding it hard to believe streaming tech is that ๐ฆพ
that's what they said. In Ue5 you use the high poly model. But what about lower end hardware? The engine generates the lower poly version on the fly?
@fringe sundial would probabaly say something more about it (;
its not hard to use quixel mixer because there is bareley any controls over the final result ๐
but yes
streaming from Nvme
is crazy fast
you can load entires levels in matter of seconds
Well they claim the demo works on PS5, good enough for me!
I mean huge 400km levels
in fact, the current Actor system of unreal would overhead so much on the nvme
because loading the memory is much,much faster than actually spawning the actor
that's why they have Valkyrie i guess
yeah except can't stream floating point precision errors
for optimized stuff on next gen consoles, you want to store "live" memory
Quixel Mixer is about taking Quixel assets and fitting them to the art style and color pallet of your project. It can make a scene from Megascans look like it is your own unique art style.
and just memcopy stamp stuff
they are going to release more technical info this and next week
I DO HOPE it will be something about programming model as well
I'm now waiting for proper multiplayer origin rebasing announcement to wet my panties
yes, because Actors cant handle the type of loading shown in the demo
Far a game Red Dead Redemption 2's reflections are relatively good and accurate.
Fixed that for you, Mr. Gordello.
just spawning the actors would take more time than loading them
I didn't quite get the part of normal map. They are still in game no?
then multi step registration
@solid aurora my static meshes, in my shit vulkan engine, are barely more than a couple bytes
basically just Transform + mesh ID + couple flags
yeah, actor for what it is is huge overhead
it should be strictly limited to gameplay systems
not used for everything that can be on level ; s
I assume those statues are HISM or something
see that is over-egging the pudding
I meant, you can use displacement. But, is displacement a replacement for normals? meaning that normals are now obsolete tech?
Its nice for a tech demo, but who would use a model without normal maps when you can save milliseconds
it's most likely ruynning on their ECS system
They didn't have the statues crumble with Chaos though, so there must be some limitation.
Valkyrie
they are tesellating the fuck out of everything
@zinc matrix displacement is better than POM but its not a replacement for a normal map
If you want to be able to break the statue with physics, I am going to assume 33,000,000 tris isn't going to work.
and EOS imo was well worth the wait
the service unlikle many others
provide what is needed, not what it think you need
Also how will Chaos handle this detail precision, can I walk on these surfaces properly? It seems that's handled my foot IK
there is new animation system
which seems like something akin to distance/motion matching
Yeah, Wizard cheating ๐
(probabaly encapsulated into some anim nodes)
Sounds great though!
@zinc matrix use phy's voxel engine for snow
I liked the IK positioning on door as well, anims were so tight!
@zinc matrix https://github.com/Phyronnaz/VoxelPlugin
The big question is if they will share the anim tech, because that's a big deal to me!
that global illumination is probably Voxel stuff
they share everything. its open source
Not really
well not everything. The store isn't, the launcher isn't
Don't get me started on that stuff! ๐
We have the elite next gen graphics, but total rubbish launcher and store! ๐ต
yeah I was pushing for the download limiter since it released because it would stall my entire home internet when Fortnite was patching. So I went and looked into how to apply it, learned how to, but had no access to the launcher source. So I had to wait. But they added it recently, which is nice because it only took more than a year and was a few lines of code :/
There's just some many things wrong with that part of the eco system people use third party websites.
It's really incomprehensible at this point.
Nope, not going to get started..... ๐
It's obvious!
I thought I was just taking a quick break when I sat down a couple of hours ago! ๐
its all still in development and if I learned anything from my time with unreal, its that evolution will occur as necessary and (almost) nothing is rushed because they want to be the first
heh there is no point being on Twitter right now as my entire feed is "OMG UNREAL 5" posts
Well its worth it for this post.
I'll just stick to finishing my current game and worry about Unreal 5 when it comes.
preparation is key
Finishing is key.
im lucky though that im not locked down into a project right now
speaking of which, I now have fibre internet. Time to download UE 4.25
Do it!
