#lounge

1 messages ยท Page 724 of 1

signal citrus
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unreal compiles slow on 64 thread because of uht being slow and it all waiting on uht one at a time

north torrent
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Highest LOD as in the lowest poly version. I know that sounds backwards... but that's just how it is.

signal citrus
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do they come with lods?

north torrent
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Megascans models usually have about 5.

signal citrus
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hm nice

north torrent
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None of which are particularly low.

rich quiver
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GWsetmyxPeepoSad to many people trying to download 4.25

north torrent
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But like I said, I am just blocking things out and brainstorming.

signal citrus
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yeah v4, imma wait for .1

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that'll probably be next week or something lol

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that 7th preview seemed to run forever

north torrent
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Megascans has a 'Definitive Bread Collection' now.

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You should check it out.

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What's a dining area without some hot, tasty accessories? Get that bread!

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Not sure if 20 assets is 'definitive' or not though...

signal citrus
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they're good at rocks, breads could be rocky i guess

north torrent
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I should just use bread instead of rocks.

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Do dolphins eat bread?

dawn nest
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high resolution caraway seeds

viral vector
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@bold fulcrum Sorry if you mind the tag - and if you don't want to answer this, I'm not surprised - but I mean to recall that you said at some point that you don't actually work in gamedev by trade, have I remembered that correctly?

rich quiver
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lol so the dev part of the launcher kill the store and the launcher it self

bold fulcrum
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That's correct.

rich quiver
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there more unreal dev then epic thinks there are GWseremePeepoThink

viral vector
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If you don't mind the prodding, what do you do by trade? (obviously be as vague as you want to be)

bold fulcrum
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I convert liquids into distance.

viral vector
#

Oil.

bold fulcrum
#

Oil. Coffee. Soft drinks.

viral vector
#

Non-newtonians?

bold fulcrum
#

Naaah

viral vector
#

That's a step too far?

bold fulcrum
#

Yeah. I guess one can add bitter tears of my enemies to a list of liquids I can convert to distance.

plucky pagoda
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Somethings are simply infinite.

mild root
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marked as read everything

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oh

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I muted news channel

bronze axle
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Did you mark the entire server as read?

deep glen
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he read the entire server

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:p

mild root
#

yes, news were muted, there is everyone mention

bronze axle
#

Right-click server icon โ†’ Mark as Read

mild root
#

already solved, thx

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not a bug

bronze axle
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OK.

plucky pagoda
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Why does this button need to be in a prominent place on a mouse? Shouldn't it be indisde the battery compartment or something and definiely not adjacent to a button you're likely to use often?

mild root
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ideally it should be on the mouse bottom, and pushed into the mouse body

zinc matrix
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i need a webcam motion detection software.

plucky pagoda
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I use iSpy for my IP cams

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any cctv dvr software should have motion detection.

zinc matrix
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@plucky pagoda does it show you if someone has disconnected the usb webcam?

plucky pagoda
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It would record up until that time, if that's what you're asking

carmine frigate
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imma clean my desk, its a bloody mess ๐Ÿ˜›

zinc matrix
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does it show the time?

plucky pagoda
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I think you can set it up so that it will save a certain amount of time before the motion was detected.

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I think I have mine set to like 1 minute before motion and 1 minute after.

zinc matrix
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but it has to show me the time

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so i can know if someone has disconnected it or not

plucky pagoda
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They all do that.

zinc matrix
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hm

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i have one webcam for head tracking and then id have one for security if i would buy another one

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omg

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ispy doesnt see my ps eye toy camera

plucky pagoda
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try connecting to 127.0.0.1

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nevermind. I'm not thinking.

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I've never used a camera that wasn't networked with it.

zinc matrix
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๐Ÿ˜ญ

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i tried 5 other security software and nothin

plucky pagoda
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Did you try advanced?

zinc matrix
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where is there tot try?

plucky pagoda
rich quiver
zinc matrix
#

ya and what should i try t here?

plucky pagoda
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I have no idea.

zinc matrix
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lol

plucky pagoda
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anybody use a trackball instead of a normal mouse?

north torrent
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Not in a decade.

zinc matrix
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@plucky pagoda does a colorists panel count too?

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4 trackballs ๐Ÿ˜›

plucky pagoda
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I need a new mouse thinking of getting the mx trackball

zinc matrix
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hm

north torrent
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In case 4.25 wasn't enough for you today.

median wraith
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no perma free this month ?

bronze axle
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Nope.

tulip orbit
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need moar!

signal citrus
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that downtown level is great

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i bought it 2 years ago

tulip orbit
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make anythign with it?

median wraith
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Yeah the bird simulator

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Was made with that level

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๐Ÿ˜‚

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Pigeon*

plucky pagoda
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wow source setup is running fast today. really surprised it's maxing my connection.

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"New: Added a BlueprintFileUtils plugin to expose file system operations to blueprint. "

signal citrus
rotund tundra
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^^ i just launched 4.25 to check out what the bp file system ops are

plucky pagoda
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Anybody using vs2019 16.5.0 to build from source?

signal citrus
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Suppose every language deserves to be able to accidentally delete important things anywhere

plucky pagoda
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There were commits in 4.25 that are supposed to fix all the errors but I'm not sure I really want to try switching back yet. 2017 seems to have less issues with most plugins too.

rotund tundra
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i get an error on editor launch ๐Ÿ˜ฆ

signal citrus
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2019 all the way

quiet narwhal
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File utils is great but... not able to read or write files isnt that useful lol

plucky pagoda
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what?

signal citrus
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the stuff 2017 didn't complain about is nightmare material

plucky pagoda
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that's most of the point. I didn't know it didn't have that

quiet narwhal
signal citrus
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Get User Directory -> Delete Directory

plucky pagoda
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still useful, but slightly less excited

signal citrus
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I'd be impressed if they had a file stream too

plucky pagoda
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The questions on here and elsewhere would be a nightmare though

quiet narwhal
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yep I was hoping for file stream as well, honestly no idea why its not there

signal citrus
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option to just read all lines or entire thing as string would be nice

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and write

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in absence of a stream i mean

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but working with strings in blueprints is not fun

quiet narwhal
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just being able to write string data out to a file and read it back in would be huge. Right now its a pain to make like in editor editor stuffs without that in pure BP

signal citrus
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yar

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i have no idea if theres anything like object notation already, but that would make string handling a lot easier

quiet narwhal
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I dunno just weird its still not built in

plucky pagoda
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I guess I should install 2019 before building then? I've always had issues with VS using the wrong libraries for one thing or another whenever I have both 2019 and 2017 installed.

quiet narwhal
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there is json support built in sorta

signal citrus
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sorta?

quiet narwhal
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the pixel streaming plugin uses a json parser node for receiving data from the server

signal citrus
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besides datasmith, this is the only plugin i couldn't get to compile at cpp17, and it has a secret json implementation in it?

quiet narwhal
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yeah and you can also use another node to make a json string as well but its meh

