#lounge
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ok so I have trawled this rip fortnite meme, and still can't figure out what they are really complaining about. They just have this crowd mentality that probably came from one streamer's ragequit. It seems like a non-issue being blown up due to isolation boredom
Epic Shotguns
I think after a time you naturally get frustrated with a game, it loses that buzz it had so instead of taking a break and coming back fresh people get all grumpy that they arnt enjoying it as much as they were.
I think of it like a come down, it happens at the end of a TV show for eg
maybe but this trended so a lot of people are hitting the boredom wall then
Name a TV series apart from Breaking Bad where people liked the ending... pretty difficult ๐
Maybe they should do something drastic again like break the island and turn it into a pile of shit for the flies to crawl around ๐
@pearl elk Mr.Robot
Yeah I enjoyed that one but Ive heard some people didnt like. I mean I liked The Sopranos and Penny Dreadful endings too, not perfect but its that downer thing cuz they know they wont get their fix anymore
I feel like its similar, people play a game for a long time, want to take a break or infact probably need to but instead they blame the devs and get all upset cuz the drugs arnt doing it for em anymore
aye. I cried at the end of Mr.Robot. Not ashamed to say it. It was beautiful
Still haven't watched it past season 1
The pace of Fortnite surely doesnt help, its just so zooom that anything after that probably feels slow and boring
Man, I really hope origin rebasing is truly fixed in 4.25 . I was getting worried about all the hitches last night but now that it's running smooth I think I'm about to load up WorldMachine and build a ridiculous sized map.
I think the only issue now is the extra performance cost of the new landscape layers
Virtual Texturing is still very WIP though so no doubt things will get better, theres been some great tweaks over the last couple of versions for performance.
That Cube game I showed you last night that I was working on, I have to have a multiplayer setup where the rooms are never more than 3 slots away from each other, but you can go infinitely if you want. It's gonna be fun finishing that code, but I am waiting for 4.25 to get back to it also
The missing parts and no material.
Im waiting on like 4.27 lol
my previous iteration did go infinitely, but I never rebased it for multiplayer
I'm going to stay away from multiplier for a little while just to focus on getting the core stuff nice and smooth for this.
I pretty much have to write my core code around multiplayer for this.
I could do it in single player mode but its gonna be more fun in multiplayer when you can get whacked by a nutjob random
Im dreading MP for the code Im workin on lol, I have some ideas though, I might use curves on the client side so I have a few ms here and there to sync both up so I dont end up with heavy rubber banding
I'm going to have to figure out how to automate these LODs though. Either on import or write a tool to do it if the functionality isn't already there.
I mean it was one thing doing it manually with 16 tiles but now that the number is going to get over 100 that's too much.
fake it with imposters?
Yeah I was doing that in 3dsmax, I wrote a maxscript for my terrain chunks that spat out all the LODs for each piece
Yeah maybe at some point but I still need LODs. I'm thinking a little atmospheric fog to limit how far you can see, 4 LODs, and then maybe some kind of billboard/imposter if needed.
lol
I guess I could try increasing the pixel/meter ratio first. I'm at 5 now and it looks decent enough with the material smoothing it out a bit.
Yeah, I'll try it at 10 that would mean 80km^2 would still be 16 tiles.
its crazy when youre doing vertex/meter and trying to sync it up with pixel/meter
vertex per pixel ๐
Pixels on the height map translate to vertex in the landscape
Vertices in the landscape? The engine does that for you, does it not?
Twitter makes me chuckle ๐
For some reason, the only spline meshe components that is missing is the vertical segments that are more than 2 segments in a row.
You know that feeling when you feel an anxiety attack coming on? Yeah that....
24/7
Have you tried crying into your pubic beard?
I would but my beard is going grey so its not pubic anymore. I can cut myself on it
best weed in the shire.
just remember people, dont share smoking utensils in these difficult times
yep long gone are the days of "puff, puff, pass". Now it's "puff, puff, more puff, puff again, oh crap im gonna whitey, blergh"
could use some right now, kick this anxiety back to oblivion. Got the sweaty palms and chest pains now. Can't even take a walk to try help.
I think I found a completely broken math node lol
cool show us
ahh nup fixed it ๐
breaks it again
Im gonna make the engine allow divide by zero, for when you are dividing vectors with 0 value parameters. And instead of it coming up with divide by zero errors in the log, its gonna say "Don't worry I knew what you meant, im a computer, im not stupid"
but that means you have to check every division performed for a possible 0
I think it would be easier just to remove division entirely ๐
Nope, im just presuming anything divided by 0 is 0 and enforcing it on the user to check the validity of the result before heading in. It's part of my drive to remove code that tries to protect the user from themselves. ๐
nah, just remove zeros
thats numerist. I'm an equal opportunities math guy.
Yo Marc
didn't you say there is not enough c++ multiplayer tutorials?
I actually started learning multiplayer now with Tom Looman Udemy course, but the docs seem to be even better ๐ค
Yeah, mostly I refer to Tom's tutorials and Cedric's compendium. But I haven't checked out the updated Epic stuff yet. Glad it's improved.
shootergame is all u need ๐
but the docs solution seem to make more use of the engine
they should release shootergame for free :/
oh wait, I was thinking about allars generic shooter
nah its good
its good for the basics for sure. But try adding physics :p
set high update frequency and cross fingers? ๐
sry, I'm new to this, but yeah, I already saw how choppy physic updates are
I think allar's shooter was the first marketplace item I bought
any creating sessions for steam tuts you recommend?
I found advanced sessions so far and a fairly new tutorial on youtube, which is kinda doing the docs anyway
I have only done that once tbh. I used the official docs for it.
#UE4 Destructible Pixel Sprite Generator :) #screenshotsaturday #UnrealEngine #gamedev https://t.co/a6kWIIdgjO
El always impresses me
you know when UE4 was first released, I asked Epic to have a system for omni-directional gravity and got some good feedback from it, and it never happened.
I think I read that
and watched a livestream where some engine dev wanted to implement it
thats right I asked on stream once and they replied
I remember ๐
well, Shooter Game docs though... Unreal Engine 4.9; let's hope the code is not legacy ๐ค
custom gravity is easy if you don't need to have the char controller have it :p
just put regular gravity to 0 and add gravity forces yourself on physics
yeah theres a few systems out there for it too now. plugin obviously. I think I'd probably just wreck the engine build by changing it there and see what happens ๐
El's plugin is kinda broken on character movement on spheres
sadly I have no idea how to fix it
One small update to the engine -> compiling 7000 shaders
noobs became boobs, level up
but flat chest = no boo...
its not a flat chest, its a 2D chest. (bra joke)
I prefer my chess in 3D
Yay, I leveled up! @novel latch @pearl elk
I changed the name in response to a fellow Konata fan.
@pearl elk https://answers.unrealengine.com/questions/954199/view.html I cant find the attachToComponent node. Any idea why?
