#lounge
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A complete story arc, a fully developed setting, a cast of characters, and a series of systems for things like combat and magic is more than an idea.
Bungie did something pretty cool .They made the game so the extra content from DLC wasn't required until you ran out of things to do
its a GAAS tho so you expect it
I guess you have to scope the idea for sure. Some noob coming around saying "I have this great idea for a game" and its some hybrid of two game modes with no real idea at all. That you can't and shouldn't suffer. But someone who write a complete canon, multiple arcs, storylines, character development and such. They are to be respected even if you don't like it per se
If I hate apples, and I go into a grocery store and walk past the apples to buy grapes, does that mean apples have no value?
I see benefits on live service approach, just can't think any nonproblematic ways in doing it that would a) work for players b) wouldn't abuse players
Subscription model worked well back in the day
@gleaming hill I played when it launched, ran the campaign to the end and it send me immediately to the MTX store. Which made me quit instantly. But I just started to play again because I want to see them blow a planet up (love blowing shit up). It's a whole world of grind
But no one seems keen on paying that now
I don't know about subs
the campaign is great tho
it's only worked for MMOs
Yeah
and iRacing I suppose
but I really hate what iRacing does as well
they still sell tracks and cars with outrageous MTX
I used to pay for SWTOR but recently I wanted to revisit it for nostalgia... and I couldn't bring myself to pay the monthly fee
despite the game itself has monthly sub
this is why I've never subbed a single month
like, sell your content separately if you want but mixing the MTX with subs is super annoying
Yep. Red Dead Redemption 2 has been sucking the MTX teet for a while and they still charge 54.99 for the game.
that bothers me
Yeah like pick a poison not make a cocktail
Red Dead Redemption 2 is worth $60usd if you never open the online part though...
It isn't like Anthem where there isn't a well thought out single play campaign.
This is why the price didn't drop. An amazing feat if you ask me
They payed a lot of money for voice actors and motion capture and animation teams doing cutscenes. It is one of the largest single player games I have ever seen.
yeah I agree I would normally pay it, but I waited 6 months since PC release expecting a price cut.
It is still graphicly the best game on the market, so I honestly don't see the logic in why it should be cheaper than newer games that are less advanced.
I haven't felt particularly motivated to try it
graphically the best? Are you sure?
I keep hearing how good it is but I don't like cowboys and that setting
Not saying that everyone should just go out and buy it. I just have no problem with them charging full price for it.
If you don't like it, just don't buy it.
I doubt any open world game can ever be bleeding edge in graphical fidelity
at least if the world is massive
If you don't like the Wild West, then you will probably hate the game.
I have to say there isn't many games that have impressed me more graphically than The Division 1 and 2, and Destiny 2
The real appeal to it is the setting.
D2 mostly because it runs so well for it's fidelity
I also see no reason why RDR2 PC port should sell for less because it's port of now older game
it's never been on PC before so the market on PC is still new
I doubt that many who actually played it already will buy it new on PC
I think that because of the MTX involved. I mean, they want people to buy MTX in a full priced game. I can't handle that
I honestly think prices on games should only drop when they no longer feel modern. When they aren't on par with the things being released today.
if the mtx is on online only, I usually just ignore it
I don't play games like that online
heh Crysis would have been full price until a couple of years ago then :p
I think Steam sales and half price games after 6 months and such is undervaluing games.
I think that is a big reason why the whole live service model started in the first place. Not that I am ok with that, but I just see it as the root of the problem.
@stiff crystal I guess, but then I do want to play the online multiplayer and those who pay, win.
good point
I'd just love to come up with something that's still live service and not straight up scummy ๐
If you don't want to play a single player story based game, then don't buy Red Dead Redemption 2.
As someone who only plays single player or local multiplayer I really enjoyed Red Dead Redemption 2.
closest thing I can think of is just selling additional content for fixed price at somewhat predicatable intervals
but it has all kinds of issues on both single and multiplayer
I want a game you can earn real money in. Ala Diablo 3 auction house or Second life. But really cool and well done. Perhaps some game that allocated 10% of your GPU to mining crypto as you play. Longer you play, more you make
I liked how Mass Effect 1, 2, and 3 did DLC. I never once felt like I wasn't getting great content for the money I spent.
didn't ME3 have really bad online MTX?
No.
I don't think people actually played the online part of Mass Effect 3.
I never touched it, and I enjoyed the game.
I bought all the DLC and I feel like I got more than my moneys worth out of Mass Effect 3.
If someone chose to go online and spend money, that isn't my problem or a reason for me not to enjoy a game I paid for.
The intro to ME3 was one of the first games to make me truly feel sad
the next was The Division 2 when they fucked it up so bad I had to quit
All praise to the artists on that game however
did you play rdr2 yet?
not yet but I will one day
hope you get past the intro
there are two kinds of men. Those who play RDR2 now, and those who dig. ยฌ_ยฌ
I don't like wild west setting at all
Don't play it.
ok
That would be like playing Assassin's Creed Origins and hating Egypt.
nobody hates egypt
Tell that to Iran.
it doesn't count
The point is, a big appeal to games like that is being able to be immersed in a setting that you love, to explore it and feel like you are a part of it.
Assassin's Creed gameplay is boring to me, and the story was beyond bad in my opinion.
But as someone who loves to study ancient Greece, Rome, and Egypt it was great to be able to explore all 3. I don't for a second regret buying that game and playing it for 50 hours.
Though I should probably game dev more and play less...
I have an Egyptian friend who plays in a band called The Kut. She is epic
a big appeal to games like that is being able to be immersed in a setting that you love
I understand it, and rdr2 no doubt may be a perfect game for those who like american history, wild west, or indifferent to setting
I love spaghetti westerns so its an ideal setting for me. I hope the gameplay lives up to it tho
one of the best games I played in the last 10 years is Outer Wilds, simply amazing game
Divinity Original Sin would be on my top 3
Enjoying the setting is by far the biggest factor in why I enjoyed playing Red Dead Redemption 2.
Otherwise you will probably find the gameplay totally annoying and will quit after 2 hours.
Path of Exile being my top all time fave game which is like 8 years old now or something
my all time favorite would be either Jak and Daxter games or shadow of the colossus
Fallout 2 was my fave for a long time, but you can't keep such a dated game as the best for ever. PoE has always moved forward though
Star Wars Jedi: Fallen Order was also really damn good
it was presented well, but I dunno. The looting system was pointless, the fights were only good at the boss levels. I got bored real quick
@north torrent I didn't hate the fighting in AC odyssey, but yeah it was the setting that did it for me
what I don't like, these days a lot of players go too far with "must play" opinion, when they genuinely think, if you don't play something, it is because you can't. And it is a huge source of polemics and annoyance in some parts of the internet, and rdr2 for some reason was one of such topics in 2019
There are a million or so videogames out there... it is crazy to expect someone to have played any one of them regardless of how prolific it may be.
I did feel like AC Odyssey combat missed something though
I loved those helos
Shields?
What about em?
That was my guess at what the combat was missing.
Sparta, shields, hopolite phalanx stuff...