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they call it a descriptor string but its json

signal citrus
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ah, sounds like valve key value pairs

quiet narwhal
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it is

signal citrus
quiet narwhal
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ah nah it uses normal json, : for separators

signal citrus
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yeah

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thats better

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had to check because i couldn't remember

quiet narwhal
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the sucky part is you cant just use it in normal code since it uses a pixel streamer input component in order to target to run but all it does it process strings

signal citrus
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how many json plugins are there?

quiet narwhal
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but I guess that is what plugins are for!

carmine frigate
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varest is pretty good

quiet narwhal
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I dunno but you could probably just steam the code from the PS plugin and make your own lol

carmine frigate
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and free

quiet narwhal
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yep I used varest for a few projects, works well

plucky pagoda
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VaRest has a json parser in it?

signal citrus
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yeah, i've used that matheww, honestly not a huge fan of it

plucky pagoda
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Ah, yeah I see it in the description.

signal citrus
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i prefer json streamed. parsing it jsut to throw it into a dictionary to be searched is too much for me

carmine frigate
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I used it to send stuff to firebase and crap

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some google cloud functions

quiet narwhal
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I do wonder why the existing json stuff is not exposed

signal citrus
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would guess the tsharedptr use

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but i mean FKey is just a hidden tsharedptr

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so these should be safe to hide in structs marked like fkey is

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does imply a lot of overhead with copying values

quiet narwhal
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would be nice for sure but yeah we have free plugins I guess

loud orbit
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anyone wanna vc?

rotund tundra
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is there any way to get data out of unreal with bps?

carmine frigate
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yea varest ๐Ÿ˜›

rotund tundra
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all this editor scripting and i can't find a way to get stuff in/out

carmine frigate
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voip

rotund tundra
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i've exposed file read/write to bp in the past but I have one project where i'm looking for bp only solution (without 3rd party plugins)

carmine frigate
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a plugin with bp nodes is also a bp only solution?

rotund tundra
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plugin means more support

quiet narwhal
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about all you could do is use data assets and use those as holders for your data in your BP only situation

rotund tundra
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i just want to make it and forget it, and the client can just upgrade versions witout much issue

quiet narwhal
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but yeah its annoying you cant just write files arbitrarily with stuff

rotund tundra
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there's also fill data table from json string i could use if only i could automate export data table from bp somehow

quiet narwhal
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you can call that from inside your BP and just make your own json string by hand if needed

rotund tundra
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I need to automate the export of data

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in my case i just have strings

fathom wadi
proud pier
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damnnnn

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@fathom wadi dude, that guy...he's just... a master

fathom wadi
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One step ahead of the game. Unlike me who is always one step behind ๐Ÿ˜„

proud pier
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Don't I know it

fathom wadi
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I did all that stuff in C++ and never really thought to expose any of it. I think I would still go for a C++ option myself but that's because I've grinded it out in code now so may as well. But for anyone getting into DPCs, this is gold.

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it was a freaking nightmare I can tell you

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When I did it, the lack of information was overwhelming. I had 1 site for info, the UE4 site info was outdated and I spent all my time in the source looking at examples that made literally no sense.

gleaming hill
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Got accepted as a switch dev. Not sure if thats hard or not but took quite a while!

fathom wadi
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First job, develop thumbsticks that don't drift. GG

gleaming hill
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Oh I mean that I can make switch games with UE4

fathom wadi
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Aye I was just riffing ๐Ÿ™‚

gleaming hill
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Hehe

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I've had no prob with their thumbsticks though ๐Ÿค”

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Did I just not notice an issue?

lucid walrus
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That's not RTX?

bold fulcrum
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nop

lucid walrus
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Also... light layers... GET WITH IT ALREADY UNREAL! ๐Ÿ˜›

bold fulcrum
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But tis bout artizts, not thy engine!

lucid walrus
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4.25 is 70gb now??? wasn't 4.24 around 40 or did I dream that?

quiet narwhal
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if you upgraded in place, use the repair option or go into the options and remove something like starter content and it will clean up the extra files. You can add starter content back after it cleans up

lucid walrus
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repair... you mean verify? also... where are the options?

quiet narwhal
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yes verify, sorry I thought it used to be called repair lol. and the options are right above that

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all I did was uncheck starter content, hit apply so it would clean up, then went back in and added them back

lucid walrus
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thanks for the tip... trying now!

fathom wadi
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remember when installing UE4 only took a 4gb dependency download? Pepperidge Farm remembers

fathom wadi
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I think I just lost 10 IQ points reading that.

alpine fern
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the reasoning is pretty br_big_brain but I agree that main branch just sounds nicer lol

fathom wadi
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Im gonna call mine "Alpha branch" and then "beta" and then "cuck"

ancient hornet
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please no, it'll break a lot of my scripts and habits XD

fathom wadi
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Do they presume because we call them master branches that we are all enslavers? I ask because these twats use Apple phones a lot of the time and they use child labour.

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anyway... ducking out before this gets my comedy brain working overtime.

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(note I never said funny comedy)

ancient hornet
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no they are called master because they are masterpieces!

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my code at least is ๐Ÿ˜ฎ

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(the little I write ๐Ÿ˜„ )

alpine fern
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no we can't use that terminology anymore, you should call them mainpieces

rotund tundra
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.. and what does 'main' imply, that other branches are lesser, subs, .. ?

bronze axle
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More small UI design updates in 4.25. Variable type icons finally look good on high DPI displays! ๐Ÿ˜

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That's switching between 4.24 (pixelated) and 4.25 (clean, crisp, vibrant).

rich quiver
proud pier
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Wonder if that's paid promo spot or not

signal citrus
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I wouldn't be surprised if it wasn't

proud pier
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Why do Japanese people always look so legit

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So pro

signal citrus
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Don't think there are other engines out there that have such usage by the big studios

proud pier
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Ummm, hmm

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I wonder if that's true

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Depends on your definition of big

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I mean, one game will break that... Star Citizen

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But yeah, most use in-house engines and for good reasons

signal citrus
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That is a bold statement ๐Ÿ˜„

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Idk if they are still in battle with crytek legally or not

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But them being accused of lying of switching to lumberyard don't look good

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on other thing I wouldn't even say most use in-house engines anymore necessarily

proud pier
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Oh?

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Defend that statement please

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I mean, I could pull up any AAA game out there and I would say 99% aren't using commercial game engines

signal citrus
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Trying to think of games that use in-house engines

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I think idtech qualifies as in house right?

proud pier
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Aye

signal citrus
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yeah so theres bethesda

proud pier
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They use their own?

signal citrus
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capcom has resident evil and dmc

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well idtech i mean

proud pier
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on other thing I wouldn't even say most use in-house engines anymore necessarily

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Are you saying that most do?

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Or that they don't?

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Because I thought you meant that most don't use in-house.

signal citrus
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I'm saying its difficult to think of ones that do

proud pier
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Really?