I prefer brains in 3D
I made an actor BP, maybe I shouldnt have dragged out the component I want to attach. Hold on.
wait a sec
Sry, PawnBP
@novel latch Nope, I cant find it.
How? Gyazo? Never used it, but here goes.
nope Im MonsOlympus on Epic stuff
you should get ShareX. It takes a little getting used to but its awesome
I actually also got sharex
but gyazo is faster or I refused to learn shareX properly
just paster the node text ๐
I can use sharex to record screen to gyazo so its all the same to me
lol wow, that one node is over 2000 characters
https://gyazo.com/6cacb9815a007088baeebf5dff99b154 @novel latch
hm... seems like shareX is cooler since I have more time ๐
I dunno. these young'uns today. Don't know they've been born.
@rose edge so you couldn't find it because you have context sensitive unchecked? ๐
they changed it I believe
4.24 is what I used
it was erroneous in its description or something
well, attach actor to component it is then
what class is your BP extending?
Actor to component it wont let me do, but it will let me do an component to component attachment. That still does not work.
guys, the node AttachToComponent is using actor as target, so it makes sense they renamed it
the old one was deprecated ages ago
Grid, which is a CPP class extending Pawn
what engine build are you using? pre 4.20?
he is using 4.25
oh wait youre using an experimental version
Yes.
just use AttachActorToComponent, I'm 96,69% sure they just renamed it
its probably because that function does work in every context if self is an actor
I can download .24 and try, but it really should not be the issue. And I cant. I have to use comp to comp
and I know why they renamed it
but wait isnt attachtoactor, actor->actor attachment
there are two nodes. One is for actors. One is for comps. You need to drag off the comp to get the comp version I guess
theres 3 different attachs, Actor->Actor, Actor->Component and Component->Component
yes, there 2 different nodes with the same name
that's why they renamed it
Yes, that is why I said it has to be comp to comp.4
I mean really they should just use some sort of conversion from actor to its scene root
https://gyazo.com/835659cfaf24b7d9baf3a2f3b606c16c This is without the attachment at all.
It sort of works, but the two white lines are breaks in the spline.
And the splines are not pink. ๐
why a break? You can have a full loop in a spline
I would use a wildcard and if it broke by putting something in that wasn't meant to be in there, I'd blame the user. #RealCodeLife
actor should be able to convert to root component
yeah you would think
then if you want another component you just drag off again
@fathom wadi The problem is that there is a break. It should not be there.
The white block, the black lines and the spline should trace the same path.
Or cycle.
have you told the spline to loop around or is there some other reason?
Nope.
see its a vertical loop which makes me wonder. As it adheres to the world directions still. Its been ages since I did it, but I recall having to have a fix in for quats to make it work properly for a "loop the loop"
The weird thing is that this ONLY happens on three or more vertical links in a row.
If I place it on the ground so it becomes horizontal, that should fix it?
https://github.com/ryangadz/Workshop3_TwistCorrect good old Gadz on the case
preceeding that with Wow makes it seem like im usually wrong ๐
Other than the material not being there.
Well, it was more, Wow, I never would have imagined THAT would be a problem., but I see what you mean.
I know I was just playing with the language ๐
so, the material only has 1 slot and you double checked the material?
๐
I think I've got this all working at 80km^2. I'm not using a final build of the weight maps since with erosion and all it would take forever but everything seems to be working smooth and the overhead is low enough it should work.
funny how the math came out, and pure accident but that means at an average max speed of .2 km/sec it takes about 6.66 minutes to go from one edge of the map to the other.
@novel latch https://gyazo.com/799f969204f68004a376e407829bdeb1
This is the entire material.
Also, there are two of you.
If that's the right material in your SetMaterial function and your mesh only got 1 material slot
I dunno
lemme check if you can actually override the material of a spline mesh comp
should think you can. I might have to go have a play with it. Its been so long and I did have a spline based game idea.
well, addsplinemeshcomponent has a material override in his detail panel at least
so chances are high that you need to
Both the addSplineMeshComponent has the material set, and I manually set it afterwards.
Both use the same material
check Material Override
on AddSplineComponent
add another material
with the + sign
that's what I'm trying, but I need a minute to copy your spline code
why do you have two?
@novel latch asked me to add another one.
in your material, is it checked to use with spline meshes?
wait no, I did not
I think having more than one texture as material slots would require some UV of the mesh to order it, otherwise it would just overlay itself and only one would show(not a mat guy so I might be wrong)
That explains.
oh well, mons won ๐
I think the used with spline mesh thing is only for texture grouping right?
Guess how much the camera of this image might cost. https://i.imgur.com/qKDDIb6.jpg
I have no idea what you are doing btw, so... no idea if that is the winning gif or another issue
๐
No breaks, and it is fu***** PINK!!
@zinc matrix over 9000
._. serious pls
so... should I log into answerhub and post Mons solution to get free Karma? ๐ค
its a slot car track
under 9000!
@novel latch You can, or @pearl elk can or @fathom wadi can. You all helped me solve part of the problem.
I dont take credit for helping people and 90% of my help is either guesswork or just remembering something I read once. I take no responsibility for it
I heard rumors that you get a free Unreal sticker at 5000 Karma
Then it is between @novel latch and @pearl elk . Ready, set, FIGHT!
Just answer your own question and mark it as the answer ๐
^
Ok, thanks for the help everyone.
taking credit kinda defeats the purpose of karma right ๐
lol I got the answerhub sage with 3 stars already
I've barely touched the forums or answerhub over the years
Marc, you did the right thing ๐
In the end the solution was almost annoyingly simple.
Now I just have to, somehow, create a snake like thing that animated as it moves along.
I am aiming for something along the lines of the head pulling ahead (hihi) and the part right behind the head becomes thinner as it is stretched. This thin part travels down the snake until it reaches the tail end.
go one better. Make a physically animated spline based animation that had pathfinding
maybe use another spline for the snake
Maybe.
https://www.youtube.com/watch?v=ZQFjh2wJUiA physically based animation on a spline.
source: @QuayMatt.
If you like this video please subscribe to my channel https://youtube.com/channel/UC7JLm-ualAmUVkVLaNdrm8g
Almost like an Euglenoid, if you know anything about microbiology.
Physically based animation. That is a thing? Hmm. I am a programmer and not an animator. This will be interesting. Thanks.
yeah its an area that is getting some love atm since Ubisoft set the bar a bit higher with their new tech. Theres a PBA component in UE now also
The AI machine learning animations are the next level though.
We present a novel method for real-time quadruped motion synthesis called Mode-Adaptive Neural Networks. Our system is trained in an end-to-end fashion from unstructured motion capture data, without requiring labels for the phase or locomotion gaits. The system can be used for...
if you really want to use splines....
https://www.youtube.com/watch?v=0k3tsb2owY8 Limmy is a genius.
You cannae beat a wee dance at the bus stop.
Limmyโs Homemade Show takes the DIY style of his homemade videos โ the cast of one, the staying at home and losing his marbles, the going out and about and speaking his mind โ and puts it on TV.