I like warzone as it's not all about speedbuilding walls ๐
hahaha
yeah i like the game, just suck
been playing resident evil 2 remake
in the dark
what a fricking scary game, if you are looking for a thrill
thats it
get resident evil 3 remake on sale if like 2 remake and the revelations games
Anyone lend me some money to get San Francisco? https://twitter.com/nypost/status/1258214110619226114?s=20
San Francisco gives free drugs, alcohol to homeless quarantining in hotels https://t.co/w0pjUevdRZ
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get resident evil 3 remake on sale if like 2 remake and the revelations games
@rich quiver yeah i tried the demo for 3, thats actually why i got 2, it was in my price range of below $20
@azure chasm I played the crap out of both disks of RE2 back in the day. I don't think I could handle the remake after nostalgia wore off
nahhhh the remake is worth it
plus its a new camera system
meaning you will find new ways to get stuck on walls trying to run from zombies
and new ways to completely miss your shots
Oh man, did you see those two redneck shitheads murder Ahmaud Arbery for jogging in their area?
the thing i like about the remakes is the controls
they took 10 games to find a good control layout for survival horror
its still not perfect in RE2(but really good), i felt like in RE3 (at least in the demo) it was improved
could also be the scared shtless moments when you are out of bullets scurrying for a door that messed up my movements
i dont read any sad news Marc, just like tech stuff, and then i watched 1 react tutorial and now all they give me is javascript news
๐ซ
I have been trying to change the videos YouTube recommends by creating a new account with only game dev software subscriptions and only ever clicking on game dev videos.
It still recommends stupid stuff...
Must Watch: Epic Bans 7 Year old from Fortnite
no thanks internet
p.s.
he probably deserved it
now waiting for the follow up news from angry mommy
now that i dont have my digital baby sitter to care for my youngin
what ever will i do
Teach kids how to read.
I'm content as long as the small humans don't eat glue.
true
my son is learning Blender atm. He made a Robot Spongebob Squarepants with no reference material. The little shit will be better than me soon ยฌ_ยฌ
thats awesome, you'll soon have an in-house game studio
true. My daughter is learning animation.
Hope I live long enough to see it really. My immune system just kicked back a notch and now I am getting formication occurring. It's not nice
do you excercise, eat healthy, and not smoke?
I quit smoking Dec 30th 2018. I can't exercise as I have a Morton's Neuroma in my foot so I have to keep off it. I eat healthy though
you should try and find some excercise you could do, like biking or something with elastic bands (which is just as good as weights and MUCH cheaper)
I used to do Judo, but this neuroma but the clamps on that.
Important stuff.
yep.
Get this... I started her out with Adobe Animate. Showed her around it as I know it myself. Instead, she took it upon herself to ignore the tweening part, and straight up did keyframe animation. 3 days later she had drawn nearly 600 frames without onion skinning it.
Even better is, she plans it all out in text documents first. Like she is scripting her anims
I did enough 2d animation to know that I don't ever want to do 2d animation.
yeah its amazing what people are capable of when they actually want to do it
I was just happy when I got my students to insult Donald Rump.
I have low expectations.
I saw someone in Destiny 2 earlier called Tonald Drump. I followed him around and pointed at him for a while
I used to teach a class on the history of animation.
remember these?
me too. One of them I remember distinctly was pictures of Belgium. Not sure why I had those, but still... nice pics ๐
Walt Disney's Snow White in 1937 was the end of my course on animation. That was the most cutting edge I taught them about.
I was surprised by how much the small humans liked animations like Steamboat Willie.
cell animation always blew me away. The amount of work and getting it wrong was so expensive
The history of animation is the history of companies going bankrupt or almost bankrupt.
Disney almost axed their animation department at one point...
I learned rigging and animation back in 2009-2010ish, but then I moved away from that.
It was clear that I could either focus on that, or I could focus on literally everything else... and I chose literally everything else.
I think 2010 was the first time I ever rigged a model. Using 3dsm and CATrig.
Cat tools came out after I was learning to rig.
I decided to go into UI work though. It was easier to get into the industry that way
I enjoyed rigging, but at the time it was incredibly difficult for an artist to just move a rig into a game engine and animate it.
First time I moved an animation into a game engine was in Unity.
I find it really enjoyable in Blender. Have you tried that yet?
I haven't used Blender much.
I just dont understand how to this date, there has not been 1 tool like Mixamo(to replace it)
when it used to have unreal support
Blender is my new 3d modeling tool, as I have given up on Autodesk.
But since I switched over I haven't been doing 3d modeling for much of anything. I'm in a totally different phase of my project.
I generally get the game all prototyped and a big chunk of the levels blocked out in grey boxes and placeholders before I ever start designing assets.
Im doing some modelling work with it atm. The speed you can create stuff is way faster than 3dsm if you ask me. But I was never great with 3ds. I could just... well... use it
So for now my game is the Unreal mannequin for every character with a lot of free and Megascan assets, terrain, and some grey boxes.
Max was my preferred tool, but I also used Maya.
I now rely mostly on Zbrush and will be using Blender for things Zbrush sucks at.
blender has some nice sculpting tools
At some point in development I will just close Unreal for 2 or 3 months and just 3d model characters and props during my entire working hours.
Zbrush is still king though.
I never used it myself. Not substance. I only scanned Houdini for an hour. But I want to use them all if I can get time to learn them
I'm going to be trying Marvelous Designer this time around. Whenever I get into the asset stage of my game.
the new cloth sim stuff in Blender looks great too
Substance wasn't a thing when I worked in the game industry. So I just started learning it this year...
I only learn these things so I can communicate with people who use them. Im still a coder at heart
I've been using Zbrush since Zbrush 2.
Not a lot, I'm no expert, I've just used it in small chunks over a long period of time so I have seen it evolve into what it is today.
I should be better at most of this stuff, but I let life and bad time management get in my way too much over the years.
you mean discord
I never have Discord on when I'm working.
I mean things like moving to China and getting new apartments and having to pay bills.
life gets in the way
imagine being a game dev, in lockdown, in a 3 bedroom house, with 7 people of which 5 are noisy as hell ๐
I'm fine with my two bedroom apartment by myself.
1 bedroom for my computer, 1 bedroom for me.
I have extremely loud drum and bass to drown out the noise.... but kids + minecraft = arguments
I only have to deal with small humans arguing when I am working.
Standard tale = "Dont kill me... " 2 seconds later "ARGH I TOLD YOU NOT TO KILL ME". Followed by me shouting "It's Multiplayer deathmatch for god's sake !"
a funny one the other day was my two girls made castles out of TNT. My son then came along, and blew them up. I shouted at him because he knows what he is doing. Then he said "but they made the castles out of TNT" and I was like... really?
If you make a castle out of TNT you have no right to complain if it blows you up...
That's just life right there.
thats what I thought myself
yeah this is not unfamiliar territory
anyone know what 4.25plus branch is?
