#lounge
1 messages · Page 717 of 1
exactly
I think people do like them though
Not everyone of course
If I tried one, it’d be big format. I can’t see those curved displays at 21 inches doing much
anyone has good cpp Unreal Engine tutorials??
I mean, there's this post from 2014 https://linustechtips.com/main/topic/221682-the-flawed-math-behind-curved-monitors/
Opinions on curved monitors vary a lot: some people claim its the greatest thing ever, others say its just a fad. But so far I havent seen anyone who actually tried to verify the main claim of curved monitors. Manufacturers claim that the curvature ensures that all pixels on t...
distorted image vs non distorted image, which one would you choose 😄
try asking in #cpp @brazen quarry
If you know cpp already, and are looking for how basic networking works with unreal this is a pretty great guide http://cedric-neukirchen.net/Downloads/Compendium/UE4_Network_Compendium_by_Cedric_eXi_Neukirchen.pdf
Curved displays are life.
The engine does allow udp packets and alternatives to replication I believe.
As far as curved monitors, i miss old analog tv's with the buldge in the middle.
My CRT has a flat screen...
I honestly just turn it on for that staticy feel, then I turn it back off...
The nostalgia. You can literally hear the static.
Turn the tv on, wait 10 seconds, picture!
I liked the curve they commonly had since most times a person's attention is toward the center anyway, was like a magnifier almost.
Ah and turning it back off sometimes you'd get a picture leftover.
Very faintly.
I wish there were more aspect ratios available in 2020...
Do they have anything close to 4:3 anymore?
16:10 on a few select laptops.
It's a personal favorite as it works nicely with my vision. I don't have to reposition my head every time i look around the screen as often.
Which go figure, eyes are meant to see 4:3 supposedly.
I personally use a 1440x3440. I generally have it split into two screens, which function pretty close to 4:3.
Nice.
I know this primarily because I will have an old 4:3 movie on one half with my online teaching work on the other half.
Just have to position the webcam so people think I am paying attention to their blah blah blah when I am watching old noir movies.
Lol clever.
But I personally like all aspect ratios, I view them as very unique canvases for my work. I wish there were more options for devices in 2020 to take advantage of that.
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Pinot Noir Superstar · YTCracker
Strictly for My Streamers
℗ 2017 Nerdy South Records
Released on: 2017-05-09
Auto-generated by YouTube.
Resizable screens?
I want a 4:3 OLED with HDR and rather high resolution. Not something available to buy.
Aww.
I want to watch old movies like this with OLED and HDR and see how it compares to watching them on a CRT.
I'm just curious.
Interesting.
Old disney movies when remastered, apparently they show more detail as the original films infact were in higher res.
During production at least.
Black and white movies do so much with lighting and texture...
THey probably do yeah.
Compared to even much more modern color movies, I just feel like I could reach out and touch the surfaces in some of these black and white movies, where it seems much more flat in color.
I think that has to do with how they had to 'sculpt' the actors and the environments with the light to make it pop when they didn't have color.
UAssetEditorSubsystem* assEdSubsystem=GEditor->GetEditorSubsystem<UAssetEditorSubsystem>();
if(assEdSubsystem) {
nice name
I can't get the GD oculus branch of .24 to compile and I just want to punch it in it's stupid face
at this point the source builds of UE4 are in such chaos with which C++ compiler it needs or if you have to compile chaos or not and blah blah /rude
I don't know what any of that means...
the amount of backlight glow my temporary display has is huge 😄 https://i.imgur.com/kklG6mH.png
that is a 100% black image that's on screen
this is the same thing from where I usually sit https://i.imgur.com/ybqGIsz.png
this is practically unusable D:
more importantly, what is this
mouse cursor, the image isn't 100% sharp since my hand isn't that steady with 1/30 exposure time 😛
compared to S-PVA panels IPS seems garbage
I don't get this on either of my screens and they are both ips
I doubt I can borrow this monitor from work for that long 😄
@alpine fern it happens with every IPS panel
mine look completely fine
for example
just read every single IPS panel review on that site and you'll see
that site has awesome reviews btw 😄
lol my vision is like that streak in the picture with the dot
took a bit to realize the streak was in the picture
I see those on street lamps in the dark and similar
apparently not everyone does ???
not everyone does it depends on your eyesight and if you use glasses
if you've got keratoconus you see them on everything unless you squint yeah
I see them alot if my glasses are dirty 😦
ye its all about lenses 😄
I need a new pair but it's hard to get non essential stuff done now
@alpine fern a bullet shoot to the screen, so you can see the backside window
could someone tell me as if I'm an idiot: why does freesync require FPS to be in between a certain range in order to work?
because need to calibrate with your monitor hz ?
but... why?
I've seen a display that desyncs with freesync if the fps goes below 55
that's huuuuge
shut up 😄
Because anyone could make Freesync displays so there's no base requirement to the quality of the panel
If it's more limited, they just slap it on anyway and push it out the door
maybe the panels just have physical limits to how often they must refresh
but I don't understand why a lower GPU refresh rate would hinder it. Wouldn't it just give the display more time to refresh the screen and wait for the next frame from the GPU? 🤔

It's just not high enough quality to adaptively change the refresh rate fast enough for that sort of range
I guess freesync tech just doesn't work the way I guessed
as in "screen waits for GPU to tell a vblank"
And yes running a panel at 24hz is a thing people actually have a need to do sometimes
yea the lower limit of g-sync seems to be 30, which sounds way better
right
so freesync is just an attempt to make somewhat obsolete hardware found in monitors somewhat better
I sometimes wear sunglasses to drive at night because I can see better.
left is normal?
Left Right is a mild astigmatism.
I always figured it's just that bright light sources somehow shine through cell walls in the retina, bloom of sorts
It's not uncommon. Mine's become worse over time but I only notice it when driving at night.