I wonder if a group of some modders could team up and finish UT by themselves. Speaking in term of technical manpower. Take 3 mappers, somebody to script the menu system, challenges, design, game modes and at least you could finish a game with 20 maps or so, 4 game modes
@zinc matrix nobody will touch that after what happened
not to mention the last version is used was around 4.12 or something. It would take a lot of work to update to the latest version or it would have to sit in the old version. Plus half finished code, assets, etc. It would be better to start from scratch
what did they do?
abandoned it for Fortnite. Plus there was drama and elitism
they just said that want money with fortnite?
I think the best way to prepare for Unreal Engine 5 is to get good at Zbrush...
it cnt hurt
nah
*cant
I would take one or two maps from UT, UT3 or UT2k4 and reimagine them
its not about money its freeing up recources to work on your suddenly record breakingly popular game imo
thats mostly why ut4 collect dust
its the artists and animators who made that scene look the way it did. Two skills worth learning
I am going to assume you are being sarcastic, Mr. Inside.
Half, as in the number of assets in a game that even exist in the real world to be scanned?
there are some other arena shooters but they aren't quite that popular
@hasty cargo they could have freed up the Epic people helping on the game without taking the rest of the capable team with them. But it shows the fragile nature of community projects. All it takes is one diversion and you lose years of works
I'm all for scanning things that can be found in the real world.
But half the stuff if not more in the games I play don't exist to be scanned.
@solid aurora The Division 2 is coded by idiots. but the artists are magnificent
not that Im bitter or anything ยฌ_ยฌ
Or are you going to get a time machine and go back to ancient Egypt to make a game like Assassins Creed Orgins?
I quit at around 55 after they banned people for their shitty bugs
it was pointless to carry on
the whole thing left a sour taste in my mouth after putting hundreds of hours into both games
I think their best multiplayer shooter programmers were working on ut4
so it makes sense that losing them would stop the project pretty quick
not really. The fact it was elitist in who could get to do stuff for it was the kicker. They could have been replaced, but it was a community project that felt like a closed clique
quake champ isn't the same thing as Q3 days
it sorta was then there was hero abilities =/
@hasty cargo Just saw the video, oh my god it's so amazing. This is probably the most significant thing to happen in years
Because Cooler fucking called it!
Pretty much.
its pretty amazing, you should suggest things more often ๐
suppose we could look at epic's acquisitions and guess more things on ue5
@zinc matrix the launcher makes a new folder for the newer version, so even though you didnt do it yourself, a backup was made
@zinc matrix 4.24 was definitely broken in some spots. there was an editor framerate issue that seemed to get fixed in .25
@zinc matrix check the folder where your project folder is located
There should be another now
Just found the first song I wrote on Spotify. Not weird at all.
@fathom wadi you wrote a song on spotify?
I wrote a song around 25 years ago and it ended up on a compilation CD. So it gets around. Now it's on spotify.
Never got paid for it tho
not that I think its worth being paid for. But its still an odd feeling
Country song hit? "Ma dog dont like peanut butter no more" ?
Death metal called "Dreaming in Limbo"
ignore the clip, the singing is out of context
something the singer decided to do and we didn't want him to, but it was his band...
yeah, they really speak to me
we split up not long after this because the singer wanted to play the keyboards, but he couldn't play them at all. It was embarassing
We used to tease him saying when he played, it sounded like Cervantes theme tune from Soul Calibur. He didn't much like that :p
He liked norse culture and would dump a lot of it in the music
There was a local band way back in the day called "Mrs Gandhi's Mushroom Party" They were as shit as the name. They got booed off every stage, had beer's and other less nice stuff thrown at them
at 2k for those who want it
those rocks, you don't sculpt it by hand do you?
photogrammetry
in low poly games the surface is mostly flat with a rocky texture
but with billions of triangles, nobody would carve microdetail by hand
even with photogrammetry this thing is hard to put together
so what is the graphics card equivalent of a ps5?
isn't there a big performance difference between the 5700 xt and the 2080?