Probably a place holder for any hotfix or incremental branch
https://www.unrealengine.com/en-US/blog/unreal-engine-4-25-released
For game developers, this is the first release with initial support for Sonyโs PlayStation 5 and Microsoftโs Xbox Series X as first-class platforms, and throughout the year we will be updating the 4.25-Plus branch with optimizations, fixes, and certification requirements to support developers launching on the next generation of consoles. Features include platform-specific functionality, such as new audio advancements, initial support for online subsystems, and early support for TRC and XR certification requirements.
so it's bugfixes for the new platforms
Sort of yeah. A branch that'll get more smaller updates throughout the year to support devs working on next gen consoles. That way they don't only add new stuff with every main number update
it's really just to get trough certs and release (;
ie. new async streaming is not yet completed
Apparently Mountain Dew is now a thing in China...
the dental industry had better prepare for mountain dew mouth
mm MDew
You are a Mountain Dew.
๐ฎ i thought i was a mountain sheep
why am I getting random messages lately
either to check out someones artstation
or questions how to set up animations ๐
lol
at least aren't nudes
nude animations incoming.....
@shrewd shore regarding this: https://cdn.discordapp.com/attachments/479798887247511570/707891307179409498/unknown.png
I think it's good to advertise that the animation instance class is made in such a way that it works in networked games and can be executed on worker threads
many don't work like that
Well let's agree to disagree
some have a ton of custom update logic in the blueprint anim update event and then some calculations going on in blend graphs to prevent even fast path evaluation
some use character derived classes and they don't even use character variables to drive the animations, then you have completely broken replication
You won't convince me that the wording of that asset was not designed to make it appear like it implemented multithreading and prediction
#released channel
For that forsaken discussion
I thought I was done there, don't want to block a third person today
I don't know why it was worded that way, maybe it was too much of sales speak ๐
MoveIt! also uses multi-threaded animation which is very rare with marketplace assets, and will allow you to have more characters with better performance!
so he changed it?
that does make a lot more sense
the mayority of marketplace animation packs for stuff like locomotoin do not work in MP and do not multithread couse they arent fast-path
and since that is a c++ pack the multithreaded part probably means it uses anim instance proxy classes, aren't they processed in worker threads?
really?
yes
huh, I must've dreamt of that then
the only thing that multithreads on animation is the actual animation graph
IF you are fastpath
animation graph, not animation BP
Which is an engine feature
yes
but most marketplace packs arent fastpath
so they dont multithread
he has changed the description to be more clear
mayority of marketplace animation packs are horribly optimized, they dont use fastpath and their animtrees are a clusterfuck
not being a clusterfuck is a sellable feature
and his movement is actually custom movement, forwhat i see in the video, at the very least some root motion stuffs
Insulting people who ask about the vague feature list is not a sellable feature
that doesnt not replicate so easily
Anyway, he made his ad, we made our points, we all have larger blocklists, life goes on
I don't block people, I like to see crazy
I'm still confused about the animation worker thread stuff, this says that animations are done on worker threads if some preconditions are met regarding how data is accessed https://docs.unrealengine.com/en-US/Engine/Animation/Optimization/index.html
Don't you automatically meet the requirements as long as you use FAnimInstanceProxy? ๐ค
How does the proxy class relate to BP world anyway?
Describes methods to achieve more performant Animation Blueprints through optimization techniques.
@fluid bloom there are 2 parts to animation calculation
one is the calculation of params/state, which is done in AnimInstance
this is the BP EventGraph on your animation bp
yes
runs on tick
and on main thread, no matter what
then you have the "actual" animation code
that executes all of the blend operations on the bones, IKs, etc
that one does multithread
as long as it has the fast path icon
if you dont have the little icon, you dont multithread
@mossy nexus Blocking people is required for sanity here at this point, I have a hundred people here blocked
so what if you move all the calculations of params and state (done in animinstance) into FAnimInstanceProxy::Update(float DeltaTime) ?
having your entire animation tree be fast-path is absolutely essential
shouldn't that then be fast path multi threaded?
you could, but would be dangerous
accessing the game thread from workers is a very hairy thing
what ive seen people do, is to implement new blend nodes
that have their own extra logic over a normal blend
that stuff can work MT
btw
the multithread of an animation allways happens in 1 thread
for a single character, it will use 1 worker thread
exactly one
so if you have a megahuge character... it might still block the main thread a bit XD
and btw, unreal Insights shows this super well
very easy to visualize your animation trees, look at shootergame with that
haven't had time to test any of those tools :
I guess I should
in insights, you see all the relation of the different threads very easily
and the general "timeline" of a frme
you understand how unreal works its frame very quickly with it
https://youtu.be/niM_T0JHwek @ 4:20 haha
Pretty sure whether it's medieval times or modern day, there's always going to be a need for those... specialty items... like weirdly girthy swords with a specialized tip. We really are a fantasy blacksmith!
Subscribe if you enjoy! โบ http://bit.ly/letsgameitout_show
Twitter ...
You can see the "FIRST PERSON TEMPLATE" text
He gained 140k subs in a month, yeah
rather buy assets on the Unity store
as epic make the dev package the files you cannot even play the audios to try it and takes 10 whole minutes to uncompress the songs
then another while to export them
not sure who designed this
Just spent 20min
๐คฃ oh dear hevedy is mad
how much space does the compiled 4.25 build takes ? 500gb ? 8tb ?
I'm not sure
lol
bout 60 iirc
will it compile before 4.26 ships ?
๐ฉ
60 gb?
60gb ...
@ancient ingot does that include the debug symbols ?
no
lmao
well 120GB
Well my custom UE4 21 version is 122GB
so that must be like 200GB
๐
woah ๐
that's amazing
it's like they don't care anymore
I don't even understand what's taking so much memory
Are you talking about the source build from git or from the laucher?
Mine is about 50gb with debugger symbols
I was starting to think if I was missing something haha
lets hope they'd add some build configuration to reduce build size
epic size for epic engine
I have beer, but no food...
don't need anything more
Like that one time I figured I would download the entire Megascans library, since it is free and all...
I never successfully found out.
But it honestly sounds like a decent idea to download it all, in case of the digital apocalypse you would be asset rich.
inside xbox is soonish
like top of the hour some Xbox Series X games
its on
Xbox Series X Fridge
I just read a tweet by someone who said they want to create the most inclusive game studio in the world. And I was thinking... wouldn't they have to include racists and bigots in that then? I mean... if you are dead set on inclusivity.... ๐
@fathom wadi you want that valhalla gameplay trailer?
not particularly. I mean, I guess it looks good and all, but it's not for me
its coming in inside xbox show right now
Take a first look at gameplay for Assassinโs Creed Valhalla.
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531
The Ascent is a solo and co-op action RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
gonna be a cyberpunk year
I would play a cyberpunk game if it was about Teddy Roosevelt.
I hope that top down game isn't xbox only
don't think it is
Its a good day for gamer news. Even better that as a game dev, we are seeing the fruits of our peers labour. #hyped
ubisoft still doesn't understand what is a gameplay trailer is 10 years later
Youโve Only Seen Half So FarBecome a medium living in two different worlds: the real one and the spirit one. Haunted by the vision of a childโs murder, you travel to an abandoned hotel resort, which many years ago became the stage of an unthinkable tragedy. There you begin you...