No it doesn't
"This is what people with astigatism vs without."
im glad our eyes often dont have random Bloom settings :p
the eye adaptation can already be annoying af
I genuinely can’t tell which pic is supposed to represent normal vision
I wish someone would improve the AA
@neon iris the one with the bloom caused by shitty camera and windshield
as in the one with no streaks in it
tbh I see like the first one
but isn't because the astigmatism its because the glasses
Lens flare glasses? 😜
yeah the glasses do these lens flares
idk if there is any difference with the filtered glasses type
anti reflections
Polarize?
mmm no these are other kind o think
these are the ones that change the tone ?
look for
anti reflective glasses*
lens flares in games should be banned unless its during a cinematic. Also motion blur should be disabled unless I just smoked a fat bowl.
mine are the normal ones
as they only gave me for the normal price the old ones with it
the other pair don't come with the anti reflective
I was talking to the wife about buying a NUC and putting pfSense on it to act as a gateway/firewall/traffic shaper for our home network. We only have 19mbit down / 0.75mbit up. So she was all like "whats a nuc?" so I explained it. Then she says "I found you one on Amazon that is cheap. Want me to buy it?" And I said "send it me over so I can make sure its suitable". When I checked my email I saw this.... https://www.amazon.co.uk/dp/B077SL4FZG/ref=cm_sw_r_em_apa_i_3deNEbQ2CSFK0
sigh.
Best way to get people to work for free, threaten them as they choose whether you are legit or another scammer
Oof!
smells like war prices to me
is there any bunch of resources / tutorial channel?
hello, how is everyone doing ?
I'm tired and hot. Been doing some java programming, but coming from being a comfortable dev in UE4, to brand new with a new language... its daunting
hows you?
Hi i'm using the grasstype tools to spawn folliage on my landscape, so far so good it worked well , but now some of my folliage won't appear anymore, is there a limit ?
@tulip orbit lately struggling with some ue4 work less productive and well tired of sitting at home
but it has some pros 😄
extra time to learn something new
yup, thats why I'm learning java
its finally actually warm out, so I spent a little bit of time in the garage. fixed a chainsaw, and with only a minor injury!
also getting my fair share of naps 🙂
@tulip orbit aye I do nap a bit too lately, more sleepy with all the stay at home stuff 😄
@manic brook there may be some pinned in each channel based on the topic, other than that the official ue4 website
kk thx @quiet narwhal
Umm doesnt he abuse his wife in the film then by throwing her out of the cave lol
Payback
It might be intentional you never know, he might have been seperated from her during filming
He probably kept Wilson with him in his trailer 😛
They need a Van Dammage version
Float weavers are amazing 🙂
Just remember people, bInfinite
Its 4 20 for the entire month 😉
"For all of that, I can't think of a single sensible use of motion blur. Motion blur must die."
I turn Motion Blur off in all the games i play. That article is just 1 persons opinion and most of it is rubbish with no real reasons as to why the majority of those effects are bad.
I feel more awake than ever and this is troubling cause i didn't sleep yet
Motion Blur is bad for the environment
I just found it funny.
you use all that energy rendering an awesome picture just to blur it, why not just render it blurry and save the planet
I use DOF a lot but I've never used motion blur.
No, that's not true. I've used it on fast moving vehicles.
The DoF when you first spawn in Doom Eternal makes the scene look pretty realistic
The footage of that game looked more comedic than true to it's ancestry.
520 USD for a sexy fucking build.
That should easily last 8 years.
Don't blame the paint brush because the artist doesn't know how to paint.
I think motion blur is cool
Understand why people don't like it, but it does make things seem smoother
All depends on how it is used.
Its mainly that radial motion blur on the camera I dont like, they shouldnt combine that and object motion blur into the same setting
I like potatoes.
Potato blur
Invented by Tony Starch
I was gonna find something funny
But I’m very tired
126 pages of potato terminology is a lot of pages of potato terminology
Their tga makes more sense
such disagreement on those " terrible graphical effects " needing to stop... it all depends of the damn game you're playing
chromatic aberration for anything but a quick effect is shit
I think we can all agree on that 😛
should silent hill 2 be played without film grain ? or games like life is strange not using depth of field ?
these days ...
it's like every bumtard capable of filling a wordpress textbox wants to express in dogmatic and absolute terms how things should be based on his own preferences
with a complete disregard for other people's different preferences
Cinematography is a bag a tools, not a dogma.
yeah i totally agree mr Mao
It is about how you decide to use a tool to make art.
people not liking chromatic aberation can turn it off, and it's great
You could find the greatest cinematographers to ever live, grab all of their tools and throw them into your game or movie, and it could be total shit in the end.
If you just randomly use stuff without thinking about the reason and the storytelling or art behind it, then a good tool can be very bad.
yeah absolutely
but for uh non "call of duty multiplayer 60fps people " ... depth of field can be used in cutscenes to make a neat bokeh background and give emphasis on the character talking on screen
People are going to hate me because my game is going to default to 21:9 with black bars on the top and bottom if you are playing on a 16:9 monitor.
You can change it to 16:9 in the settings, but that won't stop people from hating me.
chromatic aberation can express a flashback or flashforward or simulate some computer vision stuff
I keep film grain on when I play Mass Effect.
My current project is artistically designed around 21:9 widescreen.
My next project however will specifically be designed around 4:3 and be in black and white at the beginning. It will eventually grow into your full aspect ratio (16:9 or 21:9) over the course of the story, and color will come back.
sorry i have to go just for a sec brb
mr Mao i really think you should design it for the most popular type of screen
tho it's interesting to design for 21:9 very christopher nolan 😊
your project looks quite cinematographic for sure!
It will work on 16:9, but as far as the artistic vision, I am going to be designing environments and scenes to take advantage of 21:9 and get some really good 21:9 screenshots.
Then if people choose to ignore that artistic vision and change it to 16:9, all the more power to them.
yeah if they know very well that it can be done then that's awesome
The second game however needs to be 4:3 for the sake of the gameplay. One of the mechanics is how that the more you understand about what is going on the more the screen opens up.
If I had a setting to play the game in color from the start instead of black and white, the player would be missing a lot of the clues that help him or her progress through the mystery.