Click here to subscribe to your BBC...
That was actually pretty good.
What is that cord thing in UE4 called?
That you use to make ropes and stuff.
He's a wonderful observational comedian. Watched all his stuff. One time he banned me from his channel though because I used one of his punchlines back at him ๐
I thought I might try to use the cable component.... https://gyazo.com/63bbbe1e830d83c896d3d6496231cda7
you probably want both ends to start off at the same point, move the front one to stretch out, move them together, apart and so on like a worm ๐
Maybe.
Mercurius FM is doing a live quarantine DJ set right now! Vgm and electronic music https://youtu.be/FlGUgyX5B1c
Multistreaming with https://restream.io/?ref=YB6W
Just playing around mixing records..
Also, the stream may cut out because of internet issues, so if it suddenly skips, thats why. sorry.
Connect with me on various platforms...
Official Site: http://mercuriusfm.com
Insta...
My son just farted in his sleep, so I farted in retort. Now he's woken up.... game on. ยฌ_ยฌ
Extract from Season 4 Episode 12 "Perfect Castaway"
I have pizza.
that'll cost you
I'm really impressed with world comp at this point. I can't believe how smooth it is.
lol i've been looking at that a lot today as well, compiling shaders
but yeah world comp is excellently well thought out as well
I setup a physics flight sim over the weekend and setup a 80km^2 map. Flying around at 0.3 km/sec with no hitches
using some sort of grid?
are you loading them in and out?
Using LODs at 15km, 30km
ahh cool
I really didn't expect it to work so well.
its one of those things that is really well thought out and makes a lot of decisions with how the code is laid out make more sense lol
I used it a bit in 2018 either it's been greatly improved or I just didn't know what I was doing then. Probably a bit of both.
Seems a lot more stable now.
anyone here use zbrush?
my model is kinda went weird, some how i got 1 static over my editable :/
not sure whats happened
No idea.
You need to make sure you are in sculpt mode.
Otherwise it will just draw more and more models onto the canvas.
Zbrush is odd that way, but you get used to it.
If you want to just clear it and drag in a new Ztool, then go to the top menu and find 'Initialize Zbrush'.
I forget exactly where all the UI stuff is in Zbrush though, it has been about 6 months since I last opened it...
Initialize ZBrush resets the entire program to default settings. Just make a new document and drag the tool back on.
There's also a more clean way to clear out the canvas but I forget off hand.
WeMod download: wemod.com
Once you have installed and opened wemod, type brawlhalla in the search bar and select the hack by MrAntiFun. The hack will give you unlimited lives in Brawlhalla!
Check out my yt channel
I would really appreciate some support and feedback!
Good old twitter. People complaining that Epic suck, who have an entire "career" based on a free game from Epic and making a fortune for doing nothing but hiring a video editor and playing Fortnite. Whilst here we are, giving Epic all our love as developers, and a lot of us earn nothing.
that type of people tend to suck
Streamers will always make more money off our games than we do.
I just put those people in the same category as any other social media influencer ๐
anyone ever watch John Galt on youtube? He's been streaming UE development for god knows how long, and only ever has like 4 viewers. But I respect his persistence :/
I don't understand the appeal of watching development
I've watched several os his videos some time ago. I think he had other channel but deleted the videos. He Got in some trouble after someone accused him of selling stolen assets. I think someone said it was Animations from Tribes Ascend os anything like that
I mean, at worst it can be something like watching someone debug some obscure problem for six hours ๐
I'd rather read an article
Epic pulled out his assets from marketplace. buuuuuuuuuuuuuuut...... He is back again at the marketplace. Happy for him that everything got sorted out
@stark basin there will always be someone willing to put a spanner in the works. Didn't know about the marketplace pull tho.
@fluid bloom sometimes its nice to interact with someone else developing their thing, and help them out. Or learn something. I dunno, I find it kind of ASMR sometimes
Everyone got an e-mail regarding this because it was on free assets of the month. "We found out blah blah blah. Use at your own risk"
I dont recall that
I like that kind of stuff too @fathom wadi . Allar does that sometimes @ twitchtv
Its funny how people use anims from games sometimes. I mean going through all the effort to rip them is probably more work than making them
It's a relief seeing someone banging their head in their keyboard. I feel really dumb sometimes for not getting stuff done ๐ฆ
As long as they don't bang their head on my keyboard... That's how corona-virus is spread.
I don't know. You can easily retarget any skeleton in UE
RE: Marc, Senior C#/C++ Developer (Gaming experience) - (You are Shortlisted) I wasn't long listed you lying bastards ๐
@stark basin yeah but getting them out of the game in the first place is the rough part. Perhaps im out of date on anim ripping tools though. Last time I did anything like that was with dxripper back in the day
UE Viewer/UModel does that easily
fair enough. I might go check that out. Save me on some prototyping work
Parent-teacher meetings are boring...
I am the teacher and the parent. Homeschooling ftw
Does it pay well?
in the long run yeah.
Well, I want an RTX 3080ti, so I think I'll stick with teaching other people's children.
I have no faith in the UK school system anymore. I don't trust the private business with my child's education when their main goal is profits.
Send them to a religious school, their only concern is Prophets ๐
I went to a religious school. Thats when I realised they were hypocrites.
The irony is, the bible warned us of hypocrites
I once had a science lesson that was explaining tadpoles and frogs. The next lesson was Religious Studies. So I asked "How could Mary be a virgin if she gave birth to Jesus?" and I was reprimanded with 100 lines.
A friend of mine got a scholarship in a US college to study religion -with football as a side thingy. He was a total believer. By the end of it he was a total non believer.
Our school has this really snidey method of brainwashing. It was so see-through via their brute force methods, I couldn't handle it. I was a true believer until I was 13. Then my Grandad died of cancer. It riddled his body so badly, I wasn't even allowed to see him to say goodbye. At that point I knew no God would have let that gentle man die in such a way. Then I started to re-assess my whole belief system.
I watched a man die slowly of cancer whilst I was in hospital, so I am glad I never saw my Grandad that way.
Is Epic Games a good company?
They give me free stuff.
Epic is one of the few companies in the world that I would give any resemblance of trust to. Consider how much money they have invested back in the community. They have given away millions of dollars. Not to mention that Tim Sweeney is a humanitarian and once bought an entire chunk of land to save it from development. But if you ask others, they will say they are the worst company in the world, because they only listen to the echo chamber.
What the story about the land?
They are one of the few companies I have seen that will go back an reimburse people for past transactions after they dropped the share they take from Marketplace assets. Same way the refunded all the money people had spent on Paragon.
No way EA would do that on a failed game like Anthem.
yeah they refunded everyone who subscribed the engine before it was free too
I heard they were doing something for Megascans people, but I don't know the details.
People who had purchased a large Megascans subscription before they made it free.
๐ค why all the hatred about Epic? I asked one dev why didn't he release his game on epic, he told me fuck em
people are weird.