1 teraflops in consoles != 1 teraflops in pcs
ppl are comparing the 12 teraflops of xbox to 2080 super, but I don't think it's right to compare teraflops alone
https://forums.unrealengine.com/filedata/fetch?id=1760202&d=1589394755
@north torrent Yeah wow! That's insane. 12 million triangles
If polygons are free, who even needs a gpu?
Nvidia is going to announce their retirement tomorrow.
no, we are still well behind the first GPU to hit 100 teraflops
Petaflops is where it's at. Quantum GPUs are where it's at. ยฌ_ยฌ
just think, eventually GPUs will be brain interfaces that simply immerse you through neural manipulation
Unreal 5 will make gpus obsolete.
with HBM3 projecting cards with 64 GB, that should enable realtime fluid simulations on games
we have that now tho
games running at 8k should require more than 20GB
you got a scene with 35 millions rendenring at time ? @zinc matrix
8k would be nice if you were playing games on a 400 inch tv.
such an amazing GPU, my 970GTX don't does that
tommorow
i must be super productive
cus last week i was doing
nothing
can you believe it
8k isn't required if you ask me. Signed, Mr.Magoo
this conversation is funny
8k is like wanting to play on a cinema theather screen
8k is when you want to lazily UV your models
that lighting in UE5 techdemo. Can't we already get that with lightmass?
All the fps!
@signal citrus Still waiting for 3Lateral modular digital humans.
mhm good memory, i forgot about that
theres also that whole skookum thing
that got panned
Yeah that's cool as well.
i imagine they are hopefully working on javascript implementation for the people who want it and some sort of parsable language runtime
I think it's well canned at this point.
skookum script is canned yeah, but i think they still have the devlopers from it
The 3Lateral thing is more confusing.
With that team we'd never need to piss around with Manny ever again.
Could even just fix that CF of a default rig.
Would be step in the right direction.
Interesting how the Tomb Raiderish skeletal mesh was not very high poly.
i guess they aren't ready for the big reveal of characters in ue5
Animated and static meshes seem to still be far apart in regards to what's possible with streaming.
the animation thing they described sounded interesting, some sort of automatic naunce or something
wonder what that will be about
It sounded like Start Citizen IK magic they will probably never grant us plebs to use.
If lucky might do a basic video on technical details, with massive holes in it.
I'm not jaded though, can't give all the tricks away.
I'd be happy if they just did a good stream on the climbing implementation.
thats 360 degree winning, folks!
I love how honest the man keeps his game.
if only his pockets were deep enough to keep up the royalties strike against google and steam
That's like pimp hand game, not literal games game. ๐
Epic store I assume is doing okay, need more big name releases, but they've brought people onboard with candy.
I really wanted to buy Predator just to support things but it was kind of meh to me.
I even let my discount voucher expire, that's how little the catalog interests me. Maybe Shenmue 3, but that stuff has had it's day. I'm not preordering Vampire or Cyberpunk, god knows when those will actually hit and if they're worth the sticker shock.
I've played like 2% of the free stuff.
hey why can i not build my project? everytime i build it never works it just freezez
like on my harddrive?
do you have 32gb memory sticks?
no i do have a 1 tb external harddrive
If not, that's probably the issue and you need to trim some fat.
Building is a blocking operation.
It will eat eveything.
i just had to exit the swarm thing and it un froze lol
it will lock you up until it's done.
In the glorious future you will not need lightmaps!
i hope
me too.
i keep working on my game too much
i really need to take a break
i think im obsessed with my game
I've not worked on my game at all in 3 months because of RL work and Covid BS. ๐ข
why, do you have a team?
I've worked alone on this for over 5 years...