The way the color slowly returns to items or people as you discover more is what helps guide the player. It would be possible without that feature, but a lot harder to play.
yeah some features like this are driving the gameplay and are not just graphical settings
Gameplay advanced
indeed!
I want every aspect to build on every other aspect.
If someone simply wants to turn off all cinematic effects and turn the graphics settings down to get 150 frames per second... then they probably made a mistake downloading my stuff in the first place.
hmm, right so freesync monitors have a certain range where freesync works because the panels can't have a lower than (let's say) 48 Hz refresh rate
that's... odd 😄
monitors work in mysterious ways
Im sure if I made a game which was poloroid aspect everyone would love it, such cinematography they'll say
Did you see the film grain in that one game and the depth of field, simply sublime, Ive never seen such a thing. I could almost smell the ciagerette burns on the film
Hello everyone, question about Unreal Fast Track: when is the course start date? Is it April 9? Also I've submitted the form, but, for some reason, I haven't received reply
this is a 300 euro cinema camera https://i.imgur.com/mRARs21.jpg
good image or?
13 stops of dynamic range
Github down for anyone else?
no
yeah github is sometimes dead and sometimes not
not completely but there are problems with it at the moment
took 3 minutes to update repo that normally takes 5 seconds
Looks to be resolved now. There was an incident a few hours ago.
Welcome to GitHub's home for real-time and historical data on system performance.
Preview 7 is out yet?
was out last week no?
7 previews with broken insights so far 
and broken translucency.
oof
i'm going to lose a bet
<
how much are you losing
I'm just wondering what 4.25-plus is.
doesn't matter, since it is robomerged into normal 4.25
branching has gotten weird lately though
now there is also release-engine-staging
which seems to have both 4.25 and fortnite getting robomerged into it
maybe to prepare for merge to master?
hows that
google still make the 30% from epic
There are few things less forgivable than a crash at the final blow to a major boss.
Why does unreal engine levels look better than unity ones in general? Or am I a victim of survivorship bias?
because the levels you see usually are made by AAA studios ?
or because in UE4 the premade template its better
Idk, it's been almost 2 years since I used Unity regularly but from what I recall you had to set a few things with lighting and rendering that are enabled by default in UE.
You can get the same results but with 3D in Unity people who don't know anything about lighting or rendering won't do it. Same thing with 2D in Unity you can get a good look almost instantly where in UE it takes considerable effort.
Unreal is deferred with most bells and whistles on by default. It's made for photo realism.
Unity is forward with most bells and whistles off by default. It's made for mobile first.
(Now, in recent years, this has blurred with Unreal getting forward, and Unity getting a SRP with deferred, but still.)
Also interesting to see ECS demos for Unity which are just as impressive as RTX for Unreal, imo.
It's a healthy "war" with a constantly changing front line, and both sides having slightly different goals (and very different philosophies).
So what’s the mandate on this? <@&213101288538374145>
My bad, @zinc matrix, wrong tag
heheheheheh
So many things going on between work, facebook, emails and discord.
@neon iris Whats up?
I assume you are asking about the listening party on Spotify?
is that not ok, @forest sparrow ?
It's totally fine @rain tree
No Discord Server or other community group invites or links, unless determined by modz to be relevant and useful to developers. Contact a modz via DM for approval.
yeah i'd question it too 🤷
but the listening party is over
I'm glad this happened, actually. I may account for this edge case in the new code of conduct.
The important thing is: like Will said, Spotify listening parties are OK. We may direct you to this channel if we see them elsewhere, depending on the context, but for now: party on.
Meow
If you need it then get it
If don't work or whatever it's broken you can talk with the dev or epic
yo guys idk where to post this
but I was watching some speed level designs, and I thought something looked familiar about this one that I watched
I found a guy that basically faked a speed level design
can I post link here?
I see links up there, so I shall. so here is the original work: https://www.youtube.com/watch?v=XEuawWxBM1k&t=60s
Here is the "Speed level design" that should be titled at best "Speed redesign": https://www.youtube.com/watch?v=C2_NecaCCRM&t=4s
Unreal Engine 4 course: https://bit.ly/Unreal_Engine_Course
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Map Download: http://bit.ly/City16_UE
Speed level design of a cyberpunk style made with free ...
Unfortunately, I dropped my laptop and lost the project :/ drop a comment if I should do more levels and I'll give them out for free!
Support me on Social Media 👇
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Twitter- https://mobile.twitter.c...
Near all speed level designs are faked, with pre-made contents
pre made content is ok, but switching project files halfway through the video and opening a map that someone else made it next tier
and his channel has 4k subs but he still sells merch like what? who does that.
If you think 40k subs means someone is making bank you're mistaken.
not true, I've found some free gems on the marketplace. I don't have money to buy assets, so typically I look for free ones with a license that allows me to useit.
4k, he's not making any money, but like why even have a merch store with so few subs
the guy with 40k subs makes levels with marketplace content, and is the good guy in this scneario
It doesn't look like there is a good guy to me.
yah I don't buy merch either lol. no money
however if the marketplace accepted cash I'd be even poorer, but I'd have lots of assets
Who's behind the crazy, complicated and downright stupid doors and locks in Resident Evil? Prepare to find out...
Produced by Tom Jenkins
Written by Matthew Highton
Art Direction & Animation production a creative service by Venturia Animation Studios
Directed by Karlos Velásq...
I've never played a Resident Evil game...
Oh man you missed out.
That was the shit in my day.
I like the older ones better but maybe nostalgia.
It's like the grandaddy of zombie themed survival/horror with puzzler solving elements.