Holiday 2020
this game is xbox console exclusive for a year
Looks good, and damn I'm stoked to hear music from Akira Yamaoka in a horror game.
Bloober are the bomb.
Just a thought, but can anyone PM me with a link to Blender discord where people answer questions? Seems the OpenVFX one likes to ignore people these days.
heheh standard. I check the Blender server again to see if anyone answered yet, and someone else asked questions after me and they all get answered. Did I tread on some dogturd on the way in or what?
lucky im a smart arse and figured it out buy hey ho
Easy questions get answered. People who try to find answers themselves first ussually have to wait for answers, if they do get them.
Either that or I just ask stupid questions and they get ignored.
this was an easy one really. Just wanted to snap an Inset Face but the old method from 2.79 doesnt work anymore. So I did it via the Inset toolbar that pops up. Which is great tbh
ah
can manage the depth there too so its precise as hell
They could take all the press conferences and news from the past few months and just use it unedited in the next dystopian game. Save some production time. Ohio's governor and Health director pretty much just said people are going to die, but people need haircuts.
It's pretty close to The Division. except that was a terrorist event and was called The Dollar Flu.
the storylines are kind of cool in that game, when they put them in
It looks like something I'd really get into but haven't played it yet.
Question, if you were to make a mesh of a window frame. Would you have the glass sections as a seperate mesh to apply a material to (with its own UV) or would you just have it as part of the window frame and have multiple materials on the mesh? (presuming you use a glass material)
It looks like something I'd really get into but haven't played it yet.
It looks like something I'd really get into but haven't played it yet.
Question, if you were to make a mesh of a window frame. Would you have the glass sections as a seperate mesh to apply a material to (with its own UV) or would you just have it as part of the window frame and have multiple materials on the mesh? (presuming you use a glass material)
I've done both and the second method worked better for me.
ok that makes it a little easier
It depends though if the glass is a single plane or has thickness. I'm not sure about putting a material on a hidden face, like where the frame would be touching the glass.
it would have a thickness in this case
err, why is pages of stuff being deleted in career-chat?
Can you do seperate meshes in blender and export/import as a single FBX with sepreate material slots?
yeah
a whole day of stuff just deleted
You sure it's not just service issues?
no, it's actively being deleted by a moderator
I can see the purge command flash up briefly before stuff gets culled
I'd get my money back if I were you
think I need a break. Flicking all day between Blender, Social Media and my kids.... the migraine is real
yeah, I'm supposed to be taking a day off too.
should go feed people again or something.
finish installing the garage door opener.
perfect for noodles.
This just feels wrong. I load up a new asset pack and by the time I got back from getting food it was already done compiling shaders
I rarely notice compile times since getting a Ryzen
I rarely notice it because I do something else when I click it ๐
or have a poo
yeah, compiling shaders onto the side of the bowl.
how do you watch youtube when your computer is practically unresponsive due to compiling at 100% for an hour ๐ค
I have more than one device to watch youtube on. I know thats extravagant of me, but you know...
hmm theres 5 devices in my front room I can watch YT on
oof 16gb seems like so long ago now.
I dunno. I don't do much light baking and I felt scuppered with 16gb so I bought another. I probably don't even dip into it most of the time but the redundancy is there. Plus I can use it for speeding up apps on my hard disks by creating ram drives
Yeah Shader compilation doesn't lock mine up. You might need to set some things in the swarm agent if it's doing that.
errr.... not that
I would have thought these days that using dynamic lighting to flesh out with would be a given, but there comes a time when even a dynamically lit scene needs some baking for optimisation. So when is the best time? Early, mid or late stage?
My usual setup is a dynamic directional light, stationery or static for everything else that can be.
Maybe a few dynamic lights where it's really needed.
my technique is don't bother, let someone who knows what they are doing deal with it ๐
I just tried Valorant, but appearently it's just one massive malware piece
I can throw lights down and I have played with VXGI (and AHR) but that was years ago
You mean the anticheat that installs silently in the background with only a tiny sub text to tell you it's installing?
It's 'anti-cheat software' operates on kernel level and just shuts down software and drivers at will without requesting permission
and thats why it will never be on my computer
it also has more admin access than an administrator account
I shall play it via cloud servers and put up with the lag rather than install it
yep, until you try to play the game and says "you need to reboot!"
ye, just wait till its on Nvidia GeForce Now or something
Does it use Riot Vanguard?
I don't really understand what people have against it
Anyone else having trouble launching v4.25 on a mac? I click launch and it just does nothing for about 20-30 seconds, and then I see, for the briefest of moments, one of those "Allow or Deny" dialogues pop up but it comes up so quickly and then disappears, I don't have a chance to click on anything. And then nothing happens, that's it.
@fluid bloom matter of principle. It's my kernel and if someone hacks it its my fault, but if someone hacks their game and uses it to get access, it's their fault. If you read the terms and conditions, you are giving up the ownership and power sharing with it. That's inevitably going to attract suspect people.
so what about all the other stuff that touches your kernel?
hello, any memers in here? https://youtu.be/P_hoo4ofFhE
Hello Unreal Engine memes.
I might make a tutorial about generating endless splines sometime.
Follow me on Twitter
https://twitter.com/vladinator1000
@fluid bloom As metaphor I found on a website speaking about this topic:
If your computer was a car, Vanguard would have full control over everything. Steering, brakes, throttle. It is supposed to be a camera pointing on the driver-seat, but theyโve installed in right inside the engine.
you can do that in user space too ๐
anyway, don't they also aim to stop some sort of PCI-E based "hack boards" (not sure what they are)?
the pci-e hack board I mentioned might have something to do with it
riot is american as far as I know
and you think that makes a company chinese?
so you think supercell is a chinese company too?
and epic games 50% chinese?
that's a stupid way to look at things
I have no idea what you mean by that
back to the kernel stuff: isn't it also required in order to detect hacks running in kernel mode too?
I'm not really familiar with that
that I do know is dead wrong
they most definitely do load kernel modules just to hack in games ๐
hmm
my plan was few hours ago to drink ton of coffee
but now i lost energy, still cant sleep though
they should be aware so that they can be angry at riot while being more informed about why they did it
which youtubers would you recommend for Unreal tuts
Mathew Wadstein
hes pretty good at breaking down bp nodes as far as i've seen
actually come to think of it he's the only youtuber i've ever seen try to break down a visual programming language node by node
there are people who do it for Blender also
my general aim at searching for something on youtube is avoid virtus
why?
yeah for matieral nodes i'd expect i'm not very clued up with blender so i'm mainly a noob when it comes to material nodes, my proudest thing being creating bloom/glow with material nodes in cycles lol
i find virtus's tutorials or methods often to be a bit slapstick and mostly lacking in body
I can't say I've used them myself. I tend to learn through my own volition, digging into the source. Mostly because I feel awkward asking people for help as I have done UE for 10 years and should be at evangelist level by now.
don't get me wrong for a complete beginner virtus can help somewhat but not to the standard i feel is needed for creating an actual fully fleshed game
done UE for 10 years and still feel somewhat of a noob?