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Riot Games

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All custom-built engines

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I mean technically.. even Epic Games

signal citrus
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Hmmmm I guess idk, i'm not thinking of F2P really but yeah

proud pier
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Bioware

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definitely in-house

signal citrus
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Frostbite yeah

proud pier
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Bohemia

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in house

signal citrus
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but does in-publisher count as in-house?

proud pier
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Bungie... most of it is in-house

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But they started to use UE4 for random weird UI things

signal citrus
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yeah

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platinum games is in house now too

proud pier
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Capcom in-house AFAIK

signal citrus
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ye they are

proud pier
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CCP in house

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I dont know man... so many AAA studios out there

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It's easier to find the ones that aren't 100%

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Like Namco now

signal citrus
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namco has been ue4 for awhile though

proud pier
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But, you never know if this is an experiment.

signal citrus
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then theres square

proud pier
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Ah the remakes

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Yeah, I think we will see more big names experiment

signal citrus
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believe they said something along the lines of not wanting to make another engine again

proud pier
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With Unity/UE4

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see if they can save money in dev costs

signal citrus
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what big game uses unity?

proud pier
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AFAIK Super Mario Run was on Unity

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all the GO games like Hitman GO

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Hearthstone used Unity

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So that's Blizzard

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And a pretty big deal

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But that's just one game for them

signal citrus
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its a good point but i mean big like, cinematic / not on the phone

proud pier
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mostly indie on that page

signal citrus
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i don't think there are any big publishers pushing unity outside of mobile right?

proud pier
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But yeah, we've been seeing some AAA using random big commercial engines to see if they can cut dev costs.

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I don't know about that honestly.

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But to say that they chose Unity over UE4 for Mobile is telling in and of itself, if you think about it

signal citrus
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not really when you consider the developer market for mobile being so lopsided

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unity makes their money from developers not game sales, its in their interest to really focus on the mobile end.

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i don't doubt that they make it very easy to work on these platforms

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think your right though, in-house is still pretty active but would say its not like the 2000s anymore

north torrent
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I don't think you can call Frostbite as 'in house' for every single company under the EA umbrella. That's just way too broad of usage for the term.

signal citrus
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well, you could though

bronze axle
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If those studios under EA get free access to the engine because of their relationship, I think it's still fair to call that in-house.

signal citrus
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ea owns all the studios that use it afaik

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yeah, not unlike bethesda and idtech

north torrent
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But a company like Dice is a different entity than say Bioware.

signal citrus
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I was more thinking of games that make their own engine for their game tbh, but i think its fair to qualify frostbite as in-house to ea.

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there are differences between companies owned by a parent company i guess though yeah

north torrent
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A company like Bioware gets 'stuck' using Frostbite for a game that isn't really fitting for Frostbite 'Anthem' because EA has monetary benefits from said deal.

Seems against the spirit of 'own custom engine' if you ask me.

No real different than when my boss made us move from Unreal 3 to Unity.

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If anything, using Frostbite sounds more like a leash, or a noose, than anything else.

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If you received a stimulus check and you are dead, you are not supposed to keep it. You should return the payment.

soft night
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Frostbite engine is get work on and have improved so bioware is making anthem better

north torrent
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Too little too late though.

north torrent
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Somehow the Substance Launcher got deleted from my computer...

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I just used it 2 days ago...

fathom wadi
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All style, no substance then.

north torrent
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Quixel has more YouTube subscribers than Substance... Surprising.

fathom wadi
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more people using UE4 for free assets I guess

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I dont even use Substance. Being that I code mostly, it's never been in my list of software to buy. But I love seeing the results

north torrent
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I decided to make a YouTube account for just game design subscriptions.

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Substance is such a standard across industries it surprises me that it doesn't have more subscribers in comparison.

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Any good Unreal channels I should subscribe to?

fathom wadi
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no

north torrent
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Didn't think so.

fathom wadi
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The only one is Mathew's that I would even trust. Most of the time I see lots of mistakes, bad form or really bad presentation

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A couple of my old haunts have done dead now. TeslaDev and Tefel are probably employed now. Tom Looman's good stuff is all paid stuff on Udemy. You find nuggets of info everywhere but there is no consistent channel I goto other than Mathew's

north torrent
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I am adding a lot of this stuff just for news from the software companies and such.

fathom wadi
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I might start doing stuff for Youtube when my internet gets upgraded. I dunno though, if it doesn't make money, what is the point?

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I wouldn't mind streaming low stakes slots tbh. The affiliation makes silly money and I get to play slots all day

north torrent
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Or I add marketplace people that I like so I will see if that person adds new things to the marketplace or whatever.

fathom wadi
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Have you ever done live development with people over your shoulder?

north torrent
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No.

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I just looked out my window and saw an orange dog sitting next to a toilet.

fathom wadi
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I used to do webdev with people over my shoulder all the time. Especially nosey clients who wanted to be there when design choices were being made. But with Unreal Engine I spend so much time between google and waiting for compiles or downloads, I'm not sure I could do it.

north torrent
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I teach small childs.

north torrent
abstract haven
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nice hax

rugged storm
rugged storm
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let's shoot for 40

north torrent
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I don't know what I am looking at.

rugged storm
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how long is less than 5 min

plucky pagoda
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Whatever game it is I bet you're not even in the que

rugged storm
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gears 5

plucky pagoda
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it probably failed and is jsut ticking the timer.

rugged storm
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makes sense

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best waste of an hour

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let's see if it works now

signal citrus
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Check for an update

rugged storm
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time to try again

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and the game crashed

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when i click cancel

signal citrus
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Is it not steam?

rugged storm
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no

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microsoft store

signal citrus
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Yep

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Check for a update

rugged storm
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okay

signal citrus
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Microsoft store is dumb, no auto updates

rugged storm
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no updates

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oh nevermind

signal citrus
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Seeee

rugged storm
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it does auto update

plucky pagoda
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I prefer that with games myself. I hate how you have to disable it on each game individually with steam

rugged storm
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when you open microsoft store

signal citrus
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When itโ€™s open yeah lol

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Well Iโ€™ve had other games just put me into endless matchmaking like that

rugged storm
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i don't know why i have a better time with microsoft store

signal citrus
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Due to update needed

rugged storm
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my ping is 8-14

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but on steam it's around 40-80

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and a lot more spikes in ping

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@signal citrus thanks for telling me

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i'd probably still be waiting another hour

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or something

signal citrus
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Messed up thereโ€™s no in game message to tell you huh

rugged storm
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yeah

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pop up in the top left corner

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just saying an update is available

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now it loads

north torrent
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I gave a cat a bratwurst.

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When I woke up this morning I looked out the window and saw an orange dog sitting next to a toilet.

gleaming hill
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Doesn't seem to matter how fast my PC is, after effects crawls along when rendering

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Wonder what kind of machines people actually build when they use this each day

ebon onyx
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Probably worse than yours, they just let it render on the farm

signal citrus
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Threadrippers are like computer labs. Really good with video, quad channel ram. Definitely need to arm them with ram of many computers to get expected performance

fluid bloom
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aaaaaaaaaaaaaaaaaa

ancient ingot
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bbbbbbbbbbbbbbbbb

elfin zinc
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isn't it everything perfect in this video? models, animations, scene, light, textures, everything....