Im guessing you play it with lines of text based commands
pray for the best and don't move
wait 10 minutes, secret ending
nah resident evil has their own engine and everything,, looked pretty good on the ps4
im usually nota fan of slow paced games
but resident evil does it well
Pretty sure they made them abit easier, I remember not being able to save very often
yes
they improved it a lot
the over the shoulder camera
is 1 million times more modern
ahh thats right it was fixed camera
well some of them
like Alone in the Dark
yeah early ones were, I think 4 or 5 they changed
yeah my favorite was RE5, was already free cam, but still this wonky over the shoulder free cam
couldnt really move that well if you werent going forward
Thats the one in like Africa isnt it, I think I played that coop
Time to play some games for a change 😛
think res evil 4 remake or something is my fav
5 is a bit too colourful
6 is just bad
Wasn’t it cancelled?
that scan thing or whatever looked like it was made for motion controll or something
Points or sides tho
like it worked on zombiU
I’ve not tried the psvr resident evil, nor 5, 6
thats 7 right?
Resident Evil:Biohazard
the 1 that started on a ship or beach really sucked
Revelations?
ahh yea think thats it
I think code Veronica was the most hyped game of its time
People were surprised they jumped PlayStation for Dreamcast
I prefer the animated movies to the games 😛
wasnt a fan of the animated movie, the normal movies are allright action flicks 😛
1 bein pretty good
the red queen was dope
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Resident Evil Degeneration trailer.
In real HD. Click on the "Watch in high quality" link in the bottom right corner.
The hell lol, it’s a movie?
Theres a few of em 🙂
I had no idea
Most people wouldnt, they were too busy pumping up the live action stuff
hello lounge ppl
https://youtu.be/zL7C58ujC2k pretty weird watching old promo stuff. We really had no attention span and I remember this promo clearly
and finally modern consoles are gonna catch up to the N64s load times 😛
lame
aww... Fortnite money starting to run dry? 😄
well, it was a good run while it lasted
yeah the downfall just started
Well, Google does make billions a month.. I think Tim has a valid point
Imagine earning 120 million a day just by ads
Google do offer some cool features through Play Store but its not like you pay less if you dont use them all
I wonder if Galaxy store is 30% too
Cool features like demanding 32bit and 64bit builds or not being able to push a release at all?
cool features like staggered updates and testing updates on portions of your users
Or the amazing 500 char limit in the update description ^^
Its not perfect thats forsure and I never said it was worth 30% but this whole store rort was around before Google joined in
Google just want to make sure that 64bit users dont experiences crashes through 32bit apps which use code which wont work. Im not sure enforcing some standards so the hardware is supported well is a bad thing, its not like they force you onto a single hardware solution or vendor.
the strange part of that is caring for 32 bit at all in 2020
This is true but mobile people like to count their bits for whatever reason, lets not forget a 64bit machine can do the job of 2 32bits essentially when used right, the opposite isnt true
Its not like you can just use the most recent target and skip the 32bit as you only target the latest generation
They dont really help by reminding what app version order should be followed, instead they make it worse by giving an error that the obb of both versions are identical and refuses the continue (because the wrong order was used, but hey rather let the dev figure it out in a few hours instead of just telling it on the !@#$% page)
Its always the way, if I had a $1 for every wanker who works in software engineering 🙂
Im actually surprised there isnt more hate outside of certain circles for them, they are the bane of many peoples existence yet they fly under the radar
Its like that mic boy who always whacks people in the head with it but you never see it on film
Well, dont make your company accesable for any kind of feedback is an easy way to do it
Im banned for life from Adsense because my mom pressed the ads, good luck in fixing that
Google search engine is great, rest is just scumbag steve
I do think Google has dropped off alot over the years, they used to really push innovation now theyre just hipsters trying to chase trends
Man I hate all the instagram crap they put in FB, I use instgram when I wanna use it
I dont have either :P
Facebook thats ancient only my grandma uses that
Imagine someone still using cu2
I remember when Twitch was big, I guess being owned by Amazon aint a good look
Glittering gifs everywhere
today its about compile shaders
man this game is difficult but for an UE4 game the vehicle physics are great 😛
mons, vehicle starter project?
Pure Rock Crawling
oh MW3 its remastered too ?
lmao
when you're 30
but your teeth are from a 5 years old
seems like even the new one have issues with this given thing
it bugs me when they remaster graphics in such a small way. Regular gamers don't care about that at all. They can't even tell you the differences in technical terms. They should just spend money on better gameplay
na they add PBR and SSAO basically
lamo
the shadow baker was improved too and that was all
DLSS2.0
the only work on this remasters are for the artists that have to redo every single model for no real reason
regular gamers dont know what PBR is and SSAO is just a checkbox in their menu that drills their framerate so they leave it off
a friend of mine just remastered a game with better gameplay, lots of bug fixes, refactored code and made it all work better. But never changed the graphics.
the thing is the fur its interesting on animals on these details I don't really care
@fathom wadi thats the uncommon in the AAA
its all for the screenshots on paid advertiser sites pre-release.
sadly the screenshots and exposure sell the game
yeah its uncommon across the board. Who spends a couple of years on a game then refactors it? (except Korean companies who buy old IPs)
I wish the people were more autonomous and search the things by their own
but that happen
I wish I got paid for helping people google
well yesterday was a strange day, made 0 likes on Twitter but made my record at Reddit lmao
made the record on both I bet
no sure whats going on Twitter
Well I get an idea but cannot disclose it at all
You cant fix CoDs gameplay 😛
Twitter seems to have changed their algorithm for auto-sharing since last time I used it. I noticed my insights were way less than usual when I expected them to be way more due to the end of the world. Maybe people have a social credit score in the background now and it relates to how you get shared. Try getting someone with a good Twitter records to share it. Mines probably in the shitter right now after my last ban :p
yeah same. Im bombarded by Skatebird posts 😄 I dont mind it though, its a great little game
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2021
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lol those owls look funny
are those mons people?
We are all mons people
Don't know if this is the right place to ask but anyone else having issues accessing the Unreal Learning portal?
Looking for a Junior Level Designer to join our talented team at @Rebellion.
If you've got a strong portfolio and you're looking for your first break in the industry or looking for your next career move, please get in touch!