When I sit amongst giants yeah. I mean, I know my stuff, but there is always more to learn
I would have no issue with spending all day, every day, just being taught new things
i feel the same game dev started as a silly apiffiny for me that i instantly wanted to learn and now i'm like 4/5 years in and i still feel like i know next to nothing
same i'd sit for hours on end learning new things properly to make my projects more robust
worst thing about covid. GDC being cancelled. That's like my church when it's on. I sit there glued to the amazing stuff people are talking about.
well not the worst thing. That's a bit silly.
does suck though
it's a viable reason tho, i dont often use GDC often cause i'm on capped internet and thoughs vids/streams are usually quite long but very informative
yeah SIGGRAPH also
Two things that stick in my mind from all the things I have seen, as Innes McKendrick's talk about procedural generation on No Man's Sky at GDC, and this.... https://www.youtube.com/watch?v=uFJvRYtjQ4c
We present a novel method for real-time quadruped motion synthesis called Mode-Adaptive Neural Networks. Our system is trained in an end-to-end fashion from unstructured motion capture data, without requiring labels for the phase or locomotion gaits. The system can be used for...
not too familiar with it but i'm mainly noob when it comes to graphics tbh, heck i can barely model a low poly human
didn't GDC just release a bunch of vids or something
yeah
@zinc matrix I highly recommend getting Blender, and using BlenderGuru's tutorials on Youtube. Within 5 hours I went from being a basic modeller with no art skills to this
the feet on that doggo are pretty precise, very nice work done there things like this that make me wonder how i've gotten nearly no where after so long
well that siggraph video is cutting edge stuff, or was in 2018
i finally updated blender 2 days ago from 2.5 to 2.8 does that explain how noob i am? and i love blender guru possibly my fav blender youtuber
yeah hes awesome
right after I did that Donut setup, I did this. https://www.youtube.com/watch?v=jCTHU7JavCY
Demo of the facial rig with mouth and eyelids added.
Created in Blender 2.8
modelled the whole thing with no tutorial until I got to the facial rig
comes with bendy arms and everything ๐
dude thats honestly insane
yeah I should give it away I guess. It's just sat on my drive doing nothing.
and i'm sitting here recreating pong lol cause it's the only thing i think i have a chance at finishing
i do agree and that's why i'm taking something small like pong and really making use of all the modern things we have today in games to make it feel a bit new
the basic essence of things lol
the first level i'm working on, still a lot of work actually i feel the design just isnt right
looks good
neon is hot right now
https://twitter.com/f00n/status/1258614648234000384?s=20 Just posting this because of the date.
it's just balancing the various noen blooms with the anti-alias is something i'm struggling a bit, and getting the enemy paddle more clear cause imo it doesn't look right i dont know how to explain it lol but just doesn't look clear
try giving it a custom depth outline.
could work actually might look into it, just focusing on gameplay mostly for now cause i wanna release EA on Ich.io
I believe it will help the player notice it when things are in the way. It doesn't have to be brutally apparent, but enough to make it stand out a little
yeah that's pretty much the goal cause rightnow it looks a bit blurry at the far end
is it possible to basically layer emmisive maps cause i got a weird idea that may work
yeah
awesome i try wanna make the whole paddle emmisive but very low light then have the purple stripe still be kept apart to be at high emmisiveness i think that may help
UVs can be layered but so can materials. If you combine them both, you can do some nice things. It's usually layered to allow for extra detail but it doesn't have to be
oh gosh yeah i could just layer the materials lol i miss the obvious so badly
An introductory document on the Layered Materials technique in UE4.
already there lol
that is some bold type face
I know, the cheek of such a font
You know what is funny, how Fortnite Creators are making more than I do.
Time to hit the pillow. Much work to be done in a few hours. Trying get my earning power beyond Fortnite creators during COVID ain't easy :p
Fortnine Engine 4.25
@dark aurora Is there any chance you will continue support for RMC, and release a version for UE 4.25 that includes slicing? If so, I'd be happy to donate
How can I get the text to set to the player's username?
I can set a binding but I don't know how to get the text to set it
In Spanish valorant is a verb form of valorar which means "to value"
In English valor means "great bravery" so im guessing it means something like that.
https://www.reddit.com/r/VALORANT/comments/fctm3r/what_does_valorant_mean/
Valorant is an archaic adjective, it literally just means Valorous
you'd see it when the adjective comes after the noun, but that grammatical structure doesn't exist any more
'Order of the Knights Valorant'
Valorous Knights -> Knights Valorant
either way it's a terrible name for a game
me more like valo rant aka light rant
that too ๐
A Technical Artist is an artist with some programming skill right? Would the inverse, a programmer with some artistic skill, be an Artistic Programmer?
is there an actual role for that? ๐
The term technical artist isn't clearly defined across the board, it can mean a lot of things.
artistic programmer sounds like someone who does demoscene stuff
ta gets more responsibilities each year that passes
they always come up with some new process which needs to be automated that a TA has to do
Someday there will be no more artists or programmers, just a bunch of technical artists.
probably
before you just needed to make some maxscripts and write hlsl
now you need to learn like 10 application pipelines
The future is now.
huh
this looks really cool https://news.developer.nvidia.com/directx-12-ultimate-preview/
๐
Could anyone suggest a marketplace for audio and visual effects ?
I recommend the Unreal Marketplace.
Looked for VFX there, seemed pretty dead ._.
Youโll almost certainly need to use the marketplace for vfx. Itโs not something that you can drag and drop from a blender project for example.
there's a ton of vfx, what do you need?
nope noone here, please try the next room
๐คฃ
yay we just got the check thing
Assassin's Creed Valhalla promised a big gameplay trailer at Microsoft's Inside Xbox event, and the world held its breath to see the latest Assassin's Creed running on the Xbox Series X.
Unfortunately, Ubisoft is a renowned liar and it was talking bollocks. The "gameplay" tr...
I dont get why a company as large and successful as them need to blatently lie to their customers.
reminds me of the old days
watch dogs gameplay trailer :p
box covers with prerendered shots
yeah that was a cool thing. You always wanted the boxart and posters.
Ubisoft blatently lie, like rubbing shit in your face and selling you the toilet roll
then you install the game and got 320x240 vomit on screen
heh
when it happened here people did the opposite
i'm more bothered with the 'reveal' trailers ... like the last elder scrolls reveal and similar
Imagine if all the amazing artists refused to work at Ubisoft until they stopped lying to customers. They would end up with games that are utterly crap and usually broken. The only thing holding them together is the art these days.
I negate Rainbow Six Siege from that statement as that is actually a well made game
Every other game I played by them is flawed, repetitive and usually the only thing keeping me playing is looking at the vistas and environment art.
it's not that they don't have talented devs
some of the coders are wank
i think it's similar to sports, it's the coaches fault, and they replace him when the team doesnt get the results they want
I love to see what they do with tech, I love their art, but the implementation is pathetic for a company with that budget. The way they broke The Division 2 is unforgivable to me.
You could lay that down on Massive, but whilst they are under the wing of Ubisoft, they get labelled with them imo
my boss is into division2 atm..
last time he wanted me to replicate their 'hud' system
its horrible dont do it
it doesnt even make sense for our game which is a endless arcade racer lol
I loved TD and had my time in TD2, but the interface and HUD was never the best thing.