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physics, scripts, AI, ...

north torrent
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Too many shoot shoot guns.

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Shooting people isn't nice.

fathom wadi
median wraith
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Marketplace ready

north torrent
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Will it file my taxes for me?

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I can't zoom in far enough to read what it does.

fluid bloom
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those long delegate binding lines bother me

median wraith
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Well 10k lines of code are managed there

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@fathom wadi why this days don't make these in pure 3D ?

alpine fern
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ye like obduction or quern, those are much cooler than the old stuff

zinc matrix
fathom wadi
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@median wraith its nostalgia gaming. The pre-rendered effects were always made in 3d, just pre-rendered. This is made with UE4 I believe (Im not sure on that because I saw it a while ago when he started development and I wasn't in any Unity/Blender groups back then). So chances are it's not pre-rendered out. Which leads to a better fidelity and gives options for dynamic cutscenes

alpine fern
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but unreal is able to render this stuff in real time now..

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and you can have dynamic real time cut scenes with sequencer

fathom wadi
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Sure, like I say this might not be pre-rendered. I don't know enough about it yet, but either way, its the gameplay that matters.

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it looks like a lot of it is pre-rendered but then he is trying to replicate Riven/Myst games so he would kind of be inspired to

signal citrus
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@lost bison how much memory? ๐Ÿ

fathom wadi
pearl elk
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Did they just splice it with Blade Runner lol

stiff crystal
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all I see is dark fog (didn't expand to full screen)

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what was the point in that nonsense? ๐Ÿ˜„

pearl elk
#

somethin to listen to while I read this madness

bronze axle
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I usually make coffee or tea when I read the notes. So much to go through!

pearl elk
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Thats a good run down of the features though, the engine is so huge now

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Looking forward to these speed improvements though, with Chaos too should be a nice bump over the next few versions ๐Ÿ™‚

north torrent
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Sound!

pearl elk
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all the reverbs

north torrent
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I need more reverbs.

#

I cut my gameplay ideas about sound from my current game, but I will be picking it back up after I finish my current project.

More reverbs will help make a game that you can navigate 100% with sound.

rich quiver
north torrent
#

What studio?

rich quiver
#

techland

north torrent
#

Is that a studio?

#

Never heard of it.

rich quiver
north torrent
#

I played Call of Juarez back in 2010. Didn't know they still made those.

signal citrus
#

Chrome

north torrent
#

QixMix

signal citrus
#

They always use full fat java

north torrent
#

I'll pass.

signal citrus
rich quiver
#

there on chrome engine 5

signal citrus
#

Java

#

They still call it chrome? Lol

rich quiver
#

yes

signal citrus
#

Iโ€™ve worked with that engine and Blah

#

Think it was chrome 3

raw rose
#

I wonder if there's a way to make UE4 so light weight that it could run on a PC from 2005

#

Like get direct x 8 or 9 working

signal citrus
#

Always a way

raw rose
#

Probably too much work, but I like the thought

signal citrus
#

Windows xp is a weird thing to return to

raw rose
#

Can't really return to it though

#

I mean offline sure

#

Online, nope

signal citrus
#

I bet windows xp x64 is safer

pearl elk
#

I think they said 32bit support is ending

signal citrus
#

No one used that but to play Farcry 64bit patch

raw rose
#

I didn't even play the first far cry

#

I played FC2 3 4 5

#

Didn't like 5

signal citrus
#

Try it

#

Itโ€™s much more weird as in monsters and such

raw rose
#

I don't think I will because I already played Crysis

signal citrus
#

Someone took farcry license and decided itโ€™d be about survival then removed monsters

raw rose
#

Which I heard was similar enough

signal citrus
#

Not similar at all really

#

Both have islands I guess

#

Guns

rich quiver
#

ubisoft buy farcry from crytek years ago

signal citrus
#

Yeah, yeah I just thought it was weird what they did with the franchise

north torrent
#

They both have Cry...

raw rose
#

I wonder if the new flowgraph system is released for cryengine

signal citrus
#

Unreal II

#

Just while weโ€™re naming old games, pariah

#

Flowgraph?

raw rose
#

It's similar to blueprints

signal citrus
#

Theyโ€™ve had something similar for awhile I think but honestly donโ€™t know what it was used for

raw rose
signal citrus
raw rose
#

I also heard that Unity bought a visual scripting system too

signal citrus
#

Likely

north torrent
#

Lots of node based editors and procedural based editing out there now compared to when I was learning this stuff.

raw rose
#

Yeah it's great imo

rich quiver
#

ue4 have so many users everyone some part of the pie

north torrent
#

It opens a lot of middle ground in between the technical and the artistic.

signal citrus
#

I think even that weird tech demo engine had visual scripting now

rain steppe
#

UE4 is still great game engine? I hear a lot from cryengine, unigine, unity and others. What about UE? I kinda felt like it's the best market can offer, but now I am confused.

raw rose
#

There is no "best" engine

signal citrus
#

Ah yeah unigine was the one I was thinking of with previous comment

raw rose
#

They're all good in their own ways

signal citrus
#

Except unity

#

Unity will bleed you dry

north torrent
#

Unity is great for people who want to start a game but don't want to finish it.

pearl elk
#

Ive never played Unity, should I before Valhalla?

north torrent
#

Lets them keep telling their buddies they are game designers, but without having to actually finish anything.

signal citrus
#

Assassins creed time of sands first mons

north torrent
#

If you spend the whole weekend smoking pot and watching bad anime, and then your mom asks you how your weekend went, Unity is a great thing to tell her you were working on.

"I was building my game in Unity".

"Oh, it's great you are working hard".

#

It certainly has its uses.

pearl elk
#

It was a time, of sands, the sands were great, the great sands flowed, sands that through time became the Asassins Creed

novel latch
#

4.25: Did anyone find some hidden gems in Content Examples? ๐Ÿ™‚

signal citrus
#

Thereโ€™s hidden gems in the content examples?

novel latch
#

yeah, sometimes they update them and don't tell anybody

#

was hoping to see some new Niagara particles, but no luck ๐Ÿ˜ญ

#

would have been great if they had an audio sample or particle can read other particle data - example

rain steppe
#

What is wrong with Unity? I did work in it for 6 month

raw rose
#

Nothing, they're just haters

north torrent
#
  1. They seem to care more about making money off people who use the engine than making money off people who sell completed games.

  2. Unity isn't very artist friendly compared to other options available.

  3. No free Megascans.

solid aurora
#
  1. Unity does not make games using their engine
#

it's actually not battletested on anything

north torrent
#

And as someone who works 95% on the artist side of things, I get tired of how most of the Unity Evangelists forget that artists exist and only really care about what is easy for beginner level programmers to learn.