I'm making a MMORPG!.... ๐ฑ
also why did you stop working on it? it's quarantine literally the best time to work on a game
I work like 12 hrs a day, I'm not on some government package. I do my day job and training courses.
Because I'm a programmer I can work remotely...
Mostly DIY stuff has been killing my free time, so that's why.
It's really starting to get to me, but the DIY is almost done.
I'm doing 2 training courses at the same time and currently procrastinating because of alcohol and UE5 announcement. I need to submit one final exam before I sleep and prep for another final exam tomorrow.... ๐ต
Then I might get stuff on track this weekend, maybe. It's not really ideal for all if you want to still get a decent paycheck.
im a programmer that works from home with 5 kids. I used to work during school time and through the night. Now I have to juggle the family responsibilities and stay on top of my jobs. It's pressure this job does not need.
and noisy
Boss is also getting antsy over me finishing my outstanding projects when I come off these courses next week.
I feel you.
I don't regret not starting a family already right now.
https://pcpartpicker.com/list/YGL6FG @bronze axle tr builds add up quick though
are all TR mobos priced like that ? ๐
nah but the mobo is not something i'd save money on
power delivery for these things is serious
My TR mobo was $550
afaik theres isn't a better board than that
pretty sure my last Asus mobo that died had power delivery issues
So you can get cheaper ones if you don't need everything it has
Uhmmm TR build, that's what I work for! ๐
I'll save from all this BS in compile times!
then again, I know some people paid 1k for x570 mobos even
ROG is in a different class of mainboard than asus's other stuff for sure
the rear io on the zenith and 5 nvm slots may be something to consider though
https://www.asus.com/us/Motherboards/Prime-TRX40-Pro/ There's also this but I decided against it in the end
What CPU you looking at and cooling setup?
Yeah but if you need more NVME slots than the 3 on the ROG board I got, there are always PCI-E adapters. ASUS even makes one that supports 4 more NVME drives
I mean, I'd rather save on the mobo and get 32 core TR instead
^
that's like way more value to me
have you seen any pcie4.0 adapters?
That was what I did. I got the 3970x instead of the 3960x by getting a slightly cheaper motherboard.
I mean, it depends on what you want
thats not a bad price at all
It's really not, especially if you're already in a place where you're about to buy 4 NVME drives
BIgger nvme makes more sense, can offload enough stuff to hybrid/mech drives
I use Hybrid 2tb etc drives and limited NVME for my project and git stuff.
4TB nvme's have crazy premium price now
Really more interested in clock speed and ram slots.
For on-device storage, I've moved to entirely SSDs now. Had enough mechanical drive failures the last month.
you'd almost get that adapter and 4x 2TB at the same price
@ebon onyx same, minus two spare backup hdds
at 550+90 though its a 200 dollar price difference about, the io on the zenith is pretty amazing for what it is
but strix is definitely good stuff
yeah, HDD's do suck
It is, but when building a new PC, $300 right now (if you don't need the card immediately) is worth another 64gb of ram
So it's worth the tradeoff
I'm all about spending money on distro plate... ๐
and aiming for 5ghz clocks
Stock is delayed, should be proper neat when I get my hands on it.
This build is not TR though.
the 4xxx series should have been announced by now for desktop
YEah only mobile lat I checked.
but the new 3100 and 3300x are welcome
Probably being held off on for the consoles
mobile 4xxx is desktop 3xxx
consoles are zen2 i think
but yeah competition wise, makes sense i guess
It does look pretty decent on the mobile side.
Boss gave me some Lenovo junk, couldn't even run Unreal if he let me.
My last i7 is toast.
My last desktop died and took 3 hard drives with it
I finally pushed it one render too far
Twitter can be the worst place in the world. But it can also be amazing. Sam Esmail replying to me is like a digital Shakespeare stopping to talk to me
Nvidia should be announcing something today.
getting kinda late no?
ooh sipping on straight chlorine..
im getting a ryzen 4800 laptop next week
those 4 series mobile chips are awesome
whoop intel chips at same price point, and better on power consumption
even in single core!