You know what is a worse one? The UI in Destiny2. It makes me feel seasick. The in-game hud is so spread that you are de-focusing your aim to check your health and ammo. It's terrible
Never played either version, but TD2 looked like a shitstorm.
TD2 started out ok somewhat. It was barebones though. They stripped all the good stuff out of the first one. And replaced the entire rpg system. Then almost a year later, they admit they made a mistake and re-invented the RPG system. This was the 4th time they changed it. Pretty much in the first game, they started out with one system, when the players dropped off, they "re-imagined" it and the loot with a loot 2.0. By the end of the first game's life, it was in a good place. Then they gutted it. By the time the first expansion was due, the players had dropped off because there was nothing to do in the game. Literally nothing. So they added a new area (which you had to load into, negating the open world mentality) and did ANOTHER loot 2.0. But this time, they broke everything. Entire gear sets were broken. Weapons broken. NPCs were broken. They introduced a bug that could be done accidentally that gave you millions of DPS. Then banned those who used it, even the accidental ones who never even knew about it.
Am I salty? Fkin right I am. When confronted about all this, they flat out lied. Said they would fix things. Then simply made the bug happen in a different way. At that point, I quit.
i think we need to find a better way, millions of dollars and hours spend for gamedev only to get people salty and get tons of flak in return.. it's like the norm in AAA games these days.. i don't play much onlien but i see people shitting on pretty much every online game
Trust me I wanted to love The Division 2. I loved TD1 and gave it every chance whilst it was buggy and lacking content. Even with nobody to play with because of low numbers. But you can only be dicked for so long before you have to force a pull out situation.
i played rust when it was in early access.. people went bananas when they changed crossbow damage from 49 to 51 or something like that.. 30minute youtube rants how they are quitting the game etc..
I am glad I am not a developer caught in between greedy publishers and toxic fans.
well The Division 2 underwent bigger changes throughout
they changed the whole loot situation like 2 or 3 months ago
Looking at what people are doing the Naughty Dog right now makes me sad.
releasing a game these days feels scary to me.. i know stuff like that would get to me
Well, as a small time developer people don't have the incentive to ruin you for drama points.
I dread the day we'll release our game.. i'll probably go into hidding
They don't get YouTube views for destroying some independent developer nobody has ever heard of.
@slow panther the only thing they changed really was the way they represented the stats. It's still the same thing. It's like they play cards and tell you they are shuffling the deck, but simply shuffle it back the way it was.
plus they broke loads of stuff whilst doing it
they completely changed the RNG
not completely
it wasn't significant except in the crafting side when they added the recal bench
the difficulty wasn't an issue. Its still too easy
I think we played a different game
Only the raid was slightly difficult
I ran pistol only for months.... it was too easy
I was talking about The Division 2 pre-march update and The Division 2 post-march-update
it underwent significant changes
yeah I was playing pistol only in both sides of that change
bringing back god-rolls, removing the budget system, removing most of the talents of your gear
it wasn't that significant really. The removal of talents was the only thing that made any difference. And what did it do? Made all your gear you farmed for useless... then made you feel worse off than before. For what? Build diversity? It barely touched build diversity really. You have options but you picked the same options as before. 1 build for PVP. maybe 3 builds for PVE
no I had a really solid build PRE, could take damage and kill everything with ease
the new system made tanking so irrelevant
you were invulnerable if you went tank in the new system
I stopped playing shortly after that so I don't know where we are now
except from the sides
If they add Underground + Survival, I will go back to play through those. But considering the community has been pleading with them for it, and they told us no in no uncertain terms... I doubt I will be back. Which upsets me because I was immersed.
Its hard to get excited about games at my age because you have seen it all, but I love a grinding game and it fit my third person looter shooter preference
I kinda gave up on that... I think the New Raid should originally have come out in November last year and its still not there yet. Also the endgame does not give me anything that makes me wanna go playing it
oh yeah... the mystery raid they keep lying about
Also that Season-One pass was a bad value and I shouldn't have bought it at the time
99โฌ for a game is kinda much
it was disgusting value. Bolted on to get people to pay ยฃ10 every 3 months
Selling DLC before making said DLC is kind of wrong...
Well I was kinda expecting it to be more like in TD1
I care not for aesthetics in these games and all that pass gave was MTX style clothing and items that you could pick up in game + 1 exotic
I don't mind paying for DLC that is amazing. I have really enjoyed some DLCs in the past, especially from the Mass Effect franchise.
Remember when they said The Division wouldn't have MTX? Another lie
You know the Coney Island section of the map they added was really nice. Like I say, I love the artwork and with natural lighting, its mind blowingly good.
I really don't mind Cosmetic Microtransactions because I don't buy them
they devalue the gameplay
I have only ever bought story DLC.
time spent on MTX, development of said systems, detracts from actual gameplay
I would say that is obviously relative in gameplay terms. Some games have super simple gameplay you dont need to develop much for post-release. But with a game as a service? It's priority to sell MTX over investing in gameplay development
anyway... I will end up salting myself into a recipe if I don't stop thinking about it. I should just move on and enjoy another company
that only holds true if the people who implement the MTX are usually working on the gameplay in the first place
yeah both developers working on TD2 didn't have time for gameplay and bug fixes :p
they are all hammering Avatar and looking back at The Division 2 like that bf/gf meme :p
I have to get back to work but it's been emotional ๐
it's snowing outside
well its difficult to get it to snow inside
https://www.youtube.com/watch?v=vcsBxA9Q2M0& looks pretty good guys, like a next-level ruiner
Take a look at 12 minutes of gameplay footage (yes, it's actual gameplay!) from the Xbox Series X exclusive action-RPG, The Ascent.
#ign
made by some of my fave people in game dev
what ruiner devs? I thought they were polish
unreal grant ๐
this says it all for me. I fell in love with Tor's work the moment I saw it
http://www.reikongames.com/ this the ruiner devs
that also have game to announce this year
Hope they'll get their games on pc too
Today I learned that horse have 8 legs:
- 2 front ones
- 2 back ones
- 2 left ones
- and 2 right ones
ยฏ_(ใ)_/ยฏ
arachnid heehaw
are questions allowed at the rizomuv server btw offline? haha
the plugin looks awesome
Q are allowed. Gonna answer later.
Last week we installed it on Remi machines, to find out if it will work OK, found what didn't, tested it in Windows sandbox and VMWare. Now I know what I should include in installer.
A lot is going on right now...
wait but the horses actually have 12 legs, you forgot 4 bottom ones
yay
finally got my first ssd
wtf
my mouse is moving by itself
shoot nvm
it's that gif
Does someone know how to make a slide machanic like in Apex Legends/Titanfall 2
There are on the marketplace, bet there is tutorials too, but get something alike is a complex topic
its not too complex tbh. trace down, set anim position, move vector
Look at the last line on this page... that's just a gut punch man ๐ http://benhumphreys.ca/unreal/data-driven-design/
In game development, I believe that programmers don't create the game, theyenable designers and artists to create the game. To that end, they must creategame...