#

And I guess there is also the fact that Unity games with simple graphics usually still don't have great performance.

signal citrus
#

@raw rose nah itโ€™s actually a trap for developers imo, 8 years of my life

#

Not a hater

solid aurora
#
  1. Unity simply does not scale past certain project size
#

look at point 4

signal citrus
#

Would say it fails to scale to project size unless project has no scale

real palm
#

well tbf that works out for solo artists or artists who are new and working with their skill level

Unity Evangelists only really care about what is easy for beginner level programmers to learn.

north torrent
#

I don't think Unity cares about artists, while I think Epic does.

signal citrus
#

The engine wrote after its documentation seeks to be easy for people to use and rely on

fringe sundial
#

every single unity project, at its end stages, is a clusterfuck

#

no exceptions

#

being unable to fix the engine means your game has workarounds for days

#

and like iniside says, unity scales like shite

#

and its very unpolished on true productions

signal citrus
#

Gee vblanco what made you see the light? Lol

mossy nexus
fringe sundial
#

ive allways commented unity is a clusterfuck when "finishing" a project

#

but freelancing around, ive seen the Truth

signal citrus
#

Aye

fringe sundial
#

and oh god is it ugly

#

you will have bugs

#

no matter what

#

its just the nature of software

#

but on ue4, you can attach a debugger

#

and see wtf happens

#

9-10 times its not actually a bug, just something wrongly configured, so you fix it quickly

#

that 1-10 times, you can often just do some horrid hack in the codebase and call it a day

#

DWVR has 5 of those horrible hacks, on published product

signal citrus
#

I used it for a long time, when I speak out against it, itโ€™s for developers considering something that is completely avoidable.

fringe sundial
#

on unity, you have strictly 2 options when you have a bug

#

scour google and the interwebs for that specific arcane answer on stack overflow or forums that fixes your bug

#

or cry to support

#

ive done both

#

but mostly google

signal citrus
#

Then with getting a game out to market youโ€™ve got one option: lower expectations while caring less about initial vision

fringe sundial
#

very often, the support answer is " yeah its fixed on next release"

#

but if you upgrade

#

your entire project explodes

#

on ue4 at least you can often upgrade safely-ish the versions

signal citrus
#

Iโ€™ve heard that particularly got worse

fringe sundial
#

on unity, they cant even keep THEIR OWN SAMPLES working beetween versions

#

you go look at the unity ECS samples

#

it says

#

unity 2019.3.5f

#

you try it on 2019.3.6b, and it explodes

signal citrus
#

Lol

fringe sundial
#

you can try it right now

#

grab latest unity

#

grab ecs samples

#

see them not work

#

unless its the exact specific version

signal citrus
#

Iโ€™m good, I believe you

fringe sundial
#

its so unbelievably busted its not even funny

signal citrus
#

But vblanco

#

Itโ€™s so easy

fringe sundial
#

meanwhile all unreal engine samples actually work

#

kite demo might be iffy due to its experimental features and crazy size

#

but man. If unity themselves cant keep projects updates, no one can

signal citrus
#

Yeah

fringe sundial
#

unity samples are such an insane graveyard

north torrent
#

That's what happens when you have engine developers who have never made a videogame.

signal citrus
#

I mean that decals demo from years ago wasnโ€™t too different

fringe sundial
#

unity is great for prototypes tho

north torrent
#

How do you understand the struggles of spending 2 - 3 years on a project if you have never actually made a game?

fringe sundial
#

and general proof of concept and stuff

#

but for actual projects that need publishing, on different platforms? total insanity

north torrent
#

Like I said, it is great for people who want to start a game, not finish.

fringe sundial
#

specially if its a multiplat project

#

unity projects basically have to fork their project to make it work on each platform

#

having 1 project that deploys to multiple platforms is near impossible

signal citrus
#

I dunno, unreal is better for proof of concept but it definitely has more long of a learning process in terms of coding

#

Iโ€™d not use unity for anything really

north torrent
#

I just blueprint things together in ways that would probably make you guys cry if I shared them.

signal citrus
#

Bring on godot or unigine or other things I donโ€™t know much of beyond not being unity

fringe sundial
#

godot at the very least is not only open source

#

but easily hackable

#

as in very easily hackable

#

hell i was able to make a fork that was 2 times faster in rendering within a week of looking at the source code XD

#

its not optimized at all, but its very easy to navigate code and change things

signal citrus
#

Very nice

mossy nexus
#

an actual fork, or a fork of the engine? ๐Ÿ˜„

#

that would be some detailed fork it it was one..

north torrent
#

Chopsticks.

ancient ingot
#

oops

#

@north torrent wake up !

tulip orbit
#

@north torrent porkchop sandwiches

raw rose
#

@fringe sundial Did you submit the fixes to them?

fringe sundial
#

@raw rose there was drama for days

signal citrus
#

๐Ÿฟ (i like this story)

fringe sundial
#

because they were using modern cpp and devs hate it

#

and well, it made them look crazy bad that some random went and casually improved perf by a significant amount in a couple days

raw rose
#

That's the point of open source game engines though isn't it?

fringe sundial
#

yes, but in this case, the lead dev is very territorial

signal citrus
#

you'd think so right? some person drastically improves your engine, you don't say: eh its nice but its not what we like to look at

fringe sundial
#

its HIS engine

#

so basically

#

turn their crappy octree into a bruteforce

#

and it was much faster

raw rose
#

lol

solid aurora
#

like suprise

#

bruteforce is faster than octree

raw rose
#

Well if I was them I'd be happy someone was helping

solid aurora
#

when you pack it into memory and let it run

#

i just wrote Influence map using sparse grid

#

two parts contributing most to performance

#

are hash calculation

#

and TMap::Find

#

but then it is called like 5k times per iteration

raw rose
solid aurora
#

and in packaged build it still less than ms

#

i mean

#

wirting performance code is not that hard even for noob like me ;s

bold fulcrum
#

Again, I really appreciate that you have good intentions, but you don't understand any of the inner workings of the engine, or the philosophy behind it. Most of your comments are towards things you don't really understand how they are used, how critical they are to performance, or what their priorities are in general. God, that was disgusting.

solid aurora
#

lol

#

the game engine have only two purposes

#

maximum performance

#

and usability

fringe sundial
#

godot does usability great

solid aurora
#

and those goals do not contradict each other

fringe sundial
#

but the dev doesnt give a single fk about perf

#

like, on this experimental fork, a good chunk of it is "easy improvement"

#

for example, using lambda instead of writing to output array for the culling

#

huge win, something like 20 lines of code total

#

but he hates lambdas

#

he still does

#

they are 100% banned no matter what

#

the dude is trying to find C libraries for multithreading, because all Cpp libraries for multithreading use lambdas and he doesnt want them

#

btw,not about banning std function

#

but lambdas, the entire language construct

solid aurora
#

like the best feature C++ invented before modules ?

raw rose
#

Can you just fork it and make a better version? Or does the license prevent that

#

Ig it'd be a lot of work to keep updating though

fringe sundial
#

@solid aurora yup

#

like, he hates them with a passion i dont know why

#

even when they would improve things

#

they are 100% banned no matter what, and he cant be reasoned with

#

he also fullbans auto

solid aurora
#

btw last time

fringe sundial
#

but that one at least has some sense to it

solid aurora
#

i seen

#

Ogre removed those obonxium virtuals from renderer

#

so i guess..