#LevelDesign #GameDevJobs
hey guys is there a way i can move the light?
in zbrush?
having difficulty seeing if i got the contours right due to the shadow
Np
Glad it helped you out 🙂
yups!
got the angle of his cheek fixed now!
got myself a Spyder X, a monitor calibration tool
I'm surprised at how blue the uncalibrated image was and I thought it was okay
yeah but now you are a slave to color correction in everything. Once you see it, you cannot unsee ;D
Just got told by my employer that work-relevant educational reading counts as work 😄
I'm really not sure if that's standard, but I'm very happy about it because I love educational reading but don't take the time for it now that I'm employed full-time
Most employers want to keep you as dumb as possible so you are not a threat to their thin veil of power.
So I guess you are lucky.
Here they say education is a 'personal investment' and thus should be done in personal time
But in the same time they go to the barbershop during workhours so ye..
Hey guys, I have a University Dissertation due in soon and I've made a survey to gather people's results on real time vs pre rendering.
If you could spend 5 minutes filling it in for me that would be amazing. Thank you!
Take this survey powered by surveymonkey.com. Create your own surveys for free.
First of all how you expect someone can see that images
Second how in the name of the purple unicorns will be the Unreal Software pre rendered and the other rendered in real time
Literally unsurveyable!
It was originally intended for me to just survey my fellow students and friends and family.
Secondly, they're rendered in different software. One in Maya and the other in Unreal.
Thankfully, I can discuss a lot of these issues in my methodology and conclusion. Thank you for the feedback
Well the title then its wrong or you could explain me hows the Unreal one pre rendered
and the maya one rendered in realtime
the title then says otherwise
but yeah the images are too small on my screen to day anything related tbh
cannot be resized ?
That's another common thing people have brought up. A different surveying website or perhaps having links that send you to full sized images would be better
I was originally planning to have this survey printed out where I could hand them to people, but obviously I couldn't do that so I had to use online surveying instead
are hard to tell images because all you can see its a minimal light change, as the whole scene its just a mesh but cannot say a difference there, the two could be realtime or the 2 could be pre rendered
I only see a tiny change on light
but could bet randomly the first one its the pre rendered
looks like identical images to me but the first has some kind of grain applied to it
@alpine fern the db03b9bb-000e-48f2-b15d-05abf8d433bf.jpg its the option b ?
no that's the first
the first is the pre render in maya
Path traced noise!
@bold fulcrum shhhh the wizards don't reveal the way to do it
anyway I would give this as example to my students and less in a printed way
the printer will put more noise on it
Well the only reason to put this to my students could be try to suspend them all
Who in here can show me a better budget pc?
Look at this sexy for 500$. It'll last for 8 years.
how does that last for 8 years? it's already outdated today
It's above mid range today.
though 8 years ago this thing would have been epic
Honestly the only dated part i see at the moment is the gpu, but it's above mid range gpu's of today.
6 GB VRAM along with the high performance. Just uses extra watts.
The cpu is above 10k performance rating for only 85 USD.
says 4gb vram though
Dont expect a budget pc to last for the next 8 years while RTX is going to become the new standard
Whoops my bad >.<
CPU wise pretty sure we reached the end of moor's law but gpu wise i'm not sure if we reached the end of the nm limitation.
They could always try to build them bigger to.
That part could be swapped out later though.
This ain't spending 1k USD on a cpu that's onnly 50% better.
Or even if 3x better, not worth it.
the cpu is pretty good
GPU recommendations are welcome but i guess it's hard to do much but wait.
Considering the various reports of 4nm being use in prototype CPUs from AMD, and the crazy people who have used biofilaments, I'd say were are a long way off reaching any limitation regarding physical size
Jesus how even.
I'm curious how those work.
You and me both, brother!
Wait, bio chips? Protein based cpu's?
Those things were started forever ago but are so crazy.
No, these are different beasts
Using ultra low voltage etc etc, similar to the brains neural paths
what ever happened to graphene
Grew up got married and had kids
got fat then retired and wears a cheap gold watch
Then rau comes along and murders him for the watch.
so I guess murphy's law > moore's law
Which god?
We aren't exactly gaining insane performance advantages in as short timespans as before but surprisingly we are still getting improvements.
I mean Odin is doing a great job of keeping the ice giants away.
Odin then.
would be cool to have some actual improvements again
Some of us programmers honestly subconsciously want cpu's to stop getting better so the other programmers stop being lazy.
like a new cpu with 2x the single core perf compared to the previous generation
We could if we used different tech maybe.
Id like a CPU that doesnt have a huge security hole where its arse should be
we would get an insane improvement if they stopped with these shitty slow memory modules and built that directly on the cpu like they do with hbm for gpus
A chinese company made a x86 based CPU called the "Trillion Core" CPU. It's slower than a nine year old Athlon... 😄
But branch prediction and hardware switches for OSes and hardware virtual paging 😛
Honestly that'd not be viable to do i'm willing to bet.
A lot of people wondered about that though.
Maybe CISC was a mistake
If it's more compressed than multiple instructions then maybe it's a good thing.
Depending.
Thinking about getting a vertical mouse. Anyone had any experience with them?
CPUs aren't limited by execution, it's by data piping.
its why I store all my data on quantum memory
Honestly I really think we have a lot of performance benefits to be gained if we focused on software as well.
Issue with software isnt just the way its engineered though, its the business model
If we could go back to the garage, get rid of the money men, start over like it was the 70s but with everything we have now 😛
From the outside it does look that way, but i wonder if a boss is really responsible for using lots of abstract OOP frameworks for every solution, or if one lead programmer can make that decision.
I'm more a garage programmer, though I work in the bedroom 😛
I dont think the issue is just OOP frameworks but all the includes, its a mess
You mean interdependencies?
Oh god lib bloat in c++ land is insane.
Header only libs though...
well c++ and javascript allow OOP as well as other methods so yeah I dont think its just on those particular packages thats the problem
building c++ outside of unreal engine is a total nightmare
Ive always had issues with C++ builds going back to DOS, man the compiler differences were even worse then
Atleast now they kinda resemble doing the same thing, back then theyd go off on their own path
What part about it don’t you like zeb?
the part where everything is cursed
Lol
every library wants to use its own stupid build system
well the c in cmake is for "crap make"
Conpilers
the tools that seem to originally come from linux are always the most cursed
Visual studio is pbad
Would help if libs didn't force you to install a bunch of other libs unnecessarily.