I don't like it eather
Taking 30% of a developers sales but offering developers less and less of a usable platform to sell games on every year.
@rain steppe Echo chambers. They hear one person insult a company, then think its cool to insult them, and want to be part of that group of people who insult said company, then it barrel rolls downhill until I end up calling them dicks on social media ๐
is there a memes channel anywhere
I don't like steam especially for closed api for mods - I dropped steam for this crap.
Sony and Nintendo take 30%, but being on a console like that automatically gets you exposure.
Steam in 2020 means you get lost deep down a well full of other games and nobody will ever see you.
That's what you pay 30% for.
in the server
I think people generally hate game developers more than most other professions...
Steam isn't bad per se, it's just more expensive than it should be these days.
i hate game developers, tossers, all of em ๐
Just need some competition to keep Steam either giving better service or charging less for inferior service.
yeah... especially that Marc_Rogerson. Always here, pretending he knows more than he does. Opinionated AF too.
yeah he's the biggest tosser, know it all twat to ! ๐
One day, we should batter him.
with a blunt instrument? ๐
One day I will buy him an egg.
wait
a creme egg ?
isnt unity and unreal competitors?
no. colleagues
Not really.
๐
did someone just say.................UNITY ?!
IT WASNT ME
there is no unity in this discord!
Unity is for people who want to start a game.
Unreal is for people who want to finish a game.
Totally different core audience.
haha good point Mao !
Nobdy say the UN word
oh wait
BOTH OF THEM START WITH UN
nobody say the UNI word
@plucky pagoda hey thats my next soft body physics project !
we were talking about that the other week when Will Chambers was in chan
no mike dont do it !
Load up Unity, then pass out on the keyboard. Instant mobile game ๐
๐คฃ oooooooooo fighting talk there
The only thing I use Unity for is to export assets
I've never installed it. I probably should but theres more to learn with UE
somewhere someone is taking screenshots to post on the unity server, claiming we are talking shiz about unity, while in fact we jokin
guys, pls excuse me if I am a little bit of a noob in unreal, just got into game developing like 4 months ago, dont know that many blueprints
I take full responsibility. I can handle those Unity guys. I'm fully Unreal'd up
@rain summit it's cool, we all n00bs at some point
some of us still are after a decade ๐
@deep glen but who would do such a thing ?!
๐คฃ
Who is more important, artists or programmers?
sleep time. I'll get back to work on these homing rockets tomorrow.
im gonna do something I've never done before today. Im gonna edit the Engine Source directly for a potential PR. I've always done plugins and modules but today... that changes
@north torrent Artists because en masse, the players tend to value graphics over gameplay. Thats why Ubisoft is so huge. (sorry Ubidevs)
and Marc .. you have fun with that ๐
programmers cuz artists need programs
artists can learn to program. Programmers may find that difficult in reverse
nope
yeah i cant draw for shit
I cant code for shit
I could teach you in 2 hours I reckon
๐ฎ
I wouldnt even be able to make a proverbial stickfigure, codewise, in artists terms
i can bluescreen of death with particles ๐
thats... somewhat easy :p
i could maybe do the equivalent of "Hello World" in Maya .. maybe .. but that's it lol
Emitter 1: particles with event: spawn particles from emitter 2
Emitter 2: particles with event: spawn particles from emitter 1
let it run for a bit, crash.
MEL is pretty simple
in programming that just wont compile ๐
Luos you just know that people are going to start disconnecting soon because they wanted to see if you were right ๐คฃ
bet i can run it the longest
omg dont! lol
Some people just want to watch the world burn.
๐ฟ
Anyways, my computer is in the mail.
Buildings burn, people die, but real love is forever
Hopefully they don't kick it.
you bought a new PC ?
No, it is my quarantined PC. Someone finally got it out for me.
I've been without my PC for almost 3 months...
dont say that. Now I am having Farcry 5 flashbacks. twitches
lol control that twitch boy !
Only you can make all this world seem right
Only you can make the darkness bright
Only you and you alone can thrill me like you do
And fill my heart with love for only you
Only you can make all this change in me
For it's true, you are my destiny
When hold my hand I understand...
I saw The Platters live when I was a kid
i didnt do bands.. just trance djs ...
My translator just told me that the secret ingredient in this chicken is 'Chick-Fil-A'...
well its not a secret then.
Life is not a secret.
https://hexus.net/tech/news/industry/141556-eindhoven-researchers-develop-light-emitting-silicon-alloy/
Finally ! I've said for 2 decades that we need to be moving away from traditional physical bus into fibre optic style photon data systems.
FProperty Refactor. UProperty are refactored to be FProperty, which means that UProperty is no longer a UObject after this release. Note that this is an API update, and the refactor should go unnoticed by end-users who don't work with the source code. is anyone else wondering if this is gonna be a pain to update or is this as simple as a search/replace ?
What's a source code?
a Jake Gyllenhall movie
probably spelled that incorrectly but hey...I'm not his name butler
Well I /was going to do some engine editing today, but I think I might save it until 4.25 is production ready. Seems to be a whole world of crap breaking with it right now
@fathom wadi that won't concern you unless you're somehow dealing with actual Uproperty values and types (like accessing them via FPropertyChangedEvent or so)
well yeah thats why Im asking. I write plugins and do detail panel stuff
I guess we'll see :\
Im eager to get upto speed but not with a broken build
guys
Does ARMS
apply to melee weapons too or only GUNS?
as in weapons
my englais bad
Arms is a shortened version of armaments
so anything that could be considered an armament I suppose
or it might not be... let me look it up
IS sword and axe and knife an armament?
I think the word armament actually got used more in the 20th century when combat was more industrial but I think actually the word just means anything you can arm yourself with literally
I think I was wrong about the root of the word
the verb to arm oneself, so I would say yes arms could be a melee weapon, or even a flannel if that is what you're bringing to a fight
thanks mate
6,775 votes and 766 comments so far on Reddit
when will people learn, anti-cheat is worse than no anti-cheat
seems like
You discovered the way Punkbuster worked since about 20 years ago
Congratulations
It always ran with the computer
yeah and that didnt work
@fathom wadi What does it actually do? I mean to prevent cheating.
probably monitors for known executables or memory hooks etc
well punkbuster worked for me lol
no it never worked.
they catch me once
yeah you used out of date hacks thats all
so they function like an antivirus?
yeah
with definitions and things?
well then it works for out of date hacks, what makes it efficent to the 80%
more heuristics
so the admins don't have to keep banning someone all the time
what if you shipped a game like Valorant with no anticheat at all
@median wraith the main game using PB back then was Counterstrike (for usage). I had people in my own clan that I caught before Punkbuster caught them.
oh thats from Riot games
their desperate try to keep going own and don't fall in the hole
after the spam to try get more people into lol
now explains all the people playing it
Valorant could make replace for cs esports
don't see how that will happen
@zinc matrix you could still get cheating. It might be rampant even. Depends how popular the game is really. You can always spend millions on keeping up with the hackers, or you can have some background monitoring at the server side that recognises the cheats by giving the user a false sense of security. ie. no anti-cheat makes people think they get away with it. Then you wave ban.