@signal citrus Yeah that's why I'm looking at the 16-core Ryzen stuff. Way cheaper but still a huge benefit for me.
7:00am here.
you lucky @dense storm
3950x is not a bad choice at all, but the extra +8 cores (+16 threads) you get with the 3960x should be considered too
but then does the cost of board and ram
thing is chips get outdated so quick
my 3950x whoops 2nd gen threadrippers
which cost way more than my chip
im hoping mine lasts a good 2 years
a $1700 gen 2 TR
well it was when it released
that 2990wx might edge you out on some fringe cases though, but yeah the 2990wx is slow
does have twice as many threads though
@dense storm I've got an ideapad 5 coming with a 4700u next week, 8 core no threads so super curious how well it will handle UE4
none, integrated vega 7
its not meant to be a heavy machine
16gb 14", meant for light work so curious on how it will handle UE4. shouldnt be half bad for what it is
looks like the asus tuf?
yep I was going to get the g14, I want a 14 incher, but for half the cost I got a good compromise I think
I mean if I want to do heavy work I have my desktop
mine is just for light work
As long as it isn't a 13 inch... those things look like toys...
the reports so far put the 4700u at really good performance for 15 watts so I think I will be happy. I used to run UE4 on an intel 4010u with an 840m so I can deal with it
once this pandemic has calmed down, would be nice to go chill somewhere and code, and get out of the house
best thing about working for a company as a remote ๐
I mainly picked up the laptop so I can do random learning in bed with the wife and the cat lol
i was looking at theG15 originally
but i couldn't see the difference to justify the cost difference
nope the tuf, if you can live with the screen, is a great value machine
the g14 and 15 are just extra special if you want extra special
whats wrong with the screen?
nothing "wrong" its just not high color accuracy
but most wont be so its not like its an issue for 90% of the people lol
I have a laptop because I am constantly traveling around the world. Never for heavy lifting though.
For my next laptop my main concern is getting a 360 with a decent touch screen with pen compatibility. Means I don't have to travel with my Wacom anymore.
yep yep, which is one of the reasons I balked on the G14. it has no home/end/pgup/down keys ๐ฆ
the tuf seems to have a better keyboard
over the G15
would be lost without the numpad
my desktop has no 10key so I've gotten used to it
I wanted to get the swift 3 but it's capped at 8GB ram and I couldnt handle that
I just end up remapping anything I need to other key combinations or break out the usb 10 key
I dont use the 10 key enough for me to care about it in the end and I reallllllly like the 14 inch form factor
but it was so hard to find a 14 inch that had a dGPU
https://www.laptopsdirect.co.uk/asus-tuf-fa706iu-ryzen-7-4800h-16gb-1tb-ssd-geforce-gtx-1660ti-17.3-inch-wi-fa706iu-h7015t/version.asp this has a 17.3 screen
I need an upgrade. Just built 4.25 and it took 93 minutes.
takes me 14mins to build 4.25 ๐
15 inch laptops in 2020 are about the size of 14 inch laptops in 2016.
im still on a 4790k. cant complain tho, had more than a few years out of it
My thought were G14 for $1500 or cheaper laptop + 3950X for $1500 and I figured why not
3900x is a good chip
@north torrent they are but the weight is just not there on the 15 inchers compared to a 14"
my co worker has one, and its still fast as feck
its only like 5-6 seconds slower building our game o_0
and cheaper
I've got a 2700x now, figured why not just go balls to the wall and get the 3950x
Compared to the laptops I generally carry, any laptop in 2020 is incredibly lightweight.
yeah once you get to a certain point you have to just figure out whats important to you the most in the laptop and try to get it. I use it in bed on a tray or on the lap and smaller size + weight tends to be the biggest for me. The swift at 2.7 pounds was..... soooo nice but 8GB ram makes a sad panda
Even with a laptop I still have to use it at a desk, so it never made much of a difference to me.