Or they could just include the source themselves.
magic from heaving
Can get it all down to one .c file as well to avoid linking hell.
you know what I love about doing UE4 C++, is those error messages which tell me exactly what line the error is on and exactly what the problem is... so instead of fixing it itself its like meh too lazy, you do it
Did you mean to use . instead?
I mean if I had a choice in it Id be like shut up no I didnt
UHT errors are far worse
LNK 76382476287364872
“I don’t like that curly brace initialization”
please look at MS jargon site for alot of non-help
“I recommend a pointless semicolon here”
I cant believe it errors so hard on those, pretty sure C++ proper handles that shit nicer
Was writing JavaScript the other day carefully doing my line endings with ;s then I realized, wtf am I doing lol
nah you dont, only strict like typescript
How does it know line termination?
you can, it doesnt break the code. End of line character maybe 😛

have you tried using different line endings in C++ before? 🙂
I had no idea programmers hated semicolons this mych
I’ve hit the ignore button on Unix vs dos a bunch
I cant believe how far the web tools have come since I last really used them properly, its amazing how good the debuggers are. Theres a CSS debugger built into mediawiki
C++ feels ancient in comparison with its build button and output log
its like wait wtf wheres the live debugging 😛
That article makes me feel like semicolons are still necessary lol
Can remove a set of curlies and return in there
Can also remove all parens lol
And arrow
()=>{color:’white’}
Is valid I think
cursed script
Y’all will love Boolean operators
new color is mons color and only @pearl elk know it
return 0||tryfirst()||false;
in Maxscript you can use the word forms of boolean operators
Well phone ate that
but can I use ye for true?
As long as you use Ni for false
in what universe is there such a thing as a global constant 😛
Js
whats the speed of light past the event horizon?
global constant presses power button oops
Lol
It’s weird how nodejs offers two ways to do most stuff
The fake web browser compatibility mode and the “I’m a real runtime” mode
basically, you can do this if youre lazy or you can do this if youre really lazy 🙂
Lol
I do love the simplicity though, C++ Im constantly battling with the memory management syntax so JS is a refreshing change of pace
If you want to define an event handler for instance its so much easier in JS than UE4 C++
I think js is much more complicated than c++ in terms of memory management
But it is less to think about
Kind of
Lambda statements help there but yeah it’s still weird
Its like Maxscript theres delegates for the entire UI just sitting there waiting to be used, its really easy to hook in vs UE4 where you have to dive in and find the right hooks because theyre so obscure
I guess the macro recorder helps
Imma hurl if we talk more about max script
considering its more advanced than UE4 editor scripting 🙂
Life is better just ignoring the languages that index first element as one
Shudders
life is better if we ignore people who use Num() to count the elements in an array
Prefer empty()?
To check if it’s empty
https://youtu.be/MBRoCdtZOYg enjoy this talk a lot
http://CppCon.org
—
Discussion & Comments: https://www.reddit.com/r/cpp/
—
Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2019
—
C++ developers are famously bad at naming: our idioms, guidelines, and lore ...
I think Ive seen this one already actually
Its true though you cant name things like a computer would when youre writing code, the point is its human readable otherwise youd write in machine code
trouble is people who talk to machines become more like machines
I’m there
issue becomes one of then you need code an interpreter between you and human coders 😛
we call these scripting languages 😉
I’ll write a better human speaker
you'll need a blend of Mandarin and Ancient Greek
C++ English compiler
Why English, terrible language
who the hell has letters which dont have sounds anyway
and why do we spell you like this when we could just write U
whyohyou
its recursive and bad for compilers 😛
I was wondering how easy it would be to write a macro language if you had non-english characters though, probably pretty easy you could just use your native language and it wouldnt interfere with any of the... say UE4 code
colour*
Fine
but Ive heard a good argument against that spelling
flour, sounds like hour, which means it would be col-our
Co-lour though
lawer
F-lour nah
flower
Floughyher
you know why though, amour
These are all ok
armour, colour
cuz they come from a certain language thats not english 😛
Be nice if we could all decide on one name for things and stick with it
tbh its not really the name which is important anyway, we spend so much resources into naming these variables we mostly throw away. We really refer to things by their meaning and the intention, it doesnt really matter what they are named as long as we can refer to them somehow
for instance Speed, Objects Speed, which object, is it on the ground in the air. Do I really care or do I just want to point and go that one there, its speed
Did you hear they are cleaning airplanes now?
Wiping them down every night. Arm rests, trays
JetBrains Rider for Unreal Engine.
A fast and powerful IDE for Unreal Engine with smart C++ and Blueprints support to craft the best games. Join the Early Preview: https://www.jetbrains.com/lp/rider-unreal/
00:00:50 Getting Started with Rider for Unreal Engine
00:02:08 Optimi...
yay, a text editor with a subscription service! 😛
(just kidding... I actually paid for that for a year when I used Unity)
You what mate 😜
it probabaly wont be used anyway
rider will just read folder structure of unreal with build files
some of the UE4 specific features are cool and it is interesting that it connects to UE4 to pull BP data for derived classes but
nah it's the least interesting
I have never ever ever once wished I had that feature in 8 years
you can get that for $10
I used vax
oh my bad, its $30 now
it was slower
Entrian Source Search is a full-text search engine for your Visual Studio source code.
and less reliable than ReSharper C++/Rider
performing a rename operation happens instantly for me
¯_(ツ)_/¯
doing any of the refactor ops happen instantly for me
the only slow thing about vax is its parsing startup time
hell, vax even knows how to auto implement RPC calls too
But I guess if you're ONLY doing UE4 work, never anything else, and its cheaper than VAX, I guess it makes sense
oh my god
the UE 4 rider video
it even shows blueprint usages in the code view
😄
wait what xD
i am currently trying to figure how i can use c++ in material for displacement and other settings.
ue 4 rider huh, gotta check that out ^^
SpaceX just landed a rocket again
well I'd avoid TF2 anyway because of the bot storm that was going on 😄
those 19:11 timestamps are funny
I saw heaven standing open and there before me was a white horse, whose rider is called Faithful and True. With justice he judges and wages war.