I would rather let the hackers waste their time, than waste my resource money on trying to battle them for eternity.
that money can goto decent game dev
Look at CS:GO as it stands. You can play on the official anti-cheat vac servers, but its full of cheaters. Or you can pay a sub and play on a private setup where the anti-cheat is moderated by several factors already paid for.
idk if the old methods will work today
this are fucking games, thats what the big companies missed the point about
they need more money to keep the farms
I wonder if you can get around that Valorant anti-cheat with a VM. Then you can fudge the OS level stuff without breaking your main OS
it seems like client side methods are just impractical
I should probably look into methods to monitor player input somehow, or perhaps a simple validation method
well you can make severside more secure than client side
A man after my own heart ๐
won't surprise me if Riot open a store as well at this point
I saw someone get torn apart on the unreal forums for reverse engineering the PUBG client somehow
he said that he was just making an aim trainer but nobody believed him
wait until the exploits start that use it as an entry point. You never install things at the kernel level unless you are 100% sure of their safety and even then, you better be running a metasploit to fire back at whoever drifts by (NSA, etc)
So I guess the Unreal client isn't super secure either
Unreal is open source. Its about as secure as a manwhore's zipper
haha
isn't there encryption in the Unreal engine though? Or is that just for content files
there is some. But then its open source. Just find out how the encryption is done, reverse it, et voila. I mean, Unreal also unencrypts it right?
You know the allegory about the horse? Where you can set a horse free and he will run and be free. But if you merely tie him to a post with a loose knot, the horse believes he cannot get away and stands there. That is what anti-cheat is. It's just a loose attempt at trying to scare people into not attempting to cheat.
also there are people who don't release their cheats publically that never get caught. There are a couple of forums you can visit that I won't link, where people are hacking Unreal at scary depths.
The threat of losing their account is meaningful but it depends on the game I suppose
if it's a free to play game I don't know if the average hacker would care
since there is no loss
I wouldn't want to run an anti-cheat on the client side, though
yeah. I was on board with Apex Legends when it launched. But I saw someone cheating. Then I went to find out what engine they used, and they were using source. So I quit immediately. Not even the banwave that took out 300k accounts stopped it. There was no incentive to keep your account either
they seem like an inordinate amount of trouble for the player and little gain for the developer
Anti cheat is a thing. Not too sure about it a lot of the time and I'm not too sure about newer ones either.
99% of players have to deal with this nasty process on their machines and 1% of players bypass it anyway
we know anti-cheat is a thing. we are discussing why its pointless for the task of actually stopping cheaters
I know that.
I'm just stating that it's a thing because I have no strong opinions on it one way or the other.
have you ever cheated? No judgement, just curious
I've entered cheat codes on old console games XD
i used a POKE once on the sinclair spectrum :p
Only on like, Minecraft when I was a dumb kid. I guess on like single player games when I was younger as well.
but I'd never have the determination and gusto to actually try and make a career out of it
But generally I kinda get a bit iffy about newer anti cheats because of the occasional horror story about a nasty false positive.
it seems like a lot of trouble just to win a game of CS
losing isn't so bad
and winning would be empty anyway
Could be worse though, could be getting your account banned because you said a word that has a more profane meaning in another language.
Without realising.
The last time I cheated in a game was at the end of my Diablo 2 life, when I ran a Pindlebot overnight. I came back in the morning, realised it was utterly pointless to play the game anymore when you could farm it with a bot, and quit the game. I didn't trade any of the items and never bothered anyone else's game. But I am not one for cheating in games. I wouldn't cheat at chess so I wouldn't cheat in any other games for anything but scientific study.
@vocal vapor in Path of Exile, there is an item called Jeweler's Orb. But when you trade, you shorten it to Jew. I was muted from all chat once for saying WTB Jews.
Word filters are also a thing I'm generally not too sure about because language barriers exist, not even from language to language but from variations in a language.
I do think that cheats were much cooler pre-internet
Generally I think it should just blur out the word if it's a filter rather than muting/beaning.
like the trainer thing you could click into your N64
What you said doesn't matter if no one could hear it so why should you get banned.
seemed arcane and powerful
Action Replays ๐
now it just seems scummy, I think because you're not just hacking an inanimate object but ruining someone's day online
Then again ban speedrunning is a thing, where you'd intentionally get an account banned from a game or server or other service by using profanity or some other means so I guess having less destructive word filters would probably kill those/make them way harder.
yep. I have quit several games that I loved for cheating. Apex Legends was one. PUBG was another. I even tried PUBG again because of someone here who works there telling me about new features. But my first game I was killed by a hacker. It was even more blatent in the killcam, but I knew before then because I am a stealth camper and he never saw me.
Do you think the decline in Apex had much to do with cheating?
No. People get bored and the next best thing comes along.
cheating probably props it up ๐
I blame it's stagnation in development and such. I personally dropped it because it just felt like a Titanfall 2 with the fun cut out and on top of that what it had in it's place wasn't really that fun. Characters were annoying, weapons felt wimpy, level design wasn't great.
I get the appeal of it but it's not something I like especially when I just keep getting reminded of what it's predecessor had done so much better.
haha
Personally, I can only handle so much battle royale before I feel like I am pissing into the wind. Same with MOBAs. I can hammer them for a month or two, then I can't play them for many more months
what was its predecessor?
Titanfall 2.
Most BR games don't really do it for me. Usually because the actual combat isn't that fun.
never played much FPS except in my teen years
I also just prefer singleplayer games.
worst BR combat has to be Fortnite. I want to like it, but then I see the back of my head in the way of my aim and think "who thought that was a good idea?"
Most fun I had with a BR was TABG. Physics based movement in an FPS seems like a bad idea in principle but TABG kinda shows that it can work.
Kinda got a bit tired of it though and the player base fell off a cliff for a bit.
Original PUBG before it was a hackfest was really cool
It only gets worse in games as you add lootboxes and grindable loot too. Then it becomes the most efficient way to play it for some.
Multiplayer games kinda fall into that same boat as Roguelikes for me, sure it's nice to have "near infinite replayability" but in the end things just kinda end up being the same and a multiplayer game is only as enjoyable as the people you play it with a lot of the time.
So, someone has already made a mod of #HalfLifeAlyx that works with mouse and keyboard without #VR it seems... :O
Half-Life: Alyx Non VR on keyboard and mouse / First mod (driver) that... https://t.co/VuYuoUT1wh di @YouTube
#VirtualReality #gaming #gamedev
cc @benz145
good things about Source being one of the most hacked engines on the market. ๐
I have a Vive + Index controllers and I still haven't played it.
VR hardware is basically near impossible to get here right now.