I did briefly consider ditching the desktop for a laptop, they are really powerful at this point, but then I can't use those strong ones in bed lol.
The weight of these older laptops I have however, is more than enough to make a difference when carrying them around airports day after day.
I guess it depends on how close your bed is to your desk...
yeah I see 6+ lbs on some of the newer ones and ugh, and those are almost thin and light for gaming laptops
I have a USB C touch screen that I can plug into my desktop and basically have a tablet with the power of a PC...
Might work for using in bed, haven't tried it myself.
You would have a cable to worry about.
oooh thats nice
not much of a difference compared to a power cord for the laptop if it was on the lap
I'm honestly not even sure what I bought this screen for...
same reason I have a PS TV sitting in a box outside, it was cool when you saw it
I guess for testing games with touch input.
that was my justification when I bought my touchscreen laptop, used it for one game and never again lol
Second screen for my laptop.
anyone know if you can use the Lidar Point Cloud component with realtime data?
I wasn't aware Unity users cared about graphics fidelity.
My chicken sandwich is upside down...
hdrp is very pretty, more pretty for certain things
but wiht ue5 idk anymore haha
I guess getting away from ue4's taa and overly contrasty tonemapping would still be a valid reason to use unity
I guess if you want your game to look like a Playstation 2 era game.
I think ur being a bit extreme
but yeah take older games like i always say dayz, where the lighting and color is much easier on the eyes and less cinematic
I don't think its a bad thing
Unity has lighting?
interesting comparison
granted he could have done a better job in ue4
but you still get the ahh too bright and ahh too dark noisy contrast
if there was an enemy walking in the background field in the unity shot you'd see them easily, in ue4 they might get lost amongst the noise + having taa blurr the edges
I does look very 'gamey' I guess. That artificial look to it.
yeah, in certain scenes its not an issue, but in some its really hard to beat out
Not as hard as finishing an actual game that looks good in Unity...
The capacity to make an ugly game doesn't at all prove that even the best of the best can make a pretty game in Unity.
tarkov would look pretty amazing if it wasn't for whatever it is they are doing with their ambient light
Does anyone ever get from start to finishing a game without stumbling across some sort of unfixable major issue in Unity?
well i mean hearthstone works fine ๐
Does it?
People seem to ship good games made with Unity. ยฏ_(ใ)_/ยฏ
Do they?
Yes.
Ok.
I don't like Unity, but I recognize its value.
yeah not a fan either, got some good community tools though. But when I open unity stuff, I can see its not as pretty or cinematic, but my eyes appreciate it, very comfortable
I don't like the flat 'easier to shoot people' look though. Like when first person shooters have lights in odd places so the visibility is better for the player.
But in general I just don't care about players, so that's just me.
if you look at csgo, they manage to maintain the easyness on the eyes, but look pretty, good composition and MSAA is guess
Counter Strike is one of the least favorite games I have ever played in my life.
Not my thing, either. I find it boring.
If other people like it, then great. Not for me.
Indeed.
maybe but you can atleast appreciate a good looking piece of art that also considers gameplay
I'm a bit of an old school gamer. I mostly enjoy moody single-player games with puzzles, horror, rich atmosphere, or all of the above.
not just bzrghgghhaaaa lense flares and lots of contrast!
wowow
the kickstarter trailer engine
Lens flares are life...
I really missed the lens flares in the most recent Mass Effect game...
Lens flares can be great when used tastefully.
pfist are you a stalker fan
I only played a little bit of the first one many years ago, so I haven't followed the series much.
it got a lot better than the boxed version
also free
can just download it and play it
and its quite awesome if you wanna burn a few hours
can just play in sandbox mode
do missions etc
I don't want to try to copy movies in games, but I want to think the way a movie cinematographer would about setting up a scene in the best way to tell a story.
The format might be very different than a movie, but I personally believe the same level of intentional artistic decisions can be.