(And god damn their demo looks amazing.)
if that's your response, you need to read more than the last line on that page ๐
Ok now I'm already anxious for 4.26 to get here. This update is a behemoth.
Feels a bit akin to starting over with how much there is to take in.
@plucky pagoda Now I'm curious: what makes 4.26 look like a behemoth? I don't watch the repo very closely so I have no idea what to expect, other than volumetric clouds.
My bad, I meant 4.25 has a ton in it. and 4.26 adds on to it a lot.
Ohh, I see.
Even just with the atmosphere system.
So you meant 4.25 felt like starting over and you're hoping 4.26 will smooth things a bit?
I'm excited about things being expanded on.
There certainly is a lot of exciting ground work laid.
Yeah, they added a ton of stuff and I can't wait to see it grow.
Audio Mixer continues to impress me. So happy that Unreal now has a cutting edge audio renderer with amazing tools.
Between the audio stuff, Niagara, atmosphere, fixes for origin rebasing, just that stuff I already have some ideas for things.
Same. 4.25 is going to enable some exciting audio visualization I've been wanting to do.
Plus it gives me the extra motivation I need to finish my synthesizer.
I've been fighting against what UE's good at for most of my time with it. Doing things like pseudo 2d, physics puzzles, etc... I'm looking forward to just making some Standard eye candy stuff.
I'm still anxious to hear about all the updates they had planned for GDC, though. New rendering tech and the new vision for Epic Online Systems especially.
Yeah EOS would be great. It'd be nice to be able to use it from the get go for testing matchmaking/ session finding.
I'm just interested in the fact that they decided to revamp the services.
I must have missed something.
From September 2019.
Ok, yeah. I thought maybe you meant something newer.
You can register a project now I still haven't really messed with it beyond that though.
...we are taking down the roadmap ahead of GDC 2020, where we will share definitive plans and will provide an updated vision for the future of Epic Online Services.
Nah, just referencing this.
First time I tried to use it you needed a product ID but couldn't get one. Now you can get one.
I'm also curious about the future of EGS.
Not only when they will open up to more developers, but how, i.e. will there be an application process? A Steam Direct-like fee?
Still lots of lingering questions there.
I'd like to see it curated or if not at least a separation between curated and non-curated content.
what would make a developer from Zen Studios say that Blueprints have received very little love in recent years?
I have no idea.
It's true they haven't received any groundbreaking new features in a long time, but they get frequent bug fixes and quality-of-life updates that, added up over the years, have really improved the developer experience.
I don't think we'll see a significant change until UE5, whatever form that takes. A Blueprint 2.0, if you will.
Might even just come in a future version of UE4, much like Sequencer and Niagara have.
I think you might be able to use EOS for testing in its current state. It looks like everything is there to setup a sandbox now.
sequencer doesn't seem to have a replacement for playing a camera animation on the camera manager (ie player) which uses matinee that's deprecated
and I'm still annoyed that wildcards doesn't support default values for blueprints ๐
also, the fact that level instance loading was added from a user pull request blows my mind
UE5 will be a long wait
guess I'm starting to see why the Zen Studios guy said what he did now...
This just has me enthralled, https://www.unrealengine.com/en-US/blog/exploring-the-depths-of-the-new-sky-atmosphere-system
witch version UDK ended
all new features are just so Hollywood ๐
I'm trying to think... in the less than 2 years I've used Unreal... I think I must have discovered and reported probably 10 times the amount of bugs than my... 3-5 years of Unity usage
(Also, in those 3-5 years of Unity, the editor never crashed for me once... while that's quite a common occurrence in Unreal.)
(And I don't use C++ so that's not the source of my crashes.)
I can only think of three real errors that have gotten in the way for me and each one I was able to fix by either extending a class or copying a fix from the GIT for the next release.
With Unity you just hit a brick wall if something doesn't work. Having source and being able to edit it at will is a huge advantage.
no, not at all... not if you don't know C++
while in Unity, you just download a community plug-in to jump over that wall ๐
(because one exists... and not just one... 100s exists, to vault over the wall, build an elevator over that wall... go around that wall, etc etc)
while in Unreal... getting over the wall costs you a whole team of develoeprs
There are some things you just can't change with scripts. Unity scripting has its limitations even if you can do a lot within them.
well... since you apparently know how to change the source code for Unreal, I'm guessing your limitations aren't the same as mine ๐
I'm just saying... Unreal feels so Hollywood... unattainable unless you're a big time star or producer if you follow my meaning
while Unity, that's the indie movie scene... everyone can participate (Unreal == Oscars, Unity == a film festival and everyone's invited)
anyway, rant over! it's late! good night! ๐
What if we combine best features of Unity with best features of Unreal Engine and best features of Cryengine with Source Engine.
Also we can add Id Tech 6 and Creation Engine to the mix ๐ frankestain ๐
hi kirito fanboi
I also like Shiba Tatsuya thanks.
๐
I like SAO, I'm just an independent game dev.
Shiba from irregular magic high school
Also like Shield Hero and Fate series animes.
Goblin Slayer is well i like swords and blood.
I'm making an extremely simple game right now i will release it this year.
If you combined the best features of Unity with the best features of Unreal you would just have a worse version of Unreal...
But better version of Unity.
I wish I had some milk...
Hi Everyone - I'm studying games animation and was wondering if anyone knows about a good online resource to teach me UE for animators? I would be keen to learn things like how to get mesh+animation into the engine play it and make videos for my reel - Inside Unreal. I would be keen to learn some basic VFX as well if possible. Any help would be appreciated.
Have you subscribed to the official Unreal YouTube channel?
That's generally the best source of information.
I have yeah mate - thanks
I'll go look again thanks
Unreal tutorials are hard to find for animation ๐
Animation for games is a lot more clear and documented in 2020 than it was back in 2012.
Animation + Games = Hard
Will gamers complain if i use similar buildings in my levels same tiles.
That's not a simple question with a simple answer.
Mass Effect style architecture using prefabricated buildings.
Assets being repeated through a game is pretty much the norm of game design.
Outer Colony Outposts etc.
The thing about being an Environment Artist, however, is that you need to tell a story with your environment.
Game is about mindless killing of enemies with very simple storyline.
So let's take Mass Effect 2 for example.
There are certain architectural assets that are the same for all human ships, outposts, and whatever else.
However each mission has a different feel to the environment, a different story to tell about what that environment is for, how it got there, what it means to the people in said environment.
Planing to sell it for 4.99 Dollars. I can't make a big game.
You are right about all the points.
I read them.
Environmental storytelling isn't about having 100% new assets in each area, or even making all the assets yourself.
It is about making an environment that the player steps into and feels a certain way while also being able to logically make sense of the area.
imho one of best examples of basic yet very strong env story telling is breath of the wild
It's a hard thing to explain without writing a 6 page essay...
So my explanation is certainly lacking.
The reason an 'asset flip' feels like an 'asset flip' for example is not because they used assets from the Marketplace.
A game feels like an 'asset flip' because it doesn't have a clear artistic vision/goal or a story to tell. There isn't a unified color pallet or an attention to the level of detail or any care for the artistic composition of the level and how it looks from important camera angles.