This guy is from a recruitment agency. It's the third email he has sent. Would I be wrong to email him with profanity to try get rid of him?
I think the rule is one or two polite ones and if the hint isn't taken, then profanities and eldritch curses on his family line
Just copy and paste a Raid Shadow Legends sponsorship transcript.
He'll get the memo.
I hate the cold callers who are persistent. Its like, one email, you chance it, I can live with that. 2 you are pushing it, but 3 and phone calls, you are pissing me off
I wish I had people trying to hire me
I've had more offers since covid than before. It's like people are really pushing that finder's fee mentality
my response would be "No thank you" as the only content in the e-mail
terse is best
saves time
what I like to do, is go direct to the company if I can get the name out of the recruitment agency. Then they dont get anything ๐
Something like that ๐
reply with this
I should reply pretending Im another recruitment agency and that I can forward a client from my list. See how quickly they remove me from their list ๐
https://i.gyazo.com/4362538b74a7ba86cd60fe8a36b6ce57.gif I love materials
Is that hlsl or material editor?
material editor nodes
so its bloated HLSL ๐
mmm it's the hardware bit that makes me all fuzzy inside ๐
is it distorting the mesh through the shader?
rotating and twisting it, yuz
ahh geometry shader?
it seems like there is more to geometry shaders than I see in the nodes, but I should look into it more.
wpo-manipulation
I wonder if it would be possible to twist it based on pixels only, but even as I write that, it seems insane
you could.
an human bean
like taking something with almost no geometry and warping it perfectly
@fathom wadi how would the renderer know which parts have become visible though ๐ค
you can do strange things with shaders due to the nature of access of data within it. But then it always feels limited on external data to me. Like a workaround
like a 2D warp I get
I dunno, im not an expert, I just play with them. Perhaps offsetting a depth on each pixel to give some distance
but how would depth and overlap be done?
you can probably try pixeloffsetting for that. iunno
hmm yeah, like a parallax map
maybe a way to get very cheap complex effect from low poly objects
I wonder if you could generate a normal map from a shader, then apply the data from the normal map back into the shader
though the shader might not be that cheap at that point
shaders are still kind of a mystery to me at this point, I'm a mat-editor peasant like most
My last attempt at shaders ended up in the custom node. I created a draggable dynamic spline to simulate a slot machine's "winline"
nice
yeah its not the most optimised thing, but it made no difference to my case
how easy was it to get some hlsl working in UE?
easy as copy/paste
good to know
its converting GLSL to HLSL thats the bummer
I'm thinking of writing a simple anisotropy shader sometime
if you want to make the holy grail of the hour, how about a cheap ambient occlusion shader for VR?
oh why do you need to do that? (graphics pipeline noob here)
GLSL is just a lazy man's way of ripping off other people's shaders from ShaderToy ๐
ohhhh
its used in Unity tho
what's the difference between the two?
syntax really
Im sure some hardware dude would know better than I, but I skim shader
what is used in Unity? ๐ค
GLSL shaders
you don't write those usually yourself
the shader code you write is more like hlsl there
though I did hear 4.25 is shipping some simple anisotropic shader stuff
might be good enough for what I need
dammit
oh yeah lol
"you can build like proper sim with these" they said
Quality my surname
I remember when UE4 was announced and my friend said "they are releasing it on a subscription basis" and I was literally that guy holding money shouting "take my money".
yeah that feature spot a total structural UE4 design failure
on the vehicles core system you cannot create blueprints with default parameters set or in any UE4 really
@fathom wadi I remember where I was when I got that news, and I remember walking into town thinking about how awesome it was to finally get my hands on ue4
good times. I remember the "outside"
Ok I had to scroll my old tweets to find this, but it's still the most beautiful shader work I have ever seen. https://paveldogreat.github.io/WebGL-Fluid-Simulation/
https://youtu.be/e_kJ5T1KurQ?t=499
"good if you want to make something really realistic"
Join Epic's developers for a chat about the upcoming 4.2 release, which includes vehicle support and ships with a vehicle template (both C++ and Blueprint) as well as our vehicle sample game. Get your fix of news, development discussions, live demos, community spotlights and Q...
@fathom wadi the ninjaFX tool basically uses that to create new vfx.
I had a month of nightmares around that time trying to make a motorbike with the VMC
I did learn how PhysX deals with Wheels and Tires though, which was probably useful in some way
shouldn't this be a headline on gameindustry.biz? ๐
@fathom wadi amazing shader
yeah. I wish I had spent more time with shaders when I see that. But then you have to specialise and im not the artistic creator type. Im more the nuts and bolts creator type
I don't get how something like that isn't insanely expensive but I have no shader-fu so I bet there are loads of clever tricks involved
well its propped up by WebGL so its specifically optimised for the browser, and that uses GPU. If the abstraction layer is designed right, you can make magic happen
@neon void
He definitely shouldn't give up his work. If there's nothing he can do, he should think less about it.
There are two categories, gambing and gambling themes. The latter being something like the poker machines in Borderlands where you play with in game currency.
Except it's for an assignment which is due in a month on top of an essay and another assignment for programming
The @PUBG team is seeking a Senior Prop Artist:
#gamedev #3dart #3dmodeling #gamejobs https://t.co/gqqwe2L6gK
๐คฃ
I had a voucher from Epic to spend on the store, and I can't find it
For some reason I have no motivation to do anything at all. Can't work, can't find a game to play. Can't go outside. Can't eat. Can't sleep. It's like I am stuck in suspended animation.
Thats what happens when you have kids
I highly recommend formulating dad jokes to play on them ๐
That's what happens when self-isolation kicks you.
Ive picked up an old project I was neglecting, could be onto a winner
I wouldn't call it isolation. Im stuck in a room with 6 other people
@pearl elk I really want to but im waiting on 4.25. I can do bits in 4.24 and convert over I guess but I just can't start. I opened it, looked at where I was when I last picked it up, sigh, close it. Same with Blender. I haven't been this demotivated in months
Yeah Im just using 4.24, I figure most code I write should work okay
I was gonna scrap my Widget Theme plugin and just do a PR for it (in about 2000 less lines of code). But with the UPROPERTY change to FPROPERTY im not sure if I need to take into account some other things.
the plugin actually works too, its just not marketplace ready
Im sure its mostly a cosmetic change
i cant see it not being more complex than just an indicator change in the name. Has to be something but I dunno yet
its a macro any functionality which changes under the hood will mostly be transparent unless you like reading gen.cpp
yeah no ~:D
Maybe if I test it out I can get the PR in before release and have it done for 4.25
should have thought of that earlier tbh
It will more than likely have a deprecation warning too for using old tags, its possible they'll keep the UPROPERTY one in place for a few versions
Like they did with Generated_Thing_Body()
Seems unlikely. Going from UObject to Struct is pretty direct
Well they are UStructs ๐
yeah
Struct structs
Upcast struct, she's been living in a downcast world /BillyJoel
Depends on your school of thought as to whether structs are objects tbh
im of the opinion that everything is a struct in UE. But what is a struct if not an object by another name. They both hold properties
4.25 fixes a lot of bugs I had, also it runs faster and smoother
While 4.24 is laggy-buggy.... thing
I developing my game using 4.24 is a bad thing.
maybe but I scared myself off when I read the preview thread
struct archetypes incoming
I've had no issue with 4.24 myself
except that editor lag issue
UStruct, MEStruct, USStruct, THEMStruct.