fringe sundial
#

godot still has the entire RHI api on virtuals

#

and forcing you to use Vector and others in the api

#

want to use that RHI api from a rust plugin? get fuckd mate

#

when it would not be very hard to have that api just be more C-ish so it can be bound directly from plugins

#

reduz: i make an easy to use render api so people can write render stuff in plugins!
also reduz: oh and i made sure its impossible to use outside of Cpp without wrapping stuff

winter zealot
#

maybe an agreement could be found where some parts of godot would be harder to read but more efficient, so that would allow for lambdas and whatnot

#

whereas other parts would have to be " easier to use " so without lambdas and simple algos

fringe sundial
#

its not about that. Most of my improvements were literally LESS lines than what was there in godot

winter zealot
#

unity has a scriptable rendering pipeline or something... ultimately it'd be great that godot would have this

spring parcel
fringe sundial
#

while being 3x faster

#

@winter zealot oh he actually doesnt want a scriptable pipeline

winter zealot
#

so your linear sorting algo could be implemented

fringe sundial
#

i talked with him about if he wanted to add a render-graph

#

which allows very easy pluginization of render stuff (ue4 is moving towards that), and it was a hard no

winter zealot
#

@spring parcel heh ? can you show the code corresponding to the errors tho ?

spring parcel
#

ok

bold fulcrum
#

when performance is not priority, small allocations are always preferred Really? For renderer? Pff...

winter zealot
#

@fringe sundial thats bad tho yeah ๐Ÿ˜ฆ

#

he's right when saying stuff has to be reliable tho

solid aurora
#

allocations are never preffered

#

wtf

winter zealot
#

if a game crashes on a player's machine... the developer is blamed for that

#

so the engine has to be robust

fringe sundial
#

@solid aurora you should have read when i offered him to make a godot-style Slotmap

solid aurora
#

btw

fringe sundial
#

to use instead of this linked list business

bold fulcrum
#

nothing to do with reliability

fringe sundial
#

and he was like "hell no i dont want more containers"

solid aurora
#

best Rider function - you can use multiple VCS within single project

winter zealot
#

having said that I'm unable to tell what's more reliable... more tests would need to be made with custom players projects

fringe sundial
#

how the fuck can you be an engine dev

#

and refuse to add more containers

#

and just frankenstein everything into either linked list or shittily made vector

#

5x slower than std::vector

#

benchmarked

#

how can you fuck up a vector type holy shit

winter zealot
#

I think it's also an issue where he has to maintain his position as lead godot dev and maybe he wants to avoid agreeing to different directions because of that

fringe sundial
#

godot is HIS project

#

basically

spring parcel
#

@winter zealot i sent you the code can you pls help me

fringe sundial
#

and its his rules

bold fulcrum
#

It is pretty apparent that he struggles to keep up and that is the driving the path of development.

winter zealot
#

oh

#

@spring parcel looking at it one sec

spring parcel
#

ok

fringe sundial
#

@bold fulcrum nah he is making tons of fun fancy stuff

#

for example he has added very nice soft shadows and nice decals

#

except renderer is still crazy slow

#

and has no LODs

#

nor occlusion culling

solid aurora
#

lol

#

this remainds me of

#

infinity battlescape

#

excpet here the guys is really wizard

#

guy*

#

he just can't really handle team

#

not sharing code with anybody

winter zealot
#

i can only hope that it improves

#

also i've tried to help @spring parcel a little but I don't have much time right now

spring parcel
#

anyone else can help me

winter zealot
#

also Xylo you should post in #cpp

mossy nexus
#

Hmm. Amazon AWS have a zombie clause in their T&Cs... That's very forward thinking of them.

solid aurora
#

well everybody can laugh about zombie

#

but with CRISP easily accessible

#

it is really not far fetched

fathom wadi
#

I swear Playstation Now uses peer to peer to share files. Whenever we download with it, I lose all my upload speed.

#

between that and Disney+, it's wrecking my internet. Might be time to get some bandwidth management on the network

plucky pagoda
#

I had to do it for a while. Limited the download and upload to the xboxes on the network for a long time they were hitting the network hard.

fathom wadi
#

Disney+ is terrible for it. One of the kids starts watching it, everyone else's internet stops until its fully buffered.

plucky pagoda
#

Their app is embarrasingly bad.

signal citrus
#

it could just be your internet marc

#

try running a speed test

fathom wadi
#

Nope I tested it. Plus when the wife paused it, it instantly uploaded

#

Im due to be upgraded in a few days though so I'm thinking about using that operating system for bandwidth shaping on a nuc

gleaming hill
#

Who is best looking Paragon character

signal citrus
#

i use openwrt myself

fathom wadi
#

yeah? Ill check it out.

#
Paragon Wiki

The Countess is a burst caster whose greatest strengths are misdirection and unpredictability. Utilizing her abilities, Countess can quickly single out and assassinate a key target and vanish into...

#

I mained on Murdock myself. I loved the feel of his setup once he got beefed up

gleaming hill
#

Hmm in terms of visuals I quite like Drongo actually

#

Basically trying to determine which characters to use to showcase my locomotion system ๐Ÿ˜„ it needs a new trailer

fathom wadi
#

I always thought Gideon's special was the best looking move in the game.

#

oh man I miss that game

dense storm
#

i wish they released the code for it lol

#

or at least some of it

broken sigil
#

^^

dense storm
#

some of those abilities were awesome and would have been nice to see how they worked internally

broken sigil
#

it was a good game... I liked it at least ๐Ÿคทโ€โ™€๏ธ

dense storm
#

also they promised a lot of the animation nodes (like Speed warping, distance matching) etc

#

that never materialized

#

only thing we got out of it was GAS

#

and that was only cause Fortnite and Paragon needed the same kinda system

#

what ya reckon to this for a work/mild gaming laptop

gleaming hill
#

@dense storm my plugin has those nodes essentially, probably doesn't help you much since its not free tho

dense storm
#

i have speed warping

gleaming hill
#

I use the same concepts for procedural strafing and gait

dense storm
#

dont have distance matching

#

your plugin released?

gleaming hill
#

Yep, has a huge update coming too with new trailer, new animations, new turn in place (Fortnite's)

dense storm
#

ah i made my own turn in place

#

rotating root bone and using curves to adjust the rotation rate

#

counter rotating the root bone

gleaming hill
dense storm
#

till threshold is met

#

your feet look weird lol

gleaming hill
#

The animations are shit

#

I've redone them

#

Just need to redo the trailer

dense storm
#

wheres the turn in place

dense storm
#

ah you have animation jumps

gleaming hill
#

Nah its mostly procedural

#

With poses

dense storm
#

like when you turn

#

the feet do a double plant

gleaming hill
#

Oh

#

That

#

Hmm not sure what you mean

#

Is this an issue?

dense storm
#

how do you do the TIP?