So if you have a new area of the game, such as a new town, you will want to guide the player into some sort of 'establishing shot'.
Like how in movies they will often show you a wide shot of an area so you get a feel for where you are, before they cut into a closer view of a scene going on.
With games you don't control the camera the same way (most of the time... some games are more heavy handed about that...) But you can certainly make paths the player will be more likely to travel.
You can set up areas where the player enters a new stage that give a good view of the entire area, letting the player understand the environment a bit before going deeper into it.
Thanks @north torrent
Don't spill your beer on it.
watch out, its addictive :p
https://i.gyazo.com/89c5ee6ca1516829e77883b237ff012e.png
I only have 4...
I should buy another one.
I don't think I have a place to mount another one in my case though...
Guess I can use tape.
magnets! :p
No...
Good, keep your beer on your other desk while you install ssds.
Don't eat the bird.
Maybe you should be buying a new floor instead of ssds...
Can't
Dad won't do anything to floors
I'd love to get them polished
Or whatever it's called
That makes it slide
Also dont eat bats guys we dont want Corona 1.1 Update.
Most scientists think that the bats were biting pigs, and gave the virus to pigs that humans ate.
Not that I would be surprised if people were straight up eating bats in one of those black market meat shops.
I don't know what was the origin of the virus, we will learn facts in year its all speculation right now scientists only guessing.
My source is from scientists who were in the region studying bats years before any of this happened.
So I'll trust what they say until other information proves otherwise.
It is most likely true then. I hope we get a vaccine in 12 months so we can stop the virus.
I personally like being in quarantine. I'll just stay here until the CDC gives me the all clear.
I am just going to trust the the World Health Organization and the Center of Disease Control in various countries know what they are doing.
I try to listen to what more than just one countries Center of Disease Control says, because sometimes politics can manipulate things. Especially places like the United States.
It would take me at least 15 to install an ssd into my case... But my small form factor case doesn't leave me a lot of room to move the cables or get a good angle on the ssd screws.
I'm still stuck in DDR3 meme race.
๐ who's with me.
Planing to upgrade DDR4 before release of Cyberpunk 2077.
I don't play Dance Dance Revolution.
Planing to buy a AMD 3800X CPU is this good enough for next gen.
The 3700x should be fine.
Okay, I'm using i7 3770k ๐ third gen intel ๐
My computer back in the States still has a 1st generation i7-920
Going to eat some things have a nice day.
@vast heron
I have a 3800x
Pretty satisified
Only thing that holds me back is my 1080
Doesnt have enough gbs to run re2 remake at max settings
8gb should be enough for just about anything...
Next generation Ryzen are only going to work on the X570 and B550 motherboards.
So no more X470s.
Yeah re2
Takes a lot of light
And shadows
Hell lot of shadows
Hands on best graphics quality menu though, lets you pick at what resolution textures will run at
I'd still be willing to put everything to max settings and try playing it.
The message is just as scary as the game
When you get close to 8gb it says things might not work correctly
After that it says,: there will be bugs
Every time a game has told me that, it has worked 100% fine.
Dont you have an rtx tho
Like when the Nvidia game ready driver thing tells me I can't play this game with my 750ti.
Does that game have raytracing?
Im not sure
That's the one thing I wouldn't do with a GTX 1080.
Other than that, I would run every game at max.
But that's just me.
I'll buy you a new one.
I've never seen a Chinese cpu before...
Europeans working on 1 as well
Will be interesting for consumers if it all works out
Never seen one.
Yet
Totally legit brand is lovely
We're reviewing the YESTON RX 580 (2048SP) CUTE PET today, a China-only launch made available thanks to the interwebs.
Code SAVEWANGWANG for 10% off GN store: https://store.gamersnexus.net/ (through Oct 1)
We don't have an affiliate link for AliExpress, but if you want the ca...
I can buy those locally.
The worst part would be having that card but not being able to see the fan design
Stop making things hard like, 1 Alteringing platforms. now u solid from Udk to ue4 to now. Seems lke you want to loose people. old days way simple. i reupdated. cant find ****. Want me here to promote you? then fukin fix this ****** or say. YOU SOLD OUT.,
I make my own gr...
I took the shroud off of my GPU.
Can someone translate this for me
I been a supporter for 30 years (join date, aug 2015) ๐ค
UDK = Simple
UE4 = Hard
It sounds like what Donald Rump would Tweet if he used Unreal.
Python visual scripting
Nah he would say like, We've created a billion lines of code for America
Depends on if it is a 1:00 in the morning Tweet or a 4:00 in the evening Tweet.
the artist formally known as prints
I always thought it was formerly
Earliest game Unreal
May 22, 1998; 21 years ago
But formally makes a lot more sense
lol youre right, Im tired so maybe we have found the reason behind the forum post madness
lack of sleep, caffeinated, strung out and havent eaten ๐
Epic obviously sold out cuz they dont support 32bit anymore
and ogles2
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When we first heard HP made a leather wrapped laptop, we wanted to make f...
Don't watch the video, I just like the title.
Also, don't go to the store and sniff laptops during a virus outbreak.
so fornite now uses the webcam camera plugin for there music streams
Im gonna be one of those guys at every unreal engine video shouting
Make fortnite creative mode splitscreen
Or better yet replying to tim sweeneys tweets
๐ฎ
so confused
internet is slow after getting ssd
i mean
not ssd
after installing windows on that ss
ssd
everything on my computer
relating to online is slow
besides discord and google
Does the adapter need a driver? Your network speed has nothing to do with your drive.
windows doesn't always install the best driver, or you could have a bad setting, it could be downloading updates in the background there's a ton of things that could be the issue.
nothing is downloading in the background
like windows update
and unreal engine
i wonder if i should restart
since usually i should restart to get everything setup
since i just set up and put my user name in
and it took me right to deskto
so i'll restart and see
the unreal launcher just added a bandwidth throttler might not be that if its other apps but worth checking in settings
@oblique trellis WOW I have been calling for that since it launched. I wanted to make it but the launcher code isn't availablee
Have you ever tethered a phone to a computer for internet?
You kind of appreciate how there is so much content just for desktop/console/wired
In horror I mean, couple minutes of steam updates will run through your 2gb 4g data limit
did that a few times to go fishing while working. ๐ shhh... lol
I dont use mobiles except for 2fa. No credit on it, no data. I resent even charging it up but I can't get into my bank otherwise as they forced me to use it. Which is stupid.
what's this data limit you speak of? ๐ /flex
off topic but Netherlands Netflix is pretty freakin' sweet
anyone know anything about this d3d11 rhi crash?
which one?
i just found out something about that 2tb usb drive
so i used it as windows installer
and I formatted it after
and it turns out it shows 31.9GB in file explorer now
that's because you formatted it into FAT32 probably
@uneven shore I'm finishing v4 out to be released to the MP soon, but it's available in the RMC's github right now, I just haven't pushed it to the MP yet. Also there's the Discord server for the RMC in the readme there.
https://github.com/Koderz/RuntimeMeshComponent