One Of UStruct
We appreciate the support. We have of lots of amazing things in the works. Please stay safe everyone! #ThankYouEpicGames
1042
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The slower releases has def helped stability IMO
oh shi... I didnt even realise I got a shout out by UE on twitter lol
are you Mons Games?
lol no
ahh I saw that and thought perhaps it was you
oh wait it was a reply to a shoutout from UE, still... I should use this Twitter thing but gah
Yambda life 3
I feel like a vampire who sparkles in sunlight when I use it
I called it though didnt I, neckminnit HL Alyx
executable for HL Alyx is HLVR.exe
I feel like it somehow must have been too hard to rename
Half-life: Vortigaunt Revival
||vortigaunt are awesome in it btw||
I would play HL:Alyx but its hard to take up the front room whilst the kids are around
I swear judge I was wearing VR goggles, I didnt mean to beat my kids
Im waiting for the first person to get taken to court for historic sexual offences with a pair of Index controllers.
I suppose its a good thing we move away from naming them after close combat weapons
I think gun manufacturers should start selling VR peripherals. And perhaps stop selling the real ones ๐
I have a strange suspicion that VR shooters may get their own category at some point because of their closer to instructional use of virtual weapons, especially firearms
A button click is an abstraction but actually doing all the clicky clack might make them a target
It'll just take that catalyst... lil Jonny was such a quiet kid playing VR games in his bedroom all day, no one thought he was capable of such a heinous killing spree
yup
It would be nice to have single firearm orientated VR sims that allow you to get a full physical presence on the peripheral for cocking, switching mag and so on instead of the "air shooting" you have to do now
probably
Takes it back to the days of lightguns
You can get some gizmos which give you recoil and weight to weapons
Ive seen plenty of articles to suggest the military take VR training seriously
they also have vr controllers that are shaped like real weapons
you could weight those or something
yeah I saw one with Andy McNab once with a "dome VR" setup where there was no headset and a treadmill, but it was projected onto the dome instead. Looked great
All it'll mean though is perhaps ratings go up for some titles, not sure what HL Alyx is rated here
You can get body haptics as well for being hit
Until someone kicks you in the balls ๐
yeah
I have body haptics already. My wife keeps pulling my pants down in VR
She's just jealous because she cant play Farcry 5 in VR
who wears pants in VR
lol
Seems like Valve didnt even get the game rated lol
no physical copies I guess?
I dont think it matters, theyd want to be careful
well you only need to do it if its a physical copy. Otherwise its purely voluntary
It could come under an M rating but I doubt it
Mind you somehow HL has always managed to get a low rating for its brand of violence and horror themes
I guess it changes when you dont mention Satan ๐
The original HL doesn't have much in the way of violence against anything other than headcrabs until you get to the "black ops" and "ninja" dudes. Maybe they didn't play it that far ๐
I think its the way they frame it, because its seen more as self defense because youre constantly fending off ambushes. Youre not really an agressor
Hey its fine to kill aliens just not people ๐
Mine had laser trip mines that exploded people to gibs
And tau cannon scientist evaporation
I forget really. Its been a while
I kind of remember it as more of a maze/traversal thing with some headcrabs
Its very cartoony by todays standards, hell even the worst of em Soldier of Fortune 2 is a joke compared to something like the new CoD
I miss John Mullins as a character.
Had a blast with SoF games
I also miss Ding Chavez from R6
How the hell the new Modern Warfare wasnt R rated here I dunno
John Mullins Doesn't Afraid of Anything
watching that makes me want to make a really retro-shit looking game ๐
vertex animate all the things
"I am leader of bad guy"
Check out the next big thing in gaming by downloading Duty Calls* at www.thedutycalls.com. This free FPS is sure to blow you away with its super real portrayal of super real shooter games. Of course, if real life war scenarios aren't quite your thing, Bulletstorm will put the ...
frick wrong server sorry
watching that makes me want to make a really retro-shit looking game ๐
@fathom wadi you made that game bro?
yeah back in the day I made all the classics. Doom? That was me. Unreal? Did that in a weekend.
I made Syndicate and Command and Conquer
damn good call
I wonder what a remake of the Syndicate Wars intro would look like in UE4. Besides awesome of course
The first job I ever applied for was at Bullfrog when I was about 12 or 13. They had a contest to try get game ideas and the best was given a job. But I think my idea was crap.
lmao
wait, you really made soldier of fortune, and you use unreal right?
HOLD UP, WAIT A MINUTE
No I was jesting. Ive only done game dev since 2010 as a job. Perhaps 6 years before that as a hobby.
not really. Im stuck in the same town I was in back in 2010. I think I failed somewhere
My original plan was to work for Red Storm Entertainment.
Actually written by Tom Clancy too
AND HORIZON?
yeah Tom had links with the military so the devs got to handle loads of military only hardware. That appealed to me at the time
not anymore
BRUHHHH
Its a shame the tactical ideas from RS got dropped from the later games
yeah after Vegas it went downhill
but Siege is wonderful. Perhaps too complex for me
Was still fun but it didnt feel as serious in tone, it turned more shootery
Clancy was always well known for political tension and espionage, if they could have some how combined RS and Splinter Cell
yeah I loved how he used the same characters across games too, and you had to keep them alive otherwise you couldn't use them again until the next game ๐
They did a Sum of All Fears game at one point
yeah they could have done a whole series of Jack Ryan games. Missed opportunity
They stuffed up with the Bourne games too, theres been acouple of good Mission Impossible ones
How the hell do you not make Bond a huge game franchise tho ๐
yeah the franchise went into the ground somewhat during Brosnan's era. People thought it was stupid.
Thats why they rebooted it the way they did. Ironically more like Dalton's bond, which most people didnt like at the time
They introduced the best M in Judy Dench, it was the inconsistency with Q which made em feel wrong
So easy to make that into a game though, Q is basically your loadout screen, M is your mission screen
Yeah that was a chance thing because of Stella Rimington being outed as the head of MI5
They just never want to invest to make something great, its always like "how do we milk this franchise" not "how do we expand on this franchise"
Movie to game conversions probably have a worse rep atm than the opposite
I blame Hudson Hawk
Experience the Fast Saga like never before. Fast & Furious Crossroads comes to PC, PS4, and Xbox One in May 2020. http://bit.ly/2PjBRUY
I blame widescreen ๐
that was not a good Vin Diesel model at all. I've seen better
I suppose atleast they have the actors voices
so they added battleroyal to doom?