gleaming hill
#

Its driven by curves

#

My plugin has a bunch of tools for extracting root motion, etc

dense storm
#

yeah but are you counter rotating the root bone?

gleaming hill
#

Yep

dense storm
#

oh i cant use root motion

#

for network game

#

they only work reliably in montages

gleaming hill
#

Works fine for me, what conditions do they not work under

#

If by "root motion" you mean "Rotate Root Bone" node in anim graph, that is...

dense storm
#

no

#

rootmotion animations

gleaming hill
#

Because my animations aren't using root motion, they use curves

dense storm
#

oh right

gleaming hill
#

But I have a tool that will extract root motion to curves included

dense storm
#

ah ok

gleaming hill
#

Just makes it easier for people since many packs include root motion but not curves

#

And when I hand animate animations I animate root motion

#

Simple this way

#

Since its an MP asset other ppl need to be able to utilize it

dense storm
#

i did all my curve importing using Animation Modifier

#

same as sync nodes and anim notifies lol

gleaming hill
#

My plugin doesn't use any anim notifies

#

I find them rather archaic

#

Even the footstep system is fully procedural

#

I do have an optional notify you can use to force it to trigger a footstep, that's all

dense storm
#

l quite like notifies lol

#

i do them mostly in c++ tho for performance sake

gleaming hill
#

They have their place in some cases

dense storm
#

BP ones are expensive

gleaming hill
#

But I don't think they're terribly needed

signal citrus
#

I find them really inconsistent

gleaming hill
#

^

dense storm
#

only in montages and its normally due to blends

signal citrus
#

They either fire too much or not enough or mistakenly are constantly firing and i don't realize it etc

dense storm
#

never found them inconsistent in normal animation sequences

signal citrus
#

ah yeah, for that sort of thing they're okay

#

they don't belong in walk cycles and such

#

It depends on complexity of stuff i suppose but yeah I couldn't manage to have them be invoked cleanly when i started diagnosing what they were actually doing

dense storm
#

how do you handle footsteps then?

signal citrus
#

given that was probably 4.18 or something

#

one foot hits at 0.0 other at 0.5

#

use time to determine if a sound should be played etc

dense storm
#

o_0

gleaming hill
#

Procedural > notifies ๐Ÿ˜Ž

dense storm
#

i wonder what is faster tho

#

if i have 100 players

#

i want optimized

signal citrus
#

how expensive is a notify?

gleaming hill
dense storm
#

a c++ one is not really expensive

#

a BP one is cause of the calls to and from the VM

#

same as using event graph in animbp

#

is expensive

#

our player animbp post c++ move, was around .3ms

#

after c++ move, .08ms

signal citrus
#

If i can avoid infrastructural stuff that needs to run on the gamethread like that I'll usually avoid it. but i avoid notifies because of their inconsistencies more than for performance reasons tbh

dense storm
#

we just use it for the animgraph side

signal citrus
#

you could compare though yeah, 100 of players is a lot

dense storm
#

nothing in the event side

signal citrus
#

it'd still be running on gamethread though

dense storm
#

and we fast path everything

#

so it runs off gamethread

gleaming hill
#

My anim graph was about 45% more performant than ALS with 100 players... but I don't think ALS is a great example here

signal citrus
#

i couldn't imagine it uses some built in threadsafe api for playing sounds, unless there is one i've not ran into i mean

dense storm
#

ALS is all BP

gleaming hill
#

And not fast path

dense storm
#

no notifies run on GT

#

they call back to the GT

signal citrus
#

they don't execute on the gt?

dense storm
#

notifies run on the GT

#

the animation thread calls the GT the process the notify

signal citrus
#

I've not looked into the system myself but i imagine the animation thread queues the calls to happen in the GT when the GT handles what the animation graph did right?

#

I'm mostly oblivious to notifies but i've worked alot within the animgraph/instance/nodes and there are multiple gt chokepoints it could tap into

gleaming hill
#

I didn't look into it much either but IIRC notifies are passed through the proxy

#

So in theory they could run on GT

signal citrus
#

oof yeah

dense storm
#

so what they do is, the skeletal mesh ticks

signal citrus
#

getting the proxy on the game thread ensures the gamethread is locked

dense storm
#

and picks up the info

#

then dispatches the notifies

#

seems quite complex

signal citrus
#

yeah thonk

#

either way if it works its fine probably. but would keep an eye on it with insights or something to see how much overhead there is if you can get a capture with many many players

#

at least it queues up on animation thread

frozen shuttle
#

me and a buddy are trying to get source control up and running with git-lfs with unreal.... we have everything going and have ran tests but need some help...

#

anyone available ?

gleaming hill
signal citrus
#

its a sneakysaur

gleaming hill
#

The crouch is pretty hilarious

deep glen
#

call it "confused dino" and submit to steam

gleaming hill
#

@deep glen Confused dino simulator

#

Kickstarter, minimum 100k

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Then submit to steam

deep glen
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500% funded

bronze axle
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Add destructible objects and call it Tyrannosaurus Wrecks.

gleaming hill
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The terrible physics will be a feature

bronze axle
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Yeah. Goat Simulator with a dino, essentially.

deep glen
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add a railway aspect, Tyrannosaurus tracks

gleaming hill
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Thats DLC^

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Will cost half the price of the game

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๐Ÿ˜‰

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EA should hire me right now

bronze axle
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Can't wait for the sequel where they add guns and you face off against flying enemies. They'll call it T-Wrecks 2: Rip & Pterodactyl

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There's a game right there: Doom but with dinosaurs.

deep glen
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and the lego-spinoff Tyrannosaurus and the Legosaurus

signal citrus
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yall be designing games damn

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legosaurus v tyrannosaurus would be very marketable i think

north torrent
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Live Services.

deep glen
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Legosaurus vs duplodon

gleaming hill
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The endless question of whether it would be more painful to step on a legosaurus or have a tyrannosaurus step on you

north torrent
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I think it would be more painful when your kid gets your credit card and starts ordering Legosaurus upgrade lootboxes.

gleaming hill
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Join professorsaurus Rex as we explore the real questions

deep glen
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"Legosaurus, now in fortnite"

north torrent
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Legosaurus Launcher App and Legosaurus Games Store.

plucky pagoda
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@deep glen I have more of an issue with the responses to that which seem like they don't understand the way IPs get licensed. He's saying he'd like someone to basically take the IP and give him a tiny piece of the pie. It'd be different if he wanted a huge percentage or something but what he's offering doesn't seem too different from buying rights or an option on something. I mean it might be a total trash concept or it could be something really good but the inital profer doesn't seem too crazy to me.

deep glen
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personal opinion aside, idea's come cheap.

plucky pagoda
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True, but a complete outline or story line with a world concept and a complete set of rules, characters etc... and a following if he has it can be worth something.

deep glen
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perhaps, but until he finished the book and its somewhat successful, its all quite moot

plucky pagoda
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I mean no idea if the guy's full of BS like most are,

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AH, I read that he already had a book written.

soft night
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tomorrow is the day in Inside Xbox when we see first time Gameplay trailer from Assassins Creed Valhalla

north torrent
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Ideas are cheap, being able to complete ideas is worth something.

gleaming hill
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Ideas are less than cheap, they're worthless

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You can make a profitable game by making a BR with no real idea at all

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And it would make more than that super fleshed out platformer you were thinking about

real palm
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they can actually even have negative worth, if they're in the right hands

gleaming hill
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Indeed

north torrent
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They aren't worthless when they guide you to make something you care about.

gleaming hill
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Thats sentimental or internal worth, its different to financial worth

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At that point we might as well not even have the discussion

real palm
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It's really more about ideas you can execute than ideas you like

north torrent
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If you are making games for money then you chose the wrong career, because there is no money for us developers.