Just in a way that best shows off what makes games unique. Not in a way that just looks like a cheap knockoff of a Hollywood blockbuster...
you're totally right which is why ue4's postprocessing can be a nightmare for some who want to achieve a specific look
Far easier than any alternative I have ever used.
I think UE4 post processing has way too much stuff enabled by default
Can't say I've ever worked for Ubisoft or Dice to see how their respective engines work.
Unity actually did now similar thing to UE4
HDRP now has bunch of effects enabled by default :/
that being said, people telling Unity graphics look like PS2 era is just uninformed
I also like more neutral look on Unity, it looks more "correct" out of the box for me
also less soft/blurred but that could partly be the UE4's TAA
I have always had a huge bone to pick with how shiny everything looks in unreal
I am not sure exactly which parameter effects it, it just really seems off to me
I suppose if I can control it there's no reason to complain. I believe post processing is extensible now?
set roughness to 1 on most things and just tweak the specular contrast and strength
instantly easier on the eyes
Thanks, I'll try that
but I think ue4's less neutral look is more to do with tonemapping
Yep. r.filmictonemapping or something
you can completley replace the tonemapper with a pp material
but then none of the PP stuff works
unity is too bright out of the box imo
unreal engine makes me squint, unity makes me wonder how the hell do I make the viewport flying camera go faster?????
Pfft UE4 such old tech
Unity gets a bad rep cuz of all the bubblicious games made with it, they woulda been better off implementing a limited palette with only candy colours
That 1m news
I donโt see the purpose of unity lol
You can have fun making games in unity but hard to make fun games
Yeah fun game thats the real trick of it isnt it
I did find it mildly ironic they did the UE5 interview in meatspace considering the amount of talk about virtual worlds there was
Meatspace?
yeah where us big bloodbags live
Oh
as opposed to cyberspace ๐
Ah
Come and grab your Geoff Keighley Fortnite skin free
I did like the stack of binders and print outs behind Sweens though
The streams have been really fantastic lately I must say, lots of great Epic veterans.
Im guessing some of this was meant to be for GDC
What are you watching
UE channel on YouTube
There was one by Hourences about volumetrics, then the one with James Golding about physics. Then theres the one with the sound guys when they went into the soundscapes and reverb
Bet your right, damn gdc would have been good 
Holy fuck I just watched the UE5 teaser
Itโs PlayStation five so donโt get too excited
It must be all the AMD RTX stuff coming online too
Thats why next year
Im guessing UE5 will come with Chaos only too, all the old moldy guts will be stripped ๐
I think it's their own implementation, selling such a feature just to find out it's best on X hardware would be massively disappointing
Sequencer, Niagara, Audio system, theres not much of the old UE left ๐
hey i'm setting up a discord for retro fps multiplayer game matchmaking ... is there a channel on this discord where i could promote it?
Epic had it back in Elemental which I still think looks superior hehe
@steel bridge you must dm an orange name and request before posting
This is an official tech demo by Epic Games demonstrating some of the features of an early Unreal Engine 2.
@signal citrus thanks
Chaos fields will be in UE5 I bet, they said its not all quite there but it'll be interesting to see how volumetrics goes too.
I'm happy with GI alone honestly but nanite is pretty slick
Big time saver for bigger powerhouse studies
Hope vr gets some love too
I wonder if theres parity between Nvidia RTX and AMD in terms of fidelity or if theres shortcuts being taken
"Originally, Unreal was going to be a Quake-style shooterโearlier screens showed a large status bar and centered weapons, similar to Doom and Quake. The main character was also going to be a woman, however in the final version the main character's ge...
Whats even crazier is when you were there to play those games on release, Prey was gonna be the biggest engine ever lol
It was a big step up from Choplifter ๐
I remember being in awe of how beautiful Unreal was
Mirrors and coronas zomg
Unreal 1 Nali Castle FlyBy intro. This is the demo that is shown when the game starts up, showing the power of the Unreal engine. The first time I saw this baby running was in a local computer store on a brand new Voodoo 2 machine. I must have been watching it for at least hal...