I had a shower earlier, and was thinking up potential projects to get my motivated. I come up with an idea for a Souls-like menu. If you don't use the menu exactly right, it simply says "You Died" and you have to start again.
DUBG?
figures bethesda
Attempt to bring battle royale mode to doom, with all related elements. It's in raw alpha state now, and most of the elements are placeholders.
Moddb link: https://www.moddb.com/mods/dubg-doom-battle-royale
so where did you hear this news?
saw a tweet by id software about battlemode, assumed some things
lol yeah battlemode isnt BR
what is it
so shit then?
lol ^
BATTLEMODE is DOOM Eternalโs all-new 2-v-1 multiplayer mode. Developed in-house at id Software, BATTLEMODE features all the fast, frenetic and ferocious combat that defines DOOMโs single player. Fight across six unique arenas with 5 playable demons -- ALL future maps and playa...
in before br with monsters
why did they change the revenant to some jetpack guy? It used to burn your soul if it saw you and spawned mobs right?
eh i'm not not phased by them taking the ip to places that doesn't make sense anymore lol
Thats the Arch-vile, they added that in Doom Eternal
doom: resource management yeeah
Its one of the hardest demons still, if it gets ahold of the map youre screwed
"a perfectly timed resource block can put the slayer on the run".
yeah they were nasty in the original D2
"i will not clear my throat"
The sad truth is no one wants DM anymore
does anyone want this though?
not entirely true. I want them to bring back Onslaught/Warfare mode for UT
quake champions is 
I think its atleast an attempt to merge the SP and MP together into a cohesive experience rather than just tacking on DM
i get 4mbps down stream and 6 up since quarantine, so no qc for me
I mean personally, I prefer a competitive coop thing, I would have liked to see that in Doom Eternal
they should add a retro DM mode for DooM where you can only connect via 9600 baud serial cable
they should have a mp mode that isn't just halo with demons
DooM as a co-op wave shooter wouldn't be too bad
Even if they did Battlemode where 1 player is demons the other is slayer and you play through the campaign, bit like L4D2
not that halo with demons is bad, i enjoyed the mp of doom 16
Im waiting on Overwatch 2 before I pick another shooter death match game. I really liked OW
I think its bold for them to keep the arena shooter alive by evolving it
It's nice to put things out there and see what sticks I guess. No reason not to when you have a AAA company and you often have people slacking because they are waiting for the next phase of dev and what not
just get them to make the next big thing whilst they are on retainer ๐
Its just nice to have a Bethesda game thats not riddled with MTX
My bar is so low these days lol
Could be worse. It could be an Ubisoft outsourced game. That has broken gameplay and MTX ๐
I shouldn't keep dissing Ubisoft, I actually respect the tech they put out. Im just sour about them ruining The Division IP
They couldn't have messed up with TD2 more than they did
It had the best launch of a game that year, and by the year's end, they were already replacing the entire loot system, again
just wait until more people have the game mons
lack of content, lack of game modes, bugs that they banned people for that you could do accidentally. etc
In the middle of Bethesda presentation, Lawrence is just gone, I mean he lost it. Just look at him.
lol reminds me of that time I got permabanned from a BF3 vehicle only server cuz I was accidently vehicle surfing
Oh I forgot. They added a season pass that was pointless. They said it was free with the expansion. Which means its gonna cost money to play it now, even though its a broken game. Entire sets of items didn't work, they still dont
I could rant.... I have already
Seeing the changes from the E3 demos to the actual game is enough for me to avoid em
that I didn't mind myself. It still had the most beautiful visuals ive seen in agame
Kinda hoping they might try another Farcry Primal
That game is just so amazing on permadeath, you meet a bear and its like holy f... how do I win this, you run... then it follows
no they need to make another Assassins creed, we dont have enough of those
Hands up people who have played all the Assassins Creeds
TD2 actually did the same bullshit TD1 did. But it had no excuse. In TD1 they admit their mistakes, changed it for the better and by the end of the game's life, it was in a good place. Plenty of game modes, reason to keep playing it. Enough content to keep you going for a few hundred hours. But with TD2, they stripped it all away to try something new, then did exactly what they did with TD1. Changed the entire system after a year.
the wife just completed Farcry Primal and Farcry 3 and now shes doing Farcry 4
shes completed Farcry 5 at least 20 times
no shit
Farcry 4 got alittle boring for me, I preferred 3
3 had a better coop mode but omg listen servers
I never liked any of them. I appreciate them but I dont like to play them. They all get boring very very quickly
Michael Mando is an awesome actor
Yeah he did a great job in FC3
The self awareness of the writing as well, its extremely clever
Twitter: http://twitter.com/MandoMichael (@mandomichael)
Facebook: http://www.facebook.com/michaelmando.official
Instagram: michaelmando
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Website: http://www.michaelmando.com
Prepare yourself to meet Vaas (Michael Mando) in person!
When ...
Its always good when games use actors who are great but dont get much hollywood spotlight, I think thats an area to explore as using an actor from the list of approved voice actors gets abit old.
Saw an article about Deborah Ann Woll having issues finding roles, its like wtf how could that be. Maybe not a great actor just yet but theres potential
Carly Chaikin from Mr.Robot impressed the fudge out of me. She took on such a range and could switch it on the fly, it was amazing.
Ahh yeah she is great, very down to earth too it doesnt* seem like shes acting. I like Aubery Plaza in Legion, man its all over the place but perfect blend of cute and crazy
yeah she was good in Legion. suited her
I think Travis Fimmel is an up and comer, we'll see where he goes.
I was really expecting him to be all like Viking in Danger Close but he's barely noticable as the same actor
I remember a game that Peter Molyneux put out (I think it was him?? might be having a brainfart again) where you were a director and you had to make a movie. The tech at the time made the game kind of crap, but I always thought it was a brilliant idea. Setup scenes and then filmed them, but it was dynamic, so a stunt could go wrong, etc. Imagine that, with world building capabilities + an archive of real actor voices that are cloned with that fake voice tech. Perhaps some mocap scans etc. It could be a Youtube sensation.
The Movies? lol
yeah
will have some more FIGHTS IN TIGHT SPACES info for you this week
I can now exclusively reveal is that it will include:
- punching
- deck-building
- tactics
Give it a Wishlist here:
ok you little shitbags, who owns ue4community.wiki ?
not me. someone else ยฌ_ยฌ
lol marc
I still get emails from a shotgun company, and I don't know why. Must have been wasted one night or something.
๐คฃ
easter hunt right?
Did you guys know that STAR WARS Jedi: Fallen Order was made in Unreal Engine 4?
it's also well known that that game stuttered like hell and epic started making async loading 2 shortly after
Why didnt they use Source 2
I'm excited to share that the The Game Festival will return this summer on Steam from June 9 - 14 2020, allowing you to play more upcoming games from the comfort of your home. Developers can register interest here: https://t.co/G5IhvSpEMw
they dont have access to it until is merge and public release @pearl elk
there 2 source 2