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Maybe get into the business side of games, they make money.

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Or become an investment banker.

gleaming hill
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No one said that

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Game studios are a business ๐Ÿคทโ€โ™‚๏ธ

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If you want a job, its going to involve being worth something in the sense of money

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I actively choose not to work for someone

north torrent
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I think you are mistaking the setting in which we are having this conversation.

This is the Unreal Discord which is not exclusive to professional game studios, but a Discord for a game engine that is open for everybody.

gleaming hill
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Thats literally what you're doing, did you not watch the video

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That luos posted

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Even outside of that context, ideas that aren't your own having worth is a bit silly

north torrent
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The point is, that if you have an idea and you can put the work in to make it, then it has value.

How much value that is can be debated, but it is a sum greater than 0.

gleaming hill
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It isn't greater than 0, though

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You invest time and energy

signal citrus
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depends on if your the only person that can pull it off yeah?

gleaming hill
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The majority of ideas are probably well below 0

north torrent
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Even if you pull off something anyone else can do, it is still worth something.

gleaming hill
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Lots of people attempt projects that never come to fruition

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Not everything is purely a learning experience

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And there is a point where you can make a game without learning a whole lot

fathom wadi
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Someone on Twitter put out this blanket bully statement last week that said you shouldn't make a narrative about a guy who loses a loved one then goes out and does something with a gun. He berated people for that. But its a classic story for a reason. We can all relate. If you find an idea that resonates and binds with people, it's worth the legacy it leaves, which can be everything if that is what you are striving for. No matter if one dickhead on the internet doesn't like it.

gleaming hill
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A good idea for me conforms entirely to my own ability in UE4 or as a game dev, within my idea of reasonable scope and time invested, and within my area of interest and skillset, and appeals to me as a game - you could throw a million ideas at me I wouldn't touch, and many ideas I would touch, you'll find a million other devs who wont touch it

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The entire worth of an idea always boils down to the execution

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And they absolutely do not have a sum greater than 0

fathom wadi
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I dont deal in absolutes when you have a world of variance.

gleaming hill
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Semantics

fathom wadi
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and the moment you refuse to make a game because you don't like the idea, is the moment you limited your own ability

gleaming hill
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What... no

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Making a game is an investment of time and energy

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You should definitely refuse to make a game if you don't like the idea

fathom wadi
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and if you get paid for it?

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thats bullshit man.

gleaming hill
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I turn down plenty of job requests because I don't like it

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What's your point

fathom wadi
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my point is just because you don't like the idea, doesn't make the idea bad or not worth doing

gleaming hill
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How is that relevant?

fathom wadi
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I've learned more from stepping out of my box and working on other people's stuff than my own

gleaming hill
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People only have limited time - in their days and on this earth

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This isn't about learning though

fathom wadi
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isnt it? I thought we were game devs here

gleaming hill
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Did you not watch the video either

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๐Ÿคทโ€โ™‚๏ธ

fathom wadi
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no but I've seen it before. I just dont remember it much

gleaming hill
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And even on that point

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You shouldn't just try something because someone presented the idea to you

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You should focus your learning

fathom wadi
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depends if I get paid

gleaming hill
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My life doesn't revolve around money, I pay my bills and get the few things I actually desire

fathom wadi
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neither does mine

gleaming hill
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I'm not going to work on painstaking projects destined to fail for more of it

fathom wadi
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but time is precious as you put it

gleaming hill
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So you're agreeing with me

fathom wadi
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I worked for 3 years on projects I disliked, because it benefitted my skillset

north torrent
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The thing about classic story tropes is that they are a comfortable foundation for a group of people. People actually like repeating elements in art, and there is nothing inherently wrong with using clichรฉs.

There are certainly wrong ways to use a clichรฉ, but that's a whole different discussion.

That being said, I think John Wick was one of the worst movies I ever saw.

gleaming hill
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Me too? That isn't relevant

fathom wadi
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really? I thought we were talking about the worth of ideas

gleaming hill
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Yes?

fathom wadi
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so I thought the idea stank, but I still benefitted from it. So the idea was worth something. To me at least

gleaming hill
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But you're not the one paying for that idea

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And its not just about you

fathom wadi
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I believe I did. It was 3 years of free work

gleaming hill
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Wait you actually worked for free for 3 years on an idea you didn't even like?

fathom wadi
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yes

north torrent
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If you take a bad idea and decide to make it, that's on you, not the guy who had the idea.

gleaming hill
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I learned while getting paid on ideas I DID like

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You should have kept yourself available lol

fathom wadi
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good. I had options to get paid in other places but I wanted to complete the task

gleaming hill
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Sure Mao, doesn't change the worth of the idea

north torrent
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But it does.

gleaming hill
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@fathom wadi Kind of my point, why not complete those tasks

fathom wadi
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Well it was a learning experience that was invaluable

gleaming hill
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I can't imagine why you can't find a job that pays and you learn from it

stiff crystal
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talking of things one wouldn't do even when paid for it (while still being on game dev industry)..

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a system for predatory microtransactions...

fathom wadi
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I could now, but back then, I had no degree, only one title to my name and I needed something to push me into UE4 territory

stiff crystal
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or whatever lootcrate nonsense there is

north torrent
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Live service monetization systems are life.

stiff crystal
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they can literally ruin peoples lives

fathom wadi
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@stiff crystal You are right. I have a moral obligation against child gambling systems like EA produce. Mostly because I am an addicted gambler and know what they are doing

north torrent
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My business card literally has 'Game Designer' scratched out and replaced with 'Live Service Developer'

stiff crystal
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I wouldn't even draw the line on kids alone

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it's just shady business

north torrent
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And 'Environment Artist' scratched out and replaced with 'Monitization Manager'.

fathom wadi
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yaeh its that 3+ rating that PEGI gave it that causes me to label it as such

north torrent
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That's how you get jobs.

fathom wadi
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damn. Just looked at my clock and realised its my father's birthday. He died a few years ago. He was born May 7th 1945. We used to say that he single handedly won WW2 because Hitler heard he was born and ran away.

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officially VE tomorrow.

gleaming hill
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Yeah perpetuating addictive instincts to make money is scummy af

fathom wadi
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whats worse is reducing gameplay at the cost of it. Paywalling is my pet peeve

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in game dev terms that is