It was the audio too in Unreal though, it sounded so alien
Introduction Scene of Unreal captured at 1024x768 60fps from VGA.
(this is no framebuffer grab)
Timedemo is running in second half of video.
HQ video at http://retronn.de/ftp/videos/unreal_intro_voodoo2_sli.mp4
Everything looks better with voodoo
I remember the UT2003 leaks it was some dark bedroom handycam footage lol
The UE5 demo def looks raytraced though.
Theres lots of noise around objects in motion if you look carefully.
Its especially noticable when the bats fly around.
Itโs not raytracwd
It does seem like that could be artifacts from the virtualized geometry. Idk though
Could also be the gi being adaptive
Mmm
TAA ๐
Or that
Jesus i hope thats one thing they get rid of completely or improve.
TAA is terrible.
Taa at 30fps is what it is
RTX does help with the ghosting from SSR, I did notice that which is a bonus for FPS weapons
lol 30fps
Needs more film grain
woo photograms
I think theyโre gonna have a problem on hand if they are using some console specific shared memory thing to do that stuff
But the 1m news makes up for at least one misleading thing potentially
Well maybe on PCs with SSDs they can do similar things but if you tried doing that on a mechanical drive you'll max out the speeds pretty fast
Yeah thats true, wish there wasnt so much bloat
Even in BL3 I notice the slow speed of my mechanical drive.
Everytime I load a new area, takes about a min or two for all the textures to load, massive lag in the meantime
I wonder if consoles virtualize anything for security like phones and PCs
Epic likes to complain about Google Play but its the same thing on Windows 10 installing a non-signed EXE
Defender will jump on it and grind your PC to a halt before you get a chance to run it
I get abit of texture streaming in for BL3 as well but its fairly fast loading times off an SSD
The new nvme speeds are insane though, I need a 2TB fast one ๐
Mines only like 600s, not 3000+ lol
why the hell do people constantly ask for C# support?
the DirectStorage API is coming to windows
the only missing part will be hardware decompression
but I guess amd is on it
for next ryzens or the next next ryzens
They gotta test it on Xbox first
what's that?
I wish Nvidia would do another PC chipset ๐
I wish Nvidia would send me free stuff.
Probably a little premature to ask but was there any mention of epic games releasing the assets in that trailer for ue5? Some of that niagara stuff would be cool to go over
They probably will when UE5 is released in 2021.
Might not work with the UE4 version of Niagara, even though they will be mostly similar.
Niagara is fun. I wish I could work on it more.
But I have a detailed schedule of my development, and particle effects are part of the very last stage, 7 months from now...
So not much Niagara for me right now.
When ue5? ๐
Also got a new pc so might actually jump back into the engine.
Also, any recommended reads on creating instanced mesh systems that deal with extremely high counts? there's a setTransforms method someone told me about a while ago which is pretty sweet. Am wanting to know if there's any projects that properly showcase this.
Or any talks about it.
Any info on projects going the more DOD rout.
Also how does one load in assets at runtime or what's the best way to allow someone to easily modify and add assets as mods?
looks like next gen standard PC should have an nvme with 4-5 GB/s read speeds
around ยฃ112 for 500GB NvME with 5000MB/s ... prices really need to come down a bit more
yeah
๐
fucking hell I thought my samsung 840 evo was good enough for a long time
well for anything today, it is.. ๐
puny 400-500 MB/s read speeds
honestly the main attraction of SSDs at the time (for me anyways) was the instant seek times compared to HDDs
Yup, although load times are night and day compared to regular HDD
If you could stream textures straight from SSD to memory be way faster than going through the middle man
Woah what?
I'd imagine it essentially allows the user to read/write random-ass-bytes however you want
Its probably in both new consoles, theres never been a north/south bridge issue with consoles
most likely
That's fucking sexy.