🤔
what about Unreal Engine? does have any exploit in UE4 like source engine?
bcs ue4 always open source so
well noira, they don't give you the code to fortnite
engine exploitation is a thing but actual game code is kind of another thing
i was talkin about engine code. not game code. like can they fake RPC to everyone send a file with engine code?
with UE4 RPC system
well the engine is already a by attack area for Fortnite
having it so open probably already stops a lot of issues (potentially)
yeah noira, packet sniffing and injection is a thing
just meant in relation to source engine
the versions tf2 and csgo run on i believe have source code available for engine stuff in regards to mod sdk
so can they fake a package with game code? even if game engine is open sourced
im so confusing rn i didnt think that side till today
well someone can inject garbage into a network packet but I don't think an RCE exploit is possible with ue4's RPC system since the engine is looking for a matching function to call when an RPC arrives and it serializes the packet data into the function parameters so if someone tried to inject malicious code it would just be interpreted as garbage by the engine
(the parameters would have garbage values)
but basically yeah
can use a wireshark to collect the data as well
there are things in place to make it hard to understand of course
yeah when i tried to wireshark it looks like already encrpyted bytes
no readable strings like i update a string in dediserver and send to client or reverse
sorry for my bad englando 
anyway thank you for information
there are some fun things you can do with rpcs
for example you can cause the server to allocate (and leak) as much memory as you send data to it
wot
<@&213101288538374145>
very strange.
🧠
deformed fist brain
@alpine fern TIHI
it read like a really weird thing that a friend of mine created to make fun of people RPing for an unreleased videogame
Since we're already on the topic of strange, a quick weird question: Which term would you use for collectible items like coins/stars in Mario games or rings in Sonic games? "Collectibles" doesn't seem right
which, i really should have screenshotted that before deleting it to send to him because it was good material for the joke
lol
did you consider calling them coins, stars or rings
interesting way to poach some talent i guess
@alpine fern I'm looking for a general term that can describe the concept, rather than a particular name for the currency
but collectibles is fine for that
It is? I thought that makes it sound more like hidden trophy items or something along those lines
Like something for a collection :)
@spiral dock nope collectable is the correct term lol
it doesn't automatically imply secret/hidden collectibles
Heh, ok, cool. I guess I was overthinking it
@spiral dock a collectable is anything that the player can collect essentailly
Perfect, works for me 👌
@spiral dock what you could do if you want various types of collectables is make a blueprint for collectables and make a frame work for it then make each collectable object derive from the collectable "motherclass" then you can just set vars instead of having to reprogram the functionality in or having to copy and paste it (it is usefull for if you say want a star/coin to add 1 point but then you have a stack of stars/coins adds 10 points)
Oh, err, yeah, absolutely. I was just second-guessing my naming really, but thanks. :)
does anyone one know what is all the differences between an event graph and a function
yawns
@zinc matrix the event graph of a blueprint represent the scope of a class where you can override functions declared in superclasses or on components of the class.
Functions are functions - separately scoped groupings of code that live in the context of the class.
more practical differences:
- functions must finish executing immediately and can have return values and local variables
- event graph can use async/delay nodes
- outputs of nodes in event graph are stored persistenly and can be used as inputs from unrelated exec chains
@tulip nova sorry i see you misunderstood my question a bit, the event graph can call "events" (such as custom ones) which run a block of code, a function can be called and will also run a block of code (as is in standard programming) but i can't create a standard delay in a function but i can in an event graph, so why would i bother using functions (besides for overrides) when i could use a new event graph to keep it tidy and have things that an event graph has access to, what are those differences, what are questions i need to ask to choose which one to use
you use a function if you need a return value or want to use local variables rather than connecting everything with spaghetti
@alpine fern actually thinking about it i forgot about the fact that events can only have inputs and no outputs (silly mistake but i'm bound to make many as i'm starting to get back into dev after some time and i need to learn a lot)
@tulip orbit like my whole country?
america? not silly, stupid :p
hahahaha i don't know which is worse america or south africa
Ones a third world country, and the other one is south africa
like camelot
@tulip orbit this one 😛 https://youtu.be/v8MqvUeDqL4
"The Shadow Theory" OUT NOW! Order your copy here:
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SHADOW EMPIRE TOUR | NORTH AMERICA 2019
Special Guests SONATA ARCTICA + BATTLE BEAST
9/10: Silver Spring, MD @ The Fillmore http://bit.ly/kamelot-silver_spring
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I hate Kamelot :/ but Lauren Hart is a goddess
yep can definitely agree with the second half of the sentence lol
can unreal engine 4 run blueprints without running in play/simulate?
only construction script runs before everything else
Editor Utilities can
^^
Yeah, there's the Widgets that let you make additional editor UI and Blueprints for doing stuff in the viewport world whatever you call it
is it possible to let the script run while changing vars, basically i have a slider for a var and i wanna see it update in realtime using the editor ultility but the moment i click and start dragging the script stops updating
Sounds possible for sure. I've not used editor utilities enough to tell you how
lol well this is my first go at it, i'm used to how it (and many other things) work in unity 3D so it can get confusing/annoying at times
Wait, do you mean have a variable slider which only updates when you stop moving the slider? That might be something simple enough for the construction script (meaning you don't need editor utilities for it). By default the construction script runs constantly during a drag, but there's an option I think in class settings to make it only run once the drag is done.
Woo lets test this Rider for Unreal 🙂
My students got Kung Pao Chicken and Gumbo Chicken mixed up... sigh...
Kung Mao Chicken
@zinc matrix VPeditor tickable actor base
it has editor tick
also viewport interactor and other editor stuff
Would that work both in editor and in game? @carmine frigate
You typically separate editor and game code, you would have your editor implementation using editor tick and game implementation using game tick.
When you compile shipping theres no editor code
what he says
but yes
dunno what u are tryin to do tho
editor tick is for doin stuff in editor
VPtickable actor base has a bunch of stuf u never need during runtime
thats why u have actor
I have an actor that will both be in game and in the editor, that's why
And it'd be great to have it tickable in both instances
(Drop into scene in editor and configure, should tick in editor, persist into game and should also tick in game)
Play In Editor is a special case which doesnt happen with Shipped Builds, persisting into game isnt really a thing. Sure you can have it load back the same properties as you set from the editor but its an entirely new instance because the entire game instance didnt exist previously.
You can use macros to define parts of your code as editor only but this can be difficult to manage, its typically easier to compartmentalize your editor code out to its own component and only compile it in for editor builds.
This way you make the component editor tickable not the entire actor.
Hmm, I'll dive into this a bit deeper, thanks for the tips guys 🙂
lidl started selling lidl brand clothes (sneakers, t-shirts etc) in Finland, people went crazy: https://i.redd.it/fw52mwysqiu41.jpg
That’s a lot of strange layers
strange layers?
Multiple people wearing warm vests and sweaters under light jackets
Cool shoes though
how is that strange?
hoodie to keep you warm and a light jacket to block the wind
duh 😛
Layering is good when you going in and out a lot and expect temperature changes.
Having a light jacked as the outside layer seems inconvenient to me.
I can always laugh about such stuff. Im a simple man.
💩
welp rip github
It still works sometimes though, it's just really slow 🙂
Svn 
hahahaha i don't know which is worse america or south africa
@zinc matrix lol what did south africa do now?
@brittle valve its what they havent done lol it's a trash country getting a job is next to impossible
quiet here today 😄
just a little
Ugh. Why is P4Admin such a terrible app? 😦
I dislike having to switch between it , console, and the visual client
Yeah, it's a pain.
Not to mention maintaining connections to multiple servers is clunky as hell.
There's no visual feedback for attempting to connect to a server. You just wait 10-15 seconds and hope it works.
I've been slacking on mine just from not wanting to deal with the admin of it.
The hard part was trying to back up a depot. The whole checkpoint thing was just a pain.
Oh man, tell me about it.
These are the things that make me wish I could use Github. Admin is so much easier.
So where’s #hardware 😜
That was the most apealing thing about plastic to me. The ease of backing up back ups
I'm going to test the newest releases of Git and Git LFS on a small personal project soon. There have been some major performance improvements.
@neon iris The channels list will be addressed after the upcoming update.
I really like perforce, once it's setup. The only real complaint I have is backing up depots and restoring them was a major pain. The admin needs to be drastically improved though. I don't want to be forced to learn a whole new set of command line tools.
early 2020 😄
idk, I take it back. The process is still tedious but the docs on the process seem like they cover everything now.
svn is really quite simple
anyone know how i can have a generic array set as an input for a function?
where
what do you mean where lol?
not sure you can do that in a BP function, but I've seen it done in macros
what are the difference between functions and macros cause i just checked out macros now for the first time
It depends on the function or macro. I use a generic set of array macros for things like getting random indices and such.
iirc, macros are inlined
"Blueprint Macros, or Macros, are essentially the same as collapsed graphs of nodes. "
Collapsed networks of nodes that can be executed, or called, from another graph.
Gentlemen İ need your help to select a game name and studio name
I cant find a name my brain glitchy af
😂
But regardless. Pick something that has meaning. For both the consumer and office. It’s basically going to be your emblem
Yes that what i was thinking
But can i use this name virtually before creating the company or its illegal ?
Depends on country
Because with this situation all the lawyer closed cant open any branch
View it as you have no legal ownership at best
If i need to publish a game i cant use my own name thats why i was thinking to add something
I really afraid from this things and copyright stuff even not using any stuff without commercial license
These**
😂
Don't go too hard with a theme unless its what your planning on doing
Planning doing what xD
Not a lawyer. The pedophilic meme there sums up that you shouldn’t listen to internet strangers 😜
Just don't call yourself "Guns and shit" studios is what i meant
if you aren't going to make only that kind of game
I find this exercise useful for branding: give your company a name that you are proud to say to strangers.
the meme is a reminder to look at whatever name you choose from different angles, it might mean something terrible to someone else or in another country
Imagine being at a meetup and you're all doing introductions. It's your turn to say "Hi, I'm Johnny and I started <Game Studio Name>."
I want to make all projects funny not horror or mainly battleroyale
Can you be certain that will be your goal in 10 years from now yao?
Yes sure
A perfect example of a bad name, my company is named Foolish Helmet
20? 50?
My best advice:
- Don't pick a name until you can say "I work at
Studio Name" and feel good. - Make it timeless. Don't involve current trends.
I feel good when i say im working with ue4
It should stand on its own
Also, do your due diligence when deciding on a name. If you land on a name you like, don't decide until you look up available domain names and registered companies.
It's a lot of boring work that will save you tons of headaches later on.
Heh. Imagine that kind of name. Unreal 4 Game Maker Studio
I imagine you'd get a call from Epic's legal team. lol
Haha i have problem with the sociaty im dealing with here
I afraid to say to them im working on a game
Also. Look at what other brands that are similar to your chosen name
They start looking to me weird like im a child haha
think of an society that will buy your games
Yes when im saying a name im looking into the google for similar names or games etc
Yes p@t i really dont care about the ppl who trying to break my goal
well who are you making the game for?
I even tried to collect a pc very hard and working after a job on ue4 i have learned alot
For ppl who wanna enjoy
Enjoy what?
Enjoy themselves? Different people enjoy different things 😉
Oh xD i have dirty glitchy brain please 😂
No need to go with a company at all if your making games for yourself but for people who want to enjoy, think of something they could feel confident in saying that doesn't get stale or sore
I can understand this many ways
Just don’t fall into the trap of, “I like this therefore it’ll be a hit”
Yupe im trying to make something new
